Jensen Huang says gamers are 'completely wrong' about DLSS 5 — Nvidia CEO responds to DLSS 5 backlash

Jensen Huang takes questions at GTC 2026
(Image credit: Tom's Hardware)

At a press Q&A with Tom's Hardware at GTC 2026, Nvidia CEO Jensen Huang downplayed criticism of DLSS 5, the company's new use of AI and neural rendering to infer how certain features of games would look if they were more photorealistic.

"Since DLSS 5 was revealed yesterday, there's been a pretty vocal response from some of the gaming community that the technology appears to make games appear worse, homogenous, or show only NVIDIA's view of how games should look. How do you feel about that criticism?' asked Tom's Hardware editor-in-chief Paul Alcorn.

"Well, first of all, they're completely wrong," Huang said in response. "The reason for that is because, as I have explained very carefully, DLSS 5 fuses controllability of the of geometry and textures and everything about the game with generative AI," Huang continued.

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He added that developers can still "fine-tune the generative AI" to make it match their style, adding that DLSS 5 adds generative capability to the existing geometry of the game, but that it "doesn't change the artistic control."

"It’s not post-processing, it’s not post-processing at the frame level, it’s generative control at the geometry level," he said.

Huang also said that developers can try the tool and see how they want to use it, suggesting that it's up to a developer to try to make a "toon shader" or see if the game should be "made of glass."

"All of that is in the control — direct control — of the game developer," he said. This is very different than generative AI; it’s content-control generative AI. That’s why we call it neural rendering."

We'll see if the vocal gamers who say they dislike what they see change their mind as we see more. DLSS 5 is set to launch in the fall, and there will likely be far more demos of this technology that are more fully baked before then.

Update 3/19/2026 4:38pm PT: Added full text of question to Jensen.

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Andrew E. Freedman

Andrew E. Freedman is a senior editor at Tom's Hardware focusing on laptops, desktops and gaming. He also keeps up with the latest news. A lover of all things gaming and tech, his previous work has shown up in Tom's Guide, Laptop Mag, Kotaku, PCMag and Complex, among others. Follow him on Threads @FreedmanAE and BlueSky @andrewfreedman.net. You can send him tips on Signal: andrewfreedman.01

With contributions from
  • eichwana
    "Do you not have phones eyes?" moment right there
    Reply
  • thisisaname
    How can I be wrong about something when I have not made any decision about it?
    Reply
  • SkyBill40
    "Well, first of all, they're completely wrong," Huang said in a Q&A session in response to a question from Tom's Hardware editor-in-chief Paul Alcorn about the criticism.

    Why are we wrong? Because you say so? AI might be the answer to lining your pockets with cash, but it's not the end all/be all you think it to be, Jensen. On the contrary, it would seem as the push to AI of any sort has made things worse.
    Reply
  • spigias
    not some critics, but many, that's why nvidia bothered to respond.
    Reply
  • JTWrenn
    They really made a mistake in the games they chose to show this off. The fact that they look too much like generic gen ai is giving the impression that it will all look like AI slop. Now that might be or might not be the case...we just haven't seen enough to know.

    They should have had a game fully worked on from the get go to use this tech, that looked nothing like gen ai but had super high fidelity....then show that you can also slap it onto something that is already out there.

    Really bad understanding of how people see gen ai right now.
    Reply
  • DS426
    Game developers shouldn't have to pick and choose what upscalers and frame gen tech to implement -- this is an extra burden on them when they could be spending that time optimizing games and/or adding other content. It also punishes gamers that didn't choose the right GPU vendor.

    The three need to come together and merge all this into one open source SDK. Hardware vendors then optimize some of the code for their platforms and/or have their own extensions in the SDK, to facilitate healthy competition.

    I don't care about buying a GPU with the best upscaling or frame-gen tech -- I just want to play games and not get marginalized for my GPU choice, surely like most other gamers out there.
    Reply
  • beyondlogic
    guy that ditches gamers tells gamers there wrong should be the title lol.
    Reply
  • DS426
    SkyBill40 said:
    "Well, first of all, they're completely wrong," Huang said in a Q&A session in response to a question from Tom's Hardware editor-in-chief Paul Alcorn about the criticism.

    Why are we wrong? Because you say so? AI might be the answer to lining your pockets with cash, but it's not the end all/be all you think it to be, Jensen. On the contrary, it would seem as the push to AI of any sort has made things worse.
    Lol, IKR!? I feel like he's being our daddy. "You're wrong, children. Now, go along and play and quit your whining."
    Reply
  • PSUpower
    Instead of bashing technologies that are still in experimental stage, PC gamers should be more patient - especially given the fact that Nvidia is practically the only company right now driving innovation in 3D graphics.
    Reply
  • Eximo
    Insert Principal Skinner meme here, preferably AI edited with Jensen...
    Reply