Astonishing mod runs DLSS 5 on a second GPU to boost neural-rendered FPS up to 127% — game renders on one card, neural post-processing runs on the other, much like dedicated PhysX GPUs

Cyberpunk DLSS overlay
(Image credit: Marcelo Guibout)

Nvidia's DLSS 5 Neural Rendering technology has taken the PC gaming world by storm since its recent leak and then official rollout in recent days. In what might be one of the most impressive technical applications and mods of the feature yet, one developer has showcased DLSS 5 running on a second GPU to share the processing load, rendering the game on the first GPU before applying Neural rendering at the end of the frame, thus boosting the performance of neural-rendered frames.

Marcelo Guibout shared the demonstration online, with videos showing the process running on a cinematic video from The Blood of Dawnwalker, as well as Cyberpunk 2077. Guibout was quick to clarify that the videos are technical showcases, not benchmarks. However, they did share some performance figures. More exciting still, you can download the project from GitHub and try it for yourself. However, the technique does require a second display and doubles the display latency.

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Stephen is Tom's Hardware's News Editor with almost a decade of industry experience covering technology, having worked at TechRadar, iMore, and even Apple over the years. He has covered the world of consumer tech from nearly every angle, including supply chain rumors, patents, and litigation, and more. When he's not at work, he loves reading about history and playing video games.

  • usertests
    It's a recreation of the original demo of DLSS 5, that ran on two RTX 5090s.
    Reply
  • Jabberwocky79
    Ah yes, I remember running dual GPUs while offloading PhysX to one of them. Eventually I was able to up my rizz to a GTX690 which was a dual-GPU card all in one.

    This could actually be practical for the bleeding-edgers who want to run DLSS5 right now.

    What I'm curious about is the performance gains to be had when one card is inferior to the other. Like, what's the budget/performance sweet spot? A 5080 for raster and a 5050 for DLSS5? Or.....?
    Reply
  • PEnns
    "...a 32GB DDR5 setup with two Nvidia RTX 5060 Ti 16GB GPUs, with both cards using PCIe 5.0 x8, and a display attached to each card."
    Just throw enough GPUs, RAM and monitors at the beast and it will be tamed in no time at all.

    What's next in that magician's hat? Quantum Computing to grab the holy grail of DLSS at any cost?
    Reply
  • Vicecrow
    I'am using the INTEL UHD 770 to display what the RTX 5070 can provide. can output 2560x1440 at 120hz without issue. on quake 2 rtx with dlss 5.0 got 100-90 fps.

    maybe a free Gpu card to output the video will free the acellerator and gave good amount of free fps.
    Reply
  • Vicecrow
    Tried now with the OLD game THE ASCENT only rtx 5070 220 FPS 1920x1080 ultra with dlss5 90 FPS
    Using the intel UHD770 for display got 197 FPS and 87 FPS with DLSS 5

    Loose performance 3 fps

    The RTX 5070 has locked 170w max at this test dlss 5 172w max without 130w
    Reply
  • palladin9479
    SLI is back baby!
    Reply
  • derekullo
    PEnns said:
    "...a 32GB DDR5 setup with two Nvidia RTX 5060 Ti 16GB GPUs, with both cards using PCIe 5.0 x8, and a display attached to each card."
    Just throw enough GPUs, RAM and monitors at the beast and it will be tamed in no time at all.

    What's next in that magician's hat? Quantum Computing to grab the holy grail of DLSS at any cost?
    Careful ... with that wording you are bound to start getting venture seed funding !
    Reply
  • rluker5
    Jabberwocky79 said:
    Ah yes, I remember running dual GPUs while offloading PhysX to one of them. Eventually I was able to up my rizz to a GTX690 which was a dual-GPU card all in one.

    This could actually be practical for the bleeding-edgers who want to run DLSS5 right now.

    What I'm curious about is the performance gains to be had when one card is inferior to the other. Like, what's the budget/performance sweet spot? A 5080 for raster and a 5050 for DLSS5? Or.....?
    Having a separate PhysX card really helped frame stability when using SLI. I used a PCIe x1 GT 730 for PhysX when using SLI 780tis. Then the W3 stopped using hardware PhysX :(
    Reply
  • blppt
    The thing that always bothered me about the death of multi-GPU gaming was that DX12 was supposed to help make it easier to put games together that wouldn't require the overhead of the patchwork AFR technologies from Nvidia and AMD.

    Instead, the tech just disappeared.

    Not that most people can afford two high end 5-series cards anyways....
    Reply
  • usertests
    blppt said:
    Instead, the tech just disappeared.

    Not that most people can afford two high end 5-series cards anyways....
    We keep seeing opportunities to pair two GPUs together, or even GPU + iGPU. PhysX (before Nvidia unkilled it), Lossless Scaling, DLSS 5...
    Reply