Nvidia shows off DLSS 5 with three AI modes for different levels of detail — upscaler can switch between models in real-time
DLSS 5 is coming this fall.
Nvidia first debuted DLSS 5 earlier this year to a strong, critical response. The upscaling tech was almost slammed by some press and enthusiasts for overstepping its boundaries and going too far with AI.
At the time, Nvidia reassured the community that DLSS 5 would preserve artistic intent and CEO Jensen Huang even went as far as to claim that gamers didn't understand it. Now, at SIGGRAPH, the company has once again showcased DLSS 5, and it admittedly looks different this time around.
The main takeaway is the introduction of three different models with varying levels of detail and impact on performance. A game doesn't need to be confined to a single model the whole time; instead, developers can choose to employ different models for different scenes. Individual elements of scene, such as the characters versus the world, can also be fine-tuned in respect to how much DLSS touches them up (or not at all).
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Then, you have the liberty to switch between the models in real time without incurring latency. DLSS 5 uses a combination of techniques to take the original rendered frame and apply effects on top, going beyond just upscaling the image. These days, DLSS, FSR, and XeSS are mandatory parts of the equation, acting as the preferred anti-aliasing solution in modern titles, and helping in other areas like ray tracing.
The upscaling part works conventionally and is still responsible for dictating the foundational blocks of the image, like lighting and geometry. The part that was so heavily criticized is therefore optional, as it only comes into play after the original rendered frame has been upscaled. However, it's unclear whether developers (or you) can actively choose to not process the frame through the beautification features.
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Nvidia outlined three main challenges that the company faced when developing DLSS 5, some of which is probably reactionary after the initial reveal. The first challenge is preserving the original creative vision, which we already explained. The second challenge was to handle one frame at a time, which generative AI models don't — they process multiple frames together. That means DLSS 5 shouldn't negatively affect response times.
The third and final challenge pertains to the optimization of DLSS 5. The slides shown at SIGGRAPH say the model can run on a single GPU and that it's "VRAM efficient." For context, last time we saw it running on two RTX 5090s. Nvidia did not say whether it still needs the highest-end Blackwell gaming GPU to work properly. The company is promising real-time 4K performance thanks to a more compact model that has learned from a larger diffusion model.
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DLSS 5 is building up to be a significant step for upscaling tech just when we thought AMD was finally catching up. However, many people may still worry about artistic intent, even if the new demos look a lot more polished and mature. We'll have to see what happens when it finally releases. There is no official release date for DLSS 5, but it should launch during Q3 2026 as Nvidia continues to tweak the models and its parameters based on community feedback.
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Hassam Nasir is a die-hard hardware enthusiast with years of experience as a tech editor and writer, focusing on detailed CPU comparisons and general hardware news. When he’s not working, you’ll find him bending tubes for his ever-evolving custom water-loop gaming rig or benchmarking the latest CPUs and GPUs just for fun.
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Neilbob Still a bit of uncanny valley possibly, but it's hard to tell in still images.Reply
But whatever, I'm sure they've already started work on DLSS 6, whereby every clothing entity will be turned into a leather jacket. Along with a slider that imbues other entities with a little leather jacket; guns, bollards, cars, trees, the sun, spaceships, food mixers, fireballs, alligators, cows and lambs. And human(oids).
The model should have a LOT of training, considering all the pictures and videos available. -
usertests Reply
Leather jackets and all other forms of baryonic matter are made of the same subatomic particles. Everything is a leather jacket to some degree.Neilbob said:But whatever, I'm sure they've already started work on DLSS 6, whereby every clothing entity will be turned into a leather jacket. Along with a slider that imbues other entities with a little leather jacket; guns, bollards, cars, trees, the sun, spaceships, food mixers, fireballs, alligators, cows and lambs. And human(oids). -
txfeinbergs Looking forward to this. The haters can pound sand because this is coming no matter how much they whine about it.Reply -
derekullo Reply
I've been promised The Dawn of Cinematic Computing since the Geforce FX, 23 YEARS!!!txfeinbergs said:Looking forward to this. The haters can pound sand because this is coming no matter how much they whine about it.
https://en.wikipedia.org/wiki/GeForce_FX_series
https://www.nvidia.com/content/cinematic_graphics/index.html
Hell hath no fury like a gamer scorned ! -
hotaru251 ReplyThe upscaling tech was almost slammed by some press and enthusiasts for overstepping its boundaries and going too far with AI.
TH, for all that is holy, proofread before submitting.
and if you are speed up writing articles using ai...at least proof read its output slowly as its a growing issue with issues such as unclear phrasing (yet making a statement) missing words, or incorrect words....
the press, the game devs, & consumers were ALL slamming it because it was changing how game is meant to look and thats ignoring the fact their "claims" were straight up lies about how much control developers had when using it. (and how nvidia says it isnt a filter yet one of the tech ppl working on it in Q&A stated it was infact that) -
derekullo Meh ... bugs to fix later.Reply
Call it a filter, Call it enhancing the truth, Just Make It Beautiful !
Ohh look an impeccably rendered leather jacket !!!
https://www.nvidia.com/content/dam/en-zz/nvidiaweb/geforce/news/dlss5-breakthrough-in-visual-fidelity-for-games/nvidia-dlss-5-geforce-rtx-starfield-comparison-001-on.jpeg -
warezme I can't say I ever totally hated the original since it was optional and you could either use it or not. It seemed like a non issue if you had a choice.Reply -
thisisaname Reply
I just wonder what class of card this is going to restricted too.txfeinbergs said:Looking forward to this. The haters can pound sand because this is coming no matter how much they whine about it. -
justrudi Reply
I am starting to question TH for their integrity due to recent NVIDIA articles and specific "careful corporate" phrasing regarding them. I don't like corpo whitewashing and propaganda. If I keep seeing this, probably will move away to another media.hotaru251 said:TH, for all that is holy, proofread before submitting.
and if you are speed up writing articles using ai...at least proof read its output slowly as its a growing issue with issues such as unclear phrasing (yet making a statement) missing words, or incorrect words....
the press, the game devs, & consumers were ALL slamming it because it was changing how game is meant to look and thats ignoring the fact their "claims" were straight up lies about how much control developers had when using it. (and how nvidia says it isnt a filter yet one of the tech ppl working on it in Q&A stated it was infact that) -
usertests Reply
I recommend going directly to News Comments, then checking out the articles if you're interested in them.justrudi said:I am starting to question TH for their integrity due to recent NVIDIA articles and specific "careful corporate" phrasing regarding them. I don't like corpo whitewashing and propaganda. If I keep seeing this, probably will move away to another media.