Korean outfit hosting 1.44MB game development contest to honor the floppy disk — entrants must confine entire fileset, including resources, engine, and library, to miniscule storage format

Floppy disk-size game competition
(Image credit: 2P_Game_Arcade)

There’s a new “open to everyone” floppy disk-size game development competition with cash prizes for the best three submissions. You’ve read that right: the freshly prepared game must be able to squeeze onto a single HD floppy disk- that’s just 1.44MB. Cash prizes look massive, but as the competition is hosted by the Korean games culture site 2P_Game_Arcade, the currency you see is Korean Won, meaning the ₩1.14 million prize pool is only about $750. Remember, it’s the taking part that counts.

(Image credit: 2P_Game_Arcade)

There are few restrictions on the new, original game that you submit as an entry beyond the defining floppy disk capacity. All participants must ensure that the games and any resource files, such as game engines and libraries, fit within these severe (for 2026) confines. Also, games that rely on a browser or stream any data aren’t eligible. The whole purpose of the contest is for devs to stretch their skills and ideas within the 1.44MB shackles.

However, your choice of technology such as game engines, development tools, programming languages, and so on, is completely open. Of course, all entrants must also be the legal owners or licensors of the images, audio, and other IP resources used in the game.

Latest Videos FromTom's Hardware

2P_Game_Arcade reckons its competition is a good chance for participants to rethink the essence of enjoyment in gaming. It is looking forward to a broad range of entrants from pros, indie creators, and students alike. Entries are submitted via the website, and the competition closes on September 4 at 23:39 Korean time.

In 2018, itch.io ran a similar developer competition dubbed the FloppyJam.

Demoscene developer traditions live on

Older readers who cut their teeth on 8- and 16-bit home computers before PCs stole the show will probably be familiar with the long history of “size competitions” at demoscene coder meetings. The 2P_Game_Arcade is just an extension of this kind of coding philosophy with a fun 1.44MB limit and a complete self-contained game as the goal.

In the tradition of these demoscene competitions, with size limits imposed all the way down to a minuscule few bytes, non-interactive demos were usually the most popular entrants. However, in the long history of such competitions, games have sometimes been the fruits of the skilled coders’ labors.

In terms of more traditional demo releases, my mind was recently boggled by “16 bytes of x86 real-mode DOS assembly” released at the Outline Demoparty in May 2026. Then there was the port of Snake that was only 56 bytes and fit in a QR code. For some more practical size-skillz strutting, take a look at Dave W. Plummer’s RetroPad, a “full-feature-parity version of Notepad from XP” in just 2,749 bytes.

Google Preferred Source

Follow Tom's Hardware on Google News, or add us as a preferred source, to get our latest news, analysis, & reviews in your feeds.

Mark Tyson
News Editor

Mark Tyson is a news editor at Tom's Hardware. He enjoys covering the full breadth of PC tech; from business and semiconductor design to products approaching the edge of reason.

  • timsSOFTWARE
    With that kind of memory requirement, the only real option is to custom code in C/C++ (or even assembly, but that would probably take too long). The executable needs to stay no larger than a few hundred KB, to leave room for assets.
    Reply
  • ggeeoorrggee
    If you have full freedom of choice as to platform, this could be a lot easier than it appears. Creativity and quality don’t need tons of space. Lean into 8 or 16 bit charm.

    If it requires Windows, I’m pretty sure “Hello World” will break the size limit.
    Reply
  • timsSOFTWARE
    ggeeoorrggee said:
    If you have full freedom of choice as to platform, this could be a lot easier than it appears. Creativity and quality don’t need tons of space. Lean into 8 or 16 bit charm.

    If it requires Windows, I’m pretty sure “Hello World” will break the size limit.
    It depends what you link into the executable. You'd have to be very careful about what you include, and use dynamic linking for any system libraries, so you aren't paying to add that code to the executable.
    Reply
  • AmazingGoose
    ggeeoorrggee said:
    If you have full freedom of choice as to platform, this could be a lot easier than it appears. Creativity and quality don’t need tons of space. Lean into 8 or 16 bit charm.

    If it requires Windows, I’m pretty sure “Hello World” will break the size limit.
    .kkrieger is a 3D FPS game that runs in Windows and is 96KB
    Reply
  • ElQueue
    Do I really have to be "that guy" and remind everyone that a FAT formatted floppy only holds 1.39mb?
    Reply
  • TerryLaze
    ElQueue said:
    Do I really have to be "that guy" and remind everyone that a FAT formatted floppy only holds 1.39mb?
    Spoiler alert:
    1.39 MB is equal to 1,457,521 bytes and the disks would be called 1.44Mb back in the day, and still are.
    Reply
  • ElQueue
    I never said it wasn't a 1.44mb floppy. But the formatted (I. E. Usable space) is only 1.39mb. Because FAT tables, you know?
    Reply
  • TerryLaze
    ElQueue said:
    I never said it wasn't a 1.44mb floppy. But the formatted (I. E. Usable space) is only 1.39mb. Because FAT tables, you know?
    Yeah, if formatted in FAT...there are other standards and nowhere does it say that you have to use fat, or even that you have to use a floppy at all.
    It's just an arbitrary limit that's close to a 1.44 floppy.

    The maximum capacity format for a standard 3.5-inch high-density (1.44 MB) floppy disk was 1.68 MB (1,720,320 bytes or 1,680 KB). This proprietary format was introduced by Microsoft and was known as the Distribution Media Format (DMF).
    Reply
  • ElQueue
    I was merely pointing out that if the spirit of the competition was based on fitting data on a floppy, the vast majority were formatted FAT. The format you speak of includes compressing features which while nice wouldn't have worked with most systems. But if they wanted to really do it in the spirit of a floppy, sure, format your disk in whatever the computer testing it would accept. If it's set up for being able to read DMF from a floppy, the size could be expanded to 1.68mb.

    Heck bonus points for the programmers incorporating exotic compression to be able to expand into memory, unless the requirements are 1.44mb of RAM as well.
    Reply
  • DerekR
    Anyone who grew up playing early DOS or even C64/128 games should have no problems. I think I still have some old 5 1/4in PC games laying around. Make something like a Commander Keen clone or even an Oregon Trail like game.
    Reply