We tested unofficial DLSS Multi Frame Generation support on RTX 40-series GPUs — new mod brings RTX 50-series exclusive feature to older cards, and it really works

Nvidia GeForce RTX 4090
(Image credit: Tom's Hardware)

It’s been a heck of a time lately for PC gamers willing to get their hands dirty with mods. Hot on the heels of the discovery of the DLSS 5 DLL in a prerelease version of NBA 2K27, modder dashdogy found a way to bring Multi Frame Generation, one of the crown jewels of GeForce RTX 50-series graphics cards, to RTX 40-series (and earlier) products.

As already elevated graphics card prices seem set to continue rising, and hardware upgrades get further and further out of reach of the average PC gamer, more and more folks are going to want to hold on to the RTX 40-series hardware they have for as long as they can, especially if smoothness-boosting features like MFG are just a few clicks away on those older cards.

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Jeffrey Kampman
Senior Analyst, Graphics

As the Senior Analyst, Graphics at Tom's Hardware, Jeff Kampman covers everything that has to do with graphics cards, gaming performance, and more. From integrated graphics processors to discrete graphics cards to the hyperscale installations powering our AI future, if it's got a GPU in it, Jeff is on it. 

  • Vicecrow
    Missed the power computation and spikes, BTW Great article. Playing right now Old STALKER CLEAR SKY with Some DLSS 5. Kind feel a new game overall.
    Reply
  • thestryker
    It was pretty obvious from the start that the reasoning for not supporting prior generations was more marketing than technical. They ditched optical flow for frame generation which meant it should be supported on all RTX even if the performance wasn't going to be good enough.
    Reply
  • PEnns
    Of all the millions of mods for all kinds of old and brand new games, the lucky DLSS 5 and its mods wins again!

    And for 3 weeks in a row too!
    Reply
  • psyconz
    "...and we have nobody to blame but ourselves here..." - I blame Nvidia :P
    Reply
  • Newbiespam
    Funny because I remember this:

    Generating multiple frames was cost prohibitive since both the Optical Flow Accelerator and the AI model would be required for every new generated frame, and the performance cost would throttle the GPU, resulting in lower input frame rates.
    https://www.nvidia.com/en-us/geforce/news/dlss4-multi-frame-generation-ai-innovations/?hl=en-US#:~:text=Generating%20multiple%20frames%20was%20cost%20prohibitive%20since
    Better still, I remember all of these:
    GeForce GTX 980 Reveal (September 2014)
    When introducing the Maxwell architecture, Huang highlighted dynamic super resolution (DSR) and the ability to render games at 4K resolution on 1080p displays, as well as driving native 4K panels:
    "Maxwell was designed from the beginning to be the GPU for 4K display technology... Dynamic Super Resolution allows us to render the game at 4K resolution and scale it down seamlessly, bringing 4K quality to a 1080p display."
    — Jensen Huang, NVIDIA Game24 Event / Maxwell Keynote (Sept 2014)
    GeForce GTX 1080 Announcement (May 2016)
    During the launch of the Pascal architecture, Huang explicitly framed the GTX 1080 as the GPU that made 4K gaming practical and mainstream without sacrificing frame rates:
    "The GeForce GTX 1080 is a quantum leap in performance and efficiency... It is designed to tackle the most demanding, memory-intensive, 4K games and immersive virtual reality experiences."
    — Jensen Huang, NVIDIA Austin Special Event (May 2016)
    GeForce RTX 3080 & 3090 Launch (September 2020)
    By the time the Ampere architecture debuted, Huang described 4K as the standard baseline for high-end gaming, famously declaring:
    "The RTX 3080 is the ultimate 4K graphics card... It is up to two times faster than the RTX 2080 and delivers 60 frames per second at 4K resolution with Ray Tracing ON."
    — Jensen Huang, NVIDIA GeForce Special Event (Sept 2020)

    Yet a 5090rtx currently not using any graphically degrading options or" features" is barely capable of running 4k at 60FPS consistently today.

    It's almost as if they're not telling the truth...
    Reply
  • Ba3093h2
    Admin said:
    We tested DLSS Multi Frame Generation on RTX 40-series GPUs.

    We tested DLSS Multi Frame Generation on RTX 40-series GPUs — new mod brings RTX 50-series exclusive feature to older cards, and it really works : Read more
    The “RTX 40 ≠ RTX 50” argument ignores one very important factor: NVIDIA and modders simply do not have the same level of access to this technology.At this point, the basic fact is established: MFG can run on Ada, and we are already getting good results. RenoDX 1.0 has published technical results and tests on GitHub, and you can download the ReShade add-on there; the instructions and additional details are also provided on the GitHub page.
    https://github.com/mavismmg/MFGAdaUnlock-RenoDx/releases/tag/1.0
    NVIDIA has access to its proprietary DLSS/FG implementation, detailed hardware and architecture information, proprietary kernels, internal GPU profiling and debugging tools, driver-level control, and the complete compiler/toolchain and optimization pipeline. Modders obviously do not have that level of access.
    So if NVIDIA officially implemented and optimized MFG for Ada, it is reasonable to expect that many potential bugs and compatibility issues could be addressed at the driver/kernel level and optimized across different games.
    Comparing a reverse-engineered implementation on RTX 40 with an officially developed and optimized implementation on RTX 50 therefore does not tell us what Ada is inherently capable of.
    The important question isn't whether a community mod is identical to NVIDIA's Blackwell implementation. The question is what NVIDIA could achieve if it actually gave Ada the same level of official engineering and optimization.
    Reply
  • Ba3093h2
    First, we need to keep in mind that if NVIDIA officially brought MFG to Ada, it could optimize it specifically for that architecture and address potential issues.
    With Blackwell, NVIDIA moved more of the frame-generation process toward an AI-based approach running on Tensor Cores, rather than relying solely on the traditional hardware optical-flow approach. Ada already has powerful Tensor Cores capable of running AI workloads.
    The “RTX 40 ≠ RTX 50” argument therefore overlooks one important point: NVIDIA simply hasn't optimized MFG for Ada yet.The basic fact is already clear: MFG can run on Ada, and RenoDX 1.0 is already producing good results.
    NVIDIA has access to its own DLSS/FG implementation, detailed hardware and architecture information, proprietary kernels, driver-level control, internal profiling and debugging tools, and the full optimization pipeline.
    If NVIDIA officially optimized MFG for Ada, it could address potential bugs, improve frame pacing and compatibility, and optimize the feature across individual games.
    So the results of an unofficial implementation should not be treated as proof of Ada’s maximum capability.
    We simply haven't seen what properly optimized MFG for Ada could achieve yet.
    Reply