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                            <title><![CDATA[ Latest from Tom's Hardware in Video-games ]]></title>
                <link>https://www.tomshardware.com/video-games</link>
        <description><![CDATA[ All the latest video-games content from the Tom's Hardware team ]]></description>
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                                                            <title><![CDATA[ GTA Vice City and GTA III return to web browsers after a DMCA takedown — Open-source reverse engineering brings the classics to the web with over 100 FPS performance ]]></title>
                                                                                                <dc:content><![CDATA[ <p><em>Grand Theft Auto: Vice City</em> has cemented itself as one of the most legendary games of all time. It originally came out in 2002 on the PS2 before making its way to the Xbox and PC a year later. Fast forward to 2026, and now the game is entirely playable in a browser window. It was actually already playable <a href="https://www.tomshardware.com/video-games/gta-vice-city-is-now-playable-straight-from-a-browser-requires-upload-of-an-original-game-file-to-save-progress-2002-title-that-once-demanded-pentium-3-now-runs-in-chrome" target="_blank">last year on DOS Zone</a> but was <a href="https://www.tomshardware.com/video-games/browser-run-copy-of-grand-theft-auto-gets-taken-down-by-dcma-take-two-says-dos-zone-infringed-companys-intellectual-property-rights-despite-disclaimers-and-requirement-to-own-original-copy-of-title-to-run-full-game-online" target="_blank">quickly shut down</a> following a DMCA strike from Take-Two. However, a different website called "<a href="https://quenq.com/apps/vice-city-online/" target="_blank">Quenq</a>" has taken up the mantle now, and it also hosts <em>GTA III</em> there.</p><p>The project is still the same because it quite literally says DOS Zone in the pause menu. Anyhow, for a change of pace, we tried the game on a OnePlus 12; it loaded immediately and ran without any issues. Beyond keyboard/mouse and controller, the game is also compatible with touchscreen controls. We were able to seamlessly move around the world and control Tommy in both landscape and portrait orientations.</p><p>You get a save game and mod manager, allowing you to upload your own files right into the browser. You can type cheats using an external keyboard as well. There's an FPS limit option before the game begins because <em>GTA Vice City</em> was intended to run at 30 FPS, so playing it at unlocked framerates (which this port supports) can sometimes cause bugs and physics to break. We were able to easily play the game past 100 FPS on desktop, though.</p><figure role="gallery"><figure><img src="https://cdn.mos.cms.futurecdn.net/gesUfFqHhFC8TEFBskgYTQ.png" alt="GTA: Vice City running in a browser" /><figcaption><small role="credit">Future</small></figcaption></figure><figure><img src="https://cdn.mos.cms.futurecdn.net/VK5uFicCqRJZXdGYvtpBnP.png" alt="GTA: Vice City running in a browser" /><figcaption><small role="credit">Future</small></figcaption></figure></figure><p>The project likely uses <em>reVC </em>— a community project that decompiles the original source code of <em>GTA: Vice City</em> into clean, readable C++ code. Then, WebAssembly helps translate C++ code into JavaScript that the browser can natively understand. The port should be running on WebGL 2, a JavaScript API that bypasses your browser's typical layout engine and talks directly to your GPU to execute graphics-intensive tasks. </p><p>The same goes for <em>GTA III</em> — it's also <a href="https://quenq.com/apps/gta-3-online/" target="_blank">available on Quenq</a>, features the same controls and options (except for the mod manager), and is likely built using <em>re3</em>, which is the decompiled source code of <em>GTA III</em>. This project doesn't seem to be ripped off from DOS Zone, as there is no indication of such in the pause menu. It also runs just as well as the <em>Vice City </em>port, and we had no issues playing it across a bunch of devices. </p><p>Just out of curiosity, we checked DOS Zone and actually found both<a href="https://dos.zone/revcdos/" target="_blank"><em> Vice City</em></a> and <a href="https://dos.zone/regta3dos/" target="_blank"><em>GTA III</em></a> listed there, but they require uploading the game assets. You can also just download the data through a torrent after you click a button, but the platform leaves that choice to you with clear disclaimers that they won't be responsible for piracy. It's clear that the DMCA takedown has shifted the way the platform distributes these projects, but it's still impressive that they're up, nonetheless.</p><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:2479px;"><p class="vanilla-image-block" style="padding-top:63.70%;"><img id="rWeYP8mggu5YYwVriFr6ei" name="Screenshot 2026-09-07 065205" alt="GTA III running in a browser" src="https://cdn.mos.cms.futurecdn.net/rWeYP8mggu5YYwVriFr6ei.png" mos="" align="middle" fullscreen="" width="2479" height="1579" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Future)</span></figcaption></figure> ]]></dc:content>
                                                                                                                                            <link>https://www.tomshardware.com/video-games/gta-vice-city-and-gta-iii-return-to-web-browsers-after-a-dmca-takedown-open-source-reverse-engineering-brings-the-classics-to-the-web-with-over-100-fps-performance</link>
                                                                            <description>
                            <![CDATA[ You can play GTA: Vice City and GTA III in your browser right now across pretty much any modern device. The projects are compiled from source codes of the original games and are available on either DOS Zone, where you're required to upload or torrent a few assets, or Quenq. ]]>
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                                                                        <pubDate>Mon, 07 Sep 2026 11:30:00 +0000</pubDate>                                                                                                                                                                                                                                <category><![CDATA[Video Games]]></category>
                                                                                                <author><![CDATA[ editors@tomshardware.com (Hassam Nasir) ]]></author>                    <dc:creator><![CDATA[ Hassam Nasir ]]></dc:creator>                                                                                    <dc:source><![CDATA[ https://cdn.mos.cms.futurecdn.net/SxxNFHt95eGK37mKPhJpdZ.jpg ]]></dc:source>
                                                                <dc:description><![CDATA[ &lt;p&gt;Hassam is a lifelong PC gamer and tech enthusiast with over five years of experience in PC hardware journalism. His passion began in childhood when he rescued a discarded Pentium 4 processor, straightening its pins with a kitchen knife to revive a Dell Dimension 2400 at the age of seven. Since then, he has followed the advancements in technology, witnessing the evolution of hardware from the era of AMD&#039;s Opteron architecture to Intel&#039;s Smithfield (Pentium D), and the rise of Voodoo GPUs alongside Nvidia&#039;s FX GPUs taking the market by storm to the latest innovations today. As a seasoned writer, Hassam loves to get into the nitty-gritty details of hardware, providing insights on everything from CPUs, Motherboards and RAM to GPUs. When he’s not writing, you’ll find him building custom water-cooled PCs for himself and his friends, attending drag racing events, or collecting niche fragrances.&lt;/p&gt; ]]></dc:description>
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                                                                                                                                                                                                                                    <media:description><![CDATA[GTA: Vice City running in a browser]]></media:description>                                                            <media:text><![CDATA[GTA: Vice City running in a browser]]></media:text>
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                                <p><em>Grand Theft Auto: Vice City</em> has cemented itself as one of the most legendary games of all time. It originally came out in 2002 on the PS2 before making its way to the Xbox and PC a year later. Fast forward to 2026, and now the game is entirely playable in a browser window. It was actually already playable <a href="https://www.tomshardware.com/video-games/gta-vice-city-is-now-playable-straight-from-a-browser-requires-upload-of-an-original-game-file-to-save-progress-2002-title-that-once-demanded-pentium-3-now-runs-in-chrome" target="_blank">last year on DOS Zone</a> but was <a href="https://www.tomshardware.com/video-games/browser-run-copy-of-grand-theft-auto-gets-taken-down-by-dcma-take-two-says-dos-zone-infringed-companys-intellectual-property-rights-despite-disclaimers-and-requirement-to-own-original-copy-of-title-to-run-full-game-online" target="_blank">quickly shut down</a> following a DMCA strike from Take-Two. However, a different website called "<a href="https://quenq.com/apps/vice-city-online/" target="_blank">Quenq</a>" has taken up the mantle now, and it also hosts <em>GTA III</em> there.</p><p>The project is still the same because it quite literally says DOS Zone in the pause menu. Anyhow, for a change of pace, we tried the game on a OnePlus 12; it loaded immediately and ran without any issues. Beyond keyboard/mouse and controller, the game is also compatible with touchscreen controls. We were able to seamlessly move around the world and control Tommy in both landscape and portrait orientations.</p><p>You get a save game and mod manager, allowing you to upload your own files right into the browser. You can type cheats using an external keyboard as well. There's an FPS limit option before the game begins because <em>GTA Vice City</em> was intended to run at 30 FPS, so playing it at unlocked framerates (which this port supports) can sometimes cause bugs and physics to break. We were able to easily play the game past 100 FPS on desktop, though.</p><figure role="gallery"><figure><img src="https://cdn.mos.cms.futurecdn.net/gesUfFqHhFC8TEFBskgYTQ.png" alt="GTA: Vice City running in a browser" /><figcaption><small role="credit">Future</small></figcaption></figure><figure><img src="https://cdn.mos.cms.futurecdn.net/VK5uFicCqRJZXdGYvtpBnP.png" alt="GTA: Vice City running in a browser" /><figcaption><small role="credit">Future</small></figcaption></figure></figure><p>The project likely uses <em>reVC </em>— a community project that decompiles the original source code of <em>GTA: Vice City</em> into clean, readable C++ code. Then, WebAssembly helps translate C++ code into JavaScript that the browser can natively understand. The port should be running on WebGL 2, a JavaScript API that bypasses your browser's typical layout engine and talks directly to your GPU to execute graphics-intensive tasks. </p><p>The same goes for <em>GTA III</em> — it's also <a href="https://quenq.com/apps/gta-3-online/" target="_blank">available on Quenq</a>, features the same controls and options (except for the mod manager), and is likely built using <em>re3</em>, which is the decompiled source code of <em>GTA III</em>. This project doesn't seem to be ripped off from DOS Zone, as there is no indication of such in the pause menu. It also runs just as well as the <em>Vice City </em>port, and we had no issues playing it across a bunch of devices. </p><p>Just out of curiosity, we checked DOS Zone and actually found both<a href="https://dos.zone/revcdos/" target="_blank"><em> Vice City</em></a> and <a href="https://dos.zone/regta3dos/" target="_blank"><em>GTA III</em></a> listed there, but they require uploading the game assets. You can also just download the data through a torrent after you click a button, but the platform leaves that choice to you with clear disclaimers that they won't be responsible for piracy. It's clear that the DMCA takedown has shifted the way the platform distributes these projects, but it's still impressive that they're up, nonetheless.</p><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:2479px;"><p class="vanilla-image-block" style="padding-top:63.70%;"><img id="rWeYP8mggu5YYwVriFr6ei" name="Screenshot 2026-09-07 065205" alt="GTA III running in a browser" src="https://cdn.mos.cms.futurecdn.net/rWeYP8mggu5YYwVriFr6ei.png" mos="" align="middle" fullscreen="" width="2479" height="1579" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Future)</span></figcaption></figure>
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                                                            <title><![CDATA[ This 10-inch 4:3 television hides your retro consoles in a secret rear compartment — Unico's Traveller ULW10 trades composite video for RGB SCART and HDMI ]]></title>
                                                                                                <dc:content><![CDATA[ <p>Getting a retro game console to look right on a modern TV can be a challenge, as legacy video signals need to be scaled or de-interlaced, while latency and aspect-ratio issues can further make retro games look or feel different from the original experience. In an attempt to recreate the nostalgic experience, retro gaming hardware manufacturer Unico has introduced the <a href="https://unico-arcade.myshopify.com/pages/traveller-ulw10">Traveller ULW10</a>, a CRT-inspired 10-inch TV.</p><p>According to the company, the ULW10 is a PVM (Professional Video Monitor) with a vibrant 4:3 panel that “combines the character of a classic display format with the reliability of modern technology.” In terms of connectivity, the monitor comes with RGB, VGA, and HDMI video inputs, offering support for a wide variety of consoles. There is also a USB Type-A port, while the rear compartment provides storage for compatible consoles that can be tucked behind the display. It also includes knobs and physical buttons for various settings, similar to those found on old-school televisions.</p><figure role="gallery"><figure><img src="https://cdn.mos.cms.futurecdn.net/ZdpLFbc6sXfcGcghA9PFkH.png" alt="The Unico Traveller ULW10 retro gaming monitor" /><figcaption><small role="credit">Unico</small></figcaption></figure><figure><img src="https://cdn.mos.cms.futurecdn.net/f7C8WSvndApMtkVoUsD4va.jpg" alt="The Unico Traveller ULW10 retro gaming monitor" /><figcaption><small role="credit">Unico</small></figcaption></figure><figure><img src="https://cdn.mos.cms.futurecdn.net/Bd8WD8uDnPzrCNTMQ6mt3H.jpg" alt="The Unico Traveller ULW10 retro gaming monitor" /><figcaption><small role="credit">Unico</small></figcaption></figure></figure><p>Unfortunately, the ULW10 does not include a composite video input, and Unico says the decision ultimately came down to the limited space inside its compact chassis. With room needed for the signal board and other components, the company had to choose which video inputs to include. HDMI and VGA were retained for modern devices, PCs, and video converters, while RGB SCART was selected as the analog option because it offered the best balance between compatibility and image quality. It is also worth mentioning that the ULW10 is not a CRT monitor, but it can simulate the CRT or pixel-art style of old games.</p><p>The monitor will be offered in three color options: red and white, cream white, and studio gray. The casing includes built-in carrying handles as well as speaker vents, although the monitor itself does not include any speakers. The Traveller ULW10 will be available via <a href="https://www.kickstarter.com/projects/unicousa/travellerulw10-a-modern-take-on-the-retro-4-3-pvm-monitor">Kickstarter</a>, and while pricing information has not yet been confirmed, you can <a href="https://unico-arcade.myshopify.com/products/traveller-ulw10-4-3-retro-gaming-monitor">reserve a ‘Founder Spot’ for $5</a> and receive $30 back when you back the monitor on Kickstarter.</p> ]]></dc:content>
                                                                                                                                            <link>https://www.tomshardware.com/video-games/retro-gaming/this-10-inch-4-3-television-hides-your-retro-consoles-in-a-secret-rear-compartment-unicos-traveller-ulw10-trades-composite-video-for-rgb-scart-and-hdmi</link>
                                                                            <description>
                            <![CDATA[ The ULW10 Traveller offers retro gamers a compact alternative to modern widescreen TVs, complete with a 4:3 display and CRT-style visuals ]]>
                                                                                                            </description>
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                                                                        <pubDate>Mon, 07 Sep 2026 11:00:00 +0000</pubDate>                                                                                                                                                                                                                                <category><![CDATA[Retro Gaming]]></category>
                                                    <category><![CDATA[Video Games]]></category>
                                                                                                <author><![CDATA[ editors@tomshardware.com (Kunal Khullar) ]]></author>                    <dc:creator><![CDATA[ Kunal Khullar ]]></dc:creator>                                                                                    <dc:source><![CDATA[ https://cdn.mos.cms.futurecdn.net/NDK3ae3zDxAx2BJnMXxBJV.jpg ]]></dc:source>
                                                                <dc:description><![CDATA[ &lt;p&gt;Kunal Khullar is a contributor at Tom’s Hardware with extensive writing experience in computing. With a deep-seated passion for technology, Kunal has dedicated years to mastering the intricacies of computer hardware components and staying at the forefront of the latest software developments. His journey in the tech world began with hands-on experience in assembling and troubleshooting PCs and laptops as a kid in the 90s, a skill he has meticulously honed over the years. He has worked for various publications covering a range of topics including smartphones, laptops, audio devices, and PC hardware. Currently, he is engrossed with everything happening in the world of computing with a growing obsession for unique PC cases and RGB cooling fans. Through his articles Kunal strives to demystify complex concepts for a broad audience. Kunal is also a casual gamer as he loves to squad up with his friends in &lt;em&gt;Apex Legends&lt;/em&gt;, and claims to have a fairly good taste in music especially when it comes to heavy metal.&lt;/p&gt; ]]></dc:description>
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                                                                                                                                                                                                                                    <media:description><![CDATA[The Unico Traveller ULW10 monitor for retro gaming]]></media:description>                                                            <media:text><![CDATA[The Unico Traveller ULW10 monitor for retro gaming]]></media:text>
                                <media:title type="plain"><![CDATA[The Unico Traveller ULW10 monitor for retro gaming]]></media:title>
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                                <p>Getting a retro game console to look right on a modern TV can be a challenge, as legacy video signals need to be scaled or de-interlaced, while latency and aspect-ratio issues can further make retro games look or feel different from the original experience. In an attempt to recreate the nostalgic experience, retro gaming hardware manufacturer Unico has introduced the <a href="https://unico-arcade.myshopify.com/pages/traveller-ulw10">Traveller ULW10</a>, a CRT-inspired 10-inch TV.</p><p>According to the company, the ULW10 is a PVM (Professional Video Monitor) with a vibrant 4:3 panel that “combines the character of a classic display format with the reliability of modern technology.” In terms of connectivity, the monitor comes with RGB, VGA, and HDMI video inputs, offering support for a wide variety of consoles. There is also a USB Type-A port, while the rear compartment provides storage for compatible consoles that can be tucked behind the display. It also includes knobs and physical buttons for various settings, similar to those found on old-school televisions.</p><figure role="gallery"><figure><img src="https://cdn.mos.cms.futurecdn.net/ZdpLFbc6sXfcGcghA9PFkH.png" alt="The Unico Traveller ULW10 retro gaming monitor" /><figcaption><small role="credit">Unico</small></figcaption></figure><figure><img src="https://cdn.mos.cms.futurecdn.net/f7C8WSvndApMtkVoUsD4va.jpg" alt="The Unico Traveller ULW10 retro gaming monitor" /><figcaption><small role="credit">Unico</small></figcaption></figure><figure><img src="https://cdn.mos.cms.futurecdn.net/Bd8WD8uDnPzrCNTMQ6mt3H.jpg" alt="The Unico Traveller ULW10 retro gaming monitor" /><figcaption><small role="credit">Unico</small></figcaption></figure></figure><p>Unfortunately, the ULW10 does not include a composite video input, and Unico says the decision ultimately came down to the limited space inside its compact chassis. With room needed for the signal board and other components, the company had to choose which video inputs to include. HDMI and VGA were retained for modern devices, PCs, and video converters, while RGB SCART was selected as the analog option because it offered the best balance between compatibility and image quality. It is also worth mentioning that the ULW10 is not a CRT monitor, but it can simulate the CRT or pixel-art style of old games.</p><p>The monitor will be offered in three color options: red and white, cream white, and studio gray. The casing includes built-in carrying handles as well as speaker vents, although the monitor itself does not include any speakers. The Traveller ULW10 will be available via <a href="https://www.kickstarter.com/projects/unicousa/travellerulw10-a-modern-take-on-the-retro-4-3-pvm-monitor">Kickstarter</a>, and while pricing information has not yet been confirmed, you can <a href="https://unico-arcade.myshopify.com/products/traveller-ulw10-4-3-retro-gaming-monitor">reserve a ‘Founder Spot’ for $5</a> and receive $30 back when you back the monitor on Kickstarter.</p>
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                                                            <title><![CDATA[ RPCS3 emulator can now run PS3 games on PC directly from a disc drive in landmark development — unlocks 20 years of physical titles on Windows, Linux, and macOS ]]></title>
                                                                                                <dc:content><![CDATA[ <p>The developers of the Sony PlayStation 3 emulator RPCS3 have told their social media followers that it is now possible to play games straight from discs. As announced on Twitter/X, the emulator’s latest refinement works only with certain internal and external <a href="https://www.tomshardware.com/video-games/console-gaming/modern-blu-ray-drives-can-now-rip-gamecube-wii-and-xbox-360-games-to-pc-third-party-firmware-unlocks-game-rips-from-physical-media-on-select-players" target="_blank">Blu-ray drives.</a> Happily for retro gamers, there’s a lengthy <a href="https://rpcs3.net/quickstart#dumping_drives" target="_blank">compatibility list of drives</a> featuring many models and brands, and the same drives are also compatible with dumping your media to fixed storage.</p><div class="see-more see-more--clipped"><figure><blockquote class="twitter-tweet hawk-ignore" data-lang="en" cite="https://twitter.com/cantworkitout/status/2096669803993829481"><p lang="en" dir="ltr">You can now play your PS3 games on PC... DIRECTLY FROM THE DISC DRIVE!💿 PLUG AND PLAY! Owning your games as physical media allows you to play games released as far back as 20 years ago without relying on any servers!See compatible disc drive models at https://t.co/nSzG5S954L pic.twitter.com/d1uKE7Bpyr<a href="https://twitter.com/cantworkitout/status/2096669803993829481">September 6, 2026</a></p></blockquote></figure><div class="see-more__filter"></div></div><p>Above you can see the RPCS3 devs are pretty happy with the slick new “plug and play” refinements that are available to users of the latest version of the emulator. “You can now play your PS3 games on PC... DIRECTLY FROM THE DISC DRIVE!” boast the open source emulator programmers. “PLUG AND PLAY! Owning your games as physical media allows you to play games released as far back as 20 years ago without relying on any servers!” The <a href="https://www.tomshardware.com/video-games/playstation/rpcs3-ps3-emulator-gets-cell-cpu-breakthrough-that-improves-performance-in-all-games" target="_blank">RPCS3 </a>team thanks <em>digant73 </em>and <em>Megamouse</em>, specifically, for contributions making this feat possible.</p><p>Indeed, this is another step forward in making a slick emulator that works in a surprisingly frictionless fashion. Though the Tweet mentions PC, specifically, extended disc drive play support is also available on <a href="https://www.tomshardware.com/news/live/my-week-with-linux" target="_blank">Linux</a>, FreeBSD, and macOS. You just need to check that drive compatibility list. Moreover, all users can enjoy “optimized install times for package installations from the disc drive.” It has also been confirmed that PS4 and PS5 console users with Linux installs can launch PS3 games directly from disc using RPCS3.</p><p>Here’s a quick tip for folks who have an obscure Blu-ray drive that isn’t in the list. If you want to confirm compatibility with the drive, just put a <a href="https://www.tomshardware.com/video-games/playstation/sony-officially-kills-the-playstation-disc-ending-physical-game-production-in-2028-shutting-down-the-playstation-store-on-the-playstation-3-and-ps-vita-systems" target="_blank">PS3 disc</a> in it. If you can browse its files, it's compatible; if nothing shows up, then it's not.</p><p>With pricing for <a href="https://www.tomshardware.com/reviews/best-ssds,3891.html" target="_blank">the best SSDs</a> now sky-high, being able to test-run new (old) games before dumping them to fixed storage could be a boon. It might also be good for auditioning a batch of discs you have recently bought, to see which ones are keepers.</p> ]]></dc:content>
                                                                                                                                            <link>https://www.tomshardware.com/video-games/playstation/rpcs3-emulator-can-now-run-games-on-pc-directly-from-a-disc-drive-in-landmark-development-unlocks-20-years-of-physical-ps3-games-on-windows-linux-and-macos</link>
                                                                            <description>
                            <![CDATA[ The developers of the Sony PlayStation 3 emulator RPCS3 have told their social media followers that it is now possible to play games straight from discs. ]]>
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                                                                        <pubDate>Mon, 07 Sep 2026 10:47:25 +0000</pubDate>                                                                                                                                <updated>Mon, 07 Sep 2026 13:22:51 +0000</updated>
                                                                                                                                            <category><![CDATA[PlayStation]]></category>
                                                    <category><![CDATA[Video Games]]></category>
                                                    <category><![CDATA[Console Gaming]]></category>
                                                                                                                    <dc:creator><![CDATA[ Mark Tyson ]]></dc:creator>                                                                                    <dc:source><![CDATA[ https://cdn.mos.cms.futurecdn.net/56vqMYLDaKRHPhHZgbADFR.jpg ]]></dc:source>
                                                                <dc:description><![CDATA[ &lt;p&gt;Mark&#039;s enthusiasm for computers dampened at an early age by the rubber-keyed Sinclair Spectrum 48K and feelings of Commodore 64 envy. However, in the mid-80s, hope in a digital future was rekindled by the purchase of an Atari 520 STe. Since that time Mark has used a multitude of computers for fun and professional endeavors. He often owned both Macs and PCs but went cold on the former after OS9 was killed off, and warmed to the latter with the introduction of Windows XP.&lt;br&gt;
&lt;br&gt;
Early work years were spent in artwork and reprographics but in the late noughties, Mark started to blog about computers, Taiwanese food culture, and guitar design. This activity led to a full-time position writing about breaking PC tech news for HEXUS, for the best part of a decade. When HEXUS was abruptly closed, Mark helped with the foundation of Club386, before finding a new home at Tom&#039;s Hardware.&lt;br&gt;
&lt;br&gt;
When not wearing through the keycap legends on his PC keyboards, Mark can be found wandering the computer malls of Taiwan&#039;s neon-lit conurbations and enjoying local and international cuisine.&lt;/p&gt; ]]></dc:description>
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                                                                                                                                                                                                                                    <media:description><![CDATA[PS3 games]]></media:description>                                                            <media:text><![CDATA[PS3 games]]></media:text>
                                <media:title type="plain"><![CDATA[PS3 games]]></media:title>
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                                <p>The developers of the Sony PlayStation 3 emulator RPCS3 have told their social media followers that it is now possible to play games straight from discs. As announced on Twitter/X, the emulator’s latest refinement works only with certain internal and external <a href="https://www.tomshardware.com/video-games/console-gaming/modern-blu-ray-drives-can-now-rip-gamecube-wii-and-xbox-360-games-to-pc-third-party-firmware-unlocks-game-rips-from-physical-media-on-select-players" target="_blank">Blu-ray drives.</a> Happily for retro gamers, there’s a lengthy <a href="https://rpcs3.net/quickstart#dumping_drives" target="_blank">compatibility list of drives</a> featuring many models and brands, and the same drives are also compatible with dumping your media to fixed storage.</p><div class="see-more see-more--clipped"><figure><blockquote class="twitter-tweet hawk-ignore" data-lang="en" cite="https://twitter.com/cantworkitout/status/2096669803993829481"><p lang="en" dir="ltr">You can now play your PS3 games on PC... DIRECTLY FROM THE DISC DRIVE!💿 PLUG AND PLAY! Owning your games as physical media allows you to play games released as far back as 20 years ago without relying on any servers!See compatible disc drive models at https://t.co/nSzG5S954L pic.twitter.com/d1uKE7Bpyr<a href="https://twitter.com/cantworkitout/status/2096669803993829481">September 6, 2026</a></p></blockquote></figure><div class="see-more__filter"></div></div><p>Above you can see the RPCS3 devs are pretty happy with the slick new “plug and play” refinements that are available to users of the latest version of the emulator. “You can now play your PS3 games on PC... DIRECTLY FROM THE DISC DRIVE!” boast the open source emulator programmers. “PLUG AND PLAY! Owning your games as physical media allows you to play games released as far back as 20 years ago without relying on any servers!” The <a href="https://www.tomshardware.com/video-games/playstation/rpcs3-ps3-emulator-gets-cell-cpu-breakthrough-that-improves-performance-in-all-games" target="_blank">RPCS3 </a>team thanks <em>digant73 </em>and <em>Megamouse</em>, specifically, for contributions making this feat possible.</p><p>Indeed, this is another step forward in making a slick emulator that works in a surprisingly frictionless fashion. Though the Tweet mentions PC, specifically, extended disc drive play support is also available on <a href="https://www.tomshardware.com/news/live/my-week-with-linux" target="_blank">Linux</a>, FreeBSD, and macOS. You just need to check that drive compatibility list. Moreover, all users can enjoy “optimized install times for package installations from the disc drive.” It has also been confirmed that PS4 and PS5 console users with Linux installs can launch PS3 games directly from disc using RPCS3.</p><p>Here’s a quick tip for folks who have an obscure Blu-ray drive that isn’t in the list. If you want to confirm compatibility with the drive, just put a <a href="https://www.tomshardware.com/video-games/playstation/sony-officially-kills-the-playstation-disc-ending-physical-game-production-in-2028-shutting-down-the-playstation-store-on-the-playstation-3-and-ps-vita-systems" target="_blank">PS3 disc</a> in it. If you can browse its files, it's compatible; if nothing shows up, then it's not.</p><p>With pricing for <a href="https://www.tomshardware.com/reviews/best-ssds,3891.html" target="_blank">the best SSDs</a> now sky-high, being able to test-run new (old) games before dumping them to fixed storage could be a boon. It might also be good for auditioning a batch of discs you have recently bought, to see which ones are keepers.</p>
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                                                            <title><![CDATA[ PS5 emulator can now run the console version of GTA V at up to 60 FPS on PC, but quickly crashes as tweakers continue to optimize — PS5 emulation advancing at an astronomical pace leading up to GTA VI launch ]]></title>
                                                                                                <dc:content><![CDATA[ <p>The PS5 emulation scene is growing at a rapid pace, perhaps the most rapidly we've ever seen, because the PS5 version of GTA V is now at least playable at up to 60 FPS on PC for a few minutes as modders work to fine-tune their approach. The <a href="https://www.tomshardware.com/video-games/playstation/ps5-emulation-hits-new-milestone-in-record-time-multiple-3d-games-now-playable-in-kyty-performance-and-support-steadily-improving-with-30-fps-gameplay-possible-today" target="_blank">last time we checked in </a>over a month ago, GTA V was still stuck at the initial splash screen while 2D games were running smoothly, and other 3D games were just beginning to perform. Evidently, a lot of progress has been made since then — all in an effort to potentially get GTA VI playable on PC before an official port drops. </p><div class="see-more see-more--clipped"><figure><blockquote class="twitter-tweet hawk-ignore" data-lang="en" cite="https://twitter.com/cantworkitout/status/2096078619026055300"><p lang="en" dir="ltr">PS5 Version of Grand Theft Auto 5 emulated on KyTyPS5 emulator at 40 to 60 fps pic.twitter.com/JJlvqrHCof<a href="https://twitter.com/cantworkitout/status/2096078619026055300">September 5, 2026</a></p></blockquote></figure><div class="see-more__filter"></div></div><p>The video above shows GTA V's starting mission running at roughly 40 to 60 FPS, fluctuating based on how much action is going on. It's the starting mission of the game, so the true test of the open world is still a bit far out. The game is being emulated via <a href="https://github.com/KytyPS5/KytyPS5" target="_blank">KytyPS5</a>, the most prominent PS5 emulator at the moment, alongside ShadEmu. The PC running it has a Ryzen 7 9950X3D CPU and an RX 7900 XT GPU, so admittedly very high-end specs.</p><div class="see-more see-more--clipped"><figure><blockquote class="twitter-tweet hawk-ignore" data-lang="en" cite="https://twitter.com/cantworkitout/status/2085240349497381008"><p lang="en" dir="ltr">More PlayStation 5 games are now running smoothly on Kyty PS5 Emulator.Current playable titles include:• Tomb Raider IV-VI Remastered• STORY OF SEASONS: A Wonderful Life• PAC-MAN WORLD Re-PAC• Double Dragon Gaiden: Rise of the DragonsAll of them are now rendering and… pic.twitter.com/Ms4RCS29mu<a href="https://twitter.com/cantworkitout/status/2085240349497381008">August 6, 2026</a></p></blockquote></figure><div class="see-more__filter"></div></div><p>Unfortunately, as soon as the player gets to the shutter that opens up to police waiting outside, the game crashes. It would've been almost euphoric to see actual gunplay between the character you're controlling and the NPCs shooting at you, but what we already witnessed was highly impressive, nonetheless. This is by far the biggest milestone in the PS5 emulation scene and the closest we've gotten to the actual goal of all this sudden development. </p><p>Case in point, <a href="https://x.com/BrutalSam_/status/2096527374753959956https://www.youtube.com/watch?v=43ke6Swr7yc" target="_blank">a user was able to get past</a> the starting mission and actually into the open world of GTA V. The game was running below 15 FPS, but as soon as Franklin and Lamar's cutscene occurred, the frame rate rose to the mid-40s. The game crashed as soon as the cutscene ended, but remember that GTA V cutscenes are not pre-rendered videos but are instead rendered in real time using the game engine, so this is a very impressive feat for the KytyPS5 emulator. </p><p>GTA V is not a difficult game to run; Android flagships from the past three years can emulate it at up to 60 FPS as well these days. But getting the PS5 version of the game to even be playable on PC in such a short amount of time is a testament to the community's dedication. It's easy to imagine that after seeing the <a href="https://www.tomshardware.com/video-games/grand-theft-auto-6-will-run-at-only-30-fps-on-consoles-at-launch-no-performance-mode-promised-even-the-souped-up-ps5-pro-might-not-get-60-fps-support">GTA VI gameplay reveal</a>, the urge to play it on PC right away instead of waiting for an official release has spiked to an all-time high. </p><div class="see-more see-more--clipped"><figure><blockquote class="twitter-tweet hawk-ignore" data-lang="en" cite="https://twitter.com/cantworkitout/status/2096527374753959956"><p lang="en" dir="ltr">Grand Theft Auto PS5 version PPSA04264 running on PS5 emulator KyTyPS5 forks.(some of the builds are forks, some are local builds)(Yes, GTA 5 is on PC, we know that, the point is the progress for big 3D games).for updates: https://t.co/Hz6VoBrtHh credit to ihc160/Komary pic.twitter.com/en1iKatnmT<a href="https://twitter.com/cantworkitout/status/2096527374753959956">September 6, 2026</a></p></blockquote></figure><div class="see-more__filter"></div></div><p>GTA V actually first booted inside KytyPS5 a week ago before getting to this point, but it's not the only game running well right now. There are at least four other PS5 titles capable of being played at 60 FPS through emulation. The tweet above shows them all running on an RTX 5080 system with a Ryzen 7 5800X3D. We tried one game ourselves — PAC-MAN WORLD Re-PAC — and it ran shockingly well, locked at 60 FPS, even on an RX 6700 XT rig paired with a Ryzen 7 7700X processor. </p><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1648px;"><p class="vanilla-image-block" style="padding-top:49.76%;"><img id="UQT97vjE98fi2sgK37MpMj" name="Screenshot 2026-09-05 214519" alt="The PS5 version of PAC-MAN WORLD Re-PAC being emulated on a PC via KytyPS5" src="https://cdn.mos.cms.futurecdn.net/UQT97vjE98fi2sgK37MpMj.png" mos="" align="middle" fullscreen="" width="1648" height="820" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Future)</span></figcaption></figure><p>On the other hand, SharpEmu is also making progress, but that team has a different approach to the same hurdle. They're busy tackling accuracy and infrastructure setup rather than game-specific compatibility, per its GitHub repo. In other words, it means fixing low-level issues that are preventing games like <em>Astro Bot </em>from currently reaching the gameplay state. Astro's Playroom has just barely <a href="https://x.com/BrutalSam_/status/2092711965416186089" target="_blank">reached the point where it boots</a>. </p><p>SharpEmu is delivering a lot of achievements on the handheld side, though, with massive improvements made for the Steam Deck. The post below shows a similar level of performance for Astro’s Playroom compared to a much more powerful RX 7900 XT system with a Ryzen 9 7900X CPU. It's still barely 1 frame per second, and the game doesn't get past the boot screen, but the fact that it's even possible is enough cause for celebration. Remember, this is the worst that PS5 emulation will ever be. </p><div class="see-more see-more--clipped"><figure><blockquote class="twitter-tweet hawk-ignore" data-lang="en" cite="https://twitter.com/cantworkitout/status/2088265652356174132"><p lang="en" dir="ltr">SharpEmu just hit a pretty wild Steam Deck emulation milestone.-Astro’s Playroom booted locally on SteamOS-PS5 emulation running directly on Steam Deck-Roughly 0.5–1 FPS-Only reaches the intro/loading sequence-Completely unplayable right nowThe interesting part isn’t… pic.twitter.com/qL8lLKHwDO<a href="https://twitter.com/cantworkitout/status/2088265652356174132">August 14, 2026</a></p></blockquote></figure><div class="see-more__filter"></div></div> ]]></dc:content>
                                                                                                                                            <link>https://www.tomshardware.com/video-games/pc-gaming/ps5-emulator-can-now-run-the-console-version-of-gta-v-at-up-to-60-fps-on-pc-but-quickly-crashes-as-tweakers-continue-to-optimize-ps5-emulation-advancing-at-an-astronomical-pace-leading-up-to-gta-vi-launch</link>
                                                                            <description>
                            <![CDATA[ A spark was lit under the PS5 emulation scene a couple of months ago and instead of fading over time, it seems to be burning brighter than ever. GTA V now runs between 40-60 FPS for a few minutes before crashing, along with several other games being rendered smoothly. ]]>
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                                                                        <pubDate>Sun, 06 Sep 2026 11:48:08 +0000</pubDate>                                                                                                                                <updated>Sun, 06 Sep 2026 12:55:52 +0000</updated>
                                                                                                                                            <category><![CDATA[PC Gaming]]></category>
                                                    <category><![CDATA[Video Games]]></category>
                                                                                                <author><![CDATA[ editors@tomshardware.com (Hassam Nasir) ]]></author>                    <dc:creator><![CDATA[ Hassam Nasir ]]></dc:creator>                                                                                    <dc:source><![CDATA[ https://cdn.mos.cms.futurecdn.net/SxxNFHt95eGK37mKPhJpdZ.jpg ]]></dc:source>
                                                                <dc:description><![CDATA[ &lt;p&gt;Hassam is a lifelong PC gamer and tech enthusiast with over five years of experience in PC hardware journalism. His passion began in childhood when he rescued a discarded Pentium 4 processor, straightening its pins with a kitchen knife to revive a Dell Dimension 2400 at the age of seven. Since then, he has followed the advancements in technology, witnessing the evolution of hardware from the era of AMD&#039;s Opteron architecture to Intel&#039;s Smithfield (Pentium D), and the rise of Voodoo GPUs alongside Nvidia&#039;s FX GPUs taking the market by storm to the latest innovations today. As a seasoned writer, Hassam loves to get into the nitty-gritty details of hardware, providing insights on everything from CPUs, Motherboards and RAM to GPUs. When he’s not writing, you’ll find him building custom water-cooled PCs for himself and his friends, attending drag racing events, or collecting niche fragrances.&lt;/p&gt; ]]></dc:description>
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                                                                                                                                                                                                                                    <media:description><![CDATA[PS5 version of GTA V being emulated on a PC]]></media:description>                                                            <media:text><![CDATA[PS5 version of GTA V being emulated on a PC]]></media:text>
                                <media:title type="plain"><![CDATA[PS5 version of GTA V being emulated on a PC]]></media:title>
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                                <p>The PS5 emulation scene is growing at a rapid pace, perhaps the most rapidly we've ever seen, because the PS5 version of GTA V is now at least playable at up to 60 FPS on PC for a few minutes as modders work to fine-tune their approach. The <a href="https://www.tomshardware.com/video-games/playstation/ps5-emulation-hits-new-milestone-in-record-time-multiple-3d-games-now-playable-in-kyty-performance-and-support-steadily-improving-with-30-fps-gameplay-possible-today" target="_blank">last time we checked in </a>over a month ago, GTA V was still stuck at the initial splash screen while 2D games were running smoothly, and other 3D games were just beginning to perform. Evidently, a lot of progress has been made since then — all in an effort to potentially get GTA VI playable on PC before an official port drops. </p><div class="see-more see-more--clipped"><figure><blockquote class="twitter-tweet hawk-ignore" data-lang="en" cite="https://twitter.com/cantworkitout/status/2096078619026055300"><p lang="en" dir="ltr">PS5 Version of Grand Theft Auto 5 emulated on KyTyPS5 emulator at 40 to 60 fps pic.twitter.com/JJlvqrHCof<a href="https://twitter.com/cantworkitout/status/2096078619026055300">September 5, 2026</a></p></blockquote></figure><div class="see-more__filter"></div></div><p>The video above shows GTA V's starting mission running at roughly 40 to 60 FPS, fluctuating based on how much action is going on. It's the starting mission of the game, so the true test of the open world is still a bit far out. The game is being emulated via <a href="https://github.com/KytyPS5/KytyPS5" target="_blank">KytyPS5</a>, the most prominent PS5 emulator at the moment, alongside ShadEmu. The PC running it has a Ryzen 7 9950X3D CPU and an RX 7900 XT GPU, so admittedly very high-end specs.</p><div class="see-more see-more--clipped"><figure><blockquote class="twitter-tweet hawk-ignore" data-lang="en" cite="https://twitter.com/cantworkitout/status/2085240349497381008"><p lang="en" dir="ltr">More PlayStation 5 games are now running smoothly on Kyty PS5 Emulator.Current playable titles include:• Tomb Raider IV-VI Remastered• STORY OF SEASONS: A Wonderful Life• PAC-MAN WORLD Re-PAC• Double Dragon Gaiden: Rise of the DragonsAll of them are now rendering and… pic.twitter.com/Ms4RCS29mu<a href="https://twitter.com/cantworkitout/status/2085240349497381008">August 6, 2026</a></p></blockquote></figure><div class="see-more__filter"></div></div><p>Unfortunately, as soon as the player gets to the shutter that opens up to police waiting outside, the game crashes. It would've been almost euphoric to see actual gunplay between the character you're controlling and the NPCs shooting at you, but what we already witnessed was highly impressive, nonetheless. This is by far the biggest milestone in the PS5 emulation scene and the closest we've gotten to the actual goal of all this sudden development. </p><p>Case in point, <a href="https://x.com/BrutalSam_/status/2096527374753959956https://www.youtube.com/watch?v=43ke6Swr7yc" target="_blank">a user was able to get past</a> the starting mission and actually into the open world of GTA V. The game was running below 15 FPS, but as soon as Franklin and Lamar's cutscene occurred, the frame rate rose to the mid-40s. The game crashed as soon as the cutscene ended, but remember that GTA V cutscenes are not pre-rendered videos but are instead rendered in real time using the game engine, so this is a very impressive feat for the KytyPS5 emulator. </p><p>GTA V is not a difficult game to run; Android flagships from the past three years can emulate it at up to 60 FPS as well these days. But getting the PS5 version of the game to even be playable on PC in such a short amount of time is a testament to the community's dedication. It's easy to imagine that after seeing the <a href="https://www.tomshardware.com/video-games/grand-theft-auto-6-will-run-at-only-30-fps-on-consoles-at-launch-no-performance-mode-promised-even-the-souped-up-ps5-pro-might-not-get-60-fps-support">GTA VI gameplay reveal</a>, the urge to play it on PC right away instead of waiting for an official release has spiked to an all-time high. </p><div class="see-more see-more--clipped"><figure><blockquote class="twitter-tweet hawk-ignore" data-lang="en" cite="https://twitter.com/cantworkitout/status/2096527374753959956"><p lang="en" dir="ltr">Grand Theft Auto PS5 version PPSA04264 running on PS5 emulator KyTyPS5 forks.(some of the builds are forks, some are local builds)(Yes, GTA 5 is on PC, we know that, the point is the progress for big 3D games).for updates: https://t.co/Hz6VoBrtHh credit to ihc160/Komary pic.twitter.com/en1iKatnmT<a href="https://twitter.com/cantworkitout/status/2096527374753959956">September 6, 2026</a></p></blockquote></figure><div class="see-more__filter"></div></div><p>GTA V actually first booted inside KytyPS5 a week ago before getting to this point, but it's not the only game running well right now. There are at least four other PS5 titles capable of being played at 60 FPS through emulation. The tweet above shows them all running on an RTX 5080 system with a Ryzen 7 5800X3D. We tried one game ourselves — PAC-MAN WORLD Re-PAC — and it ran shockingly well, locked at 60 FPS, even on an RX 6700 XT rig paired with a Ryzen 7 7700X processor. </p><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1648px;"><p class="vanilla-image-block" style="padding-top:49.76%;"><img id="UQT97vjE98fi2sgK37MpMj" name="Screenshot 2026-09-05 214519" alt="The PS5 version of PAC-MAN WORLD Re-PAC being emulated on a PC via KytyPS5" src="https://cdn.mos.cms.futurecdn.net/UQT97vjE98fi2sgK37MpMj.png" mos="" align="middle" fullscreen="" width="1648" height="820" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Future)</span></figcaption></figure><p>On the other hand, SharpEmu is also making progress, but that team has a different approach to the same hurdle. They're busy tackling accuracy and infrastructure setup rather than game-specific compatibility, per its GitHub repo. In other words, it means fixing low-level issues that are preventing games like <em>Astro Bot </em>from currently reaching the gameplay state. Astro's Playroom has just barely <a href="https://x.com/BrutalSam_/status/2092711965416186089" target="_blank">reached the point where it boots</a>. </p><p>SharpEmu is delivering a lot of achievements on the handheld side, though, with massive improvements made for the Steam Deck. The post below shows a similar level of performance for Astro’s Playroom compared to a much more powerful RX 7900 XT system with a Ryzen 9 7900X CPU. It's still barely 1 frame per second, and the game doesn't get past the boot screen, but the fact that it's even possible is enough cause for celebration. Remember, this is the worst that PS5 emulation will ever be. </p><div class="see-more see-more--clipped"><figure><blockquote class="twitter-tweet hawk-ignore" data-lang="en" cite="https://twitter.com/cantworkitout/status/2088265652356174132"><p lang="en" dir="ltr">SharpEmu just hit a pretty wild Steam Deck emulation milestone.-Astro’s Playroom booted locally on SteamOS-PS5 emulation running directly on Steam Deck-Roughly 0.5–1 FPS-Only reaches the intro/loading sequence-Completely unplayable right nowThe interesting part isn’t… pic.twitter.com/qL8lLKHwDO<a href="https://twitter.com/cantworkitout/status/2088265652356174132">August 14, 2026</a></p></blockquote></figure><div class="see-more__filter"></div></div>
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                                                            <title><![CDATA[ Former Old School RuneScape dev gets jail time for stealing $400,000 from players — virtual gold stolen and sold on the black market before Jagex caught the culprit using hidden firewall tweaks ]]></title>
                                                                                                <dc:content><![CDATA[ <p>A former Jagex employee who used to work on Old School RuneScape (OSRS) was sentenced to a three-year prison term and suspended for two years after he was found guilty of stealing over $400,000 worth of virtual gold and selling it on the black market. According to <a href="https://www.dexerto.com/entertainment/ex-old-school-runescape-dev-sentenced-for-stealing-over-400k-in-virtual-gold-from-players-3406017/"><em>Dexerto</em></a>, 32-year-old Andrew Lakeman, also known as Jed Sanderson, worked on the game starting in 2015 and is known to the community as “Mod Jed.” By 2018, Jagex noticed a pattern: accounts would get recovered under suspicious circumstances, and then valuable in-game items and gold would disappear from them.</p><p>OSRS’s in-game economy is similar to that of the real world, where players can trade items with each other or sell them directly on the Grand Exchange, which functions much like a stock exchange. While we don’t know if OSRS players have built <a href="https://www.tomshardware.com/video-games/pc-gaming/prolific-team-fortress-2-collector-is-selling-his-in-game-case-arsenal-for-an-estimated-usd100-000-1-7-million-items-collected-over-10-years-are-enough-to-fund-a-house-purchase">collections worth $100,000</a> or more like in other titles such as Team Fortress 2, these missing virtual items still hold real monetary value and could have a direct financial impact on its players. </p><p>Jagex initially thought it was a glitch, but a deeper investigation led the company to suspect that it was an inside job. The event wasn’t that catastrophic for Jagex, unlike the <a href="https://www.tomshardware.com/video-games/rainbow-six-siege-is-under-siege-by-hackers-ubisoft-forced-to-take-all-servers-offline-players-randomly-received-billions-of-credits-ultra-exclusive-skins-and-bans-or-unbans">Rainbow Six Siege X hack</a> that shut down the game and forced Ubisoft to take all its servers offline. However, it’s still a major breach for the developer, especially given that the hack was done by its own employee. Failing to act on the issue would break player trust — a crucial metric for a game that averages more than 100,000 players at any given time. </p><p>So, it changed how account recoveries work and also modified its firewall without telling its people, allowing its IT team to track the illegal activity back to Mod Jed. Lakeman denied the accusations and claimed that somebody hacked his account to conduct the thefts, but Jagex fired him anyway and reported the incident to the police. Investigators later discovered that the virtual gold and other in-game items Lakeman stole were eventually sold on the black market for over $400,000. He even held $493,000 in cash in various bank accounts, allegedly as proceeds of cryptocurrency sales, although it’s unclear whether this amount came from his illicit sales. </p><p>He was finally arrested in July 2019 but was only given a three-year sentence, suspended for two years, on September 3. The Cambridge Crown Court also gave him a 150-hour unpaid work sentence, plus 25 days of rehabilitation. “Lakeman was well aware that what he was doing was wrong, and the hundreds of thousands of pounds he gained from selling the in-game items is no different from any other theft,” Detective Constable Andrew McKeane said in a statement by the <a href="https://www.cambs.police.uk/news/cambridgeshire/news/2026/sept/hacker-sentenced-for-stealing-virtual-gold/" target="_blank">Cambridgeshire Constabulary</a>. “Just because it’s virtual, doesn’t mean he shouldn’t face the full force of the law.”</p> ]]></dc:content>
                                                                                                                                            <link>https://www.tomshardware.com/video-games/former-old-school-runescape-dev-gets-jail-time-for-stealing-usd400-000-from-players-virtual-gold-stolen-and-sold-on-the-black-market-before-jagex-caught-the-culprit-using-hidden-firewall-tweaks</link>
                                                                            <description>
                            <![CDATA[ A former Jagex employee stole over $400,000 worth of in-game items and virtual currency from OSRS players and sold them on the black market. He was eventually arrested and sentenced to a three-year prison sentence, with one investigator saying, "Just because it's virtual, doesn't mean he shouldn't face the full force of the law." ]]>
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                                                                        <pubDate>Sun, 06 Sep 2026 10:30:00 +0000</pubDate>                                                                                                                                <updated>Sun, 06 Sep 2026 12:55:52 +0000</updated>
                                                                                                                                            <category><![CDATA[Video Games]]></category>
                                                                                                <author><![CDATA[ editors@tomshardware.com (Jowi Morales) ]]></author>                    <dc:creator><![CDATA[ Jowi Morales ]]></dc:creator>                                                                                    <dc:source><![CDATA[ https://cdn.mos.cms.futurecdn.net/gM7E2WSDg2wgCFoaDPz9yK.jpg ]]></dc:source>
                                                                <dc:description><![CDATA[ &lt;p&gt;Jowi Morales is a writer and journalist covering the tech beat since 2021. However, he’s been interested in technology far earlier than that. He started discovering desktop computers when his father brought home a Windows 95 PC, but his first real experience working under the hood of the PC was when the old computer’s hard drive was filled to the brim in the year 2000. He deleted the Windows folder to attempt to rectify the situation, which led to his dad buying a new desktop PC. Since then, he learned a lot more about computers, and he’s always been the go-to tech expert for his family and friends.&lt;/p&gt;&lt;p&gt;Jowi primarily uses a Windows workstation and an Android phone, but he also bought into the Apple ecosystem with the 6th-gen iPad, iPhone 14 Pro Max, and the M1 MacBook Air. Today, Jowi covers hardware and software from Redmond and Cupertino, while also looking at the tech industry in general.&lt;/p&gt;&lt;p&gt;Aside from covering technology, Jowi is an avid photographer and writes about automobiles, aviation, and tanks. You can find his bylines at &lt;a href=&quot;https://www.makeuseof.com/author/jowi-morales/&quot;&gt;MakeUseOf&lt;/a&gt;, &lt;a href=&quot;https://www.slashgear.com/author/jowimorales/&quot;&gt;SlashGear&lt;/a&gt;, and, of course, &lt;a href=&quot;https://www.tomshardware.com/author/jowi-morales&quot;&gt;Tom’s Hardware&lt;/a&gt;.&lt;/p&gt; ]]></dc:description>
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                                <p>A former Jagex employee who used to work on Old School RuneScape (OSRS) was sentenced to a three-year prison term and suspended for two years after he was found guilty of stealing over $400,000 worth of virtual gold and selling it on the black market. According to <a href="https://www.dexerto.com/entertainment/ex-old-school-runescape-dev-sentenced-for-stealing-over-400k-in-virtual-gold-from-players-3406017/"><em>Dexerto</em></a>, 32-year-old Andrew Lakeman, also known as Jed Sanderson, worked on the game starting in 2015 and is known to the community as “Mod Jed.” By 2018, Jagex noticed a pattern: accounts would get recovered under suspicious circumstances, and then valuable in-game items and gold would disappear from them.</p><p>OSRS’s in-game economy is similar to that of the real world, where players can trade items with each other or sell them directly on the Grand Exchange, which functions much like a stock exchange. While we don’t know if OSRS players have built <a href="https://www.tomshardware.com/video-games/pc-gaming/prolific-team-fortress-2-collector-is-selling-his-in-game-case-arsenal-for-an-estimated-usd100-000-1-7-million-items-collected-over-10-years-are-enough-to-fund-a-house-purchase">collections worth $100,000</a> or more like in other titles such as Team Fortress 2, these missing virtual items still hold real monetary value and could have a direct financial impact on its players. </p><p>Jagex initially thought it was a glitch, but a deeper investigation led the company to suspect that it was an inside job. The event wasn’t that catastrophic for Jagex, unlike the <a href="https://www.tomshardware.com/video-games/rainbow-six-siege-is-under-siege-by-hackers-ubisoft-forced-to-take-all-servers-offline-players-randomly-received-billions-of-credits-ultra-exclusive-skins-and-bans-or-unbans">Rainbow Six Siege X hack</a> that shut down the game and forced Ubisoft to take all its servers offline. However, it’s still a major breach for the developer, especially given that the hack was done by its own employee. Failing to act on the issue would break player trust — a crucial metric for a game that averages more than 100,000 players at any given time. </p><p>So, it changed how account recoveries work and also modified its firewall without telling its people, allowing its IT team to track the illegal activity back to Mod Jed. Lakeman denied the accusations and claimed that somebody hacked his account to conduct the thefts, but Jagex fired him anyway and reported the incident to the police. Investigators later discovered that the virtual gold and other in-game items Lakeman stole were eventually sold on the black market for over $400,000. He even held $493,000 in cash in various bank accounts, allegedly as proceeds of cryptocurrency sales, although it’s unclear whether this amount came from his illicit sales. </p><p>He was finally arrested in July 2019 but was only given a three-year sentence, suspended for two years, on September 3. The Cambridge Crown Court also gave him a 150-hour unpaid work sentence, plus 25 days of rehabilitation. “Lakeman was well aware that what he was doing was wrong, and the hundreds of thousands of pounds he gained from selling the in-game items is no different from any other theft,” Detective Constable Andrew McKeane said in a statement by the <a href="https://www.cambs.police.uk/news/cambridgeshire/news/2026/sept/hacker-sentenced-for-stealing-virtual-gold/" target="_blank">Cambridgeshire Constabulary</a>. “Just because it’s virtual, doesn’t mean he shouldn’t face the full force of the law.”</p>
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                                                            <title><![CDATA[ Gamescom apologizes after backlash over callous response to indie dev hardware thefts — pledges security overhaul and invites devs to the roundtable ]]></title>
                                                                                                <dc:content><![CDATA[ <p>Gamescom organizers issued an apology after facing backlash over their initial response to a report that <a href="https://www.tomshardware.com/video-games/pc-gaming/at-least-three-exhibitors-got-robbed-at-gamescom-2026-laptops-and-handhelds-with-unfinished-game-builds-stolen-from-locked-cabinets">some indie exhibitors had their equipment stolen</a> from their booths. The company said in an <a href="https://x.com/gamescom/status/2095819078405431426">X post</a> that it accepts the criticism it received and recognizes the gravity of the developers’ losses.</p><div  class="fancy-box"><div class="fancy_box-title">Go deeper with TH Premium: GPUs</div><div class="fancy_box_body"><figure class="van-image-figure "  ><div class='image-full-width-wrapper'><div class='image-widthsetter' ><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="Wh9EZgD8NG9yUioNNgPB3d" name="ASUS RTX 5080 Noctua Edition - Continuing the legacy of acoustic excellence 6-26 screenshot" caption="" alt="Asus RTX 5080 Noctua Edition" src="https://cdn.mos.cms.futurecdn.net/Wh9EZgD8NG9yUioNNgPB3d.png" mos="" link="" align="" fullscreen="" width="" height="" attribution="" endorsement="" class="pinterest-pin-exclude"></p></div></div><figcaption itemprop="caption description" class=""><span class="credit" itemprop="copyrightHolder">(Image credit: Noctua)</span></figcaption></figure><p class="fancy-box__body-text"><ul><li><a data-analytics-id="inline-link" href="https://www.tomshardware.com/pc-components/gpus/desktop-gpu-roadmap-nvidia-rubin-amd-udna-and-intel-xe3-celestial?utm_source=edit-links&utm_medium=boxout&utm_term=gpu" target="_blank">Desktop GPU Roadmap</a></li><li><a data-analytics-id="inline-link" href="https://www.tomshardware.com/tech-industry/semiconductors/nvidia-enterprise-roadmap-rubin-rubin-ultra-feynman-and-silicon-photonics?utm_source=edit-links&utm_medium=boxout&utm_term=gpu" target="_blank">Nvidia's Enterprise GPU Roadmap</a></li><li><a data-analytics-id="inline-link" href="https://www.tomshardware.com/pc-components/gpus/testing-directstorage-with-gpu-decompression-do-blackwell-gpus-have-the-upper-hand?utm_source=edit-links&utm_medium=boxout&utm_term=gpu" target="_blank">Testing DirectStorage with GPU decompression</a></li><li><a data-analytics-id="inline-link" href="https://www.tomshardware.com/pc-components/gpus/the-geforce-rtx-30-series-upgrade-matrix-does-your-ampere-gpu-need-an-upgrade-in-2026?utm_source=edit-links&utm_medium=boxout&utm_term=gpu" target="_blank">The GeForce RTX 30-series upgrade matrix — does your Ampere GPU need an upgrade in 2026?</a></li><li><a data-analytics-id="inline-link" href="https://www.tomshardware.com/pc-components/gpus/nvidias-vera-rubin-platform-in-depth-inside-nvidias-most-complex-ai-and-hpc-platform-to-date?utm_source=edit-links&utm_medium=boxout&utm_term=gpu" target="_blank">Rubin in-depth</a></li><li><a data-analytics-id="inline-link" href="https://www.tomshardware.com/pc-components/cooling/the-stout-owl-how-i-built-the-ultimate-noctua-g2-pc?utm_source=edit-links&utm_medium=boxout&utm_term=gpu" target="_blank">The Stout Owl: The ultimate Noctua G2 PC</a></li></ul></p></div></div><p>“Over the past few days, we have received a great deal of criticism for the way we communicated about the theft of hardware belonging to several indie developers. That criticism is justified. Our first response did not strike the right tone, and it did not show the people affected the empathy they deserved. We are sorry,” Gamescom wrote in its statement. </p><p>“A theft like this is far more than a material loss. It can ruin an entire gamescom for the people it happens to, and it can destroy work that took months or years to build — work that, for a small studio, can be almost everything. To everyone affected: we understand what this has cost you, and we should have so from the very first moment.”</p><p>Aside from apologizing for its initial remarks, the company also laid out the steps it has been taking to address the issue. It said that it has already been in contact with the affected parties to learn about the consequences of the incident. Alongside that, it’s also conducting its regular post-event review and exhibitor feedback evaluation, plus an additional security review for indie exhibitors. As part of the latter, it’s inviting shared indie booth organizers to a roundtable “so that we can develop concrete measures together.”</p><p>So far, only three exhibitors have reported having their laptops and consoles stolen — Mimic developer Ryan Laley, iam8bit, and Tessera Studios. The latter two were situated close together in Hall 4.1, next to the west entrance gate, making them easy targets, but Tessera Studios was in Hall 10.2, on the second floor and quite distant from the other two victims. Laley lost a brand-new Alienware gaming laptop, while iam8bit reported two missing laptops. Tessera Studios also lost two laptops, plus a <a href="https://www.tomshardware.com/reviews/steam-deck-valve-gaming-handheld">Steam Deck</a>. </p><p>This is a considerable sum, especially since these devices are likely gaming laptops that cost far more than your average entry-level model. But beyond the monetary cost, the bigger blow to these developers is the missing intellectual property. While they may have backed up their projects on some of the <a href="https://www.tomshardware.com/reviews/best-external-hard-drive-ssd,5987.html">best external SSDs</a>, the fact that their unfinished work is now out in the wild will be <a href="https://www.tomshardware.com/video-games/rockstar-releases-statement-after-a-week-of-gta-vi-leaks-avoids-mentioning-leakers-demands-says-that-gameplay-leaks-have-been-heartbreaking-for-our-team">“heartbreaking” for any game developer</a>.</p><p>The gaming industry has since stepped up and offered to help the affected studios and developers. “We have also been moved by how this industry responded. Within hours, people offered help — unconditionally, and without being asked. That says a great deal about this community, and we are grateful for it,” the organizers said. “What it does not do is relieve us, as the organizers, of our own responsibility to work together with our exhibitors and partners to create the best possible environment for everyone.”</p> ]]></dc:content>
                                                                                                                                            <link>https://www.tomshardware.com/video-games/gamescom-apologizes-after-backlash-over-callous-response-to-indie-dev-hardware-thefts-pledges-security-overhaul-and-invites-devs-to-the-roundtable</link>
                                                                            <description>
                            <![CDATA[ The Gamescom organizers apologized for their initial response and outlined plans to prevent future incidents. They also praised the community for supporting the affected developers. ]]>
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                                                                        <pubDate>Sat, 05 Sep 2026 16:18:54 +0000</pubDate>                                                                                                                                                                                                                                <category><![CDATA[Video Games]]></category>
                                                                                                <author><![CDATA[ editors@tomshardware.com (Jowi Morales) ]]></author>                    <dc:creator><![CDATA[ Jowi Morales ]]></dc:creator>                                                                                    <dc:source><![CDATA[ https://cdn.mos.cms.futurecdn.net/gM7E2WSDg2wgCFoaDPz9yK.jpg ]]></dc:source>
                                                                <dc:description><![CDATA[ &lt;p&gt;Jowi Morales is a writer and journalist covering the tech beat since 2021. However, he’s been interested in technology far earlier than that. He started discovering desktop computers when his father brought home a Windows 95 PC, but his first real experience working under the hood of the PC was when the old computer’s hard drive was filled to the brim in the year 2000. He deleted the Windows folder to attempt to rectify the situation, which led to his dad buying a new desktop PC. Since then, he learned a lot more about computers, and he’s always been the go-to tech expert for his family and friends.&lt;/p&gt;&lt;p&gt;Jowi primarily uses a Windows workstation and an Android phone, but he also bought into the Apple ecosystem with the 6th-gen iPad, iPhone 14 Pro Max, and the M1 MacBook Air. Today, Jowi covers hardware and software from Redmond and Cupertino, while also looking at the tech industry in general.&lt;/p&gt;&lt;p&gt;Aside from covering technology, Jowi is an avid photographer and writes about automobiles, aviation, and tanks. You can find his bylines at &lt;a href=&quot;https://www.makeuseof.com/author/jowi-morales/&quot;&gt;MakeUseOf&lt;/a&gt;, &lt;a href=&quot;https://www.slashgear.com/author/jowimorales/&quot;&gt;SlashGear&lt;/a&gt;, and, of course, &lt;a href=&quot;https://www.tomshardware.com/author/jowi-morales&quot;&gt;Tom’s Hardware&lt;/a&gt;.&lt;/p&gt; ]]></dc:description>
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                                                                                                                                                                                                                                    <media:description><![CDATA[the crowd at Gamescom 2026]]></media:description>                                                            <media:text><![CDATA[the crowd at Gamescom 2026]]></media:text>
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                            <article>
                                <p>Gamescom organizers issued an apology after facing backlash over their initial response to a report that <a href="https://www.tomshardware.com/video-games/pc-gaming/at-least-three-exhibitors-got-robbed-at-gamescom-2026-laptops-and-handhelds-with-unfinished-game-builds-stolen-from-locked-cabinets">some indie exhibitors had their equipment stolen</a> from their booths. The company said in an <a href="https://x.com/gamescom/status/2095819078405431426">X post</a> that it accepts the criticism it received and recognizes the gravity of the developers’ losses.</p><div  class="fancy-box"><div class="fancy_box-title">Go deeper with TH Premium: GPUs</div><div class="fancy_box_body"><figure class="van-image-figure "  ><div class='image-full-width-wrapper'><div class='image-widthsetter' ><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="Wh9EZgD8NG9yUioNNgPB3d" name="ASUS RTX 5080 Noctua Edition - Continuing the legacy of acoustic excellence 6-26 screenshot" caption="" alt="Asus RTX 5080 Noctua Edition" src="https://cdn.mos.cms.futurecdn.net/Wh9EZgD8NG9yUioNNgPB3d.png" mos="" link="" align="" fullscreen="" width="" height="" attribution="" endorsement="" class="pinterest-pin-exclude"></p></div></div><figcaption itemprop="caption description" class=""><span class="credit" itemprop="copyrightHolder">(Image credit: Noctua)</span></figcaption></figure><p class="fancy-box__body-text"><ul><li><a data-analytics-id="inline-link" href="https://www.tomshardware.com/pc-components/gpus/desktop-gpu-roadmap-nvidia-rubin-amd-udna-and-intel-xe3-celestial?utm_source=edit-links&utm_medium=boxout&utm_term=gpu" target="_blank">Desktop GPU Roadmap</a></li><li><a data-analytics-id="inline-link" href="https://www.tomshardware.com/tech-industry/semiconductors/nvidia-enterprise-roadmap-rubin-rubin-ultra-feynman-and-silicon-photonics?utm_source=edit-links&utm_medium=boxout&utm_term=gpu" target="_blank">Nvidia's Enterprise GPU Roadmap</a></li><li><a data-analytics-id="inline-link" href="https://www.tomshardware.com/pc-components/gpus/testing-directstorage-with-gpu-decompression-do-blackwell-gpus-have-the-upper-hand?utm_source=edit-links&utm_medium=boxout&utm_term=gpu" target="_blank">Testing DirectStorage with GPU decompression</a></li><li><a data-analytics-id="inline-link" href="https://www.tomshardware.com/pc-components/gpus/the-geforce-rtx-30-series-upgrade-matrix-does-your-ampere-gpu-need-an-upgrade-in-2026?utm_source=edit-links&utm_medium=boxout&utm_term=gpu" target="_blank">The GeForce RTX 30-series upgrade matrix — does your Ampere GPU need an upgrade in 2026?</a></li><li><a data-analytics-id="inline-link" href="https://www.tomshardware.com/pc-components/gpus/nvidias-vera-rubin-platform-in-depth-inside-nvidias-most-complex-ai-and-hpc-platform-to-date?utm_source=edit-links&utm_medium=boxout&utm_term=gpu" target="_blank">Rubin in-depth</a></li><li><a data-analytics-id="inline-link" href="https://www.tomshardware.com/pc-components/cooling/the-stout-owl-how-i-built-the-ultimate-noctua-g2-pc?utm_source=edit-links&utm_medium=boxout&utm_term=gpu" target="_blank">The Stout Owl: The ultimate Noctua G2 PC</a></li></ul></p></div></div><p>“Over the past few days, we have received a great deal of criticism for the way we communicated about the theft of hardware belonging to several indie developers. That criticism is justified. Our first response did not strike the right tone, and it did not show the people affected the empathy they deserved. We are sorry,” Gamescom wrote in its statement. </p><p>“A theft like this is far more than a material loss. It can ruin an entire gamescom for the people it happens to, and it can destroy work that took months or years to build — work that, for a small studio, can be almost everything. To everyone affected: we understand what this has cost you, and we should have so from the very first moment.”</p><p>Aside from apologizing for its initial remarks, the company also laid out the steps it has been taking to address the issue. It said that it has already been in contact with the affected parties to learn about the consequences of the incident. Alongside that, it’s also conducting its regular post-event review and exhibitor feedback evaluation, plus an additional security review for indie exhibitors. As part of the latter, it’s inviting shared indie booth organizers to a roundtable “so that we can develop concrete measures together.”</p><p>So far, only three exhibitors have reported having their laptops and consoles stolen — Mimic developer Ryan Laley, iam8bit, and Tessera Studios. The latter two were situated close together in Hall 4.1, next to the west entrance gate, making them easy targets, but Tessera Studios was in Hall 10.2, on the second floor and quite distant from the other two victims. Laley lost a brand-new Alienware gaming laptop, while iam8bit reported two missing laptops. Tessera Studios also lost two laptops, plus a <a href="https://www.tomshardware.com/reviews/steam-deck-valve-gaming-handheld">Steam Deck</a>. </p><p>This is a considerable sum, especially since these devices are likely gaming laptops that cost far more than your average entry-level model. But beyond the monetary cost, the bigger blow to these developers is the missing intellectual property. While they may have backed up their projects on some of the <a href="https://www.tomshardware.com/reviews/best-external-hard-drive-ssd,5987.html">best external SSDs</a>, the fact that their unfinished work is now out in the wild will be <a href="https://www.tomshardware.com/video-games/rockstar-releases-statement-after-a-week-of-gta-vi-leaks-avoids-mentioning-leakers-demands-says-that-gameplay-leaks-have-been-heartbreaking-for-our-team">“heartbreaking” for any game developer</a>.</p><p>The gaming industry has since stepped up and offered to help the affected studios and developers. “We have also been moved by how this industry responded. Within hours, people offered help — unconditionally, and without being asked. That says a great deal about this community, and we are grateful for it,” the organizers said. “What it does not do is relieve us, as the organizers, of our own responsibility to work together with our exhibitors and partners to create the best possible environment for everyone.”</p>
                                                            </article>
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                                                            <title><![CDATA[ Xbox Game Pass imposes monthly cloud gaming limits, just 15 hours per month for Ultimate — subscribers and non-subscribers can buy more hours to keep gaming ]]></title>
                                                                                                <dc:content><![CDATA[ <p>Xbox Game Pass has been an alternative option for gamers who cannot afford the <a href="https://www.tomshardware.com/reviews/best-gpus,4380.html">best graphics cards</a>. However, Microsoft has changed the business model for its cloud gaming service. The company has decided to monetize actual gaming time. Beginning in November, Game Pass subscribers will have new monthly limits on their total cloud gaming playtime. Once they reach these limits, players will be prompted to purchase additional gaming hours from the Xbox Store to keep playing.</p><div  class="fancy-box"><div class="fancy_box-title">Go deeper with TH Premium: GPUs</div><div class="fancy_box_body"><figure class="van-image-figure "  ><div class='image-full-width-wrapper'><div class='image-widthsetter' ><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="Wh9EZgD8NG9yUioNNgPB3d" name="ASUS RTX 5080 Noctua Edition - Continuing the legacy of acoustic excellence 6-26 screenshot" caption="" alt="Asus RTX 5080 Noctua Edition" src="https://cdn.mos.cms.futurecdn.net/Wh9EZgD8NG9yUioNNgPB3d.png" mos="" link="" align="" fullscreen="" width="" height="" attribution="" endorsement="" class="pinterest-pin-exclude"></p></div></div><figcaption itemprop="caption description" class=""><span class="credit" itemprop="copyrightHolder">(Image credit: Noctua)</span></figcaption></figure><p class="fancy-box__body-text"><ul><li><a data-analytics-id="inline-link" href="https://www.tomshardware.com/pc-components/gpus/desktop-gpu-roadmap-nvidia-rubin-amd-udna-and-intel-xe3-celestial?utm_source=edit-links&utm_medium=boxout&utm_term=gpu" target="_blank">Desktop GPU Roadmap</a></li><li><a data-analytics-id="inline-link" href="https://www.tomshardware.com/tech-industry/semiconductors/nvidia-enterprise-roadmap-rubin-rubin-ultra-feynman-and-silicon-photonics?utm_source=edit-links&utm_medium=boxout&utm_term=gpu" target="_blank">Nvidia's Enterprise GPU Roadmap</a></li><li><a data-analytics-id="inline-link" href="https://www.tomshardware.com/pc-components/gpus/testing-directstorage-with-gpu-decompression-do-blackwell-gpus-have-the-upper-hand?utm_source=edit-links&utm_medium=boxout&utm_term=gpu" target="_blank">Testing DirectStorage with GPU decompression</a></li><li><a data-analytics-id="inline-link" href="https://www.tomshardware.com/pc-components/gpus/the-geforce-rtx-30-series-upgrade-matrix-does-your-ampere-gpu-need-an-upgrade-in-2026?utm_source=edit-links&utm_medium=boxout&utm_term=gpu" target="_blank">The GeForce RTX 30-series upgrade matrix — does your Ampere GPU need an upgrade in 2026?</a></li><li><a data-analytics-id="inline-link" href="https://www.tomshardware.com/pc-components/gpus/nvidias-vera-rubin-platform-in-depth-inside-nvidias-most-complex-ai-and-hpc-platform-to-date?utm_source=edit-links&utm_medium=boxout&utm_term=gpu" target="_blank">Rubin in-depth</a></li><li><a data-analytics-id="inline-link" href="https://www.tomshardware.com/pc-components/cooling/the-stout-owl-how-i-built-the-ultimate-noctua-g2-pc?utm_source=edit-links&utm_medium=boxout&utm_term=gpu" target="_blank">The Stout Owl: The ultimate Noctua G2 PC</a></li></ul></p></div></div><p>Game Pass Essential, Premium, and Ultimate subscribers will face monthly cloud playtime limits of five, 10, and 15 hours, respectively. The changes affect only Xbox Cloud Gaming, a feature included with Xbox Game Pass that lets subscribers stream and play games directly from Microsoft's servers over the Internet. Subscribers can still download and install as many Xbox Game Pass titles as they want on their consoles or gaming systems, with no monthly limits on playtime.</p><p>Needless to say, Microsoft's decision marks a drastic shift for Xbox Cloud Gaming, moving from an unlimited model to a capped-hour system. Under the current packages, Game Pass Essential, Premium, and Ultimate users pay $2, $1.50, and $1.53 per hour for Xbox Cloud Gaming, respectively. Despite announcing these changes, Microsoft has yet to disclose details regarding the pricing structure for additional playtime. </p><p>A hardcore gamer who subscribes to Xbox Game Pass Ultimate could easily average around 50 hours of cloud gameplay per month. For example, if they pay the highest rate ($1.53) for 35 overage hours, an <a href="https://www.bestbuy.com/product/xbox-series-s-512gb-all-digital-console-disc-free-gaming-with-xbox-wireless-controller-120fps/JJGXPXLV2W/sku/6601311">Xbox Series S 512GB ($499.99)</a> would pay for itself in under 10 months. Alternatively, the user could break even on an <a href="https://www.bestbuy.com/product/xbox-series-x-1tb-all-digital-console-disc-free-gaming-with-xbox-wireless-controller-4k-gaming-120fps/JJGXPX3GC2/sku/6595697">Xbox Series X 1TB ($749.99)</a> in about 14 months.</p><p>These changes will significantly affect heavy cloud gamers who stream games regularly. Even the highest subscription tier, Game Pass Ultimate, now imposes a 15-hour monthly playtime cap. The limit is not even enough to complete one game per month. For instance, AAA titles such as <em>Cyberpunk 2077</em> or <em>Clair Obscur: Expedition 33</em> can take almost 30 hours to complete, even if you just stick to the main storyline.</p><h2 id="xbox-game-pass-pricing">Xbox Game Pass Pricing</h2><div ><table><thead><tr><th class="firstcol " ><p>Tier</p></th><th  ><p>Monthly Price</p></th><th  ><p>Xbox Cloud Gaming Monthly Hour Limit</p></th><th  ><p>Cost Per Hour</p></th></tr></thead><tbody><tr><td class="firstcol " ><p>Ultimate</p></td><td  ><p>$22.99</p></td><td  ><p>15</p></td><td  ><p>$1.53</p></td></tr><tr><td class="firstcol " ><p>Premium</p></td><td  ><p>$14.99</p></td><td  ><p>10</p></td><td  ><p>$1.50</p></td></tr><tr><td class="firstcol " ><p>Essential</p></td><td  ><p>$9.99</p></td><td  ><p>5</p></td><td  ><p>$2.00</p></td></tr></tbody></table></div><p>The new policy introduces limits for frequent cloud gamers, but it also opens a new market for Microsoft: casual players who don't own a console or may not want to commit to a subscription but are willing to buy gaming hours to play select titles in the Xbox Game Pass library. Microsoft's decision ultimately transforms Xbox Cloud Gaming into an "à la carte" type of service where gamers buy cloud playtime hours as needed.</p><p>Microsoft attributes its recent policy changes to the rising infrastructure costs associated with maintaining the cloud server network. The company estimated only about 4% of its subscribers will be directly impacted by the new playtime limits. Therefore, it is reasonable to think that the other 96% of the user base do not use Xbox Cloud Gaming or stay under the monthly hour thresholds.</p><p>Over the past two years, Microsoft has implemented two price increases for Xbox Game Pass, with the most recent hike occurring in <a href="https://www.tomshardware.com/video-games/pc-gaming/microsoft-slaps-game-pass-ultimate-with-a-50-percent-price-hike-pc-game-pass-is-now-almost-38-percent-more-expensive-with-hardly-any-new-benefits">October of last year</a>. Interestingly, despite the upward trend in pricing, the company made a surprising move by <a href="https://www.tomshardware.com/video-games/xbox/microsoft-announces-surprise-xbox-game-pass-price-cuts-ends-day-one-call-of-duty-inclusion-ultimate-down-to-usd22-99-while-pc-game-pass-drops-to-usd13-99">reducing the cost of Xbox Game Pass</a> earlier this year. By shifting Xbox Cloud Gaming to a metered system, Microsoft may be trying to maintain profitability and subscriber retention.</p><p>But nothing about the timing appears coincidental. <em>Grand Theft Auto VI</em>, arguably the most anticipated title of the decade, will launch on November 19. Microsoft’s new Xbox Cloud Gaming policy is set to take effect in the very same month. Microsoft is strategically positioning the subscription service to capitalize on the massive surge of interest. The company likely wants to attract users who do not own a console or gaming system because of the ridiculous pricing but still want to play <em>Grand Theft Auto VI.</em></p> ]]></dc:content>
                                                                                                                                            <link>https://www.tomshardware.com/video-games/cloud-gaming/xbox-game-pass-adds-monthly-time-limits-subscribers-and-non-subcribers-can-buy-more-hours-to-keep-gaming</link>
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                            <![CDATA[ Microsoft has added monthly limits to its Xbox Game Pass cloud gaming service, where subscribers and non-subscribers can purchase extra playtime when they surpass their limits. ]]>
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                                                                        <pubDate>Sat, 05 Sep 2026 11:45:00 +0000</pubDate>                                                                                                                                <updated>Sat, 05 Sep 2026 15:31:14 +0000</updated>
                                                                                                                                            <category><![CDATA[Cloud Gaming]]></category>
                                                    <category><![CDATA[Video Games]]></category>
                                                                                                                    <dc:creator><![CDATA[ Zhiye Liu ]]></dc:creator>                                                                                    <dc:source><![CDATA[ https://cdn.mos.cms.futurecdn.net/HhmwL5w9ggUtLCPfqGjTi4.jpg ]]></dc:source>
                                                                <dc:description><![CDATA[ &lt;p&gt;Zhiye&#039;s passion for computer hardware ignited in his pre-teen years, thanks to a learning moment in which a power connection mishap set his Pentium P54CS system on fire and inadvertently short-circuited his entire home. Over the years, Zhiye&#039;s curiosity evolved into a relentless pursuit of deeper knowledge of computer hardware. A regular kid tinkering with something beyond his comprehension eventually became a power user for one of the world&#039;s top computer hardware brands. His quest to understand the inner workings of computer hardware has led him to become a writer at Tom&#039;s Hardware. When Zhiye isn&#039;t covering the latest processor, graphics card, or putting SSDs through their paces, you&#039;ll often find him overclocking RAM to the rhythm of the latest trance hits.&lt;/p&gt; ]]></dc:description>
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                                <p>Xbox Game Pass has been an alternative option for gamers who cannot afford the <a href="https://www.tomshardware.com/reviews/best-gpus,4380.html">best graphics cards</a>. However, Microsoft has changed the business model for its cloud gaming service. The company has decided to monetize actual gaming time. Beginning in November, Game Pass subscribers will have new monthly limits on their total cloud gaming playtime. Once they reach these limits, players will be prompted to purchase additional gaming hours from the Xbox Store to keep playing.</p><div  class="fancy-box"><div class="fancy_box-title">Go deeper with TH Premium: GPUs</div><div class="fancy_box_body"><figure class="van-image-figure "  ><div class='image-full-width-wrapper'><div class='image-widthsetter' ><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="Wh9EZgD8NG9yUioNNgPB3d" name="ASUS RTX 5080 Noctua Edition - Continuing the legacy of acoustic excellence 6-26 screenshot" caption="" alt="Asus RTX 5080 Noctua Edition" src="https://cdn.mos.cms.futurecdn.net/Wh9EZgD8NG9yUioNNgPB3d.png" mos="" link="" align="" fullscreen="" width="" height="" attribution="" endorsement="" class="pinterest-pin-exclude"></p></div></div><figcaption itemprop="caption description" class=""><span class="credit" itemprop="copyrightHolder">(Image credit: Noctua)</span></figcaption></figure><p class="fancy-box__body-text"><ul><li><a data-analytics-id="inline-link" href="https://www.tomshardware.com/pc-components/gpus/desktop-gpu-roadmap-nvidia-rubin-amd-udna-and-intel-xe3-celestial?utm_source=edit-links&utm_medium=boxout&utm_term=gpu" target="_blank">Desktop GPU Roadmap</a></li><li><a data-analytics-id="inline-link" href="https://www.tomshardware.com/tech-industry/semiconductors/nvidia-enterprise-roadmap-rubin-rubin-ultra-feynman-and-silicon-photonics?utm_source=edit-links&utm_medium=boxout&utm_term=gpu" target="_blank">Nvidia's Enterprise GPU Roadmap</a></li><li><a data-analytics-id="inline-link" href="https://www.tomshardware.com/pc-components/gpus/testing-directstorage-with-gpu-decompression-do-blackwell-gpus-have-the-upper-hand?utm_source=edit-links&utm_medium=boxout&utm_term=gpu" target="_blank">Testing DirectStorage with GPU decompression</a></li><li><a data-analytics-id="inline-link" href="https://www.tomshardware.com/pc-components/gpus/the-geforce-rtx-30-series-upgrade-matrix-does-your-ampere-gpu-need-an-upgrade-in-2026?utm_source=edit-links&utm_medium=boxout&utm_term=gpu" target="_blank">The GeForce RTX 30-series upgrade matrix — does your Ampere GPU need an upgrade in 2026?</a></li><li><a data-analytics-id="inline-link" href="https://www.tomshardware.com/pc-components/gpus/nvidias-vera-rubin-platform-in-depth-inside-nvidias-most-complex-ai-and-hpc-platform-to-date?utm_source=edit-links&utm_medium=boxout&utm_term=gpu" target="_blank">Rubin in-depth</a></li><li><a data-analytics-id="inline-link" href="https://www.tomshardware.com/pc-components/cooling/the-stout-owl-how-i-built-the-ultimate-noctua-g2-pc?utm_source=edit-links&utm_medium=boxout&utm_term=gpu" target="_blank">The Stout Owl: The ultimate Noctua G2 PC</a></li></ul></p></div></div><p>Game Pass Essential, Premium, and Ultimate subscribers will face monthly cloud playtime limits of five, 10, and 15 hours, respectively. The changes affect only Xbox Cloud Gaming, a feature included with Xbox Game Pass that lets subscribers stream and play games directly from Microsoft's servers over the Internet. Subscribers can still download and install as many Xbox Game Pass titles as they want on their consoles or gaming systems, with no monthly limits on playtime.</p><p>Needless to say, Microsoft's decision marks a drastic shift for Xbox Cloud Gaming, moving from an unlimited model to a capped-hour system. Under the current packages, Game Pass Essential, Premium, and Ultimate users pay $2, $1.50, and $1.53 per hour for Xbox Cloud Gaming, respectively. Despite announcing these changes, Microsoft has yet to disclose details regarding the pricing structure for additional playtime. </p><p>A hardcore gamer who subscribes to Xbox Game Pass Ultimate could easily average around 50 hours of cloud gameplay per month. For example, if they pay the highest rate ($1.53) for 35 overage hours, an <a href="https://www.bestbuy.com/product/xbox-series-s-512gb-all-digital-console-disc-free-gaming-with-xbox-wireless-controller-120fps/JJGXPXLV2W/sku/6601311">Xbox Series S 512GB ($499.99)</a> would pay for itself in under 10 months. Alternatively, the user could break even on an <a href="https://www.bestbuy.com/product/xbox-series-x-1tb-all-digital-console-disc-free-gaming-with-xbox-wireless-controller-4k-gaming-120fps/JJGXPX3GC2/sku/6595697">Xbox Series X 1TB ($749.99)</a> in about 14 months.</p><p>These changes will significantly affect heavy cloud gamers who stream games regularly. Even the highest subscription tier, Game Pass Ultimate, now imposes a 15-hour monthly playtime cap. The limit is not even enough to complete one game per month. For instance, AAA titles such as <em>Cyberpunk 2077</em> or <em>Clair Obscur: Expedition 33</em> can take almost 30 hours to complete, even if you just stick to the main storyline.</p><h2 id="xbox-game-pass-pricing">Xbox Game Pass Pricing</h2><div ><table><thead><tr><th class="firstcol " ><p>Tier</p></th><th  ><p>Monthly Price</p></th><th  ><p>Xbox Cloud Gaming Monthly Hour Limit</p></th><th  ><p>Cost Per Hour</p></th></tr></thead><tbody><tr><td class="firstcol " ><p>Ultimate</p></td><td  ><p>$22.99</p></td><td  ><p>15</p></td><td  ><p>$1.53</p></td></tr><tr><td class="firstcol " ><p>Premium</p></td><td  ><p>$14.99</p></td><td  ><p>10</p></td><td  ><p>$1.50</p></td></tr><tr><td class="firstcol " ><p>Essential</p></td><td  ><p>$9.99</p></td><td  ><p>5</p></td><td  ><p>$2.00</p></td></tr></tbody></table></div><p>The new policy introduces limits for frequent cloud gamers, but it also opens a new market for Microsoft: casual players who don't own a console or may not want to commit to a subscription but are willing to buy gaming hours to play select titles in the Xbox Game Pass library. Microsoft's decision ultimately transforms Xbox Cloud Gaming into an "à la carte" type of service where gamers buy cloud playtime hours as needed.</p><p>Microsoft attributes its recent policy changes to the rising infrastructure costs associated with maintaining the cloud server network. The company estimated only about 4% of its subscribers will be directly impacted by the new playtime limits. Therefore, it is reasonable to think that the other 96% of the user base do not use Xbox Cloud Gaming or stay under the monthly hour thresholds.</p><p>Over the past two years, Microsoft has implemented two price increases for Xbox Game Pass, with the most recent hike occurring in <a href="https://www.tomshardware.com/video-games/pc-gaming/microsoft-slaps-game-pass-ultimate-with-a-50-percent-price-hike-pc-game-pass-is-now-almost-38-percent-more-expensive-with-hardly-any-new-benefits">October of last year</a>. Interestingly, despite the upward trend in pricing, the company made a surprising move by <a href="https://www.tomshardware.com/video-games/xbox/microsoft-announces-surprise-xbox-game-pass-price-cuts-ends-day-one-call-of-duty-inclusion-ultimate-down-to-usd22-99-while-pc-game-pass-drops-to-usd13-99">reducing the cost of Xbox Game Pass</a> earlier this year. By shifting Xbox Cloud Gaming to a metered system, Microsoft may be trying to maintain profitability and subscriber retention.</p><p>But nothing about the timing appears coincidental. <em>Grand Theft Auto VI</em>, arguably the most anticipated title of the decade, will launch on November 19. Microsoft’s new Xbox Cloud Gaming policy is set to take effect in the very same month. Microsoft is strategically positioning the subscription service to capitalize on the massive surge of interest. The company likely wants to attract users who do not own a console or gaming system because of the ridiculous pricing but still want to play <em>Grand Theft Auto VI.</em></p>
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                                                            <title><![CDATA[ ‘World’s first fully transparent video game console’ is on its way to Kickstarter — Arduview handheld’s shell, PCB, and display are all transparent ]]></title>
                                                                                                <dc:content><![CDATA[ <p>The first units of the ‘world’s first fully transparent video game console’ are shipping to founders, and now the project is on its way to Kickstarter. Above and below you can see images of the new <a href="https://arduview.com/" target="_blank">Arduview</a>. As you can see, it isn’t just another clear-shell console or handheld; the makers of this device have fully embraced the latest in transparent electronics. Thus, here we have a crystal shell handheld with a see-through motherboard, using a transparent display. </p><figure role="gallery"><figure><img src="https://cdn.mos.cms.futurecdn.net/XBGwT3QvuaKRGAJPyx4pcQ.jpg" alt="Arduview transparent handheld game console" /><figcaption><small role="credit">Arduview</small></figcaption></figure><figure><img src="https://cdn.mos.cms.futurecdn.net/Y6AZ7A6TFcRBqjsWQemsUQ.jpg" alt="Arduview transparent handheld game console" /><figcaption><small role="credit">Arduview</small></figcaption></figure><figure><img src="https://cdn.mos.cms.futurecdn.net/TNRbY4jR7jQMihV6m6tAVQ.jpg" alt="Arduview transparent handheld game console" /><figcaption><small role="credit">Arduview</small></figcaption></figure><figure><img src="https://cdn.mos.cms.futurecdn.net/EkpqAiGLJqTjzC4VgbrvcQ.jpg" alt="Arduview transparent handheld game console" /><figcaption><small role="credit">Arduview</small></figcaption></figure></figure><p>There have been quite a few transparent shell consoles over the years, with some of the best-known probably being the Game Boy Color in Atomic Purple and the N64 Funtastic series. Earlier this year we saw the new Commodore release a dazzling <a href="https://www.tomshardware.com/video-games/retro-gaming/commodore-64-ultimate-review" target="_blank">Starlight edition of the C64U</a>. Most recently, Microsoft has revealed its <a href="https://www.tomshardware.com/video-games/console-gaming/xbox-marks-25-years-with-a-translucent-green-accessory-line-but-none-of-it-is-xbox-hardware" target="_blank">translucent green Xbox Series X25</a>.</p><p>Adruview founder Louis Huang told<em> Tom’s Hardware</em> that while he has always loved transparent consoles and clear-shell mods, he was disappointed that the transparency always just stopped at the frame. “So we pushed it further with a transparent OLED screen, board, and case. You can see straight through the whole device,” wrote the Babson College student.</p><p>That's enough about the console’s appearance, what about the guts of this handheld? Well, the Arduview project is based on the open-source <a href="https://www.arduboy.com/" target="_blank">Arduboy</a>. You guessed it, this console is based on the <a href="https://www.tomshardware.com/news/arduino-nano-boards-specs-every-iot-ble-sense,39371.html" target="_blank">Arduino </a>platform, designed for DIY electronics tinkering and coding, and here it is purposed for playing hundreds of community-made 8-bit games on the ATmega32u4 microcontroller with its meager resources (2.5KB RAM, 32KB storage).</p><p>Huang highlights that the Arduview weighs just 50g (<1.8 ounces), connects to your computer and charges via USB-C, and there is no app store, no Wi-Fi. Users just power on and play.</p><p>If you are interested in this kind of handheld, the Arduview early access program still appears to be open, despite the site mentioning it runs “in August 2026.” I guess we are only just into September… I clicked the button and could still reserve a unit for $5 and benefit from the $49 'founder price.' Apparently it will be $100 at retail. </p><p>We don’t have a date for the Kickstarter launch yet, and perhaps there will be similar cheaper-than-$100 offers for early birds, and so on. However, the Kickstarter backers won’t get their hardware until 2027. </p><p>As an open-source platform, there are other makers and suppliers of Arduboy hardware, such as Seeed Studio. If the Arduview’s clear charms aren’t reeling you in but the portable platform appeals, you can grab the not-very-transparent <a href="https://www.amazon.com/Arduboy-Programmable-Source-Handheld-Console/dp/B0GMH1F7R3" target="_blank">Arduboy FX-C available on Amazon at $79.99</a>, for example.</p> ]]></dc:content>
                                                                                                                                            <link>https://www.tomshardware.com/video-games/handheld-gaming/worlds-first-fully-transparent-video-game-console-is-on-its-way-to-kickstarter-arduview-handhelds-shell-pcb-and-display-are-all-transparent</link>
                                                                            <description>
                            <![CDATA[ The first units of the ‘world’s first fully transparent video game console’ are shipping to founders, and now the Arduview project is on its way to Kickstarter. ]]>
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                                                                        <pubDate>Sat, 05 Sep 2026 11:12:46 +0000</pubDate>                                                                                                                                                                                                                                <category><![CDATA[Handheld Gaming]]></category>
                                                    <category><![CDATA[Video Games]]></category>
                                                    <category><![CDATA[Console Gaming]]></category>
                                                                                                                    <dc:creator><![CDATA[ Mark Tyson ]]></dc:creator>                                                                                    <dc:source><![CDATA[ https://cdn.mos.cms.futurecdn.net/56vqMYLDaKRHPhHZgbADFR.jpg ]]></dc:source>
                                                                <dc:description><![CDATA[ &lt;p&gt;Mark&#039;s enthusiasm for computers dampened at an early age by the rubber-keyed Sinclair Spectrum 48K and feelings of Commodore 64 envy. However, in the mid-80s, hope in a digital future was rekindled by the purchase of an Atari 520 STe. Since that time Mark has used a multitude of computers for fun and professional endeavors. He often owned both Macs and PCs but went cold on the former after OS9 was killed off, and warmed to the latter with the introduction of Windows XP.&lt;br&gt;
&lt;br&gt;
Early work years were spent in artwork and reprographics but in the late noughties, Mark started to blog about computers, Taiwanese food culture, and guitar design. This activity led to a full-time position writing about breaking PC tech news for HEXUS, for the best part of a decade. When HEXUS was abruptly closed, Mark helped with the foundation of Club386, before finding a new home at Tom&#039;s Hardware.&lt;br&gt;
&lt;br&gt;
When not wearing through the keycap legends on his PC keyboards, Mark can be found wandering the computer malls of Taiwan&#039;s neon-lit conurbations and enjoying local and international cuisine.&lt;/p&gt; ]]></dc:description>
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                                <p>The first units of the ‘world’s first fully transparent video game console’ are shipping to founders, and now the project is on its way to Kickstarter. Above and below you can see images of the new <a href="https://arduview.com/" target="_blank">Arduview</a>. As you can see, it isn’t just another clear-shell console or handheld; the makers of this device have fully embraced the latest in transparent electronics. Thus, here we have a crystal shell handheld with a see-through motherboard, using a transparent display. </p><figure role="gallery"><figure><img src="https://cdn.mos.cms.futurecdn.net/XBGwT3QvuaKRGAJPyx4pcQ.jpg" alt="Arduview transparent handheld game console" /><figcaption><small role="credit">Arduview</small></figcaption></figure><figure><img src="https://cdn.mos.cms.futurecdn.net/Y6AZ7A6TFcRBqjsWQemsUQ.jpg" alt="Arduview transparent handheld game console" /><figcaption><small role="credit">Arduview</small></figcaption></figure><figure><img src="https://cdn.mos.cms.futurecdn.net/TNRbY4jR7jQMihV6m6tAVQ.jpg" alt="Arduview transparent handheld game console" /><figcaption><small role="credit">Arduview</small></figcaption></figure><figure><img src="https://cdn.mos.cms.futurecdn.net/EkpqAiGLJqTjzC4VgbrvcQ.jpg" alt="Arduview transparent handheld game console" /><figcaption><small role="credit">Arduview</small></figcaption></figure></figure><p>There have been quite a few transparent shell consoles over the years, with some of the best-known probably being the Game Boy Color in Atomic Purple and the N64 Funtastic series. Earlier this year we saw the new Commodore release a dazzling <a href="https://www.tomshardware.com/video-games/retro-gaming/commodore-64-ultimate-review" target="_blank">Starlight edition of the C64U</a>. Most recently, Microsoft has revealed its <a href="https://www.tomshardware.com/video-games/console-gaming/xbox-marks-25-years-with-a-translucent-green-accessory-line-but-none-of-it-is-xbox-hardware" target="_blank">translucent green Xbox Series X25</a>.</p><p>Adruview founder Louis Huang told<em> Tom’s Hardware</em> that while he has always loved transparent consoles and clear-shell mods, he was disappointed that the transparency always just stopped at the frame. “So we pushed it further with a transparent OLED screen, board, and case. You can see straight through the whole device,” wrote the Babson College student.</p><p>That's enough about the console’s appearance, what about the guts of this handheld? Well, the Arduview project is based on the open-source <a href="https://www.arduboy.com/" target="_blank">Arduboy</a>. You guessed it, this console is based on the <a href="https://www.tomshardware.com/news/arduino-nano-boards-specs-every-iot-ble-sense,39371.html" target="_blank">Arduino </a>platform, designed for DIY electronics tinkering and coding, and here it is purposed for playing hundreds of community-made 8-bit games on the ATmega32u4 microcontroller with its meager resources (2.5KB RAM, 32KB storage).</p><p>Huang highlights that the Arduview weighs just 50g (<1.8 ounces), connects to your computer and charges via USB-C, and there is no app store, no Wi-Fi. Users just power on and play.</p><p>If you are interested in this kind of handheld, the Arduview early access program still appears to be open, despite the site mentioning it runs “in August 2026.” I guess we are only just into September… I clicked the button and could still reserve a unit for $5 and benefit from the $49 'founder price.' Apparently it will be $100 at retail. </p><p>We don’t have a date for the Kickstarter launch yet, and perhaps there will be similar cheaper-than-$100 offers for early birds, and so on. However, the Kickstarter backers won’t get their hardware until 2027. </p><p>As an open-source platform, there are other makers and suppliers of Arduboy hardware, such as Seeed Studio. If the Arduview’s clear charms aren’t reeling you in but the portable platform appeals, you can grab the not-very-transparent <a href="https://www.amazon.com/Arduboy-Programmable-Source-Handheld-Console/dp/B0GMH1F7R3" target="_blank">Arduboy FX-C available on Amazon at $79.99</a>, for example.</p>
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                                                            <title><![CDATA[ We tested DLSS 5 in NBA 2K27 with every RTX 50-series GPU — first official release comes with a big performance hit, but almost every Blackwell card can run it at 1080p ]]></title>
                                                                                                <dc:content><![CDATA[ <p>Nvidia's DLSS 5 has arrived in <em>NBA 2K27</em>, and we've been up since midnight testing it across every RTX 50-series graphics card to see what the first official implementation of this tech can do and how it compares to the community-implemented mods that have been circulating over the past couple weeks. </p><p>Before we discuss the performance cost of DLSS 5, many will ask whether this tech is even worth getting excited about, given the intense controversy that it's sparked ever since Nvidia revealed it earlier this year. </p><p>In short: yes, absolutely. </p><p>This first-party implementation of DLSS 5, tuned under the full control of 2K Games' art directors and artists, looks incredible, full stop. If you see it running, you will want to leave it on. It doesn't look like "slop" or a cheap filter. It just looks <em>correct</em>, or at least more correct. </p><figure role="gallery"><figure><img src="https://cdn.mos.cms.futurecdn.net/D5d2hZEJj32qFQNHzmqTvf.jpg" alt="NBA 2K27 DLSS 5" /><figcaption><small role="credit">2K</small></figcaption></figure><figure><img src="https://cdn.mos.cms.futurecdn.net/5hJeDM2KvgdkP88oUtS9uf.jpg" alt="NBA 2K27 DLSS 5" /><figcaption><small role="credit">2K</small></figcaption></figure></figure><p>For just a couple of examples, without DLSS 5, even at ultra settings and with RT, the game has a slightly "plastic" or "flat" look. Faces can have a waxy uniformity that immediately indicates that you're looking at a video game, not a live broadcast. Hair looks totally and unnaturally flat. The whites of eyes can be unnaturally bright, giving a sort of googly-eye or doll-like effect that immediately broke my sense of immersion. I didn't think any of this would be a big deal for a sports game, but it all stands out. </p><figure role="gallery"><figure><img src="https://cdn.mos.cms.futurecdn.net/r4bbvZqKoQ6CyDjadTX6Mo.jpg" alt="NBA 2K27 DLSS 5 comparisons" /><figcaption><small role="credit">2K</small></figcaption></figure><figure><img src="https://cdn.mos.cms.futurecdn.net/gn2zFMMSYEYN8NR6M4eYKo.jpg" alt="NBA 2K27 DLSS 5 comparisons" /><figcaption><small role="credit">2K</small></figcaption></figure></figure><p>DLSS 5 breathes incredible life into <em>NBA 2K27</em>. Skin looks like real flesh and blood. Eyes are rendered with the proper tones, depth, and sparkle. Hair looks a billion times more realistic. Every human on screen just looks more <em>alive. </em>You won't entirely forget that you're looking at a game, but it becomes much easier to suspend disbelief and get lost in the action. </p><p>My experience slapping DLSS 5 mods into games has produced promising but sometimes mixed results. If the polished experience that <em>NBA 2K25 </em>delivers is any indication, I can't wait for more studios to get their hands on it and integrate it into their games under the care of the same artists that created them.</p><h3 class="article-body__section" id="section-our-testing-methods"><span>Our testing methods</span></h3><p>We did our best to deliver clean test numbers in the short time we've had with <em>NBA 2K27. </em>Performance in this can be tricky to measure. Benchmarking in the hub worlds or cutscenes will deliver lower performance than on the court, and even then, in-game events like fouls and time-outs will also result in skewed numbers if you're not careful. We picked a repeatable match-up from the game's career mode and sampled 60 seconds of continuous gameplay with DLSS 5 on and off, making sure to restart if we ran into any of the scripted events above. </p><p>We used <em>NBA 2K27</em>'s maximum graphics settings as our baseline, including RT. We tested at native resolutions without upscaling, and we didn't test with Multi Frame Generation enabled. We view MFG as a cherry on top of an already solid baseline experience, not a baseline in itself. </p><p>Our test system is built with the following components: </p><div ><table><caption>Tom's Hardware 2026 GPU Test System </caption><tbody><tr><td class="firstcol " ><p><strong>CPU</strong></p></td><td  ><p>AMD Ryzen 7 9800X3D </p></td></tr><tr><td class="firstcol " ><p><strong>CPU Cooler</strong></p></td><td  ><p>Thermalright Phantom Spirit 120SE</p></td></tr><tr><td class="firstcol " ><p><strong>Memory</strong></p></td><td  ><p>32GB (2x16GB) G.Skill Trident Z5 Neo DDR5-6000 CL30 </p></td></tr><tr><td class="firstcol " ><p><strong>Motherboard </strong></p></td><td  ><p>Asus TUF Gaming X670E-Plus Wifi</p></td></tr><tr><td class="firstcol " ><p><strong>Storage</strong></p></td><td  ><p>Inland Performance Plus 4TB PCIe 4.0 NVMe SSD </p></td></tr><tr><td class="firstcol " ><p><strong>Power supply</strong></p></td><td  ><p>MSI MPG Ai1600TS 1600W </p></td></tr><tr><td class="firstcol " ><p><strong>Operating system</strong></p></td><td  ><p>Windows 11 Pro</p></td></tr><tr><td class="firstcol " ><p><strong>Graphics driver version</strong></p></td><td  ><p>GeForce Game Ready 616.64</p></td></tr></tbody></table></div><p>All of our performance results are captured using Nvidia's FrameView 2.0 utility. We measure graphics card power consumption directly with Nvidia's PCAT hardware power logging tool. </p><p>If you have any questions about our testing methods, let us know in the comments and we'll do our best to answer them. On to the numbers. </p><h3 class="article-body__section" id="section-nba-2k27-1080p-performance"><span>NBA 2K27 1080p performance</span></h3><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:2560px;"><p class="vanilla-image-block" style="padding-top:96.21%;"><img id="PrQfmkMLYvzdJZzEWonXtQ" name="DLSS 5 NBA2K27" alt="DLSS 5 performance" src="https://cdn.mos.cms.futurecdn.net/PrQfmkMLYvzdJZzEWonXtQ.png" mos="" align="middle" fullscreen="1" width="2560" height="2463" attribution="" endorsement="" class="inline expandable"><a href='https://cdn.mos.cms.futurecdn.net/PrQfmkMLYvzdJZzEWonXtQ.png' target='_blank' class='expand-button icon-expand-image icon' ></a></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Future)</span></figcaption></figure><p>At 1080p, everything from the RTX 5070 on up is CPU-bound without DLSS 5 enabled, even with maxed-out settings and RT on. Turn on DLSS 5, though, and the differences in Tensor Core compute across the cards quickly becomes obvious. But even the RTX 5060 can manage nearly 60 FPS on average with DLSS 5 enabled at 1080p, so almost anybody with a Blackwell card can at least try out the feature. </p><p>Given these results, you might think to enable DLSS Super Resolution (aka upscaling). But because the amount of time needed to run the DLSS 5 model has a fixed cost per output frame that scales with your target resolution and largely dominates the total frame time, especially on lower-end hardware, you may find that enabling DLSS SR doesn't have as much of an effect on performance as we've come to expect. The game still has to wait for that final generative step to occur, even if DLSS SR cuts down some of the total frame time. </p><p>As noted, we didn't use MFG for these tests, simply because there's no need for us to make the numbers on these charts artifically large. If you do want to enable it, the multiplier you want will be determined by your monitor's refresh rate and your own personal tastes. </p><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:2560px;"><p class="vanilla-image-block" style="padding-top:92.50%;"><img id="9pMQGeNCtC6Vt8ec2DA3mQ" name="DLSS 5 NBA2K27" alt="DLSS 5 performance" src="https://cdn.mos.cms.futurecdn.net/9pMQGeNCtC6Vt8ec2DA3mQ.png" mos="" align="middle" fullscreen="1" width="2560" height="2368" attribution="" endorsement="" class="inline expandable"><a href='https://cdn.mos.cms.futurecdn.net/9pMQGeNCtC6Vt8ec2DA3mQ.png' target='_blank' class='expand-button icon-expand-image icon' ></a></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Future)</span></figcaption></figure><p>We did chart PC latency as estimated by FrameView, so you can get a sense of whether there's enough of a latency budget to enable MFG at all. At 1080p, every card is a solid candidate for enabling MFG without adding unreasonable amounts of input latency, although the RTX 5050 is in a borderline position. And all three of the 8GB cards might have trouble fitting the MFG model into their VRAM with these maxed-out settings and DLSS 5 enabled, so you might need to turn off RT at a minimum to use MFG on these lower-end GPUs.</p><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:2560px;"><p class="vanilla-image-block" style="padding-top:92.58%;"><img id="p8qG5KZz5MnbMu5BHrSinQ" name="DLSS 5 NBA2K27" alt="DLSS 5 performance" src="https://cdn.mos.cms.futurecdn.net/p8qG5KZz5MnbMu5BHrSinQ.png" mos="" align="middle" fullscreen="1" width="2560" height="2370" attribution="" endorsement="" class="inline expandable"><a href='https://cdn.mos.cms.futurecdn.net/p8qG5KZz5MnbMu5BHrSinQ.png' target='_blank' class='expand-button icon-expand-image icon' ></a></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Future)</span></figcaption></figure><p>As we already saw in early testing of the leaked DLSS 5 builds circulating in the community, enabling the model has a large impact on power consumption, likely due to the intense Tensor Core load required to run the DLSS 5 model. </p><h3 class="article-body__section" id="section-nba-2k27-1440p-performance"><span>NBA 2K27 1440p performance</span></h3><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:2560px;"><p class="vanilla-image-block" style="padding-top:95.31%;"><img id="LSB8znYC8PL6NE2nGp79sQ" name="DLSS 5 NBA2K27" alt="DLSS 5 performance" src="https://cdn.mos.cms.futurecdn.net/LSB8znYC8PL6NE2nGp79sQ.png" mos="" align="middle" fullscreen="1" width="2560" height="2440" attribution="" endorsement="" class="inline expandable"><a href='https://cdn.mos.cms.futurecdn.net/LSB8znYC8PL6NE2nGp79sQ.png' target='_blank' class='expand-button icon-expand-image icon' ></a></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Future)</span></figcaption></figure><p>Moving up to 1440p separates our cards some more. The RTX 5080 and RTX 5090 are still CPU-limited without DLSS 5. The RTX 5060 Ti 8GB, RTX 5060, and RTX 5050 all get a "Low VRAM" warning with these settings, so if you're trying to push this higher resolution with those cards, you might want to start tuning your DLSS upscaling settings to relieve VRAM pressure, even if it doesn't result in additional performance with DLSS 5. </p><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:2560px;"><p class="vanilla-image-block" style="padding-top:95.31%;"><img id="Ci43NR3iasnUq2apkjWmoQ" name="DLSS 5 NBA2K27" alt="DLSS 5 performance" src="https://cdn.mos.cms.futurecdn.net/Ci43NR3iasnUq2apkjWmoQ.png" mos="" align="middle" fullscreen="1" width="2560" height="2440" attribution="" endorsement="" class="inline expandable"><a href='https://cdn.mos.cms.futurecdn.net/Ci43NR3iasnUq2apkjWmoQ.png' target='_blank' class='expand-button icon-expand-image icon' ></a></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Future)</span></figcaption></figure><p>But you really want an RTX 5060 Ti at a minimum here to get acceptable input latency with DLSS 5 enabled, and the RTX 5070 is the true baseline for a good experience. At the higher end, the RTX 5070 Ti and RTX 5080 both provide fluid frame rates even without MFG, and you have the latency budget to enable framegen without worry on anything from the RTX 5070 on up. </p><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:2560px;"><p class="vanilla-image-block" style="padding-top:95.31%;"><img id="iU67wQ6qVGMQGLzK2hhtpQ" name="DLSS 5 NBA2K27" alt="DLSS 5 performance" src="https://cdn.mos.cms.futurecdn.net/iU67wQ6qVGMQGLzK2hhtpQ.png" mos="" align="middle" fullscreen="1" width="2560" height="2440" attribution="" endorsement="" class="inline expandable"><a href='https://cdn.mos.cms.futurecdn.net/iU67wQ6qVGMQGLzK2hhtpQ.png' target='_blank' class='expand-button icon-expand-image icon' ></a></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Future)</span></figcaption></figure><p>DLSS 5's power consumption on all these cards (except the chugging RTX 5050) rises as expected with the higher-resolution output frame we're asking it to generate. Everything from the RTX 5060 up to the RTX 5070 Ti ends up running at its power limit, while the RTX 5080 and RTX 5090 still have room to stretch out. The unconstrained MSI RTX 5090 Lighting Z sucks down a ton of power to deliver its scorching performance. </p><h3 class="article-body__section" id="section-nba-2k27-4k-performance"><span>NBA 2K27 4K performance</span></h3><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:2560px;"><p class="vanilla-image-block" style="padding-top:95.31%;"><img id="88aLgvB7kSPViJgV6Ja3sQ" name="DLSS 5 NBA2K27" alt="DLSS 5 performance" src="https://cdn.mos.cms.futurecdn.net/88aLgvB7kSPViJgV6Ja3sQ.png" mos="" align="middle" fullscreen="1" width="2560" height="2440" attribution="" endorsement="" class="inline expandable"><a href='https://cdn.mos.cms.futurecdn.net/88aLgvB7kSPViJgV6Ja3sQ.png' target='_blank' class='expand-button icon-expand-image icon' ></a></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Future)</span></figcaption></figure><p>Running <em>NBA 2K27 </em>at 4K with DLSS 5 is extremely demanding, since the model has to generate an output frame with more than twice as many pixels than at 1440p. Even the RTX 5070 Ti is straining here, as its input latency with DLSS 5 is potentially too high to enable MFG while still delivering a responsive gameplay experience. </p><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:2560px;"><p class="vanilla-image-block" style="padding-top:95.31%;"><img id="5UM7nLmarUh9DDx5AzQFrQ" name="DLSS 5 NBA2K27" alt="DLSS 5 performance" src="https://cdn.mos.cms.futurecdn.net/5UM7nLmarUh9DDx5AzQFrQ.png" mos="" align="middle" fullscreen="1" width="2560" height="2440" attribution="" endorsement="" class="inline expandable"><a href='https://cdn.mos.cms.futurecdn.net/5UM7nLmarUh9DDx5AzQFrQ.png' target='_blank' class='expand-button icon-expand-image icon' ></a></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Future)</span></figcaption></figure><p>You can see why Nvidia only recommends the RTX 5080 and RTX 5090 for a 4K DLSS 5 experience in this title, as they're the only two cards that deliver high enough baseline performance with low enough input latencies to make MFG practical. And even then, the RTX 5080 is on the edge of what we'd consider an acceptable input latency before enabling MFG. </p><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:2560px;"><p class="vanilla-image-block" style="padding-top:95.31%;"><img id="hN3y2mQNGK5Lh9LFYoEdrQ" name="DLSS 5 NBA2K27" alt="DLSS 5 performance" src="https://cdn.mos.cms.futurecdn.net/hN3y2mQNGK5Lh9LFYoEdrQ.png" mos="" align="middle" fullscreen="1" width="2560" height="2440" attribution="" endorsement="" class="inline expandable"><a href='https://cdn.mos.cms.futurecdn.net/hN3y2mQNGK5Lh9LFYoEdrQ.png' target='_blank' class='expand-button icon-expand-image icon' ></a></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Future)</span></figcaption></figure><p>Our power consumption chart at 4K is a bit of a mess at the low end since the RTX 5050 and RTX 5060 are crushed by the demands of DLSS 5 and end up chugging. Really, though, we're here to see how the RTX 5080 and RTX 5090s handle this incredibly Tensor Core-intensive work. Both cards end up running at their power limits. </p><p>The MSI RTX 5090 Lightning Z shows how much power scaling the GB202 GPU has left in it once you remove the constraint of a single 12V-2x6 connector. We were wondering whether the power numbers we saw from a modded version of <em>Control </em>were a fluke, but DLSS 5 in <em>NBA 2K27 </em>goes even harder and pushes the RTX 5090 Lightning Z to nearly 850W on average in this test. For 48% more power than the RTX 5090 Founders Edition, you get 22% higher performance. </p><p>On a big 4K screen like an OLED TV, a fluid 90 FPS at a native 4K resolution with the level of detail and realism that DLSS 5 adds is an astounding gaming experience. You really haven't seen anything like it. But mere mortals with single-plug 5090s will probably want to enable MFG 2X at a minimum. </p><h3 class="article-body__section" id="section-bottom-line"><span>Bottom line</span></h3><p>It's early days for DLSS 5 performance, and in its first official showing in <em>NBA 2K27</em>, it certainly has a large performance cost—sometimes well over 50% on lower-end hardware. But the generational leap in realism it provides for every human on screen is well worth it to my eye, at least. Now that I've seen a first-party, developer-driven implementation of DLSS 5, I want it in every game where its photorealistic enhancements would make sense, without question.</p><p>And as it's implemented in <em>NBA 2K27</em>, our performance results show that the tech is accessible enough that almost anybody with an RTX 50-series graphics card can try it out and still enjoy a fluid and responsive experience, even without Multi Frame Generation. Most of us aren't playing on 4K monitors, and at 1080p and 1440p, the Blackwell card you may already have is probably up to the task of running DLSS 5 with acceptable baseline performance.  </p><p>DLSS 5 does upend some intuitions we've developed around the interactions of upscaling and frame rate. The large fixed frame-time cost that's required to generate the DLSS 5 output frame is entirely dependent on your target <em>output </em>resolution, making the lowered <em>input </em>resolution of DLSS 4.5 upscaling far less of a performance multiplier than it might otherwise be. </p><p>Given those realities, DLSS MFG can still make for a more fluid experience alongside DLSS 5 with a couple of clicks in a menu—at least assuming you have enough VRAM to hold the game assets, the DLSS 5 model, <em>and </em>the MFG model all at once. On 8GB graphics cards, this may require some tweaking to get working.</p><p>Nvidia has promised to continue improving the fundamental performance of the DLSS 5 model with time, and the fact that it's moved from requiring a dedicated RTX 5090 to run <a href="https://www.tomshardware.com/pc-components/gpus/we-got-a-first-look-at-nvidias-dlss-5-and-the-future-of-neural-rendering-at-gtc-the-results-can-be-impressive-but-theres-work-to-do" target="_blank">in the demos we saw at GTC</a> to running on an RTX 5060 today is a sign that such promises do bear fruit. </p><p>Boosting the fundamental performance of the DLSS 5 model is vital, because as we all well know, prices for most Blackwell cards have spiked across the board to the point that former midrange options like the RTX 5060 Ti 16GB and RTX 5070 are many hundreds of dollars more expensive than their MSRPs and well out of whack with their former performance-per-dollar propositions. A hardware upgrade to get better performance is no longer a no-brainer for many PC builders, and that problem is going to get even worse as the AI boom continues unabated. </p><p>Those elevated prices are also why Nvidia's post-launch pledge to bring the DLSS 5 model to RTX 40-series cards later this year is a welcome development. In our limited experience with community mods, Ada GPUs run the current DLSS 5 model about as well as Blackwell cards do, and gamers who haven't already upgraded from their 40-series cards certainly won't be raring to move off that hardware any time soon. Locking DLSS 5 to new GPUs that are prohibitively expensive to buy for non-technical reasons isn't a winning strategy for goodwill or broad adoption, and it's good to see Nvidia acknowledge that reality. </p><p>For all that, we shouldn't lose sight of the fact that DLSS 5 is a huge, exciting leap forward in the never-ending pursuit of photorealism in real-time graphics. When you toggle it on and off in<em> NBA 2K27</em>, it feels like a generational improvement in rendering technology at the press of a button. Now that I've seen it in action, I don't want to play <em>NBA 2K27</em> without it, and I hope to see more first-party integrations of it soon. </p> ]]></dc:content>
                                                                                                                                            <link>https://www.tomshardware.com/video-games/pc-gaming/we-tested-dlss-5-in-nba-2k27-with-every-rtx-50-series-gpu-first-official-release-comes-with-a-big-performance-hit-but-almost-every-blackwell-card-can-run-it-at-1080p</link>
                                                                            <description>
                            <![CDATA[ We tested Nvidia's DLSS 5 in NBA 2K27 across every RTX 50-series graphics card at 1080p, 1440p, and 4K to see just how much performance it costs to explore the frontiers of neural rendering. ]]>
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                                                                        <pubDate>Sat, 05 Sep 2026 11:00:00 +0000</pubDate>                                                                                                                                <updated>Sat, 05 Sep 2026 15:34:41 +0000</updated>
                                                                                                                                            <category><![CDATA[PC Gaming]]></category>
                                                    <category><![CDATA[Video Games]]></category>
                                                                                                                    <dc:creator><![CDATA[ Jeffrey Kampman ]]></dc:creator>                                                                                    <dc:source><![CDATA[ https://cdn.mos.cms.futurecdn.net/8JCjGs5yVZds2YdKmzjUDE.jpg ]]></dc:source>
                                                                <dc:description><![CDATA[ &lt;p&gt;Jeff Kampman has been playing PC games ever since he learned how to fire up freeware CDs from the DOS command line. He started building his own PCs in the mid-aughts and later turned that passion into a career, working as a news and guides writer, reviewer, and ultimately Editor-in-Chief at The Tech Report, where he dove deep on CPUs and GPUs (and more) in pursuit of the smoothest gaming experiences around. Jeff later took on roles at Asus and Intel as a technical marketer before joining Tom&#039;s Hardware. As Senior Analyst, Graphics, Jeff covers everything from integrated graphics processors to discrete graphics cards to the massive data center GPU installations powering our AI future. Jeff is also a hobbyist photographer, Twitch streamer, espresso enthusiast, and runner.&lt;/p&gt; ]]></dc:description>
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                                                                                                                                                                                                                                    <media:description><![CDATA[NBA 2K27 gameplay]]></media:description>                                                            <media:text><![CDATA[NBA 2K27 gameplay]]></media:text>
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                                <p>Nvidia's DLSS 5 has arrived in <em>NBA 2K27</em>, and we've been up since midnight testing it across every RTX 50-series graphics card to see what the first official implementation of this tech can do and how it compares to the community-implemented mods that have been circulating over the past couple weeks. </p><p>Before we discuss the performance cost of DLSS 5, many will ask whether this tech is even worth getting excited about, given the intense controversy that it's sparked ever since Nvidia revealed it earlier this year. </p><p>In short: yes, absolutely. </p><p>This first-party implementation of DLSS 5, tuned under the full control of 2K Games' art directors and artists, looks incredible, full stop. If you see it running, you will want to leave it on. It doesn't look like "slop" or a cheap filter. It just looks <em>correct</em>, or at least more correct. </p><figure role="gallery"><figure><img src="https://cdn.mos.cms.futurecdn.net/D5d2hZEJj32qFQNHzmqTvf.jpg" alt="NBA 2K27 DLSS 5" /><figcaption><small role="credit">2K</small></figcaption></figure><figure><img src="https://cdn.mos.cms.futurecdn.net/5hJeDM2KvgdkP88oUtS9uf.jpg" alt="NBA 2K27 DLSS 5" /><figcaption><small role="credit">2K</small></figcaption></figure></figure><p>For just a couple of examples, without DLSS 5, even at ultra settings and with RT, the game has a slightly "plastic" or "flat" look. Faces can have a waxy uniformity that immediately indicates that you're looking at a video game, not a live broadcast. Hair looks totally and unnaturally flat. The whites of eyes can be unnaturally bright, giving a sort of googly-eye or doll-like effect that immediately broke my sense of immersion. I didn't think any of this would be a big deal for a sports game, but it all stands out. </p><figure role="gallery"><figure><img src="https://cdn.mos.cms.futurecdn.net/r4bbvZqKoQ6CyDjadTX6Mo.jpg" alt="NBA 2K27 DLSS 5 comparisons" /><figcaption><small role="credit">2K</small></figcaption></figure><figure><img src="https://cdn.mos.cms.futurecdn.net/gn2zFMMSYEYN8NR6M4eYKo.jpg" alt="NBA 2K27 DLSS 5 comparisons" /><figcaption><small role="credit">2K</small></figcaption></figure></figure><p>DLSS 5 breathes incredible life into <em>NBA 2K27</em>. Skin looks like real flesh and blood. Eyes are rendered with the proper tones, depth, and sparkle. Hair looks a billion times more realistic. Every human on screen just looks more <em>alive. </em>You won't entirely forget that you're looking at a game, but it becomes much easier to suspend disbelief and get lost in the action. </p><p>My experience slapping DLSS 5 mods into games has produced promising but sometimes mixed results. If the polished experience that <em>NBA 2K25 </em>delivers is any indication, I can't wait for more studios to get their hands on it and integrate it into their games under the care of the same artists that created them.</p><h3 class="article-body__section" id="section-our-testing-methods"><span>Our testing methods</span></h3><p>We did our best to deliver clean test numbers in the short time we've had with <em>NBA 2K27. </em>Performance in this can be tricky to measure. Benchmarking in the hub worlds or cutscenes will deliver lower performance than on the court, and even then, in-game events like fouls and time-outs will also result in skewed numbers if you're not careful. We picked a repeatable match-up from the game's career mode and sampled 60 seconds of continuous gameplay with DLSS 5 on and off, making sure to restart if we ran into any of the scripted events above. </p><p>We used <em>NBA 2K27</em>'s maximum graphics settings as our baseline, including RT. We tested at native resolutions without upscaling, and we didn't test with Multi Frame Generation enabled. We view MFG as a cherry on top of an already solid baseline experience, not a baseline in itself. </p><p>Our test system is built with the following components: </p><div ><table><caption>Tom's Hardware 2026 GPU Test System </caption><tbody><tr><td class="firstcol " ><p><strong>CPU</strong></p></td><td  ><p>AMD Ryzen 7 9800X3D </p></td></tr><tr><td class="firstcol " ><p><strong>CPU Cooler</strong></p></td><td  ><p>Thermalright Phantom Spirit 120SE</p></td></tr><tr><td class="firstcol " ><p><strong>Memory</strong></p></td><td  ><p>32GB (2x16GB) G.Skill Trident Z5 Neo DDR5-6000 CL30 </p></td></tr><tr><td class="firstcol " ><p><strong>Motherboard </strong></p></td><td  ><p>Asus TUF Gaming X670E-Plus Wifi</p></td></tr><tr><td class="firstcol " ><p><strong>Storage</strong></p></td><td  ><p>Inland Performance Plus 4TB PCIe 4.0 NVMe SSD </p></td></tr><tr><td class="firstcol " ><p><strong>Power supply</strong></p></td><td  ><p>MSI MPG Ai1600TS 1600W </p></td></tr><tr><td class="firstcol " ><p><strong>Operating system</strong></p></td><td  ><p>Windows 11 Pro</p></td></tr><tr><td class="firstcol " ><p><strong>Graphics driver version</strong></p></td><td  ><p>GeForce Game Ready 616.64</p></td></tr></tbody></table></div><p>All of our performance results are captured using Nvidia's FrameView 2.0 utility. We measure graphics card power consumption directly with Nvidia's PCAT hardware power logging tool. </p><p>If you have any questions about our testing methods, let us know in the comments and we'll do our best to answer them. On to the numbers. </p><h3 class="article-body__section" id="section-nba-2k27-1080p-performance"><span>NBA 2K27 1080p performance</span></h3><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:2560px;"><p class="vanilla-image-block" style="padding-top:96.21%;"><img id="PrQfmkMLYvzdJZzEWonXtQ" name="DLSS 5 NBA2K27" alt="DLSS 5 performance" src="https://cdn.mos.cms.futurecdn.net/PrQfmkMLYvzdJZzEWonXtQ.png" mos="" align="middle" fullscreen="1" width="2560" height="2463" attribution="" endorsement="" class="inline expandable"><a href='https://cdn.mos.cms.futurecdn.net/PrQfmkMLYvzdJZzEWonXtQ.png' target='_blank' class='expand-button icon-expand-image icon' ></a></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Future)</span></figcaption></figure><p>At 1080p, everything from the RTX 5070 on up is CPU-bound without DLSS 5 enabled, even with maxed-out settings and RT on. Turn on DLSS 5, though, and the differences in Tensor Core compute across the cards quickly becomes obvious. But even the RTX 5060 can manage nearly 60 FPS on average with DLSS 5 enabled at 1080p, so almost anybody with a Blackwell card can at least try out the feature. </p><p>Given these results, you might think to enable DLSS Super Resolution (aka upscaling). But because the amount of time needed to run the DLSS 5 model has a fixed cost per output frame that scales with your target resolution and largely dominates the total frame time, especially on lower-end hardware, you may find that enabling DLSS SR doesn't have as much of an effect on performance as we've come to expect. The game still has to wait for that final generative step to occur, even if DLSS SR cuts down some of the total frame time. </p><p>As noted, we didn't use MFG for these tests, simply because there's no need for us to make the numbers on these charts artifically large. If you do want to enable it, the multiplier you want will be determined by your monitor's refresh rate and your own personal tastes. </p><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:2560px;"><p class="vanilla-image-block" style="padding-top:92.50%;"><img id="9pMQGeNCtC6Vt8ec2DA3mQ" name="DLSS 5 NBA2K27" alt="DLSS 5 performance" src="https://cdn.mos.cms.futurecdn.net/9pMQGeNCtC6Vt8ec2DA3mQ.png" mos="" align="middle" fullscreen="1" width="2560" height="2368" attribution="" endorsement="" class="inline expandable"><a href='https://cdn.mos.cms.futurecdn.net/9pMQGeNCtC6Vt8ec2DA3mQ.png' target='_blank' class='expand-button icon-expand-image icon' ></a></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Future)</span></figcaption></figure><p>We did chart PC latency as estimated by FrameView, so you can get a sense of whether there's enough of a latency budget to enable MFG at all. At 1080p, every card is a solid candidate for enabling MFG without adding unreasonable amounts of input latency, although the RTX 5050 is in a borderline position. And all three of the 8GB cards might have trouble fitting the MFG model into their VRAM with these maxed-out settings and DLSS 5 enabled, so you might need to turn off RT at a minimum to use MFG on these lower-end GPUs.</p><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:2560px;"><p class="vanilla-image-block" style="padding-top:92.58%;"><img id="p8qG5KZz5MnbMu5BHrSinQ" name="DLSS 5 NBA2K27" alt="DLSS 5 performance" src="https://cdn.mos.cms.futurecdn.net/p8qG5KZz5MnbMu5BHrSinQ.png" mos="" align="middle" fullscreen="1" width="2560" height="2370" attribution="" endorsement="" class="inline expandable"><a href='https://cdn.mos.cms.futurecdn.net/p8qG5KZz5MnbMu5BHrSinQ.png' target='_blank' class='expand-button icon-expand-image icon' ></a></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Future)</span></figcaption></figure><p>As we already saw in early testing of the leaked DLSS 5 builds circulating in the community, enabling the model has a large impact on power consumption, likely due to the intense Tensor Core load required to run the DLSS 5 model. </p><h3 class="article-body__section" id="section-nba-2k27-1440p-performance"><span>NBA 2K27 1440p performance</span></h3><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:2560px;"><p class="vanilla-image-block" style="padding-top:95.31%;"><img id="LSB8znYC8PL6NE2nGp79sQ" name="DLSS 5 NBA2K27" alt="DLSS 5 performance" src="https://cdn.mos.cms.futurecdn.net/LSB8znYC8PL6NE2nGp79sQ.png" mos="" align="middle" fullscreen="1" width="2560" height="2440" attribution="" endorsement="" class="inline expandable"><a href='https://cdn.mos.cms.futurecdn.net/LSB8znYC8PL6NE2nGp79sQ.png' target='_blank' class='expand-button icon-expand-image icon' ></a></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Future)</span></figcaption></figure><p>Moving up to 1440p separates our cards some more. The RTX 5080 and RTX 5090 are still CPU-limited without DLSS 5. The RTX 5060 Ti 8GB, RTX 5060, and RTX 5050 all get a "Low VRAM" warning with these settings, so if you're trying to push this higher resolution with those cards, you might want to start tuning your DLSS upscaling settings to relieve VRAM pressure, even if it doesn't result in additional performance with DLSS 5. </p><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:2560px;"><p class="vanilla-image-block" style="padding-top:95.31%;"><img id="Ci43NR3iasnUq2apkjWmoQ" name="DLSS 5 NBA2K27" alt="DLSS 5 performance" src="https://cdn.mos.cms.futurecdn.net/Ci43NR3iasnUq2apkjWmoQ.png" mos="" align="middle" fullscreen="1" width="2560" height="2440" attribution="" endorsement="" class="inline expandable"><a href='https://cdn.mos.cms.futurecdn.net/Ci43NR3iasnUq2apkjWmoQ.png' target='_blank' class='expand-button icon-expand-image icon' ></a></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Future)</span></figcaption></figure><p>But you really want an RTX 5060 Ti at a minimum here to get acceptable input latency with DLSS 5 enabled, and the RTX 5070 is the true baseline for a good experience. At the higher end, the RTX 5070 Ti and RTX 5080 both provide fluid frame rates even without MFG, and you have the latency budget to enable framegen without worry on anything from the RTX 5070 on up. </p><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:2560px;"><p class="vanilla-image-block" style="padding-top:95.31%;"><img id="iU67wQ6qVGMQGLzK2hhtpQ" name="DLSS 5 NBA2K27" alt="DLSS 5 performance" src="https://cdn.mos.cms.futurecdn.net/iU67wQ6qVGMQGLzK2hhtpQ.png" mos="" align="middle" fullscreen="1" width="2560" height="2440" attribution="" endorsement="" class="inline expandable"><a href='https://cdn.mos.cms.futurecdn.net/iU67wQ6qVGMQGLzK2hhtpQ.png' target='_blank' class='expand-button icon-expand-image icon' ></a></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Future)</span></figcaption></figure><p>DLSS 5's power consumption on all these cards (except the chugging RTX 5050) rises as expected with the higher-resolution output frame we're asking it to generate. Everything from the RTX 5060 up to the RTX 5070 Ti ends up running at its power limit, while the RTX 5080 and RTX 5090 still have room to stretch out. The unconstrained MSI RTX 5090 Lighting Z sucks down a ton of power to deliver its scorching performance. </p><h3 class="article-body__section" id="section-nba-2k27-4k-performance"><span>NBA 2K27 4K performance</span></h3><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:2560px;"><p class="vanilla-image-block" style="padding-top:95.31%;"><img id="88aLgvB7kSPViJgV6Ja3sQ" name="DLSS 5 NBA2K27" alt="DLSS 5 performance" src="https://cdn.mos.cms.futurecdn.net/88aLgvB7kSPViJgV6Ja3sQ.png" mos="" align="middle" fullscreen="1" width="2560" height="2440" attribution="" endorsement="" class="inline expandable"><a href='https://cdn.mos.cms.futurecdn.net/88aLgvB7kSPViJgV6Ja3sQ.png' target='_blank' class='expand-button icon-expand-image icon' ></a></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Future)</span></figcaption></figure><p>Running <em>NBA 2K27 </em>at 4K with DLSS 5 is extremely demanding, since the model has to generate an output frame with more than twice as many pixels than at 1440p. Even the RTX 5070 Ti is straining here, as its input latency with DLSS 5 is potentially too high to enable MFG while still delivering a responsive gameplay experience. </p><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:2560px;"><p class="vanilla-image-block" style="padding-top:95.31%;"><img id="5UM7nLmarUh9DDx5AzQFrQ" name="DLSS 5 NBA2K27" alt="DLSS 5 performance" src="https://cdn.mos.cms.futurecdn.net/5UM7nLmarUh9DDx5AzQFrQ.png" mos="" align="middle" fullscreen="1" width="2560" height="2440" attribution="" endorsement="" class="inline expandable"><a href='https://cdn.mos.cms.futurecdn.net/5UM7nLmarUh9DDx5AzQFrQ.png' target='_blank' class='expand-button icon-expand-image icon' ></a></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Future)</span></figcaption></figure><p>You can see why Nvidia only recommends the RTX 5080 and RTX 5090 for a 4K DLSS 5 experience in this title, as they're the only two cards that deliver high enough baseline performance with low enough input latencies to make MFG practical. And even then, the RTX 5080 is on the edge of what we'd consider an acceptable input latency before enabling MFG. </p><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:2560px;"><p class="vanilla-image-block" style="padding-top:95.31%;"><img id="hN3y2mQNGK5Lh9LFYoEdrQ" name="DLSS 5 NBA2K27" alt="DLSS 5 performance" src="https://cdn.mos.cms.futurecdn.net/hN3y2mQNGK5Lh9LFYoEdrQ.png" mos="" align="middle" fullscreen="1" width="2560" height="2440" attribution="" endorsement="" class="inline expandable"><a href='https://cdn.mos.cms.futurecdn.net/hN3y2mQNGK5Lh9LFYoEdrQ.png' target='_blank' class='expand-button icon-expand-image icon' ></a></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Future)</span></figcaption></figure><p>Our power consumption chart at 4K is a bit of a mess at the low end since the RTX 5050 and RTX 5060 are crushed by the demands of DLSS 5 and end up chugging. Really, though, we're here to see how the RTX 5080 and RTX 5090s handle this incredibly Tensor Core-intensive work. Both cards end up running at their power limits. </p><p>The MSI RTX 5090 Lightning Z shows how much power scaling the GB202 GPU has left in it once you remove the constraint of a single 12V-2x6 connector. We were wondering whether the power numbers we saw from a modded version of <em>Control </em>were a fluke, but DLSS 5 in <em>NBA 2K27 </em>goes even harder and pushes the RTX 5090 Lightning Z to nearly 850W on average in this test. For 48% more power than the RTX 5090 Founders Edition, you get 22% higher performance. </p><p>On a big 4K screen like an OLED TV, a fluid 90 FPS at a native 4K resolution with the level of detail and realism that DLSS 5 adds is an astounding gaming experience. You really haven't seen anything like it. But mere mortals with single-plug 5090s will probably want to enable MFG 2X at a minimum. </p><h3 class="article-body__section" id="section-bottom-line"><span>Bottom line</span></h3><p>It's early days for DLSS 5 performance, and in its first official showing in <em>NBA 2K27</em>, it certainly has a large performance cost—sometimes well over 50% on lower-end hardware. But the generational leap in realism it provides for every human on screen is well worth it to my eye, at least. Now that I've seen a first-party, developer-driven implementation of DLSS 5, I want it in every game where its photorealistic enhancements would make sense, without question.</p><p>And as it's implemented in <em>NBA 2K27</em>, our performance results show that the tech is accessible enough that almost anybody with an RTX 50-series graphics card can try it out and still enjoy a fluid and responsive experience, even without Multi Frame Generation. Most of us aren't playing on 4K monitors, and at 1080p and 1440p, the Blackwell card you may already have is probably up to the task of running DLSS 5 with acceptable baseline performance.  </p><p>DLSS 5 does upend some intuitions we've developed around the interactions of upscaling and frame rate. The large fixed frame-time cost that's required to generate the DLSS 5 output frame is entirely dependent on your target <em>output </em>resolution, making the lowered <em>input </em>resolution of DLSS 4.5 upscaling far less of a performance multiplier than it might otherwise be. </p><p>Given those realities, DLSS MFG can still make for a more fluid experience alongside DLSS 5 with a couple of clicks in a menu—at least assuming you have enough VRAM to hold the game assets, the DLSS 5 model, <em>and </em>the MFG model all at once. On 8GB graphics cards, this may require some tweaking to get working.</p><p>Nvidia has promised to continue improving the fundamental performance of the DLSS 5 model with time, and the fact that it's moved from requiring a dedicated RTX 5090 to run <a href="https://www.tomshardware.com/pc-components/gpus/we-got-a-first-look-at-nvidias-dlss-5-and-the-future-of-neural-rendering-at-gtc-the-results-can-be-impressive-but-theres-work-to-do" target="_blank">in the demos we saw at GTC</a> to running on an RTX 5060 today is a sign that such promises do bear fruit. </p><p>Boosting the fundamental performance of the DLSS 5 model is vital, because as we all well know, prices for most Blackwell cards have spiked across the board to the point that former midrange options like the RTX 5060 Ti 16GB and RTX 5070 are many hundreds of dollars more expensive than their MSRPs and well out of whack with their former performance-per-dollar propositions. A hardware upgrade to get better performance is no longer a no-brainer for many PC builders, and that problem is going to get even worse as the AI boom continues unabated. </p><p>Those elevated prices are also why Nvidia's post-launch pledge to bring the DLSS 5 model to RTX 40-series cards later this year is a welcome development. In our limited experience with community mods, Ada GPUs run the current DLSS 5 model about as well as Blackwell cards do, and gamers who haven't already upgraded from their 40-series cards certainly won't be raring to move off that hardware any time soon. Locking DLSS 5 to new GPUs that are prohibitively expensive to buy for non-technical reasons isn't a winning strategy for goodwill or broad adoption, and it's good to see Nvidia acknowledge that reality. </p><p>For all that, we shouldn't lose sight of the fact that DLSS 5 is a huge, exciting leap forward in the never-ending pursuit of photorealism in real-time graphics. When you toggle it on and off in<em> NBA 2K27</em>, it feels like a generational improvement in rendering technology at the press of a button. Now that I've seen it in action, I don't want to play <em>NBA 2K27</em> without it, and I hope to see more first-party integrations of it soon. </p>
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                                                            <title><![CDATA[ Nvidia app update fails to block unofficial DLSS multi-frame generation mod on RTX 40 series gaming GPUs — modders restore support across multiple games within hours ]]></title>
                                                                                                <dc:content><![CDATA[ <p>When NVIDIA launched the GeForce RTX 50 series, a major part of the hype surrounding the new GPU family was its support for DLSS Multi-Frame Generation. This feature was officially locked to the new RTX 50 "Blackwell" GPUs, but modders have been working on unlocking it for RTX 40-series cards for a while now. NVIDIA is clearly aware of these efforts, as it recently pushed an over-the-air update via the NVIDIA App that seemed targeted at blocking them due to its odd changes. Yet, as <a href="https://x.com/Sebasti66855537/status/2095572572590985246" target="_blank">pointed out by Sebastian Castellanos on X</a>, enterprising hackers had already found a workaround just hours later.</p><p>At the launch of Blackwell, NVIDIA explained that bringing Multi-Frame Generation to previous-generation RTX 40-series cards wasn't possible because those GPUs relied on <a href="https://www.tomshardware.com/pc-components/gpus/nvidia-blackwell-architecture-deep-dive-a-closer-look-at-the-upgrades-coming-with-rtx-50-series-gpus" target="_blank">a hardware optical flow generator</a> incapable of producing multiple interpolated frames per rendered frame. Instead, Blackwell introduced a software-based optical flow method executed directly on the GPU shader cores without requiring the hardware unit. To tech-savvy gamers, the obvious question arose: why not use that same software method on Ada Lovelace GPUs and bypass their hardware optical flow units? NVIDIA showed no interest in enabling this, leading many to assume it was technically impossible.</p><div class="see-more see-more--clipped"><figure><blockquote class="twitter-tweet hawk-ignore" data-lang="en" cite="https://twitter.com/cantworkitout/status/2095805744784224719"><p lang="en" dir="ltr">I uploaded a video on how to enable DLSS Multi-Frame Generation on my RTX 4060 GPU.I tested RE9 and Forza Horizon 6. To be honest apart from the oblivious latency increase, it works extremely well!Thanks to @Sebasti66855537 for notifying me about this mod!Video linked below pic.twitter.com/Tldr9JZIxJ<a href="https://twitter.com/cantworkitout/status/2095805744784224719">September 4, 2026</a></p></blockquote></figure><div class="see-more__filter"></div></div><p>Put simply, it's possible. There are apparently various roadblocks within NVIDIA's software, but the strength of the PC platform lies in its openness; users can <a href="https://www.tomshardware.com/tech-industry/artificial-intelligence/dev-uses-claude-ai-to-create-native-macos-driver-for-obscure-windows-only-printer-linux-container-hack-enables-system-wide-cmd-p-printing-driver-now-available-on-github" target="_blank">freely modify software</a> running on their own hardware. And so, at least three distinct mods have emerged to unlock DLSS Multi-Frame Generation across multiple titles. It began with a <em>Cyberpunk 2077</em> mod by creator "dashdogy" that relied on game-specific modding frameworks, but the technique has since been adapted into a broader ReShade plugin applicable to almost any game, and that's just one of at least three different multi-game unlock mods I found.</p><p>It's obviously in the company's best interest to protect its marketing narrative, and the narrative is that Multi-Frame Generation doesn't work on GeForce RTX 40 series graphics cards. However, user reports across X <a href="https://www.reddit.com/r/nvidia/comments/1w3ycdy/dlss_mfg_working_on_ada/" target="_blank">and Reddit</a> tell a different story. Users report that the mods not only work, but also deliver surprisingly smooth frame pacing. NVIDIA had previously warned that Blackwell's specialized hardware flip metering was <a href="https://www.tomshardware.com/pc-components/gpus/nvidia-dlss-4-is-the-magic-bullet-behind-the-rtx-50-series-touted-2x-performance-reflex-2-multi-frame-gen-ai-tools-come-to-the-fore" target="_blank">mandatory for proper frame pacing</a> with multi-frame generation, but dashdogy noted that his mod backports "Blackwell-specific frame timing instructions to allow Ada to place the frames in the correct positions," suggesting that MFG's purported hardware dependency was greatly exaggerated.</p><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:906px;"><p class="vanilla-image-block" style="padding-top:48.79%;"><img id="CntksbppNk6RFaVQwVJ6vM" name="MFGAdaUnlock-RenoDx-release-0.4-patchnotes" alt="A screenshot of the MFGAdaUnlock-RenoDx GitHub project showing the patch notes for Release 0.4." src="https://cdn.mos.cms.futurecdn.net/CntksbppNk6RFaVQwVJ6vM.png" mos="" align="middle" fullscreen="" width="906" height="442" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="caption-text">There are already two more updates after this, both fixing major bugs. </span><span class="credit" itemprop="copyrightHolder">(Image credit: Future)</span></figcaption></figure><p>Earlier attempts to enable multi-frame generation on Ada Lovelace relied on GPU spoofing or hybrid solutions, like combining standard 2x DLSS Frame Generation with AMD's FSR 3 or Lossless Scaling's <a href="https://www.tomshardware.com/pc-components/gpus/nvidia-rtx-3090-and-rtx-3050-team-up-to-hit-144-fps-at-4k-lossless-scaling-turns-old-ampere-gpus-into-a-gaming-powerhouse" target="_blank">software frame generation</a>. Those workarounds were significantly clunkier than native game mods that utilize NVIDIA's own DLSS-G framework. While I couldn't get this latest mod working in the limited time before publication, community developers have not only bypassed the latest roadblocks thrown up by Mean Green, but in fact, they've released <a href="https://github.com/mavismmg/MFGAdaUnlock-RenoDx/" target="_blank">at least two more updates</a> for the mod in the last ten hours since Castellanos' X post.</p><p>All of this coincides rather neatly with the contentious rollout of DLSS 5 "Neural Rendering," which is another technology originally pitched as an RTX 50-series exclusive before NVIDIA made a last-minute reversal to promise it for RTX 40-series cards as well. That shift may well have been driven by hackers porting DLSS 5 Neural Rendering not just to <a href="https://www.tomshardware.com/pc-components/gpus/dlss-5-mod-brings-next-gen-tech-to-old-ampere-gpus-but-frame-rates-are-horrible-most-games-tank-to-single-digits-high-end-gpus-can-hit-up-to-40-fps-in-some-cases" target="_blank">older NVIDIA architectures</a>, but even to AMD Radeon GPUs. Once it became common knowledge that DLSS 5 runs on non-Blackwell hardware, continuing to claim hardware exclusivity risked a major loss of consumer trust. It'll be fascinating to see if NVIDIA will pivot on DLSS Multi-Frame Generation <a href="https://www.tomshardware.com/pc-components/gpus/nvidia-hints-dlss-4-frame-generation-may-extend-support-to-past-gpus-including-rtx-30-series" target="_blank">in the same way</a>. While it would be a nice bone to throw the company's loyal previous-generation customers, we wouldn't bet on it.</p> ]]></dc:content>
                                                                                                                                            <link>https://www.tomshardware.com/video-games/pc-gaming/nvidia-app-update-fails-to-block-unofficial-dlss-multi-frame-generation-on-rtx-40-series-modders-restore-support-across-multiple-games-within-hours</link>
                                                                            <description>
                            <![CDATA[ When NVIDIA launched the GeForce RTX 50 series, a major part of the hype surrounding the new GPU family was its support for DLSS Multi-Frame Generation. This feature was officially locked to the new RTX 50 "Blackwell" GPUs, but modders have been working on unlocking it for RTX 40-series cards for a while now. ]]>
                                                                                                            </description>
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                                                                        <pubDate>Fri, 04 Sep 2026 14:56:38 +0000</pubDate>                                                                                                                                <updated>Fri, 04 Sep 2026 14:57:04 +0000</updated>
                                                                                                                                            <category><![CDATA[PC Gaming]]></category>
                                                    <category><![CDATA[Video Games]]></category>
                                                                                                                    <dc:creator><![CDATA[ Zak Killian ]]></dc:creator>                                                                                    <dc:source><![CDATA[ https://cdn.mos.cms.futurecdn.net/yonJziSpjzVFahKcUonJvi.jpg ]]></dc:source>
                                                                <dc:description><![CDATA[ &lt;p&gt;Zak Killian is a freelance contributor to Tom&#039;s Hardware who has also written for HotHardware and Tech Report. Ever since typing in games from magazines in ATARI BASIC on his family&#039;s Atari 800XL as a youth, Zak has been deeply fascinated with the capabilities of computers. His passion for gaming as a kid led to more technical engagement with PCs as a teenager, when he first built his own system: an AMD K6. Not long after, he founded his own PC repair shop in the year 2000. Now, decades later, he&#039;s still building and benchmarking new boxes, still gaming in every free hour, and still arguing on the internet with almost any opinion anyone has. Something of a modern-day Renaissance man, he may not be an expert on anything, but he knows just a little about nearly everything. &lt;/p&gt; ]]></dc:description>
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                                                            <media:credit><![CDATA[Nvidia]]></media:credit>
                                                                                                                                                                                                                                    <media:description><![CDATA[DLSS 4 multi frame generation]]></media:description>                                                            <media:text><![CDATA[DLSS 4 multi frame generation]]></media:text>
                                <media:title type="plain"><![CDATA[DLSS 4 multi frame generation]]></media:title>
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                            <article>
                                <p>When NVIDIA launched the GeForce RTX 50 series, a major part of the hype surrounding the new GPU family was its support for DLSS Multi-Frame Generation. This feature was officially locked to the new RTX 50 "Blackwell" GPUs, but modders have been working on unlocking it for RTX 40-series cards for a while now. NVIDIA is clearly aware of these efforts, as it recently pushed an over-the-air update via the NVIDIA App that seemed targeted at blocking them due to its odd changes. Yet, as <a href="https://x.com/Sebasti66855537/status/2095572572590985246" target="_blank">pointed out by Sebastian Castellanos on X</a>, enterprising hackers had already found a workaround just hours later.</p><p>At the launch of Blackwell, NVIDIA explained that bringing Multi-Frame Generation to previous-generation RTX 40-series cards wasn't possible because those GPUs relied on <a href="https://www.tomshardware.com/pc-components/gpus/nvidia-blackwell-architecture-deep-dive-a-closer-look-at-the-upgrades-coming-with-rtx-50-series-gpus" target="_blank">a hardware optical flow generator</a> incapable of producing multiple interpolated frames per rendered frame. Instead, Blackwell introduced a software-based optical flow method executed directly on the GPU shader cores without requiring the hardware unit. To tech-savvy gamers, the obvious question arose: why not use that same software method on Ada Lovelace GPUs and bypass their hardware optical flow units? NVIDIA showed no interest in enabling this, leading many to assume it was technically impossible.</p><div class="see-more see-more--clipped"><figure><blockquote class="twitter-tweet hawk-ignore" data-lang="en" cite="https://twitter.com/cantworkitout/status/2095805744784224719"><p lang="en" dir="ltr">I uploaded a video on how to enable DLSS Multi-Frame Generation on my RTX 4060 GPU.I tested RE9 and Forza Horizon 6. To be honest apart from the oblivious latency increase, it works extremely well!Thanks to @Sebasti66855537 for notifying me about this mod!Video linked below pic.twitter.com/Tldr9JZIxJ<a href="https://twitter.com/cantworkitout/status/2095805744784224719">September 4, 2026</a></p></blockquote></figure><div class="see-more__filter"></div></div><p>Put simply, it's possible. There are apparently various roadblocks within NVIDIA's software, but the strength of the PC platform lies in its openness; users can <a href="https://www.tomshardware.com/tech-industry/artificial-intelligence/dev-uses-claude-ai-to-create-native-macos-driver-for-obscure-windows-only-printer-linux-container-hack-enables-system-wide-cmd-p-printing-driver-now-available-on-github" target="_blank">freely modify software</a> running on their own hardware. And so, at least three distinct mods have emerged to unlock DLSS Multi-Frame Generation across multiple titles. It began with a <em>Cyberpunk 2077</em> mod by creator "dashdogy" that relied on game-specific modding frameworks, but the technique has since been adapted into a broader ReShade plugin applicable to almost any game, and that's just one of at least three different multi-game unlock mods I found.</p><p>It's obviously in the company's best interest to protect its marketing narrative, and the narrative is that Multi-Frame Generation doesn't work on GeForce RTX 40 series graphics cards. However, user reports across X <a href="https://www.reddit.com/r/nvidia/comments/1w3ycdy/dlss_mfg_working_on_ada/" target="_blank">and Reddit</a> tell a different story. Users report that the mods not only work, but also deliver surprisingly smooth frame pacing. NVIDIA had previously warned that Blackwell's specialized hardware flip metering was <a href="https://www.tomshardware.com/pc-components/gpus/nvidia-dlss-4-is-the-magic-bullet-behind-the-rtx-50-series-touted-2x-performance-reflex-2-multi-frame-gen-ai-tools-come-to-the-fore" target="_blank">mandatory for proper frame pacing</a> with multi-frame generation, but dashdogy noted that his mod backports "Blackwell-specific frame timing instructions to allow Ada to place the frames in the correct positions," suggesting that MFG's purported hardware dependency was greatly exaggerated.</p><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:906px;"><p class="vanilla-image-block" style="padding-top:48.79%;"><img id="CntksbppNk6RFaVQwVJ6vM" name="MFGAdaUnlock-RenoDx-release-0.4-patchnotes" alt="A screenshot of the MFGAdaUnlock-RenoDx GitHub project showing the patch notes for Release 0.4." src="https://cdn.mos.cms.futurecdn.net/CntksbppNk6RFaVQwVJ6vM.png" mos="" align="middle" fullscreen="" width="906" height="442" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="caption-text">There are already two more updates after this, both fixing major bugs. </span><span class="credit" itemprop="copyrightHolder">(Image credit: Future)</span></figcaption></figure><p>Earlier attempts to enable multi-frame generation on Ada Lovelace relied on GPU spoofing or hybrid solutions, like combining standard 2x DLSS Frame Generation with AMD's FSR 3 or Lossless Scaling's <a href="https://www.tomshardware.com/pc-components/gpus/nvidia-rtx-3090-and-rtx-3050-team-up-to-hit-144-fps-at-4k-lossless-scaling-turns-old-ampere-gpus-into-a-gaming-powerhouse" target="_blank">software frame generation</a>. Those workarounds were significantly clunkier than native game mods that utilize NVIDIA's own DLSS-G framework. While I couldn't get this latest mod working in the limited time before publication, community developers have not only bypassed the latest roadblocks thrown up by Mean Green, but in fact, they've released <a href="https://github.com/mavismmg/MFGAdaUnlock-RenoDx/" target="_blank">at least two more updates</a> for the mod in the last ten hours since Castellanos' X post.</p><p>All of this coincides rather neatly with the contentious rollout of DLSS 5 "Neural Rendering," which is another technology originally pitched as an RTX 50-series exclusive before NVIDIA made a last-minute reversal to promise it for RTX 40-series cards as well. That shift may well have been driven by hackers porting DLSS 5 Neural Rendering not just to <a href="https://www.tomshardware.com/pc-components/gpus/dlss-5-mod-brings-next-gen-tech-to-old-ampere-gpus-but-frame-rates-are-horrible-most-games-tank-to-single-digits-high-end-gpus-can-hit-up-to-40-fps-in-some-cases" target="_blank">older NVIDIA architectures</a>, but even to AMD Radeon GPUs. Once it became common knowledge that DLSS 5 runs on non-Blackwell hardware, continuing to claim hardware exclusivity risked a major loss of consumer trust. It'll be fascinating to see if NVIDIA will pivot on DLSS Multi-Frame Generation <a href="https://www.tomshardware.com/pc-components/gpus/nvidia-hints-dlss-4-frame-generation-may-extend-support-to-past-gpus-including-rtx-30-series" target="_blank">in the same way</a>. While it would be a nice bone to throw the company's loyal previous-generation customers, we wouldn't bet on it.</p>
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                                                            <title><![CDATA[ RPCS3 emulator devs slam Nvidia DLSS 5 as 'AI-slop generator' — says industry pushing 'more upscalers and frame generation to hallucinate games and hide their lack of optimisation' ]]></title>
                                                                                                <dc:content><![CDATA[ <p>Developers at RPCS3, the open-source PlayStation 3 emulator, have criticized Nvidia’s DLSS 5 technology, calling it an “AI-slop generator.” A number of modders managed to port DLSS 5 to various games last week after the latest neural-rendering tech <a href="https://www.tomshardware.com/pc-components/gpus/modders-get-leaked-dlss-5-running-in-control-early-blackwell-test-drops-rtx-5070-ti-from-71-to-35-fps-at-4k">leaked before the official launch</a>. A few people also went ahead and apparently tested the leaked DLSS 5 DLL on the RPCS3 renderer. According to a post by the official RPCS3 account on X, “Whilst the gaming industry pushes more upscalers and frame generation to hallucinate games and hide their lack of optimisation, we do not ship any of that slop.” </p><p>The post has drawn criticism from certain users, with one calling RPCS3’s response “possibly the dumbest” they could have expected. They argued that DLSS and FSR frame generation can complement game-engine optimizations rather than simply mask poor performance, while Nvidia’s Reflex can help mitigate the latency penalty associated with frame generation. </p><div class="see-more see-more--clipped"><figure><blockquote class="twitter-tweet hawk-ignore" data-lang="en" cite="https://twitter.com/cantworkitout/status/2094878062768685316"><p lang="en" dir="ltr">DLSS 5 on RPCS3?A few people are testing a leaked DLSS 5 DLL on our renderer. We have seen the slop it generates.Whilst the gaming industry pushes more upscalers and frame generation to hallucinate games and hide their lack of optimisation, we do not ship any of that slop. pic.twitter.com/S2GciNbCTK<a href="https://twitter.com/cantworkitout/status/2094878062768685316">September 1, 2026</a></p></blockquote></figure><div class="see-more__filter"></div></div><p>In its response, RPCS3 said that emulators have never-ending goals, and they do not simply target high-end hardware to achieve playable status. The developers also added that modern temporal upscalers are difficult to implement because PS3-era games do not expose the motion-vector data they require. At the same time, RPCS3’s low-level RSX emulation makes reconstructing that data impractical. As a result, the emulator currently relies on spatial upscalers such as FSR 1, bilinear, and nearest-neighbor scaling. </p><p>DLSS 5 is expected to <a href="https://www.tomshardware.com/pc-components/gpus/nvidias-controversial-dlss-5-will-launch-september-3-with-nba2k27-available-on-all-rtx-50-series-gpus-laptops-and-geforce-now">officially roll out starting today</a>, with NBA2K27 being the first game to support the latest tech. Focusing on 3D-guided neural rendering, DLSS 5 aims to deliver movie-grade visual realism and photorealistic lighting in games. The AI model is trained to deduce how complex features of game scenes like characters, skin, hair, and environmental lighting should look in the real world given certain inputs from the game engine, like color buffer and motion vectors, in combination with an input frame. </p><div style="min-height: 250px;">                                <div class="kwizly-quiz kwizly-OKyNRe"></div>                            </div>                            <script src="https://kwizly.com/embed/OKyNRe.js" async></script><p>According to Nvidia, DLSS 5 will also provide different AI models and controls, allowing artists to decide what gets enhanced, where the effect appears, and how strongly it is applied. For players, however, Nvidia wants to keep things simple as DLSS 5 essentially becomes an on/off graphics option, while the detailed decisions about how the AI-generated visual effects are used are handled by the game developer.</p><p>Since DLSS 5 is resource-intensive, gamers should expect a noticeable drop in frame rates, especially with the initial release. Nvidia has also confirmed that DLSS 5 will only be compatible with RTX 50-series desktop and mobile GPUs, as well as GeForce Now. Notably, the recently leaked DLL has allowed some modders to <a href="https://www.tomshardware.com/pc-components/gpus/exclusive-dlss-5-has-already-been-ported-to-work-on-rtx-4000-series-graphics-cards-incompatible-cuda-instructions-get-patched-to-work-on-previous-gen-hardware">successfully port DLSS 5 to older RTX 40-series cards</a>. </p> ]]></dc:content>
                                                                                                                                            <link>https://www.tomshardware.com/video-games/pc-gaming/rpcs3-emulator-devs-slam-nvidia-dlss-5-as-ai-slop-generator-says-industry-pushing-more-upscalers-and-frame-generation-to-hallucinate-games-and-hide-their-lack-of-optimisation</link>
                                                                            <description>
                            <![CDATA[ RPCS3 explains why modern temporal upscalers are difficult to implement in PS3 emulation as modders continue experimenting with the leaked DLSS 5 DLL. ]]>
                                                                                                            </description>
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                                                                        <pubDate>Thu, 03 Sep 2026 12:10:38 +0000</pubDate>                                                                                                                                <updated>Thu, 03 Sep 2026 12:11:27 +0000</updated>
                                                                                                                                            <category><![CDATA[PC Gaming]]></category>
                                                    <category><![CDATA[Video Games]]></category>
                                                                                                <author><![CDATA[ editors@tomshardware.com (Kunal Khullar) ]]></author>                    <dc:creator><![CDATA[ Kunal Khullar ]]></dc:creator>                                                                                    <dc:source><![CDATA[ https://cdn.mos.cms.futurecdn.net/NDK3ae3zDxAx2BJnMXxBJV.jpg ]]></dc:source>
                                                                <dc:description><![CDATA[ &lt;p&gt;Kunal Khullar is a contributor at Tom’s Hardware with extensive writing experience in computing. With a deep-seated passion for technology, Kunal has dedicated years to mastering the intricacies of computer hardware components and staying at the forefront of the latest software developments. His journey in the tech world began with hands-on experience in assembling and troubleshooting PCs and laptops as a kid in the 90s, a skill he has meticulously honed over the years. He has worked for various publications covering a range of topics including smartphones, laptops, audio devices, and PC hardware. Currently, he is engrossed with everything happening in the world of computing with a growing obsession for unique PC cases and RGB cooling fans. Through his articles Kunal strives to demystify complex concepts for a broad audience. Kunal is also a casual gamer as he loves to squad up with his friends in &lt;em&gt;Apex Legends&lt;/em&gt;, and claims to have a fairly good taste in music especially when it comes to heavy metal.&lt;/p&gt; ]]></dc:description>
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                                                                                                                                                                                                                                    <media:description><![CDATA[DLSS 5 used on a game running via the RPCS3 emulator.]]></media:description>                                                            <media:text><![CDATA[DLSS 5 used on a game running via the RPCS3 emulator.]]></media:text>
                                <media:title type="plain"><![CDATA[DLSS 5 used on a game running via the RPCS3 emulator.]]></media:title>
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                                <p>Developers at RPCS3, the open-source PlayStation 3 emulator, have criticized Nvidia’s DLSS 5 technology, calling it an “AI-slop generator.” A number of modders managed to port DLSS 5 to various games last week after the latest neural-rendering tech <a href="https://www.tomshardware.com/pc-components/gpus/modders-get-leaked-dlss-5-running-in-control-early-blackwell-test-drops-rtx-5070-ti-from-71-to-35-fps-at-4k">leaked before the official launch</a>. A few people also went ahead and apparently tested the leaked DLSS 5 DLL on the RPCS3 renderer. According to a post by the official RPCS3 account on X, “Whilst the gaming industry pushes more upscalers and frame generation to hallucinate games and hide their lack of optimisation, we do not ship any of that slop.” </p><p>The post has drawn criticism from certain users, with one calling RPCS3’s response “possibly the dumbest” they could have expected. They argued that DLSS and FSR frame generation can complement game-engine optimizations rather than simply mask poor performance, while Nvidia’s Reflex can help mitigate the latency penalty associated with frame generation. </p><div class="see-more see-more--clipped"><figure><blockquote class="twitter-tweet hawk-ignore" data-lang="en" cite="https://twitter.com/cantworkitout/status/2094878062768685316"><p lang="en" dir="ltr">DLSS 5 on RPCS3?A few people are testing a leaked DLSS 5 DLL on our renderer. We have seen the slop it generates.Whilst the gaming industry pushes more upscalers and frame generation to hallucinate games and hide their lack of optimisation, we do not ship any of that slop. pic.twitter.com/S2GciNbCTK<a href="https://twitter.com/cantworkitout/status/2094878062768685316">September 1, 2026</a></p></blockquote></figure><div class="see-more__filter"></div></div><p>In its response, RPCS3 said that emulators have never-ending goals, and they do not simply target high-end hardware to achieve playable status. The developers also added that modern temporal upscalers are difficult to implement because PS3-era games do not expose the motion-vector data they require. At the same time, RPCS3’s low-level RSX emulation makes reconstructing that data impractical. As a result, the emulator currently relies on spatial upscalers such as FSR 1, bilinear, and nearest-neighbor scaling. </p><p>DLSS 5 is expected to <a href="https://www.tomshardware.com/pc-components/gpus/nvidias-controversial-dlss-5-will-launch-september-3-with-nba2k27-available-on-all-rtx-50-series-gpus-laptops-and-geforce-now">officially roll out starting today</a>, with NBA2K27 being the first game to support the latest tech. Focusing on 3D-guided neural rendering, DLSS 5 aims to deliver movie-grade visual realism and photorealistic lighting in games. The AI model is trained to deduce how complex features of game scenes like characters, skin, hair, and environmental lighting should look in the real world given certain inputs from the game engine, like color buffer and motion vectors, in combination with an input frame. </p><div style="min-height: 250px;">                                <div class="kwizly-quiz kwizly-OKyNRe"></div>                            </div>                            <script src="https://kwizly.com/embed/OKyNRe.js" async></script><p>According to Nvidia, DLSS 5 will also provide different AI models and controls, allowing artists to decide what gets enhanced, where the effect appears, and how strongly it is applied. For players, however, Nvidia wants to keep things simple as DLSS 5 essentially becomes an on/off graphics option, while the detailed decisions about how the AI-generated visual effects are used are handled by the game developer.</p><p>Since DLSS 5 is resource-intensive, gamers should expect a noticeable drop in frame rates, especially with the initial release. Nvidia has also confirmed that DLSS 5 will only be compatible with RTX 50-series desktop and mobile GPUs, as well as GeForce Now. Notably, the recently leaked DLL has allowed some modders to <a href="https://www.tomshardware.com/pc-components/gpus/exclusive-dlss-5-has-already-been-ported-to-work-on-rtx-4000-series-graphics-cards-incompatible-cuda-instructions-get-patched-to-work-on-previous-gen-hardware">successfully port DLSS 5 to older RTX 40-series cards</a>. </p>
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                                                            <title><![CDATA[ Nexus Mods acquires SteamDB after 13 years of solo dev work — promises no ads, no paywalls, and smarter mod-update tracking ]]></title>
                                                                                                <dc:content><![CDATA[ <p>It may come as a surprise to many readers (and me) to realize that the venerable <a href="https://steamdb.com/en" target="_blank">SteamDB</a>, used and beloved by a good chunk of PC gamers, was actually a one-man effort. The hero in question is Pavel Djundik (aka xPaw), who's been single-handedly developing, designing, managing, and doing systems administration for most of the site's 13 years of existence. He's earned his figurative retirement and now handed over the reins to well-known modding site <a href="https://www.nexusmods.com/">Nexus Mods</a>.</p><p>In a <a href="https://www.nexusmods.com/news/15597">public statement</a> and <a href="https://steamdb.info/faq/?guildid=215154001799413770">subsequent FAQ</a>, Nexus Mods (NM) clarifies the acquisition situation. To immediately assuage fears, NM says that SteamDB will remain ad-free and won't have any paywalls placed on existing content. Users won't be required to use a NM account to browse the site, nor will there be any forced integration between both properties. The FAQ clearly states that NM "[is] not interested in changing SteamDB into something it isn't."</p><p>The new owners also explain in detail how meshing together both NM and SteamDB has the potential to be extremely beneficial for the modding community, at least at face value and our own experiences with game modding, they appear to have an excellent point. Installing and maintaining a set of mods for a game in this day and age is relatively easy, but anyone who's ever done it knows it's all sunshine and rainbows until a game update drops and breaks your careful curation.</p><p>SteamDB keeps track of game versioning down to individual deployments, complete with release dates, and changed files (a rough analog to a GitHub commits) — <a href="https://steamdb.info/app/1643320/history/">here's the info for <em>Stalker 2</em></a> as an example. Nexus Mods can leverage this information to warn you there's a pending update, execute version pinning (keeping the game locked at a version that's compatible with the mod list), and also know if a mod install or uninstall broke the game installation, since it'll know what the unmodified files are meant to look like. This ought to allow for far better troubleshooting, too.</p><p>As far as the future of SteamDB goes, NM says straight up states the site "needs to make money," as it's relied on donations to Djundik and his daily work for a long while. Despite the monetization intentions, NM says "[it wants] to be smart about it," isn't looking to put ads on SteamDB, sell personal data, or put up paywalls or login walls. The NM folks mention partnerships, integrations, and affiliate links with publishers as ways to keep the numbers in the black, particularly as they intend for SteamDB to have an actual team running it.</p><p><a href="https://steamdb.info/blog/steamdb-nexus-mods/" target="_blank">For his part</a>, Pavel Djundik tells a sadly familiar story: SteamDB was one of his passion projects, but as the site grew, the "self-inflicted workload [took] its toll." According to Djunidk, the radical change of the internet after COVID and the rise of AI sapped his passion further, and working as the sole man in the operation was unsustainable. He'd wanted to hand over the reins for years, but it wasn't until now he found "a worthy partner," particularly one that wouldn't riddle the site with ads. A hearty salute for your service, sir.</p> ]]></dc:content>
                                                                                                                                            <link>https://www.tomshardware.com/video-games/pc-gaming/nexus-mods-acquires-steamdb-after-13-years-of-solo-dev-work-promises-no-ads-no-paywalls-and-smarter-mod-update-tracking</link>
                                                                            <description>
                            <![CDATA[ Nexus Mods takes in SteamDB under its wing — new owners promise site will remain ad-free and non-paywalled ]]>
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                                                                        <pubDate>Thu, 03 Sep 2026 10:30:00 +0000</pubDate>                                                                                                                                                                                                                                <category><![CDATA[PC Gaming]]></category>
                                                    <category><![CDATA[Video Games]]></category>
                                                                                                <author><![CDATA[ editors@tomshardware.com (Bruno Ferreira) ]]></author>                    <dc:creator><![CDATA[ Bruno Ferreira ]]></dc:creator>                                                                                    <dc:source><![CDATA[ https://cdn.mos.cms.futurecdn.net/ZQiPPaXaAuQ4VrVEYnnR7G.png ]]></dc:source>
                                                                <dc:description><![CDATA[ &lt;p&gt;Bruno Ferreira&#039;s journey kicked off with the venerable ZX Spectrum, a cassette player, and his hopes and dreams. He quickly realized he had more fun figuring out how computers work than he did actually using the things. Kicking off a developer career with C and Assembly before moving to scripting languages, he&#039;s worn many hats, including both database architect and systems administration. As a teen, Bruno co-founded a web development outfit where he was for 17 years before moving on to spend nearly a decade at The Tech Report as a writer, editor, and (of course) developer. In this decade, he&#039;s been at Asus, MLCommons, and HotHardware, among others. When not fiddling with computers and games, his love for music and production sends him off to live shows and festivals. Occasionally, he pretends he can play the guitar and bass.&lt;/p&gt; ]]></dc:description>
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                            <![CDATA[
                            <article>
                                <p>It may come as a surprise to many readers (and me) to realize that the venerable <a href="https://steamdb.com/en" target="_blank">SteamDB</a>, used and beloved by a good chunk of PC gamers, was actually a one-man effort. The hero in question is Pavel Djundik (aka xPaw), who's been single-handedly developing, designing, managing, and doing systems administration for most of the site's 13 years of existence. He's earned his figurative retirement and now handed over the reins to well-known modding site <a href="https://www.nexusmods.com/">Nexus Mods</a>.</p><p>In a <a href="https://www.nexusmods.com/news/15597">public statement</a> and <a href="https://steamdb.info/faq/?guildid=215154001799413770">subsequent FAQ</a>, Nexus Mods (NM) clarifies the acquisition situation. To immediately assuage fears, NM says that SteamDB will remain ad-free and won't have any paywalls placed on existing content. Users won't be required to use a NM account to browse the site, nor will there be any forced integration between both properties. The FAQ clearly states that NM "[is] not interested in changing SteamDB into something it isn't."</p><p>The new owners also explain in detail how meshing together both NM and SteamDB has the potential to be extremely beneficial for the modding community, at least at face value and our own experiences with game modding, they appear to have an excellent point. Installing and maintaining a set of mods for a game in this day and age is relatively easy, but anyone who's ever done it knows it's all sunshine and rainbows until a game update drops and breaks your careful curation.</p><p>SteamDB keeps track of game versioning down to individual deployments, complete with release dates, and changed files (a rough analog to a GitHub commits) — <a href="https://steamdb.info/app/1643320/history/">here's the info for <em>Stalker 2</em></a> as an example. Nexus Mods can leverage this information to warn you there's a pending update, execute version pinning (keeping the game locked at a version that's compatible with the mod list), and also know if a mod install or uninstall broke the game installation, since it'll know what the unmodified files are meant to look like. This ought to allow for far better troubleshooting, too.</p><p>As far as the future of SteamDB goes, NM says straight up states the site "needs to make money," as it's relied on donations to Djundik and his daily work for a long while. Despite the monetization intentions, NM says "[it wants] to be smart about it," isn't looking to put ads on SteamDB, sell personal data, or put up paywalls or login walls. The NM folks mention partnerships, integrations, and affiliate links with publishers as ways to keep the numbers in the black, particularly as they intend for SteamDB to have an actual team running it.</p><p><a href="https://steamdb.info/blog/steamdb-nexus-mods/" target="_blank">For his part</a>, Pavel Djundik tells a sadly familiar story: SteamDB was one of his passion projects, but as the site grew, the "self-inflicted workload [took] its toll." According to Djunidk, the radical change of the internet after COVID and the rise of AI sapped his passion further, and working as the sole man in the operation was unsustainable. He'd wanted to hand over the reins for years, but it wasn't until now he found "a worthy partner," particularly one that wouldn't riddle the site with ads. A hearty salute for your service, sir.</p>
                                                            </article>
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                                                            <title><![CDATA[ You can now play GTA V natively on a Nintendo Switch thanks to unofficial Homebrew port — game runs at 30 FPS but requires a jailbroken, overclocked Switch ]]></title>
                                                                                                <dc:content><![CDATA[ <p>Grand Theft Auto V came out in late 2013 for PS3 and Xbox 360 before it was ported to eighth-gen consoles. Despite running on seventh-gen hardware, Rockstar never released it on the Nintendo Switch. Fast forward 13 years later and modders have done Rockstar's job for them. An unofficial Homebrew port of GTA V is now available for the Switch, and it runs natively on the hardware at roughly 30 FPS. You do need a jailbroken device, and it needs to be overclocked in order for the game to be playable.</p><div class="see-more see-more--clipped"><figure><blockquote class="twitter-tweet hawk-ignore" data-lang="en" cite="https://twitter.com/cantworkitout/status/2093263354672378365"><p lang="en" dir="ltr">GTA V corriendo en Nintendo Switch.- Nativo sin Android ni Linux (No es Stream).- Pesa 49GB.- Ocupas Overclock (Yo uso Sys-CLK que es seguro) pero si usas Horizon OC irá mucho mejor.- Corriendo en mi OLED sin modificaciones de RAM, puro Overclock seguro.INFO:… pic.twitter.com/ChtFlwq2TK<a href="https://twitter.com/cantworkitout/status/2093263354672378365">August 28, 2026</a></p></blockquote></figure><div class="see-more__filter"></div></div><p>The port is developed by <a href="https://x.com/M0jso" target="_blank">Paralympics Productions </a>and is based on the <a href="https://www.tomshardware.com/tech-industry/cyber-security/purported-gta-5-source-code-distributed-on-telegram-data-spill-comes-a-year-after-the-lapsusdollar-rockstar-smash-and-grab" target="_blank">leaked source code from 2023</a>. That source code allowed modders to reverse-engineer the game logic and recompile it for Arm, allowing it to run natively on the Switch's Tegra X1 SoC. That means GTA V can technically also run on Android, and sure enough, Paralympics' Discord server teases that an Android port is coming soon. </p><p>The Discord server is also where you'll find all the necessary resources required to make this work. There are four key components: a package builder, an asset converter tool, modified config files, and a specific folder layout. They work together to patch the original GTA V files, construct an executable (.NSP), and make the game data compatible with Switch's Horizon OS. </p><p>Obviously, we can't detail the entire process here, but it's relatively straightforward, and you'll find detailed guides, including a video tutorial, on the Discord. There are a few bugs to look out for, but personally we did not face any during installation. You can skip all the work and just download the already-prepped archive from Switch piracy sites, too, which is around 50GB. </p><p>Once everything is set up, you transfer the NSP to a jailbroken Switch running custom firmware, along with the modified game files, and open GTA V like you would any other game. It's kind of surreal at first, but it boots up and runs directly on the console without any emulation overhead.  The load times are alright; it doesn't heat up the handheld like crazy, and battery drain was similar to any other demanding title. </p><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1440px;"><p class="vanilla-image-block" style="padding-top:75.00%;"><img id="9dfNtUgGborUeKjGJ6idWE" name="IMG20260902000937 (Large)" alt="Grand Theft Auto V running natively on a Nintendo Switch" src="https://cdn.mos.cms.futurecdn.net/9dfNtUgGborUeKjGJ6idWE.jpg" mos="" align="middle" fullscreen="" width="1440" height="1080" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Future)</span></figcaption></figure><p>Despite that, the performance is quite wonky because the Tegra X1 inside is dated and thermally constrained. You'll get between 10-25 FPS depending on exactly what Switch model you have and the silicon lottery. To get a more stable experience that mostly locks the framerate at 30 FPS, you'll need to overclock your Switch. It's easy enough to do so through sys-clk, and you can create different profiles for handheld, docked, and charging modes. </p><p>We tried moderate overclocks across the CPU, GPU and memory on a Switch OLED, and were able to run the game at a "smooth" 30 FPS as long as there wasn't too much action going around. The moment a bunch of NPCs pop up in a mission, or there's an explosion, for instance, the framerate dips quite aggressively. The controls also felt weighty since Joy-Cons aren't suited for precise movement, so the portable experience might be a bit compromised. </p><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1440px;"><p class="vanilla-image-block" style="padding-top:75.00%;"><img id="dR8ZX7RtcoA9d5mRWiq8WE" name="IMG20260902001629 (Large)" alt="Grand Theft Auto V running natively on a Nintendo Switch" src="https://cdn.mos.cms.futurecdn.net/dR8ZX7RtcoA9d5mRWiq8WE.jpg" mos="" align="middle" fullscreen="" width="1440" height="1080" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Future)</span></figcaption></figure><p>Plenty of folks online have gone past the starting mission and explored the open world, too. There are no issues with save states, and the game runs surprisingly well considering the Switch's stature. Keep in mind that the source code making this possible comes from GTA V Legacy in particular, which is the PS4, Xbox One, and PC version. The PS3/Xbox 360 version of the game did not leak, or else scaling down the logic to fit within the Switch's 4GB memory buffer would've been far easier.</p><p>Those consoles only shipped with 512MB of unified RAM. Instead, the modders had to deal with high-resolution PC assets that needed to be heavily compressed first. The modified config files mentioned earlier throttle settings like draw distances and particle counts, so the PC engine code doesn't instantly melt the Switch. At the end, the Homebrew port performs similarly to the PS3/Xbox 360 versions of the game. </p><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:800px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="QwMmmEkFBHcDFpsKvxbrKV" name="VID_20260902_001353-ezgif.com-optimize (1)" alt="Grand Theft Auto V running natively on a Nintendo Switch" src="https://cdn.mos.cms.futurecdn.net/QwMmmEkFBHcDFpsKvxbrKV.gif" mos="" align="middle" fullscreen="" width="800" height="450" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="caption-text">A neat detail: the Nintendo Pro Controller shows up in the port's settings.  </span><span class="credit" itemprop="copyrightHolder">(Image credit: Future)</span></figcaption></figure><p>Paralympics Productions has already put out a few patches that improve performance, with more to come down the line, especially once the Android port rolls around. You can already emulate GTA V on Android phones through apps like GameHub and Winlator that translate x86 instructions into Arm. That will run much better if you have a flagship (Snapdragon) phone from the past few years. You can even emulate this Homebrew port through a Switch emulator if you want to enjoy twice the overhead. </p><p>It feels like the emulation and modding community across the entire handheld space is going through a renaissance. Ever since the Steam Deck lit the spark, these developers have made the impossible seem possible. People used to wonder why GTA V never came out on the original Switch (the answer is GTA: Online) <a href="https://www.reddit.com/r/Switch/comments/1vn7tfx/gta_v_release/" target="_blank">up until literally weeks ago,</a> and now we have the game running natively on an almost decade-old device that was underpowered even at the time it came out.</p><div class="see-more see-more--clipped"><figure><blockquote class="twitter-tweet hawk-ignore" data-lang="en" cite="https://twitter.com/cantworkitout/status/2093300501848666378"><p lang="en" dir="ltr">Okay, this is impressive and lends more credibility to my theory that the Switch 2 will probably get a port of both GTAV and GTA6 as well as RDR2. pic.twitter.com/LkEnuQzfmG<a href="https://twitter.com/cantworkitout/status/2093300501848666378">August 28, 2026</a></p></blockquote></figure><div class="see-more__filter"></div></div><p>This does not suddenly mean that the Switch 2 can run GTA VI. For the PS5/Xbox Series version of the game, you'll need a potential Switch 3 if we follow a similar trajectory. More importantly, though, Rockstar's stance towards Nintendo in general has changed, and that plays a much bigger role in getting GTA VI on Nintendo hardware one day as opposed to just the capabilities of the silicon. </p> ]]></dc:content>
                                                                                                                                            <link>https://www.tomshardware.com/video-games/nintendo/you-can-now-play-gta-v-natively-on-a-nintendo-switch-thanks-to-unofficial-homebrew-port-game-runs-at-30-fps-but-requires-a-jailbroken-overclocked-switch</link>
                                                                            <description>
                            <![CDATA[ A team of modders have taken leaked source code and recompiled it to run the game logic natively on the Switch's Arm-based SoC. As long as you overclock the system, you can get a relatively-stable 30 FPS experience without major battery drain or overheating. ]]>
                                                                                                            </description>
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                                                                        <pubDate>Wed, 02 Sep 2026 10:40:00 +0000</pubDate>                                                                                                                                                                                                                                <category><![CDATA[Nintendo]]></category>
                                                    <category><![CDATA[Video Games]]></category>
                                                    <category><![CDATA[Console Gaming]]></category>
                                                                                                <author><![CDATA[ editors@tomshardware.com (Hassam Nasir) ]]></author>                    <dc:creator><![CDATA[ Hassam Nasir ]]></dc:creator>                                                                                    <dc:source><![CDATA[ https://cdn.mos.cms.futurecdn.net/SxxNFHt95eGK37mKPhJpdZ.jpg ]]></dc:source>
                                                                <dc:description><![CDATA[ &lt;p&gt;Hassam is a lifelong PC gamer and tech enthusiast with over five years of experience in PC hardware journalism. His passion began in childhood when he rescued a discarded Pentium 4 processor, straightening its pins with a kitchen knife to revive a Dell Dimension 2400 at the age of seven. Since then, he has followed the advancements in technology, witnessing the evolution of hardware from the era of AMD&#039;s Opteron architecture to Intel&#039;s Smithfield (Pentium D), and the rise of Voodoo GPUs alongside Nvidia&#039;s FX GPUs taking the market by storm to the latest innovations today. As a seasoned writer, Hassam loves to get into the nitty-gritty details of hardware, providing insights on everything from CPUs, Motherboards and RAM to GPUs. When he’s not writing, you’ll find him building custom water-cooled PCs for himself and his friends, attending drag racing events, or collecting niche fragrances.&lt;/p&gt; ]]></dc:description>
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                                                                                                                                                                                                                                    <media:description><![CDATA[Grand Theft Auto V running natively on a Nintendo Switch]]></media:description>                                                            <media:text><![CDATA[Grand Theft Auto V running natively on a Nintendo Switch]]></media:text>
                                <media:title type="plain"><![CDATA[Grand Theft Auto V running natively on a Nintendo Switch]]></media:title>
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                            <![CDATA[
                            <article>
                                <p>Grand Theft Auto V came out in late 2013 for PS3 and Xbox 360 before it was ported to eighth-gen consoles. Despite running on seventh-gen hardware, Rockstar never released it on the Nintendo Switch. Fast forward 13 years later and modders have done Rockstar's job for them. An unofficial Homebrew port of GTA V is now available for the Switch, and it runs natively on the hardware at roughly 30 FPS. You do need a jailbroken device, and it needs to be overclocked in order for the game to be playable.</p><div class="see-more see-more--clipped"><figure><blockquote class="twitter-tweet hawk-ignore" data-lang="en" cite="https://twitter.com/cantworkitout/status/2093263354672378365"><p lang="en" dir="ltr">GTA V corriendo en Nintendo Switch.- Nativo sin Android ni Linux (No es Stream).- Pesa 49GB.- Ocupas Overclock (Yo uso Sys-CLK que es seguro) pero si usas Horizon OC irá mucho mejor.- Corriendo en mi OLED sin modificaciones de RAM, puro Overclock seguro.INFO:… pic.twitter.com/ChtFlwq2TK<a href="https://twitter.com/cantworkitout/status/2093263354672378365">August 28, 2026</a></p></blockquote></figure><div class="see-more__filter"></div></div><p>The port is developed by <a href="https://x.com/M0jso" target="_blank">Paralympics Productions </a>and is based on the <a href="https://www.tomshardware.com/tech-industry/cyber-security/purported-gta-5-source-code-distributed-on-telegram-data-spill-comes-a-year-after-the-lapsusdollar-rockstar-smash-and-grab" target="_blank">leaked source code from 2023</a>. That source code allowed modders to reverse-engineer the game logic and recompile it for Arm, allowing it to run natively on the Switch's Tegra X1 SoC. That means GTA V can technically also run on Android, and sure enough, Paralympics' Discord server teases that an Android port is coming soon. </p><p>The Discord server is also where you'll find all the necessary resources required to make this work. There are four key components: a package builder, an asset converter tool, modified config files, and a specific folder layout. They work together to patch the original GTA V files, construct an executable (.NSP), and make the game data compatible with Switch's Horizon OS. </p><p>Obviously, we can't detail the entire process here, but it's relatively straightforward, and you'll find detailed guides, including a video tutorial, on the Discord. There are a few bugs to look out for, but personally we did not face any during installation. You can skip all the work and just download the already-prepped archive from Switch piracy sites, too, which is around 50GB. </p><p>Once everything is set up, you transfer the NSP to a jailbroken Switch running custom firmware, along with the modified game files, and open GTA V like you would any other game. It's kind of surreal at first, but it boots up and runs directly on the console without any emulation overhead.  The load times are alright; it doesn't heat up the handheld like crazy, and battery drain was similar to any other demanding title. </p><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1440px;"><p class="vanilla-image-block" style="padding-top:75.00%;"><img id="9dfNtUgGborUeKjGJ6idWE" name="IMG20260902000937 (Large)" alt="Grand Theft Auto V running natively on a Nintendo Switch" src="https://cdn.mos.cms.futurecdn.net/9dfNtUgGborUeKjGJ6idWE.jpg" mos="" align="middle" fullscreen="" width="1440" height="1080" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Future)</span></figcaption></figure><p>Despite that, the performance is quite wonky because the Tegra X1 inside is dated and thermally constrained. You'll get between 10-25 FPS depending on exactly what Switch model you have and the silicon lottery. To get a more stable experience that mostly locks the framerate at 30 FPS, you'll need to overclock your Switch. It's easy enough to do so through sys-clk, and you can create different profiles for handheld, docked, and charging modes. </p><p>We tried moderate overclocks across the CPU, GPU and memory on a Switch OLED, and were able to run the game at a "smooth" 30 FPS as long as there wasn't too much action going around. The moment a bunch of NPCs pop up in a mission, or there's an explosion, for instance, the framerate dips quite aggressively. The controls also felt weighty since Joy-Cons aren't suited for precise movement, so the portable experience might be a bit compromised. </p><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1440px;"><p class="vanilla-image-block" style="padding-top:75.00%;"><img id="dR8ZX7RtcoA9d5mRWiq8WE" name="IMG20260902001629 (Large)" alt="Grand Theft Auto V running natively on a Nintendo Switch" src="https://cdn.mos.cms.futurecdn.net/dR8ZX7RtcoA9d5mRWiq8WE.jpg" mos="" align="middle" fullscreen="" width="1440" height="1080" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Future)</span></figcaption></figure><p>Plenty of folks online have gone past the starting mission and explored the open world, too. There are no issues with save states, and the game runs surprisingly well considering the Switch's stature. Keep in mind that the source code making this possible comes from GTA V Legacy in particular, which is the PS4, Xbox One, and PC version. The PS3/Xbox 360 version of the game did not leak, or else scaling down the logic to fit within the Switch's 4GB memory buffer would've been far easier.</p><p>Those consoles only shipped with 512MB of unified RAM. Instead, the modders had to deal with high-resolution PC assets that needed to be heavily compressed first. The modified config files mentioned earlier throttle settings like draw distances and particle counts, so the PC engine code doesn't instantly melt the Switch. At the end, the Homebrew port performs similarly to the PS3/Xbox 360 versions of the game. </p><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:800px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="QwMmmEkFBHcDFpsKvxbrKV" name="VID_20260902_001353-ezgif.com-optimize (1)" alt="Grand Theft Auto V running natively on a Nintendo Switch" src="https://cdn.mos.cms.futurecdn.net/QwMmmEkFBHcDFpsKvxbrKV.gif" mos="" align="middle" fullscreen="" width="800" height="450" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="caption-text">A neat detail: the Nintendo Pro Controller shows up in the port's settings.  </span><span class="credit" itemprop="copyrightHolder">(Image credit: Future)</span></figcaption></figure><p>Paralympics Productions has already put out a few patches that improve performance, with more to come down the line, especially once the Android port rolls around. You can already emulate GTA V on Android phones through apps like GameHub and Winlator that translate x86 instructions into Arm. That will run much better if you have a flagship (Snapdragon) phone from the past few years. You can even emulate this Homebrew port through a Switch emulator if you want to enjoy twice the overhead. </p><p>It feels like the emulation and modding community across the entire handheld space is going through a renaissance. Ever since the Steam Deck lit the spark, these developers have made the impossible seem possible. People used to wonder why GTA V never came out on the original Switch (the answer is GTA: Online) <a href="https://www.reddit.com/r/Switch/comments/1vn7tfx/gta_v_release/" target="_blank">up until literally weeks ago,</a> and now we have the game running natively on an almost decade-old device that was underpowered even at the time it came out.</p><div class="see-more see-more--clipped"><figure><blockquote class="twitter-tweet hawk-ignore" data-lang="en" cite="https://twitter.com/cantworkitout/status/2093300501848666378"><p lang="en" dir="ltr">Okay, this is impressive and lends more credibility to my theory that the Switch 2 will probably get a port of both GTAV and GTA6 as well as RDR2. pic.twitter.com/LkEnuQzfmG<a href="https://twitter.com/cantworkitout/status/2093300501848666378">August 28, 2026</a></p></blockquote></figure><div class="see-more__filter"></div></div><p>This does not suddenly mean that the Switch 2 can run GTA VI. For the PS5/Xbox Series version of the game, you'll need a potential Switch 3 if we follow a similar trajectory. More importantly, though, Rockstar's stance towards Nintendo in general has changed, and that plays a much bigger role in getting GTA VI on Nintendo hardware one day as opposed to just the capabilities of the silicon. </p>
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                                                            <title><![CDATA[ Acer’s wild Project DualPlay Mini is a foldable handheld that doubles as a netbook — concept shown alongside Predator Atlas 7 handheld sporting Intel’s Arc G-series chip ]]></title>
                                                                                                <dc:content><![CDATA[ <p>Acer debuted the smaller Predator Atlas 7 handheld at IFA 2026, joining the <a href="https://www.tomshardware.com/video-games/handheld-gaming/acer-brings-intel-arc-b390-graphics-to-predator-atlas-8-gaming-handheld-g3-extreme-cpu-paired-with-segment-first-metal-fan-for-increased-airflow"><u>larger Atlas 8 that we saw earlier this year</u></a>. Like its larger sibling, it packs up to an Intel Arc G3 Extreme SoC, now with a smaller 7-inch, 1080p screen. Alongside it, Acer teased Project DualPlay Mini, a concept that brings together an 8-inch gaming handheld with the idea of a netbook in a foldable design. </p><p>Project DualPlay Mini is certainly the more interesting of the two announcements, though Acer was clear that it is “a concept only” right now. Specs-wise, Acer shared very little. The handheld is powered by an Intel chip (presumably a G-series SoC, though possibly full Panther Lake), and it uses the same dual-fan cooling apparatus as the Predator Atlas 8, with one AeroBlade metal fan and one plastic fan.  </p><p>The handheld is split in the middle, allowing you to flip up the front on a hinge and expose a keyboard underneath. Once open, the screen area shows two large speaker grilles. The screen itself is on a hinge that can flip to the other side of the shell, allowing you to use the handheld as a very small laptop, reminiscent of a netbook (though likely with far better compute capabilities).</p><figure role="gallery"><figure><img src="https://cdn.mos.cms.futurecdn.net/xHz8oDHdWGxsp2JAwr9JMV.jpg" alt="Acer DualPlay Gallery" /><figcaption><small role="credit">Acer</small></figcaption></figure><figure><img src="https://cdn.mos.cms.futurecdn.net/jL87B3oJDVisvqpp8T3nEV.jpg" alt="Acer DualPlay Gallery" /><figcaption><small role="credit">Acer</small></figcaption></figure><figure><img src="https://cdn.mos.cms.futurecdn.net/3ANBxuaHK7eKAVn7iw4TbU.jpg" alt="Acer DualPlay Gallery" /><figcaption><small role="credit">Acer</small></figcaption></figure><figure><img src="https://cdn.mos.cms.futurecdn.net/ScpHMHzmqUxYzqV9qgXKjU.jpg" alt="Acer DualPlay Gallery" /><figcaption><small role="credit">Acer</small></figcaption></figure><figure><img src="https://cdn.mos.cms.futurecdn.net/FMM5rpheQ6yjCnMpKpJKkU.png" alt="Acer DualPlay Gallery" /><figcaption><small role="credit">Acer</small></figcaption></figure></figure><p>Based on Acer’s renders, the device sports two USB-C ports, two back buttons, as well as either a touchpad or fingerprint reader. None of those details were included in Acer’s press release, though the renders of the design provide some hints as to what the goal of the device actually is. </p><p>Acer says the keyboard has a backlight, and that the device will be able to connect to an external display. Assuming Acer used the Predator Atlas 8 as a blueprint, that display support likely comes through Thunderbolt 4. To celebrate Acer’s 50th anniversary, the back of the handheld has “Acer 50 since 1976” inscribed in Morse Code, which you can just <em>barely </em>see on the render of the back of the device in the gallery above (look toward the bottom). </p><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:2560px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="32Q3dPaWgoeA3sVtoDyE3n" name="IMG_4079" alt="Acer Predator 7 handheld at IFA 2026." src="https://cdn.mos.cms.futurecdn.net/32Q3dPaWgoeA3sVtoDyE3n.jpg" mos="" align="middle" fullscreen="" width="2560" height="1440" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Tom's Hardware)</span></figcaption></figure><p>More consequential in the immediate term is the Predator Atlas 7. It, too, features a dual-fan design with one AeroBlade fan that’s made of metal with 89 blades measuring 0.1mm thick, alongside a plastic fan. The specs from top to bottom are identical to the Atlas 8, just with the smaller 7-inch display. </p><p>You get up to an 80Whr battery, dual Thunderbolt 4 ports, a UHS-II micoSD card slot, Wi-Fi 7 and Bluetooth 5.4, and dual 2W speakers with DTS:X Ultra spatial audio support. At the heart of the machine is the Arc G3 or Arc G3 Extreme, alongside up to 1TB of PCIe 4.0 storage through the M.2 2280 slot and up to 24GB of LPDDR5X-7467 memory. </p><div ><table><tbody><tr><td class="firstcol " ><p><strong>Processor</strong></p></td><td  ><p>Intel Arc G3, Arc G3 Extreme</p></td></tr><tr><td class="firstcol " ><p><strong>Graphics</strong></p></td><td  ><p>Intel Arc B370, Arc B390</p></td></tr><tr><td class="firstcol " ><p><strong>Memory</strong></p></td><td  ><p>Up to 24GB LPDDR5X-7467</p></td></tr><tr><td class="firstcol " ><p><strong>Storage</strong></p></td><td  ><p>Up to 1TB PCIe 4 NVMe SSD (M.2 2280)</p></td></tr><tr><td class="firstcol " ><p><strong>Ports</strong></p></td><td  ><p>2x Thunderbolt 4, UHS-II microSD, 3.5mm combo</p></td></tr><tr><td class="firstcol " ><p><strong>Wireless</strong></p></td><td  ><p>Intel Killer Wi-Fi 7, Bluetooth 5.4</p></td></tr><tr><td class="firstcol " ><p><strong>Display</strong></p></td><td  ><p>7-inch FHD IPS panel, 120Hz refresh rate, 10-point multi-touch, 500 nits brightness, VRR</p></td></tr><tr><td class="firstcol " ><p><strong>Audio</strong></p></td><td  ><p>Dual 2W speakers with DTS:X Ultra, dual microphones</p></td></tr><tr><td class="firstcol " ><p><strong>Battery</strong></p></td><td  ><p>60WHr, 80Whr</p></td></tr><tr><td class="firstcol " ><p><strong>Dimensions</strong></p></td><td  ><p>292 x 112.7 - 123 x 28.5 - 48.4mm</p></td></tr><tr><td class="firstcol " ><p><strong>Weight</strong></p></td><td  ><p>Under 700 grams (60Whr), under 750 grams (65Whr)</p></td></tr></tbody></table></div><p>The screen differs in size, though it sports identical specs to the Atlas 8 otherwise. It’s a 16:9 display with a 120Hz refresh rate and 10-point multi-touch support. Acer claims it can achieve 500 nits of brightness, and it’s an IPS panel. </p><p>As is the case with the Atlas 8, the larger 80Whr battery is paired with the Arc G3 Extreme, while a smaller 60Whr battery is used for the base Arc G3. The battery size will change the weight, with Acer claiming the device weighs “under 700 grams” and “under 750 grams” for the 60Whr and 80Whr batteries, respectively. </p><p>Acer has yet to put a price on the Atlas 7, though given what we’ve seen with Arc G-series handhelds like the <a href="https://www.tomshardware.com/video-games/handheld-gaming/msi-claw-8-ex-ai-plus-review"><u>MSI Claw 8 EX AI+</u></a>, it’s reasonable to expect a price tag north of $1,500. The Atlas 7 goes on sale in North America in Q4 of this year. The Atlas 8, meanwhile, will be available in North America in EMEA regions in Septembe, after being revealed at Computex earlier this year. </p> ]]></dc:content>
                                                                                                                                            <link>https://www.tomshardware.com/video-games/handheld-gaming/acers-wild-project-dualplay-mini-is-a-foldable-handheld-that-doubles-as-a-netbook-concept-shown-alongside-predator-atlas-7-handheld-sporting-intels-arc-g-series-chip</link>
                                                                            <description>
                            <![CDATA[ Using the recent Predator Atlas 8 as a blueprint, Acer revealed the smaller Atlas 7 alongside a unique concept called Project DualPlay Mini at IFA 2026. ]]>
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                                                                        <pubDate>Wed, 02 Sep 2026 09:30:00 +0000</pubDate>                                                                                                                                <updated>Wed, 02 Sep 2026 15:46:13 +0000</updated>
                                                                                                                                            <category><![CDATA[Handheld Gaming]]></category>
                                                    <category><![CDATA[Video Games]]></category>
                                                    <category><![CDATA[Console Gaming]]></category>
                                                                                                                    <dc:creator><![CDATA[ Jake Roach ]]></dc:creator>                                                                                    <dc:source><![CDATA[ https://cdn.mos.cms.futurecdn.net/h6PRM8bTimCTnNfoAYfjAi.jpg ]]></dc:source>
                                                                <dc:description><![CDATA[ &lt;p&gt;Jake Roach has been bending pins and busting solder joints since the mid-2000s. From trying to run scratched CDs of &lt;em&gt;Delta Force &lt;/em&gt;and &lt;em&gt;Unreal Tournament &lt;/em&gt;to spitting out virtual machines on a Threadripper, Jake has been on the hunt for the latest hardware and highest performance for decades. That eventually spun up a career, with Jake serving as Lead Reporter at Digital Trends, as well as contributing to outlets like XDA, PC Invasion, Business Insider, and WIRED. At Tom’s Hardware, Jake is focused on consumer and workstation CPUs. Outside working hours, you’ll find him knee-deep in the latest roguelite taking over Steam, spending way too much money on &lt;em&gt;Magic: The Gathering, &lt;/em&gt;or forcing his lazy corgi onto walks.&lt;/p&gt; ]]></dc:description>
                                                                                                        <dc:contributor><![CDATA[ Andrew E. Freedman ]]></dc:contributor>
                                                                    <cf:isSponsored>false</cf:isSponsored>
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                                                                                                                                                                                                                                    <media:description><![CDATA[Acer Project DualPlay sitting on a table.]]></media:description>                                                            <media:text><![CDATA[Acer Project DualPlay sitting on a table.]]></media:text>
                                <media:title type="plain"><![CDATA[Acer Project DualPlay sitting on a table.]]></media:title>
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                                <p>Acer debuted the smaller Predator Atlas 7 handheld at IFA 2026, joining the <a href="https://www.tomshardware.com/video-games/handheld-gaming/acer-brings-intel-arc-b390-graphics-to-predator-atlas-8-gaming-handheld-g3-extreme-cpu-paired-with-segment-first-metal-fan-for-increased-airflow"><u>larger Atlas 8 that we saw earlier this year</u></a>. Like its larger sibling, it packs up to an Intel Arc G3 Extreme SoC, now with a smaller 7-inch, 1080p screen. Alongside it, Acer teased Project DualPlay Mini, a concept that brings together an 8-inch gaming handheld with the idea of a netbook in a foldable design. </p><p>Project DualPlay Mini is certainly the more interesting of the two announcements, though Acer was clear that it is “a concept only” right now. Specs-wise, Acer shared very little. The handheld is powered by an Intel chip (presumably a G-series SoC, though possibly full Panther Lake), and it uses the same dual-fan cooling apparatus as the Predator Atlas 8, with one AeroBlade metal fan and one plastic fan.  </p><p>The handheld is split in the middle, allowing you to flip up the front on a hinge and expose a keyboard underneath. Once open, the screen area shows two large speaker grilles. The screen itself is on a hinge that can flip to the other side of the shell, allowing you to use the handheld as a very small laptop, reminiscent of a netbook (though likely with far better compute capabilities).</p><figure role="gallery"><figure><img src="https://cdn.mos.cms.futurecdn.net/xHz8oDHdWGxsp2JAwr9JMV.jpg" alt="Acer DualPlay Gallery" /><figcaption><small role="credit">Acer</small></figcaption></figure><figure><img src="https://cdn.mos.cms.futurecdn.net/jL87B3oJDVisvqpp8T3nEV.jpg" alt="Acer DualPlay Gallery" /><figcaption><small role="credit">Acer</small></figcaption></figure><figure><img src="https://cdn.mos.cms.futurecdn.net/3ANBxuaHK7eKAVn7iw4TbU.jpg" alt="Acer DualPlay Gallery" /><figcaption><small role="credit">Acer</small></figcaption></figure><figure><img src="https://cdn.mos.cms.futurecdn.net/ScpHMHzmqUxYzqV9qgXKjU.jpg" alt="Acer DualPlay Gallery" /><figcaption><small role="credit">Acer</small></figcaption></figure><figure><img src="https://cdn.mos.cms.futurecdn.net/FMM5rpheQ6yjCnMpKpJKkU.png" alt="Acer DualPlay Gallery" /><figcaption><small role="credit">Acer</small></figcaption></figure></figure><p>Based on Acer’s renders, the device sports two USB-C ports, two back buttons, as well as either a touchpad or fingerprint reader. None of those details were included in Acer’s press release, though the renders of the design provide some hints as to what the goal of the device actually is. </p><p>Acer says the keyboard has a backlight, and that the device will be able to connect to an external display. Assuming Acer used the Predator Atlas 8 as a blueprint, that display support likely comes through Thunderbolt 4. To celebrate Acer’s 50th anniversary, the back of the handheld has “Acer 50 since 1976” inscribed in Morse Code, which you can just <em>barely </em>see on the render of the back of the device in the gallery above (look toward the bottom). </p><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:2560px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="32Q3dPaWgoeA3sVtoDyE3n" name="IMG_4079" alt="Acer Predator 7 handheld at IFA 2026." src="https://cdn.mos.cms.futurecdn.net/32Q3dPaWgoeA3sVtoDyE3n.jpg" mos="" align="middle" fullscreen="" width="2560" height="1440" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Tom's Hardware)</span></figcaption></figure><p>More consequential in the immediate term is the Predator Atlas 7. It, too, features a dual-fan design with one AeroBlade fan that’s made of metal with 89 blades measuring 0.1mm thick, alongside a plastic fan. The specs from top to bottom are identical to the Atlas 8, just with the smaller 7-inch display. </p><p>You get up to an 80Whr battery, dual Thunderbolt 4 ports, a UHS-II micoSD card slot, Wi-Fi 7 and Bluetooth 5.4, and dual 2W speakers with DTS:X Ultra spatial audio support. At the heart of the machine is the Arc G3 or Arc G3 Extreme, alongside up to 1TB of PCIe 4.0 storage through the M.2 2280 slot and up to 24GB of LPDDR5X-7467 memory. </p><div ><table><tbody><tr><td class="firstcol " ><p><strong>Processor</strong></p></td><td  ><p>Intel Arc G3, Arc G3 Extreme</p></td></tr><tr><td class="firstcol " ><p><strong>Graphics</strong></p></td><td  ><p>Intel Arc B370, Arc B390</p></td></tr><tr><td class="firstcol " ><p><strong>Memory</strong></p></td><td  ><p>Up to 24GB LPDDR5X-7467</p></td></tr><tr><td class="firstcol " ><p><strong>Storage</strong></p></td><td  ><p>Up to 1TB PCIe 4 NVMe SSD (M.2 2280)</p></td></tr><tr><td class="firstcol " ><p><strong>Ports</strong></p></td><td  ><p>2x Thunderbolt 4, UHS-II microSD, 3.5mm combo</p></td></tr><tr><td class="firstcol " ><p><strong>Wireless</strong></p></td><td  ><p>Intel Killer Wi-Fi 7, Bluetooth 5.4</p></td></tr><tr><td class="firstcol " ><p><strong>Display</strong></p></td><td  ><p>7-inch FHD IPS panel, 120Hz refresh rate, 10-point multi-touch, 500 nits brightness, VRR</p></td></tr><tr><td class="firstcol " ><p><strong>Audio</strong></p></td><td  ><p>Dual 2W speakers with DTS:X Ultra, dual microphones</p></td></tr><tr><td class="firstcol " ><p><strong>Battery</strong></p></td><td  ><p>60WHr, 80Whr</p></td></tr><tr><td class="firstcol " ><p><strong>Dimensions</strong></p></td><td  ><p>292 x 112.7 - 123 x 28.5 - 48.4mm</p></td></tr><tr><td class="firstcol " ><p><strong>Weight</strong></p></td><td  ><p>Under 700 grams (60Whr), under 750 grams (65Whr)</p></td></tr></tbody></table></div><p>The screen differs in size, though it sports identical specs to the Atlas 8 otherwise. It’s a 16:9 display with a 120Hz refresh rate and 10-point multi-touch support. Acer claims it can achieve 500 nits of brightness, and it’s an IPS panel. </p><p>As is the case with the Atlas 8, the larger 80Whr battery is paired with the Arc G3 Extreme, while a smaller 60Whr battery is used for the base Arc G3. The battery size will change the weight, with Acer claiming the device weighs “under 700 grams” and “under 750 grams” for the 60Whr and 80Whr batteries, respectively. </p><p>Acer has yet to put a price on the Atlas 7, though given what we’ve seen with Arc G-series handhelds like the <a href="https://www.tomshardware.com/video-games/handheld-gaming/msi-claw-8-ex-ai-plus-review"><u>MSI Claw 8 EX AI+</u></a>, it’s reasonable to expect a price tag north of $1,500. The Atlas 7 goes on sale in North America in Q4 of this year. The Atlas 8, meanwhile, will be available in North America in EMEA regions in Septembe, after being revealed at Computex earlier this year. </p>
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                                                            <title><![CDATA[ Sony argues ‘reasonable consumers would not be misled’ into believing they own digital games in class action motion — PlayStation Store ‘buy’ button lawsuit may never reach a courtroom ]]></title>
                                                                                                <dc:content><![CDATA[ <p>Sony Interactive Entertainment asked a federal judge on August 21 to <a href="https://storage.courtlistener.com/recap/gov.uscourts.cand.472492/gov.uscourts.cand.472492.17.0.pdf" target="_blank">push a proposed class action lawsuit</a> over the PlayStation Store’s “buy” and “purchase” labels out of court and into individual arbitration. In doing so, Sony is invoking a clause in the same terms of service that the four litigants suing it in <em>Heycock v. Sony Corporation of America </em>argue aren’t presented clearly enough at checkout to satisfy California law. </p><p>The <a href="https://storage.courtlistener.com/recap/gov.uscourts.cand.472492/gov.uscourts.cand.472492.1.0.pdf" target="_blank">June lawsuit</a> alleges that Sony sells revocable game licenses behind “Buy Now” and “Confirm Purchase” buttons without the disclosures required by AB 2426, California’s digital goods law. That law, which came into effect on January 1, 2025, requires that companies clearly disclose when consumers are obtaining a <a href="https://www.tomshardware.com/video-games/playstation/playstation-is-removing-over-500-movies-from-uk-customers-accounts-with-no-refunds-iconic-films-like-terminator-2-apocalypse-now-and-mulholland-drive-are-getting-deleted">revocable license to access “digital goods,”</a> the definition of which includes games, and prohibits storefronts from using words like “buy” or “purchase” when a license is being granted.</p><p>Four PlayStation owners, Andrew Garcia, Edward Heycock, Jason Mendoza, and Josh Salinas, filed the complaint on June 18 in the Northern District of California, pleading violations of Business and Professions Code § 17500.6, the state’s False Advertising Law, and the Consumer Legal Remedies Act on behalf of a proposed class of California purchasers. </p><p>The purchases the plaintiffs are pleading all post-date the statute’s January 1, 2025 effective date: Garcia bought <em>NBA 2K25</em> for $20.99 on March 27, 2025, then <em>NBA 2K26</em> and <em>Madden NFL 26</em> for $65.99 and $69.99, respectively, on August 11, 2025. The complaint alleges that these transactions convey “only a limited, revocable license,” while the language used on the PlayStation Store communicates ownership. The four plaintiffs claim they sent two CLRA demand letters on April 21, 2026, and May 11, 2026, respectively, which Sony didn’t answer.</p><h2 id="see-you-in-court">See you in court</h2><p>Section 14 of the PlayStation Terms of Service requires U.S. users to resolve disputes through binding individual arbitration and waives class actions, unless the user mails a written opt-out to Sony’s legal department in San Mateo within 30 days of accepting the terms. Sony’s motion attached three versions of those terms as exhibits dated August 2023, March 2025, and April 2026, along with the Software Product License Agreement, covering the window in which the proposed class members accepted them. The plaintiffs voluntarily dismissed co-defendant Sony Corporation of America on August 20, one day before Sony’s motion, leaving Sony Interactive Entertainment as the sole defendant. </p><p>Some readers — especially those outside the U.S. — may be surprised to learn that corporations can contractually block their customers from suing them in court. The foundation for this is the Federal Arbitration Act of 1925, which makes arbitration agreements “valid, irrevocable, and enforceable,” and the Supreme Court’s 2011 decision in <em>AT&T Mobility v. Concepcion</em>, which held that the Act overrides state rules treating class action waivers in consumer contracts as unenforceable. Sony added the arbitration clause to the PlayStation Network terms in September 2011, months after that ruling.</p><p>The clause isn’t bulletproof: California’s <em>McGill v. Citibank </em>ruling bars contracts from waiving a consumer’s right to seek a public injunction, and the present <em>Heycock </em>complaint is asking for an injunction against Sony’s checkout practices. The plaintiffs’ response to Sony’s motion is due by September 4, and we can expect the plaintiffs to argue that at least the injunctive claims belong in court. </p><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1920px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="XjcgsYTLxWGb9B88CKrTVc" name="playstation5-games-in-my-library" alt="A photograph of PlayStation 4 and PlayStation 5 games in their cases." src="https://cdn.mos.cms.futurecdn.net/XjcgsYTLxWGb9B88CKrTVc.jpg" mos="" align="middle" fullscreen="" width="1920" height="1080" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Zak Killian/Future)</span></figcaption></figure><p>Both Sony’s motion and the plaintiffs’ response will then be heard by Judge Vince Chhabria on October 1st in San Francisco. Its fallback asks Judge Chhabria to dismiss the case outright on the grounds that the checkout flow already complies with California law, with Sony’s filing arguing that “reasonable consumers would not be misled” into believing they own digital games because buyers agree to the license terms via the Software Product License Agreement before the purchase is finalized. Quoting Section 8.4 of the PlayStation Terms of Service, the motion states that a purchase buys “a personal license” and that users “do not own the product,” and Section 1 of the SPLA, which reads: “The software is licensed to you, not sold.” Sony’s lawyers, then, appear to contend that digital purchasers inherently understand that they can’t own a game the way they’d own a physical object, since a digital copy isn’t exclusive to any one buyer. </p><p>The filing also argues that claims over digital game ownership are highly unlikely (prima facie implausible), pointing to the plaintiffs’ own purchase histories in what is either a wild display of mental gymnastics or a bad-faith attempt to argue that, in saying they own the games they’ve purchased, the plaintiffs are trying to stake a claim to owning the game IP outright, which they obviously don’t. Sony highlights that Heycock bought <em>Resident Evil Requiem</em> for $69.99 on February 25, 2026, 11 days after co-plaintiff Jason Mendoza bought the same game, and argues that if a purchase conveyed ownership, Mendoza would have owned the title and Heycock’s transaction couldn’t have happened.</p><h2 id="california-39-s-ab-2426">California's AB 2426</h2><p>California Assembly Bill 2426 took effect on January 1, 2025, and bars sellers of revocable digital goods from using language like “buy” and “purchase,” or any term that a reasonable person would read as conferring ownership, unless the seller collects an affirmative acknowledgment that the transaction is a license or displays a clear and conspicuous statement, distinct from other T&Cs, before checkout. </p><p>Subscriptions, free content, and games offered for permanent offline download are exempt, and violations carry potential misdemeanor liability and civil penalties. Valve <a href="https://www.tomshardware.com/video-games/pc-gaming/steam-checkout-banner-clarifies-you-dont-own-the-game-you-buy-gog-takes-a-jab-at-steam-saying-it-gives-users-offline-installers-that-cannot-be-taken-away">added a license disclaimer banner</a> to Steam’s shopping cart within weeks of the bill’s signing in 2024. Sony’s checkout, meanwhile, links to the Terms of Service and license agreement in fine print but requires no acknowledgment and shows no separate statement. </p><p>The only real precedent on AB 2426 is <em>Casell v. Ubisoft</em>, which reached no ruling on digital ownership. Players sued in November 2024 over the server shutdown that rendered <em>The Crew </em>unplayable, but their purchases and the filing itself predated § 17500.6, so the statute was never applied to the case. The plaintiffs voluntarily dismissed the federal action in June 2025, refiled in Sacramento County Superior Court, and reached a class settlement with Ubisoft that’s now in the approval process. </p><p>The plaintiffs’ opposition to Sony’s motion is due September 4, and Sony’s reply is due September 11, ahead of the October 1 hearing. The dispute runs alongside Sony’s controversial intent to <a href="https://www.tomshardware.com/video-games/playstation/sony-officially-kills-the-playstation-disc-ending-physical-game-production-in-2028-shutting-down-the-playstation-store-on-the-playstation-3-and-ps-vita-systems">wind down physical media production for new PlayStation releases</a> and comes months after a firmware change briefly convinced players that digital games <a href="https://www.tomshardware.com/video-games/playstation/sony-rolls-out-30-day-online-drm-check-in-for-playstation-digital-games-players-could-temporarily-lose-access-if-they-dont-keep-their-consoles-online">required an online check-in every 30 days</a>. </p> ]]></dc:content>
                                                                                                                                            <link>https://www.tomshardware.com/video-games/console-gaming/playstation-store-buy-button-class-action-may-never-reach-a-courtroom</link>
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                            <![CDATA[ Sony Interactive Entertainment asked a federal judge to push a proposed class action lawsuit over the PlayStation Store’s “buy” and “purchase” labels out of court and into individual arbitration. ]]>
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                                                                        <pubDate>Tue, 01 Sep 2026 10:00:00 +0000</pubDate>                                                                                                                                                                                                                                <category><![CDATA[Console Gaming]]></category>
                                                    <category><![CDATA[Video Games]]></category>
                                                                                                                    <dc:creator><![CDATA[ Luke James ]]></dc:creator>                                                                                    <dc:source><![CDATA[ https://cdn.mos.cms.futurecdn.net/C4FAi2KzwaGLUrBqzX5aBM.png ]]></dc:source>
                                                                <dc:description><![CDATA[ &lt;p&gt;Luke is a freelance technology journalist who has been covering hardware and semiconductors since 2020. He began his career at All About Circuits and has since contributed to EE Power and Laptop Mag. Luke has a particular interest in semiconductors, microelectronics, and the industry shifts that shape the devices we use every day. Above all, he loves making complex technology accessible to experts and enthusiasts alike. Luke&#039;s interest in hardcore computing can be traced back to his university studies, when he responsibly spent his very first student loan payment on a custom-built gaming rig equipped with a GTX 780 Ti. &lt;/p&gt; ]]></dc:description>
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                                <p>Sony Interactive Entertainment asked a federal judge on August 21 to <a href="https://storage.courtlistener.com/recap/gov.uscourts.cand.472492/gov.uscourts.cand.472492.17.0.pdf" target="_blank">push a proposed class action lawsuit</a> over the PlayStation Store’s “buy” and “purchase” labels out of court and into individual arbitration. In doing so, Sony is invoking a clause in the same terms of service that the four litigants suing it in <em>Heycock v. Sony Corporation of America </em>argue aren’t presented clearly enough at checkout to satisfy California law. </p><p>The <a href="https://storage.courtlistener.com/recap/gov.uscourts.cand.472492/gov.uscourts.cand.472492.1.0.pdf" target="_blank">June lawsuit</a> alleges that Sony sells revocable game licenses behind “Buy Now” and “Confirm Purchase” buttons without the disclosures required by AB 2426, California’s digital goods law. That law, which came into effect on January 1, 2025, requires that companies clearly disclose when consumers are obtaining a <a href="https://www.tomshardware.com/video-games/playstation/playstation-is-removing-over-500-movies-from-uk-customers-accounts-with-no-refunds-iconic-films-like-terminator-2-apocalypse-now-and-mulholland-drive-are-getting-deleted">revocable license to access “digital goods,”</a> the definition of which includes games, and prohibits storefronts from using words like “buy” or “purchase” when a license is being granted.</p><p>Four PlayStation owners, Andrew Garcia, Edward Heycock, Jason Mendoza, and Josh Salinas, filed the complaint on June 18 in the Northern District of California, pleading violations of Business and Professions Code § 17500.6, the state’s False Advertising Law, and the Consumer Legal Remedies Act on behalf of a proposed class of California purchasers. </p><p>The purchases the plaintiffs are pleading all post-date the statute’s January 1, 2025 effective date: Garcia bought <em>NBA 2K25</em> for $20.99 on March 27, 2025, then <em>NBA 2K26</em> and <em>Madden NFL 26</em> for $65.99 and $69.99, respectively, on August 11, 2025. The complaint alleges that these transactions convey “only a limited, revocable license,” while the language used on the PlayStation Store communicates ownership. The four plaintiffs claim they sent two CLRA demand letters on April 21, 2026, and May 11, 2026, respectively, which Sony didn’t answer.</p><h2 id="see-you-in-court">See you in court</h2><p>Section 14 of the PlayStation Terms of Service requires U.S. users to resolve disputes through binding individual arbitration and waives class actions, unless the user mails a written opt-out to Sony’s legal department in San Mateo within 30 days of accepting the terms. Sony’s motion attached three versions of those terms as exhibits dated August 2023, March 2025, and April 2026, along with the Software Product License Agreement, covering the window in which the proposed class members accepted them. The plaintiffs voluntarily dismissed co-defendant Sony Corporation of America on August 20, one day before Sony’s motion, leaving Sony Interactive Entertainment as the sole defendant. </p><p>Some readers — especially those outside the U.S. — may be surprised to learn that corporations can contractually block their customers from suing them in court. The foundation for this is the Federal Arbitration Act of 1925, which makes arbitration agreements “valid, irrevocable, and enforceable,” and the Supreme Court’s 2011 decision in <em>AT&T Mobility v. Concepcion</em>, which held that the Act overrides state rules treating class action waivers in consumer contracts as unenforceable. Sony added the arbitration clause to the PlayStation Network terms in September 2011, months after that ruling.</p><p>The clause isn’t bulletproof: California’s <em>McGill v. Citibank </em>ruling bars contracts from waiving a consumer’s right to seek a public injunction, and the present <em>Heycock </em>complaint is asking for an injunction against Sony’s checkout practices. The plaintiffs’ response to Sony’s motion is due by September 4, and we can expect the plaintiffs to argue that at least the injunctive claims belong in court. </p><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1920px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="XjcgsYTLxWGb9B88CKrTVc" name="playstation5-games-in-my-library" alt="A photograph of PlayStation 4 and PlayStation 5 games in their cases." src="https://cdn.mos.cms.futurecdn.net/XjcgsYTLxWGb9B88CKrTVc.jpg" mos="" align="middle" fullscreen="" width="1920" height="1080" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Zak Killian/Future)</span></figcaption></figure><p>Both Sony’s motion and the plaintiffs’ response will then be heard by Judge Vince Chhabria on October 1st in San Francisco. Its fallback asks Judge Chhabria to dismiss the case outright on the grounds that the checkout flow already complies with California law, with Sony’s filing arguing that “reasonable consumers would not be misled” into believing they own digital games because buyers agree to the license terms via the Software Product License Agreement before the purchase is finalized. Quoting Section 8.4 of the PlayStation Terms of Service, the motion states that a purchase buys “a personal license” and that users “do not own the product,” and Section 1 of the SPLA, which reads: “The software is licensed to you, not sold.” Sony’s lawyers, then, appear to contend that digital purchasers inherently understand that they can’t own a game the way they’d own a physical object, since a digital copy isn’t exclusive to any one buyer. </p><p>The filing also argues that claims over digital game ownership are highly unlikely (prima facie implausible), pointing to the plaintiffs’ own purchase histories in what is either a wild display of mental gymnastics or a bad-faith attempt to argue that, in saying they own the games they’ve purchased, the plaintiffs are trying to stake a claim to owning the game IP outright, which they obviously don’t. Sony highlights that Heycock bought <em>Resident Evil Requiem</em> for $69.99 on February 25, 2026, 11 days after co-plaintiff Jason Mendoza bought the same game, and argues that if a purchase conveyed ownership, Mendoza would have owned the title and Heycock’s transaction couldn’t have happened.</p><h2 id="california-39-s-ab-2426">California's AB 2426</h2><p>California Assembly Bill 2426 took effect on January 1, 2025, and bars sellers of revocable digital goods from using language like “buy” and “purchase,” or any term that a reasonable person would read as conferring ownership, unless the seller collects an affirmative acknowledgment that the transaction is a license or displays a clear and conspicuous statement, distinct from other T&Cs, before checkout. </p><p>Subscriptions, free content, and games offered for permanent offline download are exempt, and violations carry potential misdemeanor liability and civil penalties. Valve <a href="https://www.tomshardware.com/video-games/pc-gaming/steam-checkout-banner-clarifies-you-dont-own-the-game-you-buy-gog-takes-a-jab-at-steam-saying-it-gives-users-offline-installers-that-cannot-be-taken-away">added a license disclaimer banner</a> to Steam’s shopping cart within weeks of the bill’s signing in 2024. Sony’s checkout, meanwhile, links to the Terms of Service and license agreement in fine print but requires no acknowledgment and shows no separate statement. </p><p>The only real precedent on AB 2426 is <em>Casell v. Ubisoft</em>, which reached no ruling on digital ownership. Players sued in November 2024 over the server shutdown that rendered <em>The Crew </em>unplayable, but their purchases and the filing itself predated § 17500.6, so the statute was never applied to the case. The plaintiffs voluntarily dismissed the federal action in June 2025, refiled in Sacramento County Superior Court, and reached a class settlement with Ubisoft that’s now in the approval process. </p><p>The plaintiffs’ opposition to Sony’s motion is due September 4, and Sony’s reply is due September 11, ahead of the October 1 hearing. The dispute runs alongside Sony’s controversial intent to <a href="https://www.tomshardware.com/video-games/playstation/sony-officially-kills-the-playstation-disc-ending-physical-game-production-in-2028-shutting-down-the-playstation-store-on-the-playstation-3-and-ps-vita-systems">wind down physical media production for new PlayStation releases</a> and comes months after a firmware change briefly convinced players that digital games <a href="https://www.tomshardware.com/video-games/playstation/sony-rolls-out-30-day-online-drm-check-in-for-playstation-digital-games-players-could-temporarily-lose-access-if-they-dont-keep-their-consoles-online">required an online check-in every 30 days</a>. </p>
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                                                            <title><![CDATA[ Donkey Kong 64 finally gets a fully native PC port written in C — DK64 ReKONGpiled brings ultrawide support, uncapped framerates, and zero AI code ]]></title>
                                                                                                <dc:content><![CDATA[ <p>In the wake of AI vibecoding infiltrating the retro revival scene, human efforts tend to stand out, especially when they're as novel as this project. A bunch of developers have rebuilt Donkey Kong 64 from scratch for PC, recompiling the original N64 code to C and unlocking a myriad of features that make the game run even better. You just need to provide a ROM, and "<a href="https://dk64recomp.com/" target="_blank">DK64: ReKONGpiled</a>" will play it without any emulation overhead, giving you engine-level control of the classic.</p><div  class="fancy-box"><div class="fancy_box-title">Go deeper with TH Premium: CPU</div><div class="fancy_box_body"><figure class="van-image-figure "  ><div class='image-full-width-wrapper'><div class='image-widthsetter' ><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="Xh2MupWrRjJPiLLuopmKRB" name="W1103180" caption="" alt="A hand holding the Ryzen 7 9850X3D." src="https://cdn.mos.cms.futurecdn.net/Xh2MupWrRjJPiLLuopmKRB.jpg" mos="" link="" align="" fullscreen="" width="" height="" attribution="" endorsement="" class="pinterest-pin-exclude"></p></div></div><figcaption itemprop="caption description" class=""><span class="credit" itemprop="copyrightHolder">(Image credit: Tom's Hardware)</span></figcaption></figure><p class="fancy-box__body-text"><ul><li><a data-analytics-id="inline-link" href="https://www.tomshardware.com/pc-components/cpus/intel-vp-robert-hallock-sets-nova-lake-expectations-teases-return-to-raptor-lake-for-ddr4-platforms-our-full-1-1-interview-transcript?utm_source=edit-links&utm_medium=boxout&utm_term=cpu" target="_blank">Intel VP Robert Hallock sets Nova Lake expectations, teases return to Raptor Lake for DDR4 platforms</a></li><li><a data-analytics-id="inline-link" href="https://www.tomshardware.com/tech-industry/cpu-scaling-with-dlss-investigating-cpu-performance-in-the-age-of-upscaling?utm_source=edit-links&utm_medium=boxout&utm_term=cpu" target="_blank">CPU scaling with DLSS</a></li><li><a data-analytics-id="inline-link" href="https://www.tomshardware.com/pc-components/cpus/intels-one-two-punch-plan-in-desktop-cpus-is-taking-shape-z990-spotted-nova-lake-detailed-raptor-lake-next-teased?utm_source=edit-links&utm_medium=boxout&utm_term=cpu" target="_blank">Intel's one-two punch plan in desktop CPUs is taking shape</a></li><li><a data-analytics-id="inline-link" href="https://www.tomshardware.com/pc-components/cpus/benchmarking-amds-bc-250-offering-steam-machine-like-performance-at-half-the-price-unlocking-40-cus-eight-zen-2-cores-on-the-repurposed-ps5-apu?utm_source=edit-links&utm_medium=boxout&utm_term=cpu" target="_blank">Benchmarking AMD's BC-250, offering Steam Machine-like performance at half the price</a></li><li><a data-analytics-id="inline-link" href="https://www.tomshardware.com/pc-components/cpus/amd-splits-zen-7-into-three-epyc-families-for-2028-and-starts-selling-server-cpus-by-the-agent?utm_source=edit-links&utm_medium=boxout&utm_term=cpu" target="_blank">AMD splits Zen 7 into three EPYC families for 2028 and starts selling server CPUs by the agent </a></li></ul></p></div></div><p>DK64: Recompiled uses the open-source N64: Recompiled framework from Wiseguy and is rendered via RT64. The project is the result of combined work from veteran programmers who also made DK64 Randomizer — <em>Rainchus</em>, <em>Ballaam</em>, <em>Killklli</em>, <em>2dos</em>, and <em>Umedtakes</em>.<em> </em>It takes N64 machine code not meant for modern hardware, reverse-engineers it, and recompiles it into C, which x86- and ARM-based machines can natively understand. As such, this project is available for Windows, Linux, and Mac.</p><p>It features true high-resolution support, including different aspect ratios like ultrawide, and uncapped framerates without the need to speed up the game. You get modern controls mapped perfectly to keyboard and mouse, as well as controller. It includes quality-of-life improvements like near-zero latency, near-instant load times, cutscene skipping, better camera controls, and even the option to switch between characters at any time.</p><div class="youtube-video" data-nosnippet ><div class="video-aspect-box"><iframe data-lazy-priority="high" data-lazy-src="https://www.youtube-nocookie.com/embed/oVUvGGXTk0E" allowfullscreen></iframe></div></div><p>Everything else about the game is preserved in its original state, and all the enhancements remain faithful to the source material. The art style, along with the low-poly 3D graphics, is untouched, and the audio is pristine. You only get useful changes like a better in-game menu that allows you to change settings on the fly, like increasing draw distance and saving/loading. Mod and multiplayer support are built in, too.</p><figure role="gallery"><figure><img src="https://cdn.mos.cms.futurecdn.net/SRAky3Rvy3FWvKVx4FQZ6h.png" alt="Donkey Kong 64: Recompiled" /><figcaption><small role="credit">Future</small></figcaption></figure><figure><img src="https://cdn.mos.cms.futurecdn.net/MNsbv62SCVMutVeH52ZTjg.png" alt="Donkey Kong 64: Recompiled" /><figcaption><small role="credit">Future</small></figcaption></figure></figure><p>Keep in mind that there are no game assets provided here, though; you have to bring your own legally acquired ROM. For our trial, we downloaded the file <a href="https://github.com/Rainchus/Donkey-Kong-64-Recompiled" target="_blank">from GitHub</a> and got the ROM from Vimm's Lair. It ran flawlessly and even switched back and forth between a keyboard/mouse and a 2.4 GHz wireless controller in real-time, as if it were a modern title. Everything scaled perfectly, the game felt smooth, and cutscenes were rendered in an ultrawide resolution inside a 16:9 window (not fullscreen).</p><figure role="gallery"><figure><img src="https://cdn.mos.cms.futurecdn.net/Ui43aGcZkVvaompVHNKKpg.png" alt="Donkey Kong 64: Recompiled" /><figcaption><small role="credit">Future</small></figcaption></figure><figure><img src="https://cdn.mos.cms.futurecdn.net/g9mwqfQ48c4bbCPufZvAWh.png" alt="Donkey Kong 64: Recompiled" /><figcaption><small role="credit">Future</small></figcaption></figure><figure><img src="https://cdn.mos.cms.futurecdn.net/UM5f78LSRJnaApKVy8iXei.png" alt="Donkey Kong 64: Recompiled" /><figcaption><small role="credit">Future</small></figcaption></figure></figure><p>Overall, this is an impressive project that highlights how human ingenuity still beats AI slop. Sure, Claude can do this faster, but it will come with its own issues, become unmaintainable over time, and never match the passion these programmers have. The DK64: Recompiled devs even called out competing projects for relying on vibecoding and proudly claim that their work involves zero generative AI usage.</p> ]]></dc:content>
                                                                                                                                            <link>https://www.tomshardware.com/video-games/retro-gaming/donkey-kong-64-finally-gets-a-fully-native-pc-port-written-in-c-dk64-rekongpiled-brings-ultrawide-support-uncapped-framerates-and-zero-ai-code</link>
                                                                            <description>
                            <![CDATA[ A team of veteran developers has recompiled Donkey Kong 64 in C, so it runs natively on Windows, Linux, and Mac. The entire project is free, uses no generative AI, but still includes more features than any vibecoded retro revival slop you can find online. You do need to bring your own ROM, though. ]]>
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                                                                        <pubDate>Sun, 30 Aug 2026 14:26:14 +0000</pubDate>                                                                                                                                                                                                                                <category><![CDATA[Retro Gaming]]></category>
                                                    <category><![CDATA[Video Games]]></category>
                                                                                                <author><![CDATA[ editors@tomshardware.com (Hassam Nasir) ]]></author>                    <dc:creator><![CDATA[ Hassam Nasir ]]></dc:creator>                                                                                    <dc:source><![CDATA[ https://cdn.mos.cms.futurecdn.net/SxxNFHt95eGK37mKPhJpdZ.jpg ]]></dc:source>
                                                                <dc:description><![CDATA[ &lt;p&gt;Hassam is a lifelong PC gamer and tech enthusiast with over five years of experience in PC hardware journalism. His passion began in childhood when he rescued a discarded Pentium 4 processor, straightening its pins with a kitchen knife to revive a Dell Dimension 2400 at the age of seven. Since then, he has followed the advancements in technology, witnessing the evolution of hardware from the era of AMD&#039;s Opteron architecture to Intel&#039;s Smithfield (Pentium D), and the rise of Voodoo GPUs alongside Nvidia&#039;s FX GPUs taking the market by storm to the latest innovations today. As a seasoned writer, Hassam loves to get into the nitty-gritty details of hardware, providing insights on everything from CPUs, Motherboards and RAM to GPUs. When he’s not writing, you’ll find him building custom water-cooled PCs for himself and his friends, attending drag racing events, or collecting niche fragrances.&lt;/p&gt; ]]></dc:description>
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                                <p>In the wake of AI vibecoding infiltrating the retro revival scene, human efforts tend to stand out, especially when they're as novel as this project. A bunch of developers have rebuilt Donkey Kong 64 from scratch for PC, recompiling the original N64 code to C and unlocking a myriad of features that make the game run even better. You just need to provide a ROM, and "<a href="https://dk64recomp.com/" target="_blank">DK64: ReKONGpiled</a>" will play it without any emulation overhead, giving you engine-level control of the classic.</p><div  class="fancy-box"><div class="fancy_box-title">Go deeper with TH Premium: CPU</div><div class="fancy_box_body"><figure class="van-image-figure "  ><div class='image-full-width-wrapper'><div class='image-widthsetter' ><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="Xh2MupWrRjJPiLLuopmKRB" name="W1103180" caption="" alt="A hand holding the Ryzen 7 9850X3D." src="https://cdn.mos.cms.futurecdn.net/Xh2MupWrRjJPiLLuopmKRB.jpg" mos="" link="" align="" fullscreen="" width="" height="" attribution="" endorsement="" class="pinterest-pin-exclude"></p></div></div><figcaption itemprop="caption description" class=""><span class="credit" itemprop="copyrightHolder">(Image credit: Tom's Hardware)</span></figcaption></figure><p class="fancy-box__body-text"><ul><li><a data-analytics-id="inline-link" href="https://www.tomshardware.com/pc-components/cpus/intel-vp-robert-hallock-sets-nova-lake-expectations-teases-return-to-raptor-lake-for-ddr4-platforms-our-full-1-1-interview-transcript?utm_source=edit-links&utm_medium=boxout&utm_term=cpu" target="_blank">Intel VP Robert Hallock sets Nova Lake expectations, teases return to Raptor Lake for DDR4 platforms</a></li><li><a data-analytics-id="inline-link" href="https://www.tomshardware.com/tech-industry/cpu-scaling-with-dlss-investigating-cpu-performance-in-the-age-of-upscaling?utm_source=edit-links&utm_medium=boxout&utm_term=cpu" target="_blank">CPU scaling with DLSS</a></li><li><a data-analytics-id="inline-link" href="https://www.tomshardware.com/pc-components/cpus/intels-one-two-punch-plan-in-desktop-cpus-is-taking-shape-z990-spotted-nova-lake-detailed-raptor-lake-next-teased?utm_source=edit-links&utm_medium=boxout&utm_term=cpu" target="_blank">Intel's one-two punch plan in desktop CPUs is taking shape</a></li><li><a data-analytics-id="inline-link" href="https://www.tomshardware.com/pc-components/cpus/benchmarking-amds-bc-250-offering-steam-machine-like-performance-at-half-the-price-unlocking-40-cus-eight-zen-2-cores-on-the-repurposed-ps5-apu?utm_source=edit-links&utm_medium=boxout&utm_term=cpu" target="_blank">Benchmarking AMD's BC-250, offering Steam Machine-like performance at half the price</a></li><li><a data-analytics-id="inline-link" href="https://www.tomshardware.com/pc-components/cpus/amd-splits-zen-7-into-three-epyc-families-for-2028-and-starts-selling-server-cpus-by-the-agent?utm_source=edit-links&utm_medium=boxout&utm_term=cpu" target="_blank">AMD splits Zen 7 into three EPYC families for 2028 and starts selling server CPUs by the agent </a></li></ul></p></div></div><p>DK64: Recompiled uses the open-source N64: Recompiled framework from Wiseguy and is rendered via RT64. The project is the result of combined work from veteran programmers who also made DK64 Randomizer — <em>Rainchus</em>, <em>Ballaam</em>, <em>Killklli</em>, <em>2dos</em>, and <em>Umedtakes</em>.<em> </em>It takes N64 machine code not meant for modern hardware, reverse-engineers it, and recompiles it into C, which x86- and ARM-based machines can natively understand. As such, this project is available for Windows, Linux, and Mac.</p><p>It features true high-resolution support, including different aspect ratios like ultrawide, and uncapped framerates without the need to speed up the game. You get modern controls mapped perfectly to keyboard and mouse, as well as controller. It includes quality-of-life improvements like near-zero latency, near-instant load times, cutscene skipping, better camera controls, and even the option to switch between characters at any time.</p><div class="youtube-video" data-nosnippet ><div class="video-aspect-box"><iframe data-lazy-priority="high" data-lazy-src="https://www.youtube-nocookie.com/embed/oVUvGGXTk0E" allowfullscreen></iframe></div></div><p>Everything else about the game is preserved in its original state, and all the enhancements remain faithful to the source material. The art style, along with the low-poly 3D graphics, is untouched, and the audio is pristine. You only get useful changes like a better in-game menu that allows you to change settings on the fly, like increasing draw distance and saving/loading. Mod and multiplayer support are built in, too.</p><figure role="gallery"><figure><img src="https://cdn.mos.cms.futurecdn.net/SRAky3Rvy3FWvKVx4FQZ6h.png" alt="Donkey Kong 64: Recompiled" /><figcaption><small role="credit">Future</small></figcaption></figure><figure><img src="https://cdn.mos.cms.futurecdn.net/MNsbv62SCVMutVeH52ZTjg.png" alt="Donkey Kong 64: Recompiled" /><figcaption><small role="credit">Future</small></figcaption></figure></figure><p>Keep in mind that there are no game assets provided here, though; you have to bring your own legally acquired ROM. For our trial, we downloaded the file <a href="https://github.com/Rainchus/Donkey-Kong-64-Recompiled" target="_blank">from GitHub</a> and got the ROM from Vimm's Lair. It ran flawlessly and even switched back and forth between a keyboard/mouse and a 2.4 GHz wireless controller in real-time, as if it were a modern title. Everything scaled perfectly, the game felt smooth, and cutscenes were rendered in an ultrawide resolution inside a 16:9 window (not fullscreen).</p><figure role="gallery"><figure><img src="https://cdn.mos.cms.futurecdn.net/Ui43aGcZkVvaompVHNKKpg.png" alt="Donkey Kong 64: Recompiled" /><figcaption><small role="credit">Future</small></figcaption></figure><figure><img src="https://cdn.mos.cms.futurecdn.net/g9mwqfQ48c4bbCPufZvAWh.png" alt="Donkey Kong 64: Recompiled" /><figcaption><small role="credit">Future</small></figcaption></figure><figure><img src="https://cdn.mos.cms.futurecdn.net/UM5f78LSRJnaApKVy8iXei.png" alt="Donkey Kong 64: Recompiled" /><figcaption><small role="credit">Future</small></figcaption></figure></figure><p>Overall, this is an impressive project that highlights how human ingenuity still beats AI slop. Sure, Claude can do this faster, but it will come with its own issues, become unmaintainable over time, and never match the passion these programmers have. The DK64: Recompiled devs even called out competing projects for relying on vibecoding and proudly claim that their work involves zero generative AI usage.</p>
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                                                            <title><![CDATA[ Massive 12TB Steam leak reveals decades of unreleased games — archived files include unseen Half-Life 2: Episode 3 builds and assets ]]></title>
                                                                                                <dc:content><![CDATA[ <p>Valve might've just suffered its biggest data leak in history, but it wasn't a hack or a security breach. Instead, the company left an endpoint to its legacy infrastructure accessible to the public, from where archivists extracted 12-13TB of old game content. The files are still being explored, but we know they include both Valve's internal projects and third-party releases, with an early weapon asset from <em>Half-Life 2 Episode 3 </em>being the key discovery, along with scrapped <em>Portal 2 </em>concepts.</p><div  class="fancy-box"><div class="fancy_box-title">Go deeper with TH Premium: GPUs</div><div class="fancy_box_body"><figure class="van-image-figure "  ><div class='image-full-width-wrapper'><div class='image-widthsetter' ><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="Wh9EZgD8NG9yUioNNgPB3d" name="ASUS RTX 5080 Noctua Edition - Continuing the legacy of acoustic excellence 6-26 screenshot" caption="" alt="Asus RTX 5080 Noctua Edition" src="https://cdn.mos.cms.futurecdn.net/Wh9EZgD8NG9yUioNNgPB3d.png" mos="" link="" align="" fullscreen="" width="" height="" attribution="" endorsement="" class="pinterest-pin-exclude"></p></div></div><figcaption itemprop="caption description" class=""><span class="credit" itemprop="copyrightHolder">(Image credit: Noctua)</span></figcaption></figure><p class="fancy-box__body-text"><ul><li><a data-analytics-id="inline-link" href="https://www.tomshardware.com/pc-components/gpus/desktop-gpu-roadmap-nvidia-rubin-amd-udna-and-intel-xe3-celestial?utm_source=edit-links&utm_medium=boxout&utm_term=gpu" target="_blank">Desktop GPU Roadmap</a></li><li><a data-analytics-id="inline-link" href="https://www.tomshardware.com/tech-industry/semiconductors/nvidia-enterprise-roadmap-rubin-rubin-ultra-feynman-and-silicon-photonics?utm_source=edit-links&utm_medium=boxout&utm_term=gpu" target="_blank">Nvidia's Enterprise GPU Roadmap</a></li><li><a data-analytics-id="inline-link" href="https://www.tomshardware.com/pc-components/gpus/testing-directstorage-with-gpu-decompression-do-blackwell-gpus-have-the-upper-hand?utm_source=edit-links&utm_medium=boxout&utm_term=gpu" target="_blank">Testing DirectStorage with GPU decompression</a></li><li><a data-analytics-id="inline-link" href="https://www.tomshardware.com/pc-components/gpus/the-geforce-rtx-30-series-upgrade-matrix-does-your-ampere-gpu-need-an-upgrade-in-2026?utm_source=edit-links&utm_medium=boxout&utm_term=gpu" target="_blank">The GeForce RTX 30-series upgrade matrix — does your Ampere GPU need an upgrade in 2026?</a></li><li><a data-analytics-id="inline-link" href="https://www.tomshardware.com/pc-components/gpus/nvidias-vera-rubin-platform-in-depth-inside-nvidias-most-complex-ai-and-hpc-platform-to-date?utm_source=edit-links&utm_medium=boxout&utm_term=gpu" target="_blank">Rubin in-depth</a></li><li><a data-analytics-id="inline-link" href="https://www.tomshardware.com/pc-components/cooling/the-stout-owl-how-i-built-the-ultimate-noctua-g2-pc?utm_source=edit-links&utm_medium=boxout&utm_term=gpu" target="_blank">The Stout Owl: The ultimate Noctua G2 PC</a></li></ul></p></div></div><p>The archive consists of old Steam content-server data from 2003 to 2013, overlapping with the timeline of the platform's upgrade from the old Steam2 system to SteamPipe. Valve used to distribute games via proprietary NCF (No-Cache File) and GCF (Grid Cache File) formats during the Steam2 era before it transitioned to a standard HTTP file-tree system around March 2013. Therefore, this dump basically acts like a preserved time capsule. </p><div class="youtube-video" data-nosnippet ><div class="video-aspect-box"><iframe data-lazy-priority="low" data-lazy-src="https://www.youtube-nocookie.com/embed/3hPjA09_qY8" allowfullscreen></iframe></div></div><p>During this period, Valve was a much more active game developer, so we get a rare insight into their projects. First up is <em>Left 4 Dead</em>, and the files include an entire early build of the game from June 2008. It has a different HUD, different voice lines cut from the retail release, altered sections of the map, and many unfinished early assets that Valve was recycling from the Terror Strike mod (for <em>Counter-Strike: Condition Zero</em>). </p><div class="see-more see-more--clipped"><figure><blockquote class="twitter-tweet hawk-ignore" data-lang="en" cite="https://twitter.com/cantworkitout/status/2093952160211836966"><p lang="en" dir="ltr">left 4 dead 2 beta dead center map #2the exterior outside of the hotel leads you across the street instead of right, directly to the gunstore.this is like whiplash nothing is the same, its like a dream sequence of what im used to pic.twitter.com/AIcvykRe80<a href="https://twitter.com/cantworkitout/status/2093952160211836966">August 30, 2026</a></p></blockquote></figure><div class="see-more__filter"></div></div><p>Then, there's<em> Portal 2</em>, which is actually said to have been hit the hardest, and modders have similarly reconstructed a playable build from the files. It's a beta dating back to July 2009 when the game was still in its Core Hub era before that concept was scrapped in favor of a more direct sequel. We also get to see early assets from the <em>F-Stop</em> prequel that was in development the year prior, featuring camera mechanics for gameplay.</p><p>An intro sequence shows the player falling down one of the labs. The beta features a completely different GLaDOS, with a more passive role, different voice lines, and new animations. Some of the scenes in this build are so unfinished that they use assets from <em>Team Fortress</em> and<em> Half-Life</em> as placeholders. But perhaps the most exciting discovery here was a 3D weapon model for "Weaponizer."</p><div class="see-more see-more--clipped"><figure><blockquote class="twitter-tweet hawk-ignore" data-lang="en" cite="https://twitter.com/cantworkitout/status/2093817196744933745"><p lang="en" dir="ltr">Prehub GlaDOS Wakeup Sequence https://t.co/Inkid1U9q7 pic.twitter.com/kF5Vf4ssXC<a href="https://twitter.com/cantworkitout/status/2093817196744933745">August 29, 2026</a></p></blockquote></figure><div class="see-more__filter"></div></div><p>Weaponizer is supposedly a concept weapon from the canceled third episode of <em>Half-Life 2</em>. It's been leaked for years and officially shown off by Valve, too, but never in a build form. It's used to turn objects into ammo, but Valve was using it as a placeholder for a handheld Paint Gun before switching to gel drops. Still, the fact that it exists in this early build of <em>Portal 2</em> just goes to show how close we were to getting <em>Episode 3</em>. </p><figure><blockquote class="reddit-card"  ><a href="https://www.reddit.com/r/HalfLife/comments/1w1zlv0/we_got_the_weaponizer_model_repost_bc_other_one">We got the Weaponizer Model (repost bc other one didnt preview the pics)</a><figcaption><cite> from <a href="https://www.reddit.com/r/HalfLife">r/HalfLife</a></cite></figcaption></blockquote></figure><script async src="//embed.redditmedia.com/widgets/platform.js" charset="UTF-8"></script><p>Finally, we got a decent look at <em>CS:GO</em> as well, which looked much more like <em>Source </em>in its early development days, with a more stylized UI and alpha versions of maps. There was an MP5-Active weapon found in the files, suggesting it was part of the original launch roster at some point, along with a bunch of early knife models, cut grenade mechanics, and a Riot Shield brought back from <em>Counter-Strike 1.6</em>. </p><div class="see-more see-more--clipped"><figure><blockquote class="twitter-tweet hawk-ignore" data-lang="en" cite="https://twitter.com/cantworkitout/status/2093874705765720168"><p lang="en" dir="ltr">counter strike 15 is just the weird source port to console.has the escort gamemode visually updated mapshas women playermodelsother than that its just source but for xbox pic.twitter.com/QwmROqH5Xm<a href="https://twitter.com/cantworkitout/status/2093874705765720168">August 30, 2026</a></p></blockquote></figure><div class="see-more__filter"></div></div><p>The archive also includes builds from 2011 that run on <em>Source </em>physics and movement but feature early<em> Left 4 Dead 2</em> engine code and prototype <em>CS:GO</em> UI elements. This was right around the time <em>CS: GO</em> was born as a whole because, up until then, Valve was simply trying to port <em>Source </em>to home consoles. The extensive upgrades made by Hidden Path Entertainment convinced the company to release a new <em>Counter-Strike </em>game entirely.</p><div class="see-more see-more--clipped"><figure><blockquote class="twitter-tweet hawk-ignore" data-lang="en" cite="https://twitter.com/cantworkitout/status/2093770264974680096"><p lang="en" dir="ltr">hey guysguess what i just foundSonic 4 Episode 2, Beta 2 for PC pic.twitter.com/Bda8O3OSTH<a href="https://twitter.com/cantworkitout/status/2093770264974680096">August 29, 2026</a></p></blockquote></figure><div class="see-more__filter"></div></div><p>Those are just a few tidbits from the giant dump that's sure to dish out more information over the coming days. Someone found an early beta build of <em>Sonic 4 Episode 2</em> in the files, so expect to see more from third-party games as well. Valve has not acknowledged the leak so far, but given that even the latest "leak" in this archive is over 13 years old, it's probably not a major internal concern. Besides, all this data was only discovered because of a mistake on Valve's part, not a breach. </p> ]]></dc:content>
                                                                                                                                            <link>https://www.tomshardware.com/video-games/pc-gaming/massive-12tb-steam-leak-reveals-decades-of-unreleased-games-archived-files-include-unseen-half-life-2-episode-3-builds-and-assets</link>
                                                                            <description>
                            <![CDATA[ Early builds of Valve games from 2003 to 2013 have been found in a 12TB archive pulled from the company's old servers. These pre-release versions act like time capsules, preserving the state of the game from before it underwent massive changes. ]]>
                                                                                                            </description>
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                                                                        <pubDate>Sun, 30 Aug 2026 12:48:42 +0000</pubDate>                                                                                                                                <updated>Sun, 30 Aug 2026 13:11:03 +0000</updated>
                                                                                                                                            <category><![CDATA[PC Gaming]]></category>
                                                    <category><![CDATA[Video Games]]></category>
                                                                                                <author><![CDATA[ editors@tomshardware.com (Hassam Nasir) ]]></author>                    <dc:creator><![CDATA[ Hassam Nasir ]]></dc:creator>                                                                                    <dc:source><![CDATA[ https://cdn.mos.cms.futurecdn.net/SxxNFHt95eGK37mKPhJpdZ.jpg ]]></dc:source>
                                                                <dc:description><![CDATA[ &lt;p&gt;Hassam is a lifelong PC gamer and tech enthusiast with over five years of experience in PC hardware journalism. His passion began in childhood when he rescued a discarded Pentium 4 processor, straightening its pins with a kitchen knife to revive a Dell Dimension 2400 at the age of seven. Since then, he has followed the advancements in technology, witnessing the evolution of hardware from the era of AMD&#039;s Opteron architecture to Intel&#039;s Smithfield (Pentium D), and the rise of Voodoo GPUs alongside Nvidia&#039;s FX GPUs taking the market by storm to the latest innovations today. As a seasoned writer, Hassam loves to get into the nitty-gritty details of hardware, providing insights on everything from CPUs, Motherboards and RAM to GPUs. When he’s not writing, you’ll find him building custom water-cooled PCs for himself and his friends, attending drag racing events, or collecting niche fragrances.&lt;/p&gt; ]]></dc:description>
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                                                            <media:credit><![CDATA[Valve]]></media:credit>
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                            <![CDATA[
                            <article>
                                <p>Valve might've just suffered its biggest data leak in history, but it wasn't a hack or a security breach. Instead, the company left an endpoint to its legacy infrastructure accessible to the public, from where archivists extracted 12-13TB of old game content. The files are still being explored, but we know they include both Valve's internal projects and third-party releases, with an early weapon asset from <em>Half-Life 2 Episode 3 </em>being the key discovery, along with scrapped <em>Portal 2 </em>concepts.</p><div  class="fancy-box"><div class="fancy_box-title">Go deeper with TH Premium: GPUs</div><div class="fancy_box_body"><figure class="van-image-figure "  ><div class='image-full-width-wrapper'><div class='image-widthsetter' ><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="Wh9EZgD8NG9yUioNNgPB3d" name="ASUS RTX 5080 Noctua Edition - Continuing the legacy of acoustic excellence 6-26 screenshot" caption="" alt="Asus RTX 5080 Noctua Edition" src="https://cdn.mos.cms.futurecdn.net/Wh9EZgD8NG9yUioNNgPB3d.png" mos="" link="" align="" fullscreen="" width="" height="" attribution="" endorsement="" class="pinterest-pin-exclude"></p></div></div><figcaption itemprop="caption description" class=""><span class="credit" itemprop="copyrightHolder">(Image credit: Noctua)</span></figcaption></figure><p class="fancy-box__body-text"><ul><li><a data-analytics-id="inline-link" href="https://www.tomshardware.com/pc-components/gpus/desktop-gpu-roadmap-nvidia-rubin-amd-udna-and-intel-xe3-celestial?utm_source=edit-links&utm_medium=boxout&utm_term=gpu" target="_blank">Desktop GPU Roadmap</a></li><li><a data-analytics-id="inline-link" href="https://www.tomshardware.com/tech-industry/semiconductors/nvidia-enterprise-roadmap-rubin-rubin-ultra-feynman-and-silicon-photonics?utm_source=edit-links&utm_medium=boxout&utm_term=gpu" target="_blank">Nvidia's Enterprise GPU Roadmap</a></li><li><a data-analytics-id="inline-link" href="https://www.tomshardware.com/pc-components/gpus/testing-directstorage-with-gpu-decompression-do-blackwell-gpus-have-the-upper-hand?utm_source=edit-links&utm_medium=boxout&utm_term=gpu" target="_blank">Testing DirectStorage with GPU decompression</a></li><li><a data-analytics-id="inline-link" href="https://www.tomshardware.com/pc-components/gpus/the-geforce-rtx-30-series-upgrade-matrix-does-your-ampere-gpu-need-an-upgrade-in-2026?utm_source=edit-links&utm_medium=boxout&utm_term=gpu" target="_blank">The GeForce RTX 30-series upgrade matrix — does your Ampere GPU need an upgrade in 2026?</a></li><li><a data-analytics-id="inline-link" href="https://www.tomshardware.com/pc-components/gpus/nvidias-vera-rubin-platform-in-depth-inside-nvidias-most-complex-ai-and-hpc-platform-to-date?utm_source=edit-links&utm_medium=boxout&utm_term=gpu" target="_blank">Rubin in-depth</a></li><li><a data-analytics-id="inline-link" href="https://www.tomshardware.com/pc-components/cooling/the-stout-owl-how-i-built-the-ultimate-noctua-g2-pc?utm_source=edit-links&utm_medium=boxout&utm_term=gpu" target="_blank">The Stout Owl: The ultimate Noctua G2 PC</a></li></ul></p></div></div><p>The archive consists of old Steam content-server data from 2003 to 2013, overlapping with the timeline of the platform's upgrade from the old Steam2 system to SteamPipe. Valve used to distribute games via proprietary NCF (No-Cache File) and GCF (Grid Cache File) formats during the Steam2 era before it transitioned to a standard HTTP file-tree system around March 2013. Therefore, this dump basically acts like a preserved time capsule. </p><div class="youtube-video" data-nosnippet ><div class="video-aspect-box"><iframe data-lazy-priority="low" data-lazy-src="https://www.youtube-nocookie.com/embed/3hPjA09_qY8" allowfullscreen></iframe></div></div><p>During this period, Valve was a much more active game developer, so we get a rare insight into their projects. First up is <em>Left 4 Dead</em>, and the files include an entire early build of the game from June 2008. It has a different HUD, different voice lines cut from the retail release, altered sections of the map, and many unfinished early assets that Valve was recycling from the Terror Strike mod (for <em>Counter-Strike: Condition Zero</em>). </p><div class="see-more see-more--clipped"><figure><blockquote class="twitter-tweet hawk-ignore" data-lang="en" cite="https://twitter.com/cantworkitout/status/2093952160211836966"><p lang="en" dir="ltr">left 4 dead 2 beta dead center map #2the exterior outside of the hotel leads you across the street instead of right, directly to the gunstore.this is like whiplash nothing is the same, its like a dream sequence of what im used to pic.twitter.com/AIcvykRe80<a href="https://twitter.com/cantworkitout/status/2093952160211836966">August 30, 2026</a></p></blockquote></figure><div class="see-more__filter"></div></div><p>Then, there's<em> Portal 2</em>, which is actually said to have been hit the hardest, and modders have similarly reconstructed a playable build from the files. It's a beta dating back to July 2009 when the game was still in its Core Hub era before that concept was scrapped in favor of a more direct sequel. We also get to see early assets from the <em>F-Stop</em> prequel that was in development the year prior, featuring camera mechanics for gameplay.</p><p>An intro sequence shows the player falling down one of the labs. The beta features a completely different GLaDOS, with a more passive role, different voice lines, and new animations. Some of the scenes in this build are so unfinished that they use assets from <em>Team Fortress</em> and<em> Half-Life</em> as placeholders. But perhaps the most exciting discovery here was a 3D weapon model for "Weaponizer."</p><div class="see-more see-more--clipped"><figure><blockquote class="twitter-tweet hawk-ignore" data-lang="en" cite="https://twitter.com/cantworkitout/status/2093817196744933745"><p lang="en" dir="ltr">Prehub GlaDOS Wakeup Sequence https://t.co/Inkid1U9q7 pic.twitter.com/kF5Vf4ssXC<a href="https://twitter.com/cantworkitout/status/2093817196744933745">August 29, 2026</a></p></blockquote></figure><div class="see-more__filter"></div></div><p>Weaponizer is supposedly a concept weapon from the canceled third episode of <em>Half-Life 2</em>. It's been leaked for years and officially shown off by Valve, too, but never in a build form. It's used to turn objects into ammo, but Valve was using it as a placeholder for a handheld Paint Gun before switching to gel drops. Still, the fact that it exists in this early build of <em>Portal 2</em> just goes to show how close we were to getting <em>Episode 3</em>. </p><figure><blockquote class="reddit-card"  ><a href="https://www.reddit.com/r/HalfLife/comments/1w1zlv0/we_got_the_weaponizer_model_repost_bc_other_one">We got the Weaponizer Model (repost bc other one didnt preview the pics)</a><figcaption><cite> from <a href="https://www.reddit.com/r/HalfLife">r/HalfLife</a></cite></figcaption></blockquote></figure><script async src="//embed.redditmedia.com/widgets/platform.js" charset="UTF-8"></script><p>Finally, we got a decent look at <em>CS:GO</em> as well, which looked much more like <em>Source </em>in its early development days, with a more stylized UI and alpha versions of maps. There was an MP5-Active weapon found in the files, suggesting it was part of the original launch roster at some point, along with a bunch of early knife models, cut grenade mechanics, and a Riot Shield brought back from <em>Counter-Strike 1.6</em>. </p><div class="see-more see-more--clipped"><figure><blockquote class="twitter-tweet hawk-ignore" data-lang="en" cite="https://twitter.com/cantworkitout/status/2093874705765720168"><p lang="en" dir="ltr">counter strike 15 is just the weird source port to console.has the escort gamemode visually updated mapshas women playermodelsother than that its just source but for xbox pic.twitter.com/QwmROqH5Xm<a href="https://twitter.com/cantworkitout/status/2093874705765720168">August 30, 2026</a></p></blockquote></figure><div class="see-more__filter"></div></div><p>The archive also includes builds from 2011 that run on <em>Source </em>physics and movement but feature early<em> Left 4 Dead 2</em> engine code and prototype <em>CS:GO</em> UI elements. This was right around the time <em>CS: GO</em> was born as a whole because, up until then, Valve was simply trying to port <em>Source </em>to home consoles. The extensive upgrades made by Hidden Path Entertainment convinced the company to release a new <em>Counter-Strike </em>game entirely.</p><div class="see-more see-more--clipped"><figure><blockquote class="twitter-tweet hawk-ignore" data-lang="en" cite="https://twitter.com/cantworkitout/status/2093770264974680096"><p lang="en" dir="ltr">hey guysguess what i just foundSonic 4 Episode 2, Beta 2 for PC pic.twitter.com/Bda8O3OSTH<a href="https://twitter.com/cantworkitout/status/2093770264974680096">August 29, 2026</a></p></blockquote></figure><div class="see-more__filter"></div></div><p>Those are just a few tidbits from the giant dump that's sure to dish out more information over the coming days. Someone found an early beta build of <em>Sonic 4 Episode 2</em> in the files, so expect to see more from third-party games as well. Valve has not acknowledged the leak so far, but given that even the latest "leak" in this archive is over 13 years old, it's probably not a major internal concern. Besides, all this data was only discovered because of a mistake on Valve's part, not a breach. </p>
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                                                            <title><![CDATA[ At least three exhibitors got robbed at Gamescom 2026 — laptops and handhelds with unfinished game builds stolen from locked cabinets ]]></title>
                                                                                                <dc:content><![CDATA[ <p>Several developers and game publishers at Gamescom 2026 in Cologne, Germany, have reported equipment theft at the exhibition. According to <a href="https://www.videogameschronicle.com/news/its-heartbreaking-numerous-gamescom-devs-say-their-equipment-was-stolen/"><em>Video Games Chronicle (VGC)</em></a>, Mimic developer Ryan Laley, game publisher iam8bit, and Tessera Studios were all hit during the week.</p><div  class="fancy-box"><div class="fancy_box-title">Go deeper with TH Premium: Memory</div><div class="fancy_box_body"><figure class="van-image-figure "  ><div class='image-full-width-wrapper'><div class='image-widthsetter' ><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="xi79WuWDZXzix4Fc7sXNMn" name="hbm-vs" caption="" alt="HBM3E vs HBM4" src="https://cdn.mos.cms.futurecdn.net/xi79WuWDZXzix4Fc7sXNMn.png" mos="" link="" align="" fullscreen="" width="" height="" attribution="" endorsement="" class="pinterest-pin-exclude"></p></div></div><figcaption itemprop="caption description" class=""><span class="credit" itemprop="copyrightHolder">(Image credit: SK Hynix)</span></figcaption></figure><p class="fancy-box__body-text"><ul><li><a data-analytics-id="inline-link" href="https://www.tomshardware.com/pc-components/storage/perfect-storm-of-demand-and-supply-driving-up-storage-costs?utm_source=edit-links&utm_medium=boxout&utm_term=memory" target="_blank">AI data centers are swallowing the world's memory and storage supply</a></li><li><a data-analytics-id="inline-link" href="https://www.tomshardware.com/pc-components/dram/samsung-debuts-three-next-generation-memory-technologies-for-ai-data-centers-zhbm-znand-o-and-bv-nand-all-rely-on-advanced-wafer-bonding-technologies?utm_source=edit-links&utm_medium=boxout&utm_term=memory">Samsung debuts three next-generation memory technologies for AI data centers</a></li><li><a data-analytics-id="inline-link" href="https://www.tomshardware.com/pc-components/ram/the-future-of-dram-from-ddr5-advancements-to-future-ics?utm_source=edit-links&utm_medium=boxout&utm_term=memory" target="_blank">The future of DRAM: From DDR5 to future ICs</a></li><li><a data-analytics-id="inline-link" href="https://www.tomshardware.com/tech-industry/semiconductors/hbm-roadmaps-for-micron-samsung-and-sk-hynix-to-hbm4-and-beyond?utm_source=edit-links&utm_medium=boxout&utm_term=memory" target="_blank">High-bandwidth memory roadmap</a></li><li><a data-analytics-id="inline-link" href="https://www.tomshardware.com/pc-components/dram/samsung-sk-hynix-and-micron-face-a-third-dram-price-fixing-lawsuit?utm_source=edit-links&utm_medium=boxout&utm_term=memory" target="_blank">Inside the history of DRAM price-fixing lawsuits</a></li></ul></p></div></div><p>Laley reportedly lost all his laptops from his booth, while iam8bit said in its X post that it’s missing two laptops as well. Meanwhile, Tessera Studios had two laptops and a <a href="https://www.tomshardware.com/reviews/steam-deck-valve-gaming-handheld">Steam Deck</a> taken from its cabinet. Laley’s and iam8bit’s booths are located together in Hall 4.1, next to the west entrance gate, meaning they’re both easy targets for thieves looking for a quick score. However, Tessera Studios is in Hall 10.2, putting it quite far from the other two targets.</p><div class="see-more see-more--clipped"><figure><blockquote class="twitter-tweet hawk-ignore" data-lang="en" cite="https://twitter.com/cantworkitout/status/2093280590996869487"><p lang="en" dir="ltr">My #gamescom cut short. Our equipment was stolen last night from the booth.Police reports have been filed.At a loss for words to describe the feeling. Just defeated. Gonna do my best with what's left of the week. But a huge blow financially and mentally pic.twitter.com/dKpp3Of6df<a href="https://twitter.com/cantworkitout/status/2093280590996869487">August 28, 2026</a></p></blockquote></figure><div class="see-more__filter"></div></div><p>The cost of the stolen equipment will certainly be a huge setback for these developers and publishers, especially for smaller indie creators. However, the bigger loss would be the data on the machines, which often includes unreleased builds of the games they’re demoing at the expo. While they may have backup copies of their work stored in some of the <a href="https://www.tomshardware.com/reviews/best-external-hard-drive-ssd,5987.html">best external SSDs</a>, the fact that a copy of the games they’re working on is out in the wild and could potentially be leaked would chill the blood of any developer and could be <a href="https://www.tomshardware.com/video-games/rockstar-releases-statement-after-a-week-of-gta-vi-leaks-avoids-mentioning-leakers-demands-says-that-gameplay-leaks-have-been-heartbreaking-for-our-team">“heartbreaking” for the team working on it.</a></p><p>“Today at gamescom we arrived at our station in the business area hall to discover that our two laptops had been stolen overnight, despite the presence of Koelnmesse security,” iam8bit said in their <a href="https://x.com/iam8bit/status/2093398808650719323" target="_blank">X</a> post. “These were machines we were using to demo iam8bit Presents titles Petal Runner and Escape Academy 2 to media and content creators during the show. On top of obviously disrupting our very busy appointment schedule, this theft has potentially put unfinished builds of these games at risk of being leaked.”</p><div class="see-more see-more--clipped"><figure><blockquote class="twitter-tweet hawk-ignore" data-lang="en" cite="https://twitter.com/cantworkitout/status/2093421439508463879"><p lang="en" dir="ltr">We were robbed at Gamescom.On Wednesday, we arrived at our booth in the Indie Area to find our cabinet forced open. Two laptops and a Steam Deck were gone.The devices contained not only our Gamescom demo, but also personal, company, and critical information.Here’s our story pic.twitter.com/ZghaSx9RJB<a href="https://twitter.com/cantworkitout/status/2093421439508463879">August 28, 2026</a></p></blockquote></figure><div class="see-more__filter"></div></div><p>“On Wednesday, we arrived at our booth in the Indie Area to find our cabinet forced open. Two laptops and a Steam Deck were gone,” Tessera Studios posted on <a href="https://x.com/tesserastudios/status/2093421439508463879">X</a>. “The devices contained not only our Gamescom demo, but also personal, company, and critical information.”</p><p>Gamescom organizers responded to the issues, saying that although they have arranged for uniformed guards to provide general security, individual booth security must be booked separately. They’ve also advised exhibitors to have insurance against theft, and said these warnings are noted in the terms and conditions for participants, as well as in the event’s technical guidelines.</p><p>“All cases have been reported to us and to the police, and investigations are already underway,” the organizers’ statement read. They also said that security is one of their priorities at the event, but also added, “At an event of this size, however, there will always be individuals attempting to take advantage of the situation.”</p> ]]></dc:content>
                                                                                                                                            <link>https://www.tomshardware.com/video-games/pc-gaming/at-least-three-exhibitors-got-robbed-at-gamescom-2026-laptops-and-handhelds-with-unfinished-game-builds-stolen-from-locked-cabinets</link>
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                            <![CDATA[ Several developers, publishers, and studios have had their laptops and handheld consoles stolen at Gamescom 2026. However, the organizers said that it's only responsible for general security, and exhibitors can book individual booth security separately. ]]>
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                                                                        <pubDate>Sun, 30 Aug 2026 12:34:59 +0000</pubDate>                                                                                                                                <updated>Sun, 30 Aug 2026 12:39:29 +0000</updated>
                                                                                                                                            <category><![CDATA[PC Gaming]]></category>
                                                    <category><![CDATA[Video Games]]></category>
                                                                                                <author><![CDATA[ editors@tomshardware.com (Jowi Morales) ]]></author>                    <dc:creator><![CDATA[ Jowi Morales ]]></dc:creator>                                                                                    <dc:source><![CDATA[ https://cdn.mos.cms.futurecdn.net/gM7E2WSDg2wgCFoaDPz9yK.jpg ]]></dc:source>
                                                                <dc:description><![CDATA[ &lt;p&gt;Jowi Morales is a writer and journalist covering the tech beat since 2021. However, he’s been interested in technology far earlier than that. He started discovering desktop computers when his father brought home a Windows 95 PC, but his first real experience working under the hood of the PC was when the old computer’s hard drive was filled to the brim in the year 2000. He deleted the Windows folder to attempt to rectify the situation, which led to his dad buying a new desktop PC. Since then, he learned a lot more about computers, and he’s always been the go-to tech expert for his family and friends.&lt;/p&gt;&lt;p&gt;Jowi primarily uses a Windows workstation and an Android phone, but he also bought into the Apple ecosystem with the 6th-gen iPad, iPhone 14 Pro Max, and the M1 MacBook Air. Today, Jowi covers hardware and software from Redmond and Cupertino, while also looking at the tech industry in general.&lt;/p&gt;&lt;p&gt;Aside from covering technology, Jowi is an avid photographer and writes about automobiles, aviation, and tanks. You can find his bylines at &lt;a href=&quot;https://www.makeuseof.com/author/jowi-morales/&quot;&gt;MakeUseOf&lt;/a&gt;, &lt;a href=&quot;https://www.slashgear.com/author/jowimorales/&quot;&gt;SlashGear&lt;/a&gt;, and, of course, &lt;a href=&quot;https://www.tomshardware.com/author/jowi-morales&quot;&gt;Tom’s Hardware&lt;/a&gt;.&lt;/p&gt; ]]></dc:description>
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                                                                                                                                                                                                                                    <media:description><![CDATA[the crowd at Gamescom 2026]]></media:description>                                                            <media:text><![CDATA[the crowd at Gamescom 2026]]></media:text>
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                                <p>Several developers and game publishers at Gamescom 2026 in Cologne, Germany, have reported equipment theft at the exhibition. According to <a href="https://www.videogameschronicle.com/news/its-heartbreaking-numerous-gamescom-devs-say-their-equipment-was-stolen/"><em>Video Games Chronicle (VGC)</em></a>, Mimic developer Ryan Laley, game publisher iam8bit, and Tessera Studios were all hit during the week.</p><div  class="fancy-box"><div class="fancy_box-title">Go deeper with TH Premium: Memory</div><div class="fancy_box_body"><figure class="van-image-figure "  ><div class='image-full-width-wrapper'><div class='image-widthsetter' ><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="xi79WuWDZXzix4Fc7sXNMn" name="hbm-vs" caption="" alt="HBM3E vs HBM4" src="https://cdn.mos.cms.futurecdn.net/xi79WuWDZXzix4Fc7sXNMn.png" mos="" link="" align="" fullscreen="" width="" height="" attribution="" endorsement="" class="pinterest-pin-exclude"></p></div></div><figcaption itemprop="caption description" class=""><span class="credit" itemprop="copyrightHolder">(Image credit: SK Hynix)</span></figcaption></figure><p class="fancy-box__body-text"><ul><li><a data-analytics-id="inline-link" href="https://www.tomshardware.com/pc-components/storage/perfect-storm-of-demand-and-supply-driving-up-storage-costs?utm_source=edit-links&utm_medium=boxout&utm_term=memory" target="_blank">AI data centers are swallowing the world's memory and storage supply</a></li><li><a data-analytics-id="inline-link" href="https://www.tomshardware.com/pc-components/dram/samsung-debuts-three-next-generation-memory-technologies-for-ai-data-centers-zhbm-znand-o-and-bv-nand-all-rely-on-advanced-wafer-bonding-technologies?utm_source=edit-links&utm_medium=boxout&utm_term=memory">Samsung debuts three next-generation memory technologies for AI data centers</a></li><li><a data-analytics-id="inline-link" href="https://www.tomshardware.com/pc-components/ram/the-future-of-dram-from-ddr5-advancements-to-future-ics?utm_source=edit-links&utm_medium=boxout&utm_term=memory" target="_blank">The future of DRAM: From DDR5 to future ICs</a></li><li><a data-analytics-id="inline-link" href="https://www.tomshardware.com/tech-industry/semiconductors/hbm-roadmaps-for-micron-samsung-and-sk-hynix-to-hbm4-and-beyond?utm_source=edit-links&utm_medium=boxout&utm_term=memory" target="_blank">High-bandwidth memory roadmap</a></li><li><a data-analytics-id="inline-link" href="https://www.tomshardware.com/pc-components/dram/samsung-sk-hynix-and-micron-face-a-third-dram-price-fixing-lawsuit?utm_source=edit-links&utm_medium=boxout&utm_term=memory" target="_blank">Inside the history of DRAM price-fixing lawsuits</a></li></ul></p></div></div><p>Laley reportedly lost all his laptops from his booth, while iam8bit said in its X post that it’s missing two laptops as well. Meanwhile, Tessera Studios had two laptops and a <a href="https://www.tomshardware.com/reviews/steam-deck-valve-gaming-handheld">Steam Deck</a> taken from its cabinet. Laley’s and iam8bit’s booths are located together in Hall 4.1, next to the west entrance gate, meaning they’re both easy targets for thieves looking for a quick score. However, Tessera Studios is in Hall 10.2, putting it quite far from the other two targets.</p><div class="see-more see-more--clipped"><figure><blockquote class="twitter-tweet hawk-ignore" data-lang="en" cite="https://twitter.com/cantworkitout/status/2093280590996869487"><p lang="en" dir="ltr">My #gamescom cut short. Our equipment was stolen last night from the booth.Police reports have been filed.At a loss for words to describe the feeling. Just defeated. Gonna do my best with what's left of the week. But a huge blow financially and mentally pic.twitter.com/dKpp3Of6df<a href="https://twitter.com/cantworkitout/status/2093280590996869487">August 28, 2026</a></p></blockquote></figure><div class="see-more__filter"></div></div><p>The cost of the stolen equipment will certainly be a huge setback for these developers and publishers, especially for smaller indie creators. However, the bigger loss would be the data on the machines, which often includes unreleased builds of the games they’re demoing at the expo. While they may have backup copies of their work stored in some of the <a href="https://www.tomshardware.com/reviews/best-external-hard-drive-ssd,5987.html">best external SSDs</a>, the fact that a copy of the games they’re working on is out in the wild and could potentially be leaked would chill the blood of any developer and could be <a href="https://www.tomshardware.com/video-games/rockstar-releases-statement-after-a-week-of-gta-vi-leaks-avoids-mentioning-leakers-demands-says-that-gameplay-leaks-have-been-heartbreaking-for-our-team">“heartbreaking” for the team working on it.</a></p><p>“Today at gamescom we arrived at our station in the business area hall to discover that our two laptops had been stolen overnight, despite the presence of Koelnmesse security,” iam8bit said in their <a href="https://x.com/iam8bit/status/2093398808650719323" target="_blank">X</a> post. “These were machines we were using to demo iam8bit Presents titles Petal Runner and Escape Academy 2 to media and content creators during the show. On top of obviously disrupting our very busy appointment schedule, this theft has potentially put unfinished builds of these games at risk of being leaked.”</p><div class="see-more see-more--clipped"><figure><blockquote class="twitter-tweet hawk-ignore" data-lang="en" cite="https://twitter.com/cantworkitout/status/2093421439508463879"><p lang="en" dir="ltr">We were robbed at Gamescom.On Wednesday, we arrived at our booth in the Indie Area to find our cabinet forced open. Two laptops and a Steam Deck were gone.The devices contained not only our Gamescom demo, but also personal, company, and critical information.Here’s our story pic.twitter.com/ZghaSx9RJB<a href="https://twitter.com/cantworkitout/status/2093421439508463879">August 28, 2026</a></p></blockquote></figure><div class="see-more__filter"></div></div><p>“On Wednesday, we arrived at our booth in the Indie Area to find our cabinet forced open. Two laptops and a Steam Deck were gone,” Tessera Studios posted on <a href="https://x.com/tesserastudios/status/2093421439508463879">X</a>. “The devices contained not only our Gamescom demo, but also personal, company, and critical information.”</p><p>Gamescom organizers responded to the issues, saying that although they have arranged for uniformed guards to provide general security, individual booth security must be booked separately. They’ve also advised exhibitors to have insurance against theft, and said these warnings are noted in the terms and conditions for participants, as well as in the event’s technical guidelines.</p><p>“All cases have been reported to us and to the police, and investigations are already underway,” the organizers’ statement read. They also said that security is one of their priorities at the event, but also added, “At an event of this size, however, there will always be individuals attempting to take advantage of the situation.”</p>
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                                                            <title><![CDATA[ Grand Theft Auto 6 will run at only 30 FPS on consoles at launch, no performance mode promised — even the souped-up PS5 Pro might not get 60 FPS support ]]></title>
                                                                                                <dc:content><![CDATA[ <p>It's almost hard to believe that <em>Grand Theft Auto VI</em> is finally almost here after years of waiting. Even more surreal was seeing the first official gameplay reveal happen only three months before launch, which came with an inevitable update: GTA 6 will be locked to 30 FPS. YouTuber <em>Davy Jones</em> was invited by Rockstar North for a three-hour gameplay showcase where leadership confirmed the game does not target 60 FPS at launch. </p><div class="youtube-video" data-nosnippet ><div class="video-aspect-box"><iframe data-lazy-priority="low" data-lazy-src="https://www.youtube-nocookie.com/embed/Q3UCebTDBy8?start=6348" allowfullscreen></iframe></div></div><p>Head of Development at Rockstar North, Rob Nelson, played the game for 2+ hours in front of Jones, who then detailed the experience on his Flow Games podcast. He said he could see the game running at 30 FPS during the demonstration, so he inquired about performance modes. Nelson replied that the game runs at 30 FPS for now, and that he'd need to "consult the technical team" for whether we'll see 60 FPS at launch "or later."</p><p>This has been the standard for Rockstar games for more than a decade at this point — release the game with a 30 FPS target in mind and update it later with a 60 FPS patch on more performant hardware. <em>GTA V</em> runs at 30 FPS on both the PS3 and PS4, but got updated to run at 60 FPS on the PS5. <em>Red Dead Redemption 2</em> is unfortunately still stuck at 60 FPS on even current-gen consoles, however. </p><p>Following that track record, we likely won't see 60 FPS support on consoles till the PS7, while PC will enjoy unlocked frame rates once its port drops down the line. Digital Foundry expounded upon the 30 FPS limitation, theorizing that the high NPC density, dynamic weather, physics simulation, and advanced traffic AI will be too much for a console's CPU to handle. The GPU is not the bottleneck, because otherwise the PS5 Pro wouldn't have an issue pushing 60 FPS.</p><p>Nelson didn't confirm anything about performance modes either, which gives further credence to the PS5 Pro assumption. Rockstar also remained tight-lipped about what resolution we can expect across the different consoles; Digital Foundry says yesterday's presentation ran at upscaled 4K (from 1440p). The Xbox Series S is considerably slower than the base PS5 and Xbox Series X, while the PS5 Pro packs a lot more grunt, along with PSSR 2 for upscaling. </p><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:3840px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="Naa9i5RiWd85B2GTsqkKzK" name="GTAVI_An_Extended_Look.mp4_snapshot_14.32.533" alt="GTA VI gameplay screenshot (police car chase)" src="https://cdn.mos.cms.futurecdn.net/Naa9i5RiWd85B2GTsqkKzK.jpg" mos="" align="middle" fullscreen="" width="3840" height="2160" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Rockstar Games)</span></figcaption></figure><p>The same goes for other details like ray tracing, though<a href="https://www.digitalfoundry.net/features/gta-6-an-extended-look-analysis-perhaps-the-most-impressive-showcase-weve-ever-seen-in-real-time-rendering" target="_blank"> it's widely speculated</a> that GTA VI is relying on ray-traced reflections and lighting, which will likely improve in quality on the PS5 Pro, implying that Rockstar is prioritizing graphics over raw framerates. The gameplay released yesterday was captured on the base PS5. While the visual fidelity was on-point, keen-eyed viewers were able to notice the intense motion blur used in some scenes. </p><p>The car chase with the police particularly stands out because the fast-moving gameplay had visible smears and subtle streaking across different elements while the interwoven cutscenes did not. It seems like motion blur will be required to make the game feel smoother than it really is; besides, it can't be turned off on consoles anyway.  Perhaps a 40 FPS mode could serve as a middle-ground tradeoff for 120 Hz VRR displays. </p> ]]></dc:content>
                                                                                                                                            <link>https://www.tomshardware.com/video-games/grand-theft-auto-6-will-run-at-only-30-fps-on-consoles-at-launch-no-performance-mode-promised-even-the-souped-up-ps5-pro-might-not-get-60-fps-support</link>
                                                                            <description>
                            <![CDATA[ GTA 6 is currently running at 30 FPS at Rockstar internally with no confirmation on a 60 FPS mode being available at launch, or even later. ]]>
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                                                                        <pubDate>Sat, 29 Aug 2026 11:30:00 +0000</pubDate>                                                                                                                                <updated>Sat, 29 Aug 2026 13:42:40 +0000</updated>
                                                                                                                                            <category><![CDATA[Video Games]]></category>
                                                                                                <author><![CDATA[ editors@tomshardware.com (Hassam Nasir) ]]></author>                    <dc:creator><![CDATA[ Hassam Nasir ]]></dc:creator>                                                                                    <dc:source><![CDATA[ https://cdn.mos.cms.futurecdn.net/SxxNFHt95eGK37mKPhJpdZ.jpg ]]></dc:source>
                                                                <dc:description><![CDATA[ &lt;p&gt;Hassam is a lifelong PC gamer and tech enthusiast with over five years of experience in PC hardware journalism. His passion began in childhood when he rescued a discarded Pentium 4 processor, straightening its pins with a kitchen knife to revive a Dell Dimension 2400 at the age of seven. Since then, he has followed the advancements in technology, witnessing the evolution of hardware from the era of AMD&#039;s Opteron architecture to Intel&#039;s Smithfield (Pentium D), and the rise of Voodoo GPUs alongside Nvidia&#039;s FX GPUs taking the market by storm to the latest innovations today. As a seasoned writer, Hassam loves to get into the nitty-gritty details of hardware, providing insights on everything from CPUs, Motherboards and RAM to GPUs. When he’s not writing, you’ll find him building custom water-cooled PCs for himself and his friends, attending drag racing events, or collecting niche fragrances.&lt;/p&gt; ]]></dc:description>
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                                                            <media:credit><![CDATA[Rockstar Games]]></media:credit>
                                                                                                                                                                                                                                    <media:description><![CDATA[GTA VI cover art]]></media:description>                                                            <media:text><![CDATA[GTA VI cover art]]></media:text>
                                <media:title type="plain"><![CDATA[GTA VI cover art]]></media:title>
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                                <p>It's almost hard to believe that <em>Grand Theft Auto VI</em> is finally almost here after years of waiting. Even more surreal was seeing the first official gameplay reveal happen only three months before launch, which came with an inevitable update: GTA 6 will be locked to 30 FPS. YouTuber <em>Davy Jones</em> was invited by Rockstar North for a three-hour gameplay showcase where leadership confirmed the game does not target 60 FPS at launch. </p><div class="youtube-video" data-nosnippet ><div class="video-aspect-box"><iframe data-lazy-priority="low" data-lazy-src="https://www.youtube-nocookie.com/embed/Q3UCebTDBy8?start=6348" allowfullscreen></iframe></div></div><p>Head of Development at Rockstar North, Rob Nelson, played the game for 2+ hours in front of Jones, who then detailed the experience on his Flow Games podcast. He said he could see the game running at 30 FPS during the demonstration, so he inquired about performance modes. Nelson replied that the game runs at 30 FPS for now, and that he'd need to "consult the technical team" for whether we'll see 60 FPS at launch "or later."</p><p>This has been the standard for Rockstar games for more than a decade at this point — release the game with a 30 FPS target in mind and update it later with a 60 FPS patch on more performant hardware. <em>GTA V</em> runs at 30 FPS on both the PS3 and PS4, but got updated to run at 60 FPS on the PS5. <em>Red Dead Redemption 2</em> is unfortunately still stuck at 60 FPS on even current-gen consoles, however. </p><p>Following that track record, we likely won't see 60 FPS support on consoles till the PS7, while PC will enjoy unlocked frame rates once its port drops down the line. Digital Foundry expounded upon the 30 FPS limitation, theorizing that the high NPC density, dynamic weather, physics simulation, and advanced traffic AI will be too much for a console's CPU to handle. The GPU is not the bottleneck, because otherwise the PS5 Pro wouldn't have an issue pushing 60 FPS.</p><p>Nelson didn't confirm anything about performance modes either, which gives further credence to the PS5 Pro assumption. Rockstar also remained tight-lipped about what resolution we can expect across the different consoles; Digital Foundry says yesterday's presentation ran at upscaled 4K (from 1440p). The Xbox Series S is considerably slower than the base PS5 and Xbox Series X, while the PS5 Pro packs a lot more grunt, along with PSSR 2 for upscaling. </p><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:3840px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="Naa9i5RiWd85B2GTsqkKzK" name="GTAVI_An_Extended_Look.mp4_snapshot_14.32.533" alt="GTA VI gameplay screenshot (police car chase)" src="https://cdn.mos.cms.futurecdn.net/Naa9i5RiWd85B2GTsqkKzK.jpg" mos="" align="middle" fullscreen="" width="3840" height="2160" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Rockstar Games)</span></figcaption></figure><p>The same goes for other details like ray tracing, though<a href="https://www.digitalfoundry.net/features/gta-6-an-extended-look-analysis-perhaps-the-most-impressive-showcase-weve-ever-seen-in-real-time-rendering" target="_blank"> it's widely speculated</a> that GTA VI is relying on ray-traced reflections and lighting, which will likely improve in quality on the PS5 Pro, implying that Rockstar is prioritizing graphics over raw framerates. The gameplay released yesterday was captured on the base PS5. While the visual fidelity was on-point, keen-eyed viewers were able to notice the intense motion blur used in some scenes. </p><p>The car chase with the police particularly stands out because the fast-moving gameplay had visible smears and subtle streaking across different elements while the interwoven cutscenes did not. It seems like motion blur will be required to make the game feel smoother than it really is; besides, it can't be turned off on consoles anyway.  Perhaps a 40 FPS mode could serve as a middle-ground tradeoff for 120 Hz VRR displays. </p>
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                                                            <title><![CDATA[ GTA 6 leaker cashes out in $250,000 crypto rug pull just hours before Rockstar's official reveal — memecoin crashes as Cyberleek's 'anti-corporate' campaign ends in a payday ]]></title>
                                                                                                <dc:content><![CDATA[ <p>The person or group behind nine days of Grand Theft Auto VI gameplay leaks cashed out of the $CYBERLEEK memecoin on Thursday, hours before Rockstar's Extended Look premiered on Netflix,<a href="https://www.coindesk.com/business/2026/08/27/gta-6-leaker-cashes-out-of-his-own-memecoin-hours-before-rockstar-s-gameplay-reveal"> according to on-chain data reported by CoinDesk</a>. The wallet that created the Solana token claimed roughly $146,000 in wrapped SOL plus 15.4 million tokens in accumulated creator fees, then sold the whole allocation for about $125,000 in SOL in a single transaction, with GTAForums user <em>ViceCit</em> — who has been documenting the debacle — putting the total exit near $250,000 across four transactions.</p><p>The token, which “Cyberleek” watermarked onto every leaked clip, next to a QR code and a promise that a higher market cap would buy more leaks, peaked at around $0.0344 on August 23, per data cited by CoinDesk. It now trades near $0.002725 and is continuing to fall.</p><p>“Cyberleek” minted $CYBERLEEK on Solana around August 15, just a few days before the first gameplay clip appeared online, and its manifesto against digital-only preorders.<a href="https://www.pcgamer.com/games/grand-theft-auto/cyberleek-may-have-just-cashed-out-on-their-gta-6-leak-earning-over-usd200-000-in-the-most-predictable-crypto-rugpull-ever-performed/"> As PC Gamer explained</a>, liquidity providers collect a cut of the fees charged on every trade through the pool. As each gameplay leak drove trading volume, each trade through the pool charged a fee that accrued to Cyberleek as its liquidity provider. The $250,000 estimated exit came from those accumulated fees rather than from dumping a founder's stash on the market.</p><p>As the leaker’s campaign pushed on, 270 million reserve tokens, worth about $1.79 million at the time, were burned, which commentators believe was part of a trust-building exercise to keep traders in the pool and the fees flowing. GTAForums’ <em>Vice Cit</em> wrote in a post that the scheme was "planned out and executed very intentionally to maximize the money they'll make."</p><p>As the scheme came to a close Thursday afternoon, its proceeds were moved into four newly created wallets after being cashed out. At least 91 SOL were deposited in a KuCoin account, per CoinDesk. Another portion went to CCE.Cash, a non-custodial, anonymous swap service.</p><p>Take-Two filed DMCA subpoenas on August 20<a href="https://www.tomshardware.com/video-games/console-gaming/take-two-subpoenas-microsoft-for-windows-device-ids-of-everyone-in-three-discord-servers-in-gta-6-leak-hunt"> demanding that Microsoft and Discord identify the “CyberLeek” persona</a> by September 4, and has since served a similar subpoena on X.</p><p>KuCoin does verify its users through Know Your Customer verification. However, given that it’s an entity headquartered in the Seychelles, there’s no route for a civil subpoena to be served, let alone any mechanism to force the company to comply if one were served. KuCoin hasn’t had a U.S. presence since early last year, when it pleaded guilty to operating an unlicensed money transmitting business and exited the U.S. market after paying a $297 million Department of Justice settlement.</p><div style="min-height: 250px;">                                <div class="kwizly-quiz kwizly-OoDgAX"></div>                            </div>                            <script src="https://kwizly.com/embed/OoDgAX.js" async></script><p>The final leak, a four-plus-minute cut of protagonist Lucia's prologue, appeared on August 26, with the same on-screen plea for more leaks in exchange for more trading volume. No new leaks have been posted since the meme coin was cashed out, despite “Cyberleek” claiming to hold a<a href="https://www.tomshardware.com/video-games/catastrophic-gta-vi-leak-is-a-full-working-build-notorious-hacker-cyberleek-taunts-rockstar-games-by-spraying-the-word-leek-onto-a-wall-in-game-with-bullets"> full working build of the game</a>. The saga has also (predictably) spawned<a href="https://www.tomshardware.com/video-games/fake-gta-vi-iso-circulates-on-the-internet-a-few-days-after-leak-internet-sleuths-claim-113gb-download-is-padded-malware-testers-claim-file-is-99-99-percent-empty-zeroes-with-50kb-virus-embedded"> a fake 113GB ISO padded with malware</a>. GTA VI launches November 19.</p> ]]></dc:content>
                                                                                                                                            <link>https://www.tomshardware.com/video-games/console-gaming/gta-6-leaker-cyberleek-cashes-out-roughly-250000-hours-before-rockstars-official-reveal</link>
                                                                            <description>
                            <![CDATA[ The person or group behind nine days of Grand Theft Auto VI gameplay leaks cashed out of the $CYBERLEEK memecoin on Thursday, hours before Rockstar's Extended Look premiered on Netflix. ]]>
                                                                                                            </description>
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                                                                        <pubDate>Sat, 29 Aug 2026 10:30:00 +0000</pubDate>                                                                                                                                <updated>Sat, 29 Aug 2026 12:47:56 +0000</updated>
                                                                                                                                            <category><![CDATA[Console Gaming]]></category>
                                                    <category><![CDATA[Video Games]]></category>
                                                                                                                    <dc:creator><![CDATA[ Luke James ]]></dc:creator>                                                                                    <dc:source><![CDATA[ https://cdn.mos.cms.futurecdn.net/C4FAi2KzwaGLUrBqzX5aBM.png ]]></dc:source>
                                                                <dc:description><![CDATA[ &lt;p&gt;Luke is a freelance technology journalist who has been covering hardware and semiconductors since 2020. He began his career at All About Circuits and has since contributed to EE Power and Laptop Mag. Luke has a particular interest in semiconductors, microelectronics, and the industry shifts that shape the devices we use every day. Above all, he loves making complex technology accessible to experts and enthusiasts alike. Luke&#039;s interest in hardcore computing can be traced back to his university studies, when he responsibly spent his very first student loan payment on a custom-built gaming rig equipped with a GTX 780 Ti. &lt;/p&gt; ]]></dc:description>
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                                                            <media:credit><![CDATA[Rockstar Games]]></media:credit>
                                                                                                                                                                                                                                    <media:description><![CDATA[GTA VI gameplay screenshot (police car chase)]]></media:description>                                                            <media:text><![CDATA[GTA VI gameplay screenshot (police car chase)]]></media:text>
                                <media:title type="plain"><![CDATA[GTA VI gameplay screenshot (police car chase)]]></media:title>
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                                <p>The person or group behind nine days of Grand Theft Auto VI gameplay leaks cashed out of the $CYBERLEEK memecoin on Thursday, hours before Rockstar's Extended Look premiered on Netflix,<a href="https://www.coindesk.com/business/2026/08/27/gta-6-leaker-cashes-out-of-his-own-memecoin-hours-before-rockstar-s-gameplay-reveal"> according to on-chain data reported by CoinDesk</a>. The wallet that created the Solana token claimed roughly $146,000 in wrapped SOL plus 15.4 million tokens in accumulated creator fees, then sold the whole allocation for about $125,000 in SOL in a single transaction, with GTAForums user <em>ViceCit</em> — who has been documenting the debacle — putting the total exit near $250,000 across four transactions.</p><p>The token, which “Cyberleek” watermarked onto every leaked clip, next to a QR code and a promise that a higher market cap would buy more leaks, peaked at around $0.0344 on August 23, per data cited by CoinDesk. It now trades near $0.002725 and is continuing to fall.</p><p>“Cyberleek” minted $CYBERLEEK on Solana around August 15, just a few days before the first gameplay clip appeared online, and its manifesto against digital-only preorders.<a href="https://www.pcgamer.com/games/grand-theft-auto/cyberleek-may-have-just-cashed-out-on-their-gta-6-leak-earning-over-usd200-000-in-the-most-predictable-crypto-rugpull-ever-performed/"> As PC Gamer explained</a>, liquidity providers collect a cut of the fees charged on every trade through the pool. As each gameplay leak drove trading volume, each trade through the pool charged a fee that accrued to Cyberleek as its liquidity provider. The $250,000 estimated exit came from those accumulated fees rather than from dumping a founder's stash on the market.</p><p>As the leaker’s campaign pushed on, 270 million reserve tokens, worth about $1.79 million at the time, were burned, which commentators believe was part of a trust-building exercise to keep traders in the pool and the fees flowing. GTAForums’ <em>Vice Cit</em> wrote in a post that the scheme was "planned out and executed very intentionally to maximize the money they'll make."</p><p>As the scheme came to a close Thursday afternoon, its proceeds were moved into four newly created wallets after being cashed out. At least 91 SOL were deposited in a KuCoin account, per CoinDesk. Another portion went to CCE.Cash, a non-custodial, anonymous swap service.</p><p>Take-Two filed DMCA subpoenas on August 20<a href="https://www.tomshardware.com/video-games/console-gaming/take-two-subpoenas-microsoft-for-windows-device-ids-of-everyone-in-three-discord-servers-in-gta-6-leak-hunt"> demanding that Microsoft and Discord identify the “CyberLeek” persona</a> by September 4, and has since served a similar subpoena on X.</p><p>KuCoin does verify its users through Know Your Customer verification. However, given that it’s an entity headquartered in the Seychelles, there’s no route for a civil subpoena to be served, let alone any mechanism to force the company to comply if one were served. KuCoin hasn’t had a U.S. presence since early last year, when it pleaded guilty to operating an unlicensed money transmitting business and exited the U.S. market after paying a $297 million Department of Justice settlement.</p><div style="min-height: 250px;">                                <div class="kwizly-quiz kwizly-OoDgAX"></div>                            </div>                            <script src="https://kwizly.com/embed/OoDgAX.js" async></script><p>The final leak, a four-plus-minute cut of protagonist Lucia's prologue, appeared on August 26, with the same on-screen plea for more leaks in exchange for more trading volume. No new leaks have been posted since the meme coin was cashed out, despite “Cyberleek” claiming to hold a<a href="https://www.tomshardware.com/video-games/catastrophic-gta-vi-leak-is-a-full-working-build-notorious-hacker-cyberleek-taunts-rockstar-games-by-spraying-the-word-leek-onto-a-wall-in-game-with-bullets"> full working build of the game</a>. The saga has also (predictably) spawned<a href="https://www.tomshardware.com/video-games/fake-gta-vi-iso-circulates-on-the-internet-a-few-days-after-leak-internet-sleuths-claim-113gb-download-is-padded-malware-testers-claim-file-is-99-99-percent-empty-zeroes-with-50kb-virus-embedded"> a fake 113GB ISO padded with malware</a>. GTA VI launches November 19.</p>
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                                                            <title><![CDATA[ Hardware modder builds overclocked PS3 ‘Pro’ v3 with 3D-printed cooling mod — dual Noctua fans and server heatsinks provide FPS boost in 'almost every game' ]]></title>
                                                                                                <dc:content><![CDATA[ <p>A <a href="https://www.tomshardware.com/news/ps3-emulator-uses-amd-fsr" target="_blank">Sony PlayStation 3</a> console modder has shared images and details of their ‘PS3 Pro v3’ design. On the PS3 subreddit, Fun-Equivalent-7785 showcases this project, which includes a heavily customized 3D-printed top case, dual <a href="https://www.tomshardware.com/pc-components/air-cooling/noctua-nh-d15-g2-review/2" target="_blank">Noctua fans</a>, and liberal use of tin foil. While you may love or hate the new aesthetic, the results seem impressive, with the PS3 overclocked like a champ and running very cool and quiet.</p><figure><blockquote class="reddit-card"  ><a href="https://www.reddit.com/r/PS3/comments/1vrfrrx/my_ps3_pro_v3_rsx_7501000_512gb_ssd_2tb_iso_hdd">My ps3 pro v3 RSX 750/1000 512gb ssd, 2tb iso hdd, ps5 pad plus wingman xe2.</a><figcaption><cite> from <a href="https://www.reddit.com/r/PS3">r/PS3</a></cite></figcaption></blockquote></figure><script async src="//embed.redditmedia.com/widgets/platform.js" charset="UTF-8"></script><p>Yes, this is at least the third PS3 Pro mod from Fun-Equivalent-7785, but all projects benefit from refinement. <a href="https://www.tomshardware.com/gift-guides-seasonal-sales/this-surprising-tool-saved-my-pc-build-and-my-sanity-now-its-on-sale-for-usd16" target="_blank">PC builders</a> will be familiar with the dread of unwrapping their motherboards and seeing the revision number is v1.0.0, contrasting with the pleasure of seeing v1.0.3. Moving swiftly back on topic, you can look and read about the first version of this PS3 Pro project <a href="https://www.reddit.com/r/PS3/comments/1oknska/my_ps3_slim_pro_project/" target="_blank">here</a>, and there’s also <a href="https://www.youtube.com/watch?v=JnBZP9K8Nyc" target="_blank">a video about the PS3 Pro v2</a>.</p><p>In some comments following the original post, Fun-Equivalent-7785 provides more technical details about the PS Pro v3 mod. They claim that the processors aren’t delidded, nor undervolted. Instead, they have installed “server heatsinks” on Sony’s custom PS3 processors. In front of these, one can clearly see two chunky Noctua fans, presumably pushing much air through the heatsink fins. Tinfoil has been used to shape the ducting. The Noctua fans are somewhat wider than the heatsinks, and overall it is “super silent.”</p><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1600px;"><p class="vanilla-image-block" style="padding-top:78.13%;"><img id="PaHkH56thYy9XBKTL5TycV" name="ps3-pro-tinfoil" alt="The ‘PS3 Pro v3’ design." src="https://cdn.mos.cms.futurecdn.net/PaHkH56thYy9XBKTL5TycV.jpg" mos="" align="middle" fullscreen="" width="1600" height="1250" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: <a href="https://www.reddit.com/r/PS3/comments/1vrfrrx/my_ps3_pro_v3_rsx_7501000_512gb_ssd_2tb_iso_hdd/" target="_blank">Fun-Equivalent-7785</a>)</span></figcaption></figure><p>One screenshot shows an overlay from the ‘PS3 Pro v3’ running. Specifically, we can see the CPU is 40 degrees Celsius, the <a href="https://www.tomshardware.com/video-games/playstation/rpcs3-emulator-boasts-over-1500-fps-on-the-minecraft-title-screen-platform-hails-performance-landmark-one-frame-rendered-every-0-00064-seconds" target="_blank">Reality Synthesizer</a> (AKA the RSX, a GPU) is 42 degrees Celsius, while the fans are only rotating at 24% max RPM. This is while the RSX is overclocked to 750 MHz core and 1,000 MHz memory. A stock PS3 would achieve around 500 MHz core and 650 MHz memory.</p><p>Those uprated numbers result in broadly improved performance in PS3 gaming. “Almost every game has a boost in FPS,” crows Fun-Equivalent-7785. The results seem pretty worthwhile, especially if you like the look of this design from Fun-Equivalent-7785.</p><p>While it is an interesting project that might inspire you to do something similar with your old PS3, there are some aspects to modding like this that you have to consider. This particular project isn’t a ‘product’ so you can’t just buy a kit to copy it. There aren't yet <a href="https://www.tomshardware.com/best-picks/best-3d-printers" target="_blank">3D printer </a>resource files shared on GitHub or similar. We are also not aware of any other shared resources to make it easy for other modders to replicate the PS3 Pro v3 project.</p><p>Lastly, please remember, before you risk your precious PS3 under the knife, there can be risks to modding. For example, there are many opportunities to inflict accidental physical damage to electronics when undertaking DIY projects like this. Moreover, <a href="https://www.tomshardware.com/pc-components/overclocking/overclocking-arrow-lake-how-i-set-world-records-and-pushed-it-to-the-limit" target="_blank">overclocking </a>may shorten the lifespan of your console's components, and applying unofficial firmware has the potential to soft- or hard-brick your system. </p> ]]></dc:content>
                                                                                                                                            <link>https://www.tomshardware.com/video-games/playstation/hardware-modder-builds-overclocked-ps3-pro-v3-with-3d-printed-cooling-mod-dual-noctua-fans-and-server-heatsinks-provide-fps-boost-in-almost-every-game</link>
                                                                            <description>
                            <![CDATA[ A Sony PlayStation 3 console modder has shared images and details of their faster, cooler, and quieter ‘PS3 Pro v3’ design. ]]>
                                                                                                            </description>
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                                                                        <pubDate>Thu, 27 Aug 2026 10:00:00 +0000</pubDate>                                                                                                                                <updated>Thu, 27 Aug 2026 14:04:37 +0000</updated>
                                                                                                                                            <category><![CDATA[PlayStation]]></category>
                                                    <category><![CDATA[Video Games]]></category>
                                                    <category><![CDATA[Console Gaming]]></category>
                                                                                                                    <dc:creator><![CDATA[ Mark Tyson ]]></dc:creator>                                                                                    <dc:source><![CDATA[ https://cdn.mos.cms.futurecdn.net/56vqMYLDaKRHPhHZgbADFR.jpg ]]></dc:source>
                                                                <dc:description><![CDATA[ &lt;p&gt;Mark&#039;s enthusiasm for computers dampened at an early age by the rubber-keyed Sinclair Spectrum 48K and feelings of Commodore 64 envy. However, in the mid-80s, hope in a digital future was rekindled by the purchase of an Atari 520 STe. Since that time Mark has used a multitude of computers for fun and professional endeavors. He often owned both Macs and PCs but went cold on the former after OS9 was killed off, and warmed to the latter with the introduction of Windows XP.&lt;br&gt;
&lt;br&gt;
Early work years were spent in artwork and reprographics but in the late noughties, Mark started to blog about computers, Taiwanese food culture, and guitar design. This activity led to a full-time position writing about breaking PC tech news for HEXUS, for the best part of a decade. When HEXUS was abruptly closed, Mark helped with the foundation of Club386, before finding a new home at Tom&#039;s Hardware.&lt;br&gt;
&lt;br&gt;
When not wearing through the keycap legends on his PC keyboards, Mark can be found wandering the computer malls of Taiwan&#039;s neon-lit conurbations and enjoying local and international cuisine.&lt;/p&gt; ]]></dc:description>
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                                                                                                                                                                                                                                    <media:description><![CDATA[The ‘PS3 Pro v3’ design. ]]></media:description>                                                            <media:text><![CDATA[The ‘PS3 Pro v3’ design. ]]></media:text>
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                                <p>A <a href="https://www.tomshardware.com/news/ps3-emulator-uses-amd-fsr" target="_blank">Sony PlayStation 3</a> console modder has shared images and details of their ‘PS3 Pro v3’ design. On the PS3 subreddit, Fun-Equivalent-7785 showcases this project, which includes a heavily customized 3D-printed top case, dual <a href="https://www.tomshardware.com/pc-components/air-cooling/noctua-nh-d15-g2-review/2" target="_blank">Noctua fans</a>, and liberal use of tin foil. While you may love or hate the new aesthetic, the results seem impressive, with the PS3 overclocked like a champ and running very cool and quiet.</p><figure><blockquote class="reddit-card"  ><a href="https://www.reddit.com/r/PS3/comments/1vrfrrx/my_ps3_pro_v3_rsx_7501000_512gb_ssd_2tb_iso_hdd">My ps3 pro v3 RSX 750/1000 512gb ssd, 2tb iso hdd, ps5 pad plus wingman xe2.</a><figcaption><cite> from <a href="https://www.reddit.com/r/PS3">r/PS3</a></cite></figcaption></blockquote></figure><script async src="//embed.redditmedia.com/widgets/platform.js" charset="UTF-8"></script><p>Yes, this is at least the third PS3 Pro mod from Fun-Equivalent-7785, but all projects benefit from refinement. <a href="https://www.tomshardware.com/gift-guides-seasonal-sales/this-surprising-tool-saved-my-pc-build-and-my-sanity-now-its-on-sale-for-usd16" target="_blank">PC builders</a> will be familiar with the dread of unwrapping their motherboards and seeing the revision number is v1.0.0, contrasting with the pleasure of seeing v1.0.3. Moving swiftly back on topic, you can look and read about the first version of this PS3 Pro project <a href="https://www.reddit.com/r/PS3/comments/1oknska/my_ps3_slim_pro_project/" target="_blank">here</a>, and there’s also <a href="https://www.youtube.com/watch?v=JnBZP9K8Nyc" target="_blank">a video about the PS3 Pro v2</a>.</p><p>In some comments following the original post, Fun-Equivalent-7785 provides more technical details about the PS Pro v3 mod. They claim that the processors aren’t delidded, nor undervolted. Instead, they have installed “server heatsinks” on Sony’s custom PS3 processors. In front of these, one can clearly see two chunky Noctua fans, presumably pushing much air through the heatsink fins. Tinfoil has been used to shape the ducting. The Noctua fans are somewhat wider than the heatsinks, and overall it is “super silent.”</p><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1600px;"><p class="vanilla-image-block" style="padding-top:78.13%;"><img id="PaHkH56thYy9XBKTL5TycV" name="ps3-pro-tinfoil" alt="The ‘PS3 Pro v3’ design." src="https://cdn.mos.cms.futurecdn.net/PaHkH56thYy9XBKTL5TycV.jpg" mos="" align="middle" fullscreen="" width="1600" height="1250" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: <a href="https://www.reddit.com/r/PS3/comments/1vrfrrx/my_ps3_pro_v3_rsx_7501000_512gb_ssd_2tb_iso_hdd/" target="_blank">Fun-Equivalent-7785</a>)</span></figcaption></figure><p>One screenshot shows an overlay from the ‘PS3 Pro v3’ running. Specifically, we can see the CPU is 40 degrees Celsius, the <a href="https://www.tomshardware.com/video-games/playstation/rpcs3-emulator-boasts-over-1500-fps-on-the-minecraft-title-screen-platform-hails-performance-landmark-one-frame-rendered-every-0-00064-seconds" target="_blank">Reality Synthesizer</a> (AKA the RSX, a GPU) is 42 degrees Celsius, while the fans are only rotating at 24% max RPM. This is while the RSX is overclocked to 750 MHz core and 1,000 MHz memory. A stock PS3 would achieve around 500 MHz core and 650 MHz memory.</p><p>Those uprated numbers result in broadly improved performance in PS3 gaming. “Almost every game has a boost in FPS,” crows Fun-Equivalent-7785. The results seem pretty worthwhile, especially if you like the look of this design from Fun-Equivalent-7785.</p><p>While it is an interesting project that might inspire you to do something similar with your old PS3, there are some aspects to modding like this that you have to consider. This particular project isn’t a ‘product’ so you can’t just buy a kit to copy it. There aren't yet <a href="https://www.tomshardware.com/best-picks/best-3d-printers" target="_blank">3D printer </a>resource files shared on GitHub or similar. We are also not aware of any other shared resources to make it easy for other modders to replicate the PS3 Pro v3 project.</p><p>Lastly, please remember, before you risk your precious PS3 under the knife, there can be risks to modding. For example, there are many opportunities to inflict accidental physical damage to electronics when undertaking DIY projects like this. Moreover, <a href="https://www.tomshardware.com/pc-components/overclocking/overclocking-arrow-lake-how-i-set-world-records-and-pushed-it-to-the-limit" target="_blank">overclocking </a>may shorten the lifespan of your console's components, and applying unofficial firmware has the potential to soft- or hard-brick your system. </p>
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                                                            <title><![CDATA[ Atari revives 39 Activision games on cartridges that run seamlessly across five decades of hardware — Ultimate Deluxe collection that includes every title costs a wild $999.96 ]]></title>
                                                                                                <dc:content><![CDATA[ <p>Atari has officially unveiled the Atari x Activision Collection, a compilation featuring 39 classic Activision games on physical cartridges. An individual cartridge <a href="https://atari.com/pages/activision">starts at $34.98</a>, while the Ultimate Deluxe Set, which includes all 39 games, costs up to $999.96. Atari and Activision's latest collaboration brings the nostalgia and value of a physical cartridge to long-time retro fans and new gamers who want to relive the classics.</p><ul><li><a href="https://atari.com/pages/activision">Check out the Atari x Activision Collection on Atari</a></li></ul><p>At a time when major manufacturers like <a href="https://www.tomshardware.com/video-games/playstation/sony-doubles-down-on-axing-physical-game-discs-cfo-reiterates-were-going-to-cautiously-move-this-forward">Sony are giving up on physical media</a>, it is refreshing to see Atari stepping up to keep the tradition of owning your games alive. Many gamers still appreciate physical media, which often goes beyond a simple disc or cartridge. Extras, such as unique artwork or packaging, matter to many collectors.</p><p>Although Atari is bringing back an impressive lineup of 39 Activision titles, only a select group, including <em>Pitfall!</em>, <em>River Raid</em>, <em>Megamania</em>, <em>Enduro</em>, <em>Kaboom!</em>, <em>H.E.R.O.</em>, <em>Keystone Kapers</em>, <em>Private Eye</em>, <em>Pressure Cooker</em>, <em>River Raid II</em>, <em>The Activision Decathlon,</em> and <em>Pitfall II: Lost Caverns,</em> will arrive as Standard Editions. These Standard Editions are priced at $34.99 each and include a sleek black cartridge and a newly designed, full-color manual.</p><p>The Deluxe Edition, on the other hand, retails for $249.99 and comes in four different collections: Treasure, Speed, Secrets, and Victory. Each collection includes 10 games, except one, which has only nine. The Deluxe Edition, as the name implies, features deluxe editions of Activision titles on vibrant, colorful cartridges that will stand out in any collection. The Deluxe Edition also includes 10 woven patches and 10 enamel pins, plus a special collector slipcase to house the games.</p><h2 id="atari-x-activision-collection">Atari x Activision Collection</h2><div ><table><thead><tr><th class="firstcol empty" ></th><th  ><p>Launch Date</p></th><th  ><p>Games</p></th><th  ><p>Titles Included</p></th></tr></thead><tbody><tr><td class="firstcol " ><p><strong>Treasure Collection</strong></p></td><td  ><p>November 2026</p></td><td  ><p>10</p></td><td  ><p><em>Pitfall!</em></p><p><em>River Raid</em></p><p><em>MegaMania</em></p><p><em>Dragster</em></p><p><em>Freeway</em></p><p><em>Grand Prix</em></p><p><em>Chopper Command</em></p><p><em>Sky Jinks</em></p><p><em>Barnstorming</em></p><p><em>Dolphin</em></p></td></tr><tr><td class="firstcol " ><p><strong>Speed Collection</strong></p></td><td  ><p>Spring 2027</p></td><td  ><p>10</p></td><td  ><p><em>Enduro</em></p><p><em>H.E.R.O.</em></p><p><em>The Activision Decathlon</em></p><p><em>Boxing</em></p><p><em>Checkers</em></p><p><em>Fishing Derby</em></p><p><em>Skiing</em></p><p><em>Laser Blast</em></p><p><em>Stampede</em></p><p><em>Tennis</em></p></td></tr><tr><td class="firstcol " ><p><strong>Secrets Collection</strong></p></td><td  ><p>Summer 2027</p></td><td  ><p>9</p></td><td  ><p><em>Keystone Kapers</em></p><p><em>Kaboom!</em></p><p><em>Private Eye</em></p><p><em>Starmaster</em></p><p><em>Spider Fighter</em></p><p><em>Seaquest</em></p><p><em>Bridge</em></p><p><em>Oink!</em></p><p><em>Ice Hockey</em></p></td></tr><tr><td class="firstcol " ><p><strong>Secrets Collection</strong></p></td><td  ><p>Fall 2027</p></td><td  ><p>10</p></td><td  ><p><em>Pitfall II: Lost Caverns</em></p><p><em>River Raid II</em></p><p><em>Pressure Cooker</em></p><p><em>Plaque Attack</em></p><p><em>Robot Tank</em></p><p><em>Crackpots</em></p><p><em>Frostbite</em></p><p><em>Beamrider</em></p><p><em>Cosmic Commuter</em></p><p><em>Space Shuttle: A Journey Into Space</em></p></td></tr></tbody></table></div><p>The Ultimate Deluxe Set, priced at $999.96, represents the pinnacle of the Atari x Activision Collection. The ultra-premium package includes all 39 classic Activision titles, combining the content of all four Deluxe Sets into one big collection. Building on everything offered in the Deluxe Edition, the Ultimate Deluxe Set adds 12 exclusive metal trading cards and a yet-to-be-announced collectible item.</p><p>All game cartridges included in the Atari x Activision Collection are fully compatible with the original Atari 2600 and Atari 7800 as well as the more modern Atari 2600+ and Atari 7800+ consoles.</p><p>If you want only one or two specific titles from the Atari x Activision Collection, buying individual cartridges is the most affordable option. However, if you are going to buy more than seven, the Deluxe Edition offers significant savings. You end up paying just $24.99 per game instead of the standard $34.99, a discount of up to 29% per title. The Ultimate Deluxe Set will not save you much compared with buying the Deluxe Sets individually. However, you do get the extra goodies and free shipping.</p><p>Pre-orders for the Standard Edition cartridges, the Treasure Collection, and the Ultimate Deluxe Set are officially up on Atari's website. These will ship in November 2026. The Speed Collection, Secrets Collection, and Victory Collection, on the other hand, will not be available until Spring 2027, Summer 2027, and Fall 2027, respectively.</p> ]]></dc:content>
                                                                                                                                            <link>https://www.tomshardware.com/video-games/retro-gaming/atari-drops-39-activision-games-on-cartridges-the-run-seamlessly-across-five-decades-of-hardware-ultimate-deluxe-collection-that-includes-every-title-clocks-in-at-usd999-96</link>
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                            <![CDATA[ Atari teams up with Activision to launch the Atari x Activision Collection, featuring 39 iconic Activision titles. ]]>
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                                                                        <pubDate>Thu, 27 Aug 2026 09:30:00 +0000</pubDate>                                                                                                                                                                                                                                <category><![CDATA[Retro Gaming]]></category>
                                                    <category><![CDATA[Video Games]]></category>
                                                                                                                    <dc:creator><![CDATA[ Zhiye Liu ]]></dc:creator>                                                                                    <dc:source><![CDATA[ https://cdn.mos.cms.futurecdn.net/HhmwL5w9ggUtLCPfqGjTi4.jpg ]]></dc:source>
                                                                <dc:description><![CDATA[ &lt;p&gt;Zhiye&#039;s passion for computer hardware ignited in his pre-teen years, thanks to a learning moment in which a power connection mishap set his Pentium P54CS system on fire and inadvertently short-circuited his entire home. Over the years, Zhiye&#039;s curiosity evolved into a relentless pursuit of deeper knowledge of computer hardware. A regular kid tinkering with something beyond his comprehension eventually became a power user for one of the world&#039;s top computer hardware brands. His quest to understand the inner workings of computer hardware has led him to become a writer at Tom&#039;s Hardware. When Zhiye isn&#039;t covering the latest processor, graphics card, or putting SSDs through their paces, you&#039;ll often find him overclocking RAM to the rhythm of the latest trance hits.&lt;/p&gt; ]]></dc:description>
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                                <p>Atari has officially unveiled the Atari x Activision Collection, a compilation featuring 39 classic Activision games on physical cartridges. An individual cartridge <a href="https://atari.com/pages/activision">starts at $34.98</a>, while the Ultimate Deluxe Set, which includes all 39 games, costs up to $999.96. Atari and Activision's latest collaboration brings the nostalgia and value of a physical cartridge to long-time retro fans and new gamers who want to relive the classics.</p><ul><li><a href="https://atari.com/pages/activision">Check out the Atari x Activision Collection on Atari</a></li></ul><p>At a time when major manufacturers like <a href="https://www.tomshardware.com/video-games/playstation/sony-doubles-down-on-axing-physical-game-discs-cfo-reiterates-were-going-to-cautiously-move-this-forward">Sony are giving up on physical media</a>, it is refreshing to see Atari stepping up to keep the tradition of owning your games alive. Many gamers still appreciate physical media, which often goes beyond a simple disc or cartridge. Extras, such as unique artwork or packaging, matter to many collectors.</p><p>Although Atari is bringing back an impressive lineup of 39 Activision titles, only a select group, including <em>Pitfall!</em>, <em>River Raid</em>, <em>Megamania</em>, <em>Enduro</em>, <em>Kaboom!</em>, <em>H.E.R.O.</em>, <em>Keystone Kapers</em>, <em>Private Eye</em>, <em>Pressure Cooker</em>, <em>River Raid II</em>, <em>The Activision Decathlon,</em> and <em>Pitfall II: Lost Caverns,</em> will arrive as Standard Editions. These Standard Editions are priced at $34.99 each and include a sleek black cartridge and a newly designed, full-color manual.</p><p>The Deluxe Edition, on the other hand, retails for $249.99 and comes in four different collections: Treasure, Speed, Secrets, and Victory. Each collection includes 10 games, except one, which has only nine. The Deluxe Edition, as the name implies, features deluxe editions of Activision titles on vibrant, colorful cartridges that will stand out in any collection. The Deluxe Edition also includes 10 woven patches and 10 enamel pins, plus a special collector slipcase to house the games.</p><h2 id="atari-x-activision-collection">Atari x Activision Collection</h2><div ><table><thead><tr><th class="firstcol empty" ></th><th  ><p>Launch Date</p></th><th  ><p>Games</p></th><th  ><p>Titles Included</p></th></tr></thead><tbody><tr><td class="firstcol " ><p><strong>Treasure Collection</strong></p></td><td  ><p>November 2026</p></td><td  ><p>10</p></td><td  ><p><em>Pitfall!</em></p><p><em>River Raid</em></p><p><em>MegaMania</em></p><p><em>Dragster</em></p><p><em>Freeway</em></p><p><em>Grand Prix</em></p><p><em>Chopper Command</em></p><p><em>Sky Jinks</em></p><p><em>Barnstorming</em></p><p><em>Dolphin</em></p></td></tr><tr><td class="firstcol " ><p><strong>Speed Collection</strong></p></td><td  ><p>Spring 2027</p></td><td  ><p>10</p></td><td  ><p><em>Enduro</em></p><p><em>H.E.R.O.</em></p><p><em>The Activision Decathlon</em></p><p><em>Boxing</em></p><p><em>Checkers</em></p><p><em>Fishing Derby</em></p><p><em>Skiing</em></p><p><em>Laser Blast</em></p><p><em>Stampede</em></p><p><em>Tennis</em></p></td></tr><tr><td class="firstcol " ><p><strong>Secrets Collection</strong></p></td><td  ><p>Summer 2027</p></td><td  ><p>9</p></td><td  ><p><em>Keystone Kapers</em></p><p><em>Kaboom!</em></p><p><em>Private Eye</em></p><p><em>Starmaster</em></p><p><em>Spider Fighter</em></p><p><em>Seaquest</em></p><p><em>Bridge</em></p><p><em>Oink!</em></p><p><em>Ice Hockey</em></p></td></tr><tr><td class="firstcol " ><p><strong>Secrets Collection</strong></p></td><td  ><p>Fall 2027</p></td><td  ><p>10</p></td><td  ><p><em>Pitfall II: Lost Caverns</em></p><p><em>River Raid II</em></p><p><em>Pressure Cooker</em></p><p><em>Plaque Attack</em></p><p><em>Robot Tank</em></p><p><em>Crackpots</em></p><p><em>Frostbite</em></p><p><em>Beamrider</em></p><p><em>Cosmic Commuter</em></p><p><em>Space Shuttle: A Journey Into Space</em></p></td></tr></tbody></table></div><p>The Ultimate Deluxe Set, priced at $999.96, represents the pinnacle of the Atari x Activision Collection. The ultra-premium package includes all 39 classic Activision titles, combining the content of all four Deluxe Sets into one big collection. Building on everything offered in the Deluxe Edition, the Ultimate Deluxe Set adds 12 exclusive metal trading cards and a yet-to-be-announced collectible item.</p><p>All game cartridges included in the Atari x Activision Collection are fully compatible with the original Atari 2600 and Atari 7800 as well as the more modern Atari 2600+ and Atari 7800+ consoles.</p><p>If you want only one or two specific titles from the Atari x Activision Collection, buying individual cartridges is the most affordable option. However, if you are going to buy more than seven, the Deluxe Edition offers significant savings. You end up paying just $24.99 per game instead of the standard $34.99, a discount of up to 29% per title. The Ultimate Deluxe Set will not save you much compared with buying the Deluxe Sets individually. However, you do get the extra goodies and free shipping.</p><p>Pre-orders for the Standard Edition cartridges, the Treasure Collection, and the Ultimate Deluxe Set are officially up on Atari's website. These will ship in November 2026. The Speed Collection, Secrets Collection, and Victory Collection, on the other hand, will not be available until Spring 2027, Summer 2027, and Fall 2027, respectively.</p>
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                                                            <title><![CDATA[ Xbox announces new disc-to-digital feature for physical media — lets players claim digital versions of their games, with support for Play Anywhere and Cloud Gaming ]]></title>
                                                                                                <dc:content><![CDATA[ <p>Xbox has unveiled its long-rumored new disc-to-digital service, which will let players who own physical copies of games claim digital entitlements, playing them as if they own digital copies. In <a href="https://news.xbox.com/en-us/2026/08/26/your-discs-now-also-digital/">an announcement</a>, Microsoft confirmed support will include digital benefits such as Xbox Play Anywhere and Xbox Cloud Gaming. </p><p>"Players have spent decades building their XBOX libraries. Some games were purchased on disc. Some were purchased digitally. Many span multiple generations of hardware," the company stated in a blog post on Xbox Wire. Microsoft says the new feature "brings the benefits of digital to physical discs." Xbox Insiders can test the feature from August 31. </p><p>The company says that "most" disc-based games for Xbox One and Series X support the new feature. If you insert a game disc into your Xbox One or Series X, you can claim a "digital entitlement" by launching the game. </p><div style="min-height: 250px;">                                <div class="kwizly-quiz kwizly-OoDgAX"></div>                            </div>                            <script src="https://kwizly.com/embed/OoDgAX.js" async></script><p>That means that games you own on disc will be accessible through your digital library, including support for Xbox Play Anywhere and Xbox Cloud Gaming "where supported." </p><p>You can also keep using your physical copy as normal. Microsoft says that "thousands" of titles are supported, with more being added over time, but confirms that not every title will be available at launch. </p><p>The news will be of some comfort to fans of physical media, especially given recent developments in the gaming sphere, notably Sony's decision to end physical media with its next console. While the move does give physical media a new lease of life in some regards, it still marks a shift away from physical media towards online, digital libraries, encouraging users to transition from physical to digital. </p> ]]></dc:content>
                                                                                                                                            <link>https://www.tomshardware.com/video-games/console-gaming/xbox-announces-new-disc-to-digital-feature-for-physical-media-lets-players-claim-digital-versions-of-their-games-with-support-for-play-anywhere-and-cloud-gaming</link>
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                            <![CDATA[ Xbox announces new disc-to-digital feature for physical media ]]>
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                                                                        <pubDate>Wed, 26 Aug 2026 15:08:27 +0000</pubDate>                                                                                                                                                                                                                                <category><![CDATA[Console Gaming]]></category>
                                                    <category><![CDATA[Video Games]]></category>
                                                                                                <author><![CDATA[ stephen.warwick@futurenet.com (Stephen Warwick) ]]></author>                    <dc:creator><![CDATA[ Stephen Warwick ]]></dc:creator>                                                                                    <dc:source><![CDATA[ https://cdn.mos.cms.futurecdn.net/uWwzwaway8BM4BERLmtuNE.jpg ]]></dc:source>
                                                                <dc:description><![CDATA[ &lt;p&gt;Stephen is Tom&#039;s Hardware&#039;s News Editor with almost a decade of industry experience covering technology, having worked at TechRadar, iMore, and even Apple over the years. He has covered the world of consumer tech from nearly every angle, including supply chain rumors, patents and litigation, and more. When he&#039;s not at work, he loves reading about history and playing video games.&lt;/p&gt; ]]></dc:description>
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                                <p>Xbox has unveiled its long-rumored new disc-to-digital service, which will let players who own physical copies of games claim digital entitlements, playing them as if they own digital copies. In <a href="https://news.xbox.com/en-us/2026/08/26/your-discs-now-also-digital/">an announcement</a>, Microsoft confirmed support will include digital benefits such as Xbox Play Anywhere and Xbox Cloud Gaming. </p><p>"Players have spent decades building their XBOX libraries. Some games were purchased on disc. Some were purchased digitally. Many span multiple generations of hardware," the company stated in a blog post on Xbox Wire. Microsoft says the new feature "brings the benefits of digital to physical discs." Xbox Insiders can test the feature from August 31. </p><p>The company says that "most" disc-based games for Xbox One and Series X support the new feature. If you insert a game disc into your Xbox One or Series X, you can claim a "digital entitlement" by launching the game. </p><div style="min-height: 250px;">                                <div class="kwizly-quiz kwizly-OoDgAX"></div>                            </div>                            <script src="https://kwizly.com/embed/OoDgAX.js" async></script><p>That means that games you own on disc will be accessible through your digital library, including support for Xbox Play Anywhere and Xbox Cloud Gaming "where supported." </p><p>You can also keep using your physical copy as normal. Microsoft says that "thousands" of titles are supported, with more being added over time, but confirms that not every title will be available at launch. </p><p>The news will be of some comfort to fans of physical media, especially given recent developments in the gaming sphere, notably Sony's decision to end physical media with its next console. While the move does give physical media a new lease of life in some regards, it still marks a shift away from physical media towards online, digital libraries, encouraging users to transition from physical to digital. </p>
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                                                            <title><![CDATA[ Xbox marks 25 years with eye-catching translucent green PC accessories — Razer mouse, keyboard, and earbuds available to pre-order now ]]></title>
                                                                                                <dc:content><![CDATA[ <p>Microsoft has opened preorders for the <a href="https://news.xbox.com/en-us/2026/08/25/designed-for-xbox-25th-annversary-accessories-hardware/" target="_blank">Designed for Xbox 25th Anniversary Collection</a>, a set of officially licensed peripherals in translucent "OG Green" marking 25 years since the original Xbox launched on November 15, 2001. Every item comes from a third-party partner rather than Microsoft, and the set leans toward PC and mobile, with three Razer desktop peripherals, two phone controllers, an 8BitDo charging dock, and a PowerA bag built to carry the Asus-made<a href="https://www.tomshardware.com/video-games/xbox/asus-partners-with-microsoft-launch-first-xbox-gaming-handhelds-the-rog-xbox-ally-and-ally-x"> ROG Xbox Ally handhelds</a>. Most units will ship in late October, with the Razer gear dated for October 20.</p><ul><li><a href="https://www.razer.com/collabs/xbox-25-anniversary"><strong>Razer Basilisk V3 Pro 35K – XBOX 25 Anniversary Edition</strong></a></li><li><a href="https://www.razer.com/collabs/xbox-25-anniversary"><strong>Razer BlackWidow V4 75% – XBOX 25 Anniversary Edition</strong></a></li><li><a href="https://www.razer.com/collabs/xbox-25-anniversary"><strong>Razer Hammerhead V3 X HyperSpeed – XBOX 25 Anniversary Edition</strong></a></li></ul><p>Razer naturally contributes the priciest pieces, with the Basilisk V3 Pro 35K mouse at $179.99, the BlackWidow V4 75% keyboard at $209.99, and the Hammerhead V3 X HyperSpeed for Xbox earbuds at $119.99, each carrying a $20 premium over the standard model.</p><figure role="gallery"><figure><img src="https://cdn.mos.cms.futurecdn.net/JjHT2Q8CciSVphUHopEgM4.png" alt="Xbox-licensed Razer peripherals" /><figcaption><small role="credit">Xbox</small></figcaption></figure><figure><img src="https://cdn.mos.cms.futurecdn.net/QKYjpS6q5pZKPoDvj5apU4.png" alt="Xbox-licensed Razer peripherals" /><figcaption><small role="credit">Xbox</small></figcaption></figure><figure><img src="https://cdn.mos.cms.futurecdn.net/xSJq2D3XLmx6PKV9FiKPX4.png" alt="Xbox-licensed Razer peripherals" /><figcaption><small role="credit">Xbox</small></figcaption></figure></figure><p>The Basilisk pairs Razer's Focus Pro 35K Optical Sensor Gen-2 with up to 140 hours of wireless battery, and the BlackWidow comes with hot-swappable Orange Tactile Switches Gen-3, the same internals as their standard versions. Backbone's Pro controller runs $159.99 in a blind-box format that hides which of three heritage colorways sits inside, GameSir's X5 Lite phone controller lists at $44.99, and 8BitDo's Ultimate Charging Dock lists at $39.99. The translucent green shells revive the look of the original Xbox and its Halo special editions, down to the four-color face-button palette that carries over to the separate anniversary console.</p><p>The keyboard carries a dedicated Xbox key that opens Windows Game Bar, the same shortcut the ROG Xbox Ally maps to its own Xbox button, and the collection's other anchors are a bag for that Windows 11 handheld and two clip-on controllers for phones. That composition aligns with the platform that Xbox has become, after Microsoft began rolling<a href="https://www.tomshardware.com/video-games/xbox/microsoft-begins-rolling-out-xbox-mode-to-windows-11-desktops-and-laptops"> Xbox Mode out to Windows 11 desktops and laptops</a> in April, extended the ROG Xbox Ally's full-screen interface across PCs, and started building its next-generation console on a custom AMD chip. </p><p>The Xbox Series X25 Limited Edition is the only anniversary product Microsoft makes itself, announced June 7 at the Xbox Games Showcase and due in November alongside a matching Wireless Controller X25 sold separately. It reuses the standard Series X internals with 1TB of storage in a translucent green shell, and Dealabs pricing cited by <em>TechPowerUp </em>puts it near $899, roughly $100 above the<a href="https://www.tomshardware.com/video-games/console-gaming/microsoft-launches-three-new-xbox-series-xors-consoles-with-up-to-2tb-of-storage"> current 1TB Series X</a>, though Microsoft hasn't yet confirmed a price. </p> ]]></dc:content>
                                                                                                                                            <link>https://www.tomshardware.com/video-games/console-gaming/xbox-marks-25-years-with-a-translucent-green-accessory-line-but-none-of-it-is-xbox-hardware</link>
                                                                            <description>
                            <![CDATA[ Microsoft has opened preorders for the Designed for Xbox 25th Anniversary Collection. ]]>
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                                                                        <pubDate>Wed, 26 Aug 2026 13:12:05 +0000</pubDate>                                                                                                                                                                                                                                <category><![CDATA[Xbox]]></category>
                                                    <category><![CDATA[Video Games]]></category>
                                                    <category><![CDATA[Console Gaming]]></category>
                                                                                                                    <dc:creator><![CDATA[ Luke James ]]></dc:creator>                                                                                    <dc:source><![CDATA[ https://cdn.mos.cms.futurecdn.net/C4FAi2KzwaGLUrBqzX5aBM.png ]]></dc:source>
                                                                <dc:description><![CDATA[ &lt;p&gt;Luke is a freelance technology journalist who has been covering hardware and semiconductors since 2020. He began his career at All About Circuits and has since contributed to EE Power and Laptop Mag. Luke has a particular interest in semiconductors, microelectronics, and the industry shifts that shape the devices we use every day. Above all, he loves making complex technology accessible to experts and enthusiasts alike. Luke&#039;s interest in hardcore computing can be traced back to his university studies, when he responsibly spent his very first student loan payment on a custom-built gaming rig equipped with a GTX 780 Ti. &lt;/p&gt; ]]></dc:description>
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                                                                                                                                                                                                                                    <media:description><![CDATA[Xbox marks 25 years with a translucent green accessory line, but none of it is Xbox hardware]]></media:description>                                                            <media:text><![CDATA[Xbox marks 25 years with a translucent green accessory line, but none of it is Xbox hardware]]></media:text>
                                <media:title type="plain"><![CDATA[Xbox marks 25 years with a translucent green accessory line, but none of it is Xbox hardware]]></media:title>
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                                <p>Microsoft has opened preorders for the <a href="https://news.xbox.com/en-us/2026/08/25/designed-for-xbox-25th-annversary-accessories-hardware/" target="_blank">Designed for Xbox 25th Anniversary Collection</a>, a set of officially licensed peripherals in translucent "OG Green" marking 25 years since the original Xbox launched on November 15, 2001. Every item comes from a third-party partner rather than Microsoft, and the set leans toward PC and mobile, with three Razer desktop peripherals, two phone controllers, an 8BitDo charging dock, and a PowerA bag built to carry the Asus-made<a href="https://www.tomshardware.com/video-games/xbox/asus-partners-with-microsoft-launch-first-xbox-gaming-handhelds-the-rog-xbox-ally-and-ally-x"> ROG Xbox Ally handhelds</a>. Most units will ship in late October, with the Razer gear dated for October 20.</p><ul><li><a href="https://www.razer.com/collabs/xbox-25-anniversary"><strong>Razer Basilisk V3 Pro 35K – XBOX 25 Anniversary Edition</strong></a></li><li><a href="https://www.razer.com/collabs/xbox-25-anniversary"><strong>Razer BlackWidow V4 75% – XBOX 25 Anniversary Edition</strong></a></li><li><a href="https://www.razer.com/collabs/xbox-25-anniversary"><strong>Razer Hammerhead V3 X HyperSpeed – XBOX 25 Anniversary Edition</strong></a></li></ul><p>Razer naturally contributes the priciest pieces, with the Basilisk V3 Pro 35K mouse at $179.99, the BlackWidow V4 75% keyboard at $209.99, and the Hammerhead V3 X HyperSpeed for Xbox earbuds at $119.99, each carrying a $20 premium over the standard model.</p><figure role="gallery"><figure><img src="https://cdn.mos.cms.futurecdn.net/JjHT2Q8CciSVphUHopEgM4.png" alt="Xbox-licensed Razer peripherals" /><figcaption><small role="credit">Xbox</small></figcaption></figure><figure><img src="https://cdn.mos.cms.futurecdn.net/QKYjpS6q5pZKPoDvj5apU4.png" alt="Xbox-licensed Razer peripherals" /><figcaption><small role="credit">Xbox</small></figcaption></figure><figure><img src="https://cdn.mos.cms.futurecdn.net/xSJq2D3XLmx6PKV9FiKPX4.png" alt="Xbox-licensed Razer peripherals" /><figcaption><small role="credit">Xbox</small></figcaption></figure></figure><p>The Basilisk pairs Razer's Focus Pro 35K Optical Sensor Gen-2 with up to 140 hours of wireless battery, and the BlackWidow comes with hot-swappable Orange Tactile Switches Gen-3, the same internals as their standard versions. Backbone's Pro controller runs $159.99 in a blind-box format that hides which of three heritage colorways sits inside, GameSir's X5 Lite phone controller lists at $44.99, and 8BitDo's Ultimate Charging Dock lists at $39.99. The translucent green shells revive the look of the original Xbox and its Halo special editions, down to the four-color face-button palette that carries over to the separate anniversary console.</p><p>The keyboard carries a dedicated Xbox key that opens Windows Game Bar, the same shortcut the ROG Xbox Ally maps to its own Xbox button, and the collection's other anchors are a bag for that Windows 11 handheld and two clip-on controllers for phones. That composition aligns with the platform that Xbox has become, after Microsoft began rolling<a href="https://www.tomshardware.com/video-games/xbox/microsoft-begins-rolling-out-xbox-mode-to-windows-11-desktops-and-laptops"> Xbox Mode out to Windows 11 desktops and laptops</a> in April, extended the ROG Xbox Ally's full-screen interface across PCs, and started building its next-generation console on a custom AMD chip. </p><p>The Xbox Series X25 Limited Edition is the only anniversary product Microsoft makes itself, announced June 7 at the Xbox Games Showcase and due in November alongside a matching Wireless Controller X25 sold separately. It reuses the standard Series X internals with 1TB of storage in a translucent green shell, and Dealabs pricing cited by <em>TechPowerUp </em>puts it near $899, roughly $100 above the<a href="https://www.tomshardware.com/video-games/console-gaming/microsoft-launches-three-new-xbox-series-xors-consoles-with-up-to-2tb-of-storage"> current 1TB Series X</a>, though Microsoft hasn't yet confirmed a price. </p>
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                                                            <title><![CDATA[ Rockstar releases statement after a week of GTA VI leaks, avoids mentioning leaker's demands — says that gameplay leaks have been ‘heartbreaking for our team’ ]]></title>
                                                                                                <dc:content><![CDATA[ <p>The developer and publisher of the much-awaited game finally released a statement on <a href="https://www.tomshardware.com/video-games/hacker-leaks-gta-vi-gameplay-and-map-to-protest-digital-only-release-claims-pre-orders-are-a-legacy-of-physical-game-releases">the leaks of the game that dropped last week</a>. Rockstar Games said on its X account that the gameplay leaks aren’t how it intended for its fans to see the game and also apologized for the massive delay in the release of the title. However, nothing in the post says anything about the alleged leaker’s protest on the <a href="https://www.tomshardware.com/video-games/pc-gaming/grand-theft-auto-6-preorders-begin-tonight-at-midnight-local-time-in-the-us-heres-where-to-buy-get-yours-now-its-in-the-garage-and-ready-to-roll">pre-selling of digital copies of GTA VI</a> and their other demands.</p><div class="see-more see-more--clipped"><figure><blockquote class="twitter-tweet hawk-ignore" data-lang="en" cite="https://twitter.com/cantworkitout/status/2092574304571433078"><p lang="en" dir="ltr">pic.twitter.com/KGqoxFqYho<a href="https://twitter.com/cantworkitout/status/2092574304571433078">August 26, 2026</a></p></blockquote></figure><div class="see-more__filter"></div></div><p>“It would be an understatement to say that having videos of Grand Theft Auto VI gameplay leak in this way has been heartbreaking for our team, and this is obviously not how we intended for you to see the game after all this time. We are very sorry that everything has taken as long as it has — from getting the game finished (nearly there!) to sharing more details and official gameplay, and providing the community with everything you want to know,” Rockstar said in its statement. It also added, “While it is unfortunate that the intended game experience may now be impacted by some spoilers, we hope that everyone will wait a bit longer to experience the game for themselves on November 19.” Although we still have about three months before the game finally becomes available on Xbox X|S and the PlayStation 5, an extended look at the game is also dropping tomorrow on Netflix.</p><p>Cyberleek started leaking gameplay clips, along with a detailed map of Leonidas, last week. While it was initially thought that the leaked clips were already over a year old, another set of leaks revealed that the hacker actually has a complete working build of the game. They even <a href="https://www.tomshardware.com/video-games/catastrophic-gta-vi-leak-is-a-full-working-build-notorious-hacker-cyberleek-taunts-rockstar-games-by-spraying-the-word-leek-onto-a-wall-in-game-with-bullets">shot out “LEEK” on a wall</a> to prove that they were playing the game and not just downloading or faking clips. Rockstar has been quiet while the leaks were whipping up a storm on the internet, but its parent company, Take-Two Interactive, issued a <a href="https://www.tomshardware.com/video-games/console-gaming/take-two-subpoenas-microsoft-for-windows-device-ids-of-everyone-in-three-discord-servers-in-gta-6-leak-hunt">subpoena to Microsoft</a> to get the Windows device IDs of all the members of three Discord servers.</p><p>Gamers just need to be patient a little bit more, as the release is less than 12 weeks away, at least for consoles, as a PC version hasn’t been announced yet. Nevertheless, there are those who are taking advantage of the popularity of the game and have been releasing <a href="https://www.tomshardware.com/video-games/fake-gta-vi-iso-circulates-on-the-internet-a-few-days-after-leak-internet-sleuths-claim-113gb-download-is-padded-malware-testers-claim-file-is-99-99-percent-empty-zeroes-with-50kb-virus-embedded" target="_blank">malware disguised as leaks of GTA VI</a>. Downloading pirated games online has always been problematic, but downloading an unreleased title off the internet is an absolute recipe for disaster. It’s understandable that a few people are so excited about the title that they cannot wait for the official release to get their hands on it, but three months will pass by quickly, especially for those who have been anticipating the next GTA installment for more than a decade now. After all, good things come to those who wait.</p> ]]></dc:content>
                                                                                                                                            <link>https://www.tomshardware.com/video-games/rockstar-releases-statement-after-a-week-of-gta-vi-leaks-avoids-mentioning-leakers-demands-says-that-gameplay-leaks-have-been-heartbreaking-for-our-team</link>
                                                                            <description>
                            <![CDATA[ The statement comes a day before GTA VI extended look drops on Netflix and about a week after leaks of gameplay clips and the entire map of Leonidas appeared on the internet. ]]>
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                                                                        <pubDate>Wed, 26 Aug 2026 12:19:49 +0000</pubDate>                                                                                                                                <updated>Wed, 26 Aug 2026 13:09:09 +0000</updated>
                                                                                                                                            <category><![CDATA[Video Games]]></category>
                                                                                                <author><![CDATA[ editors@tomshardware.com (Jowi Morales) ]]></author>                    <dc:creator><![CDATA[ Jowi Morales ]]></dc:creator>                                                                                    <dc:source><![CDATA[ https://cdn.mos.cms.futurecdn.net/gM7E2WSDg2wgCFoaDPz9yK.jpg ]]></dc:source>
                                                                <dc:description><![CDATA[ &lt;p&gt;Jowi Morales is a writer and journalist covering the tech beat since 2021. However, he’s been interested in technology far earlier than that. He started discovering desktop computers when his father brought home a Windows 95 PC, but his first real experience working under the hood of the PC was when the old computer’s hard drive was filled to the brim in the year 2000. He deleted the Windows folder to attempt to rectify the situation, which led to his dad buying a new desktop PC. Since then, he learned a lot more about computers, and he’s always been the go-to tech expert for his family and friends.&lt;/p&gt;&lt;p&gt;Jowi primarily uses a Windows workstation and an Android phone, but he also bought into the Apple ecosystem with the 6th-gen iPad, iPhone 14 Pro Max, and the M1 MacBook Air. Today, Jowi covers hardware and software from Redmond and Cupertino, while also looking at the tech industry in general.&lt;/p&gt;&lt;p&gt;Aside from covering technology, Jowi is an avid photographer and writes about automobiles, aviation, and tanks. You can find his bylines at &lt;a href=&quot;https://www.makeuseof.com/author/jowi-morales/&quot;&gt;MakeUseOf&lt;/a&gt;, &lt;a href=&quot;https://www.slashgear.com/author/jowimorales/&quot;&gt;SlashGear&lt;/a&gt;, and, of course, &lt;a href=&quot;https://www.tomshardware.com/author/jowi-morales&quot;&gt;Tom’s Hardware&lt;/a&gt;.&lt;/p&gt; ]]></dc:description>
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                                                                                                                                                                                                                                    <media:description><![CDATA[GTA VI logo]]></media:description>                                                            <media:text><![CDATA[GTA VI logo]]></media:text>
                                <media:title type="plain"><![CDATA[GTA VI logo]]></media:title>
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                                <p>The developer and publisher of the much-awaited game finally released a statement on <a href="https://www.tomshardware.com/video-games/hacker-leaks-gta-vi-gameplay-and-map-to-protest-digital-only-release-claims-pre-orders-are-a-legacy-of-physical-game-releases">the leaks of the game that dropped last week</a>. Rockstar Games said on its X account that the gameplay leaks aren’t how it intended for its fans to see the game and also apologized for the massive delay in the release of the title. However, nothing in the post says anything about the alleged leaker’s protest on the <a href="https://www.tomshardware.com/video-games/pc-gaming/grand-theft-auto-6-preorders-begin-tonight-at-midnight-local-time-in-the-us-heres-where-to-buy-get-yours-now-its-in-the-garage-and-ready-to-roll">pre-selling of digital copies of GTA VI</a> and their other demands.</p><div class="see-more see-more--clipped"><figure><blockquote class="twitter-tweet hawk-ignore" data-lang="en" cite="https://twitter.com/cantworkitout/status/2092574304571433078"><p lang="en" dir="ltr">pic.twitter.com/KGqoxFqYho<a href="https://twitter.com/cantworkitout/status/2092574304571433078">August 26, 2026</a></p></blockquote></figure><div class="see-more__filter"></div></div><p>“It would be an understatement to say that having videos of Grand Theft Auto VI gameplay leak in this way has been heartbreaking for our team, and this is obviously not how we intended for you to see the game after all this time. We are very sorry that everything has taken as long as it has — from getting the game finished (nearly there!) to sharing more details and official gameplay, and providing the community with everything you want to know,” Rockstar said in its statement. It also added, “While it is unfortunate that the intended game experience may now be impacted by some spoilers, we hope that everyone will wait a bit longer to experience the game for themselves on November 19.” Although we still have about three months before the game finally becomes available on Xbox X|S and the PlayStation 5, an extended look at the game is also dropping tomorrow on Netflix.</p><p>Cyberleek started leaking gameplay clips, along with a detailed map of Leonidas, last week. While it was initially thought that the leaked clips were already over a year old, another set of leaks revealed that the hacker actually has a complete working build of the game. They even <a href="https://www.tomshardware.com/video-games/catastrophic-gta-vi-leak-is-a-full-working-build-notorious-hacker-cyberleek-taunts-rockstar-games-by-spraying-the-word-leek-onto-a-wall-in-game-with-bullets">shot out “LEEK” on a wall</a> to prove that they were playing the game and not just downloading or faking clips. Rockstar has been quiet while the leaks were whipping up a storm on the internet, but its parent company, Take-Two Interactive, issued a <a href="https://www.tomshardware.com/video-games/console-gaming/take-two-subpoenas-microsoft-for-windows-device-ids-of-everyone-in-three-discord-servers-in-gta-6-leak-hunt">subpoena to Microsoft</a> to get the Windows device IDs of all the members of three Discord servers.</p><p>Gamers just need to be patient a little bit more, as the release is less than 12 weeks away, at least for consoles, as a PC version hasn’t been announced yet. Nevertheless, there are those who are taking advantage of the popularity of the game and have been releasing <a href="https://www.tomshardware.com/video-games/fake-gta-vi-iso-circulates-on-the-internet-a-few-days-after-leak-internet-sleuths-claim-113gb-download-is-padded-malware-testers-claim-file-is-99-99-percent-empty-zeroes-with-50kb-virus-embedded" target="_blank">malware disguised as leaks of GTA VI</a>. Downloading pirated games online has always been problematic, but downloading an unreleased title off the internet is an absolute recipe for disaster. It’s understandable that a few people are so excited about the title that they cannot wait for the official release to get their hands on it, but three months will pass by quickly, especially for those who have been anticipating the next GTA installment for more than a decade now. After all, good things come to those who wait.</p>
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                                                            <title><![CDATA[ $50k worth of retro Nintendo NES games stolen in devastating home robbery — crooks took 850 games spanning 40 years from family ]]></title>
                                                                                                <dc:content><![CDATA[ <p>A family from Pierce County in Washington, Seattle, claims that thieves broke into their home and stole a haul of retro Nintendo hardware worth more than $50,000. Amongst other items taken, <a href="https://www.fox13seattle.com/news/family-says-crook-stole-50k-nintendo-collection-pierce-county" target="_blank"><em>Fox13 reports</em></a> the perps made off with more than 850 NES games, collected by the family over the span of some forty years. </p><p>According to the report, the thieves simply forced entry to the home by breaking in through the front door. The stricken family told the outlet that it appeared the thieves knew the layout of their home, targeting the master bathroom and making off with a tennis bracelet, amongst other things. </p><p>"They’ve been in our home. They know our home layout. They’ve been in our master bathroom. They took my wife’s tennis bracelet," Roger Holler said. The prize haul, however, seems to have been the aforementioned bundle of retro video games. </p><div style="min-height: 250px;">                                <div class="kwizly-quiz kwizly-OoDgAX"></div>                            </div>                            <script src="https://kwizly.com/embed/OoDgAX.js" async></script><p>Holler told the outlet he had begun collecting Nintendo games from 1984, and had spent some 30 years "driving around on the weekends from game store to game store." Holler's son reportedly said the father and son duo would spend up to 10 hours on car journeys, collecting and cleaning the cartridges. </p><p>All in all, the collection amounted to 850 NES games, some of which are said to have been worth a small fortune.  An image from the report shows five games that appear to be from the collection, likely not worth more than $25 a piece as loose cartridges. They are:</p><ul><li><em>The Legend of Kage (1987)</em></li><li><em>Ice Climber (1985)</em></li><li><em>Raid on Bungeling Bay (1987)</em></li><li><em>Rygar (1987)</em></li><li><em>Donkey Kong 3 (1986)</em></li></ul><p>Depending on the condition and the game, NES titles can indeed fetch astonishing amounts of cash in today's retro market. One lucky scavenger recently discovered a collection of <a href="https://www.tomshardware.com/video-games/retro-gaming/97-untouched-duck-hunt-and-super-mario-bros-cartridges-worth-thousands-discovered-in-retro-shop-storage-room-never-before-seen-version-of-popular-nes-games-include-five-perfect-10-psa-items">97 untouched Duck Hunt and Super Mario Bros. cartridges</a>,  thought to be worth $10,000 <em>each. </em>In 2024, an <a href="https://www.tomshardware.com/video-games/nintendo/ultra-rare-nes-gold-nintendo-world-championships-cartridge-auction-sits-at-77000-dollars">ultra-rare NES Gold Nintendo World Championships cartridge</a> sold for $207,400. </p><p>Given the stated value of the stolen collection, Holler told the outlet that it "was going to be my grandkids' inheritance or college tuition." Beyond the financial value, Holler lamented the loss of decades of family history. </p> ]]></dc:content>
                                                                                                                                            <link>https://www.tomshardware.com/video-games/nintendo/usd50k-worth-of-retro-nintendo-nes-games-stolen-in-devastating-home-robbery-crooks-took-850-games-spanning-40-years-from-family</link>
                                                                            <description>
                            <![CDATA[ Thieves broke into a home in Washington and stole 850 retro NES games thought to be worth more than $50k. ]]>
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                                                                        <pubDate>Wed, 26 Aug 2026 09:47:08 +0000</pubDate>                                                                                                                                                                                                                                <category><![CDATA[Nintendo]]></category>
                                                    <category><![CDATA[Video Games]]></category>
                                                    <category><![CDATA[Console Gaming]]></category>
                                                                                                <author><![CDATA[ stephen.warwick@futurenet.com (Stephen Warwick) ]]></author>                    <dc:creator><![CDATA[ Stephen Warwick ]]></dc:creator>                                                                                    <dc:source><![CDATA[ https://cdn.mos.cms.futurecdn.net/uWwzwaway8BM4BERLmtuNE.jpg ]]></dc:source>
                                                                <dc:description><![CDATA[ &lt;p&gt;Stephen is Tom&#039;s Hardware&#039;s News Editor with almost a decade of industry experience covering technology, having worked at TechRadar, iMore, and even Apple over the years. He has covered the world of consumer tech from nearly every angle, including supply chain rumors, patents and litigation, and more. When he&#039;s not at work, he loves reading about history and playing video games.&lt;/p&gt; ]]></dc:description>
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                                                                                                                                                                                                                                    <media:description><![CDATA[NES games]]></media:description>                                                            <media:text><![CDATA[NES games]]></media:text>
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                                <p>A family from Pierce County in Washington, Seattle, claims that thieves broke into their home and stole a haul of retro Nintendo hardware worth more than $50,000. Amongst other items taken, <a href="https://www.fox13seattle.com/news/family-says-crook-stole-50k-nintendo-collection-pierce-county" target="_blank"><em>Fox13 reports</em></a> the perps made off with more than 850 NES games, collected by the family over the span of some forty years. </p><p>According to the report, the thieves simply forced entry to the home by breaking in through the front door. The stricken family told the outlet that it appeared the thieves knew the layout of their home, targeting the master bathroom and making off with a tennis bracelet, amongst other things. </p><p>"They’ve been in our home. They know our home layout. They’ve been in our master bathroom. They took my wife’s tennis bracelet," Roger Holler said. The prize haul, however, seems to have been the aforementioned bundle of retro video games. </p><div style="min-height: 250px;">                                <div class="kwizly-quiz kwizly-OoDgAX"></div>                            </div>                            <script src="https://kwizly.com/embed/OoDgAX.js" async></script><p>Holler told the outlet he had begun collecting Nintendo games from 1984, and had spent some 30 years "driving around on the weekends from game store to game store." Holler's son reportedly said the father and son duo would spend up to 10 hours on car journeys, collecting and cleaning the cartridges. </p><p>All in all, the collection amounted to 850 NES games, some of which are said to have been worth a small fortune.  An image from the report shows five games that appear to be from the collection, likely not worth more than $25 a piece as loose cartridges. They are:</p><ul><li><em>The Legend of Kage (1987)</em></li><li><em>Ice Climber (1985)</em></li><li><em>Raid on Bungeling Bay (1987)</em></li><li><em>Rygar (1987)</em></li><li><em>Donkey Kong 3 (1986)</em></li></ul><p>Depending on the condition and the game, NES titles can indeed fetch astonishing amounts of cash in today's retro market. One lucky scavenger recently discovered a collection of <a href="https://www.tomshardware.com/video-games/retro-gaming/97-untouched-duck-hunt-and-super-mario-bros-cartridges-worth-thousands-discovered-in-retro-shop-storage-room-never-before-seen-version-of-popular-nes-games-include-five-perfect-10-psa-items">97 untouched Duck Hunt and Super Mario Bros. cartridges</a>,  thought to be worth $10,000 <em>each. </em>In 2024, an <a href="https://www.tomshardware.com/video-games/nintendo/ultra-rare-nes-gold-nintendo-world-championships-cartridge-auction-sits-at-77000-dollars">ultra-rare NES Gold Nintendo World Championships cartridge</a> sold for $207,400. </p><p>Given the stated value of the stolen collection, Holler told the outlet that it "was going to be my grandkids' inheritance or college tuition." Beyond the financial value, Holler lamented the loss of decades of family history. </p>
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                                                            <title><![CDATA[ Commodore unveils striking Cyberpunk 2077 version of its C64U made in partnership with CD Projekt Red — Commodore 77 special edition uses more powerful AMD Artix XC7A100T processor ]]></title>
                                                                                                <dc:content><![CDATA[ <p>A special edition of the <a href="https://www.tomshardware.com/video-games/retro-gaming/commodore-64-ultimate-review" target="_blank">Commodore 64 Ultimate</a> made in collaboration with CD Projekt Red has been announced today. The new <a href="http://commodore.net/" target="_blank">Commodore 77</a> takes its stylish inspiration from <em>Cyberpunk 2077</em>, of course, and is skillfully melded into the game's universe. This isn't just a paint job. Commodore has packed in a faster FPGA, for one thing. It also comes with an exclusive 2MB demo cartridge, a themed Commodore 77 BASIC 2.0 boot screen, and several further flourishes of sheer finesse.</p><ul><li><a href="http://commodore.net/" target="_blank">Check out the new Commodore 77 at Commodore.net</a></li></ul><div class="youtube-video" data-nosnippet ><div class="video-aspect-box"><iframe data-lazy-priority="low" data-lazy-src="https://www.youtube-nocookie.com/embed/us3hKRmI5is" allowfullscreen></iframe></div></div><p>Commodore says that the C77 is the first franchise hardware partnership in the firm's 68-year history. "I have been a fan of the game since its release, and it was rewarding to learn in my discussions with their Joint CEO, Michał Nowakowski, that he was a lifelong <a href="https://www.tomshardware.com/tech-industry/quantum-computing/commodore-64-outperforms-ibms-quantum-systems-1-mhz-computer-said-to-be-faster-more-efficient-and-decently-accurate" target="_blank">Commodore 64</a> fan in turn," said Peri Fractic, President, CEO, and Chief Product Officer, Commodore, discussing this collaborative product. "For us both, this has been a collaboration where art imitates life, and in turn, life for the denizens of Night City now imitates that art. We hope they enjoy their new terminal."</p><p>There's plenty to be said about the artistic style of the new C77, but we'll let the video and images do the talking. It might be worth pointing out some of the finer points, though. Like, yes, that is a brushed metal plate to the right of the keyboard deck, which is distinctly different from the original beige bread bin.</p><p>Turning on the C77, there are new experiences to be had. In addition to the custom <em>Cyberpunk 2077</em>-themed Commodore 77 <a href="https://www.tomshardware.com/software/bill-gates-48-year-old-microsoft-6502-basic-goes-open-source" target="_blank">BASIC </a>2.0 boot screen, there are new menu colors, fitting in with the game universe. Moreover, there's a 2MB <em>Cyberpunk 2077</em>-inspired demo cartridge in the (themed) packaging. You can plug in this cart to enjoy an exclusive, distinctly <em>Cyberpunk</em> demo created by the long-running Polish C64 demo group Arise, with an original soundtrack by chiptune legend LukHash. The audioscape makes use of the C64U's 24 channels of stereo <a href="https://www.tomshardware.com/news/raspberry-pi-sid-commodore-64-phone" target="_blank">SID chip music</a>, while demo viewers can watch the LEDs behind the Commodore 77’s smoked translucent base light up and dance in time.</p><figure role="gallery"><figure><img src="https://cdn.mos.cms.futurecdn.net/o7Juexq5cKbXLBDTcWaBXC.jpg" alt="The Commodore 77" /><figcaption><small role="credit">Commodore</small></figcaption></figure><figure><img src="https://cdn.mos.cms.futurecdn.net/w4PxgwTSCEdv4ALZhyn7XC.jpg" alt="The Commodore 77" /><figcaption><small role="credit">Commodore</small></figcaption></figure><figure><img src="https://cdn.mos.cms.futurecdn.net/DEvcQ3FdFCZg3XcJjdmxfC.jpg" alt="The Commodore 77" /><figcaption><small role="credit">Commodore</small></figcaption></figure><figure><img src="https://cdn.mos.cms.futurecdn.net/aFMW56WJYKLR6uE84zCWfC.jpg" alt="The Commodore 77" /><figcaption><small role="credit">Commodore</small></figcaption></figure><figure><img src="https://cdn.mos.cms.futurecdn.net/Y4qyQbSS3XoPZE5VkRRAjC.jpg" alt="The Commodore 77" /><figcaption><small role="credit">Commodore</small></figcaption></figure></figure><p>Inside the new C77 you won't find the <a href="https://www.tomshardware.com/news/amd-xilinx-acqusition-completed" target="_blank">AMD Xilinx</a> Artix‑7 XC7A50T, as used in the C64U. The system instead employs the next-tier Artix-7 XC7A100T with twice the logic, twice the block RAM, and more I/O.</p><p>It is interesting to learn about the change of processor, but we don't get any firm hints about how the extra compute resources will be used in the C77. "Word on the neon-soaked street is it will achieve speeds of 77 MHz, vs. the original Commodore 64’s 1 MHz processor speed," teases the official press release, in the only section which mentions the new <a href="https://www.tomshardware.com/reviews/fpga-definition-explained-vs-asic,6068.html" target="_blank">FPGA</a>. "This is achieved by utilizing the more powerful AMD Artix XC7A100T processor, compared to the 50T found in the Commodore 64 Ultimate."</p><p>The C77 is up for preorder from today, at $377. We've already mentioned, and you can see some of the obvious enhancements, but buyers will also get a "custom neon power light, stickers, pins, collectible themed packaging, a custom <em>Cyberpunk 2077</em> spiral-bound user guide packed with lore, exclusive <em>Cyberpunk 2077</em>-themed type-in BASIC programs, and more." Product shipments will begin in "early 2027."</p><div class="see-more see-more--clipped"><figure><blockquote class="twitter-tweet hawk-ignore" data-lang="en" cite="https://twitter.com/cantworkitout/status/2091967204224807109"><p lang="en" dir="ltr">Commodore is proud to release the Alien Breed 35th Anniversary Collection for PC & Consoles in partnership with our friends at @AntstreamArcade and @Team17. This is part of our mission to preserve Commodore software history (these first six games in the Alien Breed series are a… pic.twitter.com/h87BmI3urk<a href="https://twitter.com/cantworkitout/status/2091967204224807109">August 24, 2026</a></p></blockquote></figure><div class="see-more__filter"></div></div><p>Incidentally, on Monday, Commodore released the Alien Breed 35th Anniversary Collection for PCs and consoles. That's six classic titles beloved of Amiga gamers, and PC users can wishlist them now on Steam.</p> ]]></dc:content>
                                                                                                                                            <link>https://www.tomshardware.com/video-games/retro-gaming/nda-5pm-et-tuesday-commodore-77-special-edition-c64u-uses-more-powerful-amd-artix-xc7a100t-processor-preorders-for-cyberpunk-2077-inspired-design-open-today-at-usd377</link>
                                                                            <description>
                            <![CDATA[ A special edition of the Commodore 64 Ultimate made in collaboration with CD Projekt Red has been announced today. The new Commodore 77 takes its stylish inspiration from Cyberpunk 77, and is skillfully melded into the game's universe. ]]>
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                                                                        <pubDate>Tue, 25 Aug 2026 21:00:00 +0000</pubDate>                                                                                                                                                                                                                                <category><![CDATA[Retro Gaming]]></category>
                                                    <category><![CDATA[Video Games]]></category>
                                                                                                                    <dc:creator><![CDATA[ Mark Tyson ]]></dc:creator>                                                                                    <dc:source><![CDATA[ https://cdn.mos.cms.futurecdn.net/56vqMYLDaKRHPhHZgbADFR.jpg ]]></dc:source>
                                                                <dc:description><![CDATA[ &lt;p&gt;Mark&#039;s enthusiasm for computers dampened at an early age by the rubber-keyed Sinclair Spectrum 48K and feelings of Commodore 64 envy. However, in the mid-80s, hope in a digital future was rekindled by the purchase of an Atari 520 STe. Since that time Mark has used a multitude of computers for fun and professional endeavors. He often owned both Macs and PCs but went cold on the former after OS9 was killed off, and warmed to the latter with the introduction of Windows XP.&lt;br&gt;
&lt;br&gt;
Early work years were spent in artwork and reprographics but in the late noughties, Mark started to blog about computers, Taiwanese food culture, and guitar design. This activity led to a full-time position writing about breaking PC tech news for HEXUS, for the best part of a decade. When HEXUS was abruptly closed, Mark helped with the foundation of Club386, before finding a new home at Tom&#039;s Hardware.&lt;br&gt;
&lt;br&gt;
When not wearing through the keycap legends on his PC keyboards, Mark can be found wandering the computer malls of Taiwan&#039;s neon-lit conurbations and enjoying local and international cuisine.&lt;/p&gt; ]]></dc:description>
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                                                                                                                                                                                                                                    <media:description><![CDATA[The Commodore 77]]></media:description>                                                            <media:text><![CDATA[The Commodore 77]]></media:text>
                                <media:title type="plain"><![CDATA[The Commodore 77]]></media:title>
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                                <p>A special edition of the <a href="https://www.tomshardware.com/video-games/retro-gaming/commodore-64-ultimate-review" target="_blank">Commodore 64 Ultimate</a> made in collaboration with CD Projekt Red has been announced today. The new <a href="http://commodore.net/" target="_blank">Commodore 77</a> takes its stylish inspiration from <em>Cyberpunk 2077</em>, of course, and is skillfully melded into the game's universe. This isn't just a paint job. Commodore has packed in a faster FPGA, for one thing. It also comes with an exclusive 2MB demo cartridge, a themed Commodore 77 BASIC 2.0 boot screen, and several further flourishes of sheer finesse.</p><ul><li><a href="http://commodore.net/" target="_blank">Check out the new Commodore 77 at Commodore.net</a></li></ul><div class="youtube-video" data-nosnippet ><div class="video-aspect-box"><iframe data-lazy-priority="low" data-lazy-src="https://www.youtube-nocookie.com/embed/us3hKRmI5is" allowfullscreen></iframe></div></div><p>Commodore says that the C77 is the first franchise hardware partnership in the firm's 68-year history. "I have been a fan of the game since its release, and it was rewarding to learn in my discussions with their Joint CEO, Michał Nowakowski, that he was a lifelong <a href="https://www.tomshardware.com/tech-industry/quantum-computing/commodore-64-outperforms-ibms-quantum-systems-1-mhz-computer-said-to-be-faster-more-efficient-and-decently-accurate" target="_blank">Commodore 64</a> fan in turn," said Peri Fractic, President, CEO, and Chief Product Officer, Commodore, discussing this collaborative product. "For us both, this has been a collaboration where art imitates life, and in turn, life for the denizens of Night City now imitates that art. We hope they enjoy their new terminal."</p><p>There's plenty to be said about the artistic style of the new C77, but we'll let the video and images do the talking. It might be worth pointing out some of the finer points, though. Like, yes, that is a brushed metal plate to the right of the keyboard deck, which is distinctly different from the original beige bread bin.</p><p>Turning on the C77, there are new experiences to be had. In addition to the custom <em>Cyberpunk 2077</em>-themed Commodore 77 <a href="https://www.tomshardware.com/software/bill-gates-48-year-old-microsoft-6502-basic-goes-open-source" target="_blank">BASIC </a>2.0 boot screen, there are new menu colors, fitting in with the game universe. Moreover, there's a 2MB <em>Cyberpunk 2077</em>-inspired demo cartridge in the (themed) packaging. You can plug in this cart to enjoy an exclusive, distinctly <em>Cyberpunk</em> demo created by the long-running Polish C64 demo group Arise, with an original soundtrack by chiptune legend LukHash. The audioscape makes use of the C64U's 24 channels of stereo <a href="https://www.tomshardware.com/news/raspberry-pi-sid-commodore-64-phone" target="_blank">SID chip music</a>, while demo viewers can watch the LEDs behind the Commodore 77’s smoked translucent base light up and dance in time.</p><figure role="gallery"><figure><img src="https://cdn.mos.cms.futurecdn.net/o7Juexq5cKbXLBDTcWaBXC.jpg" alt="The Commodore 77" /><figcaption><small role="credit">Commodore</small></figcaption></figure><figure><img src="https://cdn.mos.cms.futurecdn.net/w4PxgwTSCEdv4ALZhyn7XC.jpg" alt="The Commodore 77" /><figcaption><small role="credit">Commodore</small></figcaption></figure><figure><img src="https://cdn.mos.cms.futurecdn.net/DEvcQ3FdFCZg3XcJjdmxfC.jpg" alt="The Commodore 77" /><figcaption><small role="credit">Commodore</small></figcaption></figure><figure><img src="https://cdn.mos.cms.futurecdn.net/aFMW56WJYKLR6uE84zCWfC.jpg" alt="The Commodore 77" /><figcaption><small role="credit">Commodore</small></figcaption></figure><figure><img src="https://cdn.mos.cms.futurecdn.net/Y4qyQbSS3XoPZE5VkRRAjC.jpg" alt="The Commodore 77" /><figcaption><small role="credit">Commodore</small></figcaption></figure></figure><p>Inside the new C77 you won't find the <a href="https://www.tomshardware.com/news/amd-xilinx-acqusition-completed" target="_blank">AMD Xilinx</a> Artix‑7 XC7A50T, as used in the C64U. The system instead employs the next-tier Artix-7 XC7A100T with twice the logic, twice the block RAM, and more I/O.</p><p>It is interesting to learn about the change of processor, but we don't get any firm hints about how the extra compute resources will be used in the C77. "Word on the neon-soaked street is it will achieve speeds of 77 MHz, vs. the original Commodore 64’s 1 MHz processor speed," teases the official press release, in the only section which mentions the new <a href="https://www.tomshardware.com/reviews/fpga-definition-explained-vs-asic,6068.html" target="_blank">FPGA</a>. "This is achieved by utilizing the more powerful AMD Artix XC7A100T processor, compared to the 50T found in the Commodore 64 Ultimate."</p><p>The C77 is up for preorder from today, at $377. We've already mentioned, and you can see some of the obvious enhancements, but buyers will also get a "custom neon power light, stickers, pins, collectible themed packaging, a custom <em>Cyberpunk 2077</em> spiral-bound user guide packed with lore, exclusive <em>Cyberpunk 2077</em>-themed type-in BASIC programs, and more." Product shipments will begin in "early 2027."</p><div class="see-more see-more--clipped"><figure><blockquote class="twitter-tweet hawk-ignore" data-lang="en" cite="https://twitter.com/cantworkitout/status/2091967204224807109"><p lang="en" dir="ltr">Commodore is proud to release the Alien Breed 35th Anniversary Collection for PC & Consoles in partnership with our friends at @AntstreamArcade and @Team17. This is part of our mission to preserve Commodore software history (these first six games in the Alien Breed series are a… pic.twitter.com/h87BmI3urk<a href="https://twitter.com/cantworkitout/status/2091967204224807109">August 24, 2026</a></p></blockquote></figure><div class="see-more__filter"></div></div><p>Incidentally, on Monday, Commodore released the Alien Breed 35th Anniversary Collection for PCs and consoles. That's six classic titles beloved of Amiga gamers, and PC users can wishlist them now on Steam.</p>
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                                                            <title><![CDATA[ Asus ROG Xbox Ally X20 with OLED screen available October 15, pre-orders start now — standalone system for $1,299.99, or an AR bundle for $2,499.99 ]]></title>
                                                                                                <dc:content><![CDATA[ <p>Asus has finally opened pre-orders for the ROG Xbox Ally X20, an upgraded version of its flagship handheld with an OLED screen and transforming D-Pad. On its own, the system will sell for $1,299.99, while a bundle with the ROG Xreal R1 Edition 20 AR glasses, a dbrand Killswitch case, and a custom Pelican case will cost $2,499.99. The device will be available on October 15 at the Asus Store at Best Buy.</p><p><a href="https://eshop.asus.com/us/rog/rog-xbox-ally-x20-2026.html"><u>See the Asus ROG Xbox Ally X20 at Asus</u></a></p><p><a href="https://www.bestbuy.com/site/promo/rog-ally-2026"><u>See the Asus ROG Xbox Ally X20 at Best Buy</u></a></p><p>Initially, Asus had only announced the bundle, but later turned around and said a standalone version of its new take on the <a href="https://www.tomshardware.com/video-games/handheld-gaming/best-pc-gaming-handhelds"><u>best handheld gaming PC</u></a>. Given that this version of the Ally has an OLED screen (one of the biggest drawbacks of the original), it didn't make much sense to force a pair of AR glasses when so many people would want to look at the built-in display.</p><p>The original ROG Xbox Ally X, which, released in the fall of 2025, still costs $999.99. This new version, with a translucent shell, the OLED screen, transforming d-pad (from 4-way to 8-way), TMR joysticks, and rubberized grips, will come with a $300 premium before you add the bundle. What isn't changing is the internals: the X20 will still come with an AMD Ryzen AI Z2 Extreme processor.</p><p>The dbrand Killswitch in the bundle blocks much of the clear plastic, but has black and gold accents, as well as a built-in kickstand. The Killswitch also includes a skin that shows what's inside the Ally, but given that the black plastic is see-through, it seems somewhat redundant. </p><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1999px;"><p class="vanilla-image-block" style="padding-top:56.28%;"><img id="PMcBQW4xyx3nfFiLbX4eHK" name="image2" alt="Asus ROG Xbox Ally X2" src="https://cdn.mos.cms.futurecdn.net/PMcBQW4xyx3nfFiLbX4eHK.png" mos="" align="middle" fullscreen="" width="1999" height="1125" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Asus)</span></figcaption></figure><p>The Pelican case is exactly what you would expect: a black box with red latches. There is a black-and-gold ROG 20th Anniversary logo, but all things considered, this is the most restrained item in the entire anniversary lineup. While I appreciate a case for the device, this is pretty heavy-duty.</p><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1920px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="zgcsEG6PzKMqA9ML3zQs5K" name="image1" alt="Asus ROG Xbox Ally X2" src="https://cdn.mos.cms.futurecdn.net/zgcsEG6PzKMqA9ML3zQs5K.jpg" mos="" align="middle" fullscreen="" width="1920" height="1080" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Asus)</span></figcaption></figure><p>The ROG Xreal R1 glasses appear to be functionally identical to <a href="https://www.tomshardware.com/peripherals/wearable-tech/asus-rog-xreal-r1-review"><u>the version we reviewed earlier this year</u></a>, but with black and gold accents. </p><p>The ROG Xbox All X20 was originally announced at Computex, along with a suite of twentieth anniversary ROG computer components that <a href="https://www.tomshardware.com/desktops/pc-building/asus-rog-edition-20-gaming-pc-build-a-pretty-powerhouse-pc-that-next-to-no-one-can-afford"><u>cost as much as $15,000 in one PC build.</u></a> Beyond components and the handheld, there is also a twentieth anniversary monitor, keyboard, mouse, router, and NUC mini PC.</p> ]]></dc:content>
                                                                                                                                            <link>https://www.tomshardware.com/video-games/handheld-gaming/asus-rog-xbox-ally-x20-with-oled-screen-available-october-15-pre-orders-start-now-standalone-system-for-usd1-299-99-or-an-ar-bundle-for-usd2-499-99</link>
                                                                            <description>
                            <![CDATA[ At gamescom, Asus finally announced the pricing for the Asus ROG Xbox Ally X20, either as a standalone handheld or a bundle with AR glasses. ]]>
                                                                                                            </description>
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                                                                        <pubDate>Tue, 25 Aug 2026 12:30:00 +0000</pubDate>                                                                                                                                <updated>Fri, 28 Aug 2026 14:12:03 +0000</updated>
                                                                                                                                            <category><![CDATA[Handheld Gaming]]></category>
                                                    <category><![CDATA[Video Games]]></category>
                                                    <category><![CDATA[Console Gaming]]></category>
                                                                                                                    <dc:creator><![CDATA[ Andrew E. Freedman ]]></dc:creator>                                                                                    <dc:source><![CDATA[ https://cdn.mos.cms.futurecdn.net/MTveuGNKPqpzrLttEA9ebb.jpg ]]></dc:source>
                                                                <dc:description><![CDATA[ &lt;p&gt;Andrew oversees laptop and desktop coverage and keeps up with the latest news in tech and gaming. His work has been published in Kotaku, PCMag, Complex, Tom’s Guide and Laptop Mag, among others. He fondly remembers his first computer: a Gateway that still lives in a spare room in his parents&#039; home, albeit without an internet connection. When he’s not writing about tech, you can find him playing video games, checking social media and waiting for the next Marvel movie. Follow him on Threads &lt;a href=&quot;https://www.threads.net/@freedmanae&quot;&gt;@FreedmanAE&lt;/a&gt; and BlueSky &lt;a href=&quot;https://bsky.app/profile/andrewfreedman.net&quot;&gt;@andrewfreedman.net&lt;/a&gt;.&lt;a href=&quot;https://bsky.app/profile/andrewfreedman.net&quot;&gt; &lt;/a&gt;You can send him tips on Signal: andrewfreedman.01&lt;/p&gt; ]]></dc:description>
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                                                            <media:credit><![CDATA[Asus]]></media:credit>
                                                                                                                                                                                                                                    <media:description><![CDATA[Asus ROG Xbox Ally X2]]></media:description>                                                            <media:text><![CDATA[Asus ROG Xbox Ally X2]]></media:text>
                                <media:title type="plain"><![CDATA[Asus ROG Xbox Ally X2]]></media:title>
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                                <p>Asus has finally opened pre-orders for the ROG Xbox Ally X20, an upgraded version of its flagship handheld with an OLED screen and transforming D-Pad. On its own, the system will sell for $1,299.99, while a bundle with the ROG Xreal R1 Edition 20 AR glasses, a dbrand Killswitch case, and a custom Pelican case will cost $2,499.99. The device will be available on October 15 at the Asus Store at Best Buy.</p><p><a href="https://eshop.asus.com/us/rog/rog-xbox-ally-x20-2026.html"><u>See the Asus ROG Xbox Ally X20 at Asus</u></a></p><p><a href="https://www.bestbuy.com/site/promo/rog-ally-2026"><u>See the Asus ROG Xbox Ally X20 at Best Buy</u></a></p><p>Initially, Asus had only announced the bundle, but later turned around and said a standalone version of its new take on the <a href="https://www.tomshardware.com/video-games/handheld-gaming/best-pc-gaming-handhelds"><u>best handheld gaming PC</u></a>. Given that this version of the Ally has an OLED screen (one of the biggest drawbacks of the original), it didn't make much sense to force a pair of AR glasses when so many people would want to look at the built-in display.</p><p>The original ROG Xbox Ally X, which, released in the fall of 2025, still costs $999.99. This new version, with a translucent shell, the OLED screen, transforming d-pad (from 4-way to 8-way), TMR joysticks, and rubberized grips, will come with a $300 premium before you add the bundle. What isn't changing is the internals: the X20 will still come with an AMD Ryzen AI Z2 Extreme processor.</p><p>The dbrand Killswitch in the bundle blocks much of the clear plastic, but has black and gold accents, as well as a built-in kickstand. The Killswitch also includes a skin that shows what's inside the Ally, but given that the black plastic is see-through, it seems somewhat redundant. </p><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1999px;"><p class="vanilla-image-block" style="padding-top:56.28%;"><img id="PMcBQW4xyx3nfFiLbX4eHK" name="image2" alt="Asus ROG Xbox Ally X2" src="https://cdn.mos.cms.futurecdn.net/PMcBQW4xyx3nfFiLbX4eHK.png" mos="" align="middle" fullscreen="" width="1999" height="1125" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Asus)</span></figcaption></figure><p>The Pelican case is exactly what you would expect: a black box with red latches. There is a black-and-gold ROG 20th Anniversary logo, but all things considered, this is the most restrained item in the entire anniversary lineup. While I appreciate a case for the device, this is pretty heavy-duty.</p><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1920px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="zgcsEG6PzKMqA9ML3zQs5K" name="image1" alt="Asus ROG Xbox Ally X2" src="https://cdn.mos.cms.futurecdn.net/zgcsEG6PzKMqA9ML3zQs5K.jpg" mos="" align="middle" fullscreen="" width="1920" height="1080" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Asus)</span></figcaption></figure><p>The ROG Xreal R1 glasses appear to be functionally identical to <a href="https://www.tomshardware.com/peripherals/wearable-tech/asus-rog-xreal-r1-review"><u>the version we reviewed earlier this year</u></a>, but with black and gold accents. </p><p>The ROG Xbox All X20 was originally announced at Computex, along with a suite of twentieth anniversary ROG computer components that <a href="https://www.tomshardware.com/desktops/pc-building/asus-rog-edition-20-gaming-pc-build-a-pretty-powerhouse-pc-that-next-to-no-one-can-afford"><u>cost as much as $15,000 in one PC build.</u></a> Beyond components and the handheld, there is also a twentieth anniversary monitor, keyboard, mouse, router, and NUC mini PC.</p>
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                                                            <title><![CDATA[ Valve was founded 30 years ago today — changed PC gaming forever with Half-Life, then Steam ]]></title>
                                                                                                <dc:content><![CDATA[ <p>Today marks Valve’s 30<sup>th</sup> birthday. The company was founded on August 24, 1996, by <a href="https://www.tomshardware.com/peripherals/wearable-tech/gabe-newells-brain-computer-interface-startup-to-reveal-first-chips-later-this-year" target="_blank">Gabe Newell </a>and Mike Harrington, both Microsoft veterans. It didn’t take long for the PC gaming world to feel Valve’s influence after it rewrote the FPS genre with <a href="https://www.tomshardware.com/news/play-half-life-at-70fps-on-a-raspberry-pi" target="_blank"><em>Half Life</em></a> (1998) and pioneered an internet-connected games retail model with Steam (2003).</p><p>Valve didn’t come from nowhere, and it doesn’t have a bedroom coder story like many of the game publishers of the 8- and 16-bit eras. Both Newell and Harrington were time-served <a href="https://www.tomshardware.com/software/windows/microsoft-vows-to-make-windows-11-fly-on-8gb-ram-amid-memory-shortage-optimizations-to-reduce-os-memory-footprint-have-begun" target="_blank">Microsoft </a>employees, with experience spanning 13 years and 9 years at the massive software corporation, respectively. Their in-depth knowledge of OS engineering, large-scale software projects, game porting and programming, and technical ambition were a great foundation for what they would achieve with Valve.</p><p>Only two years after its formation, Valve released <em>Half Life</em>. This title changed FPS gaming forever with its scripted sequences, smart enemy ‘AI,’ storytelling, seamless level design, and application of physics. It broke the <em>Doom</em>-a-like mold that many devs had settled into, and <em>Half Life’s</em> influence is still felt in modern-day FPS games.</p><div class="youtube-video" data-nosnippet ><div class="video-aspect-box"><iframe data-lazy-priority="low" data-lazy-src="https://www.youtube-nocookie.com/embed/TbZ3HzvFEto" allowfullscreen></iframe></div></div><p><a href="https://www.tomshardware.com/video-games/pc-gaming/steam-sales-reportedly-topped-usd11-billion-during-h1-2026-due-to-shifting-trends-staggering-growth-driven-by-influx-of-chinese-players-and-booming-legacy-catalogues" target="_blank">Steam </a>is probably Valve’s greatest achievement, though, and powerful rivals are still trying and failing to replicate its success. This online games retail platform got better and better with features like automatic patching, cloud saves, communities, achievements, indie publishing, and -  importantly - mod distribution.</p><p>Valve was quick to 'industrialize' its game engine and modding to appeal to gamers. The firm’s Source Engine was used by a host of successful games, and its Steam Workshop modding wasn’t just casual fun, with billion-dollar franchises beginning as Valve-supported mods. Valve’s embrace of the above helped it fight off rival online distribution platforms made by powerful and wealthy rivals, and that it prevented deep fragmentation was probably good for the PC platform as a whole.</p><p>We remember the <a href="https://www.tomshardware.com/news/alienware-steam-box-machine-modding,25842.html" target="_blank">first wave of Steam Machines</a>, so Valve isn’t immune to strategic missteps. However, it seems to have found much greater success in the hardware realm with the introduction of the <a href="https://www.tomshardware.com/reviews/steam-deck-valve-gaming-handheld" target="_blank">Steam Deck</a> handheld. It clearly wants to rekindle the Steam Machine desktop dream, but the PC industry is having something of a moment right now, with the AI-pocalypse making so many key components of PCs (and consoles, and smart devices) unaffordable. However, the software support for the new hardware thrust, things like <a href="https://www.tomshardware.com/video-games/handheld-gaming/valve-adds-early-steam-machine-support-in-steamos-3-8-latest-update-brings-performance-gains-better-controller-support-and-desktop-improvements" target="_blank">SteamOS </a>and Proton, seems to be improving at an enviable pace, clearly worrying Microsoft's Windows and Xbox divisions. If and when we get past this difficult hardware pricing cycle, perhaps other console makers should be worried too.</p> ]]></dc:content>
                                                                                                                                            <link>https://www.tomshardware.com/video-games/pc-gaming/valve-was-founded-30-years-ago-today-changed-pc-gaming-forever-with-half-life-then-steam</link>
                                                                            <description>
                            <![CDATA[ Today marks Valve’s 30th birthday. The company was founded on August 24, 1996, by Gabe Newell and Mike Harrington, both Microsoft veterans. ]]>
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                                                                        <pubDate>Mon, 24 Aug 2026 10:31:08 +0000</pubDate>                                                                                                                                <updated>Mon, 24 Aug 2026 14:39:37 +0000</updated>
                                                                                                                                            <category><![CDATA[PC Gaming]]></category>
                                                    <category><![CDATA[Video Games]]></category>
                                                                                                                    <dc:creator><![CDATA[ Mark Tyson ]]></dc:creator>                                                                                    <dc:source><![CDATA[ https://cdn.mos.cms.futurecdn.net/56vqMYLDaKRHPhHZgbADFR.jpg ]]></dc:source>
                                                                <dc:description><![CDATA[ &lt;p&gt;Mark&#039;s enthusiasm for computers dampened at an early age by the rubber-keyed Sinclair Spectrum 48K and feelings of Commodore 64 envy. However, in the mid-80s, hope in a digital future was rekindled by the purchase of an Atari 520 STe. Since that time Mark has used a multitude of computers for fun and professional endeavors. He often owned both Macs and PCs but went cold on the former after OS9 was killed off, and warmed to the latter with the introduction of Windows XP.&lt;br&gt;
&lt;br&gt;
Early work years were spent in artwork and reprographics but in the late noughties, Mark started to blog about computers, Taiwanese food culture, and guitar design. This activity led to a full-time position writing about breaking PC tech news for HEXUS, for the best part of a decade. When HEXUS was abruptly closed, Mark helped with the foundation of Club386, before finding a new home at Tom&#039;s Hardware.&lt;br&gt;
&lt;br&gt;
When not wearing through the keycap legends on his PC keyboards, Mark can be found wandering the computer malls of Taiwan&#039;s neon-lit conurbations and enjoying local and international cuisine.&lt;/p&gt; ]]></dc:description>
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                                                            <media:credit><![CDATA[Tim Eulitz]]></media:credit>
                                                                                                                                                                                                                                    <media:description><![CDATA[The Lobby of Valve Headquarters in Bellevue, WA]]></media:description>                                                            <media:text><![CDATA[The Lobby of Valve Headquarters in Bellevue, WA]]></media:text>
                                <media:title type="plain"><![CDATA[The Lobby of Valve Headquarters in Bellevue, WA]]></media:title>
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                                <p>Today marks Valve’s 30<sup>th</sup> birthday. The company was founded on August 24, 1996, by <a href="https://www.tomshardware.com/peripherals/wearable-tech/gabe-newells-brain-computer-interface-startup-to-reveal-first-chips-later-this-year" target="_blank">Gabe Newell </a>and Mike Harrington, both Microsoft veterans. It didn’t take long for the PC gaming world to feel Valve’s influence after it rewrote the FPS genre with <a href="https://www.tomshardware.com/news/play-half-life-at-70fps-on-a-raspberry-pi" target="_blank"><em>Half Life</em></a> (1998) and pioneered an internet-connected games retail model with Steam (2003).</p><p>Valve didn’t come from nowhere, and it doesn’t have a bedroom coder story like many of the game publishers of the 8- and 16-bit eras. Both Newell and Harrington were time-served <a href="https://www.tomshardware.com/software/windows/microsoft-vows-to-make-windows-11-fly-on-8gb-ram-amid-memory-shortage-optimizations-to-reduce-os-memory-footprint-have-begun" target="_blank">Microsoft </a>employees, with experience spanning 13 years and 9 years at the massive software corporation, respectively. Their in-depth knowledge of OS engineering, large-scale software projects, game porting and programming, and technical ambition were a great foundation for what they would achieve with Valve.</p><p>Only two years after its formation, Valve released <em>Half Life</em>. This title changed FPS gaming forever with its scripted sequences, smart enemy ‘AI,’ storytelling, seamless level design, and application of physics. It broke the <em>Doom</em>-a-like mold that many devs had settled into, and <em>Half Life’s</em> influence is still felt in modern-day FPS games.</p><div class="youtube-video" data-nosnippet ><div class="video-aspect-box"><iframe data-lazy-priority="low" data-lazy-src="https://www.youtube-nocookie.com/embed/TbZ3HzvFEto" allowfullscreen></iframe></div></div><p><a href="https://www.tomshardware.com/video-games/pc-gaming/steam-sales-reportedly-topped-usd11-billion-during-h1-2026-due-to-shifting-trends-staggering-growth-driven-by-influx-of-chinese-players-and-booming-legacy-catalogues" target="_blank">Steam </a>is probably Valve’s greatest achievement, though, and powerful rivals are still trying and failing to replicate its success. This online games retail platform got better and better with features like automatic patching, cloud saves, communities, achievements, indie publishing, and -  importantly - mod distribution.</p><p>Valve was quick to 'industrialize' its game engine and modding to appeal to gamers. The firm’s Source Engine was used by a host of successful games, and its Steam Workshop modding wasn’t just casual fun, with billion-dollar franchises beginning as Valve-supported mods. Valve’s embrace of the above helped it fight off rival online distribution platforms made by powerful and wealthy rivals, and that it prevented deep fragmentation was probably good for the PC platform as a whole.</p><p>We remember the <a href="https://www.tomshardware.com/news/alienware-steam-box-machine-modding,25842.html" target="_blank">first wave of Steam Machines</a>, so Valve isn’t immune to strategic missteps. However, it seems to have found much greater success in the hardware realm with the introduction of the <a href="https://www.tomshardware.com/reviews/steam-deck-valve-gaming-handheld" target="_blank">Steam Deck</a> handheld. It clearly wants to rekindle the Steam Machine desktop dream, but the PC industry is having something of a moment right now, with the AI-pocalypse making so many key components of PCs (and consoles, and smart devices) unaffordable. However, the software support for the new hardware thrust, things like <a href="https://www.tomshardware.com/video-games/handheld-gaming/valve-adds-early-steam-machine-support-in-steamos-3-8-latest-update-brings-performance-gains-better-controller-support-and-desktop-improvements" target="_blank">SteamOS </a>and Proton, seems to be improving at an enviable pace, clearly worrying Microsoft's Windows and Xbox divisions. If and when we get past this difficult hardware pricing cycle, perhaps other console makers should be worried too.</p>
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                                                            <title><![CDATA[ Nintendo takes down over 400 GitHub repositories for Switch emulators in one go — Relentless DMCA strikes tied to piracy concerns over illegal cryptographic keys ]]></title>
                                                                                                <dc:content><![CDATA[ <p>Nintendo has just issued DMCA takedowns against seven GitHub repositories hosting Switch emulation code, leading to 401 affected repos being removed from the platform. Most of these belonged to a single parent repo of the <a href="https://github.com/github/dmca/blob/master/2026/08/2026-08-17-nintendo.md" target="_blank">Suyu emulator</a>, which itself is a fork of the previously shut down Yuzu emulator. Nintendo leveraged GitHub policies to their fullest extent to execute its notice, arguing that emulators inherently rely on circumventing anti-piracy protections built into Switch games. </p><p><a href="https://torrentfreak.com/nintendo-wipes-out-400-switch-emulator-repos-in-single-day-github-sweep/" target="_blank">TorrentFreak reports</a> that this was a coordinated campaign by Nintendo as it filed seven different strikes on the same day. GitHub has a rule that says if a parent repo contains more than 100 forks, then the platform will not look at each one individually but rather remove the entire network. Suyu had 311 of these repos under its parent, so all of them were wiped off the map. Suyu was born in 2024, picking up after Yuzu following a lawsuit against its creators, Tropic Haze, that ended in a settlement. </p><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:3190px;"><p class="vanilla-image-block" style="padding-top:64.45%;"><img id="ze6xGNWYsF96zXxdbj8mTS" name="Screenshot 2026-08-23 234905" alt="Nintendo's DMCA takedown for Suyu" src="https://cdn.mos.cms.futurecdn.net/ze6xGNWYsF96zXxdbj8mTS.png" mos="" align="middle" fullscreen="" width="3190" height="2056" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Future)</span></figcaption></figure><p>Besides Suyu, the Android-based <a href="https://github.com/github/dmca/blob/master/2026/08/2026-08-17-nintendo-7.md" target="_blank">Skyline emulator </a>was also affected in this campaign, but it has already been defunct for the past three years. It's not based on Yuzu, so it stands out in this lineup. Skyline devs actually stopped development in 2023, fearing legal repercussions, so the source code has remained dormant, but it did have 29 independent forks under the parent repo. Since it's an open-source project, anyone can iterate on it and publish their own versions.</p><p>Similarly, <a href="https://github.com/github/dmca/blob/master/2026/08/2026-08-17-nintendo-4.md" target="_blank">Yuzu Android</a>, another fork of Yuzu was also struck with a DMCA notice that took down 8 forks under it. <a href="https://github.com/github/dmca/blob/master/2026/08/2026-08-17-nintendo-6.md" target="_blank">NicholasArvani's Yuzu fork </a>had a network of 14 repos that were removed. A repo focusing on <a href="https://github.com/github/dmca/blob/master/2026/08/2026-08-17-nintendo-5.md" target="_blank">an early access build of Yuzu </a>with 21 forks was taken down as well. Finally, <a href="https://github.com/github/dmca/blob/master/2026/08/2026-08-17-nintendo-2.md" target="_blank">MonoNX</a> and its 17 forks, along with the parent repo of the <a href="https://github.com/github/dmca/blob/master/2026/08/2026-08-17-nintendo-3.md" target="_blank">main Yuzu emulator,</a> were hit by Nintendo, too. These repos now link to the seven DMCA notices Nintendo sent to them, as visible in the sidebar, while their forks may return a 404 error.</p><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:288px;"><p class="vanilla-image-block" style="padding-top:80.21%;"><img id="mUHMcUCR3UWpVMFu8cXAH6" name="Screenshot 2026-08-24 000026" alt="Nintendo's DMCA against seven GitHub repos hosting Switch emulation code" src="https://cdn.mos.cms.futurecdn.net/mUHMcUCR3UWpVMFu8cXAH6.png" mos="" align="middle" fullscreen="" width="288" height="231" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Future)</span></figcaption></figure><p>The reasoning for the takedown is tied to piracy, with the company saying these emulators "illegally circumvent Nintendo's TPM in order to run illegal copies of Nintendo Switch games." Switch games require cryptographic keys upon every boot to verify the authenticity of the title, and emulators rely on a ripped-off <em>prod.keys</em> file to bypass this failsafe at runtime. Nintendo argues that, therefore, these keys are used to play pirated games instead of legally acquired ones.</p><p>The company lists two previous court cases as justification. The first one is its settlement with Tropic Haze — the devs behind Yuzu — and the second one is  a default judgment against streamer EveryGameGuru who streamed pirated copies of Switch games ahead of their release using emulators. According to Nintendo, both convictions prove that merely providing the tools that lead to piracy also constitutes illegal trafficking since they rely on circumventing the company's TPM.</p><p>Keep in mind that neither case actually set a legal precedent because they weren't contested rulings where a judge interpreted the law; there was no verdict. Tropic Haze decided to settle, and EveryGameGuru <a href="https://www.tomshardware.com/video-games/nintendo/nintendo-asks-for-usd4-5-million-default-judgment-against-ex-reddit-mod-accused-of-pirating-thousands-of-games-archbox-allegedly-asked-for-donations-for-faster-access-to-his-stolen-library#xenforo-comments-3887281" target="_blank">failed to appear in front of a court </a>entirely, granting Nintendo a victory by forfeiture. Still, the outcome of either case sets a strong legal blueprint on which the Japanese game company stands today as it tries to warp the <a href="https://www.tomshardware.com/video-games/nintendo/nintendo-obliterates-8535-yuzu-repos-nintendos-most-effective-dmca-takedown-campaign-in-years" target="_blank">legal precedent surrounding emulation</a> as a whole.</p> ]]></dc:content>
                                                                                                                                            <link>https://www.tomshardware.com/video-games/nintendo/nintendo-takes-down-over-400-github-repositories-for-switch-emulators-in-one-go-relentless-dmca-strikes-tied-to-piracy-concerns-over-illegal-cryptographic-keys</link>
                                                                            <description>
                            <![CDATA[ Nintendo is doing Nintendo things again as it goes after 7 different master repos containing Switch emulators, which total out to 401 repos wiped in a single day. Most of these belonged to Yuzu forks, such as Suyu, but there was one exception. ]]>
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                                                                        <pubDate>Mon, 24 Aug 2026 10:00:00 +0000</pubDate>                                                                                                                                <updated>Mon, 24 Aug 2026 14:39:37 +0000</updated>
                                                                                                                                            <category><![CDATA[Nintendo]]></category>
                                                    <category><![CDATA[Video Games]]></category>
                                                    <category><![CDATA[Console Gaming]]></category>
                                                                                                <author><![CDATA[ editors@tomshardware.com (Hassam Nasir) ]]></author>                    <dc:creator><![CDATA[ Hassam Nasir ]]></dc:creator>                                                                                    <dc:source><![CDATA[ https://cdn.mos.cms.futurecdn.net/SxxNFHt95eGK37mKPhJpdZ.jpg ]]></dc:source>
                                                                <dc:description><![CDATA[ &lt;p&gt;Hassam is a lifelong PC gamer and tech enthusiast with over five years of experience in PC hardware journalism. His passion began in childhood when he rescued a discarded Pentium 4 processor, straightening its pins with a kitchen knife to revive a Dell Dimension 2400 at the age of seven. Since then, he has followed the advancements in technology, witnessing the evolution of hardware from the era of AMD&#039;s Opteron architecture to Intel&#039;s Smithfield (Pentium D), and the rise of Voodoo GPUs alongside Nvidia&#039;s FX GPUs taking the market by storm to the latest innovations today. As a seasoned writer, Hassam loves to get into the nitty-gritty details of hardware, providing insights on everything from CPUs, Motherboards and RAM to GPUs. When he’s not writing, you’ll find him building custom water-cooled PCs for himself and his friends, attending drag racing events, or collecting niche fragrances.&lt;/p&gt; ]]></dc:description>
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                                                            <media:credit><![CDATA[Nintendo]]></media:credit>
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                                <p>Nintendo has just issued DMCA takedowns against seven GitHub repositories hosting Switch emulation code, leading to 401 affected repos being removed from the platform. Most of these belonged to a single parent repo of the <a href="https://github.com/github/dmca/blob/master/2026/08/2026-08-17-nintendo.md" target="_blank">Suyu emulator</a>, which itself is a fork of the previously shut down Yuzu emulator. Nintendo leveraged GitHub policies to their fullest extent to execute its notice, arguing that emulators inherently rely on circumventing anti-piracy protections built into Switch games. </p><p><a href="https://torrentfreak.com/nintendo-wipes-out-400-switch-emulator-repos-in-single-day-github-sweep/" target="_blank">TorrentFreak reports</a> that this was a coordinated campaign by Nintendo as it filed seven different strikes on the same day. GitHub has a rule that says if a parent repo contains more than 100 forks, then the platform will not look at each one individually but rather remove the entire network. Suyu had 311 of these repos under its parent, so all of them were wiped off the map. Suyu was born in 2024, picking up after Yuzu following a lawsuit against its creators, Tropic Haze, that ended in a settlement. </p><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:3190px;"><p class="vanilla-image-block" style="padding-top:64.45%;"><img id="ze6xGNWYsF96zXxdbj8mTS" name="Screenshot 2026-08-23 234905" alt="Nintendo's DMCA takedown for Suyu" src="https://cdn.mos.cms.futurecdn.net/ze6xGNWYsF96zXxdbj8mTS.png" mos="" align="middle" fullscreen="" width="3190" height="2056" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Future)</span></figcaption></figure><p>Besides Suyu, the Android-based <a href="https://github.com/github/dmca/blob/master/2026/08/2026-08-17-nintendo-7.md" target="_blank">Skyline emulator </a>was also affected in this campaign, but it has already been defunct for the past three years. It's not based on Yuzu, so it stands out in this lineup. Skyline devs actually stopped development in 2023, fearing legal repercussions, so the source code has remained dormant, but it did have 29 independent forks under the parent repo. Since it's an open-source project, anyone can iterate on it and publish their own versions.</p><p>Similarly, <a href="https://github.com/github/dmca/blob/master/2026/08/2026-08-17-nintendo-4.md" target="_blank">Yuzu Android</a>, another fork of Yuzu was also struck with a DMCA notice that took down 8 forks under it. <a href="https://github.com/github/dmca/blob/master/2026/08/2026-08-17-nintendo-6.md" target="_blank">NicholasArvani's Yuzu fork </a>had a network of 14 repos that were removed. A repo focusing on <a href="https://github.com/github/dmca/blob/master/2026/08/2026-08-17-nintendo-5.md" target="_blank">an early access build of Yuzu </a>with 21 forks was taken down as well. Finally, <a href="https://github.com/github/dmca/blob/master/2026/08/2026-08-17-nintendo-2.md" target="_blank">MonoNX</a> and its 17 forks, along with the parent repo of the <a href="https://github.com/github/dmca/blob/master/2026/08/2026-08-17-nintendo-3.md" target="_blank">main Yuzu emulator,</a> were hit by Nintendo, too. These repos now link to the seven DMCA notices Nintendo sent to them, as visible in the sidebar, while their forks may return a 404 error.</p><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:288px;"><p class="vanilla-image-block" style="padding-top:80.21%;"><img id="mUHMcUCR3UWpVMFu8cXAH6" name="Screenshot 2026-08-24 000026" alt="Nintendo's DMCA against seven GitHub repos hosting Switch emulation code" src="https://cdn.mos.cms.futurecdn.net/mUHMcUCR3UWpVMFu8cXAH6.png" mos="" align="middle" fullscreen="" width="288" height="231" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Future)</span></figcaption></figure><p>The reasoning for the takedown is tied to piracy, with the company saying these emulators "illegally circumvent Nintendo's TPM in order to run illegal copies of Nintendo Switch games." Switch games require cryptographic keys upon every boot to verify the authenticity of the title, and emulators rely on a ripped-off <em>prod.keys</em> file to bypass this failsafe at runtime. Nintendo argues that, therefore, these keys are used to play pirated games instead of legally acquired ones.</p><p>The company lists two previous court cases as justification. The first one is its settlement with Tropic Haze — the devs behind Yuzu — and the second one is  a default judgment against streamer EveryGameGuru who streamed pirated copies of Switch games ahead of their release using emulators. According to Nintendo, both convictions prove that merely providing the tools that lead to piracy also constitutes illegal trafficking since they rely on circumventing the company's TPM.</p><p>Keep in mind that neither case actually set a legal precedent because they weren't contested rulings where a judge interpreted the law; there was no verdict. Tropic Haze decided to settle, and EveryGameGuru <a href="https://www.tomshardware.com/video-games/nintendo/nintendo-asks-for-usd4-5-million-default-judgment-against-ex-reddit-mod-accused-of-pirating-thousands-of-games-archbox-allegedly-asked-for-donations-for-faster-access-to-his-stolen-library#xenforo-comments-3887281" target="_blank">failed to appear in front of a court </a>entirely, granting Nintendo a victory by forfeiture. Still, the outcome of either case sets a strong legal blueprint on which the Japanese game company stands today as it tries to warp the <a href="https://www.tomshardware.com/video-games/nintendo/nintendo-obliterates-8535-yuzu-repos-nintendos-most-effective-dmca-takedown-campaign-in-years" target="_blank">legal precedent surrounding emulation</a> as a whole.</p>
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                                                            <title><![CDATA[ Fake GTA VI ISO circulates on the internet a few days after leak, internet sleuths claim 113GB download is padded malware — testers claim file is 99.99% empty zeroes with 50KB virus embedded ]]></title>
                                                                                                <dc:content><![CDATA[ <p>A GTA gaming enthusiast highlighted on social media that a 113GB <a href="https://www.tomshardware.com/video-games/catastrophic-gta-vi-leak-is-a-full-working-build-notorious-hacker-cyberleek-taunts-rockstar-games-by-spraying-the-word-leek-onto-a-wall-in-game-with-bullets" target="_blank">GTA VI</a> ISO file is being shared online and asked their followers to “take one for the team” to confirm if it’s a valid build of the game. X user @GTAGolden_ did not mention where they saw the file, but it’s alleged that it was circulating on various Torrent sites. In a reply on X @Aidas29506493 said that they “did some reverse engineering” and confirmed that “it is fully fake and full of viruses.” Further analysis by the internet sleuths indicates that the huge ISO is mostly junk data alongside a 50KB virus.</p><div class="see-more see-more--clipped"><figure><blockquote class="twitter-tweet hawk-ignore" data-lang="en" cite="https://twitter.com/cantworkitout/status/2091194667073204624"><p lang="en" dir="ltr">did some reverse engineering.it is fully fake and full of viruses pic.twitter.com/An6VnSNTkd<a href="https://twitter.com/cantworkitout/status/2091194667073204624">August 22, 2026</a></p></blockquote></figure><div class="see-more__filter"></div></div><p>“The decompiled bytecode literally contains commands to whitelist the entire C:\ drive in Windows Defender (powershell Add-MpPreference -ExclusionPath %SystemDrive%\) and kill security software (taskkill -f),” Name said in one reply to their X post. They also added in another response, “It’s not 100 GB of actual code—it’s just a tiny 50 KB virus padded with 99.99% empty junk (literally endless zeroes).”</p><p>Grand Theft Auto VI is one of the most anticipated games in history, with Rockstar set to release an extended look on Netflix this coming August 27. However, someone has been <a href="https://www.tomshardware.com/video-games/hacker-leaks-gta-vi-gameplay-and-map-to-protest-digital-only-release-claims-pre-orders-are-a-legacy-of-physical-game-releases" target="_blank">releasing leaks of GTA VI gameplay</a> and the entire map of Leonidas, where the game is set. The leaker, who goes by the name of Cyberleek, said that they are doing it because of Rockstar’s decision to release pre-selling digital copies of the game, which Cyberleek claimed to be anti-gamer. They then threatened to keep on revealing clips and snippets of actual gameplay until the publisher issues a public apology and promises “to be better.” Take-Two Interactive has already <a href="https://www.tomshardware.com/video-games/console-gaming/take-two-subpoenas-microsoft-for-windows-device-ids-of-everyone-in-three-discord-servers-in-gta-6-leak-hunt" target="_blank">taken steps to identify the leaker</a>, asking for the device IDs of every member of three Discord servers in an effort to plug or prosecute the leaks. Still, it appears that it will take time before the company could even identify the person or people behind Cyberleek, which could be disastrous as the leaks, so far, have continued daily.</p><p>The hype behind GTA VI, plus all this news of leaks and even a <a href="https://www.tomshardware.com/video-games/catastrophic-gta-vi-leak-is-a-full-working-build-notorious-hacker-cyberleek-taunts-rockstar-games-by-spraying-the-word-leek-onto-a-wall-in-game-with-bullets" target="_blank">complete build</a>, means that many gamers are curious about the game and are likely trying to find a copy online. Because of this, it seems that bad actors are trying to take advantage of the situation and are releasing fake GTA VI ISOs to try and spread malware. While it’s never a good idea to download pirated software online, torrenting an unreleased game is 100 times worse. That’s because it is more likely than not just a virus disguised as a build of the game. The best thing that any GTA VI fan can do presently is to patiently wait for the game’s release in November and to only purchase it as it becomes downloadable. It might even be wiser to watch reviews first before buying the AAA game, so that you know what to expect before spending your hard-earned money.</p> ]]></dc:content>
                                                                                                                                            <link>https://www.tomshardware.com/video-games/fake-gta-vi-iso-circulates-on-the-internet-a-few-days-after-leak-internet-sleuths-claim-113gb-download-is-padded-malware-testers-claim-file-is-99-99-percent-empty-zeroes-with-50kb-virus-embedded</link>
                                                                            <description>
                            <![CDATA[ A 113GB GTA VI ISO file is circulating on the internet, with its file name making it seem like it was the game build that Cyberleek is allegedly in possession of. But upon further investigation, it appears to just be a 50KB virus padded with zeroes to make it look like the real thing. ]]>
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                                                                        <pubDate>Sun, 23 Aug 2026 12:45:00 +0000</pubDate>                                                                                                                                <updated>Mon, 24 Aug 2026 14:37:18 +0000</updated>
                                                                                                                                            <category><![CDATA[Video Games]]></category>
                                                                                                <author><![CDATA[ editors@tomshardware.com (Jowi Morales) ]]></author>                    <dc:creator><![CDATA[ Jowi Morales ]]></dc:creator>                                                                                    <dc:source><![CDATA[ https://cdn.mos.cms.futurecdn.net/gM7E2WSDg2wgCFoaDPz9yK.jpg ]]></dc:source>
                                                                <dc:description><![CDATA[ &lt;p&gt;Jowi Morales is a writer and journalist covering the tech beat since 2021. However, he’s been interested in technology far earlier than that. He started discovering desktop computers when his father brought home a Windows 95 PC, but his first real experience working under the hood of the PC was when the old computer’s hard drive was filled to the brim in the year 2000. He deleted the Windows folder to attempt to rectify the situation, which led to his dad buying a new desktop PC. Since then, he learned a lot more about computers, and he’s always been the go-to tech expert for his family and friends.&lt;/p&gt;&lt;p&gt;Jowi primarily uses a Windows workstation and an Android phone, but he also bought into the Apple ecosystem with the 6th-gen iPad, iPhone 14 Pro Max, and the M1 MacBook Air. Today, Jowi covers hardware and software from Redmond and Cupertino, while also looking at the tech industry in general.&lt;/p&gt;&lt;p&gt;Aside from covering technology, Jowi is an avid photographer and writes about automobiles, aviation, and tanks. You can find his bylines at &lt;a href=&quot;https://www.makeuseof.com/author/jowi-morales/&quot;&gt;MakeUseOf&lt;/a&gt;, &lt;a href=&quot;https://www.slashgear.com/author/jowimorales/&quot;&gt;SlashGear&lt;/a&gt;, and, of course, &lt;a href=&quot;https://www.tomshardware.com/author/jowi-morales&quot;&gt;Tom’s Hardware&lt;/a&gt;.&lt;/p&gt; ]]></dc:description>
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                                                                                                                                                                                                                                    <media:description><![CDATA[a clip from GTA VI trailer 2]]></media:description>                                                            <media:text><![CDATA[a clip from GTA VI trailer 2]]></media:text>
                                <media:title type="plain"><![CDATA[a clip from GTA VI trailer 2]]></media:title>
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                                <p>A GTA gaming enthusiast highlighted on social media that a 113GB <a href="https://www.tomshardware.com/video-games/catastrophic-gta-vi-leak-is-a-full-working-build-notorious-hacker-cyberleek-taunts-rockstar-games-by-spraying-the-word-leek-onto-a-wall-in-game-with-bullets" target="_blank">GTA VI</a> ISO file is being shared online and asked their followers to “take one for the team” to confirm if it’s a valid build of the game. X user @GTAGolden_ did not mention where they saw the file, but it’s alleged that it was circulating on various Torrent sites. In a reply on X @Aidas29506493 said that they “did some reverse engineering” and confirmed that “it is fully fake and full of viruses.” Further analysis by the internet sleuths indicates that the huge ISO is mostly junk data alongside a 50KB virus.</p><div class="see-more see-more--clipped"><figure><blockquote class="twitter-tweet hawk-ignore" data-lang="en" cite="https://twitter.com/cantworkitout/status/2091194667073204624"><p lang="en" dir="ltr">did some reverse engineering.it is fully fake and full of viruses pic.twitter.com/An6VnSNTkd<a href="https://twitter.com/cantworkitout/status/2091194667073204624">August 22, 2026</a></p></blockquote></figure><div class="see-more__filter"></div></div><p>“The decompiled bytecode literally contains commands to whitelist the entire C:\ drive in Windows Defender (powershell Add-MpPreference -ExclusionPath %SystemDrive%\) and kill security software (taskkill -f),” Name said in one reply to their X post. They also added in another response, “It’s not 100 GB of actual code—it’s just a tiny 50 KB virus padded with 99.99% empty junk (literally endless zeroes).”</p><p>Grand Theft Auto VI is one of the most anticipated games in history, with Rockstar set to release an extended look on Netflix this coming August 27. However, someone has been <a href="https://www.tomshardware.com/video-games/hacker-leaks-gta-vi-gameplay-and-map-to-protest-digital-only-release-claims-pre-orders-are-a-legacy-of-physical-game-releases" target="_blank">releasing leaks of GTA VI gameplay</a> and the entire map of Leonidas, where the game is set. The leaker, who goes by the name of Cyberleek, said that they are doing it because of Rockstar’s decision to release pre-selling digital copies of the game, which Cyberleek claimed to be anti-gamer. They then threatened to keep on revealing clips and snippets of actual gameplay until the publisher issues a public apology and promises “to be better.” Take-Two Interactive has already <a href="https://www.tomshardware.com/video-games/console-gaming/take-two-subpoenas-microsoft-for-windows-device-ids-of-everyone-in-three-discord-servers-in-gta-6-leak-hunt" target="_blank">taken steps to identify the leaker</a>, asking for the device IDs of every member of three Discord servers in an effort to plug or prosecute the leaks. Still, it appears that it will take time before the company could even identify the person or people behind Cyberleek, which could be disastrous as the leaks, so far, have continued daily.</p><p>The hype behind GTA VI, plus all this news of leaks and even a <a href="https://www.tomshardware.com/video-games/catastrophic-gta-vi-leak-is-a-full-working-build-notorious-hacker-cyberleek-taunts-rockstar-games-by-spraying-the-word-leek-onto-a-wall-in-game-with-bullets" target="_blank">complete build</a>, means that many gamers are curious about the game and are likely trying to find a copy online. Because of this, it seems that bad actors are trying to take advantage of the situation and are releasing fake GTA VI ISOs to try and spread malware. While it’s never a good idea to download pirated software online, torrenting an unreleased game is 100 times worse. That’s because it is more likely than not just a virus disguised as a build of the game. The best thing that any GTA VI fan can do presently is to patiently wait for the game’s release in November and to only purchase it as it becomes downloadable. It might even be wiser to watch reviews first before buying the AAA game, so that you know what to expect before spending your hard-earned money.</p>
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                                                            <title><![CDATA[ Group plans one-week PlayStation blackout to protest Sony’s plan to end physical game production — calls for players to turn off their consoles or log out of PSN from August 23 to 30 ]]></title>
                                                                                                <dc:content><![CDATA[ <p>Sony’s decision to <a href="https://www.tomshardware.com/video-games/playstation/sony-officially-kills-the-playstation-disc-ending-physical-game-production-in-2028-shutting-down-the-playstation-store-on-the-playstation-3-and-ps-vita-systems">end physical game production by 2028</a> is facing backlash from the community, with one group announcing a concrete protest. DoesItPlay, a community dedicated to video game preservation, has called for a one-week boycott of PlayStation, asking players to turn off their consoles or log out of the PlayStation Network from August 23 to 30. According to its <a href="https://bsky.app/profile/did:plc:bpwyn45gwicsidsdsymrbhnp/post/3mrku7p4zvj2w?ref_src=embed&ref_url=https%253A%252F%252Fvideocardz.com%252Fnewz%252Fplaystation-players-plan-week-long-blackout-to-protest-sonys-move-away-from-physical-games">Bluesky post</a>, the community, along with other creators, is calling for a one-week #PSBlackout starting tomorrow, asking for “No logins, no play sessions, no purchases on any of Sony’s platforms.”</p><div  class="fancy-box"><div class="fancy_box-title">Go deeper with TH Premium: GPUs</div><div class="fancy_box_body"><figure class="van-image-figure "  ><div class='image-full-width-wrapper'><div class='image-widthsetter' ><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="Wh9EZgD8NG9yUioNNgPB3d" name="ASUS RTX 5080 Noctua Edition - Continuing the legacy of acoustic excellence 6-26 screenshot" caption="" alt="Asus RTX 5080 Noctua Edition" src="https://cdn.mos.cms.futurecdn.net/Wh9EZgD8NG9yUioNNgPB3d.png" mos="" link="" align="" fullscreen="" width="" height="" attribution="" endorsement="" class="pinterest-pin-exclude"></p></div></div><figcaption itemprop="caption description" class=""><span class="credit" itemprop="copyrightHolder">(Image credit: Noctua)</span></figcaption></figure><p class="fancy-box__body-text"><ul><li><a data-analytics-id="inline-link" href="https://www.tomshardware.com/pc-components/gpus/desktop-gpu-roadmap-nvidia-rubin-amd-udna-and-intel-xe3-celestial?utm_source=edit-links&utm_medium=boxout&utm_term=gpu" target="_blank">Desktop GPU Roadmap</a></li><li><a data-analytics-id="inline-link" href="https://www.tomshardware.com/tech-industry/semiconductors/nvidia-enterprise-roadmap-rubin-rubin-ultra-feynman-and-silicon-photonics?utm_source=edit-links&utm_medium=boxout&utm_term=gpu" target="_blank">Nvidia's Enterprise GPU Roadmap</a></li><li><a data-analytics-id="inline-link" href="https://www.tomshardware.com/pc-components/gpus/testing-directstorage-with-gpu-decompression-do-blackwell-gpus-have-the-upper-hand?utm_source=edit-links&utm_medium=boxout&utm_term=gpu" target="_blank">Testing DirectStorage with GPU decompression</a></li><li><a data-analytics-id="inline-link" href="https://www.tomshardware.com/pc-components/gpus/the-geforce-rtx-30-series-upgrade-matrix-does-your-ampere-gpu-need-an-upgrade-in-2026?utm_source=edit-links&utm_medium=boxout&utm_term=gpu" target="_blank">The GeForce RTX 30-series upgrade matrix — does your Ampere GPU need an upgrade in 2026?</a></li><li><a data-analytics-id="inline-link" href="https://www.tomshardware.com/pc-components/gpus/nvidias-vera-rubin-platform-in-depth-inside-nvidias-most-complex-ai-and-hpc-platform-to-date?utm_source=edit-links&utm_medium=boxout&utm_term=gpu" target="_blank">Rubin in-depth</a></li><li><a data-analytics-id="inline-link" href="https://www.tomshardware.com/pc-components/cooling/the-stout-owl-how-i-built-the-ultimate-noctua-g2-pc?utm_source=edit-links&utm_medium=boxout&utm_term=gpu" target="_blank">The Stout Owl: The ultimate Noctua G2 PC</a></li></ul></p></div></div><p>Unfortunately, many say this move likely won't make much of an impact. That’s because the last week of August is “ordinary,” with no major events or PlayStation-related launches. In fact, it’s also the same week as Gamescom, so many hardcore gamers would likely be away and at the convention anyway. Some comments on DoesItPlay’s post suggest more drastic measures, like a mass cancellation of PSN subscriptions for three months or even mass refunds of pre-selling digital games, arguing that a boycott or blackout with an expiry date is meaningless, as Sony will simply wait it out.</p><p>Other users are showing their displeasure with the move towards digital-only releases in more drastic ways. One example of this is Cyberleek, who <a href="https://www.tomshardware.com/video-games/hacker-leaks-gta-vi-gameplay-and-map-to-protest-digital-only-release-claims-pre-orders-are-a-legacy-of-physical-game-releases">leaked gameplay clips and the entire map of Leonidas</a> a week before GTA VI’s extended look trailer is set to come out on Netflix. Take-Two is already <a href="https://www.tomshardware.com/video-games/console-gaming/take-two-subpoenas-microsoft-for-windows-device-ids-of-everyone-in-three-discord-servers-in-gta-6-leak-hunt">taking steps to find out who was behind the leaks</a>, but only after it became apparent that the hacker apparently has a <a href="https://www.tomshardware.com/video-games/catastrophic-gta-vi-leak-is-a-full-working-build-notorious-hacker-cyberleek-taunts-rockstar-games-by-spraying-the-word-leek-onto-a-wall-in-game-with-bullets">full working build of the much-anticipated game</a>. While the leaker did not mention anything about Sony’s plan to go fully digital, Cyberleek opposed the decision to offer <a href="https://www.tomshardware.com/video-games/pc-gaming/grand-theft-auto-6-preorders-begin-tonight-at-midnight-local-time-in-the-us-heres-where-to-buy-get-yours-now-its-in-the-garage-and-ready-to-roll" target="_blank">pre-selling digital copies of GTA VI</a> and threatened to keep releasing leaks until the publisher issues a public apology and “a concrete commitment to be better.”</p><blockquote class="bluesky-embed" data-bluesky-uri="at://did:plc:bpwyn45gwicsidsdsymrbhnp/app.bsky.feed.post/3mrku7p4zvj2w" data-bluesky-cid="bafyreig5sz23cewmf5xyzuvqchez2cssd57zr7bcm3u7pmwhw4lodvpqgy" cite="https://bsky.app/profile/did:plc:bpwyn45gwicsidsdsymrbhnp/post/3mrku7p4zvj2w?ref_src=embed"><p lang="en">Sony wants to abandon fans? Let's give them a small taste of their own medicine!Together with other creators we call for a 1 week #PSBlackout in August. No logins, no play sessions, no purchases on any of Sony's platforms.</p>— @doesitplay.org (<a href="https://bsky.app/profile/did:plc:bpwyn45gwicsidsdsymrbhnp?ref_src=embed">@doesitplay.org.bsky.social</a>) <a href="https://bsky.app/profile/did:plc:bpwyn45gwicsidsdsymrbhnp/post/3mrku7p4zvj2w?ref_src=embed">2026-08-23T02:04:05.199Z</a></blockquote><p>The gaming industry has been slowly moving away from physical media and toward fully digital releases, especially with the prevalence of the Steam and Epic storefronts. However, what many do not realize is that “buying” games from most of these services does not equate to ownership—something <a href="https://www.tomshardware.com/video-games/pc-gaming/steam-checkout-banner-clarifies-you-dont-own-the-game-you-buy-gog-takes-a-jab-at-steam-saying-it-gives-users-offline-installers-that-cannot-be-taken-away">Steam had to clarify on its checkout page in 2024</a>.</p><p>The only major distributor that currently offers complete ownership is GOG, which says, “A purchase of a digital content on GOG grants you its Offline Installers, which cannot be taken away from you.” Subscriptions like PC Game Pass have also started offering short-term convenience for gamers, especially those who only want to play something for a while and don’t mind losing access to the game after they’ve already completed or grown tired of it.</p><p>Companies like Sony are likely reacting to market preferences for digital games, which is probably why it <a href="https://www.tomshardware.com/video-games/playstation/sony-doubles-down-on-axing-physical-game-discs-cfo-reiterates-were-going-to-cautiously-move-this-forward">doubled down on its decision to axe physical game discs</a>. One way consumers can force these tech companies to keep physical distribution alive is by putting their money where their mouth is and start purchasing game discs from retailers instead of downloading them from online storefronts.</p> ]]></dc:content>
                                                                                                                                            <link>https://www.tomshardware.com/video-games/playstation/group-plans-one-week-playstation-blackout-to-protest-sonys-plan-to-end-physical-game-production-calls-for-players-to-turn-off-their-consoles-or-log-out-of-psn-from-august-23-to-30</link>
                                                                            <description>
                            <![CDATA[ A game preservation group is asking PlayStation users to stay away from their consoles for a week in protest of Sony's plan to axe physical game disc production. However, others say this is too soft, and a more concrete move would be to cancel PSN subscriptions en masse or refund purchases of pre-sold games. ]]>
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                                                                        <pubDate>Sun, 23 Aug 2026 12:00:00 +0000</pubDate>                                                                                                                                <updated>Sun, 23 Aug 2026 13:20:27 +0000</updated>
                                                                                                                                            <category><![CDATA[PlayStation]]></category>
                                                    <category><![CDATA[Video Games]]></category>
                                                    <category><![CDATA[Console Gaming]]></category>
                                                                                                <author><![CDATA[ editors@tomshardware.com (Jowi Morales) ]]></author>                    <dc:creator><![CDATA[ Jowi Morales ]]></dc:creator>                                                                                    <dc:source><![CDATA[ https://cdn.mos.cms.futurecdn.net/gM7E2WSDg2wgCFoaDPz9yK.jpg ]]></dc:source>
                                                                <dc:description><![CDATA[ &lt;p&gt;Jowi Morales is a writer and journalist covering the tech beat since 2021. However, he’s been interested in technology far earlier than that. He started discovering desktop computers when his father brought home a Windows 95 PC, but his first real experience working under the hood of the PC was when the old computer’s hard drive was filled to the brim in the year 2000. He deleted the Windows folder to attempt to rectify the situation, which led to his dad buying a new desktop PC. Since then, he learned a lot more about computers, and he’s always been the go-to tech expert for his family and friends.&lt;/p&gt;&lt;p&gt;Jowi primarily uses a Windows workstation and an Android phone, but he also bought into the Apple ecosystem with the 6th-gen iPad, iPhone 14 Pro Max, and the M1 MacBook Air. Today, Jowi covers hardware and software from Redmond and Cupertino, while also looking at the tech industry in general.&lt;/p&gt;&lt;p&gt;Aside from covering technology, Jowi is an avid photographer and writes about automobiles, aviation, and tanks. You can find his bylines at &lt;a href=&quot;https://www.makeuseof.com/author/jowi-morales/&quot;&gt;MakeUseOf&lt;/a&gt;, &lt;a href=&quot;https://www.slashgear.com/author/jowimorales/&quot;&gt;SlashGear&lt;/a&gt;, and, of course, &lt;a href=&quot;https://www.tomshardware.com/author/jowi-morales&quot;&gt;Tom’s Hardware&lt;/a&gt;.&lt;/p&gt; ]]></dc:description>
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                                                            <media:credit><![CDATA[Sony]]></media:credit>
                                                                                                                                                                                                                                    <media:description><![CDATA[PlayStation 5 Pro]]></media:description>                                                            <media:text><![CDATA[PlayStation 5 Pro]]></media:text>
                                <media:title type="plain"><![CDATA[PlayStation 5 Pro]]></media:title>
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                                <p>Sony’s decision to <a href="https://www.tomshardware.com/video-games/playstation/sony-officially-kills-the-playstation-disc-ending-physical-game-production-in-2028-shutting-down-the-playstation-store-on-the-playstation-3-and-ps-vita-systems">end physical game production by 2028</a> is facing backlash from the community, with one group announcing a concrete protest. DoesItPlay, a community dedicated to video game preservation, has called for a one-week boycott of PlayStation, asking players to turn off their consoles or log out of the PlayStation Network from August 23 to 30. According to its <a href="https://bsky.app/profile/did:plc:bpwyn45gwicsidsdsymrbhnp/post/3mrku7p4zvj2w?ref_src=embed&ref_url=https%253A%252F%252Fvideocardz.com%252Fnewz%252Fplaystation-players-plan-week-long-blackout-to-protest-sonys-move-away-from-physical-games">Bluesky post</a>, the community, along with other creators, is calling for a one-week #PSBlackout starting tomorrow, asking for “No logins, no play sessions, no purchases on any of Sony’s platforms.”</p><div  class="fancy-box"><div class="fancy_box-title">Go deeper with TH Premium: GPUs</div><div class="fancy_box_body"><figure class="van-image-figure "  ><div class='image-full-width-wrapper'><div class='image-widthsetter' ><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="Wh9EZgD8NG9yUioNNgPB3d" name="ASUS RTX 5080 Noctua Edition - Continuing the legacy of acoustic excellence 6-26 screenshot" caption="" alt="Asus RTX 5080 Noctua Edition" src="https://cdn.mos.cms.futurecdn.net/Wh9EZgD8NG9yUioNNgPB3d.png" mos="" link="" align="" fullscreen="" width="" height="" attribution="" endorsement="" class="pinterest-pin-exclude"></p></div></div><figcaption itemprop="caption description" class=""><span class="credit" itemprop="copyrightHolder">(Image credit: Noctua)</span></figcaption></figure><p class="fancy-box__body-text"><ul><li><a data-analytics-id="inline-link" href="https://www.tomshardware.com/pc-components/gpus/desktop-gpu-roadmap-nvidia-rubin-amd-udna-and-intel-xe3-celestial?utm_source=edit-links&utm_medium=boxout&utm_term=gpu" target="_blank">Desktop GPU Roadmap</a></li><li><a data-analytics-id="inline-link" href="https://www.tomshardware.com/tech-industry/semiconductors/nvidia-enterprise-roadmap-rubin-rubin-ultra-feynman-and-silicon-photonics?utm_source=edit-links&utm_medium=boxout&utm_term=gpu" target="_blank">Nvidia's Enterprise GPU Roadmap</a></li><li><a data-analytics-id="inline-link" href="https://www.tomshardware.com/pc-components/gpus/testing-directstorage-with-gpu-decompression-do-blackwell-gpus-have-the-upper-hand?utm_source=edit-links&utm_medium=boxout&utm_term=gpu" target="_blank">Testing DirectStorage with GPU decompression</a></li><li><a data-analytics-id="inline-link" href="https://www.tomshardware.com/pc-components/gpus/the-geforce-rtx-30-series-upgrade-matrix-does-your-ampere-gpu-need-an-upgrade-in-2026?utm_source=edit-links&utm_medium=boxout&utm_term=gpu" target="_blank">The GeForce RTX 30-series upgrade matrix — does your Ampere GPU need an upgrade in 2026?</a></li><li><a data-analytics-id="inline-link" href="https://www.tomshardware.com/pc-components/gpus/nvidias-vera-rubin-platform-in-depth-inside-nvidias-most-complex-ai-and-hpc-platform-to-date?utm_source=edit-links&utm_medium=boxout&utm_term=gpu" target="_blank">Rubin in-depth</a></li><li><a data-analytics-id="inline-link" href="https://www.tomshardware.com/pc-components/cooling/the-stout-owl-how-i-built-the-ultimate-noctua-g2-pc?utm_source=edit-links&utm_medium=boxout&utm_term=gpu" target="_blank">The Stout Owl: The ultimate Noctua G2 PC</a></li></ul></p></div></div><p>Unfortunately, many say this move likely won't make much of an impact. That’s because the last week of August is “ordinary,” with no major events or PlayStation-related launches. In fact, it’s also the same week as Gamescom, so many hardcore gamers would likely be away and at the convention anyway. Some comments on DoesItPlay’s post suggest more drastic measures, like a mass cancellation of PSN subscriptions for three months or even mass refunds of pre-selling digital games, arguing that a boycott or blackout with an expiry date is meaningless, as Sony will simply wait it out.</p><p>Other users are showing their displeasure with the move towards digital-only releases in more drastic ways. One example of this is Cyberleek, who <a href="https://www.tomshardware.com/video-games/hacker-leaks-gta-vi-gameplay-and-map-to-protest-digital-only-release-claims-pre-orders-are-a-legacy-of-physical-game-releases">leaked gameplay clips and the entire map of Leonidas</a> a week before GTA VI’s extended look trailer is set to come out on Netflix. Take-Two is already <a href="https://www.tomshardware.com/video-games/console-gaming/take-two-subpoenas-microsoft-for-windows-device-ids-of-everyone-in-three-discord-servers-in-gta-6-leak-hunt">taking steps to find out who was behind the leaks</a>, but only after it became apparent that the hacker apparently has a <a href="https://www.tomshardware.com/video-games/catastrophic-gta-vi-leak-is-a-full-working-build-notorious-hacker-cyberleek-taunts-rockstar-games-by-spraying-the-word-leek-onto-a-wall-in-game-with-bullets">full working build of the much-anticipated game</a>. While the leaker did not mention anything about Sony’s plan to go fully digital, Cyberleek opposed the decision to offer <a href="https://www.tomshardware.com/video-games/pc-gaming/grand-theft-auto-6-preorders-begin-tonight-at-midnight-local-time-in-the-us-heres-where-to-buy-get-yours-now-its-in-the-garage-and-ready-to-roll" target="_blank">pre-selling digital copies of GTA VI</a> and threatened to keep releasing leaks until the publisher issues a public apology and “a concrete commitment to be better.”</p><blockquote class="bluesky-embed" data-bluesky-uri="at://did:plc:bpwyn45gwicsidsdsymrbhnp/app.bsky.feed.post/3mrku7p4zvj2w" data-bluesky-cid="bafyreig5sz23cewmf5xyzuvqchez2cssd57zr7bcm3u7pmwhw4lodvpqgy" cite="https://bsky.app/profile/did:plc:bpwyn45gwicsidsdsymrbhnp/post/3mrku7p4zvj2w?ref_src=embed"><p lang="en">Sony wants to abandon fans? Let's give them a small taste of their own medicine!Together with other creators we call for a 1 week #PSBlackout in August. No logins, no play sessions, no purchases on any of Sony's platforms.</p>— @doesitplay.org (<a href="https://bsky.app/profile/did:plc:bpwyn45gwicsidsdsymrbhnp?ref_src=embed">@doesitplay.org.bsky.social</a>) <a href="https://bsky.app/profile/did:plc:bpwyn45gwicsidsdsymrbhnp/post/3mrku7p4zvj2w?ref_src=embed">2026-08-23T02:04:05.199Z</a></blockquote><p>The gaming industry has been slowly moving away from physical media and toward fully digital releases, especially with the prevalence of the Steam and Epic storefronts. However, what many do not realize is that “buying” games from most of these services does not equate to ownership—something <a href="https://www.tomshardware.com/video-games/pc-gaming/steam-checkout-banner-clarifies-you-dont-own-the-game-you-buy-gog-takes-a-jab-at-steam-saying-it-gives-users-offline-installers-that-cannot-be-taken-away">Steam had to clarify on its checkout page in 2024</a>.</p><p>The only major distributor that currently offers complete ownership is GOG, which says, “A purchase of a digital content on GOG grants you its Offline Installers, which cannot be taken away from you.” Subscriptions like PC Game Pass have also started offering short-term convenience for gamers, especially those who only want to play something for a while and don’t mind losing access to the game after they’ve already completed or grown tired of it.</p><p>Companies like Sony are likely reacting to market preferences for digital games, which is probably why it <a href="https://www.tomshardware.com/video-games/playstation/sony-doubles-down-on-axing-physical-game-discs-cfo-reiterates-were-going-to-cautiously-move-this-forward">doubled down on its decision to axe physical game discs</a>. One way consumers can force these tech companies to keep physical distribution alive is by putting their money where their mouth is and start purchasing game discs from retailers instead of downloading them from online storefronts.</p>
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                                                            <title><![CDATA[ GTA 6 leaks prompt Take-Two to subpoena Microsoft for Windows device IDs of everyone in three Discord servers — daily gameplay leaks shatter cloud of secrecy around the much-hyped game ]]></title>
                                                                                                <dc:content><![CDATA[ <p>Take-Two Interactive filed two DMCA subpoenas in the Southern District of New York on August 20, demanding that Microsoft and Discord identify the person or persons behind the "CyberLeek" persona responsible for this week's Grand Theft Auto 6 gameplay leaks. Take-Two wants more than just names and is asking for MachineGuid and MSA device identifiers, registration and last-login IP addresses, phone numbers, linked Google and Xbox connections, and OneDrive contents for every account that communicated in three named Discord servers since June 1. Both subpoenas, filed by Dale Cendali and Joshua Simmons of Kirkland & Ellis, set a September 4 deadline.</p><div  class="fancy-box"><div class="fancy_box-title">Go deeper with TH Premium: AI and data centers</div><div class="fancy_box_body"><figure class="van-image-figure "  ><div class='image-full-width-wrapper'><div class='image-widthsetter' ><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="Vh4nY3pMCcmra2ymXah9S7" name="Microsoft data center in Mount Pleasant, Wisconsin" caption="" alt="Microsoft data center in Mount Pleasant, Wisconsin" src="https://cdn.mos.cms.futurecdn.net/Vh4nY3pMCcmra2ymXah9S7.jpg" mos="" link="" align="" fullscreen="" width="" height="" attribution="" endorsement="" class="pinterest-pin-exclude"></p></div></div><figcaption itemprop="caption description" class=""><span class="credit" itemprop="copyrightHolder">(Image credit: Microsoft)</span></figcaption></figure><p class="fancy-box__body-text"><ul><li><a data-analytics-id="inline-link" href="https://www.tomshardware.com/pc-components/cooling/the-data-center-cooling-state-of-play-2025-liquid-cooling-is-on-the-rise-thermal-density-demands-skyrocket-in-ai-data-centers-and-tsmc-leads-with-direct-to-silicon-solutions?utm_source=edit-links&utm_medium=boxout&utm_term=datacenter" target="_blank">The data center cooling state of play</a></li><li><a data-analytics-id="inline-link" href="https://www.tomshardware.com/tech-industry/semiconductors/custom-ai-asics-examined-from-broadcom-to-mtia?utm_source=edit-links&utm_medium=boxout&utm_term=datacenter" target="_blank">The custom AI ASIC state of play </a></li><li><a data-analytics-id="inline-link" href="https://www.tomshardware.com/tech-industry/americas-ai-chip-rules-keep-changing-and-the-rest-of-the-world-is-paying-the-price?utm_source=edit-links&utm_medium=boxout&utm_term=datacenter">America’s AI chip rules keep changing — and the rest of the world is paying the price</a></li><li><a data-analytics-id="inline-link" href="https://www.tomshardware.com/tech-industry/gc-2026-press-q-and-a-transcript?utm_source=edit-links&utm_medium=boxout&utm_term=datacenter">GTC 2026: Ian Buck press Q&A transcript — VP of Hyperscale and HPC speaks out on shelving CPX and shipping LPU decode this year</a></li><li><a data-analytics-id="inline-link" href="https://www.tomshardware.com/pc-components/cpus/demand-for-data-center-cpus-has-surged-and-ai-agents-are-responsible-why-the-cpu-to-gpu-ratio-is-more-important-than-ever-for-hyperscalers?utm_source=edit-links&utm_medium=boxout&utm_term=datacenter" target="_blank">Demand for data center CPUs has surged, and AI agents are responsible</a></li></ul></p></div></div><p>MachineGuid is a Windows value generated during installation and, according to Microsoft's own support documentation, stable across hardware changes unless the OS drive is replaced. Attachment A asks Microsoft to return that identifier for every account that was a member of, or communicated with any of the three listed Discord servers between June 1, 2026 and the present, in addition to the three handles named in the filings. </p><p>The<a href="https://storage.courtlistener.com/recap/gov.uscourts.nysd.671042/gov.uscourts.nysd.671042.1.1.pdf" target="_blank"> Discord subpoena</a> names three servers: Ødyssey.gg (guild ID 1517326120867991592), "! Odyssey" (1127436882800816149), and DarkViperAU (268280696601051136). The<a href="https://storage.courtlistener.com/recap/gov.uscourts.nysd.671027/gov.uscourts.nysd.671027.1.1.pdf" target="_blank"> Microsoft subpoena</a> describes the first of those as a cheat community and labels it the "operator's home." It also demands device telemetry where certain "tool/file artifacts" were present on a system, though no list of those artifacts appears anywhere in the exhibit.</p><p>Take-Two's petition directs the Microsoft subpoena to the company as GitHub's service provider, not as the operator of Xbox or OneDrive. The predicate takedown notice, filed as an exhibit, was sent on August 19 by Take-Two IP paralegal Alex Aviles to GitHub's copyright address over a single repository, zyrexdz/cyberleek-leak-research. It states that the repository "must be completely disabled, there are no remedies to rectify this clear case of infringement." At the time of writing, the GitHub repo is public with nearly 500 stars, more than 30 forks, and a commit pushed at 16:18 UTC.</p><p>Discord account and server IDs encode their creation time, and decoding the IDs in the filings dates the CyberLeek account to January 10, 2019, and the DarkViperAU server to January 10, 2017. Australian creator Matthew "DarkViperAU" Judge, whose server the filings describe as an editors' server, denied any knowledge in a post on X, writing "I don't know anything." The Ødyssey.gg server decodes to June 19, 2026, which is 18 days after the start of the June 1 records window. The Discord petition also lists 1517326120867991592 as a user ID belonging to the handle Surfer24k, while both subpoena attachments list the same number as the Ødyssey.gg server ID.</p><div class="see-more see-more--clipped"><figure><blockquote class="twitter-tweet hawk-ignore" data-lang="en" cite="https://twitter.com/cantworkitout/status/2090807149186470231"><p lang="en" dir="ltr">Take-Two has filed multiple subpoenas seeking info to catch the GTA 6 leaker. They're asking for my discord info, I'm mentioned by name.- I don't know anything. - That isn't my editors discord. - There aren't even any clips of the leaks in either of my Discords. I am… pic.twitter.com/uhhZOlvmf9<a href="https://twitter.com/cantworkitout/status/2090807149186470231">August 21, 2026</a></p></blockquote></figure><div class="see-more__filter"></div></div><p>A sixth gameplay video leak appeared on August 21, six days before Grand Theft Auto 6: An Extended Look premieres on Netflix. Rockstar's parent company was itself<a href="https://www.tomshardware.com/tech-industry/cyber-security/rockstar-games-confirms-it-was-hacked-by-malicious-group-shinyhunters-takes-credit-gives-until-april-14-to-pay-ransom-or-risk-leaking-confidential-data-shinyhunters"> hacked by ShinyHunters in April</a>, while CyberLeek claims to have <a href="https://www.tomshardware.com/video-games/catastrophic-gta-vi-leak-is-a-full-working-build-notorious-hacker-cyberleek-taunts-rockstar-games-by-spraying-the-word-leek-onto-a-wall-in-game-with-bullets">a full, working build</a> and has published <a href="https://www.tomshardware.com/video-games/hacker-leaks-gta-vi-gameplay-and-map-to-protest-digital-only-release-claims-pre-orders-are-a-legacy-of-physical-game-releases">a manifesto attacking digital-only preorders</a>.</p> ]]></dc:content>
                                                                                                                                            <link>https://www.tomshardware.com/video-games/console-gaming/take-two-subpoenas-microsoft-for-windows-device-ids-of-everyone-in-three-discord-servers-in-gta-6-leak-hunt</link>
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                            <![CDATA[ Take-Two Interactive filed two DMCA subpoenas demanding that Microsoft and Discord identify the person or people behind the "CyberLeek" persona. ]]>
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                                                                        <pubDate>Sat, 22 Aug 2026 11:00:00 +0000</pubDate>                                                                                                                                <updated>Sat, 22 Aug 2026 13:41:41 +0000</updated>
                                                                                                                                            <category><![CDATA[Console Gaming]]></category>
                                                    <category><![CDATA[Video Games]]></category>
                                                                                                                    <dc:creator><![CDATA[ Luke James ]]></dc:creator>                                                                                    <dc:source><![CDATA[ https://cdn.mos.cms.futurecdn.net/C4FAi2KzwaGLUrBqzX5aBM.png ]]></dc:source>
                                                                <dc:description><![CDATA[ &lt;p&gt;Luke is a freelance technology journalist who has been covering hardware and semiconductors since 2020. He began his career at All About Circuits and has since contributed to EE Power and Laptop Mag. Luke has a particular interest in semiconductors, microelectronics, and the industry shifts that shape the devices we use every day. Above all, he loves making complex technology accessible to experts and enthusiasts alike. Luke&#039;s interest in hardcore computing can be traced back to his university studies, when he responsibly spent his very first student loan payment on a custom-built gaming rig equipped with a GTX 780 Ti. &lt;/p&gt; ]]></dc:description>
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                                                            <media:credit><![CDATA[Rockstar Games / YouTube]]></media:credit>
                                                                                                                                                                                                                                    <media:description><![CDATA[screen cap of the GTA 6 trailer on YouTube]]></media:description>                                                            <media:text><![CDATA[screen cap of the GTA 6 trailer on YouTube]]></media:text>
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                                <p>Take-Two Interactive filed two DMCA subpoenas in the Southern District of New York on August 20, demanding that Microsoft and Discord identify the person or persons behind the "CyberLeek" persona responsible for this week's Grand Theft Auto 6 gameplay leaks. Take-Two wants more than just names and is asking for MachineGuid and MSA device identifiers, registration and last-login IP addresses, phone numbers, linked Google and Xbox connections, and OneDrive contents for every account that communicated in three named Discord servers since June 1. Both subpoenas, filed by Dale Cendali and Joshua Simmons of Kirkland & Ellis, set a September 4 deadline.</p><div  class="fancy-box"><div class="fancy_box-title">Go deeper with TH Premium: AI and data centers</div><div class="fancy_box_body"><figure class="van-image-figure "  ><div class='image-full-width-wrapper'><div class='image-widthsetter' ><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="Vh4nY3pMCcmra2ymXah9S7" name="Microsoft data center in Mount Pleasant, Wisconsin" caption="" alt="Microsoft data center in Mount Pleasant, Wisconsin" src="https://cdn.mos.cms.futurecdn.net/Vh4nY3pMCcmra2ymXah9S7.jpg" mos="" link="" align="" fullscreen="" width="" height="" attribution="" endorsement="" class="pinterest-pin-exclude"></p></div></div><figcaption itemprop="caption description" class=""><span class="credit" itemprop="copyrightHolder">(Image credit: Microsoft)</span></figcaption></figure><p class="fancy-box__body-text"><ul><li><a data-analytics-id="inline-link" href="https://www.tomshardware.com/pc-components/cooling/the-data-center-cooling-state-of-play-2025-liquid-cooling-is-on-the-rise-thermal-density-demands-skyrocket-in-ai-data-centers-and-tsmc-leads-with-direct-to-silicon-solutions?utm_source=edit-links&utm_medium=boxout&utm_term=datacenter" target="_blank">The data center cooling state of play</a></li><li><a data-analytics-id="inline-link" href="https://www.tomshardware.com/tech-industry/semiconductors/custom-ai-asics-examined-from-broadcom-to-mtia?utm_source=edit-links&utm_medium=boxout&utm_term=datacenter" target="_blank">The custom AI ASIC state of play </a></li><li><a data-analytics-id="inline-link" href="https://www.tomshardware.com/tech-industry/americas-ai-chip-rules-keep-changing-and-the-rest-of-the-world-is-paying-the-price?utm_source=edit-links&utm_medium=boxout&utm_term=datacenter">America’s AI chip rules keep changing — and the rest of the world is paying the price</a></li><li><a data-analytics-id="inline-link" href="https://www.tomshardware.com/tech-industry/gc-2026-press-q-and-a-transcript?utm_source=edit-links&utm_medium=boxout&utm_term=datacenter">GTC 2026: Ian Buck press Q&A transcript — VP of Hyperscale and HPC speaks out on shelving CPX and shipping LPU decode this year</a></li><li><a data-analytics-id="inline-link" href="https://www.tomshardware.com/pc-components/cpus/demand-for-data-center-cpus-has-surged-and-ai-agents-are-responsible-why-the-cpu-to-gpu-ratio-is-more-important-than-ever-for-hyperscalers?utm_source=edit-links&utm_medium=boxout&utm_term=datacenter" target="_blank">Demand for data center CPUs has surged, and AI agents are responsible</a></li></ul></p></div></div><p>MachineGuid is a Windows value generated during installation and, according to Microsoft's own support documentation, stable across hardware changes unless the OS drive is replaced. Attachment A asks Microsoft to return that identifier for every account that was a member of, or communicated with any of the three listed Discord servers between June 1, 2026 and the present, in addition to the three handles named in the filings. </p><p>The<a href="https://storage.courtlistener.com/recap/gov.uscourts.nysd.671042/gov.uscourts.nysd.671042.1.1.pdf" target="_blank"> Discord subpoena</a> names three servers: Ødyssey.gg (guild ID 1517326120867991592), "! Odyssey" (1127436882800816149), and DarkViperAU (268280696601051136). The<a href="https://storage.courtlistener.com/recap/gov.uscourts.nysd.671027/gov.uscourts.nysd.671027.1.1.pdf" target="_blank"> Microsoft subpoena</a> describes the first of those as a cheat community and labels it the "operator's home." It also demands device telemetry where certain "tool/file artifacts" were present on a system, though no list of those artifacts appears anywhere in the exhibit.</p><p>Take-Two's petition directs the Microsoft subpoena to the company as GitHub's service provider, not as the operator of Xbox or OneDrive. The predicate takedown notice, filed as an exhibit, was sent on August 19 by Take-Two IP paralegal Alex Aviles to GitHub's copyright address over a single repository, zyrexdz/cyberleek-leak-research. It states that the repository "must be completely disabled, there are no remedies to rectify this clear case of infringement." At the time of writing, the GitHub repo is public with nearly 500 stars, more than 30 forks, and a commit pushed at 16:18 UTC.</p><p>Discord account and server IDs encode their creation time, and decoding the IDs in the filings dates the CyberLeek account to January 10, 2019, and the DarkViperAU server to January 10, 2017. Australian creator Matthew "DarkViperAU" Judge, whose server the filings describe as an editors' server, denied any knowledge in a post on X, writing "I don't know anything." The Ødyssey.gg server decodes to June 19, 2026, which is 18 days after the start of the June 1 records window. The Discord petition also lists 1517326120867991592 as a user ID belonging to the handle Surfer24k, while both subpoena attachments list the same number as the Ødyssey.gg server ID.</p><div class="see-more see-more--clipped"><figure><blockquote class="twitter-tweet hawk-ignore" data-lang="en" cite="https://twitter.com/cantworkitout/status/2090807149186470231"><p lang="en" dir="ltr">Take-Two has filed multiple subpoenas seeking info to catch the GTA 6 leaker. They're asking for my discord info, I'm mentioned by name.- I don't know anything. - That isn't my editors discord. - There aren't even any clips of the leaks in either of my Discords. I am… pic.twitter.com/uhhZOlvmf9<a href="https://twitter.com/cantworkitout/status/2090807149186470231">August 21, 2026</a></p></blockquote></figure><div class="see-more__filter"></div></div><p>A sixth gameplay video leak appeared on August 21, six days before Grand Theft Auto 6: An Extended Look premieres on Netflix. Rockstar's parent company was itself<a href="https://www.tomshardware.com/tech-industry/cyber-security/rockstar-games-confirms-it-was-hacked-by-malicious-group-shinyhunters-takes-credit-gives-until-april-14-to-pay-ransom-or-risk-leaking-confidential-data-shinyhunters"> hacked by ShinyHunters in April</a>, while CyberLeek claims to have <a href="https://www.tomshardware.com/video-games/catastrophic-gta-vi-leak-is-a-full-working-build-notorious-hacker-cyberleek-taunts-rockstar-games-by-spraying-the-word-leek-onto-a-wall-in-game-with-bullets">a full, working build</a> and has published <a href="https://www.tomshardware.com/video-games/hacker-leaks-gta-vi-gameplay-and-map-to-protest-digital-only-release-claims-pre-orders-are-a-legacy-of-physical-game-releases">a manifesto attacking digital-only preorders</a>.</p>
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                                                            <title><![CDATA[ Spending on physical games falls to lowest on record since 1995 — US console sales plunge 39% in July as memory costs push average price to $542 ]]></title>
                                                                                                <dc:content><![CDATA[ <p>Spending on physical game disks has fallen to the lowest recorded level since tracking began in 1995, according to a new report documenting a drastic slump in the console market. U.S. console hardware sales fell 39% by unit volume in July against a year earlier, while the average price paid for a new system rose 16% to $542, according to<a href="https://bsky.app/profile/matpiscatella.bsky.social/post/3mtjcqutyjc2n" target="_blank"> Circana data posted by analyst Mat Piscatella on August 20</a>. </p><p>Dollar sales came in at $282 million, down 29% and the lowest July total since 2020, with Piscatella tying the drop to console price increases caused by the RAM and component crisis, a link Circana hadn't made in its monthly reporting before. PlayStation 5 units fell 6%, Xbox Series units fell 18%, and Switch 2 units fell 51%, with Nintendo's own $50 price increase still to come on September 1.</p><p>PS5 dollar sales rose 29% in July even as unit sales fell 6%, a gap driven by<a href="https://www.tomshardware.com/video-games/playstation/sony-increasing-playstation-5-prices-across-all-consoles-starting-april-2-ps5-and-ps5-digital-edition-receive-usd100-hikes-while-ps5-pro-will-now-sell-for-usd900"> Sony's $100 increase across the PS5 range in April</a>, which took the standard console to $599 and the PS5 Pro to $899. Sony still led the month in dollar sales, while the Switch 2 led in unit volume.</p><p>Switch 2 dollar sales fell 52% alongside the 51% unit decline, and the original Switch dropped 62% in units and 61% in dollars. Nintendo's Switch 2 is the only one of the three current platforms that hasn't raised its U.S. price yet, but that’ll change when<a href="https://www.tomshardware.com/video-games/nintendo/nintendo-is-raising-the-price-of-the-switch-2-by-usd50-starting-in-september-console-will-soon-cost-usd499-but-you-can-avoid-the-price-hike-if-you-buy-now"> the console goes to $499 on September 1</a>. The company's <a href="https://www.tomshardware.com/video-games/nintendo/nintendo-switch-2-ram-prices-rise-41-percent-nand-flash-up-8-percent-console-giant-shares-nosedive-in-face-of-increased-cost-warnings">RAM costs for the console</a> rose 41% late last year, and Nintendo reportedly<a href="https://www.tomshardware.com/video-games/handheld-gaming/nintendo-reportedly-plans-to-cut-switch-2-production-by-33-percent-after-a-lackluster-holiday-season-gaming-giant-slashes-2-million-units-from-planned-output"> cut planned Switch 2 output by 2 million units</a> in March. Piscatella noted the comparison is skewed by the record-setting June 2025 launch, and that the Switch 2 is still 11% ahead of the original Switch's time-aligned pace.</p><p>Xbox Series dollar sales fell 18%, matching its unit decline, after <a href="https://www.tomshardware.com/video-games/xbox/microsoft-increases-xbox-series-console-prices-for-the-third-time-in-two-years-kills-off-2tb-model-usd100-usd150-upswings-on-every-model">Microsoft raised prices on every Xbox model</a> for the third time in two years and dropped the 2TB Series X. Xbox CEO Asha Sharma has said the company will <a href="https://www.tomshardware.com/video-games/xbox/xbox-will-pay-five-times-more-for-components-in-2027-than-it-did-two-years-ago-ceo-asha-sharma-admits-theres-an-unsustainable-hardware-gap-that-cannot-continue">pay five times more for memory and storage in 2027</a> than it did two years earlier. Taken together, the July numbers work out to roughly 520,000 consoles sold across all platforms, against around 850,000 a year earlier, based on Circana's dollar totals and average selling prices.</p><p>As for physical game discs, spending fell to $85 million in July, the lowest July figure Circana has recorded since tracking began in 1995, according to the firm's full report as<a href="https://kotaku.com/nobodys-buying-new-physical-games-on-xbox-in-the-u-s-2000725930"> cited by <em>Kotaku</em></a>. Nintendo platforms account for 63% of U.S. physical game spending so far in 2026 and PlayStation for 32%, leaving Xbox a little over 4% once PC collector's editions are stripped out. Sony has already<a href="https://www.tomshardware.com/video-games/playstation/sony-officially-kills-the-playstation-disc-ending-physical-game-production-in-2028-shutting-down-the-playstation-store-on-the-playstation-3-and-ps-vita-systems"> committed to ending disc production for new PlayStation games in January 2028</a>.</p><p>Microsoft stopped sharing digital sales data with Circana as of the July report, Piscatella confirmed, and EA also left the firm's digital panel around the time it went private. That means Circana now estimates rather than measures digital sales for Xbox, Activision, and Bethesda titles, including Call of Duty: Black Ops II, which topped July's chart on its new PS4 and PS5 port. Total U.S. video game spending across content, hardware, and accessories fell 10% to $4.5 billion in July.</p> ]]></dc:content>
                                                                                                                                            <link>https://www.tomshardware.com/video-games/console-gaming/us-console-sales-fall-39-percent-in-july-as-memory-costs-push-average-price-to-542</link>
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                            <![CDATA[ U.S. console hardware sales fell 39% by unit volume in July against a year earlier, while the average price paid for a new system rose 16% to $542. ]]>
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                                                                        <pubDate>Sat, 22 Aug 2026 10:30:00 +0000</pubDate>                                                                                                                                <updated>Sat, 22 Aug 2026 13:41:41 +0000</updated>
                                                                                                                                            <category><![CDATA[Console Gaming]]></category>
                                                    <category><![CDATA[Video Games]]></category>
                                                                                                                    <dc:creator><![CDATA[ Luke James ]]></dc:creator>                                                                                    <dc:source><![CDATA[ https://cdn.mos.cms.futurecdn.net/C4FAi2KzwaGLUrBqzX5aBM.png ]]></dc:source>
                                                                <dc:description><![CDATA[ &lt;p&gt;Luke is a freelance technology journalist who has been covering hardware and semiconductors since 2020. He began his career at All About Circuits and has since contributed to EE Power and Laptop Mag. Luke has a particular interest in semiconductors, microelectronics, and the industry shifts that shape the devices we use every day. Above all, he loves making complex technology accessible to experts and enthusiasts alike. Luke&#039;s interest in hardcore computing can be traced back to his university studies, when he responsibly spent his very first student loan payment on a custom-built gaming rig equipped with a GTX 780 Ti. &lt;/p&gt; ]]></dc:description>
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                                <p>Spending on physical game disks has fallen to the lowest recorded level since tracking began in 1995, according to a new report documenting a drastic slump in the console market. U.S. console hardware sales fell 39% by unit volume in July against a year earlier, while the average price paid for a new system rose 16% to $542, according to<a href="https://bsky.app/profile/matpiscatella.bsky.social/post/3mtjcqutyjc2n" target="_blank"> Circana data posted by analyst Mat Piscatella on August 20</a>. </p><p>Dollar sales came in at $282 million, down 29% and the lowest July total since 2020, with Piscatella tying the drop to console price increases caused by the RAM and component crisis, a link Circana hadn't made in its monthly reporting before. PlayStation 5 units fell 6%, Xbox Series units fell 18%, and Switch 2 units fell 51%, with Nintendo's own $50 price increase still to come on September 1.</p><p>PS5 dollar sales rose 29% in July even as unit sales fell 6%, a gap driven by<a href="https://www.tomshardware.com/video-games/playstation/sony-increasing-playstation-5-prices-across-all-consoles-starting-april-2-ps5-and-ps5-digital-edition-receive-usd100-hikes-while-ps5-pro-will-now-sell-for-usd900"> Sony's $100 increase across the PS5 range in April</a>, which took the standard console to $599 and the PS5 Pro to $899. Sony still led the month in dollar sales, while the Switch 2 led in unit volume.</p><p>Switch 2 dollar sales fell 52% alongside the 51% unit decline, and the original Switch dropped 62% in units and 61% in dollars. Nintendo's Switch 2 is the only one of the three current platforms that hasn't raised its U.S. price yet, but that’ll change when<a href="https://www.tomshardware.com/video-games/nintendo/nintendo-is-raising-the-price-of-the-switch-2-by-usd50-starting-in-september-console-will-soon-cost-usd499-but-you-can-avoid-the-price-hike-if-you-buy-now"> the console goes to $499 on September 1</a>. The company's <a href="https://www.tomshardware.com/video-games/nintendo/nintendo-switch-2-ram-prices-rise-41-percent-nand-flash-up-8-percent-console-giant-shares-nosedive-in-face-of-increased-cost-warnings">RAM costs for the console</a> rose 41% late last year, and Nintendo reportedly<a href="https://www.tomshardware.com/video-games/handheld-gaming/nintendo-reportedly-plans-to-cut-switch-2-production-by-33-percent-after-a-lackluster-holiday-season-gaming-giant-slashes-2-million-units-from-planned-output"> cut planned Switch 2 output by 2 million units</a> in March. Piscatella noted the comparison is skewed by the record-setting June 2025 launch, and that the Switch 2 is still 11% ahead of the original Switch's time-aligned pace.</p><p>Xbox Series dollar sales fell 18%, matching its unit decline, after <a href="https://www.tomshardware.com/video-games/xbox/microsoft-increases-xbox-series-console-prices-for-the-third-time-in-two-years-kills-off-2tb-model-usd100-usd150-upswings-on-every-model">Microsoft raised prices on every Xbox model</a> for the third time in two years and dropped the 2TB Series X. Xbox CEO Asha Sharma has said the company will <a href="https://www.tomshardware.com/video-games/xbox/xbox-will-pay-five-times-more-for-components-in-2027-than-it-did-two-years-ago-ceo-asha-sharma-admits-theres-an-unsustainable-hardware-gap-that-cannot-continue">pay five times more for memory and storage in 2027</a> than it did two years earlier. Taken together, the July numbers work out to roughly 520,000 consoles sold across all platforms, against around 850,000 a year earlier, based on Circana's dollar totals and average selling prices.</p><p>As for physical game discs, spending fell to $85 million in July, the lowest July figure Circana has recorded since tracking began in 1995, according to the firm's full report as<a href="https://kotaku.com/nobodys-buying-new-physical-games-on-xbox-in-the-u-s-2000725930"> cited by <em>Kotaku</em></a>. Nintendo platforms account for 63% of U.S. physical game spending so far in 2026 and PlayStation for 32%, leaving Xbox a little over 4% once PC collector's editions are stripped out. Sony has already<a href="https://www.tomshardware.com/video-games/playstation/sony-officially-kills-the-playstation-disc-ending-physical-game-production-in-2028-shutting-down-the-playstation-store-on-the-playstation-3-and-ps-vita-systems"> committed to ending disc production for new PlayStation games in January 2028</a>.</p><p>Microsoft stopped sharing digital sales data with Circana as of the July report, Piscatella confirmed, and EA also left the firm's digital panel around the time it went private. That means Circana now estimates rather than measures digital sales for Xbox, Activision, and Bethesda titles, including Call of Duty: Black Ops II, which topped July's chart on its new PS4 and PS5 port. Total U.S. video game spending across content, hardware, and accessories fell 10% to $4.5 billion in July.</p>
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                                                            <title><![CDATA[ Catastrophic GTA VI leak is a full working build — notorious hacker CyberLeek taunts Rockstar Games by spraying the word 'leek' onto a wall in-game with bullets ]]></title>
                                                                                                <dc:content><![CDATA[ <p>Hacker Cyberleek, who’s <a href="https://www.tomshardware.com/video-games/hacker-leaks-gta-vi-gameplay-and-map-to-protest-digital-only-release-claims-pre-orders-are-a-legacy-of-physical-game-releases">protesting Rockstar’s pre-selling of digital copies</a> of GTA VI by releasing gameplay clips and the entire map of Leonidas, has once again released video clips on their website. Per videos online, the leaker apparently has a complete, unreleased game build, with the clip showing in-game footage of the character spelling out the LEEK by shooting at a wall, revealing that they have recorded themselves playing the game, rather than simply accessing internal recordings or video. </p><div class="see-more see-more--clipped"><figure><blockquote class="twitter-tweet hawk-ignore" data-lang="en" cite="https://twitter.com/cantworkitout/status/2090384939980149182"><p lang="en" dir="ltr">Cyberleek officially has the GTA 6’s game build. He is shooting the wall and spelling LEEK.This could be disastrous as he could leak the game ending.#gta #gta6 #gtavı #gtavıleak pic.twitter.com/tfZLny7XOF<a href="https://twitter.com/cantworkitout/status/2090384939980149182">August 20, 2026</a></p></blockquote></figure><div class="see-more__filter"></div></div><p>Rockstar has been quick to combat these leaks by issuing DMCA takedown notices, especially on YouTube, but it seems that some clips are still available on X. Aside from that, the leaker’s website is still active, although it seems that its server gets overwhelmed sometimes, returning a 502 Bad Gateway response. This could potentially be disastrous for the company, especially as the hacker threatened to keep on releasing leaks until the GTA VI maker issues a public apology with “a concrete commitment to be better.” Kuba even said that Cyberleek could potentially release the ending of the game, spoiling it for everyone.</p><p>It’s unclear how Cyberleek got their hands on such a complete GTA VI build, especially as it isn’t pegged to launch until November. More than that, the game will also be released on console first, with no announcement date yet for when the PC version will arrive. But because GTA VI is such a highly anticipated game, with some fans <a href="https://www.tomshardware.com/video-games/console-gaming/overenthusiastic-gta-6-fan-claims-to-be-monitoring-oxygen-levels-acoustic-noise-from-the-bushes-at-rockstar-north-hq-promises-trailer-3-launch-is-imminent-based-on-heightened-activity">going to great lengths to predict when its next trailer will come out</a>, it’s also a juicy target for some bad actors. In fact, <a href="https://www.tomshardware.com/tech-industry/cyber-security/rockstar-games-confirms-it-was-hacked-by-malicious-group-shinyhunters-takes-credit-gives-until-april-14-to-pay-ransom-or-risk-leaking-confidential-data-shinyhunters">the company was hit by a hack back in April</a>, with the group threatening to release confidential data if the company did not pay up.</p><p>The previous leaks were supposedly based on footage that’s already a year old, but many members of the community agree that the recent leaks are new ones. As many are saying that the most recent leaks are from the game build, Rockstar has its work cut out, with the company issuing takedown notices left and right. The company could actually just release the extended look early, taking the flame out of these leaks, but it likely couldn’t do that because of its deal with Netflix, which will show the third trailer starting August 27. Still, we don’t know how much damage Cyberleek is going to do to the game, especially as many people will still likely purchase it despite the leaks. Nevertheless, the people who worked on GTA VI would probably be displeased to see their work leaked out on the internet.</p> ]]></dc:content>
                                                                                                                                            <link>https://www.tomshardware.com/video-games/catastrophic-gta-vi-leak-is-a-full-working-build-notorious-hacker-cyberleek-taunts-rockstar-games-by-spraying-the-word-leek-onto-a-wall-in-game-with-bullets</link>
                                                                            <description>
                            <![CDATA[ Cyberleek has leaked another in-game footage of GTA VI, with some social media users claiming that it an actual build of the title. This is the second leak coming from the hacker, who claimed that they will release more until Rockstar issues 'a public statement and apology with a concrete commitment to be better.' ]]>
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                                                                        <pubDate>Thu, 20 Aug 2026 13:55:32 +0000</pubDate>                                                                                                                                <updated>Thu, 20 Aug 2026 14:39:42 +0000</updated>
                                                                                                                                            <category><![CDATA[Video Games]]></category>
                                                                                                <author><![CDATA[ editors@tomshardware.com (Jowi Morales) ]]></author>                    <dc:creator><![CDATA[ Jowi Morales ]]></dc:creator>                                                                                    <dc:source><![CDATA[ https://cdn.mos.cms.futurecdn.net/gM7E2WSDg2wgCFoaDPz9yK.jpg ]]></dc:source>
                                                                <dc:description><![CDATA[ &lt;p&gt;Jowi Morales is a writer and journalist covering the tech beat since 2021. However, he’s been interested in technology far earlier than that. He started discovering desktop computers when his father brought home a Windows 95 PC, but his first real experience working under the hood of the PC was when the old computer’s hard drive was filled to the brim in the year 2000. He deleted the Windows folder to attempt to rectify the situation, which led to his dad buying a new desktop PC. Since then, he learned a lot more about computers, and he’s always been the go-to tech expert for his family and friends.&lt;/p&gt;&lt;p&gt;Jowi primarily uses a Windows workstation and an Android phone, but he also bought into the Apple ecosystem with the 6th-gen iPad, iPhone 14 Pro Max, and the M1 MacBook Air. Today, Jowi covers hardware and software from Redmond and Cupertino, while also looking at the tech industry in general.&lt;/p&gt;&lt;p&gt;Aside from covering technology, Jowi is an avid photographer and writes about automobiles, aviation, and tanks. You can find his bylines at &lt;a href=&quot;https://www.makeuseof.com/author/jowi-morales/&quot;&gt;MakeUseOf&lt;/a&gt;, &lt;a href=&quot;https://www.slashgear.com/author/jowimorales/&quot;&gt;SlashGear&lt;/a&gt;, and, of course, &lt;a href=&quot;https://www.tomshardware.com/author/jowi-morales&quot;&gt;Tom’s Hardware&lt;/a&gt;.&lt;/p&gt; ]]></dc:description>
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                                                            <media:credit><![CDATA[Rockstar Games / YouTube]]></media:credit>
                                                                                                                                                                                                                                    <media:description><![CDATA[screen cap of the GTA 6 trailer on YouTube]]></media:description>                                                            <media:text><![CDATA[screen cap of the GTA 6 trailer on YouTube]]></media:text>
                                <media:title type="plain"><![CDATA[screen cap of the GTA 6 trailer on YouTube]]></media:title>
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                                <p>Hacker Cyberleek, who’s <a href="https://www.tomshardware.com/video-games/hacker-leaks-gta-vi-gameplay-and-map-to-protest-digital-only-release-claims-pre-orders-are-a-legacy-of-physical-game-releases">protesting Rockstar’s pre-selling of digital copies</a> of GTA VI by releasing gameplay clips and the entire map of Leonidas, has once again released video clips on their website. Per videos online, the leaker apparently has a complete, unreleased game build, with the clip showing in-game footage of the character spelling out the LEEK by shooting at a wall, revealing that they have recorded themselves playing the game, rather than simply accessing internal recordings or video. </p><div class="see-more see-more--clipped"><figure><blockquote class="twitter-tweet hawk-ignore" data-lang="en" cite="https://twitter.com/cantworkitout/status/2090384939980149182"><p lang="en" dir="ltr">Cyberleek officially has the GTA 6’s game build. He is shooting the wall and spelling LEEK.This could be disastrous as he could leak the game ending.#gta #gta6 #gtavı #gtavıleak pic.twitter.com/tfZLny7XOF<a href="https://twitter.com/cantworkitout/status/2090384939980149182">August 20, 2026</a></p></blockquote></figure><div class="see-more__filter"></div></div><p>Rockstar has been quick to combat these leaks by issuing DMCA takedown notices, especially on YouTube, but it seems that some clips are still available on X. Aside from that, the leaker’s website is still active, although it seems that its server gets overwhelmed sometimes, returning a 502 Bad Gateway response. This could potentially be disastrous for the company, especially as the hacker threatened to keep on releasing leaks until the GTA VI maker issues a public apology with “a concrete commitment to be better.” Kuba even said that Cyberleek could potentially release the ending of the game, spoiling it for everyone.</p><p>It’s unclear how Cyberleek got their hands on such a complete GTA VI build, especially as it isn’t pegged to launch until November. More than that, the game will also be released on console first, with no announcement date yet for when the PC version will arrive. But because GTA VI is such a highly anticipated game, with some fans <a href="https://www.tomshardware.com/video-games/console-gaming/overenthusiastic-gta-6-fan-claims-to-be-monitoring-oxygen-levels-acoustic-noise-from-the-bushes-at-rockstar-north-hq-promises-trailer-3-launch-is-imminent-based-on-heightened-activity">going to great lengths to predict when its next trailer will come out</a>, it’s also a juicy target for some bad actors. In fact, <a href="https://www.tomshardware.com/tech-industry/cyber-security/rockstar-games-confirms-it-was-hacked-by-malicious-group-shinyhunters-takes-credit-gives-until-april-14-to-pay-ransom-or-risk-leaking-confidential-data-shinyhunters">the company was hit by a hack back in April</a>, with the group threatening to release confidential data if the company did not pay up.</p><p>The previous leaks were supposedly based on footage that’s already a year old, but many members of the community agree that the recent leaks are new ones. As many are saying that the most recent leaks are from the game build, Rockstar has its work cut out, with the company issuing takedown notices left and right. The company could actually just release the extended look early, taking the flame out of these leaks, but it likely couldn’t do that because of its deal with Netflix, which will show the third trailer starting August 27. Still, we don’t know how much damage Cyberleek is going to do to the game, especially as many people will still likely purchase it despite the leaks. Nevertheless, the people who worked on GTA VI would probably be displeased to see their work leaked out on the internet.</p>
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                                                            <title><![CDATA[ Console modder builds working Switch 2 Joy-Cons inside original Wii Remote shells — motion-sensing controllers snap magnetically onto a Switch 2 ]]></title>
                                                                                                <dc:content><![CDATA[ <p>YouTuber Kouzex has transplanted the internals of a pair of Joy-Con 2 controllers into two original Wii Remote shells, producing motion controllers that snap magnetically onto a Switch 2 and work in every game. The build keeps only five parts from each Joy-Con 2: the motherboard, thumbstick, magnetic rail, battery, and HD rumble motor, while the Wii Remote's circuit board stays in place to handle its buttons. KOUZEX tested the result in Mario Kart World, Super Mario Galaxy, and Nintendo Switch Sports, and said he'll use the pair for Nintendo Switch Sports Resort when it launches in October. </p><div class="youtube-video" data-nosnippet ><div class="video-aspect-box"><iframe data-lazy-priority="low" data-lazy-src="https://www.youtube-nocookie.com/embed/XO1qxgBZQ_8" allowfullscreen></iframe></div></div><p>The left (blue) unit has its thumbstick where the Wii Remote's A button used to be, and the right (red) unit has the stick in the old speaker cutout. The Joy-Con 2 stick's ribbon cable is too short to reach either spot, so KOUZEX harvested the stick connector from a dead first-generation Joy-Con, which uses the same connector type, and soldered individual wire extensions to each pin before potting the joints in UV resin. </p><p>The battery and rumble motor cables required the same treatment. Fitting the rail, Joy-Con board, and battery into the Wii Remote's thicker rear section required removing three of the shell's four screw posts, so the magnets in the rail now hold the case together when the controller is docked. There's now no release button, so you pull the controllers off by hand, and the two Wii Remotes no longer work with a Wii.</p><p>The D-pad and minus button wire directly to their Wii Remote equivalents, Home maps to Capture, Plus to one shoulder button, and the rear B trigger to R, with buttons 1 and 2 serving as B and A when the unit is held sideways. An attempt to drive the Wii Remote's four blue player LEDs from the Joy-Con 2's power circuit failed, which he attributed to blue LEDs requiring a higher voltage than the green LEDs the Joy-Con 2 uses.</p><p>The thumbsticks are epoxied only around their outer frame so they can be replaced if they drift, a deliberate choice given that<a href="https://www.tomshardware.com/video-games/nintendo/nintendo-vp-confirms-switch-2-joy-cons-wont-feature-hall-effect-sticks"> Nintendo confirmed the Joy-Con 2 doesn't use Hall effect sticks</a> and iFixit's teardown from June last year found the same potentiometer design as the original Switch. The 18mm Joy-Con 2 sticks and magnetic attachment were among the changes<a href="https://www.tomshardware.com/video-games/nintendo/nintendo-switch-2-tested-new-internals-are-a-major-power-up"> we examined when testing the console</a>. KOUZEX credited<a href="https://www.tomshardware.com/monitors/console-modder-hunts-down-worlds-largest-crt-tv-saves-it-from-noodle-restaurant-demolition-death-half-the-way-around-the-globe"> Shank Mods</a>, whose 2020 GameCube Joy-Con build used a similar approach, as inspiration.</p><p>Nintendo has released NES, SNES, N64, and GameCube-style controllers for the Switch family but never a Wii Remote, and the Switch 2 can't pair with the original controller despite both using Bluetooth. </p><p>On February 6, Nintendo's support site briefly listed a page titled "Nintendo Switch 2: Wii Remote" with no product details, as reported by <a href="https://mynintendonews.com/2026/02/06/nintendo-support-has-a-page-for-a-wii-remote-for-the-nintendo-switch-2/" target="_blank"><em>My Nintendo News</em></a>; the page was later removed. Nintendo Classics added Super Mario Sunshine to its GameCube library on August 13 but still has no Wii titles, and Switch Sports Resort, the first new entry in the Wii Sports line for Switch 2, is built around Joy-Con 2 motion and mouse input across 12 sports.</p> ]]></dc:content>
                                                                                                                                            <link>https://www.tomshardware.com/video-games/handheld-gaming/modder-builds-working-switch-2-joy-cons-inside-original-wii-remote-shells</link>
                                                                            <description>
                            <![CDATA[ YouTuber Kouzex has transplanted the internals of a pair of Joy-Con 2 controllers into two original Wii Remote shells, producing motion controllers that snap magnetically onto a Switch 2. ]]>
                                                                                                            </description>
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                                                                        <pubDate>Thu, 20 Aug 2026 09:45:00 +0000</pubDate>                                                                                                                                                                                                                                <category><![CDATA[Nintendo]]></category>
                                                    <category><![CDATA[Video Games]]></category>
                                                    <category><![CDATA[Console Gaming]]></category>
                                                                                                                    <dc:creator><![CDATA[ Luke James ]]></dc:creator>                                                                                    <dc:source><![CDATA[ https://cdn.mos.cms.futurecdn.net/C4FAi2KzwaGLUrBqzX5aBM.png ]]></dc:source>
                                                                <dc:description><![CDATA[ &lt;p&gt;Luke is a freelance technology journalist who has been covering hardware and semiconductors since 2020. He began his career at All About Circuits and has since contributed to EE Power and Laptop Mag. Luke has a particular interest in semiconductors, microelectronics, and the industry shifts that shape the devices we use every day. Above all, he loves making complex technology accessible to experts and enthusiasts alike. Luke&#039;s interest in hardcore computing can be traced back to his university studies, when he responsibly spent his very first student loan payment on a custom-built gaming rig equipped with a GTX 780 Ti. &lt;/p&gt; ]]></dc:description>
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                                                            <media:credit><![CDATA[Kouzex via YouTube]]></media:credit>
                                                                                                                                                                                                                                    <media:description><![CDATA[Modder builds working Switch 2 Joy-Cons inside original Wii Remote shells]]></media:description>                                                            <media:text><![CDATA[Modder builds working Switch 2 Joy-Cons inside original Wii Remote shells]]></media:text>
                                <media:title type="plain"><![CDATA[Modder builds working Switch 2 Joy-Cons inside original Wii Remote shells]]></media:title>
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                                <p>YouTuber Kouzex has transplanted the internals of a pair of Joy-Con 2 controllers into two original Wii Remote shells, producing motion controllers that snap magnetically onto a Switch 2 and work in every game. The build keeps only five parts from each Joy-Con 2: the motherboard, thumbstick, magnetic rail, battery, and HD rumble motor, while the Wii Remote's circuit board stays in place to handle its buttons. KOUZEX tested the result in Mario Kart World, Super Mario Galaxy, and Nintendo Switch Sports, and said he'll use the pair for Nintendo Switch Sports Resort when it launches in October. </p><div class="youtube-video" data-nosnippet ><div class="video-aspect-box"><iframe data-lazy-priority="low" data-lazy-src="https://www.youtube-nocookie.com/embed/XO1qxgBZQ_8" allowfullscreen></iframe></div></div><p>The left (blue) unit has its thumbstick where the Wii Remote's A button used to be, and the right (red) unit has the stick in the old speaker cutout. The Joy-Con 2 stick's ribbon cable is too short to reach either spot, so KOUZEX harvested the stick connector from a dead first-generation Joy-Con, which uses the same connector type, and soldered individual wire extensions to each pin before potting the joints in UV resin. </p><p>The battery and rumble motor cables required the same treatment. Fitting the rail, Joy-Con board, and battery into the Wii Remote's thicker rear section required removing three of the shell's four screw posts, so the magnets in the rail now hold the case together when the controller is docked. There's now no release button, so you pull the controllers off by hand, and the two Wii Remotes no longer work with a Wii.</p><p>The D-pad and minus button wire directly to their Wii Remote equivalents, Home maps to Capture, Plus to one shoulder button, and the rear B trigger to R, with buttons 1 and 2 serving as B and A when the unit is held sideways. An attempt to drive the Wii Remote's four blue player LEDs from the Joy-Con 2's power circuit failed, which he attributed to blue LEDs requiring a higher voltage than the green LEDs the Joy-Con 2 uses.</p><p>The thumbsticks are epoxied only around their outer frame so they can be replaced if they drift, a deliberate choice given that<a href="https://www.tomshardware.com/video-games/nintendo/nintendo-vp-confirms-switch-2-joy-cons-wont-feature-hall-effect-sticks"> Nintendo confirmed the Joy-Con 2 doesn't use Hall effect sticks</a> and iFixit's teardown from June last year found the same potentiometer design as the original Switch. The 18mm Joy-Con 2 sticks and magnetic attachment were among the changes<a href="https://www.tomshardware.com/video-games/nintendo/nintendo-switch-2-tested-new-internals-are-a-major-power-up"> we examined when testing the console</a>. KOUZEX credited<a href="https://www.tomshardware.com/monitors/console-modder-hunts-down-worlds-largest-crt-tv-saves-it-from-noodle-restaurant-demolition-death-half-the-way-around-the-globe"> Shank Mods</a>, whose 2020 GameCube Joy-Con build used a similar approach, as inspiration.</p><p>Nintendo has released NES, SNES, N64, and GameCube-style controllers for the Switch family but never a Wii Remote, and the Switch 2 can't pair with the original controller despite both using Bluetooth. </p><p>On February 6, Nintendo's support site briefly listed a page titled "Nintendo Switch 2: Wii Remote" with no product details, as reported by <a href="https://mynintendonews.com/2026/02/06/nintendo-support-has-a-page-for-a-wii-remote-for-the-nintendo-switch-2/" target="_blank"><em>My Nintendo News</em></a>; the page was later removed. Nintendo Classics added Super Mario Sunshine to its GameCube library on August 13 but still has no Wii titles, and Switch Sports Resort, the first new entry in the Wii Sports line for Switch 2, is built around Joy-Con 2 motion and mouse input across 12 sports.</p>
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                                                            <title><![CDATA[ Hacker leaks GTA VI gameplay and map to protest digital-only release — claims pre-orders are a legacy of physical game releases ]]></title>
                                                                                                <dc:content><![CDATA[ <p>GTA VI is one of the most hotly anticipated games in history, but Rockstar’s decision to not release a physical copy has hit a sore nerve among fans. Apparently, one of them is a talented hacker who somehow landed their hands on GTA VI gameplay and the entire map and decided to leak them. According to gaming creator NikTek on <a href="https://x.com/NikTek/status/2089774599001288795">X</a>, Cyberleek allegedly leaked the two clips and the entire map of Leonida as a protest against the publisher’s decision to <a href="https://www.tomshardware.com/video-games/pc-gaming/grand-theft-auto-6-preorders-begin-tonight-at-midnight-local-time-in-the-us-heres-where-to-buy-get-yours-now-its-in-the-garage-and-ready-to-roll">sell pre-selling digital copies of the game</a>. They said that they will not stop dropping leaks until the company issues a public apology and commits to doing better.</p><p>"No consumer shall pay for a game through digital storefronts before release and independent review. Physical preorders for tangible media remain permitted. Preorders were not created for gamers. They were created because physical discs had manufacturing limits. In digital distribution, there is no inventory. There is no stock shortage. A digital copy cannot sell out. Yet publishers kept the preorder system and stripped away its only consumer benefit. Now gamers pay early and receive nothing in return except a countdown timer and a cosmetic skin,” Cyberleek said on their website. “If publishers want revenue before launch, they can press discs. Print boxes. Put them on shelves. Earn that money through physical production."</p><p>Aside from this, Cyberleek has two other points in their manifesto: that publishers should not sell “fake” single-player DLCs that unlock content already included in the base game and that any title featuring single-player content must always be available, even when server support ends. These points are issues that many gamers are fighting for, especially as many companies focus on digital games and subscriptions over physical media and one-time purchases. One major example is Sony’s decision to <a href="https://www.tomshardware.com/video-games/playstation/sony-doubles-down-on-axing-physical-game-discs-cfo-reiterates-were-going-to-cautiously-move-this-forward">cut physical media</a>. This move has angered gamers, with many complaining that <a href="https://www.tomshardware.com/video-games/pc-gaming/steam-checkout-banner-clarifies-you-dont-own-the-game-you-buy-gog-takes-a-jab-at-steam-saying-it-gives-users-offline-installers-that-cannot-be-taken-away">we no longer own the games we buy</a>. Unfortunately, Rockstar is following in this trend — even though you can still physically buy GTA VI from retailers, these copies only contain a download code, not physical game discs you can insert into your console. </p><p>NikTek said in another <a href="https://x.com/NikTek/status/2089836599421120565">X</a> post that the leaked clips showed various gameplay details, including basketball games, vehicle loadouts, and openable and closable trunks. There’s also a stamina bar and an honor system similar to Red Dead Redemption 2. The map leak also showed details of the five counties, as well as revealing that there is a massive rail system and many tiny islands that players can explore. Another creator said that these leaked details are already over a year old, but Rockstar has been actively issuing DMCA takedowns against posts that showed these details, meaning these are likely clips of the real thing. After all, the base gameplay has likely already been completed, and the developers probably spent the last few months finalizing the game ahead of its November launch.</p> ]]></dc:content>
                                                                                                                                            <link>https://www.tomshardware.com/video-games/hacker-leaks-gta-vi-gameplay-and-map-to-protest-digital-only-release-claims-pre-orders-are-a-legacy-of-physical-game-releases</link>
                                                                            <description>
                            <![CDATA[ Hacker Cyberleek leaked gameplay clips and the entire map of GTA VI in protest of Rockstar's decision to launch pre-orders of a digital game. They claim that pre-orders were created because physical discs could run out at retailers, meaning gamers will pay more to ensure they have a copy on launch day. But because digital copies cannot sell out, there is no need for a pre-order system. ]]>
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                                                                        <pubDate>Wed, 19 Aug 2026 13:37:23 +0000</pubDate>                                                                                                                                                                                                                                <category><![CDATA[Video Games]]></category>
                                                                                                <author><![CDATA[ editors@tomshardware.com (Jowi Morales) ]]></author>                    <dc:creator><![CDATA[ Jowi Morales ]]></dc:creator>                                                                                    <dc:source><![CDATA[ https://cdn.mos.cms.futurecdn.net/gM7E2WSDg2wgCFoaDPz9yK.jpg ]]></dc:source>
                                                                <dc:description><![CDATA[ &lt;p&gt;Jowi Morales is a writer and journalist covering the tech beat since 2021. However, he’s been interested in technology far earlier than that. He started discovering desktop computers when his father brought home a Windows 95 PC, but his first real experience working under the hood of the PC was when the old computer’s hard drive was filled to the brim in the year 2000. He deleted the Windows folder to attempt to rectify the situation, which led to his dad buying a new desktop PC. Since then, he learned a lot more about computers, and he’s always been the go-to tech expert for his family and friends.&lt;/p&gt;&lt;p&gt;Jowi primarily uses a Windows workstation and an Android phone, but he also bought into the Apple ecosystem with the 6th-gen iPad, iPhone 14 Pro Max, and the M1 MacBook Air. Today, Jowi covers hardware and software from Redmond and Cupertino, while also looking at the tech industry in general.&lt;/p&gt;&lt;p&gt;Aside from covering technology, Jowi is an avid photographer and writes about automobiles, aviation, and tanks. You can find his bylines at &lt;a href=&quot;https://www.makeuseof.com/author/jowi-morales/&quot;&gt;MakeUseOf&lt;/a&gt;, &lt;a href=&quot;https://www.slashgear.com/author/jowimorales/&quot;&gt;SlashGear&lt;/a&gt;, and, of course, &lt;a href=&quot;https://www.tomshardware.com/author/jowi-morales&quot;&gt;Tom’s Hardware&lt;/a&gt;.&lt;/p&gt; ]]></dc:description>
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                                                                                                                                                                                                                                    <media:description><![CDATA[Grand Theft Auto VI]]></media:description>                                                            <media:text><![CDATA[Grand Theft Auto VI]]></media:text>
                                <media:title type="plain"><![CDATA[Grand Theft Auto VI]]></media:title>
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                            <article>
                                <p>GTA VI is one of the most hotly anticipated games in history, but Rockstar’s decision to not release a physical copy has hit a sore nerve among fans. Apparently, one of them is a talented hacker who somehow landed their hands on GTA VI gameplay and the entire map and decided to leak them. According to gaming creator NikTek on <a href="https://x.com/NikTek/status/2089774599001288795">X</a>, Cyberleek allegedly leaked the two clips and the entire map of Leonida as a protest against the publisher’s decision to <a href="https://www.tomshardware.com/video-games/pc-gaming/grand-theft-auto-6-preorders-begin-tonight-at-midnight-local-time-in-the-us-heres-where-to-buy-get-yours-now-its-in-the-garage-and-ready-to-roll">sell pre-selling digital copies of the game</a>. They said that they will not stop dropping leaks until the company issues a public apology and commits to doing better.</p><p>"No consumer shall pay for a game through digital storefronts before release and independent review. Physical preorders for tangible media remain permitted. Preorders were not created for gamers. They were created because physical discs had manufacturing limits. In digital distribution, there is no inventory. There is no stock shortage. A digital copy cannot sell out. Yet publishers kept the preorder system and stripped away its only consumer benefit. Now gamers pay early and receive nothing in return except a countdown timer and a cosmetic skin,” Cyberleek said on their website. “If publishers want revenue before launch, they can press discs. Print boxes. Put them on shelves. Earn that money through physical production."</p><p>Aside from this, Cyberleek has two other points in their manifesto: that publishers should not sell “fake” single-player DLCs that unlock content already included in the base game and that any title featuring single-player content must always be available, even when server support ends. These points are issues that many gamers are fighting for, especially as many companies focus on digital games and subscriptions over physical media and one-time purchases. One major example is Sony’s decision to <a href="https://www.tomshardware.com/video-games/playstation/sony-doubles-down-on-axing-physical-game-discs-cfo-reiterates-were-going-to-cautiously-move-this-forward">cut physical media</a>. This move has angered gamers, with many complaining that <a href="https://www.tomshardware.com/video-games/pc-gaming/steam-checkout-banner-clarifies-you-dont-own-the-game-you-buy-gog-takes-a-jab-at-steam-saying-it-gives-users-offline-installers-that-cannot-be-taken-away">we no longer own the games we buy</a>. Unfortunately, Rockstar is following in this trend — even though you can still physically buy GTA VI from retailers, these copies only contain a download code, not physical game discs you can insert into your console. </p><p>NikTek said in another <a href="https://x.com/NikTek/status/2089836599421120565">X</a> post that the leaked clips showed various gameplay details, including basketball games, vehicle loadouts, and openable and closable trunks. There’s also a stamina bar and an honor system similar to Red Dead Redemption 2. The map leak also showed details of the five counties, as well as revealing that there is a massive rail system and many tiny islands that players can explore. Another creator said that these leaked details are already over a year old, but Rockstar has been actively issuing DMCA takedowns against posts that showed these details, meaning these are likely clips of the real thing. After all, the base gameplay has likely already been completed, and the developers probably spent the last few months finalizing the game ahead of its November launch.</p>
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                                                            <title><![CDATA[ $10 Quake shareware CD locked copies of all id Software games behind a flawed encryption scheme — pay-over-the-phone system only held up for 39 days after 1996 release, leaving developer with 150,000 discs it couldn't sell ]]></title>
                                                                                                <dc:content><![CDATA[ <p>Back before fast broadband internet came to most homes, game developers released their latest titles through shareware CDs so gamers could try them out before buying. And that's what id Software did when it released <em>Quake </em>in 1996. </p><p>As recounted by Google software engineer <a href="https://fabiensanglard.net/quake_shareware_cd/index.html">Fabien Sanglard</a>, the company put both a shareware version and the complete version of <em>Quake </em>on a CD for just $10. But because the shareware version <em>and</em> the complete game only took up 22MB of a 640MB CD, the remaining 618MB had practically no use. id Software came up with the idea of including full, encrypted versions of all its other titles of the time on the CD, too.</p><p>If you wanted to unlock any of the full games on the disc, you just needed to call the “Quake Unlock Center," present a challenge code displayed by a program on the CD, and hand over your credit card details (or your parents'), after which the person on the other end would give you a code to unlock your game of choice. </p><p>That was a brilliant concept on the surface, as gamers who picked up <em>Quake</em> could just as easily buy any other id game they wanted without having to go to a local retailer. It also meant cutting out the middleman, allowing the developer to get the bulk of the proceeds of the sale.</p><p>Unfortunately, the developer underestimated the threat of hackers and crackers to this model. Freeloaders took to breaking the CD’s encryption as soon as it was released. It took hacker group GNOMON just 39 days to release a tool—QCRACK.exe—that could generate serial numbers for all the games on the CD, making for an incredible return on investment for that $10. </p><p>It turned out that id and TestDrive, a DRM company it had contracted to create the shareware disc, had relied on a form of security by obscurity. Even though the serial number that the agent handed back to anyone buying the game over the phone was semi-random due to the rotating challenge code the unlocking program asked buyers to present along with their payment, it could also be generated using data permanently molded onto the disc.</p><p>And in the days before online authentication, that hard-coded data proved to be the downfall of the entire scheme. The app that unlocked the full version of the games worked by checking whether the serial number the owner typed in matched one generated from the hard-coded local data. If one were to derive the scheme used to retrieve serial numbers according to the challenge code, one could bypass the need for payment entirely. </p><p>And that's exactly what the GNOMON hackers did in a little over a month. The hacking group did not reveal how it built the cracker, and the inner workings of the crack were only revealed in 2018 through reverse-engineering <a href="https://rmolina-co.blogspot.com/" target="_blank">performed by Ruben Molina</a>. </p><p>No matter how the GNOMON figured out id Software’s protection, this revelation was an absolute disaster for the company. In the end, it had to stop the distribution of the shareware CDs, meaning it ended up with 150,000 discs that it couldn't sell because of the existence of the crack.</p><p>The Quake crack shenanigans show that the race between game publishers and pirates has been going even before the advent of the internet. Even today, the infamous Denuvo DRM has already been <a href="https://www.tomshardware.com/video-games/pc-gaming/denuvo-has-been-bypassed-in-all-single-player-games-it-previously-protected-2k-games-and-denuvo-reportedly-retaliate-with-mandatory-14-day-online-checks">cracked in all single-player games</a> that it protected, rendering it effectively useless. Still, the company is likely taking steps to harden its DRM app in this <a href="https://www.tomshardware.com/video-games/pc-gaming/a-brief-history-of-denuvo-drm-and-the-new-hypervisor-bypass-inside-the-cat-and-mouse-game-between-denuvo-and-the-piracy-scene">cat-and-mouse game between anti-tamper software and pirates</a>.</p> ]]></dc:content>
                                                                                                                                            <link>https://www.tomshardware.com/video-games/retro-gaming/usd10-quake-shareware-cd-locked-copies-of-all-id-software-games-behind-a-flawed-encryption-scheme-pay-over-the-phone-system-only-held-up-for-39-days-after-1996-release-leaving-developer-with-150-000-discs-it-couldnt-sell</link>
                                                                            <description>
                            <![CDATA[ id Software included locked versions of its entire game library on the $10 Quake shareware CD it released in 1996. But the system meant to allow gamers to pay for and unlock those titles over the phone proved vulnerable to crackers who discovered a way to unlock every game on the disc for free. ]]>
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                                                                        <pubDate>Wed, 19 Aug 2026 10:30:00 +0000</pubDate>                                                                                                                                <updated>Wed, 19 Aug 2026 11:50:31 +0000</updated>
                                                                                                                                            <category><![CDATA[Retro Gaming]]></category>
                                                    <category><![CDATA[Video Games]]></category>
                                                                                                <author><![CDATA[ editors@tomshardware.com (Jowi Morales) ]]></author>                    <dc:creator><![CDATA[ Jowi Morales ]]></dc:creator>                                                                                    <dc:source><![CDATA[ https://cdn.mos.cms.futurecdn.net/gM7E2WSDg2wgCFoaDPz9yK.jpg ]]></dc:source>
                                                                <dc:description><![CDATA[ &lt;p&gt;Jowi Morales is a writer and journalist covering the tech beat since 2021. However, he’s been interested in technology far earlier than that. He started discovering desktop computers when his father brought home a Windows 95 PC, but his first real experience working under the hood of the PC was when the old computer’s hard drive was filled to the brim in the year 2000. He deleted the Windows folder to attempt to rectify the situation, which led to his dad buying a new desktop PC. Since then, he learned a lot more about computers, and he’s always been the go-to tech expert for his family and friends.&lt;/p&gt;&lt;p&gt;Jowi primarily uses a Windows workstation and an Android phone, but he also bought into the Apple ecosystem with the 6th-gen iPad, iPhone 14 Pro Max, and the M1 MacBook Air. Today, Jowi covers hardware and software from Redmond and Cupertino, while also looking at the tech industry in general.&lt;/p&gt;&lt;p&gt;Aside from covering technology, Jowi is an avid photographer and writes about automobiles, aviation, and tanks. You can find his bylines at &lt;a href=&quot;https://www.makeuseof.com/author/jowi-morales/&quot;&gt;MakeUseOf&lt;/a&gt;, &lt;a href=&quot;https://www.slashgear.com/author/jowimorales/&quot;&gt;SlashGear&lt;/a&gt;, and, of course, &lt;a href=&quot;https://www.tomshardware.com/author/jowi-morales&quot;&gt;Tom’s Hardware&lt;/a&gt;.&lt;/p&gt; ]]></dc:description>
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                                                                                                                                                                                                                                    <media:description><![CDATA[a person playing Quake III on a computer from 2001]]></media:description>                                                            <media:text><![CDATA[a person playing Quake III on a computer from 2001]]></media:text>
                                <media:title type="plain"><![CDATA[a person playing Quake III on a computer from 2001]]></media:title>
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                            <![CDATA[
                            <article>
                                <p>Back before fast broadband internet came to most homes, game developers released their latest titles through shareware CDs so gamers could try them out before buying. And that's what id Software did when it released <em>Quake </em>in 1996. </p><p>As recounted by Google software engineer <a href="https://fabiensanglard.net/quake_shareware_cd/index.html">Fabien Sanglard</a>, the company put both a shareware version and the complete version of <em>Quake </em>on a CD for just $10. But because the shareware version <em>and</em> the complete game only took up 22MB of a 640MB CD, the remaining 618MB had practically no use. id Software came up with the idea of including full, encrypted versions of all its other titles of the time on the CD, too.</p><p>If you wanted to unlock any of the full games on the disc, you just needed to call the “Quake Unlock Center," present a challenge code displayed by a program on the CD, and hand over your credit card details (or your parents'), after which the person on the other end would give you a code to unlock your game of choice. </p><p>That was a brilliant concept on the surface, as gamers who picked up <em>Quake</em> could just as easily buy any other id game they wanted without having to go to a local retailer. It also meant cutting out the middleman, allowing the developer to get the bulk of the proceeds of the sale.</p><p>Unfortunately, the developer underestimated the threat of hackers and crackers to this model. Freeloaders took to breaking the CD’s encryption as soon as it was released. It took hacker group GNOMON just 39 days to release a tool—QCRACK.exe—that could generate serial numbers for all the games on the CD, making for an incredible return on investment for that $10. </p><p>It turned out that id and TestDrive, a DRM company it had contracted to create the shareware disc, had relied on a form of security by obscurity. Even though the serial number that the agent handed back to anyone buying the game over the phone was semi-random due to the rotating challenge code the unlocking program asked buyers to present along with their payment, it could also be generated using data permanently molded onto the disc.</p><p>And in the days before online authentication, that hard-coded data proved to be the downfall of the entire scheme. The app that unlocked the full version of the games worked by checking whether the serial number the owner typed in matched one generated from the hard-coded local data. If one were to derive the scheme used to retrieve serial numbers according to the challenge code, one could bypass the need for payment entirely. </p><p>And that's exactly what the GNOMON hackers did in a little over a month. The hacking group did not reveal how it built the cracker, and the inner workings of the crack were only revealed in 2018 through reverse-engineering <a href="https://rmolina-co.blogspot.com/" target="_blank">performed by Ruben Molina</a>. </p><p>No matter how the GNOMON figured out id Software’s protection, this revelation was an absolute disaster for the company. In the end, it had to stop the distribution of the shareware CDs, meaning it ended up with 150,000 discs that it couldn't sell because of the existence of the crack.</p><p>The Quake crack shenanigans show that the race between game publishers and pirates has been going even before the advent of the internet. Even today, the infamous Denuvo DRM has already been <a href="https://www.tomshardware.com/video-games/pc-gaming/denuvo-has-been-bypassed-in-all-single-player-games-it-previously-protected-2k-games-and-denuvo-reportedly-retaliate-with-mandatory-14-day-online-checks">cracked in all single-player games</a> that it protected, rendering it effectively useless. Still, the company is likely taking steps to harden its DRM app in this <a href="https://www.tomshardware.com/video-games/pc-gaming/a-brief-history-of-denuvo-drm-and-the-new-hypervisor-bypass-inside-the-cat-and-mouse-game-between-denuvo-and-the-piracy-scene">cat-and-mouse game between anti-tamper software and pirates</a>.</p>
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                                                            <title><![CDATA[ Player builds working AI chatbot in vanilla Minecraft using 445K command blocks — clever approach shrank initial block count from over 1 million, requires no mods, plugins, or datapacks to work ]]></title>
                                                                                                <dc:content><![CDATA[ <p>Anyone who's played Minecraft for a while is familiar with community creations like in-game graphing calculators, QR code generators, and Tetris games built using command blocks, mods, and far too much free time. Building AI tools is a logical next step, and several complicated projects have arisen in that vein using redstone. Reddit user Objz, however, <a href="https://www.reddit.com/r/MinecraftCommands/comments/1vq0kzc/i_made_a_generative_ai_only_using_400k_command/">implemented an LLM</a> using only 445,782 command blocks and no mods, plugins, or datapacks. By its creator's description, the project was "a headache." </p><p>Objz's LLM isn't actually that large. It only has a 64-dimensional embedding space, a 256-neuron hidden layer, and a tiny vocabulary of 2,048 words, and was trained on 11,118 DailyDialog conversations. Users can talk to it using the game's "/dialog" functionality, and the output stream comes back one word at a time, as with typical chatbots. </p><p>Even with that training, however, the author notes that this LLM is only conversational and isn't particularly clever, as it cannot do math and has no broad knowledge. </p><p>Even still, the work on display is quite impressive. 445,000 command blocks sounds like a lot until you realize that this kind of data and computational structure would require literally millions of cubes were it not optimized. Indeed, the original version, even with the aforementioned capabilities, rang in at nearly 2 million blocks. LLM weights are normally represented with floating-point values, which would be prohibitively complicated to implement, so Objz opted to use only ternary values for the weights: -1, 0, and +1.</p><p>Minecraft's "scoreboard" command supports multiplication and division, but it's integer-based, and using it would require integer-float conversion, thus adding extra operations. The initial quantization to -1/0/+1 kills two zombies with one stone, skipping commands and shrinking the dataset. The equivalent of each multiply-accumulate operation, then, averages 0.67 commands thanks to all the null values.</p><p>Objz notes that they didn't just round off the values from a normal model after the fact to achieve this ternary representation. The creator quantized them from the get-go for the forward pass through the model during training and used a straight-through estimator during backpropagation to update the underlying floating-point weights. That step helped lower the perplexity rate (roughly, how likely a model is to produce a nonsensical word in a response sequence) from 48.7 to 38.8 after some additional optimizations. </p><p>Given Minecraft's limits on how many commands it can execute at once, the LLM is split into smaller groups, and even then, it takes about 1.8 seconds to generate each word in a response on a 35-tick-per-second server. The author remarks that making this LLM bigger and smarter would be a computationally costly affair, as even a 135-million-parameter LLM built using this architecture would be a whopping 200x larger than this project. But it's a clever example of how constraints spur creativity.</p> ]]></dc:content>
                                                                                                                                            <link>https://www.tomshardware.com/video-games/minecraft-creator-works-around-in-game-math-limitations-to-implement-an-llm-using-445k-command-blocks-clever-approach-shrank-initial-block-count-from-over-1-million-requires-no-mods-plugins-or-datapacks-to-work</link>
                                                                            <description>
                            <![CDATA[ Building neural networks in Minecraft using redstone is a relatively common pursuit, but a clever creator has worked around the limitations of command blocks' available math operations to implement an LLM in just 445,782 blocks, down from over a million in the initial implementation. ]]>
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                                                                        <pubDate>Wed, 19 Aug 2026 09:30:00 +0000</pubDate>                                                                                                                                                                                                                                <category><![CDATA[Video Games]]></category>
                                                                                                <author><![CDATA[ editors@tomshardware.com (Bruno Ferreira) ]]></author>                    <dc:creator><![CDATA[ Bruno Ferreira ]]></dc:creator>                                                                                    <dc:source><![CDATA[ https://cdn.mos.cms.futurecdn.net/ZQiPPaXaAuQ4VrVEYnnR7G.png ]]></dc:source>
                                                                <dc:description><![CDATA[ &lt;p&gt;Bruno Ferreira&#039;s journey kicked off with the venerable ZX Spectrum, a cassette player, and his hopes and dreams. He quickly realized he had more fun figuring out how computers work than he did actually using the things. Kicking off a developer career with C and Assembly before moving to scripting languages, he&#039;s worn many hats, including both database architect and systems administration. As a teen, Bruno co-founded a web development outfit where he was for 17 years before moving on to spend nearly a decade at The Tech Report as a writer, editor, and (of course) developer. In this decade, he&#039;s been at Asus, MLCommons, and HotHardware, among others. When not fiddling with computers and games, his love for music and production sends him off to live shows and festivals. Occasionally, he pretends he can play the guitar and bass.&lt;/p&gt; ]]></dc:description>
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                                                            <media:credit><![CDATA[Reddit: _objz]]></media:credit>
                                                                                                                                                                                                                                    <media:description><![CDATA[LLM in Minecraft]]></media:description>                                                            <media:text><![CDATA[LLM in Minecraft]]></media:text>
                                <media:title type="plain"><![CDATA[LLM in Minecraft]]></media:title>
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                                <p>Anyone who's played Minecraft for a while is familiar with community creations like in-game graphing calculators, QR code generators, and Tetris games built using command blocks, mods, and far too much free time. Building AI tools is a logical next step, and several complicated projects have arisen in that vein using redstone. Reddit user Objz, however, <a href="https://www.reddit.com/r/MinecraftCommands/comments/1vq0kzc/i_made_a_generative_ai_only_using_400k_command/">implemented an LLM</a> using only 445,782 command blocks and no mods, plugins, or datapacks. By its creator's description, the project was "a headache." </p><p>Objz's LLM isn't actually that large. It only has a 64-dimensional embedding space, a 256-neuron hidden layer, and a tiny vocabulary of 2,048 words, and was trained on 11,118 DailyDialog conversations. Users can talk to it using the game's "/dialog" functionality, and the output stream comes back one word at a time, as with typical chatbots. </p><p>Even with that training, however, the author notes that this LLM is only conversational and isn't particularly clever, as it cannot do math and has no broad knowledge. </p><p>Even still, the work on display is quite impressive. 445,000 command blocks sounds like a lot until you realize that this kind of data and computational structure would require literally millions of cubes were it not optimized. Indeed, the original version, even with the aforementioned capabilities, rang in at nearly 2 million blocks. LLM weights are normally represented with floating-point values, which would be prohibitively complicated to implement, so Objz opted to use only ternary values for the weights: -1, 0, and +1.</p><p>Minecraft's "scoreboard" command supports multiplication and division, but it's integer-based, and using it would require integer-float conversion, thus adding extra operations. The initial quantization to -1/0/+1 kills two zombies with one stone, skipping commands and shrinking the dataset. The equivalent of each multiply-accumulate operation, then, averages 0.67 commands thanks to all the null values.</p><p>Objz notes that they didn't just round off the values from a normal model after the fact to achieve this ternary representation. The creator quantized them from the get-go for the forward pass through the model during training and used a straight-through estimator during backpropagation to update the underlying floating-point weights. That step helped lower the perplexity rate (roughly, how likely a model is to produce a nonsensical word in a response sequence) from 48.7 to 38.8 after some additional optimizations. </p><p>Given Minecraft's limits on how many commands it can execute at once, the LLM is split into smaller groups, and even then, it takes about 1.8 seconds to generate each word in a response on a 35-tick-per-second server. The author remarks that making this LLM bigger and smarter would be a computationally costly affair, as even a 135-million-parameter LLM built using this architecture would be a whopping 200x larger than this project. But it's a clever example of how constraints spur creativity.</p>
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                                                            <title><![CDATA[ GitHub programmer ports playable Doom to DSLR camera with 3-inch TFT LCD display — Canon EOS 550D with open-source Magic Lantern firmware uses camera's button as controls, even plays sound ]]></title>
                                                                                                <dc:content><![CDATA[ <p>Running Doom on the weirdest hardware and software has become a challenge in the developer community. The latest feat that we see today has been achieved by <a href="https://github.com/lauris-nl/doom550d">lauris-nl</a>, after they built a port for the Canon EOS 550D digital SLR camera. The intrepid programmer achieved this by using the open-source <a href="https://www.magiclantern.fm/">Magic Lantern firmware</a> that was supposed to unlock extra features for the camera.  We’ve seen weird and quirky projects running on “exotic” hardware like an <a href="https://www.tomshardware.com/video-games/retro-gaming/youtuber-makes-doom-run-on-a-smart-cooking-pot-after-a-full-firmware-refresh">electric cooking pot</a>, an <a href="https://www.tomshardware.com/video-games/doom-runs-on-an-apple-lightning-to-hdmi-dongle-soc-inside-adapter-has-enough-power-for-smooth-gameplay">Apple Lightning-to-HDMI dongle</a>, or even <a href="https://www.tomshardware.com/video-games/doom-can-run-just-about-anywhere-including-space-hacker-recounts-tale-of-running-the-game-on-an-orbiting-satellite">an orbiting satellite</a>, but this is the first time that I've seen one running on a camera.</p><div class="youtube-video" data-nosnippet ><div class="video-aspect-box"><iframe data-lazy-priority="low" data-lazy-src="https://www.youtube-nocookie.com/embed/G8sIcxkxpmQ" allowfullscreen></iframe></div></div><p>The Canon EOS 550D, also known as the Rebel T2i, is an entry-level digital SLR that Canon launched in 2010. It had an 18-megapixel APS-C sensor paired with a DIGIC 4 image processor and features a 3-inch TFT LCD display and a rear mono speaker. This is apparently powerful enough to run Doom, with lauris-nl showing off the game running smoothly on the camera. The up, down, left, and right buttons serve as the camera control and navigation, while the set button is the select and fire button. You can press the Menu button to open the in-game menu, and then the DISP. button to go back while in the Doom menu. Since the 550D comes with a speaker, you can hear in-game sounds as you go through its different levels.</p><p>Unfortunately, its developer said that this port only works on the Canon EOS 550D with firmware version 1.0.9. They specifically said, “Do not install this binary on another camera model or firmware version.” Although they did not say why, you don’t want to run into the risk of bricking your camera if you attempt to do so (unless you know what you’re doing). Now, if you have this specific gear and want to give it a try yourself, it’s relatively easy to do. You just need a compatible Magic Lantern 550D.109 build on an SD card, copy the released module to ML/MODULES/doom.mo and create the ML/DOOM/ folder, then paste your Doom-compatible files into it.</p><p>From there, plug the SD card into your Canon camera, turn it on and select Doom > WAD in the Magic Lantern Games menu, and then restart the camera. From there, you’re off to blasting demons and the undead into kingdom come straight from your camera. This is a great way of relaxing after an entire day of shooting your subjects, although it’s ideal that you keep your Doom game on an SD card that’s separate from where you keep your photos. If you don’t have a Canon EOS 550D, another developer created a <a href="https://github.com/DaneBentley/sd1000-doom">Doom port for the Canon PowerShot SD1000 / IXUS 70</a> point-and-shoot camera from 2007, so you might want to give it a try if you have it stored in your drawer.</p> ]]></dc:content>
                                                                                                                                            <link>https://www.tomshardware.com/video-games/retro-gaming/github-programmer-ports-doom-to-dslr-camera-with-3-inch-tft-lcd-display-canon-eos-550d-with-open-source-magic-lantern-firmware-uses-cameras-button-as-controls-even-plays-sound</link>
                                                                            <description>
                            <![CDATA[ A developer posted their Doom port for the Canon EOS 550D on GitHub. The game uses the Magic Lantern firmware add-on to run on the camera, and uses various camera buttons to play the game directly from the SD card. ]]>
                                                                                                            </description>
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                                                                        <pubDate>Wed, 19 Aug 2026 09:00:00 +0000</pubDate>                                                                                                                                <updated>Wed, 19 Aug 2026 12:11:52 +0000</updated>
                                                                                                                                            <category><![CDATA[Retro Gaming]]></category>
                                                    <category><![CDATA[Video Games]]></category>
                                                                                                <author><![CDATA[ editors@tomshardware.com (Jowi Morales) ]]></author>                    <dc:creator><![CDATA[ Jowi Morales ]]></dc:creator>                                                                                    <dc:source><![CDATA[ https://cdn.mos.cms.futurecdn.net/gM7E2WSDg2wgCFoaDPz9yK.jpg ]]></dc:source>
                                                                <dc:description><![CDATA[ &lt;p&gt;Jowi Morales is a writer and journalist covering the tech beat since 2021. However, he’s been interested in technology far earlier than that. He started discovering desktop computers when his father brought home a Windows 95 PC, but his first real experience working under the hood of the PC was when the old computer’s hard drive was filled to the brim in the year 2000. He deleted the Windows folder to attempt to rectify the situation, which led to his dad buying a new desktop PC. Since then, he learned a lot more about computers, and he’s always been the go-to tech expert for his family and friends.&lt;/p&gt;&lt;p&gt;Jowi primarily uses a Windows workstation and an Android phone, but he also bought into the Apple ecosystem with the 6th-gen iPad, iPhone 14 Pro Max, and the M1 MacBook Air. Today, Jowi covers hardware and software from Redmond and Cupertino, while also looking at the tech industry in general.&lt;/p&gt;&lt;p&gt;Aside from covering technology, Jowi is an avid photographer and writes about automobiles, aviation, and tanks. You can find his bylines at &lt;a href=&quot;https://www.makeuseof.com/author/jowi-morales/&quot;&gt;MakeUseOf&lt;/a&gt;, &lt;a href=&quot;https://www.slashgear.com/author/jowimorales/&quot;&gt;SlashGear&lt;/a&gt;, and, of course, &lt;a href=&quot;https://www.tomshardware.com/author/jowi-morales&quot;&gt;Tom’s Hardware&lt;/a&gt;.&lt;/p&gt; ]]></dc:description>
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                                                                                                                                                                                                                                    <media:description><![CDATA[a Canon EOS 550D running Doom on its 3.2-inch LCD screen]]></media:description>                                                            <media:text><![CDATA[a Canon EOS 550D running Doom on its 3.2-inch LCD screen]]></media:text>
                                <media:title type="plain"><![CDATA[a Canon EOS 550D running Doom on its 3.2-inch LCD screen]]></media:title>
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                                <p>Running Doom on the weirdest hardware and software has become a challenge in the developer community. The latest feat that we see today has been achieved by <a href="https://github.com/lauris-nl/doom550d">lauris-nl</a>, after they built a port for the Canon EOS 550D digital SLR camera. The intrepid programmer achieved this by using the open-source <a href="https://www.magiclantern.fm/">Magic Lantern firmware</a> that was supposed to unlock extra features for the camera.  We’ve seen weird and quirky projects running on “exotic” hardware like an <a href="https://www.tomshardware.com/video-games/retro-gaming/youtuber-makes-doom-run-on-a-smart-cooking-pot-after-a-full-firmware-refresh">electric cooking pot</a>, an <a href="https://www.tomshardware.com/video-games/doom-runs-on-an-apple-lightning-to-hdmi-dongle-soc-inside-adapter-has-enough-power-for-smooth-gameplay">Apple Lightning-to-HDMI dongle</a>, or even <a href="https://www.tomshardware.com/video-games/doom-can-run-just-about-anywhere-including-space-hacker-recounts-tale-of-running-the-game-on-an-orbiting-satellite">an orbiting satellite</a>, but this is the first time that I've seen one running on a camera.</p><div class="youtube-video" data-nosnippet ><div class="video-aspect-box"><iframe data-lazy-priority="low" data-lazy-src="https://www.youtube-nocookie.com/embed/G8sIcxkxpmQ" allowfullscreen></iframe></div></div><p>The Canon EOS 550D, also known as the Rebel T2i, is an entry-level digital SLR that Canon launched in 2010. It had an 18-megapixel APS-C sensor paired with a DIGIC 4 image processor and features a 3-inch TFT LCD display and a rear mono speaker. This is apparently powerful enough to run Doom, with lauris-nl showing off the game running smoothly on the camera. The up, down, left, and right buttons serve as the camera control and navigation, while the set button is the select and fire button. You can press the Menu button to open the in-game menu, and then the DISP. button to go back while in the Doom menu. Since the 550D comes with a speaker, you can hear in-game sounds as you go through its different levels.</p><p>Unfortunately, its developer said that this port only works on the Canon EOS 550D with firmware version 1.0.9. They specifically said, “Do not install this binary on another camera model or firmware version.” Although they did not say why, you don’t want to run into the risk of bricking your camera if you attempt to do so (unless you know what you’re doing). Now, if you have this specific gear and want to give it a try yourself, it’s relatively easy to do. You just need a compatible Magic Lantern 550D.109 build on an SD card, copy the released module to ML/MODULES/doom.mo and create the ML/DOOM/ folder, then paste your Doom-compatible files into it.</p><p>From there, plug the SD card into your Canon camera, turn it on and select Doom > WAD in the Magic Lantern Games menu, and then restart the camera. From there, you’re off to blasting demons and the undead into kingdom come straight from your camera. This is a great way of relaxing after an entire day of shooting your subjects, although it’s ideal that you keep your Doom game on an SD card that’s separate from where you keep your photos. If you don’t have a Canon EOS 550D, another developer created a <a href="https://github.com/DaneBentley/sd1000-doom">Doom port for the Canon PowerShot SD1000 / IXUS 70</a> point-and-shoot camera from 2007, so you might want to give it a try if you have it stored in your drawer.</p>
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                                                            <title><![CDATA[ GameStop customer earned over $10,000 in store credit from a stack of broken consoles — traded 'hundreds' of PlayStations, Xboxes, Game Boys, Switches, and more ]]></title>
                                                                                                <dc:content><![CDATA[ <p>One man’s trash is another’s treasure, and that certainly seems to be the case for ‘Josh,’ a <a href="https://www.tomshardware.com/video-games/console-gaming/gamestop-patches-infinite-money-glitch-for-the-nintendo-switch-2-crafty-youtuber-trades-usd415-console-in-for-usd472-multiple-times" target="_blank">GameStop </a>customer. The well-known gaming and trade-in business says that Josh came into its Clackamas, Oregon store and “traded hundreds of broken consoles for $10,690.06 in store credit.”  In its Twitter/X post, GameStop shows Josh looking pleased with a fistful of trade credit cards, another image showing reams of receipts, and a far too small photo of the <a href="https://www.tomshardware.com/desktops/mini-pcs/broken-steam-deck-repurposed-into-an-ultra-compact-mini-pc" target="_blank">broken console</a> haul.</p><div class="see-more see-more--clipped"><figure><blockquote class="twitter-tweet hawk-ignore" data-lang="en" cite="https://twitter.com/cantworkitout/status/2089477150672068803"><p lang="en" dir="ltr">A GameStop Customer in Clackamas, Oregon traded hundreds of broken consoles for $10,690.06 in store credit. Thanks for your junk, Josh! pic.twitter.com/cQy2dvKFKQ<a href="https://twitter.com/cantworkitout/status/2089477150672068803">August 17, 2026</a></p></blockquote></figure><div class="see-more__filter"></div></div><p>That’s a lot of in-store credit to spend, but as most GameStop-ites will know, your trade-ins go further this way. In other words, if you asked for cash instead of credit, you would get less. Accepting the compromise of in-store credit can actually net you up to 50% more cash to spend – albeit with your choices locked to what GameStop has in stock. This might not be a big drawback if you like video games. But $10,690.06 is a lot of credit, even for the most avid gamer. </p><p>Checking the GameStop website today shows it doesn’t embrace gaming PCs or laptops, or PC components. Your local store might have a selection available, though. What I did see today were a few meager electronics items like <a href="https://www.tomshardware.com/laptops/macbooks/apple-launches-new-14-inch-macbook-pro-with-m5-chip-boasts-2x-ssd-speeds-increased-gpu-performance-for-ai-over-m4-version" target="_blank">MacBooks</a> and iPhones listed. The major trade at this retailer is in <a href="https://www.tomshardware.com/news/sony-secures-22-million-chips-ps5" target="_blank">PlayStation</a>, Xbox, and Switch consoles and games. This is where most customers would probably expect to use their credit.</p><div style="min-height: 250px;">                                <div class="kwizly-quiz kwizly-OoDgAX"></div>                            </div>                            <script src="https://kwizly.com/embed/OoDgAX.js" async></script><p>I found it interesting to try and identify the few broken consoles we can see in the plastic crates. Without too much scrutiny and pixel peeping, there are clearly a few Nintendo Switch Lites in there, a <a href="https://www.tomshardware.com/news/custom-pcb-lets-you-stick-a-raspberry-pi-inside-a-sega-game-gear" target="_blank">Sega GameGear</a>, a pair of Sony PSPs, and numerous Nintendo Game Boys representing a few eras (GBC, DS, DSL). Under that crate are what look like a black and a white <a href="https://www.tomshardware.com/tech-industry/artificial-intelligence/user-runs-an-ai-model-on-an-xbox-360-3-core-powerpc-with-512-mb-memory-handles-an-ai-model-based-on-llama2-c" target="_blank">Xbox 360</a>. There must have been many more crates to tally up to “hundreds.” Squinting at the receipts shows there were indeed multiple PS4, Xbox One, Series X, and 360 consoles in the traded collection.</p><p>In terms of pricing, the receipts reveal Josh traded in multiple Xbox One consoles for $7.92 each, Xbox Series X consoles for $10-11, PS4 consoles priced at $16 each, and working Xbox One consoles at around $40. Pricing for the more exciting stuff is unfortunately illegible in the photos. </p><p>Some social media keyboard warriors throw scorn at Josh for selling this bountiful collection of broken consoles to GameStop. The key accusation is basically that he’s been swindled by GameStop, who would pay a pittance compared to what could have been raised selling on auction sites like eBay. Perhaps he could have made a lot more cash selling his broken consoles independently, but depending on how many <a href="https://www.tomshardware.com/tech-industry/supercomputers/first-ever-cray-t3d-supercomputer-goes-up-for-auction-with-usd81-000-reserve-europes-fastest-supercomputer-in-june-1996-goes-on-the-block" target="_blank">auctions </a>he generated from the 100s of items, that would be a lot more effort: dealing with accurate description writing, photography, shipping, and the inevitable returns. </p><p>It would similarly be interesting to find out how much profit GameStop ends up making from this pile of consoles, but it isn't likely to share this kind of business data. Some of the consoles will likely be irreparable, only useful for spares and donor <a href="https://www.tomshardware.com/pc-components" target="_blank">components</a>; others, perhaps if there are rarer special editions in the collection, could bring in a lot of cash if fixed and refurbished.</p> ]]></dc:content>
                                                                                                                                            <link>https://www.tomshardware.com/video-games/console-gaming/gamestop-customer-earned-over-usd10-000-in-store-credit-from-a-stack-of-broken-consoles-traded-hundreds-of-playstations-xboxes-game-boys-switches-and-more</link>
                                                                            <description>
                            <![CDATA[ One man’s trash is another’s treasure, and GameStop just paid out over $10,000 for hundreds of broken consoles. ]]>
                                                                                                            </description>
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                                                                        <pubDate>Tue, 18 Aug 2026 11:12:05 +0000</pubDate>                                                                                                                                                                                                                                <category><![CDATA[Console Gaming]]></category>
                                                    <category><![CDATA[Video Games]]></category>
                                                                                                                    <dc:creator><![CDATA[ Mark Tyson ]]></dc:creator>                                                                                    <dc:source><![CDATA[ https://cdn.mos.cms.futurecdn.net/56vqMYLDaKRHPhHZgbADFR.jpg ]]></dc:source>
                                                                <dc:description><![CDATA[ &lt;p&gt;Mark&#039;s enthusiasm for computers dampened at an early age by the rubber-keyed Sinclair Spectrum 48K and feelings of Commodore 64 envy. However, in the mid-80s, hope in a digital future was rekindled by the purchase of an Atari 520 STe. Since that time Mark has used a multitude of computers for fun and professional endeavors. He often owned both Macs and PCs but went cold on the former after OS9 was killed off, and warmed to the latter with the introduction of Windows XP.&lt;br&gt;
&lt;br&gt;
Early work years were spent in artwork and reprographics but in the late noughties, Mark started to blog about computers, Taiwanese food culture, and guitar design. This activity led to a full-time position writing about breaking PC tech news for HEXUS, for the best part of a decade. When HEXUS was abruptly closed, Mark helped with the foundation of Club386, before finding a new home at Tom&#039;s Hardware.&lt;br&gt;
&lt;br&gt;
When not wearing through the keycap legends on his PC keyboards, Mark can be found wandering the computer malls of Taiwan&#039;s neon-lit conurbations and enjoying local and international cuisine.&lt;/p&gt; ]]></dc:description>
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                                                            <media:credit><![CDATA[GameStop on X]]></media:credit>
                                                                                                                                                                                                                                    <media:description><![CDATA[Josh and his GameStop trade credit cards]]></media:description>                                                            <media:text><![CDATA[Josh and his GameStop trade credit cards]]></media:text>
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                                <p>One man’s trash is another’s treasure, and that certainly seems to be the case for ‘Josh,’ a <a href="https://www.tomshardware.com/video-games/console-gaming/gamestop-patches-infinite-money-glitch-for-the-nintendo-switch-2-crafty-youtuber-trades-usd415-console-in-for-usd472-multiple-times" target="_blank">GameStop </a>customer. The well-known gaming and trade-in business says that Josh came into its Clackamas, Oregon store and “traded hundreds of broken consoles for $10,690.06 in store credit.”  In its Twitter/X post, GameStop shows Josh looking pleased with a fistful of trade credit cards, another image showing reams of receipts, and a far too small photo of the <a href="https://www.tomshardware.com/desktops/mini-pcs/broken-steam-deck-repurposed-into-an-ultra-compact-mini-pc" target="_blank">broken console</a> haul.</p><div class="see-more see-more--clipped"><figure><blockquote class="twitter-tweet hawk-ignore" data-lang="en" cite="https://twitter.com/cantworkitout/status/2089477150672068803"><p lang="en" dir="ltr">A GameStop Customer in Clackamas, Oregon traded hundreds of broken consoles for $10,690.06 in store credit. Thanks for your junk, Josh! pic.twitter.com/cQy2dvKFKQ<a href="https://twitter.com/cantworkitout/status/2089477150672068803">August 17, 2026</a></p></blockquote></figure><div class="see-more__filter"></div></div><p>That’s a lot of in-store credit to spend, but as most GameStop-ites will know, your trade-ins go further this way. In other words, if you asked for cash instead of credit, you would get less. Accepting the compromise of in-store credit can actually net you up to 50% more cash to spend – albeit with your choices locked to what GameStop has in stock. This might not be a big drawback if you like video games. But $10,690.06 is a lot of credit, even for the most avid gamer. </p><p>Checking the GameStop website today shows it doesn’t embrace gaming PCs or laptops, or PC components. Your local store might have a selection available, though. What I did see today were a few meager electronics items like <a href="https://www.tomshardware.com/laptops/macbooks/apple-launches-new-14-inch-macbook-pro-with-m5-chip-boasts-2x-ssd-speeds-increased-gpu-performance-for-ai-over-m4-version" target="_blank">MacBooks</a> and iPhones listed. The major trade at this retailer is in <a href="https://www.tomshardware.com/news/sony-secures-22-million-chips-ps5" target="_blank">PlayStation</a>, Xbox, and Switch consoles and games. This is where most customers would probably expect to use their credit.</p><div style="min-height: 250px;">                                <div class="kwizly-quiz kwizly-OoDgAX"></div>                            </div>                            <script src="https://kwizly.com/embed/OoDgAX.js" async></script><p>I found it interesting to try and identify the few broken consoles we can see in the plastic crates. Without too much scrutiny and pixel peeping, there are clearly a few Nintendo Switch Lites in there, a <a href="https://www.tomshardware.com/news/custom-pcb-lets-you-stick-a-raspberry-pi-inside-a-sega-game-gear" target="_blank">Sega GameGear</a>, a pair of Sony PSPs, and numerous Nintendo Game Boys representing a few eras (GBC, DS, DSL). Under that crate are what look like a black and a white <a href="https://www.tomshardware.com/tech-industry/artificial-intelligence/user-runs-an-ai-model-on-an-xbox-360-3-core-powerpc-with-512-mb-memory-handles-an-ai-model-based-on-llama2-c" target="_blank">Xbox 360</a>. There must have been many more crates to tally up to “hundreds.” Squinting at the receipts shows there were indeed multiple PS4, Xbox One, Series X, and 360 consoles in the traded collection.</p><p>In terms of pricing, the receipts reveal Josh traded in multiple Xbox One consoles for $7.92 each, Xbox Series X consoles for $10-11, PS4 consoles priced at $16 each, and working Xbox One consoles at around $40. Pricing for the more exciting stuff is unfortunately illegible in the photos. </p><p>Some social media keyboard warriors throw scorn at Josh for selling this bountiful collection of broken consoles to GameStop. The key accusation is basically that he’s been swindled by GameStop, who would pay a pittance compared to what could have been raised selling on auction sites like eBay. Perhaps he could have made a lot more cash selling his broken consoles independently, but depending on how many <a href="https://www.tomshardware.com/tech-industry/supercomputers/first-ever-cray-t3d-supercomputer-goes-up-for-auction-with-usd81-000-reserve-europes-fastest-supercomputer-in-june-1996-goes-on-the-block" target="_blank">auctions </a>he generated from the 100s of items, that would be a lot more effort: dealing with accurate description writing, photography, shipping, and the inevitable returns. </p><p>It would similarly be interesting to find out how much profit GameStop ends up making from this pile of consoles, but it isn't likely to share this kind of business data. Some of the consoles will likely be irreparable, only useful for spares and donor <a href="https://www.tomshardware.com/pc-components" target="_blank">components</a>; others, perhaps if there are rarer special editions in the collection, could bring in a lot of cash if fixed and refurbished.</p>
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                                                            <title><![CDATA[ GoldenEye 007 for N64 has been '100% decompiled' — success of half-decade project opens up possibilities for complex mods and ports ]]></title>
                                                                                                <dc:content><![CDATA[ <p>A reverse engineering and retro gaming enthusiast has finally <a href="https://defaultdnb.github.io/ReCollect64/blog.html">succeeded</a> in their goal of decompiling <em>GoldenEye 007</em>, the monumental James Bond adventure shooter from Rare. This half-decade project led by KholdFuzion reached 100% on its GitHub decompilation status page a few hours ago. The milestone opens the doors to a myriad of possibilities, including complex modifications of the original <a href="https://www.tomshardware.com/video-games/the-n64-is-still-being-pushed-past-its-limits-28-years-later-homebrew-devs-wont-give-up-on-the-nintendo-64-compare-2024-mario-to-his-1996-ancestor" target="_blank">Nintendo 64</a> code, as well as ports to other systems.</p><p><em>GoldenEye 007</em> launched on the Nintendo 64 in August 1997, and was an immediate hit. It would also become one of the most influential titles in console gaming history. It brought fast, thrilling first-person shooting action to consoles, with multiplayer (up to four players on screen). Moreover, Rare broadened the traditional run-and-gun style game appeal by rewarding tactical play via in-game features like alarms, security cameras, and silenced weapons. </p><p>Eventually, <em>GoldenEye 007</em> would sell over eight million cartridges for Nintendo and become the console’s third biggest-selling title. Its influence would be felt on later classics like <em>Perfect Dark</em>, as well as on other platforms in franchises like <em>Halo </em>and <em>Call of Duty</em>. So this decompilation project hitting 100% is a true milestone.</p><p>For some more perspective, in 1997 dedicated 3D accelerators were only just starting to be added to PCs, with the earliest models from <a href="https://www.tomshardware.com/pc-components/gpus/today-is-3d-graphics-pioneer-3dfxs-24th-death-anniversary-platform-still-inspires-gamers-enthusiasts-and-makers-long-after-nvidia-acquired-the-assets" target="_blank">3dfx </a>and Nvidia luring the mainstream gamer. So slick and smooth 3D graphics on the N64 would have been stunning considering the console’s $199 ticket – similar in price to an early <a href="https://www.tomshardware.com/reviews/best-gpus,4380.html" target="_blank">3D accelerator</a> for PC alone.</p><p>On the topic of PCs, the source article tips us off about a PC port of <em>GoldenEye 007</em>, based on this decompilation, already in the works. However, it advises against quick AI-led ports being spawned from the now freely available source. Instead, enthusiasts should wait until good human-built and tuned ports start to be released. With KholdFuzion’s foundational work finished, these should start to appear soon.</p><p><a href="https://www.tomshardware.com/video-games/retro-gaming/mario-kart-wii-recompiled-for-pc-using-ai-with-4k-potential-and-uncapped-frame-rates-first-static-recompilation-of-a-wii-game-supports-over-200-tracks-thanks-to-retro-rewind-compatibility" target="_blank">Recompilation </a>projects are arriving thick and fast now, as an alternative to playing old games via emulators. We've seen prior claims of <a href="https://www.tomshardware.com/video-games/nearly-all-nintendo-64-games-can-now-be-recompiled-into-native-pc-ports-to-add-proper-ray-tracing-ultrawide-high-fps-and-more" target="_blank">N64-to-PC conversions</a> using this and similar technology. Earlier this year, we also reported on a <a href="https://www.tomshardware.com/video-games/retro-gaming/cancelled-xbox-360-version-of-goldeneye-007-gets-recompiled-for-pc-no-emulator-the-game-runs-as-a-real-native-executable-insists-dev" target="_blank">cancelled Xbox 360 version of <em>GoldenEye 007</em></a> getting recompiled for the PC.</p> ]]></dc:content>
                                                                                                                                            <link>https://www.tomshardware.com/video-games/retro-gaming/goldeneye-007-for-n64-has-been-100-percent-decompiled-success-of-half-decade-project-opens-up-possibilities-for-complex-mods-and-ports</link>
                                                                            <description>
                            <![CDATA[ A reverse engineering and retro gaming enthusiast has finally succeeded in their goal of decompiling GoldenEye 007, the monumental James Bond adventure shooter from Rare. ]]>
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                                                                        <pubDate>Mon, 17 Aug 2026 11:28:17 +0000</pubDate>                                                                                                                                <updated>Mon, 17 Aug 2026 13:50:20 +0000</updated>
                                                                                                                                            <category><![CDATA[Retro Gaming]]></category>
                                                    <category><![CDATA[Video Games]]></category>
                                                                                                                    <dc:creator><![CDATA[ Mark Tyson ]]></dc:creator>                                                                                    <dc:source><![CDATA[ https://cdn.mos.cms.futurecdn.net/56vqMYLDaKRHPhHZgbADFR.jpg ]]></dc:source>
                                                                <dc:description><![CDATA[ &lt;p&gt;Mark&#039;s enthusiasm for computers dampened at an early age by the rubber-keyed Sinclair Spectrum 48K and feelings of Commodore 64 envy. However, in the mid-80s, hope in a digital future was rekindled by the purchase of an Atari 520 STe. Since that time Mark has used a multitude of computers for fun and professional endeavors. He often owned both Macs and PCs but went cold on the former after OS9 was killed off, and warmed to the latter with the introduction of Windows XP.&lt;br&gt;
&lt;br&gt;
Early work years were spent in artwork and reprographics but in the late noughties, Mark started to blog about computers, Taiwanese food culture, and guitar design. This activity led to a full-time position writing about breaking PC tech news for HEXUS, for the best part of a decade. When HEXUS was abruptly closed, Mark helped with the foundation of Club386, before finding a new home at Tom&#039;s Hardware.&lt;br&gt;
&lt;br&gt;
When not wearing through the keycap legends on his PC keyboards, Mark can be found wandering the computer malls of Taiwan&#039;s neon-lit conurbations and enjoying local and international cuisine.&lt;/p&gt; ]]></dc:description>
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                                                                                                                                                                                                                                    <media:description><![CDATA[GoldenEye 007 for N64 cart]]></media:description>                                                            <media:text><![CDATA[GoldenEye 007 for N64 cart]]></media:text>
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                            <article>
                                <p>A reverse engineering and retro gaming enthusiast has finally <a href="https://defaultdnb.github.io/ReCollect64/blog.html">succeeded</a> in their goal of decompiling <em>GoldenEye 007</em>, the monumental James Bond adventure shooter from Rare. This half-decade project led by KholdFuzion reached 100% on its GitHub decompilation status page a few hours ago. The milestone opens the doors to a myriad of possibilities, including complex modifications of the original <a href="https://www.tomshardware.com/video-games/the-n64-is-still-being-pushed-past-its-limits-28-years-later-homebrew-devs-wont-give-up-on-the-nintendo-64-compare-2024-mario-to-his-1996-ancestor" target="_blank">Nintendo 64</a> code, as well as ports to other systems.</p><p><em>GoldenEye 007</em> launched on the Nintendo 64 in August 1997, and was an immediate hit. It would also become one of the most influential titles in console gaming history. It brought fast, thrilling first-person shooting action to consoles, with multiplayer (up to four players on screen). Moreover, Rare broadened the traditional run-and-gun style game appeal by rewarding tactical play via in-game features like alarms, security cameras, and silenced weapons. </p><p>Eventually, <em>GoldenEye 007</em> would sell over eight million cartridges for Nintendo and become the console’s third biggest-selling title. Its influence would be felt on later classics like <em>Perfect Dark</em>, as well as on other platforms in franchises like <em>Halo </em>and <em>Call of Duty</em>. So this decompilation project hitting 100% is a true milestone.</p><p>For some more perspective, in 1997 dedicated 3D accelerators were only just starting to be added to PCs, with the earliest models from <a href="https://www.tomshardware.com/pc-components/gpus/today-is-3d-graphics-pioneer-3dfxs-24th-death-anniversary-platform-still-inspires-gamers-enthusiasts-and-makers-long-after-nvidia-acquired-the-assets" target="_blank">3dfx </a>and Nvidia luring the mainstream gamer. So slick and smooth 3D graphics on the N64 would have been stunning considering the console’s $199 ticket – similar in price to an early <a href="https://www.tomshardware.com/reviews/best-gpus,4380.html" target="_blank">3D accelerator</a> for PC alone.</p><p>On the topic of PCs, the source article tips us off about a PC port of <em>GoldenEye 007</em>, based on this decompilation, already in the works. However, it advises against quick AI-led ports being spawned from the now freely available source. Instead, enthusiasts should wait until good human-built and tuned ports start to be released. With KholdFuzion’s foundational work finished, these should start to appear soon.</p><p><a href="https://www.tomshardware.com/video-games/retro-gaming/mario-kart-wii-recompiled-for-pc-using-ai-with-4k-potential-and-uncapped-frame-rates-first-static-recompilation-of-a-wii-game-supports-over-200-tracks-thanks-to-retro-rewind-compatibility" target="_blank">Recompilation </a>projects are arriving thick and fast now, as an alternative to playing old games via emulators. We've seen prior claims of <a href="https://www.tomshardware.com/video-games/nearly-all-nintendo-64-games-can-now-be-recompiled-into-native-pc-ports-to-add-proper-ray-tracing-ultrawide-high-fps-and-more" target="_blank">N64-to-PC conversions</a> using this and similar technology. Earlier this year, we also reported on a <a href="https://www.tomshardware.com/video-games/retro-gaming/cancelled-xbox-360-version-of-goldeneye-007-gets-recompiled-for-pc-no-emulator-the-game-runs-as-a-real-native-executable-insists-dev" target="_blank">cancelled Xbox 360 version of <em>GoldenEye 007</em></a> getting recompiled for the PC.</p>
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                                                            <title><![CDATA[ Functioning version of 'the first arcade video game ever created' heads to auction with $200,000 estimate — green sparkle 2-player edition of Computer Space hails from 1973 ]]></title>
                                                                                                <dc:content><![CDATA[ <p>A games industry veteran is selling off what is “probably the rarest arcade game in existence” via Boston’s RR Auctions. The fully working <a href="https://www.rrauction.com/auctions/lot-detail/350441907484220-computer-space-2-player-arcade-video-game/">Computer Space 2-player arcade video game</a> cabinet looks incredibly alluring with its Jetsons-esque styling and green sparkle finish. It is estimated that the hammer price will be $200,000+, but bidding is just $6,748 at the time of writing.</p><div class="see-more see-more--clipped"><figure><blockquote class="twitter-tweet hawk-ignore" data-lang="en" cite="https://twitter.com/cantworkitout/status/2087240995679445049"><p lang="en" dir="ltr">I ran out of space and am selling my Computer Space arcade machine at auction (two-player). It's probably the rarest arcade game in existence, found in museums.https://t.co/ZhwPKMGbYl pic.twitter.com/7J90fcMTm3<a href="https://twitter.com/cantworkitout/status/2087240995679445049">August 11, 2026</a></p></blockquote></figure><div class="see-more__filter"></div></div><p><em>Computer Space </em>may not be the most famous retro arcade game, but it certainly has pedigree. The arcade machine was originally released in 1971 by Syzygy Engineering, the company that evolved into <a href="https://www.tomshardware.com/reviews/atari-vcs-console" target="_blank">Atari</a>. RR Auctions asserts it was both the “first arcade video game ever created and the first commercially available video game.” What we have on auction here is the supposedly far rarer 2-player ‘green sparkle’ cabinet from 1973. </p><div class="youtube-video" data-nosnippet ><div class="video-aspect-box"><iframe data-lazy-priority="low" data-lazy-src="https://www.youtube-nocookie.com/embed/pSgvfd7ukNU" allowfullscreen></iframe></div></div><p><em>Above: Sample Computer Space (1 player) gameplay recorded from a real arcade machine.</em></p><p>RR Auctions photos show a close-up of the dual-player controls on the upright arcade machine. After inserting a quarter, players could optionally select a 2-player game. Then each player would ready themselves by grasping the <a href="https://www.tomshardware.com/peripherals/controllers-gamepads/commodore-re-releases-tac-2-joystick-after-40-years-for-just-usd49-says-retro-controller-is-tougher-than-ever-and-now-comes-in-five-colorways" target="_blank">joystick</a>. </p><p>Pushing the stick left and right rotates your on-screen craft appropriately. Nudging it up thrusts your ship forward. The fire button is the red button on top of the joystick. Not very ergonomic by today’s standards, but game designers were definitely still finding their feet. The <em>Computer Space</em> arcade machine was an important ancestor to the revolutionary releases of <a href="https://www.tomshardware.com/video-games/retro-gaming/pong-debuted-on-this-day-in-1972-ataris-pioneering-cpu-less-video-arcade-games-creation-was-the-result-of-an-engineer-training-exercise" target="_blank"><em>Pong</em> </a>(1972) and the <a href="https://www.tomshardware.com/video-games/retro-gaming/mad-scientist-visualizes-atari-2600-fetching-data-from-rom-for-mesmerizing-light-show-signal-propagation-through-the-circuits-animated" target="_blank"><em>Atari 2600</em></a> home console (1977).</p><p>After that description, it is easy to understand why Perry, the games industry veteran behind Shiny Entertainment and Gaikai, held this arcade cabinet in his collection. On X, the developer and entrepreneur explained the sale as an act precipitated by his home arcade collection running out of space. Indeed, it is probably fair to describe <em>Computer Space</em> as a <a href="https://www.tomshardware.com/pc-components/motherboards/japanese-art-museum-intros-usd15-bookmarks-made-from-pcbs-the-pcb-traces-form-a-miniature-tokyo-metro-map" target="_blank">museum piece</a> rather than a seminal video game that everyone remembers. </p><p>The auction is scheduled to close on August 20, 2026. Perry notes that a more common single-player version of this machine sold for $69,000 (in 2024), so perhaps the $200,000 estimate will prove accurate. Perry’s sale is part of the <a href="https://www.rrauction.com/auctions/details/748-steve-jobs-the-computer-revolution-the-apple-50th-anniversary-auction-part-two/" target="_blank">Steve Jobs & the Computer Revolution: The Apple 50th Anniversary Auction Part Two</a>, packed with many more interesting artifacts.</p> ]]></dc:content>
                                                                                                                                            <link>https://www.tomshardware.com/video-games/retro-gaming/functioning-version-of-the-first-arcade-video-game-ever-created-heads-to-auction-with-usd200-000-estimate-green-sparkle-2-player-edition-of-computer-space-hails-from-1973</link>
                                                                            <description>
                            <![CDATA[ A games industry veteran is selling off what is 'probably the rarest arcade game in existence' via Boston’s RR Auctions. ]]>
                                                                                                            </description>
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                                                                        <pubDate>Fri, 14 Aug 2026 09:00:00 +0000</pubDate>                                                                                                                                <updated>Sat, 15 Aug 2026 13:40:51 +0000</updated>
                                                                                                                                            <category><![CDATA[Retro Gaming]]></category>
                                                    <category><![CDATA[Video Games]]></category>
                                                                                                                    <dc:creator><![CDATA[ Mark Tyson ]]></dc:creator>                                                                                    <dc:source><![CDATA[ https://cdn.mos.cms.futurecdn.net/56vqMYLDaKRHPhHZgbADFR.jpg ]]></dc:source>
                                                                <dc:description><![CDATA[ &lt;p&gt;Mark&#039;s enthusiasm for computers dampened at an early age by the rubber-keyed Sinclair Spectrum 48K and feelings of Commodore 64 envy. However, in the mid-80s, hope in a digital future was rekindled by the purchase of an Atari 520 STe. Since that time Mark has used a multitude of computers for fun and professional endeavors. He often owned both Macs and PCs but went cold on the former after OS9 was killed off, and warmed to the latter with the introduction of Windows XP.&lt;br&gt;
&lt;br&gt;
Early work years were spent in artwork and reprographics but in the late noughties, Mark started to blog about computers, Taiwanese food culture, and guitar design. This activity led to a full-time position writing about breaking PC tech news for HEXUS, for the best part of a decade. When HEXUS was abruptly closed, Mark helped with the foundation of Club386, before finding a new home at Tom&#039;s Hardware.&lt;br&gt;
&lt;br&gt;
When not wearing through the keycap legends on his PC keyboards, Mark can be found wandering the computer malls of Taiwan&#039;s neon-lit conurbations and enjoying local and international cuisine.&lt;/p&gt; ]]></dc:description>
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                                                            <media:credit><![CDATA[David Perry, RR Auctions]]></media:credit>
                                                                                                                                                                                                                                    <media:description><![CDATA[Computer Space video arcade machine]]></media:description>                                                            <media:text><![CDATA[Computer Space video arcade machine]]></media:text>
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                            <article>
                                <p>A games industry veteran is selling off what is “probably the rarest arcade game in existence” via Boston’s RR Auctions. The fully working <a href="https://www.rrauction.com/auctions/lot-detail/350441907484220-computer-space-2-player-arcade-video-game/">Computer Space 2-player arcade video game</a> cabinet looks incredibly alluring with its Jetsons-esque styling and green sparkle finish. It is estimated that the hammer price will be $200,000+, but bidding is just $6,748 at the time of writing.</p><div class="see-more see-more--clipped"><figure><blockquote class="twitter-tweet hawk-ignore" data-lang="en" cite="https://twitter.com/cantworkitout/status/2087240995679445049"><p lang="en" dir="ltr">I ran out of space and am selling my Computer Space arcade machine at auction (two-player). It's probably the rarest arcade game in existence, found in museums.https://t.co/ZhwPKMGbYl pic.twitter.com/7J90fcMTm3<a href="https://twitter.com/cantworkitout/status/2087240995679445049">August 11, 2026</a></p></blockquote></figure><div class="see-more__filter"></div></div><p><em>Computer Space </em>may not be the most famous retro arcade game, but it certainly has pedigree. The arcade machine was originally released in 1971 by Syzygy Engineering, the company that evolved into <a href="https://www.tomshardware.com/reviews/atari-vcs-console" target="_blank">Atari</a>. RR Auctions asserts it was both the “first arcade video game ever created and the first commercially available video game.” What we have on auction here is the supposedly far rarer 2-player ‘green sparkle’ cabinet from 1973. </p><div class="youtube-video" data-nosnippet ><div class="video-aspect-box"><iframe data-lazy-priority="low" data-lazy-src="https://www.youtube-nocookie.com/embed/pSgvfd7ukNU" allowfullscreen></iframe></div></div><p><em>Above: Sample Computer Space (1 player) gameplay recorded from a real arcade machine.</em></p><p>RR Auctions photos show a close-up of the dual-player controls on the upright arcade machine. After inserting a quarter, players could optionally select a 2-player game. Then each player would ready themselves by grasping the <a href="https://www.tomshardware.com/peripherals/controllers-gamepads/commodore-re-releases-tac-2-joystick-after-40-years-for-just-usd49-says-retro-controller-is-tougher-than-ever-and-now-comes-in-five-colorways" target="_blank">joystick</a>. </p><p>Pushing the stick left and right rotates your on-screen craft appropriately. Nudging it up thrusts your ship forward. The fire button is the red button on top of the joystick. Not very ergonomic by today’s standards, but game designers were definitely still finding their feet. The <em>Computer Space</em> arcade machine was an important ancestor to the revolutionary releases of <a href="https://www.tomshardware.com/video-games/retro-gaming/pong-debuted-on-this-day-in-1972-ataris-pioneering-cpu-less-video-arcade-games-creation-was-the-result-of-an-engineer-training-exercise" target="_blank"><em>Pong</em> </a>(1972) and the <a href="https://www.tomshardware.com/video-games/retro-gaming/mad-scientist-visualizes-atari-2600-fetching-data-from-rom-for-mesmerizing-light-show-signal-propagation-through-the-circuits-animated" target="_blank"><em>Atari 2600</em></a> home console (1977).</p><p>After that description, it is easy to understand why Perry, the games industry veteran behind Shiny Entertainment and Gaikai, held this arcade cabinet in his collection. On X, the developer and entrepreneur explained the sale as an act precipitated by his home arcade collection running out of space. Indeed, it is probably fair to describe <em>Computer Space</em> as a <a href="https://www.tomshardware.com/pc-components/motherboards/japanese-art-museum-intros-usd15-bookmarks-made-from-pcbs-the-pcb-traces-form-a-miniature-tokyo-metro-map" target="_blank">museum piece</a> rather than a seminal video game that everyone remembers. </p><p>The auction is scheduled to close on August 20, 2026. Perry notes that a more common single-player version of this machine sold for $69,000 (in 2024), so perhaps the $200,000 estimate will prove accurate. Perry’s sale is part of the <a href="https://www.rrauction.com/auctions/details/748-steve-jobs-the-computer-revolution-the-apple-50th-anniversary-auction-part-two/" target="_blank">Steve Jobs & the Computer Revolution: The Apple 50th Anniversary Auction Part Two</a>, packed with many more interesting artifacts.</p>
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                                                            <title><![CDATA[ PS5 emulation arrives on Steam Deck, Astro Playroom showcased running at 0.6 FPS — milestone SharpEmu development shows promise, despite unplayable performance ]]></title>
                                                                                                <dc:content><![CDATA[ <p>The PlayStation 5 emulation scene has been a wonder to witness, with<a href="https://www.tomshardware.com/video-games/playstation/ps5-emulation-ramps-up-in-wake-of-sonys-end-to-physical-media-ps5-titles-now-booting-across-different-emulators-with-rapid-community-development-for-both-2d-and-3d-games" target="_blank"> rapid progress matching the community's ambition</a>. The latest development on this frontier is SharpEmu, an open-source PS5 emulator, successfully running on the Steam Deck with <em>Astro's Playroom</em> even booting to show the PlayStation Studios loading screen. The framerate doesn't go past 1 FPS, but the fact that it's even running is very impressive. </p><div class="see-more see-more--clipped"><figure><blockquote class="twitter-tweet hawk-ignore" data-lang="en" cite="https://twitter.com/cantworkitout/status/2087568822240698664"><p lang="en" dir="ltr">Astro Playroom on Steam Deck emulated with SharpEmu. (video by Ihc160) pic.twitter.com/cafIXRkOvs<a href="https://twitter.com/cantworkitout/status/2087568822240698664">August 12, 2026</a></p></blockquote></figure><div class="see-more__filter"></div></div><p>We scoured the internet for more information on this but couldn't find anything. This seems to be the first and only case of someone getting a PS5 game to load on a Steam Deck without streaming involved. The video above shows the Steam Deck in its desktop mode inside SteamOS, which is based on Linux. Performance fluctuates between 0.5 FPS and 1 FPS according to the overlay in the corner, and the audio is just as choppy. </p><p>SharpEmu can smoothly run lightweight 2D titles like Dead Cells and Dreaming Sarah on more capable hardware, but the team's focus is not on compatibility. <a href="https://www.tomshardware.com/video-games/playstation/ps5-emulation-hits-new-milestone-in-record-time-multiple-3d-games-now-playable-in-kyty-performance-and-support-steadily-improving-with-30-fps-gameplay-possible-today" target="_blank">KytyPS5 is far more advanced</a> in terms of the games people have been able to boot on it, including 3D titles like <em>Demon's Souls</em>. However, Kyty is limited to Windows while SharpEmu has native support for Linux and Mac, and there's even an <a href="https://github.com/edeegg/sharpemu-arm64/releases" target="_blank">unofficial Android fork</a>. </p><p>We tried this version on a OnePlus 12 and were able to get Dreaming Sarah to show an initial splash screen with the developer's logo. After that, though, the screen turns black, and nothing happens, despite the FPS counter constantly hovering around 60 FPS. A few questionably optimistic users on Reddit<a href="https://www.reddit.com/r/PocoPhones/comments/1vgmenh/what_games_have_you_guys_managed_to_emulate_on/" target="_blank"> have even suggested </a>running SharpEmu on Android through Winlator, so that GTA VI can be played on Android once it launches.</p><figure role="gallery"><figure><img src="https://cdn.mos.cms.futurecdn.net/Mpd6DnUqqwDJjoLRUTNVEg.jpg" alt="Dreaming Sarah running on Android through SharpEmu" /><figcaption><small role="credit">Future</small></figcaption></figure><figure><img src="https://cdn.mos.cms.futurecdn.net/mjeGP2oLZXpj3PotSL5DNh.jpg" alt="Dreaming Sarah running on Android through SharpEmu" /><figcaption><small role="credit">Future</small></figcaption></figure></figure><p>Just like the Steam Deck, even the fact that the game launches on Android is a mighty feat and a testament to the sheer ambition of this community. SharpEmu is only meant for x86 devices; it runs on Apple Silicon Macs through the Rosetta 2 translation layer, and on Windows-on-Arm devices through Microsoft's Prism translation layer. But since it's written in C# from scratch, evidently, the code can be recompiled for Android. </p><p>With the ongoing component crisis making even consoles more expensive to purchase, and the death of physical media right around the corner, emulation is once again being touted as a cornerstone of preservation. With a roadmap to playing GTA VI on PC without waiting a few years for a port no doubt in the back of everyone's minds. </p> ]]></dc:content>
                                                                                                                                            <link>https://www.tomshardware.com/video-games/playstation/ps5-emulation-arrives-on-steam-deck-astro-playroom-showcased-running-at-0-6-fps-milestone-sharpemu-development-shows-promise-despite-unplayable-performance</link>
                                                                            <description>
                            <![CDATA[ Astro's Playroom runs at 0.5 to 1 FPS on the Steam Deck when emulated through SharpEmu. It's not much — it's nothing at all, in fact — but just the proof-of-concept alone is enough to stir up excitement for both Steam Deck and PS5 emulation scenes. ]]>
                                                                                                            </description>
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                                                                        <pubDate>Thu, 13 Aug 2026 13:37:59 +0000</pubDate>                                                                                                                                                                                                                                <category><![CDATA[PlayStation]]></category>
                                                    <category><![CDATA[Video Games]]></category>
                                                    <category><![CDATA[Console Gaming]]></category>
                                                                                                <author><![CDATA[ editors@tomshardware.com (Hassam Nasir) ]]></author>                    <dc:creator><![CDATA[ Hassam Nasir ]]></dc:creator>                                                                                    <dc:source><![CDATA[ https://cdn.mos.cms.futurecdn.net/SxxNFHt95eGK37mKPhJpdZ.jpg ]]></dc:source>
                                                                <dc:description><![CDATA[ &lt;p&gt;Hassam is a lifelong PC gamer and tech enthusiast with over five years of experience in PC hardware journalism. His passion began in childhood when he rescued a discarded Pentium 4 processor, straightening its pins with a kitchen knife to revive a Dell Dimension 2400 at the age of seven. Since then, he has followed the advancements in technology, witnessing the evolution of hardware from the era of AMD&#039;s Opteron architecture to Intel&#039;s Smithfield (Pentium D), and the rise of Voodoo GPUs alongside Nvidia&#039;s FX GPUs taking the market by storm to the latest innovations today. As a seasoned writer, Hassam loves to get into the nitty-gritty details of hardware, providing insights on everything from CPUs, Motherboards and RAM to GPUs. When he’s not writing, you’ll find him building custom water-cooled PCs for himself and his friends, attending drag racing events, or collecting niche fragrances.&lt;/p&gt; ]]></dc:description>
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                                                            <media:credit><![CDATA[Valve / SharpEmu]]></media:credit>
                                                                                                                                                                                                                                    <media:description><![CDATA[SharpEmu on Steam Deck]]></media:description>                                                            <media:text><![CDATA[SharpEmu on Steam Deck]]></media:text>
                                <media:title type="plain"><![CDATA[SharpEmu on Steam Deck]]></media:title>
                                                    </media:content>
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                            <article>
                                <p>The PlayStation 5 emulation scene has been a wonder to witness, with<a href="https://www.tomshardware.com/video-games/playstation/ps5-emulation-ramps-up-in-wake-of-sonys-end-to-physical-media-ps5-titles-now-booting-across-different-emulators-with-rapid-community-development-for-both-2d-and-3d-games" target="_blank"> rapid progress matching the community's ambition</a>. The latest development on this frontier is SharpEmu, an open-source PS5 emulator, successfully running on the Steam Deck with <em>Astro's Playroom</em> even booting to show the PlayStation Studios loading screen. The framerate doesn't go past 1 FPS, but the fact that it's even running is very impressive. </p><div class="see-more see-more--clipped"><figure><blockquote class="twitter-tweet hawk-ignore" data-lang="en" cite="https://twitter.com/cantworkitout/status/2087568822240698664"><p lang="en" dir="ltr">Astro Playroom on Steam Deck emulated with SharpEmu. (video by Ihc160) pic.twitter.com/cafIXRkOvs<a href="https://twitter.com/cantworkitout/status/2087568822240698664">August 12, 2026</a></p></blockquote></figure><div class="see-more__filter"></div></div><p>We scoured the internet for more information on this but couldn't find anything. This seems to be the first and only case of someone getting a PS5 game to load on a Steam Deck without streaming involved. The video above shows the Steam Deck in its desktop mode inside SteamOS, which is based on Linux. Performance fluctuates between 0.5 FPS and 1 FPS according to the overlay in the corner, and the audio is just as choppy. </p><p>SharpEmu can smoothly run lightweight 2D titles like Dead Cells and Dreaming Sarah on more capable hardware, but the team's focus is not on compatibility. <a href="https://www.tomshardware.com/video-games/playstation/ps5-emulation-hits-new-milestone-in-record-time-multiple-3d-games-now-playable-in-kyty-performance-and-support-steadily-improving-with-30-fps-gameplay-possible-today" target="_blank">KytyPS5 is far more advanced</a> in terms of the games people have been able to boot on it, including 3D titles like <em>Demon's Souls</em>. However, Kyty is limited to Windows while SharpEmu has native support for Linux and Mac, and there's even an <a href="https://github.com/edeegg/sharpemu-arm64/releases" target="_blank">unofficial Android fork</a>. </p><p>We tried this version on a OnePlus 12 and were able to get Dreaming Sarah to show an initial splash screen with the developer's logo. After that, though, the screen turns black, and nothing happens, despite the FPS counter constantly hovering around 60 FPS. A few questionably optimistic users on Reddit<a href="https://www.reddit.com/r/PocoPhones/comments/1vgmenh/what_games_have_you_guys_managed_to_emulate_on/" target="_blank"> have even suggested </a>running SharpEmu on Android through Winlator, so that GTA VI can be played on Android once it launches.</p><figure role="gallery"><figure><img src="https://cdn.mos.cms.futurecdn.net/Mpd6DnUqqwDJjoLRUTNVEg.jpg" alt="Dreaming Sarah running on Android through SharpEmu" /><figcaption><small role="credit">Future</small></figcaption></figure><figure><img src="https://cdn.mos.cms.futurecdn.net/mjeGP2oLZXpj3PotSL5DNh.jpg" alt="Dreaming Sarah running on Android through SharpEmu" /><figcaption><small role="credit">Future</small></figcaption></figure></figure><p>Just like the Steam Deck, even the fact that the game launches on Android is a mighty feat and a testament to the sheer ambition of this community. SharpEmu is only meant for x86 devices; it runs on Apple Silicon Macs through the Rosetta 2 translation layer, and on Windows-on-Arm devices through Microsoft's Prism translation layer. But since it's written in C# from scratch, evidently, the code can be recompiled for Android. </p><p>With the ongoing component crisis making even consoles more expensive to purchase, and the death of physical media right around the corner, emulation is once again being touted as a cornerstone of preservation. With a roadmap to playing GTA VI on PC without waiting a few years for a port no doubt in the back of everyone's minds. </p>
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                                                            <title><![CDATA[ Asobi Remote Play app lets gamers stream PS4 and PS5 games on the Steam Deck, even without a console — dev breaks PlayStation Plus Premium cloud gaming support free of the PlayStation Portal ]]></title>
                                                                                                <dc:content><![CDATA[ <p>Sony lets gamers access their PlayStation consoles remotely through a couple of different tools. The Remote Play app lets gamers stream titles from their consoles to their phones, tablets, and PCs. The PlayStation Portal handheld has an extra trick. It can stream PS5 games both locally from a gamer's own console or directly from the PlayStation Plus Premium service's cloud gaming library. </p><p>Third-party apps like Chiaki have already brought PS Remote Play functionality over to Linux, but the new Asobi Remote Play app promises to make that functionality<a href="https://store.steampowered.com/app/4505440/Asobi_Remote_Play/" target="_blank"> available directly from Steam</a>. It also boasts an exclusive feature that can turn your Steam Deck into a virtual PS Portal, allowing you to play cloud games from the PlayStation Plus Premium library. The app is in a pre-release play test right now, but its capabilities are intriguing. </p><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:2365px;"><p class="vanilla-image-block" style="padding-top:69.81%;"><img id="j5SHya7BSsWBdz7KGuAUi" name="Screenshot 2026-08-11 224742" alt="Asobi: Remote Play" src="https://cdn.mos.cms.futurecdn.net/j5SHya7BSsWBdz7KGuAUi.png" mos="" align="middle" fullscreen="" width="2365" height="1651" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Asobi)</span></figcaption></figure><p>As long as you have a PlayStation Plus Premium subscription, you can stream select PS5 titles directly from Sony's servers inside Asobi, even if you don't have a PS5 console. This hasn't been possible on any device other than the PS Portal until now. Only the titles Sony has approved are available for cloud streaming on PS Portal, and that same restriction will apply within Asobi. </p><p>That said, hundreds of games are already available through this subscription, so you likely won't run into any trouble finding something to play if you want to try the PlayStation library without committing to a PS5. </p><p>The Asobi team has just released the app for SteamOS (and, by extension, Linux), which means you can install it on a Steam Deck or Steam Machine and essentially turn your existing Steam Deck into a Portal, saving you from buying <a href="https://www.amazon.com/dp/B0CJT5DJ16" target="_blank">a $250 device</a> just to enjoy PlayStation games without a console.</p><p>Asobi is not associated with Sony in any way, so there's no guarantees for future compatibility or even a stable experience, but the developer does promise 1080p 30FPS streaming with the app's free tier. The premium tier bumps that up to 1080p 60 FPS with HDR and 4K upscaling support, as well as manual bitrate selection, controller haptics, and lower latency. </p><p>All of these premium features are currently free on the Steam playtest, which is also why pricing for the premium tier hasn't been announced yet. Some users already part of the testing are reporting issues, which is to be expected for pre-release software. </p><p>But if the team can iron out the kinks, and assuming that Sony doesn't block whatever method Asobi is using to mimic the PlayStation Portal for cloud game streaming access, this app could become the most accessible way to play PlayStation games on the Steam Deck (apart from native PC ports, of course). </p> ]]></dc:content>
                                                                                                                                            <link>https://www.tomshardware.com/video-games/playstation/asobi-remote-play-app-lets-gamers-stream-ps4-and-ps5-games-on-the-steam-deck-even-without-a-console-dev-breaks-playstation-plus-premium-cloud-gaming-support-free-of-the-playstation-portal</link>
                                                                            <description>
                            <![CDATA[ PlayStation Remote Play allows you to stream games from your PS4 or PS5 console to a variety of devices locally, but the Asobi: Remote Play service goes  farther by extending the PlayStation Portal's exclusive PlayStation Plus Premium cloud game streaming support to the Steam Deck and other Linux devices. ]]>
                                                                                                            </description>
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                                                                        <pubDate>Wed, 12 Aug 2026 11:00:00 +0000</pubDate>                                                                                                                                                                                                                                <category><![CDATA[PlayStation]]></category>
                                                    <category><![CDATA[Video Games]]></category>
                                                    <category><![CDATA[Console Gaming]]></category>
                                                                                                <author><![CDATA[ editors@tomshardware.com (Hassam Nasir) ]]></author>                    <dc:creator><![CDATA[ Hassam Nasir ]]></dc:creator>                                                                                    <dc:source><![CDATA[ https://cdn.mos.cms.futurecdn.net/SxxNFHt95eGK37mKPhJpdZ.jpg ]]></dc:source>
                                                                <dc:description><![CDATA[ &lt;p&gt;Hassam is a lifelong PC gamer and tech enthusiast with over five years of experience in PC hardware journalism. His passion began in childhood when he rescued a discarded Pentium 4 processor, straightening its pins with a kitchen knife to revive a Dell Dimension 2400 at the age of seven. Since then, he has followed the advancements in technology, witnessing the evolution of hardware from the era of AMD&#039;s Opteron architecture to Intel&#039;s Smithfield (Pentium D), and the rise of Voodoo GPUs alongside Nvidia&#039;s FX GPUs taking the market by storm to the latest innovations today. As a seasoned writer, Hassam loves to get into the nitty-gritty details of hardware, providing insights on everything from CPUs, Motherboards and RAM to GPUs. When he’s not writing, you’ll find him building custom water-cooled PCs for himself and his friends, attending drag racing events, or collecting niche fragrances.&lt;/p&gt; ]]></dc:description>
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                                                            <media:credit><![CDATA[Asobi]]></media:credit>
                                                                                                                                                                                                                                    <media:description><![CDATA[Asobi: Remote Play]]></media:description>                                                            <media:text><![CDATA[Asobi: Remote Play]]></media:text>
                                <media:title type="plain"><![CDATA[Asobi: Remote Play]]></media:title>
                                                    </media:content>
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                            <article>
                                <p>Sony lets gamers access their PlayStation consoles remotely through a couple of different tools. The Remote Play app lets gamers stream titles from their consoles to their phones, tablets, and PCs. The PlayStation Portal handheld has an extra trick. It can stream PS5 games both locally from a gamer's own console or directly from the PlayStation Plus Premium service's cloud gaming library. </p><p>Third-party apps like Chiaki have already brought PS Remote Play functionality over to Linux, but the new Asobi Remote Play app promises to make that functionality<a href="https://store.steampowered.com/app/4505440/Asobi_Remote_Play/" target="_blank"> available directly from Steam</a>. It also boasts an exclusive feature that can turn your Steam Deck into a virtual PS Portal, allowing you to play cloud games from the PlayStation Plus Premium library. The app is in a pre-release play test right now, but its capabilities are intriguing. </p><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:2365px;"><p class="vanilla-image-block" style="padding-top:69.81%;"><img id="j5SHya7BSsWBdz7KGuAUi" name="Screenshot 2026-08-11 224742" alt="Asobi: Remote Play" src="https://cdn.mos.cms.futurecdn.net/j5SHya7BSsWBdz7KGuAUi.png" mos="" align="middle" fullscreen="" width="2365" height="1651" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Asobi)</span></figcaption></figure><p>As long as you have a PlayStation Plus Premium subscription, you can stream select PS5 titles directly from Sony's servers inside Asobi, even if you don't have a PS5 console. This hasn't been possible on any device other than the PS Portal until now. Only the titles Sony has approved are available for cloud streaming on PS Portal, and that same restriction will apply within Asobi. </p><p>That said, hundreds of games are already available through this subscription, so you likely won't run into any trouble finding something to play if you want to try the PlayStation library without committing to a PS5. </p><p>The Asobi team has just released the app for SteamOS (and, by extension, Linux), which means you can install it on a Steam Deck or Steam Machine and essentially turn your existing Steam Deck into a Portal, saving you from buying <a href="https://www.amazon.com/dp/B0CJT5DJ16" target="_blank">a $250 device</a> just to enjoy PlayStation games without a console.</p><p>Asobi is not associated with Sony in any way, so there's no guarantees for future compatibility or even a stable experience, but the developer does promise 1080p 30FPS streaming with the app's free tier. The premium tier bumps that up to 1080p 60 FPS with HDR and 4K upscaling support, as well as manual bitrate selection, controller haptics, and lower latency. </p><p>All of these premium features are currently free on the Steam playtest, which is also why pricing for the premium tier hasn't been announced yet. Some users already part of the testing are reporting issues, which is to be expected for pre-release software. </p><p>But if the team can iron out the kinks, and assuming that Sony doesn't block whatever method Asobi is using to mimic the PlayStation Portal for cloud game streaming access, this app could become the most accessible way to play PlayStation games on the Steam Deck (apart from native PC ports, of course). </p>
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                                                            <title><![CDATA[ Resourceful gamer shrinks Valve’s Steam Deck into Game Boy, with custom 3D-printed cooling  — plans display around 1200x1080, 90Hz AMOLED panel ]]></title>
                                                                                                <dc:content><![CDATA[ <p>A <a href="https://www.tomshardware.com/news/steam-deck-valve-hands-on" target="_blank">Steam Deck </a>enthusiast and modder is close to finalizing the ‘SteamBoy.’ Of course, this WIP project shoehorns the brains and brawn of Valve’s Steam Deck into the form factor of the original <a href="https://www.tomshardware.com/video-games/retro-gaming/ingenious-modder-turns-lego-game-boy-into-an-actual-game-boy-that-can-run-real-cartridges-new-lego-set-gets-outfitted-with-custom-pcb-in-less-than-a-day-3d-printing-required-for-future-button-support" target="_blank">Nintendo Game Boy.</a> If it were the other way around, for some bizarre reason, it would be called the GameDeck. PhyFawkes’ project appears to be progressing splendidly, though the non-trivial hurdles of designing a custom display adapter PCB and fitting a new screen remain.</p><figure><blockquote class="reddit-card"  ><a href="https://www.reddit.com/r/SteamDeckModded/comments/1vj5paa/the_steamboy_wip">The SteamBoy (WIP)</a><figcaption><cite> from <a href="https://www.reddit.com/r/SteamDeckModded">r/SteamDeckModded</a></cite></figcaption></blockquote></figure><script async src="//embed.redditmedia.com/widgets/platform.js" charset="UTF-8"></script><p>PhyFawkes’ SteamBoy project began after a handheld gaming lightbulb moment. “The Steam Deck motherboard seems pretty small,” the Redditor thought to themselves. “I wonder if you could make a Steam Deck the size of a Game Boy?”</p><p>As you can see from the embedded photos, a lot of the design already completed for this hybrid modern heart in a retro shell device seems spot on. We’d appreciate more <a href="https://www.tomshardware.com/desktops/pc-building/maingear-embraces-beige-with-its-retro95-limited-edition-desktop-pc" target="_blank">beige</a>, but that’s mere cosmetics and a simple <a href="https://www.tomshardware.com/how-to/store-3d-printer-filament" target="_blank">3D printer filament </a>swap in the future, perhaps. PhyFawkes says that, as the project stands, “It has a fully functional LCD Steam Deck motherboard, battery, speakers, and all the face buttons you see here. No custom PCBs needed (so far), and all within the dimensions of a Game Boy.”</p><p>Elsewhere in their Reddit post, we learn that a 30 x 7mm fan and heatsink from AliExpress have been used, alongside a custom 3D-printed mount, to cool the new SteamBoy. Using this cooler design and a smidgen of <a href="https://www.tomshardware.com/pc-components/gpus/undervolted-rx-9070-xt-beats-rtx-5080-rx-9070-and-9070-xt-models-with-heavy-coolers-have-massive-oc-headroom" target="_blank">undervolting, </a>reasonable max temperatures of between 70 and 80 degrees Celsius have been observed when gaming.</p><p>Getting the screen to interface and fit doesn’t sound like an insurmountable task from the description. The Redditor admits it will be a challenge to fit the “1200x1080, 90Hz AMOLED panel, originally intended for VR” into the shell, but they have a plan. A custom adapter PCB, to be situated between the Steam Deck ribbon cable and the display, is in the making. Then, a <a href="https://www.tomshardware.com/laptops/ai-enthusiast-mods-bios-with-claude-code-ai-defeats-rsa-2048-signature-checks-and-unlocks-55-hidden-settings" target="_blank">BIOS mod</a> will need to be implemented. PhyFawkes says this firmware change will be similar to those seen in the DeckHD and Deck Sight projects.</p><figure><blockquote class="reddit-card"  ><a href="https://www.reddit.com/r/SteamDeckModded/comments/1vjxkez/steamboy_teardown_and_assembly">SteamBoy Teardown and Assembly</a><figcaption><cite> from <a href="https://www.reddit.com/r/SteamDeckModded">r/SteamDeckModded</a></cite></figcaption></blockquote></figure><script async src="//embed.redditmedia.com/widgets/platform.js" charset="UTF-8"></script><p>For those of you thirsty for more SteamBoy info, the modder has also just shared a Reddit post packed with teardown images, and another post demonstrating the unit. This <a href="https://www.reddit.com/r/SteamDeckModded/comments/1vje1fl/steamboy_demo/?share_id=5sJpt0y2V6eLeGcpqJg8V" target="_blank">video demo</a> shows the SteamBoy operating while attached to a monitor. That’s the only way to use the device until the aforementioned screen integration challenges are met. “Hopefully it won't be too long before that's working as well,” added PhyFawkes in a comment. </p> ]]></dc:content>
                                                                                                                                            <link>https://www.tomshardware.com/video-games/handheld-gaming/resourceful-gamer-shrinks-valves-steam-deck-into-game-boy-with-custom-3d-printed-cooling-plans-display-around-1200x1080-90hz-amoled-panel</link>
                                                                            <description>
                            <![CDATA[ A Steam Deck enthusiast and modder is close to finalizing their ‘SteamBoy’ design. ]]>
                                                                                                            </description>
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                                                                        <pubDate>Wed, 12 Aug 2026 09:30:00 +0000</pubDate>                                                                                                                                                                                                                                <category><![CDATA[Handheld Gaming]]></category>
                                                    <category><![CDATA[Video Games]]></category>
                                                    <category><![CDATA[Console Gaming]]></category>
                                                                                                                    <dc:creator><![CDATA[ Mark Tyson ]]></dc:creator>                                                                                    <dc:source><![CDATA[ https://cdn.mos.cms.futurecdn.net/56vqMYLDaKRHPhHZgbADFR.jpg ]]></dc:source>
                                                                <dc:description><![CDATA[ &lt;p&gt;Mark&#039;s enthusiasm for computers dampened at an early age by the rubber-keyed Sinclair Spectrum 48K and feelings of Commodore 64 envy. However, in the mid-80s, hope in a digital future was rekindled by the purchase of an Atari 520 STe. Since that time Mark has used a multitude of computers for fun and professional endeavors. He often owned both Macs and PCs but went cold on the former after OS9 was killed off, and warmed to the latter with the introduction of Windows XP.&lt;br&gt;
&lt;br&gt;
Early work years were spent in artwork and reprographics but in the late noughties, Mark started to blog about computers, Taiwanese food culture, and guitar design. This activity led to a full-time position writing about breaking PC tech news for HEXUS, for the best part of a decade. When HEXUS was abruptly closed, Mark helped with the foundation of Club386, before finding a new home at Tom&#039;s Hardware.&lt;br&gt;
&lt;br&gt;
When not wearing through the keycap legends on his PC keyboards, Mark can be found wandering the computer malls of Taiwan&#039;s neon-lit conurbations and enjoying local and international cuisine.&lt;/p&gt; ]]></dc:description>
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                                                            <media:credit><![CDATA[PhyFawkes on Reddit]]></media:credit>
                                                                                                                                                                                                                                    <media:description><![CDATA[SteamBoy]]></media:description>                                                            <media:text><![CDATA[SteamBoy]]></media:text>
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                                <p>A <a href="https://www.tomshardware.com/news/steam-deck-valve-hands-on" target="_blank">Steam Deck </a>enthusiast and modder is close to finalizing the ‘SteamBoy.’ Of course, this WIP project shoehorns the brains and brawn of Valve’s Steam Deck into the form factor of the original <a href="https://www.tomshardware.com/video-games/retro-gaming/ingenious-modder-turns-lego-game-boy-into-an-actual-game-boy-that-can-run-real-cartridges-new-lego-set-gets-outfitted-with-custom-pcb-in-less-than-a-day-3d-printing-required-for-future-button-support" target="_blank">Nintendo Game Boy.</a> If it were the other way around, for some bizarre reason, it would be called the GameDeck. PhyFawkes’ project appears to be progressing splendidly, though the non-trivial hurdles of designing a custom display adapter PCB and fitting a new screen remain.</p><figure><blockquote class="reddit-card"  ><a href="https://www.reddit.com/r/SteamDeckModded/comments/1vj5paa/the_steamboy_wip">The SteamBoy (WIP)</a><figcaption><cite> from <a href="https://www.reddit.com/r/SteamDeckModded">r/SteamDeckModded</a></cite></figcaption></blockquote></figure><script async src="//embed.redditmedia.com/widgets/platform.js" charset="UTF-8"></script><p>PhyFawkes’ SteamBoy project began after a handheld gaming lightbulb moment. “The Steam Deck motherboard seems pretty small,” the Redditor thought to themselves. “I wonder if you could make a Steam Deck the size of a Game Boy?”</p><p>As you can see from the embedded photos, a lot of the design already completed for this hybrid modern heart in a retro shell device seems spot on. We’d appreciate more <a href="https://www.tomshardware.com/desktops/pc-building/maingear-embraces-beige-with-its-retro95-limited-edition-desktop-pc" target="_blank">beige</a>, but that’s mere cosmetics and a simple <a href="https://www.tomshardware.com/how-to/store-3d-printer-filament" target="_blank">3D printer filament </a>swap in the future, perhaps. PhyFawkes says that, as the project stands, “It has a fully functional LCD Steam Deck motherboard, battery, speakers, and all the face buttons you see here. No custom PCBs needed (so far), and all within the dimensions of a Game Boy.”</p><p>Elsewhere in their Reddit post, we learn that a 30 x 7mm fan and heatsink from AliExpress have been used, alongside a custom 3D-printed mount, to cool the new SteamBoy. Using this cooler design and a smidgen of <a href="https://www.tomshardware.com/pc-components/gpus/undervolted-rx-9070-xt-beats-rtx-5080-rx-9070-and-9070-xt-models-with-heavy-coolers-have-massive-oc-headroom" target="_blank">undervolting, </a>reasonable max temperatures of between 70 and 80 degrees Celsius have been observed when gaming.</p><p>Getting the screen to interface and fit doesn’t sound like an insurmountable task from the description. The Redditor admits it will be a challenge to fit the “1200x1080, 90Hz AMOLED panel, originally intended for VR” into the shell, but they have a plan. A custom adapter PCB, to be situated between the Steam Deck ribbon cable and the display, is in the making. Then, a <a href="https://www.tomshardware.com/laptops/ai-enthusiast-mods-bios-with-claude-code-ai-defeats-rsa-2048-signature-checks-and-unlocks-55-hidden-settings" target="_blank">BIOS mod</a> will need to be implemented. PhyFawkes says this firmware change will be similar to those seen in the DeckHD and Deck Sight projects.</p><figure><blockquote class="reddit-card"  ><a href="https://www.reddit.com/r/SteamDeckModded/comments/1vjxkez/steamboy_teardown_and_assembly">SteamBoy Teardown and Assembly</a><figcaption><cite> from <a href="https://www.reddit.com/r/SteamDeckModded">r/SteamDeckModded</a></cite></figcaption></blockquote></figure><script async src="//embed.redditmedia.com/widgets/platform.js" charset="UTF-8"></script><p>For those of you thirsty for more SteamBoy info, the modder has also just shared a Reddit post packed with teardown images, and another post demonstrating the unit. This <a href="https://www.reddit.com/r/SteamDeckModded/comments/1vje1fl/steamboy_demo/?share_id=5sJpt0y2V6eLeGcpqJg8V" target="_blank">video demo</a> shows the SteamBoy operating while attached to a monitor. That’s the only way to use the device until the aforementioned screen integration challenges are met. “Hopefully it won't be too long before that's working as well,” added PhyFawkes in a comment. </p>
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                                                            <title><![CDATA[ Gamer recruitment drive results in ‘supercharged’ hiring campaign for new Air Traffic Controllers — 94% hiring goal hit in record time with $155,000 salary potential; ‘the strongest, sharpest workforce in aviation history’ ]]></title>
                                                                                                <dc:content><![CDATA[ <p>The campaign to <a href="https://www.tomshardware.com/video-games/faa-courts-gamers-to-become-air-traffic-controllers-boasts-usd155k-average-annual-salary-after-three-years-as-the-agency-prepares-for-8-000-applicants" target="_blank">recruit video gamers into Air Traffic Control</a> (ATC) jobs has been a resounding success, according to U.S. Department of Transport head Secretary Sean P. Duffy. This groundbreaking campaign was launched by the USDOT and FAA back in April, hoping to net a bumper intake of skilled operatives with transferable gaming‑related skills such as spatial awareness, multitasking, strategic thinking, and rapid problem‑solving. By the U.S. politician’s account, “the results are HISTORIC” with the campaign the fastest ever to hit its target, and 2,000+ hired.</p><div class="see-more see-more--clipped"><figure><blockquote class="twitter-tweet hawk-ignore" data-lang="en" cite="https://twitter.com/cantworkitout/status/2086574114215493969"><p lang="en" dir="ltr">🚨 GAME CHANGERIn April, we launched a NEW CAMPAIGN to recruit video gamers as air traffic controllers — and supercharged the entire hiring process to get the BEST & BRIGHTEST in faster. The results are HISTORIC ✈️✅ 94% of hiring goal met — fastest time ever to reach target… pic.twitter.com/gN3OGmEIBB<a href="https://twitter.com/cantworkitout/status/2086574114215493969">August 9, 2026</a></p></blockquote></figure><div class="see-more__filter"></div></div><p>The recruitment ploy of appealing to young adults who love <a href="https://www.tomshardware.com/news/live/building-a-linux-gaming-pc" target="_blank">video gaming</a> seems to have been a smart idea. Duffy highlights three metrics to backup his claims that the campaign was a “game changer.”</p><p>Firstly, the Secretary of the USDOT says that this recruitment drive for skilled ATC staff achieved a 94% hiring goal, and has seen the “fastest time ever to reach target.” Secondly, they’ve hired the most candidates in a single year – that’s over 2,000 ATC operators. There’s also another 2,000+ recruits in the pipeline, boasted Duffy.</p><p>The Secretary of the USDOT went on to claim that, with the gamer recruitment drive now well underway, “we’re building the strongest, sharpest workforce in aviation history.”</p><p>In the Tweet from the politician, it is interesting to see the news presenter's tone regarding ‘gamers’ shift from questioning to appreciation, mirroring what might be expected of their audience. We see various games being played in the video reel, but probably the best fit for ATC roles are those who get their kicks from <a href="https://www.tomshardware.com/video-games/microsoft-flight-simulators-free-dune-expansion-lets-you-fly-an-ornithopter-over-arrakis" target="_blank">flight simulation </a>games. The video ends with an unnamed exec, standing next to Secretary Duffy, gushing that “we’ve never had a group perform that well.”</p><div class="youtube-video" data-nosnippet ><div class="video-aspect-box"><iframe data-lazy-priority="low" data-lazy-src="https://www.youtube-nocookie.com/embed/kyQ8ktDrQbc" allowfullscreen></iframe></div></div><p>The original video that helped this ATC recruitment drive hit the headlines back in April is embedded above, for context. “You’ve been training for this,” states the USDOT video. “Become an Air Traffic Controller.” The message goes on to inform those already interested that the <a href="https://www.tomshardware.com/tech-industry/sk-hynix-employees-could-receive-447000-bonuses-this-year" target="_blank">average salary</a> in this role is $155,000 after just three years. Not only that, a successful applicant will “keep millions of people safe every day.”</p> ]]></dc:content>
                                                                                                                                            <link>https://www.tomshardware.com/video-games/gamer-recruitment-drive-results-in-supercharged-hiring-campaign-for-new-air-traffic-controllers-usdot-secretary-reckons-theyve-got-the-strongest-sharpest-workforce-in-aviation-history</link>
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                            <![CDATA[ The campaign to recruit video gamers into Air Traffic Control jobs has been a resounding success, according to U.S. Department of Transport head Secretary Sean P. Duffy. ]]>
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                                                                        <pubDate>Tue, 11 Aug 2026 10:00:00 +0000</pubDate>                                                                                                                                                                                                                                <category><![CDATA[Video Games]]></category>
                                                                                                                    <dc:creator><![CDATA[ Mark Tyson ]]></dc:creator>                                                                                    <dc:source><![CDATA[ https://cdn.mos.cms.futurecdn.net/56vqMYLDaKRHPhHZgbADFR.jpg ]]></dc:source>
                                                                <dc:description><![CDATA[ &lt;p&gt;Mark&#039;s enthusiasm for computers dampened at an early age by the rubber-keyed Sinclair Spectrum 48K and feelings of Commodore 64 envy. However, in the mid-80s, hope in a digital future was rekindled by the purchase of an Atari 520 STe. Since that time Mark has used a multitude of computers for fun and professional endeavors. He often owned both Macs and PCs but went cold on the former after OS9 was killed off, and warmed to the latter with the introduction of Windows XP.&lt;br&gt;
&lt;br&gt;
Early work years were spent in artwork and reprographics but in the late noughties, Mark started to blog about computers, Taiwanese food culture, and guitar design. This activity led to a full-time position writing about breaking PC tech news for HEXUS, for the best part of a decade. When HEXUS was abruptly closed, Mark helped with the foundation of Club386, before finding a new home at Tom&#039;s Hardware.&lt;br&gt;
&lt;br&gt;
When not wearing through the keycap legends on his PC keyboards, Mark can be found wandering the computer malls of Taiwan&#039;s neon-lit conurbations and enjoying local and international cuisine.&lt;/p&gt; ]]></dc:description>
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                                                            <media:credit><![CDATA[U.S. Department of Transport]]></media:credit>
                                                                                                                                                                                                                                    <media:description><![CDATA[Gamers recruited for ATC]]></media:description>                                                            <media:text><![CDATA[Gamers recruited for ATC]]></media:text>
                                <media:title type="plain"><![CDATA[Gamers recruited for ATC]]></media:title>
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                                <p>The campaign to <a href="https://www.tomshardware.com/video-games/faa-courts-gamers-to-become-air-traffic-controllers-boasts-usd155k-average-annual-salary-after-three-years-as-the-agency-prepares-for-8-000-applicants" target="_blank">recruit video gamers into Air Traffic Control</a> (ATC) jobs has been a resounding success, according to U.S. Department of Transport head Secretary Sean P. Duffy. This groundbreaking campaign was launched by the USDOT and FAA back in April, hoping to net a bumper intake of skilled operatives with transferable gaming‑related skills such as spatial awareness, multitasking, strategic thinking, and rapid problem‑solving. By the U.S. politician’s account, “the results are HISTORIC” with the campaign the fastest ever to hit its target, and 2,000+ hired.</p><div class="see-more see-more--clipped"><figure><blockquote class="twitter-tweet hawk-ignore" data-lang="en" cite="https://twitter.com/cantworkitout/status/2086574114215493969"><p lang="en" dir="ltr">🚨 GAME CHANGERIn April, we launched a NEW CAMPAIGN to recruit video gamers as air traffic controllers — and supercharged the entire hiring process to get the BEST & BRIGHTEST in faster. The results are HISTORIC ✈️✅ 94% of hiring goal met — fastest time ever to reach target… pic.twitter.com/gN3OGmEIBB<a href="https://twitter.com/cantworkitout/status/2086574114215493969">August 9, 2026</a></p></blockquote></figure><div class="see-more__filter"></div></div><p>The recruitment ploy of appealing to young adults who love <a href="https://www.tomshardware.com/news/live/building-a-linux-gaming-pc" target="_blank">video gaming</a> seems to have been a smart idea. Duffy highlights three metrics to backup his claims that the campaign was a “game changer.”</p><p>Firstly, the Secretary of the USDOT says that this recruitment drive for skilled ATC staff achieved a 94% hiring goal, and has seen the “fastest time ever to reach target.” Secondly, they’ve hired the most candidates in a single year – that’s over 2,000 ATC operators. There’s also another 2,000+ recruits in the pipeline, boasted Duffy.</p><p>The Secretary of the USDOT went on to claim that, with the gamer recruitment drive now well underway, “we’re building the strongest, sharpest workforce in aviation history.”</p><p>In the Tweet from the politician, it is interesting to see the news presenter's tone regarding ‘gamers’ shift from questioning to appreciation, mirroring what might be expected of their audience. We see various games being played in the video reel, but probably the best fit for ATC roles are those who get their kicks from <a href="https://www.tomshardware.com/video-games/microsoft-flight-simulators-free-dune-expansion-lets-you-fly-an-ornithopter-over-arrakis" target="_blank">flight simulation </a>games. The video ends with an unnamed exec, standing next to Secretary Duffy, gushing that “we’ve never had a group perform that well.”</p><div class="youtube-video" data-nosnippet ><div class="video-aspect-box"><iframe data-lazy-priority="low" data-lazy-src="https://www.youtube-nocookie.com/embed/kyQ8ktDrQbc" allowfullscreen></iframe></div></div><p>The original video that helped this ATC recruitment drive hit the headlines back in April is embedded above, for context. “You’ve been training for this,” states the USDOT video. “Become an Air Traffic Controller.” The message goes on to inform those already interested that the <a href="https://www.tomshardware.com/tech-industry/sk-hynix-employees-could-receive-447000-bonuses-this-year" target="_blank">average salary</a> in this role is $155,000 after just three years. Not only that, a successful applicant will “keep millions of people safe every day.”</p>
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                                                            <title><![CDATA[ After 24 years, Return to Castle Wolfenstein is finally distributed uncut in Germany — game was censored due to strict laws regarding Nazi symbolism ]]></title>
                                                                                                <dc:content><![CDATA[ <p>Some announcements arrive with fireworks, while others show up as a single <a href="https://x.com/bethesda_de/status/2085430702137331733"><u>easily missed tweet</u></a> during a flurry of QuakeCon announcements to quietly close one of the longest-running oddities in PC gaming. After roughly 25 years, <em>Return to Castle Wolfenstein</em> (<em>RTCW</em>) is finally available in Germany in its original, uncut form. Bethesda Deutschland dropped the news amidst its QuakeCon announcements, bringing an end to a censorship saga regarding Nazi symbolism that stretches all the way back to the game's original 2001 release.</p><div  class="fancy-box"><div class="fancy_box-title">Tom's Hardware Premium Roadmaps</div><div class="fancy_box_body"><figure class="van-image-figure "  ><div class='image-full-width-wrapper'><div class='image-widthsetter' ><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="JY32VXJVXoHUR8NRV2Kveb" name="HBM graphic 1" caption="" alt="a snippet from the HBM roadmap article" src="https://cdn.mos.cms.futurecdn.net/JY32VXJVXoHUR8NRV2Kveb.png" mos="" link="" align="" fullscreen="" width="" height="" attribution="" endorsement="" class="pinterest-pin-exclude"></p></div></div><figcaption itemprop="caption description" class=""><span class="credit" itemprop="copyrightHolder">(Image credit: Future)</span></figcaption></figure><p class="fancy-box__body-text"><ul><li><a data-analytics-id="inline-link" href="https://www.tomshardware.com/tech-industry/semiconductors/hbm-roadmaps-for-micron-samsung-and-sk-hynix-to-hbm4-and-beyond?utm_source=edit-links&utm_medium=boxout&utm_term=roadmap">High-Bandwidth Memory (HBM) Roadmap </a></li><li><a data-analytics-id="inline-link" href="https://www.tomshardware.com/tech-industry/semiconductors/nvidia-enterprise-roadmap-rubin-rubin-ultra-feynman-and-silicon-photonics?utm_source=edit-links&utm_medium=boxout&utm_term=roadmap">Nvidia Enterprise GPU and CPU Roadmap</a></li><li><a data-analytics-id="inline-link" href="https://www.tomshardware.com/tech-industry/artificial-intelligence/inside-the-ai-accelerator-arms-race-amd-nvidia-and-hyperscalers-commit-to-annual-releases-through-the-decade?utm_source=edit-links&utm_medium=boxout&utm_term=roadmap">AI accelerator Roadmap</a></li><li><a data-analytics-id="inline-link" href="https://www.tomshardware.com/pc-components/gpus/desktop-gpu-roadmap-nvidia-rubin-amd-udna-and-intel-xe3-celestial?utm_source=edit-links&utm_medium=boxout&utm_term=roadmap">Desktop GPU Roadmap</a></li><li><a data-analytics-id="inline-link" href="https://www.tomshardware.com/pc-components/storage/inside-the-future-of-3d-nand-the-roadmap-to-500-layers?utm_source=edit-links&utm_medium=boxout&utm_term=roadmap">3D NAND Roadmap</a></li></ul></p></div></div><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:2560px;"><p class="vanilla-image-block" style="padding-top:64.06%;"><img id="DLHNEfuUmHrkgU8kuH5Ue6" name="rtcw-snow-sub" alt="A Return to Castle Wolfenstein screenshot showing the Norway level and the submarine you board at the end." src="https://cdn.mos.cms.futurecdn.net/DLHNEfuUmHrkgU8kuH5Ue6.jpg" mos="" align="middle" fullscreen="" width="2560" height="1640" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="caption-text">The game's environments are surprisingly varied despite the relatively primitive technology in use. This level is set in Norway. </span><span class="credit" itemprop="copyrightHolder">(Image credit: Bethesda Softworks)</span></figcaption></figure><p>If you weren't around for PC gaming in 2001, it's hard to overstate how different the landscape looked.<a href="https://www.tomshardware.com/pc-components/gpus/the-geforce3-launched-25-years-ago-underappreciated-at-launch-its-impact-shaped-the-industry"> <u>NVIDIA's GeForce 3 had only recently introduced</u></a> programmable shaders to consumer graphics cards, the<a href="https://www.tomshardware.com/reviews/geforce3-attack,354.html"> <u>ATI Radeon 8500 was fresh competition</u></a>, Windows XP was brand new, and legendary pioneers 3dfx had just disappeared<a href="https://www.tomshardware.com/pc-components/gpus/today-is-3d-graphics-pioneer-3dfxs-24th-death-anniversary-platform-still-inspires-gamers-enthusiasts-and-makers-long-after-nvidia-acquired-the-assets"> <u>after being acquired by NVIDIA</u></a>. Broadband internet was becoming more common, but plenty of multiplayer sessions still happened over LANs, and a Pentium III or Athlon paired with 256 MB of RAM was enough to run one of the latest engine technology showcases.</p><p>Built on id Tech 3, perhaps better known as the tech that powered the incredible <em>Quake III Arena</em>, Grey Matter's <em>Return to Castle Wolfenstein</em><a href="https://www.tomshardware.com/news/amd-engineer-brings-path-tracing-to-return-to-castle-wolfenstein"><em> </em><u>looked fantastic for its day</u></a>, and it also inherited the series' unmistakable identity. See, ever since <em>Castle Wolfenstein</em> in 1981, and even more so after <em>Wolfenstein 3D</em> essentially invented the first-person shooter as we know it a decade later, the games have been about one thing above all else: shooting Nazis.</p><p>That identity created a problem in Germany. For decades, games depicting Nazi symbolism faced legal and regulatory hurdles that films did not, resulting in a heavily modified German version. In <em>RTCW</em>, swastikas disappeared, Nazi organizations were renamed, Heinrich Himmler became the fictional "Heinrich Höller," and references to the Third Reich gave way to the equally fictional "Wolf Clan."</p><p>At first glance, that sounds like the sort of censorship that simply strips away context, yet <em>RTCW</em> was already a strange game. The opening hours suggest a relatively grounded World War II action title. You wake up in a prison with a knife, you fight Nazis in a castle, and things seem normal for about a whole hour before rapidly veering into supernatural pulp. Within a few missions, you're fighting zombies, exploring haunted crypts, and watching the SS dabble in increasingly<a href="https://www.tomshardware.com/reviews/thg,1056-5.html"> <u>implausible occult experiments.</u></a></p><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1024px;"><p class="vanilla-image-block" style="padding-top:75.00%;"><img id="hMRhKi7Urgds8xGHcJo8sh" name="rtcw-final-boss-heinrich-enemies" alt="An RTCW screenshot showing the final boss, Heinrich I, flanked by several undead enemies." src="https://cdn.mos.cms.futurecdn.net/hMRhKi7Urgds8xGHcJo8sh.jpg" mos="" align="middle" fullscreen="" width="1024" height="768" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="caption-text">The final boss Heinrich is barely mentioned before the end of the game, making him quite a surprise if you aren't paying close attention to the story. </span><span class="credit" itemprop="copyrightHolder">(Image credit: <a href="https://www.mobygames.com/game/6720/return-to-castle-wolfenstein-game-of-the-year/screenshots/windows/29081/" target="_blank">Alan Chan/MobyGames</a>)</span></figcaption></figure><p>By the end, the final boss isn't Hitler (mech suit or no) or a secret superweapon, but Heinrich I, historically known as Henry the Fowler. He was a real 10th-century German king, supposedly resurrected in the game through dark ritual. He's also somewhat infamously a surprisingly manageable final boss, making for a finish both absurd and anticlimactic after the game's escalating parade of undead knights and bizarre experiments.</p><p>Seen through that lens, the censored version accidentally became a different story. Instead of Nazis attempting to exploit medieval occult power, it played more like an ancient secret society preserving itself across the centuries before trying to resurrect its long-dead founder. It's arguably a cleaner fantasy premise. The "Wolf Clan" makes more narrative sense once the game fully commits to gothic horror. However, it does make the opening chapters, where an OSS Ranger is somehow investigating a shadowy organization seemingly unrelated to the wider war, a bit awkward.</p><p>The catch, of course, is that it stops feeling much like <em>Wolfenstein</em>. The series' DNA is<a href="https://www.tomshardware.com/news/wolfenstein-2-the-new-colossus-upgrades-abilities-gameplay,35538.html"> <u>inseparable from infiltrating Nazi strongholds</u></a> and sabotaging increasingly desperate attempts to turn the tide of World War II. Remove that element, and the title itself starts to feel like an artifact from another game series altogether.</p><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1280px;"><p class="vanilla-image-block" style="padding-top:80.00%;"><img id="95aVW3kmBtQ2fMkmtDyuaa" name="rtcw-mission-briefing" alt="A screenshot of a briefing screen from Return to Castle Wolfenstein, showing how detailed the mission briefings were." src="https://cdn.mos.cms.futurecdn.net/95aVW3kmBtQ2fMkmtDyuaa.jpg" mos="" align="middle" fullscreen="" width="1280" height="1024" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="caption-text">These surprisingly detailed mission briefings had to be fully reworked for the German version of the game. </span><span class="credit" itemprop="copyrightHolder">(Image credit: Bethesda Softworks)</span></figcaption></figure><p>It's a curious example of something that occasionally happens with censorship across entertainment. More often than not, edits simply <a href="https://www.tomshardware.com/news/http-451-error-code-censorship,30796.html" target="_blank">leave a work feeling diminished.</a> Every so often, though, these constraints produce something unexpectedly memorable. The <em>Texas Chain Saw Massacre</em> owes much of its enduring reputation to how much horror it leaves to implication rather than explicit gore, and that decision was made due to the ratings board. Similarly, action film edits for TV often cut gory death scenes, which can ironically improve the pacing of the film.</p><p><em>Return to Castle Wolfenstein</em> belongs in that same conversation, albeit for different reasons. The German version wasn't a better version of the game in any objective sense, but it accidentally shifted the genre. Instead of occult Nazis, it became a story about an ancient cult whose descendants had survived into the modern era. That's a premise that I personally find more appealing and even internally consistent, even if it comes at the expense of the series' defining theme.</p><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1920px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="qWVQcmDXMYJw5SwRWv2P9U" name="realrtcw-mod-screenshot" alt="A RealRTCW mod screenshot showing improved texturing and lighting over the base game." src="https://cdn.mos.cms.futurecdn.net/qWVQcmDXMYJw5SwRWv2P9U.jpg" mos="" align="middle" fullscreen="" width="1920" height="1080" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="caption-text">The RealRTCW mod offers widescreen support and improved texturing and lighting over the base game. </span><span class="credit" itemprop="copyrightHolder">(Image credit: RealRTCW Team)</span></figcaption></figure><p>So, after a quarter of a century, German players can finally buy the same uncensored game that much of the rest of the world has had since 2001. It's ironic, and it's about time, too. While Germany relaxed its gaming rules in 2018, allowing modern entries like <em>The New Order</em> to go uncut in 2019, Grey Matter's 2001 classic remained stuck in censorship limbo until now.<a href="https://www.tomshardware.com/video-games/retro-gaming/germanys-1-5-million-project-to-build-the-worlds-largest-game-archive-collapses-after-funding-dries-up"> <u>For game preservation</u></a>, historical authenticity, and simple consumer choice, that's unquestionably the right outcome. Yet it also marks the quiet retirement of one of gaming's strangest alternate versions; a release that, through a combination of legal necessity and narrative coincidence, accidentally stumbled into telling a very different and potentially more compelling story.</p><p>Folks in Germany should now be able to pick up the uncensored version of the classic game on sale for just two dollars<a href="https://store.steampowered.com/app/9010/Return_to_Castle_Wolfenstein/"> <u>at Steam</u></a><a href="https://www.gog.com/en/game/return_to_castle_wolfenstein"> <u>and GOG</u></a>, or you can get a bundle that includes the original Wolfenstein 3D for just a dollar more. If you grab it, make sure to check out the<a href="https://www.gog.com/en/game/realrtcw"> <u>RealRTCW overhaul mod</u></a> that radically improves the game with modern features like proper widescreen support and cleaner OpenAL audio.</p> ]]></dc:content>
                                                                                                                                            <link>https://www.tomshardware.com/video-games/retro-gaming/after-24-years-return-to-castle-wolfenstein-is-finally-distributed-uncut-in-germany-game-was-censored-due-to-strict-laws-regarding-nazi-symbolism</link>
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                            <![CDATA[ Germany's strict laws surrounding depictions of Nazis meant the game had to be altered, giving it an arguably more interesting story as a result. ]]>
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                                                                        <pubDate>Sun, 09 Aug 2026 10:40:00 +0000</pubDate>                                                                                                                                <updated>Sun, 09 Aug 2026 11:56:13 +0000</updated>
                                                                                                                                            <category><![CDATA[Retro Gaming]]></category>
                                                    <category><![CDATA[Video Games]]></category>
                                                                                                                    <dc:creator><![CDATA[ Zak Killian ]]></dc:creator>                                                                                    <dc:source><![CDATA[ https://cdn.mos.cms.futurecdn.net/yonJziSpjzVFahKcUonJvi.jpg ]]></dc:source>
                                                                <dc:description><![CDATA[ &lt;p&gt;Zak Killian is a freelance contributor to Tom&#039;s Hardware who has also written for HotHardware and Tech Report. Ever since typing in games from magazines in ATARI BASIC on his family&#039;s Atari 800XL as a youth, Zak has been deeply fascinated with the capabilities of computers. His passion for gaming as a kid led to more technical engagement with PCs as a teenager, when he first built his own system: an AMD K6. Not long after, he founded his own PC repair shop in the year 2000. Now, decades later, he&#039;s still building and benchmarking new boxes, still gaming in every free hour, and still arguing on the internet with almost any opinion anyone has. Something of a modern-day Renaissance man, he may not be an expert on anything, but he knows just a little about nearly everything. &lt;/p&gt; ]]></dc:description>
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                                                            <media:credit><![CDATA[Bethesda Softworks]]></media:credit>
                                                                                                                                                                                                                                    <media:description><![CDATA[A screenshot from the intro of Return to Castle Wolfenstein showing a mad Nazi doctor experimenting on a man.]]></media:description>                                                            <media:text><![CDATA[A screenshot from the intro of Return to Castle Wolfenstein showing a mad Nazi doctor experimenting on a man.]]></media:text>
                                <media:title type="plain"><![CDATA[A screenshot from the intro of Return to Castle Wolfenstein showing a mad Nazi doctor experimenting on a man.]]></media:title>
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                                <p>Some announcements arrive with fireworks, while others show up as a single <a href="https://x.com/bethesda_de/status/2085430702137331733"><u>easily missed tweet</u></a> during a flurry of QuakeCon announcements to quietly close one of the longest-running oddities in PC gaming. After roughly 25 years, <em>Return to Castle Wolfenstein</em> (<em>RTCW</em>) is finally available in Germany in its original, uncut form. Bethesda Deutschland dropped the news amidst its QuakeCon announcements, bringing an end to a censorship saga regarding Nazi symbolism that stretches all the way back to the game's original 2001 release.</p><div  class="fancy-box"><div class="fancy_box-title">Tom's Hardware Premium Roadmaps</div><div class="fancy_box_body"><figure class="van-image-figure "  ><div class='image-full-width-wrapper'><div class='image-widthsetter' ><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="JY32VXJVXoHUR8NRV2Kveb" name="HBM graphic 1" caption="" alt="a snippet from the HBM roadmap article" src="https://cdn.mos.cms.futurecdn.net/JY32VXJVXoHUR8NRV2Kveb.png" mos="" link="" align="" fullscreen="" width="" height="" attribution="" endorsement="" class="pinterest-pin-exclude"></p></div></div><figcaption itemprop="caption description" class=""><span class="credit" itemprop="copyrightHolder">(Image credit: Future)</span></figcaption></figure><p class="fancy-box__body-text"><ul><li><a data-analytics-id="inline-link" href="https://www.tomshardware.com/tech-industry/semiconductors/hbm-roadmaps-for-micron-samsung-and-sk-hynix-to-hbm4-and-beyond?utm_source=edit-links&utm_medium=boxout&utm_term=roadmap">High-Bandwidth Memory (HBM) Roadmap </a></li><li><a data-analytics-id="inline-link" href="https://www.tomshardware.com/tech-industry/semiconductors/nvidia-enterprise-roadmap-rubin-rubin-ultra-feynman-and-silicon-photonics?utm_source=edit-links&utm_medium=boxout&utm_term=roadmap">Nvidia Enterprise GPU and CPU Roadmap</a></li><li><a data-analytics-id="inline-link" href="https://www.tomshardware.com/tech-industry/artificial-intelligence/inside-the-ai-accelerator-arms-race-amd-nvidia-and-hyperscalers-commit-to-annual-releases-through-the-decade?utm_source=edit-links&utm_medium=boxout&utm_term=roadmap">AI accelerator Roadmap</a></li><li><a data-analytics-id="inline-link" href="https://www.tomshardware.com/pc-components/gpus/desktop-gpu-roadmap-nvidia-rubin-amd-udna-and-intel-xe3-celestial?utm_source=edit-links&utm_medium=boxout&utm_term=roadmap">Desktop GPU Roadmap</a></li><li><a data-analytics-id="inline-link" href="https://www.tomshardware.com/pc-components/storage/inside-the-future-of-3d-nand-the-roadmap-to-500-layers?utm_source=edit-links&utm_medium=boxout&utm_term=roadmap">3D NAND Roadmap</a></li></ul></p></div></div><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:2560px;"><p class="vanilla-image-block" style="padding-top:64.06%;"><img id="DLHNEfuUmHrkgU8kuH5Ue6" name="rtcw-snow-sub" alt="A Return to Castle Wolfenstein screenshot showing the Norway level and the submarine you board at the end." src="https://cdn.mos.cms.futurecdn.net/DLHNEfuUmHrkgU8kuH5Ue6.jpg" mos="" align="middle" fullscreen="" width="2560" height="1640" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="caption-text">The game's environments are surprisingly varied despite the relatively primitive technology in use. This level is set in Norway. </span><span class="credit" itemprop="copyrightHolder">(Image credit: Bethesda Softworks)</span></figcaption></figure><p>If you weren't around for PC gaming in 2001, it's hard to overstate how different the landscape looked.<a href="https://www.tomshardware.com/pc-components/gpus/the-geforce3-launched-25-years-ago-underappreciated-at-launch-its-impact-shaped-the-industry"> <u>NVIDIA's GeForce 3 had only recently introduced</u></a> programmable shaders to consumer graphics cards, the<a href="https://www.tomshardware.com/reviews/geforce3-attack,354.html"> <u>ATI Radeon 8500 was fresh competition</u></a>, Windows XP was brand new, and legendary pioneers 3dfx had just disappeared<a href="https://www.tomshardware.com/pc-components/gpus/today-is-3d-graphics-pioneer-3dfxs-24th-death-anniversary-platform-still-inspires-gamers-enthusiasts-and-makers-long-after-nvidia-acquired-the-assets"> <u>after being acquired by NVIDIA</u></a>. Broadband internet was becoming more common, but plenty of multiplayer sessions still happened over LANs, and a Pentium III or Athlon paired with 256 MB of RAM was enough to run one of the latest engine technology showcases.</p><p>Built on id Tech 3, perhaps better known as the tech that powered the incredible <em>Quake III Arena</em>, Grey Matter's <em>Return to Castle Wolfenstein</em><a href="https://www.tomshardware.com/news/amd-engineer-brings-path-tracing-to-return-to-castle-wolfenstein"><em> </em><u>looked fantastic for its day</u></a>, and it also inherited the series' unmistakable identity. See, ever since <em>Castle Wolfenstein</em> in 1981, and even more so after <em>Wolfenstein 3D</em> essentially invented the first-person shooter as we know it a decade later, the games have been about one thing above all else: shooting Nazis.</p><p>That identity created a problem in Germany. For decades, games depicting Nazi symbolism faced legal and regulatory hurdles that films did not, resulting in a heavily modified German version. In <em>RTCW</em>, swastikas disappeared, Nazi organizations were renamed, Heinrich Himmler became the fictional "Heinrich Höller," and references to the Third Reich gave way to the equally fictional "Wolf Clan."</p><p>At first glance, that sounds like the sort of censorship that simply strips away context, yet <em>RTCW</em> was already a strange game. The opening hours suggest a relatively grounded World War II action title. You wake up in a prison with a knife, you fight Nazis in a castle, and things seem normal for about a whole hour before rapidly veering into supernatural pulp. Within a few missions, you're fighting zombies, exploring haunted crypts, and watching the SS dabble in increasingly<a href="https://www.tomshardware.com/reviews/thg,1056-5.html"> <u>implausible occult experiments.</u></a></p><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1024px;"><p class="vanilla-image-block" style="padding-top:75.00%;"><img id="hMRhKi7Urgds8xGHcJo8sh" name="rtcw-final-boss-heinrich-enemies" alt="An RTCW screenshot showing the final boss, Heinrich I, flanked by several undead enemies." src="https://cdn.mos.cms.futurecdn.net/hMRhKi7Urgds8xGHcJo8sh.jpg" mos="" align="middle" fullscreen="" width="1024" height="768" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="caption-text">The final boss Heinrich is barely mentioned before the end of the game, making him quite a surprise if you aren't paying close attention to the story. </span><span class="credit" itemprop="copyrightHolder">(Image credit: <a href="https://www.mobygames.com/game/6720/return-to-castle-wolfenstein-game-of-the-year/screenshots/windows/29081/" target="_blank">Alan Chan/MobyGames</a>)</span></figcaption></figure><p>By the end, the final boss isn't Hitler (mech suit or no) or a secret superweapon, but Heinrich I, historically known as Henry the Fowler. He was a real 10th-century German king, supposedly resurrected in the game through dark ritual. He's also somewhat infamously a surprisingly manageable final boss, making for a finish both absurd and anticlimactic after the game's escalating parade of undead knights and bizarre experiments.</p><p>Seen through that lens, the censored version accidentally became a different story. Instead of Nazis attempting to exploit medieval occult power, it played more like an ancient secret society preserving itself across the centuries before trying to resurrect its long-dead founder. It's arguably a cleaner fantasy premise. The "Wolf Clan" makes more narrative sense once the game fully commits to gothic horror. However, it does make the opening chapters, where an OSS Ranger is somehow investigating a shadowy organization seemingly unrelated to the wider war, a bit awkward.</p><p>The catch, of course, is that it stops feeling much like <em>Wolfenstein</em>. The series' DNA is<a href="https://www.tomshardware.com/news/wolfenstein-2-the-new-colossus-upgrades-abilities-gameplay,35538.html"> <u>inseparable from infiltrating Nazi strongholds</u></a> and sabotaging increasingly desperate attempts to turn the tide of World War II. Remove that element, and the title itself starts to feel like an artifact from another game series altogether.</p><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1280px;"><p class="vanilla-image-block" style="padding-top:80.00%;"><img id="95aVW3kmBtQ2fMkmtDyuaa" name="rtcw-mission-briefing" alt="A screenshot of a briefing screen from Return to Castle Wolfenstein, showing how detailed the mission briefings were." src="https://cdn.mos.cms.futurecdn.net/95aVW3kmBtQ2fMkmtDyuaa.jpg" mos="" align="middle" fullscreen="" width="1280" height="1024" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="caption-text">These surprisingly detailed mission briefings had to be fully reworked for the German version of the game. </span><span class="credit" itemprop="copyrightHolder">(Image credit: Bethesda Softworks)</span></figcaption></figure><p>It's a curious example of something that occasionally happens with censorship across entertainment. More often than not, edits simply <a href="https://www.tomshardware.com/news/http-451-error-code-censorship,30796.html" target="_blank">leave a work feeling diminished.</a> Every so often, though, these constraints produce something unexpectedly memorable. The <em>Texas Chain Saw Massacre</em> owes much of its enduring reputation to how much horror it leaves to implication rather than explicit gore, and that decision was made due to the ratings board. Similarly, action film edits for TV often cut gory death scenes, which can ironically improve the pacing of the film.</p><p><em>Return to Castle Wolfenstein</em> belongs in that same conversation, albeit for different reasons. The German version wasn't a better version of the game in any objective sense, but it accidentally shifted the genre. Instead of occult Nazis, it became a story about an ancient cult whose descendants had survived into the modern era. That's a premise that I personally find more appealing and even internally consistent, even if it comes at the expense of the series' defining theme.</p><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1920px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="qWVQcmDXMYJw5SwRWv2P9U" name="realrtcw-mod-screenshot" alt="A RealRTCW mod screenshot showing improved texturing and lighting over the base game." src="https://cdn.mos.cms.futurecdn.net/qWVQcmDXMYJw5SwRWv2P9U.jpg" mos="" align="middle" fullscreen="" width="1920" height="1080" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="caption-text">The RealRTCW mod offers widescreen support and improved texturing and lighting over the base game. </span><span class="credit" itemprop="copyrightHolder">(Image credit: RealRTCW Team)</span></figcaption></figure><p>So, after a quarter of a century, German players can finally buy the same uncensored game that much of the rest of the world has had since 2001. It's ironic, and it's about time, too. While Germany relaxed its gaming rules in 2018, allowing modern entries like <em>The New Order</em> to go uncut in 2019, Grey Matter's 2001 classic remained stuck in censorship limbo until now.<a href="https://www.tomshardware.com/video-games/retro-gaming/germanys-1-5-million-project-to-build-the-worlds-largest-game-archive-collapses-after-funding-dries-up"> <u>For game preservation</u></a>, historical authenticity, and simple consumer choice, that's unquestionably the right outcome. Yet it also marks the quiet retirement of one of gaming's strangest alternate versions; a release that, through a combination of legal necessity and narrative coincidence, accidentally stumbled into telling a very different and potentially more compelling story.</p><p>Folks in Germany should now be able to pick up the uncensored version of the classic game on sale for just two dollars<a href="https://store.steampowered.com/app/9010/Return_to_Castle_Wolfenstein/"> <u>at Steam</u></a><a href="https://www.gog.com/en/game/return_to_castle_wolfenstein"> <u>and GOG</u></a>, or you can get a bundle that includes the original Wolfenstein 3D for just a dollar more. If you grab it, make sure to check out the<a href="https://www.gog.com/en/game/realrtcw"> <u>RealRTCW overhaul mod</u></a> that radically improves the game with modern features like proper widescreen support and cleaner OpenAL audio.</p>
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                                                            <title><![CDATA[ Atari ST Public Floppy Database now open for everyone — online archive originally designed for ST flash cart packed with classics and homebrew ]]></title>
                                                                                                <dc:content><![CDATA[ <p>An extensive Atari ST <a href="https://www.tomshardware.com/pc-components/storage/cambridge-university-rescues-data-from-old-floppy-disks" target="_blank">floppy disk</a> database can now easily be accessed by all netizens. Originally created to serve floppy images to the owners of the SidecarTridge multi‑function hardware add‑on for the Atari ST family (ST, STE, Mega ST, TT, Falcon), anyone can now <a href="https://ataristpublicfloppydb.sidecartridge.com/" target="_blank">browse, search, and download</a> the .ST files to use with other hardware, emulators, or even to rewrite the disk images to actual floppies.</p><div class="see-more see-more--clipped"><figure><blockquote class="twitter-tweet hawk-ignore" data-lang="en" cite="https://twitter.com/cantworkitout/status/2079517387062177855"><p lang="en" dir="ltr">The Atari ST Public Floppy Database browser from the SidecarTridge Multi-device is now open on the web to everyone.Until now, searching that community-curated archive of floppy images meant firing up your Atari ST with a SidecarTridge Multi-device. The search lived inside the…<a href="https://twitter.com/cantworkitout/status/2079517387062177855">July 21, 2026</a></p></blockquote></figure><div class="see-more__filter"></div></div><p>After reading the announcement, I decided to check out the online repository. My favorite old platformer series was there, with more than one disk featuring the legendary <a href="https://www.tomshardware.com/video-games/retro-gaming/full-size-amiga-a1200-retro-gaming-system-comes-armed-with-modern-hdmi-port-25-classic-games-pre-orders-and-launch-date-announced" target="_blank">Turrican </a>and Turrican II releases. I also checked and confirmed public domain/shareware favorites like Gravity Force were available, as was Llamatron, and the mono high-resolution Bolo. Some things I looked for, like the Stupendous Demo, seemed to be missing, as were serious art and DTP tools I used to dabble with in the 90s. </p><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1759px;"><p class="vanilla-image-block" style="padding-top:74.47%;"><img id="9pfaE5nPmnRd7VNFsk78oK" name="stari-db" alt="Atari ST screenshots" src="https://cdn.mos.cms.futurecdn.net/9pfaE5nPmnRd7VNFsk78oK.jpg" mos="" align="middle" fullscreen="1" width="1759" height="1310" attribution="" endorsement="" class="inline expandable"><a href='https://cdn.mos.cms.futurecdn.net/9pfaE5nPmnRd7VNFsk78oK.jpg' target='_blank' class='expand-button icon-expand-image icon' ></a></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Tom's Hardware)</span></figcaption></figure><p>The database is pleasingly new and regularly maintained, though. For example, it has 41 <a href="https://www.tomshardware.com/video-games/retro-gaming/doom-slithers-and-dithers-its-way-with-a-16-color-atari-st-port" target="_blank">Atari ST</a> disks flagged as recent arrivals. These are a mix of old releases being added, and some extremely new titles like new homebrew games, and a collection of demos released at Sommerhack 2026 just last month.</p><p>As indicated in the intro, this disk database was originally collated for direct access via hardware designed to bring several modern conveniences to those who still cling to original Atari ST-family computers. The SidecarTridge slots into the computer’s cartridge port, hence the name. It is much more than a ‘<a href="https://www.tomshardware.com/raspberry-pi/adafruit-designs-raspberry-pi-rp2040-floppy-drive-emulator" target="_blank">Gotek</a>-style’ flash card floppy loader, though. This <a href="https://www.tomshardware.com/reviews/raspberry-pi-pico-w" target="_blank">Raspberry Pi Pico W RP2040 microcontroller-powered device can also load different ROMs (the Atari ST’s entire OS and GEM desktop were loaded from ROM for super-fast,</a>t no-disk-needed booting) via its <a href="https://www.tomshardware.com/pc-components/storage/microsd-cards" target="_blank">microSD</a> card slot. It also provides hard disk emulation, networking features (Wi-Fi for downloading Atari ST Public Floppy Database disks), access to RTC, and <a href="https://www.tomshardware.com/peripherals/gaming-keyboards/best-gaming-keyboards" target="_blank">modern keyboards</a>, mice, and other peripherals.</p> ]]></dc:content>
                                                                                                                                            <link>https://www.tomshardware.com/video-games/retro-gaming/atari-st-public-floppy-database-now-open-for-everyone-online-archive-originally-designed-for-st-flash-cart-packed-with-classics-and-homebrew</link>
                                                                            <description>
                            <![CDATA[ An extensive Atari ST floppy disk database can now easily be accessed by all netizens. ]]>
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                                                                        <pubDate>Sat, 08 Aug 2026 12:15:00 +0000</pubDate>                                                                                                                                <updated>Sat, 08 Aug 2026 13:42:46 +0000</updated>
                                                                                                                                            <category><![CDATA[Retro Gaming]]></category>
                                                    <category><![CDATA[Video Games]]></category>
                                                                                                                    <dc:creator><![CDATA[ Mark Tyson ]]></dc:creator>                                                                                    <dc:source><![CDATA[ https://cdn.mos.cms.futurecdn.net/56vqMYLDaKRHPhHZgbADFR.jpg ]]></dc:source>
                                                                <dc:description><![CDATA[ &lt;p&gt;Mark&#039;s enthusiasm for computers dampened at an early age by the rubber-keyed Sinclair Spectrum 48K and feelings of Commodore 64 envy. However, in the mid-80s, hope in a digital future was rekindled by the purchase of an Atari 520 STe. Since that time Mark has used a multitude of computers for fun and professional endeavors. He often owned both Macs and PCs but went cold on the former after OS9 was killed off, and warmed to the latter with the introduction of Windows XP.&lt;br&gt;
&lt;br&gt;
Early work years were spent in artwork and reprographics but in the late noughties, Mark started to blog about computers, Taiwanese food culture, and guitar design. This activity led to a full-time position writing about breaking PC tech news for HEXUS, for the best part of a decade. When HEXUS was abruptly closed, Mark helped with the foundation of Club386, before finding a new home at Tom&#039;s Hardware.&lt;br&gt;
&lt;br&gt;
When not wearing through the keycap legends on his PC keyboards, Mark can be found wandering the computer malls of Taiwan&#039;s neon-lit conurbations and enjoying local and international cuisine.&lt;/p&gt; ]]></dc:description>
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                                                                                                                                                                                                                                    <media:description><![CDATA[Atari ST screenshots]]></media:description>                                                            <media:text><![CDATA[Atari ST screenshots]]></media:text>
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                                <p>An extensive Atari ST <a href="https://www.tomshardware.com/pc-components/storage/cambridge-university-rescues-data-from-old-floppy-disks" target="_blank">floppy disk</a> database can now easily be accessed by all netizens. Originally created to serve floppy images to the owners of the SidecarTridge multi‑function hardware add‑on for the Atari ST family (ST, STE, Mega ST, TT, Falcon), anyone can now <a href="https://ataristpublicfloppydb.sidecartridge.com/" target="_blank">browse, search, and download</a> the .ST files to use with other hardware, emulators, or even to rewrite the disk images to actual floppies.</p><div class="see-more see-more--clipped"><figure><blockquote class="twitter-tweet hawk-ignore" data-lang="en" cite="https://twitter.com/cantworkitout/status/2079517387062177855"><p lang="en" dir="ltr">The Atari ST Public Floppy Database browser from the SidecarTridge Multi-device is now open on the web to everyone.Until now, searching that community-curated archive of floppy images meant firing up your Atari ST with a SidecarTridge Multi-device. The search lived inside the…<a href="https://twitter.com/cantworkitout/status/2079517387062177855">July 21, 2026</a></p></blockquote></figure><div class="see-more__filter"></div></div><p>After reading the announcement, I decided to check out the online repository. My favorite old platformer series was there, with more than one disk featuring the legendary <a href="https://www.tomshardware.com/video-games/retro-gaming/full-size-amiga-a1200-retro-gaming-system-comes-armed-with-modern-hdmi-port-25-classic-games-pre-orders-and-launch-date-announced" target="_blank">Turrican </a>and Turrican II releases. I also checked and confirmed public domain/shareware favorites like Gravity Force were available, as was Llamatron, and the mono high-resolution Bolo. Some things I looked for, like the Stupendous Demo, seemed to be missing, as were serious art and DTP tools I used to dabble with in the 90s. </p><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1759px;"><p class="vanilla-image-block" style="padding-top:74.47%;"><img id="9pfaE5nPmnRd7VNFsk78oK" name="stari-db" alt="Atari ST screenshots" src="https://cdn.mos.cms.futurecdn.net/9pfaE5nPmnRd7VNFsk78oK.jpg" mos="" align="middle" fullscreen="1" width="1759" height="1310" attribution="" endorsement="" class="inline expandable"><a href='https://cdn.mos.cms.futurecdn.net/9pfaE5nPmnRd7VNFsk78oK.jpg' target='_blank' class='expand-button icon-expand-image icon' ></a></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Tom's Hardware)</span></figcaption></figure><p>The database is pleasingly new and regularly maintained, though. For example, it has 41 <a href="https://www.tomshardware.com/video-games/retro-gaming/doom-slithers-and-dithers-its-way-with-a-16-color-atari-st-port" target="_blank">Atari ST</a> disks flagged as recent arrivals. These are a mix of old releases being added, and some extremely new titles like new homebrew games, and a collection of demos released at Sommerhack 2026 just last month.</p><p>As indicated in the intro, this disk database was originally collated for direct access via hardware designed to bring several modern conveniences to those who still cling to original Atari ST-family computers. The SidecarTridge slots into the computer’s cartridge port, hence the name. It is much more than a ‘<a href="https://www.tomshardware.com/raspberry-pi/adafruit-designs-raspberry-pi-rp2040-floppy-drive-emulator" target="_blank">Gotek</a>-style’ flash card floppy loader, though. This <a href="https://www.tomshardware.com/reviews/raspberry-pi-pico-w" target="_blank">Raspberry Pi Pico W RP2040 microcontroller-powered device can also load different ROMs (the Atari ST’s entire OS and GEM desktop were loaded from ROM for super-fast,</a>t no-disk-needed booting) via its <a href="https://www.tomshardware.com/pc-components/storage/microsd-cards" target="_blank">microSD</a> card slot. It also provides hard disk emulation, networking features (Wi-Fi for downloading Atari ST Public Floppy Database disks), access to RTC, and <a href="https://www.tomshardware.com/peripherals/gaming-keyboards/best-gaming-keyboards" target="_blank">modern keyboards</a>, mice, and other peripherals.</p>
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                                                            <title><![CDATA[ Microsoft wants the next-gen Xbox Helix to play every Xbox game ever made as it urges publishers to opt in — New report also claims Xbox 360 games coming to PC soon ]]></title>
                                                                                                <dc:content><![CDATA[ <p>Microsoft is working to bring an unprecedented level of backwards compatibility to its upcoming PC-console hybrid, the Xbox Helix, according to a new report from <a href="https://www.theverge.com/games/974773/xbox-helix-disc-digital-backwards-compatibility-leaked-memo-opt-in" target="_blank"><em>The Verg</em>e</a>. The outlet obtained leaked screenshots of an internal memo allegedly sent to publishers, asking them to opt into a new model that makes legacy titles from old Xbox consoles available for modern devices without additional effort.</p><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:834px;"><p class="vanilla-image-block" style="padding-top:44.72%;"><img id="zSecnMGMfWvcKYAYWcxcHE" name="xbox-screen-4" alt="Screenshots of leaked Microsoft memo sent to publishers for Xbox backwards compatibility" src="https://cdn.mos.cms.futurecdn.net/zSecnMGMfWvcKYAYWcxcHE.webp" mos="" align="middle" fullscreen="" width="834" height="373" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: The Verge)</span></figcaption></figure><p>Microsoft began charting this course with the release of <a href="https://www.tomshardware.com/video-games/pc-gaming/microsoft-announces-xbox-backward-compatibility-for-pc-will-let-gamers-play-classic-console-games-on-pcs-and-handhelds">four original Xbox titles on PC</a> last month that <a href="https://www.tomshardware.com/video-games/xbox/microsoft-shipped-a-native-xbox-360-emulator-with-its-new-backwards-compatible-releases-on-pc-modders-quickly-got-360-games-running-with-minor-tweaks">shipped with an Xbox 360 emulator</a> baked in. That discovery led many to speculate that Xbox 360 backwards compatibility is right around the corner, too, and the memo indeed confirms it to be in the works for 2027-28. That's around the time we expect to see the next-gen Xbox Helix console as well, which may or may not have a disc drive. </p><p>Recent reports suggest Microsoft wants to <a href="https://www.tomshardware.com/video-games/playstation/sony-officially-kills-the-playstation-disc-ending-physical-game-production-in-2028-shutting-down-the-playstation-store-on-the-playstation-3-and-ps-vita-systems">follow in Sony's footsteps</a> and move away from physical discs by <a href="https://www.tomshardware.com/video-games/console-gaming/xbox-reportedly-testing-a-way-to-digitize-physical-games-in-the-wake-of-playstation-killing-game-discs-feature-said-to-go-back-to-xbox-one-era-games">offering a way to digitize them</a>. This would tie the game on the disc to a license instead, and you'd be able to access it anywhere with your Xbox account. This kind of universality is the direction Microsoft has been heading in for a decade at this point, and the memo says a public beta for this feature was coming in July 2026 (we're in August now). </p><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:854px;"><p class="vanilla-image-block" style="padding-top:43.44%;"><img id="zzfjirxi42o2FAEKnHybaE" name="xbox-screen-3" alt="Screenshots of leaked Microsoft memo sent to publishers for Xbox backwards compatibility" src="https://cdn.mos.cms.futurecdn.net/zzfjirxi42o2FAEKnHybaE.webp" mos="" align="middle" fullscreen="" width="854" height="371" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: The Verge)</span></figcaption></figure><p>To support this digitization, Microsoft seems to be asking publishers to join hands in offering original Xbox and Xbox 360 games on Xbox Helix, PCs, and handhelds. Keep in mind that Xbox One and Xbox Series backwards compatibility is already expected (and obvious) given the architectural similarities between the three consoles — the OG Xbox and Xbox 360 need emulators for modern hardware since they weren't x86-based.</p><p>As such, the leaked memo says that Microsoft will generously "manage all engineering, the bespoke emulator, title-by-title certification and testing, storefront merchandising and player support." Leaving the developers to simply give permission for their legacy titles to appear on the storefront and reap the profits in return. Microsoft promises devs that they will retain "rights, pricing, and brand control." </p><p>All of this makes it sound like the ball is entirely in the developers' courts, and it is, because the next screenshot is an even more explicit sales pitch. Microsoft wants them to know just how beneficial it would be to revive older titles and how there'd be zero effort required on their part, so it's really a win-win scenario. The company is promising a "modern ecosystem" with cloud saves for old games that would be convenient for the player, too.</p><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1032px;"><p class="vanilla-image-block" style="padding-top:55.33%;"><img id="uZYtXmKpEAjgaZ65tBUdXE" name="xbox-screen-2" alt="Screenshots of leaked Microsoft memo sent to publishers for Xbox backwards compatibility" src="https://cdn.mos.cms.futurecdn.net/uZYtXmKpEAjgaZ65tBUdXE.webp" mos="" align="middle" fullscreen="" width="1032" height="571" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: The Verge)</span></figcaption></figure><p>This kind of proposal makes sense when you realize that backwards compatibility on this scale doesn't work like it would between recent consoles. As we mentioned, the underlying, PC-like x86 architecture makes it possible for an Xbox One disc to be plopped into an Xbox Series console and just work. Microsoft even has a Smart Delivery system in place to download additional content best suited to your hardware. </p><p>This is simply not possible for older titles that require explicit permission if the emulator already supports them, or titles that are delisted because of third-party licensing issues. For instance, an old racing game won't have the rights to the cars and music featured in it anymore, and relicensing those assets wouldn't make sense even if Microsoft is handling the actual distribution for you as it promises in this memo. </p><p>Therefore, the idea of converting discs into digital games is perhaps more enticing and less legally binding, while serving the same concept of organizing all Xbox generations under one roof. The memo calls that "Program 01" as if that's the more preferred option anyway. The call to publishers is labeled "Program 02" and seems less likely to prevail, at least at the scope Microsoft wishes for, but only time will tell. </p><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:810px;"><p class="vanilla-image-block" style="padding-top:22.10%;"><img id="wimoBz7nX6iFqqKMcQ9QXE" name="xbox-screen-1" alt="Screenshots of leaked Microsoft memo sent to publishers for Xbox backwards compatibility" src="https://cdn.mos.cms.futurecdn.net/wimoBz7nX6iFqqKMcQ9QXE.webp" mos="" align="middle" fullscreen="" width="810" height="179" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: The Verge)</span></figcaption></figure><p>Ultimately, if the Xbox Helix can play PC games (all of them?) and at least three separate generations of Xbox titles — Helix, Series, One — it's already going to have a vast catalogue. Add emulated backwards compatibility and disc digitization to the mix, and you'll have by far the largest library on a console, ever. Of course, it can be argued whether Xbox Helix is even a traditional console to begin with, hence undermining this achievement in hindsight, but let's table that debate for later. </p> ]]></dc:content>
                                                                                                                                            <link>https://www.tomshardware.com/video-games/xbox/microsoft-wants-the-next-gen-xbox-helix-to-play-every-xbox-game-ever-made-as-it-urges-publishers-to-opt-in-new-report-also-claims-xbox-360-games-coming-to-pc-soon</link>
                                                                            <description>
                            <![CDATA[ The upcoming Xbox Helix is starting to feel more like a PC than any console before, and Microsoft's latest efforts to unite all Xbox generations under one roof, according to a new leaked memo, seem to signal that very explicitly. ]]>
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                                                                        <pubDate>Wed, 05 Aug 2026 14:51:31 +0000</pubDate>                                                                                                                                <updated>Wed, 05 Aug 2026 20:03:06 +0000</updated>
                                                                                                                                            <category><![CDATA[Xbox]]></category>
                                                    <category><![CDATA[Video Games]]></category>
                                                    <category><![CDATA[Console Gaming]]></category>
                                                                                                <author><![CDATA[ editors@tomshardware.com (Hassam Nasir) ]]></author>                    <dc:creator><![CDATA[ Hassam Nasir ]]></dc:creator>                                                                                    <dc:source><![CDATA[ https://cdn.mos.cms.futurecdn.net/SxxNFHt95eGK37mKPhJpdZ.jpg ]]></dc:source>
                                                                <dc:description><![CDATA[ &lt;p&gt;Hassam is a lifelong PC gamer and tech enthusiast with over five years of experience in PC hardware journalism. His passion began in childhood when he rescued a discarded Pentium 4 processor, straightening its pins with a kitchen knife to revive a Dell Dimension 2400 at the age of seven. Since then, he has followed the advancements in technology, witnessing the evolution of hardware from the era of AMD&#039;s Opteron architecture to Intel&#039;s Smithfield (Pentium D), and the rise of Voodoo GPUs alongside Nvidia&#039;s FX GPUs taking the market by storm to the latest innovations today. As a seasoned writer, Hassam loves to get into the nitty-gritty details of hardware, providing insights on everything from CPUs, Motherboards and RAM to GPUs. When he’s not writing, you’ll find him building custom water-cooled PCs for himself and his friends, attending drag racing events, or collecting niche fragrances.&lt;/p&gt; ]]></dc:description>
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                                <p>Microsoft is working to bring an unprecedented level of backwards compatibility to its upcoming PC-console hybrid, the Xbox Helix, according to a new report from <a href="https://www.theverge.com/games/974773/xbox-helix-disc-digital-backwards-compatibility-leaked-memo-opt-in" target="_blank"><em>The Verg</em>e</a>. The outlet obtained leaked screenshots of an internal memo allegedly sent to publishers, asking them to opt into a new model that makes legacy titles from old Xbox consoles available for modern devices without additional effort.</p><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:834px;"><p class="vanilla-image-block" style="padding-top:44.72%;"><img id="zSecnMGMfWvcKYAYWcxcHE" name="xbox-screen-4" alt="Screenshots of leaked Microsoft memo sent to publishers for Xbox backwards compatibility" src="https://cdn.mos.cms.futurecdn.net/zSecnMGMfWvcKYAYWcxcHE.webp" mos="" align="middle" fullscreen="" width="834" height="373" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: The Verge)</span></figcaption></figure><p>Microsoft began charting this course with the release of <a href="https://www.tomshardware.com/video-games/pc-gaming/microsoft-announces-xbox-backward-compatibility-for-pc-will-let-gamers-play-classic-console-games-on-pcs-and-handhelds">four original Xbox titles on PC</a> last month that <a href="https://www.tomshardware.com/video-games/xbox/microsoft-shipped-a-native-xbox-360-emulator-with-its-new-backwards-compatible-releases-on-pc-modders-quickly-got-360-games-running-with-minor-tweaks">shipped with an Xbox 360 emulator</a> baked in. That discovery led many to speculate that Xbox 360 backwards compatibility is right around the corner, too, and the memo indeed confirms it to be in the works for 2027-28. That's around the time we expect to see the next-gen Xbox Helix console as well, which may or may not have a disc drive. </p><p>Recent reports suggest Microsoft wants to <a href="https://www.tomshardware.com/video-games/playstation/sony-officially-kills-the-playstation-disc-ending-physical-game-production-in-2028-shutting-down-the-playstation-store-on-the-playstation-3-and-ps-vita-systems">follow in Sony's footsteps</a> and move away from physical discs by <a href="https://www.tomshardware.com/video-games/console-gaming/xbox-reportedly-testing-a-way-to-digitize-physical-games-in-the-wake-of-playstation-killing-game-discs-feature-said-to-go-back-to-xbox-one-era-games">offering a way to digitize them</a>. This would tie the game on the disc to a license instead, and you'd be able to access it anywhere with your Xbox account. This kind of universality is the direction Microsoft has been heading in for a decade at this point, and the memo says a public beta for this feature was coming in July 2026 (we're in August now). </p><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:854px;"><p class="vanilla-image-block" style="padding-top:43.44%;"><img id="zzfjirxi42o2FAEKnHybaE" name="xbox-screen-3" alt="Screenshots of leaked Microsoft memo sent to publishers for Xbox backwards compatibility" src="https://cdn.mos.cms.futurecdn.net/zzfjirxi42o2FAEKnHybaE.webp" mos="" align="middle" fullscreen="" width="854" height="371" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: The Verge)</span></figcaption></figure><p>To support this digitization, Microsoft seems to be asking publishers to join hands in offering original Xbox and Xbox 360 games on Xbox Helix, PCs, and handhelds. Keep in mind that Xbox One and Xbox Series backwards compatibility is already expected (and obvious) given the architectural similarities between the three consoles — the OG Xbox and Xbox 360 need emulators for modern hardware since they weren't x86-based.</p><p>As such, the leaked memo says that Microsoft will generously "manage all engineering, the bespoke emulator, title-by-title certification and testing, storefront merchandising and player support." Leaving the developers to simply give permission for their legacy titles to appear on the storefront and reap the profits in return. Microsoft promises devs that they will retain "rights, pricing, and brand control." </p><p>All of this makes it sound like the ball is entirely in the developers' courts, and it is, because the next screenshot is an even more explicit sales pitch. Microsoft wants them to know just how beneficial it would be to revive older titles and how there'd be zero effort required on their part, so it's really a win-win scenario. The company is promising a "modern ecosystem" with cloud saves for old games that would be convenient for the player, too.</p><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1032px;"><p class="vanilla-image-block" style="padding-top:55.33%;"><img id="uZYtXmKpEAjgaZ65tBUdXE" name="xbox-screen-2" alt="Screenshots of leaked Microsoft memo sent to publishers for Xbox backwards compatibility" src="https://cdn.mos.cms.futurecdn.net/uZYtXmKpEAjgaZ65tBUdXE.webp" mos="" align="middle" fullscreen="" width="1032" height="571" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: The Verge)</span></figcaption></figure><p>This kind of proposal makes sense when you realize that backwards compatibility on this scale doesn't work like it would between recent consoles. As we mentioned, the underlying, PC-like x86 architecture makes it possible for an Xbox One disc to be plopped into an Xbox Series console and just work. Microsoft even has a Smart Delivery system in place to download additional content best suited to your hardware. </p><p>This is simply not possible for older titles that require explicit permission if the emulator already supports them, or titles that are delisted because of third-party licensing issues. For instance, an old racing game won't have the rights to the cars and music featured in it anymore, and relicensing those assets wouldn't make sense even if Microsoft is handling the actual distribution for you as it promises in this memo. </p><p>Therefore, the idea of converting discs into digital games is perhaps more enticing and less legally binding, while serving the same concept of organizing all Xbox generations under one roof. The memo calls that "Program 01" as if that's the more preferred option anyway. The call to publishers is labeled "Program 02" and seems less likely to prevail, at least at the scope Microsoft wishes for, but only time will tell. </p><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:810px;"><p class="vanilla-image-block" style="padding-top:22.10%;"><img id="wimoBz7nX6iFqqKMcQ9QXE" name="xbox-screen-1" alt="Screenshots of leaked Microsoft memo sent to publishers for Xbox backwards compatibility" src="https://cdn.mos.cms.futurecdn.net/wimoBz7nX6iFqqKMcQ9QXE.webp" mos="" align="middle" fullscreen="" width="810" height="179" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: The Verge)</span></figcaption></figure><p>Ultimately, if the Xbox Helix can play PC games (all of them?) and at least three separate generations of Xbox titles — Helix, Series, One — it's already going to have a vast catalogue. Add emulated backwards compatibility and disc digitization to the mix, and you'll have by far the largest library on a console, ever. Of course, it can be argued whether Xbox Helix is even a traditional console to begin with, hence undermining this achievement in hindsight, but let's table that debate for later. </p>
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