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                            <title><![CDATA[ Latest from Tom's Hardware UK in Gpus ]]></title>
                <link>https://www.tomshardware.com/uk/pc-components/gpus</link>
        <description><![CDATA[ All the latest gpus content from the Tom's Hardware  UK team ]]></description>
                                    <lastBuildDate>Tue, 08 Sep 2026 12:00:00 +0000</lastBuildDate>
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                                                            <title><![CDATA[ All-in-one 'DLSS Unlocked' mod brings DLSS 5 and multi-frame gen to RTX 20, 30, and 40 series — hybrid tool taps AMD FSR 3.1 to boost frame rates up to 6X ]]></title>
                                                                                                <dc:content><![CDATA[ <p>There are now several mods enabling <a href="https://www.tomshardware.com/pc-components/gpus/dlss-5-mod-brings-next-gen-tech-to-old-ampere-gpus-but-frame-rates-are-horrible-most-games-tank-to-single-digits-high-end-gpus-can-hit-up-to-40-fps-in-some-cases">DLSS 5 on older Nvidia GPUs</a>, along with even <a href="https://www.tomshardware.com/pc-components/gpus/modder-gets-nvidias-dlss-5-working-on-amds-rdna-4-gpus-rx-9070-xt-only-manages-30-fps-at-1080p-right-now-but-5070-ti-level-performance-is-the-eventual-goal">AMD's RDNA 4 cards</a>. Similarly, Nvidia's multi-frame gen has also been <a href="https://www.tomshardware.com/video-games/pc-gaming/nvidia-app-update-fails-to-block-unofficial-dlss-multi-frame-generation-on-rtx-40-series-modders-restore-support-across-multiple-games-within-hours" target="_blank">ported to prior generations</a>. It can get a bit confusing to keep track of all these developments, and that's where "<a href="https://www.nexusmods.com/site/mods/2264" target="_blank">DLSS Unlocked</a>" comes in. It's a new mod from <em>ShyVox</em> that combines OptiScaler_DLSSNR with DLSS Enabler to bring DLSS 5 and DLSS MFG to all RTX GPUs: Turning, Ampere, and Ada.</p><div class="see-more see-more--clipped"><figure><blockquote class="twitter-tweet hawk-ignore" data-lang="en" cite="https://twitter.com/cantworkitout/status/2095813412588560883"><p lang="en" dir="ltr">NVIDIA says your GPU is too old to run DLSS 5?Today, I prove that's not exactly the truth.DLSS Unlocked is my mod based on DLSS Enabler and OptiScaler_DLSSNR that allows every RTX GPU (20, 30 and 40 series) to combine DLSS 5 with MFG technology.https://t.co/WYbLVUJnBv<a href="https://twitter.com/cantworkitout/status/2095813412588560883">September 4, 2026</a></p></blockquote></figure><div class="see-more__filter"></div></div><p>DLSS Unlocked serves as a sort of all-in-one package for owners of RTX 20-, RTX 30-, and RTX 40-series looking to enjoy the latest Nvidia goodies on both Windows and Linux. It takes two separate mods developed by other community members and organizes them into one seamless, unified release. You download the executable from GitHub or Nexus Mods and just select the root directory of the game you want to try it on.</p><div style="min-height: 250px;">                                <div class="kwizly-quiz kwizly-OKyNRe"></div>                            </div>                            <script src="https://kwizly.com/embed/OKyNRe.js" async></script><p>As for the requirements, the game must use the DirectX 12 API and already support both DLSS upscaling and frame generation natively. You need to provide your own patched DLSS 5 DLL as well, for legal reasons. The two mods comprising DLSS Unlocked also have their own peculiarities. <a href="https://github.com/Dagherbou/OptiScaler_DLSSNR/releases/" target="_blank">OptiScaler_DLSSNR</a> is simple; it just uses OptiScaler to add neural rendering on top, but <a href="https://www.nexusmods.com/site/mods/757" target="_blank">DLSS Enabler</a> works in a more complicated manner. </p><p>On RTX 20- and RTX 30-series GPUs, you'll be using AMD's FSR 3.1 to interpolate all of the frames instead of using Nvidia's pipeline. On RTX 40-series, the second frame is generated through DLSS-G (regular frame-gen), but the rest of the frames are handled by FSR 3.1 to get you up to 6X MFG. That handoff is itself possible thanks to another mod called <a href="https://github.com/Nukem9/dlssg-to-fsr3" target="_blank">DLSSG to FSR3</a>. See how this web of tweaks can get a bit confusing?</p><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1891px;"><p class="vanilla-image-block" style="padding-top:22.58%;"><img id="TxnaqTgv66SvCPfXL4B5mN" name="Screenshot 2026-09-07 223358" alt="The main features of the DLSS Unlocked mod" src="https://cdn.mos.cms.futurecdn.net/TxnaqTgv66SvCPfXL4B5mN.png" mos="" align="middle" fullscreen="" width="1891" height="427" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Future)</span></figcaption></figure><p>You also need to keep in mind that this is a different approach compared to <a href="https://github.com/rakanki911/DLSS5-Swapper" target="_blank">DLSS 5 Swapper,</a> which enables DLSS 5 inside any game through ReShade (using RenoDX). For DLSS Unlocked, the game must already support DLSS 2/3 upscaling for it to be patched into DLSS 5 and unlock MFG. That's how OptiScaler_DLSSNR works, which DLSS Unlocked relies on. </p><p>None of these mods should be used with multiplayer games because the anti-cheat software can detect them as threats and potentially ban you. Ultimately, when you have DLSS Unlocked installed, a DLSS-compatible game should now have DLSS 5 neural rendering while having its frames interpolated up to 4x. You definitely need that, considering DLSS 5 comes with a <a href="https://www.tomshardware.com/video-games/pc-gaming/we-tested-dlss-5-in-nba-2k27-with-every-rtx-50-series-gpu-first-official-release-comes-with-a-big-performance-hit-but-almost-every-blackwell-card-can-run-it-at-1080p">massive compute cost</a> that can purportedly <a href="https://www.tomshardware.com/pc-components/gpus/enthusiast-says-dlss-5-pushed-rtx-5090-past-600w-and-melted-the-16-pin-connector-nvidias-neural-rendering-tech-adds-up-to-50-percent-more-power-draw-in-testing">even melt RTX 5090s</a>. </p> ]]></dc:content>
                                                                                                                                            <link>https://www.tomshardware.com/pc-components/gpus/all-in-one-dlss-unlocked-mod-brings-dlss-5-and-multi-frame-gen-to-rtx-20-30-and-40-series-hybrid-tool-taps-amd-fsr-3-1-to-boost-frame-rates-up-to-6x</link>
                                                                            <description>
                            <![CDATA[ Performance for the mod remains untested but just the sheer utility of DLSS Unlocked easily puts it at the top of the RTX GPUs mod list. It combines OptiScaler_DLSSNR with DLSS Enabled to bring neural rendering and multi-frame gen to all RTX GPUs. ]]>
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                                                                        <pubDate>Tue, 08 Sep 2026 12:00:00 +0000</pubDate>                                                                                                                                <updated>Tue, 08 Sep 2026 13:40:13 +0000</updated>
                                                                                                                                            <category><![CDATA[GPUs]]></category>
                                                    <category><![CDATA[PC Components]]></category>
                                                                                                <author><![CDATA[ editors@tomshardware.com (Hassam Nasir) ]]></author>                    <dc:creator><![CDATA[ Hassam Nasir ]]></dc:creator>                                                                                    <dc:source><![CDATA[ https://cdn.mos.cms.futurecdn.net/SxxNFHt95eGK37mKPhJpdZ.jpg ]]></dc:source>
                                                                <dc:description><![CDATA[ &lt;p&gt;Hassam is a lifelong PC gamer and tech enthusiast with over five years of experience in PC hardware journalism. His passion began in childhood when he rescued a discarded Pentium 4 processor, straightening its pins with a kitchen knife to revive a Dell Dimension 2400 at the age of seven. Since then, he has followed the advancements in technology, witnessing the evolution of hardware from the era of AMD&#039;s Opteron architecture to Intel&#039;s Smithfield (Pentium D), and the rise of Voodoo GPUs alongside Nvidia&#039;s FX GPUs taking the market by storm to the latest innovations today. As a seasoned writer, Hassam loves to get into the nitty-gritty details of hardware, providing insights on everything from CPUs, Motherboards and RAM to GPUs. When he’s not writing, you’ll find him building custom water-cooled PCs for himself and his friends, attending drag racing events, or collecting niche fragrances.&lt;/p&gt; ]]></dc:description>
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                                                            <media:credit><![CDATA[Nvidia / Take-Two Interactive]]></media:credit>
                                                                                                                                                                                                                                    <media:description><![CDATA[DLSS 5 in NBA 2K27]]></media:description>                                                            <media:text><![CDATA[DLSS 5 in NBA 2K27]]></media:text>
                                <media:title type="plain"><![CDATA[DLSS 5 in NBA 2K27]]></media:title>
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                                <p>There are now several mods enabling <a href="https://www.tomshardware.com/pc-components/gpus/dlss-5-mod-brings-next-gen-tech-to-old-ampere-gpus-but-frame-rates-are-horrible-most-games-tank-to-single-digits-high-end-gpus-can-hit-up-to-40-fps-in-some-cases">DLSS 5 on older Nvidia GPUs</a>, along with even <a href="https://www.tomshardware.com/pc-components/gpus/modder-gets-nvidias-dlss-5-working-on-amds-rdna-4-gpus-rx-9070-xt-only-manages-30-fps-at-1080p-right-now-but-5070-ti-level-performance-is-the-eventual-goal">AMD's RDNA 4 cards</a>. Similarly, Nvidia's multi-frame gen has also been <a href="https://www.tomshardware.com/video-games/pc-gaming/nvidia-app-update-fails-to-block-unofficial-dlss-multi-frame-generation-on-rtx-40-series-modders-restore-support-across-multiple-games-within-hours" target="_blank">ported to prior generations</a>. It can get a bit confusing to keep track of all these developments, and that's where "<a href="https://www.nexusmods.com/site/mods/2264" target="_blank">DLSS Unlocked</a>" comes in. It's a new mod from <em>ShyVox</em> that combines OptiScaler_DLSSNR with DLSS Enabler to bring DLSS 5 and DLSS MFG to all RTX GPUs: Turning, Ampere, and Ada.</p><div class="see-more see-more--clipped"><figure><blockquote class="twitter-tweet hawk-ignore" data-lang="en" cite="https://twitter.com/cantworkitout/status/2095813412588560883"><p lang="en" dir="ltr">NVIDIA says your GPU is too old to run DLSS 5?Today, I prove that's not exactly the truth.DLSS Unlocked is my mod based on DLSS Enabler and OptiScaler_DLSSNR that allows every RTX GPU (20, 30 and 40 series) to combine DLSS 5 with MFG technology.https://t.co/WYbLVUJnBv<a href="https://twitter.com/cantworkitout/status/2095813412588560883">September 4, 2026</a></p></blockquote></figure><div class="see-more__filter"></div></div><p>DLSS Unlocked serves as a sort of all-in-one package for owners of RTX 20-, RTX 30-, and RTX 40-series looking to enjoy the latest Nvidia goodies on both Windows and Linux. It takes two separate mods developed by other community members and organizes them into one seamless, unified release. You download the executable from GitHub or Nexus Mods and just select the root directory of the game you want to try it on.</p><div style="min-height: 250px;">                                <div class="kwizly-quiz kwizly-OKyNRe"></div>                            </div>                            <script src="https://kwizly.com/embed/OKyNRe.js" async></script><p>As for the requirements, the game must use the DirectX 12 API and already support both DLSS upscaling and frame generation natively. You need to provide your own patched DLSS 5 DLL as well, for legal reasons. The two mods comprising DLSS Unlocked also have their own peculiarities. <a href="https://github.com/Dagherbou/OptiScaler_DLSSNR/releases/" target="_blank">OptiScaler_DLSSNR</a> is simple; it just uses OptiScaler to add neural rendering on top, but <a href="https://www.nexusmods.com/site/mods/757" target="_blank">DLSS Enabler</a> works in a more complicated manner. </p><p>On RTX 20- and RTX 30-series GPUs, you'll be using AMD's FSR 3.1 to interpolate all of the frames instead of using Nvidia's pipeline. On RTX 40-series, the second frame is generated through DLSS-G (regular frame-gen), but the rest of the frames are handled by FSR 3.1 to get you up to 6X MFG. That handoff is itself possible thanks to another mod called <a href="https://github.com/Nukem9/dlssg-to-fsr3" target="_blank">DLSSG to FSR3</a>. See how this web of tweaks can get a bit confusing?</p><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1891px;"><p class="vanilla-image-block" style="padding-top:22.58%;"><img id="TxnaqTgv66SvCPfXL4B5mN" name="Screenshot 2026-09-07 223358" alt="The main features of the DLSS Unlocked mod" src="https://cdn.mos.cms.futurecdn.net/TxnaqTgv66SvCPfXL4B5mN.png" mos="" align="middle" fullscreen="" width="1891" height="427" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Future)</span></figcaption></figure><p>You also need to keep in mind that this is a different approach compared to <a href="https://github.com/rakanki911/DLSS5-Swapper" target="_blank">DLSS 5 Swapper,</a> which enables DLSS 5 inside any game through ReShade (using RenoDX). For DLSS Unlocked, the game must already support DLSS 2/3 upscaling for it to be patched into DLSS 5 and unlock MFG. That's how OptiScaler_DLSSNR works, which DLSS Unlocked relies on. </p><p>None of these mods should be used with multiplayer games because the anti-cheat software can detect them as threats and potentially ban you. Ultimately, when you have DLSS Unlocked installed, a DLSS-compatible game should now have DLSS 5 neural rendering while having its frames interpolated up to 4x. You definitely need that, considering DLSS 5 comes with a <a href="https://www.tomshardware.com/video-games/pc-gaming/we-tested-dlss-5-in-nba-2k27-with-every-rtx-50-series-gpu-first-official-release-comes-with-a-big-performance-hit-but-almost-every-blackwell-card-can-run-it-at-1080p">massive compute cost</a> that can purportedly <a href="https://www.tomshardware.com/pc-components/gpus/enthusiast-says-dlss-5-pushed-rtx-5090-past-600w-and-melted-the-16-pin-connector-nvidias-neural-rendering-tech-adds-up-to-50-percent-more-power-draw-in-testing">even melt RTX 5090s</a>. </p>
                                                            </article>
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                                                            <title><![CDATA[ German scammer dupes two different buyers into spending thousands on hollow RTX 5090 GPUs — stripped-out cards netted fraudster $5,000 despite being worthless ]]></title>
                                                                                                <dc:content><![CDATA[ <p>Nvidia's <a href="https://www.tomshardware.com/pc-components/gpus/nvidia-blackwell-rtx-50-series-gpus-everything-we-know">GeForce RTX 50-series</a> (codenamed Blackwell) graphics cards continue to rank among the <a href="https://www.tomshardware.com/reviews/best-gpus,4380.html">best graphics cards</a> available today. As a result, these highly sought-after <a href="https://www.tomshardware.com/pc-components/gpus/nvidia-blackwell-architecture-deep-dive-a-closer-look-at-the-upgrades-coming-with-rtx-50-series-gpus">Blackwell graphics cards</a> have become prime targets for criminals seeking to scam unsuspecting buyers. Although scams involving hollow graphics cards are not new, their growing frequency and spread are cause for concern. The latest reports from Germany have revealed at least two buyers who fell prey to the same scam, reportedly from the same seller.</p><div  class="fancy-box"><div class="fancy_box-title">Go deeper with TH Premium: GPUs</div><div class="fancy_box_body"><figure class="van-image-figure "  ><div class='image-full-width-wrapper'><div class='image-widthsetter' ><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="Wh9EZgD8NG9yUioNNgPB3d" name="ASUS RTX 5080 Noctua Edition - Continuing the legacy of acoustic excellence 6-26 screenshot" caption="" alt="Asus RTX 5080 Noctua Edition" src="https://cdn.mos.cms.futurecdn.net/Wh9EZgD8NG9yUioNNgPB3d.png" mos="" link="" align="" fullscreen="" width="" height="" attribution="" endorsement="" class="pinterest-pin-exclude"></p></div></div><figcaption itemprop="caption description" class=""><span class="credit" itemprop="copyrightHolder">(Image credit: Noctua)</span></figcaption></figure><p class="fancy-box__body-text"><ul><li><a data-analytics-id="inline-link" href="https://www.tomshardware.com/pc-components/gpus/desktop-gpu-roadmap-nvidia-rubin-amd-udna-and-intel-xe3-celestial?utm_source=edit-links&utm_medium=boxout&utm_term=gpu" target="_blank">Desktop GPU Roadmap</a></li><li><a data-analytics-id="inline-link" href="https://www.tomshardware.com/tech-industry/semiconductors/nvidia-enterprise-roadmap-rubin-rubin-ultra-feynman-and-silicon-photonics?utm_source=edit-links&utm_medium=boxout&utm_term=gpu" target="_blank">Nvidia's Enterprise GPU Roadmap</a></li><li><a data-analytics-id="inline-link" href="https://www.tomshardware.com/pc-components/gpus/testing-directstorage-with-gpu-decompression-do-blackwell-gpus-have-the-upper-hand?utm_source=edit-links&utm_medium=boxout&utm_term=gpu" target="_blank">Testing DirectStorage with GPU decompression</a></li><li><a data-analytics-id="inline-link" href="https://www.tomshardware.com/pc-components/gpus/the-geforce-rtx-30-series-upgrade-matrix-does-your-ampere-gpu-need-an-upgrade-in-2026?utm_source=edit-links&utm_medium=boxout&utm_term=gpu" target="_blank">The GeForce RTX 30-series upgrade matrix — does your Ampere GPU need an upgrade in 2026?</a></li><li><a data-analytics-id="inline-link" href="https://www.tomshardware.com/pc-components/gpus/nvidias-vera-rubin-platform-in-depth-inside-nvidias-most-complex-ai-and-hpc-platform-to-date?utm_source=edit-links&utm_medium=boxout&utm_term=gpu" target="_blank">Rubin in-depth</a></li><li><a data-analytics-id="inline-link" href="https://www.tomshardware.com/pc-components/cooling/the-stout-owl-how-i-built-the-ultimate-noctua-g2-pc?utm_source=edit-links&utm_medium=boxout&utm_term=gpu" target="_blank">The Stout Owl: The ultimate Noctua G2 PC</a></li></ul></p></div></div><p>Hollow or phantom graphics cards may not be colloquial terms you hear every day. They basically refer to graphics cards that lack the silicon and memory chips. Criminals remove these components and sell non-functional graphics cards to their prey. Logically, you have no way of knowing these components are not present until you disassemble the graphics card, something that the average consumer does not do. Swindlers have run similar scams with fake <a href="https://www.tomshardware.com/pc-components/ddr5/scammers-are-selling-fake-ddr5-with-empty-plastic-chips-relabeled-to-pass-as-legit-fake-components-mounted-to-pcbs-are-yet-another-sign-of-the-rampocalypse">memory modules without integrated circuits</a>, or <a href="https://www.tomshardware.com/pc-components/external-ssds/redditor-buys-suspicious-drives-on-ebay-just-to-report-the-scamming-sellers-if-they-get-a-fake-ssd-or-hdd-latest-16tb-find-has-weights-and-microsd-card-hot-glued-inside-the-enclosure-to-make-it-feel-legit">SSDs with microSD cards</a> inside.</p><p>The first report, as recounted by respected hardware enthusiast Roman “der8auer” Hartung, uncovers a poor victim who bought a second-hand Palit GeForce RTX 5090 GameRock OC for around $2,090 (1,800 euros). The seller’s asking price was suspicious since a brand-new one starts at around $5,805 (4,999 euros) in Germany. Even for a used one, the dramatic price difference indicates a potential scam.</p><p>Many of these scams happen through online transactions. So the buyer went so far as to meet the seller in person, hoping a face-to-face interaction would ensure the graphics card was legit. It did not make a difference, though, because the buyer did not have a system to test the graphics card on the spot. In the end, it was a matter of taking the seller's word for it, and that turned out horribly.</p><div class="youtube-video" data-nosnippet ><div class="video-aspect-box"><iframe data-lazy-priority="high" data-lazy-src="https://www.youtube-nocookie.com/embed/3SDcjBTsXa8" allowfullscreen></iframe></div></div><p>A second report has emerged from a member of the <a href="https://www.hardwareluxx.de/community/threads/nun-auch-in-deutschland-k%C3%A4ufer-ersteht-geforce-rtx-5090-ohne-gpu-und-speicher.1381899/#post-31266231">Hardwareluxx forums</a>, who reportedly fell victim to the same deceptive seller. Tragically, this individual ended up paying close to $2,613 (2,250 euros) for the phantom graphics card.</p><p>In both cases, the scammer put on a friendly facade and provided what seemed like legitimate paperwork to bolster the buyers' trust. For the first victim, the seller shared an invoice showing the purchase of two graphics cards, claiming to sell one because they no longer needed it. Similarly, in the second case, the scammer furnished an invoice to convince the buyer of the transaction’s legitimacy.</p><p>The use of realistic invoices is a growing trend among fraudsters. The first buyer uncovered that the serial number printed on the graphics card itself did not match the serial number listed on the packaging. The second buyer discovered that the serial numbers on the invoice and the packaging matched, but the seller deliberately scratched off the serial number on the graphics card.</p><p>The AI gold rush will not be over anytime soon, so we do not expect graphics card pricing to improve. This gives scammers more motivation to prey on buyers' desire for a graphics card and lure them in with prices that seem too good to be true. The two incidents serve as a cautionary tale for anyone trying to procure a graphics card, especially from second-hand sources.</p> ]]></dc:content>
                                                                                                                                            <link>https://www.tomshardware.com/pc-components/gpus/german-scammer-dupes-two-different-buyers-into-spending-thousands-on-hollow-rtx-5090-gpus-stripped-out-cards-netted-fraudster-usd5-000-despite-being-worthless</link>
                                                                            <description>
                            <![CDATA[ Graphics card scams without the core and memory chips are spreading worldwide, with the latest report coming from Germany. ]]>
                                                                                                            </description>
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                                                                        <pubDate>Tue, 08 Sep 2026 10:30:00 +0000</pubDate>                                                                                                                                                                                                                                <category><![CDATA[GPUs]]></category>
                                                    <category><![CDATA[PC Components]]></category>
                                                                                                                    <dc:creator><![CDATA[ Zhiye Liu ]]></dc:creator>                                                                                    <dc:source><![CDATA[ https://cdn.mos.cms.futurecdn.net/HhmwL5w9ggUtLCPfqGjTi4.jpg ]]></dc:source>
                                                                <dc:description><![CDATA[ &lt;p&gt;Zhiye&#039;s passion for computer hardware ignited in his pre-teen years, thanks to a learning moment in which a power connection mishap set his Pentium P54CS system on fire and inadvertently short-circuited his entire home. Over the years, Zhiye&#039;s curiosity evolved into a relentless pursuit of deeper knowledge of computer hardware. A regular kid tinkering with something beyond his comprehension eventually became a power user for one of the world&#039;s top computer hardware brands. His quest to understand the inner workings of computer hardware has led him to become a writer at Tom&#039;s Hardware. When Zhiye isn&#039;t covering the latest processor, graphics card, or putting SSDs through their paces, you&#039;ll often find him overclocking RAM to the rhythm of the latest trance hits.&lt;/p&gt; ]]></dc:description>
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                                                                                                                                                                                                                                    <media:description><![CDATA[GeForce RTX graphics card]]></media:description>                                                            <media:text><![CDATA[GeForce RTX graphics card]]></media:text>
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                                <p>Nvidia's <a href="https://www.tomshardware.com/pc-components/gpus/nvidia-blackwell-rtx-50-series-gpus-everything-we-know">GeForce RTX 50-series</a> (codenamed Blackwell) graphics cards continue to rank among the <a href="https://www.tomshardware.com/reviews/best-gpus,4380.html">best graphics cards</a> available today. As a result, these highly sought-after <a href="https://www.tomshardware.com/pc-components/gpus/nvidia-blackwell-architecture-deep-dive-a-closer-look-at-the-upgrades-coming-with-rtx-50-series-gpus">Blackwell graphics cards</a> have become prime targets for criminals seeking to scam unsuspecting buyers. Although scams involving hollow graphics cards are not new, their growing frequency and spread are cause for concern. The latest reports from Germany have revealed at least two buyers who fell prey to the same scam, reportedly from the same seller.</p><div  class="fancy-box"><div class="fancy_box-title">Go deeper with TH Premium: GPUs</div><div class="fancy_box_body"><figure class="van-image-figure "  ><div class='image-full-width-wrapper'><div class='image-widthsetter' ><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="Wh9EZgD8NG9yUioNNgPB3d" name="ASUS RTX 5080 Noctua Edition - Continuing the legacy of acoustic excellence 6-26 screenshot" caption="" alt="Asus RTX 5080 Noctua Edition" src="https://cdn.mos.cms.futurecdn.net/Wh9EZgD8NG9yUioNNgPB3d.png" mos="" link="" align="" fullscreen="" width="" height="" attribution="" endorsement="" class="pinterest-pin-exclude"></p></div></div><figcaption itemprop="caption description" class=""><span class="credit" itemprop="copyrightHolder">(Image credit: Noctua)</span></figcaption></figure><p class="fancy-box__body-text"><ul><li><a data-analytics-id="inline-link" href="https://www.tomshardware.com/pc-components/gpus/desktop-gpu-roadmap-nvidia-rubin-amd-udna-and-intel-xe3-celestial?utm_source=edit-links&utm_medium=boxout&utm_term=gpu" target="_blank">Desktop GPU Roadmap</a></li><li><a data-analytics-id="inline-link" href="https://www.tomshardware.com/tech-industry/semiconductors/nvidia-enterprise-roadmap-rubin-rubin-ultra-feynman-and-silicon-photonics?utm_source=edit-links&utm_medium=boxout&utm_term=gpu" target="_blank">Nvidia's Enterprise GPU Roadmap</a></li><li><a data-analytics-id="inline-link" href="https://www.tomshardware.com/pc-components/gpus/testing-directstorage-with-gpu-decompression-do-blackwell-gpus-have-the-upper-hand?utm_source=edit-links&utm_medium=boxout&utm_term=gpu" target="_blank">Testing DirectStorage with GPU decompression</a></li><li><a data-analytics-id="inline-link" href="https://www.tomshardware.com/pc-components/gpus/the-geforce-rtx-30-series-upgrade-matrix-does-your-ampere-gpu-need-an-upgrade-in-2026?utm_source=edit-links&utm_medium=boxout&utm_term=gpu" target="_blank">The GeForce RTX 30-series upgrade matrix — does your Ampere GPU need an upgrade in 2026?</a></li><li><a data-analytics-id="inline-link" href="https://www.tomshardware.com/pc-components/gpus/nvidias-vera-rubin-platform-in-depth-inside-nvidias-most-complex-ai-and-hpc-platform-to-date?utm_source=edit-links&utm_medium=boxout&utm_term=gpu" target="_blank">Rubin in-depth</a></li><li><a data-analytics-id="inline-link" href="https://www.tomshardware.com/pc-components/cooling/the-stout-owl-how-i-built-the-ultimate-noctua-g2-pc?utm_source=edit-links&utm_medium=boxout&utm_term=gpu" target="_blank">The Stout Owl: The ultimate Noctua G2 PC</a></li></ul></p></div></div><p>Hollow or phantom graphics cards may not be colloquial terms you hear every day. They basically refer to graphics cards that lack the silicon and memory chips. Criminals remove these components and sell non-functional graphics cards to their prey. Logically, you have no way of knowing these components are not present until you disassemble the graphics card, something that the average consumer does not do. Swindlers have run similar scams with fake <a href="https://www.tomshardware.com/pc-components/ddr5/scammers-are-selling-fake-ddr5-with-empty-plastic-chips-relabeled-to-pass-as-legit-fake-components-mounted-to-pcbs-are-yet-another-sign-of-the-rampocalypse">memory modules without integrated circuits</a>, or <a href="https://www.tomshardware.com/pc-components/external-ssds/redditor-buys-suspicious-drives-on-ebay-just-to-report-the-scamming-sellers-if-they-get-a-fake-ssd-or-hdd-latest-16tb-find-has-weights-and-microsd-card-hot-glued-inside-the-enclosure-to-make-it-feel-legit">SSDs with microSD cards</a> inside.</p><p>The first report, as recounted by respected hardware enthusiast Roman “der8auer” Hartung, uncovers a poor victim who bought a second-hand Palit GeForce RTX 5090 GameRock OC for around $2,090 (1,800 euros). The seller’s asking price was suspicious since a brand-new one starts at around $5,805 (4,999 euros) in Germany. Even for a used one, the dramatic price difference indicates a potential scam.</p><p>Many of these scams happen through online transactions. So the buyer went so far as to meet the seller in person, hoping a face-to-face interaction would ensure the graphics card was legit. It did not make a difference, though, because the buyer did not have a system to test the graphics card on the spot. In the end, it was a matter of taking the seller's word for it, and that turned out horribly.</p><div class="youtube-video" data-nosnippet ><div class="video-aspect-box"><iframe data-lazy-priority="high" data-lazy-src="https://www.youtube-nocookie.com/embed/3SDcjBTsXa8" allowfullscreen></iframe></div></div><p>A second report has emerged from a member of the <a href="https://www.hardwareluxx.de/community/threads/nun-auch-in-deutschland-k%C3%A4ufer-ersteht-geforce-rtx-5090-ohne-gpu-und-speicher.1381899/#post-31266231">Hardwareluxx forums</a>, who reportedly fell victim to the same deceptive seller. Tragically, this individual ended up paying close to $2,613 (2,250 euros) for the phantom graphics card.</p><p>In both cases, the scammer put on a friendly facade and provided what seemed like legitimate paperwork to bolster the buyers' trust. For the first victim, the seller shared an invoice showing the purchase of two graphics cards, claiming to sell one because they no longer needed it. Similarly, in the second case, the scammer furnished an invoice to convince the buyer of the transaction’s legitimacy.</p><p>The use of realistic invoices is a growing trend among fraudsters. The first buyer uncovered that the serial number printed on the graphics card itself did not match the serial number listed on the packaging. The second buyer discovered that the serial numbers on the invoice and the packaging matched, but the seller deliberately scratched off the serial number on the graphics card.</p><p>The AI gold rush will not be over anytime soon, so we do not expect graphics card pricing to improve. This gives scammers more motivation to prey on buyers' desire for a graphics card and lure them in with prices that seem too good to be true. The two incidents serve as a cautionary tale for anyone trying to procure a graphics card, especially from second-hand sources.</p>
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                                                            <title><![CDATA[ One-slot, low-profile Nvidia RTX 3060 12 GB with two monitor outputs breaks cover at Newegg for $496 — bus-powered model looking for a use case in local LLM work ]]></title>
                                                                                                <dc:content><![CDATA[ <p>Not that long ago, we reported that Nvidia was dusting off the blueprints for the RTX 3060, in its 12 GB form. <a href="https://www.tomshardware.com/pc-components/gpus/legacy-nvidia-rtx-3060-12gb-returns-to-retail-five-years-after-original-launch-priced-at-usd339-resurrected-gpu-strategy-that-jensen-called-a-good-idea-apparently-comes-to-fruition">At the time</a>, we'd spotted it in stores for about $339.99, but just like with ever-climbing memory, hard drive, and SSD prices, two months passed is an eternity. The same cards are now selling for $489 new, and one particular specimen is the <a href="https://www.newegg.com/srhonyra-model-sr306d6lp12g1/p/1DW-00KJ-00030">SRhonyra RTX 3060 12 GB Low Profile card</a>, for $495.59.</p><ul><li><a href="https://www.newegg.com/srhonyra-model-sr306d6lp12g1/p/1DW-00KJ-00030">SRhonyra RTX 3060 12 GB Low Profile card</a> - $495.59</li></ul><p>This card and its price may raise more than a few eyebrows, but there are reasons why it exists. First off, it's a one-slot model, making it easy to put many of them to work in the same machine with relatively little concern for airflow. They have no power inputs and rely on 70 W delivered by the PCIe slot alone, eschewing the need for a high-end PSU and <em>lots</em> of cables. Third, the low-profile form factor makes it possible to place them in potent puny personal computers.</p><p>Attentive readers might surmise that one (or more) of these would be good candidates for an entry-level local LLM rig. That's precisely how SRhonyra is pitching the card, calling it "capable of local AI" and "running 7B [to] 13B LLMs." A standard-dimensioned, fully powered RTX 3060 is capable of drawing a maximum of 175 W, so it's fair to assume the performance of the diminutive variant will sit below that of its full-sized brethren, given it ought to only draw 70 W of juice from the PCIe slot.</p><p>Even then, it's likely that people interested in these cards are looking to use them either as secondary GPUs, or use more than one in the same box to be able to virtually pool their VRAM and use larger models than you'd otherwise be able to. The low power draw also means they're a simple, thoughtless drop-in to an existing system, whereas larger, more power-hungry cards require careful consideration with physical spacing (or lack thereof), power supply sizing, and ever-annoying cables.</p> ]]></dc:content>
                                                                                                                                            <link>https://www.tomshardware.com/pc-components/gpus/one-slot-low-profile-nvidia-rtx-3060-12-gb-with-two-monitor-outputs-breaks-cover-at-newegg-for-usd496-bus-powered-model-looking-for-a-use-case-in-local-llm-work</link>
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                            <![CDATA[ Small-form-factor, low-profile Nvidia RTX 3060 12 GB with two monitor outputs breaks cover at Newegg for $496 — bus-powered model looking for a use case in local LLM work ]]>
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                                                                        <pubDate>Tue, 08 Sep 2026 10:15:00 +0000</pubDate>                                                                                                                                <updated>Tue, 08 Sep 2026 12:54:39 +0000</updated>
                                                                                                                                            <category><![CDATA[GPUs]]></category>
                                                    <category><![CDATA[PC Components]]></category>
                                                                                                <author><![CDATA[ editors@tomshardware.com (Bruno Ferreira) ]]></author>                    <dc:creator><![CDATA[ Bruno Ferreira ]]></dc:creator>                                                                                    <dc:source><![CDATA[ https://cdn.mos.cms.futurecdn.net/ZQiPPaXaAuQ4VrVEYnnR7G.png ]]></dc:source>
                                                                <dc:description><![CDATA[ &lt;p&gt;Bruno Ferreira&#039;s journey kicked off with the venerable ZX Spectrum, a cassette player, and his hopes and dreams. He quickly realized he had more fun figuring out how computers work than he did actually using the things. Kicking off a developer career with C and Assembly before moving to scripting languages, he&#039;s worn many hats, including both database architect and systems administration. As a teen, Bruno co-founded a web development outfit where he was for 17 years before moving on to spend nearly a decade at The Tech Report as a writer, editor, and (of course) developer. In this decade, he&#039;s been at Asus, MLCommons, and HotHardware, among others. When not fiddling with computers and games, his love for music and production sends him off to live shows and festivals. Occasionally, he pretends he can play the guitar and bass.&lt;/p&gt; ]]></dc:description>
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                                                                                                                                                                                                                                    <media:description><![CDATA[Low Profile RTX 3060 12 GB]]></media:description>                                                            <media:text><![CDATA[Low Profile RTX 3060 12 GB]]></media:text>
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                                <p>Not that long ago, we reported that Nvidia was dusting off the blueprints for the RTX 3060, in its 12 GB form. <a href="https://www.tomshardware.com/pc-components/gpus/legacy-nvidia-rtx-3060-12gb-returns-to-retail-five-years-after-original-launch-priced-at-usd339-resurrected-gpu-strategy-that-jensen-called-a-good-idea-apparently-comes-to-fruition">At the time</a>, we'd spotted it in stores for about $339.99, but just like with ever-climbing memory, hard drive, and SSD prices, two months passed is an eternity. The same cards are now selling for $489 new, and one particular specimen is the <a href="https://www.newegg.com/srhonyra-model-sr306d6lp12g1/p/1DW-00KJ-00030">SRhonyra RTX 3060 12 GB Low Profile card</a>, for $495.59.</p><ul><li><a href="https://www.newegg.com/srhonyra-model-sr306d6lp12g1/p/1DW-00KJ-00030">SRhonyra RTX 3060 12 GB Low Profile card</a> - $495.59</li></ul><p>This card and its price may raise more than a few eyebrows, but there are reasons why it exists. First off, it's a one-slot model, making it easy to put many of them to work in the same machine with relatively little concern for airflow. They have no power inputs and rely on 70 W delivered by the PCIe slot alone, eschewing the need for a high-end PSU and <em>lots</em> of cables. Third, the low-profile form factor makes it possible to place them in potent puny personal computers.</p><p>Attentive readers might surmise that one (or more) of these would be good candidates for an entry-level local LLM rig. That's precisely how SRhonyra is pitching the card, calling it "capable of local AI" and "running 7B [to] 13B LLMs." A standard-dimensioned, fully powered RTX 3060 is capable of drawing a maximum of 175 W, so it's fair to assume the performance of the diminutive variant will sit below that of its full-sized brethren, given it ought to only draw 70 W of juice from the PCIe slot.</p><p>Even then, it's likely that people interested in these cards are looking to use them either as secondary GPUs, or use more than one in the same box to be able to virtually pool their VRAM and use larger models than you'd otherwise be able to. The low power draw also means they're a simple, thoughtless drop-in to an existing system, whereas larger, more power-hungry cards require careful consideration with physical spacing (or lack thereof), power supply sizing, and ever-annoying cables.</p>
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                                                            <title><![CDATA[ Astonishing mod runs DLSS 5 on a second GPU to boost neural-rendered FPS up to 127% — game renders on one card, neural post-processing runs on the other, much like dedicated PhysX GPUs ]]></title>
                                                                                                <dc:content><![CDATA[ <p>Nvidia's DLSS 5 Neural Rendering technology has taken the PC gaming world by storm since its recent leak and then official rollout in recent days. In what might be one of the most impressive technical applications and mods of the feature yet, one developer has showcased DLSS 5 running on a second GPU to share the processing load, rendering the game on the first GPU before applying Neural rendering at the end of the frame, thus boosting the performance of neural-rendered frames. </p><p>Marcelo Guibout shared the demonstration online, with videos showing the process running on a cinematic video from <em>The Blood of Dawnwalker, </em>as well as <em>Cyberpunk 2077. </em>Guibout was quick to clarify that the videos are technical showcases, not benchmarks. However, they did share some performance figures. More exciting still, you can <a href="https://github.com/maohgad-web/Neural-coprocessor">download the project from GitHub</a> and try it for yourself. However, the technique does require a second display and doubles the display latency. </p><div class="youtube-video" data-nosnippet ><div class="video-aspect-box"><iframe data-lazy-priority="low" data-lazy-src="https://www.youtube-nocookie.com/embed/XWv5jw90yHc" allowfullscreen></iframe></div></div><p>The above demonstration features a Ryzen 7 7800X3D, 32GB DDR5 setup with two Nvidia RTX 5060 Ti 16GB GPUs, with both cards using PCIe 5.0 x8, and a display attached to each card. The ReShade add-on, dubbed MGPU Bridge, reads each finished frame before applying Nvidia's Neural rendering. "Neural rendering happens at the end of the frame: it takes a finished frame and hands a finished frame back," they explain. "That is what makes it possible to pick it up and run it somewhere else. The add-on creates its own D3D12 device on your second GPU, sends each finished frame across to it, runs DLSS-NR there, and displays the result on that card's own monitor — so nothing has to come back. The render GPU does no neural work at all and runs cooler for the same reason."</p><p>In the TBOD demo at 1080p, they shared the following performance numbers:</p><div ><table><thead><tr><th class="firstcol " ><p>DLSS mode</p></th><th  ><p>DLSS 5 off</p></th><th  ><p>DLSS 5 on the render card</p></th><th  ><p>DLSS 5 on the second card</p></th></tr></thead><tbody><tr><td class="firstcol " ><p>DLAA</p></td><td  ><p>67-70</p></td><td  ><p>44</p></td><td  ><p>67-70</p></td></tr><tr><td class="firstcol " ><p>Quality</p></td><td  ><p>98-99</p></td><td  ><p>54-55</p></td><td  ><p>91</p></td></tr><tr><td class="firstcol " ><p>Performance</p></td><td  ><p>127-131</p></td><td  ><p>59</p></td><td  ><p>106-107</p></td></tr><tr><td class="firstcol " ><p>Ultra Performance</p></td><td  ><p>172</p></td><td  ><p>69-71</p></td><td  ><p>157</p></td></tr></tbody></table></div><p>Guibout clarified that DLSS super-resolution is running in every column of the test, with the rows showing each mode tested. The game rendered at the same internal resolution in all three columns, with the first column giving figures with DLSS 5's neural rendering switched off, representing the ceiling for performance. As you can see, running DLSS 5 on the second card in this dual-GPU setup drastically increases performance in every mode.</p><p>"The frame rates are not the finding. The slope is: what you gain by going from DLAA down to Ultra Performance, and how much of that available gain each arm keeps," Guibout explains. "Neural post-processing saturates whatever device it runs on, and it always runs at <em>output</em> resolution. Its cost barely falls as you drop the DLSS mode, while the render work collapses. On the render card it therefore eats a larger and larger share of every frame, and upscaling stops paying for itself: you keep about a third of what the machine actually had to give. Move it to the second card and you keep 86% of it." </p><p>Other benefits include temperature reductions on the rendering card, with the first GPU running 21 degrees cooler without the neural load. </p><p>Guibout is cautious to note this isn't a return to Nvidia's SLI technology, which would split the workload of frame rendering between two GPUs.  They also noted plainly this is not Nvidia's vision for DLSS 5 and lacks the native integration of official DLSS 5 support. </p><p>You can see the original demo for TBOD below: </p><div class="youtube-video" data-nosnippet ><div class="video-aspect-box"><iframe data-lazy-priority="low" data-lazy-src="https://www.youtube-nocookie.com/embed/yoEsuZyltFc" allowfullscreen></iframe></div></div><p>As commenters online have noted, the method seems more akin to using Nvidia's dedicated PhysX cards, with plenty of potential for gamers who have the capacity to run a dual GPU setup. The second demo features a Ryzen 5 5600 on a DDR4 system, so top-of-the-line hardware isn't required to make it happen. </p> ]]></dc:content>
                                                                                                                                            <link>https://www.tomshardware.com/pc-components/gpus/astonishing-mod-runs-nvidia-dlss-5-on-a-second-gpu-using-a-reshade-add-on-to-reduce-performance-impact-boosts-neural-rendered-fps-up-to-127-percent-game-renders-on-one-card-neural-post-processing-runs-on-the-other-much-like-dedicated-physx-gpus</link>
                                                                            <description>
                            <![CDATA[ A modder has created a ReShade add-on that runs Nvidia's DLSS 5 Neural Rendering on a second GPU, rendering the game on the first GPU to share the performance load. ]]>
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                                                                        <pubDate>Mon, 07 Sep 2026 12:33:56 +0000</pubDate>                                                                                                                                <updated>Mon, 07 Sep 2026 13:22:51 +0000</updated>
                                                                                                                                            <category><![CDATA[GPUs]]></category>
                                                    <category><![CDATA[PC Components]]></category>
                                                                                                <author><![CDATA[ stephen.warwick@futurenet.com (Stephen Warwick) ]]></author>                    <dc:creator><![CDATA[ Stephen Warwick ]]></dc:creator>                                                                                    <dc:source><![CDATA[ https://cdn.mos.cms.futurecdn.net/uWwzwaway8BM4BERLmtuNE.jpg ]]></dc:source>
                                                                <dc:description><![CDATA[ &lt;p&gt;Stephen is Tom&#039;s Hardware&#039;s News Editor with almost a decade of industry experience covering technology, having worked at TechRadar, iMore, and even Apple over the years. He has covered the world of consumer tech from nearly every angle, including supply chain rumors, patents and litigation, and more. When he&#039;s not at work, he loves reading about history and playing video games.&lt;/p&gt; ]]></dc:description>
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                                                            <media:credit><![CDATA[Marcelo Guibout ]]></media:credit>
                                                                                                                                                                                                                                    <media:description><![CDATA[Cyberpunk DLSS overlay]]></media:description>                                                            <media:text><![CDATA[Cyberpunk DLSS overlay]]></media:text>
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                                <p>Nvidia's DLSS 5 Neural Rendering technology has taken the PC gaming world by storm since its recent leak and then official rollout in recent days. In what might be one of the most impressive technical applications and mods of the feature yet, one developer has showcased DLSS 5 running on a second GPU to share the processing load, rendering the game on the first GPU before applying Neural rendering at the end of the frame, thus boosting the performance of neural-rendered frames. </p><p>Marcelo Guibout shared the demonstration online, with videos showing the process running on a cinematic video from <em>The Blood of Dawnwalker, </em>as well as <em>Cyberpunk 2077. </em>Guibout was quick to clarify that the videos are technical showcases, not benchmarks. However, they did share some performance figures. More exciting still, you can <a href="https://github.com/maohgad-web/Neural-coprocessor">download the project from GitHub</a> and try it for yourself. However, the technique does require a second display and doubles the display latency. </p><div class="youtube-video" data-nosnippet ><div class="video-aspect-box"><iframe data-lazy-priority="low" data-lazy-src="https://www.youtube-nocookie.com/embed/XWv5jw90yHc" allowfullscreen></iframe></div></div><p>The above demonstration features a Ryzen 7 7800X3D, 32GB DDR5 setup with two Nvidia RTX 5060 Ti 16GB GPUs, with both cards using PCIe 5.0 x8, and a display attached to each card. The ReShade add-on, dubbed MGPU Bridge, reads each finished frame before applying Nvidia's Neural rendering. "Neural rendering happens at the end of the frame: it takes a finished frame and hands a finished frame back," they explain. "That is what makes it possible to pick it up and run it somewhere else. The add-on creates its own D3D12 device on your second GPU, sends each finished frame across to it, runs DLSS-NR there, and displays the result on that card's own monitor — so nothing has to come back. The render GPU does no neural work at all and runs cooler for the same reason."</p><p>In the TBOD demo at 1080p, they shared the following performance numbers:</p><div ><table><thead><tr><th class="firstcol " ><p>DLSS mode</p></th><th  ><p>DLSS 5 off</p></th><th  ><p>DLSS 5 on the render card</p></th><th  ><p>DLSS 5 on the second card</p></th></tr></thead><tbody><tr><td class="firstcol " ><p>DLAA</p></td><td  ><p>67-70</p></td><td  ><p>44</p></td><td  ><p>67-70</p></td></tr><tr><td class="firstcol " ><p>Quality</p></td><td  ><p>98-99</p></td><td  ><p>54-55</p></td><td  ><p>91</p></td></tr><tr><td class="firstcol " ><p>Performance</p></td><td  ><p>127-131</p></td><td  ><p>59</p></td><td  ><p>106-107</p></td></tr><tr><td class="firstcol " ><p>Ultra Performance</p></td><td  ><p>172</p></td><td  ><p>69-71</p></td><td  ><p>157</p></td></tr></tbody></table></div><p>Guibout clarified that DLSS super-resolution is running in every column of the test, with the rows showing each mode tested. The game rendered at the same internal resolution in all three columns, with the first column giving figures with DLSS 5's neural rendering switched off, representing the ceiling for performance. As you can see, running DLSS 5 on the second card in this dual-GPU setup drastically increases performance in every mode.</p><p>"The frame rates are not the finding. The slope is: what you gain by going from DLAA down to Ultra Performance, and how much of that available gain each arm keeps," Guibout explains. "Neural post-processing saturates whatever device it runs on, and it always runs at <em>output</em> resolution. Its cost barely falls as you drop the DLSS mode, while the render work collapses. On the render card it therefore eats a larger and larger share of every frame, and upscaling stops paying for itself: you keep about a third of what the machine actually had to give. Move it to the second card and you keep 86% of it." </p><p>Other benefits include temperature reductions on the rendering card, with the first GPU running 21 degrees cooler without the neural load. </p><p>Guibout is cautious to note this isn't a return to Nvidia's SLI technology, which would split the workload of frame rendering between two GPUs.  They also noted plainly this is not Nvidia's vision for DLSS 5 and lacks the native integration of official DLSS 5 support. </p><p>You can see the original demo for TBOD below: </p><div class="youtube-video" data-nosnippet ><div class="video-aspect-box"><iframe data-lazy-priority="low" data-lazy-src="https://www.youtube-nocookie.com/embed/yoEsuZyltFc" allowfullscreen></iframe></div></div><p>As commenters online have noted, the method seems more akin to using Nvidia's dedicated PhysX cards, with plenty of potential for gamers who have the capacity to run a dual GPU setup. The second demo features a Ryzen 5 5600 on a DDR4 system, so top-of-the-line hardware isn't required to make it happen. </p>
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                                                            <title><![CDATA[ Enthusiast says DLSS 5 pushed RTX 5090 past 600W and melted the 16-pin connector — Nvidia's neural rendering tech adds up to 50% more power draw in testing ]]></title>
                                                                                                <dc:content><![CDATA[ <p>The RTX 5090 is no stranger to controversy thanks to the incendiary nature of its 16-pin connector. When you add something as taxing as DLSS 5, which comes with a heavy increase in power draw, to an already dangerous mix, you're just cooking up a recipe for disaster. And it seems like this recipe has likely claimed its first victim. HardOCP forum member<a href="https://hardforum.com/threads/rtx-5090-fe-molten-12vhpwr.2039669/page-14#post-1046374113" target="_blank"> <em>Erek</em> claimed their RTX 5090 fell prey</a> to the woes of the 16-pin connector yesterday, as it melted while testing DLSS 5 in <em>NBA 2K27</em>.</p><p>The irony is not lost on us that <em>NBA 2K27</em> is the only game that officially supports DLSS 5 right now — everything else is modded — yet it still reportedly killed the user's MSI RTX 5090 Gaming Trio OC, which carries a 575W TDP. However, during testing, erek reported his GPU going past 600W, with GPU-Z showing it hovering above 610W consistently, not just as a spike. Before this, the card only consumed around 450W while gaming, implying that DLSS 5 added more than 150W to the power draw. </p><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:582px;"><p class="vanilla-image-block" style="padding-top:142.10%;"><img id="kUdrywBoX2CceDLLsbiDQL" name="1201755_image0" alt="A post-DLSS 5 RTX 5090 suffering from a genetic disease known as its 16-pin connector melting" src="https://cdn.mos.cms.futurecdn.net/kUdrywBoX2CceDLLsbiDQL.jpg" mos="" align="middle" fullscreen="" width="582" height="827" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: erek on HardOCP Forums)</span></figcaption></figure><p>While the 16-pin connector is capable of carrying up to 600W of power, the PCIe x16 slot the card is plugged into also provides 75W on its own. So, the connector wasn't necessarily drawing over 600W alone. Tragedy struck right after as Erek's RTX 5090 started exhibiting signs of instability and eventually stopped working entirely. The owner smelled something burning and, sure enough, found the 16-pin connector pulling an age-old classic: melting. </p><p>The plastic on the connector had melted enough to bond with the cable, making it very difficult to separate the two. Once they did come undone, the damage was clearly visible, with at least five pins on the 16-pin cable scorched; one pin's housing had completely melted away. This was a <a href="https://www.tomshardware.com/pc-components/gpus/msis-secure-yellow-tipped-rtx-5090-12v-2x6-cable-is-still-vulnerable-to-melting-user-report-suggests" target="_blank">yellow-tipped cable, too</a>, meant to ensure it was plugged all the way in. Despite the fact that we only got a blurry picture of the connector on the GPU, the little yellow dot of melted plastic almost comically stands out amidst a sea of black and grey. </p><figure role="gallery"><figure><img src="https://cdn.mos.cms.futurecdn.net/JYYPumtYviQ2hNGHivw9WL.jpg" alt="A post-DLSS 5 RTX 5090 suffering from a genetic disease known as its 16-pin connector melting" /><figcaption><small role="credit">erek on HardOCP Forums</small></figcaption></figure><figure><img src="https://cdn.mos.cms.futurecdn.net/WUt5X4puZ52FJBW2HtBtQL.jpg" alt="A post-DLSS 5 RTX 5090 suffering from a genetic disease known as its 16-pin connector melting" /><figcaption><small role="credit">erek on HardOCP Forums</small></figcaption></figure></figure><p>We can't confirm whether DLSS 5 was actually responsible for burning Erek's card. After all, an RTX 5090 meeting its maker is<a href="https://www.tomshardware.com/pc-components/gpus/modders-solder-power-cables-directly-to-rtx-5090-pcb-to-eliminate-notorious-melting-16-pin-connector-bare-board-galax-hof-card-pulls-600w-under-chiller-cooling" target="_blank"> a monthly tradition at this point</a>, and the cause is usually <a href="https://www.tomshardware.com/pc-components/gpus/veteran-reviewers-rtx-5090-founders-edition-gpu-falls-victim-to-16-pin-meltdown-user-admits-it-could-have-been-user-error-despite-having-tested-gpus-for-over-15-years" target="_blank">tied to a loose fit</a> between the connector and the cable. However, <a href="https://www.tomshardware.com/pc-components/gpus/we-explored-early-dlss-5-performance-with-community-mods-and-the-limits-of-the-12v-2x6-power-connector-may-hold-it-back-on-the-rtx-5090">our own testing</a> does align with how the enthusiast came up with their DLSS 5 hypothesis. We saw the MSI Lightning Z variant of the 5090, which has 2x 16-pin connectors and a 1,000W XOC BIOS, pull 800W in <em>Control </em>with DLSS 5 enabled. Without DLSS 5, the same GPU pulled just 691W.</p><p>That wasn't even the most egregious difference; in <em>Hogwarts Legacy</em>, we went from 480W without DLSS 5 to a whopping 720W with it enabled. That's a 50% increase in power draw for just one feature. The same game made the Founder's Edition of the 5090 pull 417W without the neural rendering tech involved, and 547W with it toggled on. So even in the standard version of the GPU with a single 16-pin connector, there's a 31% jump in power consumption because of DLSS 5. </p><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:2560px;"><p class="vanilla-image-block" style="padding-top:53.75%;"><img id="MNyWN9nULswei8UsZY3EoG" name="hogwarts-power" alt="Hogwarts Legacy DLSS 5 power" src="https://cdn.mos.cms.futurecdn.net/MNyWN9nULswei8UsZY3EoG.png" mos="" align="middle" fullscreen="" width="2560" height="1376" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Future)</span></figcaption></figure><p>Considering Erek's 5090 model lands somewhere between those two, and given his own testing showing a severe power budget imbalance, it's not unreasonable to assume DLSS 5 was the culprit. Had the user's GPU been acting weird before they tried the new feature, we might be having a different conversation. But it's clear that Nvidia has a lot of work to do before <a href="https://www.tomshardware.com/pc-components/gpus/dlss-5-officially-launches-inside-nba-2k27-limited-to-rtx-50-series-gpus-for-now-nvidia-promises-to-bring-neutral-rendering-tech-to-rtx-40-series-soon">DLSS 5 makes its way onto the RTX 40-series</a> down the line. Performance improvements aside, the safety concerns stemming from poor efficiency also need to be addressed. </p> ]]></dc:content>
                                                                                                                                            <link>https://www.tomshardware.com/pc-components/gpus/enthusiast-says-dlss-5-pushed-rtx-5090-past-600w-and-melted-the-16-pin-connector-nvidias-neural-rendering-tech-adds-up-to-50-percent-more-power-draw-in-testing</link>
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                            <![CDATA[ Another RTX 5090 has gone down but this time it has something else to blame other than its own 16-pin connector. The connector is still what melted but potentially because of DLSS 5 pulling way too much power at the back end. ]]>
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                                                                        <pubDate>Mon, 07 Sep 2026 10:00:00 +0000</pubDate>                                                                                                                                                                                                                                <category><![CDATA[GPUs]]></category>
                                                    <category><![CDATA[PC Components]]></category>
                                                                                                <author><![CDATA[ editors@tomshardware.com (Hassam Nasir) ]]></author>                    <dc:creator><![CDATA[ Hassam Nasir ]]></dc:creator>                                                                                    <dc:source><![CDATA[ https://cdn.mos.cms.futurecdn.net/SxxNFHt95eGK37mKPhJpdZ.jpg ]]></dc:source>
                                                                <dc:description><![CDATA[ &lt;p&gt;Hassam is a lifelong PC gamer and tech enthusiast with over five years of experience in PC hardware journalism. His passion began in childhood when he rescued a discarded Pentium 4 processor, straightening its pins with a kitchen knife to revive a Dell Dimension 2400 at the age of seven. Since then, he has followed the advancements in technology, witnessing the evolution of hardware from the era of AMD&#039;s Opteron architecture to Intel&#039;s Smithfield (Pentium D), and the rise of Voodoo GPUs alongside Nvidia&#039;s FX GPUs taking the market by storm to the latest innovations today. As a seasoned writer, Hassam loves to get into the nitty-gritty details of hardware, providing insights on everything from CPUs, Motherboards and RAM to GPUs. When he’s not writing, you’ll find him building custom water-cooled PCs for himself and his friends, attending drag racing events, or collecting niche fragrances.&lt;/p&gt; ]]></dc:description>
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                                                            <media:credit><![CDATA[erek on HardOCP Forums]]></media:credit>
                                                                                                                                                                                                                                    <media:description><![CDATA[A post-DLSS 5 RTX 5090 suffering from a genetic disease known as its 16-pin connector melting]]></media:description>                                                            <media:text><![CDATA[A post-DLSS 5 RTX 5090 suffering from a genetic disease known as its 16-pin connector melting]]></media:text>
                                <media:title type="plain"><![CDATA[A post-DLSS 5 RTX 5090 suffering from a genetic disease known as its 16-pin connector melting]]></media:title>
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                                <p>The RTX 5090 is no stranger to controversy thanks to the incendiary nature of its 16-pin connector. When you add something as taxing as DLSS 5, which comes with a heavy increase in power draw, to an already dangerous mix, you're just cooking up a recipe for disaster. And it seems like this recipe has likely claimed its first victim. HardOCP forum member<a href="https://hardforum.com/threads/rtx-5090-fe-molten-12vhpwr.2039669/page-14#post-1046374113" target="_blank"> <em>Erek</em> claimed their RTX 5090 fell prey</a> to the woes of the 16-pin connector yesterday, as it melted while testing DLSS 5 in <em>NBA 2K27</em>.</p><p>The irony is not lost on us that <em>NBA 2K27</em> is the only game that officially supports DLSS 5 right now — everything else is modded — yet it still reportedly killed the user's MSI RTX 5090 Gaming Trio OC, which carries a 575W TDP. However, during testing, erek reported his GPU going past 600W, with GPU-Z showing it hovering above 610W consistently, not just as a spike. Before this, the card only consumed around 450W while gaming, implying that DLSS 5 added more than 150W to the power draw. </p><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:582px;"><p class="vanilla-image-block" style="padding-top:142.10%;"><img id="kUdrywBoX2CceDLLsbiDQL" name="1201755_image0" alt="A post-DLSS 5 RTX 5090 suffering from a genetic disease known as its 16-pin connector melting" src="https://cdn.mos.cms.futurecdn.net/kUdrywBoX2CceDLLsbiDQL.jpg" mos="" align="middle" fullscreen="" width="582" height="827" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: erek on HardOCP Forums)</span></figcaption></figure><p>While the 16-pin connector is capable of carrying up to 600W of power, the PCIe x16 slot the card is plugged into also provides 75W on its own. So, the connector wasn't necessarily drawing over 600W alone. Tragedy struck right after as Erek's RTX 5090 started exhibiting signs of instability and eventually stopped working entirely. The owner smelled something burning and, sure enough, found the 16-pin connector pulling an age-old classic: melting. </p><p>The plastic on the connector had melted enough to bond with the cable, making it very difficult to separate the two. Once they did come undone, the damage was clearly visible, with at least five pins on the 16-pin cable scorched; one pin's housing had completely melted away. This was a <a href="https://www.tomshardware.com/pc-components/gpus/msis-secure-yellow-tipped-rtx-5090-12v-2x6-cable-is-still-vulnerable-to-melting-user-report-suggests" target="_blank">yellow-tipped cable, too</a>, meant to ensure it was plugged all the way in. Despite the fact that we only got a blurry picture of the connector on the GPU, the little yellow dot of melted plastic almost comically stands out amidst a sea of black and grey. </p><figure role="gallery"><figure><img src="https://cdn.mos.cms.futurecdn.net/JYYPumtYviQ2hNGHivw9WL.jpg" alt="A post-DLSS 5 RTX 5090 suffering from a genetic disease known as its 16-pin connector melting" /><figcaption><small role="credit">erek on HardOCP Forums</small></figcaption></figure><figure><img src="https://cdn.mos.cms.futurecdn.net/WUt5X4puZ52FJBW2HtBtQL.jpg" alt="A post-DLSS 5 RTX 5090 suffering from a genetic disease known as its 16-pin connector melting" /><figcaption><small role="credit">erek on HardOCP Forums</small></figcaption></figure></figure><p>We can't confirm whether DLSS 5 was actually responsible for burning Erek's card. After all, an RTX 5090 meeting its maker is<a href="https://www.tomshardware.com/pc-components/gpus/modders-solder-power-cables-directly-to-rtx-5090-pcb-to-eliminate-notorious-melting-16-pin-connector-bare-board-galax-hof-card-pulls-600w-under-chiller-cooling" target="_blank"> a monthly tradition at this point</a>, and the cause is usually <a href="https://www.tomshardware.com/pc-components/gpus/veteran-reviewers-rtx-5090-founders-edition-gpu-falls-victim-to-16-pin-meltdown-user-admits-it-could-have-been-user-error-despite-having-tested-gpus-for-over-15-years" target="_blank">tied to a loose fit</a> between the connector and the cable. However, <a href="https://www.tomshardware.com/pc-components/gpus/we-explored-early-dlss-5-performance-with-community-mods-and-the-limits-of-the-12v-2x6-power-connector-may-hold-it-back-on-the-rtx-5090">our own testing</a> does align with how the enthusiast came up with their DLSS 5 hypothesis. We saw the MSI Lightning Z variant of the 5090, which has 2x 16-pin connectors and a 1,000W XOC BIOS, pull 800W in <em>Control </em>with DLSS 5 enabled. Without DLSS 5, the same GPU pulled just 691W.</p><p>That wasn't even the most egregious difference; in <em>Hogwarts Legacy</em>, we went from 480W without DLSS 5 to a whopping 720W with it enabled. That's a 50% increase in power draw for just one feature. The same game made the Founder's Edition of the 5090 pull 417W without the neural rendering tech involved, and 547W with it toggled on. So even in the standard version of the GPU with a single 16-pin connector, there's a 31% jump in power consumption because of DLSS 5. </p><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:2560px;"><p class="vanilla-image-block" style="padding-top:53.75%;"><img id="MNyWN9nULswei8UsZY3EoG" name="hogwarts-power" alt="Hogwarts Legacy DLSS 5 power" src="https://cdn.mos.cms.futurecdn.net/MNyWN9nULswei8UsZY3EoG.png" mos="" align="middle" fullscreen="" width="2560" height="1376" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Future)</span></figcaption></figure><p>Considering Erek's 5090 model lands somewhere between those two, and given his own testing showing a severe power budget imbalance, it's not unreasonable to assume DLSS 5 was the culprit. Had the user's GPU been acting weird before they tried the new feature, we might be having a different conversation. But it's clear that Nvidia has a lot of work to do before <a href="https://www.tomshardware.com/pc-components/gpus/dlss-5-officially-launches-inside-nba-2k27-limited-to-rtx-50-series-gpus-for-now-nvidia-promises-to-bring-neutral-rendering-tech-to-rtx-40-series-soon">DLSS 5 makes its way onto the RTX 40-series</a> down the line. Performance improvements aside, the safety concerns stemming from poor efficiency also need to be addressed. </p>
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                                                            <title><![CDATA[ Single-slot low-profile 75W RTX 3060 with no power connectors disappoints in tests — GPU runs entirely off the PCIe slot, but offers severely crippled performance and frightening thermals ]]></title>
                                                                                                <dc:content><![CDATA[ <p>Nvidia launched the GeForce RTX 3060 (12GB) in early 2021 as an affordable mainstream gaming GPU with a 170W TDP, before <a href="https://www.tomshardware.com/pc-components/gpus/resurrected-rtx-3060-12gb-price-jumps-45-percent-in-the-two-months-since-it-was-revived-2021-era-gpu-now-costs-nearly-usd500-across-most-retailers">re-releasing two months ago</a> to offer relief during the ongoing component crisis. Throughout this time, not one person thought that the 3060 consumed too much power... except someone in China who decided to make a 75W version of the card. This blower-style variant has no 6- or 8-pin power connectors and runs entirely off the PCIe slot it'll be connected to, resulting in some expectedly underwhelming performance. </p><div class="see-more see-more--clipped"><figure><blockquote class="twitter-tweet hawk-ignore" data-lang="en" cite="https://twitter.com/cantworkitout/status/2095957968697319473"><p lang="en" dir="ltr">you may wonder why someone would need to set the power limit lower than what nvidia allows. someone in china makes a cableless 3060 that requires no external power connection. an 3060 runs at 170w stock, but it can go as low as 100w.a bilibili channel (WestmereX丶冷月) recently… https://t.co/Hn9PPrRHRY pic.twitter.com/pRuuRthwNc<a href="https://twitter.com/cantworkitout/status/2095957968697319473">September 4, 2026</a></p></blockquote></figure><div class="see-more__filter"></div></div><p>The RTX 3060 takes very well to undervolting and, therefore, can already be taken all the way down to just 100W at the cost of modestly reduced performance. A single PCIe x16 slot can provide up to 75W of power, so forcing a 3060 down to that number requires a shunt mod. This practice is usually associated with unlocking power limits on a GPU to chase overclocking feats where you decrease resistance, but in this case, you'd be increasing it.</p><p>This is a single-slot, low-profile card with a blower-style cooler about the size of a modern smartphone. You get just 1x HDMI and 1x DisplayPort in terms of connectivity. There is no fin stack present either, the PCB lacks a backplate, and the shroud is a thin metal sheet responsible for all the heat dissipation with a rudimentary heatsink in the middle. </p><p>A <a href="https://www.bilibili.com/video/BV1uP8q6cEry/" target="_blank">teardown of the GPU on BiliBili</a> shows it's under-equipped from the inside, too. The memory chips have no thermal pads or paste on them. Instead, the metal shroud just touches the core directly to keep the entire thing cool. Remember that there's just one fan at the far end to blow hot air; there is no intake or proper airflow with positive pressure. So far, everything about this card, except its compact size, is looking subpar. </p><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1920px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="EtSK3sLLaPGcwJ4ZWEu89D" name="Cover (33)" alt="A 75W RTX 3060 with no power connectors" src="https://cdn.mos.cms.futurecdn.net/EtSK3sLLaPGcwJ4ZWEu89D.png" mos="" align="middle" fullscreen="" width="1920" height="1080" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: WestmereX on BiliBili)</span></figcaption></figure><p>Once we get to testing, any skepticism is validated as the 75W RTX 3060 GPU is barely able to edge past 900 MHz, despite being rated for 1,770 MHz boost clocks. This results in a Time Spy score of just 4,821 points whereas a regular RTX 3060 easily scores upwards of 9,000 points in the same benchmark. Even older budget GPUs like AMD's iconic RX 580 and Nvidia's equally-popular GTX 1060 score more.</p><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1280px;"><p class="vanilla-image-block" style="padding-top:52.66%;"><img id="ZRGX6KPzMHsDqZeqAFdiUC" name="抽象杂牌显卡,测完我人傻了--打不过1060的3060 12G单槽半高刀卡_720P.mp4_snapshot_02.35.855" alt="A 75W RTX 3060 with no power connectors" src="https://cdn.mos.cms.futurecdn.net/ZRGX6KPzMHsDqZeqAFdiUC.jpg" mos="" align="middle" fullscreen="" width="1280" height="674" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: WestmereX on BiliBili)</span></figcaption></figure><p>During the Time Spy run, the GPU hotspot also went past 90 degrees Celsius, proving that the cooler is barely performing if it's struggling to tame even a 75W card. Clearly, this GPU was suffering from severe thermal throttling on top of already having its power budget more than halved. One could make an argument that it's still an Ampere GPU, so it could make sense in low-power, compact systems. But there are now mini PCs with similarly performing or far more <a href="https://www.tomshardware.com/desktops/mini-pcs/gmktec-evo-t2-review" target="_blank">potent integrated graphics</a> in 2026. </p> ]]></dc:content>
                                                                                                                                            <link>https://www.tomshardware.com/pc-components/gpus/single-slot-low-profile-75w-rtx-3060-with-no-power-connectors-disappoints-in-tests-gpu-runs-entirely-off-the-pcie-slot-but-offers-severely-crippled-performance-and-frightening-thermals</link>
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                            <![CDATA[ If you want to cut your 12GB RTX 3060's performance in half while worsening its thermals, this might be the perfect product for you. ]]>
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                                                                        <pubDate>Sun, 06 Sep 2026 14:58:29 +0000</pubDate>                                                                                                                                                                                                                                <category><![CDATA[GPUs]]></category>
                                                    <category><![CDATA[PC Components]]></category>
                                                                                                <author><![CDATA[ editors@tomshardware.com (Hassam Nasir) ]]></author>                    <dc:creator><![CDATA[ Hassam Nasir ]]></dc:creator>                                                                                    <dc:source><![CDATA[ https://cdn.mos.cms.futurecdn.net/SxxNFHt95eGK37mKPhJpdZ.jpg ]]></dc:source>
                                                                <dc:description><![CDATA[ &lt;p&gt;Hassam is a lifelong PC gamer and tech enthusiast with over five years of experience in PC hardware journalism. His passion began in childhood when he rescued a discarded Pentium 4 processor, straightening its pins with a kitchen knife to revive a Dell Dimension 2400 at the age of seven. Since then, he has followed the advancements in technology, witnessing the evolution of hardware from the era of AMD&#039;s Opteron architecture to Intel&#039;s Smithfield (Pentium D), and the rise of Voodoo GPUs alongside Nvidia&#039;s FX GPUs taking the market by storm to the latest innovations today. As a seasoned writer, Hassam loves to get into the nitty-gritty details of hardware, providing insights on everything from CPUs, Motherboards and RAM to GPUs. When he’s not writing, you’ll find him building custom water-cooled PCs for himself and his friends, attending drag racing events, or collecting niche fragrances.&lt;/p&gt; ]]></dc:description>
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                                                            <media:credit><![CDATA[WestmereX on BiliBili]]></media:credit>
                                                                                                                                                                                                                                    <media:description><![CDATA[A 75W RTX 3060 with no power connectors]]></media:description>                                                            <media:text><![CDATA[A 75W RTX 3060 with no power connectors]]></media:text>
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                                <p>Nvidia launched the GeForce RTX 3060 (12GB) in early 2021 as an affordable mainstream gaming GPU with a 170W TDP, before <a href="https://www.tomshardware.com/pc-components/gpus/resurrected-rtx-3060-12gb-price-jumps-45-percent-in-the-two-months-since-it-was-revived-2021-era-gpu-now-costs-nearly-usd500-across-most-retailers">re-releasing two months ago</a> to offer relief during the ongoing component crisis. Throughout this time, not one person thought that the 3060 consumed too much power... except someone in China who decided to make a 75W version of the card. This blower-style variant has no 6- or 8-pin power connectors and runs entirely off the PCIe slot it'll be connected to, resulting in some expectedly underwhelming performance. </p><div class="see-more see-more--clipped"><figure><blockquote class="twitter-tweet hawk-ignore" data-lang="en" cite="https://twitter.com/cantworkitout/status/2095957968697319473"><p lang="en" dir="ltr">you may wonder why someone would need to set the power limit lower than what nvidia allows. someone in china makes a cableless 3060 that requires no external power connection. an 3060 runs at 170w stock, but it can go as low as 100w.a bilibili channel (WestmereX丶冷月) recently… https://t.co/Hn9PPrRHRY pic.twitter.com/pRuuRthwNc<a href="https://twitter.com/cantworkitout/status/2095957968697319473">September 4, 2026</a></p></blockquote></figure><div class="see-more__filter"></div></div><p>The RTX 3060 takes very well to undervolting and, therefore, can already be taken all the way down to just 100W at the cost of modestly reduced performance. A single PCIe x16 slot can provide up to 75W of power, so forcing a 3060 down to that number requires a shunt mod. This practice is usually associated with unlocking power limits on a GPU to chase overclocking feats where you decrease resistance, but in this case, you'd be increasing it.</p><p>This is a single-slot, low-profile card with a blower-style cooler about the size of a modern smartphone. You get just 1x HDMI and 1x DisplayPort in terms of connectivity. There is no fin stack present either, the PCB lacks a backplate, and the shroud is a thin metal sheet responsible for all the heat dissipation with a rudimentary heatsink in the middle. </p><p>A <a href="https://www.bilibili.com/video/BV1uP8q6cEry/" target="_blank">teardown of the GPU on BiliBili</a> shows it's under-equipped from the inside, too. The memory chips have no thermal pads or paste on them. Instead, the metal shroud just touches the core directly to keep the entire thing cool. Remember that there's just one fan at the far end to blow hot air; there is no intake or proper airflow with positive pressure. So far, everything about this card, except its compact size, is looking subpar. </p><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1920px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="EtSK3sLLaPGcwJ4ZWEu89D" name="Cover (33)" alt="A 75W RTX 3060 with no power connectors" src="https://cdn.mos.cms.futurecdn.net/EtSK3sLLaPGcwJ4ZWEu89D.png" mos="" align="middle" fullscreen="" width="1920" height="1080" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: WestmereX on BiliBili)</span></figcaption></figure><p>Once we get to testing, any skepticism is validated as the 75W RTX 3060 GPU is barely able to edge past 900 MHz, despite being rated for 1,770 MHz boost clocks. This results in a Time Spy score of just 4,821 points whereas a regular RTX 3060 easily scores upwards of 9,000 points in the same benchmark. Even older budget GPUs like AMD's iconic RX 580 and Nvidia's equally-popular GTX 1060 score more.</p><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1280px;"><p class="vanilla-image-block" style="padding-top:52.66%;"><img id="ZRGX6KPzMHsDqZeqAFdiUC" name="抽象杂牌显卡,测完我人傻了--打不过1060的3060 12G单槽半高刀卡_720P.mp4_snapshot_02.35.855" alt="A 75W RTX 3060 with no power connectors" src="https://cdn.mos.cms.futurecdn.net/ZRGX6KPzMHsDqZeqAFdiUC.jpg" mos="" align="middle" fullscreen="" width="1280" height="674" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: WestmereX on BiliBili)</span></figcaption></figure><p>During the Time Spy run, the GPU hotspot also went past 90 degrees Celsius, proving that the cooler is barely performing if it's struggling to tame even a 75W card. Clearly, this GPU was suffering from severe thermal throttling on top of already having its power budget more than halved. One could make an argument that it's still an Ampere GPU, so it could make sense in low-power, compact systems. But there are now mini PCs with similarly performing or far more <a href="https://www.tomshardware.com/desktops/mini-pcs/gmktec-evo-t2-review" target="_blank">potent integrated graphics</a> in 2026. </p>
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                                                            <title><![CDATA[ Nvidia returns to selling Founder's Edition RTX 50-series GPUs at MSRP in person at PAX West — Verified Priority Access has RTX 5090, RTX 5080, and RTX 5070 at list price ]]></title>
                                                                                                <dc:content><![CDATA[ <p>PAX West is underway at the Seattle Convention Center in Seattle, Washington, and Nvidia is offering a selection of its Founder's Edition GPUs at MSRP. Nvidia has RTX 5070, RTX 5080, and RTX 5090 models available while supplies last, along with packs of <a href="https://www.tomshardware.com/pc-components/gpus/nvidia-shows-off-geforce-trading-cards-series-1-collectible-cards-show-off-games-gpus-and-tech-demos-and-will-be-available-for-free-at-upcoming-events">GeForce Trading Cards Series 1</a>. Jacob Freeman, GeForce Evangelist at Nvidia, <a href="https://x.com/GeForce_JacobF">shared the announcement on X</a>, telling interested gamers to "come find me" if they want a GPU.</p><div  class="fancy-box"><div class="fancy_box-title">Go deeper with TH Premium: GPUs</div><div class="fancy_box_body"><figure class="van-image-figure "  ><div class='image-full-width-wrapper'><div class='image-widthsetter' ><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="Wh9EZgD8NG9yUioNNgPB3d" name="ASUS RTX 5080 Noctua Edition - Continuing the legacy of acoustic excellence 6-26 screenshot" caption="" alt="Asus RTX 5080 Noctua Edition" src="https://cdn.mos.cms.futurecdn.net/Wh9EZgD8NG9yUioNNgPB3d.png" mos="" link="" align="" fullscreen="" width="" height="" attribution="" endorsement="" class="pinterest-pin-exclude"></p></div></div><figcaption itemprop="caption description" class=""><span class="credit" itemprop="copyrightHolder">(Image credit: Noctua)</span></figcaption></figure><p class="fancy-box__body-text"><ul><li><a data-analytics-id="inline-link" href="https://www.tomshardware.com/pc-components/gpus/desktop-gpu-roadmap-nvidia-rubin-amd-udna-and-intel-xe3-celestial?utm_source=edit-links&utm_medium=boxout&utm_term=gpu" target="_blank">Desktop GPU Roadmap</a></li><li><a data-analytics-id="inline-link" href="https://www.tomshardware.com/tech-industry/semiconductors/nvidia-enterprise-roadmap-rubin-rubin-ultra-feynman-and-silicon-photonics?utm_source=edit-links&utm_medium=boxout&utm_term=gpu" target="_blank">Nvidia's Enterprise GPU Roadmap</a></li><li><a data-analytics-id="inline-link" href="https://www.tomshardware.com/pc-components/gpus/testing-directstorage-with-gpu-decompression-do-blackwell-gpus-have-the-upper-hand?utm_source=edit-links&utm_medium=boxout&utm_term=gpu" target="_blank">Testing DirectStorage with GPU decompression</a></li><li><a data-analytics-id="inline-link" href="https://www.tomshardware.com/pc-components/gpus/the-geforce-rtx-30-series-upgrade-matrix-does-your-ampere-gpu-need-an-upgrade-in-2026?utm_source=edit-links&utm_medium=boxout&utm_term=gpu" target="_blank">The GeForce RTX 30-series upgrade matrix — does your Ampere GPU need an upgrade in 2026?</a></li><li><a data-analytics-id="inline-link" href="https://www.tomshardware.com/pc-components/gpus/nvidias-vera-rubin-platform-in-depth-inside-nvidias-most-complex-ai-and-hpc-platform-to-date?utm_source=edit-links&utm_medium=boxout&utm_term=gpu" target="_blank">Rubin in-depth</a></li><li><a data-analytics-id="inline-link" href="https://www.tomshardware.com/pc-components/cooling/the-stout-owl-how-i-built-the-ultimate-noctua-g2-pc?utm_source=edit-links&utm_medium=boxout&utm_term=gpu" target="_blank">The Stout Owl: The ultimate Noctua G2 PC</a></li></ul></p></div></div><p>Nvidia's Verified Priority Access (VPA) is a lottery program for Founder's Edition cards that the company launched in 2022 for RTX 40-series GPUs. It returned in 2025 for RTX 50-series GPUs, and although you can still sign up for the program online, Nvidia has seemingly shifted to offering MSRP GPUs during live events. Last month, the company did something similar at <a href="https://www.tomshardware.com/pc-components/gpus/nvidia-sells-rtx-50-series-gpus-at-msrp-during-quakecon-2026-graphics-cards-sold-at-launch-prices-more-than-a-year-after-release-are-now-considered-an-attraction">QuakeCon in Austin, Texas</a>.</p><p>Over the past month, we've seen a sharp rise in the price of Nvidia's highest-end graphics cards in our <a href="https://www.tomshardware.com/pc-components/gpus/lowest-gpu-prices-tracking">GPU price tracker</a>, with the $1,999 RTX 5090 now <a href="https://www.tomshardware.com/pc-components/gpus/nvidias-top-end-rtx-5090-gaming-gpu-now-costs-at-least-usd5-000-blackwell-cards-continue-to-endure-drastic-price-hikes">regularly listed for above $5,000</a>. The RTX 5090 has been a particular flashpoint due to its plentiful 32GB of GDDR7 memory, making it ideal not only for flagship gaming performance but also (relatively) low-cost local AI inference.</p><div class="see-more see-more--clipped"><figure><blockquote class="twitter-tweet hawk-ignore" data-lang="en" cite="https://twitter.com/cantworkitout/status/2095941696223871292"><p lang="en" dir="ltr">Hello PAX West! VPA IRL is here! Come find me if your looking for a GeForce RTX 5090, 5080 or 5070 AT MSRP! While they last 😁 pic.twitter.com/PLsUhFWxZM<a href="https://twitter.com/cantworkitout/status/2095941696223871292">September 4, 2026</a></p></blockquote></figure><div class="see-more__filter"></div></div><p>Earlier this month, however, we saw <a href="https://www.tomshardware.com/pc-components/gpus/geforce-rtx-50-series-gpu-prices-spike-as-much-as-39-percent-as-blackwell-price-hikes-hit-the-us-rtx-5070-gets-a-36-percent-hike-rtx-5060-up-27-percent-at-the-median-of-newegg-listings">increases as large as 39% in median list price</a> for RTX 50-series GPUs, following a series of reports about regional price increases outside of the U.S. The increases hit the middle of Nvidia's Blackwell stack the hardest, with the RTX 5060 Ti 16GB jumping by 29% and RTX 5070 jumping by 36%.</p><p>The RTX 5090 has continued to rise in price, even after the hike we saw early last month. At the time, the median price was $4,699.99, but now, you'll spend at least $5,000 on a GPU online. Deals, if you can call them that, are available on the RTX 5090 if you have a Micro Center nearby, with models going down as low as $4,200.</p><p>This week, Nvidia launched DLSS 5 for <a href="https://www.tomshardware.com/video-games/pc-gaming/we-tested-dlss-5-in-nba-2k27-with-every-rtx-50-series-gpu-first-official-release-comes-with-a-big-performance-hit-but-almost-every-blackwell-card-can-run-it-at-1080p">RTX 50-series GPUs in <em>NBA 2K27</em></a><em>, </em>following a leaked DLL that allowed <a href="https://www.tomshardware.com/pc-components/gpus/we-explored-early-dlss-5-performance-with-community-mods-and-the-limits-of-the-12v-2x6-power-connector-may-hold-it-back-on-the-rtx-5090">modders to get Neural Rendering operational</a> in just about any game. Within days, the community got <a href="https://www.tomshardware.com/pc-components/gpus/exclusive-dlss-5-has-already-been-ported-to-work-on-rtx-4000-series-graphics-cards-incompatible-cuda-instructions-get-patched-to-work-on-previous-gen-hardware">DLSS 5 operational on RTX 40-series GPUs</a>, as well as older RTX 30-series GPUs, though <a href="https://www.tomshardware.com/pc-components/gpus/dlss-5-mod-brings-next-gen-tech-to-old-ampere-gpus-but-frame-rates-are-horrible-most-games-tank-to-single-digits-high-end-gpus-can-hit-up-to-40-fps-in-some-cases">performance was unplayable on</a><a href="https://www.tomshardware.com/pc-components/gpus/dlss-5-mod-brings-next-gen-tech-to-old-ampere-gpus-but-frame-rates-are-horrible-most-games-tank-to-single-digits-high-end-gpus-can-hit-up-to-40-fps-in-some-cases"> the latter</a>. Nvidia says it plans to bring DLSS 5 support to RTX 40-series GPUs at a later date.</p><p>Although Nvidia doesn't have a booth at PAX West 2026, many of its partners do, including Starforge Systems, Razer, and Lenovo. Freeman says he'll be posting updates on X on where and when attendees can find him. </p> ]]></dc:content>
                                                                                                                                            <link>https://www.tomshardware.com/pc-components/gpus/nvidia-returns-to-selling-founders-edition-rtx-50-series-gpus-at-msrp-in-person-at-pax-west-verified-priority-access-has-rtx-5090-rtx-5080-and-rtx-5070-at-list-price</link>
                                                                            <description>
                            <![CDATA[ Nvidia is offering its RTX 5090, RTX 5080, and RTX 5070 Founder's Edition models at MSRP at PAX West. ]]>
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                                                                        <pubDate>Sat, 05 Sep 2026 15:04:13 +0000</pubDate>                                                                                                                                <updated>Sat, 05 Sep 2026 15:30:15 +0000</updated>
                                                                                                                                            <category><![CDATA[GPUs]]></category>
                                                    <category><![CDATA[PC Components]]></category>
                                                                                                                    <dc:creator><![CDATA[ Jake Roach ]]></dc:creator>                                                                                    <dc:source><![CDATA[ https://cdn.mos.cms.futurecdn.net/h6PRM8bTimCTnNfoAYfjAi.jpg ]]></dc:source>
                                                                <dc:description><![CDATA[ &lt;p&gt;Jake Roach has been bending pins and busting solder joints since the mid-2000s. From trying to run scratched CDs of &lt;em&gt;Delta Force &lt;/em&gt;and &lt;em&gt;Unreal Tournament &lt;/em&gt;to spitting out virtual machines on a Threadripper, Jake has been on the hunt for the latest hardware and highest performance for decades. That eventually spun up a career, with Jake serving as Lead Reporter at Digital Trends, as well as contributing to outlets like XDA, PC Invasion, Business Insider, and WIRED. At Tom’s Hardware, Jake is focused on consumer and workstation CPUs. Outside working hours, you’ll find him knee-deep in the latest roguelite taking over Steam, spending way too much money on &lt;em&gt;Magic: The Gathering, &lt;/em&gt;or forcing his lazy corgi onto walks.&lt;/p&gt; ]]></dc:description>
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                                                                                                                                                                                                                                    <media:description><![CDATA[GPU prices for current-gen Nvidia and AMD]]></media:description>                                                            <media:text><![CDATA[GPU prices for current-gen Nvidia and AMD]]></media:text>
                                <media:title type="plain"><![CDATA[GPU prices for current-gen Nvidia and AMD]]></media:title>
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                                <p>PAX West is underway at the Seattle Convention Center in Seattle, Washington, and Nvidia is offering a selection of its Founder's Edition GPUs at MSRP. Nvidia has RTX 5070, RTX 5080, and RTX 5090 models available while supplies last, along with packs of <a href="https://www.tomshardware.com/pc-components/gpus/nvidia-shows-off-geforce-trading-cards-series-1-collectible-cards-show-off-games-gpus-and-tech-demos-and-will-be-available-for-free-at-upcoming-events">GeForce Trading Cards Series 1</a>. Jacob Freeman, GeForce Evangelist at Nvidia, <a href="https://x.com/GeForce_JacobF">shared the announcement on X</a>, telling interested gamers to "come find me" if they want a GPU.</p><div  class="fancy-box"><div class="fancy_box-title">Go deeper with TH Premium: GPUs</div><div class="fancy_box_body"><figure class="van-image-figure "  ><div class='image-full-width-wrapper'><div class='image-widthsetter' ><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="Wh9EZgD8NG9yUioNNgPB3d" name="ASUS RTX 5080 Noctua Edition - Continuing the legacy of acoustic excellence 6-26 screenshot" caption="" alt="Asus RTX 5080 Noctua Edition" src="https://cdn.mos.cms.futurecdn.net/Wh9EZgD8NG9yUioNNgPB3d.png" mos="" link="" align="" fullscreen="" width="" height="" attribution="" endorsement="" class="pinterest-pin-exclude"></p></div></div><figcaption itemprop="caption description" class=""><span class="credit" itemprop="copyrightHolder">(Image credit: Noctua)</span></figcaption></figure><p class="fancy-box__body-text"><ul><li><a data-analytics-id="inline-link" href="https://www.tomshardware.com/pc-components/gpus/desktop-gpu-roadmap-nvidia-rubin-amd-udna-and-intel-xe3-celestial?utm_source=edit-links&utm_medium=boxout&utm_term=gpu" target="_blank">Desktop GPU Roadmap</a></li><li><a data-analytics-id="inline-link" href="https://www.tomshardware.com/tech-industry/semiconductors/nvidia-enterprise-roadmap-rubin-rubin-ultra-feynman-and-silicon-photonics?utm_source=edit-links&utm_medium=boxout&utm_term=gpu" target="_blank">Nvidia's Enterprise GPU Roadmap</a></li><li><a data-analytics-id="inline-link" href="https://www.tomshardware.com/pc-components/gpus/testing-directstorage-with-gpu-decompression-do-blackwell-gpus-have-the-upper-hand?utm_source=edit-links&utm_medium=boxout&utm_term=gpu" target="_blank">Testing DirectStorage with GPU decompression</a></li><li><a data-analytics-id="inline-link" href="https://www.tomshardware.com/pc-components/gpus/the-geforce-rtx-30-series-upgrade-matrix-does-your-ampere-gpu-need-an-upgrade-in-2026?utm_source=edit-links&utm_medium=boxout&utm_term=gpu" target="_blank">The GeForce RTX 30-series upgrade matrix — does your Ampere GPU need an upgrade in 2026?</a></li><li><a data-analytics-id="inline-link" href="https://www.tomshardware.com/pc-components/gpus/nvidias-vera-rubin-platform-in-depth-inside-nvidias-most-complex-ai-and-hpc-platform-to-date?utm_source=edit-links&utm_medium=boxout&utm_term=gpu" target="_blank">Rubin in-depth</a></li><li><a data-analytics-id="inline-link" href="https://www.tomshardware.com/pc-components/cooling/the-stout-owl-how-i-built-the-ultimate-noctua-g2-pc?utm_source=edit-links&utm_medium=boxout&utm_term=gpu" target="_blank">The Stout Owl: The ultimate Noctua G2 PC</a></li></ul></p></div></div><p>Nvidia's Verified Priority Access (VPA) is a lottery program for Founder's Edition cards that the company launched in 2022 for RTX 40-series GPUs. It returned in 2025 for RTX 50-series GPUs, and although you can still sign up for the program online, Nvidia has seemingly shifted to offering MSRP GPUs during live events. Last month, the company did something similar at <a href="https://www.tomshardware.com/pc-components/gpus/nvidia-sells-rtx-50-series-gpus-at-msrp-during-quakecon-2026-graphics-cards-sold-at-launch-prices-more-than-a-year-after-release-are-now-considered-an-attraction">QuakeCon in Austin, Texas</a>.</p><p>Over the past month, we've seen a sharp rise in the price of Nvidia's highest-end graphics cards in our <a href="https://www.tomshardware.com/pc-components/gpus/lowest-gpu-prices-tracking">GPU price tracker</a>, with the $1,999 RTX 5090 now <a href="https://www.tomshardware.com/pc-components/gpus/nvidias-top-end-rtx-5090-gaming-gpu-now-costs-at-least-usd5-000-blackwell-cards-continue-to-endure-drastic-price-hikes">regularly listed for above $5,000</a>. The RTX 5090 has been a particular flashpoint due to its plentiful 32GB of GDDR7 memory, making it ideal not only for flagship gaming performance but also (relatively) low-cost local AI inference.</p><div class="see-more see-more--clipped"><figure><blockquote class="twitter-tweet hawk-ignore" data-lang="en" cite="https://twitter.com/cantworkitout/status/2095941696223871292"><p lang="en" dir="ltr">Hello PAX West! VPA IRL is here! Come find me if your looking for a GeForce RTX 5090, 5080 or 5070 AT MSRP! While they last 😁 pic.twitter.com/PLsUhFWxZM<a href="https://twitter.com/cantworkitout/status/2095941696223871292">September 4, 2026</a></p></blockquote></figure><div class="see-more__filter"></div></div><p>Earlier this month, however, we saw <a href="https://www.tomshardware.com/pc-components/gpus/geforce-rtx-50-series-gpu-prices-spike-as-much-as-39-percent-as-blackwell-price-hikes-hit-the-us-rtx-5070-gets-a-36-percent-hike-rtx-5060-up-27-percent-at-the-median-of-newegg-listings">increases as large as 39% in median list price</a> for RTX 50-series GPUs, following a series of reports about regional price increases outside of the U.S. The increases hit the middle of Nvidia's Blackwell stack the hardest, with the RTX 5060 Ti 16GB jumping by 29% and RTX 5070 jumping by 36%.</p><p>The RTX 5090 has continued to rise in price, even after the hike we saw early last month. At the time, the median price was $4,699.99, but now, you'll spend at least $5,000 on a GPU online. Deals, if you can call them that, are available on the RTX 5090 if you have a Micro Center nearby, with models going down as low as $4,200.</p><p>This week, Nvidia launched DLSS 5 for <a href="https://www.tomshardware.com/video-games/pc-gaming/we-tested-dlss-5-in-nba-2k27-with-every-rtx-50-series-gpu-first-official-release-comes-with-a-big-performance-hit-but-almost-every-blackwell-card-can-run-it-at-1080p">RTX 50-series GPUs in <em>NBA 2K27</em></a><em>, </em>following a leaked DLL that allowed <a href="https://www.tomshardware.com/pc-components/gpus/we-explored-early-dlss-5-performance-with-community-mods-and-the-limits-of-the-12v-2x6-power-connector-may-hold-it-back-on-the-rtx-5090">modders to get Neural Rendering operational</a> in just about any game. Within days, the community got <a href="https://www.tomshardware.com/pc-components/gpus/exclusive-dlss-5-has-already-been-ported-to-work-on-rtx-4000-series-graphics-cards-incompatible-cuda-instructions-get-patched-to-work-on-previous-gen-hardware">DLSS 5 operational on RTX 40-series GPUs</a>, as well as older RTX 30-series GPUs, though <a href="https://www.tomshardware.com/pc-components/gpus/dlss-5-mod-brings-next-gen-tech-to-old-ampere-gpus-but-frame-rates-are-horrible-most-games-tank-to-single-digits-high-end-gpus-can-hit-up-to-40-fps-in-some-cases">performance was unplayable on</a><a href="https://www.tomshardware.com/pc-components/gpus/dlss-5-mod-brings-next-gen-tech-to-old-ampere-gpus-but-frame-rates-are-horrible-most-games-tank-to-single-digits-high-end-gpus-can-hit-up-to-40-fps-in-some-cases"> the latter</a>. Nvidia says it plans to bring DLSS 5 support to RTX 40-series GPUs at a later date.</p><p>Although Nvidia doesn't have a booth at PAX West 2026, many of its partners do, including Starforge Systems, Razer, and Lenovo. Freeman says he'll be posting updates on X on where and when attendees can find him. </p>
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                                                            <title><![CDATA[ Modder gets Nvidia's DLSS 5 working on AMD's RDNA 4 GPUs — RX 9070 XT only manages 30 FPS at 1080p right now, but 5070 Ti-level performance is the eventual goal ]]></title>
                                                                                                <dc:content><![CDATA[ <p>DLSS 5 officially debuted inside NBA 2K27 yesterday with more games to follow down the line, along with RTX 40-series support planned for the future. However, if you don't own a GPU from either of those families, the modding community has once again stepped up to offer a workaround. Developer <em>danielblnc </em>has figured out a way to make DLSS 5 work on AMD's RDNA 4 GPUs (RX 9000 series). As long as you're playing a DirectX 12 game with FSR support, "<a href="https://github.com/danielblnc/DLSS-NR-on-AMD" target="_blank">DLSS-NR-on-AMD</a>" can inject DLSS 5 inside it. </p><p>The project is closed-source, so we don't know exactly how it works but we can make a few educated guesses. The mod is likely using a dynamic wrapper to intercept NGX API calls and fool the DLSS 5 DLL into loading on an AMD GPU. Once loaded, it extracts the AI model and Tensor data inside that DLL and converts those calculations into math AMD's matrix accelerators can understand via the HIP RT backend (rather than translating CUDA).</p><p>It then hooks into the game's FSR pipeline to run that frame data through the neural model and produce the same quality results you would get on an actual RTX 50-series GPU, just without any of the Tensor cores. DLSS-NR-on-AMD doesn't work on any game requiring anti-cheat. Even in single-player titles the performance is not great, especially since the RX 9070 XT is the top-end RDNA 4 GPU available. </p><p>Initially, Cyberpunk 2077 was running at 28 FPS at 1080p on the 9070 XT with DLSS 5 on, but a patch has been released that improves the frame rate by 12% to a stable 30 FPS. Another update has added a 2% boost but that's likely negligible. Performance reports from users online <a href="https://www.reddit.com/r/radeon/comments/1w6s673/9070xt_dlss_5/" target="_blank">are a bit less optimistic</a>. The ultimate goal is to get performance similar to an RTX 5070 Ti, which is not far-fetched since <a href="https://www.tomshardware.com/reviews/gpu-hierarchy,4388.html">both GPUs are matched in raster</a> and very close in ray tracing. </p><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:2560px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="wKRC28bDz997jEGRsGUZSd" name="DLSS 5 now WORKS on AMD Graphics cards!! How can this be__ 4-50 screenshot" alt="Cyberpunk 2077 running with DLSS 5 on an AMD RX 9070 XT" src="https://cdn.mos.cms.futurecdn.net/wKRC28bDz997jEGRsGUZSd.png" mos="" align="middle" fullscreen="" width="2560" height="1440" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="caption-text">Performance drops from 80+ FPS natively to just 11-12 FPS with DLSS 5 on </span><span class="credit" itemprop="copyrightHolder">(Image credit: Ancient Gameplays on YouTube)</span></figcaption></figure><p>If you want to try it yourself, just head on over to <a href="https://github.com/danielblnc/DLSS-NR-on-AMD" target="_blank">the GitHub page</a> and grab the latest release (it's an executable). Inside, you won't find the DLSS 5 DLL; you have to provide a "legally-obtained" copy yourself, as the repo points out. Currently, only NBA 2K27 natively supports DLSS 5 and that's where the<a href="https://www.tomshardware.com/pc-components/gpus/modders-get-leaked-dlss-5-running-in-control-early-blackwell-test-drops-rtx-5070-ti-from-71-to-35-fps-at-4k"> DLL was originally leaked from</a>. Anyways, once you have it, move the DLL and the executable inside the game's bin folder. Follow the on-screen instructions to finish installation. </p><p>Open the game, select FSR 3 or 4 from the in-game graphics settings, and press the End key to bring up the custom menu. This menu allows you to adjust individual parameters like structure and tone, similar to how the ReShade mod works in other games. You see the changes in real-time and it looks just as "good" as the non-intercepted DLSS 5. Don't expect any miracles because DLSS 5 is already very compute heavy and you're adding extra overhead by running it on non-compatible hardware. </p><p>Sure, both the RTX 50-series and the RX 9000 series support FP8 formats but DLSS 5 is meant to run on Tensor cores; not AMD's dual-issue AI accelerators. However, since the RTX 40-series also has Tensor cores and native FP8 support, Nvidia has confirmed that DLSS 5 will eventually make its way onto last-gen silicon as well. As for DLSS-NR-on-AMD, users have been able to get it running on RX 7000 series, but performance is once again abysmal because of the lack of FP8 support.</p><p>The GitHub repo does mention RDNA 3 support being explored but there are no plans for it at the moment. There is a lot of work to be done just to get the RX 9070 XT performance on the level of the 5070 Ti first. Ultimately, the ambition of the modding community never fails to impress because this is the slowest DLSS 5 on RDNA 4 will ever be. Nvidia's efforts to optimize DLSS 5 on its own hardware will, inadvertently, improve this mod as well as time goes on. </p> ]]></dc:content>
                                                                                                                                            <link>https://www.tomshardware.com/pc-components/gpus/modder-gets-nvidias-dlss-5-working-on-amds-rdna-4-gpus-rx-9070-xt-only-manages-30-fps-at-1080p-right-now-but-5070-ti-level-performance-is-the-eventual-goal</link>
                                                                            <description>
                            <![CDATA[ If you have an RX 9000 series GPU, you can try out DLSS 5 on your PC right now and absolutely destroy the stable performance you were getting before. ]]>
                                                                                                            </description>
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                                                                        <pubDate>Sat, 05 Sep 2026 12:00:00 +0000</pubDate>                                                                                                                                <updated>Sat, 05 Sep 2026 15:33:30 +0000</updated>
                                                                                                                                            <category><![CDATA[GPUs]]></category>
                                                    <category><![CDATA[PC Components]]></category>
                                                                                                <author><![CDATA[ editors@tomshardware.com (Hassam Nasir) ]]></author>                    <dc:creator><![CDATA[ Hassam Nasir ]]></dc:creator>                                                                                    <dc:source><![CDATA[ https://cdn.mos.cms.futurecdn.net/SxxNFHt95eGK37mKPhJpdZ.jpg ]]></dc:source>
                                                                <dc:description><![CDATA[ &lt;p&gt;Hassam is a lifelong PC gamer and tech enthusiast with over five years of experience in PC hardware journalism. His passion began in childhood when he rescued a discarded Pentium 4 processor, straightening its pins with a kitchen knife to revive a Dell Dimension 2400 at the age of seven. Since then, he has followed the advancements in technology, witnessing the evolution of hardware from the era of AMD&#039;s Opteron architecture to Intel&#039;s Smithfield (Pentium D), and the rise of Voodoo GPUs alongside Nvidia&#039;s FX GPUs taking the market by storm to the latest innovations today. As a seasoned writer, Hassam loves to get into the nitty-gritty details of hardware, providing insights on everything from CPUs, Motherboards and RAM to GPUs. When he’s not writing, you’ll find him building custom water-cooled PCs for himself and his friends, attending drag racing events, or collecting niche fragrances.&lt;/p&gt; ]]></dc:description>
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                                                            <media:credit><![CDATA[Nvidia]]></media:credit>
                                                                                                                                                                                                                                    <media:description><![CDATA[Nvidia DLSS 5]]></media:description>                                                            <media:text><![CDATA[Nvidia DLSS 5]]></media:text>
                                <media:title type="plain"><![CDATA[Nvidia DLSS 5]]></media:title>
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                                <p>DLSS 5 officially debuted inside NBA 2K27 yesterday with more games to follow down the line, along with RTX 40-series support planned for the future. However, if you don't own a GPU from either of those families, the modding community has once again stepped up to offer a workaround. Developer <em>danielblnc </em>has figured out a way to make DLSS 5 work on AMD's RDNA 4 GPUs (RX 9000 series). As long as you're playing a DirectX 12 game with FSR support, "<a href="https://github.com/danielblnc/DLSS-NR-on-AMD" target="_blank">DLSS-NR-on-AMD</a>" can inject DLSS 5 inside it. </p><p>The project is closed-source, so we don't know exactly how it works but we can make a few educated guesses. The mod is likely using a dynamic wrapper to intercept NGX API calls and fool the DLSS 5 DLL into loading on an AMD GPU. Once loaded, it extracts the AI model and Tensor data inside that DLL and converts those calculations into math AMD's matrix accelerators can understand via the HIP RT backend (rather than translating CUDA).</p><p>It then hooks into the game's FSR pipeline to run that frame data through the neural model and produce the same quality results you would get on an actual RTX 50-series GPU, just without any of the Tensor cores. DLSS-NR-on-AMD doesn't work on any game requiring anti-cheat. Even in single-player titles the performance is not great, especially since the RX 9070 XT is the top-end RDNA 4 GPU available. </p><p>Initially, Cyberpunk 2077 was running at 28 FPS at 1080p on the 9070 XT with DLSS 5 on, but a patch has been released that improves the frame rate by 12% to a stable 30 FPS. Another update has added a 2% boost but that's likely negligible. Performance reports from users online <a href="https://www.reddit.com/r/radeon/comments/1w6s673/9070xt_dlss_5/" target="_blank">are a bit less optimistic</a>. The ultimate goal is to get performance similar to an RTX 5070 Ti, which is not far-fetched since <a href="https://www.tomshardware.com/reviews/gpu-hierarchy,4388.html">both GPUs are matched in raster</a> and very close in ray tracing. </p><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:2560px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="wKRC28bDz997jEGRsGUZSd" name="DLSS 5 now WORKS on AMD Graphics cards!! How can this be__ 4-50 screenshot" alt="Cyberpunk 2077 running with DLSS 5 on an AMD RX 9070 XT" src="https://cdn.mos.cms.futurecdn.net/wKRC28bDz997jEGRsGUZSd.png" mos="" align="middle" fullscreen="" width="2560" height="1440" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="caption-text">Performance drops from 80+ FPS natively to just 11-12 FPS with DLSS 5 on </span><span class="credit" itemprop="copyrightHolder">(Image credit: Ancient Gameplays on YouTube)</span></figcaption></figure><p>If you want to try it yourself, just head on over to <a href="https://github.com/danielblnc/DLSS-NR-on-AMD" target="_blank">the GitHub page</a> and grab the latest release (it's an executable). Inside, you won't find the DLSS 5 DLL; you have to provide a "legally-obtained" copy yourself, as the repo points out. Currently, only NBA 2K27 natively supports DLSS 5 and that's where the<a href="https://www.tomshardware.com/pc-components/gpus/modders-get-leaked-dlss-5-running-in-control-early-blackwell-test-drops-rtx-5070-ti-from-71-to-35-fps-at-4k"> DLL was originally leaked from</a>. Anyways, once you have it, move the DLL and the executable inside the game's bin folder. Follow the on-screen instructions to finish installation. </p><p>Open the game, select FSR 3 or 4 from the in-game graphics settings, and press the End key to bring up the custom menu. This menu allows you to adjust individual parameters like structure and tone, similar to how the ReShade mod works in other games. You see the changes in real-time and it looks just as "good" as the non-intercepted DLSS 5. Don't expect any miracles because DLSS 5 is already very compute heavy and you're adding extra overhead by running it on non-compatible hardware. </p><p>Sure, both the RTX 50-series and the RX 9000 series support FP8 formats but DLSS 5 is meant to run on Tensor cores; not AMD's dual-issue AI accelerators. However, since the RTX 40-series also has Tensor cores and native FP8 support, Nvidia has confirmed that DLSS 5 will eventually make its way onto last-gen silicon as well. As for DLSS-NR-on-AMD, users have been able to get it running on RX 7000 series, but performance is once again abysmal because of the lack of FP8 support.</p><p>The GitHub repo does mention RDNA 3 support being explored but there are no plans for it at the moment. There is a lot of work to be done just to get the RX 9070 XT performance on the level of the 5070 Ti first. Ultimately, the ambition of the modding community never fails to impress because this is the slowest DLSS 5 on RDNA 4 will ever be. Nvidia's efforts to optimize DLSS 5 on its own hardware will, inadvertently, improve this mod as well as time goes on. </p>
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                                                            <title><![CDATA[ DLSS 5 officially launches inside NBA 2K27, limited to RTX 50-series GPUs for now — Nvidia promises to bring neutral rendering tech to RTX 40-series soon ]]></title>
                                                                                                <dc:content><![CDATA[ <p>After a <a href="https://www.tomshardware.com/tech-industry/artificial-intelligence/nvidia-debuts-dlss-5-for-increased-visual-fidelity-in-games-ai-infused-tech-transforms-pixels-with-photorealistic-lighting-and-materials" target="_blank">heavily scrutinized announcement</a> earlier this year and a <a href="https://www.tomshardware.com/pc-components/gpus/modders-get-leaked-dlss-5-running-in-control-early-blackwell-test-drops-rtx-5070-ti-from-71-to-35-fps-at-4k">very revealing past few days</a>, DLSS 5 has finally, officially launched inside <em>NBA 2K27</em>. A sports game is a bit of an unusual choice to showcase what is seemingly the next big leap in real-time rendering, but it's the only game DLSS 5 works with for now. Fortunately, you don't need an RTX 50-series GPU to enjoy it, as Nvidia has confirmed that the tech is coming to previous-gen RTX 40-series hardware as well, though we don't know exactly when. </p><p>Nvidia has worked closely with developer Visual Concepts to leverage DLSS 5 as an aid rather than the foundation of <em>NBA 2K27</em>. The game still uses scanned 3D models of all the players to form the base geometry. Then, DLSS 5 <a href="https://www.tomshardware.com/pc-components/gpus/nvidia-shows-off-dlss-5-with-three-ai-modes-for-different-levels-of-detail-upscaler-can-switch-between-models-in-real-time">combines training data and engine data</a> to infer things like lighting and shadows, upgrading the scene to look more photorealistic. Such engine-level implementation allows devs to fine-tune the end result as per their creative intent instead of just applying a global AI filter over everything. </p><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:2560px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="2aUD8zC7hVYFmFtgy3BNiH" name="nba-2k27-nvidia-dlss-performance-comparison" alt="DLSS 5 in NBA 2K27" src="https://cdn.mos.cms.futurecdn.net/2aUD8zC7hVYFmFtgy3BNiH.jpg" mos="" align="middle" fullscreen="" width="2560" height="1440" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Nvidia / Take-Two Interactive)</span></figcaption></figure><p>DLSS 5 will come to other titles soon, but for now it's limited to <em>NBA 2K27,</em> and even then, it's extremely taxing. <a href="https://www.tomshardware.com/pc-components/gpus/nvidias-controversial-dlss-5-will-launch-september-3-with-nba2k27-available-on-all-rtx-50-series-gpus-laptops-and-geforce-now">Nvidia's own marketing</a> shows DLSS 5 netting 370 FPS at 4K with an RTX 5090, compared to 240 FPS with DLSS turned off. What it doesn't highlight as clearly is that the 370 FPS number comes from 6x MFG — five fake frames being interpolated for every real frame. That means the game is actually running at ~61 FPS; turning on DLSS 5 tanked performance by four times compared to native. Not to mention, it's being upscaled from 1080p to 4K, too. </p><p>If you don't happen to own the latest-and-greatest in Blackwell silicon, and you also don't want to pay for the Ultimate tier of GeForce Now (RTX 5080), there's still some good news for you. After initially locking DLSS 5 to only the RTX 50-series, Nvidia has confirmed it'll bring the 3D-guided neural rendering tech to RTX 40-series GPUs soon. "Once RTX 50 Series performance is more fully tuned, we plan to work on expanding official support to the GeForce RTX 40 Series," said <em>Ben Berraondo</em>, head of PR at the company. </p><div class="see-more see-more--clipped"><figure><blockquote class="twitter-tweet hawk-ignore" data-lang="en" cite="https://twitter.com/cantworkitout/status/2095696032197931337"><p lang="en" dir="ltr">Hey @firstadopter, Our current focus is on optimizing performance for the GeForce RTX 50 Series with model updates expected later this fall. Once RTX 50 Series performance is more fully tuned, we plan to work on expanding official support to the GeForce RTX 40 Series.<a href="https://twitter.com/cantworkitout/status/2095696032197931337">September 4, 2026</a></p></blockquote></figure><div class="see-more__filter"></div></div><p>It's likely that <a href="https://www.tomshardware.com/pc-components/gpus/exclusive-dlss-5-has-already-been-ported-to-work-on-rtx-4000-series-graphics-cards-incompatible-cuda-instructions-get-patched-to-work-on-previous-gen-hardware" target="_blank">modders opening the floodgates</a> for patched DLLs convinced, or perhaps forced, Nvidia to reconsider its initial stance. It's no secret that DLSS 5 has a <a href="https://www.tomshardware.com/pc-components/gpus/we-explored-early-dlss-5-performance-with-community-mods-and-the-limits-of-the-12v-2x6-power-connector-may-hold-it-back-on-the-rtx-5090" target="_blank">merciless compute cost</a>, so making it work on older Ada GPUs would only result in negative PR for an already divisive product. But once modders showed it's possible — not just on the 40-series, <a href="https://www.tomshardware.com/pc-components/gpus/dlss-5-mod-brings-next-gen-tech-to-old-ampere-gpus-but-frame-rates-are-horrible-most-games-tank-to-single-digits-high-end-gpus-can-hit-up-to-40-fps-in-some-cases" target="_blank">but also on the 30-</a> and even 20-series — the ball was in Nvidia's court and, to its credit, the game hasn't stopped. It'll be interesting to see the performance, considering the RTX 40-series only has up to 2x MFG. </p><p>For now, the focus is entirely on optimizing DLSS 5 for RTX 50-series, and that improvement will, in turn, help the future release on RTX 40-series, too. As more and more games implement the tech, the dataset behind it will mature, and DLSS 5 might one day grow to <a href="https://www.tomshardware.com/video-games/pc-gaming/rpcs3-emulator-devs-slam-nvidia-dlss-5-as-ai-slop-generator-says-industry-pushing-more-upscalers-and-frame-generation-to-hallucinate-games-and-hide-their-lack-of-optimisation" target="_blank">distinguish itself from AI slop</a> for its critics. At the moment, don't expect granular control like we've seen through ReShade, as that's entirely a community effort. DLSS 5 will simply be an on/off toggle in most titles since the devs would've already tweaked the individual parameters themselves.</p> ]]></dc:content>
                                                                                                                                            <link>https://www.tomshardware.com/pc-components/gpus/dlss-5-officially-launches-inside-nba-2k27-limited-to-rtx-50-series-gpus-for-now-nvidia-promises-to-bring-neutral-rendering-tech-to-rtx-40-series-soon</link>
                                                                            <description>
                            <![CDATA[ Nvidia's controversial neural-rendering tech, DLSS 5, is now officially available in NBA 2K27, marking the start of a new era for the company. DLSS 5 will also come to RTX 40-series soon after current work on optimizing it for the RTX 50-series has reached a satisfactory state. ]]>
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                                                                        <pubDate>Fri, 04 Sep 2026 23:09:31 +0000</pubDate>                                                                                                                                                                                                                                <category><![CDATA[GPUs]]></category>
                                                    <category><![CDATA[PC Components]]></category>
                                                                                                <author><![CDATA[ editors@tomshardware.com (Hassam Nasir) ]]></author>                    <dc:creator><![CDATA[ Hassam Nasir ]]></dc:creator>                                                                                    <dc:source><![CDATA[ https://cdn.mos.cms.futurecdn.net/SxxNFHt95eGK37mKPhJpdZ.jpg ]]></dc:source>
                                                                <dc:description><![CDATA[ &lt;p&gt;Hassam is a lifelong PC gamer and tech enthusiast with over five years of experience in PC hardware journalism. His passion began in childhood when he rescued a discarded Pentium 4 processor, straightening its pins with a kitchen knife to revive a Dell Dimension 2400 at the age of seven. Since then, he has followed the advancements in technology, witnessing the evolution of hardware from the era of AMD&#039;s Opteron architecture to Intel&#039;s Smithfield (Pentium D), and the rise of Voodoo GPUs alongside Nvidia&#039;s FX GPUs taking the market by storm to the latest innovations today. As a seasoned writer, Hassam loves to get into the nitty-gritty details of hardware, providing insights on everything from CPUs, Motherboards and RAM to GPUs. When he’s not writing, you’ll find him building custom water-cooled PCs for himself and his friends, attending drag racing events, or collecting niche fragrances.&lt;/p&gt; ]]></dc:description>
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                                                            <media:credit><![CDATA[Nvidia / Take-Two Interactive]]></media:credit>
                                                                                                                                                                                                                                    <media:description><![CDATA[DLSS 5 in NBA 2K27]]></media:description>                                                            <media:text><![CDATA[DLSS 5 in NBA 2K27]]></media:text>
                                <media:title type="plain"><![CDATA[DLSS 5 in NBA 2K27]]></media:title>
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                                <p>After a <a href="https://www.tomshardware.com/tech-industry/artificial-intelligence/nvidia-debuts-dlss-5-for-increased-visual-fidelity-in-games-ai-infused-tech-transforms-pixels-with-photorealistic-lighting-and-materials" target="_blank">heavily scrutinized announcement</a> earlier this year and a <a href="https://www.tomshardware.com/pc-components/gpus/modders-get-leaked-dlss-5-running-in-control-early-blackwell-test-drops-rtx-5070-ti-from-71-to-35-fps-at-4k">very revealing past few days</a>, DLSS 5 has finally, officially launched inside <em>NBA 2K27</em>. A sports game is a bit of an unusual choice to showcase what is seemingly the next big leap in real-time rendering, but it's the only game DLSS 5 works with for now. Fortunately, you don't need an RTX 50-series GPU to enjoy it, as Nvidia has confirmed that the tech is coming to previous-gen RTX 40-series hardware as well, though we don't know exactly when. </p><p>Nvidia has worked closely with developer Visual Concepts to leverage DLSS 5 as an aid rather than the foundation of <em>NBA 2K27</em>. The game still uses scanned 3D models of all the players to form the base geometry. Then, DLSS 5 <a href="https://www.tomshardware.com/pc-components/gpus/nvidia-shows-off-dlss-5-with-three-ai-modes-for-different-levels-of-detail-upscaler-can-switch-between-models-in-real-time">combines training data and engine data</a> to infer things like lighting and shadows, upgrading the scene to look more photorealistic. Such engine-level implementation allows devs to fine-tune the end result as per their creative intent instead of just applying a global AI filter over everything. </p><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:2560px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="2aUD8zC7hVYFmFtgy3BNiH" name="nba-2k27-nvidia-dlss-performance-comparison" alt="DLSS 5 in NBA 2K27" src="https://cdn.mos.cms.futurecdn.net/2aUD8zC7hVYFmFtgy3BNiH.jpg" mos="" align="middle" fullscreen="" width="2560" height="1440" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Nvidia / Take-Two Interactive)</span></figcaption></figure><p>DLSS 5 will come to other titles soon, but for now it's limited to <em>NBA 2K27,</em> and even then, it's extremely taxing. <a href="https://www.tomshardware.com/pc-components/gpus/nvidias-controversial-dlss-5-will-launch-september-3-with-nba2k27-available-on-all-rtx-50-series-gpus-laptops-and-geforce-now">Nvidia's own marketing</a> shows DLSS 5 netting 370 FPS at 4K with an RTX 5090, compared to 240 FPS with DLSS turned off. What it doesn't highlight as clearly is that the 370 FPS number comes from 6x MFG — five fake frames being interpolated for every real frame. That means the game is actually running at ~61 FPS; turning on DLSS 5 tanked performance by four times compared to native. Not to mention, it's being upscaled from 1080p to 4K, too. </p><p>If you don't happen to own the latest-and-greatest in Blackwell silicon, and you also don't want to pay for the Ultimate tier of GeForce Now (RTX 5080), there's still some good news for you. After initially locking DLSS 5 to only the RTX 50-series, Nvidia has confirmed it'll bring the 3D-guided neural rendering tech to RTX 40-series GPUs soon. "Once RTX 50 Series performance is more fully tuned, we plan to work on expanding official support to the GeForce RTX 40 Series," said <em>Ben Berraondo</em>, head of PR at the company. </p><div class="see-more see-more--clipped"><figure><blockquote class="twitter-tweet hawk-ignore" data-lang="en" cite="https://twitter.com/cantworkitout/status/2095696032197931337"><p lang="en" dir="ltr">Hey @firstadopter, Our current focus is on optimizing performance for the GeForce RTX 50 Series with model updates expected later this fall. Once RTX 50 Series performance is more fully tuned, we plan to work on expanding official support to the GeForce RTX 40 Series.<a href="https://twitter.com/cantworkitout/status/2095696032197931337">September 4, 2026</a></p></blockquote></figure><div class="see-more__filter"></div></div><p>It's likely that <a href="https://www.tomshardware.com/pc-components/gpus/exclusive-dlss-5-has-already-been-ported-to-work-on-rtx-4000-series-graphics-cards-incompatible-cuda-instructions-get-patched-to-work-on-previous-gen-hardware" target="_blank">modders opening the floodgates</a> for patched DLLs convinced, or perhaps forced, Nvidia to reconsider its initial stance. It's no secret that DLSS 5 has a <a href="https://www.tomshardware.com/pc-components/gpus/we-explored-early-dlss-5-performance-with-community-mods-and-the-limits-of-the-12v-2x6-power-connector-may-hold-it-back-on-the-rtx-5090" target="_blank">merciless compute cost</a>, so making it work on older Ada GPUs would only result in negative PR for an already divisive product. But once modders showed it's possible — not just on the 40-series, <a href="https://www.tomshardware.com/pc-components/gpus/dlss-5-mod-brings-next-gen-tech-to-old-ampere-gpus-but-frame-rates-are-horrible-most-games-tank-to-single-digits-high-end-gpus-can-hit-up-to-40-fps-in-some-cases" target="_blank">but also on the 30-</a> and even 20-series — the ball was in Nvidia's court and, to its credit, the game hasn't stopped. It'll be interesting to see the performance, considering the RTX 40-series only has up to 2x MFG. </p><p>For now, the focus is entirely on optimizing DLSS 5 for RTX 50-series, and that improvement will, in turn, help the future release on RTX 40-series, too. As more and more games implement the tech, the dataset behind it will mature, and DLSS 5 might one day grow to <a href="https://www.tomshardware.com/video-games/pc-gaming/rpcs3-emulator-devs-slam-nvidia-dlss-5-as-ai-slop-generator-says-industry-pushing-more-upscalers-and-frame-generation-to-hallucinate-games-and-hide-their-lack-of-optimisation" target="_blank">distinguish itself from AI slop</a> for its critics. At the moment, don't expect granular control like we've seen through ReShade, as that's entirely a community effort. DLSS 5 will simply be an on/off toggle in most titles since the devs would've already tweaked the individual parameters themselves.</p>
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                                                            <title><![CDATA[ Discrete graphics card sales hit four-year record despite soaring memory prices — AMD gains market share as notebook graphics carry the market ]]></title>
                                                                                                <dc:content><![CDATA[ <p>Sales of discrete graphics processors for consumer PCs were up both sequentially and year-over-year in the second quarter despite soaring prices caused by component shortages, according to a newly released report by <a href="https://www.jonpeddie.com/news/pc-gpu-shipments-increased-10-4-q-q-up-1-1-y-y/">Jon Peddie Research</a>. Although PC CPU shipments dropped in Q2 2026 year-over-year amid seasonality and shortages, sales of standalone graphics processors for consumer computers were up 12.2% sequentially and 14.1% YoY, the best market dynamics in some time.</p><p>Sales of graphics processing units for consumer PCs — which include integrated and standalone GPUs for desktops and laptops — totaled 75.5 million in the second quarter of 2026, up 10.4% quarter-over-quarter and 1.1% year-over-year, primarily driven by notebooks. This happened as <a href="https://www.jonpeddie.com/news/second-quarter-client-cpu-shipments-increased-9-4-from-last-quarter-and-were-down-1-1-from-last-year/" target="_blank">the consumer CPU market contracted by 1.1% YoY</a> amid a massive sequential drop in desktop CPU shipments and a significant rise in mobile CPUs shipments. Desktop GPU shipments declined by 4% quarter-over-quarter, while notebook GPU shipments surged by 16.8%, JPR claims.</p><p>But despite declining desktop PC unit shipments and modest growth in notebooks, unit shipments of discrete GPUs increased by 12.2% sequentially and 14.1% year-over-year in Q2 2026, according to JPR data. Jon Peddie Research does not publish absolute numbers of standalone graphics processors shipped in the second quarter, but our estimate is that around 20 million discrete GPUs were sold by AMD, Intel, and Nvidia in Q2, based on attach rates and Nvidia's market share and dynamics.</p><p> </p><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:453px;"><p class="vanilla-image-block" style="padding-top:81.02%;"><img id="EPfyzkxJ8aiqyPE8WTjqDD" name="jpr-ttl-client-cpu-m" alt="Jon Peddie Research" src="https://cdn.mos.cms.futurecdn.net/EPfyzkxJ8aiqyPE8WTjqDD.png" mos="" align="middle" fullscreen="" width="453" height="367" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Jon Peddie Research)</span></figcaption></figure><p>The results indicate that demand for PCs with discrete graphics remained remarkably resilient despite soaring component prices and slowing demand for desktop PCs. However, JPR's shipment data does not reveal whether the increase was primarily driven by gamers buying graphics cards, stronger demand for gaming notebooks, or other factors.</p><p>"The second quarter is typically down compared to the previous quarter," said Dr. Jon Peddie, president of Jon Peddie Research. "This quarter, discrete GPUs increased by 12.2%, even while a global memory crisis sent component prices soaring, driven by a mix of supply-side positioning, artificial demand shocks, and localized market dynamics." </p><p>Jon Peddie Research has yet to publish its complete desktop AIB report, which is expected later this month and will include market shares for AMD, Intel, and Nvidia; yet it is safe to say that the latter has maintained its undisputed leadership.</p><p> </p><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:494px;"><p class="vanilla-image-block" style="padding-top:84.41%;"><img id="2v52SQzmGUXGYiSHqaEwED" name="jpr-ttl-gpu-mkt-shrs" alt="Jon Peddie Research" src="https://cdn.mos.cms.futurecdn.net/2v52SQzmGUXGYiSHqaEwED.png" mos="" align="middle" fullscreen="1" width="494" height="417" attribution="" endorsement="" class="inline expandable"><a href='https://cdn.mos.cms.futurecdn.net/2v52SQzmGUXGYiSHqaEwED.png' target='_blank' class='expand-button icon-expand-image icon' ></a></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Jon Peddie Research)</span></figcaption></figure><p>As for the overall consumer PC GPU market, Intel retained its leadership with a 56% market share as it increased shipments of consumer CPUs in Q2 2026. Nvidia came second with 23%, which is not bad at all considering that it only ships discrete GPUs. AMD came third with 21% share, up significantly from 14% in the same quarter a year ago, as it managed to gain seven percentage points of the consumer GPU market YoY amid growing sales of its consumer CPUs.</p> ]]></dc:content>
                                                                                                                                            <link>https://www.tomshardware.com/pc-components/gpus/discrete-graphics-card-sales-hit-four-year-record-despite-high-prices-shipments-reach-13-24-million-units-as-market-defies-pc-slump</link>
                                                                            <description>
                            <![CDATA[ Shipments of standalone graphics processors for PCs grow sequentially and year-over-year amid shortage of components and increased prices. ]]>
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                                                                        <pubDate>Fri, 04 Sep 2026 12:45:23 +0000</pubDate>                                                                                                                                                                                                                                <category><![CDATA[GPUs]]></category>
                                                    <category><![CDATA[PC Components]]></category>
                                                                                                <author><![CDATA[ ashilov@gmail.com (Anton Shilov) ]]></author>                    <dc:creator><![CDATA[ Anton Shilov ]]></dc:creator>                                                                                    <dc:source><![CDATA[ https://cdn.mos.cms.futurecdn.net/uMZ5kNphxA2Ut6whdLaSQV.png ]]></dc:source>
                                                                <dc:description><![CDATA[ &lt;p&gt;Anton Shilov has been in the PC industry since 1990s playing games, building PCs, and writing stories about pretty much everything that relates to PCs, Macs, smartphones, tablets, and even fab equipment. Over his career, he has worked at a variety of high-ranking websites, including AnandTech, EE Times, TechRadar, X-bit Labs, and now Tom&#039;s Hardware. He is also a regular features contributor to Tom&#039;s Hardware Premium, writing about the latest developments in the semiconductor industry and related tech news and roadmaps. When Anton is not reading or writing about something high-tech, he is probably watching a good movie, playing a video game, or spending time with his family.&lt;/p&gt; ]]></dc:description>
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                                                                                                                                                                                                                                    <media:description><![CDATA[$200 GPU Face-off: Nvidia vs AMD vs Intel]]></media:description>                                                            <media:text><![CDATA[$200 GPU Face-off: Nvidia vs AMD vs Intel]]></media:text>
                                <media:title type="plain"><![CDATA[$200 GPU Face-off: Nvidia vs AMD vs Intel]]></media:title>
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                                <p>Sales of discrete graphics processors for consumer PCs were up both sequentially and year-over-year in the second quarter despite soaring prices caused by component shortages, according to a newly released report by <a href="https://www.jonpeddie.com/news/pc-gpu-shipments-increased-10-4-q-q-up-1-1-y-y/">Jon Peddie Research</a>. Although PC CPU shipments dropped in Q2 2026 year-over-year amid seasonality and shortages, sales of standalone graphics processors for consumer computers were up 12.2% sequentially and 14.1% YoY, the best market dynamics in some time.</p><p>Sales of graphics processing units for consumer PCs — which include integrated and standalone GPUs for desktops and laptops — totaled 75.5 million in the second quarter of 2026, up 10.4% quarter-over-quarter and 1.1% year-over-year, primarily driven by notebooks. This happened as <a href="https://www.jonpeddie.com/news/second-quarter-client-cpu-shipments-increased-9-4-from-last-quarter-and-were-down-1-1-from-last-year/" target="_blank">the consumer CPU market contracted by 1.1% YoY</a> amid a massive sequential drop in desktop CPU shipments and a significant rise in mobile CPUs shipments. Desktop GPU shipments declined by 4% quarter-over-quarter, while notebook GPU shipments surged by 16.8%, JPR claims.</p><p>But despite declining desktop PC unit shipments and modest growth in notebooks, unit shipments of discrete GPUs increased by 12.2% sequentially and 14.1% year-over-year in Q2 2026, according to JPR data. Jon Peddie Research does not publish absolute numbers of standalone graphics processors shipped in the second quarter, but our estimate is that around 20 million discrete GPUs were sold by AMD, Intel, and Nvidia in Q2, based on attach rates and Nvidia's market share and dynamics.</p><p> </p><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:453px;"><p class="vanilla-image-block" style="padding-top:81.02%;"><img id="EPfyzkxJ8aiqyPE8WTjqDD" name="jpr-ttl-client-cpu-m" alt="Jon Peddie Research" src="https://cdn.mos.cms.futurecdn.net/EPfyzkxJ8aiqyPE8WTjqDD.png" mos="" align="middle" fullscreen="" width="453" height="367" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Jon Peddie Research)</span></figcaption></figure><p>The results indicate that demand for PCs with discrete graphics remained remarkably resilient despite soaring component prices and slowing demand for desktop PCs. However, JPR's shipment data does not reveal whether the increase was primarily driven by gamers buying graphics cards, stronger demand for gaming notebooks, or other factors.</p><p>"The second quarter is typically down compared to the previous quarter," said Dr. Jon Peddie, president of Jon Peddie Research. "This quarter, discrete GPUs increased by 12.2%, even while a global memory crisis sent component prices soaring, driven by a mix of supply-side positioning, artificial demand shocks, and localized market dynamics." </p><p>Jon Peddie Research has yet to publish its complete desktop AIB report, which is expected later this month and will include market shares for AMD, Intel, and Nvidia; yet it is safe to say that the latter has maintained its undisputed leadership.</p><p> </p><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:494px;"><p class="vanilla-image-block" style="padding-top:84.41%;"><img id="2v52SQzmGUXGYiSHqaEwED" name="jpr-ttl-gpu-mkt-shrs" alt="Jon Peddie Research" src="https://cdn.mos.cms.futurecdn.net/2v52SQzmGUXGYiSHqaEwED.png" mos="" align="middle" fullscreen="1" width="494" height="417" attribution="" endorsement="" class="inline expandable"><a href='https://cdn.mos.cms.futurecdn.net/2v52SQzmGUXGYiSHqaEwED.png' target='_blank' class='expand-button icon-expand-image icon' ></a></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Jon Peddie Research)</span></figcaption></figure><p>As for the overall consumer PC GPU market, Intel retained its leadership with a 56% market share as it increased shipments of consumer CPUs in Q2 2026. Nvidia came second with 23%, which is not bad at all considering that it only ships discrete GPUs. AMD came third with 21% share, up significantly from 14% in the same quarter a year ago, as it managed to gain seven percentage points of the consumer GPU market YoY amid growing sales of its consumer CPUs.</p>
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                                                            <title><![CDATA[ We explored early DLSS 5 performance with community mods — and the limits of the 12V-2x6 power connector may hold it back on the RTX 5090 ]]></title>
                                                                                                <dc:content><![CDATA[ <p>It's been a wild few days for gamers, as a version of the DLSS 5 model leaked with <em>NBA2K27</em> and promptly got modded into every game under the sun. After initial builds that relied on ReShade to make the model work, the community has since wrapped up DLSS 5 <a href="https://github.com/Dagherbou/OptiScaler_DLSSNR/releases" target="_blank">into an Optiscaler package</a> that makes adding it to most games nearly painless. With that development, we wanted to get a sense of how the tech performs <a href="https://www.tomshardware.com/pc-components/gpus/nvidias-controversial-dlss-5-will-launch-september-3-with-nba2k27-available-on-all-rtx-50-series-gpus-laptops-and-geforce-now" target="_blank">ahead of its official release.</a> </p><p>We're not going to weigh in on the aesthetic or philosophical implications of applying DLSS 5 to a particular title here. That ground has been extremely well trodden already, and if you haven't been stuck under a rock this past week or so, you've likely seen what DLSS 5 can do for yourself. </p><p>We're more interested in getting an idea of the performance cost of getting DLSS 5 running, along with the power requirements it incurs. Whether you love or hate this model's effect on a game's appearance, you can weigh your feelings against the performance cost involved in getting there. </p><p>Before we get to the numbers, some caveats: the Optiscaler DLSS 5 injection method may not represent the behavior of this model when developers integrate it through <a href="https://developer.nvidia.com/rtx/streamline" target="_blank">Nvidia's Streamline framework</a>. Streamline may offer less overhead and better performance than what we saw here. </p><p><a href="https://research.nvidia.com/labs/adlr/DLSS5/" target="_blank">But Nvidia's technical paper on DLSS 5</a> says that the model takes 8 ms to execute on a 4K frame, and that's essentially identical to the performance metrics that we saw from Optiscaler when it's running. So it seems unlikely that the official version will be far off the performance we measured if it's implemented in these titles using the proper channels. </p><p>For these limited tests, we chose to focus on the RTX 5090 Founders Edition's behavior under DLSS 5 to explore the largest performance drop one might expect from this community implementation of the tech. </p><p>Out of curiosity, we also grabbed <a href="https://www.tomshardware.com/pc-components/gpus/msi-geforce-rtx-5090-lightning-z-review" target="_blank">MSI's RTX 5090 Lightning Z</a> from the TH arsenal. This RTX 5090 has a unique two-12V-2x6 connector power setup and a 1000W power limit available through its Extreme vBIOS. Given the apparent arithmetic intensity of DLSS 5, we wanted to see whether running it would consume any of the extra available power headroom from that card's twin-plug design.</p><p>For our small sample of games, we used the following basic settings: a 4K output resolution target fed by DLSS Performance upscaling (i.e., a 1920x1080 input) without frame generation, as well as maximum raster and ray-tracing quality settings (or path tracing, in the case of <em>Cyberpunk 2077</em>) and DLSS Ray Reconstruction where it was available. </p><p>We didn't use Multi Frame Generation in these tests. We want to cleanly represent the performance baseline you can expect from DLSS 5 given the above constraints. </p><h3 class="article-body__section" id="section-cyberpunk-2077-performance"><span>Cyberpunk 2077 performance</span></h3><p>We started our performance explorations with <em>Cyberpunk 2077. </em>Optiscaler was an easy install for this game, and we confirmed that neural rendering was making the expected difference in facial detail and lighting realism when we activated it.</p><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:2560px;"><p class="vanilla-image-block" style="padding-top:53.83%;"><img id="ijCwxLHyXQixXUASapGtYY" name="DLSS 5 Cyberpunk 2077" alt="Cyberpunk 2077 DLSS 5 performance" src="https://cdn.mos.cms.futurecdn.net/ijCwxLHyXQixXUASapGtYY.png" mos="" align="middle" fullscreen="" width="2560" height="1378" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Future)</span></figcaption></figure><p>In exchange for those enhancements, the RTX 5090 Founders Edition takes a 42% hit from DLSS 5. Although the Lightning Z takes a slightly smaller 39% hit, its baseline performance is higher than the Founders Edition, so the MSI card maintains a 60 FPS average and much higher 1% lows than the single-connector card. That difference in smoothness is evident. </p><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:2560px;"><p class="vanilla-image-block" style="padding-top:53.91%;"><img id="vCkRAv2SvDqhcGsAb5fAYY" name="DLSS 5 Cyberpunk 2077" alt="Cyberpunk 2077 DLSS 5 performance" src="https://cdn.mos.cms.futurecdn.net/vCkRAv2SvDqhcGsAb5fAYY.png" mos="" align="middle" fullscreen="" width="2560" height="1380" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Future)</span></figcaption></figure><p>Part of that difference in performance comes down to power. As we noted, the RTX 5090 Lightning Z has a much larger 1000W power limit to play with,  and it puts that headroom to use here. </p><p>The jump in power consumption from DLSS 5 on the Lightning Z is eye-popping: 580 W to 723 W, or a 25% increase. The RTX 5090 Founders Edition only goes from 482 W to 551 W, which means that it's practically power-limited. </p><h3 class="article-body__section" id="section-hogwarts-legacy-performance"><span>Hogwarts Legacy performance</span></h3><p>Unlike <em>Cyberpunk 2077</em>, <em>Hogwarts Legacy</em> doesn't implement path tracing, but its extensive RT effects are still impressive. Importantly for our purposes, it's easy to get Optiscaler into this title. </p><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:2560px;"><p class="vanilla-image-block" style="padding-top:53.52%;"><img id="fWZ5dvmd7XtXpWhcRAT5B6" name="hogwarts-perf" alt="Hogwarts Legacy DLSS 5 performance" src="https://cdn.mos.cms.futurecdn.net/fWZ5dvmd7XtXpWhcRAT5B6.png" mos="" align="middle" fullscreen="" width="2560" height="1370" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Future)</span></figcaption></figure><p><em>Hogwarts </em>exhibits the largest performance drop of these three games on the RTX 5090 FE, at 49%. The Lightning Z card drops just 42%, though, and its higher baseline performance makes for a smoother experience. </p><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:2560px;"><p class="vanilla-image-block" style="padding-top:53.75%;"><img id="MNyWN9nULswei8UsZY3EoG" name="hogwarts-power" alt="Hogwarts Legacy DLSS 5 power" src="https://cdn.mos.cms.futurecdn.net/MNyWN9nULswei8UsZY3EoG.png" mos="" align="middle" fullscreen="" width="2560" height="1376" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Future)</span></figcaption></figure><p>The Lightning Z once again illustrates just how much power DLSS 5 can pull if it's available, even in this "lighter" RT title. Without DLSS 5, the MSI card draws 480 W on average. With neural rendering enabled, it pulls 720 W, or a whopping 50% more power. </p><h3 class="article-body__section" id="section-control-performance"><span>Control performance</span></h3><p>Finally, we tried the game that started the community DLSS 5 wave last week: 2019's <em>Control</em>. This early RT title still poses a stiff challenge for modern hardware if you crank its RT settings to the absolute max, as we did here. </p><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:2560px;"><p class="vanilla-image-block" style="padding-top:53.16%;"><img id="XhbdaCeAfd5jSoBVtxrmBP" name="control-perf" alt="DLSS 5 Control performance" src="https://cdn.mos.cms.futurecdn.net/XhbdaCeAfd5jSoBVtxrmBP.png" mos="" align="middle" fullscreen="" width="2560" height="1361" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Future)</span></figcaption></figure><p>The RTX 5090 Founders Edition takes another 42% hit to performance under these conditions, and the Lightning Z also drops 42%. But the higher power limits of the MSI card let it deliver 20% higher average frame rates and much higher 1% lows than the Founders Edition, and that's a smoothness boost you can really feel.</p><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:2560px;"><p class="vanilla-image-block" style="padding-top:53.40%;"><img id="aR5UAyYqLJNXdZDR4Ef3ES" name="control-power" alt="DLSS 5 Control power measurements" src="https://cdn.mos.cms.futurecdn.net/aR5UAyYqLJNXdZDR4Ef3ES.png" mos="" align="middle" fullscreen="" width="2560" height="1367" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Future)</span></figcaption></figure><p>That extra performance does come at the expense of significantly higher power draw. The Lightning Z is already pulling a shocking 691 W without DLSS 5, but enable neural rendering, and it jumps to 802 W. The Founders Edition just runs into its 575 W power limit again. </p><h3 class="article-body__section" id="section-bottom-line"><span>Bottom Line</span></h3><p>At least in our experience with the community-made mod packages available so far, DLSS 5 has a large performance cost, similar to what we saw with ray tracing before the wide availability of DLSS: in the range of 39% to 49%, according to our small sample of results so far. </p><p>Official versions of DLSS 5 may perform better, but we won't know for sure until later this week. In any event, our observations of the behavior of the tech as implemented by the community match up with Nvidia's published guidance so far. </p><p>We don't expect vastly different or better <em>performance </em>from first-party implementations, although a developer's official DLSS 5 recipe could certainly <em>look better</em> in a given title than the current free-for-all with sliders that were never meant to be exposed to end users. We'll have to see what happens as developers take the time to tune DLSS 5 for their games as the tech makes its way into more titles through official channels.  </p><p>Officially, DLSS 5 only supports RTX 50-series graphics cards, and if you're interested in running it with RT or PT, our results show that you're likely going to need to enable the full stack of Nvidia software tech available from Blackwell: DLSS Performance or Ultra Performance to achieve solid baseline frame rates, plus Multi Frame Generation for acceptable output fluidity. </p><p>Some have suggested that you don't need to run RT or PT alongside DLSS 5, but that doesn't make any sense at all given our experience thus far. Applying DLSS 5 to purely rasterized input does make it look better than it otherwise would, but it makes the higher-quality input of RT or PT titles look even better still. You definitely don't want to give up those advanced rendering techniques just because DLSS 5 exists. </p><p>But those software factors aren't the biggest hurdle that might affect DLSS 5's delivered performance, at least at the extremes. We were surprised to find that the RTX 5090 Founders Edition design is probably holding back the performance of DLSS 5 on that card, even with its 575W TGP. The Founders Edition was consistently at or near its power limit in our tests with neural rendering enabled, which tracks with the demonstrated evidence that, like other image generation models, DLSS 5 is extremely demanding of the Tensor Cores that power its underlying diffusion model. </p><p>The exotic MSI RTX 5090 Lightning Z and its 1000W power limit show that when it's stacked on top of ray tracing or path tracing, DLSS 5 can and will happily slurp down hundreds more watts than the Founders Edition—or any other RTX 5090 with a single power connector—is built to provide.</p><p>And when you pair that fact with its large performance cost on today's hardware, it's clear that DLSS 5 is a multi-generational technology built to take full advantage of graphics cards that don't exist yet, whether they're RTX 50 Super-series products with higher power limits or future GeForce products built with more advanced Tensor Cores on a newer silicon process node. </p><p>Even as it stands, the results we've seen from DLSS 5 so far in both official demos and in its rapid proliferation through community mods suggest that neural rendering techniques like this will mark a new epoch of photorealistic fidelity for real-time graphics and new generations of hardware that are better suited to running demanding AI models like this in real time. </p><p>It's an exciting new frontier out there, even if things feel a bit like the Wild West for DLSS 5 right now. Hold on to your hats. </p> ]]></dc:content>
                                                                                                                                            <link>https://www.tomshardware.com/pc-components/gpus/we-explored-early-dlss-5-performance-with-community-mods-and-the-limits-of-the-12v-2x6-power-connector-may-hold-it-back-on-the-rtx-5090</link>
                                                                            <description>
                            <![CDATA[ DLSS 5 officially releases later this week, but we tested it on the RTX 5090 using community mods to see what kind of performance drop and extra power draw you can expect. ]]>
                                                                                                            </description>
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                                                                        <pubDate>Wed, 02 Sep 2026 13:21:38 +0000</pubDate>                                                                                                                                <updated>Wed, 02 Sep 2026 13:32:41 +0000</updated>
                                                                                                                                            <category><![CDATA[GPUs]]></category>
                                                    <category><![CDATA[PC Components]]></category>
                                                                                                                    <dc:creator><![CDATA[ Jeffrey Kampman ]]></dc:creator>                                                                                    <dc:source><![CDATA[ https://cdn.mos.cms.futurecdn.net/8JCjGs5yVZds2YdKmzjUDE.jpg ]]></dc:source>
                                                                <dc:description><![CDATA[ &lt;p&gt;Jeff Kampman has been playing PC games ever since he learned how to fire up freeware CDs from the DOS command line. He started building his own PCs in the mid-aughts and later turned that passion into a career, working as a news and guides writer, reviewer, and ultimately Editor-in-Chief at The Tech Report, where he dove deep on CPUs and GPUs (and more) in pursuit of the smoothest gaming experiences around. Jeff later took on roles at Asus and Intel as a technical marketer before joining Tom&#039;s Hardware. As Senior Analyst, Graphics, Jeff covers everything from integrated graphics processors to discrete graphics cards to the massive data center GPU installations powering our AI future. Jeff is also a hobbyist photographer, Twitch streamer, espresso enthusiast, and runner.&lt;/p&gt; ]]></dc:description>
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                                                            <media:credit><![CDATA[Future]]></media:credit>
                                                                                                                                                                                                                                    <media:description><![CDATA[A GeForce RTX 5090 graphics card]]></media:description>                                                            <media:text><![CDATA[A GeForce RTX 5090 graphics card]]></media:text>
                                <media:title type="plain"><![CDATA[A GeForce RTX 5090 graphics card]]></media:title>
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                            <![CDATA[
                            <article>
                                <p>It's been a wild few days for gamers, as a version of the DLSS 5 model leaked with <em>NBA2K27</em> and promptly got modded into every game under the sun. After initial builds that relied on ReShade to make the model work, the community has since wrapped up DLSS 5 <a href="https://github.com/Dagherbou/OptiScaler_DLSSNR/releases" target="_blank">into an Optiscaler package</a> that makes adding it to most games nearly painless. With that development, we wanted to get a sense of how the tech performs <a href="https://www.tomshardware.com/pc-components/gpus/nvidias-controversial-dlss-5-will-launch-september-3-with-nba2k27-available-on-all-rtx-50-series-gpus-laptops-and-geforce-now" target="_blank">ahead of its official release.</a> </p><p>We're not going to weigh in on the aesthetic or philosophical implications of applying DLSS 5 to a particular title here. That ground has been extremely well trodden already, and if you haven't been stuck under a rock this past week or so, you've likely seen what DLSS 5 can do for yourself. </p><p>We're more interested in getting an idea of the performance cost of getting DLSS 5 running, along with the power requirements it incurs. Whether you love or hate this model's effect on a game's appearance, you can weigh your feelings against the performance cost involved in getting there. </p><p>Before we get to the numbers, some caveats: the Optiscaler DLSS 5 injection method may not represent the behavior of this model when developers integrate it through <a href="https://developer.nvidia.com/rtx/streamline" target="_blank">Nvidia's Streamline framework</a>. Streamline may offer less overhead and better performance than what we saw here. </p><p><a href="https://research.nvidia.com/labs/adlr/DLSS5/" target="_blank">But Nvidia's technical paper on DLSS 5</a> says that the model takes 8 ms to execute on a 4K frame, and that's essentially identical to the performance metrics that we saw from Optiscaler when it's running. So it seems unlikely that the official version will be far off the performance we measured if it's implemented in these titles using the proper channels. </p><p>For these limited tests, we chose to focus on the RTX 5090 Founders Edition's behavior under DLSS 5 to explore the largest performance drop one might expect from this community implementation of the tech. </p><p>Out of curiosity, we also grabbed <a href="https://www.tomshardware.com/pc-components/gpus/msi-geforce-rtx-5090-lightning-z-review" target="_blank">MSI's RTX 5090 Lightning Z</a> from the TH arsenal. This RTX 5090 has a unique two-12V-2x6 connector power setup and a 1000W power limit available through its Extreme vBIOS. Given the apparent arithmetic intensity of DLSS 5, we wanted to see whether running it would consume any of the extra available power headroom from that card's twin-plug design.</p><p>For our small sample of games, we used the following basic settings: a 4K output resolution target fed by DLSS Performance upscaling (i.e., a 1920x1080 input) without frame generation, as well as maximum raster and ray-tracing quality settings (or path tracing, in the case of <em>Cyberpunk 2077</em>) and DLSS Ray Reconstruction where it was available. </p><p>We didn't use Multi Frame Generation in these tests. We want to cleanly represent the performance baseline you can expect from DLSS 5 given the above constraints. </p><h3 class="article-body__section" id="section-cyberpunk-2077-performance"><span>Cyberpunk 2077 performance</span></h3><p>We started our performance explorations with <em>Cyberpunk 2077. </em>Optiscaler was an easy install for this game, and we confirmed that neural rendering was making the expected difference in facial detail and lighting realism when we activated it.</p><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:2560px;"><p class="vanilla-image-block" style="padding-top:53.83%;"><img id="ijCwxLHyXQixXUASapGtYY" name="DLSS 5 Cyberpunk 2077" alt="Cyberpunk 2077 DLSS 5 performance" src="https://cdn.mos.cms.futurecdn.net/ijCwxLHyXQixXUASapGtYY.png" mos="" align="middle" fullscreen="" width="2560" height="1378" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Future)</span></figcaption></figure><p>In exchange for those enhancements, the RTX 5090 Founders Edition takes a 42% hit from DLSS 5. Although the Lightning Z takes a slightly smaller 39% hit, its baseline performance is higher than the Founders Edition, so the MSI card maintains a 60 FPS average and much higher 1% lows than the single-connector card. That difference in smoothness is evident. </p><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:2560px;"><p class="vanilla-image-block" style="padding-top:53.91%;"><img id="vCkRAv2SvDqhcGsAb5fAYY" name="DLSS 5 Cyberpunk 2077" alt="Cyberpunk 2077 DLSS 5 performance" src="https://cdn.mos.cms.futurecdn.net/vCkRAv2SvDqhcGsAb5fAYY.png" mos="" align="middle" fullscreen="" width="2560" height="1380" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Future)</span></figcaption></figure><p>Part of that difference in performance comes down to power. As we noted, the RTX 5090 Lightning Z has a much larger 1000W power limit to play with,  and it puts that headroom to use here. </p><p>The jump in power consumption from DLSS 5 on the Lightning Z is eye-popping: 580 W to 723 W, or a 25% increase. The RTX 5090 Founders Edition only goes from 482 W to 551 W, which means that it's practically power-limited. </p><h3 class="article-body__section" id="section-hogwarts-legacy-performance"><span>Hogwarts Legacy performance</span></h3><p>Unlike <em>Cyberpunk 2077</em>, <em>Hogwarts Legacy</em> doesn't implement path tracing, but its extensive RT effects are still impressive. Importantly for our purposes, it's easy to get Optiscaler into this title. </p><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:2560px;"><p class="vanilla-image-block" style="padding-top:53.52%;"><img id="fWZ5dvmd7XtXpWhcRAT5B6" name="hogwarts-perf" alt="Hogwarts Legacy DLSS 5 performance" src="https://cdn.mos.cms.futurecdn.net/fWZ5dvmd7XtXpWhcRAT5B6.png" mos="" align="middle" fullscreen="" width="2560" height="1370" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Future)</span></figcaption></figure><p><em>Hogwarts </em>exhibits the largest performance drop of these three games on the RTX 5090 FE, at 49%. The Lightning Z card drops just 42%, though, and its higher baseline performance makes for a smoother experience. </p><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:2560px;"><p class="vanilla-image-block" style="padding-top:53.75%;"><img id="MNyWN9nULswei8UsZY3EoG" name="hogwarts-power" alt="Hogwarts Legacy DLSS 5 power" src="https://cdn.mos.cms.futurecdn.net/MNyWN9nULswei8UsZY3EoG.png" mos="" align="middle" fullscreen="" width="2560" height="1376" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Future)</span></figcaption></figure><p>The Lightning Z once again illustrates just how much power DLSS 5 can pull if it's available, even in this "lighter" RT title. Without DLSS 5, the MSI card draws 480 W on average. With neural rendering enabled, it pulls 720 W, or a whopping 50% more power. </p><h3 class="article-body__section" id="section-control-performance"><span>Control performance</span></h3><p>Finally, we tried the game that started the community DLSS 5 wave last week: 2019's <em>Control</em>. This early RT title still poses a stiff challenge for modern hardware if you crank its RT settings to the absolute max, as we did here. </p><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:2560px;"><p class="vanilla-image-block" style="padding-top:53.16%;"><img id="XhbdaCeAfd5jSoBVtxrmBP" name="control-perf" alt="DLSS 5 Control performance" src="https://cdn.mos.cms.futurecdn.net/XhbdaCeAfd5jSoBVtxrmBP.png" mos="" align="middle" fullscreen="" width="2560" height="1361" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Future)</span></figcaption></figure><p>The RTX 5090 Founders Edition takes another 42% hit to performance under these conditions, and the Lightning Z also drops 42%. But the higher power limits of the MSI card let it deliver 20% higher average frame rates and much higher 1% lows than the Founders Edition, and that's a smoothness boost you can really feel.</p><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:2560px;"><p class="vanilla-image-block" style="padding-top:53.40%;"><img id="aR5UAyYqLJNXdZDR4Ef3ES" name="control-power" alt="DLSS 5 Control power measurements" src="https://cdn.mos.cms.futurecdn.net/aR5UAyYqLJNXdZDR4Ef3ES.png" mos="" align="middle" fullscreen="" width="2560" height="1367" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Future)</span></figcaption></figure><p>That extra performance does come at the expense of significantly higher power draw. The Lightning Z is already pulling a shocking 691 W without DLSS 5, but enable neural rendering, and it jumps to 802 W. The Founders Edition just runs into its 575 W power limit again. </p><h3 class="article-body__section" id="section-bottom-line"><span>Bottom Line</span></h3><p>At least in our experience with the community-made mod packages available so far, DLSS 5 has a large performance cost, similar to what we saw with ray tracing before the wide availability of DLSS: in the range of 39% to 49%, according to our small sample of results so far. </p><p>Official versions of DLSS 5 may perform better, but we won't know for sure until later this week. In any event, our observations of the behavior of the tech as implemented by the community match up with Nvidia's published guidance so far. </p><p>We don't expect vastly different or better <em>performance </em>from first-party implementations, although a developer's official DLSS 5 recipe could certainly <em>look better</em> in a given title than the current free-for-all with sliders that were never meant to be exposed to end users. We'll have to see what happens as developers take the time to tune DLSS 5 for their games as the tech makes its way into more titles through official channels.  </p><p>Officially, DLSS 5 only supports RTX 50-series graphics cards, and if you're interested in running it with RT or PT, our results show that you're likely going to need to enable the full stack of Nvidia software tech available from Blackwell: DLSS Performance or Ultra Performance to achieve solid baseline frame rates, plus Multi Frame Generation for acceptable output fluidity. </p><p>Some have suggested that you don't need to run RT or PT alongside DLSS 5, but that doesn't make any sense at all given our experience thus far. Applying DLSS 5 to purely rasterized input does make it look better than it otherwise would, but it makes the higher-quality input of RT or PT titles look even better still. You definitely don't want to give up those advanced rendering techniques just because DLSS 5 exists. </p><p>But those software factors aren't the biggest hurdle that might affect DLSS 5's delivered performance, at least at the extremes. We were surprised to find that the RTX 5090 Founders Edition design is probably holding back the performance of DLSS 5 on that card, even with its 575W TGP. The Founders Edition was consistently at or near its power limit in our tests with neural rendering enabled, which tracks with the demonstrated evidence that, like other image generation models, DLSS 5 is extremely demanding of the Tensor Cores that power its underlying diffusion model. </p><p>The exotic MSI RTX 5090 Lightning Z and its 1000W power limit show that when it's stacked on top of ray tracing or path tracing, DLSS 5 can and will happily slurp down hundreds more watts than the Founders Edition—or any other RTX 5090 with a single power connector—is built to provide.</p><p>And when you pair that fact with its large performance cost on today's hardware, it's clear that DLSS 5 is a multi-generational technology built to take full advantage of graphics cards that don't exist yet, whether they're RTX 50 Super-series products with higher power limits or future GeForce products built with more advanced Tensor Cores on a newer silicon process node. </p><p>Even as it stands, the results we've seen from DLSS 5 so far in both official demos and in its rapid proliferation through community mods suggest that neural rendering techniques like this will mark a new epoch of photorealistic fidelity for real-time graphics and new generations of hardware that are better suited to running demanding AI models like this in real time. </p><p>It's an exciting new frontier out there, even if things feel a bit like the Wild West for DLSS 5 right now. Hold on to your hats. </p>
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                                                            <title><![CDATA[ Startups want to rent your idle gaming PC for AI tasks — Startups pitch an 'Airbnb for AI inference,' but profitability remains unproven ]]></title>
                                                                                                <dc:content><![CDATA[ <p>If, like mine, your gaming rig spends most of its life doing nothing these days, a pair of startups would be willing to pay you something close to minimum wage for its downtime. Abu Dhabi-based Far Labs and Austin-based Evolving Edge are building marketplaces to farm AI inference out to idle consumer hardware, according to an <a href="https://spectrum.ieee.org/ai-inference-distributed-computing" target="_blank"><em>IEEE Spectrum</em></a> report.</p><p>Far Labs plans to launch its Far AI platform in the coming weeks, claiming latency of 100 ms or less, while Evolving Edge is running an open beta. "Imagine Uber or Airbnb, but for AI inference computing tasks," Ilman Shazhaev, founder and CEO of Far Labs, told the outlet. Both companies are targeting smaller open-source models rather than frontier-scale workloads, and they’re joining established players, including the Utah-based Salad platform, which lists more than 60,000 daily active consumer GPUs on its network.</p><p>Far Labs’ proprietary scheduler splits a model into pieces spread across multiple machines, and an orchestrator and a load balancer then reassemble the partial outputs into a response. Evolving Edge distributes jobs with Ray, the open-source framework used inside conventional data centers. </p><p>Letting a stranger’s workload onto a personal machine obviously comes with some risks for hosts, such as malicious code ending up on the device or the person on the other end gaining access to local files. The two firms’ solution to this is isolation, with inference running as a sandboxed workload with encrypted communication and hard limits on GPU, CPU, memory, storage, and network access. Customers get no direct access to the host machine, and Evolving Edge has open-sourced its node software so hosts can audit what runs on their hardware.</p><p>Salad sells consumer-GPU compute to customers for prices starting at $0.02 per hour, and the card’s owner only sees a slice of that… pie after the platform takes its cut. <a href="https://www.tomshardware.com/news/salad-9th-fastest-supercomputer">We examined Salad in 2021</a>, back when its network mined Ethereum, estimating that the company had generated roughly $3.6 million from users' PCs while distributing $500,000 in rewards, which works out to about 14 cents on the dollar for the people supplying the silicon. </p><p>Electricity costs then chew through whatever's left. An RTX 4090 draws 350W to 450W under sustained load, roughly $40 to $50 a month at $0.15 per kWh if the card runs around the clock, so a rig earning less than that is effectively paying for the privilege of having a job. However, <em>IEEE Spectrum's</em> report doesn't include payout rates for either new platform.</p><p>Both founders make the point that distributed networks ride out failures that otherwise cripple centralized clouds. John Federico, founder and CEO of Evolving Edge, cited the <a href="https://www.tomshardware.com/tech-industry/colossal-aws-outage-breaks-the-internet-roblox-fortnite-zoom-and-beyond-all-crippled">AWS outage last October</a> that left Internet-connected smart beds stuck in their upright positions, and told <em>IEEE Spectrum</em> his network could lose 100 of 250,000 nodes “and it wouldn’t matter.”</p><p>All that aside, distributed AI compute has a credibility problem to overcome.<a href="https://www.tomshardware.com/tech-industry/artificial-intelligence/ai-cryptomining-networks-320-000-rtx-3090-class-gpus-allegedly-burn-112-megawatts-of-power-on-zero-useful-ai-computation-pearls-gpus-are-doing-random-matrix-math-study-claims"> A research preprint from June</a> claimed that Pearl, a blockchain marketed as converting cryptocurrency mining into AI work, ran the equivalent of 320,000 RTX 3090-class GPUs on random matrix math while producing no useful AI computation. Far Labs and Evolving Edge route real customer inference jobs rather than token rewards, which puts them a step ahead of that model, but their cost and latency figures are unsubstantiated claims until, and if, the networks operate at scale.</p> ]]></dc:content>
                                                                                                                                            <link>https://www.tomshardware.com/pc-components/gpus/startups-pitch-an-airbnb-for-ai-inference-that-pays-gamers-for-their-idle-pcs</link>
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                            <![CDATA[ If your gaming rig spends most of its life doing nothing, a pair of startups would be willing to pay you something close to minimum wage for its downtime ]]>
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                                                                        <pubDate>Wed, 02 Sep 2026 11:00:00 +0000</pubDate>                                                                                                                                                                                                                                <category><![CDATA[Artificial Intelligence]]></category>
                                                    <category><![CDATA[Tech Industry]]></category>
                                                                                                                    <dc:creator><![CDATA[ Luke James ]]></dc:creator>                                                                                    <dc:source><![CDATA[ https://cdn.mos.cms.futurecdn.net/C4FAi2KzwaGLUrBqzX5aBM.png ]]></dc:source>
                                                                <dc:description><![CDATA[ &lt;p&gt;Luke is a freelance technology journalist who has been covering hardware and semiconductors since 2020. He began his career at All About Circuits and has since contributed to EE Power and Laptop Mag. Luke has a particular interest in semiconductors, microelectronics, and the industry shifts that shape the devices we use every day. Above all, he loves making complex technology accessible to experts and enthusiasts alike. Luke&#039;s interest in hardcore computing can be traced back to his university studies, when he responsibly spent his very first student loan payment on a custom-built gaming rig equipped with a GTX 780 Ti. &lt;/p&gt; ]]></dc:description>
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                                                                                                                                                                                                                                    <media:description><![CDATA[Nvidia GeForce RTX 4090]]></media:description>                                                            <media:text><![CDATA[Nvidia GeForce RTX 4090]]></media:text>
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                                <p>If, like mine, your gaming rig spends most of its life doing nothing these days, a pair of startups would be willing to pay you something close to minimum wage for its downtime. Abu Dhabi-based Far Labs and Austin-based Evolving Edge are building marketplaces to farm AI inference out to idle consumer hardware, according to an <a href="https://spectrum.ieee.org/ai-inference-distributed-computing" target="_blank"><em>IEEE Spectrum</em></a> report.</p><p>Far Labs plans to launch its Far AI platform in the coming weeks, claiming latency of 100 ms or less, while Evolving Edge is running an open beta. "Imagine Uber or Airbnb, but for AI inference computing tasks," Ilman Shazhaev, founder and CEO of Far Labs, told the outlet. Both companies are targeting smaller open-source models rather than frontier-scale workloads, and they’re joining established players, including the Utah-based Salad platform, which lists more than 60,000 daily active consumer GPUs on its network.</p><p>Far Labs’ proprietary scheduler splits a model into pieces spread across multiple machines, and an orchestrator and a load balancer then reassemble the partial outputs into a response. Evolving Edge distributes jobs with Ray, the open-source framework used inside conventional data centers. </p><p>Letting a stranger’s workload onto a personal machine obviously comes with some risks for hosts, such as malicious code ending up on the device or the person on the other end gaining access to local files. The two firms’ solution to this is isolation, with inference running as a sandboxed workload with encrypted communication and hard limits on GPU, CPU, memory, storage, and network access. Customers get no direct access to the host machine, and Evolving Edge has open-sourced its node software so hosts can audit what runs on their hardware.</p><p>Salad sells consumer-GPU compute to customers for prices starting at $0.02 per hour, and the card’s owner only sees a slice of that… pie after the platform takes its cut. <a href="https://www.tomshardware.com/news/salad-9th-fastest-supercomputer">We examined Salad in 2021</a>, back when its network mined Ethereum, estimating that the company had generated roughly $3.6 million from users' PCs while distributing $500,000 in rewards, which works out to about 14 cents on the dollar for the people supplying the silicon. </p><p>Electricity costs then chew through whatever's left. An RTX 4090 draws 350W to 450W under sustained load, roughly $40 to $50 a month at $0.15 per kWh if the card runs around the clock, so a rig earning less than that is effectively paying for the privilege of having a job. However, <em>IEEE Spectrum's</em> report doesn't include payout rates for either new platform.</p><p>Both founders make the point that distributed networks ride out failures that otherwise cripple centralized clouds. John Federico, founder and CEO of Evolving Edge, cited the <a href="https://www.tomshardware.com/tech-industry/colossal-aws-outage-breaks-the-internet-roblox-fortnite-zoom-and-beyond-all-crippled">AWS outage last October</a> that left Internet-connected smart beds stuck in their upright positions, and told <em>IEEE Spectrum</em> his network could lose 100 of 250,000 nodes “and it wouldn’t matter.”</p><p>All that aside, distributed AI compute has a credibility problem to overcome.<a href="https://www.tomshardware.com/tech-industry/artificial-intelligence/ai-cryptomining-networks-320-000-rtx-3090-class-gpus-allegedly-burn-112-megawatts-of-power-on-zero-useful-ai-computation-pearls-gpus-are-doing-random-matrix-math-study-claims"> A research preprint from June</a> claimed that Pearl, a blockchain marketed as converting cryptocurrency mining into AI work, ran the equivalent of 320,000 RTX 3090-class GPUs on random matrix math while producing no useful AI computation. Far Labs and Evolving Edge route real customer inference jobs rather than token rewards, which puts them a step ahead of that model, but their cost and latency figures are unsubstantiated claims until, and if, the networks operate at scale.</p>
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                                                            <title><![CDATA[ Nvidia's controversial DLSS 5 will launch September 3 with NBA2K27, company shares first benchmarks — available on all RTX 50 series GPUs, laptops, and GeForce NOW ]]></title>
                                                                                                <dc:content><![CDATA[ <p>Following its announcement earlier this year, and just days after the <a href="https://www.tomshardware.com/pc-components/gpus/modders-get-leaked-dlss-5-running-in-control-early-blackwell-test-drops-rtx-5070-ti-from-71-to-35-fps-at-4k">DLL leaked inside <em>NBA2K27</em></a>, Nvidia has today confirmed that its controversial DLSS 5 will launch on September 3. Starting at 9 pm PT, the aforementioned NBA title will support DLSS 5 for all RTX 50 Series GPUs, laptops, and GeForce NOW. The company also shared its first in-house benchmarks of DLSS 5, which is expected to impact GPU performance. </p><p>As a series not primarily renowned for its graphical fidelity, <em>NBA2K27</em> marks a fairly strange launch title for the tech, but Nvidia says that it has closely partnered with Visual Concepts and 2K to achieve "a new level of authentic sports experience for its players." The technology, which Nvidia officially dubs as 3D-guided Neural Rendering," will reportedly show players the natural passing of light through players' ears, light catching hair, and the natural lighting of skin "all while preserving the facial geometry scanned from real-world athletes." </p><p>DLSS 5 is not without controversy. As we explained during our <a href="https://www.tomshardware.com/pc-components/gpus/we-got-a-first-look-at-nvidias-dlss-5-and-the-future-of-neural-rendering-at-gtc-the-results-can-be-impressive-but-theres-work-to-do">first look at DLSS 5</a> back in March, DLSS 5's AI model "is trained to infer how certain complex features of game scenes like characters, skin, hair, and environmental lighting “should” look in the real world given certain inputs from the game engine (including, but not limited to, the color buffer and motion vectors) in combination with an input frame." While deep integration with a game's engine and assets should make it more consistent and predictable than run-of-the-mill generative AI imagery, that promise hasn't stopped some critics from raising severe objections to its premise since its initial reveal. </p><p>CEO Jensen Huang described DLSS 5 as "the GPT moment for graphics — <em> </em>blending hand-crafted rendering with generative AI to deliver a dramatic leap in visual realism while preserving the control artists need for creative expression.”</p><div class="youtube-video" data-nosnippet ><div class="video-aspect-box"><iframe data-lazy-priority="low" data-lazy-src="https://www.youtube-nocookie.com/embed/t50AdVMuxZE" allowfullscreen></iframe></div></div><p>Its launch in <em>NBA2K27</em> will mark the first time the technology debuts in a playable title, marking our first "fair" assessment of its capabilities. </p><p>DLSS 5 is very resource-intensive, <a href="https://www.tomshardware.com/pc-components/gpus/modders-get-leaked-dlss-5-running-in-control-early-blackwell-test-drops-rtx-5070-ti-from-71-to-35-fps-at-4k">with early testing and indications hinting at quite severe</a> drops in frame rate when using the tech. As expected, Nvidia has confirmed DLSS 5 will only work with RTX 50-series GPUs and mobile GPUs, as well as through GeForce Now. Other older generation cards are left out in the cold for now. Along with the announcement, Nvidia has shared its first in-house benchmarks of DLSS 5 RTX Desktop performance. </p><p>While these are difficult to contextualize (they only show one game) and should be taken with the usual grain of salt for marketing material, they are interesting in one clear sense. Nvidia has pointedly only shared 4K results for its RTX 5090 and 5080, possibly hinting at the company's expectations of diminished results on anything less powerful, though cards lower in the stack do appear below 4K resolutions.</p><figure role="gallery"><figure><img src="https://cdn.mos.cms.futurecdn.net/qkiPuiH9Zw9rNbX96VrnXU.png" alt="Nvidia DLSS 5 benchmarks" /><figcaption><small role="credit">Nvidia</small></figcaption></figure><figure><img src="https://cdn.mos.cms.futurecdn.net/x5U9rrYfhWpNQpAYSKVfXU.png" alt="Nvidia DLSS 5 benchmarks" /><figcaption><small role="credit">Nvidia</small></figcaption></figure><figure><img src="https://cdn.mos.cms.futurecdn.net/pMXM7VvKuhJrKwqZVjbVTU.png" alt="Nvidia DLSS 5 benchmarks" /><figcaption><small role="credit">Nvidia</small></figcaption></figure></figure><p><a href="https://www.tomshardware.com/pc-components/gpus/exclusive-dlss-5-has-already-been-ported-to-work-on-rtx-4000-series-graphics-cards-incompatible-cuda-instructions-get-patched-to-work-on-previous-gen-hardware">The recent DLL leak has led to some modders porting it to older RTX 40-series cards</a>, or <a href="https://www.tomshardware.com/pc-components/gpus/dlss-5-mod-brings-next-gen-tech-to-old-ampere-gpus-but-frame-rates-are-horrible-most-games-tank-to-single-digits-high-end-gpus-can-hit-up-to-40-fps-in-some-cases">even older Ampere or Turing GPUs,</a> with predictably varying results. </p> ]]></dc:content>
                                                                                                                                            <link>https://www.tomshardware.com/pc-components/gpus/nvidias-controversial-dlss-5-will-launch-september-3-with-nba2k27-available-on-all-rtx-50-series-gpus-laptops-and-geforce-now</link>
                                                                            <description>
                            <![CDATA[ Nvidia has confirmed DLSS 5 will launch on September 3 in NBA2K27. It will be supported on all RTX 50 series GPUs, laptops, and GeForce NOW. ]]>
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                                                                        <pubDate>Tue, 01 Sep 2026 13:00:00 +0000</pubDate>                                                                                                                                <updated>Tue, 01 Sep 2026 18:21:53 +0000</updated>
                                                                                                                                            <category><![CDATA[GPUs]]></category>
                                                    <category><![CDATA[PC Components]]></category>
                                                                                                <author><![CDATA[ stephen.warwick@futurenet.com (Stephen Warwick) ]]></author>                    <dc:creator><![CDATA[ Stephen Warwick ]]></dc:creator>                                                                                    <dc:source><![CDATA[ https://cdn.mos.cms.futurecdn.net/uWwzwaway8BM4BERLmtuNE.jpg ]]></dc:source>
                                                                <dc:description><![CDATA[ &lt;p&gt;Stephen is Tom&#039;s Hardware&#039;s News Editor with almost a decade of industry experience covering technology, having worked at TechRadar, iMore, and even Apple over the years. He has covered the world of consumer tech from nearly every angle, including supply chain rumors, patents and litigation, and more. When he&#039;s not at work, he loves reading about history and playing video games.&lt;/p&gt; ]]></dc:description>
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                                                                                                                                                                                                                                    <media:description><![CDATA[Nvidia DLSS 5]]></media:description>                                                            <media:text><![CDATA[Nvidia DLSS 5]]></media:text>
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                                <p>Following its announcement earlier this year, and just days after the <a href="https://www.tomshardware.com/pc-components/gpus/modders-get-leaked-dlss-5-running-in-control-early-blackwell-test-drops-rtx-5070-ti-from-71-to-35-fps-at-4k">DLL leaked inside <em>NBA2K27</em></a>, Nvidia has today confirmed that its controversial DLSS 5 will launch on September 3. Starting at 9 pm PT, the aforementioned NBA title will support DLSS 5 for all RTX 50 Series GPUs, laptops, and GeForce NOW. The company also shared its first in-house benchmarks of DLSS 5, which is expected to impact GPU performance. </p><p>As a series not primarily renowned for its graphical fidelity, <em>NBA2K27</em> marks a fairly strange launch title for the tech, but Nvidia says that it has closely partnered with Visual Concepts and 2K to achieve "a new level of authentic sports experience for its players." The technology, which Nvidia officially dubs as 3D-guided Neural Rendering," will reportedly show players the natural passing of light through players' ears, light catching hair, and the natural lighting of skin "all while preserving the facial geometry scanned from real-world athletes." </p><p>DLSS 5 is not without controversy. As we explained during our <a href="https://www.tomshardware.com/pc-components/gpus/we-got-a-first-look-at-nvidias-dlss-5-and-the-future-of-neural-rendering-at-gtc-the-results-can-be-impressive-but-theres-work-to-do">first look at DLSS 5</a> back in March, DLSS 5's AI model "is trained to infer how certain complex features of game scenes like characters, skin, hair, and environmental lighting “should” look in the real world given certain inputs from the game engine (including, but not limited to, the color buffer and motion vectors) in combination with an input frame." While deep integration with a game's engine and assets should make it more consistent and predictable than run-of-the-mill generative AI imagery, that promise hasn't stopped some critics from raising severe objections to its premise since its initial reveal. </p><p>CEO Jensen Huang described DLSS 5 as "the GPT moment for graphics — <em> </em>blending hand-crafted rendering with generative AI to deliver a dramatic leap in visual realism while preserving the control artists need for creative expression.”</p><div class="youtube-video" data-nosnippet ><div class="video-aspect-box"><iframe data-lazy-priority="low" data-lazy-src="https://www.youtube-nocookie.com/embed/t50AdVMuxZE" allowfullscreen></iframe></div></div><p>Its launch in <em>NBA2K27</em> will mark the first time the technology debuts in a playable title, marking our first "fair" assessment of its capabilities. </p><p>DLSS 5 is very resource-intensive, <a href="https://www.tomshardware.com/pc-components/gpus/modders-get-leaked-dlss-5-running-in-control-early-blackwell-test-drops-rtx-5070-ti-from-71-to-35-fps-at-4k">with early testing and indications hinting at quite severe</a> drops in frame rate when using the tech. As expected, Nvidia has confirmed DLSS 5 will only work with RTX 50-series GPUs and mobile GPUs, as well as through GeForce Now. Other older generation cards are left out in the cold for now. Along with the announcement, Nvidia has shared its first in-house benchmarks of DLSS 5 RTX Desktop performance. </p><p>While these are difficult to contextualize (they only show one game) and should be taken with the usual grain of salt for marketing material, they are interesting in one clear sense. Nvidia has pointedly only shared 4K results for its RTX 5090 and 5080, possibly hinting at the company's expectations of diminished results on anything less powerful, though cards lower in the stack do appear below 4K resolutions.</p><figure role="gallery"><figure><img src="https://cdn.mos.cms.futurecdn.net/qkiPuiH9Zw9rNbX96VrnXU.png" alt="Nvidia DLSS 5 benchmarks" /><figcaption><small role="credit">Nvidia</small></figcaption></figure><figure><img src="https://cdn.mos.cms.futurecdn.net/x5U9rrYfhWpNQpAYSKVfXU.png" alt="Nvidia DLSS 5 benchmarks" /><figcaption><small role="credit">Nvidia</small></figcaption></figure><figure><img src="https://cdn.mos.cms.futurecdn.net/pMXM7VvKuhJrKwqZVjbVTU.png" alt="Nvidia DLSS 5 benchmarks" /><figcaption><small role="credit">Nvidia</small></figcaption></figure></figure><p><a href="https://www.tomshardware.com/pc-components/gpus/exclusive-dlss-5-has-already-been-ported-to-work-on-rtx-4000-series-graphics-cards-incompatible-cuda-instructions-get-patched-to-work-on-previous-gen-hardware">The recent DLL leak has led to some modders porting it to older RTX 40-series cards</a>, or <a href="https://www.tomshardware.com/pc-components/gpus/dlss-5-mod-brings-next-gen-tech-to-old-ampere-gpus-but-frame-rates-are-horrible-most-games-tank-to-single-digits-high-end-gpus-can-hit-up-to-40-fps-in-some-cases">even older Ampere or Turing GPUs,</a> with predictably varying results. </p>
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                                                            <title><![CDATA[ Nvidia's top-end RTX 5090 gaming GPU now costs at least $5,000 — Blackwell cards continue to endure drastic price hikes ]]></title>
                                                                                                <dc:content><![CDATA[ <p>It's hard to believe Nvidia first announced the <a href="https://www.tomshardware.com/pc-components/gpus/nvidia-geforce-rtx-5090-review">RTX 5090</a> at last year's CES for just $1,999. Even keeping in mind the fact that MSRP is often just a guideline, prices have still surged astronomically thanks to the AI rush. A brand-new RTX 5090 now costs $5,000 in North America, and more across other parts of the world. That's a 2.5x increase in less than two years, and the same fate follows the rest of the RTX 50-series family as well.</p><div  class="fancy-box"><div class="fancy_box-title">Go deeper with TH Premium: GPUs</div><div class="fancy_box_body"><figure class="van-image-figure "  ><div class='image-full-width-wrapper'><div class='image-widthsetter' ><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="Wh9EZgD8NG9yUioNNgPB3d" name="ASUS RTX 5080 Noctua Edition - Continuing the legacy of acoustic excellence 6-26 screenshot" caption="" alt="Asus RTX 5080 Noctua Edition" src="https://cdn.mos.cms.futurecdn.net/Wh9EZgD8NG9yUioNNgPB3d.png" mos="" link="" align="" fullscreen="" width="" height="" attribution="" endorsement="" class="pinterest-pin-exclude"></p></div></div><figcaption itemprop="caption description" class=""><span class="credit" itemprop="copyrightHolder">(Image credit: Noctua)</span></figcaption></figure><p class="fancy-box__body-text"><ul><li><a data-analytics-id="inline-link" href="https://www.tomshardware.com/pc-components/gpus/desktop-gpu-roadmap-nvidia-rubin-amd-udna-and-intel-xe3-celestial?utm_source=edit-links&utm_medium=boxout&utm_term=gpu" target="_blank">Desktop GPU Roadmap</a></li><li><a data-analytics-id="inline-link" href="https://www.tomshardware.com/tech-industry/semiconductors/nvidia-enterprise-roadmap-rubin-rubin-ultra-feynman-and-silicon-photonics?utm_source=edit-links&utm_medium=boxout&utm_term=gpu" target="_blank">Nvidia's Enterprise GPU Roadmap</a></li><li><a data-analytics-id="inline-link" href="https://www.tomshardware.com/pc-components/gpus/testing-directstorage-with-gpu-decompression-do-blackwell-gpus-have-the-upper-hand?utm_source=edit-links&utm_medium=boxout&utm_term=gpu" target="_blank">Testing DirectStorage with GPU decompression</a></li><li><a data-analytics-id="inline-link" href="https://www.tomshardware.com/pc-components/gpus/the-geforce-rtx-30-series-upgrade-matrix-does-your-ampere-gpu-need-an-upgrade-in-2026?utm_source=edit-links&utm_medium=boxout&utm_term=gpu" target="_blank">The GeForce RTX 30-series upgrade matrix — does your Ampere GPU need an upgrade in 2026?</a></li><li><a data-analytics-id="inline-link" href="https://www.tomshardware.com/pc-components/gpus/nvidias-vera-rubin-platform-in-depth-inside-nvidias-most-complex-ai-and-hpc-platform-to-date?utm_source=edit-links&utm_medium=boxout&utm_term=gpu" target="_blank">Rubin in-depth</a></li><li><a data-analytics-id="inline-link" href="https://www.tomshardware.com/pc-components/cooling/the-stout-owl-how-i-built-the-ultimate-noctua-g2-pc?utm_source=edit-links&utm_medium=boxout&utm_term=gpu" target="_blank">The Stout Owl: The ultimate Noctua G2 PC</a></li></ul></p></div></div><p>Currently, the cheapest RTX 5090 in the States is the Zotac Solid OC <a href="https://www.newegg.com/zotac-rtx-5090-solid-oc-geforce-rtx-5090-32gb-graphics-card-triple-fans/p/N82E16814500639" target="_blank">listed for $4,999 at Newegg</a>. It does come with a $60 game and a $145 power supply, but you're still paying $5,000 for a card that cost less than half as much ($2,250) exactly one year ago. A more desirable variant such as the ROG Astral 4X OC is <a href="https://www.amazon.com/dp/B0DTHV8THW" target="_blank">now going for $6,000</a> while it could be had for $3,360 from various retailers last year. An almost 2x jump in the span of twelve months, and a 3x jump compared to MSRP, though this is a novelty model. </p><p>Taking a look at European pricing, the most affordable RTX 5090 in Germany is the MSI Gaming Trio OC variant <a href="https://geizhals.de/msi-geforce-rtx-5090-32g-gaming-trio-oc-a3382022.html" target="_blank">at 4,850 Euros</a>, or ~$5,620. According to Geizhals, this card was listed for 2,249 Euros ($2,600) a year ago, so more than twice as expensive. Hell, it was 800 Euros ($927) cheaper just last month! The ROG Astral 4X OC model is <a href="https://geizhals.de/asus-rog-astral-geforce-rtx-5090-oc-a3382344.html" target="_blank">selling for 5,300 Euros</a> ($6,143) right now while it cost 2,870 Euros ($3,326) the same time last year — once again, almost twice as much. </p><p>Other desirable RTX 50-series GPUs such as the RTX 5080, RTX 5070 Ti, RTX 5060 Ti 16GB and the RTX 5060 have all seen price hikes, too. After the 5090, it's the RTX 5060 Ti 16GB that has suffered the most with a 77% increase in price (<a href="https://www.bestbuy.com/product/asus-dual-nvidia-geforce-rtx-5060-ti-oc-edition-16gb-gddr7-pci-express-5-0-graphics-card-black/JJGHGYVFHK" target="_blank">$761 currently</a>) compared to MSRP ($429). The RTX 5080 is 55% more expensive (<a href="https://www.walmart.com/ip/MSI-Shadow-GeforceRTX-5080-16G-SHADOW-3X-OC/15065151747" target="_blank">$1,549 currently</a>) than its MSRP ($999), while both the RTX 5060 ($299 to <a href="https://www.amazon.com/dp/B0GK8NKHKG" target="_blank">$448 currently</a>) and RTX 5070 Ti ($749 to <a href="https://www.bestbuy.com/product/asus-prime-nvidia-geforce-rtx-5070-ti-16gb-gddr7-pci-express-5-0-graphics-card-black/JJGGLHJX5W/sku/6614744" target="_blank">$1,119 currently</a>) are now listed for about 50% more than what they launched at. </p><p>The least affected card throughout this fiasco is Nvidia's base model: the RTX 5050. But even then, it has seen a 20% price hike, going from a $249 MSRP to <a href="https://www.walmart.com/ip/MSI-GeForce-RTX-5050-8G-SHADOW-2X-OC-Graphics-Card-8GB-GDDR6-DPx3-HDMIx1-DLSS-4/17267771307" target="_blank">$299 current availability</a>. The RTX 5060 Ti 8GB, which people usually write off for its 16GB cousin, is still 32% more expensive <a href="https://www.amazon.com/dp/B0F4YRNHSJ" target="_blank">now at $500</a>; it launched at $380. Across the entire Blackwell family, the average price increase is about 60% or 1.6x higher compared to MSRP.</p><p>Like SSDs and RAM, GPU prices are being squeezed by dwindling supply of vital components that are being diverted to enterprise customers, fuelling massive AI buildouts. RAM prices have increased by 500% in the last 12 months, and SSDs aren't much better. The overall price crunch is making DIY PC building increasingly less viable. </p> ]]></dc:content>
                                                                                                                                            <link>https://www.tomshardware.com/pc-components/gpus/nvidias-top-end-rtx-5090-gaming-gpu-now-costs-at-least-usd5-000-blackwell-cards-continue-to-endure-drastic-price-hikes</link>
                                                                            <description>
                            <![CDATA[ The entire PC hardware industry is in shambles when it comes to consumer products, and GPUs are one of the most affected components. Everything from budget options to high-end models is now significantly more expensive than what it could be had for a year ago. ]]>
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                                                                        <pubDate>Tue, 01 Sep 2026 12:04:18 +0000</pubDate>                                                                                                                                <updated>Tue, 01 Sep 2026 12:04:22 +0000</updated>
                                                                                                                                            <category><![CDATA[GPUs]]></category>
                                                    <category><![CDATA[PC Components]]></category>
                                                                                                <author><![CDATA[ editors@tomshardware.com (Hassam Nasir) ]]></author>                    <dc:creator><![CDATA[ Hassam Nasir ]]></dc:creator>                                                                                    <dc:source><![CDATA[ https://cdn.mos.cms.futurecdn.net/SxxNFHt95eGK37mKPhJpdZ.jpg ]]></dc:source>
                                                                <dc:description><![CDATA[ &lt;p&gt;Hassam is a lifelong PC gamer and tech enthusiast with over five years of experience in PC hardware journalism. His passion began in childhood when he rescued a discarded Pentium 4 processor, straightening its pins with a kitchen knife to revive a Dell Dimension 2400 at the age of seven. Since then, he has followed the advancements in technology, witnessing the evolution of hardware from the era of AMD&#039;s Opteron architecture to Intel&#039;s Smithfield (Pentium D), and the rise of Voodoo GPUs alongside Nvidia&#039;s FX GPUs taking the market by storm to the latest innovations today. As a seasoned writer, Hassam loves to get into the nitty-gritty details of hardware, providing insights on everything from CPUs, Motherboards and RAM to GPUs. When he’s not writing, you’ll find him building custom water-cooled PCs for himself and his friends, attending drag racing events, or collecting niche fragrances.&lt;/p&gt; ]]></dc:description>
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                                                                                                                                                                                                                                    <media:description><![CDATA[GeForce RTX 5090 Founders Edition]]></media:description>                                                            <media:text><![CDATA[GeForce RTX 5090 Founders Edition]]></media:text>
                                <media:title type="plain"><![CDATA[GeForce RTX 5090 Founders Edition]]></media:title>
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                                <p>It's hard to believe Nvidia first announced the <a href="https://www.tomshardware.com/pc-components/gpus/nvidia-geforce-rtx-5090-review">RTX 5090</a> at last year's CES for just $1,999. Even keeping in mind the fact that MSRP is often just a guideline, prices have still surged astronomically thanks to the AI rush. A brand-new RTX 5090 now costs $5,000 in North America, and more across other parts of the world. That's a 2.5x increase in less than two years, and the same fate follows the rest of the RTX 50-series family as well.</p><div  class="fancy-box"><div class="fancy_box-title">Go deeper with TH Premium: GPUs</div><div class="fancy_box_body"><figure class="van-image-figure "  ><div class='image-full-width-wrapper'><div class='image-widthsetter' ><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="Wh9EZgD8NG9yUioNNgPB3d" name="ASUS RTX 5080 Noctua Edition - Continuing the legacy of acoustic excellence 6-26 screenshot" caption="" alt="Asus RTX 5080 Noctua Edition" src="https://cdn.mos.cms.futurecdn.net/Wh9EZgD8NG9yUioNNgPB3d.png" mos="" link="" align="" fullscreen="" width="" height="" attribution="" endorsement="" class="pinterest-pin-exclude"></p></div></div><figcaption itemprop="caption description" class=""><span class="credit" itemprop="copyrightHolder">(Image credit: Noctua)</span></figcaption></figure><p class="fancy-box__body-text"><ul><li><a data-analytics-id="inline-link" href="https://www.tomshardware.com/pc-components/gpus/desktop-gpu-roadmap-nvidia-rubin-amd-udna-and-intel-xe3-celestial?utm_source=edit-links&utm_medium=boxout&utm_term=gpu" target="_blank">Desktop GPU Roadmap</a></li><li><a data-analytics-id="inline-link" href="https://www.tomshardware.com/tech-industry/semiconductors/nvidia-enterprise-roadmap-rubin-rubin-ultra-feynman-and-silicon-photonics?utm_source=edit-links&utm_medium=boxout&utm_term=gpu" target="_blank">Nvidia's Enterprise GPU Roadmap</a></li><li><a data-analytics-id="inline-link" href="https://www.tomshardware.com/pc-components/gpus/testing-directstorage-with-gpu-decompression-do-blackwell-gpus-have-the-upper-hand?utm_source=edit-links&utm_medium=boxout&utm_term=gpu" target="_blank">Testing DirectStorage with GPU decompression</a></li><li><a data-analytics-id="inline-link" href="https://www.tomshardware.com/pc-components/gpus/the-geforce-rtx-30-series-upgrade-matrix-does-your-ampere-gpu-need-an-upgrade-in-2026?utm_source=edit-links&utm_medium=boxout&utm_term=gpu" target="_blank">The GeForce RTX 30-series upgrade matrix — does your Ampere GPU need an upgrade in 2026?</a></li><li><a data-analytics-id="inline-link" href="https://www.tomshardware.com/pc-components/gpus/nvidias-vera-rubin-platform-in-depth-inside-nvidias-most-complex-ai-and-hpc-platform-to-date?utm_source=edit-links&utm_medium=boxout&utm_term=gpu" target="_blank">Rubin in-depth</a></li><li><a data-analytics-id="inline-link" href="https://www.tomshardware.com/pc-components/cooling/the-stout-owl-how-i-built-the-ultimate-noctua-g2-pc?utm_source=edit-links&utm_medium=boxout&utm_term=gpu" target="_blank">The Stout Owl: The ultimate Noctua G2 PC</a></li></ul></p></div></div><p>Currently, the cheapest RTX 5090 in the States is the Zotac Solid OC <a href="https://www.newegg.com/zotac-rtx-5090-solid-oc-geforce-rtx-5090-32gb-graphics-card-triple-fans/p/N82E16814500639" target="_blank">listed for $4,999 at Newegg</a>. It does come with a $60 game and a $145 power supply, but you're still paying $5,000 for a card that cost less than half as much ($2,250) exactly one year ago. A more desirable variant such as the ROG Astral 4X OC is <a href="https://www.amazon.com/dp/B0DTHV8THW" target="_blank">now going for $6,000</a> while it could be had for $3,360 from various retailers last year. An almost 2x jump in the span of twelve months, and a 3x jump compared to MSRP, though this is a novelty model. </p><p>Taking a look at European pricing, the most affordable RTX 5090 in Germany is the MSI Gaming Trio OC variant <a href="https://geizhals.de/msi-geforce-rtx-5090-32g-gaming-trio-oc-a3382022.html" target="_blank">at 4,850 Euros</a>, or ~$5,620. According to Geizhals, this card was listed for 2,249 Euros ($2,600) a year ago, so more than twice as expensive. Hell, it was 800 Euros ($927) cheaper just last month! The ROG Astral 4X OC model is <a href="https://geizhals.de/asus-rog-astral-geforce-rtx-5090-oc-a3382344.html" target="_blank">selling for 5,300 Euros</a> ($6,143) right now while it cost 2,870 Euros ($3,326) the same time last year — once again, almost twice as much. </p><p>Other desirable RTX 50-series GPUs such as the RTX 5080, RTX 5070 Ti, RTX 5060 Ti 16GB and the RTX 5060 have all seen price hikes, too. After the 5090, it's the RTX 5060 Ti 16GB that has suffered the most with a 77% increase in price (<a href="https://www.bestbuy.com/product/asus-dual-nvidia-geforce-rtx-5060-ti-oc-edition-16gb-gddr7-pci-express-5-0-graphics-card-black/JJGHGYVFHK" target="_blank">$761 currently</a>) compared to MSRP ($429). The RTX 5080 is 55% more expensive (<a href="https://www.walmart.com/ip/MSI-Shadow-GeforceRTX-5080-16G-SHADOW-3X-OC/15065151747" target="_blank">$1,549 currently</a>) than its MSRP ($999), while both the RTX 5060 ($299 to <a href="https://www.amazon.com/dp/B0GK8NKHKG" target="_blank">$448 currently</a>) and RTX 5070 Ti ($749 to <a href="https://www.bestbuy.com/product/asus-prime-nvidia-geforce-rtx-5070-ti-16gb-gddr7-pci-express-5-0-graphics-card-black/JJGGLHJX5W/sku/6614744" target="_blank">$1,119 currently</a>) are now listed for about 50% more than what they launched at. </p><p>The least affected card throughout this fiasco is Nvidia's base model: the RTX 5050. But even then, it has seen a 20% price hike, going from a $249 MSRP to <a href="https://www.walmart.com/ip/MSI-GeForce-RTX-5050-8G-SHADOW-2X-OC-Graphics-Card-8GB-GDDR6-DPx3-HDMIx1-DLSS-4/17267771307" target="_blank">$299 current availability</a>. The RTX 5060 Ti 8GB, which people usually write off for its 16GB cousin, is still 32% more expensive <a href="https://www.amazon.com/dp/B0F4YRNHSJ" target="_blank">now at $500</a>; it launched at $380. Across the entire Blackwell family, the average price increase is about 60% or 1.6x higher compared to MSRP.</p><p>Like SSDs and RAM, GPU prices are being squeezed by dwindling supply of vital components that are being diverted to enterprise customers, fuelling massive AI buildouts. RAM prices have increased by 500% in the last 12 months, and SSDs aren't much better. The overall price crunch is making DIY PC building increasingly less viable. </p>
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                                                            <title><![CDATA[ Nvidia's latest driver update breaks mVolt+ overclocking functionality — Nifty, open-source app allowed users to increase the power limit to 700W on their RTX 50-series GPUs without hardware mods ]]></title>
                                                                                                <dc:content><![CDATA[ <p>Nvidia's current-gen Blackwell family includes some of the <a href="https://www.tomshardware.com/reviews/best-gpus,4380.html">best graphics cards </a>on the market with exceptional performance, but pushing silicon to its limit can always unlock more power. This is where enthusiast software, such as<a href="https://github.com/b00nz/mVolt" target="_blank"> mVolt+,</a> comes in, allowing users to overclock their GPUs beyond what's usually permissible. Unfortunately, it seems like a new driver update has shut down mVolt+ across all RTX 50-series cards. </p><div class="see-more see-more--clipped"><figure><blockquote class="twitter-tweet hawk-ignore" data-lang="en" cite="https://twitter.com/cantworkitout/status/2093146987696967752"><p lang="en" dir="ltr">the latest nvidia driver (615.56) blocks the core power limit settings (which should be the nvvdd overcurrent limit btw) introduced in mvolt+ v0.36.it now blacks out as if the driver has crashed or been disabled, regardless of how much extra current you apply.on the other… https://t.co/HQb4IEhZQT pic.twitter.com/cBogOJTb5p<a href="https://twitter.com/cantworkitout/status/2093146987696967752">August 28, 2026</a></p></blockquote></figure><div class="see-more__filter"></div></div><p>Unlike mainstream GPU utilities like MSI Afterburner, mVolt+ bypasses standard driver restrictions and gives you more granular control over a few hardware blocks. The app can tweak separate power targets for the core and memory channels. It can also provide access to voltage and clock offsets for Core, XBAR, SYS, and VRAM. You can manually tune the power across the interconnect and video encoders, for instance, instead of relying on a global slider. </p><p>As such, users have been able to nudge their hardware into territory usually only charted by relying on a specialized VBIOS or physically modding the PCB. Last week, an Asus ROG Astra RTX 5080 reached 680W using mVolt+ despite even the official OC BIOS only permitting a 450W TDP. Someone with an RTX 5090 saw their GPU draw 650-700W of power while gaming, compared to 450W it used to suck up previously. </p><figure><blockquote class="reddit-card"  ><a href="https://www.reddit.com/r/overclocking/comments/1vvv9az/mvolt_is_black_magic_to_blackwell">mVolt is Black Magic to Blackwell</a><figcaption><cite> from <a href="https://www.reddit.com/r/overclocking">r/overclocking</a></cite></figcaption></blockquote></figure><script async src="//embed.redditmedia.com/widgets/platform.js" charset="UTF-8"></script><p>Even though the performance gains were marginal in real-world usage, mVolt+ was still a useful tool for overclocking. It allowed enthusiasts to chart on 3DMark's worldwide rankings just through software, so the fact it has suddenly stopped working is quite disappointing. The latest driver, version 615.56, seems to be blocking the app from making changes, hard crashing anytime you try to adjust the core power limit. </p><p>It's unclear if this is an intentional move from Nvidia, or just a compatibility issue that's preventing mVolt+ from properly working on the latest drivers. Some users on the <a href="https://www.overclock.net/threads/official-nvidia-rtx-5090-owners-club.1814246/page-2045?post_id=29614389#post-29614389" target="_blank">Overclock.net RTX 5090 thread</a> say their GPUs are still able to accept power limit modifications through <a href="https://www.tomshardware.com/pc-components/gpus/famed-overclocker-1usmus-updates-hydra-overclocking-tool-with-up-to-3000-mhz-memory-offset-new-update-gives-vram-and-power-limit-controls-to-rtx-50-series-gpus">Hydra 2.3B Pro</a> — another extreme overclocking utility. That suggests mVolt+ wasn't explicitly blocked, and that its creator <em>b00nz </em>can push an update to patch this driver conflict soon. </p> ]]></dc:content>
                                                                                                                                            <link>https://www.tomshardware.com/pc-components/gpu-drivers/nvidias-latest-driver-update-breaks-mvolt-overclocking-functionality-nifty-open-source-app-allowed-users-to-increase-the-power-limit-to-700w-on-their-rtx-50-series-gpus-without-hardware-mods</link>
                                                                            <description>
                            <![CDATA[ Overclocking utility mVolt+ seems to have been blocked by the latest Nvidia driver update, hard crashing the moment you try to adjust the core power limit. However, it seems like a driver conflict more than a deliberate blacklist since another app, Hydra 2.3B Pro, is working just fine. ]]>
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                                                                        <pubDate>Mon, 31 Aug 2026 14:35:14 +0000</pubDate>                                                                                                                                <updated>Mon, 31 Aug 2026 15:13:23 +0000</updated>
                                                                                                                                            <category><![CDATA[GPU Drivers]]></category>
                                                    <category><![CDATA[PC Components]]></category>
                                                    <category><![CDATA[GPUs]]></category>
                                                                                                <author><![CDATA[ editors@tomshardware.com (Hassam Nasir) ]]></author>                    <dc:creator><![CDATA[ Hassam Nasir ]]></dc:creator>                                                                                    <dc:source><![CDATA[ https://cdn.mos.cms.futurecdn.net/SxxNFHt95eGK37mKPhJpdZ.jpg ]]></dc:source>
                                                                <dc:description><![CDATA[ &lt;p&gt;Hassam is a lifelong PC gamer and tech enthusiast with over five years of experience in PC hardware journalism. His passion began in childhood when he rescued a discarded Pentium 4 processor, straightening its pins with a kitchen knife to revive a Dell Dimension 2400 at the age of seven. Since then, he has followed the advancements in technology, witnessing the evolution of hardware from the era of AMD&#039;s Opteron architecture to Intel&#039;s Smithfield (Pentium D), and the rise of Voodoo GPUs alongside Nvidia&#039;s FX GPUs taking the market by storm to the latest innovations today. As a seasoned writer, Hassam loves to get into the nitty-gritty details of hardware, providing insights on everything from CPUs, Motherboards and RAM to GPUs. When he’s not writing, you’ll find him building custom water-cooled PCs for himself and his friends, attending drag racing events, or collecting niche fragrances.&lt;/p&gt; ]]></dc:description>
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                                                                                                                                                                                                                                    <media:description><![CDATA[Nvidia GeForce RTX 5090]]></media:description>                                                            <media:text><![CDATA[Nvidia GeForce RTX 5090]]></media:text>
                                <media:title type="plain"><![CDATA[Nvidia GeForce RTX 5090]]></media:title>
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                                <p>Nvidia's current-gen Blackwell family includes some of the <a href="https://www.tomshardware.com/reviews/best-gpus,4380.html">best graphics cards </a>on the market with exceptional performance, but pushing silicon to its limit can always unlock more power. This is where enthusiast software, such as<a href="https://github.com/b00nz/mVolt" target="_blank"> mVolt+,</a> comes in, allowing users to overclock their GPUs beyond what's usually permissible. Unfortunately, it seems like a new driver update has shut down mVolt+ across all RTX 50-series cards. </p><div class="see-more see-more--clipped"><figure><blockquote class="twitter-tweet hawk-ignore" data-lang="en" cite="https://twitter.com/cantworkitout/status/2093146987696967752"><p lang="en" dir="ltr">the latest nvidia driver (615.56) blocks the core power limit settings (which should be the nvvdd overcurrent limit btw) introduced in mvolt+ v0.36.it now blacks out as if the driver has crashed or been disabled, regardless of how much extra current you apply.on the other… https://t.co/HQb4IEhZQT pic.twitter.com/cBogOJTb5p<a href="https://twitter.com/cantworkitout/status/2093146987696967752">August 28, 2026</a></p></blockquote></figure><div class="see-more__filter"></div></div><p>Unlike mainstream GPU utilities like MSI Afterburner, mVolt+ bypasses standard driver restrictions and gives you more granular control over a few hardware blocks. The app can tweak separate power targets for the core and memory channels. It can also provide access to voltage and clock offsets for Core, XBAR, SYS, and VRAM. You can manually tune the power across the interconnect and video encoders, for instance, instead of relying on a global slider. </p><p>As such, users have been able to nudge their hardware into territory usually only charted by relying on a specialized VBIOS or physically modding the PCB. Last week, an Asus ROG Astra RTX 5080 reached 680W using mVolt+ despite even the official OC BIOS only permitting a 450W TDP. Someone with an RTX 5090 saw their GPU draw 650-700W of power while gaming, compared to 450W it used to suck up previously. </p><figure><blockquote class="reddit-card"  ><a href="https://www.reddit.com/r/overclocking/comments/1vvv9az/mvolt_is_black_magic_to_blackwell">mVolt is Black Magic to Blackwell</a><figcaption><cite> from <a href="https://www.reddit.com/r/overclocking">r/overclocking</a></cite></figcaption></blockquote></figure><script async src="//embed.redditmedia.com/widgets/platform.js" charset="UTF-8"></script><p>Even though the performance gains were marginal in real-world usage, mVolt+ was still a useful tool for overclocking. It allowed enthusiasts to chart on 3DMark's worldwide rankings just through software, so the fact it has suddenly stopped working is quite disappointing. The latest driver, version 615.56, seems to be blocking the app from making changes, hard crashing anytime you try to adjust the core power limit. </p><p>It's unclear if this is an intentional move from Nvidia, or just a compatibility issue that's preventing mVolt+ from properly working on the latest drivers. Some users on the <a href="https://www.overclock.net/threads/official-nvidia-rtx-5090-owners-club.1814246/page-2045?post_id=29614389#post-29614389" target="_blank">Overclock.net RTX 5090 thread</a> say their GPUs are still able to accept power limit modifications through <a href="https://www.tomshardware.com/pc-components/gpus/famed-overclocker-1usmus-updates-hydra-overclocking-tool-with-up-to-3000-mhz-memory-offset-new-update-gives-vram-and-power-limit-controls-to-rtx-50-series-gpus">Hydra 2.3B Pro</a> — another extreme overclocking utility. That suggests mVolt+ wasn't explicitly blocked, and that its creator <em>b00nz </em>can push an update to patch this driver conflict soon. </p>
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                                                            <title><![CDATA[ DLSS 5 mod brings next-gen tech to old Ampere GPUs, but frame rates are horrible — most games tank to single digits, high-end GPUs can hit up to 40 FPS in some cases ]]></title>
                                                                                                <dc:content><![CDATA[ <p>Nvidia's upcoming <a href="https://www.tomshardware.com/pc-components/gpus/nvidia-shows-off-dlss-5-with-three-ai-modes-for-different-levels-of-detail-upscaler-can-switch-between-models-in-real-time">DLSS 5</a> neural rendering tech <a href="https://www.tomshardware.com/pc-components/gpus/modders-get-leaked-dlss-5-running-in-control-early-blackwell-test-drops-rtx-5070-ti-from-71-to-35-fps-at-4k">leaked earlier this week</a> through a pre-release version of the DLL inside <em>NBA 2K27</em> (which is in early access). The community quickly got it working on <a href="https://www.tomshardware.com/pc-components/gpus/nvidia-blackwell-rtx-50-series-gpus-everything-we-know">RTX 50-series GPUs</a>, some of the <a href="https://www.tomshardware.com/reviews/best-gpus,4380.html">best graphics cards</a>, but modders later patched the DLL to <a href="https://www.tomshardware.com/pc-components/gpus/exclusive-dlss-5-has-already-been-ported-to-work-on-rtx-4000-series-graphics-cards-incompatible-cuda-instructions-get-patched-to-work-on-previous-gen-hardware">work on RTX 40-series GPUs</a>, too. Now, thanks to rapid development in the RenoDX Discord server, the DLL has once again been patched to work on <a href="https://www.tomshardware.com/news/nvidia-announces-ampere-rtx-3090-for-dollar1499-rtx-3080-for-dollar699-rtx-3070-for-dollar499">RTX 30-series GPUs</a>.</p><div  class="fancy-box"><div class="fancy_box-title">Go deeper with TH Premium: GPUs</div><div class="fancy_box_body"><figure class="van-image-figure "  ><div class='image-full-width-wrapper'><div class='image-widthsetter' ><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="Wh9EZgD8NG9yUioNNgPB3d" name="ASUS RTX 5080 Noctua Edition - Continuing the legacy of acoustic excellence 6-26 screenshot" caption="" alt="Asus RTX 5080 Noctua Edition" src="https://cdn.mos.cms.futurecdn.net/Wh9EZgD8NG9yUioNNgPB3d.png" mos="" link="" align="" fullscreen="" width="" height="" attribution="" endorsement="" class="pinterest-pin-exclude"></p></div></div><figcaption itemprop="caption description" class=""><span class="credit" itemprop="copyrightHolder">(Image credit: Noctua)</span></figcaption></figure><p class="fancy-box__body-text"><ul><li><a data-analytics-id="inline-link" href="https://www.tomshardware.com/pc-components/gpus/desktop-gpu-roadmap-nvidia-rubin-amd-udna-and-intel-xe3-celestial?utm_source=edit-links&utm_medium=boxout&utm_term=gpu" target="_blank">Desktop GPU Roadmap</a></li><li><a data-analytics-id="inline-link" href="https://www.tomshardware.com/tech-industry/semiconductors/nvidia-enterprise-roadmap-rubin-rubin-ultra-feynman-and-silicon-photonics?utm_source=edit-links&utm_medium=boxout&utm_term=gpu" target="_blank">Nvidia's Enterprise GPU Roadmap</a></li><li><a data-analytics-id="inline-link" href="https://www.tomshardware.com/pc-components/gpus/testing-directstorage-with-gpu-decompression-do-blackwell-gpus-have-the-upper-hand?utm_source=edit-links&utm_medium=boxout&utm_term=gpu" target="_blank">Testing DirectStorage with GPU decompression</a></li><li><a data-analytics-id="inline-link" href="https://www.tomshardware.com/pc-components/gpus/the-geforce-rtx-30-series-upgrade-matrix-does-your-ampere-gpu-need-an-upgrade-in-2026?utm_source=edit-links&utm_medium=boxout&utm_term=gpu" target="_blank">The GeForce RTX 30-series upgrade matrix — does your Ampere GPU need an upgrade in 2026?</a></li><li><a data-analytics-id="inline-link" href="https://www.tomshardware.com/pc-components/gpus/nvidias-vera-rubin-platform-in-depth-inside-nvidias-most-complex-ai-and-hpc-platform-to-date?utm_source=edit-links&utm_medium=boxout&utm_term=gpu" target="_blank">Rubin in-depth</a></li><li><a data-analytics-id="inline-link" href="https://www.tomshardware.com/pc-components/cooling/the-stout-owl-how-i-built-the-ultimate-noctua-g2-pc?utm_source=edit-links&utm_medium=boxout&utm_term=gpu" target="_blank">The Stout Owl: The ultimate Noctua G2 PC</a></li></ul></p></div></div><p>Scouring through the server, the general sentiment is mixed. DLSS 5 works on Ampere cards, but performance tanks in almost every case. Any time a user shows decent framerates, it comes at the cost of base visual fidelity. To use DLSS 5 to make the game look more realistic, you need to turn the in-game settings all the way down. It's a balancing act to avoid the point of diminishing returns.</p><p>The net result is a more photorealistic image that looks noticeably different (better?) than native rendering. However, it introduces an insane latency penalty where most of the frame pacing is now formed exclusively by neural rendering.  In worst-case scenarios, your frametimes can multiply by ten compared to before. If all of this still sounds enticing, then let's talk about the results.</p><figure role="gallery"><figure><img src="https://cdn.mos.cms.futurecdn.net/y3R9s4GJTRbwNYD45YqUDc.png" alt="DLSS 5 discussions from the RenoDX Discord server" /><figcaption><small role="credit">Future</small></figcaption></figure><figure><img src="https://cdn.mos.cms.futurecdn.net/ZM2BwJmvUKhkdUVLXLMUDc.png" alt="DLSS 5 discussions from the RenoDX Discord server" /><figcaption><small role="credit">Future</small></figcaption></figure><figure><img src="https://cdn.mos.cms.futurecdn.net/iphTVbtKorjS2gauRYfe4c.png" alt="DLSS 5 discussions from the RenoDX Discord server" /><figcaption><small role="credit">Future</small></figcaption></figure><figure><img src="https://cdn.mos.cms.futurecdn.net/H8pMaoZUT2BnbUc98mkPob.png" alt="DLSS 5 discussions from the RenoDX Discord server" /><figcaption><small role="credit">Future</small></figcaption></figure></figure><p>One user got <em>Grand Theft Auto V </em>running at around 20-30 FPS on an <a href="https://www.tomshardware.com/news/nvidia-geforce-rtx-3080-ti-review">RTX 3080 Ti</a> at 1440p. Another user played <em>Dying Light 2</em> at roughly 40 FPS on an <a href="https://www.tomshardware.com/reviews/nvidia-geforce-rtx-3080-review">RTX 3080</a> but noted that the image was very noisy. <em>Hogwarts Legacy </em>was running at 30 FPS on an RTX 3090; <em>Mortal Shell 2</em> at 34 FPS on RTX 3080 Ti, but with shimmering; <em>Ready or Not </em>at 30 FPS on RTX 3080; <em>Neverness to Everness </em>at 29-30 FPS on RTX 3080; and even <em>NBA 2K27 </em>on a mobile RTX 3070 at 25 FPS with DLAA at 1080.</p><p>On the other hand, many users reported being stuck in single-digit FPS territory across a variety of games. You'd expect bad performance from <a href="https://www.tomshardware.com/reviews/nvidia-geforce-rtx-3050-review-evga-xc-black">RTX 3050</a> and <a href="https://www.tomshardware.com/reviews/nvidia-geforce-rtx-3060-review">RTX 3060</a> users, but the worst we saw was 2 FPS for <em>Hogwarts Legacy</em> on <a href="https://www.tomshardware.com/reviews/nvidia-geforce-rtx-3070-founders-edition-review">RTX 3070</a>. One person on X enjoyed <em>Deep </em>R<em>o</em>ck <em>Galactic </em>with DLSS 5 at 4 FPS on their RTX 3080, down from 130+ FPS without it. Back on Discord, one user ran <em>Cyberpunk 2077 </em>at 7 FPS on an RTX 3080 Ti.</p><div class="see-more see-more--clipped"><figure><blockquote class="twitter-tweet hawk-ignore" data-lang="en" cite="https://twitter.com/cantworkitout/status/2093617807116091400"><p lang="en" dir="ltr">I GOT DLSS 5 RUNNING ON MY RTX 3080!! pic.twitter.com/fiSnGKtwPW<a href="https://twitter.com/cantworkitout/status/2093617807116091400">August 29, 2026</a></p></blockquote></figure><div class="see-more__filter"></div></div><p>The most interesting result we saw was beautifully emblematic of this entire predicament. A user reached up to 41 FPS in <em>Cyberpunk 2077 </em>with DLSS 5. But to get there, they had to drop the resolution to 720p and use the ultra performance preset for upscaling. As mentioned earlier, you sacrifice base fidelity in order to gain the neural fidelity, if that's your cup of tea.</p><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:628px;"><p class="vanilla-image-block" style="padding-top:11.46%;"><img id="WWEA8ZW6HffgniY65tLaZX" name="Screenshot 2026-08-30 194809" alt="DLSS 5 discussions from the RenoDX Discord server" src="https://cdn.mos.cms.futurecdn.net/WWEA8ZW6HffgniY65tLaZX.png" mos="" align="middle" fullscreen="" width="628" height="72" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Future)</span></figcaption></figure><p>People seemed so impressed by DLSS 5 that several were ready to sell their Ampere cards for Blackwell GPUs for their servers. The jump from RTX 30-series to RTX 50-series is substantial, but the biggest improvements were made in the AI department. It's a fascinating case study to see people vehemently reject AI at first, then pivot to make purchasing decisions explicitly based on the most AI features possible afterward. </p><p>Nvidia still hasn't officially announced when DLSS 5 is dropping or what GPUs it will support. DLSS 4.5, the latest iteration of the tech, supports RTX GPUs all the way back to the RTX 20-series. However, it's not rocket science to deduce that the RTX 50-series will be <a href="https://www.amazon.com/dp/B0DTTL5BZG?th=1">the </a><a href="https://www.amazon.com/Fluxynara-Bulletin-Alternative-12-Organizer-Alternative/dp/B0FT7PCFT3/?th=1">first </a><a href="https://www.amazon.com/ARCTIC-MX-Cleaner-40-pieces/dp/B09R1TMXR3/">to </a>receive DLSS 5, because it's the only family that can natively read certain FP8 libraries that DLSS 5 depends on.</p> ]]></dc:content>
                                                                                                                                            <link>https://www.tomshardware.com/pc-components/gpus/dlss-5-mod-brings-next-gen-tech-to-old-ampere-gpus-but-frame-rates-are-horrible-most-games-tank-to-single-digits-high-end-gpus-can-hit-up-to-40-fps-in-some-cases</link>
                                                                            <description>
                            <![CDATA[ DLSS 5 now runs on Ampere GPUs thanks to a patched DLL, but performance is expectedly poor for the most part. You can get up to 30-40 FPS in edge cases with minimum in-game settings, but newer titles can tank FPS to single digits. ]]>
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                                                                        <pubDate>Sun, 30 Aug 2026 16:30:30 +0000</pubDate>                                                                                                                                <updated>Mon, 31 Aug 2026 14:28:10 +0000</updated>
                                                                                                                                            <category><![CDATA[GPUs]]></category>
                                                    <category><![CDATA[PC Components]]></category>
                                                                                                <author><![CDATA[ editors@tomshardware.com (Hassam Nasir) ]]></author>                    <dc:creator><![CDATA[ Hassam Nasir ]]></dc:creator>                                                                                    <dc:source><![CDATA[ https://cdn.mos.cms.futurecdn.net/SxxNFHt95eGK37mKPhJpdZ.jpg ]]></dc:source>
                                                                <dc:description><![CDATA[ &lt;p&gt;Hassam is a lifelong PC gamer and tech enthusiast with over five years of experience in PC hardware journalism. His passion began in childhood when he rescued a discarded Pentium 4 processor, straightening its pins with a kitchen knife to revive a Dell Dimension 2400 at the age of seven. Since then, he has followed the advancements in technology, witnessing the evolution of hardware from the era of AMD&#039;s Opteron architecture to Intel&#039;s Smithfield (Pentium D), and the rise of Voodoo GPUs alongside Nvidia&#039;s FX GPUs taking the market by storm to the latest innovations today. As a seasoned writer, Hassam loves to get into the nitty-gritty details of hardware, providing insights on everything from CPUs, Motherboards and RAM to GPUs. When he’s not writing, you’ll find him building custom water-cooled PCs for himself and his friends, attending drag racing events, or collecting niche fragrances.&lt;/p&gt; ]]></dc:description>
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                                                            <media:credit><![CDATA[Nvidia]]></media:credit>
                                                                                                                                                                                                                                    <media:description><![CDATA[Nvidia DLSS 5]]></media:description>                                                            <media:text><![CDATA[Nvidia DLSS 5]]></media:text>
                                <media:title type="plain"><![CDATA[Nvidia DLSS 5]]></media:title>
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                                <p>Nvidia's upcoming <a href="https://www.tomshardware.com/pc-components/gpus/nvidia-shows-off-dlss-5-with-three-ai-modes-for-different-levels-of-detail-upscaler-can-switch-between-models-in-real-time">DLSS 5</a> neural rendering tech <a href="https://www.tomshardware.com/pc-components/gpus/modders-get-leaked-dlss-5-running-in-control-early-blackwell-test-drops-rtx-5070-ti-from-71-to-35-fps-at-4k">leaked earlier this week</a> through a pre-release version of the DLL inside <em>NBA 2K27</em> (which is in early access). The community quickly got it working on <a href="https://www.tomshardware.com/pc-components/gpus/nvidia-blackwell-rtx-50-series-gpus-everything-we-know">RTX 50-series GPUs</a>, some of the <a href="https://www.tomshardware.com/reviews/best-gpus,4380.html">best graphics cards</a>, but modders later patched the DLL to <a href="https://www.tomshardware.com/pc-components/gpus/exclusive-dlss-5-has-already-been-ported-to-work-on-rtx-4000-series-graphics-cards-incompatible-cuda-instructions-get-patched-to-work-on-previous-gen-hardware">work on RTX 40-series GPUs</a>, too. Now, thanks to rapid development in the RenoDX Discord server, the DLL has once again been patched to work on <a href="https://www.tomshardware.com/news/nvidia-announces-ampere-rtx-3090-for-dollar1499-rtx-3080-for-dollar699-rtx-3070-for-dollar499">RTX 30-series GPUs</a>.</p><div  class="fancy-box"><div class="fancy_box-title">Go deeper with TH Premium: GPUs</div><div class="fancy_box_body"><figure class="van-image-figure "  ><div class='image-full-width-wrapper'><div class='image-widthsetter' ><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="Wh9EZgD8NG9yUioNNgPB3d" name="ASUS RTX 5080 Noctua Edition - Continuing the legacy of acoustic excellence 6-26 screenshot" caption="" alt="Asus RTX 5080 Noctua Edition" src="https://cdn.mos.cms.futurecdn.net/Wh9EZgD8NG9yUioNNgPB3d.png" mos="" link="" align="" fullscreen="" width="" height="" attribution="" endorsement="" class="pinterest-pin-exclude"></p></div></div><figcaption itemprop="caption description" class=""><span class="credit" itemprop="copyrightHolder">(Image credit: Noctua)</span></figcaption></figure><p class="fancy-box__body-text"><ul><li><a data-analytics-id="inline-link" href="https://www.tomshardware.com/pc-components/gpus/desktop-gpu-roadmap-nvidia-rubin-amd-udna-and-intel-xe3-celestial?utm_source=edit-links&utm_medium=boxout&utm_term=gpu" target="_blank">Desktop GPU Roadmap</a></li><li><a data-analytics-id="inline-link" href="https://www.tomshardware.com/tech-industry/semiconductors/nvidia-enterprise-roadmap-rubin-rubin-ultra-feynman-and-silicon-photonics?utm_source=edit-links&utm_medium=boxout&utm_term=gpu" target="_blank">Nvidia's Enterprise GPU Roadmap</a></li><li><a data-analytics-id="inline-link" href="https://www.tomshardware.com/pc-components/gpus/testing-directstorage-with-gpu-decompression-do-blackwell-gpus-have-the-upper-hand?utm_source=edit-links&utm_medium=boxout&utm_term=gpu" target="_blank">Testing DirectStorage with GPU decompression</a></li><li><a data-analytics-id="inline-link" href="https://www.tomshardware.com/pc-components/gpus/the-geforce-rtx-30-series-upgrade-matrix-does-your-ampere-gpu-need-an-upgrade-in-2026?utm_source=edit-links&utm_medium=boxout&utm_term=gpu" target="_blank">The GeForce RTX 30-series upgrade matrix — does your Ampere GPU need an upgrade in 2026?</a></li><li><a data-analytics-id="inline-link" href="https://www.tomshardware.com/pc-components/gpus/nvidias-vera-rubin-platform-in-depth-inside-nvidias-most-complex-ai-and-hpc-platform-to-date?utm_source=edit-links&utm_medium=boxout&utm_term=gpu" target="_blank">Rubin in-depth</a></li><li><a data-analytics-id="inline-link" href="https://www.tomshardware.com/pc-components/cooling/the-stout-owl-how-i-built-the-ultimate-noctua-g2-pc?utm_source=edit-links&utm_medium=boxout&utm_term=gpu" target="_blank">The Stout Owl: The ultimate Noctua G2 PC</a></li></ul></p></div></div><p>Scouring through the server, the general sentiment is mixed. DLSS 5 works on Ampere cards, but performance tanks in almost every case. Any time a user shows decent framerates, it comes at the cost of base visual fidelity. To use DLSS 5 to make the game look more realistic, you need to turn the in-game settings all the way down. It's a balancing act to avoid the point of diminishing returns.</p><p>The net result is a more photorealistic image that looks noticeably different (better?) than native rendering. However, it introduces an insane latency penalty where most of the frame pacing is now formed exclusively by neural rendering.  In worst-case scenarios, your frametimes can multiply by ten compared to before. If all of this still sounds enticing, then let's talk about the results.</p><figure role="gallery"><figure><img src="https://cdn.mos.cms.futurecdn.net/y3R9s4GJTRbwNYD45YqUDc.png" alt="DLSS 5 discussions from the RenoDX Discord server" /><figcaption><small role="credit">Future</small></figcaption></figure><figure><img src="https://cdn.mos.cms.futurecdn.net/ZM2BwJmvUKhkdUVLXLMUDc.png" alt="DLSS 5 discussions from the RenoDX Discord server" /><figcaption><small role="credit">Future</small></figcaption></figure><figure><img src="https://cdn.mos.cms.futurecdn.net/iphTVbtKorjS2gauRYfe4c.png" alt="DLSS 5 discussions from the RenoDX Discord server" /><figcaption><small role="credit">Future</small></figcaption></figure><figure><img src="https://cdn.mos.cms.futurecdn.net/H8pMaoZUT2BnbUc98mkPob.png" alt="DLSS 5 discussions from the RenoDX Discord server" /><figcaption><small role="credit">Future</small></figcaption></figure></figure><p>One user got <em>Grand Theft Auto V </em>running at around 20-30 FPS on an <a href="https://www.tomshardware.com/news/nvidia-geforce-rtx-3080-ti-review">RTX 3080 Ti</a> at 1440p. Another user played <em>Dying Light 2</em> at roughly 40 FPS on an <a href="https://www.tomshardware.com/reviews/nvidia-geforce-rtx-3080-review">RTX 3080</a> but noted that the image was very noisy. <em>Hogwarts Legacy </em>was running at 30 FPS on an RTX 3090; <em>Mortal Shell 2</em> at 34 FPS on RTX 3080 Ti, but with shimmering; <em>Ready or Not </em>at 30 FPS on RTX 3080; <em>Neverness to Everness </em>at 29-30 FPS on RTX 3080; and even <em>NBA 2K27 </em>on a mobile RTX 3070 at 25 FPS with DLAA at 1080.</p><p>On the other hand, many users reported being stuck in single-digit FPS territory across a variety of games. You'd expect bad performance from <a href="https://www.tomshardware.com/reviews/nvidia-geforce-rtx-3050-review-evga-xc-black">RTX 3050</a> and <a href="https://www.tomshardware.com/reviews/nvidia-geforce-rtx-3060-review">RTX 3060</a> users, but the worst we saw was 2 FPS for <em>Hogwarts Legacy</em> on <a href="https://www.tomshardware.com/reviews/nvidia-geforce-rtx-3070-founders-edition-review">RTX 3070</a>. One person on X enjoyed <em>Deep </em>R<em>o</em>ck <em>Galactic </em>with DLSS 5 at 4 FPS on their RTX 3080, down from 130+ FPS without it. Back on Discord, one user ran <em>Cyberpunk 2077 </em>at 7 FPS on an RTX 3080 Ti.</p><div class="see-more see-more--clipped"><figure><blockquote class="twitter-tweet hawk-ignore" data-lang="en" cite="https://twitter.com/cantworkitout/status/2093617807116091400"><p lang="en" dir="ltr">I GOT DLSS 5 RUNNING ON MY RTX 3080!! pic.twitter.com/fiSnGKtwPW<a href="https://twitter.com/cantworkitout/status/2093617807116091400">August 29, 2026</a></p></blockquote></figure><div class="see-more__filter"></div></div><p>The most interesting result we saw was beautifully emblematic of this entire predicament. A user reached up to 41 FPS in <em>Cyberpunk 2077 </em>with DLSS 5. But to get there, they had to drop the resolution to 720p and use the ultra performance preset for upscaling. As mentioned earlier, you sacrifice base fidelity in order to gain the neural fidelity, if that's your cup of tea.</p><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:628px;"><p class="vanilla-image-block" style="padding-top:11.46%;"><img id="WWEA8ZW6HffgniY65tLaZX" name="Screenshot 2026-08-30 194809" alt="DLSS 5 discussions from the RenoDX Discord server" src="https://cdn.mos.cms.futurecdn.net/WWEA8ZW6HffgniY65tLaZX.png" mos="" align="middle" fullscreen="" width="628" height="72" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Future)</span></figcaption></figure><p>People seemed so impressed by DLSS 5 that several were ready to sell their Ampere cards for Blackwell GPUs for their servers. The jump from RTX 30-series to RTX 50-series is substantial, but the biggest improvements were made in the AI department. It's a fascinating case study to see people vehemently reject AI at first, then pivot to make purchasing decisions explicitly based on the most AI features possible afterward. </p><p>Nvidia still hasn't officially announced when DLSS 5 is dropping or what GPUs it will support. DLSS 4.5, the latest iteration of the tech, supports RTX GPUs all the way back to the RTX 20-series. However, it's not rocket science to deduce that the RTX 50-series will be <a href="https://www.amazon.com/dp/B0DTTL5BZG?th=1">the </a><a href="https://www.amazon.com/Fluxynara-Bulletin-Alternative-12-Organizer-Alternative/dp/B0FT7PCFT3/?th=1">first </a><a href="https://www.amazon.com/ARCTIC-MX-Cleaner-40-pieces/dp/B09R1TMXR3/">to </a>receive DLSS 5, because it's the only family that can natively read certain FP8 libraries that DLSS 5 depends on.</p>
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                                                            <title><![CDATA[ Modders solder power cables directly to RTX 5090 PCB to eliminate notorious melting 16-pin connector — bare-board Galax HOF card pulls 600W under chiller cooling ]]></title>
                                                                                                <dc:content><![CDATA[ <p>Ever since the <a href="https://www.tomshardware.com/pc-components/gpus/nvidia-geforce-rtx-5090-review" target="_blank">Nvidia GeForce RTX 5090</a> launched (and the <a href="https://www.tomshardware.com/reviews/nvidia-geforce-rtx-4090-review/5" target="_blank">RTX 4090</a> before it), reports of the card burning down have been commonplace in the community. The culprit behind the GPU's incendiary nature is the 16-pin power connector that's notorious for being unreliable... so what if we got rid of it in the first place? That's what Brazilian YouTuber TecLab did in their latest experiment — stripping an RTX 5090 down and powering it through wires directly soldered to the PCB. </p><div class="youtube-video" data-nosnippet ><div class="video-aspect-box"><iframe data-lazy-priority="low" data-lazy-src="https://www.youtube-nocookie.com/embed/D1mIVgYY264" allowfullscreen></iframe></div></div><p>The GPU used for this test was a very high-end Galax HOF OC LAB XOC variant of the <a href="https://www.tomshardware.com/pc-components/gpus/usd5-500-rtx-5090d-with-dual-16-pin-power-connectors-and-2000w-tdp-lands-on-ebay-galaxs-hof-oc-lab-xoc-5090d-formerly-exclusive-to-china-hits-resale-market" target="_blank">RTX 5090D</a>. Unlike standard RTX 5090s that come with a single 16-pin connector for their 575W TDPs, this bad boy is equipped with twice the firepower (literally) since you can use up to 2,000W OC BIOSes on it. That already sounds like a bad idea, but TecLab went further and removed the heatsink and fans entirely to liquid-cool the core. </p><p>The modders took two sets of wires and soldered them right above either power connector on the PCB, linking them to the connectors' traces. They used two adapters to intercept standard 16-pin power cables coming from a PSU and convert them into bare wires that could be soldered easily. From the looks of it, the poor soldering job was only going to put these guys in more danger, but it somehow worked. </p><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1920px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="Qqji7GJkLVnUJiotFkGWLX" name="Cover (22)" alt="Soldering power wires directly to the PCB of an RTX 5090" src="https://cdn.mos.cms.futurecdn.net/Qqji7GJkLVnUJiotFkGWLX.png" mos="" align="middle" fullscreen="" width="1920" height="1080" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: TecLab on YouTube)</span></figcaption></figure><p>The card booted and ran just fine, even benchmarking pretty well. Remember, there was no cooler on the GPU. Instead, it was being tamed by two 120mm fans loosely zip-tied to the PCB and an industrial liquid chiller running ice-cold water across the core. We didn't get any temps, but the card was running at around 600W based on the ~50A reading from the power meter clamped to the 12V rail. </p><p>TecLab explained that they'd grown tired of the constant complaints about 16-pin power connectors on RTX 5090s causing problems. They sarcastically presented this "solution" as an answer to people who whine too much about their expensive cards melting, taking matters into their own hands to show Nvidia "how it's done." Even though the experiment was a success, it's safe to say that this is not safe; do not try this at home, kids.</p><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1920px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="2HiY7MbVhqT2j3QNw2PkMX" name="Cover (21)" alt="Soldering power wires directly to the PCB of an RTX 5090" src="https://cdn.mos.cms.futurecdn.net/2HiY7MbVhqT2j3QNw2PkMX.png" mos="" align="middle" fullscreen="" width="1920" height="1080" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: TecLab on YouTube)</span></figcaption></figure><p>Regardless of the practicality here, the fact that hastily soldering wires to a 900W GPU is potentially more reliable than <a href="https://www.tomshardware.com/pc-components/gpus/nvidias-rtx-5090-power-cables-may-be-doomed-to-burn" target="_blank">Nvidia's factory-developed solution</a> is simply absurd. We've seen so many external monitoring tools <a href="https://www.tomshardware.com/pc-components/power-supplies/msi-teases-new-power-supplies-with-instant-protection-against-melting-rtx-5090-cables-promises-to-solve-12v-2x6-connector-woes-by-monitoring-individual-wires" target="_blank">purpose-built for saving these</a> 16-pin cards that each new solution just begs the question as to why they haven't been recalled yet. Then again, if you're <a href="https://www.newegg.com/gigabyte-gv-n5090gaming-oc-32gd-geforce-rtx-5090-32gb-graphics-card-triple-fans/p/N82E16814932761" target="_blank">buying a $5,000 GPU</a>, we suppose <a href="https://www.tomshardware.com/pc-components/gpus/thermal-grizzlys-nifty-gadget-can-prevent-nvidias-16-pin-connector-meltdowns-wireview-gpu-pro-features-a-gpu-power-monitor-connector-detection-and-temperature-sensors" target="_blank">a WireView</a> is chump change at that point. </p> ]]></dc:content>
                                                                                                                                            <link>https://www.tomshardware.com/pc-components/gpus/modders-solder-power-cables-directly-to-rtx-5090-pcb-to-eliminate-notorious-melting-16-pin-connector-bare-board-galax-hof-card-pulls-600w-under-chiller-cooling</link>
                                                                            <description>
                            <![CDATA[ TecLab, a Brazilian YouTuber, has just shown the most dangerous method of bypassing the 16-pin connector on an RTX 5090 — by soldering wires directly to the card's PCB. In an attempt to save the GPU from melting, they've created perhaps an even bigger fire hazard. ]]>
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                                                                        <pubDate>Sun, 30 Aug 2026 10:30:00 +0000</pubDate>                                                                                                                                <updated>Sun, 30 Aug 2026 13:11:02 +0000</updated>
                                                                                                                                            <category><![CDATA[GPUs]]></category>
                                                    <category><![CDATA[PC Components]]></category>
                                                                                                <author><![CDATA[ editors@tomshardware.com (Hassam Nasir) ]]></author>                    <dc:creator><![CDATA[ Hassam Nasir ]]></dc:creator>                                                                                    <dc:source><![CDATA[ https://cdn.mos.cms.futurecdn.net/SxxNFHt95eGK37mKPhJpdZ.jpg ]]></dc:source>
                                                                <dc:description><![CDATA[ &lt;p&gt;Hassam is a lifelong PC gamer and tech enthusiast with over five years of experience in PC hardware journalism. His passion began in childhood when he rescued a discarded Pentium 4 processor, straightening its pins with a kitchen knife to revive a Dell Dimension 2400 at the age of seven. Since then, he has followed the advancements in technology, witnessing the evolution of hardware from the era of AMD&#039;s Opteron architecture to Intel&#039;s Smithfield (Pentium D), and the rise of Voodoo GPUs alongside Nvidia&#039;s FX GPUs taking the market by storm to the latest innovations today. As a seasoned writer, Hassam loves to get into the nitty-gritty details of hardware, providing insights on everything from CPUs, Motherboards and RAM to GPUs. When he’s not writing, you’ll find him building custom water-cooled PCs for himself and his friends, attending drag racing events, or collecting niche fragrances.&lt;/p&gt; ]]></dc:description>
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                                                            <media:credit><![CDATA[TecLab on YouTube]]></media:credit>
                                                                                                                                                                                                                                    <media:description><![CDATA[Soldering power wires directly to the PCB of an RTX 5090]]></media:description>                                                            <media:text><![CDATA[Soldering power wires directly to the PCB of an RTX 5090]]></media:text>
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                                <p>Ever since the <a href="https://www.tomshardware.com/pc-components/gpus/nvidia-geforce-rtx-5090-review" target="_blank">Nvidia GeForce RTX 5090</a> launched (and the <a href="https://www.tomshardware.com/reviews/nvidia-geforce-rtx-4090-review/5" target="_blank">RTX 4090</a> before it), reports of the card burning down have been commonplace in the community. The culprit behind the GPU's incendiary nature is the 16-pin power connector that's notorious for being unreliable... so what if we got rid of it in the first place? That's what Brazilian YouTuber TecLab did in their latest experiment — stripping an RTX 5090 down and powering it through wires directly soldered to the PCB. </p><div class="youtube-video" data-nosnippet ><div class="video-aspect-box"><iframe data-lazy-priority="low" data-lazy-src="https://www.youtube-nocookie.com/embed/D1mIVgYY264" allowfullscreen></iframe></div></div><p>The GPU used for this test was a very high-end Galax HOF OC LAB XOC variant of the <a href="https://www.tomshardware.com/pc-components/gpus/usd5-500-rtx-5090d-with-dual-16-pin-power-connectors-and-2000w-tdp-lands-on-ebay-galaxs-hof-oc-lab-xoc-5090d-formerly-exclusive-to-china-hits-resale-market" target="_blank">RTX 5090D</a>. Unlike standard RTX 5090s that come with a single 16-pin connector for their 575W TDPs, this bad boy is equipped with twice the firepower (literally) since you can use up to 2,000W OC BIOSes on it. That already sounds like a bad idea, but TecLab went further and removed the heatsink and fans entirely to liquid-cool the core. </p><p>The modders took two sets of wires and soldered them right above either power connector on the PCB, linking them to the connectors' traces. They used two adapters to intercept standard 16-pin power cables coming from a PSU and convert them into bare wires that could be soldered easily. From the looks of it, the poor soldering job was only going to put these guys in more danger, but it somehow worked. </p><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1920px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="Qqji7GJkLVnUJiotFkGWLX" name="Cover (22)" alt="Soldering power wires directly to the PCB of an RTX 5090" src="https://cdn.mos.cms.futurecdn.net/Qqji7GJkLVnUJiotFkGWLX.png" mos="" align="middle" fullscreen="" width="1920" height="1080" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: TecLab on YouTube)</span></figcaption></figure><p>The card booted and ran just fine, even benchmarking pretty well. Remember, there was no cooler on the GPU. Instead, it was being tamed by two 120mm fans loosely zip-tied to the PCB and an industrial liquid chiller running ice-cold water across the core. We didn't get any temps, but the card was running at around 600W based on the ~50A reading from the power meter clamped to the 12V rail. </p><p>TecLab explained that they'd grown tired of the constant complaints about 16-pin power connectors on RTX 5090s causing problems. They sarcastically presented this "solution" as an answer to people who whine too much about their expensive cards melting, taking matters into their own hands to show Nvidia "how it's done." Even though the experiment was a success, it's safe to say that this is not safe; do not try this at home, kids.</p><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1920px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="2HiY7MbVhqT2j3QNw2PkMX" name="Cover (21)" alt="Soldering power wires directly to the PCB of an RTX 5090" src="https://cdn.mos.cms.futurecdn.net/2HiY7MbVhqT2j3QNw2PkMX.png" mos="" align="middle" fullscreen="" width="1920" height="1080" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: TecLab on YouTube)</span></figcaption></figure><p>Regardless of the practicality here, the fact that hastily soldering wires to a 900W GPU is potentially more reliable than <a href="https://www.tomshardware.com/pc-components/gpus/nvidias-rtx-5090-power-cables-may-be-doomed-to-burn" target="_blank">Nvidia's factory-developed solution</a> is simply absurd. We've seen so many external monitoring tools <a href="https://www.tomshardware.com/pc-components/power-supplies/msi-teases-new-power-supplies-with-instant-protection-against-melting-rtx-5090-cables-promises-to-solve-12v-2x6-connector-woes-by-monitoring-individual-wires" target="_blank">purpose-built for saving these</a> 16-pin cards that each new solution just begs the question as to why they haven't been recalled yet. Then again, if you're <a href="https://www.newegg.com/gigabyte-gv-n5090gaming-oc-32gd-geforce-rtx-5090-32gb-graphics-card-triple-fans/p/N82E16814932761" target="_blank">buying a $5,000 GPU</a>, we suppose <a href="https://www.tomshardware.com/pc-components/gpus/thermal-grizzlys-nifty-gadget-can-prevent-nvidias-16-pin-connector-meltdowns-wireview-gpu-pro-features-a-gpu-power-monitor-connector-detection-and-temperature-sensors" target="_blank">a WireView</a> is chump change at that point. </p>
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                                                            <title><![CDATA[ DLSS 5 has already been ported to work on RTX 4000 Series graphics cards — incompatible CUDA instructions get patched to work on previous-gen hardware ]]></title>
                                                                                                <dc:content><![CDATA[ <p><em>Tom's Hardware</em> has verified that modders have managed to get DLSS 5 up and running on RTX 4000 series graphics cards, following <a href="https://www.tomshardware.com/pc-components/gpus/modders-get-leaked-dlss-5-running-in-control-early-blackwell-test-drops-rtx-5070-ti-from-71-to-35-fps-at-4k">the leaked release of the DLSS 5 nvngx_dlssnr.dll </a>yesterday, which saw modders flock to integrate it into other titles outside of Remedy Entertainment's Control.</p><p>Yesterday, modders managed to get Nvidia's DLSS 5 running inside Control, and now in other titles. The early access version of NBA 2K27 contained a new file enabling the Neural Rendering technique, and has since been ported to other games. </p><p>The RenoDX Discord server has been the center of action for all of the development of getting this early version of Neural Rendering to function on other pieces of software. The modification leverages both ReShade and RenoDX to essentially activate the additional files. </p><div class="youtube-video" data-nosnippet ><div class="video-aspect-box"><iframe data-lazy-priority="low" data-lazy-src="https://www.youtube-nocookie.com/embed/HxRFihnFQ4A" allowfullscreen></iframe></div></div><p>While it's clearly an early look at the technology, one limitation of the current binary available has been that it only works with RTX 5000 Series Blackwell GPUs. This is even though the AI model contained within the DLL runs on FP8, which can be read and executed on previous-gen Ada Lovelace hardware. The reason behind the incompatibility (as <a href="https://www.techpowerup.com/352033/nvidia-dlss-5-dll-leaked-by-nba-2k27-early-access-build-heres-our-analysis" target="_blank"><em>TechPowerUp </em></a>explained) is that certain CUDA binaries can only be read by Blackwell GPUs. </p><p>However, intrepid RTX Remix modder "Uncle Burrito" has since patched the DLL file to get things working on Ada Lovelace hardware. "All I had to do was look into it to see what binaries it's actually using. Find the ones that aren't compatible with Ada, and then patch in fresh ones myself," the modder told <em>Tom's Hardware</em>. They continued to share that, since the nvngx_dlssnr.dll for NBA 2K27 was likely an early development build, Ada-equivalent binaries had likely not been built for it. </p><p><em>Tom's Hardware</em> has verified that Uncle Burrito's patch works when using an Nvidia RTX 4080, and that multiple versions of such a patch are in the works from other developers within the RenoDX Discord server. </p><p>Currently, official DLSS 5 support on non-Blackwell hardware remains a question mark, though after seeing the work that modders have done to get things up and running on previous-generation hardware, Nvidia may choose to release it for previous-generation GPUs. Support for Ampere GPUs and older may pose a significant challenge, however, as the hardware does not have native FP8 support. </p> ]]></dc:content>
                                                                                                                                            <link>https://www.tomshardware.com/pc-components/gpus/exclusive-dlss-5-has-already-been-ported-to-work-on-rtx-4000-series-graphics-cards-incompatible-cuda-instructions-get-patched-to-work-on-previous-gen-hardware</link>
                                                                            <description>
                            <![CDATA[ One modder has reverse-engineered DLSS 5 to function on RTX 4000 series Ada Lovelace-based GPUs, porting incompatible CUDA instructions within the Neural Rendering DLL, enabling them to be read on previous-gen hardware. ]]>
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                                                                        <pubDate>Fri, 28 Aug 2026 13:57:35 +0000</pubDate>                                                                                                                                                                                                                                <category><![CDATA[GPUs]]></category>
                                                    <category><![CDATA[PC Components]]></category>
                                                                                                <author><![CDATA[ sayem.ahmed@futurenet.com (Sayem Ahmed) ]]></author>                    <dc:creator><![CDATA[ Sayem Ahmed ]]></dc:creator>                                                                                    <dc:source><![CDATA[ https://cdn.mos.cms.futurecdn.net/xsPCakGobuUWmyECbrEM2T.jpg ]]></dc:source>
                                                                <dc:description><![CDATA[ &lt;p&gt;Sayem&#039;s first foray into building PCs dates back to the 90s, where he helped his dad run a small PC business from their garage. After getting tired of installing Windows using a stack of floppy disks, he eventually became obsessed with disassembling video game consoles, without his parents&#039; permission. His love for gaming led him to build his first gaming PC, using an Intel Core i5-2500K that spent most of its life overclocked, alongside a hand-me-down GeForce 9800 GTX. Since then, he&#039;s worked as a professional tech journalist since 2015, writing for Gamespot, IGN, and Dexerto. When Sayem isn&#039;t focused on the latest tech, he can usually be found playing his guitar, or reading old fantasy novels.&lt;/p&gt; ]]></dc:description>
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                                                                                                                                                                                                                                    <media:description><![CDATA[Control Running DLSS 5 on RTX 4080 Super]]></media:description>                                                            <media:text><![CDATA[Control Running DLSS 5 on RTX 4080 Super]]></media:text>
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                                <p><em>Tom's Hardware</em> has verified that modders have managed to get DLSS 5 up and running on RTX 4000 series graphics cards, following <a href="https://www.tomshardware.com/pc-components/gpus/modders-get-leaked-dlss-5-running-in-control-early-blackwell-test-drops-rtx-5070-ti-from-71-to-35-fps-at-4k">the leaked release of the DLSS 5 nvngx_dlssnr.dll </a>yesterday, which saw modders flock to integrate it into other titles outside of Remedy Entertainment's Control.</p><p>Yesterday, modders managed to get Nvidia's DLSS 5 running inside Control, and now in other titles. The early access version of NBA 2K27 contained a new file enabling the Neural Rendering technique, and has since been ported to other games. </p><p>The RenoDX Discord server has been the center of action for all of the development of getting this early version of Neural Rendering to function on other pieces of software. The modification leverages both ReShade and RenoDX to essentially activate the additional files. </p><div class="youtube-video" data-nosnippet ><div class="video-aspect-box"><iframe data-lazy-priority="low" data-lazy-src="https://www.youtube-nocookie.com/embed/HxRFihnFQ4A" allowfullscreen></iframe></div></div><p>While it's clearly an early look at the technology, one limitation of the current binary available has been that it only works with RTX 5000 Series Blackwell GPUs. This is even though the AI model contained within the DLL runs on FP8, which can be read and executed on previous-gen Ada Lovelace hardware. The reason behind the incompatibility (as <a href="https://www.techpowerup.com/352033/nvidia-dlss-5-dll-leaked-by-nba-2k27-early-access-build-heres-our-analysis" target="_blank"><em>TechPowerUp </em></a>explained) is that certain CUDA binaries can only be read by Blackwell GPUs. </p><p>However, intrepid RTX Remix modder "Uncle Burrito" has since patched the DLL file to get things working on Ada Lovelace hardware. "All I had to do was look into it to see what binaries it's actually using. Find the ones that aren't compatible with Ada, and then patch in fresh ones myself," the modder told <em>Tom's Hardware</em>. They continued to share that, since the nvngx_dlssnr.dll for NBA 2K27 was likely an early development build, Ada-equivalent binaries had likely not been built for it. </p><p><em>Tom's Hardware</em> has verified that Uncle Burrito's patch works when using an Nvidia RTX 4080, and that multiple versions of such a patch are in the works from other developers within the RenoDX Discord server. </p><p>Currently, official DLSS 5 support on non-Blackwell hardware remains a question mark, though after seeing the work that modders have done to get things up and running on previous-generation hardware, Nvidia may choose to release it for previous-generation GPUs. Support for Ampere GPUs and older may pose a significant challenge, however, as the hardware does not have native FP8 support. </p>
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                                                            <title><![CDATA[ Modders get leaked DLSS 5 running in Control — early Blackwell test drops RTX 5070 Ti from 71 to 35 FPS at 4K ]]></title>
                                                                                                <dc:content><![CDATA[ <p>DLSS 5 has apparently leaked, originating from inside a new game. This week, Renan Maniero discovered that NBA 2K27, which has entered early access, contains a new Nvidia library called nvngx_dlssnr.dll. The file, named Nvidia DLSSNR, appears to be associated with Nvidia’s DLSS 5 neural rendering technology, suggesting that NBA 2K27 will be among the first games to support it. Developers were quickly able to get DLSS 5 running in Control. </p><p>DLSS 5 is Nvidia’s upcoming neural rendering technology, first introduced in March of this year, which received a mixed reception from the gaming community. Nvidia announced that the technology would launch this fall, meaning its release is now fast approaching. </p><div class="see-more see-more--clipped"><figure><blockquote class="twitter-tweet hawk-ignore" data-lang="en" cite="https://twitter.com/cantworkitout/status/2092762553990447113"><p lang="en" dir="ltr">Eita, o acesso antecipado do jogo NBA 2K27 veio com uma DLL nova do DLSS. DLSS-NR (Neural Rendering) 👀 pic.twitter.com/X15fYO92RU<a href="https://twitter.com/cantworkitout/status/2092762553990447113">August 26, 2026</a></p></blockquote></figure><div class="see-more__filter"></div></div><p>One of the developers behind RenoDX, a popular toolset for modding games, has been working to get DLSS 5 running in an actual game using the aforementioned DLSS 5 library. The developer successfully got the technology working in Control and applied it to the game's character models. </p><div class="see-more see-more--clipped"><figure><blockquote class="twitter-tweet hawk-ignore" data-lang="en" cite="https://twitter.com/cantworkitout/status/2092993944246259805"><p lang="en" dir="ltr">🚨DLSS 5 Running On Control with renodxso one of the renodx guys has dlss 5 neural rendering (ai filter) running on control. This was using the dlss nr dll found in nba 2k27. They have it working on character models only so far. Theres 7 different styles, the video clip… pic.twitter.com/YlEFVCIPJC<a href="https://twitter.com/cantworkitout/status/2092993944246259805">August 27, 2026</a></p></blockquote></figure><div class="see-more__filter"></div></div><p>You can expand the tweet above to see DLSS 5 in action, with seven sliders controlling parameters such as style, intensity, tone, and structure strength.</p><p>According to the developer on the <a href="https://discord.com/channels/1408098019194310818/1541172647059005570/1542548919442215202">RenoDX Discord server</a>, DLSS 5 currently runs only on Blackwell GPUs. On an RTX 5070 Ti at 4K, enabling the technology reportedly reduced performance from 71 FPS to 35 FPS. However, the developer did not specify the DLSS 5 settings or the internal rendering resolution used for the test, so it is not yet clear how representative this performance impact is.</p><p>It is important to remember that this is an early implementation of DLSS 5 injected into a game by modders. Therefore, it should not be taken as confirmation that Blackwell GPUs will be the only hardware supported at launch, nor should the performance shown here be considered representative of the final release.</p><p>That said, the performance impact is not entirely unexpected. When Nvidia first demonstrated DLSS 5 in March, the demo was running on two RTX 5090s. Since then, the model has been distilled into a smaller and more efficient version capable of running on a single GPU, according to Nvidia’s presentation at SIGGRAPH 2026. Nvidia may still have additional optimizations to implement ahead of the official launch, but we still expect DLSS 5 to be demanding to run in practice.</p><p>In terms of image quality, a user provided a couple of comparisons in the RenoDX Discord server we linked to previously.</p><iframe allow="" height="720" width="100%" id="" style="" class="position-center" data-lazy-priority="low" data-lazy-src="https://cdn.knightlab.com/libs/juxtapose/latest/embed/index.html?uid=e2ab6faa-a258-11f1-ba1b-0e6f42328d7d"></iframe><iframe allow="" height="720" width="100%" id="" style="" class="position-center" data-lazy-priority="low" data-lazy-src="https://cdn.knightlab.com/libs/juxtapose/latest/embed/index.html?uid=2b640a04-a259-11f1-ba1b-0e6f42328d7d"></iframe><p>In Nvidia’s initial reveal in March, many of the comparison shots demonstrated substantial improvements to effects such as subsurface scattering, contact shadows, light transmission through hair and foliage, and overall lighting. However, there were occasional instances where the neural rendering model deviated significantly from the intended artistic direction. At SIGGRAPH 2026, this no longer appeared to be an issue. The same appears to be true in the Control screenshots, where improved shadows and light transmission through the characters’ hair and skin make the scenes appear more photorealistic without altering the underlying geometry or the game's overall look.</p><p>DLSS 5 is set to launch soon, and while what we have seen today is only an early glimpse of the technology, it has certainly left us intrigued. Even in this early implementation, the improvements in lighting, shadows, and material rendering are impressive, particularly given that they can enhance a scene's visual fidelity without altering its underlying geometry or artistic style. Of course, the real test will come with the official release, where we will get a better idea of its image quality, performance requirements, and hardware compatibility. For now, however, DLSS 5 is shaping up to be a fascinating addition to Nvidia’s suite of neural rendering technologies. </p> ]]></dc:content>
                                                                                                                                            <link>https://www.tomshardware.com/pc-components/gpus/modders-get-leaked-dlss-5-running-in-control-early-blackwell-test-drops-rtx-5070-ti-from-71-to-35-fps-at-4k</link>
                                                                            <description>
                            <![CDATA[ DLSS 5 has apparently leaked, originating from inside a new game. ]]>
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                                                                        <pubDate>Fri, 28 Aug 2026 10:00:00 +0000</pubDate>                                                                                                                                <updated>Fri, 28 Aug 2026 12:52:34 +0000</updated>
                                                                                                                                            <category><![CDATA[GPUs]]></category>
                                                    <category><![CDATA[PC Components]]></category>
                                                                                                                    <dc:creator><![CDATA[ Dan Mateescu ]]></dc:creator>                                                                                    <dc:source><![CDATA[ https://cdn.mos.cms.futurecdn.net/ExmVPaYL2qmyNWzwnGHxKQ.jpg ]]></dc:source>
                                                                <dc:description><![CDATA[ &lt;p&gt;Dan Mateescu is a PC enthusiast whose love for PC gaming started in the early 1990s. Since then, he has been on a long PC gaming journey on which he has acquired a great deal of knowledge. In 2021, he started a YouTube channel called &#039;Compusemble&#039; where he benchmarks various hardware in the latest games, performs side-by-side visual comparisons, and tests tech demos of cutting-edge graphics technologies. He is a regular features contributor to Tom&#039;s Hardware and Tom&#039;s Hardware Premium, focusing on GPU testing. Outside of PC gaming, Dan enjoys sports, spending time outdoors, and watching football on Sundays.&lt;/p&gt; ]]></dc:description>
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                                                                                                                                                                                                                                    <media:description><![CDATA[Nvidia DLSS 5]]></media:description>                                                            <media:text><![CDATA[Nvidia DLSS 5]]></media:text>
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                                <p>DLSS 5 has apparently leaked, originating from inside a new game. This week, Renan Maniero discovered that NBA 2K27, which has entered early access, contains a new Nvidia library called nvngx_dlssnr.dll. The file, named Nvidia DLSSNR, appears to be associated with Nvidia’s DLSS 5 neural rendering technology, suggesting that NBA 2K27 will be among the first games to support it. Developers were quickly able to get DLSS 5 running in Control. </p><p>DLSS 5 is Nvidia’s upcoming neural rendering technology, first introduced in March of this year, which received a mixed reception from the gaming community. Nvidia announced that the technology would launch this fall, meaning its release is now fast approaching. </p><div class="see-more see-more--clipped"><figure><blockquote class="twitter-tweet hawk-ignore" data-lang="en" cite="https://twitter.com/cantworkitout/status/2092762553990447113"><p lang="en" dir="ltr">Eita, o acesso antecipado do jogo NBA 2K27 veio com uma DLL nova do DLSS. DLSS-NR (Neural Rendering) 👀 pic.twitter.com/X15fYO92RU<a href="https://twitter.com/cantworkitout/status/2092762553990447113">August 26, 2026</a></p></blockquote></figure><div class="see-more__filter"></div></div><p>One of the developers behind RenoDX, a popular toolset for modding games, has been working to get DLSS 5 running in an actual game using the aforementioned DLSS 5 library. The developer successfully got the technology working in Control and applied it to the game's character models. </p><div class="see-more see-more--clipped"><figure><blockquote class="twitter-tweet hawk-ignore" data-lang="en" cite="https://twitter.com/cantworkitout/status/2092993944246259805"><p lang="en" dir="ltr">🚨DLSS 5 Running On Control with renodxso one of the renodx guys has dlss 5 neural rendering (ai filter) running on control. This was using the dlss nr dll found in nba 2k27. They have it working on character models only so far. Theres 7 different styles, the video clip… pic.twitter.com/YlEFVCIPJC<a href="https://twitter.com/cantworkitout/status/2092993944246259805">August 27, 2026</a></p></blockquote></figure><div class="see-more__filter"></div></div><p>You can expand the tweet above to see DLSS 5 in action, with seven sliders controlling parameters such as style, intensity, tone, and structure strength.</p><p>According to the developer on the <a href="https://discord.com/channels/1408098019194310818/1541172647059005570/1542548919442215202">RenoDX Discord server</a>, DLSS 5 currently runs only on Blackwell GPUs. On an RTX 5070 Ti at 4K, enabling the technology reportedly reduced performance from 71 FPS to 35 FPS. However, the developer did not specify the DLSS 5 settings or the internal rendering resolution used for the test, so it is not yet clear how representative this performance impact is.</p><p>It is important to remember that this is an early implementation of DLSS 5 injected into a game by modders. Therefore, it should not be taken as confirmation that Blackwell GPUs will be the only hardware supported at launch, nor should the performance shown here be considered representative of the final release.</p><p>That said, the performance impact is not entirely unexpected. When Nvidia first demonstrated DLSS 5 in March, the demo was running on two RTX 5090s. Since then, the model has been distilled into a smaller and more efficient version capable of running on a single GPU, according to Nvidia’s presentation at SIGGRAPH 2026. Nvidia may still have additional optimizations to implement ahead of the official launch, but we still expect DLSS 5 to be demanding to run in practice.</p><p>In terms of image quality, a user provided a couple of comparisons in the RenoDX Discord server we linked to previously.</p><iframe allow="" height="720" width="100%" id="" style="" class="position-center" data-lazy-priority="low" data-lazy-src="https://cdn.knightlab.com/libs/juxtapose/latest/embed/index.html?uid=e2ab6faa-a258-11f1-ba1b-0e6f42328d7d"></iframe><iframe allow="" height="720" width="100%" id="" style="" class="position-center" data-lazy-priority="low" data-lazy-src="https://cdn.knightlab.com/libs/juxtapose/latest/embed/index.html?uid=2b640a04-a259-11f1-ba1b-0e6f42328d7d"></iframe><p>In Nvidia’s initial reveal in March, many of the comparison shots demonstrated substantial improvements to effects such as subsurface scattering, contact shadows, light transmission through hair and foliage, and overall lighting. However, there were occasional instances where the neural rendering model deviated significantly from the intended artistic direction. At SIGGRAPH 2026, this no longer appeared to be an issue. The same appears to be true in the Control screenshots, where improved shadows and light transmission through the characters’ hair and skin make the scenes appear more photorealistic without altering the underlying geometry or the game's overall look.</p><p>DLSS 5 is set to launch soon, and while what we have seen today is only an early glimpse of the technology, it has certainly left us intrigued. Even in this early implementation, the improvements in lighting, shadows, and material rendering are impressive, particularly given that they can enhance a scene's visual fidelity without altering its underlying geometry or artistic style. Of course, the real test will come with the official release, where we will get a better idea of its image quality, performance requirements, and hardware compatibility. For now, however, DLSS 5 is shaping up to be a fascinating addition to Nvidia’s suite of neural rendering technologies. </p>
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                                                            <title><![CDATA[ Resurrected RTX 3060 12GB price jumps 45% in the two months since it was revived — 2021-era GPU now costs nearly $500 across most retailers ]]></title>
                                                                                                <dc:content><![CDATA[ <p>Nvidia ostensibly <a href="https://www.tomshardware.com/pc-components/gpus/legacy-nvidia-rtx-3060-12gb-returns-to-retail-five-years-after-original-launch-priced-at-usd339-resurrected-gpu-strategy-that-jensen-called-a-good-idea-apparently-comes-to-fruition">brought back the RTX 3060 12GB</a> in late June to help gamers cope with the ongoing component crisis. Since most of the world's memory is being routed to expensive AI chips, the RTX 3060 12GB offered gamers a 12GB VRAM pool for what was supposed to be a reasonable price... if only the price remained steady. As of today, this five-year-old GPU now costs almost $500 across the world, which is just as much as the RTX 5060. </p><p>MSI's Ventus 2X OC variant of the RTX 3060 12GB launched at just $300 on its online store and $340 on Newegg. It's <a href="https://www.newegg.com/msi-rtx-3060-ventus-2x-12g-oc-geforce-rtx-3060-12gb-graphics-card-double-fans/p/N82E16814982013" target="_blank">now listed for $480</a> in both places. That's a 60% increase in less than two months, compared to its lowest price. Similarly, Asus' Dual V2 OC variant was released with a $330 MSRP, which quickly rose to $360 on Newegg, and the same card is <a href="https://www.newegg.com/asus-dual-rtx3060-o12g-v2-geforce-rtx-3060-12gb-graphics-card-double-fans/p/N82E16814126524?item=N82E16814126524" target="_blank">now sitting at $500</a>, constituting a 52% price hike from launch.</p><p>The cheapest RTX 3060 12GB right now, the Gigabyte Windforce OC Rev 2.0 model, <a href="https://www.amazon.com/dp/B0CLF23DXB" target="_blank">currently costs $460</a>, up 35% from the $340 it arrived at in late June. The same GPU is listed for <a href="https://www.amazon.co.uk/dp/B0CLF23DXB" target="_blank">417 GBP on Amazon UK</a>, which converts to $566. In Europe, the cheapest variant is once again Asus' Dual V2 OC, costing <a href="https://www.amazon.de/dp/B096658ZWP" target="_blank">386 EUR on Amazon Germany</a>, or roughly $450; price aggregator <a href="https://geizhals.de/asus-dual-geforce-rtx-3060-oc-v2-90yv0gb2-m0na10-a2542048.html" target="_blank">Geizhals says </a>it was just 330 EUR a month ago. </p><p>In comparison, the RTX 5060, which is two generations newer, can be easily had for around $450 from a bunch of different vendors. That GPU is not only significantly faster but also more efficient, while carrying the latest features such as DLSS multi-frame gen support. In<a href="https://www.tomshardware.com/reviews/gpu-hierarchy,4388.html" target="_blank"> our GPU hierarchy</a>, the 5060 is actually just as powerful as the RTX 3070 at 1080p and 1440p, and it carries the same amount of VRAM, 8GB. </p><p>That VRAM capacity is the only thing going for the 3060 12GB at this point, and even with extra memory to utilize, the GPU isn't really capable enough to deliver better performance in games. Plus, you can find better deals on the used market, or even renewed offers from big retailers, so the re-launched RTX 3060 12GB just doesn't make sense from any angle right now, despite its <a href="https://www.tomshardware.com/reviews/nvidia-geforce-rtx-3060-review" target="_blank">still-decent 1080p chops</a>. </p><p>The 3060 is cheaper to produce for Nvidia, thanks to its slower GDDR6 memory compared to the GDDR7 you get on the 5060. It's fabricated on the older, less in-demand 8nm node from Samsung, compared to TSMC's N5, which should also help with yield. But none of those manufacturing leniencies seem to be trickling down to the customer. Even the RTX 5050, which can be had for $300, is faster than the revived RTX 3060 12GB. </p> ]]></dc:content>
                                                                                                                                            <link>https://www.tomshardware.com/pc-components/gpus/resurrected-rtx-3060-12gb-price-jumps-45-percent-in-the-two-months-since-it-was-revived-2021-era-gpu-now-costs-nearly-usd500-across-most-retailers</link>
                                                                            <description>
                            <![CDATA[ The RTX 3060 12GB was revived to offer consumers a budget GPU with a relatively large VRAM pool, but it has succumbed to the same fate as every other SKU like it. Launched at around $330, most variants now cost close to $500. ]]>
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                                                                        <pubDate>Thu, 27 Aug 2026 10:30:00 +0000</pubDate>                                                                                                                                                                                                                                <category><![CDATA[GPUs]]></category>
                                                    <category><![CDATA[PC Components]]></category>
                                                                                                <author><![CDATA[ editors@tomshardware.com (Hassam Nasir) ]]></author>                    <dc:creator><![CDATA[ Hassam Nasir ]]></dc:creator>                                                                                    <dc:source><![CDATA[ https://cdn.mos.cms.futurecdn.net/SxxNFHt95eGK37mKPhJpdZ.jpg ]]></dc:source>
                                                                <dc:description><![CDATA[ &lt;p&gt;Hassam is a lifelong PC gamer and tech enthusiast with over five years of experience in PC hardware journalism. His passion began in childhood when he rescued a discarded Pentium 4 processor, straightening its pins with a kitchen knife to revive a Dell Dimension 2400 at the age of seven. Since then, he has followed the advancements in technology, witnessing the evolution of hardware from the era of AMD&#039;s Opteron architecture to Intel&#039;s Smithfield (Pentium D), and the rise of Voodoo GPUs alongside Nvidia&#039;s FX GPUs taking the market by storm to the latest innovations today. As a seasoned writer, Hassam loves to get into the nitty-gritty details of hardware, providing insights on everything from CPUs, Motherboards and RAM to GPUs. When he’s not writing, you’ll find him building custom water-cooled PCs for himself and his friends, attending drag racing events, or collecting niche fragrances.&lt;/p&gt; ]]></dc:description>
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                                                                                                                                                                                                                                    <media:description><![CDATA[GeForce RTX 3060]]></media:description>                                                            <media:text><![CDATA[GeForce RTX 3060]]></media:text>
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                                <p>Nvidia ostensibly <a href="https://www.tomshardware.com/pc-components/gpus/legacy-nvidia-rtx-3060-12gb-returns-to-retail-five-years-after-original-launch-priced-at-usd339-resurrected-gpu-strategy-that-jensen-called-a-good-idea-apparently-comes-to-fruition">brought back the RTX 3060 12GB</a> in late June to help gamers cope with the ongoing component crisis. Since most of the world's memory is being routed to expensive AI chips, the RTX 3060 12GB offered gamers a 12GB VRAM pool for what was supposed to be a reasonable price... if only the price remained steady. As of today, this five-year-old GPU now costs almost $500 across the world, which is just as much as the RTX 5060. </p><p>MSI's Ventus 2X OC variant of the RTX 3060 12GB launched at just $300 on its online store and $340 on Newegg. It's <a href="https://www.newegg.com/msi-rtx-3060-ventus-2x-12g-oc-geforce-rtx-3060-12gb-graphics-card-double-fans/p/N82E16814982013" target="_blank">now listed for $480</a> in both places. That's a 60% increase in less than two months, compared to its lowest price. Similarly, Asus' Dual V2 OC variant was released with a $330 MSRP, which quickly rose to $360 on Newegg, and the same card is <a href="https://www.newegg.com/asus-dual-rtx3060-o12g-v2-geforce-rtx-3060-12gb-graphics-card-double-fans/p/N82E16814126524?item=N82E16814126524" target="_blank">now sitting at $500</a>, constituting a 52% price hike from launch.</p><p>The cheapest RTX 3060 12GB right now, the Gigabyte Windforce OC Rev 2.0 model, <a href="https://www.amazon.com/dp/B0CLF23DXB" target="_blank">currently costs $460</a>, up 35% from the $340 it arrived at in late June. The same GPU is listed for <a href="https://www.amazon.co.uk/dp/B0CLF23DXB" target="_blank">417 GBP on Amazon UK</a>, which converts to $566. In Europe, the cheapest variant is once again Asus' Dual V2 OC, costing <a href="https://www.amazon.de/dp/B096658ZWP" target="_blank">386 EUR on Amazon Germany</a>, or roughly $450; price aggregator <a href="https://geizhals.de/asus-dual-geforce-rtx-3060-oc-v2-90yv0gb2-m0na10-a2542048.html" target="_blank">Geizhals says </a>it was just 330 EUR a month ago. </p><p>In comparison, the RTX 5060, which is two generations newer, can be easily had for around $450 from a bunch of different vendors. That GPU is not only significantly faster but also more efficient, while carrying the latest features such as DLSS multi-frame gen support. In<a href="https://www.tomshardware.com/reviews/gpu-hierarchy,4388.html" target="_blank"> our GPU hierarchy</a>, the 5060 is actually just as powerful as the RTX 3070 at 1080p and 1440p, and it carries the same amount of VRAM, 8GB. </p><p>That VRAM capacity is the only thing going for the 3060 12GB at this point, and even with extra memory to utilize, the GPU isn't really capable enough to deliver better performance in games. Plus, you can find better deals on the used market, or even renewed offers from big retailers, so the re-launched RTX 3060 12GB just doesn't make sense from any angle right now, despite its <a href="https://www.tomshardware.com/reviews/nvidia-geforce-rtx-3060-review" target="_blank">still-decent 1080p chops</a>. </p><p>The 3060 is cheaper to produce for Nvidia, thanks to its slower GDDR6 memory compared to the GDDR7 you get on the 5060. It's fabricated on the older, less in-demand 8nm node from Samsung, compared to TSMC's N5, which should also help with yield. But none of those manufacturing leniencies seem to be trickling down to the customer. Even the RTX 5050, which can be had for $300, is faster than the revived RTX 3060 12GB. </p>
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                                                            <title><![CDATA[ Hot Chips 2026: Intel dives deep on Crescent Island AI accelerator — larger caches and deeper XMX engines target maximum AI FLOPS per watt ]]></title>
                                                                                                <dc:content><![CDATA[ <p>Intel shared more details of its Crescent Island AI accelerator, powered by the Xe3P architecture, at the Hot Chips symposium this week. Unlike Nvidia's Rubin and AMD's MI455X GPUs, which are high-power, exclusively liquid-cooled chips with massive pools of HBM4 memory that provide maximum performance across both AI training and inference workloads, Crescent Island is designed to fit into a lower-power, inference-first niche in the AI accelerator market.</p><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:2000px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="ZTGvKvnBHohymTMKhgDHjF" name="Intel Crescent Island Hot Chips 2026" alt="Intel Crescent Island Hot Chips 2026 presentation" src="https://cdn.mos.cms.futurecdn.net/ZTGvKvnBHohymTMKhgDHjF.jpg" mos="" align="middle" fullscreen="1" width="2000" height="1125" attribution="" endorsement="" class="inline expandable"><a href='https://cdn.mos.cms.futurecdn.net/ZTGvKvnBHohymTMKhgDHjF.jpg' target='_blank' class='expand-button icon-expand-image icon' ></a></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Intel)</span></figcaption></figure><p>As a refresher, Crescent Island is a 350W air-cooled PCIe card that uses up to 480 GB of LPDDR5X memory, meaning it can be deployed in traditional servers without exotic power and cooling requirements. We've already learned about some of Crescent Island's DNA from past disclosures, but Intel went deeper into the chip's architectural details at Hot Chips.</p><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:2000px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="RiDmNVYDz7R5xH2GfKMHqF" name="Intel Crescent Island Hot Chips 2026" alt="Intel Crescent Island Hot Chips 2026 presentation" src="https://cdn.mos.cms.futurecdn.net/RiDmNVYDz7R5xH2GfKMHqF.jpg" mos="" align="middle" fullscreen="1" width="2000" height="1125" attribution="" endorsement="" class="inline expandable"><a href='https://cdn.mos.cms.futurecdn.net/RiDmNVYDz7R5xH2GfKMHqF.jpg' target='_blank' class='expand-button icon-expand-image icon' ></a></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Intel)</span></figcaption></figure><p>Crescent Island is built up from four Xe3P slices, each containing eight Xe Cores, for a total of 32. Each Xe Core has eight Xe Vector Engines and eight XMX matrix accelerators, for a total of 256 of each resource. </p><p>The Xe3 graphics architecture, as seen on Intel's <a href="https://www.tomshardware.com/pc-components/cpus/intel-doubles-down-on-gaming-with-panther-lake-claims-76-percent-faster-gaming-performance-new-x-series-chips-deliver-up-to-12-xe3-cores">Panther Lake </a>processors, already modified the capacity and flexibility of the GPU cache hierarchy to improve utilization and decrease performance-sapping register spills, and Xe3P further refines that hierarchy.</p><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:2000px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="JdtjvbVkwVy8cKdm7aHLcF" name="Intel Crescent Island Hot Chips 2026" alt="Intel Crescent Island Hot Chips 2026 presentation" src="https://cdn.mos.cms.futurecdn.net/JdtjvbVkwVy8cKdm7aHLcF.jpg" mos="" align="middle" fullscreen="1" width="2000" height="1125" attribution="" endorsement="" class="inline expandable"><a href='https://cdn.mos.cms.futurecdn.net/JdtjvbVkwVy8cKdm7aHLcF.jpg' target='_blank' class='expand-button icon-expand-image icon' ></a></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Intel)</span></figcaption></figure><p>The Xe3P Xe Core has twice the amount of general register file space for working data versus Battlemage. Each Xe Core now has 1MB of general-purpose register file space, up from 512KB on Battlemage and Xe2. In addition, Xe3P offers 512KB of L1 cache or shared local memory per Xe Core, a structure that started out at 256KB on Battlemage and grew by approximately 1.33x on Panther Lake's Xe3 GPU. The chip also has 32MB of shared L2 cache. These expanded caches are meant to serve the chip's larger matrix accelerators on its AI compute-focused mission.</p><p>Xe3P boasts a larger systolic depth in its XMX engines than past Xe GPU designs. Xe3P's XMX systolic engines are a 16-deep design, meaning they can process matrices in much larger chunks than the four-deep systolic design of Xe2 and Xe3. Nvidia doesn't discuss the architecture of its Tensor Cores in anywhere near this level of detail, but as an AI inference-focused part, the fact that Xe3P can theoretically work on more elements at once during general matrix-multiply operations is an important capability boost for Crescent Island's inference ambitions.</p><p>Intel is also prioritizing a broad range of data types with this chip, from FP4 formats with microscaling support (aka MXFP4) all the way to what it describes as full-rate double-precision (via 64 FP64 FMA units per Xe Core). FP64 isn't widely used in AI workloads, but Intel says that the inclusion of full-rate processing for that data type makes Crescent Island useful as a converged high-performance computing and AI chip.</p><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:2000px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="2y7J5kNhWSMFbHXMYQXEaF" name="Intel Crescent Island Hot Chips 2026" alt="Intel Crescent Island Hot Chips 2026 presentation" src="https://cdn.mos.cms.futurecdn.net/2y7J5kNhWSMFbHXMYQXEaF.jpg" mos="" align="middle" fullscreen="1" width="2000" height="1125" attribution="" endorsement="" class="inline expandable"><a href='https://cdn.mos.cms.futurecdn.net/2y7J5kNhWSMFbHXMYQXEaF.jpg' target='_blank' class='expand-button icon-expand-image icon' ></a></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Intel)</span></figcaption></figure><p>Each Xe Core also supports sigmoid and tanh transcendental functions, which are important to a variety of operations during AI inference, especially the softmax function. AMD and Nvidia have prioritized the performance of these functions in their recent architectures as well, so the fact that Xe3P offers support for them is key for its AI-first initiatives. </p><p>While Crescent Island does have a media codec block featuring four encoders and decoders to help serve up video to multimodal AI models, gamers hoping for a glimpse of future Arc cards won’t find it with this product, as graphics-specific functionality like RT cores has been omitted from this chip to preserve die area for compute functionality. </p><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:2000px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="vEVZ2PKDMx5WzrzXKnwpbF" name="Intel Crescent Island Hot Chips 2026" alt="Intel Crescent Island Hot Chips 2026 presentation" src="https://cdn.mos.cms.futurecdn.net/vEVZ2PKDMx5WzrzXKnwpbF.jpg" mos="" align="middle" fullscreen="1" width="2000" height="1125" attribution="" endorsement="" class="inline expandable"><a href='https://cdn.mos.cms.futurecdn.net/vEVZ2PKDMx5WzrzXKnwpbF.jpg' target='_blank' class='expand-button icon-expand-image icon' ></a></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Intel)</span></figcaption></figure><p>As a data-center-focused part, Crescent Island offers a full suite of reliability, availability, and serviceability features, including ECC and parity protection across the die and a range of memory reliability features. </p><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:2000px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="ZSGwEbSYB6nq5PtsJRGWbF" name="Intel Crescent Island Hot Chips 2026" alt="Intel Crescent Island Hot Chips 2026 presentation" src="https://cdn.mos.cms.futurecdn.net/ZSGwEbSYB6nq5PtsJRGWbF.jpg" mos="" align="middle" fullscreen="1" width="2000" height="1125" attribution="" endorsement="" class="inline expandable"><a href='https://cdn.mos.cms.futurecdn.net/ZSGwEbSYB6nq5PtsJRGWbF.jpg' target='_blank' class='expand-button icon-expand-image icon' ></a></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Intel)</span></figcaption></figure><p>As for the specific applications that Crescent Island will target, Intel highlights the rise of mixture-of-experts models paired with speculative decoding as a new class of workload that Crescent Island can serve well. </p><p>Speculative decoding strategies vary, but in general, they use a fast, lightweight mechanism to create drafts of future tokens that the main model can then be used to accept or reject, potentially improving decode performance. Not every draft token generated this way will be approved, but much like speculative execution in CPUs, it helps produce useful work from compute resources that would otherwise be left idle. </p><p>As model serving recipes pursue more aggressive drafting mechanisms, more compute is required to generate those draft tokens. At a high level, that understanding changes the common perception of decode as being a mostly memory-bandwidth-bound operation. </p><p>As an LPDDR5X-powered chip, Crescent Island won't have the eye-popping bandwidth of HBM-backed accelerators at its disposal for maximum performance with traditional autoregressive decode, so any help it can get from these speculative methods will be helpful.</p><p>Overall, Intel claims that Crescent Island is built to offer high FLOPS per watt and that it's optimized for compute-bound workloads like prefill (aka prompt processing and KV cache construction). Intel's emphasis on those areas of AI performance, as well as heterogeneous deployments, suggests that this chip could have a niche alongside HBM-backed accelerators whose resources are best used for decode operations.</p><p>Intel and its partner SambaNova could both stand to benefit from such an arrangement, as that company's SN50 inference accelerators <a href="https://www.tomshardware.com/tech-industry/artificial-intelligence/intel-and-sambanova-team-up-on-heterogenous-ai-inference-platform-different-hardware-performs-different-workloads" target="_blank">are explicitly built to benefit from disaggregated prefill processing powered by GPUs</a>. SN50 racks and Crescent Island are both meant to serve as lower-power, air-cooled systems that customers can deploy in existing data centers without dramatic upgrades to power or cooling infrastructure, so there is broad synergy in the shape of those products. </p><p>Intel still isn't discussing just how many theoretical compute FLOPS to expect from Crescent Island, nor is it disclosing memory bandwidth figures. But the architectural decisions it's shared so far — getting lots of data close to the compute engines of the chip and processing more of it at once in a relatively narrow power envelope — seem sound in a world where the company is still trying to reset its AI ambitions after a string of high-profile product failures and cancellations. </p><p>Intel has promised Crescent Island for a second-half 2026 time frame, and the clock is ticking on that launch window, so we’re eager to learn more about the chip’s final specifications, as well as customer and partner wins, when that launch does occur. </p><figure role="gallery"><figure><img src="https://cdn.mos.cms.futurecdn.net/oRz8ctDQqychPfyRaGrnaF.jpg" alt="Intel Crescent Island Hot Chips 2026 presentation" /><figcaption><small role="credit">Intel</small></figcaption></figure><figure><img src="https://cdn.mos.cms.futurecdn.net/5PVw5wWCWwyMggJCMoZ5YF.jpg" alt="Intel Crescent Island Hot Chips 2026 presentation" /><figcaption><small role="credit">Intel</small></figcaption></figure><figure><img src="https://cdn.mos.cms.futurecdn.net/FWmAqdMujom7Z8KQ8mGcdF.jpg" alt="Intel Crescent Island Hot Chips 2026 presentation" /><figcaption><small role="credit">Intel</small></figcaption></figure><figure><img src="https://cdn.mos.cms.futurecdn.net/zywq6GkGPjWiBm4yC3RiNF.jpg" alt="Intel Crescent Island Hot Chips 2026 presentation" /><figcaption><small role="credit">Intel</small></figcaption></figure><figure><img src="https://cdn.mos.cms.futurecdn.net/MikvsDkJyL49UMBn2frSaF.jpg" alt="Intel Crescent Island Hot Chips 2026 presentation" /><figcaption><small role="credit">Intel</small></figcaption></figure><figure><img src="https://cdn.mos.cms.futurecdn.net/2y7J5kNhWSMFbHXMYQXEaF.jpg" alt="Intel Crescent Island Hot Chips 2026 presentation" /><figcaption><small role="credit">Intel</small></figcaption></figure><figure><img src="https://cdn.mos.cms.futurecdn.net/RiDmNVYDz7R5xH2GfKMHqF.jpg" alt="Intel Crescent Island Hot Chips 2026 presentation" /><figcaption><small role="credit">Intel</small></figcaption></figure><figure><img src="https://cdn.mos.cms.futurecdn.net/JdtjvbVkwVy8cKdm7aHLcF.jpg" alt="Intel Crescent Island Hot Chips 2026 presentation" /><figcaption><small role="credit">Intel</small></figcaption></figure><figure><img src="https://cdn.mos.cms.futurecdn.net/SPkThhvVZhC726jwjpYteF.jpg" alt="Intel Crescent Island Hot Chips 2026 presentation" /><figcaption><small role="credit">Intel</small></figcaption></figure><figure><img src="https://cdn.mos.cms.futurecdn.net/vEVZ2PKDMx5WzrzXKnwpbF.jpg" alt="Intel Crescent Island Hot Chips 2026 presentation" /><figcaption><small role="credit">Intel</small></figcaption></figure><figure><img src="https://cdn.mos.cms.futurecdn.net/ZSGwEbSYB6nq5PtsJRGWbF.jpg" alt="Intel Crescent Island Hot Chips 2026 presentation" /><figcaption><small role="credit">Intel</small></figcaption></figure><figure><img src="https://cdn.mos.cms.futurecdn.net/rKzFdi4F9vvfGYWuQRf7aF.jpg" alt="Intel Crescent Island Hot Chips 2026 presentation" /><figcaption><small role="credit">Intel</small></figcaption></figure><figure><img src="https://cdn.mos.cms.futurecdn.net/znB2WdWVeJ5RmuaMd2ciYF.jpg" alt="Intel Crescent Island Hot Chips 2026 presentation" /><figcaption><small role="credit">Intel</small></figcaption></figure><figure><img src="https://cdn.mos.cms.futurecdn.net/LLcCcx3RG9oqZKjN55GseF.jpg" alt="Intel Crescent Island Hot Chips 2026 presentation" /><figcaption><small role="credit">Intel</small></figcaption></figure><figure><img src="https://cdn.mos.cms.futurecdn.net/XdEYxAk5TRmsNddLXVMEdF.jpg" alt="Intel Crescent Island Hot Chips 2026 presentation" /><figcaption><small role="credit">Intel</small></figcaption></figure><figure><img src="https://cdn.mos.cms.futurecdn.net/Bi2f3vCG5PJwEG9pukoHfF.jpg" alt="Intel Crescent Island Hot Chips 2026 presentation" /><figcaption><small role="credit">Intel</small></figcaption></figure><figure><img src="https://cdn.mos.cms.futurecdn.net/ZTGvKvnBHohymTMKhgDHjF.jpg" alt="Intel Crescent Island Hot Chips 2026 presentation" /><figcaption><small role="credit">Intel</small></figcaption></figure><figure><img src="https://cdn.mos.cms.futurecdn.net/6XKijVUFHwTKBe2Ja4CFeF.jpg" alt="Intel Crescent Island Hot Chips 2026 presentation" /><figcaption><small role="credit">Intel</small></figcaption></figure><figure><img src="https://cdn.mos.cms.futurecdn.net/oXjR7H8mxzh7etmMvXqwcF.jpg" alt="Intel Crescent Island Hot Chips 2026 presentation" /><figcaption><small role="credit">Intel</small></figcaption></figure><figure><img src="https://cdn.mos.cms.futurecdn.net/FupDD2QdaevSCbedKFFigF.jpg" alt="Intel Crescent Island Hot Chips 2026 presentation" /><figcaption><small role="credit">Intel</small></figcaption></figure><figure><img src="https://cdn.mos.cms.futurecdn.net/CkDCueH65AEMZMenj8tnEF.jpg" alt="Intel Crescent Island Hot Chips 2026 presentation" /><figcaption><small role="credit">Intel</small></figcaption></figure></figure> ]]></dc:content>
                                                                                                                                            <link>https://www.tomshardware.com/pc-components/gpus/hot-chips-2026-intel-dives-deep-on-crescent-island-ai-accelerator-larger-caches-and-deeper-xmx-engines-target-maximum-ai-flops-per-watt</link>
                                                                            <description>
                            <![CDATA[ At Hot Chips 2026, Intel detailed more about its Crescent Island AI accelerator, which uses the Xe3P architecture. The accelerator will use liquid-cooled chips and HBM4 memory to serve inference workloads in data centers. ]]>
                                                                                                            </description>
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                                                                        <pubDate>Tue, 25 Aug 2026 15:12:44 +0000</pubDate>                                                                                                                                <updated>Thu, 27 Aug 2026 10:31:57 +0000</updated>
                                                                                                                                            <category><![CDATA[GPUs]]></category>
                                                    <category><![CDATA[PC Components]]></category>
                                                                                                                    <dc:creator><![CDATA[ Jeffrey Kampman ]]></dc:creator>                                                                                    <dc:source><![CDATA[ https://cdn.mos.cms.futurecdn.net/8JCjGs5yVZds2YdKmzjUDE.jpg ]]></dc:source>
                                                                <dc:description><![CDATA[ &lt;p&gt;Jeff Kampman has been playing PC games ever since he learned how to fire up freeware CDs from the DOS command line. He started building his own PCs in the mid-aughts and later turned that passion into a career, working as a news and guides writer, reviewer, and ultimately Editor-in-Chief at The Tech Report, where he dove deep on CPUs and GPUs (and more) in pursuit of the smoothest gaming experiences around. Jeff later took on roles at Asus and Intel as a technical marketer before joining Tom&#039;s Hardware. As Senior Analyst, Graphics, Jeff covers everything from integrated graphics processors to discrete graphics cards to the massive data center GPU installations powering our AI future. Jeff is also a hobbyist photographer, Twitch streamer, espresso enthusiast, and runner.&lt;/p&gt; ]]></dc:description>
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                                                            <media:credit><![CDATA[Intel]]></media:credit>
                                                                                                                                                                                                                                    <media:description><![CDATA[The Intel Crescent Island SoC]]></media:description>                                                            <media:text><![CDATA[The Intel Crescent Island SoC]]></media:text>
                                <media:title type="plain"><![CDATA[The Intel Crescent Island SoC]]></media:title>
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                            <![CDATA[
                            <article>
                                <p>Intel shared more details of its Crescent Island AI accelerator, powered by the Xe3P architecture, at the Hot Chips symposium this week. Unlike Nvidia's Rubin and AMD's MI455X GPUs, which are high-power, exclusively liquid-cooled chips with massive pools of HBM4 memory that provide maximum performance across both AI training and inference workloads, Crescent Island is designed to fit into a lower-power, inference-first niche in the AI accelerator market.</p><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:2000px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="ZTGvKvnBHohymTMKhgDHjF" name="Intel Crescent Island Hot Chips 2026" alt="Intel Crescent Island Hot Chips 2026 presentation" src="https://cdn.mos.cms.futurecdn.net/ZTGvKvnBHohymTMKhgDHjF.jpg" mos="" align="middle" fullscreen="1" width="2000" height="1125" attribution="" endorsement="" class="inline expandable"><a href='https://cdn.mos.cms.futurecdn.net/ZTGvKvnBHohymTMKhgDHjF.jpg' target='_blank' class='expand-button icon-expand-image icon' ></a></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Intel)</span></figcaption></figure><p>As a refresher, Crescent Island is a 350W air-cooled PCIe card that uses up to 480 GB of LPDDR5X memory, meaning it can be deployed in traditional servers without exotic power and cooling requirements. We've already learned about some of Crescent Island's DNA from past disclosures, but Intel went deeper into the chip's architectural details at Hot Chips.</p><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:2000px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="RiDmNVYDz7R5xH2GfKMHqF" name="Intel Crescent Island Hot Chips 2026" alt="Intel Crescent Island Hot Chips 2026 presentation" src="https://cdn.mos.cms.futurecdn.net/RiDmNVYDz7R5xH2GfKMHqF.jpg" mos="" align="middle" fullscreen="1" width="2000" height="1125" attribution="" endorsement="" class="inline expandable"><a href='https://cdn.mos.cms.futurecdn.net/RiDmNVYDz7R5xH2GfKMHqF.jpg' target='_blank' class='expand-button icon-expand-image icon' ></a></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Intel)</span></figcaption></figure><p>Crescent Island is built up from four Xe3P slices, each containing eight Xe Cores, for a total of 32. Each Xe Core has eight Xe Vector Engines and eight XMX matrix accelerators, for a total of 256 of each resource. </p><p>The Xe3 graphics architecture, as seen on Intel's <a href="https://www.tomshardware.com/pc-components/cpus/intel-doubles-down-on-gaming-with-panther-lake-claims-76-percent-faster-gaming-performance-new-x-series-chips-deliver-up-to-12-xe3-cores">Panther Lake </a>processors, already modified the capacity and flexibility of the GPU cache hierarchy to improve utilization and decrease performance-sapping register spills, and Xe3P further refines that hierarchy.</p><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:2000px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="JdtjvbVkwVy8cKdm7aHLcF" name="Intel Crescent Island Hot Chips 2026" alt="Intel Crescent Island Hot Chips 2026 presentation" src="https://cdn.mos.cms.futurecdn.net/JdtjvbVkwVy8cKdm7aHLcF.jpg" mos="" align="middle" fullscreen="1" width="2000" height="1125" attribution="" endorsement="" class="inline expandable"><a href='https://cdn.mos.cms.futurecdn.net/JdtjvbVkwVy8cKdm7aHLcF.jpg' target='_blank' class='expand-button icon-expand-image icon' ></a></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Intel)</span></figcaption></figure><p>The Xe3P Xe Core has twice the amount of general register file space for working data versus Battlemage. Each Xe Core now has 1MB of general-purpose register file space, up from 512KB on Battlemage and Xe2. In addition, Xe3P offers 512KB of L1 cache or shared local memory per Xe Core, a structure that started out at 256KB on Battlemage and grew by approximately 1.33x on Panther Lake's Xe3 GPU. The chip also has 32MB of shared L2 cache. These expanded caches are meant to serve the chip's larger matrix accelerators on its AI compute-focused mission.</p><p>Xe3P boasts a larger systolic depth in its XMX engines than past Xe GPU designs. Xe3P's XMX systolic engines are a 16-deep design, meaning they can process matrices in much larger chunks than the four-deep systolic design of Xe2 and Xe3. Nvidia doesn't discuss the architecture of its Tensor Cores in anywhere near this level of detail, but as an AI inference-focused part, the fact that Xe3P can theoretically work on more elements at once during general matrix-multiply operations is an important capability boost for Crescent Island's inference ambitions.</p><p>Intel is also prioritizing a broad range of data types with this chip, from FP4 formats with microscaling support (aka MXFP4) all the way to what it describes as full-rate double-precision (via 64 FP64 FMA units per Xe Core). FP64 isn't widely used in AI workloads, but Intel says that the inclusion of full-rate processing for that data type makes Crescent Island useful as a converged high-performance computing and AI chip.</p><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:2000px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="2y7J5kNhWSMFbHXMYQXEaF" name="Intel Crescent Island Hot Chips 2026" alt="Intel Crescent Island Hot Chips 2026 presentation" src="https://cdn.mos.cms.futurecdn.net/2y7J5kNhWSMFbHXMYQXEaF.jpg" mos="" align="middle" fullscreen="1" width="2000" height="1125" attribution="" endorsement="" class="inline expandable"><a href='https://cdn.mos.cms.futurecdn.net/2y7J5kNhWSMFbHXMYQXEaF.jpg' target='_blank' class='expand-button icon-expand-image icon' ></a></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Intel)</span></figcaption></figure><p>Each Xe Core also supports sigmoid and tanh transcendental functions, which are important to a variety of operations during AI inference, especially the softmax function. AMD and Nvidia have prioritized the performance of these functions in their recent architectures as well, so the fact that Xe3P offers support for them is key for its AI-first initiatives. </p><p>While Crescent Island does have a media codec block featuring four encoders and decoders to help serve up video to multimodal AI models, gamers hoping for a glimpse of future Arc cards won’t find it with this product, as graphics-specific functionality like RT cores has been omitted from this chip to preserve die area for compute functionality. </p><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:2000px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="vEVZ2PKDMx5WzrzXKnwpbF" name="Intel Crescent Island Hot Chips 2026" alt="Intel Crescent Island Hot Chips 2026 presentation" src="https://cdn.mos.cms.futurecdn.net/vEVZ2PKDMx5WzrzXKnwpbF.jpg" mos="" align="middle" fullscreen="1" width="2000" height="1125" attribution="" endorsement="" class="inline expandable"><a href='https://cdn.mos.cms.futurecdn.net/vEVZ2PKDMx5WzrzXKnwpbF.jpg' target='_blank' class='expand-button icon-expand-image icon' ></a></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Intel)</span></figcaption></figure><p>As a data-center-focused part, Crescent Island offers a full suite of reliability, availability, and serviceability features, including ECC and parity protection across the die and a range of memory reliability features. </p><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:2000px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="ZSGwEbSYB6nq5PtsJRGWbF" name="Intel Crescent Island Hot Chips 2026" alt="Intel Crescent Island Hot Chips 2026 presentation" src="https://cdn.mos.cms.futurecdn.net/ZSGwEbSYB6nq5PtsJRGWbF.jpg" mos="" align="middle" fullscreen="1" width="2000" height="1125" attribution="" endorsement="" class="inline expandable"><a href='https://cdn.mos.cms.futurecdn.net/ZSGwEbSYB6nq5PtsJRGWbF.jpg' target='_blank' class='expand-button icon-expand-image icon' ></a></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Intel)</span></figcaption></figure><p>As for the specific applications that Crescent Island will target, Intel highlights the rise of mixture-of-experts models paired with speculative decoding as a new class of workload that Crescent Island can serve well. </p><p>Speculative decoding strategies vary, but in general, they use a fast, lightweight mechanism to create drafts of future tokens that the main model can then be used to accept or reject, potentially improving decode performance. Not every draft token generated this way will be approved, but much like speculative execution in CPUs, it helps produce useful work from compute resources that would otherwise be left idle. </p><p>As model serving recipes pursue more aggressive drafting mechanisms, more compute is required to generate those draft tokens. At a high level, that understanding changes the common perception of decode as being a mostly memory-bandwidth-bound operation. </p><p>As an LPDDR5X-powered chip, Crescent Island won't have the eye-popping bandwidth of HBM-backed accelerators at its disposal for maximum performance with traditional autoregressive decode, so any help it can get from these speculative methods will be helpful.</p><p>Overall, Intel claims that Crescent Island is built to offer high FLOPS per watt and that it's optimized for compute-bound workloads like prefill (aka prompt processing and KV cache construction). Intel's emphasis on those areas of AI performance, as well as heterogeneous deployments, suggests that this chip could have a niche alongside HBM-backed accelerators whose resources are best used for decode operations.</p><p>Intel and its partner SambaNova could both stand to benefit from such an arrangement, as that company's SN50 inference accelerators <a href="https://www.tomshardware.com/tech-industry/artificial-intelligence/intel-and-sambanova-team-up-on-heterogenous-ai-inference-platform-different-hardware-performs-different-workloads" target="_blank">are explicitly built to benefit from disaggregated prefill processing powered by GPUs</a>. SN50 racks and Crescent Island are both meant to serve as lower-power, air-cooled systems that customers can deploy in existing data centers without dramatic upgrades to power or cooling infrastructure, so there is broad synergy in the shape of those products. </p><p>Intel still isn't discussing just how many theoretical compute FLOPS to expect from Crescent Island, nor is it disclosing memory bandwidth figures. But the architectural decisions it's shared so far — getting lots of data close to the compute engines of the chip and processing more of it at once in a relatively narrow power envelope — seem sound in a world where the company is still trying to reset its AI ambitions after a string of high-profile product failures and cancellations. </p><p>Intel has promised Crescent Island for a second-half 2026 time frame, and the clock is ticking on that launch window, so we’re eager to learn more about the chip’s final specifications, as well as customer and partner wins, when that launch does occur. </p><figure role="gallery"><figure><img src="https://cdn.mos.cms.futurecdn.net/oRz8ctDQqychPfyRaGrnaF.jpg" alt="Intel Crescent Island Hot Chips 2026 presentation" /><figcaption><small role="credit">Intel</small></figcaption></figure><figure><img src="https://cdn.mos.cms.futurecdn.net/5PVw5wWCWwyMggJCMoZ5YF.jpg" alt="Intel Crescent Island Hot Chips 2026 presentation" /><figcaption><small role="credit">Intel</small></figcaption></figure><figure><img src="https://cdn.mos.cms.futurecdn.net/FWmAqdMujom7Z8KQ8mGcdF.jpg" alt="Intel Crescent Island Hot Chips 2026 presentation" /><figcaption><small role="credit">Intel</small></figcaption></figure><figure><img src="https://cdn.mos.cms.futurecdn.net/zywq6GkGPjWiBm4yC3RiNF.jpg" alt="Intel Crescent Island Hot Chips 2026 presentation" /><figcaption><small role="credit">Intel</small></figcaption></figure><figure><img src="https://cdn.mos.cms.futurecdn.net/MikvsDkJyL49UMBn2frSaF.jpg" alt="Intel Crescent Island Hot Chips 2026 presentation" /><figcaption><small role="credit">Intel</small></figcaption></figure><figure><img src="https://cdn.mos.cms.futurecdn.net/2y7J5kNhWSMFbHXMYQXEaF.jpg" alt="Intel Crescent Island Hot Chips 2026 presentation" /><figcaption><small role="credit">Intel</small></figcaption></figure><figure><img src="https://cdn.mos.cms.futurecdn.net/RiDmNVYDz7R5xH2GfKMHqF.jpg" alt="Intel Crescent Island Hot Chips 2026 presentation" /><figcaption><small role="credit">Intel</small></figcaption></figure><figure><img src="https://cdn.mos.cms.futurecdn.net/JdtjvbVkwVy8cKdm7aHLcF.jpg" alt="Intel Crescent Island Hot Chips 2026 presentation" /><figcaption><small role="credit">Intel</small></figcaption></figure><figure><img src="https://cdn.mos.cms.futurecdn.net/SPkThhvVZhC726jwjpYteF.jpg" alt="Intel Crescent Island Hot Chips 2026 presentation" /><figcaption><small role="credit">Intel</small></figcaption></figure><figure><img src="https://cdn.mos.cms.futurecdn.net/vEVZ2PKDMx5WzrzXKnwpbF.jpg" alt="Intel Crescent Island Hot Chips 2026 presentation" /><figcaption><small role="credit">Intel</small></figcaption></figure><figure><img src="https://cdn.mos.cms.futurecdn.net/ZSGwEbSYB6nq5PtsJRGWbF.jpg" alt="Intel Crescent Island Hot Chips 2026 presentation" /><figcaption><small role="credit">Intel</small></figcaption></figure><figure><img src="https://cdn.mos.cms.futurecdn.net/rKzFdi4F9vvfGYWuQRf7aF.jpg" alt="Intel Crescent Island Hot Chips 2026 presentation" /><figcaption><small role="credit">Intel</small></figcaption></figure><figure><img src="https://cdn.mos.cms.futurecdn.net/znB2WdWVeJ5RmuaMd2ciYF.jpg" alt="Intel Crescent Island Hot Chips 2026 presentation" /><figcaption><small role="credit">Intel</small></figcaption></figure><figure><img src="https://cdn.mos.cms.futurecdn.net/LLcCcx3RG9oqZKjN55GseF.jpg" alt="Intel Crescent Island Hot Chips 2026 presentation" /><figcaption><small role="credit">Intel</small></figcaption></figure><figure><img src="https://cdn.mos.cms.futurecdn.net/XdEYxAk5TRmsNddLXVMEdF.jpg" alt="Intel Crescent Island Hot Chips 2026 presentation" /><figcaption><small role="credit">Intel</small></figcaption></figure><figure><img src="https://cdn.mos.cms.futurecdn.net/Bi2f3vCG5PJwEG9pukoHfF.jpg" alt="Intel Crescent Island Hot Chips 2026 presentation" /><figcaption><small role="credit">Intel</small></figcaption></figure><figure><img src="https://cdn.mos.cms.futurecdn.net/ZTGvKvnBHohymTMKhgDHjF.jpg" alt="Intel Crescent Island Hot Chips 2026 presentation" /><figcaption><small role="credit">Intel</small></figcaption></figure><figure><img src="https://cdn.mos.cms.futurecdn.net/6XKijVUFHwTKBe2Ja4CFeF.jpg" alt="Intel Crescent Island Hot Chips 2026 presentation" /><figcaption><small role="credit">Intel</small></figcaption></figure><figure><img src="https://cdn.mos.cms.futurecdn.net/oXjR7H8mxzh7etmMvXqwcF.jpg" alt="Intel Crescent Island Hot Chips 2026 presentation" /><figcaption><small role="credit">Intel</small></figcaption></figure><figure><img src="https://cdn.mos.cms.futurecdn.net/FupDD2QdaevSCbedKFFigF.jpg" alt="Intel Crescent Island Hot Chips 2026 presentation" /><figcaption><small role="credit">Intel</small></figcaption></figure><figure><img src="https://cdn.mos.cms.futurecdn.net/CkDCueH65AEMZMenj8tnEF.jpg" alt="Intel Crescent Island Hot Chips 2026 presentation" /><figcaption><small role="credit">Intel</small></figcaption></figure></figure>
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                                                            <title><![CDATA[ Lucky shopper finds RTX 5080 for just $702 at Walmart — saves almost $800 compared to current retail prices ]]></title>
                                                                                                <dc:content><![CDATA[ <p>Shopping for PC parts continues to be a nightmare, with skyrocketing RAM, SSD, and GPU prices paired with unpredictable availability. However, a lucky shopper managed to score a flagship GPU for far less than its original launch price. According to Reddit user u/sparkyscotty55, their local Walmart store was selling a PNY-branded Nvidia RTX 5080 for just $702.56, down from its listed selling price of $1,249. Not only does this deal result in a discount of $546.44, but its final price is also much lower than Nvidia’s suggested $999 retail price for the RTX 5080. </p><p>A quick price check reveals that this particular PNY RTX 5080 OC graphics card is currently listed at over $1,500 on Amazon, Newegg, and Best Buy. This makes the Walmart clearance price even more impressive, with the shopper essentially paying less than half of what the GPU currently costs at major retailers. The shopper also confirmed that they inspected the box to verify that the GPU inside was indeed the correct model and appeared to be in good condition. </p><figure><blockquote class="reddit-card"  ><a href="https://www.reddit.com/r/pcmasterrace/comments/1vtzvxh/walmart_deal_how_did_i_do">Walmart deal how did I do</a><figcaption><cite> from <a href="https://www.reddit.com/r/pcmasterrace">r/pcmasterrace</a></cite></figcaption></blockquote></figure><script async src="//embed.redditmedia.com/widgets/platform.js" charset="UTF-8"></script><p>The PNY GeForce RTX 5080 OC is a factory-overclocked version of Nvidia's reference RTX 5080 that targets 4K gaming and content-creation workloads. The RTX 5080 packs 10,752 CUDA cores, 16GB of GDDR7 memory on a 256-bit bus, and up to 960 GB/s of memory bandwidth. Its fifth-generation Tensor cores and fourth-generation RT cores enable features such as AI acceleration, hardware-accelerated ray tracing, and Nvidia's DLSS 4 technology, including Multi Frame Generation. The GPU is listed to push the boost clock to 2.73 GHz, up from Nvidia's reference 2.62 GHz, while retaining the 360W power rating. It also uses a substantial cooling system with three 100mm silent fans and a dense heatsink, along with a triple-slot design.</p><div style="min-height: 250px;">                                <div class="kwizly-quiz kwizly-OoDgAX"></div>                            </div>                            <script src="https://kwizly.com/embed/OoDgAX.js" async></script><p>Walmart's clearance aisles have produced rare but similar GPU bargains in the past. For instance, back in February another shopper managed to <a href="https://www.tomshardware.com/pc-components/gpus/gamer-scores-nvidias-usd999-powerhouse-rtx-5080-for-a-jaw-dropping-usd289-the-walmart-clearance-aisle-is-the-secret-weapon-to-beat-the-ai-driven-gpu-shortage">grab the same RTX 5080 model at just $562.49</a>. During that period, it was one of the few RTX 5080 models sold at Nvidia’s suggested MSRP of $999, thus resulting in an impressive discount of $430 for the lucky customer. Another Walmart clearance find involved an RTX 5060 Ti, with a customer <a href="https://www.tomshardware.com/pc-components/gpus/lucky-pc-builder-scores-brand-new-rtx-5060-ti-worth-usd420-for-just-usd80-at-walmart-clearance-sale-find-saves-buyer-hundreds-upgrading-from-a-gtx-1060">picking up an MSI RTX 5060 Ti Ventus 2X 8GB at just $80</a>. Since the card had launched with an MSRP of $379, the shopper managed to end up saving nearly $300. The deal was particularly interesting as the buyer was reportedly upgrading from a much older GTX 1060, resulting in a massive generational leap at a negligible price. </p><p>While such deals occasionally result in an incredible bargain, there is always an element of risk, especially when it involves expensive PC hardware. Such items could be customer returns with opened boxes, or items that have been marked down because of damaged packaging or missing accessories. There are also some cases where heavily discounted PC components are returned units that are either damaged, swapped, or do not include the hardware originally sold with it, which makes checking the contents before completing the purchase particularly important. </p> ]]></dc:content>
                                                                                                                                            <link>https://www.tomshardware.com/pc-components/gpus/lucky-shopper-finds-pny-rtx-5080-for-just-usd702-at-walmart-saves-almost-usd800-compared-to-current-retail-prices</link>
                                                                            <description>
                            <![CDATA[ Walmart’s clearance aisle delivers another remarkable GPU bargain, with a shopper finding a PNY RTX 5080 for nearly half its current retail price. ]]>
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                                                                        <pubDate>Sun, 23 Aug 2026 11:00:00 +0000</pubDate>                                                                                                                                                                                                                                <category><![CDATA[GPUs]]></category>
                                                    <category><![CDATA[PC Components]]></category>
                                                                                                <author><![CDATA[ editors@tomshardware.com (Kunal Khullar) ]]></author>                    <dc:creator><![CDATA[ Kunal Khullar ]]></dc:creator>                                                                                    <dc:source><![CDATA[ https://cdn.mos.cms.futurecdn.net/NDK3ae3zDxAx2BJnMXxBJV.jpg ]]></dc:source>
                                                                <dc:description><![CDATA[ &lt;p&gt;Kunal Khullar is a contributor at Tom’s Hardware with extensive writing experience in computing. With a deep-seated passion for technology, Kunal has dedicated years to mastering the intricacies of computer hardware components and staying at the forefront of the latest software developments. His journey in the tech world began with hands-on experience in assembling and troubleshooting PCs and laptops as a kid in the 90s, a skill he has meticulously honed over the years. He has worked for various publications covering a range of topics including smartphones, laptops, audio devices, and PC hardware. Currently, he is engrossed with everything happening in the world of computing with a growing obsession for unique PC cases and RGB cooling fans. Through his articles Kunal strives to demystify complex concepts for a broad audience. Kunal is also a casual gamer as he loves to squad up with his friends in &lt;em&gt;Apex Legends&lt;/em&gt;, and claims to have a fairly good taste in music especially when it comes to heavy metal.&lt;/p&gt; ]]></dc:description>
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                                                            <media:credit><![CDATA[u/sparkyscotty55 on Reddit]]></media:credit>
                                                                                                                                                                                                                                    <media:description><![CDATA[A retail unit of the PNY GeForce RTX 5080 OC with a marked down price of $702.56 at Walmart]]></media:description>                                                            <media:text><![CDATA[A retail unit of the PNY GeForce RTX 5080 OC with a marked down price of $702.56 at Walmart]]></media:text>
                                <media:title type="plain"><![CDATA[A retail unit of the PNY GeForce RTX 5080 OC with a marked down price of $702.56 at Walmart]]></media:title>
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                                <p>Shopping for PC parts continues to be a nightmare, with skyrocketing RAM, SSD, and GPU prices paired with unpredictable availability. However, a lucky shopper managed to score a flagship GPU for far less than its original launch price. According to Reddit user u/sparkyscotty55, their local Walmart store was selling a PNY-branded Nvidia RTX 5080 for just $702.56, down from its listed selling price of $1,249. Not only does this deal result in a discount of $546.44, but its final price is also much lower than Nvidia’s suggested $999 retail price for the RTX 5080. </p><p>A quick price check reveals that this particular PNY RTX 5080 OC graphics card is currently listed at over $1,500 on Amazon, Newegg, and Best Buy. This makes the Walmart clearance price even more impressive, with the shopper essentially paying less than half of what the GPU currently costs at major retailers. The shopper also confirmed that they inspected the box to verify that the GPU inside was indeed the correct model and appeared to be in good condition. </p><figure><blockquote class="reddit-card"  ><a href="https://www.reddit.com/r/pcmasterrace/comments/1vtzvxh/walmart_deal_how_did_i_do">Walmart deal how did I do</a><figcaption><cite> from <a href="https://www.reddit.com/r/pcmasterrace">r/pcmasterrace</a></cite></figcaption></blockquote></figure><script async src="//embed.redditmedia.com/widgets/platform.js" charset="UTF-8"></script><p>The PNY GeForce RTX 5080 OC is a factory-overclocked version of Nvidia's reference RTX 5080 that targets 4K gaming and content-creation workloads. The RTX 5080 packs 10,752 CUDA cores, 16GB of GDDR7 memory on a 256-bit bus, and up to 960 GB/s of memory bandwidth. Its fifth-generation Tensor cores and fourth-generation RT cores enable features such as AI acceleration, hardware-accelerated ray tracing, and Nvidia's DLSS 4 technology, including Multi Frame Generation. The GPU is listed to push the boost clock to 2.73 GHz, up from Nvidia's reference 2.62 GHz, while retaining the 360W power rating. It also uses a substantial cooling system with three 100mm silent fans and a dense heatsink, along with a triple-slot design.</p><div style="min-height: 250px;">                                <div class="kwizly-quiz kwizly-OoDgAX"></div>                            </div>                            <script src="https://kwizly.com/embed/OoDgAX.js" async></script><p>Walmart's clearance aisles have produced rare but similar GPU bargains in the past. For instance, back in February another shopper managed to <a href="https://www.tomshardware.com/pc-components/gpus/gamer-scores-nvidias-usd999-powerhouse-rtx-5080-for-a-jaw-dropping-usd289-the-walmart-clearance-aisle-is-the-secret-weapon-to-beat-the-ai-driven-gpu-shortage">grab the same RTX 5080 model at just $562.49</a>. During that period, it was one of the few RTX 5080 models sold at Nvidia’s suggested MSRP of $999, thus resulting in an impressive discount of $430 for the lucky customer. Another Walmart clearance find involved an RTX 5060 Ti, with a customer <a href="https://www.tomshardware.com/pc-components/gpus/lucky-pc-builder-scores-brand-new-rtx-5060-ti-worth-usd420-for-just-usd80-at-walmart-clearance-sale-find-saves-buyer-hundreds-upgrading-from-a-gtx-1060">picking up an MSI RTX 5060 Ti Ventus 2X 8GB at just $80</a>. Since the card had launched with an MSRP of $379, the shopper managed to end up saving nearly $300. The deal was particularly interesting as the buyer was reportedly upgrading from a much older GTX 1060, resulting in a massive generational leap at a negligible price. </p><p>While such deals occasionally result in an incredible bargain, there is always an element of risk, especially when it involves expensive PC hardware. Such items could be customer returns with opened boxes, or items that have been marked down because of damaged packaging or missing accessories. There are also some cases where heavily discounted PC components are returned units that are either damaged, swapped, or do not include the hardware originally sold with it, which makes checking the contents before completing the purchase particularly important. </p>
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                                                            <title><![CDATA[ Enthusiast mods GTX 1080 Ti with a dual-tower CPU cooler, sees up to 32°C reduction in temps — Mod yields 30W power savings and 9% higher FPS ]]></title>
                                                                                                <dc:content><![CDATA[ <p>TrashBench is back with another project that might seem deranged at first, but it actually ended up working out pretty well. Taking a grinder to the stock cooler of an Nvidia GTX 1070, he attached a fully-fledged CPU cooler with RGB fans to see if that'd cool the die better than what came from the factory. Not only did it work for the 1070, but also the 1060 and the illustrious 1080 Ti. The modification resulted in higher FPS, higher clock speeds, lower temperatures, and even lower power consumption. </p><div class="youtube-video" data-nosnippet ><div class="video-aspect-box"><iframe data-lazy-priority="low" data-lazy-src="https://www.youtube-nocookie.com/embed/2uKcnzsV4Lw" allowfullscreen></iframe></div></div><p>The sacrificial lamb for this project was the Asus Strix variant of a GTX 1070 that TrashBench actually mistook for a 1060 at first (since they both share the exact same cooler). The modder separated the cooler assembly from the shroud and proceeded to cut out a part of the finstack with an angle grinder. The goal was to expose the back of the metal plate touching the GPU core on the other side, so that a CPU cooler could be mounted there.</p><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1920px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="f4NxWmj75drRV3VUNRiHgc" name="I Bolted a CPU Cooler Onto a GPU Cooler 1-2 screenshot" alt="Bolting-on a CPU cooler on a GTX 1080 Ti" src="https://cdn.mos.cms.futurecdn.net/f4NxWmj75drRV3VUNRiHgc.png" mos="" align="middle" fullscreen="" width="1920" height="1080" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: TrashBench on YouTube)</span></figcaption></figure><p>He attached the cooler to a 1060 with a 120mm fan zip-tied on, and despite missing a few fins, the temperature somehow dropped from 46°C to 45°C under load. TrashBench then drilled holes into the exposed metal plate and screwed a single-tower CPU cooler directly into it. The result was a graphics card 9°C cooler than before and with slightly better clocks. </p><p>Moving on to the dual-tower cooler required a few more grinding modifications to the baseplate of the card. Once attached, the temperature dropped further by only one degree even though two fans were now dissipating the heat from those extra fins. Still, he overclocked the 1060 in this condition, and it netted 9% higher FPS in <em>Shadow of the Tomb Raider</em> compared to the stock cooler, while being 6°C cooler. </p><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1920px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="bViCzNrvnQoeKUVj8kuqgj" name="I Bolted a CPU Cooler Onto a GPU Cooler 4-12 screenshot (1)" alt="Bolting-on a CPU cooler on a GTX 1080 Ti" src="https://cdn.mos.cms.futurecdn.net/bViCzNrvnQoeKUVj8kuqgj.png" mos="" align="middle" fullscreen="" width="1920" height="1080" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: TrashBench on YouTube)</span></figcaption></figure><p>It was now time for the 1070 — the dual-tower CPU cooler ran a whole 20°C cooler than the stock configuration. It consumed 15W less and clocked higher during the test, which prompted TrashBench to push for a 2,200 MHz OC. Unfortunately, it wasn't stable at that; boosting to 2,177 MHz was the limit. That still resulted in almost 200 MHz higher clocks compared to stock and 7% more FPS in-game. The GTX 1070 was a raging success, especially impressive when you consider that the 1060 didn't elicit a large temperature differential.</p><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1920px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="CzFqSMi4QD4Uj8DsWvLtk4" name="I Bolted a CPU Cooler Onto a GPU Cooler 5-46 screenshot" alt="Bolting-on a CPU cooler on a GTX 1080 Ti" src="https://cdn.mos.cms.futurecdn.net/CzFqSMi4QD4Uj8DsWvLtk4.png" mos="" align="middle" fullscreen="" width="1920" height="1080" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: TrashBench on YouTube)</span></figcaption></figure><p>Keep in mind that the GTX 1060 and GTX 1070 have identical coolers from the factory. The 1060 has a 120W TDP while the 1070 has a 150W TDP, so the same modded cooler can work wonders on either card. The GTX 1080 Ti up next is a huge leap at 250W, and it has a much beefier heatsink to keep up with that. Instead of just testing the card with that, TrashBench transplanted a stock 1060 cooler to make the comparison between all cards as fair as possible. The 1060 cooler on the 1080 Ti was already 8°C hotter under load. </p><p>Against this configuration, the dual-tower cooler ended up achieving the same clocks for 30W less, or about a 12% reduction in power consumption. The first run saw the stock 1060 cooler peg the card's hotspot at 72°C while the dual-tower cooler sat at just 42°C — that's 30°C cooler! In the second run, the difference was down to 23°C, which is still mighty impressive. Even after an overclock to 2,152 MHz, the modded cooler ran 19°C cooler than stock despite actually consuming more power this time.</p><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1920px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="NnCJQuLH5nVqup6Zhx6Lik" name="I Bolted a CPU Cooler Onto a GPU Cooler 10-32 screenshot" alt="Bolting-on a CPU cooler on a GTX 1080 Ti" src="https://cdn.mos.cms.futurecdn.net/NnCJQuLH5nVqup6Zhx6Lik.png" mos="" align="middle" fullscreen="" width="1920" height="1080" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: TrashBench on YouTube)</span></figcaption></figure><p>Overall, the results speak for themselves, and this isn't even the first time TrashBench has done something like this. He's previously<a href="https://www.tomshardware.com/pc-components/gpus/crazed-modder-straps-cpu-cooler-to-nvidia-gtx-960-with-a-3d-printed-bracket-breaks-3dmark-benchmark-record" target="_blank"> strapped a CPU cooler on a GTX 960</a>, though with a lot more grace, and <a href="https://www.tomshardware.com/pc-components/overclocking/ambitious-modder-bolts-a-360mm-server-aio-onto-an-rtx-3080-slashes-vram-temps-in-half-enormous-workstation-cooler-powers-54-degree-drop-9-percent-performance-uplift" target="_blank">bolted a server AIO on an RTX 3080</a>. As for this experiment, as long as you're rocking an open test bench and have too much time on your hands, then this <a href="https://www.tomshardware.com/pc-components/gpus/ingenious-modder-converts-countertop-ice-machine-into-an-rtx-3060-gpu-cooler-with-a-beer-fridge-thermostat-mod-reduces-temps-by-up-to-62-percent-in-games-cyberpunk-2077-runs-at-22-c" target="_blank">wouldn't be the strangest</a><a href="https://www.tomshardware.com/desktops/gaming-pcs/humble-nas-gets-transformed-into-a-gaming-pc-with-and-rtx-5060-hanging-from-its-side-frankenstein-rig-hides-dedicated-psu-in-drive-bay-to-achieve-vast-performance-increase-over-igpu" target="_blank"> TrashBench project</a> to replicate. </p> ]]></dc:content>
                                                                                                                                            <link>https://www.tomshardware.com/pc-components/gpus/enthusiast-mods-gtx-1080-ti-with-a-dual-tower-cpu-cooler-sees-up-to-32-c-reduction-in-temps-mod-yields-30w-power-savings-and-9-percent-higher-fps</link>
                                                                            <description>
                            <![CDATA[ What if you could have twice the CPU cooler in your computer? If that's a question that piques your interest, then TrashBench has answered your curiosity in droves with an experiment that ended up working incredibly well. ]]>
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                                                                        <pubDate>Sun, 23 Aug 2026 10:00:00 +0000</pubDate>                                                                                                                                <updated>Sun, 23 Aug 2026 13:43:43 +0000</updated>
                                                                                                                                            <category><![CDATA[GPUs]]></category>
                                                    <category><![CDATA[PC Components]]></category>
                                                                                                <author><![CDATA[ editors@tomshardware.com (Hassam Nasir) ]]></author>                    <dc:creator><![CDATA[ Hassam Nasir ]]></dc:creator>                                                                                    <dc:source><![CDATA[ https://cdn.mos.cms.futurecdn.net/SxxNFHt95eGK37mKPhJpdZ.jpg ]]></dc:source>
                                                                <dc:description><![CDATA[ &lt;p&gt;Hassam is a lifelong PC gamer and tech enthusiast with over five years of experience in PC hardware journalism. His passion began in childhood when he rescued a discarded Pentium 4 processor, straightening its pins with a kitchen knife to revive a Dell Dimension 2400 at the age of seven. Since then, he has followed the advancements in technology, witnessing the evolution of hardware from the era of AMD&#039;s Opteron architecture to Intel&#039;s Smithfield (Pentium D), and the rise of Voodoo GPUs alongside Nvidia&#039;s FX GPUs taking the market by storm to the latest innovations today. As a seasoned writer, Hassam loves to get into the nitty-gritty details of hardware, providing insights on everything from CPUs, Motherboards and RAM to GPUs. When he’s not writing, you’ll find him building custom water-cooled PCs for himself and his friends, attending drag racing events, or collecting niche fragrances.&lt;/p&gt; ]]></dc:description>
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                                                            <media:credit><![CDATA[TrashBench on YouTube]]></media:credit>
                                                                                                                                                                                                                                    <media:description><![CDATA[Bolting-on a CPU cooler on a GTX 1080 Ti ]]></media:description>                                                            <media:text><![CDATA[Bolting-on a CPU cooler on a GTX 1080 Ti ]]></media:text>
                                <media:title type="plain"><![CDATA[Bolting-on a CPU cooler on a GTX 1080 Ti ]]></media:title>
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                                <p>TrashBench is back with another project that might seem deranged at first, but it actually ended up working out pretty well. Taking a grinder to the stock cooler of an Nvidia GTX 1070, he attached a fully-fledged CPU cooler with RGB fans to see if that'd cool the die better than what came from the factory. Not only did it work for the 1070, but also the 1060 and the illustrious 1080 Ti. The modification resulted in higher FPS, higher clock speeds, lower temperatures, and even lower power consumption. </p><div class="youtube-video" data-nosnippet ><div class="video-aspect-box"><iframe data-lazy-priority="low" data-lazy-src="https://www.youtube-nocookie.com/embed/2uKcnzsV4Lw" allowfullscreen></iframe></div></div><p>The sacrificial lamb for this project was the Asus Strix variant of a GTX 1070 that TrashBench actually mistook for a 1060 at first (since they both share the exact same cooler). The modder separated the cooler assembly from the shroud and proceeded to cut out a part of the finstack with an angle grinder. The goal was to expose the back of the metal plate touching the GPU core on the other side, so that a CPU cooler could be mounted there.</p><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1920px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="f4NxWmj75drRV3VUNRiHgc" name="I Bolted a CPU Cooler Onto a GPU Cooler 1-2 screenshot" alt="Bolting-on a CPU cooler on a GTX 1080 Ti" src="https://cdn.mos.cms.futurecdn.net/f4NxWmj75drRV3VUNRiHgc.png" mos="" align="middle" fullscreen="" width="1920" height="1080" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: TrashBench on YouTube)</span></figcaption></figure><p>He attached the cooler to a 1060 with a 120mm fan zip-tied on, and despite missing a few fins, the temperature somehow dropped from 46°C to 45°C under load. TrashBench then drilled holes into the exposed metal plate and screwed a single-tower CPU cooler directly into it. The result was a graphics card 9°C cooler than before and with slightly better clocks. </p><p>Moving on to the dual-tower cooler required a few more grinding modifications to the baseplate of the card. Once attached, the temperature dropped further by only one degree even though two fans were now dissipating the heat from those extra fins. Still, he overclocked the 1060 in this condition, and it netted 9% higher FPS in <em>Shadow of the Tomb Raider</em> compared to the stock cooler, while being 6°C cooler. </p><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1920px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="bViCzNrvnQoeKUVj8kuqgj" name="I Bolted a CPU Cooler Onto a GPU Cooler 4-12 screenshot (1)" alt="Bolting-on a CPU cooler on a GTX 1080 Ti" src="https://cdn.mos.cms.futurecdn.net/bViCzNrvnQoeKUVj8kuqgj.png" mos="" align="middle" fullscreen="" width="1920" height="1080" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: TrashBench on YouTube)</span></figcaption></figure><p>It was now time for the 1070 — the dual-tower CPU cooler ran a whole 20°C cooler than the stock configuration. It consumed 15W less and clocked higher during the test, which prompted TrashBench to push for a 2,200 MHz OC. Unfortunately, it wasn't stable at that; boosting to 2,177 MHz was the limit. That still resulted in almost 200 MHz higher clocks compared to stock and 7% more FPS in-game. The GTX 1070 was a raging success, especially impressive when you consider that the 1060 didn't elicit a large temperature differential.</p><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1920px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="CzFqSMi4QD4Uj8DsWvLtk4" name="I Bolted a CPU Cooler Onto a GPU Cooler 5-46 screenshot" alt="Bolting-on a CPU cooler on a GTX 1080 Ti" src="https://cdn.mos.cms.futurecdn.net/CzFqSMi4QD4Uj8DsWvLtk4.png" mos="" align="middle" fullscreen="" width="1920" height="1080" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: TrashBench on YouTube)</span></figcaption></figure><p>Keep in mind that the GTX 1060 and GTX 1070 have identical coolers from the factory. The 1060 has a 120W TDP while the 1070 has a 150W TDP, so the same modded cooler can work wonders on either card. The GTX 1080 Ti up next is a huge leap at 250W, and it has a much beefier heatsink to keep up with that. Instead of just testing the card with that, TrashBench transplanted a stock 1060 cooler to make the comparison between all cards as fair as possible. The 1060 cooler on the 1080 Ti was already 8°C hotter under load. </p><p>Against this configuration, the dual-tower cooler ended up achieving the same clocks for 30W less, or about a 12% reduction in power consumption. The first run saw the stock 1060 cooler peg the card's hotspot at 72°C while the dual-tower cooler sat at just 42°C — that's 30°C cooler! In the second run, the difference was down to 23°C, which is still mighty impressive. Even after an overclock to 2,152 MHz, the modded cooler ran 19°C cooler than stock despite actually consuming more power this time.</p><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1920px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="NnCJQuLH5nVqup6Zhx6Lik" name="I Bolted a CPU Cooler Onto a GPU Cooler 10-32 screenshot" alt="Bolting-on a CPU cooler on a GTX 1080 Ti" src="https://cdn.mos.cms.futurecdn.net/NnCJQuLH5nVqup6Zhx6Lik.png" mos="" align="middle" fullscreen="" width="1920" height="1080" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: TrashBench on YouTube)</span></figcaption></figure><p>Overall, the results speak for themselves, and this isn't even the first time TrashBench has done something like this. He's previously<a href="https://www.tomshardware.com/pc-components/gpus/crazed-modder-straps-cpu-cooler-to-nvidia-gtx-960-with-a-3d-printed-bracket-breaks-3dmark-benchmark-record" target="_blank"> strapped a CPU cooler on a GTX 960</a>, though with a lot more grace, and <a href="https://www.tomshardware.com/pc-components/overclocking/ambitious-modder-bolts-a-360mm-server-aio-onto-an-rtx-3080-slashes-vram-temps-in-half-enormous-workstation-cooler-powers-54-degree-drop-9-percent-performance-uplift" target="_blank">bolted a server AIO on an RTX 3080</a>. As for this experiment, as long as you're rocking an open test bench and have too much time on your hands, then this <a href="https://www.tomshardware.com/pc-components/gpus/ingenious-modder-converts-countertop-ice-machine-into-an-rtx-3060-gpu-cooler-with-a-beer-fridge-thermostat-mod-reduces-temps-by-up-to-62-percent-in-games-cyberpunk-2077-runs-at-22-c" target="_blank">wouldn't be the strangest</a><a href="https://www.tomshardware.com/desktops/gaming-pcs/humble-nas-gets-transformed-into-a-gaming-pc-with-and-rtx-5060-hanging-from-its-side-frankenstein-rig-hides-dedicated-psu-in-drive-bay-to-achieve-vast-performance-increase-over-igpu" target="_blank"> TrashBench project</a> to replicate. </p>
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                                                            <title><![CDATA[ Gamer uncovers factory plastic left on RTX 3070 VRM pads after five years, causing overheating — claims removal and repasting dropped GPU hotspot temperatures by 30°C ]]></title>
                                                                                                <dc:content><![CDATA[ <p>In a bizarre quality control issue, a gamer discovered protective film on the VRM thermal pads of their Gigabyte RTX 3070 Gaming OC graphics card. As per a <a href="https://www.reddit.com/r/pcmasterrace/comments/1vsyhth/factory_protective_film_on_thermal_pads_on_my/">Reddit post by u/buczi94</a>, the GPU was purchased brand new and had never been disassembled or sent for any sort of repairs. After using the GPU for almost five years, the owner of the GPU started noticing high temperatures on the VRMs. They also faced frequent black screens during higher loads, waking the PC from sleep, and cold boots. </p><p>The Redditor claims that they upgraded their motherboard BIOS and GPU firmware and drivers, alongside disabling several settings including custom PBO curve, XMP, and Resizable Bar. Unfortunately, none of these measures helped alleviate the problems. They further performed some benchmark tests using Furmark and OCCT, where the GPU temperatures would reach as high as 80°C with the GPU hotspot at 105°C. While these numbers were not alarming, they also found that the cooling fans would randomly ramp up to their highest speed, despite setting a custom fan curve in MSI Afterburner and limiting the fans to 90%. </p><figure><blockquote class="reddit-card"  ><a href="https://www.reddit.com/r/pcmasterrace/comments/1vsyhth/factory_protective_film_on_thermal_pads_on_my">Factory protective film on thermal pads on my Gigabyte RTX 3070 Gaming OC rev 2.0</a><figcaption><cite> from <a href="https://www.reddit.com/r/pcmasterrace">r/pcmasterrace</a></cite></figcaption></blockquote></figure><script async src="//embed.redditmedia.com/widgets/platform.js" charset="UTF-8"></script><p>Fed up with the situation, the owner of the graphics card eventually took the decision to disassemble the GPU for cleaning and repasting, upon which they found protective films on the VRM thermal pads. They claim that peeling off the protective film and repasting the core resulted in a sizable reduction of 15°C on the GPU and 30°C on the GPU hotspot. Additionally, after three hours of stability tests on Furmark and OCCT, no errors were recorded. </p><p>The GPU owner also provided an update on the black-screen issues following the fix. While the problem initially occurred once every month or two, it became an everyday concern just a few days before the thermal pad films were discovered, specifically after waking the PC from sleep, during cold boots, or under heavy loads. After the fix, the owner claims that they experienced just one black screen during a cold boot, although they acknowledged that it was too early to determine whether the problem had been fully resolved. </p><div style="min-height: 250px;">                                <div class="kwizly-quiz kwizly-OoDgAX"></div>                            </div>                            <script src="https://kwizly.com/embed/OoDgAX.js" async></script><p>Removing the protective film from the VRM thermal pads fixed the overheating problem. However, the damage caused by years of excessive heat cannot be undone. The owner alleged that since the VRMs were running much hotter for a long period, they have potentially affected several components on the graphics card, including the MOSFETs, as well as the capacitors around the VRM. The owner believes the excessive heat may have also caused the PCB to repeatedly expand and contract over the years, which can put stress on the board and potentially contribute to tiny cracks in solder joints. While they suspect this could be the reason behind the black screen issue, it is just a theory and can only be confirmed through proper testing. </p><p>As the flaw occurred at the production and assembly level, the GPU owner contacted Gigabyte’s support team to report the issue and asked for a replacement. However, instead of addressing the alleged manufacturing defect, Gigabyte’s support staff advised the owner to test their GPU in another system. They also informed the GPU owner that since the card was out of warranty, they should contact the retailer or pay a local repair shop to fix the issue. <br><br>It is unclear whether the protective film caused any damage to the VRMs, which ultimately resulted in the GPU's black-screen problems as claimed by the owner. However, the case raises questions about how a factory assembly error could go unnoticed for years and whether manufacturers should address such defects even after the standard warranty has expired. </p> ]]></dc:content>
                                                                                                                                            <link>https://www.tomshardware.com/pc-components/gpus/gigabyte-rtx-3070-owner-discovers-protective-film-on-vrm-thermal-pads-after-nearly-five-years-claims-removal-and-repasting-dropped-gpu-hotspot-temperatures-by-30-c</link>
                                                                            <description>
                            <![CDATA[ A Gigabyte RTX 3070 owner discovered protective films covering its VRM thermal pads, after nearly five years of use potentially causing excessive temperatures and frequent black screens. ]]>
                                                                                                            </description>
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                                                                        <pubDate>Sat, 22 Aug 2026 11:30:00 +0000</pubDate>                                                                                                                                <updated>Sat, 22 Aug 2026 13:41:41 +0000</updated>
                                                                                                                                            <category><![CDATA[GPUs]]></category>
                                                    <category><![CDATA[PC Components]]></category>
                                                                                                <author><![CDATA[ editors@tomshardware.com (Kunal Khullar) ]]></author>                    <dc:creator><![CDATA[ Kunal Khullar ]]></dc:creator>                                                                                    <dc:source><![CDATA[ https://cdn.mos.cms.futurecdn.net/NDK3ae3zDxAx2BJnMXxBJV.jpg ]]></dc:source>
                                                                <dc:description><![CDATA[ &lt;p&gt;Kunal Khullar is a contributor at Tom’s Hardware with extensive writing experience in computing. With a deep-seated passion for technology, Kunal has dedicated years to mastering the intricacies of computer hardware components and staying at the forefront of the latest software developments. His journey in the tech world began with hands-on experience in assembling and troubleshooting PCs and laptops as a kid in the 90s, a skill he has meticulously honed over the years. He has worked for various publications covering a range of topics including smartphones, laptops, audio devices, and PC hardware. Currently, he is engrossed with everything happening in the world of computing with a growing obsession for unique PC cases and RGB cooling fans. Through his articles Kunal strives to demystify complex concepts for a broad audience. Kunal is also a casual gamer as he loves to squad up with his friends in &lt;em&gt;Apex Legends&lt;/em&gt;, and claims to have a fairly good taste in music especially when it comes to heavy metal.&lt;/p&gt; ]]></dc:description>
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                                                            <media:credit><![CDATA[u/buczi94 on Reddit]]></media:credit>
                                                                                                                                                                                                                                    <media:description><![CDATA[Protective film on top of the VRM thermal pads spotted inside a Gigabyte RTX 3070 GPU]]></media:description>                                                            <media:text><![CDATA[Protective film on top of the VRM thermal pads spotted inside a Gigabyte RTX 3070 GPU]]></media:text>
                                <media:title type="plain"><![CDATA[Protective film on top of the VRM thermal pads spotted inside a Gigabyte RTX 3070 GPU]]></media:title>
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                                <p>In a bizarre quality control issue, a gamer discovered protective film on the VRM thermal pads of their Gigabyte RTX 3070 Gaming OC graphics card. As per a <a href="https://www.reddit.com/r/pcmasterrace/comments/1vsyhth/factory_protective_film_on_thermal_pads_on_my/">Reddit post by u/buczi94</a>, the GPU was purchased brand new and had never been disassembled or sent for any sort of repairs. After using the GPU for almost five years, the owner of the GPU started noticing high temperatures on the VRMs. They also faced frequent black screens during higher loads, waking the PC from sleep, and cold boots. </p><p>The Redditor claims that they upgraded their motherboard BIOS and GPU firmware and drivers, alongside disabling several settings including custom PBO curve, XMP, and Resizable Bar. Unfortunately, none of these measures helped alleviate the problems. They further performed some benchmark tests using Furmark and OCCT, where the GPU temperatures would reach as high as 80°C with the GPU hotspot at 105°C. While these numbers were not alarming, they also found that the cooling fans would randomly ramp up to their highest speed, despite setting a custom fan curve in MSI Afterburner and limiting the fans to 90%. </p><figure><blockquote class="reddit-card"  ><a href="https://www.reddit.com/r/pcmasterrace/comments/1vsyhth/factory_protective_film_on_thermal_pads_on_my">Factory protective film on thermal pads on my Gigabyte RTX 3070 Gaming OC rev 2.0</a><figcaption><cite> from <a href="https://www.reddit.com/r/pcmasterrace">r/pcmasterrace</a></cite></figcaption></blockquote></figure><script async src="//embed.redditmedia.com/widgets/platform.js" charset="UTF-8"></script><p>Fed up with the situation, the owner of the graphics card eventually took the decision to disassemble the GPU for cleaning and repasting, upon which they found protective films on the VRM thermal pads. They claim that peeling off the protective film and repasting the core resulted in a sizable reduction of 15°C on the GPU and 30°C on the GPU hotspot. Additionally, after three hours of stability tests on Furmark and OCCT, no errors were recorded. </p><p>The GPU owner also provided an update on the black-screen issues following the fix. While the problem initially occurred once every month or two, it became an everyday concern just a few days before the thermal pad films were discovered, specifically after waking the PC from sleep, during cold boots, or under heavy loads. After the fix, the owner claims that they experienced just one black screen during a cold boot, although they acknowledged that it was too early to determine whether the problem had been fully resolved. </p><div style="min-height: 250px;">                                <div class="kwizly-quiz kwizly-OoDgAX"></div>                            </div>                            <script src="https://kwizly.com/embed/OoDgAX.js" async></script><p>Removing the protective film from the VRM thermal pads fixed the overheating problem. However, the damage caused by years of excessive heat cannot be undone. The owner alleged that since the VRMs were running much hotter for a long period, they have potentially affected several components on the graphics card, including the MOSFETs, as well as the capacitors around the VRM. The owner believes the excessive heat may have also caused the PCB to repeatedly expand and contract over the years, which can put stress on the board and potentially contribute to tiny cracks in solder joints. While they suspect this could be the reason behind the black screen issue, it is just a theory and can only be confirmed through proper testing. </p><p>As the flaw occurred at the production and assembly level, the GPU owner contacted Gigabyte’s support team to report the issue and asked for a replacement. However, instead of addressing the alleged manufacturing defect, Gigabyte’s support staff advised the owner to test their GPU in another system. They also informed the GPU owner that since the card was out of warranty, they should contact the retailer or pay a local repair shop to fix the issue. <br><br>It is unclear whether the protective film caused any damage to the VRMs, which ultimately resulted in the GPU's black-screen problems as claimed by the owner. However, the case raises questions about how a factory assembly error could go unnoticed for years and whether manufacturers should address such defects even after the standard warranty has expired. </p>
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                                                            <title><![CDATA[ First Nvidia H200 shipments reach China, ByteDance and Tencent take deliveries as Beijing loosens its import block — most licensed chips must stay in Hong Kong, which can't power them ]]></title>
                                                                                                <dc:content><![CDATA[ <p>ByteDance and Tencent have each taken delivery of roughly 10,000 Nvidia H200 accelerators in recent weeks, the<a href="https://www.ft.com/content/6c5650fb-969d-4d4e-80d6-8d11002a8cf7"> <em>Financial Times</em> </a>has reported, citing two people with knowledge of the matter, a development that would mark the first meaningful movement of the chips into mainland China since President Trump approved their export last December. </p><div  class="fancy-box"><div class="fancy_box-title">Go deeper with TH Premium: Taiwan, trade, and tariffs</div><div class="fancy_box_body"><figure class="van-image-figure "  ><div class='image-full-width-wrapper'><div class='image-widthsetter' ><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="p2QqhVFP7dTRWfeVBCYBYV" name="tsmc-semiconductor-fab-hero" caption="" alt="tsmc" src="https://cdn.mos.cms.futurecdn.net/p2QqhVFP7dTRWfeVBCYBYV.jpg" mos="" link="" align="" fullscreen="" width="" height="" attribution="" endorsement="" class="pinterest-pin-exclude"></p></div></div><figcaption itemprop="caption description" class=""><span class="credit" itemprop="copyrightHolder">(Image credit: tsmc)</span></figcaption></figure><p class="fancy-box__body-text"><ul><li><a data-analytics-id="inline-link" href="https://www.tomshardware.com/tech-industry/while-the-u-s-flip-flops-on-chip-sanctions-china-is-building-its-own-chip-supply-market-export-controls-are-creating-conditions-for-a-sino-russian-chip-trade-alliance?utm_source=edit-links&utm_medium=boxout&utm_term=trade" target="_blank">While the U.S. flip-flops on chip sanctions, China is building its own chip supply market</a></li><li><a data-analytics-id="inline-link" href="https://www.tomshardware.com/tech-industry/semiconductors/the-state-of-chinas-decade-long-semiconductor-push-still-a-decade-behind-despite-hundreds-of-billions-spent-and-significant-progress-examining-the-original-made-in-china-2025-initiative?utm_source=edit-links&utm_medium=boxout&utm_term=trade" target="_blank">The state of China's decade-long semiconductor push</a></li><li><a data-analytics-id="inline-link" href="https://www.tomshardware.com/tech-industry/artificial-intelligence/huawei-ascend-npu-roadmap-examined-company-targets-4-zettaflops-fp4-performance-by-2028-amid-manufacturing-constraints?utm_source=edit-links&utm_medium=boxout&utm_term=trade" target="_blank">Huawei Ascend NPU roadmap examined </a></li><li><a data-analytics-id="inline-link" href="https://www.tomshardware.com/pc-components/dram/chinas-cxmt-targets-30-percent-dram-memory-market-share-by-2030-with-sixth-mega-fab-future-plans-bottlenecked-by-access-to-advanced-chipmaking-tools?utm_source=edit-links&utm_medium=boxout&utm_term=trade" target="_blank">China's CXMT targets 30% DRAM memory market share by 2030 with sixth mega-fab</a></li><li><a data-analytics-id="inline-link" href="https://www.tomshardware.com/tech-industry/semiconductors/chinas-latest-round-of-rare-earth-export-controls-gives-the-country-dominion-over-precious-resources-regulations-have-far-reaching-implications-for-the-semiconductor-industry?utm_source=edit-links&utm_medium=boxout&utm_term=trade" target="_blank">China's latest round of rare-earth export controls explained</a></li></ul></p></div></div><p>Beijing wants most of each company's U.S.-licensed allowance, which the FT puts at up to 100,000 units apiece, kept off the mainland, with regulators directing buyers toward Hong Kong instead. Nvidia is reportedly holding around 500,000 H200s built largely for Chinese customers. Trump cleared H200 exports to approved Chinese customers <a href="https://www.tomshardware.com/tech-industry/semiconductors/trump-approves-nvidia-h20-exports-to-china-25percent-fee-applies">last December</a>, in exchange for a 25% cut of every sale to the U.S. Treasury, and Washington had licensed roughly 10 firms, including Alibaba, ByteDance, Tencent, and JD.com, by May.</p><p>However, Beijing never let orders flow: every purchase requires case-by-case approval from the National Development and Reform Commission, and the <a href="https://www.tomshardware.com/tech-industry/trump-says-china-is-blocking-h200-purchases">resulting blockade</a> left Jensen Huang telling investors that Nvidia's China market share had fallen<a href="https://www.tomshardware.com/tech-industry/jensen-huang-says-nvidia-china-market-share-has-fallen-to-zero"> from 95% to zero</a>. As recently as mid-July, a U.S. trade official told a congressional hearing that only a very small quantity of chips had shipped against the licenses. Lenovo and other Nvidia partners told Chinese customers last week that they could resume orders for H200-based AI servers, per the FT, though each purchase still needs separate NDRC sign-off. </p><p>And just because chips are moving doesn’t mean the infrastructure is there to support them. The H200 draws up to 700W, with a fully loaded eight-GPU HGX H200 server pulling roughly 10 kW. At that rate, a single company's 100,000-unit allowance works out to about 12,500 servers and 125 MW of IT load, and Nvidia's reported 500,000-unit stockpile translates to roughly 625 MW. </p><p>Hong Kong's entire installed base runs to 47 data centers totaling about 581 MW, per <em>Hong Kong Free Press</em>, and the city's average PUE of<a href="https://cloudscene.com/market/data-centers-in-hong-kong/all"> </a>1.62 pushes actual grid draw well above the IT figure. "It's a dilemma," a person familiar with the situation told the FT, with companies unable to find anywhere in the territory to deploy the chips. The Northern Metropolis data center cluster meant to fix the shortfall, awarded to Range Intelligent Computing in March, isn't slated to come online until 2029.</p><p>Chinese labs increasingly run inference on domestic accelerators but are still thought to train frontier models on Nvidia hardware, and DeepSeek's failed attempts to<a href="https://www.tomshardware.com/tech-industry/artificial-intelligence/deepseek-reportedly-urged-by-chinese-authorities-to-train-new-model-on-huawei-hardware-after-multiple-failures-r2-training-to-switch-back-to-nvidia-hardware-while-ascend-gpus-handle-inference"> train its R2 model on Huawei Ascend chips</a> show why. </p><p>The 10,000-unit deliveries amount to roughly 2.5% of the<a href="https://www.tomshardware.com/tech-industry/nvidia-has-received-pos-from-chinese-customers"> 400,000-plus H200s</a> that ByteDance, Alibaba, and Tencent were collectively approved to buy in January, but the NDRC still gates every order, and steering the bulk of licensed volumes to a territory that can't house them keeps the mainland market captive for domestic chipmakers.</p> ]]></dc:content>
                                                                                                                                            <link>https://www.tomshardware.com/pc-components/gpus/first-nvidia-h200-shipments-reach-bytedance-and-tencent-as-beijing-loosens-its-import-block</link>
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                            <![CDATA[ Beijing wants most of each company's U.S.-licensed allowance, which the FT puts at up to 100,000 units apiece, kept off the mainland. ]]>
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                                                                        <pubDate>Wed, 19 Aug 2026 10:37:13 +0000</pubDate>                                                                                                                                <updated>Wed, 19 Aug 2026 12:11:52 +0000</updated>
                                                                                                                                            <category><![CDATA[GPUs]]></category>
                                                    <category><![CDATA[PC Components]]></category>
                                                                                                                    <dc:creator><![CDATA[ Luke James ]]></dc:creator>                                                                                    <dc:source><![CDATA[ https://cdn.mos.cms.futurecdn.net/C4FAi2KzwaGLUrBqzX5aBM.png ]]></dc:source>
                                                                <dc:description><![CDATA[ &lt;p&gt;Luke is a freelance technology journalist who has been covering hardware and semiconductors since 2020. He began his career at All About Circuits and has since contributed to EE Power and Laptop Mag. Luke has a particular interest in semiconductors, microelectronics, and the industry shifts that shape the devices we use every day. Above all, he loves making complex technology accessible to experts and enthusiasts alike. Luke&#039;s interest in hardcore computing can be traced back to his university studies, when he responsibly spent his very first student loan payment on a custom-built gaming rig equipped with a GTX 780 Ti. &lt;/p&gt; ]]></dc:description>
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                                                                                                                                                                                                                                    <media:description><![CDATA[Nvidia server GPUs]]></media:description>                                                            <media:text><![CDATA[Nvidia server GPUs]]></media:text>
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                                <p>ByteDance and Tencent have each taken delivery of roughly 10,000 Nvidia H200 accelerators in recent weeks, the<a href="https://www.ft.com/content/6c5650fb-969d-4d4e-80d6-8d11002a8cf7"> <em>Financial Times</em> </a>has reported, citing two people with knowledge of the matter, a development that would mark the first meaningful movement of the chips into mainland China since President Trump approved their export last December. </p><div  class="fancy-box"><div class="fancy_box-title">Go deeper with TH Premium: Taiwan, trade, and tariffs</div><div class="fancy_box_body"><figure class="van-image-figure "  ><div class='image-full-width-wrapper'><div class='image-widthsetter' ><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="p2QqhVFP7dTRWfeVBCYBYV" name="tsmc-semiconductor-fab-hero" caption="" alt="tsmc" src="https://cdn.mos.cms.futurecdn.net/p2QqhVFP7dTRWfeVBCYBYV.jpg" mos="" link="" align="" fullscreen="" width="" height="" attribution="" endorsement="" class="pinterest-pin-exclude"></p></div></div><figcaption itemprop="caption description" class=""><span class="credit" itemprop="copyrightHolder">(Image credit: tsmc)</span></figcaption></figure><p class="fancy-box__body-text"><ul><li><a data-analytics-id="inline-link" href="https://www.tomshardware.com/tech-industry/while-the-u-s-flip-flops-on-chip-sanctions-china-is-building-its-own-chip-supply-market-export-controls-are-creating-conditions-for-a-sino-russian-chip-trade-alliance?utm_source=edit-links&utm_medium=boxout&utm_term=trade" target="_blank">While the U.S. flip-flops on chip sanctions, China is building its own chip supply market</a></li><li><a data-analytics-id="inline-link" href="https://www.tomshardware.com/tech-industry/semiconductors/the-state-of-chinas-decade-long-semiconductor-push-still-a-decade-behind-despite-hundreds-of-billions-spent-and-significant-progress-examining-the-original-made-in-china-2025-initiative?utm_source=edit-links&utm_medium=boxout&utm_term=trade" target="_blank">The state of China's decade-long semiconductor push</a></li><li><a data-analytics-id="inline-link" href="https://www.tomshardware.com/tech-industry/artificial-intelligence/huawei-ascend-npu-roadmap-examined-company-targets-4-zettaflops-fp4-performance-by-2028-amid-manufacturing-constraints?utm_source=edit-links&utm_medium=boxout&utm_term=trade" target="_blank">Huawei Ascend NPU roadmap examined </a></li><li><a data-analytics-id="inline-link" href="https://www.tomshardware.com/pc-components/dram/chinas-cxmt-targets-30-percent-dram-memory-market-share-by-2030-with-sixth-mega-fab-future-plans-bottlenecked-by-access-to-advanced-chipmaking-tools?utm_source=edit-links&utm_medium=boxout&utm_term=trade" target="_blank">China's CXMT targets 30% DRAM memory market share by 2030 with sixth mega-fab</a></li><li><a data-analytics-id="inline-link" href="https://www.tomshardware.com/tech-industry/semiconductors/chinas-latest-round-of-rare-earth-export-controls-gives-the-country-dominion-over-precious-resources-regulations-have-far-reaching-implications-for-the-semiconductor-industry?utm_source=edit-links&utm_medium=boxout&utm_term=trade" target="_blank">China's latest round of rare-earth export controls explained</a></li></ul></p></div></div><p>Beijing wants most of each company's U.S.-licensed allowance, which the FT puts at up to 100,000 units apiece, kept off the mainland, with regulators directing buyers toward Hong Kong instead. Nvidia is reportedly holding around 500,000 H200s built largely for Chinese customers. Trump cleared H200 exports to approved Chinese customers <a href="https://www.tomshardware.com/tech-industry/semiconductors/trump-approves-nvidia-h20-exports-to-china-25percent-fee-applies">last December</a>, in exchange for a 25% cut of every sale to the U.S. Treasury, and Washington had licensed roughly 10 firms, including Alibaba, ByteDance, Tencent, and JD.com, by May.</p><p>However, Beijing never let orders flow: every purchase requires case-by-case approval from the National Development and Reform Commission, and the <a href="https://www.tomshardware.com/tech-industry/trump-says-china-is-blocking-h200-purchases">resulting blockade</a> left Jensen Huang telling investors that Nvidia's China market share had fallen<a href="https://www.tomshardware.com/tech-industry/jensen-huang-says-nvidia-china-market-share-has-fallen-to-zero"> from 95% to zero</a>. As recently as mid-July, a U.S. trade official told a congressional hearing that only a very small quantity of chips had shipped against the licenses. Lenovo and other Nvidia partners told Chinese customers last week that they could resume orders for H200-based AI servers, per the FT, though each purchase still needs separate NDRC sign-off. </p><p>And just because chips are moving doesn’t mean the infrastructure is there to support them. The H200 draws up to 700W, with a fully loaded eight-GPU HGX H200 server pulling roughly 10 kW. At that rate, a single company's 100,000-unit allowance works out to about 12,500 servers and 125 MW of IT load, and Nvidia's reported 500,000-unit stockpile translates to roughly 625 MW. </p><p>Hong Kong's entire installed base runs to 47 data centers totaling about 581 MW, per <em>Hong Kong Free Press</em>, and the city's average PUE of<a href="https://cloudscene.com/market/data-centers-in-hong-kong/all"> </a>1.62 pushes actual grid draw well above the IT figure. "It's a dilemma," a person familiar with the situation told the FT, with companies unable to find anywhere in the territory to deploy the chips. The Northern Metropolis data center cluster meant to fix the shortfall, awarded to Range Intelligent Computing in March, isn't slated to come online until 2029.</p><p>Chinese labs increasingly run inference on domestic accelerators but are still thought to train frontier models on Nvidia hardware, and DeepSeek's failed attempts to<a href="https://www.tomshardware.com/tech-industry/artificial-intelligence/deepseek-reportedly-urged-by-chinese-authorities-to-train-new-model-on-huawei-hardware-after-multiple-failures-r2-training-to-switch-back-to-nvidia-hardware-while-ascend-gpus-handle-inference"> train its R2 model on Huawei Ascend chips</a> show why. </p><p>The 10,000-unit deliveries amount to roughly 2.5% of the<a href="https://www.tomshardware.com/tech-industry/nvidia-has-received-pos-from-chinese-customers"> 400,000-plus H200s</a> that ByteDance, Alibaba, and Tencent were collectively approved to buy in January, but the NDRC still gates every order, and steering the bulk of licensed volumes to a territory that can't house them keeps the mainland market captive for domestic chipmakers.</p>
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                                                            <title><![CDATA[ Overclocker updates Hydra overclocking tool with VRAM and power limit controls for RTX 50-series GPUs — new update gives up to +3000 MHz memory offset ]]></title>
                                                                                                <dc:content><![CDATA[ <p>Computer enthusiast 1usmus has developed a new update for their Hydra overclocking application that introduces VRAM overclocking and power limit control for some of the <a href="https://www.tomshardware.com/reviews/best-gpus,4380.html">best graphics cards</a> on the market, Nvidia's RTX 50-series. The new update, 2.3B, adds support for a maximum memory offset of +3000MHz for memory overclocking and a static power limit adjustment that peaks at 125% regardless of which RTX 50-series model is used.</p><div  class="fancy-box"><div class="fancy_box-title">Go deeper with TH Premium: GPUs</div><div class="fancy_box_body"><figure class="van-image-figure "  ><div class='image-full-width-wrapper'><div class='image-widthsetter' ><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="Wh9EZgD8NG9yUioNNgPB3d" name="ASUS RTX 5080 Noctua Edition - Continuing the legacy of acoustic excellence 6-26 screenshot" caption="" alt="Asus RTX 5080 Noctua Edition" src="https://cdn.mos.cms.futurecdn.net/Wh9EZgD8NG9yUioNNgPB3d.png" mos="" link="" align="" fullscreen="" width="" height="" attribution="" endorsement="" class="pinterest-pin-exclude"></p></div></div><figcaption itemprop="caption description" class=""><span class="credit" itemprop="copyrightHolder">(Image credit: Noctua)</span></figcaption></figure><p class="fancy-box__body-text"><ul><li><a data-analytics-id="inline-link" href="https://www.tomshardware.com/pc-components/gpus/desktop-gpu-roadmap-nvidia-rubin-amd-udna-and-intel-xe3-celestial?utm_source=edit-links&utm_medium=boxout&utm_term=gpu" target="_blank">Desktop GPU Roadmap</a></li><li><a data-analytics-id="inline-link" href="https://www.tomshardware.com/tech-industry/semiconductors/nvidia-enterprise-roadmap-rubin-rubin-ultra-feynman-and-silicon-photonics?utm_source=edit-links&utm_medium=boxout&utm_term=gpu" target="_blank">Nvidia's Enterprise GPU Roadmap</a></li><li><a data-analytics-id="inline-link" href="https://www.tomshardware.com/pc-components/gpus/testing-directstorage-with-gpu-decompression-do-blackwell-gpus-have-the-upper-hand?utm_source=edit-links&utm_medium=boxout&utm_term=gpu" target="_blank">Testing DirectStorage with GPU decompression</a></li><li><a data-analytics-id="inline-link" href="https://www.tomshardware.com/pc-components/gpus/the-geforce-rtx-30-series-upgrade-matrix-does-your-ampere-gpu-need-an-upgrade-in-2026?utm_source=edit-links&utm_medium=boxout&utm_term=gpu" target="_blank">The GeForce RTX 30-series upgrade matrix — does your Ampere GPU need an upgrade in 2026?</a></li><li><a data-analytics-id="inline-link" href="https://www.tomshardware.com/pc-components/gpus/nvidias-vera-rubin-platform-in-depth-inside-nvidias-most-complex-ai-and-hpc-platform-to-date?utm_source=edit-links&utm_medium=boxout&utm_term=gpu" target="_blank">Rubin in-depth</a></li><li><a data-analytics-id="inline-link" href="https://www.tomshardware.com/pc-components/cooling/the-stout-owl-how-i-built-the-ultimate-noctua-g2-pc?utm_source=edit-links&utm_medium=boxout&utm_term=gpu" target="_blank">The Stout Owl: The ultimate Noctua G2 PC</a></li></ul></p></div></div><p>The new update allows RTX 50-series graphics card owners to overclock their GPU’s GDDR7 memory up to 36 Gbps. 1usmus showed off their personal Asus ROG Astral LC RTX 5090 OC overclocked to 36 Gbps on the memory to confirm that the application works as advertised. Hydra’s aforementioned limits are reportedly aimed at this first release specifically to keep users safe. But 1usmus hinted that future iterations of the app could have higher limits, noting that the RTX Pro 6000 has experimental support for the “complete feature set” of the program.</p><p>Beyond VRAM and power limit adjustments, Hydra version 2.3B also features direct XBAR offset control and support for second-generation “Rail Offsets.” The voltage frequency curve has also been changed and is now unrestricted compared to prior versions.</p><div class="see-more see-more--clipped"><figure><blockquote class="twitter-tweet hawk-ignore" data-lang="en" cite="https://twitter.com/cantworkitout/status/2089406972592349518"><p lang="en" dir="ltr">I’m back—and every week brings something special.🙃Today, I’m excited to introduce an exclusive HYDRA capability: unlocked VRAM overclocking and Power Limit control for NVIDIA GeForce RTX 5000 Series graphics cards.More info:https://t.co/trqvEUQhgf pic.twitter.com/2duo8dxdAi<a href="https://twitter.com/cantworkitout/status/2089406972592349518">August 17, 2026</a></p></blockquote></figure><div class="see-more__filter"></div></div><p>Compared to mainstream overclocking tools, Hydra supports more in-depth overclocking features that are geared for extreme overclocking. This is particularly true of the XBAR offset control, which is a method of overclocking an Nvidia GPU’s interconnect, helping improve performance beyond just GPU core and memory overclocking, similar to overclocking the Infinity Fabric on AMD CPUs. For pure core and memory overclocking, Hydra’s latest update matches what existing overclocking tools can achieve, such as MSI Afterburner, for now.</p><p>For the uninitiated, Hydra is a tool 1usmus released several years ago to <a href="https://www.tomshardware.com/news/project-hydra-is-available-for-download"><u>better tune Ryzen CPUs</u></a>. Since then, the app has evolved from just being an advanced AMD overclocking utility to also featuring overclocking support for Nvidia GPUs, overclocking support for Radeon GPUs, DRAM overclocking, and memory stability testing.</p> ]]></dc:content>
                                                                                                                                            <link>https://www.tomshardware.com/pc-components/gpus/famed-overclocker-1usmus-updates-hydra-overclocking-tool-with-up-to-3000-mhz-memory-offset-new-update-gives-vram-and-power-limit-controls-to-rtx-50-series-gpus</link>
                                                                            <description>
                            <![CDATA[ Overclocker 1usmus has released a new update for their Hydra overclocking tool that features VRAM and power limit controls for RTX 50-series GPUs. ]]>
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                                                                        <pubDate>Tue, 18 Aug 2026 11:40:00 +0000</pubDate>                                                                                                                                <updated>Tue, 18 Aug 2026 12:12:32 +0000</updated>
                                                                                                                                            <category><![CDATA[GPUs]]></category>
                                                    <category><![CDATA[PC Components]]></category>
                                                                                                <author><![CDATA[ editors@tomshardware.com (Aaron Klotz) ]]></author>                    <dc:creator><![CDATA[ Aaron Klotz ]]></dc:creator>                                                                                    <dc:source><![CDATA[ https://cdn.mos.cms.futurecdn.net/aAk2saHqkgFuTCanz8LnmD.jpg ]]></dc:source>
                                                                <dc:description><![CDATA[ &lt;p&gt;Aaron began building computers back when he was 8 years old in the mid-2000s, and it’s been a hobby of his ever since then. With a focus on computer hardware, he became an avid member of the Tom’s Hardware forums several years later, helping people solve issues with their PCs. He is now a freelance writer for Tom’s Hardware, writing about computer hardware news and more. When not busy playing or writing about computer hardware, he spends his free time playing video games like Star Citizen or Apex Legends.&lt;/p&gt; ]]></dc:description>
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                                                                                                                                                                                                                                    <media:description><![CDATA[Asus ROG Edition 20 gaming PC build]]></media:description>                                                            <media:text><![CDATA[Asus ROG Edition 20 gaming PC build]]></media:text>
                                <media:title type="plain"><![CDATA[Asus ROG Edition 20 gaming PC build]]></media:title>
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                                <p>Computer enthusiast 1usmus has developed a new update for their Hydra overclocking application that introduces VRAM overclocking and power limit control for some of the <a href="https://www.tomshardware.com/reviews/best-gpus,4380.html">best graphics cards</a> on the market, Nvidia's RTX 50-series. The new update, 2.3B, adds support for a maximum memory offset of +3000MHz for memory overclocking and a static power limit adjustment that peaks at 125% regardless of which RTX 50-series model is used.</p><div  class="fancy-box"><div class="fancy_box-title">Go deeper with TH Premium: GPUs</div><div class="fancy_box_body"><figure class="van-image-figure "  ><div class='image-full-width-wrapper'><div class='image-widthsetter' ><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="Wh9EZgD8NG9yUioNNgPB3d" name="ASUS RTX 5080 Noctua Edition - Continuing the legacy of acoustic excellence 6-26 screenshot" caption="" alt="Asus RTX 5080 Noctua Edition" src="https://cdn.mos.cms.futurecdn.net/Wh9EZgD8NG9yUioNNgPB3d.png" mos="" link="" align="" fullscreen="" width="" height="" attribution="" endorsement="" class="pinterest-pin-exclude"></p></div></div><figcaption itemprop="caption description" class=""><span class="credit" itemprop="copyrightHolder">(Image credit: Noctua)</span></figcaption></figure><p class="fancy-box__body-text"><ul><li><a data-analytics-id="inline-link" href="https://www.tomshardware.com/pc-components/gpus/desktop-gpu-roadmap-nvidia-rubin-amd-udna-and-intel-xe3-celestial?utm_source=edit-links&utm_medium=boxout&utm_term=gpu" target="_blank">Desktop GPU Roadmap</a></li><li><a data-analytics-id="inline-link" href="https://www.tomshardware.com/tech-industry/semiconductors/nvidia-enterprise-roadmap-rubin-rubin-ultra-feynman-and-silicon-photonics?utm_source=edit-links&utm_medium=boxout&utm_term=gpu" target="_blank">Nvidia's Enterprise GPU Roadmap</a></li><li><a data-analytics-id="inline-link" href="https://www.tomshardware.com/pc-components/gpus/testing-directstorage-with-gpu-decompression-do-blackwell-gpus-have-the-upper-hand?utm_source=edit-links&utm_medium=boxout&utm_term=gpu" target="_blank">Testing DirectStorage with GPU decompression</a></li><li><a data-analytics-id="inline-link" href="https://www.tomshardware.com/pc-components/gpus/the-geforce-rtx-30-series-upgrade-matrix-does-your-ampere-gpu-need-an-upgrade-in-2026?utm_source=edit-links&utm_medium=boxout&utm_term=gpu" target="_blank">The GeForce RTX 30-series upgrade matrix — does your Ampere GPU need an upgrade in 2026?</a></li><li><a data-analytics-id="inline-link" href="https://www.tomshardware.com/pc-components/gpus/nvidias-vera-rubin-platform-in-depth-inside-nvidias-most-complex-ai-and-hpc-platform-to-date?utm_source=edit-links&utm_medium=boxout&utm_term=gpu" target="_blank">Rubin in-depth</a></li><li><a data-analytics-id="inline-link" href="https://www.tomshardware.com/pc-components/cooling/the-stout-owl-how-i-built-the-ultimate-noctua-g2-pc?utm_source=edit-links&utm_medium=boxout&utm_term=gpu" target="_blank">The Stout Owl: The ultimate Noctua G2 PC</a></li></ul></p></div></div><p>The new update allows RTX 50-series graphics card owners to overclock their GPU’s GDDR7 memory up to 36 Gbps. 1usmus showed off their personal Asus ROG Astral LC RTX 5090 OC overclocked to 36 Gbps on the memory to confirm that the application works as advertised. Hydra’s aforementioned limits are reportedly aimed at this first release specifically to keep users safe. But 1usmus hinted that future iterations of the app could have higher limits, noting that the RTX Pro 6000 has experimental support for the “complete feature set” of the program.</p><p>Beyond VRAM and power limit adjustments, Hydra version 2.3B also features direct XBAR offset control and support for second-generation “Rail Offsets.” The voltage frequency curve has also been changed and is now unrestricted compared to prior versions.</p><div class="see-more see-more--clipped"><figure><blockquote class="twitter-tweet hawk-ignore" data-lang="en" cite="https://twitter.com/cantworkitout/status/2089406972592349518"><p lang="en" dir="ltr">I’m back—and every week brings something special.🙃Today, I’m excited to introduce an exclusive HYDRA capability: unlocked VRAM overclocking and Power Limit control for NVIDIA GeForce RTX 5000 Series graphics cards.More info:https://t.co/trqvEUQhgf pic.twitter.com/2duo8dxdAi<a href="https://twitter.com/cantworkitout/status/2089406972592349518">August 17, 2026</a></p></blockquote></figure><div class="see-more__filter"></div></div><p>Compared to mainstream overclocking tools, Hydra supports more in-depth overclocking features that are geared for extreme overclocking. This is particularly true of the XBAR offset control, which is a method of overclocking an Nvidia GPU’s interconnect, helping improve performance beyond just GPU core and memory overclocking, similar to overclocking the Infinity Fabric on AMD CPUs. For pure core and memory overclocking, Hydra’s latest update matches what existing overclocking tools can achieve, such as MSI Afterburner, for now.</p><p>For the uninitiated, Hydra is a tool 1usmus released several years ago to <a href="https://www.tomshardware.com/news/project-hydra-is-available-for-download"><u>better tune Ryzen CPUs</u></a>. Since then, the app has evolved from just being an advanced AMD overclocking utility to also featuring overclocking support for Nvidia GPUs, overclocking support for Radeon GPUs, DRAM overclocking, and memory stability testing.</p>
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                                                            <title><![CDATA[ Nvidia crypto mining GPUs hacked to restore locked-away VRAM — software mod unlocks 64GB of VRAM on $250 CMP 170HX ]]></title>
                                                                                                <dc:content><![CDATA[ <p>Now that the <a href="https://www.tomshardware.com/reviews/best-gpus,4380.html">best graphics cards</a> are worth a fortune for both gamers and AI enthusiasts, modders have resorted to hacking Nvidia’s older <a href="https://www.tomshardware.com/news/nvidia-announces-cryptocurrency-mining-processor-gpu-line">Cryptocurrency Mining Processor</a> (CMP) series, originally released five years ago, as a way to overcome the ongoing memory shortage and ludicrous prices. <a href="https://github.com/amoghmunikote/cmpunlocker">CMP Unlocker</a>, a completely software-based solution, has restored the previously locked-away memory on the <a href="https://www.tomshardware.com/news/nvidia-ampere-cryptomining-monster-gpu-sale-4300-dollars">CMP 170HX</a>, boosting its memory capacity by up to 8X — from just 8GB to a massive 64GB, and from 10GB to 40GB.</p><div  class="fancy-box"><div class="fancy_box-title">Go deeper with TH Premium: GPUs</div><div class="fancy_box_body"><figure class="van-image-figure "  ><div class='image-full-width-wrapper'><div class='image-widthsetter' ><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="Wh9EZgD8NG9yUioNNgPB3d" name="ASUS RTX 5080 Noctua Edition - Continuing the legacy of acoustic excellence 6-26 screenshot" caption="" alt="Asus RTX 5080 Noctua Edition" src="https://cdn.mos.cms.futurecdn.net/Wh9EZgD8NG9yUioNNgPB3d.png" mos="" link="" align="" fullscreen="" width="" height="" attribution="" endorsement="" class="pinterest-pin-exclude"></p></div></div><figcaption itemprop="caption description" class=""><span class="credit" itemprop="copyrightHolder">(Image credit: Noctua)</span></figcaption></figure><p class="fancy-box__body-text"><ul><li><a data-analytics-id="inline-link" href="https://www.tomshardware.com/pc-components/gpus/desktop-gpu-roadmap-nvidia-rubin-amd-udna-and-intel-xe3-celestial?utm_source=edit-links&utm_medium=boxout&utm_term=gpu" target="_blank">Desktop Roadmap</a></li><li><a data-analytics-id="inline-link" href="https://www.tomshardware.com/tech-industry/semiconductors/nvidia-enterprise-roadmap-rubin-rubin-ultra-feynman-and-silicon-photonics?utm_source=edit-links&utm_medium=boxout&utm_term=gpu" target="_blank">Enterprise Roadmap</a></li><li><a data-analytics-id="inline-link" href="https://www.tomshardware.com/pc-components/gpus/nvidias-vera-rubin-platform-in-depth-inside-nvidias-most-complex-ai-and-hpc-platform-to-date?utm_source=edit-links&utm_medium=boxout&utm_term=gpu" target="_blank">Rubin in-depth</a></li><li><a data-analytics-id="inline-link" href="https://www.tomshardware.com/pc-components/cooling/the-stout-owl-how-i-built-the-ultimate-noctua-g2-pc?utm_source=edit-links&utm_medium=boxout&utm_term=gpu" target="_blank">The Stout Owl: The ultimate Noctua G2 PC</a></li></ul></p></div></div><p>To truly understand how the hack works, you need to dissect the CMP 170HX. The CMP 170HX is the flagship SKU in Nvidia's CMP series and leverages the GA100 (Ampere) silicon. It is the same 7nm die that powers the more expensive <a href="https://www.tomshardware.com/news/nvidia-ampere-A100-gpu-7nm">A100</a> accelerator. Unlike other Nvidia silicon with separate soldered memory chips, the GA100 itself is a monolithic chip with on-package memory. That means the total amount of memory is physically present on all GA100 silicon, so it comes down to how many memory stacks are active.</p><p>The GA100 silicon features a total of six HBM2e memory stacks. Depending on the SKU Nvidia is aiming for, it could have five or six memory stacks enabled. The chipmaker carves the CMP 170HX from defective or binned GA100 silicon that did not meet the stringent quality requirements for the enterprise-grade A100. Nvidia officially sold the CMP 170HX in 8GB and 10GB variants. All the chipmaker did was disable the additional memory through firmware, along with other limitations, such as nerfing compute performance and PCIe interface speeds.</p><p>Nvidia's approach is somewhat reminiscent of the old AMD <a href="https://www.tomshardware.com/reviews/unlock-phenom-ii,2273-3.html">Phenom II and Athlon II</a> days, where some models shipped with disabled cores that could sometimes be unlocked through BIOS tweaks. Similarly, the CMP 170HX 8GB and 10GB models can potentially be unlocked to access their full memory capacity of 64GB and 80GB, respectively, though only 40GB is confirmed to be working from user feedback. As detailed in "A Canary in the Crypto Mine: Defeating Stack Protection in a GPU Secure Coprocessor," Jon Pry's <a href="https://www.researchgate.net/publication/408132536_A_Canary_in_the_Crypto_Mine_Defeating_Stack_Protection_in_a_GPU_Secure_Coprocessor">research paper</a> provides the technical blueprint for bypassing Nvidia’s Falcon security microprocessor, which tools like CMP Unlocked are based on.</p><p>One of the most remarkable aspects of this exploit is that it is entirely software-based and requires no physical modifications to the CMP 170HX. It sounds like a joke, but you are literally downloading more memory for your graphics card. It’s important to note, however, that the amount of memory you can successfully unlock and maintain stability will vary. The issue is that there is no way to know whether the locked-away memory is fully functional because Nvidia did so for product segmentation, or whether the chipmaker deactivated it due to physical defects. It's a similar situation to another repurposed crypto device, <a href="https://www.tomshardware.com/pc-components/cpus/benchmarking-amds-bc-250-offering-steam-machine-like-performance-at-half-the-price-unlocking-40-cus-eight-zen-2-cores-on-the-repurposed-ps5-apu">AMD's BC-250, that we recently tested</a>. </p><p>Beyond unlocking the hidden memory, the software exploit can also restore processing power to the CMP 170HX’s Streaming Multiprocessors (SMs), which increases its computational performance. Another notable benefit is the upgrade to a faster PCIe interface speed. The CMP 170HX can now operate at PCIe 2.0 x4 speeds, a significant upgrade from its original restriction to PCIe 1.0 x4. There is still untapped performance, though. Nvidia implemented hard restrictions on the CMP 170HX’s connectivity by limiting the accelerator to just four PCIe lanes and physically omitting 12 capacitors from the PCB. If you solder the missing capacitors to the PCB, it could unlock full PCIe x16 bandwidth and enable the accelerator's maximum throughput, though we haven't seen that in action.</p><p>The CMP 170HX launched with a hefty price tag of $4,300 at the height of the cryptocurrency mining boom. Nowadays, they used to sell for around $250 on eBay. However, when word of the exploit got out, they immediately jumped to over $1,000, a 4X increase in market value. Nvidia’s A100, offered in 40GB and 80GB PCIe variants, starts at around $3,500 and $11,500, respectively. The CMP 170HX is attractive for AI users because it costs a fraction of the A100 but can offer the same memory capacity, though the silicon lottery is not always generous. Regardless, Nvidia’s Ampere architecture is now two generations old. Even with added memory capacity, it cannot match the raw computational performance or efficiency of Hopper or Blackwell.</p> ]]></dc:content>
                                                                                                                                            <link>https://www.tomshardware.com/pc-components/gpus/nvidia-crypto-mining-gpus-hacked-to-restore-locked-away-vram-in-order-to-feed-ai-boom-software-mod-unlocks-64gb-of-vram-on-usd250-cmp-170hx</link>
                                                                            <description>
                            <![CDATA[ CMP Unlocker enables previously disabled VRAM on Nvidia's five-year-old CMP 170HX cryptocurrency mining graphics card. ]]>
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                                                                        <pubDate>Tue, 18 Aug 2026 09:30:00 +0000</pubDate>                                                                                                                                <updated>Tue, 18 Aug 2026 11:28:42 +0000</updated>
                                                                                                                                            <category><![CDATA[GPUs]]></category>
                                                    <category><![CDATA[PC Components]]></category>
                                                                                                                    <dc:creator><![CDATA[ Zhiye Liu ]]></dc:creator>                                                                                    <dc:source><![CDATA[ https://cdn.mos.cms.futurecdn.net/HhmwL5w9ggUtLCPfqGjTi4.jpg ]]></dc:source>
                                                                <dc:description><![CDATA[ &lt;p&gt;Zhiye&#039;s passion for computer hardware ignited in his pre-teen years, thanks to a learning moment in which a power connection mishap set his Pentium P54CS system on fire and inadvertently short-circuited his entire home. Over the years, Zhiye&#039;s curiosity evolved into a relentless pursuit of deeper knowledge of computer hardware. A regular kid tinkering with something beyond his comprehension eventually became a power user for one of the world&#039;s top computer hardware brands. His quest to understand the inner workings of computer hardware has led him to become a writer at Tom&#039;s Hardware. When Zhiye isn&#039;t covering the latest processor, graphics card, or putting SSDs through their paces, you&#039;ll often find him overclocking RAM to the rhythm of the latest trance hits.&lt;/p&gt; ]]></dc:description>
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                                                                                                                                                                                                                                    <media:description><![CDATA[GPUs in a crypto mining farm]]></media:description>                                                            <media:text><![CDATA[GPUs in a crypto mining farm]]></media:text>
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                                <p>Now that the <a href="https://www.tomshardware.com/reviews/best-gpus,4380.html">best graphics cards</a> are worth a fortune for both gamers and AI enthusiasts, modders have resorted to hacking Nvidia’s older <a href="https://www.tomshardware.com/news/nvidia-announces-cryptocurrency-mining-processor-gpu-line">Cryptocurrency Mining Processor</a> (CMP) series, originally released five years ago, as a way to overcome the ongoing memory shortage and ludicrous prices. <a href="https://github.com/amoghmunikote/cmpunlocker">CMP Unlocker</a>, a completely software-based solution, has restored the previously locked-away memory on the <a href="https://www.tomshardware.com/news/nvidia-ampere-cryptomining-monster-gpu-sale-4300-dollars">CMP 170HX</a>, boosting its memory capacity by up to 8X — from just 8GB to a massive 64GB, and from 10GB to 40GB.</p><div  class="fancy-box"><div class="fancy_box-title">Go deeper with TH Premium: GPUs</div><div class="fancy_box_body"><figure class="van-image-figure "  ><div class='image-full-width-wrapper'><div class='image-widthsetter' ><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="Wh9EZgD8NG9yUioNNgPB3d" name="ASUS RTX 5080 Noctua Edition - Continuing the legacy of acoustic excellence 6-26 screenshot" caption="" alt="Asus RTX 5080 Noctua Edition" src="https://cdn.mos.cms.futurecdn.net/Wh9EZgD8NG9yUioNNgPB3d.png" mos="" link="" align="" fullscreen="" width="" height="" attribution="" endorsement="" class="pinterest-pin-exclude"></p></div></div><figcaption itemprop="caption description" class=""><span class="credit" itemprop="copyrightHolder">(Image credit: Noctua)</span></figcaption></figure><p class="fancy-box__body-text"><ul><li><a data-analytics-id="inline-link" href="https://www.tomshardware.com/pc-components/gpus/desktop-gpu-roadmap-nvidia-rubin-amd-udna-and-intel-xe3-celestial?utm_source=edit-links&utm_medium=boxout&utm_term=gpu" target="_blank">Desktop Roadmap</a></li><li><a data-analytics-id="inline-link" href="https://www.tomshardware.com/tech-industry/semiconductors/nvidia-enterprise-roadmap-rubin-rubin-ultra-feynman-and-silicon-photonics?utm_source=edit-links&utm_medium=boxout&utm_term=gpu" target="_blank">Enterprise Roadmap</a></li><li><a data-analytics-id="inline-link" href="https://www.tomshardware.com/pc-components/gpus/nvidias-vera-rubin-platform-in-depth-inside-nvidias-most-complex-ai-and-hpc-platform-to-date?utm_source=edit-links&utm_medium=boxout&utm_term=gpu" target="_blank">Rubin in-depth</a></li><li><a data-analytics-id="inline-link" href="https://www.tomshardware.com/pc-components/cooling/the-stout-owl-how-i-built-the-ultimate-noctua-g2-pc?utm_source=edit-links&utm_medium=boxout&utm_term=gpu" target="_blank">The Stout Owl: The ultimate Noctua G2 PC</a></li></ul></p></div></div><p>To truly understand how the hack works, you need to dissect the CMP 170HX. The CMP 170HX is the flagship SKU in Nvidia's CMP series and leverages the GA100 (Ampere) silicon. It is the same 7nm die that powers the more expensive <a href="https://www.tomshardware.com/news/nvidia-ampere-A100-gpu-7nm">A100</a> accelerator. Unlike other Nvidia silicon with separate soldered memory chips, the GA100 itself is a monolithic chip with on-package memory. That means the total amount of memory is physically present on all GA100 silicon, so it comes down to how many memory stacks are active.</p><p>The GA100 silicon features a total of six HBM2e memory stacks. Depending on the SKU Nvidia is aiming for, it could have five or six memory stacks enabled. The chipmaker carves the CMP 170HX from defective or binned GA100 silicon that did not meet the stringent quality requirements for the enterprise-grade A100. Nvidia officially sold the CMP 170HX in 8GB and 10GB variants. All the chipmaker did was disable the additional memory through firmware, along with other limitations, such as nerfing compute performance and PCIe interface speeds.</p><p>Nvidia's approach is somewhat reminiscent of the old AMD <a href="https://www.tomshardware.com/reviews/unlock-phenom-ii,2273-3.html">Phenom II and Athlon II</a> days, where some models shipped with disabled cores that could sometimes be unlocked through BIOS tweaks. Similarly, the CMP 170HX 8GB and 10GB models can potentially be unlocked to access their full memory capacity of 64GB and 80GB, respectively, though only 40GB is confirmed to be working from user feedback. As detailed in "A Canary in the Crypto Mine: Defeating Stack Protection in a GPU Secure Coprocessor," Jon Pry's <a href="https://www.researchgate.net/publication/408132536_A_Canary_in_the_Crypto_Mine_Defeating_Stack_Protection_in_a_GPU_Secure_Coprocessor">research paper</a> provides the technical blueprint for bypassing Nvidia’s Falcon security microprocessor, which tools like CMP Unlocked are based on.</p><p>One of the most remarkable aspects of this exploit is that it is entirely software-based and requires no physical modifications to the CMP 170HX. It sounds like a joke, but you are literally downloading more memory for your graphics card. It’s important to note, however, that the amount of memory you can successfully unlock and maintain stability will vary. The issue is that there is no way to know whether the locked-away memory is fully functional because Nvidia did so for product segmentation, or whether the chipmaker deactivated it due to physical defects. It's a similar situation to another repurposed crypto device, <a href="https://www.tomshardware.com/pc-components/cpus/benchmarking-amds-bc-250-offering-steam-machine-like-performance-at-half-the-price-unlocking-40-cus-eight-zen-2-cores-on-the-repurposed-ps5-apu">AMD's BC-250, that we recently tested</a>. </p><p>Beyond unlocking the hidden memory, the software exploit can also restore processing power to the CMP 170HX’s Streaming Multiprocessors (SMs), which increases its computational performance. Another notable benefit is the upgrade to a faster PCIe interface speed. The CMP 170HX can now operate at PCIe 2.0 x4 speeds, a significant upgrade from its original restriction to PCIe 1.0 x4. There is still untapped performance, though. Nvidia implemented hard restrictions on the CMP 170HX’s connectivity by limiting the accelerator to just four PCIe lanes and physically omitting 12 capacitors from the PCB. If you solder the missing capacitors to the PCB, it could unlock full PCIe x16 bandwidth and enable the accelerator's maximum throughput, though we haven't seen that in action.</p><p>The CMP 170HX launched with a hefty price tag of $4,300 at the height of the cryptocurrency mining boom. Nowadays, they used to sell for around $250 on eBay. However, when word of the exploit got out, they immediately jumped to over $1,000, a 4X increase in market value. Nvidia’s A100, offered in 40GB and 80GB PCIe variants, starts at around $3,500 and $11,500, respectively. The CMP 170HX is attractive for AI users because it costs a fraction of the A100 but can offer the same memory capacity, though the silicon lottery is not always generous. Regardless, Nvidia’s Ampere architecture is now two generations old. Even with added memory capacity, it cannot match the raw computational performance or efficiency of Hopper or Blackwell.</p>
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                                                            <title><![CDATA[ Intel's Arc Pro B70 workstation GPU is now up to 48% more expensive than it was just a month ago — 32GB Battlemage workstation card climbs toward $2,000 ]]></title>
                                                                                                <dc:content><![CDATA[ <p>The component crisis continues to wreak havoc across the computer industry, and its latest victim is Intel's top-tier workstation GPU, the Arc Pro B70. The Battlemage card launched with an MSRP of $949 earlier this year and has been regularly available for $1,000... up until now. The Arc Pro B70 has been hit with a 30% price increase in the States, a 26% increase in Europe, and a whopping 48% increase in Korea this month. </p><p>In the US, the ASRock Creator variant of the card is currently <a href="https://www.newegg.com/asrock-b70-ct-intel-arc-pro-b70-32gb-graphics-card/p/N82E16814930149" target="_blank">listed on Newegg</a> and <a href="https://www.amazon.com/ASRock-Creator-Workstation-Graphics-Honeywell/dp/B0GXHLFV2G" target="_blank">Amazon for $1,299</a>. Price trackers confirm it was available for $999 just last month and received the hike at the beginning of August. Going from $999 to $1,299 constitutes a 30% increase practically overnight. Another retailer, B&H, actually has the Arc Pro B70 listed for an insane $1,779, but that's the reference design from Intel. </p><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:2620px;"><p class="vanilla-image-block" style="padding-top:67.14%;"><img id="q9ebCUjDBAzNWufBZVgN2T" name="Screenshot 2026-08-17 004055" alt="Intel Arc Pro B70 pricing across the world" src="https://cdn.mos.cms.futurecdn.net/q9ebCUjDBAzNWufBZVgN2T.png" mos="" align="middle" fullscreen="" width="2620" height="1759" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Future)</span></figcaption></figure><p>Beyond North America, Europe has seen a similar hike despite the GPU already being overpriced there. In Germany, the Arc Pro B70 has been available for roughly 1,200 Euros, or almost $1,400, across different vendors since June. <a href="https://geizhals.de/intel-arc-pro-b70-33p01ib0bb-a3769697.html?hloc=de&v=l" target="_blank">Geizhals' price tracking</a> now shows the average price of the card at around 1,500 Euros instead, which works out to $1,735. That's a 26% increase between the two recorded prices. </p><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:2620px;"><p class="vanilla-image-block" style="padding-top:67.02%;"><img id="9JWKf6r3kantBaX9fkiqUS" name="Screenshot 2026-08-17 003851" alt="Intel Arc Pro B70 pricing across the world" src="https://cdn.mos.cms.futurecdn.net/9JWKf6r3kantBaX9fkiqUS.png" mos="" align="middle" fullscreen="" width="2620" height="1756" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Future)</span></figcaption></figure><p>Moving to South Korea, the price hike is the most egregious with a 46% jump from late July to today — less than one month. <a href="https://prod.danawa.com/info/?agent=pc&pcode=122674113" target="_blank">Danawa</a>, a price aggregator in the region shows the Arc Pro B70 cost 1,889,980 KRW, or $1,334, on 21 July. It rose from that to 2,798,980 KRW, or $1,975, by 16 August. This was less of a sudden hike since the graph below shows an incremental curve over the past few weeks, but it's still absurd. Intel's official pricing is actually listed even higher, at 2,817,000 KRW ($1,988), before discounts. </p><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:724px;"><p class="vanilla-image-block" style="padding-top:94.20%;"><img id="5Np5BRza2y9FjEGDGKRVHS" name="Screenshot 2026-08-17 003720" alt="Intel Arc Pro B70 pricing across the world" src="https://cdn.mos.cms.futurecdn.net/5Np5BRza2y9FjEGDGKRVHS.png" mos="" align="middle" fullscreen="" width="724" height="682" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Future)</span></figcaption></figure><p>The Arc Pro B70 comes with 32GB of GDDR6 ECC VRAM, making it extremely desirable for AI workloads, in particular, inference. It also happens to be Intel's top-end Battlemage GPU since the company did not launch any gaming-focused flagship this generation. Any card performant in machine-learning tasks is worth its weight in gold today, as proven by <a href="https://www.tomshardware.com/pc-components/gpus/nvidia-doubles-rtx-pro-6000-blackwells-msrp-to-a-staggering-usd16-000-96gb-card-started-pre-orders-below-usd8-000-last-year">constant, silent price hikes</a> that don't seem to be stopping anytime soon. </p> ]]></dc:content>
                                                                                                                                            <link>https://www.tomshardware.com/pc-components/gpus/intels-arc-pro-b70-workstation-gpu-is-now-up-to-48-percent-more-expensive-than-it-was-just-a-month-ago-32gb-battlemage-workstation-card-climbs-toward-usd2-000</link>
                                                                            <description>
                            <![CDATA[ Intel's best Battlemage GPU is now even more expensive due to its large 32GB memory pool that's very useful for AI workloads. ]]>
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                                                                        <pubDate>Mon, 17 Aug 2026 11:40:00 +0000</pubDate>                                                                                                                                                                                                                                <category><![CDATA[GPUs]]></category>
                                                    <category><![CDATA[PC Components]]></category>
                                                                                                <author><![CDATA[ editors@tomshardware.com (Hassam Nasir) ]]></author>                    <dc:creator><![CDATA[ Hassam Nasir ]]></dc:creator>                                                                                    <dc:source><![CDATA[ https://cdn.mos.cms.futurecdn.net/SxxNFHt95eGK37mKPhJpdZ.jpg ]]></dc:source>
                                                                <dc:description><![CDATA[ &lt;p&gt;Hassam is a lifelong PC gamer and tech enthusiast with over five years of experience in PC hardware journalism. His passion began in childhood when he rescued a discarded Pentium 4 processor, straightening its pins with a kitchen knife to revive a Dell Dimension 2400 at the age of seven. Since then, he has followed the advancements in technology, witnessing the evolution of hardware from the era of AMD&#039;s Opteron architecture to Intel&#039;s Smithfield (Pentium D), and the rise of Voodoo GPUs alongside Nvidia&#039;s FX GPUs taking the market by storm to the latest innovations today. As a seasoned writer, Hassam loves to get into the nitty-gritty details of hardware, providing insights on everything from CPUs, Motherboards and RAM to GPUs. When he’s not writing, you’ll find him building custom water-cooled PCs for himself and his friends, attending drag racing events, or collecting niche fragrances.&lt;/p&gt; ]]></dc:description>
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                                                                                                                                                                                                                                    <media:description><![CDATA[Intel Arc Pro B70]]></media:description>                                                            <media:text><![CDATA[Intel Arc Pro B70]]></media:text>
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                                <p>The component crisis continues to wreak havoc across the computer industry, and its latest victim is Intel's top-tier workstation GPU, the Arc Pro B70. The Battlemage card launched with an MSRP of $949 earlier this year and has been regularly available for $1,000... up until now. The Arc Pro B70 has been hit with a 30% price increase in the States, a 26% increase in Europe, and a whopping 48% increase in Korea this month. </p><p>In the US, the ASRock Creator variant of the card is currently <a href="https://www.newegg.com/asrock-b70-ct-intel-arc-pro-b70-32gb-graphics-card/p/N82E16814930149" target="_blank">listed on Newegg</a> and <a href="https://www.amazon.com/ASRock-Creator-Workstation-Graphics-Honeywell/dp/B0GXHLFV2G" target="_blank">Amazon for $1,299</a>. Price trackers confirm it was available for $999 just last month and received the hike at the beginning of August. Going from $999 to $1,299 constitutes a 30% increase practically overnight. Another retailer, B&H, actually has the Arc Pro B70 listed for an insane $1,779, but that's the reference design from Intel. </p><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:2620px;"><p class="vanilla-image-block" style="padding-top:67.14%;"><img id="q9ebCUjDBAzNWufBZVgN2T" name="Screenshot 2026-08-17 004055" alt="Intel Arc Pro B70 pricing across the world" src="https://cdn.mos.cms.futurecdn.net/q9ebCUjDBAzNWufBZVgN2T.png" mos="" align="middle" fullscreen="" width="2620" height="1759" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Future)</span></figcaption></figure><p>Beyond North America, Europe has seen a similar hike despite the GPU already being overpriced there. In Germany, the Arc Pro B70 has been available for roughly 1,200 Euros, or almost $1,400, across different vendors since June. <a href="https://geizhals.de/intel-arc-pro-b70-33p01ib0bb-a3769697.html?hloc=de&v=l" target="_blank">Geizhals' price tracking</a> now shows the average price of the card at around 1,500 Euros instead, which works out to $1,735. That's a 26% increase between the two recorded prices. </p><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:2620px;"><p class="vanilla-image-block" style="padding-top:67.02%;"><img id="9JWKf6r3kantBaX9fkiqUS" name="Screenshot 2026-08-17 003851" alt="Intel Arc Pro B70 pricing across the world" src="https://cdn.mos.cms.futurecdn.net/9JWKf6r3kantBaX9fkiqUS.png" mos="" align="middle" fullscreen="" width="2620" height="1756" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Future)</span></figcaption></figure><p>Moving to South Korea, the price hike is the most egregious with a 46% jump from late July to today — less than one month. <a href="https://prod.danawa.com/info/?agent=pc&pcode=122674113" target="_blank">Danawa</a>, a price aggregator in the region shows the Arc Pro B70 cost 1,889,980 KRW, or $1,334, on 21 July. It rose from that to 2,798,980 KRW, or $1,975, by 16 August. This was less of a sudden hike since the graph below shows an incremental curve over the past few weeks, but it's still absurd. Intel's official pricing is actually listed even higher, at 2,817,000 KRW ($1,988), before discounts. </p><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:724px;"><p class="vanilla-image-block" style="padding-top:94.20%;"><img id="5Np5BRza2y9FjEGDGKRVHS" name="Screenshot 2026-08-17 003720" alt="Intel Arc Pro B70 pricing across the world" src="https://cdn.mos.cms.futurecdn.net/5Np5BRza2y9FjEGDGKRVHS.png" mos="" align="middle" fullscreen="" width="724" height="682" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Future)</span></figcaption></figure><p>The Arc Pro B70 comes with 32GB of GDDR6 ECC VRAM, making it extremely desirable for AI workloads, in particular, inference. It also happens to be Intel's top-end Battlemage GPU since the company did not launch any gaming-focused flagship this generation. Any card performant in machine-learning tasks is worth its weight in gold today, as proven by <a href="https://www.tomshardware.com/pc-components/gpus/nvidia-doubles-rtx-pro-6000-blackwells-msrp-to-a-staggering-usd16-000-96gb-card-started-pre-orders-below-usd8-000-last-year">constant, silent price hikes</a> that don't seem to be stopping anytime soon. </p>
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                                                            <title><![CDATA[ Japanese repair shop sells GPU VRAM upgrades for $25 per GB during memory crisis — RTX 2080 Ti modded to 22GB of GDDR6 for just $282, double the VRAM creates a budget AI powerhouse ]]></title>
                                                                                                <dc:content><![CDATA[ <p>The GeForce RTX 2080 Ti is somewhat of a legend in the modding community when it comes to VRAM upgrades. The card's strange 11GB memory config lends itself very well to repair jobs that double its memory pool to 22GB. We've seen it happen in <a href="https://www.tomshardware.com/pc-components/gpus/chinese-workshops-recondition-nvidias-old-flagship-gaming-gpu-for-ai-rtx-2080-ti-upgraded-to-22gb-for-dollar499" target="_blank">China </a>and the <a href="https://www.tomshardware.com/pc-components/gpus/gpu-repair-service-will-upgrade-the-11gb-of-vram-on-your-rtx-2080-ti-to-22gb-mod-involves-physically-adjusting-the-strap-resistors-on-the-pcb-to-support-a-new-bios" target="_blank">UAE </a>before, and now, a Japanese vendor offering the same services has been spotted. The shop charges 45,000 Yen, or $282, for adding 11GB of memory to your existing RTX 2080 Ti, which comes out to about $25 per gigabyte.</p><div class="see-more see-more--clipped"><figure><blockquote class="twitter-tweet hawk-ignore" data-lang="en" cite="https://twitter.com/cantworkitout/status/2088523109242683821"><p lang="en" dir="ltr">Samsung製 GDDR6 2GBメモリ、200個到着しました！🔥引き続きRTX 2080 Tiの22GB化を進めていきます！💪まだまだ改造していきます！#RTX2080Ti #VRAM #メモリ増設 #GDDR6 #GPU改造 pic.twitter.com/y4XoMXwcaH<a href="https://twitter.com/cantworkitout/status/2088523109242683821">August 15, 2026</a></p></blockquote></figure><div class="see-more__filter"></div></div><p>The shop has a very uninspired name that roughly translates to "AI to GPU Expert," since they take regular gaming cards and transform them into AI workhorses with a lot of VRAM. They operate out of Saitama Prefecture and have a<a href="https://jp.mercari.com/user/profile/772165952" target="_blank"> store on Mercari</a> where you can find a bunch of different modded GPUs listed for rather reasonable prices.</p><p>The cheapest pre-modded RTX 2080 Ti we could find was an <a href="https://jp.mercari.com/item/m16255217109" target="_blank">MSI Venus 2X model for $428</a>. Just a few days ago, we saw blower-style 22GB RTX 2080 Ti SKUs <a href="https://www.tomshardware.com/pc-components/gpus/pre-modded-rtx-2080-ti-cards-with-22gb-of-vram-surface-on-ebay-for-usd500-hong-kong-based-seller-offers-ai-friendly-memory-mod-for-a-reasonable-price">listed for $500 on eBay</a> from a Hong Kong seller. It's hard to get your hands on memory for a fair price these days, but it seems like this vendor has a very generous plug based on their prices. </p><p>They even posted about recently receiving a large shipment of 2GB GDDR6 modules made by Samsung, all intended for upgrading RTX 2080 Ti cards. The batch included 200 modules, so 400GB of extra VRAM that should be enough to upgrade 36 different RTX 2080 Ti cards to 22GB. Just an hour later, they had already upgraded the first card:</p><div class="see-more see-more--clipped"><figure><blockquote class="twitter-tweet hawk-ignore" data-lang="en" cite="https://twitter.com/cantworkitout/status/2088536501126885812"><p lang="en" dir="ltr">RTX 2080 Ti 22GB、現在テスト中！無事に動作するか、しっかりチェックしていきます💪もう少しで完成です！#RTX2080Ti #VRAM増設 #22GB化 #GPU改造 #グラボ改造 #PC自作 pic.twitter.com/JN13aqX8hH<a href="https://twitter.com/cantworkitout/status/2088536501126885812">August 15, 2026</a></p></blockquote></figure><div class="see-more__filter"></div></div><p><a href="https://x.com/xingyao74043/status/2088527996697334202" target="_blank">Replying to a comment</a>, the shop clarified it charges 45,000 Yen for this service, which works out to $282.48 — that's $25.68 per GB of extra VRAM, or $12.84 per GB for the entire 22GB pool. All things considered, not a bad price at all. You can very easily find stock RTX 2080 Ti cards for less than $250 on the secondhand market, so the total cost of a 22GB card would work out to a little over $500. </p><p>At that point, it's better to buy one of the pre-modded units, but if you already have a 2080 Ti and wanted a boost in AI performance, you have the option. The extra VRAM won't really help in games because the cut-down TU102 silicon inside the 2080 Ti is not powerful enough to benefit from 22GB of VRAM. Even in demanding, ray-traced titles, you won't saturate the memory pool, and the GPU itself will become the bottleneck. </p><p>Keep in mind that your memory bandwidth is still locked to 616 GB/s after the upgrade, so anything that relies on speed will not see a noticeable improvement. On the other hand, more memory will greatly help AI models in both the training and inference stages. An RTX 2080 Ti is almost as powerful as an RTX A4000 in these workloads, but that has less VRAM and costs more. But if money is no object, perhaps a <a href="https://www.tomshardware.com/news/geforce-rtx-2080-ti-gets-44gb-vram-through-user-mod" target="_blank">44GB RTX 2080 Ti </a>is more enticing to you. </p> ]]></dc:content>
                                                                                                                                            <link>https://www.tomshardware.com/pc-components/gpus/japanese-repair-shop-sells-gddr6-vram-upgrades-for-usd25-per-gb-during-memory-crisis-rtx-2080-ti-modded-to-22gb-for-just-usd282-double-the-vram-creates-a-budget-ai-powerhouse</link>
                                                                            <description>
                            <![CDATA[ This vendor can upgrade your RTX 2080 Ti to feature 22GB of VRAM for less than $300, converting it into an AI powerhouse without breaking the bank. ]]>
                                                                                                            </description>
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                                                                        <pubDate>Mon, 17 Aug 2026 10:30:00 +0000</pubDate>                                                                                                                                <updated>Mon, 17 Aug 2026 13:24:20 +0000</updated>
                                                                                                                                            <category><![CDATA[GPUs]]></category>
                                                    <category><![CDATA[PC Components]]></category>
                                                                                                <author><![CDATA[ editors@tomshardware.com (Hassam Nasir) ]]></author>                    <dc:creator><![CDATA[ Hassam Nasir ]]></dc:creator>                                                                                    <dc:source><![CDATA[ https://cdn.mos.cms.futurecdn.net/SxxNFHt95eGK37mKPhJpdZ.jpg ]]></dc:source>
                                                                <dc:description><![CDATA[ &lt;p&gt;Hassam is a lifelong PC gamer and tech enthusiast with over five years of experience in PC hardware journalism. His passion began in childhood when he rescued a discarded Pentium 4 processor, straightening its pins with a kitchen knife to revive a Dell Dimension 2400 at the age of seven. Since then, he has followed the advancements in technology, witnessing the evolution of hardware from the era of AMD&#039;s Opteron architecture to Intel&#039;s Smithfield (Pentium D), and the rise of Voodoo GPUs alongside Nvidia&#039;s FX GPUs taking the market by storm to the latest innovations today. As a seasoned writer, Hassam loves to get into the nitty-gritty details of hardware, providing insights on everything from CPUs, Motherboards and RAM to GPUs. When he’s not writing, you’ll find him building custom water-cooled PCs for himself and his friends, attending drag racing events, or collecting niche fragrances.&lt;/p&gt; ]]></dc:description>
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                                                                                                                                                                                                                                    <media:description><![CDATA[GeForce RTX 2080 Ti Founders Edition]]></media:description>                                                            <media:text><![CDATA[GeForce RTX 2080 Ti Founders Edition]]></media:text>
                                <media:title type="plain"><![CDATA[GeForce RTX 2080 Ti Founders Edition]]></media:title>
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                                <p>The GeForce RTX 2080 Ti is somewhat of a legend in the modding community when it comes to VRAM upgrades. The card's strange 11GB memory config lends itself very well to repair jobs that double its memory pool to 22GB. We've seen it happen in <a href="https://www.tomshardware.com/pc-components/gpus/chinese-workshops-recondition-nvidias-old-flagship-gaming-gpu-for-ai-rtx-2080-ti-upgraded-to-22gb-for-dollar499" target="_blank">China </a>and the <a href="https://www.tomshardware.com/pc-components/gpus/gpu-repair-service-will-upgrade-the-11gb-of-vram-on-your-rtx-2080-ti-to-22gb-mod-involves-physically-adjusting-the-strap-resistors-on-the-pcb-to-support-a-new-bios" target="_blank">UAE </a>before, and now, a Japanese vendor offering the same services has been spotted. The shop charges 45,000 Yen, or $282, for adding 11GB of memory to your existing RTX 2080 Ti, which comes out to about $25 per gigabyte.</p><div class="see-more see-more--clipped"><figure><blockquote class="twitter-tweet hawk-ignore" data-lang="en" cite="https://twitter.com/cantworkitout/status/2088523109242683821"><p lang="en" dir="ltr">Samsung製 GDDR6 2GBメモリ、200個到着しました！🔥引き続きRTX 2080 Tiの22GB化を進めていきます！💪まだまだ改造していきます！#RTX2080Ti #VRAM #メモリ増設 #GDDR6 #GPU改造 pic.twitter.com/y4XoMXwcaH<a href="https://twitter.com/cantworkitout/status/2088523109242683821">August 15, 2026</a></p></blockquote></figure><div class="see-more__filter"></div></div><p>The shop has a very uninspired name that roughly translates to "AI to GPU Expert," since they take regular gaming cards and transform them into AI workhorses with a lot of VRAM. They operate out of Saitama Prefecture and have a<a href="https://jp.mercari.com/user/profile/772165952" target="_blank"> store on Mercari</a> where you can find a bunch of different modded GPUs listed for rather reasonable prices.</p><p>The cheapest pre-modded RTX 2080 Ti we could find was an <a href="https://jp.mercari.com/item/m16255217109" target="_blank">MSI Venus 2X model for $428</a>. Just a few days ago, we saw blower-style 22GB RTX 2080 Ti SKUs <a href="https://www.tomshardware.com/pc-components/gpus/pre-modded-rtx-2080-ti-cards-with-22gb-of-vram-surface-on-ebay-for-usd500-hong-kong-based-seller-offers-ai-friendly-memory-mod-for-a-reasonable-price">listed for $500 on eBay</a> from a Hong Kong seller. It's hard to get your hands on memory for a fair price these days, but it seems like this vendor has a very generous plug based on their prices. </p><p>They even posted about recently receiving a large shipment of 2GB GDDR6 modules made by Samsung, all intended for upgrading RTX 2080 Ti cards. The batch included 200 modules, so 400GB of extra VRAM that should be enough to upgrade 36 different RTX 2080 Ti cards to 22GB. Just an hour later, they had already upgraded the first card:</p><div class="see-more see-more--clipped"><figure><blockquote class="twitter-tweet hawk-ignore" data-lang="en" cite="https://twitter.com/cantworkitout/status/2088536501126885812"><p lang="en" dir="ltr">RTX 2080 Ti 22GB、現在テスト中！無事に動作するか、しっかりチェックしていきます💪もう少しで完成です！#RTX2080Ti #VRAM増設 #22GB化 #GPU改造 #グラボ改造 #PC自作 pic.twitter.com/JN13aqX8hH<a href="https://twitter.com/cantworkitout/status/2088536501126885812">August 15, 2026</a></p></blockquote></figure><div class="see-more__filter"></div></div><p><a href="https://x.com/xingyao74043/status/2088527996697334202" target="_blank">Replying to a comment</a>, the shop clarified it charges 45,000 Yen for this service, which works out to $282.48 — that's $25.68 per GB of extra VRAM, or $12.84 per GB for the entire 22GB pool. All things considered, not a bad price at all. You can very easily find stock RTX 2080 Ti cards for less than $250 on the secondhand market, so the total cost of a 22GB card would work out to a little over $500. </p><p>At that point, it's better to buy one of the pre-modded units, but if you already have a 2080 Ti and wanted a boost in AI performance, you have the option. The extra VRAM won't really help in games because the cut-down TU102 silicon inside the 2080 Ti is not powerful enough to benefit from 22GB of VRAM. Even in demanding, ray-traced titles, you won't saturate the memory pool, and the GPU itself will become the bottleneck. </p><p>Keep in mind that your memory bandwidth is still locked to 616 GB/s after the upgrade, so anything that relies on speed will not see a noticeable improvement. On the other hand, more memory will greatly help AI models in both the training and inference stages. An RTX 2080 Ti is almost as powerful as an RTX A4000 in these workloads, but that has less VRAM and costs more. But if money is no object, perhaps a <a href="https://www.tomshardware.com/news/geforce-rtx-2080-ti-gets-44gb-vram-through-user-mod" target="_blank">44GB RTX 2080 Ti </a>is more enticing to you. </p>
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                                                            <title><![CDATA[ Thieves swap RTX 5080 GPUs for RTX 3060s in Chinese gaming hotels — rogue 'downgrades' go unnoticed until sudden blackout exposes $12,000 heist ]]></title>
                                                                                                <dc:content><![CDATA[ <p>Desperate times call for desperate measures, and necessity is the mother of invention. Such was the impetus behind events that transpired in an esports hotel in China where two thieves secretly swapped GPUs in their rented rooms, and no one found out until days later. They were only caught after management found signs of tampering with the PC case after they'd already checked out, which eventually led to their arrest. </p><p>Esports or gaming hotels are commonplace in some Asian countries. Think of them as fancy, isolated gaming zones where you can go and spend time with a nice PC right in your room. As such, these bandits deliberately picked rooms with expensive RTX 5080 and 5070 rigs that could offer the most return on the secondhand market. They would check into rooms posing as unassuming gamers, just like any other customer. </p><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1700px;"><p class="vanilla-image-block" style="padding-top:68.12%;"><img id="R3AC9yppyNkSsKvbXm5y6N" name="GPU-THIEVES-CHINA-1" alt="GPU thieves swapping RTX 5080s for RTX 3060s in gaming hotels" src="https://cdn.mos.cms.futurecdn.net/R3AC9yppyNkSsKvbXm5y6N.jpg" mos="" align="middle" fullscreen="" width="1700" height="1158" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Wuhan Police via Videocardz)</span></figcaption></figure><p>Once inside, they would open up the PC case, take out the high-end GPU, put a lower-end GPU like the RTX 3060 in there, and close the PC back up. Since the GPU variants matched, they looked similar enough from the outside that management would never suspect anything. The systems also ran just fine, and there were no complaints from later customers, so there was no reason to inspect them up close. </p><p>What gave these thieves away was an unexpected power outage on July 18. While they were in the middle of their nefarious activities, the lights went out, so they called the front desk to ask for a new room. After shifting, an electrician noticed pry marks on the PC cases in their old room. When management opened them up and saw two RTX 3060s instead of two RTX 5080s in there, they realized that they'd been robbed. </p><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1200px;"><p class="vanilla-image-block" style="padding-top:52.00%;"><img id="3SrV3qyah4wdeJqicnjLoL" name="CHINA-GPU-THIEVES-HERO-1200x624" alt="GPU thieves swapping RTX 5080s for RTX 3060s in gaming hotels" src="https://cdn.mos.cms.futurecdn.net/3SrV3qyah4wdeJqicnjLoL.webp" mos="" align="middle" fullscreen="" width="1200" height="624" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Wuhan Police via Videocardz)</span></figcaption></figure><p>Just two days later, the local police caught the suspects in the Guangbutun computer district after tracing them through hotel registration details. Investigation revealed that they would book hotels with the best systems and loot their GPUs to sell for half their value for a quick return. </p><p>A new RTX 5080 will run you around $1,400 today while an RTX 3060 goes for roughly $400. That means the thieves sold a 5080 for around $700 — anyone would pounce on that deal. The suspects even admitted to already having pulled this off four different times before. The total loss reported from their GPU-swapping spree was 80,000 Yuan, or almost $12,000. That's a lot more than the last time we looked at esports-hoping bandits who<a href="https://www.tomshardware.com/pc-components/ram/ram-thieves-in-china-jailed-after-looting-a-string-of-esport-hotels-stole-16-sticks-worth-usd2-000-in-frenzied-hotel-room-dismantling" target="_blank"> stole $2,000 worth of RAM </a>in a similar heist in Shihezi City last month, but about the same amount as the <a href="https://www.tomshardware.com/pc-components/gpus/usd11-000-worth-of-gpus-stolen-from-computer-shop-in-korea-during-amateur-burglary-thief-broke-in-using-a-drill-hammer-and-walked-out-with-only-3-cards" target="_blank">amateur burglary in Korea</a> earlier this year. </p> ]]></dc:content>
                                                                                                                                            <link>https://www.tomshardware.com/pc-components/gpus/thieves-swap-rtx-5080-gpus-for-rtx-3060s-in-chinese-gaming-hotels-rogue-downgrades-go-unnoticed-until-sudden-blackout-exposes-usd12-000-heist</link>
                                                                            <description>
                            <![CDATA[ Two thieves in China have been arrested after they were caught stealing high-end GPUs from gaming hotels. They'd check into rooms with RTX 5080s, replace them with RTX 3060s that looked similar, and no one noticed the performance difference. ]]>
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                                                                        <pubDate>Sun, 16 Aug 2026 10:50:00 +0000</pubDate>                                                                                                                                <updated>Sun, 16 Aug 2026 19:38:52 +0000</updated>
                                                                                                                                            <category><![CDATA[GPUs]]></category>
                                                    <category><![CDATA[PC Components]]></category>
                                                                                                <author><![CDATA[ editors@tomshardware.com (Hassam Nasir) ]]></author>                    <dc:creator><![CDATA[ Hassam Nasir ]]></dc:creator>                                                                                    <dc:source><![CDATA[ https://cdn.mos.cms.futurecdn.net/SxxNFHt95eGK37mKPhJpdZ.jpg ]]></dc:source>
                                                                <dc:description><![CDATA[ &lt;p&gt;Hassam is a lifelong PC gamer and tech enthusiast with over five years of experience in PC hardware journalism. His passion began in childhood when he rescued a discarded Pentium 4 processor, straightening its pins with a kitchen knife to revive a Dell Dimension 2400 at the age of seven. Since then, he has followed the advancements in technology, witnessing the evolution of hardware from the era of AMD&#039;s Opteron architecture to Intel&#039;s Smithfield (Pentium D), and the rise of Voodoo GPUs alongside Nvidia&#039;s FX GPUs taking the market by storm to the latest innovations today. As a seasoned writer, Hassam loves to get into the nitty-gritty details of hardware, providing insights on everything from CPUs, Motherboards and RAM to GPUs. When he’s not writing, you’ll find him building custom water-cooled PCs for himself and his friends, attending drag racing events, or collecting niche fragrances.&lt;/p&gt; ]]></dc:description>
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                                                            <media:credit><![CDATA[Wuhan Police via Videocardz]]></media:credit>
                                                                                                                                                                                                                                    <media:description><![CDATA[GPU thieves swapping RTX 5080s for RTX 3060s in gaming hotels ]]></media:description>                                                            <media:text><![CDATA[GPU thieves swapping RTX 5080s for RTX 3060s in gaming hotels ]]></media:text>
                                <media:title type="plain"><![CDATA[GPU thieves swapping RTX 5080s for RTX 3060s in gaming hotels ]]></media:title>
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                                <p>Desperate times call for desperate measures, and necessity is the mother of invention. Such was the impetus behind events that transpired in an esports hotel in China where two thieves secretly swapped GPUs in their rented rooms, and no one found out until days later. They were only caught after management found signs of tampering with the PC case after they'd already checked out, which eventually led to their arrest. </p><p>Esports or gaming hotels are commonplace in some Asian countries. Think of them as fancy, isolated gaming zones where you can go and spend time with a nice PC right in your room. As such, these bandits deliberately picked rooms with expensive RTX 5080 and 5070 rigs that could offer the most return on the secondhand market. They would check into rooms posing as unassuming gamers, just like any other customer. </p><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1700px;"><p class="vanilla-image-block" style="padding-top:68.12%;"><img id="R3AC9yppyNkSsKvbXm5y6N" name="GPU-THIEVES-CHINA-1" alt="GPU thieves swapping RTX 5080s for RTX 3060s in gaming hotels" src="https://cdn.mos.cms.futurecdn.net/R3AC9yppyNkSsKvbXm5y6N.jpg" mos="" align="middle" fullscreen="" width="1700" height="1158" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Wuhan Police via Videocardz)</span></figcaption></figure><p>Once inside, they would open up the PC case, take out the high-end GPU, put a lower-end GPU like the RTX 3060 in there, and close the PC back up. Since the GPU variants matched, they looked similar enough from the outside that management would never suspect anything. The systems also ran just fine, and there were no complaints from later customers, so there was no reason to inspect them up close. </p><p>What gave these thieves away was an unexpected power outage on July 18. While they were in the middle of their nefarious activities, the lights went out, so they called the front desk to ask for a new room. After shifting, an electrician noticed pry marks on the PC cases in their old room. When management opened them up and saw two RTX 3060s instead of two RTX 5080s in there, they realized that they'd been robbed. </p><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1200px;"><p class="vanilla-image-block" style="padding-top:52.00%;"><img id="3SrV3qyah4wdeJqicnjLoL" name="CHINA-GPU-THIEVES-HERO-1200x624" alt="GPU thieves swapping RTX 5080s for RTX 3060s in gaming hotels" src="https://cdn.mos.cms.futurecdn.net/3SrV3qyah4wdeJqicnjLoL.webp" mos="" align="middle" fullscreen="" width="1200" height="624" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Wuhan Police via Videocardz)</span></figcaption></figure><p>Just two days later, the local police caught the suspects in the Guangbutun computer district after tracing them through hotel registration details. Investigation revealed that they would book hotels with the best systems and loot their GPUs to sell for half their value for a quick return. </p><p>A new RTX 5080 will run you around $1,400 today while an RTX 3060 goes for roughly $400. That means the thieves sold a 5080 for around $700 — anyone would pounce on that deal. The suspects even admitted to already having pulled this off four different times before. The total loss reported from their GPU-swapping spree was 80,000 Yuan, or almost $12,000. That's a lot more than the last time we looked at esports-hoping bandits who<a href="https://www.tomshardware.com/pc-components/ram/ram-thieves-in-china-jailed-after-looting-a-string-of-esport-hotels-stole-16-sticks-worth-usd2-000-in-frenzied-hotel-room-dismantling" target="_blank"> stole $2,000 worth of RAM </a>in a similar heist in Shihezi City last month, but about the same amount as the <a href="https://www.tomshardware.com/pc-components/gpus/usd11-000-worth-of-gpus-stolen-from-computer-shop-in-korea-during-amateur-burglary-thief-broke-in-using-a-drill-hammer-and-walked-out-with-only-3-cards" target="_blank">amateur burglary in Korea</a> earlier this year. </p>
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                                                            <title><![CDATA[ Nvidia doubles RTX PRO 6000 Blackwell's MSRP to a staggering $16,000 — 96GB card started pre-orders below $8,000 last year ]]></title>
                                                                                                <dc:content><![CDATA[ <p>Nvidia has once again silently raised the price of its RTX PRO 6000 Blackwell on its US Marketplace website to $16,000. The card was previously listed for $13,250, which itself was a <a href="https://www.tomshardware.com/pc-components/gpus/nvidia-raises-rtx-pro-6000-blackwell-gpu-pricing-to-usd13-250-55-percent-increase-over-msrp-in-a-years-time" target="_blank">price hike earlier this year</a> since it actually launched at $8,565. Workstation GPUs of this caliber don't really have an MSRP since no one's buying them at retail, but we saw pre-orders for this GPU as low as $7,673 back in March 2025.</p><ul><li><a href="https://www.newegg.com/p/N82E16888892012">RTX Pro 6000 at Newegg: $13,998 (Old Price)</a></li></ul><div  class="fancy-box"><div class="fancy_box-title">Go deeper with TH Premium: GPUs</div><div class="fancy_box_body"><figure class="van-image-figure "  ><div class='image-full-width-wrapper'><div class='image-widthsetter' ><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="Wh9EZgD8NG9yUioNNgPB3d" name="ASUS RTX 5080 Noctua Edition - Continuing the legacy of acoustic excellence 6-26 screenshot" caption="" alt="Asus RTX 5080 Noctua Edition" src="https://cdn.mos.cms.futurecdn.net/Wh9EZgD8NG9yUioNNgPB3d.png" mos="" link="" align="" fullscreen="" width="" height="" attribution="" endorsement="" class="pinterest-pin-exclude"></p></div></div><figcaption itemprop="caption description" class=""><span class="credit" itemprop="copyrightHolder">(Image credit: Noctua)</span></figcaption></figure><p class="fancy-box__body-text"><ul><li><a data-analytics-id="inline-link" href="https://www.tomshardware.com/pc-components/gpus/desktop-gpu-roadmap-nvidia-rubin-amd-udna-and-intel-xe3-celestial?utm_source=edit-links&utm_medium=boxout&utm_term=gpu" target="_blank">Desktop Roadmap</a></li><li><a data-analytics-id="inline-link" href="https://www.tomshardware.com/tech-industry/semiconductors/nvidia-enterprise-roadmap-rubin-rubin-ultra-feynman-and-silicon-photonics?utm_source=edit-links&utm_medium=boxout&utm_term=gpu" target="_blank">Enterprise Roadmap</a></li><li><a data-analytics-id="inline-link" href="https://www.tomshardware.com/pc-components/gpus/nvidias-vera-rubin-platform-in-depth-inside-nvidias-most-complex-ai-and-hpc-platform-to-date?utm_source=edit-links&utm_medium=boxout&utm_term=gpu" target="_blank">Rubin in-depth</a></li><li><a data-analytics-id="inline-link" href="https://www.tomshardware.com/pc-components/cooling/the-stout-owl-how-i-built-the-ultimate-noctua-g2-pc?utm_source=edit-links&utm_medium=boxout&utm_term=gpu" target="_blank">The Stout Owl: The ultimate Noctua G2 PC</a></li></ul></p></div></div><p>That's when the card was first announced, and it went on sale a month later, in April 2025, where initial listings had it up for $8,435 for bulk orders and $8,565 for single-unit purchases. This means the June 2026 change from $8,435 to $13,250 was already a 57% price increase, and now, from $13,250 to $16,000, we're seeing a roughly 20% hike. In total, from March 2025 to August 2026, the RTX Pro 6000 became almost 90% more expensive.</p><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:2817px;"><p class="vanilla-image-block" style="padding-top:60.63%;"><img id="ikFmGTpcVum3i8ZDAzVmKC" name="Screenshot 2026-08-12 204014" alt="Nvidia RTX Pro 6000 Blackwell Workstation Edition listed for $16,000 on Nvidia's US Marketplace" src="https://cdn.mos.cms.futurecdn.net/ikFmGTpcVum3i8ZDAzVmKC.png" mos="" align="middle" fullscreen="" width="2817" height="1708" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Future)</span></figcaption></figure><p>If you count the pre-order prices that were momentarily below $8,000 — we're seeing this card sell for more than twice what it debuted at. Keep in mind that we're talking about the boxed Workstation Edition, which is basically like the Founder's Edition for these professional cards, because otherwise it's also available in a 300W Max-Q variant with a blower-style cooler, and a server edition with passive cooling for rack mounts. </p><p>These price hikes were not officially confirmed by Nvidia at any point during 2025 and 2026.  With the ongoing component crisis continuing to worsen memory prices, these changes are not a surprise, especially when you consider the RTX Pro 6000 Blackwell has 96GB of GDDR7 VRAM. </p><p>Still, a nearly $7,500 increase from March 2025 listings to now is a sizeable jump. For what it's worth, we found the same SKU <a href="https://www.newegg.com/p/N82E16888892012" target="_blank">listed on Newegg for $13,998</a>, so $2,000 less than Nvidia's official store and basically the same price as before. Perhaps this listing will rise to $16,000 the moment current inventory runs out, and prices always vary between retailers. Case in point, B&H has the <a href="https://www.bhphotovideo.com/c/product/1895402-REG/nvidia_900_5g144_2200_000_rtx_pro_6000_blackwell.html" target="_blank">RTX Pro 6000 Blackwell up for $15,499</a> right now. </p> ]]></dc:content>
                                                                                                                                            <link>https://www.tomshardware.com/pc-components/gpus/nvidia-doubles-rtx-pro-6000-blackwells-msrp-to-a-staggering-usd16-000-96gb-card-started-pre-orders-below-usd8-000-last-year</link>
                                                                            <description>
                            <![CDATA[ A data center GPU has become more expensive because of the AI boom enabled by unprecedented data center buildouts — shocking. Nvidia's RTX 6000 Pro Blackwell is now twice as costly as it was last year at the time of its launch, and 20% more expensive than even a couple of months ago. ]]>
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                                                                        <pubDate>Wed, 12 Aug 2026 15:53:19 +0000</pubDate>                                                                                                                                                                                                                                <category><![CDATA[GPUs]]></category>
                                                    <category><![CDATA[PC Components]]></category>
                                                                                                <author><![CDATA[ editors@tomshardware.com (Hassam Nasir) ]]></author>                    <dc:creator><![CDATA[ Hassam Nasir ]]></dc:creator>                                                                                    <dc:source><![CDATA[ https://cdn.mos.cms.futurecdn.net/SxxNFHt95eGK37mKPhJpdZ.jpg ]]></dc:source>
                                                                <dc:description><![CDATA[ &lt;p&gt;Hassam is a lifelong PC gamer and tech enthusiast with over five years of experience in PC hardware journalism. His passion began in childhood when he rescued a discarded Pentium 4 processor, straightening its pins with a kitchen knife to revive a Dell Dimension 2400 at the age of seven. Since then, he has followed the advancements in technology, witnessing the evolution of hardware from the era of AMD&#039;s Opteron architecture to Intel&#039;s Smithfield (Pentium D), and the rise of Voodoo GPUs alongside Nvidia&#039;s FX GPUs taking the market by storm to the latest innovations today. As a seasoned writer, Hassam loves to get into the nitty-gritty details of hardware, providing insights on everything from CPUs, Motherboards and RAM to GPUs. When he’s not writing, you’ll find him building custom water-cooled PCs for himself and his friends, attending drag racing events, or collecting niche fragrances.&lt;/p&gt; ]]></dc:description>
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                                                                                                                                                                                                                                    <media:description><![CDATA[Nvidia RTX Pro 6000 Blackwell]]></media:description>                                                            <media:text><![CDATA[Nvidia RTX Pro 6000 Blackwell]]></media:text>
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                                <p>Nvidia has once again silently raised the price of its RTX PRO 6000 Blackwell on its US Marketplace website to $16,000. The card was previously listed for $13,250, which itself was a <a href="https://www.tomshardware.com/pc-components/gpus/nvidia-raises-rtx-pro-6000-blackwell-gpu-pricing-to-usd13-250-55-percent-increase-over-msrp-in-a-years-time" target="_blank">price hike earlier this year</a> since it actually launched at $8,565. Workstation GPUs of this caliber don't really have an MSRP since no one's buying them at retail, but we saw pre-orders for this GPU as low as $7,673 back in March 2025.</p><ul><li><a href="https://www.newegg.com/p/N82E16888892012">RTX Pro 6000 at Newegg: $13,998 (Old Price)</a></li></ul><div  class="fancy-box"><div class="fancy_box-title">Go deeper with TH Premium: GPUs</div><div class="fancy_box_body"><figure class="van-image-figure "  ><div class='image-full-width-wrapper'><div class='image-widthsetter' ><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="Wh9EZgD8NG9yUioNNgPB3d" name="ASUS RTX 5080 Noctua Edition - Continuing the legacy of acoustic excellence 6-26 screenshot" caption="" alt="Asus RTX 5080 Noctua Edition" src="https://cdn.mos.cms.futurecdn.net/Wh9EZgD8NG9yUioNNgPB3d.png" mos="" link="" align="" fullscreen="" width="" height="" attribution="" endorsement="" class="pinterest-pin-exclude"></p></div></div><figcaption itemprop="caption description" class=""><span class="credit" itemprop="copyrightHolder">(Image credit: Noctua)</span></figcaption></figure><p class="fancy-box__body-text"><ul><li><a data-analytics-id="inline-link" href="https://www.tomshardware.com/pc-components/gpus/desktop-gpu-roadmap-nvidia-rubin-amd-udna-and-intel-xe3-celestial?utm_source=edit-links&utm_medium=boxout&utm_term=gpu" target="_blank">Desktop Roadmap</a></li><li><a data-analytics-id="inline-link" href="https://www.tomshardware.com/tech-industry/semiconductors/nvidia-enterprise-roadmap-rubin-rubin-ultra-feynman-and-silicon-photonics?utm_source=edit-links&utm_medium=boxout&utm_term=gpu" target="_blank">Enterprise Roadmap</a></li><li><a data-analytics-id="inline-link" href="https://www.tomshardware.com/pc-components/gpus/nvidias-vera-rubin-platform-in-depth-inside-nvidias-most-complex-ai-and-hpc-platform-to-date?utm_source=edit-links&utm_medium=boxout&utm_term=gpu" target="_blank">Rubin in-depth</a></li><li><a data-analytics-id="inline-link" href="https://www.tomshardware.com/pc-components/cooling/the-stout-owl-how-i-built-the-ultimate-noctua-g2-pc?utm_source=edit-links&utm_medium=boxout&utm_term=gpu" target="_blank">The Stout Owl: The ultimate Noctua G2 PC</a></li></ul></p></div></div><p>That's when the card was first announced, and it went on sale a month later, in April 2025, where initial listings had it up for $8,435 for bulk orders and $8,565 for single-unit purchases. This means the June 2026 change from $8,435 to $13,250 was already a 57% price increase, and now, from $13,250 to $16,000, we're seeing a roughly 20% hike. In total, from March 2025 to August 2026, the RTX Pro 6000 became almost 90% more expensive.</p><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:2817px;"><p class="vanilla-image-block" style="padding-top:60.63%;"><img id="ikFmGTpcVum3i8ZDAzVmKC" name="Screenshot 2026-08-12 204014" alt="Nvidia RTX Pro 6000 Blackwell Workstation Edition listed for $16,000 on Nvidia's US Marketplace" src="https://cdn.mos.cms.futurecdn.net/ikFmGTpcVum3i8ZDAzVmKC.png" mos="" align="middle" fullscreen="" width="2817" height="1708" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Future)</span></figcaption></figure><p>If you count the pre-order prices that were momentarily below $8,000 — we're seeing this card sell for more than twice what it debuted at. Keep in mind that we're talking about the boxed Workstation Edition, which is basically like the Founder's Edition for these professional cards, because otherwise it's also available in a 300W Max-Q variant with a blower-style cooler, and a server edition with passive cooling for rack mounts. </p><p>These price hikes were not officially confirmed by Nvidia at any point during 2025 and 2026.  With the ongoing component crisis continuing to worsen memory prices, these changes are not a surprise, especially when you consider the RTX Pro 6000 Blackwell has 96GB of GDDR7 VRAM. </p><p>Still, a nearly $7,500 increase from March 2025 listings to now is a sizeable jump. For what it's worth, we found the same SKU <a href="https://www.newegg.com/p/N82E16888892012" target="_blank">listed on Newegg for $13,998</a>, so $2,000 less than Nvidia's official store and basically the same price as before. Perhaps this listing will rise to $16,000 the moment current inventory runs out, and prices always vary between retailers. Case in point, B&H has the <a href="https://www.bhphotovideo.com/c/product/1895402-REG/nvidia_900_5g144_2200_000_rtx_pro_6000_blackwell.html" target="_blank">RTX Pro 6000 Blackwell up for $15,499</a> right now. </p>
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                                                            <title><![CDATA[ CoreWeave proves Nvidia's aging AI GPUs from 2020 can generate profit nine years after deployment, signs A100 contracts into 2029 — power constraints and legacy infrastructure keep old GPUs profitable ]]></title>
                                                                                                <dc:content><![CDATA[ <p>CoreWeave signed a contract for Nvidia A100 GPUs that runs into 2029, nine years after the Ampere-based SKU debuted, CEO Mike Intrator disclosed on the company's <a href="https://s205.q4cdn.com/133937190/files/doc_financials/2026/q2/CRWV-US-CORRECTED-TRANSCRIPT-CoreWeave-Q2-2026-Earnings-Call-11August2026.pdf" target="_blank">second-quarter earnings call</a> on Monday. The company reported $2.58 billion in quarterly revenue, up 112% year over year, and a $104 billion revenue backlog that excludes more than $25 billion in new commitments booked since July. In remarks made during the earnings call, Intrator said, “pricing for prior generation SKUs is at or above where it was years ago.”</p><div  class="fancy-box"><div class="fancy_box-title">Go deeper with TH Premium: AI and data centers</div><div class="fancy_box_body"><figure class="van-image-figure "  ><div class='image-full-width-wrapper'><div class='image-widthsetter' ><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="Vh4nY3pMCcmra2ymXah9S7" name="Microsoft data center in Mount Pleasant, Wisconsin" caption="" alt="Microsoft data center in Mount Pleasant, Wisconsin" src="https://cdn.mos.cms.futurecdn.net/Vh4nY3pMCcmra2ymXah9S7.jpg" mos="" link="" align="" fullscreen="" width="" height="" attribution="" endorsement="" class="pinterest-pin-exclude"></p></div></div><figcaption itemprop="caption description" class=""><span class="credit" itemprop="copyrightHolder">(Image credit: Microsoft)</span></figcaption></figure><p class="fancy-box__body-text"><ul><li><a data-analytics-id="inline-link" href="https://www.tomshardware.com/tech-industry/photonics-and-high-speed-data-movement-is-the-next-big-ai-bottleneck-following-copper-power-dram-and-nand?utm_source=edit-links&utm_medium=boxout&utm_term=datacenter" target="_blank">Photonics and high-speed data movement is the next big AI bottleneck</a></li><li><a data-analytics-id="inline-link" href="https://www.tomshardware.com/pc-components/cooling/the-data-center-cooling-state-of-play-2025-liquid-cooling-is-on-the-rise-thermal-density-demands-skyrocket-in-ai-data-centers-and-tsmc-leads-with-direct-to-silicon-solutions?utm_source=edit-links&utm_medium=boxout&utm_term=datacenter" target="_blank">The data center cooling state of play</a></li><li><a data-analytics-id="inline-link" href="https://www.tomshardware.com/tech-industry/artificial-intelligence/massive-ai-data-center-buildouts-are-squeezing-energy-supplies-new-energy-methods-are-being-explored-as-power-demands-are-set-to-skyrocket?utm_source=edit-links&utm_medium=boxout&utm_term=datacenter" target="_blank">Massive AI data center buildouts are squeezing energy supplies</a></li><li><a data-analytics-id="inline-link" href="https://www.tomshardware.com/networking/ultra-ethernet-the-data-center-interconnection-of-tomorrow-detailed?utm_source=edit-links&utm_medium=boxout&utm_term=datacenter" target="_blank">Ultra Ethernet: The data center interconnection of tomorrow</a></li></ul></p></div></div><p>Michael Burry accused hyperscalers in November of understating depreciation by $176 billion between 2026 and 2028 by stretching GPU useful-life assumptions to five or six years against a chip cadence that now delivers a new Nvidia architecture roughly every year. Concerns that <a href="https://www.tomshardware.com/tech-industry/gpu-depreciation-could-be-the-next-big-crisis-coming-for-ai-hyperscalers-after-spending-billions-on-buildouts-next-gen-upgrades-may-amplify-cashflow-quirks">accelerating GPU obsolescence</a> could unravel AI financing predate his estimate, and an unnamed Google architect put datacenter <a href="https://www.tomshardware.com/pc-components/gpus/datacenter-gpu-service-life-can-be-surprisingly-short-only-one-to-three-years-is-expected-according-to-unnamed-google-architect">GPU service life at one to three years</a> back in 2024.</p><p>Intrator told <em>CNBC </em>at the time that a batch of H100s coming off an expired contract was immediately rebooked at 95% of the original price, and Nvidia CFO Colette Kress countered Burry directly, saying A100s sold six years ago still run at full utilization. The 2029 deal stretches that record further, putting contracted revenue on 2020 silicon beyond even the six-year depreciation schedules defended by hyperscalers. </p><p>An air-cooled Nvidia DGX A100 system draws 6.5kW at maximum load and fits comfortably in legacy data center halls designed for roughly 20kW per rack. Nvidia's current GB200 and GB300 NVL72 racks <a href="https://www.tomshardware.com/tech-industry/artificial-intelligence/nvidia-aims-to-solve-ais-water-consumption-problems-with-direct-to-chip-cooling-claims-300x-improvement-with-closed-loop-systems">draw 120kW to 140kW and require direct-to-chip liquid cooling</a>, roughly six times what those older facilities can feed and cool. Blackwell therefore can't move into the halls where Ampere is currently deployed without a rebuild of power delivery and cooling infrastructure.</p><p>That mismatch is helping to keep A100 fleets in service regardless of how gracefully or not silicon itself ages. The energized, air-cooled capacity holding them has no higher-value use, and renting nine-year-old GPUs is a better alternative to leaving it in the dark. </p><p>CoreWeave's contracted power grew to 3.7 GW in Q2 and stood at 4.2 GW as of Monday, against just 1.5 GW online, so customer commitments already cover nearly triple the capacity the company can deliver. CFO Nitin Agrawal added on the call that capacity coming up for renewal represents a very limited share of CoreWeave's fleet, with older-generation ASPs at or above levels from a year ago. </p> ]]></dc:content>
                                                                                                                                            <link>https://www.tomshardware.com/tech-industry/coreweave-ceo-mike-intrator-says-it-has-signed-an-a100-contract-running-into-2029</link>
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                            <![CDATA[ CoreWeave reported $2.58 billion in quarterly revenue, up 112% year over year. ]]>
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                                                                        <pubDate>Wed, 12 Aug 2026 15:41:47 +0000</pubDate>                                                                                                                                                                                                                                <category><![CDATA[GPUs]]></category>
                                                    <category><![CDATA[PC Components]]></category>
                                                                                                                    <dc:creator><![CDATA[ Luke James ]]></dc:creator>                                                                                    <dc:source><![CDATA[ https://cdn.mos.cms.futurecdn.net/C4FAi2KzwaGLUrBqzX5aBM.png ]]></dc:source>
                                                                <dc:description><![CDATA[ &lt;p&gt;Luke is a freelance technology journalist who has been covering hardware and semiconductors since 2020. He began his career at All About Circuits and has since contributed to EE Power and Laptop Mag. Luke has a particular interest in semiconductors, microelectronics, and the industry shifts that shape the devices we use every day. Above all, he loves making complex technology accessible to experts and enthusiasts alike. Luke&#039;s interest in hardcore computing can be traced back to his university studies, when he responsibly spent his very first student loan payment on a custom-built gaming rig equipped with a GTX 780 Ti. &lt;/p&gt; ]]></dc:description>
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                                <p>CoreWeave signed a contract for Nvidia A100 GPUs that runs into 2029, nine years after the Ampere-based SKU debuted, CEO Mike Intrator disclosed on the company's <a href="https://s205.q4cdn.com/133937190/files/doc_financials/2026/q2/CRWV-US-CORRECTED-TRANSCRIPT-CoreWeave-Q2-2026-Earnings-Call-11August2026.pdf" target="_blank">second-quarter earnings call</a> on Monday. The company reported $2.58 billion in quarterly revenue, up 112% year over year, and a $104 billion revenue backlog that excludes more than $25 billion in new commitments booked since July. In remarks made during the earnings call, Intrator said, “pricing for prior generation SKUs is at or above where it was years ago.”</p><div  class="fancy-box"><div class="fancy_box-title">Go deeper with TH Premium: AI and data centers</div><div class="fancy_box_body"><figure class="van-image-figure "  ><div class='image-full-width-wrapper'><div class='image-widthsetter' ><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="Vh4nY3pMCcmra2ymXah9S7" name="Microsoft data center in Mount Pleasant, Wisconsin" caption="" alt="Microsoft data center in Mount Pleasant, Wisconsin" src="https://cdn.mos.cms.futurecdn.net/Vh4nY3pMCcmra2ymXah9S7.jpg" mos="" link="" align="" fullscreen="" width="" height="" attribution="" endorsement="" class="pinterest-pin-exclude"></p></div></div><figcaption itemprop="caption description" class=""><span class="credit" itemprop="copyrightHolder">(Image credit: Microsoft)</span></figcaption></figure><p class="fancy-box__body-text"><ul><li><a data-analytics-id="inline-link" href="https://www.tomshardware.com/tech-industry/photonics-and-high-speed-data-movement-is-the-next-big-ai-bottleneck-following-copper-power-dram-and-nand?utm_source=edit-links&utm_medium=boxout&utm_term=datacenter" target="_blank">Photonics and high-speed data movement is the next big AI bottleneck</a></li><li><a data-analytics-id="inline-link" href="https://www.tomshardware.com/pc-components/cooling/the-data-center-cooling-state-of-play-2025-liquid-cooling-is-on-the-rise-thermal-density-demands-skyrocket-in-ai-data-centers-and-tsmc-leads-with-direct-to-silicon-solutions?utm_source=edit-links&utm_medium=boxout&utm_term=datacenter" target="_blank">The data center cooling state of play</a></li><li><a data-analytics-id="inline-link" href="https://www.tomshardware.com/tech-industry/artificial-intelligence/massive-ai-data-center-buildouts-are-squeezing-energy-supplies-new-energy-methods-are-being-explored-as-power-demands-are-set-to-skyrocket?utm_source=edit-links&utm_medium=boxout&utm_term=datacenter" target="_blank">Massive AI data center buildouts are squeezing energy supplies</a></li><li><a data-analytics-id="inline-link" href="https://www.tomshardware.com/networking/ultra-ethernet-the-data-center-interconnection-of-tomorrow-detailed?utm_source=edit-links&utm_medium=boxout&utm_term=datacenter" target="_blank">Ultra Ethernet: The data center interconnection of tomorrow</a></li></ul></p></div></div><p>Michael Burry accused hyperscalers in November of understating depreciation by $176 billion between 2026 and 2028 by stretching GPU useful-life assumptions to five or six years against a chip cadence that now delivers a new Nvidia architecture roughly every year. Concerns that <a href="https://www.tomshardware.com/tech-industry/gpu-depreciation-could-be-the-next-big-crisis-coming-for-ai-hyperscalers-after-spending-billions-on-buildouts-next-gen-upgrades-may-amplify-cashflow-quirks">accelerating GPU obsolescence</a> could unravel AI financing predate his estimate, and an unnamed Google architect put datacenter <a href="https://www.tomshardware.com/pc-components/gpus/datacenter-gpu-service-life-can-be-surprisingly-short-only-one-to-three-years-is-expected-according-to-unnamed-google-architect">GPU service life at one to three years</a> back in 2024.</p><p>Intrator told <em>CNBC </em>at the time that a batch of H100s coming off an expired contract was immediately rebooked at 95% of the original price, and Nvidia CFO Colette Kress countered Burry directly, saying A100s sold six years ago still run at full utilization. The 2029 deal stretches that record further, putting contracted revenue on 2020 silicon beyond even the six-year depreciation schedules defended by hyperscalers. </p><p>An air-cooled Nvidia DGX A100 system draws 6.5kW at maximum load and fits comfortably in legacy data center halls designed for roughly 20kW per rack. Nvidia's current GB200 and GB300 NVL72 racks <a href="https://www.tomshardware.com/tech-industry/artificial-intelligence/nvidia-aims-to-solve-ais-water-consumption-problems-with-direct-to-chip-cooling-claims-300x-improvement-with-closed-loop-systems">draw 120kW to 140kW and require direct-to-chip liquid cooling</a>, roughly six times what those older facilities can feed and cool. Blackwell therefore can't move into the halls where Ampere is currently deployed without a rebuild of power delivery and cooling infrastructure.</p><p>That mismatch is helping to keep A100 fleets in service regardless of how gracefully or not silicon itself ages. The energized, air-cooled capacity holding them has no higher-value use, and renting nine-year-old GPUs is a better alternative to leaving it in the dark. </p><p>CoreWeave's contracted power grew to 3.7 GW in Q2 and stood at 4.2 GW as of Monday, against just 1.5 GW online, so customer commitments already cover nearly triple the capacity the company can deliver. CFO Nitin Agrawal added on the call that capacity coming up for renewal represents a very limited share of CoreWeave's fleet, with older-generation ASPs at or above levels from a year ago. </p>
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                                                            <title><![CDATA[ Modder adds Radeon RX 9070 XT eGPU to Steam Machine, runs Crimson Desert at over 100 FPS on High — moves boot drive to USB-C port, leverages M.2 to OCuLink adaptor and eGPU dock ]]></title>
                                                                                                <dc:content><![CDATA[ <p>A Redditor has successfully connected a very powerful eGPU to the <a href="https://www.tomshardware.com/video-games/console-gaming/valve-steam-machine-review" target="_blank">Steam Machine</a>. Large_Customer_3840 briefly explains how they managed to add a potent <a href="https://www.tomshardware.com/pc-components/gpus/amd-radeon-rx-9070-xt-review/2" target="_blank">AMD Radeon RX 9070 XT</a> to Valve’s compact modern gaming desktop by fitting an M.2 to OCuLink adapter in the machine. That was cable-connected to an <a href="https://www.amazon.com/stores/AOOSTARMINIPC/page/627C9259-700C-443B-908A-A7058122DDEE" target="_blank">Aoostar EG01</a>, which hosted the hulking triple-fan desktop graphics card. However, there remained some wrangling to do due to Steam Machine hardware limitations.</p><figure><blockquote class="reddit-card"  ><a href="https://www.reddit.com/r/steammachine/comments/1vkbmmd/added_an_egpu_to_my_valve_steam_machine">Added an egpu to my  valve steam machine.</a><figcaption><cite> from <a href="https://www.reddit.com/r/steammachine">r/steammachine</a></cite></figcaption></blockquote></figure><script async src="//embed.redditmedia.com/widgets/platform.js" charset="UTF-8"></script><p>The idea outlined above sounds like a quick and simple hack to add a more powerful GPU to the Steam Machine, but there are a few limitations of the Valve hardware that need addressing. Firstly, this compact computer has just one <a href="https://www.tomshardware.com/reviews/best-ssds,3891.html" target="_blank">M.2 PCIe 4.0 NVMe </a>slot, which is used by the SSD that Valve supplies with the machine. Valve reckons folks can augment this storage using the microSD slot, just like <a href="https://www.tomshardware.com/video-games/handheld-gaming/steam-deck-oled" target="_blank">Steam Deck</a> gamers are accustomed to doing.</p><p>So, after fitting <a href="https://www.amazon.com/SFF-8612-Adapter-RIITOP-OCuLink-SFF-8611/dp/B0DPJT7D3G" target="_blank">an OCuLink to M.2 adapter</a>, Large_Customer_3840 had to find somewhere for the boot drive to live. The answer was simply to shove the boot drive into a USB-C to NVMe caddy and boot from that. Valve’s Steam Machine has a <a href="https://www.tomshardware.com/news/usb-3-2-explained" target="_blank">USB 3.2 Gen 2</a> (10 Gbps) port on the back which supports DP-Alt and Power Delivery. This is the fastest USB port it has, so it was used for the operating system. </p><p>A second snag with the M.2 to OCuLink adapter setup here is that there will need to be a case mod done so the cable can be threaded through the rear of the chassis. Large_Customer_3840 hasn’t made such a mod yet, and they are happy to have the system running open for now.</p><p>But many eGPU solutions like this, using the Aoostar EG01 in this instance, are inherently messy anyway. This older Aoostar eGPU dock has no enclosure, making it little more than a platform with a PCIe slot and supporting circuitry to host a desktop GPU, exposed, on your desk. Moreover, the EG01 doesn’t have a built-in PSU, unlike some models, so you also have a typically ugly PC power supply in view, too.</p><p>Looking beyond the aesthetic mess, the Redditor was pleased that “When I turned it on the 9070xt became the primary monitor and worked straight away. There was no hassle no selecting of graphic adapters.” The extra shot of performance delivered by one of <a href="https://www.tomshardware.com/reviews/best-gpus,4380.html" target="_blank">the best graphics cards</a> for PCs in 2026 was also welcomed. Apparently the OCuLink-connected Radeon RX 9070 XT eGPU ran <em>Crimson Desert</em> at over 100 frames per second using the High preset. It would have been interesting to know how the Steam Machine’s built-in discrete GPU handled the game at the same settings… As the Steam Machine basically runs a GPU similar to the Radeon RX 7600 – you can see our extensive <a href="https://www.tomshardware.com/reviews/gpu-hierarchy,4388.html">Graphics Card Hierarchy data</a> to see the expected difference between the RX 7600 and RX 9070 XT in various gaming scenarios. Online testing for <em>Crimson Desert</em> at the High preset yields frame rates of around 50 FPS, making the eGPU addition a sizeable performance buff. </p><p>Many <a href="https://www.tomshardware.com/desktops/mini-pcs/arctics-usd1-400-amd-strix-point-fanless-mini-pc-hides-under-your-desk-senza-ai-370-features-ryzen-ai-9-hx-370-cpu-32gb-ram-and-1tb-ssd" target="_blank">AMD mini PCs</a> come with USB4 ports nowadays, so it is a shame that the Steam Machine’s USB connectivity plateaus at USB 3.2 Gen 2 (10 Gbps) via a single USB-C on the rear. <a href="https://www.tomshardware.com/peripherals/usb/usbs-next-decade" target="_blank">USB4</a>, or better, is a more convenient hot-pluggable eGPU port opening up lots of other docking options for compact system users. It may offer worse bandwidth than OCuLink, but most folks find it an acceptable compromise. I’ve used both and was slightly annoyed by both, vowing not to be tempted into the eGPU world again until mainstream USB4 v2/<a href="https://www.tomshardware.com/news/thunderbolt-5-debuts-120-gbps-speed-is-three-times-faster-than-previous-gen" target="_blank">Thunderbolt 5</a> solutions have arrived at affordable levels.</p> ]]></dc:content>
                                                                                                                                            <link>https://www.tomshardware.com/pc-components/gpus/modder-adds-radeon-rx-9070-xt-egpu-to-steam-machine-runs-crimson-desert-at-over-100-fps-on-high-moves-boot-drive-to-usb-c-port-leverages-m-2-to-oculink-adaptor-and-egpu-dock</link>
                                                                            <description>
                            <![CDATA[ A Redditor has successfully connected a very powerful eGPU the Steam Machine via an M.2 to OCuLink adapter. ]]>
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                                                                        <pubDate>Tue, 11 Aug 2026 10:57:43 +0000</pubDate>                                                                                                                                                                                                                                <category><![CDATA[GPUs]]></category>
                                                    <category><![CDATA[PC Components]]></category>
                                                                                                                    <dc:creator><![CDATA[ Mark Tyson ]]></dc:creator>                                                                                    <dc:source><![CDATA[ https://cdn.mos.cms.futurecdn.net/56vqMYLDaKRHPhHZgbADFR.jpg ]]></dc:source>
                                                                <dc:description><![CDATA[ &lt;p&gt;Mark&#039;s enthusiasm for computers dampened at an early age by the rubber-keyed Sinclair Spectrum 48K and feelings of Commodore 64 envy. However, in the mid-80s, hope in a digital future was rekindled by the purchase of an Atari 520 STe. Since that time Mark has used a multitude of computers for fun and professional endeavors. He often owned both Macs and PCs but went cold on the former after OS9 was killed off, and warmed to the latter with the introduction of Windows XP.&lt;br&gt;
&lt;br&gt;
Early work years were spent in artwork and reprographics but in the late noughties, Mark started to blog about computers, Taiwanese food culture, and guitar design. This activity led to a full-time position writing about breaking PC tech news for HEXUS, for the best part of a decade. When HEXUS was abruptly closed, Mark helped with the foundation of Club386, before finding a new home at Tom&#039;s Hardware.&lt;br&gt;
&lt;br&gt;
When not wearing through the keycap legends on his PC keyboards, Mark can be found wandering the computer malls of Taiwan&#039;s neon-lit conurbations and enjoying local and international cuisine.&lt;/p&gt; ]]></dc:description>
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                                                                                                                                                                        <media:description><![CDATA[A pair of M.2 to OCuLink adapters on my desk today]]></media:description>                                                            <media:text><![CDATA[A pair of M.2 to OCuLink adapters]]></media:text>
                                <media:title type="plain"><![CDATA[A pair of M.2 to OCuLink adapters]]></media:title>
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                                <p>A Redditor has successfully connected a very powerful eGPU to the <a href="https://www.tomshardware.com/video-games/console-gaming/valve-steam-machine-review" target="_blank">Steam Machine</a>. Large_Customer_3840 briefly explains how they managed to add a potent <a href="https://www.tomshardware.com/pc-components/gpus/amd-radeon-rx-9070-xt-review/2" target="_blank">AMD Radeon RX 9070 XT</a> to Valve’s compact modern gaming desktop by fitting an M.2 to OCuLink adapter in the machine. That was cable-connected to an <a href="https://www.amazon.com/stores/AOOSTARMINIPC/page/627C9259-700C-443B-908A-A7058122DDEE" target="_blank">Aoostar EG01</a>, which hosted the hulking triple-fan desktop graphics card. However, there remained some wrangling to do due to Steam Machine hardware limitations.</p><figure><blockquote class="reddit-card"  ><a href="https://www.reddit.com/r/steammachine/comments/1vkbmmd/added_an_egpu_to_my_valve_steam_machine">Added an egpu to my  valve steam machine.</a><figcaption><cite> from <a href="https://www.reddit.com/r/steammachine">r/steammachine</a></cite></figcaption></blockquote></figure><script async src="//embed.redditmedia.com/widgets/platform.js" charset="UTF-8"></script><p>The idea outlined above sounds like a quick and simple hack to add a more powerful GPU to the Steam Machine, but there are a few limitations of the Valve hardware that need addressing. Firstly, this compact computer has just one <a href="https://www.tomshardware.com/reviews/best-ssds,3891.html" target="_blank">M.2 PCIe 4.0 NVMe </a>slot, which is used by the SSD that Valve supplies with the machine. Valve reckons folks can augment this storage using the microSD slot, just like <a href="https://www.tomshardware.com/video-games/handheld-gaming/steam-deck-oled" target="_blank">Steam Deck</a> gamers are accustomed to doing.</p><p>So, after fitting <a href="https://www.amazon.com/SFF-8612-Adapter-RIITOP-OCuLink-SFF-8611/dp/B0DPJT7D3G" target="_blank">an OCuLink to M.2 adapter</a>, Large_Customer_3840 had to find somewhere for the boot drive to live. The answer was simply to shove the boot drive into a USB-C to NVMe caddy and boot from that. Valve’s Steam Machine has a <a href="https://www.tomshardware.com/news/usb-3-2-explained" target="_blank">USB 3.2 Gen 2</a> (10 Gbps) port on the back which supports DP-Alt and Power Delivery. This is the fastest USB port it has, so it was used for the operating system. </p><p>A second snag with the M.2 to OCuLink adapter setup here is that there will need to be a case mod done so the cable can be threaded through the rear of the chassis. Large_Customer_3840 hasn’t made such a mod yet, and they are happy to have the system running open for now.</p><p>But many eGPU solutions like this, using the Aoostar EG01 in this instance, are inherently messy anyway. This older Aoostar eGPU dock has no enclosure, making it little more than a platform with a PCIe slot and supporting circuitry to host a desktop GPU, exposed, on your desk. Moreover, the EG01 doesn’t have a built-in PSU, unlike some models, so you also have a typically ugly PC power supply in view, too.</p><p>Looking beyond the aesthetic mess, the Redditor was pleased that “When I turned it on the 9070xt became the primary monitor and worked straight away. There was no hassle no selecting of graphic adapters.” The extra shot of performance delivered by one of <a href="https://www.tomshardware.com/reviews/best-gpus,4380.html" target="_blank">the best graphics cards</a> for PCs in 2026 was also welcomed. Apparently the OCuLink-connected Radeon RX 9070 XT eGPU ran <em>Crimson Desert</em> at over 100 frames per second using the High preset. It would have been interesting to know how the Steam Machine’s built-in discrete GPU handled the game at the same settings… As the Steam Machine basically runs a GPU similar to the Radeon RX 7600 – you can see our extensive <a href="https://www.tomshardware.com/reviews/gpu-hierarchy,4388.html">Graphics Card Hierarchy data</a> to see the expected difference between the RX 7600 and RX 9070 XT in various gaming scenarios. Online testing for <em>Crimson Desert</em> at the High preset yields frame rates of around 50 FPS, making the eGPU addition a sizeable performance buff. </p><p>Many <a href="https://www.tomshardware.com/desktops/mini-pcs/arctics-usd1-400-amd-strix-point-fanless-mini-pc-hides-under-your-desk-senza-ai-370-features-ryzen-ai-9-hx-370-cpu-32gb-ram-and-1tb-ssd" target="_blank">AMD mini PCs</a> come with USB4 ports nowadays, so it is a shame that the Steam Machine’s USB connectivity plateaus at USB 3.2 Gen 2 (10 Gbps) via a single USB-C on the rear. <a href="https://www.tomshardware.com/peripherals/usb/usbs-next-decade" target="_blank">USB4</a>, or better, is a more convenient hot-pluggable eGPU port opening up lots of other docking options for compact system users. It may offer worse bandwidth than OCuLink, but most folks find it an acceptable compromise. I’ve used both and was slightly annoyed by both, vowing not to be tempted into the eGPU world again until mainstream USB4 v2/<a href="https://www.tomshardware.com/news/thunderbolt-5-debuts-120-gbps-speed-is-three-times-faster-than-previous-gen" target="_blank">Thunderbolt 5</a> solutions have arrived at affordable levels.</p>
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                                                            <title><![CDATA[ GeForce RTX 50-series GPU prices spike as much as 39% as Blackwell price hikes hit the US — RTX 5070 gets a 36% hike, RTX 5060 up 27% at the median of Newegg listings ]]></title>
                                                                                                <dc:content><![CDATA[ <p>News of regional price increases for Nvidia graphics cards has been rolling in over the past little while, and those hikes have now arrived in the United States. We nearly spit out our coffee this morning while checking Newegg prices for Blackwell products. After months of painful but still relatively reasonable e-tail prices versus skyrocketing RAM and SSD costs, popular Blackwell GPUs are now eye-wateringly expensive. And those increases appear to be rolling out across other e-tailers, too. </p><div ><table><caption>Newegg RTX 50-series median graphics card pricing, August 2026</caption><tbody><tr><td class="firstcol empty" ></td><td  ><p><strong>Median price, June 2026</strong></p></td><td  ><p><strong>Median price, August 2026</strong></p></td><td  ><p><strong>Percentage change</strong></p></td></tr><tr><td class="firstcol " ><p><strong>RTX 5050</strong></p></td><td  ><p>$299.99</p></td><td  ><p>$314.99</p></td><td  ><p>5%</p></td></tr><tr><td class="firstcol " ><p><strong>RTX 5060</strong></p></td><td  ><p>$369.99</p></td><td  ><p>$469.99</p></td><td  ><p>27%</p></td></tr><tr><td class="firstcol " ><p><strong>RTX 5060 Ti 8GB</strong></p></td><td  ><p>$469.99</p></td><td  ><p>$529.99</p></td><td  ><p>13%</p></td></tr><tr><td class="firstcol " ><p><strong>RTX 5060 Ti 16GB</strong></p></td><td  ><p>$569.99</p></td><td  ><p>$804.99</p></td><td  ><p>39%</p></td></tr><tr><td class="firstcol " ><p><strong>RTX 5070</strong></p></td><td  ><p>$659.99</p></td><td  ><p>$899.99</p></td><td  ><p>36%</p></td></tr><tr><td class="firstcol " ><p><strong>RTX 5070 Ti</strong></p></td><td  ><p>$1099.99</p></td><td  ><p>$1099.99</p></td><td  ><p>flat</p></td></tr><tr><td class="firstcol " ><p><strong>RTX 5080</strong></p></td><td  ><p>$1461.99</p></td><td  ><p>$1499.99</p></td><td  ><p>3%</p></td></tr><tr><td class="firstcol " ><p><strong>RTX 5090</strong></p></td><td  ><p>$4299.99</p></td><td  ><p>$4699.99</p></td><td  ><p>9% </p></td></tr></tbody></table></div><p>As part of our ongoing research for the <a href="https://www.tomshardware.com/reviews/best-gpus,4380.html">best graphics cards,</a> we track the prices of every e-tail listing we can find for consumer graphics cards and calculate the median price of those products. We specifically track this figure as we feel it represents the price of a given graphics card model that you're most likely to find in stock, not stripped-down models that might be produced in limited volume to hit an artificially low MSRP. </p><p>With that, the theoretically entry-level RTX 5060 is now $469.99 at the midpoint of current prices, which is now two rungs up the MSRP ladder compared to its $299.99 launch MSRP. Just a couple of months ago, 5060s were selling for a median $369.99, or just below the RTX 5060 Ti 8GB’s $379.99 launch MSRP. Now, the cheapest GDDR7 Blackwell card costs more than the RTX 5060 Ti 16GB’s $429.99 launch price. </p><p>RTX 5060 Ti 8GB cards used to be among the least marked-up Blackwell parts thanks to the fact that their performance and VRAM capacity was out of line with their high $379.99 launch MSRP, but they’re now headed up the escalator like their stablemates. The median 5060 Ti 8GB now costs $529.99, which is about 13-15% more expensive than a couple of months ago. </p><p>The RTX 5060 Ti 16GB now commands an astounding $799.99 median price, a jaw-dropping 38% more expensive than the $579.99 midpoint we last calculated. The 5060 Ti 16GB was already far too expensive to recommend for gaming at that price, and the new markup suggests that it’ll only be of interest to local AI explorers trying to get the most VRAM they can on a Blackwell card for under $1000. Pour one out for what used to be the best entry-level enthusiast GPU we recommended. </p><p>The RTX 5070 was another one of the last gaming holdouts near its MSRP thanks to strong competition from the RX 9070 16GB, but the midpoint of prices for 5070s has now leaped an incredible 29% over our last survey, to about $850-$900. Even comparing lows to lows, prices for the cheapest 5070s have jumped about 20%. That takes this card entirely out of the midrange running and positions it closer to the much faster RTX 5070 Ti, which also has 16GB of VRAM to play with. </p><p>The hikes appear to have hit the middle of the Blackwell lineup the hardest, as the midpoint of RTX 5070 Ti prices is the same as it was during our last check-in. RTX 5080s haven’t gotten substantially more expensive than they have been, either, as prices for those cards have always been highly elevated compared to their $999 MSRP. And the RTX 5050’s price has barely moved today, either, hovering near the $300 it’s maintained since around the beginning of the year. </p><p>These increases haven’t been matched by hikes on the AMD side—<em>yet</em>. Heavy emphasis on <em>yet</em>. We’re only seeing single-digit percentage increases in RDNA 4 card prices compared to our last survey, although Radeon RX 9000-series cards appear to be affected by the silicon supply crunch in other ways. </p><p>The assortment of available RX 9070 16GB cards is perhaps a bit smaller than it’s been in the past, while the cut-down RX 9070 GRE is available in abundance around its $549 MSRP, suggesting that card has taken over the true midrange role the plain 9070 could never quite manage at the same MSRP. </p><p>We felt that the GRE’s price was high at launch, but AMD likely has a better crystal ball for silicon supply chain trends than we do, as the GRE now offers incredible bang for the buck compared to the RTX 5070’s new sticker. </p><p>The RX 9060 XT 8GB isn’t completely dead yet, but only one XFX 8GB model remains readily available at e-tail for $399. The RX 9060 XT 16GB’s median price has slightly risen to $474.99, and the RX 9070 XT now sits 5% higher than our last check-in at a median of $799.99. </p><p>All told, these Blackwell price hikes are another body blow for a DIY PC component market that’s already reeling from sky-high RAM and NAND prices. Graphics cards had until recently been one of the less hiked-up component categories in a DIY PC’s bill of materials compared to the pre-AI times, but that period of relative solace is well and truly over if you want access to Nvidia’s hardware and software stack. </p><p>If you’re a PC gamer, there’s no good news here. We’ll have to see whether there’s a similar price spike waiting in the wings for Radeon cards in the coming days, or whether this is the sad, sorry new normal. </p> ]]></dc:content>
                                                                                                                                            <link>https://www.tomshardware.com/pc-components/gpus/geforce-rtx-50-series-gpu-prices-spike-as-much-as-39-percent-as-blackwell-price-hikes-hit-the-us-rtx-5070-gets-a-36-percent-hike-rtx-5060-up-27-percent-at-the-median-of-newegg-listings</link>
                                                                            <description>
                            <![CDATA[ After recent news of price hikes on RTX 50-series GPUs in other regions, those same increases now appear to have come Stateside, as Newegg prices for some Blackwell cards have spiked as much as 39% compared to June 2026. ]]>
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                                                                        <pubDate>Mon, 10 Aug 2026 16:55:46 +0000</pubDate>                                                                                                                                                                                                                                <category><![CDATA[GPUs]]></category>
                                                    <category><![CDATA[PC Components]]></category>
                                                                                                                    <dc:creator><![CDATA[ Jeffrey Kampman ]]></dc:creator>                                                                                    <dc:source><![CDATA[ https://cdn.mos.cms.futurecdn.net/8JCjGs5yVZds2YdKmzjUDE.jpg ]]></dc:source>
                                                                <dc:description><![CDATA[ &lt;p&gt;Jeff Kampman has been playing PC games ever since he learned how to fire up freeware CDs from the DOS command line. He started building his own PCs in the mid-aughts and later turned that passion into a career, working as a news and guides writer, reviewer, and ultimately Editor-in-Chief at The Tech Report, where he dove deep on CPUs and GPUs (and more) in pursuit of the smoothest gaming experiences around. Jeff later took on roles at Asus and Intel as a technical marketer before joining Tom&#039;s Hardware. As Senior Analyst, Graphics, Jeff covers everything from integrated graphics processors to discrete graphics cards to the massive data center GPU installations powering our AI future. Jeff is also a hobbyist photographer, Twitch streamer, espresso enthusiast, and runner.&lt;/p&gt; ]]></dc:description>
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                                                                                                                                                                                                                                    <media:description><![CDATA[A GeForce RTX 5090 graphics card]]></media:description>                                                            <media:text><![CDATA[A GeForce RTX 5090 graphics card]]></media:text>
                                <media:title type="plain"><![CDATA[A GeForce RTX 5090 graphics card]]></media:title>
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                                <p>News of regional price increases for Nvidia graphics cards has been rolling in over the past little while, and those hikes have now arrived in the United States. We nearly spit out our coffee this morning while checking Newegg prices for Blackwell products. After months of painful but still relatively reasonable e-tail prices versus skyrocketing RAM and SSD costs, popular Blackwell GPUs are now eye-wateringly expensive. And those increases appear to be rolling out across other e-tailers, too. </p><div ><table><caption>Newegg RTX 50-series median graphics card pricing, August 2026</caption><tbody><tr><td class="firstcol empty" ></td><td  ><p><strong>Median price, June 2026</strong></p></td><td  ><p><strong>Median price, August 2026</strong></p></td><td  ><p><strong>Percentage change</strong></p></td></tr><tr><td class="firstcol " ><p><strong>RTX 5050</strong></p></td><td  ><p>$299.99</p></td><td  ><p>$314.99</p></td><td  ><p>5%</p></td></tr><tr><td class="firstcol " ><p><strong>RTX 5060</strong></p></td><td  ><p>$369.99</p></td><td  ><p>$469.99</p></td><td  ><p>27%</p></td></tr><tr><td class="firstcol " ><p><strong>RTX 5060 Ti 8GB</strong></p></td><td  ><p>$469.99</p></td><td  ><p>$529.99</p></td><td  ><p>13%</p></td></tr><tr><td class="firstcol " ><p><strong>RTX 5060 Ti 16GB</strong></p></td><td  ><p>$569.99</p></td><td  ><p>$804.99</p></td><td  ><p>39%</p></td></tr><tr><td class="firstcol " ><p><strong>RTX 5070</strong></p></td><td  ><p>$659.99</p></td><td  ><p>$899.99</p></td><td  ><p>36%</p></td></tr><tr><td class="firstcol " ><p><strong>RTX 5070 Ti</strong></p></td><td  ><p>$1099.99</p></td><td  ><p>$1099.99</p></td><td  ><p>flat</p></td></tr><tr><td class="firstcol " ><p><strong>RTX 5080</strong></p></td><td  ><p>$1461.99</p></td><td  ><p>$1499.99</p></td><td  ><p>3%</p></td></tr><tr><td class="firstcol " ><p><strong>RTX 5090</strong></p></td><td  ><p>$4299.99</p></td><td  ><p>$4699.99</p></td><td  ><p>9% </p></td></tr></tbody></table></div><p>As part of our ongoing research for the <a href="https://www.tomshardware.com/reviews/best-gpus,4380.html">best graphics cards,</a> we track the prices of every e-tail listing we can find for consumer graphics cards and calculate the median price of those products. We specifically track this figure as we feel it represents the price of a given graphics card model that you're most likely to find in stock, not stripped-down models that might be produced in limited volume to hit an artificially low MSRP. </p><p>With that, the theoretically entry-level RTX 5060 is now $469.99 at the midpoint of current prices, which is now two rungs up the MSRP ladder compared to its $299.99 launch MSRP. Just a couple of months ago, 5060s were selling for a median $369.99, or just below the RTX 5060 Ti 8GB’s $379.99 launch MSRP. Now, the cheapest GDDR7 Blackwell card costs more than the RTX 5060 Ti 16GB’s $429.99 launch price. </p><p>RTX 5060 Ti 8GB cards used to be among the least marked-up Blackwell parts thanks to the fact that their performance and VRAM capacity was out of line with their high $379.99 launch MSRP, but they’re now headed up the escalator like their stablemates. The median 5060 Ti 8GB now costs $529.99, which is about 13-15% more expensive than a couple of months ago. </p><p>The RTX 5060 Ti 16GB now commands an astounding $799.99 median price, a jaw-dropping 38% more expensive than the $579.99 midpoint we last calculated. The 5060 Ti 16GB was already far too expensive to recommend for gaming at that price, and the new markup suggests that it’ll only be of interest to local AI explorers trying to get the most VRAM they can on a Blackwell card for under $1000. Pour one out for what used to be the best entry-level enthusiast GPU we recommended. </p><p>The RTX 5070 was another one of the last gaming holdouts near its MSRP thanks to strong competition from the RX 9070 16GB, but the midpoint of prices for 5070s has now leaped an incredible 29% over our last survey, to about $850-$900. Even comparing lows to lows, prices for the cheapest 5070s have jumped about 20%. That takes this card entirely out of the midrange running and positions it closer to the much faster RTX 5070 Ti, which also has 16GB of VRAM to play with. </p><p>The hikes appear to have hit the middle of the Blackwell lineup the hardest, as the midpoint of RTX 5070 Ti prices is the same as it was during our last check-in. RTX 5080s haven’t gotten substantially more expensive than they have been, either, as prices for those cards have always been highly elevated compared to their $999 MSRP. And the RTX 5050’s price has barely moved today, either, hovering near the $300 it’s maintained since around the beginning of the year. </p><p>These increases haven’t been matched by hikes on the AMD side—<em>yet</em>. Heavy emphasis on <em>yet</em>. We’re only seeing single-digit percentage increases in RDNA 4 card prices compared to our last survey, although Radeon RX 9000-series cards appear to be affected by the silicon supply crunch in other ways. </p><p>The assortment of available RX 9070 16GB cards is perhaps a bit smaller than it’s been in the past, while the cut-down RX 9070 GRE is available in abundance around its $549 MSRP, suggesting that card has taken over the true midrange role the plain 9070 could never quite manage at the same MSRP. </p><p>We felt that the GRE’s price was high at launch, but AMD likely has a better crystal ball for silicon supply chain trends than we do, as the GRE now offers incredible bang for the buck compared to the RTX 5070’s new sticker. </p><p>The RX 9060 XT 8GB isn’t completely dead yet, but only one XFX 8GB model remains readily available at e-tail for $399. The RX 9060 XT 16GB’s median price has slightly risen to $474.99, and the RX 9070 XT now sits 5% higher than our last check-in at a median of $799.99. </p><p>All told, these Blackwell price hikes are another body blow for a DIY PC component market that’s already reeling from sky-high RAM and NAND prices. Graphics cards had until recently been one of the less hiked-up component categories in a DIY PC’s bill of materials compared to the pre-AI times, but that period of relative solace is well and truly over if you want access to Nvidia’s hardware and software stack. </p><p>If you’re a PC gamer, there’s no good news here. We’ll have to see whether there’s a similar price spike waiting in the wings for Radeon cards in the coming days, or whether this is the sad, sorry new normal. </p>
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                                                            <title><![CDATA[ Nvidia reportedly testing lower memory configs of Rubin Ultra as memory shortage bites back — designs tested include as little as 192 GB and step back to HBM4 [Updated] ]]></title>
                                                                                                <dc:content><![CDATA[ <p>Nvidia is reportedly testing variations of its upcoming Rubin Ultra accelerator with less memory due to concerns it won't be able to source enough HBM. Some versions include just 192 GB of memory and use HBM4 instead of HBM4E, as originally announced, according to <a href="https://www.theinformation.com/articles/nvidia-weighs-radical-idea-less-rubin-ultra-chip-memory?utm_campaign=Editorial&utm_content=Article&utm_medium=organic_social&utm_source=bluesky%2Cthreads%2Ctwitter"><em>The Information</em></a><em>.  </em>The report confirms an earlier comment from firm SemiAnalysis about a potential Rubin Ultra memory downgrade. </p><div  class="fancy-box"><div class="fancy_box-title">Go deeper with TH Premium: Memory</div><div class="fancy_box_body"><figure class="van-image-figure "  ><div class='image-full-width-wrapper'><div class='image-widthsetter' ><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="xi79WuWDZXzix4Fc7sXNMn" name="hbm-vs" caption="" alt="HBM3E vs HBM4" src="https://cdn.mos.cms.futurecdn.net/xi79WuWDZXzix4Fc7sXNMn.png" mos="" link="" align="" fullscreen="" width="" height="" attribution="" endorsement="" class="pinterest-pin-exclude"></p></div></div><figcaption itemprop="caption description" class=""><span class="credit" itemprop="copyrightHolder">(Image credit: SK Hynix)</span></figcaption></figure><p class="fancy-box__body-text"><ul><li><a data-analytics-id="inline-link" href="https://www.tomshardware.com/pc-components/storage/perfect-storm-of-demand-and-supply-driving-up-storage-costs?utm_source=edit-links&utm_medium=boxout&utm_term=memory" target="_blank">AI data centers are swallowing the world's memory and storage supply</a></li><li><a data-analytics-id="inline-link" href="https://www.tomshardware.com/pc-components/ram/the-future-of-dram-from-ddr5-advancements-to-future-ics?utm_source=edit-links&utm_medium=boxout&utm_term=memory" target="_blank">The future of DRAM: From DDR5 to future ICs</a></li><li><a data-analytics-id="inline-link" href="https://www.tomshardware.com/tech-industry/semiconductors/hbm-roadmaps-for-micron-samsung-and-sk-hynix-to-hbm4-and-beyond?utm_source=edit-links&utm_medium=boxout&utm_term=memory" target="_blank">High-bandwidth memory roadmap</a></li><li><a data-analytics-id="inline-link" href="https://www.tomshardware.com/pc-components/ram/hbm-is-eating-your-ram?utm_source=edit-links&utm_medium=boxout&utm_term=memory" target="_blank">Here's why HBM is coming for your PC's RAM</a></li></ul></p></div></div><p>We first saw <a href="https://www.tomshardware.com/pc-components/gpus/nvidia-demonstrates-rubin-ultra-tray-worlds-1st-ai-gpu-with-1tb-of-hbm4e">Rubin Ultra in the flesh</a> earlier this year at GTC, where Nvidia showed off a compute tray housing four compute chiplets alongside 1 TB of HBM4E memory. The accelerator is part of Nvidia's Kyber NVL144 design, which is set to roll out in 2027. <a href="https://www.tomshardware.com/pc-components/gpus/nvidias-kyber-rack-for-rubin-ultra-slips-to-2028">SemiAnaylsis reported</a> that the rack was delayed to 2028. "Our roadmap is intact," said Nvidia to <em>Tom's Hardware </em>in response, though the company made no clarification on if the delay was real or not. We've reached out to Nvidia regarding this latest report. </p><p>According to <em>The Information, </em>Nvidia is testing versions of Rubin Ultra with 192 GB or 256 GB of memory, as well as versions that use fewer than the 16 announced memory stacks. Perhaps most importantly, Nvidia is reportedly testing with HBM4, not HBM4E as originally announced. Along with the traditional improvements we see in each new HBM generation, HBM4E is unique in that it offers a customizable base logic die. Last year,<a href="https://www.tomshardware.com/micron-hands-tsmc-the-keys-to-hbm4e"> Micron announced a partnership with TSMC</a> to manufacture the base die and allow customers to tweak the logic die based on their needs. </p><p>The complexity of HBM4E has reportedly caused a strain on supply, with memory manufacturers unable to keep pace with Rubin Ultra's rollout. At least three lower-memory designs have been tested by Nvidia, according to the report, though we don't have a full picture of details on those prototypes. The report claims testing with HBM4, as well as 192 GB and 256 GB configurations, though it makes no mention of the number of compute dies, nor the memory type for each tested capacity. </p><p>The number of dies is important. In June, <a href="https://www.tomshardware.com/tech-industry/artificial-intelligence/nvidia-reportedly-cancels-quad-die-rubin-ultra-gpu-in-favor-of-dual-gpu-design-report-claims-complex-design-purportedly-scrapped-over-manufacturing-execution-concerns">reports circulated that Nvidia cancelled</a> its quad-die Rubin Ultra design due to manufacturing complexities. Although Nvidia has yet to comment, reports at the time suggested Nvidia would move ahead with a dual-GPU Rubin Ultra. In such a case, less memory would make more sense. Even with a dual-die Rubin Ultra, the quoted capacities are lower than expected. Each base Rubin GPU currently ships with 288 GB of HBM4. </p><p>It's clear Nvidia is trying to get ahead with memory in a world where agreements have been signed multiple years into the future. Nvidia has several of its own agreements. In June, the <a href="https://www.tomshardware.com/pc-components/dram/nvidia-and-sk-hynix-ink-multi-year-memory-co-development-and-supply-agreement-seeks-to-address-extended-development-cycles">company announced a partnership with SK hynix</a> to develop next-generation memory technology, which includes HBM, but also LPDDR5X and DDR5. In July, Nvidia expanded that partnership with <a href="https://www.tomshardware.com/pc-components/dram/nvidia-and-sk-hynix-ink-multi-year-memory-co-development-and-supply-agreement-seeks-to-address-extended-development-cycles">a $500 billion strategic relationship</a> that includes a long-term memory supply agreement with SK. </p><p>Although Nvidia is considering lower-memory configurations, one Nvidia customer told <em>The Information </em>that per-GPU memory isn't a top concern, valuing the relationship with Nvidia over the long term. </p><p>Memory shortages are touching nearly every design currently on the market, though enterprise systems packing HBM are particularly vulnerable. Last week, <a href="https://www.digitimes.com.tw/tech/dt/n/shwnws.asp?CnlID=1&id=0000763847_DVY7YHX65GMLYZ6UQEEMP">Digitimes reported</a> that Samsung, SK hynix, and Micron have sold through their HBM capacity through 2027. Last month, SK Hynix CEO Kwak Noh-jung said 2027 will <a href="https://www.tomshardware.com/pc-components/dram/sk-hynix-says-2027-will-be-the-worst-year-for-memory-shortage-forecasts-crunch-to-last-until-2030-ceo-shares-grim-outlook-on-the-day-sk-hynix-gets-listed-on-nasdaq">be the "worst year" for the memory shortage</a>, with supply constraints lasting through 2030. </p> ]]></dc:content>
                                                                                                                                            <link>https://www.tomshardware.com/pc-components/gpus/nvidia-reportedly-testing-lower-memory-configs-of-rubin-ultra-as-memory-shortage-bites-back-designs-tested-include-as-little-as-192-gb-and-step-back-to-hbm4</link>
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                            <![CDATA[ Nvidia is reportedly testing at least three Rubin Ultra configurations that pack as little as 192 GB of memory, as opposed to the 1 TB of HBM4E originally announced. ]]>
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                                                                        <pubDate>Mon, 10 Aug 2026 16:47:00 +0000</pubDate>                                                                                                                                <updated>Wed, 12 Aug 2026 17:33:29 +0000</updated>
                                                                                                                                            <category><![CDATA[GPUs]]></category>
                                                    <category><![CDATA[PC Components]]></category>
                                                                                                                    <dc:creator><![CDATA[ Jake Roach ]]></dc:creator>                                                                                    <dc:source><![CDATA[ https://cdn.mos.cms.futurecdn.net/h6PRM8bTimCTnNfoAYfjAi.jpg ]]></dc:source>
                                                                <dc:description><![CDATA[ &lt;p&gt;Jake Roach has been bending pins and busting solder joints since the mid-2000s. From trying to run scratched CDs of &lt;em&gt;Delta Force &lt;/em&gt;and &lt;em&gt;Unreal Tournament &lt;/em&gt;to spitting out virtual machines on a Threadripper, Jake has been on the hunt for the latest hardware and highest performance for decades. That eventually spun up a career, with Jake serving as Lead Reporter at Digital Trends, as well as contributing to outlets like XDA, PC Invasion, Business Insider, and WIRED. At Tom’s Hardware, Jake is focused on consumer and workstation CPUs. Outside working hours, you’ll find him knee-deep in the latest roguelite taking over Steam, spending way too much money on &lt;em&gt;Magic: The Gathering, &lt;/em&gt;or forcing his lazy corgi onto walks.&lt;/p&gt; ]]></dc:description>
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                                                            <media:credit><![CDATA[Nvidia]]></media:credit>
                                                                                                                                                                                                                                    <media:description><![CDATA[Nvidia CEO presenting Rubin Ultra at GTC 2026.]]></media:description>                                                            <media:text><![CDATA[Nvidia CEO presenting Rubin Ultra at GTC 2026.]]></media:text>
                                <media:title type="plain"><![CDATA[Nvidia CEO presenting Rubin Ultra at GTC 2026.]]></media:title>
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                                <p>Nvidia is reportedly testing variations of its upcoming Rubin Ultra accelerator with less memory due to concerns it won't be able to source enough HBM. Some versions include just 192 GB of memory and use HBM4 instead of HBM4E, as originally announced, according to <a href="https://www.theinformation.com/articles/nvidia-weighs-radical-idea-less-rubin-ultra-chip-memory?utm_campaign=Editorial&utm_content=Article&utm_medium=organic_social&utm_source=bluesky%2Cthreads%2Ctwitter"><em>The Information</em></a><em>.  </em>The report confirms an earlier comment from firm SemiAnalysis about a potential Rubin Ultra memory downgrade. </p><div  class="fancy-box"><div class="fancy_box-title">Go deeper with TH Premium: Memory</div><div class="fancy_box_body"><figure class="van-image-figure "  ><div class='image-full-width-wrapper'><div class='image-widthsetter' ><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="xi79WuWDZXzix4Fc7sXNMn" name="hbm-vs" caption="" alt="HBM3E vs HBM4" src="https://cdn.mos.cms.futurecdn.net/xi79WuWDZXzix4Fc7sXNMn.png" mos="" link="" align="" fullscreen="" width="" height="" attribution="" endorsement="" class="pinterest-pin-exclude"></p></div></div><figcaption itemprop="caption description" class=""><span class="credit" itemprop="copyrightHolder">(Image credit: SK Hynix)</span></figcaption></figure><p class="fancy-box__body-text"><ul><li><a data-analytics-id="inline-link" href="https://www.tomshardware.com/pc-components/storage/perfect-storm-of-demand-and-supply-driving-up-storage-costs?utm_source=edit-links&utm_medium=boxout&utm_term=memory" target="_blank">AI data centers are swallowing the world's memory and storage supply</a></li><li><a data-analytics-id="inline-link" href="https://www.tomshardware.com/pc-components/ram/the-future-of-dram-from-ddr5-advancements-to-future-ics?utm_source=edit-links&utm_medium=boxout&utm_term=memory" target="_blank">The future of DRAM: From DDR5 to future ICs</a></li><li><a data-analytics-id="inline-link" href="https://www.tomshardware.com/tech-industry/semiconductors/hbm-roadmaps-for-micron-samsung-and-sk-hynix-to-hbm4-and-beyond?utm_source=edit-links&utm_medium=boxout&utm_term=memory" target="_blank">High-bandwidth memory roadmap</a></li><li><a data-analytics-id="inline-link" href="https://www.tomshardware.com/pc-components/ram/hbm-is-eating-your-ram?utm_source=edit-links&utm_medium=boxout&utm_term=memory" target="_blank">Here's why HBM is coming for your PC's RAM</a></li></ul></p></div></div><p>We first saw <a href="https://www.tomshardware.com/pc-components/gpus/nvidia-demonstrates-rubin-ultra-tray-worlds-1st-ai-gpu-with-1tb-of-hbm4e">Rubin Ultra in the flesh</a> earlier this year at GTC, where Nvidia showed off a compute tray housing four compute chiplets alongside 1 TB of HBM4E memory. The accelerator is part of Nvidia's Kyber NVL144 design, which is set to roll out in 2027. <a href="https://www.tomshardware.com/pc-components/gpus/nvidias-kyber-rack-for-rubin-ultra-slips-to-2028">SemiAnaylsis reported</a> that the rack was delayed to 2028. "Our roadmap is intact," said Nvidia to <em>Tom's Hardware </em>in response, though the company made no clarification on if the delay was real or not. We've reached out to Nvidia regarding this latest report. </p><p>According to <em>The Information, </em>Nvidia is testing versions of Rubin Ultra with 192 GB or 256 GB of memory, as well as versions that use fewer than the 16 announced memory stacks. Perhaps most importantly, Nvidia is reportedly testing with HBM4, not HBM4E as originally announced. Along with the traditional improvements we see in each new HBM generation, HBM4E is unique in that it offers a customizable base logic die. Last year,<a href="https://www.tomshardware.com/micron-hands-tsmc-the-keys-to-hbm4e"> Micron announced a partnership with TSMC</a> to manufacture the base die and allow customers to tweak the logic die based on their needs. </p><p>The complexity of HBM4E has reportedly caused a strain on supply, with memory manufacturers unable to keep pace with Rubin Ultra's rollout. At least three lower-memory designs have been tested by Nvidia, according to the report, though we don't have a full picture of details on those prototypes. The report claims testing with HBM4, as well as 192 GB and 256 GB configurations, though it makes no mention of the number of compute dies, nor the memory type for each tested capacity. </p><p>The number of dies is important. In June, <a href="https://www.tomshardware.com/tech-industry/artificial-intelligence/nvidia-reportedly-cancels-quad-die-rubin-ultra-gpu-in-favor-of-dual-gpu-design-report-claims-complex-design-purportedly-scrapped-over-manufacturing-execution-concerns">reports circulated that Nvidia cancelled</a> its quad-die Rubin Ultra design due to manufacturing complexities. Although Nvidia has yet to comment, reports at the time suggested Nvidia would move ahead with a dual-GPU Rubin Ultra. In such a case, less memory would make more sense. Even with a dual-die Rubin Ultra, the quoted capacities are lower than expected. Each base Rubin GPU currently ships with 288 GB of HBM4. </p><p>It's clear Nvidia is trying to get ahead with memory in a world where agreements have been signed multiple years into the future. Nvidia has several of its own agreements. In June, the <a href="https://www.tomshardware.com/pc-components/dram/nvidia-and-sk-hynix-ink-multi-year-memory-co-development-and-supply-agreement-seeks-to-address-extended-development-cycles">company announced a partnership with SK hynix</a> to develop next-generation memory technology, which includes HBM, but also LPDDR5X and DDR5. In July, Nvidia expanded that partnership with <a href="https://www.tomshardware.com/pc-components/dram/nvidia-and-sk-hynix-ink-multi-year-memory-co-development-and-supply-agreement-seeks-to-address-extended-development-cycles">a $500 billion strategic relationship</a> that includes a long-term memory supply agreement with SK. </p><p>Although Nvidia is considering lower-memory configurations, one Nvidia customer told <em>The Information </em>that per-GPU memory isn't a top concern, valuing the relationship with Nvidia over the long term. </p><p>Memory shortages are touching nearly every design currently on the market, though enterprise systems packing HBM are particularly vulnerable. Last week, <a href="https://www.digitimes.com.tw/tech/dt/n/shwnws.asp?CnlID=1&id=0000763847_DVY7YHX65GMLYZ6UQEEMP">Digitimes reported</a> that Samsung, SK hynix, and Micron have sold through their HBM capacity through 2027. Last month, SK Hynix CEO Kwak Noh-jung said 2027 will <a href="https://www.tomshardware.com/pc-components/dram/sk-hynix-says-2027-will-be-the-worst-year-for-memory-shortage-forecasts-crunch-to-last-until-2030-ceo-shares-grim-outlook-on-the-day-sk-hynix-gets-listed-on-nasdaq">be the "worst year" for the memory shortage</a>, with supply constraints lasting through 2030. </p>
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                                                            <title><![CDATA[ Nvidia RTX 5090 ships in bizarre 8-motherboard bundle — retailers hold GPUs hostage similar to the crypto boom ]]></title>
                                                                                                <dc:content><![CDATA[ <p>The AI-driven memory apocalypse has made computer parts so expensive that the average buyer has stopped building PCs. Multiple research firms have already said that, but we’re now seeing it in action in the market. Uniko’s Hardware shared on X four crazy combos of <a href="https://www.tomshardware.com/pc-components/gpus/nvidia-geforce-rtx-5090-review">RTX 5090</a> GPUs being sold on the Taiwanese e-commerce platform PChome24h.</p><p>Some of the GPUs that come with a lot of "freebies" include the Asus ROG Astral GeForce RTX 5090, Gigabyte Aorus RTX 5090 Master, MSI GeForce RTX 5090 Gaming Trio OC, and a Gigabyte Aorus RTX 5090 AI Box external graphics card. These items are priced in NTD, but we’ll list them below, including their retail prices in dollars (NTD 32.25 = USD $1 exchange rate) and the included items.</p><p>As we can see, even though GPU prices are quite inflated, many of them come with enough freebies that you can start building one high-end system and three to five entry-level gaming rigs. They’re still priced relatively high compared to Amazon or Newegg in the U.S., though, but we have to keep in mind that Taiwan is a different market, so there will likely be variations in prices plus VAT.</p><div ><table><thead><tr><th class="firstcol " ><p>Combo</p></th><th  ><p>Combo Price (NTD) </p></th><th  ><p>Combo Price (USD) </p></th><th  ><p>Inclusions</p></th><th  ><p>Qty</p></th><th  ><p>Amazon/Newegg Unit Price (USD)</p></th><th  ><p>Value (USD)</p></th></tr></thead><tbody><tr><td class="firstcol " ><p>Asus ROG Astral GeForce RTX 5090 Combo</p></td><td  ><p>248,990.00 </p></td><td  ><p>7,720.62 </p></td><td  ><p><a href="https://www.amazon.com/ASUS-Graphics-3-8-Slot-Axial-tech-Phase-Change/dp/B0DS2WQZ2M">Asus ROG Astral GeForce RTX 5090 </a></p></td><td  ><p>1</p></td><td  ><p>4,829.00</p></td><td  ><p>4,829.00 </p></td></tr><tr><td class="firstcol " ><p>-</p></td><td  ><p>- </p></td><td  ><p>- </p></td><td  ><p><a href="https://www.amazon.com/ASUS-RadeonTM-DisplayPort-Axial-tech-Technology/dp/B0FLHBFFX4">Asus Dual Radeon RX 9060 XT </a></p></td><td  ><p>4</p></td><td  ><p>79.00</p></td><td  ><p>316.00 </p></td></tr><tr><td class="firstcol " ><p>Total Value</p></td><td  ><p>- </p></td><td  ><p>- </p></td><td  ><p>-</p></td><td  ><p>-</p></td><td  ><p>-</p></td><td  ><p>5,145.00 </p></td></tr><tr><td class="firstcol " ><p>Gigabyte Aorus RTX 5090 Master Combo</p></td><td  ><p>241,290.00 </p></td><td  ><p>7,481.86 </p></td><td  ><p><a href="https://www.amazon.com/GIGABYTE-Graphics-WINDFORCE-GV-N5090AORUS-M-32GD/dp/B0DT7GHQMD">Gigabyte Aorus RTX 5090 Master </a></p></td><td  ><p>1</p></td><td  ><p>4,995</p></td><td  ><p>4,995.00 </p></td></tr><tr><td class="firstcol " ><p>-</p></td><td  ><p>- </p></td><td  ><p>- </p></td><td  ><p><a href="https://www.amazon.com/GIGABYTE-B860M-WIFI6E-Motherboard-EZ-Latch/dp/B0DQLJRPTX">Gigabyte B860M Gaming X WiFi6E </a></p></td><td  ><p>2</p></td><td  ><p>169.99</p></td><td  ><p>339.98 </p></td></tr><tr><td class="firstcol " ><p>-</p></td><td  ><p>- </p></td><td  ><p>- </p></td><td  ><p><a href="https://www.amazon.com/GIGABYTE-AORUS-Elite-P1000W-Supply/dp/B0DJFKBW6Q">Gigabyte Aorus Elite P1000W GP-AE1000PM-PG5 PSU </a></p></td><td  ><p>1</p></td><td  ><p>299.56</p></td><td  ><p>299.56 </p></td></tr><tr><td class="firstcol " ><p>-</p></td><td  ><p>- </p></td><td  ><p>- </p></td><td  ><p><a href="https://www.amazon.com/GIGABYTE-X870E-AORUS-X3D-Motherboard/dp/B0GDMF3NK1">Gigabyte X870E Aorus Master </a></p></td><td  ><p>1</p></td><td  ><p>589.99</p></td><td  ><p>589.99 </p></td></tr><tr><td class="firstcol " ><p>-</p></td><td  ><p>- </p></td><td  ><p>- </p></td><td  ><p><a href="https://www.amazon.com/GIGABYTE-B850M-Force-WIFI6E-Motherboard/dp/B0FH29B7XW">Gigabyte B850M Force WiFi6E </a></p></td><td  ><p>5</p></td><td  ><p>199.10</p></td><td  ><p>995.50 </p></td></tr><tr><td class="firstcol " ><p>Total Value</p></td><td  ><p>- </p></td><td  ><p>- </p></td><td  ><p>-</p></td><td  ><p>-</p></td><td  ><p>-</p></td><td  ><p>7,220.03 </p></td></tr><tr><td class="firstcol " ><p>MSI GeForce RTX 5090 Gaming Trio OC Combo</p></td><td  ><p>274,090.00 </p></td><td  ><p>8,498.91 </p></td><td  ><p><a href="https://www.amazon.com/GeForce-5090-GAMING-TRIO-Graphics/dp/B0DT6Q3BXM">MSI GeForce RTX 5090 Gaming Trio OC </a></p></td><td  ><p>1</p></td><td  ><p>4,799.00</p></td><td  ><p>4,799.00 </p></td></tr><tr><td class="firstcol " ><p>-</p></td><td  ><p>- </p></td><td  ><p>- </p></td><td  ><p><a href="https://www.amazon.com/MSI-MPG-X870E-Motherboard-Processors/dp/B0DG3QW9TJ">MSI MPG X870E Carbon WiFi </a></p></td><td  ><p>3</p></td><td  ><p>379.99</p></td><td  ><p>1,139.97 </p></td></tr><tr><td class="firstcol " ><p>-</p></td><td  ><p>- </p></td><td  ><p>- </p></td><td  ><p><a href="https://www.newegg.com/p/2MG-000M-00674">MSI B650M Gaming Plus WiFi </a></p></td><td  ><p>2</p></td><td  ><p>232.30</p></td><td  ><p>464.60 </p></td></tr><tr><td class="firstcol " ><p>-</p></td><td  ><p>- </p></td><td  ><p>- </p></td><td  ><p><a href="https://www.amazon.com/AMD-Ryzen-9950X3D-16-Core-Processor/dp/B0DVZSG8D5">AMD Ryzen 9 9950X3D </a></p></td><td  ><p>1</p></td><td  ><p>599.00</p></td><td  ><p>599.00 </p></td></tr><tr><td class="firstcol " ><p>Total Value</p></td><td  ><p>- </p></td><td  ><p>- </p></td><td  ><p>-</p></td><td  ><p>-</p></td><td  ><p>-</p></td><td  ><p>7,002.57 </p></td></tr><tr><td class="firstcol " ><p>Gigabyte Aorus RTX 5090 AI Box Combo</p></td><td  ><p>267,090.00 </p></td><td  ><p>8,281.86 </p></td><td  ><p><a href="https://www.amazon.com/GIGABYTE-Graphics-WATERFORCE-Thunderbolt-GV-N5090IXEB-32GD/dp/B0FRV1FRBC">Gigabyte Aorus RTX 5090 AI Box </a></p></td><td  ><p>1</p></td><td  ><p>4,499.99</p></td><td  ><p>4,499.99 </p></td></tr><tr><td class="firstcol " ><p>-</p></td><td  ><p>- </p></td><td  ><p>- </p></td><td  ><p><a href="https://www.amazon.com/GIGABYTE-X870E-AORUS-X3D-Motherboard/dp/B0GDMF3NK1">Gigabyte X870E Aorus Master </a></p></td><td  ><p>1</p></td><td  ><p>589.99</p></td><td  ><p>589.99 </p></td></tr><tr><td class="firstcol " ><p>-</p></td><td  ><p>- </p></td><td  ><p>- </p></td><td  ><p><a href="https://www.newegg.com/gigabyte-windforce-gv-n5060wf2oc-8gd-geforce-rtx-5060-8gb-graphics-card-double-fans/p/N82E16814932828">Gigabyte GeForce RTX 5060 Gaming OC 8G </a></p></td><td  ><p>2</p></td><td  ><p>389.99</p></td><td  ><p>779.98 </p></td></tr><tr><td class="firstcol " ><p>-</p></td><td  ><p>- </p></td><td  ><p>- </p></td><td  ><p><a href="https://www.amazon.com/GIGABYTE-B850M-Force-WIFI6E-Motherboard/dp/B0FH29B7XW/">Gigabyte B850M Force WiFi6E </a></p></td><td  ><p>3</p></td><td  ><p>199.10</p></td><td  ><p>597.30 </p></td></tr><tr><td class="firstcol " ><p>Total Value</p></td><td  ><p>- </p></td><td  ><p>- </p></td><td  ><p>-</p></td><td  ><p>-</p></td><td  ><p>-</p></td><td  ><p>6,467.26</p></td></tr></tbody></table></div><p>While this might be an amusing piece of trivia for some people, it’s actually evidence of a disturbing trend in the PC building industry. Multiple research firms have been saying that the <a href="https://www.tomshardware.com/tech-industry/new-pc-purchases-see-sharpest-drop-in-nearly-three-years-as-memory-and-storage-prices-bite-shipments-fall-by-7-percent-analysts-forecast-14-percent-contraction-that-will-hit-budget-laptops-hard">market will contract by double digits this year,</a> with the <a href="https://www.tomshardware.com/tech-industry/rising-memory-prices-pile-more-strain-on-consumer-pc-market">entry-level PC market being hit the hardest</a>, and that it’s <a href="https://www.tomshardware.com/tech-industry/u-s-pc-shipments-drop-7-percent-market-isnt-expected-to-bounce-back-until-2029-price-hikes-and-component-shortages-take-hold-as-pc-market-declines-omdia-report-suggests">not expected to bounce back until 2029</a>. These combos are just evidence of that, at least in Taiwan.</p><div class="see-more see-more--clipped"><figure><blockquote class="twitter-tweet hawk-ignore" data-lang="en" cite="https://twitter.com/cantworkitout/status/2085765166185247101"><p lang="en" dir="ltr">buy one 5090, get seven free mobos?lets take a look at the msi 5090 gaming trio bundle priced at 274090ntd (~8500usd).it contains:- the 5090- three msi x870e carbon (42606ntd)- two msi b650m gaming plus wifi (8580ntd)- one amd 9950x3d (24150ntd)so the mobos + the cpu =… https://t.co/zTZupvfh2S pic.twitter.com/WeNuiGhYE5<a href="https://twitter.com/cantworkitout/status/2085765166185247101">August 7, 2026</a></p></blockquote></figure><div class="see-more__filter"></div></div><p>That’s because sellers often put slow-moving products in a combo to help get their inventory moving. Given the number of motherboards, entry-to-mid-range GPUs, and other components included in these combos, it’s safe to say that these items aren’t selling and retailers are doing all these crazy deals just to free up capital.</p><p>As the <a href="https://www.tomshardware.com/pc-components/ram/one-year-into-the-ai-induced-ram-apocalypse-how-much-does-memory-actually-cost-and-is-there-hope-for-a-more-affordable-future">AI-driven memory crisis</a> has pushed up the prices of memory and graphics cards, many have already paused or delayed their purchases and upgrades. Only those with deep pockets who can afford to spend thousands of dollars on parts and combos like these are still buying PC parts.</p> ]]></dc:content>
                                                                                                                                            <link>https://www.tomshardware.com/pc-components/gpus/nvidia-rtx-5090-ships-in-bizarre-8-motherboard-bundle-retailers-hold-gpus-hostage-similar-to-the-crypto-boom</link>
                                                                            <description>
                            <![CDATA[ Taiwanese ecommerce platform PChome24h is packaging RTX 5090 GPUs with a crazy number of motherboards, entry-to-mid-range GPUs, and several other components. While interesting, these combos are alarming as they show the direction that the PC building industry is headed. ]]>
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                                                                        <pubDate>Sat, 08 Aug 2026 17:08:45 +0000</pubDate>                                                                                                                                <updated>Sat, 08 Aug 2026 17:13:36 +0000</updated>
                                                                                                                                            <category><![CDATA[GPUs]]></category>
                                                    <category><![CDATA[PC Components]]></category>
                                                                                                <author><![CDATA[ editors@tomshardware.com (Jowi Morales) ]]></author>                    <dc:creator><![CDATA[ Jowi Morales ]]></dc:creator>                                                                                    <dc:source><![CDATA[ https://cdn.mos.cms.futurecdn.net/gM7E2WSDg2wgCFoaDPz9yK.jpg ]]></dc:source>
                                                                <dc:description><![CDATA[ &lt;p&gt;Jowi Morales is a writer and journalist covering the tech beat since 2021. However, he’s been interested in technology far earlier than that. He started discovering desktop computers when his father brought home a Windows 95 PC, but his first real experience working under the hood of the PC was when the old computer’s hard drive was filled to the brim in the year 2000. He deleted the Windows folder to attempt to rectify the situation, which led to his dad buying a new desktop PC. Since then, he learned a lot more about computers, and he’s always been the go-to tech expert for his family and friends.&lt;/p&gt;&lt;p&gt;Jowi primarily uses a Windows workstation and an Android phone, but he also bought into the Apple ecosystem with the 6th-gen iPad, iPhone 14 Pro Max, and the M1 MacBook Air. Today, Jowi covers hardware and software from Redmond and Cupertino, while also looking at the tech industry in general.&lt;/p&gt;&lt;p&gt;Aside from covering technology, Jowi is an avid photographer and writes about automobiles, aviation, and tanks. You can find his bylines at &lt;a href=&quot;https://www.makeuseof.com/author/jowi-morales/&quot;&gt;MakeUseOf&lt;/a&gt;, &lt;a href=&quot;https://www.slashgear.com/author/jowimorales/&quot;&gt;SlashGear&lt;/a&gt;, and, of course, &lt;a href=&quot;https://www.tomshardware.com/author/jowi-morales&quot;&gt;Tom’s Hardware&lt;/a&gt;.&lt;/p&gt; ]]></dc:description>
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                                                            <media:credit><![CDATA[Asus ROG]]></media:credit>
                                                                                                                                                                                                                                    <media:description><![CDATA[ROD Edition 20]]></media:description>                                                            <media:text><![CDATA[ROD Edition 20]]></media:text>
                                <media:title type="plain"><![CDATA[ROD Edition 20]]></media:title>
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                                <p>The AI-driven memory apocalypse has made computer parts so expensive that the average buyer has stopped building PCs. Multiple research firms have already said that, but we’re now seeing it in action in the market. Uniko’s Hardware shared on X four crazy combos of <a href="https://www.tomshardware.com/pc-components/gpus/nvidia-geforce-rtx-5090-review">RTX 5090</a> GPUs being sold on the Taiwanese e-commerce platform PChome24h.</p><p>Some of the GPUs that come with a lot of "freebies" include the Asus ROG Astral GeForce RTX 5090, Gigabyte Aorus RTX 5090 Master, MSI GeForce RTX 5090 Gaming Trio OC, and a Gigabyte Aorus RTX 5090 AI Box external graphics card. These items are priced in NTD, but we’ll list them below, including their retail prices in dollars (NTD 32.25 = USD $1 exchange rate) and the included items.</p><p>As we can see, even though GPU prices are quite inflated, many of them come with enough freebies that you can start building one high-end system and three to five entry-level gaming rigs. They’re still priced relatively high compared to Amazon or Newegg in the U.S., though, but we have to keep in mind that Taiwan is a different market, so there will likely be variations in prices plus VAT.</p><div ><table><thead><tr><th class="firstcol " ><p>Combo</p></th><th  ><p>Combo Price (NTD) </p></th><th  ><p>Combo Price (USD) </p></th><th  ><p>Inclusions</p></th><th  ><p>Qty</p></th><th  ><p>Amazon/Newegg Unit Price (USD)</p></th><th  ><p>Value (USD)</p></th></tr></thead><tbody><tr><td class="firstcol " ><p>Asus ROG Astral GeForce RTX 5090 Combo</p></td><td  ><p>248,990.00 </p></td><td  ><p>7,720.62 </p></td><td  ><p><a href="https://www.amazon.com/ASUS-Graphics-3-8-Slot-Axial-tech-Phase-Change/dp/B0DS2WQZ2M">Asus ROG Astral GeForce RTX 5090 </a></p></td><td  ><p>1</p></td><td  ><p>4,829.00</p></td><td  ><p>4,829.00 </p></td></tr><tr><td class="firstcol " ><p>-</p></td><td  ><p>- </p></td><td  ><p>- </p></td><td  ><p><a href="https://www.amazon.com/ASUS-RadeonTM-DisplayPort-Axial-tech-Technology/dp/B0FLHBFFX4">Asus Dual Radeon RX 9060 XT </a></p></td><td  ><p>4</p></td><td  ><p>79.00</p></td><td  ><p>316.00 </p></td></tr><tr><td class="firstcol " ><p>Total Value</p></td><td  ><p>- </p></td><td  ><p>- </p></td><td  ><p>-</p></td><td  ><p>-</p></td><td  ><p>-</p></td><td  ><p>5,145.00 </p></td></tr><tr><td class="firstcol " ><p>Gigabyte Aorus RTX 5090 Master Combo</p></td><td  ><p>241,290.00 </p></td><td  ><p>7,481.86 </p></td><td  ><p><a href="https://www.amazon.com/GIGABYTE-Graphics-WINDFORCE-GV-N5090AORUS-M-32GD/dp/B0DT7GHQMD">Gigabyte Aorus RTX 5090 Master </a></p></td><td  ><p>1</p></td><td  ><p>4,995</p></td><td  ><p>4,995.00 </p></td></tr><tr><td class="firstcol " ><p>-</p></td><td  ><p>- </p></td><td  ><p>- </p></td><td  ><p><a href="https://www.amazon.com/GIGABYTE-B860M-WIFI6E-Motherboard-EZ-Latch/dp/B0DQLJRPTX">Gigabyte B860M Gaming X WiFi6E </a></p></td><td  ><p>2</p></td><td  ><p>169.99</p></td><td  ><p>339.98 </p></td></tr><tr><td class="firstcol " ><p>-</p></td><td  ><p>- </p></td><td  ><p>- </p></td><td  ><p><a href="https://www.amazon.com/GIGABYTE-AORUS-Elite-P1000W-Supply/dp/B0DJFKBW6Q">Gigabyte Aorus Elite P1000W GP-AE1000PM-PG5 PSU </a></p></td><td  ><p>1</p></td><td  ><p>299.56</p></td><td  ><p>299.56 </p></td></tr><tr><td class="firstcol " ><p>-</p></td><td  ><p>- </p></td><td  ><p>- </p></td><td  ><p><a href="https://www.amazon.com/GIGABYTE-X870E-AORUS-X3D-Motherboard/dp/B0GDMF3NK1">Gigabyte X870E Aorus Master </a></p></td><td  ><p>1</p></td><td  ><p>589.99</p></td><td  ><p>589.99 </p></td></tr><tr><td class="firstcol " ><p>-</p></td><td  ><p>- </p></td><td  ><p>- </p></td><td  ><p><a href="https://www.amazon.com/GIGABYTE-B850M-Force-WIFI6E-Motherboard/dp/B0FH29B7XW">Gigabyte B850M Force WiFi6E </a></p></td><td  ><p>5</p></td><td  ><p>199.10</p></td><td  ><p>995.50 </p></td></tr><tr><td class="firstcol " ><p>Total Value</p></td><td  ><p>- </p></td><td  ><p>- </p></td><td  ><p>-</p></td><td  ><p>-</p></td><td  ><p>-</p></td><td  ><p>7,220.03 </p></td></tr><tr><td class="firstcol " ><p>MSI GeForce RTX 5090 Gaming Trio OC Combo</p></td><td  ><p>274,090.00 </p></td><td  ><p>8,498.91 </p></td><td  ><p><a href="https://www.amazon.com/GeForce-5090-GAMING-TRIO-Graphics/dp/B0DT6Q3BXM">MSI GeForce RTX 5090 Gaming Trio OC </a></p></td><td  ><p>1</p></td><td  ><p>4,799.00</p></td><td  ><p>4,799.00 </p></td></tr><tr><td class="firstcol " ><p>-</p></td><td  ><p>- </p></td><td  ><p>- </p></td><td  ><p><a href="https://www.amazon.com/MSI-MPG-X870E-Motherboard-Processors/dp/B0DG3QW9TJ">MSI MPG X870E Carbon WiFi </a></p></td><td  ><p>3</p></td><td  ><p>379.99</p></td><td  ><p>1,139.97 </p></td></tr><tr><td class="firstcol " ><p>-</p></td><td  ><p>- </p></td><td  ><p>- </p></td><td  ><p><a href="https://www.newegg.com/p/2MG-000M-00674">MSI B650M Gaming Plus WiFi </a></p></td><td  ><p>2</p></td><td  ><p>232.30</p></td><td  ><p>464.60 </p></td></tr><tr><td class="firstcol " ><p>-</p></td><td  ><p>- </p></td><td  ><p>- </p></td><td  ><p><a href="https://www.amazon.com/AMD-Ryzen-9950X3D-16-Core-Processor/dp/B0DVZSG8D5">AMD Ryzen 9 9950X3D </a></p></td><td  ><p>1</p></td><td  ><p>599.00</p></td><td  ><p>599.00 </p></td></tr><tr><td class="firstcol " ><p>Total Value</p></td><td  ><p>- </p></td><td  ><p>- </p></td><td  ><p>-</p></td><td  ><p>-</p></td><td  ><p>-</p></td><td  ><p>7,002.57 </p></td></tr><tr><td class="firstcol " ><p>Gigabyte Aorus RTX 5090 AI Box Combo</p></td><td  ><p>267,090.00 </p></td><td  ><p>8,281.86 </p></td><td  ><p><a href="https://www.amazon.com/GIGABYTE-Graphics-WATERFORCE-Thunderbolt-GV-N5090IXEB-32GD/dp/B0FRV1FRBC">Gigabyte Aorus RTX 5090 AI Box </a></p></td><td  ><p>1</p></td><td  ><p>4,499.99</p></td><td  ><p>4,499.99 </p></td></tr><tr><td class="firstcol " ><p>-</p></td><td  ><p>- </p></td><td  ><p>- </p></td><td  ><p><a href="https://www.amazon.com/GIGABYTE-X870E-AORUS-X3D-Motherboard/dp/B0GDMF3NK1">Gigabyte X870E Aorus Master </a></p></td><td  ><p>1</p></td><td  ><p>589.99</p></td><td  ><p>589.99 </p></td></tr><tr><td class="firstcol " ><p>-</p></td><td  ><p>- </p></td><td  ><p>- </p></td><td  ><p><a href="https://www.newegg.com/gigabyte-windforce-gv-n5060wf2oc-8gd-geforce-rtx-5060-8gb-graphics-card-double-fans/p/N82E16814932828">Gigabyte GeForce RTX 5060 Gaming OC 8G </a></p></td><td  ><p>2</p></td><td  ><p>389.99</p></td><td  ><p>779.98 </p></td></tr><tr><td class="firstcol " ><p>-</p></td><td  ><p>- </p></td><td  ><p>- </p></td><td  ><p><a href="https://www.amazon.com/GIGABYTE-B850M-Force-WIFI6E-Motherboard/dp/B0FH29B7XW/">Gigabyte B850M Force WiFi6E </a></p></td><td  ><p>3</p></td><td  ><p>199.10</p></td><td  ><p>597.30 </p></td></tr><tr><td class="firstcol " ><p>Total Value</p></td><td  ><p>- </p></td><td  ><p>- </p></td><td  ><p>-</p></td><td  ><p>-</p></td><td  ><p>-</p></td><td  ><p>6,467.26</p></td></tr></tbody></table></div><p>While this might be an amusing piece of trivia for some people, it’s actually evidence of a disturbing trend in the PC building industry. Multiple research firms have been saying that the <a href="https://www.tomshardware.com/tech-industry/new-pc-purchases-see-sharpest-drop-in-nearly-three-years-as-memory-and-storage-prices-bite-shipments-fall-by-7-percent-analysts-forecast-14-percent-contraction-that-will-hit-budget-laptops-hard">market will contract by double digits this year,</a> with the <a href="https://www.tomshardware.com/tech-industry/rising-memory-prices-pile-more-strain-on-consumer-pc-market">entry-level PC market being hit the hardest</a>, and that it’s <a href="https://www.tomshardware.com/tech-industry/u-s-pc-shipments-drop-7-percent-market-isnt-expected-to-bounce-back-until-2029-price-hikes-and-component-shortages-take-hold-as-pc-market-declines-omdia-report-suggests">not expected to bounce back until 2029</a>. These combos are just evidence of that, at least in Taiwan.</p><div class="see-more see-more--clipped"><figure><blockquote class="twitter-tweet hawk-ignore" data-lang="en" cite="https://twitter.com/cantworkitout/status/2085765166185247101"><p lang="en" dir="ltr">buy one 5090, get seven free mobos?lets take a look at the msi 5090 gaming trio bundle priced at 274090ntd (~8500usd).it contains:- the 5090- three msi x870e carbon (42606ntd)- two msi b650m gaming plus wifi (8580ntd)- one amd 9950x3d (24150ntd)so the mobos + the cpu =… https://t.co/zTZupvfh2S pic.twitter.com/WeNuiGhYE5<a href="https://twitter.com/cantworkitout/status/2085765166185247101">August 7, 2026</a></p></blockquote></figure><div class="see-more__filter"></div></div><p>That’s because sellers often put slow-moving products in a combo to help get their inventory moving. Given the number of motherboards, entry-to-mid-range GPUs, and other components included in these combos, it’s safe to say that these items aren’t selling and retailers are doing all these crazy deals just to free up capital.</p><p>As the <a href="https://www.tomshardware.com/pc-components/ram/one-year-into-the-ai-induced-ram-apocalypse-how-much-does-memory-actually-cost-and-is-there-hope-for-a-more-affordable-future">AI-driven memory crisis</a> has pushed up the prices of memory and graphics cards, many have already paused or delayed their purchases and upgrades. Only those with deep pockets who can afford to spend thousands of dollars on parts and combos like these are still buying PC parts.</p>
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                                                            <title><![CDATA[ We tested the impact of SSD speed on gaming performance in 11 titles — we analyzed from SATA to PCIe 5.0 to see whether upgrading to a faster NVMe SSD would have an impact ]]></title>
                                                                                                <dc:content><![CDATA[ <p>We tested gaming performance with both NVMe and SATA SSDs across 11 games to determine if upgrading to a faster drive is worth it. Solid-state drives (SSDs) have been a staple of PC gaming for years, but their importance grew significantly with the launch of the PlayStation 5 and Xbox Series X|S in 2020. Both consoles feature high-speed NVMe SSDs and storage architectures designed to fully leverage their capabilities, enabling faster asset streaming and reducing traditional storage bottlenecks.</p><p>As a result, game developers have increasingly developed their titles for SSDs, with many modern games now listing them as a minimum system requirement. But how exactly do games use SSDs during gameplay, and does upgrading to a faster SSD actually improve gaming performance? In this article, we'll examine SSD activity in modern games and determine whether higher storage speeds translate into a better gaming experience. Given the surge in SSD prices, will a slower drive deliver comparable gaming performance to high-end alternatives?</p><h3 class="article-body__section" id="section-load-times"><span>Load Times</span></h3><h2 id="load-times">Load Times</h2><p>While this article focuses primarily on SSD activity and performance during gameplay, loading times remain one of the most significant advantages of solid-state storage. It's well known that games can take several minutes to load from an HDD, whereas modern SSDs typically reduce load times to just a few seconds.</p><p>The gap between SSDs is much smaller. In some titles, PCIe NVMe drives can load games several times faster than SATA SSDs, but in many cases, the difference is relatively small. Naturally, different generations of PCIe SSDs have even smaller differences, with flagship drives often delivering only marginal improvements to loading times despite their substantially higher sequential throughput.</p><h3 class="article-body__section" id="section-disk-i-o-operations-in-games"><span>Disk I/O Operations in Games</span></h3><h2 id="disk-i-o-operations-in-games">Disk I/O Operations in Games</h2><p>Before examining the performance results, it's important to understand the types of disk I/O operations that games typically generate. Two key metrics are block size and queue depth. The block size of an I/O operation defines the size of the chunk of data a game will read at one time, while queue depth is the number of pending I/O requests that a storage device has queued at any one time.</p><p>During gameplay, the vast majority of storage activity consists of random read operations as game assets are streamed from storage into memory. Sequential reads are less common, and write activity is generally minimal.</p><p>Microsoft provides several storage optimization recommendations for developers in its  DirectStorage documentation. Although these guidelines are intended for DirectStorage-enabled titles, many of the underlying principles apply to games in general, even if they do not use DirectStorage. Among Microsoft's recommendations are the use of block sizes of at least 32k and sufficiently high queue depths to maximize storage throughput.</p><p>Modern games typically employ 32k or 64k random I/O requests. However, despite Microsoft's recommendations, most games continue to operate at relatively low queue depths.</p><h3 class="article-body__section" id="section-performance-comparison"><span>Performance Comparison</span></h3><h2 id="performance-comparison">Performance Comparison</h2><p>Now we will examine SSD activity and compare performance across different SSD generations. The games included in our testing were selected because they either exhibited higher storage bandwidth than usual, had greater peak or average SSD utilization, had support for DirectStorage, or because they are popular titles that many gamers would be interested in seeing analyzed from a storage-performance perspective.</p><p>To place as much stress as possible on each SSD, all testing was conducted with 16GB of system memory. Using a smaller memory capacity reduces the amount of game data that can be held in RAM, forcing games to rely more heavily on the SSD than they would in a 64GB configuration. It also better reflects the configurations found in many mainstream gaming PCs. That said, we observed little difference in SSD activity when comparing 16GB and 64GB memory configurations.</p><p>When interpreting the SSD activity data below, it is important to understand that 100% utilization does not necessarily mean an SSD is reaching its maximum rated bandwidth. For example, a PCIe 4.0 SSD reporting 100% utilization is unlikely to be delivering its full 7.5 GB/s of sequential read throughput. In gaming workloads, SSDs can become fully utilized while transferring data at significantly lower bandwidths.</p><p>This is because the speeds advertised by SSD manufacturers are based on sequential read performance, whereas games primarily rely on random reads. While random-read throughput can approach sequential-read speeds under certain conditions, doing so requires sufficiently large block sizes and high queue depths. Although modern games often use relatively large block sizes, they typically do not use the high queue depths needed to fully saturate an SSD's theoretical bandwidth.</p><p>We have also chosen not to test any traditional hard drive disks. There are many documented examples of modern games performing poorly, taking an unbearably long time to load, or having visual issues when installing the game on an HDD. There are some games where this may not be an issue, but we still do not recommend playing modern games on an HDD.</p><p>The testing was conducted in gameplay. No built-in benchmarks were used. We found that SSD activity increases with higher settings, so that is where we focused our testing. We set each game to its absolute maximum settings.</p><p>We used HWiNFO to measure SSD activity and set it to the lowest polling rate possible to capture activity accurately without incurring overhead.</p><h2 id="test-system">Test system</h2><ul><li><a href="https://www.newegg.com/msi-rtx-5090-32g-vanguard-soc-geforce-rtx-5090-32gb-graphics-card/p/N82E16814137918">MSI GeForce RTX 5090 Vanguard SOC</a></li><li><a href="https://www.newegg.com/amd-ryzen-7-9000-series-ryzen-7-9800x3d-granite-ridge-zen-5-socket-am5-desktop-cpu-processor/p/N82E16819113877">Ryzen 7 9800X3D</a></li><li><a href="https://www.newegg.com/g-skill-trident-z5-neo-rgb-series-16gb-ddr5-6000-pc5-48000-cas-latency-cl30-desktop-memory-black/p/N82E16820374801">16GB G.Skill Trident Z5 DDR5 6000 MHz CL30</a></li><li><a href="https://www.amazon.com/Crucial-Heatsink-Compatible-Hardcore-High-Speed/dp/B0C3K2WRPV">Crucial T700 Gen5 SSD</a></li><li><a href="https://www.amazon.com/SABRENT-Rocket-DRAM-Less-PCIe-SB-RKT4L-2TB/dp/B0CZJX3XFP">Sabrent Rocket 4 Plus-G Gen4 SSD</a></li><li><a href="https://www.newegg.com/xpg-sx8200-pro-1tb/p/0D9-0017-000W4">Adata XPG SX8200 Pro Gen3 SSD</a></li><li><a href="https://www.amazon.com/SAMSUNG-Inch-Internal-MZ-77E1T0B-AM/dp/B08QBJ2YMG">Samsung 870 EVO SATA III SSD</a></li><li><a href="https://www.amazon.com/ASUS-ROG-B850-F-Motherboard-Networking/dp/B0DPLQWLBD">Asus ROG Strix B850-F Gaming WiFi</a></li><li><a href="https://www.amazon.com/CORSAIR-Nautilus-ARGB-Liquid-Cooler/dp/B0DF7C4YPQ">Corsair Nautilus 360 RS AIO Cooler</a></li><li><a href="https://www.newegg.com/msi-atx-3-1-1600-w-80-plus-titanium-certified-power-supplies-mpg-ai1600ts-pcie5/p/N82E16817701042">MSI MPG Ai1600TS PCIe 5 PSU</a></li><li>HAGS enabled</li><li>Windows 11 25H2 (Build 26200.8737)</li><li>Nvidia driver 610.62</li></ul><h3 class="article-body__section" id="section-forspoken"><span>Forspoken</span></h3><h2 id="forspoken">Forspoken</h2><p><em>Forspoken</em> was the first game to support DirectStorage on PC. DirectStorage is a feature that aims to allow games to make full use of high-speed storage devices while reducing the CPU overhead associated with making reads from disk.</p><p>Looking at the table below, you can see that it does exhibit a fairly high peak and average bandwidth. In fact, it’s the highest average bandwidth we have seen in any game we have tested. Average utilization is also quite high, and the game hits 100% SSD utilization frequently.</p><div ><table><caption>SSD Activity at 1080p</caption><tbody><tr><td class="firstcol " ><p> </p></td><td  ><p>Peak Bandwidth</p></td><td  ><p>Average Bandwidth</p></td><td  ><p>Peak Utilization</p></td><td  ><p>Average Utilization</p></td></tr><tr><td class="firstcol " ><p>SATA SSD</p></td><td  ><p>485 MB/s</p></td><td  ><p>240 MB/s</p></td><td  ><p>100%</p></td><td  ><p>52%</p></td></tr><tr><td class="firstcol " ><p>PCIe 3.0</p></td><td  ><p>1324 MB/s</p></td><td  ><p>301 MB/s</p></td><td  ><p>100%</p></td><td  ><p>50%</p></td></tr><tr><td class="firstcol " ><p>PCIe 4.0</p></td><td  ><p>2956 MB/s</p></td><td  ><p>374 MB/s</p></td><td  ><p>100%</p></td><td  ><p>30%</p></td></tr><tr><td class="firstcol " ><p>PCIe 5.0</p></td><td  ><p>2761 MB/s</p></td><td  ><p>307 MB/s</p></td><td  ><p>100%</p></td><td  ><p>19%</p></td></tr></tbody></table></div><div ><table><caption>SSD Activity at 1440p</caption><tbody><tr><td class="firstcol " ><p> </p></td><td  ><p>Peak Bandwidth</p></td><td  ><p>Average Bandwidth</p></td><td  ><p>Peak Utilization</p></td><td  ><p>Average Utilization</p></td></tr><tr><td class="firstcol " ><p>SATA SSD</p></td><td  ><p>486 MB/s</p></td><td  ><p>271 MB/s</p></td><td  ><p>100%</p></td><td  ><p>59%</p></td></tr><tr><td class="firstcol " ><p>PCIe 3.0</p></td><td  ><p>1645 MB/s</p></td><td  ><p>318 MB/s</p></td><td  ><p>100%</p></td><td  ><p>56%</p></td></tr><tr><td class="firstcol " ><p>PCIe 4.0</p></td><td  ><p>2931 MB/s</p></td><td  ><p>382 MB/s</p></td><td  ><p>100%</p></td><td  ><p>28%</p></td></tr><tr><td class="firstcol " ><p>PCIe 5.0</p></td><td  ><p>2890 MB/s</p></td><td  ><p>352 MB/s</p></td><td  ><p>100%</p></td><td  ><p>17%</p></td></tr></tbody></table></div><div ><table><caption>SSD Activity at 2160p</caption><tbody><tr><td class="firstcol " ><p> </p></td><td  ><p>Peak Bandwidth</p></td><td  ><p>Average Bandwidth</p></td><td  ><p>Peak Utilization</p></td><td  ><p>Average Utilization</p></td></tr><tr><td class="firstcol " ><p>SATA SSD</p></td><td  ><p>565 MB/s</p></td><td  ><p>264 MB/s</p></td><td  ><p>100%</p></td><td  ><p>56%</p></td></tr><tr><td class="firstcol " ><p>PCIe 3.0</p></td><td  ><p>1656 MB/s</p></td><td  ><p>317 MB/s</p></td><td  ><p>100%</p></td><td  ><p>54%</p></td></tr><tr><td class="firstcol " ><p>PCIe 4.0</p></td><td  ><p>2886 MB/s</p></td><td  ><p>379 MB/s</p></td><td  ><p>100%</p></td><td  ><p>26%</p></td></tr><tr><td class="firstcol " ><p>PCIe 5.0</p></td><td  ><p>2901 MB/s</p></td><td  ><p>366 MB/s</p></td><td  ><p>100%</p></td><td  ><p>19%</p></td></tr></tbody></table></div><p>How does this translate to performance?</p><figure role="gallery"><figure><img src="https://cdn.mos.cms.futurecdn.net/baXSvt7GzPKGiA2qBrbHPH.png" alt="SSD Game Testing" /><figcaption><small role="credit">Tom's Hardware</small></figcaption></figure><figure><img src="https://cdn.mos.cms.futurecdn.net/GcPSx54vWvWvCMSnfHf5PH.png" alt="SSD Game Testing" /><figcaption><small role="credit">Tom's Hardware</small></figcaption></figure><figure><img src="https://cdn.mos.cms.futurecdn.net/cKtFrmBs7aFfEcGbH2ZjNH.png" alt="SSD Game Testing" /><figcaption><small role="credit">Tom's Hardware</small></figcaption></figure></figure><p>While there is no difference in performance between the PCIe NVMe SSDs, you can see that having a PCIe SSD can give you a large boost in the 1% lows compared to a SATA SSD. We see a 39% increase in 1% lows at 4K, a 51% increase at 1440p, and a 22% increase at 1080p.</p><p>The higher peak and average bandwidth used by the PCIe drives resulted in higher 1% lows in this game, which makes for a smoother gameplay experience.</p><h3 class="article-body__section" id="section-alan-wake-2"><span>Alan Wake 2</span></h3><h2 id="alan-wake-2">Alan Wake 2</h2><p><em>Alan Wake 2</em> makes extensive use of modern rendering technologies, including path tracing, mesh shaders, and RTX Mega Geometry. In a <a href="https://www.youtube.com/watch?v=ZTW7bDdHC6g">recent interview</a>, Remedy explained that the game operates with a fixed memory budget, continuously streaming the assets required for the current scene from the SSD while evicting assets that are no longer needed. This approach keeps memory usage under control despite the game's highly detailed textures and geometry, making <em>Alan Wake 2</em> one of the most storage-intensive titles available today.</p><div ><table><caption>SSD Activity at 1080p</caption><tbody><tr><td class="firstcol " ><p> </p></td><td  ><p>Peak Bandwidth</p></td><td  ><p>Average Bandwidth</p></td><td  ><p>Peak Utilization</p></td><td  ><p>Average Utilization</p></td></tr><tr><td class="firstcol " ><p>SATA SSD</p></td><td  ><p>562 MB/s</p></td><td  ><p>80 MB/s</p></td><td  ><p>100%</p></td><td  ><p>63%</p></td></tr><tr><td class="firstcol " ><p>PCIe 3.0</p></td><td  ><p>582 MB/s</p></td><td  ><p>83 MB/s</p></td><td  ><p>100%</p></td><td  ><p>62%</p></td></tr><tr><td class="firstcol " ><p>PCIe 4.0</p></td><td  ><p>572 MB/s</p></td><td  ><p>82 MB/s</p></td><td  ><p>91%</p></td><td  ><p>14%</p></td></tr><tr><td class="firstcol " ><p>PCIe 5.0</p></td><td  ><p>1047 MB/s</p></td><td  ><p>83 MB/s</p></td><td  ><p>100%</p></td><td  ><p>13%</p></td></tr></tbody></table></div><div ><table><caption>SSD Activity at 1440p</caption><tbody><tr><td class="firstcol " ><p> </p></td><td  ><p>Peak Bandwidth</p></td><td  ><p>Average Bandwidth</p></td><td  ><p>Peak Utilization</p></td><td  ><p>Average Utilization</p></td></tr><tr><td class="firstcol " ><p>SATA SSD</p></td><td  ><p>570 MB/s</p></td><td  ><p>100 MB/s</p></td><td  ><p>100%</p></td><td  ><p>72%</p></td></tr><tr><td class="firstcol " ><p>PCIe 3.0</p></td><td  ><p>938 MB/s</p></td><td  ><p>113 MB/s</p></td><td  ><p>100%</p></td><td  ><p>62%</p></td></tr><tr><td class="firstcol " ><p>PCIe 4.0</p></td><td  ><p>887 MB/s</p></td><td  ><p>111 MB/s</p></td><td  ><p>100%</p></td><td  ><p>19%</p></td></tr><tr><td class="firstcol " ><p>PCIe 5.0</p></td><td  ><p>1673 MB/s</p></td><td  ><p>116 MB/s</p></td><td  ><p>100%</p></td><td  ><p>17%</p></td></tr></tbody></table></div><div ><table><caption>SSD Activity at 2160p</caption><tbody><tr><td class="firstcol " ><p> </p></td><td  ><p>Peak Bandwidth</p></td><td  ><p>Average Bandwidth</p></td><td  ><p>Peak Utilization</p></td><td  ><p>Average Utilization</p></td></tr><tr><td class="firstcol " ><p>SATA SSD</p></td><td  ><p>572 MB/s</p></td><td  ><p>212 MB/s</p></td><td  ><p>100%</p></td><td  ><p>85%</p></td></tr><tr><td class="firstcol " ><p>PCIe 3.0</p></td><td  ><p>1435 MB/s</p></td><td  ><p>214 MB/s</p></td><td  ><p>100%</p></td><td  ><p>76%</p></td></tr><tr><td class="firstcol " ><p>PCIe 4.0</p></td><td  ><p>3045 MB/s</p></td><td  ><p>225 MB/s</p></td><td  ><p>100%</p></td><td  ><p>38%</p></td></tr><tr><td class="firstcol " ><p>PCIe 5.0</p></td><td  ><p>5128 MB/s</p></td><td  ><p>223 MB/s</p></td><td  ><p>100%</p></td><td  ><p>32%</p></td></tr></tbody></table></div><p>The SSD activity increases with resolution in this game. We see an average of over 200 MB/s on each drive at 4K, which is rare for a game. We also see a whopping 5.1 GB/s of peak bandwidth on a PCIe 5.0 SSD at 4K.</p><p>How does this impact performance?</p><figure role="gallery"><figure><img src="https://cdn.mos.cms.futurecdn.net/MywsHJzVs6C9kHasXadeJH.png" alt="SSD Game Testing" /><figcaption><small role="credit">Tom's Hardware</small></figcaption></figure><figure><img src="https://cdn.mos.cms.futurecdn.net/GBZf3d4CoUDbHeA6MAkYJH.png" alt="SSD Game Testing" /><figcaption><small role="credit">Tom's Hardware</small></figcaption></figure><figure><img src="https://cdn.mos.cms.futurecdn.net/Dcas2NpLars96tYZ8wGmHH.png" alt="SSD Game Testing" /><figcaption><small role="credit">Tom's Hardware</small></figcaption></figure></figure><p>Unlike Forspoken, we do not see any difference in performance here for any of the drives tested. </p><p>Although the faster SSDs reach higher peak bandwidth, these peaks are only brief bursts rather than sustained transfers. In other words, the game is not continuously streaming multiple gigabytes of data every second. Instead, it transfers smaller amounts of data over very short intervals, resulting in high instantaneous bandwidth readings. As a result, the average bandwidth is the more meaningful metric, and it remains relatively similar across all of the SSDs we tested.</p><p>The average utilization on the SATA SSD can reach over 80% at 4K, but it is not enough to degrade its performance in comparison to the PCIe drives.</p><h3 class="article-body__section" id="section-ratchet-and-clank-rift-apart"><span>Ratchet and Clank: Rift Apart</span></h3><h2 id="ratchet-and-clank-rift-apart">Ratchet and Clank: Rift Apart</h2><div ><table><caption>SSD Activity at 1080p</caption><tbody><tr><td class="firstcol " ><p> </p></td><td  ><p>Peak Bandwidth</p></td><td  ><p>Average Bandwidth</p></td><td  ><p>Peak Utilization</p></td><td  ><p>Average Utilization</p></td></tr><tr><td class="firstcol " ><p>SATA SSD</p></td><td  ><p>505 MB/s</p></td><td  ><p>61 MB/s</p></td><td  ><p>100%</p></td><td  ><p>16%</p></td></tr><tr><td class="firstcol " ><p>PCIe 3.0</p></td><td  ><p>1045 MB/s</p></td><td  ><p>60 MB/s</p></td><td  ><p>100%</p></td><td  ><p>13%</p></td></tr><tr><td class="firstcol " ><p>PCIe 4.0</p></td><td  ><p>1039 MB/s</p></td><td  ><p>58 MB/s</p></td><td  ><p>51%</p></td><td  ><p>2%</p></td></tr><tr><td class="firstcol " ><p>PCIe 5.0</p></td><td  ><p>987 MB/s</p></td><td  ><p>66 MB/s</p></td><td  ><p>33%</p></td><td  ><p>2%</p></td></tr></tbody></table></div><div ><table><caption>SSD Activity at 1440p</caption><tbody><tr><td class="firstcol " ><p> </p></td><td  ><p>Peak Bandwidth</p></td><td  ><p>Average Bandwidth</p></td><td  ><p>Peak Utilization</p></td><td  ><p>Average Utilization</p></td></tr><tr><td class="firstcol " ><p>SATA SSD</p></td><td  ><p>512 MB/s</p></td><td  ><p>62 MB/s</p></td><td  ><p>100%</p></td><td  ><p>15%</p></td></tr><tr><td class="firstcol " ><p>PCIe 3.0</p></td><td  ><p>1039 MB/s</p></td><td  ><p>62 MB/s</p></td><td  ><p>100%</p></td><td  ><p>14%</p></td></tr><tr><td class="firstcol " ><p>PCIe 4.0</p></td><td  ><p>1208 MB/s</p></td><td  ><p>61 MB/s</p></td><td  ><p>71%</p></td><td  ><p>3%</p></td></tr><tr><td class="firstcol " ><p>PCIe 5.0</p></td><td  ><p>1798 MB/s</p></td><td  ><p>61 MB/s</p></td><td  ><p>52%</p></td><td  ><p>2%</p></td></tr></tbody></table></div><div ><table><caption>SSD Activity at 2160p</caption><tbody><tr><td class="firstcol " ><p> </p></td><td  ><p>Peak Bandwidth</p></td><td  ><p>Average Bandwidth</p></td><td  ><p>Peak Utilization</p></td><td  ><p>Average Utilization</p></td></tr><tr><td class="firstcol " ><p>SATA SSD</p></td><td  ><p>532 MB/s</p></td><td  ><p>62 MB/s</p></td><td  ><p>100%</p></td><td  ><p>16%</p></td></tr><tr><td class="firstcol " ><p>PCIe 3.0</p></td><td  ><p>1462 MB/s</p></td><td  ><p>61 MB/s</p></td><td  ><p>100%</p></td><td  ><p>17%</p></td></tr><tr><td class="firstcol " ><p>PCIe 4.0</p></td><td  ><p>1899 MB/s</p></td><td  ><p>60 MB/s</p></td><td  ><p>64%</p></td><td  ><p>3%</p></td></tr><tr><td class="firstcol " ><p>PCIe 5.0</p></td><td  ><p>2234 MB/s</p></td><td  ><p>64 MB/s</p></td><td  ><p>57%</p></td><td  ><p>2%</p></td></tr></tbody></table></div><p>The disk bandwidth through this sequence is actually lower than the previous two games. This makes sense, as the game uses GPU decompression, which increases the effective bandwidth flowing through the PCIe bus beyond what CPU decompression would. However, this increase in effective bandwidth is not reflected in the data that is being read from disk.</p><p>When reading the performance charts below, it is important to note that PCIe SSDs reduce portal transition times by roughly 2-3 seconds compared to SATA SSDs. On SATA drives, Ratchet therefore spends more time within each portal sequence. As a result, average performance and 1% lows can generally be slightly higher on SATA SSDs, since there is less active rendering during these extended transition periods. However, there is one exception.</p><figure role="gallery"><figure><img src="https://cdn.mos.cms.futurecdn.net/XeehuajfJiBjAnyUsospPH.png" alt="SSD Game Testing" /><figcaption><small role="credit">Tom's Hardware</small></figcaption></figure><figure><img src="https://cdn.mos.cms.futurecdn.net/E29CDg26idRrbiTZgnkjPH.png" alt="SSD Game Testing" /><figcaption><small role="credit">Tom's Hardware</small></figcaption></figure><figure><img src="https://cdn.mos.cms.futurecdn.net/N8tzbtmJ9ieE2Fcw4ofQPH.png" alt="SSD Game Testing" /><figcaption><small role="credit">Tom's Hardware</small></figcaption></figure></figure><p>While the SATA SSD has an advantage at 1440p and 1080p due to the extended time spent inside of each portal, the 1% lows take a hit at 4K. The SATA drive does not handle the first portal transition in the sequence particularly well at 4K, and so the PCIe drives have about a 38% advantage in 1% lows.</p><p>This portal sequence is the most storage-intensive part of the game. In normal gameplay, the game uses significantly less bandwidth, and so there is no difference in performance at all between the SATA SSD and the PCIe SSDs.</p><h3 class="article-body__section" id="section-spider-man-2"><span>Spider-Man 2</span></h3><h2 id="spider-man-2">Spider-Man 2</h2><p><em>Spider-Man 2</em> was the second game to use GPU decompression of assets on PC. This is the third DirectStorage title we have tested so far.</p><div ><table><caption>SSD Activity at 1080p</caption><tbody><tr><td class="firstcol " ><p> </p></td><td  ><p>Peak Bandwidth</p></td><td  ><p>Average Bandwidth</p></td><td  ><p>Peak Utilization</p></td><td  ><p>Average Utilization</p></td></tr><tr><td class="firstcol " ><p>SATA SSD</p></td><td  ><p>149 MB/s</p></td><td  ><p>42 MB/s</p></td><td  ><p>54%</p></td><td  ><p>15%</p></td></tr><tr><td class="firstcol " ><p>PCIe 3.0</p></td><td  ><p>139 MB/s</p></td><td  ><p>39 MB/s</p></td><td  ><p>84%</p></td><td  ><p>16%</p></td></tr><tr><td class="firstcol " ><p>PCIe 4.0</p></td><td  ><p>144 MB/s</p></td><td  ><p>43 MB/s</p></td><td  ><p>43%</p></td><td  ><p>9%</p></td></tr><tr><td class="firstcol " ><p>PCIe 5.0</p></td><td  ><p>133 MB/s</p></td><td  ><p>45 MB/s</p></td><td  ><p>32%</p></td><td  ><p>6%</p></td></tr></tbody></table></div><div ><table><caption>SSD Activity at 1440p</caption><tbody><tr><td class="firstcol " ><p> </p></td><td  ><p>Peak Bandwidth</p></td><td  ><p>Average Bandwidth</p></td><td  ><p>Peak Utilization</p></td><td  ><p>Average Utilization</p></td></tr><tr><td class="firstcol " ><p>SATA SSD</p></td><td  ><p>150 MB/s</p></td><td  ><p>40 MB/s</p></td><td  ><p>45%</p></td><td  ><p>12%</p></td></tr><tr><td class="firstcol " ><p>PCIe 3.0</p></td><td  ><p>177 MB/s</p></td><td  ><p>43 MB/s</p></td><td  ><p>85%</p></td><td  ><p>13%</p></td></tr><tr><td class="firstcol " ><p>PCIe 4.0</p></td><td  ><p>168 MB/s</p></td><td  ><p>35 MB/s</p></td><td  ><p>40%</p></td><td  ><p>10%</p></td></tr><tr><td class="firstcol " ><p>PCIe 5.0</p></td><td  ><p>208 MB/s</p></td><td  ><p>41 MB/s</p></td><td  ><p>33%</p></td><td  ><p>7%</p></td></tr></tbody></table></div><div ><table><caption>SSD Activity at 2160p</caption><tbody><tr><td class="firstcol " ><p> </p></td><td  ><p>Peak Bandwidth</p></td><td  ><p>Average Bandwidth</p></td><td  ><p>Peak Utilization</p></td><td  ><p>Average Utilization</p></td></tr><tr><td class="firstcol " ><p>SATA SSD</p></td><td  ><p>161 MB/s</p></td><td  ><p>44 MB/s</p></td><td  ><p>34%</p></td><td  ><p>10%</p></td></tr><tr><td class="firstcol " ><p>PCIe 3.0</p></td><td  ><p>194 MB/s</p></td><td  ><p>49 MB/s</p></td><td  ><p>100%</p></td><td  ><p>22%</p></td></tr><tr><td class="firstcol " ><p>PCIe 4.0</p></td><td  ><p>187 MB/s</p></td><td  ><p>46 MB/s</p></td><td  ><p>44%</p></td><td  ><p>12%</p></td></tr><tr><td class="firstcol " ><p>PCIe 5.0</p></td><td  ><p>198 MB/s</p></td><td  ><p>48 MB/s</p></td><td  ><p>36%</p></td><td  ><p>10%</p></td></tr></tbody></table></div><p>Since the game uses GPU decompression, the effective bandwidth after decompression will be considerably higher than what we see here, but none of the SSDs we tested are being stressed in this game.</p><figure role="gallery"><figure><img src="https://cdn.mos.cms.futurecdn.net/yTXPKH3jMN76FwwedE4gQH.png" alt="SSD Game Testing" /><figcaption><small role="credit">Tom's Hardware</small></figcaption></figure><figure><img src="https://cdn.mos.cms.futurecdn.net/FiVkimetoLjhyeZshwJRQH.png" alt="SSD Game Testing" /><figcaption><small role="credit">Tom's Hardware</small></figcaption></figure><figure><img src="https://cdn.mos.cms.futurecdn.net/cqZ3GAK6tvUdnnWfpBS8QH.png" alt="SSD Game Testing" /><figcaption><small role="credit">Tom's Hardware</small></figcaption></figure></figure><p>Performance is virtually identical on all drives in this game.</p><h3 class="article-body__section" id="section-starfield"><span>Starfield</span></h3><h2 id="starfield">Starfield</h2><p><em>Starfield</em> is an open world game that constantly reads data from disk. It also frequently hits 100% disk utilization as you traverse the world.</p><div ><table><caption>SSD Activity at 1080p</caption><tbody><tr><td class="firstcol " ><p> </p></td><td  ><p>Peak Bandwidth</p></td><td  ><p>Average Bandwidth</p></td><td  ><p>Peak Utilization</p></td><td  ><p>Average Utilization</p></td></tr><tr><td class="firstcol " ><p>SATA SSD</p></td><td  ><p>339 MB/s</p></td><td  ><p>15 MB/s</p></td><td  ><p>100%</p></td><td  ><p>29%</p></td></tr><tr><td class="firstcol " ><p>PCIe 3.0</p></td><td  ><p>397 MB/s</p></td><td  ><p>17 MB/s</p></td><td  ><p>100%</p></td><td  ><p>16%</p></td></tr><tr><td class="firstcol " ><p>PCIe 4.0</p></td><td  ><p>434 MB/s</p></td><td  ><p>17 MB/s</p></td><td  ><p>100%</p></td><td  ><p>7%</p></td></tr><tr><td class="firstcol " ><p>PCIe 5.0</p></td><td  ><p>404 MB/s</p></td><td  ><p>18 MB/s</p></td><td  ><p>100%</p></td><td  ><p>4%</p></td></tr></tbody></table></div><div ><table><caption>SSD Activity at 1440p</caption><tbody><tr><td class="firstcol " ><p> </p></td><td  ><p>Peak Bandwidth</p></td><td  ><p>Average Bandwidth</p></td><td  ><p>Peak Utilization</p></td><td  ><p>Average Utilization</p></td></tr><tr><td class="firstcol " ><p>SATA SSD</p></td><td  ><p>395 MB/s</p></td><td  ><p>19 MB/s</p></td><td  ><p>100%</p></td><td  ><p>28%</p></td></tr><tr><td class="firstcol " ><p>PCIe 3.0</p></td><td  ><p>501 MB/s</p></td><td  ><p>19 MB/s</p></td><td  ><p>100%</p></td><td  ><p>15%</p></td></tr><tr><td class="firstcol " ><p>PCIe 4.0</p></td><td  ><p>528 MB/s</p></td><td  ><p>18 MB/s</p></td><td  ><p>100%</p></td><td  ><p>7%</p></td></tr><tr><td class="firstcol " ><p>PCIe 5.0</p></td><td  ><p>599 MB/s</p></td><td  ><p>19 MB/s</p></td><td  ><p>100%</p></td><td  ><p>3%</p></td></tr></tbody></table></div><div ><table><caption>SSD Activity at 2160p</caption><tbody><tr><td class="firstcol " ><p> </p></td><td  ><p>Peak Bandwidth</p></td><td  ><p>Average Bandwidth</p></td><td  ><p>Peak Utilization</p></td><td  ><p>Average Utilization</p></td></tr><tr><td class="firstcol " ><p>SATA SSD</p></td><td  ><p>455 MB/s</p></td><td  ><p>18 MB/s</p></td><td  ><p>100%</p></td><td  ><p>24%</p></td></tr><tr><td class="firstcol " ><p>PCIe 3.0</p></td><td  ><p>704 MB/s</p></td><td  ><p>19 MB/s</p></td><td  ><p>100%</p></td><td  ><p>15%</p></td></tr><tr><td class="firstcol " ><p>PCIe 4.0</p></td><td  ><p>813 MB/s</p></td><td  ><p>20 MB/s</p></td><td  ><p>100%</p></td><td  ><p>6%</p></td></tr><tr><td class="firstcol " ><p>PCIe 5.0</p></td><td  ><p>934 MB/s</p></td><td  ><p>19 MB/s</p></td><td  ><p>100%</p></td><td  ><p>3%</p></td></tr></tbody></table></div><p>In previous games, 100% SSD utilization was accompanied by much higher peak bandwidth. Here, the lower peak bandwidth suggests the game uses a very low queue depth for its read operations. As you move through the open world, it continuously streams data from the SSD in frequent, small transfers, keeping average bandwidth very low.</p><figure role="gallery"><figure><img src="https://cdn.mos.cms.futurecdn.net/UMkvdofm339gCPgqWDAMRH.png" alt="SSD Game Testing" /><figcaption><small role="credit">Tom's Hardware</small></figcaption></figure><figure><img src="https://cdn.mos.cms.futurecdn.net/cf6qvSHWR4ovnWkxEUXDRH.png" alt="SSD Game Testing" /><figcaption><small role="credit">Tom's Hardware</small></figcaption></figure><figure><img src="https://cdn.mos.cms.futurecdn.net/xUyCV8kL6xcS82sGhEGuQH.png" alt="SSD Game Testing" /><figcaption><small role="credit">Tom's Hardware</small></figcaption></figure></figure><p>Once again, we see no improvement in performance going from the SATA SSD to any of the faster PCIe NVME SSDs.</p><h3 class="article-body__section" id="section-doom-the-dark-ages"><span>DOOM: The Dark Ages</span></h3><h2 id="doom-the-dark-ages">DOOM: The Dark Ages</h2><p><em>DOOM: The Dark Ages</em> was the first game to list an NVMe SSD as a requirement. Not only is it listed as such on the PC system requirements, but Bethesda has a support page that reiterates that installing the game on an NVMe SSD is required. </p><p>The developers at idSoftware mentioned that the game uses a proprietary ultra-fast continuous sector streaming tech that virtually eliminates load times between levels.</p><div ><table><caption>SSD Activity at 1080p</caption><tbody><tr><td class="firstcol " ><p> </p></td><td  ><p>Peak Bandwidth</p></td><td  ><p>Average Bandwidth</p></td><td  ><p>Peak Utilization</p></td><td  ><p>Average Utilization</p></td></tr><tr><td class="firstcol " ><p>SATA SSD</p></td><td  ><p>189 MB/s</p></td><td  ><p>40 MB/s</p></td><td  ><p>55%</p></td><td  ><p>23%</p></td></tr><tr><td class="firstcol " ><p>PCIe 3.0</p></td><td  ><p>199 MB/s</p></td><td  ><p>62 MB/s</p></td><td  ><p>50%</p></td><td  ><p>16%</p></td></tr><tr><td class="firstcol " ><p>PCIe 4.0</p></td><td  ><p>212 MB/s</p></td><td  ><p>61 MB/s</p></td><td  ><p>43%</p></td><td  ><p>12%</p></td></tr><tr><td class="firstcol " ><p>PCIe 5.0</p></td><td  ><p>208 MB/s</p></td><td  ><p>63 MB/s</p></td><td  ><p>34%</p></td><td  ><p>10%</p></td></tr></tbody></table></div><div ><table><caption>SSD Activity at 1440p</caption><tbody><tr><td class="firstcol " ><p> </p></td><td  ><p>Peak Bandwidth</p></td><td  ><p>Average Bandwidth</p></td><td  ><p>Peak Utilization</p></td><td  ><p>Average Utilization</p></td></tr><tr><td class="firstcol " ><p>SATA SSD</p></td><td  ><p>178 MB/s</p></td><td  ><p>62 MB/s</p></td><td  ><p>53%</p></td><td  ><p>25%</p></td></tr><tr><td class="firstcol " ><p>PCIe 3.0</p></td><td  ><p>248 MB/s</p></td><td  ><p>69 MB/s</p></td><td  ><p>53%</p></td><td  ><p>17%</p></td></tr><tr><td class="firstcol " ><p>PCIe 4.0</p></td><td  ><p>247 MB/s</p></td><td  ><p>70 MB/s</p></td><td  ><p>44%</p></td><td  ><p>13%</p></td></tr><tr><td class="firstcol " ><p>PCIe 5.0</p></td><td  ><p>229 MB/s</p></td><td  ><p>68 MB/s</p></td><td  ><p>35%</p></td><td  ><p>11%</p></td></tr></tbody></table></div><div ><table><caption>SSD Activity at 2160p</caption><tbody><tr><td class="firstcol " ><p> </p></td><td  ><p>Peak Bandwidth</p></td><td  ><p>Average Bandwidth</p></td><td  ><p>Peak Utilization</p></td><td  ><p>Average Utilization</p></td></tr><tr><td class="firstcol " ><p>SATA SSD</p></td><td  ><p>192 MB/s</p></td><td  ><p>73 MB/s</p></td><td  ><p>58%</p></td><td  ><p>25%</p></td></tr><tr><td class="firstcol " ><p>PCIe 3.0</p></td><td  ><p>245 MB/s</p></td><td  ><p>73 MB/s</p></td><td  ><p>53%</p></td><td  ><p>18%</p></td></tr><tr><td class="firstcol " ><p>PCIe 4.0</p></td><td  ><p>238 MB/s</p></td><td  ><p>74 MB/s</p></td><td  ><p>43%</p></td><td  ><p>14%</p></td></tr><tr><td class="firstcol " ><p>PCIe 5.0</p></td><td  ><p>287 MB/s</p></td><td  ><p>73 MB/s</p></td><td  ><p>38%</p></td><td  ><p>11%</p></td></tr></tbody></table></div><p>The drives we tested are hardly being stressed in <em>DOOM: The Dark Ages. </em></p><figure role="gallery"><figure><img src="https://cdn.mos.cms.futurecdn.net/Li8RHrxJKvjxKGBucvzfLH.png" alt="SSD Game Testing" /><figcaption><small role="credit">Tom's Hardware</small></figcaption></figure><figure><img src="https://cdn.mos.cms.futurecdn.net/tkoqAVRJPPecjMGfHruQLH.png" alt="SSD Game Testing" /><figcaption><small role="credit">Tom's Hardware</small></figcaption></figure><figure><img src="https://cdn.mos.cms.futurecdn.net/3Xx46dLeASeyjhgBXvRTLH.png" alt="SSD Game Testing" /><figcaption><small role="credit">Tom's Hardware</small></figcaption></figure></figure><p>Given the disk utilization figures, it comes as no surprise that all of the tested drives deliver identical gameplay performance.</p><p>Although this article focuses on in-game performance rather than loading times, we also found little difference in load times when using a SATA SSD. Loading screens were not noticeably longer, and we observed no visual artifacts or streaming issues while playing on the slower drive. </p><p>Based on our testing, it is unclear why Bethesda lists an NVMe SSD as a requirement. A SATA SSD provided an indistinguishable gameplay experience, with no measurable performance drawbacks or observable streaming issues.</p><h3 class="article-body__section" id="section-dead-space-remake"><span>Dead Space Remake</span></h3><h2 id="dead-space-remake">Dead Space Remake</h2><p><em>Dead Space Remake</em> made headlines when it launched with abhorrent performance and stuttering issues. But how much of that was due to streaming from slower storage? Does a faster SSD help performance?</p><div ><table><caption>SSD Activity at 1080p</caption><tbody><tr><td class="firstcol " ><p> </p></td><td  ><p>Peak Bandwidth</p></td><td  ><p>Average Bandwidth</p></td><td  ><p>Peak Utilization</p></td><td  ><p>Average Utilization</p></td></tr><tr><td class="firstcol " ><p>SATA SSD</p></td><td  ><p>511 MB/s</p></td><td  ><p>33 MB/s</p></td><td  ><p>100%</p></td><td  ><p>23%</p></td></tr><tr><td class="firstcol " ><p>PCIe 3.0</p></td><td  ><p>809 MB/s</p></td><td  ><p>38 MB/s</p></td><td  ><p>100%</p></td><td  ><p>12%</p></td></tr><tr><td class="firstcol " ><p>PCIe 4.0</p></td><td  ><p>788 MB/s</p></td><td  ><p>39 MB/s</p></td><td  ><p>100%</p></td><td  ><p>7%</p></td></tr><tr><td class="firstcol " ><p>PCIe 5.0</p></td><td  ><p>902 MB/s</p></td><td  ><p>52 MB/s</p></td><td  ><p>100%</p></td><td  ><p>5%</p></td></tr></tbody></table></div><div ><table><caption>SSD Activity at 1440p</caption><tbody><tr><td class="firstcol " ><p> </p></td><td  ><p>Peak Bandwidth</p></td><td  ><p>Average Bandwidth</p></td><td  ><p>Peak Utilization</p></td><td  ><p>Average Utilization</p></td></tr><tr><td class="firstcol " ><p>SATA SSD</p></td><td  ><p>562 MB/s</p></td><td  ><p>38 MB/s</p></td><td  ><p>100%</p></td><td  ><p>26%</p></td></tr><tr><td class="firstcol " ><p>PCIe 3.0</p></td><td  ><p>1003 MB/s</p></td><td  ><p>34 MB/s</p></td><td  ><p>100%</p></td><td  ><p>14%</p></td></tr><tr><td class="firstcol " ><p>PCIe 4.0</p></td><td  ><p>967 MB/s</p></td><td  ><p>38 MB/s</p></td><td  ><p>100%</p></td><td  ><p>8%</p></td></tr><tr><td class="firstcol " ><p>PCIe 5.0</p></td><td  ><p>833 MB/s</p></td><td  ><p>42 MB/s</p></td><td  ><p>100%</p></td><td  ><p>7%</p></td></tr></tbody></table></div><div ><table><caption>SSD Activity at 2160p</caption><tbody><tr><td class="firstcol " ><p> </p></td><td  ><p>Peak Bandwidth</p></td><td  ><p>Average Bandwidth</p></td><td  ><p>Peak Utilization</p></td><td  ><p>Average Utilization</p></td></tr><tr><td class="firstcol " ><p>SATA SSD</p></td><td  ><p>560 MB/s</p></td><td  ><p>37 MB/s</p></td><td  ><p>100%</p></td><td  ><p>25%</p></td></tr><tr><td class="firstcol " ><p>PCIe 3.0</p></td><td  ><p>1192 MB/s</p></td><td  ><p>51 MB/s</p></td><td  ><p>100%</p></td><td  ><p>15%</p></td></tr><tr><td class="firstcol " ><p>PCIe 4.0</p></td><td  ><p>998 MB/s</p></td><td  ><p>48 MB/s</p></td><td  ><p>100%</p></td><td  ><p>8%</p></td></tr><tr><td class="firstcol " ><p>PCIe 5.0</p></td><td  ><p>1299 MB/s</p></td><td  ><p>50 MB/s</p></td><td  ><p>100%</p></td><td  ><p>6%</p></td></tr></tbody></table></div><p>Although average disk utilization and bandwidth are relatively low, the game frequently reaches 100% utilization. Yet even during these periods, peak bandwidth remains well below what PCIe SSDs can achieve under high-queue-depth random workloads. This indicates the game is issuing read requests at a very low queue depth, leaving much of the SSD's available performance untapped. Additionally, the difference in average bandwidth between the SSDs is minimal.</p><figure role="gallery"><figure><img src="https://cdn.mos.cms.futurecdn.net/nJB8D3pDtsoprEJiW5Z2LH.png" alt="SSD Game Testing" /><figcaption><small role="credit">Tom's Hardware</small></figcaption></figure><figure><img src="https://cdn.mos.cms.futurecdn.net/YN8xkaikcKwbm2MzePkzKH.png" alt="SSD Game Testing" /><figcaption><small role="credit">Tom's Hardware</small></figcaption></figure><figure><img src="https://cdn.mos.cms.futurecdn.net/XRhLJWomq7mJyFxqxVHYKH.png" alt="SSD Game Testing" /><figcaption><small role="credit">Tom's Hardware</small></figcaption></figure></figure><p>All drives provide the same performance. There is nothing to be gained from a faster SSD in this title. </p><h3 class="article-body__section" id="section-cyberpunk-2077"><span>Cyberpunk 2077</span></h3><h2 id="cyberpunk-2077">Cyberpunk 2077</h2><p>We included <em>Cyberpunk 2077</em> in our testing because the game features a large and seamless open world, and it is one of the most popular games ever released.</p><div ><table><caption>SSD Activity at 1080p</caption><tbody><tr><td class="firstcol " ><p> </p></td><td  ><p>Peak Bandwidth</p></td><td  ><p>Average Bandwidth</p></td><td  ><p>Peak Utilization</p></td><td  ><p>Average Utilization</p></td></tr><tr><td class="firstcol " ><p>SATA SSD</p></td><td  ><p>40 MB/s</p></td><td  ><p>7 MB/s</p></td><td  ><p>11%</p></td><td  ><p>2%</p></td></tr><tr><td class="firstcol " ><p>PCIe 3.0</p></td><td  ><p>55 MB/s</p></td><td  ><p>8 MB/s</p></td><td  ><p>20%</p></td><td  ><p>2%</p></td></tr><tr><td class="firstcol " ><p>PCIe 4.0</p></td><td  ><p>53 MB/s</p></td><td  ><p>9 MB/s</p></td><td  ><p>17%</p></td><td  ><p>1%</p></td></tr><tr><td class="firstcol " ><p>PCIe 5.0</p></td><td  ><p>44 MB/s</p></td><td  ><p>8 MB/s</p></td><td  ><p>11%</p></td><td  ><p>1%</p></td></tr></tbody></table></div><div ><table><caption>SSD Activity at 1440p</caption><tbody><tr><td class="firstcol " ><p> </p></td><td  ><p>Peak Bandwidth</p></td><td  ><p>Average Bandwidth</p></td><td  ><p>Peak Utilization</p></td><td  ><p>Average Utilization</p></td></tr><tr><td class="firstcol " ><p>SATA SSD</p></td><td  ><p>99 MB/s</p></td><td  ><p>8 MB/s</p></td><td  ><p>25%</p></td><td  ><p>3%</p></td></tr><tr><td class="firstcol " ><p>PCIe 3.0</p></td><td  ><p>73 MB/s</p></td><td  ><p>8 MB/s</p></td><td  ><p>23%</p></td><td  ><p>3%</p></td></tr><tr><td class="firstcol " ><p>PCIe 4.0</p></td><td  ><p>63 MB/s</p></td><td  ><p>8 MB/s</p></td><td  ><p>18%</p></td><td  ><p>1%</p></td></tr><tr><td class="firstcol " ><p>PCIe 5.0</p></td><td  ><p>78 MB/s</p></td><td  ><p>9 MB/s</p></td><td  ><p>10%</p></td><td  ><p>1%</p></td></tr></tbody></table></div><div ><table><caption>SSD Activity at 2160p</caption><tbody><tr><td class="firstcol " ><p> </p></td><td  ><p>Peak Bandwidth</p></td><td  ><p>Average Bandwidth</p></td><td  ><p>Peak Utilization</p></td><td  ><p>Average Utilization</p></td></tr><tr><td class="firstcol " ><p>SATA SSD</p></td><td  ><p>121 MB/s</p></td><td  ><p>12 MB/s</p></td><td  ><p>29%</p></td><td  ><p>4%</p></td></tr><tr><td class="firstcol " ><p>PCIe 3.0</p></td><td  ><p>126 MB/s</p></td><td  ><p>11 MB/s</p></td><td  ><p>40%</p></td><td  ><p>3%</p></td></tr><tr><td class="firstcol " ><p>PCIe 4.0</p></td><td  ><p>134 MB/s</p></td><td  ><p>13 MB/s</p></td><td  ><p>22%</p></td><td  ><p>1%</p></td></tr><tr><td class="firstcol " ><p>PCIe 5.0</p></td><td  ><p>111 MB/s</p></td><td  ><p>9 MB/s</p></td><td  ><p>10%</p></td><td  ><p>1%</p></td></tr></tbody></table></div><p>The average bandwidth is by far the lowest we have seen in the games tested so far. This is not entirely surprising. Although the game was released in the same year as the PlayStation 5 and Xbox Series X|S, development began well before those consoles were released. As a cross-generation title, it also needed to run on the previous generation of consoles, which relied on mechanical hard drives. As a result, the game's streaming system was designed to perform well on significantly slower storage devices.</p><figure role="gallery"><figure><img src="https://cdn.mos.cms.futurecdn.net/VrWa4hocWaTsfWomZkgFKH.png" alt="SSD Game Testing" /><figcaption><small role="credit">Tom's Hardware</small></figcaption></figure><figure><img src="https://cdn.mos.cms.futurecdn.net/YrumNmYwtJ6CMESDU7T2KH.png" alt="SSD Game Testing" /><figcaption><small role="credit">Tom's Hardware</small></figcaption></figure><figure><img src="https://cdn.mos.cms.futurecdn.net/MqXgbey9LWHxzwrjKjGnJH.png" alt="SSD Game Testing" /><figcaption><small role="credit">Tom's Hardware</small></figcaption></figure></figure><p>There is no noticeable difference in performance across the drives tested.</p><h3 class="article-body__section" id="section-the-elder-scrolls-iv-oblivion-remastered"><span>The Elder Scrolls IV: Oblivion Remastered</span></h3><h2 id="the-elder-scrolls-iv-oblivion-remastered">The Elder Scrolls IV: Oblivion Remastered</h2><p><em>The Elder Scrolls IV: Oblivion Remastered</em> modernizes the look of the original game with improved visuals. Built on Unreal Engine 5, it utilizes Nanite virtualized geometry, Lumen global illumination, and virtual shadow maps. This is an open-world game, and our first UE5 title is tested in this article.</p><div ><table><caption>SSD Activity at 1080p</caption><tbody><tr><td class="firstcol " ><p> </p></td><td  ><p>Peak Bandwidth</p></td><td  ><p>Average Bandwidth</p></td><td  ><p>Peak Utilization</p></td><td  ><p>Average Utilization</p></td></tr><tr><td class="firstcol " ><p>SATA SSD</p></td><td  ><p>214 MB/s</p></td><td  ><p>21 MB/s</p></td><td  ><p>70%</p></td><td  ><p>5%</p></td></tr><tr><td class="firstcol " ><p>PCIe 3.0</p></td><td  ><p>165 MB/s</p></td><td  ><p>24 MB/s</p></td><td  ><p>68%</p></td><td  ><p>7%</p></td></tr><tr><td class="firstcol " ><p>PCIe 4.0</p></td><td  ><p>287 MB/s</p></td><td  ><p>22 MB/s</p></td><td  ><p>49%</p></td><td  ><p>4%</p></td></tr><tr><td class="firstcol " ><p>PCIe 5.0</p></td><td  ><p>267 MB/s</p></td><td  ><p>26 MB/s</p></td><td  ><p>28%</p></td><td  ><p>3%</p></td></tr></tbody></table></div><div ><table><caption>SSD Activity at 1440p</caption><tbody><tr><td class="firstcol " ><p> </p></td><td  ><p>Peak Bandwidth</p></td><td  ><p>Average Bandwidth</p></td><td  ><p>Peak Utilization</p></td><td  ><p>Average Utilization</p></td></tr><tr><td class="firstcol " ><p>SATA SSD</p></td><td  ><p>326 MB/s</p></td><td  ><p>20 MB/s</p></td><td  ><p>68%</p></td><td  ><p>5%</p></td></tr><tr><td class="firstcol " ><p>PCIe 3.0</p></td><td  ><p>266 MB/s</p></td><td  ><p>31 MB/s</p></td><td  ><p>66%</p></td><td  ><p>7%</p></td></tr><tr><td class="firstcol " ><p>PCIe 4.0</p></td><td  ><p>252 MB/s</p></td><td  ><p>29 MB/s</p></td><td  ><p>42%</p></td><td  ><p>5%</p></td></tr><tr><td class="firstcol " ><p>PCIe 5.0</p></td><td  ><p>299 MB/s</p></td><td  ><p>33 MB/s</p></td><td  ><p>22%</p></td><td  ><p>3%</p></td></tr></tbody></table></div><div ><table><caption>SSD Activity at 2160p</caption><tbody><tr><td class="firstcol " ><p> </p></td><td  ><p>Peak Bandwidth</p></td><td  ><p>Average Bandwidth</p></td><td  ><p>Peak Utilization</p></td><td  ><p>Average Utilization</p></td></tr><tr><td class="firstcol " ><p>SATA SSD</p></td><td  ><p>312 MB/s</p></td><td  ><p>21 MB/s</p></td><td  ><p>55%</p></td><td  ><p>5%</p></td></tr><tr><td class="firstcol " ><p>PCIe 3.0</p></td><td  ><p>379 MB/s</p></td><td  ><p>33 MB/s</p></td><td  ><p>57%</p></td><td  ><p>7%</p></td></tr><tr><td class="firstcol " ><p>PCIe 4.0</p></td><td  ><p>344 MB/s</p></td><td  ><p>32 MB/s</p></td><td  ><p>38%</p></td><td  ><p>5%</p></td></tr><tr><td class="firstcol " ><p>PCIe 5.0</p></td><td  ><p>433 MB/s</p></td><td  ><p>42 MB/s</p></td><td  ><p>27%</p></td><td  ><p>3%</p></td></tr></tbody></table></div><p>None of the SSDs we tested reached 100% peak utilization and average utilization is extremely low, too.</p><figure role="gallery"><figure><img src="https://cdn.mos.cms.futurecdn.net/uc9tqKWuQiP3PhEkALUSMH.png" alt="SSD Game Testing" /><figcaption><small role="credit">Tom's Hardware</small></figcaption></figure><figure><img src="https://cdn.mos.cms.futurecdn.net/7heTwbNTWsJSL54ojVSHMH.png" alt="SSD Game Testing" /><figcaption><small role="credit">Tom's Hardware</small></figcaption></figure><figure><img src="https://cdn.mos.cms.futurecdn.net/3pgGkMfp7UGPGDqctUR6MH.png" alt="SSD Game Testing" /><figcaption><small role="credit">Tom's Hardware</small></figcaption></figure></figure><p>As is the case with most of the games we have tested, the SATA SSD holds its own and there is no difference in performance across all of the drives.</p><h3 class="article-body__section" id="section-007-first-light"><span>007 First Light</span></h3><h2 id="007-first-light">007 First Light</h2><p>007 First Light is a recently released game that uses DirectStorage. In a r<a href="https://www.youtube.com/watch?v=m0SJ9i9RtRg">ecent interview</a>, the developers at IO Interactive revealed that the real-time level streaming system in the Glacier engine was redesigned for <em>007 First Light</em>. The new system uses dynamic loading and unloading to allow for seamless transitions between sequences.</p><div ><table><caption>SSD Activity at 1080p</caption><tbody><tr><td class="firstcol " ><p> </p></td><td  ><p>Peak Bandwidth</p></td><td  ><p>Average Bandwidth</p></td><td  ><p>Peak Utilization</p></td><td  ><p>Average Utilization</p></td></tr><tr><td class="firstcol " ><p>SATA SSD</p></td><td  ><p>164 MB/s</p></td><td  ><p>11 MB/s</p></td><td  ><p>39%</p></td><td  ><p>3%</p></td></tr><tr><td class="firstcol " ><p>PCIe 3.0</p></td><td  ><p>178 MB/s</p></td><td  ><p>12 MB/s</p></td><td  ><p>57%</p></td><td  ><p>4%</p></td></tr><tr><td class="firstcol " ><p>PCIe 4.0</p></td><td  ><p>166 MB/s</p></td><td  ><p>12 MB/s</p></td><td  ><p>29%</p></td><td  ><p>3%</p></td></tr><tr><td class="firstcol " ><p>PCIe 5.0</p></td><td  ><p>171 MB/s</p></td><td  ><p>11 MB/s</p></td><td  ><p>19%</p></td><td  ><p>3%</p></td></tr></tbody></table></div><div ><table><caption>SSD Activity at 1440p</caption><tbody><tr><td class="firstcol " ><p> </p></td><td  ><p>Peak Bandwidth</p></td><td  ><p>Average Bandwidth</p></td><td  ><p>Peak Utilization</p></td><td  ><p>Average Utilization</p></td></tr><tr><td class="firstcol " ><p>SATA SSD</p></td><td  ><p>160 MB/s</p></td><td  ><p>15 MB/s</p></td><td  ><p>39%</p></td><td  ><p>5%</p></td></tr><tr><td class="firstcol " ><p>PCIe 3.0</p></td><td  ><p>181 MB/s</p></td><td  ><p>16 MB/s</p></td><td  ><p>52%</p></td><td  ><p>6%</p></td></tr><tr><td class="firstcol " ><p>PCIe 4.0</p></td><td  ><p>172 MB/s</p></td><td  ><p>14 MB/s</p></td><td  ><p>32%</p></td><td  ><p>4%</p></td></tr><tr><td class="firstcol " ><p>PCIe 5.0</p></td><td  ><p>168 MB/s</p></td><td  ><p>15 MB/s</p></td><td  ><p>21%</p></td><td  ><p>3%</p></td></tr></tbody></table></div><div ><table><caption>SSD Activity at 2160p</caption><tbody><tr><td class="firstcol " ><p> </p></td><td  ><p>Peak Bandwidth</p></td><td  ><p>Average Bandwidth</p></td><td  ><p>Peak Utilization</p></td><td  ><p>Average Utilization</p></td></tr><tr><td class="firstcol " ><p>SATA SSD</p></td><td  ><p>169 MB/s</p></td><td  ><p>15 MB/s</p></td><td  ><p>56%</p></td><td  ><p>5%</p></td></tr><tr><td class="firstcol " ><p>PCIe 3.0</p></td><td  ><p>193 MB/s</p></td><td  ><p>15 MB/s</p></td><td  ><p>68%</p></td><td  ><p>7%</p></td></tr><tr><td class="firstcol " ><p>PCIe 4.0</p></td><td  ><p>170 MB/s</p></td><td  ><p>15 MB/s</p></td><td  ><p>43%</p></td><td  ><p>4%</p></td></tr><tr><td class="firstcol " ><p>PCIe 5.0</p></td><td  ><p>202 MB/s</p></td><td  ><p>16 MB/s</p></td><td  ><p>24%</p></td><td  ><p>3%</p></td></tr></tbody></table></div><p>It’s clear that this new streaming system does not place a heavy burden on storage devices.</p><figure role="gallery"><figure><img src="https://cdn.mos.cms.futurecdn.net/7hQ98rfFwSZNcyrL8KSGGH.png" alt="SSD Game Testing" /><figcaption><small role="credit">Tom's Hardware</small></figcaption></figure><figure><img src="https://cdn.mos.cms.futurecdn.net/NE9CzyKHhqm2rCx8zB89GH.png" alt="SSD Game Testing" /><figcaption><small role="credit">Tom's Hardware</small></figcaption></figure><figure><img src="https://cdn.mos.cms.futurecdn.net/TVuSrTo7TVDLEvH3B8dVFH.png" alt="SSD Game Testing" /><figcaption><small role="credit">Tom's Hardware</small></figcaption></figure></figure><p>Given the I/O activity in this game, it is not surprising to see that all SSDs we tested perform the same.</p><h3 class="article-body__section" id="section-f1-25"><span>F1 25</span></h3><h2 id="f1-25">F1 25</h2><p>We included <em>F1 25</em> because it exhibits higher peak bandwidth and utilization than most games. The game’s high-speed driving requires rapid streaming of trackside assets, as the environment changes quickly and the player covers large distances in very short periods of time.</p><div ><table><caption>SSD Activity at 1080p</caption><tbody><tr><td class="firstcol " ><p> </p></td><td  ><p>Peak Bandwidth</p></td><td  ><p>Average Bandwidth</p></td><td  ><p>Peak Utilization</p></td><td  ><p>Average Utilization</p></td></tr><tr><td class="firstcol " ><p>SATA SSD</p></td><td  ><p>523 MB/s</p></td><td  ><p>47 MB/s</p></td><td  ><p>94%</p></td><td  ><p>9%</p></td></tr><tr><td class="firstcol " ><p>PCIe 3.0</p></td><td  ><p>498 MB/s</p></td><td  ><p>60 MB/s</p></td><td  ><p>89%</p></td><td  ><p>6%</p></td></tr><tr><td class="firstcol " ><p>PCIe 4.0</p></td><td  ><p>473 MB/s</p></td><td  ><p>62 MB/s</p></td><td  ><p>78%</p></td><td  ><p>5%</p></td></tr><tr><td class="firstcol " ><p>PCIe 5.0</p></td><td  ><p>515 MB/s</p></td><td  ><p>59 MB/s</p></td><td  ><p>71%</p></td><td  ><p>4%</p></td></tr></tbody></table></div><div ><table><caption>SSD Activity at 1440p</caption><tbody><tr><td class="firstcol " ><p> </p></td><td  ><p>Peak Bandwidth</p></td><td  ><p>Average Bandwidth</p></td><td  ><p>Peak Utilization</p></td><td  ><p>Average Utilization</p></td></tr><tr><td class="firstcol " ><p>SATA SSD</p></td><td  ><p>515 MB/s</p></td><td  ><p>70 MB/s</p></td><td  ><p>75%</p></td><td  ><p>14%</p></td></tr><tr><td class="firstcol " ><p>PCIe 3.0</p></td><td  ><p>499 MB/s</p></td><td  ><p>70 MB/s</p></td><td  ><p>72%</p></td><td  ><p>8%</p></td></tr><tr><td class="firstcol " ><p>PCIe 4.0</p></td><td  ><p>474 MB/s</p></td><td  ><p>75 MB/s</p></td><td  ><p>66%</p></td><td  ><p>6%</p></td></tr><tr><td class="firstcol " ><p>PCIe 5.0</p></td><td  ><p>587 MB/s</p></td><td  ><p>79 MB/s</p></td><td  ><p>62%</p></td><td  ><p>5%</p></td></tr></tbody></table></div><div ><table><caption>SSD Activity at 2160p</caption><tbody><tr><td class="firstcol " ><p> </p></td><td  ><p>Peak Bandwidth</p></td><td  ><p>Average Bandwidth</p></td><td  ><p>Peak Utilization</p></td><td  ><p>Average Utilization</p></td></tr><tr><td class="firstcol " ><p>SATA SSD</p></td><td  ><p>554 MB/s</p></td><td  ><p>79 MB/s</p></td><td  ><p>71%</p></td><td  ><p>15%</p></td></tr><tr><td class="firstcol " ><p>PCIe 3.0</p></td><td  ><p>541 MB/s</p></td><td  ><p>83 MB/s</p></td><td  ><p>68%</p></td><td  ><p>9%</p></td></tr><tr><td class="firstcol " ><p>PCIe 4.0</p></td><td  ><p>523 MB/s</p></td><td  ><p>88 MB/s</p></td><td  ><p>54%</p></td><td  ><p>6%</p></td></tr><tr><td class="firstcol " ><p>PCIe 5.0</p></td><td  ><p>602 MB/s</p></td><td  ><p>89 MB/s</p></td><td  ><p>51%</p></td><td  ><p>5%</p></td></tr></tbody></table></div><p>The game exhibits higher peak and average bandwidth than many of the games we have tested, but it is still not enough to truly stress a SATA SSD.</p><figure role="gallery"><figure><img src="https://cdn.mos.cms.futurecdn.net/9G58LscjX4vFypADFMyLNH.png" alt="SSD Game Testing" /><figcaption><small role="credit">Tom's Hardware</small></figcaption></figure><figure><img src="https://cdn.mos.cms.futurecdn.net/xagYGMtJJDhQb9MrwkuFNH.png" alt="SSD Game Testing" /><figcaption><small role="credit">Tom's Hardware</small></figcaption></figure><figure><img src="https://cdn.mos.cms.futurecdn.net/YVPHp3hPp62nGzQtcidzMH.png" alt="SSD Game Testing" /><figcaption><small role="credit">Tom's Hardware</small></figcaption></figure></figure><p>Once more, all of the drives show identical performance.</p><h3 class="article-body__section" id="section-what-about-the-visuals"><span>What About the Visuals?</span></h3><h2 id="what-about-the-visuals">What About the Visuals?</h2><p>Many readers may be wondering if playing on a SATA drive resulted in any visual anomalies, such as slower loading textures, additional pop-in, or other visual artifacts. We did not notice any such issues in the 11 games we tested. There are some games that exhibit pop-in, but that is consistent across all storage devices. All of the drives we used in our testing provided an identical visual experience.</p><h3 class="article-body__section" id="section-the-verdict"><span>The Verdict</span></h3><h2 id="the-verdict">The Verdict</h2><p>Out of all the games tested, only two showed measurable performance differences between SATA and PCIe SSDs: <em>Forspoken</em> and <em>Ratchet & Clank: Rift Apart</em>.</p><p>In <em>Forspoken</em>, moving from a SATA SSD to any PCIe SSD – regardless of generation – resulted in a significant improvement in 1% lows.</p><p><em>Ratchet & Clank: Rift Apart</em> showed more nuanced results. During the portal sequences at 1440p and 1080p, average framerate and 1% lows were slightly higher on the SATA SSD, as slower loading increased the time spent inside the portals. Since the portals contain less on-screen complexity, framerates are naturally higher within them. However, at 4K resolution, PCIe SSDs delivered better 1% lows. Outside of the portal sequence in normal gameplay, there was no measurable performance difference between any of the drives.</p><p>Across all other titles, PCIe SSDs provided no meaningful performance advantage, and there were no observable differences between PCIe generations. In the vast majority of games tested, a SATA SSD delivers comparable performance.</p><div data-widget-type="multimodelreview" data-model-name="Crucial T700 SSD 2TB,Sabrent Rocket 4 Plus-G 2TB,Adata XPG SX8200 Pro (2TB)"></div><iframe src="https://content.jwplatform.com/players/1U36RYzO.html" id="1U36RYzO" title="How To Choose An SSD" width="960" height="540" frameborder="0" scrolling="auto" allowfullscreen></iframe><p><strong>MORE: </strong><a href="https://www.tomshardware.com/reviews/best-ssds,3891.html"><strong>Best SSDs</strong></a></p><p><strong>MORE: </strong><a href="https://www.tomshardware.com/reviews/best-external-hard-drive-ssd,5987.html"><strong>Best External SSDs</strong></a></p><p><strong>MORE: </strong><a href="https://www.tomshardware.com/best-picks/best-ssd-for-steam-deck"><strong>Best SSD for the Steam Deck</strong></a></p> ]]></dc:content>
                                                                                                                                            <link>https://www.tomshardware.com/pc-components/gpus/we-tested-the-impact-of-ssd-speed-on-gaming-performance-in-11-titles-we-analyzed-from-sata-to-pcie-5-0-to-see-whether-upgrading-to-a-faster-nvme-ssd-would-have-an-impact</link>
                                                                            <description>
                            <![CDATA[ We tested gaming performance with both NVMe and SATA SSDs across 11 games to determine if upgrading to a faster drive is worth it. ]]>
                                                                                                            </description>
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                                                                        <pubDate>Sat, 08 Aug 2026 12:05:00 +0000</pubDate>                                                                                                                                <updated>Sat, 08 Aug 2026 13:26:57 +0000</updated>
                                                                                                                                            <category><![CDATA[GPUs]]></category>
                                                    <category><![CDATA[PC Components]]></category>
                                                                                                                    <dc:creator><![CDATA[ Dan Mateescu ]]></dc:creator>                                                                                    <dc:source><![CDATA[ https://cdn.mos.cms.futurecdn.net/ExmVPaYL2qmyNWzwnGHxKQ.jpg ]]></dc:source>
                                                                <dc:description><![CDATA[ &lt;p&gt;Dan Mateescu is a PC enthusiast whose love for PC gaming started in the early 1990s. Since then, he has been on a long PC gaming journey on which he has acquired a great deal of knowledge. In 2021, he started a YouTube channel called &#039;Compusemble&#039; where he benchmarks various hardware in the latest games, performs side-by-side visual comparisons, and tests tech demos of cutting-edge graphics technologies. He is a regular features contributor to Tom&#039;s Hardware and Tom&#039;s Hardware Premium, focusing on GPU testing. Outside of PC gaming, Dan enjoys sports, spending time outdoors, and watching football on Sundays.&lt;/p&gt; ]]></dc:description>
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                                <p>We tested gaming performance with both NVMe and SATA SSDs across 11 games to determine if upgrading to a faster drive is worth it. Solid-state drives (SSDs) have been a staple of PC gaming for years, but their importance grew significantly with the launch of the PlayStation 5 and Xbox Series X|S in 2020. Both consoles feature high-speed NVMe SSDs and storage architectures designed to fully leverage their capabilities, enabling faster asset streaming and reducing traditional storage bottlenecks.</p><p>As a result, game developers have increasingly developed their titles for SSDs, with many modern games now listing them as a minimum system requirement. But how exactly do games use SSDs during gameplay, and does upgrading to a faster SSD actually improve gaming performance? In this article, we'll examine SSD activity in modern games and determine whether higher storage speeds translate into a better gaming experience. Given the surge in SSD prices, will a slower drive deliver comparable gaming performance to high-end alternatives?</p><h3 class="article-body__section" id="section-load-times"><span>Load Times</span></h3><h2 id="load-times">Load Times</h2><p>While this article focuses primarily on SSD activity and performance during gameplay, loading times remain one of the most significant advantages of solid-state storage. It's well known that games can take several minutes to load from an HDD, whereas modern SSDs typically reduce load times to just a few seconds.</p><p>The gap between SSDs is much smaller. In some titles, PCIe NVMe drives can load games several times faster than SATA SSDs, but in many cases, the difference is relatively small. Naturally, different generations of PCIe SSDs have even smaller differences, with flagship drives often delivering only marginal improvements to loading times despite their substantially higher sequential throughput.</p><h3 class="article-body__section" id="section-disk-i-o-operations-in-games"><span>Disk I/O Operations in Games</span></h3><h2 id="disk-i-o-operations-in-games">Disk I/O Operations in Games</h2><p>Before examining the performance results, it's important to understand the types of disk I/O operations that games typically generate. Two key metrics are block size and queue depth. The block size of an I/O operation defines the size of the chunk of data a game will read at one time, while queue depth is the number of pending I/O requests that a storage device has queued at any one time.</p><p>During gameplay, the vast majority of storage activity consists of random read operations as game assets are streamed from storage into memory. Sequential reads are less common, and write activity is generally minimal.</p><p>Microsoft provides several storage optimization recommendations for developers in its  DirectStorage documentation. Although these guidelines are intended for DirectStorage-enabled titles, many of the underlying principles apply to games in general, even if they do not use DirectStorage. Among Microsoft's recommendations are the use of block sizes of at least 32k and sufficiently high queue depths to maximize storage throughput.</p><p>Modern games typically employ 32k or 64k random I/O requests. However, despite Microsoft's recommendations, most games continue to operate at relatively low queue depths.</p><h3 class="article-body__section" id="section-performance-comparison"><span>Performance Comparison</span></h3><h2 id="performance-comparison">Performance Comparison</h2><p>Now we will examine SSD activity and compare performance across different SSD generations. The games included in our testing were selected because they either exhibited higher storage bandwidth than usual, had greater peak or average SSD utilization, had support for DirectStorage, or because they are popular titles that many gamers would be interested in seeing analyzed from a storage-performance perspective.</p><p>To place as much stress as possible on each SSD, all testing was conducted with 16GB of system memory. Using a smaller memory capacity reduces the amount of game data that can be held in RAM, forcing games to rely more heavily on the SSD than they would in a 64GB configuration. It also better reflects the configurations found in many mainstream gaming PCs. That said, we observed little difference in SSD activity when comparing 16GB and 64GB memory configurations.</p><p>When interpreting the SSD activity data below, it is important to understand that 100% utilization does not necessarily mean an SSD is reaching its maximum rated bandwidth. For example, a PCIe 4.0 SSD reporting 100% utilization is unlikely to be delivering its full 7.5 GB/s of sequential read throughput. In gaming workloads, SSDs can become fully utilized while transferring data at significantly lower bandwidths.</p><p>This is because the speeds advertised by SSD manufacturers are based on sequential read performance, whereas games primarily rely on random reads. While random-read throughput can approach sequential-read speeds under certain conditions, doing so requires sufficiently large block sizes and high queue depths. Although modern games often use relatively large block sizes, they typically do not use the high queue depths needed to fully saturate an SSD's theoretical bandwidth.</p><p>We have also chosen not to test any traditional hard drive disks. There are many documented examples of modern games performing poorly, taking an unbearably long time to load, or having visual issues when installing the game on an HDD. There are some games where this may not be an issue, but we still do not recommend playing modern games on an HDD.</p><p>The testing was conducted in gameplay. No built-in benchmarks were used. We found that SSD activity increases with higher settings, so that is where we focused our testing. We set each game to its absolute maximum settings.</p><p>We used HWiNFO to measure SSD activity and set it to the lowest polling rate possible to capture activity accurately without incurring overhead.</p><h2 id="test-system">Test system</h2><ul><li><a href="https://www.newegg.com/msi-rtx-5090-32g-vanguard-soc-geforce-rtx-5090-32gb-graphics-card/p/N82E16814137918">MSI GeForce RTX 5090 Vanguard SOC</a></li><li><a href="https://www.newegg.com/amd-ryzen-7-9000-series-ryzen-7-9800x3d-granite-ridge-zen-5-socket-am5-desktop-cpu-processor/p/N82E16819113877">Ryzen 7 9800X3D</a></li><li><a href="https://www.newegg.com/g-skill-trident-z5-neo-rgb-series-16gb-ddr5-6000-pc5-48000-cas-latency-cl30-desktop-memory-black/p/N82E16820374801">16GB G.Skill Trident Z5 DDR5 6000 MHz CL30</a></li><li><a href="https://www.amazon.com/Crucial-Heatsink-Compatible-Hardcore-High-Speed/dp/B0C3K2WRPV">Crucial T700 Gen5 SSD</a></li><li><a href="https://www.amazon.com/SABRENT-Rocket-DRAM-Less-PCIe-SB-RKT4L-2TB/dp/B0CZJX3XFP">Sabrent Rocket 4 Plus-G Gen4 SSD</a></li><li><a href="https://www.newegg.com/xpg-sx8200-pro-1tb/p/0D9-0017-000W4">Adata XPG SX8200 Pro Gen3 SSD</a></li><li><a href="https://www.amazon.com/SAMSUNG-Inch-Internal-MZ-77E1T0B-AM/dp/B08QBJ2YMG">Samsung 870 EVO SATA III SSD</a></li><li><a href="https://www.amazon.com/ASUS-ROG-B850-F-Motherboard-Networking/dp/B0DPLQWLBD">Asus ROG Strix B850-F Gaming WiFi</a></li><li><a href="https://www.amazon.com/CORSAIR-Nautilus-ARGB-Liquid-Cooler/dp/B0DF7C4YPQ">Corsair Nautilus 360 RS AIO Cooler</a></li><li><a href="https://www.newegg.com/msi-atx-3-1-1600-w-80-plus-titanium-certified-power-supplies-mpg-ai1600ts-pcie5/p/N82E16817701042">MSI MPG Ai1600TS PCIe 5 PSU</a></li><li>HAGS enabled</li><li>Windows 11 25H2 (Build 26200.8737)</li><li>Nvidia driver 610.62</li></ul><h3 class="article-body__section" id="section-forspoken"><span>Forspoken</span></h3><h2 id="forspoken">Forspoken</h2><p><em>Forspoken</em> was the first game to support DirectStorage on PC. DirectStorage is a feature that aims to allow games to make full use of high-speed storage devices while reducing the CPU overhead associated with making reads from disk.</p><p>Looking at the table below, you can see that it does exhibit a fairly high peak and average bandwidth. In fact, it’s the highest average bandwidth we have seen in any game we have tested. Average utilization is also quite high, and the game hits 100% SSD utilization frequently.</p><div ><table><caption>SSD Activity at 1080p</caption><tbody><tr><td class="firstcol " ><p> </p></td><td  ><p>Peak Bandwidth</p></td><td  ><p>Average Bandwidth</p></td><td  ><p>Peak Utilization</p></td><td  ><p>Average Utilization</p></td></tr><tr><td class="firstcol " ><p>SATA SSD</p></td><td  ><p>485 MB/s</p></td><td  ><p>240 MB/s</p></td><td  ><p>100%</p></td><td  ><p>52%</p></td></tr><tr><td class="firstcol " ><p>PCIe 3.0</p></td><td  ><p>1324 MB/s</p></td><td  ><p>301 MB/s</p></td><td  ><p>100%</p></td><td  ><p>50%</p></td></tr><tr><td class="firstcol " ><p>PCIe 4.0</p></td><td  ><p>2956 MB/s</p></td><td  ><p>374 MB/s</p></td><td  ><p>100%</p></td><td  ><p>30%</p></td></tr><tr><td class="firstcol " ><p>PCIe 5.0</p></td><td  ><p>2761 MB/s</p></td><td  ><p>307 MB/s</p></td><td  ><p>100%</p></td><td  ><p>19%</p></td></tr></tbody></table></div><div ><table><caption>SSD Activity at 1440p</caption><tbody><tr><td class="firstcol " ><p> </p></td><td  ><p>Peak Bandwidth</p></td><td  ><p>Average Bandwidth</p></td><td  ><p>Peak Utilization</p></td><td  ><p>Average Utilization</p></td></tr><tr><td class="firstcol " ><p>SATA SSD</p></td><td  ><p>486 MB/s</p></td><td  ><p>271 MB/s</p></td><td  ><p>100%</p></td><td  ><p>59%</p></td></tr><tr><td class="firstcol " ><p>PCIe 3.0</p></td><td  ><p>1645 MB/s</p></td><td  ><p>318 MB/s</p></td><td  ><p>100%</p></td><td  ><p>56%</p></td></tr><tr><td class="firstcol " ><p>PCIe 4.0</p></td><td  ><p>2931 MB/s</p></td><td  ><p>382 MB/s</p></td><td  ><p>100%</p></td><td  ><p>28%</p></td></tr><tr><td class="firstcol " ><p>PCIe 5.0</p></td><td  ><p>2890 MB/s</p></td><td  ><p>352 MB/s</p></td><td  ><p>100%</p></td><td  ><p>17%</p></td></tr></tbody></table></div><div ><table><caption>SSD Activity at 2160p</caption><tbody><tr><td class="firstcol " ><p> </p></td><td  ><p>Peak Bandwidth</p></td><td  ><p>Average Bandwidth</p></td><td  ><p>Peak Utilization</p></td><td  ><p>Average Utilization</p></td></tr><tr><td class="firstcol " ><p>SATA SSD</p></td><td  ><p>565 MB/s</p></td><td  ><p>264 MB/s</p></td><td  ><p>100%</p></td><td  ><p>56%</p></td></tr><tr><td class="firstcol " ><p>PCIe 3.0</p></td><td  ><p>1656 MB/s</p></td><td  ><p>317 MB/s</p></td><td  ><p>100%</p></td><td  ><p>54%</p></td></tr><tr><td class="firstcol " ><p>PCIe 4.0</p></td><td  ><p>2886 MB/s</p></td><td  ><p>379 MB/s</p></td><td  ><p>100%</p></td><td  ><p>26%</p></td></tr><tr><td class="firstcol " ><p>PCIe 5.0</p></td><td  ><p>2901 MB/s</p></td><td  ><p>366 MB/s</p></td><td  ><p>100%</p></td><td  ><p>19%</p></td></tr></tbody></table></div><p>How does this translate to performance?</p><figure role="gallery"><figure><img src="https://cdn.mos.cms.futurecdn.net/baXSvt7GzPKGiA2qBrbHPH.png" alt="SSD Game Testing" /><figcaption><small role="credit">Tom's Hardware</small></figcaption></figure><figure><img src="https://cdn.mos.cms.futurecdn.net/GcPSx54vWvWvCMSnfHf5PH.png" alt="SSD Game Testing" /><figcaption><small role="credit">Tom's Hardware</small></figcaption></figure><figure><img src="https://cdn.mos.cms.futurecdn.net/cKtFrmBs7aFfEcGbH2ZjNH.png" alt="SSD Game Testing" /><figcaption><small role="credit">Tom's Hardware</small></figcaption></figure></figure><p>While there is no difference in performance between the PCIe NVMe SSDs, you can see that having a PCIe SSD can give you a large boost in the 1% lows compared to a SATA SSD. We see a 39% increase in 1% lows at 4K, a 51% increase at 1440p, and a 22% increase at 1080p.</p><p>The higher peak and average bandwidth used by the PCIe drives resulted in higher 1% lows in this game, which makes for a smoother gameplay experience.</p><h3 class="article-body__section" id="section-alan-wake-2"><span>Alan Wake 2</span></h3><h2 id="alan-wake-2">Alan Wake 2</h2><p><em>Alan Wake 2</em> makes extensive use of modern rendering technologies, including path tracing, mesh shaders, and RTX Mega Geometry. In a <a href="https://www.youtube.com/watch?v=ZTW7bDdHC6g">recent interview</a>, Remedy explained that the game operates with a fixed memory budget, continuously streaming the assets required for the current scene from the SSD while evicting assets that are no longer needed. This approach keeps memory usage under control despite the game's highly detailed textures and geometry, making <em>Alan Wake 2</em> one of the most storage-intensive titles available today.</p><div ><table><caption>SSD Activity at 1080p</caption><tbody><tr><td class="firstcol " ><p> </p></td><td  ><p>Peak Bandwidth</p></td><td  ><p>Average Bandwidth</p></td><td  ><p>Peak Utilization</p></td><td  ><p>Average Utilization</p></td></tr><tr><td class="firstcol " ><p>SATA SSD</p></td><td  ><p>562 MB/s</p></td><td  ><p>80 MB/s</p></td><td  ><p>100%</p></td><td  ><p>63%</p></td></tr><tr><td class="firstcol " ><p>PCIe 3.0</p></td><td  ><p>582 MB/s</p></td><td  ><p>83 MB/s</p></td><td  ><p>100%</p></td><td  ><p>62%</p></td></tr><tr><td class="firstcol " ><p>PCIe 4.0</p></td><td  ><p>572 MB/s</p></td><td  ><p>82 MB/s</p></td><td  ><p>91%</p></td><td  ><p>14%</p></td></tr><tr><td class="firstcol " ><p>PCIe 5.0</p></td><td  ><p>1047 MB/s</p></td><td  ><p>83 MB/s</p></td><td  ><p>100%</p></td><td  ><p>13%</p></td></tr></tbody></table></div><div ><table><caption>SSD Activity at 1440p</caption><tbody><tr><td class="firstcol " ><p> </p></td><td  ><p>Peak Bandwidth</p></td><td  ><p>Average Bandwidth</p></td><td  ><p>Peak Utilization</p></td><td  ><p>Average Utilization</p></td></tr><tr><td class="firstcol " ><p>SATA SSD</p></td><td  ><p>570 MB/s</p></td><td  ><p>100 MB/s</p></td><td  ><p>100%</p></td><td  ><p>72%</p></td></tr><tr><td class="firstcol " ><p>PCIe 3.0</p></td><td  ><p>938 MB/s</p></td><td  ><p>113 MB/s</p></td><td  ><p>100%</p></td><td  ><p>62%</p></td></tr><tr><td class="firstcol " ><p>PCIe 4.0</p></td><td  ><p>887 MB/s</p></td><td  ><p>111 MB/s</p></td><td  ><p>100%</p></td><td  ><p>19%</p></td></tr><tr><td class="firstcol " ><p>PCIe 5.0</p></td><td  ><p>1673 MB/s</p></td><td  ><p>116 MB/s</p></td><td  ><p>100%</p></td><td  ><p>17%</p></td></tr></tbody></table></div><div ><table><caption>SSD Activity at 2160p</caption><tbody><tr><td class="firstcol " ><p> </p></td><td  ><p>Peak Bandwidth</p></td><td  ><p>Average Bandwidth</p></td><td  ><p>Peak Utilization</p></td><td  ><p>Average Utilization</p></td></tr><tr><td class="firstcol " ><p>SATA SSD</p></td><td  ><p>572 MB/s</p></td><td  ><p>212 MB/s</p></td><td  ><p>100%</p></td><td  ><p>85%</p></td></tr><tr><td class="firstcol " ><p>PCIe 3.0</p></td><td  ><p>1435 MB/s</p></td><td  ><p>214 MB/s</p></td><td  ><p>100%</p></td><td  ><p>76%</p></td></tr><tr><td class="firstcol " ><p>PCIe 4.0</p></td><td  ><p>3045 MB/s</p></td><td  ><p>225 MB/s</p></td><td  ><p>100%</p></td><td  ><p>38%</p></td></tr><tr><td class="firstcol " ><p>PCIe 5.0</p></td><td  ><p>5128 MB/s</p></td><td  ><p>223 MB/s</p></td><td  ><p>100%</p></td><td  ><p>32%</p></td></tr></tbody></table></div><p>The SSD activity increases with resolution in this game. We see an average of over 200 MB/s on each drive at 4K, which is rare for a game. We also see a whopping 5.1 GB/s of peak bandwidth on a PCIe 5.0 SSD at 4K.</p><p>How does this impact performance?</p><figure role="gallery"><figure><img src="https://cdn.mos.cms.futurecdn.net/MywsHJzVs6C9kHasXadeJH.png" alt="SSD Game Testing" /><figcaption><small role="credit">Tom's Hardware</small></figcaption></figure><figure><img src="https://cdn.mos.cms.futurecdn.net/GBZf3d4CoUDbHeA6MAkYJH.png" alt="SSD Game Testing" /><figcaption><small role="credit">Tom's Hardware</small></figcaption></figure><figure><img src="https://cdn.mos.cms.futurecdn.net/Dcas2NpLars96tYZ8wGmHH.png" alt="SSD Game Testing" /><figcaption><small role="credit">Tom's Hardware</small></figcaption></figure></figure><p>Unlike Forspoken, we do not see any difference in performance here for any of the drives tested. </p><p>Although the faster SSDs reach higher peak bandwidth, these peaks are only brief bursts rather than sustained transfers. In other words, the game is not continuously streaming multiple gigabytes of data every second. Instead, it transfers smaller amounts of data over very short intervals, resulting in high instantaneous bandwidth readings. As a result, the average bandwidth is the more meaningful metric, and it remains relatively similar across all of the SSDs we tested.</p><p>The average utilization on the SATA SSD can reach over 80% at 4K, but it is not enough to degrade its performance in comparison to the PCIe drives.</p><h3 class="article-body__section" id="section-ratchet-and-clank-rift-apart"><span>Ratchet and Clank: Rift Apart</span></h3><h2 id="ratchet-and-clank-rift-apart">Ratchet and Clank: Rift Apart</h2><div ><table><caption>SSD Activity at 1080p</caption><tbody><tr><td class="firstcol " ><p> </p></td><td  ><p>Peak Bandwidth</p></td><td  ><p>Average Bandwidth</p></td><td  ><p>Peak Utilization</p></td><td  ><p>Average Utilization</p></td></tr><tr><td class="firstcol " ><p>SATA SSD</p></td><td  ><p>505 MB/s</p></td><td  ><p>61 MB/s</p></td><td  ><p>100%</p></td><td  ><p>16%</p></td></tr><tr><td class="firstcol " ><p>PCIe 3.0</p></td><td  ><p>1045 MB/s</p></td><td  ><p>60 MB/s</p></td><td  ><p>100%</p></td><td  ><p>13%</p></td></tr><tr><td class="firstcol " ><p>PCIe 4.0</p></td><td  ><p>1039 MB/s</p></td><td  ><p>58 MB/s</p></td><td  ><p>51%</p></td><td  ><p>2%</p></td></tr><tr><td class="firstcol " ><p>PCIe 5.0</p></td><td  ><p>987 MB/s</p></td><td  ><p>66 MB/s</p></td><td  ><p>33%</p></td><td  ><p>2%</p></td></tr></tbody></table></div><div ><table><caption>SSD Activity at 1440p</caption><tbody><tr><td class="firstcol " ><p> </p></td><td  ><p>Peak Bandwidth</p></td><td  ><p>Average Bandwidth</p></td><td  ><p>Peak Utilization</p></td><td  ><p>Average Utilization</p></td></tr><tr><td class="firstcol " ><p>SATA SSD</p></td><td  ><p>512 MB/s</p></td><td  ><p>62 MB/s</p></td><td  ><p>100%</p></td><td  ><p>15%</p></td></tr><tr><td class="firstcol " ><p>PCIe 3.0</p></td><td  ><p>1039 MB/s</p></td><td  ><p>62 MB/s</p></td><td  ><p>100%</p></td><td  ><p>14%</p></td></tr><tr><td class="firstcol " ><p>PCIe 4.0</p></td><td  ><p>1208 MB/s</p></td><td  ><p>61 MB/s</p></td><td  ><p>71%</p></td><td  ><p>3%</p></td></tr><tr><td class="firstcol " ><p>PCIe 5.0</p></td><td  ><p>1798 MB/s</p></td><td  ><p>61 MB/s</p></td><td  ><p>52%</p></td><td  ><p>2%</p></td></tr></tbody></table></div><div ><table><caption>SSD Activity at 2160p</caption><tbody><tr><td class="firstcol " ><p> </p></td><td  ><p>Peak Bandwidth</p></td><td  ><p>Average Bandwidth</p></td><td  ><p>Peak Utilization</p></td><td  ><p>Average Utilization</p></td></tr><tr><td class="firstcol " ><p>SATA SSD</p></td><td  ><p>532 MB/s</p></td><td  ><p>62 MB/s</p></td><td  ><p>100%</p></td><td  ><p>16%</p></td></tr><tr><td class="firstcol " ><p>PCIe 3.0</p></td><td  ><p>1462 MB/s</p></td><td  ><p>61 MB/s</p></td><td  ><p>100%</p></td><td  ><p>17%</p></td></tr><tr><td class="firstcol " ><p>PCIe 4.0</p></td><td  ><p>1899 MB/s</p></td><td  ><p>60 MB/s</p></td><td  ><p>64%</p></td><td  ><p>3%</p></td></tr><tr><td class="firstcol " ><p>PCIe 5.0</p></td><td  ><p>2234 MB/s</p></td><td  ><p>64 MB/s</p></td><td  ><p>57%</p></td><td  ><p>2%</p></td></tr></tbody></table></div><p>The disk bandwidth through this sequence is actually lower than the previous two games. This makes sense, as the game uses GPU decompression, which increases the effective bandwidth flowing through the PCIe bus beyond what CPU decompression would. However, this increase in effective bandwidth is not reflected in the data that is being read from disk.</p><p>When reading the performance charts below, it is important to note that PCIe SSDs reduce portal transition times by roughly 2-3 seconds compared to SATA SSDs. On SATA drives, Ratchet therefore spends more time within each portal sequence. As a result, average performance and 1% lows can generally be slightly higher on SATA SSDs, since there is less active rendering during these extended transition periods. However, there is one exception.</p><figure role="gallery"><figure><img src="https://cdn.mos.cms.futurecdn.net/XeehuajfJiBjAnyUsospPH.png" alt="SSD Game Testing" /><figcaption><small role="credit">Tom's Hardware</small></figcaption></figure><figure><img src="https://cdn.mos.cms.futurecdn.net/E29CDg26idRrbiTZgnkjPH.png" alt="SSD Game Testing" /><figcaption><small role="credit">Tom's Hardware</small></figcaption></figure><figure><img src="https://cdn.mos.cms.futurecdn.net/N8tzbtmJ9ieE2Fcw4ofQPH.png" alt="SSD Game Testing" /><figcaption><small role="credit">Tom's Hardware</small></figcaption></figure></figure><p>While the SATA SSD has an advantage at 1440p and 1080p due to the extended time spent inside of each portal, the 1% lows take a hit at 4K. The SATA drive does not handle the first portal transition in the sequence particularly well at 4K, and so the PCIe drives have about a 38% advantage in 1% lows.</p><p>This portal sequence is the most storage-intensive part of the game. In normal gameplay, the game uses significantly less bandwidth, and so there is no difference in performance at all between the SATA SSD and the PCIe SSDs.</p><h3 class="article-body__section" id="section-spider-man-2"><span>Spider-Man 2</span></h3><h2 id="spider-man-2">Spider-Man 2</h2><p><em>Spider-Man 2</em> was the second game to use GPU decompression of assets on PC. This is the third DirectStorage title we have tested so far.</p><div ><table><caption>SSD Activity at 1080p</caption><tbody><tr><td class="firstcol " ><p> </p></td><td  ><p>Peak Bandwidth</p></td><td  ><p>Average Bandwidth</p></td><td  ><p>Peak Utilization</p></td><td  ><p>Average Utilization</p></td></tr><tr><td class="firstcol " ><p>SATA SSD</p></td><td  ><p>149 MB/s</p></td><td  ><p>42 MB/s</p></td><td  ><p>54%</p></td><td  ><p>15%</p></td></tr><tr><td class="firstcol " ><p>PCIe 3.0</p></td><td  ><p>139 MB/s</p></td><td  ><p>39 MB/s</p></td><td  ><p>84%</p></td><td  ><p>16%</p></td></tr><tr><td class="firstcol " ><p>PCIe 4.0</p></td><td  ><p>144 MB/s</p></td><td  ><p>43 MB/s</p></td><td  ><p>43%</p></td><td  ><p>9%</p></td></tr><tr><td class="firstcol " ><p>PCIe 5.0</p></td><td  ><p>133 MB/s</p></td><td  ><p>45 MB/s</p></td><td  ><p>32%</p></td><td  ><p>6%</p></td></tr></tbody></table></div><div ><table><caption>SSD Activity at 1440p</caption><tbody><tr><td class="firstcol " ><p> </p></td><td  ><p>Peak Bandwidth</p></td><td  ><p>Average Bandwidth</p></td><td  ><p>Peak Utilization</p></td><td  ><p>Average Utilization</p></td></tr><tr><td class="firstcol " ><p>SATA SSD</p></td><td  ><p>150 MB/s</p></td><td  ><p>40 MB/s</p></td><td  ><p>45%</p></td><td  ><p>12%</p></td></tr><tr><td class="firstcol " ><p>PCIe 3.0</p></td><td  ><p>177 MB/s</p></td><td  ><p>43 MB/s</p></td><td  ><p>85%</p></td><td  ><p>13%</p></td></tr><tr><td class="firstcol " ><p>PCIe 4.0</p></td><td  ><p>168 MB/s</p></td><td  ><p>35 MB/s</p></td><td  ><p>40%</p></td><td  ><p>10%</p></td></tr><tr><td class="firstcol " ><p>PCIe 5.0</p></td><td  ><p>208 MB/s</p></td><td  ><p>41 MB/s</p></td><td  ><p>33%</p></td><td  ><p>7%</p></td></tr></tbody></table></div><div ><table><caption>SSD Activity at 2160p</caption><tbody><tr><td class="firstcol " ><p> </p></td><td  ><p>Peak Bandwidth</p></td><td  ><p>Average Bandwidth</p></td><td  ><p>Peak Utilization</p></td><td  ><p>Average Utilization</p></td></tr><tr><td class="firstcol " ><p>SATA SSD</p></td><td  ><p>161 MB/s</p></td><td  ><p>44 MB/s</p></td><td  ><p>34%</p></td><td  ><p>10%</p></td></tr><tr><td class="firstcol " ><p>PCIe 3.0</p></td><td  ><p>194 MB/s</p></td><td  ><p>49 MB/s</p></td><td  ><p>100%</p></td><td  ><p>22%</p></td></tr><tr><td class="firstcol " ><p>PCIe 4.0</p></td><td  ><p>187 MB/s</p></td><td  ><p>46 MB/s</p></td><td  ><p>44%</p></td><td  ><p>12%</p></td></tr><tr><td class="firstcol " ><p>PCIe 5.0</p></td><td  ><p>198 MB/s</p></td><td  ><p>48 MB/s</p></td><td  ><p>36%</p></td><td  ><p>10%</p></td></tr></tbody></table></div><p>Since the game uses GPU decompression, the effective bandwidth after decompression will be considerably higher than what we see here, but none of the SSDs we tested are being stressed in this game.</p><figure role="gallery"><figure><img src="https://cdn.mos.cms.futurecdn.net/yTXPKH3jMN76FwwedE4gQH.png" alt="SSD Game Testing" /><figcaption><small role="credit">Tom's Hardware</small></figcaption></figure><figure><img src="https://cdn.mos.cms.futurecdn.net/FiVkimetoLjhyeZshwJRQH.png" alt="SSD Game Testing" /><figcaption><small role="credit">Tom's Hardware</small></figcaption></figure><figure><img src="https://cdn.mos.cms.futurecdn.net/cqZ3GAK6tvUdnnWfpBS8QH.png" alt="SSD Game Testing" /><figcaption><small role="credit">Tom's Hardware</small></figcaption></figure></figure><p>Performance is virtually identical on all drives in this game.</p><h3 class="article-body__section" id="section-starfield"><span>Starfield</span></h3><h2 id="starfield">Starfield</h2><p><em>Starfield</em> is an open world game that constantly reads data from disk. It also frequently hits 100% disk utilization as you traverse the world.</p><div ><table><caption>SSD Activity at 1080p</caption><tbody><tr><td class="firstcol " ><p> </p></td><td  ><p>Peak Bandwidth</p></td><td  ><p>Average Bandwidth</p></td><td  ><p>Peak Utilization</p></td><td  ><p>Average Utilization</p></td></tr><tr><td class="firstcol " ><p>SATA SSD</p></td><td  ><p>339 MB/s</p></td><td  ><p>15 MB/s</p></td><td  ><p>100%</p></td><td  ><p>29%</p></td></tr><tr><td class="firstcol " ><p>PCIe 3.0</p></td><td  ><p>397 MB/s</p></td><td  ><p>17 MB/s</p></td><td  ><p>100%</p></td><td  ><p>16%</p></td></tr><tr><td class="firstcol " ><p>PCIe 4.0</p></td><td  ><p>434 MB/s</p></td><td  ><p>17 MB/s</p></td><td  ><p>100%</p></td><td  ><p>7%</p></td></tr><tr><td class="firstcol " ><p>PCIe 5.0</p></td><td  ><p>404 MB/s</p></td><td  ><p>18 MB/s</p></td><td  ><p>100%</p></td><td  ><p>4%</p></td></tr></tbody></table></div><div ><table><caption>SSD Activity at 1440p</caption><tbody><tr><td class="firstcol " ><p> </p></td><td  ><p>Peak Bandwidth</p></td><td  ><p>Average Bandwidth</p></td><td  ><p>Peak Utilization</p></td><td  ><p>Average Utilization</p></td></tr><tr><td class="firstcol " ><p>SATA SSD</p></td><td  ><p>395 MB/s</p></td><td  ><p>19 MB/s</p></td><td  ><p>100%</p></td><td  ><p>28%</p></td></tr><tr><td class="firstcol " ><p>PCIe 3.0</p></td><td  ><p>501 MB/s</p></td><td  ><p>19 MB/s</p></td><td  ><p>100%</p></td><td  ><p>15%</p></td></tr><tr><td class="firstcol " ><p>PCIe 4.0</p></td><td  ><p>528 MB/s</p></td><td  ><p>18 MB/s</p></td><td  ><p>100%</p></td><td  ><p>7%</p></td></tr><tr><td class="firstcol " ><p>PCIe 5.0</p></td><td  ><p>599 MB/s</p></td><td  ><p>19 MB/s</p></td><td  ><p>100%</p></td><td  ><p>3%</p></td></tr></tbody></table></div><div ><table><caption>SSD Activity at 2160p</caption><tbody><tr><td class="firstcol " ><p> </p></td><td  ><p>Peak Bandwidth</p></td><td  ><p>Average Bandwidth</p></td><td  ><p>Peak Utilization</p></td><td  ><p>Average Utilization</p></td></tr><tr><td class="firstcol " ><p>SATA SSD</p></td><td  ><p>455 MB/s</p></td><td  ><p>18 MB/s</p></td><td  ><p>100%</p></td><td  ><p>24%</p></td></tr><tr><td class="firstcol " ><p>PCIe 3.0</p></td><td  ><p>704 MB/s</p></td><td  ><p>19 MB/s</p></td><td  ><p>100%</p></td><td  ><p>15%</p></td></tr><tr><td class="firstcol " ><p>PCIe 4.0</p></td><td  ><p>813 MB/s</p></td><td  ><p>20 MB/s</p></td><td  ><p>100%</p></td><td  ><p>6%</p></td></tr><tr><td class="firstcol " ><p>PCIe 5.0</p></td><td  ><p>934 MB/s</p></td><td  ><p>19 MB/s</p></td><td  ><p>100%</p></td><td  ><p>3%</p></td></tr></tbody></table></div><p>In previous games, 100% SSD utilization was accompanied by much higher peak bandwidth. Here, the lower peak bandwidth suggests the game uses a very low queue depth for its read operations. As you move through the open world, it continuously streams data from the SSD in frequent, small transfers, keeping average bandwidth very low.</p><figure role="gallery"><figure><img src="https://cdn.mos.cms.futurecdn.net/UMkvdofm339gCPgqWDAMRH.png" alt="SSD Game Testing" /><figcaption><small role="credit">Tom's Hardware</small></figcaption></figure><figure><img src="https://cdn.mos.cms.futurecdn.net/cf6qvSHWR4ovnWkxEUXDRH.png" alt="SSD Game Testing" /><figcaption><small role="credit">Tom's Hardware</small></figcaption></figure><figure><img src="https://cdn.mos.cms.futurecdn.net/xUyCV8kL6xcS82sGhEGuQH.png" alt="SSD Game Testing" /><figcaption><small role="credit">Tom's Hardware</small></figcaption></figure></figure><p>Once again, we see no improvement in performance going from the SATA SSD to any of the faster PCIe NVME SSDs.</p><h3 class="article-body__section" id="section-doom-the-dark-ages"><span>DOOM: The Dark Ages</span></h3><h2 id="doom-the-dark-ages">DOOM: The Dark Ages</h2><p><em>DOOM: The Dark Ages</em> was the first game to list an NVMe SSD as a requirement. Not only is it listed as such on the PC system requirements, but Bethesda has a support page that reiterates that installing the game on an NVMe SSD is required. </p><p>The developers at idSoftware mentioned that the game uses a proprietary ultra-fast continuous sector streaming tech that virtually eliminates load times between levels.</p><div ><table><caption>SSD Activity at 1080p</caption><tbody><tr><td class="firstcol " ><p> </p></td><td  ><p>Peak Bandwidth</p></td><td  ><p>Average Bandwidth</p></td><td  ><p>Peak Utilization</p></td><td  ><p>Average Utilization</p></td></tr><tr><td class="firstcol " ><p>SATA SSD</p></td><td  ><p>189 MB/s</p></td><td  ><p>40 MB/s</p></td><td  ><p>55%</p></td><td  ><p>23%</p></td></tr><tr><td class="firstcol " ><p>PCIe 3.0</p></td><td  ><p>199 MB/s</p></td><td  ><p>62 MB/s</p></td><td  ><p>50%</p></td><td  ><p>16%</p></td></tr><tr><td class="firstcol " ><p>PCIe 4.0</p></td><td  ><p>212 MB/s</p></td><td  ><p>61 MB/s</p></td><td  ><p>43%</p></td><td  ><p>12%</p></td></tr><tr><td class="firstcol " ><p>PCIe 5.0</p></td><td  ><p>208 MB/s</p></td><td  ><p>63 MB/s</p></td><td  ><p>34%</p></td><td  ><p>10%</p></td></tr></tbody></table></div><div ><table><caption>SSD Activity at 1440p</caption><tbody><tr><td class="firstcol " ><p> </p></td><td  ><p>Peak Bandwidth</p></td><td  ><p>Average Bandwidth</p></td><td  ><p>Peak Utilization</p></td><td  ><p>Average Utilization</p></td></tr><tr><td class="firstcol " ><p>SATA SSD</p></td><td  ><p>178 MB/s</p></td><td  ><p>62 MB/s</p></td><td  ><p>53%</p></td><td  ><p>25%</p></td></tr><tr><td class="firstcol " ><p>PCIe 3.0</p></td><td  ><p>248 MB/s</p></td><td  ><p>69 MB/s</p></td><td  ><p>53%</p></td><td  ><p>17%</p></td></tr><tr><td class="firstcol " ><p>PCIe 4.0</p></td><td  ><p>247 MB/s</p></td><td  ><p>70 MB/s</p></td><td  ><p>44%</p></td><td  ><p>13%</p></td></tr><tr><td class="firstcol " ><p>PCIe 5.0</p></td><td  ><p>229 MB/s</p></td><td  ><p>68 MB/s</p></td><td  ><p>35%</p></td><td  ><p>11%</p></td></tr></tbody></table></div><div ><table><caption>SSD Activity at 2160p</caption><tbody><tr><td class="firstcol " ><p> </p></td><td  ><p>Peak Bandwidth</p></td><td  ><p>Average Bandwidth</p></td><td  ><p>Peak Utilization</p></td><td  ><p>Average Utilization</p></td></tr><tr><td class="firstcol " ><p>SATA SSD</p></td><td  ><p>192 MB/s</p></td><td  ><p>73 MB/s</p></td><td  ><p>58%</p></td><td  ><p>25%</p></td></tr><tr><td class="firstcol " ><p>PCIe 3.0</p></td><td  ><p>245 MB/s</p></td><td  ><p>73 MB/s</p></td><td  ><p>53%</p></td><td  ><p>18%</p></td></tr><tr><td class="firstcol " ><p>PCIe 4.0</p></td><td  ><p>238 MB/s</p></td><td  ><p>74 MB/s</p></td><td  ><p>43%</p></td><td  ><p>14%</p></td></tr><tr><td class="firstcol " ><p>PCIe 5.0</p></td><td  ><p>287 MB/s</p></td><td  ><p>73 MB/s</p></td><td  ><p>38%</p></td><td  ><p>11%</p></td></tr></tbody></table></div><p>The drives we tested are hardly being stressed in <em>DOOM: The Dark Ages. </em></p><figure role="gallery"><figure><img src="https://cdn.mos.cms.futurecdn.net/Li8RHrxJKvjxKGBucvzfLH.png" alt="SSD Game Testing" /><figcaption><small role="credit">Tom's Hardware</small></figcaption></figure><figure><img src="https://cdn.mos.cms.futurecdn.net/tkoqAVRJPPecjMGfHruQLH.png" alt="SSD Game Testing" /><figcaption><small role="credit">Tom's Hardware</small></figcaption></figure><figure><img src="https://cdn.mos.cms.futurecdn.net/3Xx46dLeASeyjhgBXvRTLH.png" alt="SSD Game Testing" /><figcaption><small role="credit">Tom's Hardware</small></figcaption></figure></figure><p>Given the disk utilization figures, it comes as no surprise that all of the tested drives deliver identical gameplay performance.</p><p>Although this article focuses on in-game performance rather than loading times, we also found little difference in load times when using a SATA SSD. Loading screens were not noticeably longer, and we observed no visual artifacts or streaming issues while playing on the slower drive. </p><p>Based on our testing, it is unclear why Bethesda lists an NVMe SSD as a requirement. A SATA SSD provided an indistinguishable gameplay experience, with no measurable performance drawbacks or observable streaming issues.</p><h3 class="article-body__section" id="section-dead-space-remake"><span>Dead Space Remake</span></h3><h2 id="dead-space-remake">Dead Space Remake</h2><p><em>Dead Space Remake</em> made headlines when it launched with abhorrent performance and stuttering issues. But how much of that was due to streaming from slower storage? Does a faster SSD help performance?</p><div ><table><caption>SSD Activity at 1080p</caption><tbody><tr><td class="firstcol " ><p> </p></td><td  ><p>Peak Bandwidth</p></td><td  ><p>Average Bandwidth</p></td><td  ><p>Peak Utilization</p></td><td  ><p>Average Utilization</p></td></tr><tr><td class="firstcol " ><p>SATA SSD</p></td><td  ><p>511 MB/s</p></td><td  ><p>33 MB/s</p></td><td  ><p>100%</p></td><td  ><p>23%</p></td></tr><tr><td class="firstcol " ><p>PCIe 3.0</p></td><td  ><p>809 MB/s</p></td><td  ><p>38 MB/s</p></td><td  ><p>100%</p></td><td  ><p>12%</p></td></tr><tr><td class="firstcol " ><p>PCIe 4.0</p></td><td  ><p>788 MB/s</p></td><td  ><p>39 MB/s</p></td><td  ><p>100%</p></td><td  ><p>7%</p></td></tr><tr><td class="firstcol " ><p>PCIe 5.0</p></td><td  ><p>902 MB/s</p></td><td  ><p>52 MB/s</p></td><td  ><p>100%</p></td><td  ><p>5%</p></td></tr></tbody></table></div><div ><table><caption>SSD Activity at 1440p</caption><tbody><tr><td class="firstcol " ><p> </p></td><td  ><p>Peak Bandwidth</p></td><td  ><p>Average Bandwidth</p></td><td  ><p>Peak Utilization</p></td><td  ><p>Average Utilization</p></td></tr><tr><td class="firstcol " ><p>SATA SSD</p></td><td  ><p>562 MB/s</p></td><td  ><p>38 MB/s</p></td><td  ><p>100%</p></td><td  ><p>26%</p></td></tr><tr><td class="firstcol " ><p>PCIe 3.0</p></td><td  ><p>1003 MB/s</p></td><td  ><p>34 MB/s</p></td><td  ><p>100%</p></td><td  ><p>14%</p></td></tr><tr><td class="firstcol " ><p>PCIe 4.0</p></td><td  ><p>967 MB/s</p></td><td  ><p>38 MB/s</p></td><td  ><p>100%</p></td><td  ><p>8%</p></td></tr><tr><td class="firstcol " ><p>PCIe 5.0</p></td><td  ><p>833 MB/s</p></td><td  ><p>42 MB/s</p></td><td  ><p>100%</p></td><td  ><p>7%</p></td></tr></tbody></table></div><div ><table><caption>SSD Activity at 2160p</caption><tbody><tr><td class="firstcol " ><p> </p></td><td  ><p>Peak Bandwidth</p></td><td  ><p>Average Bandwidth</p></td><td  ><p>Peak Utilization</p></td><td  ><p>Average Utilization</p></td></tr><tr><td class="firstcol " ><p>SATA SSD</p></td><td  ><p>560 MB/s</p></td><td  ><p>37 MB/s</p></td><td  ><p>100%</p></td><td  ><p>25%</p></td></tr><tr><td class="firstcol " ><p>PCIe 3.0</p></td><td  ><p>1192 MB/s</p></td><td  ><p>51 MB/s</p></td><td  ><p>100%</p></td><td  ><p>15%</p></td></tr><tr><td class="firstcol " ><p>PCIe 4.0</p></td><td  ><p>998 MB/s</p></td><td  ><p>48 MB/s</p></td><td  ><p>100%</p></td><td  ><p>8%</p></td></tr><tr><td class="firstcol " ><p>PCIe 5.0</p></td><td  ><p>1299 MB/s</p></td><td  ><p>50 MB/s</p></td><td  ><p>100%</p></td><td  ><p>6%</p></td></tr></tbody></table></div><p>Although average disk utilization and bandwidth are relatively low, the game frequently reaches 100% utilization. Yet even during these periods, peak bandwidth remains well below what PCIe SSDs can achieve under high-queue-depth random workloads. This indicates the game is issuing read requests at a very low queue depth, leaving much of the SSD's available performance untapped. Additionally, the difference in average bandwidth between the SSDs is minimal.</p><figure role="gallery"><figure><img src="https://cdn.mos.cms.futurecdn.net/nJB8D3pDtsoprEJiW5Z2LH.png" alt="SSD Game Testing" /><figcaption><small role="credit">Tom's Hardware</small></figcaption></figure><figure><img src="https://cdn.mos.cms.futurecdn.net/YN8xkaikcKwbm2MzePkzKH.png" alt="SSD Game Testing" /><figcaption><small role="credit">Tom's Hardware</small></figcaption></figure><figure><img src="https://cdn.mos.cms.futurecdn.net/XRhLJWomq7mJyFxqxVHYKH.png" alt="SSD Game Testing" /><figcaption><small role="credit">Tom's Hardware</small></figcaption></figure></figure><p>All drives provide the same performance. There is nothing to be gained from a faster SSD in this title. </p><h3 class="article-body__section" id="section-cyberpunk-2077"><span>Cyberpunk 2077</span></h3><h2 id="cyberpunk-2077">Cyberpunk 2077</h2><p>We included <em>Cyberpunk 2077</em> in our testing because the game features a large and seamless open world, and it is one of the most popular games ever released.</p><div ><table><caption>SSD Activity at 1080p</caption><tbody><tr><td class="firstcol " ><p> </p></td><td  ><p>Peak Bandwidth</p></td><td  ><p>Average Bandwidth</p></td><td  ><p>Peak Utilization</p></td><td  ><p>Average Utilization</p></td></tr><tr><td class="firstcol " ><p>SATA SSD</p></td><td  ><p>40 MB/s</p></td><td  ><p>7 MB/s</p></td><td  ><p>11%</p></td><td  ><p>2%</p></td></tr><tr><td class="firstcol " ><p>PCIe 3.0</p></td><td  ><p>55 MB/s</p></td><td  ><p>8 MB/s</p></td><td  ><p>20%</p></td><td  ><p>2%</p></td></tr><tr><td class="firstcol " ><p>PCIe 4.0</p></td><td  ><p>53 MB/s</p></td><td  ><p>9 MB/s</p></td><td  ><p>17%</p></td><td  ><p>1%</p></td></tr><tr><td class="firstcol " ><p>PCIe 5.0</p></td><td  ><p>44 MB/s</p></td><td  ><p>8 MB/s</p></td><td  ><p>11%</p></td><td  ><p>1%</p></td></tr></tbody></table></div><div ><table><caption>SSD Activity at 1440p</caption><tbody><tr><td class="firstcol " ><p> </p></td><td  ><p>Peak Bandwidth</p></td><td  ><p>Average Bandwidth</p></td><td  ><p>Peak Utilization</p></td><td  ><p>Average Utilization</p></td></tr><tr><td class="firstcol " ><p>SATA SSD</p></td><td  ><p>99 MB/s</p></td><td  ><p>8 MB/s</p></td><td  ><p>25%</p></td><td  ><p>3%</p></td></tr><tr><td class="firstcol " ><p>PCIe 3.0</p></td><td  ><p>73 MB/s</p></td><td  ><p>8 MB/s</p></td><td  ><p>23%</p></td><td  ><p>3%</p></td></tr><tr><td class="firstcol " ><p>PCIe 4.0</p></td><td  ><p>63 MB/s</p></td><td  ><p>8 MB/s</p></td><td  ><p>18%</p></td><td  ><p>1%</p></td></tr><tr><td class="firstcol " ><p>PCIe 5.0</p></td><td  ><p>78 MB/s</p></td><td  ><p>9 MB/s</p></td><td  ><p>10%</p></td><td  ><p>1%</p></td></tr></tbody></table></div><div ><table><caption>SSD Activity at 2160p</caption><tbody><tr><td class="firstcol " ><p> </p></td><td  ><p>Peak Bandwidth</p></td><td  ><p>Average Bandwidth</p></td><td  ><p>Peak Utilization</p></td><td  ><p>Average Utilization</p></td></tr><tr><td class="firstcol " ><p>SATA SSD</p></td><td  ><p>121 MB/s</p></td><td  ><p>12 MB/s</p></td><td  ><p>29%</p></td><td  ><p>4%</p></td></tr><tr><td class="firstcol " ><p>PCIe 3.0</p></td><td  ><p>126 MB/s</p></td><td  ><p>11 MB/s</p></td><td  ><p>40%</p></td><td  ><p>3%</p></td></tr><tr><td class="firstcol " ><p>PCIe 4.0</p></td><td  ><p>134 MB/s</p></td><td  ><p>13 MB/s</p></td><td  ><p>22%</p></td><td  ><p>1%</p></td></tr><tr><td class="firstcol " ><p>PCIe 5.0</p></td><td  ><p>111 MB/s</p></td><td  ><p>9 MB/s</p></td><td  ><p>10%</p></td><td  ><p>1%</p></td></tr></tbody></table></div><p>The average bandwidth is by far the lowest we have seen in the games tested so far. This is not entirely surprising. Although the game was released in the same year as the PlayStation 5 and Xbox Series X|S, development began well before those consoles were released. As a cross-generation title, it also needed to run on the previous generation of consoles, which relied on mechanical hard drives. As a result, the game's streaming system was designed to perform well on significantly slower storage devices.</p><figure role="gallery"><figure><img src="https://cdn.mos.cms.futurecdn.net/VrWa4hocWaTsfWomZkgFKH.png" alt="SSD Game Testing" /><figcaption><small role="credit">Tom's Hardware</small></figcaption></figure><figure><img src="https://cdn.mos.cms.futurecdn.net/YrumNmYwtJ6CMESDU7T2KH.png" alt="SSD Game Testing" /><figcaption><small role="credit">Tom's Hardware</small></figcaption></figure><figure><img src="https://cdn.mos.cms.futurecdn.net/MqXgbey9LWHxzwrjKjGnJH.png" alt="SSD Game Testing" /><figcaption><small role="credit">Tom's Hardware</small></figcaption></figure></figure><p>There is no noticeable difference in performance across the drives tested.</p><h3 class="article-body__section" id="section-the-elder-scrolls-iv-oblivion-remastered"><span>The Elder Scrolls IV: Oblivion Remastered</span></h3><h2 id="the-elder-scrolls-iv-oblivion-remastered">The Elder Scrolls IV: Oblivion Remastered</h2><p><em>The Elder Scrolls IV: Oblivion Remastered</em> modernizes the look of the original game with improved visuals. Built on Unreal Engine 5, it utilizes Nanite virtualized geometry, Lumen global illumination, and virtual shadow maps. This is an open-world game, and our first UE5 title is tested in this article.</p><div ><table><caption>SSD Activity at 1080p</caption><tbody><tr><td class="firstcol " ><p> </p></td><td  ><p>Peak Bandwidth</p></td><td  ><p>Average Bandwidth</p></td><td  ><p>Peak Utilization</p></td><td  ><p>Average Utilization</p></td></tr><tr><td class="firstcol " ><p>SATA SSD</p></td><td  ><p>214 MB/s</p></td><td  ><p>21 MB/s</p></td><td  ><p>70%</p></td><td  ><p>5%</p></td></tr><tr><td class="firstcol " ><p>PCIe 3.0</p></td><td  ><p>165 MB/s</p></td><td  ><p>24 MB/s</p></td><td  ><p>68%</p></td><td  ><p>7%</p></td></tr><tr><td class="firstcol " ><p>PCIe 4.0</p></td><td  ><p>287 MB/s</p></td><td  ><p>22 MB/s</p></td><td  ><p>49%</p></td><td  ><p>4%</p></td></tr><tr><td class="firstcol " ><p>PCIe 5.0</p></td><td  ><p>267 MB/s</p></td><td  ><p>26 MB/s</p></td><td  ><p>28%</p></td><td  ><p>3%</p></td></tr></tbody></table></div><div ><table><caption>SSD Activity at 1440p</caption><tbody><tr><td class="firstcol " ><p> </p></td><td  ><p>Peak Bandwidth</p></td><td  ><p>Average Bandwidth</p></td><td  ><p>Peak Utilization</p></td><td  ><p>Average Utilization</p></td></tr><tr><td class="firstcol " ><p>SATA SSD</p></td><td  ><p>326 MB/s</p></td><td  ><p>20 MB/s</p></td><td  ><p>68%</p></td><td  ><p>5%</p></td></tr><tr><td class="firstcol " ><p>PCIe 3.0</p></td><td  ><p>266 MB/s</p></td><td  ><p>31 MB/s</p></td><td  ><p>66%</p></td><td  ><p>7%</p></td></tr><tr><td class="firstcol " ><p>PCIe 4.0</p></td><td  ><p>252 MB/s</p></td><td  ><p>29 MB/s</p></td><td  ><p>42%</p></td><td  ><p>5%</p></td></tr><tr><td class="firstcol " ><p>PCIe 5.0</p></td><td  ><p>299 MB/s</p></td><td  ><p>33 MB/s</p></td><td  ><p>22%</p></td><td  ><p>3%</p></td></tr></tbody></table></div><div ><table><caption>SSD Activity at 2160p</caption><tbody><tr><td class="firstcol " ><p> </p></td><td  ><p>Peak Bandwidth</p></td><td  ><p>Average Bandwidth</p></td><td  ><p>Peak Utilization</p></td><td  ><p>Average Utilization</p></td></tr><tr><td class="firstcol " ><p>SATA SSD</p></td><td  ><p>312 MB/s</p></td><td  ><p>21 MB/s</p></td><td  ><p>55%</p></td><td  ><p>5%</p></td></tr><tr><td class="firstcol " ><p>PCIe 3.0</p></td><td  ><p>379 MB/s</p></td><td  ><p>33 MB/s</p></td><td  ><p>57%</p></td><td  ><p>7%</p></td></tr><tr><td class="firstcol " ><p>PCIe 4.0</p></td><td  ><p>344 MB/s</p></td><td  ><p>32 MB/s</p></td><td  ><p>38%</p></td><td  ><p>5%</p></td></tr><tr><td class="firstcol " ><p>PCIe 5.0</p></td><td  ><p>433 MB/s</p></td><td  ><p>42 MB/s</p></td><td  ><p>27%</p></td><td  ><p>3%</p></td></tr></tbody></table></div><p>None of the SSDs we tested reached 100% peak utilization and average utilization is extremely low, too.</p><figure role="gallery"><figure><img src="https://cdn.mos.cms.futurecdn.net/uc9tqKWuQiP3PhEkALUSMH.png" alt="SSD Game Testing" /><figcaption><small role="credit">Tom's Hardware</small></figcaption></figure><figure><img src="https://cdn.mos.cms.futurecdn.net/7heTwbNTWsJSL54ojVSHMH.png" alt="SSD Game Testing" /><figcaption><small role="credit">Tom's Hardware</small></figcaption></figure><figure><img src="https://cdn.mos.cms.futurecdn.net/3pgGkMfp7UGPGDqctUR6MH.png" alt="SSD Game Testing" /><figcaption><small role="credit">Tom's Hardware</small></figcaption></figure></figure><p>As is the case with most of the games we have tested, the SATA SSD holds its own and there is no difference in performance across all of the drives.</p><h3 class="article-body__section" id="section-007-first-light"><span>007 First Light</span></h3><h2 id="007-first-light">007 First Light</h2><p>007 First Light is a recently released game that uses DirectStorage. In a r<a href="https://www.youtube.com/watch?v=m0SJ9i9RtRg">ecent interview</a>, the developers at IO Interactive revealed that the real-time level streaming system in the Glacier engine was redesigned for <em>007 First Light</em>. The new system uses dynamic loading and unloading to allow for seamless transitions between sequences.</p><div ><table><caption>SSD Activity at 1080p</caption><tbody><tr><td class="firstcol " ><p> </p></td><td  ><p>Peak Bandwidth</p></td><td  ><p>Average Bandwidth</p></td><td  ><p>Peak Utilization</p></td><td  ><p>Average Utilization</p></td></tr><tr><td class="firstcol " ><p>SATA SSD</p></td><td  ><p>164 MB/s</p></td><td  ><p>11 MB/s</p></td><td  ><p>39%</p></td><td  ><p>3%</p></td></tr><tr><td class="firstcol " ><p>PCIe 3.0</p></td><td  ><p>178 MB/s</p></td><td  ><p>12 MB/s</p></td><td  ><p>57%</p></td><td  ><p>4%</p></td></tr><tr><td class="firstcol " ><p>PCIe 4.0</p></td><td  ><p>166 MB/s</p></td><td  ><p>12 MB/s</p></td><td  ><p>29%</p></td><td  ><p>3%</p></td></tr><tr><td class="firstcol " ><p>PCIe 5.0</p></td><td  ><p>171 MB/s</p></td><td  ><p>11 MB/s</p></td><td  ><p>19%</p></td><td  ><p>3%</p></td></tr></tbody></table></div><div ><table><caption>SSD Activity at 1440p</caption><tbody><tr><td class="firstcol " ><p> </p></td><td  ><p>Peak Bandwidth</p></td><td  ><p>Average Bandwidth</p></td><td  ><p>Peak Utilization</p></td><td  ><p>Average Utilization</p></td></tr><tr><td class="firstcol " ><p>SATA SSD</p></td><td  ><p>160 MB/s</p></td><td  ><p>15 MB/s</p></td><td  ><p>39%</p></td><td  ><p>5%</p></td></tr><tr><td class="firstcol " ><p>PCIe 3.0</p></td><td  ><p>181 MB/s</p></td><td  ><p>16 MB/s</p></td><td  ><p>52%</p></td><td  ><p>6%</p></td></tr><tr><td class="firstcol " ><p>PCIe 4.0</p></td><td  ><p>172 MB/s</p></td><td  ><p>14 MB/s</p></td><td  ><p>32%</p></td><td  ><p>4%</p></td></tr><tr><td class="firstcol " ><p>PCIe 5.0</p></td><td  ><p>168 MB/s</p></td><td  ><p>15 MB/s</p></td><td  ><p>21%</p></td><td  ><p>3%</p></td></tr></tbody></table></div><div ><table><caption>SSD Activity at 2160p</caption><tbody><tr><td class="firstcol " ><p> </p></td><td  ><p>Peak Bandwidth</p></td><td  ><p>Average Bandwidth</p></td><td  ><p>Peak Utilization</p></td><td  ><p>Average Utilization</p></td></tr><tr><td class="firstcol " ><p>SATA SSD</p></td><td  ><p>169 MB/s</p></td><td  ><p>15 MB/s</p></td><td  ><p>56%</p></td><td  ><p>5%</p></td></tr><tr><td class="firstcol " ><p>PCIe 3.0</p></td><td  ><p>193 MB/s</p></td><td  ><p>15 MB/s</p></td><td  ><p>68%</p></td><td  ><p>7%</p></td></tr><tr><td class="firstcol " ><p>PCIe 4.0</p></td><td  ><p>170 MB/s</p></td><td  ><p>15 MB/s</p></td><td  ><p>43%</p></td><td  ><p>4%</p></td></tr><tr><td class="firstcol " ><p>PCIe 5.0</p></td><td  ><p>202 MB/s</p></td><td  ><p>16 MB/s</p></td><td  ><p>24%</p></td><td  ><p>3%</p></td></tr></tbody></table></div><p>It’s clear that this new streaming system does not place a heavy burden on storage devices.</p><figure role="gallery"><figure><img src="https://cdn.mos.cms.futurecdn.net/7hQ98rfFwSZNcyrL8KSGGH.png" alt="SSD Game Testing" /><figcaption><small role="credit">Tom's Hardware</small></figcaption></figure><figure><img src="https://cdn.mos.cms.futurecdn.net/NE9CzyKHhqm2rCx8zB89GH.png" alt="SSD Game Testing" /><figcaption><small role="credit">Tom's Hardware</small></figcaption></figure><figure><img src="https://cdn.mos.cms.futurecdn.net/TVuSrTo7TVDLEvH3B8dVFH.png" alt="SSD Game Testing" /><figcaption><small role="credit">Tom's Hardware</small></figcaption></figure></figure><p>Given the I/O activity in this game, it is not surprising to see that all SSDs we tested perform the same.</p><h3 class="article-body__section" id="section-f1-25"><span>F1 25</span></h3><h2 id="f1-25">F1 25</h2><p>We included <em>F1 25</em> because it exhibits higher peak bandwidth and utilization than most games. The game’s high-speed driving requires rapid streaming of trackside assets, as the environment changes quickly and the player covers large distances in very short periods of time.</p><div ><table><caption>SSD Activity at 1080p</caption><tbody><tr><td class="firstcol " ><p> </p></td><td  ><p>Peak Bandwidth</p></td><td  ><p>Average Bandwidth</p></td><td  ><p>Peak Utilization</p></td><td  ><p>Average Utilization</p></td></tr><tr><td class="firstcol " ><p>SATA SSD</p></td><td  ><p>523 MB/s</p></td><td  ><p>47 MB/s</p></td><td  ><p>94%</p></td><td  ><p>9%</p></td></tr><tr><td class="firstcol " ><p>PCIe 3.0</p></td><td  ><p>498 MB/s</p></td><td  ><p>60 MB/s</p></td><td  ><p>89%</p></td><td  ><p>6%</p></td></tr><tr><td class="firstcol " ><p>PCIe 4.0</p></td><td  ><p>473 MB/s</p></td><td  ><p>62 MB/s</p></td><td  ><p>78%</p></td><td  ><p>5%</p></td></tr><tr><td class="firstcol " ><p>PCIe 5.0</p></td><td  ><p>515 MB/s</p></td><td  ><p>59 MB/s</p></td><td  ><p>71%</p></td><td  ><p>4%</p></td></tr></tbody></table></div><div ><table><caption>SSD Activity at 1440p</caption><tbody><tr><td class="firstcol " ><p> </p></td><td  ><p>Peak Bandwidth</p></td><td  ><p>Average Bandwidth</p></td><td  ><p>Peak Utilization</p></td><td  ><p>Average Utilization</p></td></tr><tr><td class="firstcol " ><p>SATA SSD</p></td><td  ><p>515 MB/s</p></td><td  ><p>70 MB/s</p></td><td  ><p>75%</p></td><td  ><p>14%</p></td></tr><tr><td class="firstcol " ><p>PCIe 3.0</p></td><td  ><p>499 MB/s</p></td><td  ><p>70 MB/s</p></td><td  ><p>72%</p></td><td  ><p>8%</p></td></tr><tr><td class="firstcol " ><p>PCIe 4.0</p></td><td  ><p>474 MB/s</p></td><td  ><p>75 MB/s</p></td><td  ><p>66%</p></td><td  ><p>6%</p></td></tr><tr><td class="firstcol " ><p>PCIe 5.0</p></td><td  ><p>587 MB/s</p></td><td  ><p>79 MB/s</p></td><td  ><p>62%</p></td><td  ><p>5%</p></td></tr></tbody></table></div><div ><table><caption>SSD Activity at 2160p</caption><tbody><tr><td class="firstcol " ><p> </p></td><td  ><p>Peak Bandwidth</p></td><td  ><p>Average Bandwidth</p></td><td  ><p>Peak Utilization</p></td><td  ><p>Average Utilization</p></td></tr><tr><td class="firstcol " ><p>SATA SSD</p></td><td  ><p>554 MB/s</p></td><td  ><p>79 MB/s</p></td><td  ><p>71%</p></td><td  ><p>15%</p></td></tr><tr><td class="firstcol " ><p>PCIe 3.0</p></td><td  ><p>541 MB/s</p></td><td  ><p>83 MB/s</p></td><td  ><p>68%</p></td><td  ><p>9%</p></td></tr><tr><td class="firstcol " ><p>PCIe 4.0</p></td><td  ><p>523 MB/s</p></td><td  ><p>88 MB/s</p></td><td  ><p>54%</p></td><td  ><p>6%</p></td></tr><tr><td class="firstcol " ><p>PCIe 5.0</p></td><td  ><p>602 MB/s</p></td><td  ><p>89 MB/s</p></td><td  ><p>51%</p></td><td  ><p>5%</p></td></tr></tbody></table></div><p>The game exhibits higher peak and average bandwidth than many of the games we have tested, but it is still not enough to truly stress a SATA SSD.</p><figure role="gallery"><figure><img src="https://cdn.mos.cms.futurecdn.net/9G58LscjX4vFypADFMyLNH.png" alt="SSD Game Testing" /><figcaption><small role="credit">Tom's Hardware</small></figcaption></figure><figure><img src="https://cdn.mos.cms.futurecdn.net/xagYGMtJJDhQb9MrwkuFNH.png" alt="SSD Game Testing" /><figcaption><small role="credit">Tom's Hardware</small></figcaption></figure><figure><img src="https://cdn.mos.cms.futurecdn.net/YVPHp3hPp62nGzQtcidzMH.png" alt="SSD Game Testing" /><figcaption><small role="credit">Tom's Hardware</small></figcaption></figure></figure><p>Once more, all of the drives show identical performance.</p><h3 class="article-body__section" id="section-what-about-the-visuals"><span>What About the Visuals?</span></h3><h2 id="what-about-the-visuals">What About the Visuals?</h2><p>Many readers may be wondering if playing on a SATA drive resulted in any visual anomalies, such as slower loading textures, additional pop-in, or other visual artifacts. We did not notice any such issues in the 11 games we tested. There are some games that exhibit pop-in, but that is consistent across all storage devices. All of the drives we used in our testing provided an identical visual experience.</p><h3 class="article-body__section" id="section-the-verdict"><span>The Verdict</span></h3><h2 id="the-verdict">The Verdict</h2><p>Out of all the games tested, only two showed measurable performance differences between SATA and PCIe SSDs: <em>Forspoken</em> and <em>Ratchet & Clank: Rift Apart</em>.</p><p>In <em>Forspoken</em>, moving from a SATA SSD to any PCIe SSD – regardless of generation – resulted in a significant improvement in 1% lows.</p><p><em>Ratchet & Clank: Rift Apart</em> showed more nuanced results. During the portal sequences at 1440p and 1080p, average framerate and 1% lows were slightly higher on the SATA SSD, as slower loading increased the time spent inside the portals. Since the portals contain less on-screen complexity, framerates are naturally higher within them. However, at 4K resolution, PCIe SSDs delivered better 1% lows. Outside of the portal sequence in normal gameplay, there was no measurable performance difference between any of the drives.</p><p>Across all other titles, PCIe SSDs provided no meaningful performance advantage, and there were no observable differences between PCIe generations. In the vast majority of games tested, a SATA SSD delivers comparable performance.</p><div data-widget-type="multimodelreview" data-model-name="Crucial T700 SSD 2TB,Sabrent Rocket 4 Plus-G 2TB,Adata XPG SX8200 Pro (2TB)"></div><iframe src="https://content.jwplatform.com/players/1U36RYzO.html" id="1U36RYzO" title="How To Choose An SSD" width="960" height="540" frameborder="0" scrolling="auto" allowfullscreen></iframe><p><strong>MORE: </strong><a href="https://www.tomshardware.com/reviews/best-ssds,3891.html"><strong>Best SSDs</strong></a></p><p><strong>MORE: </strong><a href="https://www.tomshardware.com/reviews/best-external-hard-drive-ssd,5987.html"><strong>Best External SSDs</strong></a></p><p><strong>MORE: </strong><a href="https://www.tomshardware.com/best-picks/best-ssd-for-steam-deck"><strong>Best SSD for the Steam Deck</strong></a></p>
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                                                            <title><![CDATA[ Nvidia sells RTX 50-series GPUs at MSRP during QuakeCon 2026 — graphics cards sold at launch prices more than a year after release are now considered an attraction ]]></title>
                                                                                                <dc:content><![CDATA[ <p>Nvidia has a booth at the annual QuakeCon, which is happening from August 6 to 9 at the Gaylord Texan Resort & Convention Center in Grapevine, Texas, where the company is selling RTX 50-series GPUs at their original launch price. The company said in its <a href="https://www.nvidia.com/en-ph/geforce/news/quakecon-2026-win-geforce-rtx-gpus-and-more/">blog post</a> that several Founders Edition graphics cards are available at MSRP while supplies last, and that there will also be several prizes and freebies, including the <a href="https://www.tomshardware.com/pc-components/gpus/nvidia-shows-off-geforce-trading-cards-series-1-collectible-cards-show-off-games-gpus-and-tech-demos-and-will-be-available-for-free-at-upcoming-events">GeForce Trading Cards Series 1</a>.</p><p>“If you’re attending this year’s event between August 6th and 9th, head to the GeForce booth ASAP to get in on the action,” Nvidia said in its blog update. “And if you want a GPU upgrade, our team is bringing Verified Priority Access IRL to QuakeCon, enabling you to purchase Founders Edition GeForce RTX 5090, 5080, and 5070s at MSRP while supplies last.”</p><p>The firm officially <a href="https://www.tomshardware.com/pc-components/gpus/nvidia-announces-rtx-50-series-at-up-to-usd1-999" target="_blank">announced the RTX 50-series</a> in Las Vegas at CES 2025, with the RTX 5090 priced at $1,999, the RTX 5080 at $999, the RTX 5070 Ti at $749, and the RTX 5070 at $549. However, the supplies of these GPUs were limited — the 5090s and 5080s went out of stock on the same day that they arrived on store shelves. It took several months for <a href="https://www.tomshardware.com/pc-components/gpus/geforce-rtx-50-series-gpus-are-finally-selling-at-and-below-msrp-rtx-5070-dips-below-usd549">the RTX 50-series to finally dip below MSRP</a>, but this only lasted a few months as the memory shortage took hold and caused VRAM prices to skyrocket.</p><p>This means that the <a href="https://www.tomshardware.com/reviews/best-gpus,4380.html">best graphics cards for gaming</a> are quite expensive at the moment, with <em>Tom’s Hardware’s</em> <a href="https://www.tomshardware.com/pc-components/gpus/lowest-gpu-prices-tracking">GPU price tracker</a> showing the best price for the RTX 5090 sitting at $4,381 — more than double the $1,999 MSRP that Nvidia set for the GPU. Even the RTX 5080, 5070 Ti, and 5070 aren’t immune to these price increases, with the most affordable options for the graphics cards sitting at $1,289 (29% over MSRP), $989 (32% over MSRP), and $629 (more than 14% over MSRP), respectively. </p><p>Unfortunately, this isn’t likely <a href="https://www.tomshardware.com/pc-components/gpus/gpu-prices-for-current-gen-nvidia-and-amd-price-increases-why-have-the-prices-not-dropped-and-can-you-still-buy-a-cheap-gpu">the worst that we will see</a> when it comes to GPU pricing. There has been some disturbing news that <a href="https://www.tomshardware.com/pc-components/gpus/in-a-troubling-sign-nvidia-rtx-50-series-prices-jump-up-to-30-percent-in-south-korea-tsmc-wafer-hikes-and-usd20-gddr7-modules-push-rtx-5090-past-usd5-100">prices for RTX 50-series GPUs jumped by 30% in South Korea</a> as wafer costs from TSMC have increased, and GDDR7 modules push past $20. While this hasn’t reached the U.S. at the moment, there is fear that retailers in the country will follow suit soon.</p><p>Such is the state of the PC building industry that RTX 50-series GPUs at MSRP have now become a come-on to desperate gamers who just want to upgrade their gaming PCs for a reasonable price. Unfortunately, “Verified Priority Access IRL” is only available during the convention and only until supplies last — once there’s no more stock on site, you’d have no choice but to troll the interwebs for a deal or a secondhand unit if you refuse to pay for more than the MSRP. Alternatively, if you believe that you’ve got the skills, Nvidia is also hosting <em>Quake III Arena </em>RTX Remix and <em>DOOM: The Dark Ages | Revelations</em> challenges, where the best players will each receive an RTX 5070 Founders Edition GPU.</p> ]]></dc:content>
                                                                                                                                            <link>https://www.tomshardware.com/pc-components/gpus/nvidia-sells-rtx-50-series-gpus-at-msrp-during-quakecon-2026-graphics-cards-sold-at-launch-prices-more-than-a-year-after-release-are-now-considered-an-attraction</link>
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                            <![CDATA[ The Nvidia booth at QuakeCon 2026 is offering Founders Edition GeForce RTX 5090, 5080, and 5070 GPUs at MSRP. Supplies are limited, though, so you should head out ASAP if you want to snag one right now. ]]>
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                                                                        <pubDate>Fri, 07 Aug 2026 11:11:49 +0000</pubDate>                                                                                                                                                                                                                                <category><![CDATA[GPUs]]></category>
                                                    <category><![CDATA[PC Components]]></category>
                                                                                                <author><![CDATA[ editors@tomshardware.com (Jowi Morales) ]]></author>                    <dc:creator><![CDATA[ Jowi Morales ]]></dc:creator>                                                                                    <dc:source><![CDATA[ https://cdn.mos.cms.futurecdn.net/gM7E2WSDg2wgCFoaDPz9yK.jpg ]]></dc:source>
                                                                <dc:description><![CDATA[ &lt;p&gt;Jowi Morales is a writer and journalist covering the tech beat since 2021. However, he’s been interested in technology far earlier than that. He started discovering desktop computers when his father brought home a Windows 95 PC, but his first real experience working under the hood of the PC was when the old computer’s hard drive was filled to the brim in the year 2000. He deleted the Windows folder to attempt to rectify the situation, which led to his dad buying a new desktop PC. Since then, he learned a lot more about computers, and he’s always been the go-to tech expert for his family and friends.&lt;/p&gt;&lt;p&gt;Jowi primarily uses a Windows workstation and an Android phone, but he also bought into the Apple ecosystem with the 6th-gen iPad, iPhone 14 Pro Max, and the M1 MacBook Air. Today, Jowi covers hardware and software from Redmond and Cupertino, while also looking at the tech industry in general.&lt;/p&gt;&lt;p&gt;Aside from covering technology, Jowi is an avid photographer and writes about automobiles, aviation, and tanks. You can find his bylines at &lt;a href=&quot;https://www.makeuseof.com/author/jowi-morales/&quot;&gt;MakeUseOf&lt;/a&gt;, &lt;a href=&quot;https://www.slashgear.com/author/jowimorales/&quot;&gt;SlashGear&lt;/a&gt;, and, of course, &lt;a href=&quot;https://www.tomshardware.com/author/jowi-morales&quot;&gt;Tom’s Hardware&lt;/a&gt;.&lt;/p&gt; ]]></dc:description>
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                                                                                                                                                                                                                                    <media:description><![CDATA[Nvidia GeForce RTX 5090 Founders Edition card photos and unboxing]]></media:description>                                                            <media:text><![CDATA[Nvidia GeForce RTX 5090 Founders Edition card photos and unboxing]]></media:text>
                                <media:title type="plain"><![CDATA[Nvidia GeForce RTX 5090 Founders Edition card photos and unboxing]]></media:title>
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                                <p>Nvidia has a booth at the annual QuakeCon, which is happening from August 6 to 9 at the Gaylord Texan Resort & Convention Center in Grapevine, Texas, where the company is selling RTX 50-series GPUs at their original launch price. The company said in its <a href="https://www.nvidia.com/en-ph/geforce/news/quakecon-2026-win-geforce-rtx-gpus-and-more/">blog post</a> that several Founders Edition graphics cards are available at MSRP while supplies last, and that there will also be several prizes and freebies, including the <a href="https://www.tomshardware.com/pc-components/gpus/nvidia-shows-off-geforce-trading-cards-series-1-collectible-cards-show-off-games-gpus-and-tech-demos-and-will-be-available-for-free-at-upcoming-events">GeForce Trading Cards Series 1</a>.</p><p>“If you’re attending this year’s event between August 6th and 9th, head to the GeForce booth ASAP to get in on the action,” Nvidia said in its blog update. “And if you want a GPU upgrade, our team is bringing Verified Priority Access IRL to QuakeCon, enabling you to purchase Founders Edition GeForce RTX 5090, 5080, and 5070s at MSRP while supplies last.”</p><p>The firm officially <a href="https://www.tomshardware.com/pc-components/gpus/nvidia-announces-rtx-50-series-at-up-to-usd1-999" target="_blank">announced the RTX 50-series</a> in Las Vegas at CES 2025, with the RTX 5090 priced at $1,999, the RTX 5080 at $999, the RTX 5070 Ti at $749, and the RTX 5070 at $549. However, the supplies of these GPUs were limited — the 5090s and 5080s went out of stock on the same day that they arrived on store shelves. It took several months for <a href="https://www.tomshardware.com/pc-components/gpus/geforce-rtx-50-series-gpus-are-finally-selling-at-and-below-msrp-rtx-5070-dips-below-usd549">the RTX 50-series to finally dip below MSRP</a>, but this only lasted a few months as the memory shortage took hold and caused VRAM prices to skyrocket.</p><p>This means that the <a href="https://www.tomshardware.com/reviews/best-gpus,4380.html">best graphics cards for gaming</a> are quite expensive at the moment, with <em>Tom’s Hardware’s</em> <a href="https://www.tomshardware.com/pc-components/gpus/lowest-gpu-prices-tracking">GPU price tracker</a> showing the best price for the RTX 5090 sitting at $4,381 — more than double the $1,999 MSRP that Nvidia set for the GPU. Even the RTX 5080, 5070 Ti, and 5070 aren’t immune to these price increases, with the most affordable options for the graphics cards sitting at $1,289 (29% over MSRP), $989 (32% over MSRP), and $629 (more than 14% over MSRP), respectively. </p><p>Unfortunately, this isn’t likely <a href="https://www.tomshardware.com/pc-components/gpus/gpu-prices-for-current-gen-nvidia-and-amd-price-increases-why-have-the-prices-not-dropped-and-can-you-still-buy-a-cheap-gpu">the worst that we will see</a> when it comes to GPU pricing. There has been some disturbing news that <a href="https://www.tomshardware.com/pc-components/gpus/in-a-troubling-sign-nvidia-rtx-50-series-prices-jump-up-to-30-percent-in-south-korea-tsmc-wafer-hikes-and-usd20-gddr7-modules-push-rtx-5090-past-usd5-100">prices for RTX 50-series GPUs jumped by 30% in South Korea</a> as wafer costs from TSMC have increased, and GDDR7 modules push past $20. While this hasn’t reached the U.S. at the moment, there is fear that retailers in the country will follow suit soon.</p><p>Such is the state of the PC building industry that RTX 50-series GPUs at MSRP have now become a come-on to desperate gamers who just want to upgrade their gaming PCs for a reasonable price. Unfortunately, “Verified Priority Access IRL” is only available during the convention and only until supplies last — once there’s no more stock on site, you’d have no choice but to troll the interwebs for a deal or a secondhand unit if you refuse to pay for more than the MSRP. Alternatively, if you believe that you’ve got the skills, Nvidia is also hosting <em>Quake III Arena </em>RTX Remix and <em>DOOM: The Dark Ages | Revelations</em> challenges, where the best players will each receive an RTX 5070 Founders Edition GPU.</p>
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                                                            <title><![CDATA[ Pre-modded 22GB RTX 2080 Ti cards surface on eBay for $500 as VRAM-hungry local AI fans chase down every spare FLOP — Hong Kong-based seller offers AI-friendly memory mod for a reasonable price ]]></title>
                                                                                                <dc:content><![CDATA[ <p>The AI boom means that no matrix math FLOPS are disposable, and that means older Nvidia GPUs with Tensor Cores are getting a new lease on life. Services are popping up <a href="https://www.tomshardware.com/pc-components/gpus/gpu-repair-service-will-upgrade-the-11gb-of-vram-on-your-rtx-2080-ti-to-22gb-mod-involves-physically-adjusting-the-strap-resistors-on-the-pcb-to-support-a-new-bios" target="_blank">that will outfit your RTX 2080 Ti with 22GB of VRAM</a>, doubling its original memory pool and making it more useful for modern LLM and diffusion workloads. If you’re hard up for compute and you don't have an RTX 2080 Ti to modify, however, eBay has just the thing. A Hong Kong-based seller <a href="https://www.ebay.com/itm/267047517583" target="_blank">will send you a pre-modded 22GB 2080 Ti in exchange for $499</a>. </p><div  class="fancy-box"><div class="fancy_box-title">Go deeper with TH Premium: GPUs</div><div class="fancy_box_body"><figure class="van-image-figure "  ><div class='image-full-width-wrapper'><div class='image-widthsetter' ><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="Wh9EZgD8NG9yUioNNgPB3d" name="ASUS RTX 5080 Noctua Edition - Continuing the legacy of acoustic excellence 6-26 screenshot" caption="" alt="Asus RTX 5080 Noctua Edition" src="https://cdn.mos.cms.futurecdn.net/Wh9EZgD8NG9yUioNNgPB3d.png" mos="" link="" align="" fullscreen="" width="" height="" attribution="" endorsement="" class="pinterest-pin-exclude"></p></div></div><figcaption itemprop="caption description" class=""><span class="credit" itemprop="copyrightHolder">(Image credit: Noctua)</span></figcaption></figure><p class="fancy-box__body-text"><ul><li><a data-analytics-id="inline-link" href="https://www.tomshardware.com/pc-components/gpus/desktop-gpu-roadmap-nvidia-rubin-amd-udna-and-intel-xe3-celestial?utm_source=edit-links&utm_medium=boxout&utm_term=gpu" target="_blank">Desktop Roadmap</a></li><li><a data-analytics-id="inline-link" href="https://www.tomshardware.com/tech-industry/semiconductors/nvidia-enterprise-roadmap-rubin-rubin-ultra-feynman-and-silicon-photonics?utm_source=edit-links&utm_medium=boxout&utm_term=gpu" target="_blank">Enterprise Roadmap</a></li><li><a data-analytics-id="inline-link" href="https://www.tomshardware.com/pc-components/gpus/nvidias-vera-rubin-platform-in-depth-inside-nvidias-most-complex-ai-and-hpc-platform-to-date?utm_source=edit-links&utm_medium=boxout&utm_term=gpu" target="_blank">Rubin in-depth</a></li><li><a data-analytics-id="inline-link" href="https://www.tomshardware.com/pc-components/cooling/the-stout-owl-how-i-built-the-ultimate-noctua-g2-pc?utm_source=edit-links&utm_medium=boxout&utm_term=gpu" target="_blank">The Stout Owl: The ultimate Noctua G2 PC</a></li></ul></p></div></div><p>The listing only promises that you'll receive a "Turbo," i.e., blower-style, RTX 2080 Ti with the 22GB mod. Don't get too picky about the particular brand of card you might receive, as the seller says: "The GPU brand could be Gigabyte, MSI, ASUS, Leadtek or others. It depends on what we have in hand." </p><p>The eBay listing photos show a Gigabyte blower-style card along with a large box of presumably modified cards ready to ship and a GPU-Z screenshot confirming the availability of 22528 MB of memory from a running card. </p><p>The seller only has 99.6% lifetime feedback on eBay, which is relatively low, but feedback for this specific listing shows that at least 38 happy buyers have received these cards and that they’re working as described. </p><p>Assuming you can count yourself as one of those happy buyers, a $500 22GB RTX 2080 Ti might be the best VRAM bang for your buck that you can find these days. That relatively large memory pool, combined with the RTX 2080 Ti's 616 GB/s of memory bandwidth and Tensor Cores, means that it's still useful for local LLM tasks, although its raw compute capacity and limited reduced-precision data type support compared to more modern products might make demanding diffusion workloads leisurely. </p><p>Among Turing cards, the 24GB Titan RTX still commands about $800 on eBay at today's prices, and a Quadro RTX 6000 with the same amount of VRAM is about $900. The local AI enthusiast's favorite RTX 3090, which has 24GB of faster GDDR6X offering 936 GB/s of memory bandwidth, looks to be selling for about $1200. Ampere RTX Pro cards with even more VRAM rapidly get more expensive from there. </p><p>The fact that all of these GPUs are still commanding such high prices many years after their introduction is a testament to the continuing utility and universal availability of Nvidia’s Tensor Core architecture across both consumer and data center products since 2018.</p><p>AMD has had matrix math accelerators in its IP arsenal since CDNA 1 in 2020, but their availability has been limited to Instinct data center products until RDNA 4 arrived early last year. Intel included XMX matrix engines in the Alchemist architecture from the start in late 2022, but Arc graphics products have faced considerable challenges beyond the presence or absence of that capability. And Apple only just introduced Neural Accelerators to its GPUs with the M5 family. </p><p>All that means that if you’re hard up for VRAM capacity and still need a decent amount of compute to go with it, a 22GB RTX 2080 Ti could be a compelling and relatively budget-friendly way to get there, and you get access to the entirety of the CUDA software ecosystem in the bargain. Not bad for an eight-year-old GPU that might have previously ended up in the e-waste bin by now. </p> ]]></dc:content>
                                                                                                                                            <link>https://www.tomshardware.com/pc-components/gpus/pre-modded-rtx-2080-ti-cards-with-22gb-of-vram-surface-on-ebay-for-usd500-hong-kong-based-seller-offers-ai-friendly-memory-mod-for-a-reasonable-price</link>
                                                                            <description>
                            <![CDATA[ Services have recently popped up that will double your RTX 2080 Ti's memory to 22GB, but if you don't have a card to spare, you can now get a pre-modded 22 GB 2080 Ti for $499 from eBay. ]]>
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                                                                        <pubDate>Thu, 06 Aug 2026 16:11:19 +0000</pubDate>                                                                                                                                <updated>Thu, 06 Aug 2026 16:11:59 +0000</updated>
                                                                                                                                            <category><![CDATA[GPUs]]></category>
                                                    <category><![CDATA[PC Components]]></category>
                                                                                                                    <dc:creator><![CDATA[ Jeffrey Kampman ]]></dc:creator>                                                                                    <dc:source><![CDATA[ https://cdn.mos.cms.futurecdn.net/8JCjGs5yVZds2YdKmzjUDE.jpg ]]></dc:source>
                                                                <dc:description><![CDATA[ &lt;p&gt;Jeff Kampman has been playing PC games ever since he learned how to fire up freeware CDs from the DOS command line. He started building his own PCs in the mid-aughts and later turned that passion into a career, working as a news and guides writer, reviewer, and ultimately Editor-in-Chief at The Tech Report, where he dove deep on CPUs and GPUs (and more) in pursuit of the smoothest gaming experiences around. Jeff later took on roles at Asus and Intel as a technical marketer before joining Tom&#039;s Hardware. As Senior Analyst, Graphics, Jeff covers everything from integrated graphics processors to discrete graphics cards to the massive data center GPU installations powering our AI future. Jeff is also a hobbyist photographer, Twitch streamer, espresso enthusiast, and runner.&lt;/p&gt; ]]></dc:description>
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                                                                                                                                                                                                                                    <media:description><![CDATA[RTX 2080 Ti with repair tools]]></media:description>                                                            <media:text><![CDATA[RTX 2080 Ti with repair tools]]></media:text>
                                <media:title type="plain"><![CDATA[RTX 2080 Ti with repair tools]]></media:title>
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                            <![CDATA[
                            <article>
                                <p>The AI boom means that no matrix math FLOPS are disposable, and that means older Nvidia GPUs with Tensor Cores are getting a new lease on life. Services are popping up <a href="https://www.tomshardware.com/pc-components/gpus/gpu-repair-service-will-upgrade-the-11gb-of-vram-on-your-rtx-2080-ti-to-22gb-mod-involves-physically-adjusting-the-strap-resistors-on-the-pcb-to-support-a-new-bios" target="_blank">that will outfit your RTX 2080 Ti with 22GB of VRAM</a>, doubling its original memory pool and making it more useful for modern LLM and diffusion workloads. If you’re hard up for compute and you don't have an RTX 2080 Ti to modify, however, eBay has just the thing. A Hong Kong-based seller <a href="https://www.ebay.com/itm/267047517583" target="_blank">will send you a pre-modded 22GB 2080 Ti in exchange for $499</a>. </p><div  class="fancy-box"><div class="fancy_box-title">Go deeper with TH Premium: GPUs</div><div class="fancy_box_body"><figure class="van-image-figure "  ><div class='image-full-width-wrapper'><div class='image-widthsetter' ><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="Wh9EZgD8NG9yUioNNgPB3d" name="ASUS RTX 5080 Noctua Edition - Continuing the legacy of acoustic excellence 6-26 screenshot" caption="" alt="Asus RTX 5080 Noctua Edition" src="https://cdn.mos.cms.futurecdn.net/Wh9EZgD8NG9yUioNNgPB3d.png" mos="" link="" align="" fullscreen="" width="" height="" attribution="" endorsement="" class="pinterest-pin-exclude"></p></div></div><figcaption itemprop="caption description" class=""><span class="credit" itemprop="copyrightHolder">(Image credit: Noctua)</span></figcaption></figure><p class="fancy-box__body-text"><ul><li><a data-analytics-id="inline-link" href="https://www.tomshardware.com/pc-components/gpus/desktop-gpu-roadmap-nvidia-rubin-amd-udna-and-intel-xe3-celestial?utm_source=edit-links&utm_medium=boxout&utm_term=gpu" target="_blank">Desktop Roadmap</a></li><li><a data-analytics-id="inline-link" href="https://www.tomshardware.com/tech-industry/semiconductors/nvidia-enterprise-roadmap-rubin-rubin-ultra-feynman-and-silicon-photonics?utm_source=edit-links&utm_medium=boxout&utm_term=gpu" target="_blank">Enterprise Roadmap</a></li><li><a data-analytics-id="inline-link" href="https://www.tomshardware.com/pc-components/gpus/nvidias-vera-rubin-platform-in-depth-inside-nvidias-most-complex-ai-and-hpc-platform-to-date?utm_source=edit-links&utm_medium=boxout&utm_term=gpu" target="_blank">Rubin in-depth</a></li><li><a data-analytics-id="inline-link" href="https://www.tomshardware.com/pc-components/cooling/the-stout-owl-how-i-built-the-ultimate-noctua-g2-pc?utm_source=edit-links&utm_medium=boxout&utm_term=gpu" target="_blank">The Stout Owl: The ultimate Noctua G2 PC</a></li></ul></p></div></div><p>The listing only promises that you'll receive a "Turbo," i.e., blower-style, RTX 2080 Ti with the 22GB mod. Don't get too picky about the particular brand of card you might receive, as the seller says: "The GPU brand could be Gigabyte, MSI, ASUS, Leadtek or others. It depends on what we have in hand." </p><p>The eBay listing photos show a Gigabyte blower-style card along with a large box of presumably modified cards ready to ship and a GPU-Z screenshot confirming the availability of 22528 MB of memory from a running card. </p><p>The seller only has 99.6% lifetime feedback on eBay, which is relatively low, but feedback for this specific listing shows that at least 38 happy buyers have received these cards and that they’re working as described. </p><p>Assuming you can count yourself as one of those happy buyers, a $500 22GB RTX 2080 Ti might be the best VRAM bang for your buck that you can find these days. That relatively large memory pool, combined with the RTX 2080 Ti's 616 GB/s of memory bandwidth and Tensor Cores, means that it's still useful for local LLM tasks, although its raw compute capacity and limited reduced-precision data type support compared to more modern products might make demanding diffusion workloads leisurely. </p><p>Among Turing cards, the 24GB Titan RTX still commands about $800 on eBay at today's prices, and a Quadro RTX 6000 with the same amount of VRAM is about $900. The local AI enthusiast's favorite RTX 3090, which has 24GB of faster GDDR6X offering 936 GB/s of memory bandwidth, looks to be selling for about $1200. Ampere RTX Pro cards with even more VRAM rapidly get more expensive from there. </p><p>The fact that all of these GPUs are still commanding such high prices many years after their introduction is a testament to the continuing utility and universal availability of Nvidia’s Tensor Core architecture across both consumer and data center products since 2018.</p><p>AMD has had matrix math accelerators in its IP arsenal since CDNA 1 in 2020, but their availability has been limited to Instinct data center products until RDNA 4 arrived early last year. Intel included XMX matrix engines in the Alchemist architecture from the start in late 2022, but Arc graphics products have faced considerable challenges beyond the presence or absence of that capability. And Apple only just introduced Neural Accelerators to its GPUs with the M5 family. </p><p>All that means that if you’re hard up for VRAM capacity and still need a decent amount of compute to go with it, a 22GB RTX 2080 Ti could be a compelling and relatively budget-friendly way to get there, and you get access to the entirety of the CUDA software ecosystem in the bargain. Not bad for an eight-year-old GPU that might have previously ended up in the e-waste bin by now. </p>
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                                                            <title><![CDATA[ PC gamer vibe-codes a safeguard against RTX 5090 power connector failures — monitors per-pin power draw, shuts down system if it exceeds 9.5A for more than 15 seconds ]]></title>
                                                                                                <dc:content><![CDATA[ <p>Many owners of high-end NVIDIA graphics cards live in fear of the high-density 12+4-pin connector that supplies power to their video hardware, as the connector has been shown to have dubious reliability versus the previous-generation PCI Express peripheral power connectors, largely due to an extremely minimal safety margin. <a href="https://old.reddit.com/r/nvidia/comments/1vglua1/i_built_a_free_open_source_tool_that_shuts_your/" target="_blank">A user on Reddit</a> has decided that existing measures to protect his card weren't sufficient, and has now vibe-coded himself up a free tool that shuts the whole PC down if per-pin power draw is too high for too long.</p><p>The tool is ironically called "12VHPWR Guard" despite the fact that none of the graphics cards it supports actually have a 12VHPWR connector. The two cards primarily supported are the ASUS ROG Astral GeForce RTX 5080 and GeForce RTX 5090, both of which come with <a href="https://www.tomshardware.com/news/16-pin-power-connector-gets-a-much-needed-revision-meet-the-new-12v-2x6-connector" target="_blank">the updated 12V-2x6 connector</a>. The modified plug is an attempt to mitigate the melting issue by slightly adjusting the dimensions, forcing users to make sure it is fully inserted into the card. However, the main power delivery wires and their contact points remain the same, and so the burning issue continues.</p><p>The reason the developer says that the tool only supports these two cards is that the ROG Astral GPUs have dedicated per-pin current sensors, although, despite what the author says on Reddit, ASUS' ROG Matrix RTX 4090 and RTX 5090 also have these sensors, and the author lists at least the Matrix RTX 5090 as supported on GitHub. The author also notes that <a href="https://www.tomshardware.com/pc-components/gpus/asus-to-include-sag-detection-for-monstrous-new-rog-matrix-rtx-5090-gpu-level-sense-can-warn-users-of-a-mere-0-10-degree-shift" target="_blank">ASUS' GPU Tweak III software</a> can throw a warning when power draw goes too high, but that the warning "does nothing" if he's in-game or AFK, despite the fact that the app does support an audible warning.</p><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1331px;"><p class="vanilla-image-block" style="padding-top:56.27%;"><img id="stHMpqLL2TGmxuyS2D3qik" name="asus-gpu-tweak-iii-audible-power-warning" alt="A screenshot of ASUS GPU Tweak III software, with an arrow indicating which option enables the audible over-current warning." src="https://cdn.mos.cms.futurecdn.net/stHMpqLL2TGmxuyS2D3qik.png" mos="" align="middle" fullscreen="" width="1331" height="749" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="caption-text">ASUS' GPU Tweak III software can sound an audible warning if the card's current draw goes over the pre-set limit of 9.2A on any single pin. </span><span class="credit" itemprop="copyrightHolder">(Image credit: <a href="https://rog.asus.com/my/articles/guides/how-gpu-tweaks-power-detector-alerts-you-to-abnormal-current-on-your-rog-astral-graphics-card/" target="_blank">ASUS</a>)</span></figcaption></figure><p>In any case, the app by Humza Khalid and Claude AI is a very simple and fully free app that requires 35MB of RAM and a minuscule amount of CPU time to poll the I2C bus on the card for the current values twice per second. You can mouse over the system tray icon to see the current maximum power draw for any of the six +12V pins on the power connector. The pins are rated for about 9 amperes of current, and ASUS' own warning threshold is 9.2A, but Khalid has configured his tool such that it looks for current draw over 9.5A over a period of 15 seconds. If that period is exceeded, the tool abruptly shuts the system down, force-closing blocking apps.</p><div style="min-height: 250px;">                                <div class="kwizly-quiz kwizly-WVoyvO"></div>                            </div>                            <script src="https://kwizly.com/embed/WVoyvO.js" async></script><p>The current threshold and the required duration are both configurable, so if you want more lenient or more vigilant settings, you can set them that way. It's surprisingly full-featured; it supports HWiNFO-based shared memory monitoring if the app is unable to access I2C for whatever reason, and it also supports both toast notifications and Windows Event Viewer logging. It's also apparently smart enough to detect sensor loss and avoid reporting all is well when it doesn't actually know, which is reassuring.</p><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:825px;"><p class="vanilla-image-block" style="padding-top:56.12%;"><img id="PWC6ASDKdnidRh2i6vyiTH" name="12vhpwr-guard-tray-application" alt="A screenshot of the 12VHPWR Guard application." src="https://cdn.mos.cms.futurecdn.net/PWC6ASDKdnidRh2i6vyiTH.png" mos="" align="middle" fullscreen="" width="825" height="463" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="caption-text">The 12VHPWR Guard application running alongside Khalid's many, many other system tray applications, showing stable current draw in <em>Alan Wake 2</em>. </span><span class="credit" itemprop="copyrightHolder">(Image credit: <a href="https://github.com/humza-khalid/12vhpwr-guard" target="_blank">Humza Khalid/GitHub</a>)</span></figcaption></figure><p>Given the extreme cost of these GPUs (which are <a href="https://www.tomshardware.com/reviews/best-gpus,4380.html" target="_blank">among the best graphics cards</a>, to be fair), it's easy to see why owners would resort to these measures. The cheapest of them, the ROG Astral OC GeForce RTX 5080, is currently starting at about $1810 USD. While there have been attempts to blame user error (and indeed some cases certainly were user error with the 12VHPWR connector), it has been thoroughly proven that this connector can fail through no fault of the user. While these failures aren't really commonplace, the fact that they happen does speak to the razor-thin safety margin built into the connector.</p><p>If you have one of the supported graphics cards, you can head over to <a href="https://github.com/humza-khalid/12vhpwr-guard" target="_blank">Khalid's GitHub page</a> to grab the tiny application. Only Windows 10 and 11 are supported for now, and you'll also need Python 3.10 or higher, which is why such a simple application requires 35MB of RAM. Just remember that the app isn't a replacement for making sure your graphics card, including its 12V-2x6 connector, is installed correctly.</p> ]]></dc:content>
                                                                                                                                            <link>https://www.tomshardware.com/pc-components/gpus/pc-gamer-vibe-codes-a-safeguard-against-rtx-5090-power-connector-failures-monitors-per-pin-power-draw-shuts-down-system-if-it-exceeds-9-5a-for-more-than-15-seconds</link>
                                                                            <description>
                            <![CDATA[ The 35MB application forcibly shuts the machine down if power exceeds configurable limits for too long. ]]>
                                                                                                            </description>
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                                                                        <pubDate>Thu, 06 Aug 2026 12:33:49 +0000</pubDate>                                                                                                                                <updated>Thu, 06 Aug 2026 12:33:53 +0000</updated>
                                                                                                                                            <category><![CDATA[GPUs]]></category>
                                                    <category><![CDATA[PC Components]]></category>
                                                                                                                    <dc:creator><![CDATA[ Zak Killian ]]></dc:creator>                                                                                    <dc:source><![CDATA[ https://cdn.mos.cms.futurecdn.net/yonJziSpjzVFahKcUonJvi.jpg ]]></dc:source>
                                                                <dc:description><![CDATA[ &lt;p&gt;Zak Killian is a freelance contributor to Tom&#039;s Hardware who has also written for HotHardware and Tech Report. Ever since typing in games from magazines in ATARI BASIC on his family&#039;s Atari 800XL as a youth, Zak has been deeply fascinated with the capabilities of computers. His passion for gaming as a kid led to more technical engagement with PCs as a teenager, when he first built his own system: an AMD K6. Not long after, he founded his own PC repair shop in the year 2000. Now, decades later, he&#039;s still building and benchmarking new boxes, still gaming in every free hour, and still arguing on the internet with almost any opinion anyone has. Something of a modern-day Renaissance man, he may not be an expert on anything, but he knows just a little about nearly everything. &lt;/p&gt; ]]></dc:description>
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                                                            <media:credit><![CDATA[Asus]]></media:credit>
                                                                                                                                                                                                                                    <media:description><![CDATA[Astral RTX 5090]]></media:description>                                                            <media:text><![CDATA[Astral RTX 5090]]></media:text>
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                                <p>Many owners of high-end NVIDIA graphics cards live in fear of the high-density 12+4-pin connector that supplies power to their video hardware, as the connector has been shown to have dubious reliability versus the previous-generation PCI Express peripheral power connectors, largely due to an extremely minimal safety margin. <a href="https://old.reddit.com/r/nvidia/comments/1vglua1/i_built_a_free_open_source_tool_that_shuts_your/" target="_blank">A user on Reddit</a> has decided that existing measures to protect his card weren't sufficient, and has now vibe-coded himself up a free tool that shuts the whole PC down if per-pin power draw is too high for too long.</p><p>The tool is ironically called "12VHPWR Guard" despite the fact that none of the graphics cards it supports actually have a 12VHPWR connector. The two cards primarily supported are the ASUS ROG Astral GeForce RTX 5080 and GeForce RTX 5090, both of which come with <a href="https://www.tomshardware.com/news/16-pin-power-connector-gets-a-much-needed-revision-meet-the-new-12v-2x6-connector" target="_blank">the updated 12V-2x6 connector</a>. The modified plug is an attempt to mitigate the melting issue by slightly adjusting the dimensions, forcing users to make sure it is fully inserted into the card. However, the main power delivery wires and their contact points remain the same, and so the burning issue continues.</p><p>The reason the developer says that the tool only supports these two cards is that the ROG Astral GPUs have dedicated per-pin current sensors, although, despite what the author says on Reddit, ASUS' ROG Matrix RTX 4090 and RTX 5090 also have these sensors, and the author lists at least the Matrix RTX 5090 as supported on GitHub. The author also notes that <a href="https://www.tomshardware.com/pc-components/gpus/asus-to-include-sag-detection-for-monstrous-new-rog-matrix-rtx-5090-gpu-level-sense-can-warn-users-of-a-mere-0-10-degree-shift" target="_blank">ASUS' GPU Tweak III software</a> can throw a warning when power draw goes too high, but that the warning "does nothing" if he's in-game or AFK, despite the fact that the app does support an audible warning.</p><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1331px;"><p class="vanilla-image-block" style="padding-top:56.27%;"><img id="stHMpqLL2TGmxuyS2D3qik" name="asus-gpu-tweak-iii-audible-power-warning" alt="A screenshot of ASUS GPU Tweak III software, with an arrow indicating which option enables the audible over-current warning." src="https://cdn.mos.cms.futurecdn.net/stHMpqLL2TGmxuyS2D3qik.png" mos="" align="middle" fullscreen="" width="1331" height="749" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="caption-text">ASUS' GPU Tweak III software can sound an audible warning if the card's current draw goes over the pre-set limit of 9.2A on any single pin. </span><span class="credit" itemprop="copyrightHolder">(Image credit: <a href="https://rog.asus.com/my/articles/guides/how-gpu-tweaks-power-detector-alerts-you-to-abnormal-current-on-your-rog-astral-graphics-card/" target="_blank">ASUS</a>)</span></figcaption></figure><p>In any case, the app by Humza Khalid and Claude AI is a very simple and fully free app that requires 35MB of RAM and a minuscule amount of CPU time to poll the I2C bus on the card for the current values twice per second. You can mouse over the system tray icon to see the current maximum power draw for any of the six +12V pins on the power connector. The pins are rated for about 9 amperes of current, and ASUS' own warning threshold is 9.2A, but Khalid has configured his tool such that it looks for current draw over 9.5A over a period of 15 seconds. If that period is exceeded, the tool abruptly shuts the system down, force-closing blocking apps.</p><div style="min-height: 250px;">                                <div class="kwizly-quiz kwizly-WVoyvO"></div>                            </div>                            <script src="https://kwizly.com/embed/WVoyvO.js" async></script><p>The current threshold and the required duration are both configurable, so if you want more lenient or more vigilant settings, you can set them that way. It's surprisingly full-featured; it supports HWiNFO-based shared memory monitoring if the app is unable to access I2C for whatever reason, and it also supports both toast notifications and Windows Event Viewer logging. It's also apparently smart enough to detect sensor loss and avoid reporting all is well when it doesn't actually know, which is reassuring.</p><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:825px;"><p class="vanilla-image-block" style="padding-top:56.12%;"><img id="PWC6ASDKdnidRh2i6vyiTH" name="12vhpwr-guard-tray-application" alt="A screenshot of the 12VHPWR Guard application." src="https://cdn.mos.cms.futurecdn.net/PWC6ASDKdnidRh2i6vyiTH.png" mos="" align="middle" fullscreen="" width="825" height="463" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="caption-text">The 12VHPWR Guard application running alongside Khalid's many, many other system tray applications, showing stable current draw in <em>Alan Wake 2</em>. </span><span class="credit" itemprop="copyrightHolder">(Image credit: <a href="https://github.com/humza-khalid/12vhpwr-guard" target="_blank">Humza Khalid/GitHub</a>)</span></figcaption></figure><p>Given the extreme cost of these GPUs (which are <a href="https://www.tomshardware.com/reviews/best-gpus,4380.html" target="_blank">among the best graphics cards</a>, to be fair), it's easy to see why owners would resort to these measures. The cheapest of them, the ROG Astral OC GeForce RTX 5080, is currently starting at about $1810 USD. While there have been attempts to blame user error (and indeed some cases certainly were user error with the 12VHPWR connector), it has been thoroughly proven that this connector can fail through no fault of the user. While these failures aren't really commonplace, the fact that they happen does speak to the razor-thin safety margin built into the connector.</p><p>If you have one of the supported graphics cards, you can head over to <a href="https://github.com/humza-khalid/12vhpwr-guard" target="_blank">Khalid's GitHub page</a> to grab the tiny application. Only Windows 10 and 11 are supported for now, and you'll also need Python 3.10 or higher, which is why such a simple application requires 35MB of RAM. Just remember that the app isn't a replacement for making sure your graphics card, including its 12V-2x6 connector, is installed correctly.</p>
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                                                            <title><![CDATA[ $4,429 order for a ROG Astral RTX 5090 cancelled by Nvidia due to a 'late' price increase, with Asus blamed — marketplace buyer refunded after immediate $500 increase, with top-spec GPU now almost 2.5x higher than MSRP ]]></title>
                                                                                                <dc:content><![CDATA[ <p>Nvidia has reportedly begun to cancel orders for RTX 5090 graphics cards that were placed prior to raising their price, according to a Redditor’s own report. The claim, made in the Asus ROG subreddit, suggests that an order for an Asus ROG Astral RTX 5090 BTF graphics card was cancelled and a refund issued.</p><p>The purchaser, who made their order through Nvidia’s marketplace, was reportedly given the choice to pay the “new price” for the GPU or to lose out. Meanwhile, contact with Nvidia’s customer support team, shared in a later post, placed the blame at Asus’ door instead, suggesting that it’s actually Asus’ fault for failing to notify them of the GPU’s new pricing.</p><figure><blockquote class="reddit-card"  ><a href="https://www.reddit.com/r/ASUSROG/comments/1vfj4fv/update_from_yesterday_canceled_order">Update from yesterday canceled order</a><figcaption><cite> from <a href="https://www.reddit.com/r/ASUSROG">r/ASUSROG</a></cite></figcaption></blockquote></figure><script async src="//embed.redditmedia.com/widgets/platform.js" charset="UTF-8"></script><p>IndependentOk1031 shared their story on Reddit over the last two days. In their <a href="https://www.reddit.com/r/ASUSROG/comments/1vertd3/advice/">original post</a>, the Redditor explains that the order was for Asus to fulfil, even at the “stupid high” price of $4,429 (or $4,607 after taxes), but it was later cancelled. An <a href="https://www.reddit.com/r/ASUSROG/comments/1vfj4fv/update_from_yesterday_canceled_order/">updated post</a> shared since then goes on to explain that, after reaching out to customer support, an Nvidia customer care agent suggested that Asus wasn’t happy to fulfil the order at the price that it was listed for at the point of order, which the Redditor suggests was Friday, July 31.</p><p>According to Nvidia, that’s because the “price change update” was provided a “little late,” resulting in the cancellation. Nvidia suggests that it did try to get Asus to honor the order but, according to its agent, Asus was “unable to fulfil it at the previous price rate.” As a result, Nvidia wasn’t able to make any further steps forward. The same GPU is <a href="https://marketplace.nvidia.com/en-us/consumer/graphics-cards/asus-rog-astral-geforce-rtx-5090-btf-oc-edition-007-first-light-game-bundle/">now listed on Nvidia’s website</a> for $4,929.99 before tax, an increase of $500 (or 11.28%). The Redditor is still waiting on contact from an Asus supervisor to discuss the situation but notes that “the odds of anything happening are slim.”</p><p>This follows reports last week of <a href="https://www.tomshardware.com/pc-components/gpus/nvidias-fastest-graphics-cards-get-us-price-increase-at-best-buy-amazon-astral-rtx-5080-now-costs-more-than-5090s-msrp-flagship-card-now-commands-more-than-usd4-300">Nvidia price rises at major tech retailers</a> in the United States, including at Best Buy and Amazon. While the RTX 5090 Founders Edition continues to hold an MSRP of $1,999, a price still listed prominently on Nvidia’s website, pricing for this top-spec GPU means consumers have to pay thousands of dollars more. Third-party pricing data from CamelCamelCamel shows that the lowest ever pricing for this high-end Asus ROG card on Amazon to date has been $3,289.09, with current pricing set at $4,849.99 from a seller.</p><p>As our <a href="https://www.tomshardware.com/pc-components/gpus/lowest-gpu-prices-tracking">GPU price index</a> shows, this phenomenon isn’t restricted to the RTX 5090. Current and last-gen Nvidia and AMD graphics cards across the board have all seen significant price rises in a market being badly affected by the AI boom. The cost of memory has pushed the manufacturing costs up, while the demand for the cards themselves caused by AI has caused the retail price to soar further.</p><p>With no location mentioned, it’s unclear if the Redditor has any other remedies to pursue his case further. Either way, a near-$600 price hike for a GPU already costing over two times its MSRP demonstrates the significant strain facing buyers globally in the current PC hardware market. With no sign that the market is likely to cool any time soon, buyers looking for the <a href="https://www.tomshardware.com/reviews/best-gpus,4380.html">best GPU</a> on sale right now could see further price hikes in the months ahead.</p> ]]></dc:content>
                                                                                                                                            <link>https://www.tomshardware.com/pc-components/gpus/usd4-429-order-for-a-rog-astral-rtx-5090-cancelled-by-nvidia-due-to-a-late-price-increase-with-asus-blamed-marketplace-buyer-refunded-after-immediate-usd500-increase-with-top-spec-gpu-now-almost-2-5x-higher-than-msrp</link>
                                                                            <description>
                            <![CDATA[ Nvidia cancelled a Redditor's Asus ROG Astral RTX 5090 BTF GPU order, originally priced at $4,429, because of a $500 price rise, with Nvidia blaming Asus for the confusion. ]]>
                                                                                                            </description>
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                                                                        <pubDate>Wed, 05 Aug 2026 14:48:13 +0000</pubDate>                                                                                                                                                                                                                                <category><![CDATA[GPUs]]></category>
                                                    <category><![CDATA[PC Components]]></category>
                                                                                                                    <dc:creator><![CDATA[ Ben Stockton ]]></dc:creator>                                                                                    <dc:source><![CDATA[ https://cdn.mos.cms.futurecdn.net/x7cx73rGMsxxczmp6Tavv.jpg ]]></dc:source>
                                                                <dc:description><![CDATA[ &lt;p&gt;Ben Stockton is a deals writer at Tom’s Hardware. Previously a hardware writer at PCGamesN, Ben’s been writing about Windows and PC hardware (among other things) since 2018, with bylines that include How-To Geek, Tom’s Guide, and Cloudwards. He was also the managing editor at groovyPost.com and has previously contributed to Computeractive magazine.&lt;br&gt;&lt;br&gt;Since his earliest days tinkering with Windows 95 on a classic Pentium MMX PC, Ben’s been obsessed with understanding how technology works, chatting about it with anyone who’ll listen. Along the way, he’s worked as a UK college lecturer, teaching IT to adults and teenagers, and as a PC technician, tackling all kinds of tech problems. He’s now busy tracking down brilliant bargains on all kinds of hardware, but when he doesn’t have his deal hat on, he’s adding to his homelab, watching old Star Trek episodes, or taking two hyperactive pugs on a much needed walk.&lt;/p&gt; ]]></dc:description>
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                                                                                                                                                                                                                                    <media:description><![CDATA[A GeForce RTX 5090 graphics card]]></media:description>                                                            <media:text><![CDATA[A GeForce RTX 5090 graphics card]]></media:text>
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                                <p>Nvidia has reportedly begun to cancel orders for RTX 5090 graphics cards that were placed prior to raising their price, according to a Redditor’s own report. The claim, made in the Asus ROG subreddit, suggests that an order for an Asus ROG Astral RTX 5090 BTF graphics card was cancelled and a refund issued.</p><p>The purchaser, who made their order through Nvidia’s marketplace, was reportedly given the choice to pay the “new price” for the GPU or to lose out. Meanwhile, contact with Nvidia’s customer support team, shared in a later post, placed the blame at Asus’ door instead, suggesting that it’s actually Asus’ fault for failing to notify them of the GPU’s new pricing.</p><figure><blockquote class="reddit-card"  ><a href="https://www.reddit.com/r/ASUSROG/comments/1vfj4fv/update_from_yesterday_canceled_order">Update from yesterday canceled order</a><figcaption><cite> from <a href="https://www.reddit.com/r/ASUSROG">r/ASUSROG</a></cite></figcaption></blockquote></figure><script async src="//embed.redditmedia.com/widgets/platform.js" charset="UTF-8"></script><p>IndependentOk1031 shared their story on Reddit over the last two days. In their <a href="https://www.reddit.com/r/ASUSROG/comments/1vertd3/advice/">original post</a>, the Redditor explains that the order was for Asus to fulfil, even at the “stupid high” price of $4,429 (or $4,607 after taxes), but it was later cancelled. An <a href="https://www.reddit.com/r/ASUSROG/comments/1vfj4fv/update_from_yesterday_canceled_order/">updated post</a> shared since then goes on to explain that, after reaching out to customer support, an Nvidia customer care agent suggested that Asus wasn’t happy to fulfil the order at the price that it was listed for at the point of order, which the Redditor suggests was Friday, July 31.</p><p>According to Nvidia, that’s because the “price change update” was provided a “little late,” resulting in the cancellation. Nvidia suggests that it did try to get Asus to honor the order but, according to its agent, Asus was “unable to fulfil it at the previous price rate.” As a result, Nvidia wasn’t able to make any further steps forward. The same GPU is <a href="https://marketplace.nvidia.com/en-us/consumer/graphics-cards/asus-rog-astral-geforce-rtx-5090-btf-oc-edition-007-first-light-game-bundle/">now listed on Nvidia’s website</a> for $4,929.99 before tax, an increase of $500 (or 11.28%). The Redditor is still waiting on contact from an Asus supervisor to discuss the situation but notes that “the odds of anything happening are slim.”</p><p>This follows reports last week of <a href="https://www.tomshardware.com/pc-components/gpus/nvidias-fastest-graphics-cards-get-us-price-increase-at-best-buy-amazon-astral-rtx-5080-now-costs-more-than-5090s-msrp-flagship-card-now-commands-more-than-usd4-300">Nvidia price rises at major tech retailers</a> in the United States, including at Best Buy and Amazon. While the RTX 5090 Founders Edition continues to hold an MSRP of $1,999, a price still listed prominently on Nvidia’s website, pricing for this top-spec GPU means consumers have to pay thousands of dollars more. Third-party pricing data from CamelCamelCamel shows that the lowest ever pricing for this high-end Asus ROG card on Amazon to date has been $3,289.09, with current pricing set at $4,849.99 from a seller.</p><p>As our <a href="https://www.tomshardware.com/pc-components/gpus/lowest-gpu-prices-tracking">GPU price index</a> shows, this phenomenon isn’t restricted to the RTX 5090. Current and last-gen Nvidia and AMD graphics cards across the board have all seen significant price rises in a market being badly affected by the AI boom. The cost of memory has pushed the manufacturing costs up, while the demand for the cards themselves caused by AI has caused the retail price to soar further.</p><p>With no location mentioned, it’s unclear if the Redditor has any other remedies to pursue his case further. Either way, a near-$600 price hike for a GPU already costing over two times its MSRP demonstrates the significant strain facing buyers globally in the current PC hardware market. With no sign that the market is likely to cool any time soon, buyers looking for the <a href="https://www.tomshardware.com/reviews/best-gpus,4380.html">best GPU</a> on sale right now could see further price hikes in the months ahead.</p>
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                                                            <title><![CDATA[ More GPU price hikes loom for Asia as Japanese distributor warns of new increases — CFD Sales signals 20% to 40% higher prices on Gigabyte graphics card orders starting this month ]]></title>
                                                                                                <dc:content><![CDATA[ <p>As if the graphics card market was not already in a bad state, things are about to get even worse for consumers. The prices for the <a href="https://www.tomshardware.com/reviews/best-gpus,4380.html">best graphics cards</a> seems likely to continue to rise, as news of a 20% to 40% increase is now coming out of Japan. </p><p>CFD Sales Inc., a well-known Japanese technology supplier and distributor, has confirmed these price adjustments for Gigabyte graphics cards. However, given the current times that we live in, the <a href="https://www.tomshardware.com/pc-components/gpus/gpu-prices-for-current-gen-nvidia-and-amd-price-increases-why-have-the-prices-not-dropped-and-can-you-still-buy-a-cheap-gpu">price hikes</a> will likely expand to other brands and make their way to the U.S. market sooner or later.</p><div  class="fancy-box"><div class="fancy_box-title">Go deeper with TH Premium: GPUs</div><div class="fancy_box_body"><figure class="van-image-figure "  ><div class='image-full-width-wrapper'><div class='image-widthsetter' ><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="Wh9EZgD8NG9yUioNNgPB3d" name="ASUS RTX 5080 Noctua Edition - Continuing the legacy of acoustic excellence 6-26 screenshot" caption="" alt="Asus RTX 5080 Noctua Edition" src="https://cdn.mos.cms.futurecdn.net/Wh9EZgD8NG9yUioNNgPB3d.png" mos="" link="" align="" fullscreen="" width="" height="" attribution="" endorsement="" class="pinterest-pin-exclude"></p></div></div><figcaption itemprop="caption description" class=""><span class="credit" itemprop="copyrightHolder">(Image credit: Noctua)</span></figcaption></figure><p class="fancy-box__body-text"><ul><li><a data-analytics-id="inline-link" href="https://www.tomshardware.com/pc-components/gpus/desktop-gpu-roadmap-nvidia-rubin-amd-udna-and-intel-xe3-celestial?utm_source=edit-links&utm_medium=boxout&utm_term=gpu" target="_blank">Desktop Roadmap</a></li><li><a data-analytics-id="inline-link" href="https://www.tomshardware.com/tech-industry/semiconductors/nvidia-enterprise-roadmap-rubin-rubin-ultra-feynman-and-silicon-photonics?utm_source=edit-links&utm_medium=boxout&utm_term=gpu" target="_blank">Enterprise Roadmap</a></li><li><a data-analytics-id="inline-link" href="https://www.tomshardware.com/pc-components/gpus/nvidias-vera-rubin-platform-in-depth-inside-nvidias-most-complex-ai-and-hpc-platform-to-date?utm_source=edit-links&utm_medium=boxout&utm_term=gpu" target="_blank">Rubin in-depth</a></li><li><a data-analytics-id="inline-link" href="https://www.tomshardware.com/pc-components/cooling/the-stout-owl-how-i-built-the-ultimate-noctua-g2-pc?utm_source=edit-links&utm_medium=boxout&utm_term=gpu" target="_blank">The Stout Owl: The ultimate Noctua G2 PC</a></li></ul></p></div></div><p>The revision notice about the Gigabyte graphics card price increases from CFD Sales Inc. reads:</p><p><em>"Thank you for your continued support. This is Ogaki from CFD. Thank you for your continued use of CFD-BIZ.com.</em></p><p><em>Due to a price revision by the manufacturer, we will be implementing a price revision (increase) for GIGABYTE VGA products, effective for orders placed from August 1, 2026.</em></p><p><em>The affected products will vary, but we anticipate price revisions of approximately 120% to 140% </em>[editor's note: likely 1.2x or 1.4x]<em> compared to current prices.</em></p><p><em>We sincerely apologize for this sudden announcement, and we appreciate your understanding."</em></p><p>There were already early signs that another significant price hike was looming on the horizon. Over the past several weeks, graphics card prices have climbed sharply across Asia in countries like <a href="https://www.tomshardware.com/pc-components/gpus/msi-and-colorful-raise-nvidia-rtx-50-series-prices-in-china-by-up-to-59-percent-across-the-entire-lineup-change-in-distributer-pricing-suggests-gpu-price-hikes-are-on-the-way">China</a> and <a href="https://www.tomshardware.com/pc-components/gpus/in-a-troubling-sign-nvidia-rtx-50-series-prices-jump-up-to-30-percent-in-south-korea-tsmc-wafer-hikes-and-usd20-gddr7-modules-push-rtx-5090-past-usd5-100">South Korea</a>. AI is still gobbling up all the supply for memory chips, and chipmakers are struggling to keep up with that demand. </p><p>The unprecedented demand for and shift toward AI hardware has substantially impacted the production cost of mainstream graphics cards, and as always, the repercussions pass down to the consumer.</p><p>One U.S. retailer confirmed to <em>Tom's Hardwar</em>e that it has not received any notice about price adjustments for graphics cards. However, it has heard news from Taiwan about Nvidia increasing prices on graphics cards, which is likely the source of the reported increases.</p><div class="see-more see-more--clipped"><figure><blockquote class="twitter-tweet hawk-ignore" data-lang="en" cite="https://twitter.com/cantworkitout/status/2084650747397091632"><p lang="en" dir="ltr">【GIGABYTE】VGA値上げ・ご注文残キャンセルについて https://t.co/cpOBZZ953P> メーカー価格改定に伴い、2026年8月1日受注分より価格改定（値上げ）を実施させていただくこととなりました。...現行価格比で約120％～140％程度の価格改定となる見込みです。 pic.twitter.com/H4IJvkhv0Y<a href="https://twitter.com/cantworkitout/status/2084650747397091632">August 4, 2026</a></p></blockquote></figure><div class="see-more__filter"></div></div><p>Prices for Blackwell and RDNA 4 graphics cards have usually been higher than MSRP to some degree since their launches, outside of discounts during sales events, but this year's increases have taken prices for those products up a virtual rung on the performance ladder. For example, the $299 RTX 5060 now sells for closer to the $379 MSRP of the RTX 5060 Ti 8GB at US retail. Further increases would make these products even poorer value relative to their long-gone launch MSRPs. </p><p>Popular models like the <a href="https://www.tomshardware.com/pc-components/gpus/nvidia-geforce-rtx-5070-review-founders-edition">GeForce RTX 5070</a> and the <a href="https://www.tomshardware.com/pc-components/gpus/amd-radeon-rx-9070-xt-review">Radeon RX 9070</a> are currently retailing for 15% and 18% over their original MSRP, respectively. These graphics cards once offered great value for their performance. If the expected round of price hikes comes to pass, we could soon see these cards approaching the $900 mark. That's wild considering just a couple of years ago, that same amount of money was enough to build an entire gaming system from scratch.</p><p>It may be too soon to panic, but price hikes in other regions indicate that graphics card pricing is going to worsen in the U.S. market. The only question that remains is by how much. To get a clearer picture, we have reached out to Gigabyte to find out what the manufacturer’s plan is for the U.S. market, and if the company anticipates any changes. In addition, we have also contacted several major U.S. retailers to see if they have received any advance notice from suppliers or distributors about potential graphics card price hikes, and we'll update this article if we hear back. </p> ]]></dc:content>
                                                                                                                                            <link>https://www.tomshardware.com/pc-components/gpus/more-gpu-price-hikes-loom-for-asia-as-japanese-distributor-warns-of-new-increases-cfd-sales-signals-20-percent-to-40-percent-higher-prices-on-gigabyte-graphics-card-orders-starting-this-month</link>
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                            <![CDATA[ Japanese technology supplier and distributor confirms that the Gigabyte graphics card will cost between 20% and 40% more due to a new price increase. ]]>
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                                                                        <pubDate>Tue, 04 Aug 2026 17:38:15 +0000</pubDate>                                                                                                                                                                                                                                <category><![CDATA[GPUs]]></category>
                                                    <category><![CDATA[PC Components]]></category>
                                                                                                                    <dc:creator><![CDATA[ Zhiye Liu ]]></dc:creator>                                                                                    <dc:source><![CDATA[ https://cdn.mos.cms.futurecdn.net/HhmwL5w9ggUtLCPfqGjTi4.jpg ]]></dc:source>
                                                                <dc:description><![CDATA[ &lt;p&gt;Zhiye&#039;s passion for computer hardware ignited in his pre-teen years, thanks to a learning moment in which a power connection mishap set his Pentium P54CS system on fire and inadvertently short-circuited his entire home. Over the years, Zhiye&#039;s curiosity evolved into a relentless pursuit of deeper knowledge of computer hardware. A regular kid tinkering with something beyond his comprehension eventually became a power user for one of the world&#039;s top computer hardware brands. His quest to understand the inner workings of computer hardware has led him to become a writer at Tom&#039;s Hardware. When Zhiye isn&#039;t covering the latest processor, graphics card, or putting SSDs through their paces, you&#039;ll often find him overclocking RAM to the rhythm of the latest trance hits.&lt;/p&gt; ]]></dc:description>
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                                                                                                                                                                                                                                    <media:description><![CDATA[Graphics Cards]]></media:description>                                                            <media:text><![CDATA[Graphics Cards]]></media:text>
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                                <p>As if the graphics card market was not already in a bad state, things are about to get even worse for consumers. The prices for the <a href="https://www.tomshardware.com/reviews/best-gpus,4380.html">best graphics cards</a> seems likely to continue to rise, as news of a 20% to 40% increase is now coming out of Japan. </p><p>CFD Sales Inc., a well-known Japanese technology supplier and distributor, has confirmed these price adjustments for Gigabyte graphics cards. However, given the current times that we live in, the <a href="https://www.tomshardware.com/pc-components/gpus/gpu-prices-for-current-gen-nvidia-and-amd-price-increases-why-have-the-prices-not-dropped-and-can-you-still-buy-a-cheap-gpu">price hikes</a> will likely expand to other brands and make their way to the U.S. market sooner or later.</p><div  class="fancy-box"><div class="fancy_box-title">Go deeper with TH Premium: GPUs</div><div class="fancy_box_body"><figure class="van-image-figure "  ><div class='image-full-width-wrapper'><div class='image-widthsetter' ><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="Wh9EZgD8NG9yUioNNgPB3d" name="ASUS RTX 5080 Noctua Edition - Continuing the legacy of acoustic excellence 6-26 screenshot" caption="" alt="Asus RTX 5080 Noctua Edition" src="https://cdn.mos.cms.futurecdn.net/Wh9EZgD8NG9yUioNNgPB3d.png" mos="" link="" align="" fullscreen="" width="" height="" attribution="" endorsement="" class="pinterest-pin-exclude"></p></div></div><figcaption itemprop="caption description" class=""><span class="credit" itemprop="copyrightHolder">(Image credit: Noctua)</span></figcaption></figure><p class="fancy-box__body-text"><ul><li><a data-analytics-id="inline-link" href="https://www.tomshardware.com/pc-components/gpus/desktop-gpu-roadmap-nvidia-rubin-amd-udna-and-intel-xe3-celestial?utm_source=edit-links&utm_medium=boxout&utm_term=gpu" target="_blank">Desktop Roadmap</a></li><li><a data-analytics-id="inline-link" href="https://www.tomshardware.com/tech-industry/semiconductors/nvidia-enterprise-roadmap-rubin-rubin-ultra-feynman-and-silicon-photonics?utm_source=edit-links&utm_medium=boxout&utm_term=gpu" target="_blank">Enterprise Roadmap</a></li><li><a data-analytics-id="inline-link" href="https://www.tomshardware.com/pc-components/gpus/nvidias-vera-rubin-platform-in-depth-inside-nvidias-most-complex-ai-and-hpc-platform-to-date?utm_source=edit-links&utm_medium=boxout&utm_term=gpu" target="_blank">Rubin in-depth</a></li><li><a data-analytics-id="inline-link" href="https://www.tomshardware.com/pc-components/cooling/the-stout-owl-how-i-built-the-ultimate-noctua-g2-pc?utm_source=edit-links&utm_medium=boxout&utm_term=gpu" target="_blank">The Stout Owl: The ultimate Noctua G2 PC</a></li></ul></p></div></div><p>The revision notice about the Gigabyte graphics card price increases from CFD Sales Inc. reads:</p><p><em>"Thank you for your continued support. This is Ogaki from CFD. Thank you for your continued use of CFD-BIZ.com.</em></p><p><em>Due to a price revision by the manufacturer, we will be implementing a price revision (increase) for GIGABYTE VGA products, effective for orders placed from August 1, 2026.</em></p><p><em>The affected products will vary, but we anticipate price revisions of approximately 120% to 140% </em>[editor's note: likely 1.2x or 1.4x]<em> compared to current prices.</em></p><p><em>We sincerely apologize for this sudden announcement, and we appreciate your understanding."</em></p><p>There were already early signs that another significant price hike was looming on the horizon. Over the past several weeks, graphics card prices have climbed sharply across Asia in countries like <a href="https://www.tomshardware.com/pc-components/gpus/msi-and-colorful-raise-nvidia-rtx-50-series-prices-in-china-by-up-to-59-percent-across-the-entire-lineup-change-in-distributer-pricing-suggests-gpu-price-hikes-are-on-the-way">China</a> and <a href="https://www.tomshardware.com/pc-components/gpus/in-a-troubling-sign-nvidia-rtx-50-series-prices-jump-up-to-30-percent-in-south-korea-tsmc-wafer-hikes-and-usd20-gddr7-modules-push-rtx-5090-past-usd5-100">South Korea</a>. AI is still gobbling up all the supply for memory chips, and chipmakers are struggling to keep up with that demand. </p><p>The unprecedented demand for and shift toward AI hardware has substantially impacted the production cost of mainstream graphics cards, and as always, the repercussions pass down to the consumer.</p><p>One U.S. retailer confirmed to <em>Tom's Hardwar</em>e that it has not received any notice about price adjustments for graphics cards. However, it has heard news from Taiwan about Nvidia increasing prices on graphics cards, which is likely the source of the reported increases.</p><div class="see-more see-more--clipped"><figure><blockquote class="twitter-tweet hawk-ignore" data-lang="en" cite="https://twitter.com/cantworkitout/status/2084650747397091632"><p lang="en" dir="ltr">【GIGABYTE】VGA値上げ・ご注文残キャンセルについて https://t.co/cpOBZZ953P> メーカー価格改定に伴い、2026年8月1日受注分より価格改定（値上げ）を実施させていただくこととなりました。...現行価格比で約120％～140％程度の価格改定となる見込みです。 pic.twitter.com/H4IJvkhv0Y<a href="https://twitter.com/cantworkitout/status/2084650747397091632">August 4, 2026</a></p></blockquote></figure><div class="see-more__filter"></div></div><p>Prices for Blackwell and RDNA 4 graphics cards have usually been higher than MSRP to some degree since their launches, outside of discounts during sales events, but this year's increases have taken prices for those products up a virtual rung on the performance ladder. For example, the $299 RTX 5060 now sells for closer to the $379 MSRP of the RTX 5060 Ti 8GB at US retail. Further increases would make these products even poorer value relative to their long-gone launch MSRPs. </p><p>Popular models like the <a href="https://www.tomshardware.com/pc-components/gpus/nvidia-geforce-rtx-5070-review-founders-edition">GeForce RTX 5070</a> and the <a href="https://www.tomshardware.com/pc-components/gpus/amd-radeon-rx-9070-xt-review">Radeon RX 9070</a> are currently retailing for 15% and 18% over their original MSRP, respectively. These graphics cards once offered great value for their performance. If the expected round of price hikes comes to pass, we could soon see these cards approaching the $900 mark. That's wild considering just a couple of years ago, that same amount of money was enough to build an entire gaming system from scratch.</p><p>It may be too soon to panic, but price hikes in other regions indicate that graphics card pricing is going to worsen in the U.S. market. The only question that remains is by how much. To get a clearer picture, we have reached out to Gigabyte to find out what the manufacturer’s plan is for the U.S. market, and if the company anticipates any changes. In addition, we have also contacted several major U.S. retailers to see if they have received any advance notice from suppliers or distributors about potential graphics card price hikes, and we'll update this article if we hear back. </p>
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                                                            <title><![CDATA[ In a troubling sign, Nvidia RTX 50 series prices jump up to 30% in South Korea — TSMC wafer hikes and $20 GDDR7 modules push RTX 5090 past $5,100 ]]></title>
                                                                                                <dc:content><![CDATA[ <p>GPU prices are set to increase in South Korea starting this month, specifically Nvidia’s desktop GeForce RTX 50 series. According to a <a href="https://zdnet.co.kr/view/?no=20260803150150">recent report</a>, the price increase is primarily due to the recent increase in price for advanced process wafers from TSMC (Taiwan Semiconductor Manufacturing Company), along with the rising price for GDDR7 memory. Perhaps most troubling is that, due to global market dynamics, pricing doesn't exist in a vacuum for any single region, suggesting that price hikes could be in store for other areas in the future. </p><p>For context, <a href="https://www.tomshardware.com/tech-industry/semiconductors/tsmc-is-reportedly-hiking-prices-for-all-advanced-nodes-accounting-for-74-percent-of-the-companys-wafer-business-nvidia-amd-apple-qualcomm-and-others-will-face-higher-wafer-costs">TSMC recently asked its customers</a> to prepare for price increases across its advanced chipmaking portfolio. This hike was extended beyond the newer 3nm process to include 7nm and other legacy products. <a href="https://zdnet.co.kr/view/?no=20260803150150">ZDnet Korea’s report</a> additionally cites market research firm TrendForce, claiming that GDDR7 2GB modules used in the RTX 50 series GPUs have increased to $20 per unit. As fabrication and memory costs have increased, Nvidia has raised the prices of the RTX 50 series GPU packages it sells to board partners. These board partners, thus, have little choice but to pass those higher costs on to consumers. </p><p>Multiple officials from domestic importers and distributors in the region have reportedly confirmed the price rise and have announced that major graphics card manufacturers plan to raise the prices of RTX 50 series models by up to 30% starting this month. </p><p>According to a manufacturing company official, <em>"Major manufacturers have temporarily suspended shipments ahead of the August price hike, and to my knowledge, few companies have secured inventory prior to the price increase."</em>  Similarly, a local distributor said, <em>"One manufacturer with a low domestic market share is considering a price increase of about 20% compared to existing levels, and other manufacturers are also preparing for price increases of up to around 30%."</em></p><p>High-end graphics cards with larger GDDR7 memory configurations are expected to see the biggest increase in production costs, leading to higher retail prices. According to Danawa, a South Korean price comparison website, the cheapest RTX 5060 Ti 8GB model now sells for around 700,000 won (about $490), up roughly 100,000 won (about $70). Meanwhile, the lowest-priced <a href="https://www.tomshardware.com/pc-components/gpus/nvidia-geforce-rtx-5070-review-founders-edition">RTX 5070</a> model is listed at around 1.1 million won (about $770), an increase of approximately 200,000 won (about $140). </p><p>The flagship <a href="https://www.tomshardware.com/tag/rtx-5090">RTX 5090</a> has seen the biggest price hike. Depending on the model and manufacturer, it is currently selling for up to 7.3 million won (around $5,112), an increase of as much as 1.5 million won (around $1,050) compared to last month. </p> ]]></dc:content>
                                                                                                                                            <link>https://www.tomshardware.com/pc-components/gpus/in-a-troubling-sign-nvidia-rtx-50-series-prices-jump-up-to-30-percent-in-south-korea-tsmc-wafer-hikes-and-usd20-gddr7-modules-push-rtx-5090-past-usd5-100</link>
                                                                            <description>
                            <![CDATA[ The latest round of price increases affects the entire RTX 50 lineup, with premium models bearing the brunt of rising production costs. ]]>
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                                                                        <pubDate>Mon, 03 Aug 2026 16:39:36 +0000</pubDate>                                                                                                                                <updated>Mon, 03 Aug 2026 16:41:00 +0000</updated>
                                                                                                                                            <category><![CDATA[GPUs]]></category>
                                                    <category><![CDATA[PC Components]]></category>
                                                                                                <author><![CDATA[ editors@tomshardware.com (Kunal Khullar) ]]></author>                    <dc:creator><![CDATA[ Kunal Khullar ]]></dc:creator>                                                                                    <dc:source><![CDATA[ https://cdn.mos.cms.futurecdn.net/NDK3ae3zDxAx2BJnMXxBJV.jpg ]]></dc:source>
                                                                <dc:description><![CDATA[ &lt;p&gt;Kunal Khullar is a contributor at Tom’s Hardware with extensive writing experience in computing. With a deep-seated passion for technology, Kunal has dedicated years to mastering the intricacies of computer hardware components and staying at the forefront of the latest software developments. His journey in the tech world began with hands-on experience in assembling and troubleshooting PCs and laptops as a kid in the 90s, a skill he has meticulously honed over the years. He has worked for various publications covering a range of topics including smartphones, laptops, audio devices, and PC hardware. Currently, he is engrossed with everything happening in the world of computing with a growing obsession for unique PC cases and RGB cooling fans. Through his articles Kunal strives to demystify complex concepts for a broad audience. Kunal is also a casual gamer as he loves to squad up with his friends in &lt;em&gt;Apex Legends&lt;/em&gt;, and claims to have a fairly good taste in music especially when it comes to heavy metal.&lt;/p&gt; ]]></dc:description>
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                                                                                                                                                                                                                                    <media:description><![CDATA[A GeForce RTX 5060 Ti graphics card]]></media:description>                                                            <media:text><![CDATA[A GeForce RTX 5060 Ti graphics card]]></media:text>
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                                <p>GPU prices are set to increase in South Korea starting this month, specifically Nvidia’s desktop GeForce RTX 50 series. According to a <a href="https://zdnet.co.kr/view/?no=20260803150150">recent report</a>, the price increase is primarily due to the recent increase in price for advanced process wafers from TSMC (Taiwan Semiconductor Manufacturing Company), along with the rising price for GDDR7 memory. Perhaps most troubling is that, due to global market dynamics, pricing doesn't exist in a vacuum for any single region, suggesting that price hikes could be in store for other areas in the future. </p><p>For context, <a href="https://www.tomshardware.com/tech-industry/semiconductors/tsmc-is-reportedly-hiking-prices-for-all-advanced-nodes-accounting-for-74-percent-of-the-companys-wafer-business-nvidia-amd-apple-qualcomm-and-others-will-face-higher-wafer-costs">TSMC recently asked its customers</a> to prepare for price increases across its advanced chipmaking portfolio. This hike was extended beyond the newer 3nm process to include 7nm and other legacy products. <a href="https://zdnet.co.kr/view/?no=20260803150150">ZDnet Korea’s report</a> additionally cites market research firm TrendForce, claiming that GDDR7 2GB modules used in the RTX 50 series GPUs have increased to $20 per unit. As fabrication and memory costs have increased, Nvidia has raised the prices of the RTX 50 series GPU packages it sells to board partners. These board partners, thus, have little choice but to pass those higher costs on to consumers. </p><p>Multiple officials from domestic importers and distributors in the region have reportedly confirmed the price rise and have announced that major graphics card manufacturers plan to raise the prices of RTX 50 series models by up to 30% starting this month. </p><p>According to a manufacturing company official, <em>"Major manufacturers have temporarily suspended shipments ahead of the August price hike, and to my knowledge, few companies have secured inventory prior to the price increase."</em>  Similarly, a local distributor said, <em>"One manufacturer with a low domestic market share is considering a price increase of about 20% compared to existing levels, and other manufacturers are also preparing for price increases of up to around 30%."</em></p><p>High-end graphics cards with larger GDDR7 memory configurations are expected to see the biggest increase in production costs, leading to higher retail prices. According to Danawa, a South Korean price comparison website, the cheapest RTX 5060 Ti 8GB model now sells for around 700,000 won (about $490), up roughly 100,000 won (about $70). Meanwhile, the lowest-priced <a href="https://www.tomshardware.com/pc-components/gpus/nvidia-geforce-rtx-5070-review-founders-edition">RTX 5070</a> model is listed at around 1.1 million won (about $770), an increase of approximately 200,000 won (about $140). </p><p>The flagship <a href="https://www.tomshardware.com/tag/rtx-5090">RTX 5090</a> has seen the biggest price hike. Depending on the model and manufacturer, it is currently selling for up to 7.3 million won (around $5,112), an increase of as much as 1.5 million won (around $1,050) compared to last month. </p>
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                                                            <title><![CDATA[ Gaming on the 4GB Radeon RX 6500 XT and GTX 1650 Super in 2026 — upscaling makes low-end GPUs viable for esports and internet cafes ]]></title>
                                                                                                <dc:content><![CDATA[ <p>As memory supplies get tighter and tighter and graphics card prices continue to rise, things are getting weirder and weirder in the discrete GPU market. The latest sign of the times is AMD's launch of the RX 9050 4GB, an OEM-only and region-specific variant of the already limited-release RX 9050 8GB. If 4GB GPUs are coming back, we wanted to see how much gamers should expect to suffer by attempting to play the latest games on graphics cards with such small memory pools. </p><p>For reference, the last time AMD launched a new 4GB product was all the way back in 2022 with the RX 6500 XT and the RX 6400. And at least for discrete GPUs, Nvidia got off the 4GB train years earlier, after the launch of the GTX 1650 Super back in 2019. At a minimum, most every discrete GPU since has had 6GB or 8GB of VRAM. </p><p>AMD says the existing RX 9050 8GB is meant for 1080p medium gameplay with no further details about settings or upscaling, so the bar is already low for that product before the 9050 4GB cuts both bus width and memory bandwidth in half. Despite its cutting-edge RDNA 4 GPU architecture, the 9050 4GB has a meager 64-bit memory bus and a mere 144 GB/s of memory bandwidth, specs that would have been low-end even 10 years ago.  </p><p>But the RX 9050 brings support for FSR 4 to even this lowest rung of the discrete graphics ladder, and its more advanced machine-learning-powered upscaling model should deliver a massive leap in image quality compared to the temporal approach of FSR 3 and earlier generations. Upscaling is likely going to be key to achieving playable performance in all but the most lightweight games on 4GB graphics cards. </p><p>So, is it totally insane for AMD to release a 4GB graphics card in 2026? Does that tiny VRAM pool make a graphics card useless for gaming? We don't have an RX 9050 4GB at hand, but we do happen to have both an RX 6500 XT and a GTX 1650 Super in the TH GPU library, so we fired up a few popular titles on these cards to see what kind of experience gamers can expect if they’re stuck with just 4GB. </p><p>To track GPU memory usage, we used HWiNFO64 and logged both its “GPU D3D Dedicated” and “GPU D3D Dynamic” parameters. If a GPU reports a large dynamic memory allocation, it’s a good sign of spilling out of VRAM, but that’s not an immediate sign that performance is going to fall off a cliff. Different games handle this kind of spillover in different ways, so it’s worth knowing about but not necessarily cause for alarm.</p><h2 id="fortnite">Fortnite</h2><p>We started our testing with <em>Fortnite</em>, which needs no introduction as one of the most popular PC games out there. While it may have a reputation as a potato game, it can just as easily showcase the most advanced features of Unreal Engine 5. </p><p><em>Fortnite</em> recently started using hardware RT acceleration to enable UE5's flagship Lumen effects, so the RT-Core-less GTX 1650 simply can't run the game with the visual richness we've taken for granted on most every other graphics card we've tested this year. </p><p>As a fully DirectX 12 Ultimate-compatible graphics card with RT support, the RX 6500 XT would seem to have an advantage here. And you can certainly run the game with Lumen enabled at medium settings and with XeSS Quality upscaling on the RX 6500 XT despite reported memory usage totaling well over 4GB. </p><p>But even though those delivered frame rates might seem acceptable, input latency is not, even with Radeon Anti-Lag enabled. Nvidia’s FrameView utility estimates input latency of 63.9 ms with Lumen on, and that’s too much for a competitive shooter like this. To get input latency down, you have to disable Lumen, and since that makes for an apples-to-apples comparison anyway, that’s how we continued our testing.</p><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1430px;"><p class="vanilla-image-block" style="padding-top:55.38%;"><img id="xqb43rHzFUNfQwXy6KrLtC" name="image1" alt="Gaming on the 4GB Radeon RX 6500 XT and GTX 1650 Super in 2026" src="https://cdn.mos.cms.futurecdn.net/xqb43rHzFUNfQwXy6KrLtC.png" mos="" align="middle" fullscreen="" width="1430" height="792" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Tom's Hardware)</span></figcaption></figure><div ><table><caption>Fortnite GPU Memory Usage (MB)</caption><tbody><tr><td class="firstcol empty" ></td><td  ><p><strong>RX 6500 XT (Lumen On)</strong></p></td><td  ><p><strong>RX 6500 XT</strong></p></td><td  ><p><strong>GTX 1650 Super</strong></p></td></tr><tr><td class="firstcol " ><p>Dedicated</p></td><td  ><p>3917</p></td><td  ><p>3852</p></td><td  ><p>3713</p></td></tr><tr><td class="firstcol " ><p>Dynamic</p></td><td  ><p>1254</p></td><td  ><p>533</p></td><td  ><p>545</p></td></tr><tr><td class="firstcol " ><p>Total</p></td><td  ><p>5171</p></td><td  ><p>4385</p></td><td  ><p>4258</p></td></tr></tbody></table></div><p>Between medium settings and XeSS Quality upscaling, <em>Fortnite</em> ends up being perfectly playable, and reported VRAM usage on both cards hovers just over the 4GB mark. </p><p>We have to wonder whether the RX 9050 might be able to run <em>Fortnite </em>with Lumen enabled while delivering lower input latency thanks to its more powerful RT accelerators and more modern architecture generally.</p><h2 id="apex-legends">Apex Legends</h2><p><em>Apex Legends</em> struggled on both the GTX 1650 and RX 6500 XT out of the gate with our usual maxed-out test settings. Dropping back to High reduced the VRAM footprint and resulted in playable frame rates. </p><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1430px;"><p class="vanilla-image-block" style="padding-top:55.38%;"><img id="rnKHdsBc5HnWszLGLEEguC" name="image3" alt="Gaming on the 4GB Radeon RX 6500 XT and GTX 1650 Super in 2026" src="https://cdn.mos.cms.futurecdn.net/rnKHdsBc5HnWszLGLEEguC.png" mos="" align="middle" fullscreen="" width="1430" height="792" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Tom's Hardware)</span></figcaption></figure><div ><table><caption>Apex Legends GPU Memory Usage (MB)</caption><tbody><tr><td class="firstcol empty" ></td><td  ><p>RX 6500 XT</p></td><td  ><p>GTX 1650 Super</p></td></tr><tr><td class="firstcol " ><p>Dedicated</p></td><td  ><p>3465</p></td><td  ><p>3547</p></td></tr><tr><td class="firstcol " ><p>Dynamic</p></td><td  ><p>299</p></td><td  ><p>450</p></td></tr><tr><td class="firstcol " ><p>Total</p></td><td  ><p>3764</p></td><td  ><p>3997</p></td></tr></tbody></table></div><p><em>Apex</em> doesn’t have any kind of upscaling support, so you’re entirely dependent on its quality settings to boost performance. But we were happy to see that we didn’t have to dial them back much to achieve playability on these cards.</p><h2 id="cyberpunk-2077-2">Cyberpunk 2077</h2><p>We also called up <em>Cyberpunk 2077</em> as an example of a triple-A title that gamers with entry-level PCs might want to run in 2026. We chose 1080p medium settings out of the gate for this game and immediately enabled XeSS 2.0 Balanced upscaling, as even with that dialed-back preset, VRAM usage was already well over 4GB for both cards. </p><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1430px;"><p class="vanilla-image-block" style="padding-top:55.38%;"><img id="BbPwUQjEW7TdZawmvzXNuC" name="image2" alt="Gaming on the 4GB Radeon RX 6500 XT and GTX 1650 Super in 2026" src="https://cdn.mos.cms.futurecdn.net/BbPwUQjEW7TdZawmvzXNuC.png" mos="" align="middle" fullscreen="" width="1430" height="792" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Tom's Hardware)</span></figcaption></figure><div ><table><caption>Cyberpunk 2077 Memory Usage (MB)</caption><tbody><tr><td class="firstcol empty" ></td><td  ><p>RX 6500 XT</p></td><td  ><p>GTX 1650 Super</p></td></tr><tr><td class="firstcol " ><p>Dedicated</p></td><td  ><p>3453</p></td><td  ><p>3457</p></td></tr><tr><td class="firstcol " ><p>Dynamic</p></td><td  ><p>2439</p></td><td  ><p>2249</p></td></tr><tr><td class="firstcol " ><p>Total</p></td><td  ><p>5892</p></td><td  ><p>5706</p></td></tr></tbody></table></div><p>But even with that massive indicated VRAM spillover, <em>Cyberpunk</em>’s performance remained perfectly playable, if not entirely smooth. The crowd density setting had the biggest effect on the immersiveness of the gameplay experience compared to our usual maxed-out test settings. With low crowd density, the sprawling streets of Night City are practically empty. Cranking it back up to High restored the bustle that makes it feel like a lived-in world without totally devastating performance.</p><h2 id="counter-strike-2">Counter-Strike 2</h2><p><em>Counter-Strike 2</em> showed the greatest divergence between cards for memory allocation, at least according to the tools we have available. The GTX 1650 reported a total of 3.5 GB of memory used, and the RX 6500 XT showed 4.6 GB. </p><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1430px;"><p class="vanilla-image-block" style="padding-top:55.38%;"><img id="bp9rGUTNZaT8r8BDFg8ovC" name="image4" alt="Gaming on the 4GB Radeon RX 6500 XT and GTX 1650 Super in 2026" src="https://cdn.mos.cms.futurecdn.net/bp9rGUTNZaT8r8BDFg8ovC.png" mos="" align="middle" fullscreen="" width="1430" height="792" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Tom's Hardware)</span></figcaption></figure><div ><table><caption>Counter-Strike 2 GPU Memory Usage (MB)</caption><tbody><tr><td class="firstcol empty" ></td><td  ><p>RX 6500 XT</p></td><td  ><p>GTX 1650 Super</p></td></tr><tr><td class="firstcol " ><p>Dedicated</p></td><td  ><p>3936</p></td><td  ><p>3266</p></td></tr><tr><td class="firstcol " ><p>Dynamic</p></td><td  ><p>696</p></td><td  ><p>240</p></td></tr><tr><td class="firstcol " ><p>Total</p></td><td  ><p>4632</p></td><td  ><p>3506</p></td></tr></tbody></table></div><p>But that apparent spillover once again doesn’t equal poor performance, as the Radeon handily beats out the 1650 Super here.</p><div data-widget-type="multimodelreview" data-model-name="AMD Radeon RX 6500 XT,Nvidia GeForce GTX 1650 Super"></div><h2 id="bottom-line">Bottom line</h2><p>Across the handful of titles we tested, gaming with just 4GB of VRAM isn't the instant performance cliff you might expect in 2026, but it also requires careful finessing of quality and upscaling settings to achieve not just playable performance, but also tolerable input latency. Once you’ve done that, though, it’s possible to have a perfectly fun time on hardware that would make most people turn up their noses at first glance. </p><p>Judging by our experience with the RX 6500 XT and GTX 1650 Super, upscaling will be key for the best experience with the RX 9050 4GB, and its support for FSR 4 will be a huge image quality improvement for low-end PCs. </p><p>The 9050 also brings much higher RT performance to the table compared to RDNA 2 and RDNA 3 products, and if games as widely played as <em>Fortnite </em>are finally starting to lean on RT acceleration to enable their most advanced lighting effects, that’s another useful technical upgrade for enabling the best experience, even on low-end products. </p><p>We’re sure that some modern AAA games would be truly unplayable on these 4GB cards, but that’s not the reason they exist. For low-end PCs that are built to run the most popular esports and free-to-play titles, 4GB is still fine, and for markets outside of the United States, especially, products like this are important—just not to enthusiast PC builders. </p><p>In that light, the just-released RX 9050 4GB and the higher-end 8GB version are best understood as a much-needed technical update for entry-level OEM systems, much like how we described the RTX 5050 when we reviewed that card last year. If you have the luxury of spending more on a graphics card, you certainly should, but for those renting time in internet cafes and esports centers outside of the USA, low-cost products like the 9050 are an important bridge to the wider world of PC gaming. </p> ]]></dc:content>
                                                                                                                                            <link>https://www.tomshardware.com/pc-components/gpus/gaming-on-the-4gb-radeon-rx-6500-xt-and-gtx-1650-super-in-2026</link>
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                            <![CDATA[ Practically every graphics card introduced since 2022 has had at least 6GB or 8GB of VRAM, but AMD is bucking that trend in 2026 with the new RX 9050 4GB. We dusted off two older 4GB cards to see if that little VRAM means an instant performance cliff. ]]>
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                                                                        <pubDate>Mon, 03 Aug 2026 12:30:00 +0000</pubDate>                                                                                                                                <updated>Mon, 03 Aug 2026 13:18:55 +0000</updated>
                                                                                                                                            <category><![CDATA[GPUs]]></category>
                                                    <category><![CDATA[PC Components]]></category>
                                                                                                                    <dc:creator><![CDATA[ Jeffrey Kampman ]]></dc:creator>                                                                                    <dc:source><![CDATA[ https://cdn.mos.cms.futurecdn.net/8JCjGs5yVZds2YdKmzjUDE.jpg ]]></dc:source>
                                                                <dc:description><![CDATA[ &lt;p&gt;Jeff Kampman has been playing PC games ever since he learned how to fire up freeware CDs from the DOS command line. He started building his own PCs in the mid-aughts and later turned that passion into a career, working as a news and guides writer, reviewer, and ultimately Editor-in-Chief at The Tech Report, where he dove deep on CPUs and GPUs (and more) in pursuit of the smoothest gaming experiences around. Jeff later took on roles at Asus and Intel as a technical marketer before joining Tom&#039;s Hardware. As Senior Analyst, Graphics, Jeff covers everything from integrated graphics processors to discrete graphics cards to the massive data center GPU installations powering our AI future. Jeff is also a hobbyist photographer, Twitch streamer, espresso enthusiast, and runner.&lt;/p&gt; ]]></dc:description>
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                                                                                                                                                                                                                                    <media:description><![CDATA[Gaming on the 4GB Radeon RX 6500 XT and GTX 1650 Super in 2026]]></media:description>                                                            <media:text><![CDATA[Gaming on the 4GB Radeon RX 6500 XT and GTX 1650 Super in 2026]]></media:text>
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                                <p>As memory supplies get tighter and tighter and graphics card prices continue to rise, things are getting weirder and weirder in the discrete GPU market. The latest sign of the times is AMD's launch of the RX 9050 4GB, an OEM-only and region-specific variant of the already limited-release RX 9050 8GB. If 4GB GPUs are coming back, we wanted to see how much gamers should expect to suffer by attempting to play the latest games on graphics cards with such small memory pools. </p><p>For reference, the last time AMD launched a new 4GB product was all the way back in 2022 with the RX 6500 XT and the RX 6400. And at least for discrete GPUs, Nvidia got off the 4GB train years earlier, after the launch of the GTX 1650 Super back in 2019. At a minimum, most every discrete GPU since has had 6GB or 8GB of VRAM. </p><p>AMD says the existing RX 9050 8GB is meant for 1080p medium gameplay with no further details about settings or upscaling, so the bar is already low for that product before the 9050 4GB cuts both bus width and memory bandwidth in half. Despite its cutting-edge RDNA 4 GPU architecture, the 9050 4GB has a meager 64-bit memory bus and a mere 144 GB/s of memory bandwidth, specs that would have been low-end even 10 years ago.  </p><p>But the RX 9050 brings support for FSR 4 to even this lowest rung of the discrete graphics ladder, and its more advanced machine-learning-powered upscaling model should deliver a massive leap in image quality compared to the temporal approach of FSR 3 and earlier generations. Upscaling is likely going to be key to achieving playable performance in all but the most lightweight games on 4GB graphics cards. </p><p>So, is it totally insane for AMD to release a 4GB graphics card in 2026? Does that tiny VRAM pool make a graphics card useless for gaming? We don't have an RX 9050 4GB at hand, but we do happen to have both an RX 6500 XT and a GTX 1650 Super in the TH GPU library, so we fired up a few popular titles on these cards to see what kind of experience gamers can expect if they’re stuck with just 4GB. </p><p>To track GPU memory usage, we used HWiNFO64 and logged both its “GPU D3D Dedicated” and “GPU D3D Dynamic” parameters. If a GPU reports a large dynamic memory allocation, it’s a good sign of spilling out of VRAM, but that’s not an immediate sign that performance is going to fall off a cliff. Different games handle this kind of spillover in different ways, so it’s worth knowing about but not necessarily cause for alarm.</p><h2 id="fortnite">Fortnite</h2><p>We started our testing with <em>Fortnite</em>, which needs no introduction as one of the most popular PC games out there. While it may have a reputation as a potato game, it can just as easily showcase the most advanced features of Unreal Engine 5. </p><p><em>Fortnite</em> recently started using hardware RT acceleration to enable UE5's flagship Lumen effects, so the RT-Core-less GTX 1650 simply can't run the game with the visual richness we've taken for granted on most every other graphics card we've tested this year. </p><p>As a fully DirectX 12 Ultimate-compatible graphics card with RT support, the RX 6500 XT would seem to have an advantage here. And you can certainly run the game with Lumen enabled at medium settings and with XeSS Quality upscaling on the RX 6500 XT despite reported memory usage totaling well over 4GB. </p><p>But even though those delivered frame rates might seem acceptable, input latency is not, even with Radeon Anti-Lag enabled. Nvidia’s FrameView utility estimates input latency of 63.9 ms with Lumen on, and that’s too much for a competitive shooter like this. To get input latency down, you have to disable Lumen, and since that makes for an apples-to-apples comparison anyway, that’s how we continued our testing.</p><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1430px;"><p class="vanilla-image-block" style="padding-top:55.38%;"><img id="xqb43rHzFUNfQwXy6KrLtC" name="image1" alt="Gaming on the 4GB Radeon RX 6500 XT and GTX 1650 Super in 2026" src="https://cdn.mos.cms.futurecdn.net/xqb43rHzFUNfQwXy6KrLtC.png" mos="" align="middle" fullscreen="" width="1430" height="792" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Tom's Hardware)</span></figcaption></figure><div ><table><caption>Fortnite GPU Memory Usage (MB)</caption><tbody><tr><td class="firstcol empty" ></td><td  ><p><strong>RX 6500 XT (Lumen On)</strong></p></td><td  ><p><strong>RX 6500 XT</strong></p></td><td  ><p><strong>GTX 1650 Super</strong></p></td></tr><tr><td class="firstcol " ><p>Dedicated</p></td><td  ><p>3917</p></td><td  ><p>3852</p></td><td  ><p>3713</p></td></tr><tr><td class="firstcol " ><p>Dynamic</p></td><td  ><p>1254</p></td><td  ><p>533</p></td><td  ><p>545</p></td></tr><tr><td class="firstcol " ><p>Total</p></td><td  ><p>5171</p></td><td  ><p>4385</p></td><td  ><p>4258</p></td></tr></tbody></table></div><p>Between medium settings and XeSS Quality upscaling, <em>Fortnite</em> ends up being perfectly playable, and reported VRAM usage on both cards hovers just over the 4GB mark. </p><p>We have to wonder whether the RX 9050 might be able to run <em>Fortnite </em>with Lumen enabled while delivering lower input latency thanks to its more powerful RT accelerators and more modern architecture generally.</p><h2 id="apex-legends">Apex Legends</h2><p><em>Apex Legends</em> struggled on both the GTX 1650 and RX 6500 XT out of the gate with our usual maxed-out test settings. Dropping back to High reduced the VRAM footprint and resulted in playable frame rates. </p><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1430px;"><p class="vanilla-image-block" style="padding-top:55.38%;"><img id="rnKHdsBc5HnWszLGLEEguC" name="image3" alt="Gaming on the 4GB Radeon RX 6500 XT and GTX 1650 Super in 2026" src="https://cdn.mos.cms.futurecdn.net/rnKHdsBc5HnWszLGLEEguC.png" mos="" align="middle" fullscreen="" width="1430" height="792" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Tom's Hardware)</span></figcaption></figure><div ><table><caption>Apex Legends GPU Memory Usage (MB)</caption><tbody><tr><td class="firstcol empty" ></td><td  ><p>RX 6500 XT</p></td><td  ><p>GTX 1650 Super</p></td></tr><tr><td class="firstcol " ><p>Dedicated</p></td><td  ><p>3465</p></td><td  ><p>3547</p></td></tr><tr><td class="firstcol " ><p>Dynamic</p></td><td  ><p>299</p></td><td  ><p>450</p></td></tr><tr><td class="firstcol " ><p>Total</p></td><td  ><p>3764</p></td><td  ><p>3997</p></td></tr></tbody></table></div><p><em>Apex</em> doesn’t have any kind of upscaling support, so you’re entirely dependent on its quality settings to boost performance. But we were happy to see that we didn’t have to dial them back much to achieve playability on these cards.</p><h2 id="cyberpunk-2077-2">Cyberpunk 2077</h2><p>We also called up <em>Cyberpunk 2077</em> as an example of a triple-A title that gamers with entry-level PCs might want to run in 2026. We chose 1080p medium settings out of the gate for this game and immediately enabled XeSS 2.0 Balanced upscaling, as even with that dialed-back preset, VRAM usage was already well over 4GB for both cards. </p><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1430px;"><p class="vanilla-image-block" style="padding-top:55.38%;"><img id="BbPwUQjEW7TdZawmvzXNuC" name="image2" alt="Gaming on the 4GB Radeon RX 6500 XT and GTX 1650 Super in 2026" src="https://cdn.mos.cms.futurecdn.net/BbPwUQjEW7TdZawmvzXNuC.png" mos="" align="middle" fullscreen="" width="1430" height="792" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Tom's Hardware)</span></figcaption></figure><div ><table><caption>Cyberpunk 2077 Memory Usage (MB)</caption><tbody><tr><td class="firstcol empty" ></td><td  ><p>RX 6500 XT</p></td><td  ><p>GTX 1650 Super</p></td></tr><tr><td class="firstcol " ><p>Dedicated</p></td><td  ><p>3453</p></td><td  ><p>3457</p></td></tr><tr><td class="firstcol " ><p>Dynamic</p></td><td  ><p>2439</p></td><td  ><p>2249</p></td></tr><tr><td class="firstcol " ><p>Total</p></td><td  ><p>5892</p></td><td  ><p>5706</p></td></tr></tbody></table></div><p>But even with that massive indicated VRAM spillover, <em>Cyberpunk</em>’s performance remained perfectly playable, if not entirely smooth. The crowd density setting had the biggest effect on the immersiveness of the gameplay experience compared to our usual maxed-out test settings. With low crowd density, the sprawling streets of Night City are practically empty. Cranking it back up to High restored the bustle that makes it feel like a lived-in world without totally devastating performance.</p><h2 id="counter-strike-2">Counter-Strike 2</h2><p><em>Counter-Strike 2</em> showed the greatest divergence between cards for memory allocation, at least according to the tools we have available. The GTX 1650 reported a total of 3.5 GB of memory used, and the RX 6500 XT showed 4.6 GB. </p><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1430px;"><p class="vanilla-image-block" style="padding-top:55.38%;"><img id="bp9rGUTNZaT8r8BDFg8ovC" name="image4" alt="Gaming on the 4GB Radeon RX 6500 XT and GTX 1650 Super in 2026" src="https://cdn.mos.cms.futurecdn.net/bp9rGUTNZaT8r8BDFg8ovC.png" mos="" align="middle" fullscreen="" width="1430" height="792" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Tom's Hardware)</span></figcaption></figure><div ><table><caption>Counter-Strike 2 GPU Memory Usage (MB)</caption><tbody><tr><td class="firstcol empty" ></td><td  ><p>RX 6500 XT</p></td><td  ><p>GTX 1650 Super</p></td></tr><tr><td class="firstcol " ><p>Dedicated</p></td><td  ><p>3936</p></td><td  ><p>3266</p></td></tr><tr><td class="firstcol " ><p>Dynamic</p></td><td  ><p>696</p></td><td  ><p>240</p></td></tr><tr><td class="firstcol " ><p>Total</p></td><td  ><p>4632</p></td><td  ><p>3506</p></td></tr></tbody></table></div><p>But that apparent spillover once again doesn’t equal poor performance, as the Radeon handily beats out the 1650 Super here.</p><div data-widget-type="multimodelreview" data-model-name="AMD Radeon RX 6500 XT,Nvidia GeForce GTX 1650 Super"></div><h2 id="bottom-line">Bottom line</h2><p>Across the handful of titles we tested, gaming with just 4GB of VRAM isn't the instant performance cliff you might expect in 2026, but it also requires careful finessing of quality and upscaling settings to achieve not just playable performance, but also tolerable input latency. Once you’ve done that, though, it’s possible to have a perfectly fun time on hardware that would make most people turn up their noses at first glance. </p><p>Judging by our experience with the RX 6500 XT and GTX 1650 Super, upscaling will be key for the best experience with the RX 9050 4GB, and its support for FSR 4 will be a huge image quality improvement for low-end PCs. </p><p>The 9050 also brings much higher RT performance to the table compared to RDNA 2 and RDNA 3 products, and if games as widely played as <em>Fortnite </em>are finally starting to lean on RT acceleration to enable their most advanced lighting effects, that’s another useful technical upgrade for enabling the best experience, even on low-end products. </p><p>We’re sure that some modern AAA games would be truly unplayable on these 4GB cards, but that’s not the reason they exist. For low-end PCs that are built to run the most popular esports and free-to-play titles, 4GB is still fine, and for markets outside of the United States, especially, products like this are important—just not to enthusiast PC builders. </p><p>In that light, the just-released RX 9050 4GB and the higher-end 8GB version are best understood as a much-needed technical update for entry-level OEM systems, much like how we described the RTX 5050 when we reviewed that card last year. If you have the luxury of spending more on a graphics card, you certainly should, but for those renting time in internet cafes and esports centers outside of the USA, low-cost products like the 9050 are an important bridge to the wider world of PC gaming. </p>
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                                                            <title><![CDATA[ GPU prices keep surging in 2026 — Lack of sale discounts and rising VRAM costs keep current-gen prices sky-high ]]></title>
                                                                                                <dc:content><![CDATA[ <p>We all know the current state of pricing for PC components is through the roof. Looking back, we have the hindsight to see what the prices were a year or two ago, and be thankful that we bought something when it was cheaper or on a really good sale. But for those who didn’t upgrade back then, what does the future look like if you want to upgrade your graphics card?</p><p>Currently, we have access to the 50-series range of graphics cards from Nvidia, and the 90-series from AMD, with a couple of entries from Intel. These cards were primarily released in January 2025, with different graphics card SKUs released throughout the year. We’re now more than halfway through 2026, with the rumored release of the next generation of graphics cards not arriving until late 2027, or even 2028, so we’re looking at at least a year before we see any hint of a new GPU release. </p><p>Why the delay or extended release cadence? Well, the simple answer is the costs. Just one aspect of the increased costs incurred with any new graphics card release will be the high-speed memory used, and, in the GPU's case, the amount of VRAM. Prices have become exponentially more expensive due to the AI crunch, so adding more memory to a GPU is going to not only increase the production costs of any new graphics card direct from Nvidia or AMD, but also boost the expenses that AIB board partners have to incur to offer the partner GPUs. These manufacturing cost rises will, of course, be passed on to us poor consumers. There might even be reductions in the amount of onboard VRAM for different card SKUs; we will have to wait to find out.  </p><p>There are no stock issues with picking up a new GPU; the main issue is just the cost. I keep track of all the current graphics card prices twice weekly in our <a href="https://www.tomshardware.com/pc-components/gpus/lowest-gpu-prices-tracking">GPU Price Index</a>, and have seen the prices creep up steadily since release, especially with the higher-end and more popular GPUs, or those deemed the best performance per dollar. </p><p>Here are two tables that show the initial MSRP launch prices of Nvidia’s 50-series and AMD’s 90-series graphics cards, along with the current price and the lowest prices that we’ve seen for each card. This generation of cards was released with a higher MSRP, and many GPUs released were well above the announced MSRP prices set by Nvidia and AMD, garnering a lot of criticism from both the press and consumers. What’s also been highly noticeable this generation is the lack of notable below-MSRP discounts in major sales events such as Black Friday or Prime Day. </p><div ><table><tbody><tr><td class="firstcol " ><p><strong>GPU Model</strong></p></td><td  ><p><strong>Best US Price</strong></p></td><td  ><p><strong>Lowest-Ever U.S. Price</strong></p></td><td  ><p><strong>MSRP Launch Price</strong></p></td></tr><tr><td class="firstcol " ><p>GeForce RTX 5090</p></td><td  ><p><a href="https://www.amazon.com/dp/B0DT7GBNWQ"><u>$4,288</u></a></p></td><td  ><p>$1,999</p></td><td  ><p>$1,999</p></td></tr><tr><td class="firstcol " ><p>GeForce RTX 5080</p></td><td  ><p><a href="https://www.amazon.com/dp/B0DTJFZ4YS"><u>$1,256</u></a></p></td><td  ><p>$929</p></td><td  ><p>$999</p></td></tr><tr><td class="firstcol " ><p>GeForce RTX 5070 Ti</p></td><td  ><p><a href="https://www.amazon.com/dp/B0DXL7GSYC"><u>$949</u></a></p></td><td  ><p>$729</p></td><td  ><p>$749</p></td></tr><tr><td class="firstcol " ><p>GeForce RTX 5070</p></td><td  ><p><a href="https://www.amazon.com/dp/B0DYGFJK7C"><u>$629</u></a></p></td><td  ><p>$479</p></td><td  ><p>$549</p></td></tr><tr><td class="firstcol " ><p>GeForce RTX 5060 Ti 16GB</p></td><td  ><p><a href="https://www.amazon.com/dp/B0F45QRHQB"><u>$569</u></a></p></td><td  ><p>$379</p></td><td  ><p>$429</p></td></tr><tr><td class="firstcol " ><p>GeForce RTX 5060 Ti 8GB</p></td><td  ><p><a href="https://www.amazon.com/dp/B0F4YRNHSJ"><u>$429</u></a></p></td><td  ><p>$319</p></td><td  ><p>$379</p></td></tr><tr><td class="firstcol " ><p>GeForce RTX 5060</p></td><td  ><p><a href="https://www.newegg.com/msi-rtx-5060-8g-ventus-2x-oc-geforce-rtx-5060-8gb-graphics-card-double-fans/p/N82E16814137975"><u>$339</u></a></p></td><td  ><p>$279</p></td><td  ><p>$299</p></td></tr><tr><td class="firstcol " ><p>GeForce RTX 5050</p></td><td  ><p><a href="https://www.bestbuy.com/product/gigabyte-geforce-rtx-5050-windforce-oc-8gb-gddr6-pci-express-5-0-graphics-card-black/J3ZW9X7YLY"><u>$289</u></a></p></td><td  ><p>$229</p></td><td  ><p>$249</p></td></tr></tbody></table></div><div ><table><tbody><tr><td class="firstcol " ><p><strong>GPU Model</strong></p></td><td  ><p><strong>Best US Price</strong></p></td><td  ><p><strong>Lowest-Ever U.S. Price</strong></p></td><td  ><p><strong>MSRP Launch Price</strong></p></td></tr><tr><td class="firstcol " ><p>Radeon RX 9070 XT</p></td><td  ><p><a href="https://www.newegg.com/xfx-swift-rx-97tswf3b9-radeon-rx-9070-xt-16gb-graphics-card-triple-fans/p/N82E16814150900"><u>$719</u></a></p></td><td  ><p>$599</p></td><td  ><p>$599</p></td></tr><tr><td class="firstcol " ><p>Radeon RX 9070</p></td><td  ><p><a href="https://www.amazon.com/dp/B0FCFHG2Q2"><u>$639</u></a></p></td><td  ><p>$494</p></td><td  ><p>$549</p></td></tr><tr><td class="firstcol " ><p>Radeon RX 9060 XT 16GB</p></td><td  ><p><a href="https://www.newegg.com/xfx-swift-rx-96tsw16bq-radeon-rx-9060-xt-16gb-graphics-card-double-fans/p/N82E16814150910"><u>$449</u></a></p></td><td  ><p>$349</p></td><td  ><p>$349</p></td></tr><tr><td class="firstcol " ><p>Radeon RX 9060 XT 8GB</p></td><td  ><p><a href="https://www.bestbuy.com/product/gigabyte-radeon-rx-9060-xt-gaming-oc-8g-gddr6-pci-express-5-0-graphics-card-black/J3ZW9X7XQX"><u>$359</u></a></p></td><td  ><p>$259</p></td><td  ><p>$299</p></td></tr></tbody></table></div><p>We can see that, in general, the lowest-ever prices seen are barely below the launch MSRP prices, if at all. With cards such as Nvidia’s flagship GeForce RTX 5090 never dropping below its initial release price. In the case of the RTX 5090, the price of the top-tier GPU that features 32GB of precious VRAM has only ever increased, rising from $1,999 to $4,288, a staggering $2,289 (114.5%) difference. </p><p>As I see the cheapest models sell out while I’m checking on the weekly prices, the cost of the GPU just keeps climbing a little higher every time. Although the RTX 5090 is the most extreme example of GPU inflation, it is unfortunately not alone.  </p><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1501px;"><p class="vanilla-image-block" style="padding-top:62.29%;"><img id="DYjMcXgWNXAnin4Xgxvci5" name="image1" alt="GPU prices for current-gen Nvidia and AMD" src="https://cdn.mos.cms.futurecdn.net/DYjMcXgWNXAnin4Xgxvci5.png" mos="" align="middle" fullscreen="" width="1501" height="935" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Tom's Hardware)</span></figcaption></figure><p>AMD’s Radeon RX 9070 XT, which many feel to be the value champion for high-end GPUs, competes against Nvidia RTX 5070 Ti, but for several hundred dollars less. Up until very recently, the 9070 XT held a steady $699 retail price, but as of writing, the price has jumped to $719, a $120 hike from the $599 launch MSRP price, a 20% increase.  </p><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1739px;"><p class="vanilla-image-block" style="padding-top:43.42%;"><img id="4b6t36J3E93wJDveQQvDd5" name="image3" alt="GPU prices for current-gen Nvidia and AMD" src="https://cdn.mos.cms.futurecdn.net/4b6t36J3E93wJDveQQvDd5.png" mos="" align="middle" fullscreen="" width="1739" height="755" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Tom's Hardware)</span></figcaption></figure><p>To help in your decision of what card you want to buy, consider what features the card offers and what you will make use of. Is ray-tracing important to you? Does frame gen technology interest you? Are the video encoders and codecs for streaming or video capture better for your associated software? Do your research; don’t just look at graphs with FPS numbers. Think about what is going to give you the most overall benefit.  </p><p>Other things to also consider are the differences in the supporting software, such as FSR and DLSS, with Nvidia slightly ahead for the most part for the latest technology, but with the caveat that they are also more expensive. AMD cards this generation have offered more VRAM on lower-end GPU SKUs, which can be an important feature for gamers playing on higher-resolution monitors with game settings dialed up. </p><p>If you want a graphics card now, you don’t have much choice but to grab what you can at the lowest price that’s available to you at the moment. Holding out for the next generation of GPUs often isn’t going to save you any money; as with all technology, obsolescence is a fact of life. </p><p>We have to wait for the definitive specifications to be announced for the new GPU lineups, and until then, everything is educated guesswork and speculation. Whether reductions in onboard VRAM allocations take place, GPU die size shrinks, or core counts multiply, all wait to be seen. Whatever happens, though, one thing is guaranteed, and that is that the new lineup will be more expensive than this generation; we just don’t know yet by how much. </p><p>Finding a massive discount on a graphics card in the current economic climate is going to be limited to stores making pricing mistakes or some serious combo bundle deals from retailers. Seeing how even the Nvidia 40-series and AMD 70-series GPUs have held value and not greatly depreciated is an indication that the current generation of cards is not going to see massive discounts closer to the launch of the next generation. We hold out hope that we may see some discounts in the next Black Friday sales, but I wouldn’t count on seeing anything truly jaw-dropping, although I do hope to be proven wrong.</p> ]]></dc:content>
                                                                                                                                            <link>https://www.tomshardware.com/pc-components/gpus/gpu-prices-for-current-gen-nvidia-and-amd-price-increases-why-have-the-prices-not-dropped-and-can-you-still-buy-a-cheap-gpu</link>
                                                                            <description>
                            <![CDATA[ AI, tariffs, and greed have put pressure on PC builders wanting a new GPU. Can you still get a cheap GPU? ]]>
                                                                                                            </description>
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                                                                        <pubDate>Mon, 03 Aug 2026 11:30:00 +0000</pubDate>                                                                                                                                <updated>Mon, 03 Aug 2026 13:04:31 +0000</updated>
                                                                                                                                            <category><![CDATA[GPUs]]></category>
                                                    <category><![CDATA[PC Components]]></category>
                                                                                                                    <dc:creator><![CDATA[ Stewart Bendle ]]></dc:creator>                                                                                    <dc:source><![CDATA[ https://cdn.mos.cms.futurecdn.net/w3kayUSywmEpu3tyDE6M8W.jpg ]]></dc:source>
                                                                <dc:description><![CDATA[ &lt;p&gt;Stewart has loved PCs since he was a child dabbling with BASIC on a ZX Spectrum 48K and still gets far too excited about building and playing on PCs now. He loves to tune and overclock his computers to smooth and stable clocks and run his favorite games and applications on the best settings without compromising quality and framerates. &lt;/p&gt;&lt;p&gt;A firm believer in “Bang for the buck,” Stewart likes to research the best prices and locate the best coupon codes for computers, components and peripherals. Stewart also needs a spare room to house all his old PC parts and peripherals and maybe needs an intervention to stop him from buying more headphones, mice, and keyboards.&lt;/p&gt; ]]></dc:description>
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                                                            <media:credit><![CDATA[Tom&#039;s Hardware]]></media:credit>
                                                                                                                                                                                                                                    <media:description><![CDATA[GPU prices for current-gen Nvidia and AMD]]></media:description>                                                            <media:text><![CDATA[GPU prices for current-gen Nvidia and AMD]]></media:text>
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                                <p>We all know the current state of pricing for PC components is through the roof. Looking back, we have the hindsight to see what the prices were a year or two ago, and be thankful that we bought something when it was cheaper or on a really good sale. But for those who didn’t upgrade back then, what does the future look like if you want to upgrade your graphics card?</p><p>Currently, we have access to the 50-series range of graphics cards from Nvidia, and the 90-series from AMD, with a couple of entries from Intel. These cards were primarily released in January 2025, with different graphics card SKUs released throughout the year. We’re now more than halfway through 2026, with the rumored release of the next generation of graphics cards not arriving until late 2027, or even 2028, so we’re looking at at least a year before we see any hint of a new GPU release. </p><p>Why the delay or extended release cadence? Well, the simple answer is the costs. Just one aspect of the increased costs incurred with any new graphics card release will be the high-speed memory used, and, in the GPU's case, the amount of VRAM. Prices have become exponentially more expensive due to the AI crunch, so adding more memory to a GPU is going to not only increase the production costs of any new graphics card direct from Nvidia or AMD, but also boost the expenses that AIB board partners have to incur to offer the partner GPUs. These manufacturing cost rises will, of course, be passed on to us poor consumers. There might even be reductions in the amount of onboard VRAM for different card SKUs; we will have to wait to find out.  </p><p>There are no stock issues with picking up a new GPU; the main issue is just the cost. I keep track of all the current graphics card prices twice weekly in our <a href="https://www.tomshardware.com/pc-components/gpus/lowest-gpu-prices-tracking">GPU Price Index</a>, and have seen the prices creep up steadily since release, especially with the higher-end and more popular GPUs, or those deemed the best performance per dollar. </p><p>Here are two tables that show the initial MSRP launch prices of Nvidia’s 50-series and AMD’s 90-series graphics cards, along with the current price and the lowest prices that we’ve seen for each card. This generation of cards was released with a higher MSRP, and many GPUs released were well above the announced MSRP prices set by Nvidia and AMD, garnering a lot of criticism from both the press and consumers. What’s also been highly noticeable this generation is the lack of notable below-MSRP discounts in major sales events such as Black Friday or Prime Day. </p><div ><table><tbody><tr><td class="firstcol " ><p><strong>GPU Model</strong></p></td><td  ><p><strong>Best US Price</strong></p></td><td  ><p><strong>Lowest-Ever U.S. Price</strong></p></td><td  ><p><strong>MSRP Launch Price</strong></p></td></tr><tr><td class="firstcol " ><p>GeForce RTX 5090</p></td><td  ><p><a href="https://www.amazon.com/dp/B0DT7GBNWQ"><u>$4,288</u></a></p></td><td  ><p>$1,999</p></td><td  ><p>$1,999</p></td></tr><tr><td class="firstcol " ><p>GeForce RTX 5080</p></td><td  ><p><a href="https://www.amazon.com/dp/B0DTJFZ4YS"><u>$1,256</u></a></p></td><td  ><p>$929</p></td><td  ><p>$999</p></td></tr><tr><td class="firstcol " ><p>GeForce RTX 5070 Ti</p></td><td  ><p><a href="https://www.amazon.com/dp/B0DXL7GSYC"><u>$949</u></a></p></td><td  ><p>$729</p></td><td  ><p>$749</p></td></tr><tr><td class="firstcol " ><p>GeForce RTX 5070</p></td><td  ><p><a href="https://www.amazon.com/dp/B0DYGFJK7C"><u>$629</u></a></p></td><td  ><p>$479</p></td><td  ><p>$549</p></td></tr><tr><td class="firstcol " ><p>GeForce RTX 5060 Ti 16GB</p></td><td  ><p><a href="https://www.amazon.com/dp/B0F45QRHQB"><u>$569</u></a></p></td><td  ><p>$379</p></td><td  ><p>$429</p></td></tr><tr><td class="firstcol " ><p>GeForce RTX 5060 Ti 8GB</p></td><td  ><p><a href="https://www.amazon.com/dp/B0F4YRNHSJ"><u>$429</u></a></p></td><td  ><p>$319</p></td><td  ><p>$379</p></td></tr><tr><td class="firstcol " ><p>GeForce RTX 5060</p></td><td  ><p><a href="https://www.newegg.com/msi-rtx-5060-8g-ventus-2x-oc-geforce-rtx-5060-8gb-graphics-card-double-fans/p/N82E16814137975"><u>$339</u></a></p></td><td  ><p>$279</p></td><td  ><p>$299</p></td></tr><tr><td class="firstcol " ><p>GeForce RTX 5050</p></td><td  ><p><a href="https://www.bestbuy.com/product/gigabyte-geforce-rtx-5050-windforce-oc-8gb-gddr6-pci-express-5-0-graphics-card-black/J3ZW9X7YLY"><u>$289</u></a></p></td><td  ><p>$229</p></td><td  ><p>$249</p></td></tr></tbody></table></div><div ><table><tbody><tr><td class="firstcol " ><p><strong>GPU Model</strong></p></td><td  ><p><strong>Best US Price</strong></p></td><td  ><p><strong>Lowest-Ever U.S. Price</strong></p></td><td  ><p><strong>MSRP Launch Price</strong></p></td></tr><tr><td class="firstcol " ><p>Radeon RX 9070 XT</p></td><td  ><p><a href="https://www.newegg.com/xfx-swift-rx-97tswf3b9-radeon-rx-9070-xt-16gb-graphics-card-triple-fans/p/N82E16814150900"><u>$719</u></a></p></td><td  ><p>$599</p></td><td  ><p>$599</p></td></tr><tr><td class="firstcol " ><p>Radeon RX 9070</p></td><td  ><p><a href="https://www.amazon.com/dp/B0FCFHG2Q2"><u>$639</u></a></p></td><td  ><p>$494</p></td><td  ><p>$549</p></td></tr><tr><td class="firstcol " ><p>Radeon RX 9060 XT 16GB</p></td><td  ><p><a href="https://www.newegg.com/xfx-swift-rx-96tsw16bq-radeon-rx-9060-xt-16gb-graphics-card-double-fans/p/N82E16814150910"><u>$449</u></a></p></td><td  ><p>$349</p></td><td  ><p>$349</p></td></tr><tr><td class="firstcol " ><p>Radeon RX 9060 XT 8GB</p></td><td  ><p><a href="https://www.bestbuy.com/product/gigabyte-radeon-rx-9060-xt-gaming-oc-8g-gddr6-pci-express-5-0-graphics-card-black/J3ZW9X7XQX"><u>$359</u></a></p></td><td  ><p>$259</p></td><td  ><p>$299</p></td></tr></tbody></table></div><p>We can see that, in general, the lowest-ever prices seen are barely below the launch MSRP prices, if at all. With cards such as Nvidia’s flagship GeForce RTX 5090 never dropping below its initial release price. In the case of the RTX 5090, the price of the top-tier GPU that features 32GB of precious VRAM has only ever increased, rising from $1,999 to $4,288, a staggering $2,289 (114.5%) difference. </p><p>As I see the cheapest models sell out while I’m checking on the weekly prices, the cost of the GPU just keeps climbing a little higher every time. Although the RTX 5090 is the most extreme example of GPU inflation, it is unfortunately not alone.  </p><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1501px;"><p class="vanilla-image-block" style="padding-top:62.29%;"><img id="DYjMcXgWNXAnin4Xgxvci5" name="image1" alt="GPU prices for current-gen Nvidia and AMD" src="https://cdn.mos.cms.futurecdn.net/DYjMcXgWNXAnin4Xgxvci5.png" mos="" align="middle" fullscreen="" width="1501" height="935" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Tom's Hardware)</span></figcaption></figure><p>AMD’s Radeon RX 9070 XT, which many feel to be the value champion for high-end GPUs, competes against Nvidia RTX 5070 Ti, but for several hundred dollars less. Up until very recently, the 9070 XT held a steady $699 retail price, but as of writing, the price has jumped to $719, a $120 hike from the $599 launch MSRP price, a 20% increase.  </p><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1739px;"><p class="vanilla-image-block" style="padding-top:43.42%;"><img id="4b6t36J3E93wJDveQQvDd5" name="image3" alt="GPU prices for current-gen Nvidia and AMD" src="https://cdn.mos.cms.futurecdn.net/4b6t36J3E93wJDveQQvDd5.png" mos="" align="middle" fullscreen="" width="1739" height="755" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Tom's Hardware)</span></figcaption></figure><p>To help in your decision of what card you want to buy, consider what features the card offers and what you will make use of. Is ray-tracing important to you? Does frame gen technology interest you? Are the video encoders and codecs for streaming or video capture better for your associated software? Do your research; don’t just look at graphs with FPS numbers. Think about what is going to give you the most overall benefit.  </p><p>Other things to also consider are the differences in the supporting software, such as FSR and DLSS, with Nvidia slightly ahead for the most part for the latest technology, but with the caveat that they are also more expensive. AMD cards this generation have offered more VRAM on lower-end GPU SKUs, which can be an important feature for gamers playing on higher-resolution monitors with game settings dialed up. </p><p>If you want a graphics card now, you don’t have much choice but to grab what you can at the lowest price that’s available to you at the moment. Holding out for the next generation of GPUs often isn’t going to save you any money; as with all technology, obsolescence is a fact of life. </p><p>We have to wait for the definitive specifications to be announced for the new GPU lineups, and until then, everything is educated guesswork and speculation. Whether reductions in onboard VRAM allocations take place, GPU die size shrinks, or core counts multiply, all wait to be seen. Whatever happens, though, one thing is guaranteed, and that is that the new lineup will be more expensive than this generation; we just don’t know yet by how much. </p><p>Finding a massive discount on a graphics card in the current economic climate is going to be limited to stores making pricing mistakes or some serious combo bundle deals from retailers. Seeing how even the Nvidia 40-series and AMD 70-series GPUs have held value and not greatly depreciated is an indication that the current generation of cards is not going to see massive discounts closer to the launch of the next generation. We hold out hope that we may see some discounts in the next Black Friday sales, but I wouldn’t count on seeing anything truly jaw-dropping, although I do hope to be proven wrong.</p>
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                                                            <title><![CDATA[ World’s smallest GPU silicon passes real-world testing — 240,000-transistor TinyGPU v2.0 renders 3D graphics at up to 15 FPS while v3.0 prepares for 2026 release ]]></title>
                                                                                                <dc:content><![CDATA[ <p>We wrote about the <a href="https://www.tomshardware.com/pc-components/gpus/the-worlds-tiniest-gpu-heads-to-production-200-000-200-000-transistor-tinygpu-v2-0-can-render-gamepad-manipulated-3d-images-with-up-to-1k-triangles-in-real-time#xenforo-comments-3888812" target="_blank">world’s tiniest GPU</a> heading to production last November. Its developer, Pongsagon Vichit, has now received the finished silicon back from the Tiny Tapeout community, where it was <a href="https://tinytapeout.com/chips/ttsky25b/tt_um_pongsagon_tinygpu_v2" target="_blank">part of the SKY 25b shuttle</a>. “ASIC TinyGPU v2.0 is alive and working!!!” cheered the amateur ASIC/FPGA designer on social media. That’s definitely worth celebrating, and we are also happy to hear that TinyGPU v3.0 will arrive towards the end of this year.</p><div class="see-more see-more--clipped"><figure><blockquote class="twitter-tweet hawk-ignore" data-lang="en" cite="https://twitter.com/cantworkitout/status/2083096970932191279"><p lang="en" dir="ltr">ASIC TinyGPU v2.0 is alive and working!!!Huge thanks to the #TinyTapeout community for all the support.Check out the fully open-source design here:https://t.co/ClhiKS89st P.S. TinyGPU v3.0 is coming this December! Stay tuned.#OpenHardware #FPGA #ASIC pic.twitter.com/vgfg2ZehAu<a href="https://twitter.com/cantworkitout/status/2083096970932191279">July 31, 2026</a></p></blockquote></figure><div class="see-more__filter"></div></div><p>Above you can see the TinyGPU v2.0 SKY 25d “standalone GPU” silicon in action. At the beginning of the embedded video, Vichit has a rather low-polygon model on screen that is being manipulated by a game controller in real time. The second demo, showing a colorful zooming and rotating globe representing the Earth, is more impressive.</p><p>According to the <a href="https://github.com/pongsagon/tt_um_pongsagon_tinygpu_v2">TinyGPU v2.0 GitHub</a>, this GPU can perform transformation & lighting plus rasterization with a maximum of 1,000 triangles on screen. It also features one dynamic directional light, flat shading, backface culling, and affine texture mapping. This finished sliver of silicon, packing around 240,000 transistors, also offers a 4-bit double buffer and an 8-bit depth buffer stored on QSPI RAM, according to its designer.</p><p>In our earlier reporting, we noted that TinyGPU v2.0 was tested using a Basys3 FPGA host. This test only managed frame rates in the demo of between 7.5 and 15 FPS. The Tiny Tapeout silicon won’t run any faster than the FPGA, Vichit previously indicated, and indeed, the on-screen action doesn’t look any more fluid.</p><h2 id="tinygpu-v3-0-asic-details-and-delivery-schedule">TinyGPU v3.0 ASIC details and delivery schedule</h2><p>No sooner has TinyGPU v2.0 materialized than the excitement over TinyGPU v3.0 begins to build. The next-gen TinyGPU had already been submitted to Tiny Tapeout’s upcoming run before TinyGPU v2.0 was actually received and tested by Vichit. “But we all know that GPU is a cut-throat business — must release new models fast,” joked the enthusiast.</p><p>New and significant in TinyGPU v3.0 is the programmable pixel shader. In other social media posts about this upcoming GPU, Vichit reveals that it will boast the following pixel shader specs:</p><ul><li>Lightweight DirectX 8 PS 1.1–inspired design</li><li>SIMD (4 pixels in parallel)</li><li>31 instructions per shader (tweaking)</li><li>26-op instruction set</li><li>Branching via masked execution</li><li>4x 8-bit temp registers</li></ul><p>With the new pixel shader in parallel with Z-buffer access, and near/far plane culling plus guard band clipping, big fidelity gains are teased. A far more detailed, textured, and animated model should be the result with little to no performance impact.</p><div class="see-more see-more--clipped"><figure><blockquote class="twitter-tweet hawk-ignore" data-lang="en" cite="https://twitter.com/cantworkitout/status/2046967457127251988"><p lang="en" dir="ltr">TinyGPU v3.0 is coming with a programmable Pixel Shader!! Tested on FPGA and submitted to the #TinyTapeout May shuttle (~290k transistors). This Chameleon demo is a tribute to the #GeForce 3, the first programmable GPU released 25 years ago. https://t.co/GCy7tmGfUA pic.twitter.com/ijr0DGzuR9<a href="https://twitter.com/cantworkitout/status/2046967457127251988">April 22, 2026</a></p></blockquote></figure><div class="see-more__filter"></div></div><p>One of the earliest TinyGPU v3 demos featured a chameleon to pay tribute to the <a href="https://www.tomshardware.com/pc-components/gpus/the-geforce3-launched-25-years-ago-underappreciated-at-launch-its-impact-shaped-the-industry" target="_blank">Nvidia GeForce 3</a>, reputed to be the first programmable shader GPU for consumers. That milestone was achieved in a PC graphics card that launched a quarter of a century ago (Feb 2001).</p><p>The latest information about TinyGPU v3 mentions that the finished <a href="https://www.tomshardware.com/tech-industry/rising-asic-coalition-seeks-to-jettison-nvidia-industry-report-claims-firms-are-accelerating-development-in-order-to-reduce-dependence-on-the-giant" target="_blank">ASIC</a> should be delivered in December 2026 or January 2027.</p> ]]></dc:content>
                                                                                                                                            <link>https://www.tomshardware.com/pc-components/gpus/worlds-smallest-gpu-silicon-passes-real-world-testing-240-000-transistor-tinygpu-v2-0-renders-3d-graphics-at-up-to-15-fps-while-v3-0-prepares-for-2026-release</link>
                                                                            <description>
                            <![CDATA[ The TinyGPU v2.0 'standalone GPU' silicon works, and was demonstrated in a video after it came back from its Tiny Tapeout production run. ]]>
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                                                                        <pubDate>Mon, 03 Aug 2026 11:00:00 +0000</pubDate>                                                                                                                                <updated>Mon, 03 Aug 2026 11:56:20 +0000</updated>
                                                                                                                                            <category><![CDATA[GPUs]]></category>
                                                    <category><![CDATA[PC Components]]></category>
                                                                                                                    <dc:creator><![CDATA[ Mark Tyson ]]></dc:creator>                                                                                    <dc:source><![CDATA[ https://cdn.mos.cms.futurecdn.net/56vqMYLDaKRHPhHZgbADFR.jpg ]]></dc:source>
                                                                <dc:description><![CDATA[ &lt;p&gt;Mark&#039;s enthusiasm for computers dampened at an early age by the rubber-keyed Sinclair Spectrum 48K and feelings of Commodore 64 envy. However, in the mid-80s, hope in a digital future was rekindled by the purchase of an Atari 520 STe. Since that time Mark has used a multitude of computers for fun and professional endeavors. He often owned both Macs and PCs but went cold on the former after OS9 was killed off, and warmed to the latter with the introduction of Windows XP.&lt;br&gt;
&lt;br&gt;
Early work years were spent in artwork and reprographics but in the late noughties, Mark started to blog about computers, Taiwanese food culture, and guitar design. This activity led to a full-time position writing about breaking PC tech news for HEXUS, for the best part of a decade. When HEXUS was abruptly closed, Mark helped with the foundation of Club386, before finding a new home at Tom&#039;s Hardware.&lt;br&gt;
&lt;br&gt;
When not wearing through the keycap legends on his PC keyboards, Mark can be found wandering the computer malls of Taiwan&#039;s neon-lit conurbations and enjoying local and international cuisine.&lt;/p&gt; ]]></dc:description>
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                                                            <media:credit><![CDATA[Pongsagon Vichit]]></media:credit>
                                                                                                                                                                                                                                    <media:description><![CDATA[TinyGPU v2.0]]></media:description>                                                            <media:text><![CDATA[TinyGPU v2.0]]></media:text>
                                <media:title type="plain"><![CDATA[TinyGPU v2.0]]></media:title>
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                                <p>We wrote about the <a href="https://www.tomshardware.com/pc-components/gpus/the-worlds-tiniest-gpu-heads-to-production-200-000-200-000-transistor-tinygpu-v2-0-can-render-gamepad-manipulated-3d-images-with-up-to-1k-triangles-in-real-time#xenforo-comments-3888812" target="_blank">world’s tiniest GPU</a> heading to production last November. Its developer, Pongsagon Vichit, has now received the finished silicon back from the Tiny Tapeout community, where it was <a href="https://tinytapeout.com/chips/ttsky25b/tt_um_pongsagon_tinygpu_v2" target="_blank">part of the SKY 25b shuttle</a>. “ASIC TinyGPU v2.0 is alive and working!!!” cheered the amateur ASIC/FPGA designer on social media. That’s definitely worth celebrating, and we are also happy to hear that TinyGPU v3.0 will arrive towards the end of this year.</p><div class="see-more see-more--clipped"><figure><blockquote class="twitter-tweet hawk-ignore" data-lang="en" cite="https://twitter.com/cantworkitout/status/2083096970932191279"><p lang="en" dir="ltr">ASIC TinyGPU v2.0 is alive and working!!!Huge thanks to the #TinyTapeout community for all the support.Check out the fully open-source design here:https://t.co/ClhiKS89st P.S. TinyGPU v3.0 is coming this December! Stay tuned.#OpenHardware #FPGA #ASIC pic.twitter.com/vgfg2ZehAu<a href="https://twitter.com/cantworkitout/status/2083096970932191279">July 31, 2026</a></p></blockquote></figure><div class="see-more__filter"></div></div><p>Above you can see the TinyGPU v2.0 SKY 25d “standalone GPU” silicon in action. At the beginning of the embedded video, Vichit has a rather low-polygon model on screen that is being manipulated by a game controller in real time. The second demo, showing a colorful zooming and rotating globe representing the Earth, is more impressive.</p><p>According to the <a href="https://github.com/pongsagon/tt_um_pongsagon_tinygpu_v2">TinyGPU v2.0 GitHub</a>, this GPU can perform transformation & lighting plus rasterization with a maximum of 1,000 triangles on screen. It also features one dynamic directional light, flat shading, backface culling, and affine texture mapping. This finished sliver of silicon, packing around 240,000 transistors, also offers a 4-bit double buffer and an 8-bit depth buffer stored on QSPI RAM, according to its designer.</p><p>In our earlier reporting, we noted that TinyGPU v2.0 was tested using a Basys3 FPGA host. This test only managed frame rates in the demo of between 7.5 and 15 FPS. The Tiny Tapeout silicon won’t run any faster than the FPGA, Vichit previously indicated, and indeed, the on-screen action doesn’t look any more fluid.</p><h2 id="tinygpu-v3-0-asic-details-and-delivery-schedule">TinyGPU v3.0 ASIC details and delivery schedule</h2><p>No sooner has TinyGPU v2.0 materialized than the excitement over TinyGPU v3.0 begins to build. The next-gen TinyGPU had already been submitted to Tiny Tapeout’s upcoming run before TinyGPU v2.0 was actually received and tested by Vichit. “But we all know that GPU is a cut-throat business — must release new models fast,” joked the enthusiast.</p><p>New and significant in TinyGPU v3.0 is the programmable pixel shader. In other social media posts about this upcoming GPU, Vichit reveals that it will boast the following pixel shader specs:</p><ul><li>Lightweight DirectX 8 PS 1.1–inspired design</li><li>SIMD (4 pixels in parallel)</li><li>31 instructions per shader (tweaking)</li><li>26-op instruction set</li><li>Branching via masked execution</li><li>4x 8-bit temp registers</li></ul><p>With the new pixel shader in parallel with Z-buffer access, and near/far plane culling plus guard band clipping, big fidelity gains are teased. A far more detailed, textured, and animated model should be the result with little to no performance impact.</p><div class="see-more see-more--clipped"><figure><blockquote class="twitter-tweet hawk-ignore" data-lang="en" cite="https://twitter.com/cantworkitout/status/2046967457127251988"><p lang="en" dir="ltr">TinyGPU v3.0 is coming with a programmable Pixel Shader!! Tested on FPGA and submitted to the #TinyTapeout May shuttle (~290k transistors). This Chameleon demo is a tribute to the #GeForce 3, the first programmable GPU released 25 years ago. https://t.co/GCy7tmGfUA pic.twitter.com/ijr0DGzuR9<a href="https://twitter.com/cantworkitout/status/2046967457127251988">April 22, 2026</a></p></blockquote></figure><div class="see-more__filter"></div></div><p>One of the earliest TinyGPU v3 demos featured a chameleon to pay tribute to the <a href="https://www.tomshardware.com/pc-components/gpus/the-geforce3-launched-25-years-ago-underappreciated-at-launch-its-impact-shaped-the-industry" target="_blank">Nvidia GeForce 3</a>, reputed to be the first programmable shader GPU for consumers. That milestone was achieved in a PC graphics card that launched a quarter of a century ago (Feb 2001).</p><p>The latest information about TinyGPU v3 mentions that the finished <a href="https://www.tomshardware.com/tech-industry/rising-asic-coalition-seeks-to-jettison-nvidia-industry-report-claims-firms-are-accelerating-development-in-order-to-reduce-dependence-on-the-giant" target="_blank">ASIC</a> should be delivered in December 2026 or January 2027.</p>
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                                                            <title><![CDATA[ Ten years later, the iconic GTX 1080 Ti still holds up in 1080p gaming, but not without showing its age — Redux testing highlights the wonders of 11GB VRAM & the woes of time ]]></title>
                                                                                                <dc:content><![CDATA[ <p>Few names echo in the aisles of tech cathedrals like the legendary GTX 1080 Ti, released by Nvidia all the way back in 2017. The GPU it's based on, GP102, actually debuted a year earlier, in 2016, which is why this story is titled as a decade-old hindsight. German outlet <a href="https://www.pcgameshardware.de/Titan-X-Pascal-Grafikkarte-266014/Tests/GTX-1080-Ti-gegen-aktuelle-Grafikkarten-2026-1549766" target="_blank"><em>PC Games Hardware </em>just retested</a> all three cards based on the GP102, pitting them against far more efficient modern offerings to answer a simple question: how well does the 1080 Ti hold up in 2026? </p><p>At its launch, the <a href="https://www.tomshardware.com/reviews/nvidia-geforce-gtx-1080-ti,4972.html" target="_blank">GTX 1080 Ti </a>cost $700 and used a cut-down version of the GP102 called "GP102-400," while the Titan Xp that released a month later enjoyed the full-fat GP102-450 silicon. Built on the Pascal architecture, the 1080 Ti featured 3,584 CUDA cores that could boost up to 1.58 GHz, 11GB of GDDR5X memory saturated across a 352-bit wide bus, and a 250W TDP. It was the last (consumer) flagship Nvidia made with pure rasterization in mind. </p><p>Jumping to the results, we see the 1080 Ti still pushes close to 60 FPS in modern titles at 1080p resolution. However, it's slower than even the current-gen RTX 5050, and it's unable to beat any recent 60-series GPU as well. You'd have to go as far back as the RX 6600 or the RTX 3060 8GB to find something that the 1080 Ti edges out. Speaking of which, it is still faster than the Radeon VIII that came out two years later and matches the relative performance of the Titan X, while the Titan Xp clears it comfortably. </p><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1876px;"><p class="vanilla-image-block" style="padding-top:73.77%;"><img id="bLBjAi2FJ7qSR9tBeo2gnF" name="Screenshot 2026-08-03 at 4.21.52 AM" alt="How the GTX 1080 Ti stacks up to other GPUs today" src="https://cdn.mos.cms.futurecdn.net/bLBjAi2FJ7qSR9tBeo2gnF.png" mos="" align="middle" fullscreen="" width="1876" height="1384" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="caption-text">Relative performance across all games and resolutions  </span><span class="credit" itemprop="copyrightHolder">(Image credit: PC Games Hardware )</span></figcaption></figure><p>As you'd expect, the older the game, the better the 1080 Ti performs. Though its large VRAM buffer helps it win in some areas. For instance, it's barely faster than the aforementioned RTX 3060 in <em>Assassin's Creed Shadows</em>, <em>Battlefield 6</em>, <em>Days Gone,</em> and <em>Baldur's Gate 3.</em> <em>X4 Timelines</em> and <em>Spider-Man 2 </em>are surprise cases where it's faster than even the RTX 4060 and RX 7600. <em>Stalker 2 </em>was the only game where the 1080 Ti managed to beat the RTX 5060 as well, once again because of that extra memory.</p><p>In recent titles, reliance on technologies like upscaling and ray tracing severely hurts the king of a bygone raster-only era. DLSS and ray tracing were both mocked at the time they debuted, but have become integral parts of the industry now. Pascal lacks any Tensor or dedicated RT cores, forcing it to fall back to software emulation, which is basically unplayable. <em>DOOM: The Dark Ages</em> and the new <em>Indiana Jones</em> game wouldn't even boot on this GPU. </p><p>Averaged across all resolutions and 20 different games, testing shows the RX 5700 XT and RTX 2070 as its closest contemporaries. At 1080p, the resolution you'll actually play at, it's slightly more performant than the RX 6600 and RTX 2060 6GB, while being smoked by almost every midrange card from the last five years. Not to mention, even this performance requires an absurd amount of power by today's standards. </p><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1874px;"><p class="vanilla-image-block" style="padding-top:65.53%;"><img id="BpGvijZDcknMAKhmqygQZF" name="Screenshot 2026-08-03 at 4.22.28 AM" alt="How the GTX 1080 Ti stacks up to other GPUs today" src="https://cdn.mos.cms.futurecdn.net/BpGvijZDcknMAKhmqygQZF.png" mos="" align="middle" fullscreen="" width="1874" height="1228" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="caption-text">1080p performance across all games </span><span class="credit" itemprop="copyrightHolder">(Image credit: PC Games Hardware )</span></figcaption></figure><p>The GTX 1080 Ti posted the worst efficiency numbers on the chart, second only to the Radeon VII. The aging architecture mixed with the 16nm process node combines to give it a rating of 0.085 FPS per watt. In comparison, the current-gen RTX 5060 achieved 0.202 FPS per watt, meaning the 1080 Ti wastes 58% more energy under load, while the RTX 5080 had the best results at 0.253 FPS per watt. </p><p>Today, cards like the RTX 5070 have 250W TDPs, and they're almost three times as fast with that kind of power consumption. Not to mention, they're significantly cheaper compared to the 1080 Ti when adjusted for inflation. So, you're paying more for less performance, fewer features, and less efficiency, but maybe not less longevity, since the card is almost a decade old already. Keep in mind that Nvidia has stopped pushing driver optimizations for Pascal at this point as well. </p><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1872px;"><p class="vanilla-image-block" style="padding-top:88.46%;"><img id="vobZg9uXSHJTWNCS3ScC3e" name="Screenshot 2026-08-03 at 4.26.56 AM" alt="How the GTX 1080 Ti holds up against other GPUs in 2026" src="https://cdn.mos.cms.futurecdn.net/vobZg9uXSHJTWNCS3ScC3e.png" mos="" align="middle" fullscreen="" width="1872" height="1656" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="caption-text">Efficiency measured by dividing relative performance with power consumption. Numbers represent FPS per watt.  </span><span class="credit" itemprop="copyrightHolder">(Image credit: PC Games Hardware)</span></figcaption></figure><p>If you want to check out all the benchmarks in detail, make sure to give our friends at <a href="https://www.pcgameshardware.de/Titan-X-Pascal-Grafikkarte-266014/Tests/GTX-1080-Ti-gegen-aktuelle-Grafikkarten-2026-1549766/3/" target="_blank">PC Games Hardware </a>a visit. Their excellent testing originally included comparisons against the Titan X and Titan Xp, since both use the same GPU, but neither of them is as illustrious as the 1080 Ti. The outlet actually argues its GOAT status and crowns the 2080 Ti as the true visionary, and the charts certainly back that up. </p><p>The answer to the question asked at the start is rather straightforward. If you already own the 1080 Ti and only have a 1080p monitor, <a href="https://www.tomshardware.com/pc-components/gpus/saying-goodbye-to-nvidias-geforce-gtx-1080-ti-as-it-rides-into-the-sunset-we-benchmark-2017s-hottest-card-compared-to-modern-gpus" target="_blank">you can still just about get by</a>, though you're missing out on a lot. However, given the state of the PC hardware industry right now, it would be sacrilegious to recommend upgrading from an icon that championed the people's voice for so long. So if you don't find yourself wishing for more performance, features, or efficiency, ride that 1080 Ti till its dying breath! </p> ]]></dc:content>
                                                                                                                                            <link>https://www.tomshardware.com/pc-components/gpus/ten-years-later-the-iconic-gtx-1080-ti-still-holds-up-in-1080p-gaming-but-not-without-showing-its-age-redux-testing-highlights-the-wonders-of-11gb-vram-and-the-woes-of-time</link>
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                            <![CDATA[ PC Games Hardware has retested the GTX 1080 Ti, along with its GP102 brethren, in a range of new games across multiple resolutions. The results reveal the obvious: the 1080 Ti is still a capable GPU at 1080p, mostly thanks to its 11GB VRAM buffer, but it's highly inefficient by today's standards. ]]>
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                                                                        <pubDate>Mon, 03 Aug 2026 10:00:00 +0000</pubDate>                                                                                                                                                                                                                                <category><![CDATA[GPUs]]></category>
                                                    <category><![CDATA[PC Components]]></category>
                                                                                                <author><![CDATA[ editors@tomshardware.com (Hassam Nasir) ]]></author>                    <dc:creator><![CDATA[ Hassam Nasir ]]></dc:creator>                                                                                    <dc:source><![CDATA[ https://cdn.mos.cms.futurecdn.net/SxxNFHt95eGK37mKPhJpdZ.jpg ]]></dc:source>
                                                                <dc:description><![CDATA[ &lt;p&gt;Hassam is a lifelong PC gamer and tech enthusiast with over five years of experience in PC hardware journalism. His passion began in childhood when he rescued a discarded Pentium 4 processor, straightening its pins with a kitchen knife to revive a Dell Dimension 2400 at the age of seven. Since then, he has followed the advancements in technology, witnessing the evolution of hardware from the era of AMD&#039;s Opteron architecture to Intel&#039;s Smithfield (Pentium D), and the rise of Voodoo GPUs alongside Nvidia&#039;s FX GPUs taking the market by storm to the latest innovations today. As a seasoned writer, Hassam loves to get into the nitty-gritty details of hardware, providing insights on everything from CPUs, Motherboards and RAM to GPUs. When he’s not writing, you’ll find him building custom water-cooled PCs for himself and his friends, attending drag racing events, or collecting niche fragrances.&lt;/p&gt; ]]></dc:description>
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                                                                                                                                                                                                                                    <media:description><![CDATA[GTX 1080 Ti]]></media:description>                                                            <media:text><![CDATA[GTX 1080 Ti]]></media:text>
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                                <p>Few names echo in the aisles of tech cathedrals like the legendary GTX 1080 Ti, released by Nvidia all the way back in 2017. The GPU it's based on, GP102, actually debuted a year earlier, in 2016, which is why this story is titled as a decade-old hindsight. German outlet <a href="https://www.pcgameshardware.de/Titan-X-Pascal-Grafikkarte-266014/Tests/GTX-1080-Ti-gegen-aktuelle-Grafikkarten-2026-1549766" target="_blank"><em>PC Games Hardware </em>just retested</a> all three cards based on the GP102, pitting them against far more efficient modern offerings to answer a simple question: how well does the 1080 Ti hold up in 2026? </p><p>At its launch, the <a href="https://www.tomshardware.com/reviews/nvidia-geforce-gtx-1080-ti,4972.html" target="_blank">GTX 1080 Ti </a>cost $700 and used a cut-down version of the GP102 called "GP102-400," while the Titan Xp that released a month later enjoyed the full-fat GP102-450 silicon. Built on the Pascal architecture, the 1080 Ti featured 3,584 CUDA cores that could boost up to 1.58 GHz, 11GB of GDDR5X memory saturated across a 352-bit wide bus, and a 250W TDP. It was the last (consumer) flagship Nvidia made with pure rasterization in mind. </p><p>Jumping to the results, we see the 1080 Ti still pushes close to 60 FPS in modern titles at 1080p resolution. However, it's slower than even the current-gen RTX 5050, and it's unable to beat any recent 60-series GPU as well. You'd have to go as far back as the RX 6600 or the RTX 3060 8GB to find something that the 1080 Ti edges out. Speaking of which, it is still faster than the Radeon VIII that came out two years later and matches the relative performance of the Titan X, while the Titan Xp clears it comfortably. </p><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1876px;"><p class="vanilla-image-block" style="padding-top:73.77%;"><img id="bLBjAi2FJ7qSR9tBeo2gnF" name="Screenshot 2026-08-03 at 4.21.52 AM" alt="How the GTX 1080 Ti stacks up to other GPUs today" src="https://cdn.mos.cms.futurecdn.net/bLBjAi2FJ7qSR9tBeo2gnF.png" mos="" align="middle" fullscreen="" width="1876" height="1384" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="caption-text">Relative performance across all games and resolutions  </span><span class="credit" itemprop="copyrightHolder">(Image credit: PC Games Hardware )</span></figcaption></figure><p>As you'd expect, the older the game, the better the 1080 Ti performs. Though its large VRAM buffer helps it win in some areas. For instance, it's barely faster than the aforementioned RTX 3060 in <em>Assassin's Creed Shadows</em>, <em>Battlefield 6</em>, <em>Days Gone,</em> and <em>Baldur's Gate 3.</em> <em>X4 Timelines</em> and <em>Spider-Man 2 </em>are surprise cases where it's faster than even the RTX 4060 and RX 7600. <em>Stalker 2 </em>was the only game where the 1080 Ti managed to beat the RTX 5060 as well, once again because of that extra memory.</p><p>In recent titles, reliance on technologies like upscaling and ray tracing severely hurts the king of a bygone raster-only era. DLSS and ray tracing were both mocked at the time they debuted, but have become integral parts of the industry now. Pascal lacks any Tensor or dedicated RT cores, forcing it to fall back to software emulation, which is basically unplayable. <em>DOOM: The Dark Ages</em> and the new <em>Indiana Jones</em> game wouldn't even boot on this GPU. </p><p>Averaged across all resolutions and 20 different games, testing shows the RX 5700 XT and RTX 2070 as its closest contemporaries. At 1080p, the resolution you'll actually play at, it's slightly more performant than the RX 6600 and RTX 2060 6GB, while being smoked by almost every midrange card from the last five years. Not to mention, even this performance requires an absurd amount of power by today's standards. </p><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1874px;"><p class="vanilla-image-block" style="padding-top:65.53%;"><img id="BpGvijZDcknMAKhmqygQZF" name="Screenshot 2026-08-03 at 4.22.28 AM" alt="How the GTX 1080 Ti stacks up to other GPUs today" src="https://cdn.mos.cms.futurecdn.net/BpGvijZDcknMAKhmqygQZF.png" mos="" align="middle" fullscreen="" width="1874" height="1228" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="caption-text">1080p performance across all games </span><span class="credit" itemprop="copyrightHolder">(Image credit: PC Games Hardware )</span></figcaption></figure><p>The GTX 1080 Ti posted the worst efficiency numbers on the chart, second only to the Radeon VII. The aging architecture mixed with the 16nm process node combines to give it a rating of 0.085 FPS per watt. In comparison, the current-gen RTX 5060 achieved 0.202 FPS per watt, meaning the 1080 Ti wastes 58% more energy under load, while the RTX 5080 had the best results at 0.253 FPS per watt. </p><p>Today, cards like the RTX 5070 have 250W TDPs, and they're almost three times as fast with that kind of power consumption. Not to mention, they're significantly cheaper compared to the 1080 Ti when adjusted for inflation. So, you're paying more for less performance, fewer features, and less efficiency, but maybe not less longevity, since the card is almost a decade old already. Keep in mind that Nvidia has stopped pushing driver optimizations for Pascal at this point as well. </p><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1872px;"><p class="vanilla-image-block" style="padding-top:88.46%;"><img id="vobZg9uXSHJTWNCS3ScC3e" name="Screenshot 2026-08-03 at 4.26.56 AM" alt="How the GTX 1080 Ti holds up against other GPUs in 2026" src="https://cdn.mos.cms.futurecdn.net/vobZg9uXSHJTWNCS3ScC3e.png" mos="" align="middle" fullscreen="" width="1872" height="1656" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="caption-text">Efficiency measured by dividing relative performance with power consumption. Numbers represent FPS per watt.  </span><span class="credit" itemprop="copyrightHolder">(Image credit: PC Games Hardware)</span></figcaption></figure><p>If you want to check out all the benchmarks in detail, make sure to give our friends at <a href="https://www.pcgameshardware.de/Titan-X-Pascal-Grafikkarte-266014/Tests/GTX-1080-Ti-gegen-aktuelle-Grafikkarten-2026-1549766/3/" target="_blank">PC Games Hardware </a>a visit. Their excellent testing originally included comparisons against the Titan X and Titan Xp, since both use the same GPU, but neither of them is as illustrious as the 1080 Ti. The outlet actually argues its GOAT status and crowns the 2080 Ti as the true visionary, and the charts certainly back that up. </p><p>The answer to the question asked at the start is rather straightforward. If you already own the 1080 Ti and only have a 1080p monitor, <a href="https://www.tomshardware.com/pc-components/gpus/saying-goodbye-to-nvidias-geforce-gtx-1080-ti-as-it-rides-into-the-sunset-we-benchmark-2017s-hottest-card-compared-to-modern-gpus" target="_blank">you can still just about get by</a>, though you're missing out on a lot. However, given the state of the PC hardware industry right now, it would be sacrilegious to recommend upgrading from an icon that championed the people's voice for so long. So if you don't find yourself wishing for more performance, features, or efficiency, ride that 1080 Ti till its dying breath! </p>
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                                                            <title><![CDATA[ RTX 5060 Ti survives car crash after being bent in half — short PCB saves the day, single memory chip resolder restore full performance ]]></title>
                                                                                                <dc:content><![CDATA[ <p>Buying a new GPU is always a joyous occasion, but the celebration was cut short for an unfortunate customer in China. Right after buying an AX Gaming RTX 5060 Ti, they got into a serious car crash that ended up totaling the car — and the card along with it. Fortunately, the driver was safe, and somehow the GPU survived, too, with no major electronic damage. Despite being bent in half, the card ended up only requiring minor repair work and was brought back to life quickly by<em> Brother Zhang</em>. </p><div class="youtube-video" data-nosnippet ><div class="video-aspect-box"><iframe data-lazy-priority="low" data-lazy-src="https://www.youtube-nocookie.com/embed/P_bxGLvXRdY" allowfullscreen></iframe></div></div><p>Visually, the card didn't look salvageable, and midrange GPUs like these often don't make for feasible repair jobs either because of the high labor cost. The backplate and cooler were completely destroyed, so Brother Zhang separated them from the actual PCB. Luckily, this variant of the 5060 Ti used a very short PCB that just barely touched the point of curvature, so the internals were mostly fine.</p><p>The technician checked all the power rails for a short circuit but saw no abnormal resistance, which confirmed the core and memory weren't dead. He then proceeded to quickly test the GPU with its bare PCB, and it booted successfully. Brother Zhang devised a makeshift cooler that consisted of the bent fin stack straightened back to the best of his abilities, and two 120mm fans strapped on top via zip ties. This seemed enough to keep the card cool. </p><figure role="gallery"><figure><img src="https://cdn.mos.cms.futurecdn.net/4B2cgM9Md6WxqU6bcH8BSK.png" alt="Repairing a bent RTX 5060 Ti that was in a car crash" /><figcaption><small role="credit">Brother Zhang on YouTube</small></figcaption></figure><figure><img src="https://cdn.mos.cms.futurecdn.net/ouu4wpqqGFwHak72SF9wVK.png" alt="Repairing a bent RTX 5060 Ti that was in a car crash" /><figcaption><small role="credit">Brother Zhang on YouTube</small></figcaption></figure></figure><p>However, as soon as he tried to install drivers, the PC would black screen and hard crash, showing consistent signs of instability. At this point, Brother Zhang reopened the card and inspected the PCB. He inspected the flex point and decided to resolder the memory module closest to the edge of the board since it experienced the most torque. A simple removal and reapplication fixed the issue, and the card was detected correctly as a 5060 Ti with the full 8GB of VRAM. </p><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1920px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="NB7dd9smitFGpbLo7SER9L" name="遭追尾！全新5060，弯折变形，能否成功挽救！ 9-11 screenshot" alt="Repairing a bent RTX 5060 Ti that was in a car crash" src="https://cdn.mos.cms.futurecdn.net/NB7dd9smitFGpbLo7SER9L.png" mos="" align="middle" fullscreen="" width="1920" height="1080" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Brother Zhang on YouTube)</span></figcaption></figure><p>Brother Zhang rechecked for any short circuits to ensure no solder bridges were created during the BGA work before moving on to benchmarking. In Furmark, the temps peaked and stabilized at 64°C with no visual artifacts. He then ran a full 3DMark loop to test the PCIe 5.0 x8 link speeds — the card passed with a high 98.9% stability score. It drew around 92% of its maximum power limit during the run, with core temps peaking at around 67°C. This 5060 Ti was officially a survivor. </p> ]]></dc:content>
                                                                                                                                            <link>https://www.tomshardware.com/pc-components/gpus/rtx-5060-ti-survives-car-crash-after-being-bent-in-half-short-pcb-saves-the-day-single-memory-chip-resolder-restore-full-performance</link>
                                                                            <description>
                            <![CDATA[ What happens when a graphics card gets in a car crash? If you're lucky, the damage is limited to just cosmetic scars that can go away over time with no serious damage under-the-hood. ]]>
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                                                                        <pubDate>Sun, 02 Aug 2026 11:30:00 +0000</pubDate>                                                                                                                                <updated>Mon, 03 Aug 2026 12:49:59 +0000</updated>
                                                                                                                                            <category><![CDATA[GPUs]]></category>
                                                    <category><![CDATA[PC Components]]></category>
                                                                                                <author><![CDATA[ editors@tomshardware.com (Hassam Nasir) ]]></author>                    <dc:creator><![CDATA[ Hassam Nasir ]]></dc:creator>                                                                                    <dc:source><![CDATA[ https://cdn.mos.cms.futurecdn.net/SxxNFHt95eGK37mKPhJpdZ.jpg ]]></dc:source>
                                                                <dc:description><![CDATA[ &lt;p&gt;Hassam is a lifelong PC gamer and tech enthusiast with over five years of experience in PC hardware journalism. His passion began in childhood when he rescued a discarded Pentium 4 processor, straightening its pins with a kitchen knife to revive a Dell Dimension 2400 at the age of seven. Since then, he has followed the advancements in technology, witnessing the evolution of hardware from the era of AMD&#039;s Opteron architecture to Intel&#039;s Smithfield (Pentium D), and the rise of Voodoo GPUs alongside Nvidia&#039;s FX GPUs taking the market by storm to the latest innovations today. As a seasoned writer, Hassam loves to get into the nitty-gritty details of hardware, providing insights on everything from CPUs, Motherboards and RAM to GPUs. When he’s not writing, you’ll find him building custom water-cooled PCs for himself and his friends, attending drag racing events, or collecting niche fragrances.&lt;/p&gt; ]]></dc:description>
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                                                            <media:credit><![CDATA[Brother Zhang on YouTube]]></media:credit>
                                                                                                                                                                                                                                    <media:description><![CDATA[Repairing a bent RTX 5060 Ti that was in a car crash]]></media:description>                                                            <media:text><![CDATA[Repairing a bent RTX 5060 Ti that was in a car crash]]></media:text>
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                                <p>Buying a new GPU is always a joyous occasion, but the celebration was cut short for an unfortunate customer in China. Right after buying an AX Gaming RTX 5060 Ti, they got into a serious car crash that ended up totaling the car — and the card along with it. Fortunately, the driver was safe, and somehow the GPU survived, too, with no major electronic damage. Despite being bent in half, the card ended up only requiring minor repair work and was brought back to life quickly by<em> Brother Zhang</em>. </p><div class="youtube-video" data-nosnippet ><div class="video-aspect-box"><iframe data-lazy-priority="low" data-lazy-src="https://www.youtube-nocookie.com/embed/P_bxGLvXRdY" allowfullscreen></iframe></div></div><p>Visually, the card didn't look salvageable, and midrange GPUs like these often don't make for feasible repair jobs either because of the high labor cost. The backplate and cooler were completely destroyed, so Brother Zhang separated them from the actual PCB. Luckily, this variant of the 5060 Ti used a very short PCB that just barely touched the point of curvature, so the internals were mostly fine.</p><p>The technician checked all the power rails for a short circuit but saw no abnormal resistance, which confirmed the core and memory weren't dead. He then proceeded to quickly test the GPU with its bare PCB, and it booted successfully. Brother Zhang devised a makeshift cooler that consisted of the bent fin stack straightened back to the best of his abilities, and two 120mm fans strapped on top via zip ties. This seemed enough to keep the card cool. </p><figure role="gallery"><figure><img src="https://cdn.mos.cms.futurecdn.net/4B2cgM9Md6WxqU6bcH8BSK.png" alt="Repairing a bent RTX 5060 Ti that was in a car crash" /><figcaption><small role="credit">Brother Zhang on YouTube</small></figcaption></figure><figure><img src="https://cdn.mos.cms.futurecdn.net/ouu4wpqqGFwHak72SF9wVK.png" alt="Repairing a bent RTX 5060 Ti that was in a car crash" /><figcaption><small role="credit">Brother Zhang on YouTube</small></figcaption></figure></figure><p>However, as soon as he tried to install drivers, the PC would black screen and hard crash, showing consistent signs of instability. At this point, Brother Zhang reopened the card and inspected the PCB. He inspected the flex point and decided to resolder the memory module closest to the edge of the board since it experienced the most torque. A simple removal and reapplication fixed the issue, and the card was detected correctly as a 5060 Ti with the full 8GB of VRAM. </p><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1920px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="NB7dd9smitFGpbLo7SER9L" name="遭追尾！全新5060，弯折变形，能否成功挽救！ 9-11 screenshot" alt="Repairing a bent RTX 5060 Ti that was in a car crash" src="https://cdn.mos.cms.futurecdn.net/NB7dd9smitFGpbLo7SER9L.png" mos="" align="middle" fullscreen="" width="1920" height="1080" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Brother Zhang on YouTube)</span></figcaption></figure><p>Brother Zhang rechecked for any short circuits to ensure no solder bridges were created during the BGA work before moving on to benchmarking. In Furmark, the temps peaked and stabilized at 64°C with no visual artifacts. He then ran a full 3DMark loop to test the PCIe 5.0 x8 link speeds — the card passed with a high 98.9% stability score. It drew around 92% of its maximum power limit during the run, with core temps peaking at around 67°C. This 5060 Ti was officially a survivor. </p>
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                                                            <title><![CDATA[ AMD's new Radeon RX 9050 is roughly 30% slower than the RTX 5050 in games, early testing shows — the cheapest 8GB RDNA 4 GPU comfortably handles 1080p gaming but doesn't impress ]]></title>
                                                                                                <dc:content><![CDATA[ <p>AMD officially launched its cheapest RDNA 4 graphics card, the <a href="https://www.tomshardware.com/pc-components/gpus/leaked-radeon-rx-9050-hints-at-the-return-of-4gb-vram-gpus-in-2026-new-budget-rdna-4-card-also-spotted-in-8gb-config-with-half-the-power-of-an-rx-9060">Radeon RX 9050</a>, a few days ago, and we already have some performance numbers for it. Preliminary testing from Japanese outlet <a href="https://www.gdm.or.jp/review/2026/0731/646023/" target="_blank"><em>GDM</em></a> puts the GPU up against its closest Nvidia rival, the <a href="https://www.tomshardware.com/pc-components/gpus/nvidia-geforce-rtx-5050-review/2">RTX 5050</a>, in a matchup that sees the AMD offering lose by a big margin. The RX 9050 is fine on its own, especially if you're limited to 1080p gaming, but in the head-to-head it leaves a lot to be desired based on its roughly 30% slower framerates averaged across various titles. </p><p>The test bench consisted of a <a href="https://www.tomshardware.com/pc-components/cpus/amd-ryzen-7-9800x3d-review-devastating-gaming-performance">Ryzen 7 9800X3D</a> and specifically the ASRock Challenger variant of the 9050, alongside the Gigabyte Windforce OC variant of the RTX 5050. Starting with synthetic benchmarks, the Red Team's GPU is almost 20% slower in the 3DMark suite. The biggest difference lies in <em>Port Royal, </em>where the RTX 5050 scores 6,181 points but the RX 9050 only manages 4,531 points. <em>Time Spy</em> sees the smallest delta, where both cards are separated by about 500 points. </p><div ><table><caption>Early RX 9050 benchmarks</caption><thead><tr><th class="firstcol " ><p>Benchmark Test</p></th><th  ><p>Type / Focus</p></th><th  ><p>AMD Radeon RX 9050</p></th><th  ><p>NVIDIA GeForce RTX 5050</p></th><th  ><p>RX 9050 Deficit</p></th></tr></thead><tbody><tr><td class="firstcol " ><p><strong>3DMark Time Spy</strong></p></td><td  ><p>DX12 Rasterization <em>(Overall)</em></p></td><td  ><p>9,441</p></td><td  ><p><strong>10,571</strong></p></td><td  ><p>-10.7%</p></td></tr><tr><td class="firstcol " ><p><strong>3DMark Time Spy Extreme</strong></p></td><td  ><p>DX12 4K Rasterization <em>(Overall)</em></p></td><td  ><p>4,450</p></td><td  ><p><strong>4,952</strong></p></td><td  ><p>-10.1%</p></td></tr><tr><td class="firstcol " ><p><strong>3DMark Steel Nomad</strong></p></td><td  ><p>Modern DX12 Non-RT</p></td><td  ><p>1,985</p></td><td  ><p><strong>2,282</strong></p></td><td  ><p>-13.0%</p></td></tr><tr><td class="firstcol " ><p><strong>3DMark Speed Way</strong></p></td><td  ><p>DX12 Ultimate <em>(Ray Tracing)</em></p></td><td  ><p>1,873</p></td><td  ><p><strong>2,520</strong></p></td><td  ><p>-25.7%</p></td></tr><tr><td class="firstcol " ><p><strong>3DMark Port Royal</strong></p></td><td  ><p>Ray Tracing Benchmark</p></td><td  ><p>4,531</p></td><td  ><p><strong>6,181</strong></p></td><td  ><p>-26.7%</p></td></tr></tbody></table></div><p>Moving onto gaming, the testing was conducted across multiple resolutions, so we've chosen to show the most representative results possible. When talking about esports titles such as <em>Apex Legends </em>and <em>Rainbow Six Siege</em>, the RX 9050 holds its ground well, especially as you scale up the resolution. At 4K Ultra+ settings, both GPUs actually match at 64 FPS. The biggest difference was 20%, reported at 1440p medium, where the RTX 5050 pushed 150 FPS while the RX 9050 could only manage 125 FPS.  </p><div ><table><thead><tr><th class="firstcol " ><p>Game</p></th><th  ><p>Preset</p></th><th  ><p>Resolution</p></th><th  ><p>AMD Radeon RX 9050</p></th><th  ><p>NVIDIA GeForce RTX 5050</p></th><th  ><p>Winner / Gap</p></th></tr></thead><tbody><tr><td class="firstcol " ><p>Apex Legends</p></td><td  ><p>Max Settings</p></td><td  ><p>1080p</p></td><td  ><p><strong>147.1 FPS</strong></p></td><td  ><p>192.4 FPS</p></td><td  ><p>RTX 5050 (+30.8%)</p></td></tr><tr><td class="firstcol " ><p>Apex Legends</p></td><td  ><p>Max Settings</p></td><td  ><p>1440p</p></td><td  ><p><strong>101.4 FPS</strong></p></td><td  ><p>128.2 FPS</p></td><td  ><p>RTX 5050 (+26.4%)</p></td></tr><tr><td class="firstcol " ><p>Apex Legends</p></td><td  ><p>Max Settings</p></td><td  ><p>4K</p></td><td  ><p><strong>72.6 FPS</strong></p></td><td  ><p>74.8 FPS</p></td><td  ><p>RTX 5050 (+3.0%)</p></td></tr><tr><td class="firstcol " ><p>Rainbow Six Siege X</p></td><td  ><p>Medium</p></td><td  ><p>1080p</p></td><td  ><p><strong>204.0 FPS</strong></p></td><td  ><p>239.0 FPS</p></td><td  ><p>RTX 5050 (+17.2%)</p></td></tr><tr><td class="firstcol " ><p>Rainbow Six Siege X</p></td><td  ><p>Medium</p></td><td  ><p>1440p</p></td><td  ><p><strong>125.0 FPS</strong></p></td><td  ><p>150.0 FPS</p></td><td  ><p>RTX 5050 (+20.0%)</p></td></tr><tr><td class="firstcol " ><p>Rainbow Six Siege X</p></td><td  ><p>Medium</p></td><td  ><p>4K</p></td><td  ><p><strong>65.0 FPS</strong></p></td><td  ><p>73.0 FPS</p></td><td  ><p>RTX 5050 (+12.3%)</p></td></tr><tr><td class="firstcol " ><p>Rainbow Six Siege X</p></td><td  ><p>Ultra+</p></td><td  ><p>1080p</p></td><td  ><p><strong>129.0 FPS</strong></p></td><td  ><p>141.0 FPS</p></td><td  ><p>RTX 5050 (+9.3%)</p></td></tr><tr><td class="firstcol " ><p>Rainbow Six Siege X</p></td><td  ><p>Ultra+</p></td><td  ><p>1440p</p></td><td  ><p><strong>116.0 FPS</strong></p></td><td  ><p>126.0 FPS</p></td><td  ><p>RTX 5050 (+8.6%)</p></td></tr><tr><td class="firstcol " ><p>Rainbow Six Siege X</p></td><td  ><p>Ultra+</p></td><td  ><p>4K</p></td><td  ><p><strong>64.0 FPS</strong></p></td><td  ><p>64.0 FPS</p></td><td  ><p>Tied</p></td></tr></tbody></table></div><p>The rest of the games show a more underwhelming result for the RX 9050, with <em>DOOM: The Dark Ages</em> acting as an outlier where both GPUs take turns destroying the other. The game has multi-frame gen support at up to 6x for the Nvidia card, while the FSR frame gen is limited to just 2x. Regardless, the RX 9050 wins at higher resolutions in all settings due. As mentioned, however, this is the only test where the 9050 seemed to beat the 5050. </p><div ><table><thead><tr><th class="firstcol " ><p>Game Title</p></th><th  ><p>Preset</p></th><th  ><p>Resolution</p></th><th  ><p>AMD Radeon RX 9050</p></th><th  ><p>NVIDIA GeForce RTX 5050</p></th><th  ><p>Winner / Gap</p></th></tr></thead><tbody><tr><td class="firstcol " ><p>DOOM</p></td><td  ><p>Medium</p></td><td  ><p>1080p</p></td><td  ><p><strong>132.74 FPS</strong></p></td><td  ><p>296.63 FPS</p></td><td  ><p>RTX 5050 (+123.5%)</p></td></tr><tr><td class="firstcol " ><p>DOOM</p></td><td  ><p>Medium</p></td><td  ><p>1440p</p></td><td  ><p><strong>85.11 FPS</strong></p></td><td  ><p>17.17 FPS</p></td><td  ><p>RX 9050 (+395.7%)</p></td></tr><tr><td class="firstcol " ><p>DOOM</p></td><td  ><p>Medium</p></td><td  ><p>4K</p></td><td  ><p><strong>39.71 FPS</strong></p></td><td  ><p>9.87 FPS</p></td><td  ><p>RX 9050 (+302.3%)</p></td></tr><tr><td class="firstcol " ><p>DOOM</p></td><td  ><p>Ultra Nightmare</p></td><td  ><p>1080p</p></td><td  ><p><strong>114.17 FPS</strong></p></td><td  ><p>280.13 FPS</p></td><td  ><p>RTX 5050 (+145.4%)</p></td></tr><tr><td class="firstcol " ><p>DOOM</p></td><td  ><p>Ultra Nightmare</p></td><td  ><p>1440p</p></td><td  ><p><strong>73.79 FPS</strong></p></td><td  ><p>10.71 FPS</p></td><td  ><p>RX 9050 (+589.0%)</p></td></tr><tr><td class="firstcol " ><p>DOOM</p></td><td  ><p>Ultra Nightmare</p></td><td  ><p>4K</p></td><td  ><p><strong>35.56 FPS</strong></p></td><td  ><p>9.62 FPS</p></td><td  ><p>RX 9050 (+269.6%)</p></td></tr><tr><td class="firstcol empty" ></td><td  ></td><td  ></td><td  ></td><td  ></td><td  ></td></tr></tbody></table></div><p>The remaining titles show rather boring numbers where the RX 9050 loses every single time, no matter the resolution or preset. It comes the closest in <em>Final Fantasy XIV </em>at 1080p, where the internal benchmark separates the two GPUs by 23%, whereas the biggest difference lies in <em>Onimusha, </em>where the RTX 5050 is almost twice as fast. Across these games, on average, the RX 9050 is 31% slower at 1080p, 34% slower at 1440p, and 42% slower at 4K. </p><div ><table><thead><tr><th class="firstcol " ><p>Game Title</p></th><th  ><p>Preset</p></th><th  ><p>Resolution</p></th><th  ><p>AMD Radeon RX 9050</p></th><th  ><p>NVIDIA GeForce RTX 5050</p></th><th  ><p>Winner / Gap</p></th></tr></thead><tbody><tr><td class="firstcol " ><p>Final Fantasy XIV: Dawntrail</p></td><td  ><p>Standard</p></td><td  ><p>1080p</p></td><td  ><p><strong>12895 pts</strong></p></td><td  ><p>15847 pts</p></td><td  ><p>RTX 5050 (+22.9%)</p></td></tr><tr><td class="firstcol " ><p>Final Fantasy XIV: Dawntrail</p></td><td  ><p>Standard</p></td><td  ><p>1440p</p></td><td  ><p><strong>8136 pts</strong></p></td><td  ><p>10059 pts</p></td><td  ><p>RTX 5050 (+23.6%)</p></td></tr><tr><td class="firstcol " ><p>Final Fantasy XIV: Dawntrail</p></td><td  ><p>Standard</p></td><td  ><p>4K</p></td><td  ><p><strong>3994 pts</strong></p></td><td  ><p>5102 pts</p></td><td  ><p>RTX 5050 (+27.7%)</p></td></tr><tr><td class="firstcol " ><p>Cyberpunk 2077</p></td><td  ><p>Medium</p></td><td  ><p>1080p</p></td><td  ><p><strong>210.79 FPS</strong></p></td><td  ><p>300.16 FPS</p></td><td  ><p>RTX 5050 (+42.4%)</p></td></tr><tr><td class="firstcol " ><p>Cyberpunk 2077</p></td><td  ><p>Medium</p></td><td  ><p>1440p</p></td><td  ><p><strong>134.45 FPS</strong></p></td><td  ><p>185.25 FPS</p></td><td  ><p>RTX 5050 (+37.8%)</p></td></tr><tr><td class="firstcol " ><p>Cyberpunk 2077</p></td><td  ><p>Medium</p></td><td  ><p>4K</p></td><td  ><p><strong>64.27 FPS</strong></p></td><td  ><p>107.47 FPS</p></td><td  ><p>RTX 5050 (+67.2%)</p></td></tr><tr><td class="firstcol " ><p>Cyberpunk 2077</p></td><td  ><p>Ultra</p></td><td  ><p>1080p</p></td><td  ><p><strong>142.01 FPS</strong></p></td><td  ><p>241.72 FPS</p></td><td  ><p>RTX 5050 (+70.2%)</p></td></tr><tr><td class="firstcol " ><p>Cyberpunk 2077</p></td><td  ><p>Ultra</p></td><td  ><p>1440p</p></td><td  ><p><strong>87.51 FPS</strong></p></td><td  ><p>147.39 FPS</p></td><td  ><p>RTX 5050 (+68.4%)</p></td></tr><tr><td class="firstcol " ><p>Cyberpunk 2077</p></td><td  ><p>Ultra</p></td><td  ><p>4K</p></td><td  ><p><strong>40.42 FPS</strong></p></td><td  ><p>77.19 FPS</p></td><td  ><p>RTX 5050 (+91.0%)</p></td></tr><tr><td class="firstcol " ><p>Onimusha: Way of the Sword</p></td><td  ><p>Medium</p></td><td  ><p>1080p</p></td><td  ><p><strong>134.97 FPS</strong></p></td><td  ><p>166.60 FPS</p></td><td  ><p>RTX 5050 (+23.4%)</p></td></tr><tr><td class="firstcol " ><p>Onimusha: Way of the Sword</p></td><td  ><p>Medium</p></td><td  ><p>1440p</p></td><td  ><p><strong>103.40 FPS</strong></p></td><td  ><p>143.15 FPS</p></td><td  ><p>RTX 5050 (+38.4%)</p></td></tr><tr><td class="firstcol " ><p>Onimusha: Way of the Sword</p></td><td  ><p>Medium</p></td><td  ><p>4K</p></td><td  ><p><strong>62.09 FPS</strong></p></td><td  ><p>103.55 FPS</p></td><td  ><p>RTX 5050 (+66.8%)</p></td></tr><tr><td class="firstcol " ><p>Onimusha: Way of the Sword</p></td><td  ><p>Ultra</p></td><td  ><p>1080p</p></td><td  ><p><strong>110.07 FPS</strong></p></td><td  ><p>149.66 FPS</p></td><td  ><p>RTX 5050 (+36.0%)</p></td></tr><tr><td class="firstcol " ><p>Onimusha: Way of the Sword</p></td><td  ><p>Ultra</p></td><td  ><p>1440p</p></td><td  ><p><strong>86.43 FPS</strong></p></td><td  ><p>128.51 FPS</p></td><td  ><p>RTX 5050 (+48.7%)</p></td></tr><tr><td class="firstcol " ><p>Onimusha: Way of the Sword</p></td><td  ><p>Ultra</p></td><td  ><p>4K</p></td><td  ><p><strong>53.33 FPS</strong></p></td><td  ><p>92.13 FPS</p></td><td  ><p>RTX 5050 (+72.8%)</p></td></tr></tbody></table></div><p>The RX 9050 scores a win in power consumption, drawing about 8W less when idling and about 35W less under heavy load compared to the RTX 5050. The card seems to run cool and quiet, and can be manufactured to be rather small, making it ideal for SFF builds. Overall, it's an okay experience when it comes to gaming, performing amicably in a vacuum, but disappointing against competition. Thankfully, the 4GB variant of the RX 9050 seems to be limited to OEMs. As always, these are preliminary testing results from one outlet, so take them with the customary grain of salt.</p> ]]></dc:content>
                                                                                                                                            <link>https://www.tomshardware.com/pc-components/gpus/amds-new-radeon-rx-9050-is-roughly-30-percent-slower-than-the-rtx-5050-in-games-early-testing-shows-the-cheapest-8gb-rdna-4-gpu-comfortably-handles-1080p-gaming-but-doesnt-impress</link>
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                            <![CDATA[ The RX 9050 is slower than the RTX 5050 in every conceivable way except when the latter is constrained in some way. It performs worse in synthetic benchmarks and games but has more efficient power consumption. At 4K, it's about 42% slower, and at 1080p it's about 31% slower on average across various titles. ]]>
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                                                                        <pubDate>Fri, 31 Jul 2026 11:28:54 +0000</pubDate>                                                                                                                                                                                                                                <category><![CDATA[GPUs]]></category>
                                                    <category><![CDATA[PC Components]]></category>
                                                                                                <author><![CDATA[ editors@tomshardware.com (Hassam Nasir) ]]></author>                    <dc:creator><![CDATA[ Hassam Nasir ]]></dc:creator>                                                                                    <dc:source><![CDATA[ https://cdn.mos.cms.futurecdn.net/SxxNFHt95eGK37mKPhJpdZ.jpg ]]></dc:source>
                                                                <dc:description><![CDATA[ &lt;p&gt;Hassam is a lifelong PC gamer and tech enthusiast with over five years of experience in PC hardware journalism. His passion began in childhood when he rescued a discarded Pentium 4 processor, straightening its pins with a kitchen knife to revive a Dell Dimension 2400 at the age of seven. Since then, he has followed the advancements in technology, witnessing the evolution of hardware from the era of AMD&#039;s Opteron architecture to Intel&#039;s Smithfield (Pentium D), and the rise of Voodoo GPUs alongside Nvidia&#039;s FX GPUs taking the market by storm to the latest innovations today. As a seasoned writer, Hassam loves to get into the nitty-gritty details of hardware, providing insights on everything from CPUs, Motherboards and RAM to GPUs. When he’s not writing, you’ll find him building custom water-cooled PCs for himself and his friends, attending drag racing events, or collecting niche fragrances.&lt;/p&gt; ]]></dc:description>
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                                                                                                                                                                                                                                    <media:description><![CDATA[ASRock Radeon RX 9060 Challenger]]></media:description>                                                            <media:text><![CDATA[ASRock Radeon RX 9060 Challenger]]></media:text>
                                <media:title type="plain"><![CDATA[ASRock Radeon RX 9060 Challenger]]></media:title>
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                                <p>AMD officially launched its cheapest RDNA 4 graphics card, the <a href="https://www.tomshardware.com/pc-components/gpus/leaked-radeon-rx-9050-hints-at-the-return-of-4gb-vram-gpus-in-2026-new-budget-rdna-4-card-also-spotted-in-8gb-config-with-half-the-power-of-an-rx-9060">Radeon RX 9050</a>, a few days ago, and we already have some performance numbers for it. Preliminary testing from Japanese outlet <a href="https://www.gdm.or.jp/review/2026/0731/646023/" target="_blank"><em>GDM</em></a> puts the GPU up against its closest Nvidia rival, the <a href="https://www.tomshardware.com/pc-components/gpus/nvidia-geforce-rtx-5050-review/2">RTX 5050</a>, in a matchup that sees the AMD offering lose by a big margin. The RX 9050 is fine on its own, especially if you're limited to 1080p gaming, but in the head-to-head it leaves a lot to be desired based on its roughly 30% slower framerates averaged across various titles. </p><p>The test bench consisted of a <a href="https://www.tomshardware.com/pc-components/cpus/amd-ryzen-7-9800x3d-review-devastating-gaming-performance">Ryzen 7 9800X3D</a> and specifically the ASRock Challenger variant of the 9050, alongside the Gigabyte Windforce OC variant of the RTX 5050. Starting with synthetic benchmarks, the Red Team's GPU is almost 20% slower in the 3DMark suite. The biggest difference lies in <em>Port Royal, </em>where the RTX 5050 scores 6,181 points but the RX 9050 only manages 4,531 points. <em>Time Spy</em> sees the smallest delta, where both cards are separated by about 500 points. </p><div ><table><caption>Early RX 9050 benchmarks</caption><thead><tr><th class="firstcol " ><p>Benchmark Test</p></th><th  ><p>Type / Focus</p></th><th  ><p>AMD Radeon RX 9050</p></th><th  ><p>NVIDIA GeForce RTX 5050</p></th><th  ><p>RX 9050 Deficit</p></th></tr></thead><tbody><tr><td class="firstcol " ><p><strong>3DMark Time Spy</strong></p></td><td  ><p>DX12 Rasterization <em>(Overall)</em></p></td><td  ><p>9,441</p></td><td  ><p><strong>10,571</strong></p></td><td  ><p>-10.7%</p></td></tr><tr><td class="firstcol " ><p><strong>3DMark Time Spy Extreme</strong></p></td><td  ><p>DX12 4K Rasterization <em>(Overall)</em></p></td><td  ><p>4,450</p></td><td  ><p><strong>4,952</strong></p></td><td  ><p>-10.1%</p></td></tr><tr><td class="firstcol " ><p><strong>3DMark Steel Nomad</strong></p></td><td  ><p>Modern DX12 Non-RT</p></td><td  ><p>1,985</p></td><td  ><p><strong>2,282</strong></p></td><td  ><p>-13.0%</p></td></tr><tr><td class="firstcol " ><p><strong>3DMark Speed Way</strong></p></td><td  ><p>DX12 Ultimate <em>(Ray Tracing)</em></p></td><td  ><p>1,873</p></td><td  ><p><strong>2,520</strong></p></td><td  ><p>-25.7%</p></td></tr><tr><td class="firstcol " ><p><strong>3DMark Port Royal</strong></p></td><td  ><p>Ray Tracing Benchmark</p></td><td  ><p>4,531</p></td><td  ><p><strong>6,181</strong></p></td><td  ><p>-26.7%</p></td></tr></tbody></table></div><p>Moving onto gaming, the testing was conducted across multiple resolutions, so we've chosen to show the most representative results possible. When talking about esports titles such as <em>Apex Legends </em>and <em>Rainbow Six Siege</em>, the RX 9050 holds its ground well, especially as you scale up the resolution. At 4K Ultra+ settings, both GPUs actually match at 64 FPS. The biggest difference was 20%, reported at 1440p medium, where the RTX 5050 pushed 150 FPS while the RX 9050 could only manage 125 FPS.  </p><div ><table><thead><tr><th class="firstcol " ><p>Game</p></th><th  ><p>Preset</p></th><th  ><p>Resolution</p></th><th  ><p>AMD Radeon RX 9050</p></th><th  ><p>NVIDIA GeForce RTX 5050</p></th><th  ><p>Winner / Gap</p></th></tr></thead><tbody><tr><td class="firstcol " ><p>Apex Legends</p></td><td  ><p>Max Settings</p></td><td  ><p>1080p</p></td><td  ><p><strong>147.1 FPS</strong></p></td><td  ><p>192.4 FPS</p></td><td  ><p>RTX 5050 (+30.8%)</p></td></tr><tr><td class="firstcol " ><p>Apex Legends</p></td><td  ><p>Max Settings</p></td><td  ><p>1440p</p></td><td  ><p><strong>101.4 FPS</strong></p></td><td  ><p>128.2 FPS</p></td><td  ><p>RTX 5050 (+26.4%)</p></td></tr><tr><td class="firstcol " ><p>Apex Legends</p></td><td  ><p>Max Settings</p></td><td  ><p>4K</p></td><td  ><p><strong>72.6 FPS</strong></p></td><td  ><p>74.8 FPS</p></td><td  ><p>RTX 5050 (+3.0%)</p></td></tr><tr><td class="firstcol " ><p>Rainbow Six Siege X</p></td><td  ><p>Medium</p></td><td  ><p>1080p</p></td><td  ><p><strong>204.0 FPS</strong></p></td><td  ><p>239.0 FPS</p></td><td  ><p>RTX 5050 (+17.2%)</p></td></tr><tr><td class="firstcol " ><p>Rainbow Six Siege X</p></td><td  ><p>Medium</p></td><td  ><p>1440p</p></td><td  ><p><strong>125.0 FPS</strong></p></td><td  ><p>150.0 FPS</p></td><td  ><p>RTX 5050 (+20.0%)</p></td></tr><tr><td class="firstcol " ><p>Rainbow Six Siege X</p></td><td  ><p>Medium</p></td><td  ><p>4K</p></td><td  ><p><strong>65.0 FPS</strong></p></td><td  ><p>73.0 FPS</p></td><td  ><p>RTX 5050 (+12.3%)</p></td></tr><tr><td class="firstcol " ><p>Rainbow Six Siege X</p></td><td  ><p>Ultra+</p></td><td  ><p>1080p</p></td><td  ><p><strong>129.0 FPS</strong></p></td><td  ><p>141.0 FPS</p></td><td  ><p>RTX 5050 (+9.3%)</p></td></tr><tr><td class="firstcol " ><p>Rainbow Six Siege X</p></td><td  ><p>Ultra+</p></td><td  ><p>1440p</p></td><td  ><p><strong>116.0 FPS</strong></p></td><td  ><p>126.0 FPS</p></td><td  ><p>RTX 5050 (+8.6%)</p></td></tr><tr><td class="firstcol " ><p>Rainbow Six Siege X</p></td><td  ><p>Ultra+</p></td><td  ><p>4K</p></td><td  ><p><strong>64.0 FPS</strong></p></td><td  ><p>64.0 FPS</p></td><td  ><p>Tied</p></td></tr></tbody></table></div><p>The rest of the games show a more underwhelming result for the RX 9050, with <em>DOOM: The Dark Ages</em> acting as an outlier where both GPUs take turns destroying the other. The game has multi-frame gen support at up to 6x for the Nvidia card, while the FSR frame gen is limited to just 2x. Regardless, the RX 9050 wins at higher resolutions in all settings due. As mentioned, however, this is the only test where the 9050 seemed to beat the 5050. </p><div ><table><thead><tr><th class="firstcol " ><p>Game Title</p></th><th  ><p>Preset</p></th><th  ><p>Resolution</p></th><th  ><p>AMD Radeon RX 9050</p></th><th  ><p>NVIDIA GeForce RTX 5050</p></th><th  ><p>Winner / Gap</p></th></tr></thead><tbody><tr><td class="firstcol " ><p>DOOM</p></td><td  ><p>Medium</p></td><td  ><p>1080p</p></td><td  ><p><strong>132.74 FPS</strong></p></td><td  ><p>296.63 FPS</p></td><td  ><p>RTX 5050 (+123.5%)</p></td></tr><tr><td class="firstcol " ><p>DOOM</p></td><td  ><p>Medium</p></td><td  ><p>1440p</p></td><td  ><p><strong>85.11 FPS</strong></p></td><td  ><p>17.17 FPS</p></td><td  ><p>RX 9050 (+395.7%)</p></td></tr><tr><td class="firstcol " ><p>DOOM</p></td><td  ><p>Medium</p></td><td  ><p>4K</p></td><td  ><p><strong>39.71 FPS</strong></p></td><td  ><p>9.87 FPS</p></td><td  ><p>RX 9050 (+302.3%)</p></td></tr><tr><td class="firstcol " ><p>DOOM</p></td><td  ><p>Ultra Nightmare</p></td><td  ><p>1080p</p></td><td  ><p><strong>114.17 FPS</strong></p></td><td  ><p>280.13 FPS</p></td><td  ><p>RTX 5050 (+145.4%)</p></td></tr><tr><td class="firstcol " ><p>DOOM</p></td><td  ><p>Ultra Nightmare</p></td><td  ><p>1440p</p></td><td  ><p><strong>73.79 FPS</strong></p></td><td  ><p>10.71 FPS</p></td><td  ><p>RX 9050 (+589.0%)</p></td></tr><tr><td class="firstcol " ><p>DOOM</p></td><td  ><p>Ultra Nightmare</p></td><td  ><p>4K</p></td><td  ><p><strong>35.56 FPS</strong></p></td><td  ><p>9.62 FPS</p></td><td  ><p>RX 9050 (+269.6%)</p></td></tr><tr><td class="firstcol empty" ></td><td  ></td><td  ></td><td  ></td><td  ></td><td  ></td></tr></tbody></table></div><p>The remaining titles show rather boring numbers where the RX 9050 loses every single time, no matter the resolution or preset. It comes the closest in <em>Final Fantasy XIV </em>at 1080p, where the internal benchmark separates the two GPUs by 23%, whereas the biggest difference lies in <em>Onimusha, </em>where the RTX 5050 is almost twice as fast. Across these games, on average, the RX 9050 is 31% slower at 1080p, 34% slower at 1440p, and 42% slower at 4K. </p><div ><table><thead><tr><th class="firstcol " ><p>Game Title</p></th><th  ><p>Preset</p></th><th  ><p>Resolution</p></th><th  ><p>AMD Radeon RX 9050</p></th><th  ><p>NVIDIA GeForce RTX 5050</p></th><th  ><p>Winner / Gap</p></th></tr></thead><tbody><tr><td class="firstcol " ><p>Final Fantasy XIV: Dawntrail</p></td><td  ><p>Standard</p></td><td  ><p>1080p</p></td><td  ><p><strong>12895 pts</strong></p></td><td  ><p>15847 pts</p></td><td  ><p>RTX 5050 (+22.9%)</p></td></tr><tr><td class="firstcol " ><p>Final Fantasy XIV: Dawntrail</p></td><td  ><p>Standard</p></td><td  ><p>1440p</p></td><td  ><p><strong>8136 pts</strong></p></td><td  ><p>10059 pts</p></td><td  ><p>RTX 5050 (+23.6%)</p></td></tr><tr><td class="firstcol " ><p>Final Fantasy XIV: Dawntrail</p></td><td  ><p>Standard</p></td><td  ><p>4K</p></td><td  ><p><strong>3994 pts</strong></p></td><td  ><p>5102 pts</p></td><td  ><p>RTX 5050 (+27.7%)</p></td></tr><tr><td class="firstcol " ><p>Cyberpunk 2077</p></td><td  ><p>Medium</p></td><td  ><p>1080p</p></td><td  ><p><strong>210.79 FPS</strong></p></td><td  ><p>300.16 FPS</p></td><td  ><p>RTX 5050 (+42.4%)</p></td></tr><tr><td class="firstcol " ><p>Cyberpunk 2077</p></td><td  ><p>Medium</p></td><td  ><p>1440p</p></td><td  ><p><strong>134.45 FPS</strong></p></td><td  ><p>185.25 FPS</p></td><td  ><p>RTX 5050 (+37.8%)</p></td></tr><tr><td class="firstcol " ><p>Cyberpunk 2077</p></td><td  ><p>Medium</p></td><td  ><p>4K</p></td><td  ><p><strong>64.27 FPS</strong></p></td><td  ><p>107.47 FPS</p></td><td  ><p>RTX 5050 (+67.2%)</p></td></tr><tr><td class="firstcol " ><p>Cyberpunk 2077</p></td><td  ><p>Ultra</p></td><td  ><p>1080p</p></td><td  ><p><strong>142.01 FPS</strong></p></td><td  ><p>241.72 FPS</p></td><td  ><p>RTX 5050 (+70.2%)</p></td></tr><tr><td class="firstcol " ><p>Cyberpunk 2077</p></td><td  ><p>Ultra</p></td><td  ><p>1440p</p></td><td  ><p><strong>87.51 FPS</strong></p></td><td  ><p>147.39 FPS</p></td><td  ><p>RTX 5050 (+68.4%)</p></td></tr><tr><td class="firstcol " ><p>Cyberpunk 2077</p></td><td  ><p>Ultra</p></td><td  ><p>4K</p></td><td  ><p><strong>40.42 FPS</strong></p></td><td  ><p>77.19 FPS</p></td><td  ><p>RTX 5050 (+91.0%)</p></td></tr><tr><td class="firstcol " ><p>Onimusha: Way of the Sword</p></td><td  ><p>Medium</p></td><td  ><p>1080p</p></td><td  ><p><strong>134.97 FPS</strong></p></td><td  ><p>166.60 FPS</p></td><td  ><p>RTX 5050 (+23.4%)</p></td></tr><tr><td class="firstcol " ><p>Onimusha: Way of the Sword</p></td><td  ><p>Medium</p></td><td  ><p>1440p</p></td><td  ><p><strong>103.40 FPS</strong></p></td><td  ><p>143.15 FPS</p></td><td  ><p>RTX 5050 (+38.4%)</p></td></tr><tr><td class="firstcol " ><p>Onimusha: Way of the Sword</p></td><td  ><p>Medium</p></td><td  ><p>4K</p></td><td  ><p><strong>62.09 FPS</strong></p></td><td  ><p>103.55 FPS</p></td><td  ><p>RTX 5050 (+66.8%)</p></td></tr><tr><td class="firstcol " ><p>Onimusha: Way of the Sword</p></td><td  ><p>Ultra</p></td><td  ><p>1080p</p></td><td  ><p><strong>110.07 FPS</strong></p></td><td  ><p>149.66 FPS</p></td><td  ><p>RTX 5050 (+36.0%)</p></td></tr><tr><td class="firstcol " ><p>Onimusha: Way of the Sword</p></td><td  ><p>Ultra</p></td><td  ><p>1440p</p></td><td  ><p><strong>86.43 FPS</strong></p></td><td  ><p>128.51 FPS</p></td><td  ><p>RTX 5050 (+48.7%)</p></td></tr><tr><td class="firstcol " ><p>Onimusha: Way of the Sword</p></td><td  ><p>Ultra</p></td><td  ><p>4K</p></td><td  ><p><strong>53.33 FPS</strong></p></td><td  ><p>92.13 FPS</p></td><td  ><p>RTX 5050 (+72.8%)</p></td></tr></tbody></table></div><p>The RX 9050 scores a win in power consumption, drawing about 8W less when idling and about 35W less under heavy load compared to the RTX 5050. The card seems to run cool and quiet, and can be manufactured to be rather small, making it ideal for SFF builds. Overall, it's an okay experience when it comes to gaming, performing amicably in a vacuum, but disappointing against competition. Thankfully, the 4GB variant of the RX 9050 seems to be limited to OEMs. As always, these are preliminary testing results from one outlet, so take them with the customary grain of salt.</p>
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                                                            <title><![CDATA[ Nvidia's fastest graphics cards get US price increase at Best Buy, Amazon — Astral RTX 5080 now costs more than 5090's MSRP, flagship card now commands more than $4,300 ]]></title>
                                                                                                <dc:content><![CDATA[ <p>If you were hoping GPU prices would settle down anytime soon, you are in for disappointment. Nvidia’s <a href="https://www.tomshardware.com/pc-components/gpus/nvidia-geforce-rtx-5080-review">RTX 5080</a> and <a href="https://www.tomshardware.com/pc-components/gpus/nvidia-geforce-rtx-5090-review">RTX 5090</a> models from various OEM partners are once again selling well above their launch prices. As per a recent listing noticed by users on Reddit, the Asus ROG Astral RTX 5080 is now priced at <a href="https://www.bestbuy.com/product/asus-rog-astral-nvidia-geforce-rtx-5080-16gb-gddr7-pci-express-5-0-graphics-card-black/JJGGLH7RYH" target="_blank">$2,099.99 at Best Buy</a>. That's $600 above its official launch MSRP of $1,499.99 and even $100 more than the flagship RTX 5090's launch MSRP of $1,999.</p><div  class="fancy-box"><div class="fancy_box-title">Go deeper with TH Premium: GPUs</div><div class="fancy_box_body"><figure class="van-image-figure "  ><div class='image-full-width-wrapper'><div class='image-widthsetter' ><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="Wh9EZgD8NG9yUioNNgPB3d" name="ASUS RTX 5080 Noctua Edition - Continuing the legacy of acoustic excellence 6-26 screenshot" caption="" alt="Asus RTX 5080 Noctua Edition" src="https://cdn.mos.cms.futurecdn.net/Wh9EZgD8NG9yUioNNgPB3d.png" mos="" link="" align="" fullscreen="" width="" height="" attribution="" endorsement="" class="pinterest-pin-exclude"></p></div></div><figcaption itemprop="caption description" class=""><span class="credit" itemprop="copyrightHolder">(Image credit: Noctua)</span></figcaption></figure><p class="fancy-box__body-text"><ul><li><a data-analytics-id="inline-link" href="https://www.tomshardware.com/pc-components/gpus/desktop-gpu-roadmap-nvidia-rubin-amd-udna-and-intel-xe3-celestial?utm_source=edit-links&utm_medium=boxout&utm_term=gpu" target="_blank">Desktop Roadmap</a></li><li><a data-analytics-id="inline-link" href="https://www.tomshardware.com/tech-industry/semiconductors/nvidia-enterprise-roadmap-rubin-rubin-ultra-feynman-and-silicon-photonics?utm_source=edit-links&utm_medium=boxout&utm_term=gpu" target="_blank">Enterprise Roadmap</a></li><li><a data-analytics-id="inline-link" href="https://www.tomshardware.com/pc-components/gpus/nvidias-vera-rubin-platform-in-depth-inside-nvidias-most-complex-ai-and-hpc-platform-to-date?utm_source=edit-links&utm_medium=boxout&utm_term=gpu" target="_blank">Rubin in-depth</a></li><li><a data-analytics-id="inline-link" href="https://www.tomshardware.com/pc-components/cooling/the-stout-owl-how-i-built-the-ultimate-noctua-g2-pc?utm_source=edit-links&utm_medium=boxout&utm_term=gpu" target="_blank">The Stout Owl: The ultimate Noctua G2 PC</a></li></ul></p></div></div><p>Similarly, pricing for the RTX 5090 has also skyrocketed in recent months. According to a <a href="https://www.reddit.com/r/nvidia/comments/1vag6s5/removed_by_moderator/">Reddit post</a>, the <a href="https://www.amazon.com/ASUS-Graphics-3-8-Slot-Axial-tech-Phase-Change/dp/B0DS2WQZ2M/">Asus ROG Astral RTX 5090 is currently listed at $4,329.99</a> on Amazon, roughly $1,530 above its launch MSRP of $2,799.99. Even the MSI Gaming Trio RTX 5090 has gone up to $4,299.95, a whopping $1,900 more than what it was when it debuted in early 2025.</p><p>That said, these hefty prices are primarily limited to premium partner models. Certain mainstream RTX 5080 cards can still be purchased closer to Nvidia's MSRP. For instance, <a href="https://www.amazon.com/ZOTAC-Graphics-IceStorm-Advanced-ZT-B50800J2-10A/dp/B0GK8N9DR7/">Zotac's RTX 5080 Solid OC is selling for $1,249.99</a> on Amazon while PNY's RTX 5080 OC is listed at 1,256.99 at Best Buy. </p><div style="min-height: 250px;">                                <div class="kwizly-quiz kwizly-XYdvkO"></div>                            </div>                            <script src="https://kwizly.com/embed/XYdvkO.js" async></script><p>While one cannot ascertain the exact reason behind this price increase, it does take us back to when <a href="https://www.tomshardware.com/pc-components/gpus/nvidia-reportedly-cuts-program-designed-to-keep-gaming-gpus-near-msrp-pricing-end-of-opp-pricing-support-scheme-does-not-bode-well-for-gamers">tech YouTuber der8auer claimed</a> that Nvidia has discontinued its Observed Pricing Program (OPP). This was essentially an incentive scheme that helped board partners to sell certain Nvidia products at or near MSRP. The termination of this program meant that manufacturers such as Asus, MSI, and Gigabyte gained no incentive to keep prices close to Nvidia's suggested retail price. As a result, premium custom cards have become even more expensive, with manufacturers passing higher production costs on to the consumers.</p><p>In addition to that, rising DRAM prices thanks to AI-driven demand have led to a massive increase in the cost of GDDR7 memory used in RTX 50-series cards. Nvidia was also said to be prioritizing production of higher-margin products, including the RTX 5080 and AI hardware, which has further tightened supply of certain gaming GPUs. </p><figure class="inline-layout"><fw-storyblock channel="toms_hardware" playlist="" autoplay="1"></fw-storyblock></figure><p>For potential customers, the latest listings suggest that waiting for premium RTX 50-series cards to return to MSRP may take longer than expected. While Founders Edition models remain the closest option to Nvidia's suggested pricing, they're often low in stock, forcing customers to choose between paying a hefty premium for high-end partner cards or settling for more affordable custom models. </p> ]]></dc:content>
                                                                                                                                            <link>https://www.tomshardware.com/pc-components/gpus/nvidias-fastest-graphics-cards-get-us-price-increase-at-best-buy-amazon-astral-rtx-5080-now-costs-more-than-5090s-msrp-flagship-card-now-commands-more-than-usd4-300</link>
                                                                            <description>
                            <![CDATA[ Premium Nvidia GeForce RTX 5080 and RTX 5090 graphics cards are once again selling far above MSRP, with some Asus and MSI models climbing close to $5,000. ]]>
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                                                                        <pubDate>Thu, 30 Jul 2026 14:34:51 +0000</pubDate>                                                                                                                                <updated>Mon, 03 Aug 2026 12:13:36 +0000</updated>
                                                                                                                                            <category><![CDATA[GPUs]]></category>
                                                    <category><![CDATA[PC Components]]></category>
                                                                                                <author><![CDATA[ editors@tomshardware.com (Kunal Khullar) ]]></author>                    <dc:creator><![CDATA[ Kunal Khullar ]]></dc:creator>                                                                                    <dc:source><![CDATA[ https://cdn.mos.cms.futurecdn.net/NDK3ae3zDxAx2BJnMXxBJV.jpg ]]></dc:source>
                                                                <dc:description><![CDATA[ &lt;p&gt;Kunal Khullar is a contributor at Tom’s Hardware with extensive writing experience in computing. With a deep-seated passion for technology, Kunal has dedicated years to mastering the intricacies of computer hardware components and staying at the forefront of the latest software developments. His journey in the tech world began with hands-on experience in assembling and troubleshooting PCs and laptops as a kid in the 90s, a skill he has meticulously honed over the years. He has worked for various publications covering a range of topics including smartphones, laptops, audio devices, and PC hardware. Currently, he is engrossed with everything happening in the world of computing with a growing obsession for unique PC cases and RGB cooling fans. Through his articles Kunal strives to demystify complex concepts for a broad audience. Kunal is also a casual gamer as he loves to squad up with his friends in &lt;em&gt;Apex Legends&lt;/em&gt;, and claims to have a fairly good taste in music especially when it comes to heavy metal.&lt;/p&gt; ]]></dc:description>
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                                                                                                                                                                                                                                    <media:description><![CDATA[A GeForce RTX 5090 graphics card]]></media:description>                                                            <media:text><![CDATA[A GeForce RTX 5090 graphics card]]></media:text>
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                                <p>If you were hoping GPU prices would settle down anytime soon, you are in for disappointment. Nvidia’s <a href="https://www.tomshardware.com/pc-components/gpus/nvidia-geforce-rtx-5080-review">RTX 5080</a> and <a href="https://www.tomshardware.com/pc-components/gpus/nvidia-geforce-rtx-5090-review">RTX 5090</a> models from various OEM partners are once again selling well above their launch prices. As per a recent listing noticed by users on Reddit, the Asus ROG Astral RTX 5080 is now priced at <a href="https://www.bestbuy.com/product/asus-rog-astral-nvidia-geforce-rtx-5080-16gb-gddr7-pci-express-5-0-graphics-card-black/JJGGLH7RYH" target="_blank">$2,099.99 at Best Buy</a>. That's $600 above its official launch MSRP of $1,499.99 and even $100 more than the flagship RTX 5090's launch MSRP of $1,999.</p><div  class="fancy-box"><div class="fancy_box-title">Go deeper with TH Premium: GPUs</div><div class="fancy_box_body"><figure class="van-image-figure "  ><div class='image-full-width-wrapper'><div class='image-widthsetter' ><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="Wh9EZgD8NG9yUioNNgPB3d" name="ASUS RTX 5080 Noctua Edition - Continuing the legacy of acoustic excellence 6-26 screenshot" caption="" alt="Asus RTX 5080 Noctua Edition" src="https://cdn.mos.cms.futurecdn.net/Wh9EZgD8NG9yUioNNgPB3d.png" mos="" link="" align="" fullscreen="" width="" height="" attribution="" endorsement="" class="pinterest-pin-exclude"></p></div></div><figcaption itemprop="caption description" class=""><span class="credit" itemprop="copyrightHolder">(Image credit: Noctua)</span></figcaption></figure><p class="fancy-box__body-text"><ul><li><a data-analytics-id="inline-link" href="https://www.tomshardware.com/pc-components/gpus/desktop-gpu-roadmap-nvidia-rubin-amd-udna-and-intel-xe3-celestial?utm_source=edit-links&utm_medium=boxout&utm_term=gpu" target="_blank">Desktop Roadmap</a></li><li><a data-analytics-id="inline-link" href="https://www.tomshardware.com/tech-industry/semiconductors/nvidia-enterprise-roadmap-rubin-rubin-ultra-feynman-and-silicon-photonics?utm_source=edit-links&utm_medium=boxout&utm_term=gpu" target="_blank">Enterprise Roadmap</a></li><li><a data-analytics-id="inline-link" href="https://www.tomshardware.com/pc-components/gpus/nvidias-vera-rubin-platform-in-depth-inside-nvidias-most-complex-ai-and-hpc-platform-to-date?utm_source=edit-links&utm_medium=boxout&utm_term=gpu" target="_blank">Rubin in-depth</a></li><li><a data-analytics-id="inline-link" href="https://www.tomshardware.com/pc-components/cooling/the-stout-owl-how-i-built-the-ultimate-noctua-g2-pc?utm_source=edit-links&utm_medium=boxout&utm_term=gpu" target="_blank">The Stout Owl: The ultimate Noctua G2 PC</a></li></ul></p></div></div><p>Similarly, pricing for the RTX 5090 has also skyrocketed in recent months. According to a <a href="https://www.reddit.com/r/nvidia/comments/1vag6s5/removed_by_moderator/">Reddit post</a>, the <a href="https://www.amazon.com/ASUS-Graphics-3-8-Slot-Axial-tech-Phase-Change/dp/B0DS2WQZ2M/">Asus ROG Astral RTX 5090 is currently listed at $4,329.99</a> on Amazon, roughly $1,530 above its launch MSRP of $2,799.99. Even the MSI Gaming Trio RTX 5090 has gone up to $4,299.95, a whopping $1,900 more than what it was when it debuted in early 2025.</p><p>That said, these hefty prices are primarily limited to premium partner models. Certain mainstream RTX 5080 cards can still be purchased closer to Nvidia's MSRP. For instance, <a href="https://www.amazon.com/ZOTAC-Graphics-IceStorm-Advanced-ZT-B50800J2-10A/dp/B0GK8N9DR7/">Zotac's RTX 5080 Solid OC is selling for $1,249.99</a> on Amazon while PNY's RTX 5080 OC is listed at 1,256.99 at Best Buy. </p><div style="min-height: 250px;">                                <div class="kwizly-quiz kwizly-XYdvkO"></div>                            </div>                            <script src="https://kwizly.com/embed/XYdvkO.js" async></script><p>While one cannot ascertain the exact reason behind this price increase, it does take us back to when <a href="https://www.tomshardware.com/pc-components/gpus/nvidia-reportedly-cuts-program-designed-to-keep-gaming-gpus-near-msrp-pricing-end-of-opp-pricing-support-scheme-does-not-bode-well-for-gamers">tech YouTuber der8auer claimed</a> that Nvidia has discontinued its Observed Pricing Program (OPP). This was essentially an incentive scheme that helped board partners to sell certain Nvidia products at or near MSRP. The termination of this program meant that manufacturers such as Asus, MSI, and Gigabyte gained no incentive to keep prices close to Nvidia's suggested retail price. As a result, premium custom cards have become even more expensive, with manufacturers passing higher production costs on to the consumers.</p><p>In addition to that, rising DRAM prices thanks to AI-driven demand have led to a massive increase in the cost of GDDR7 memory used in RTX 50-series cards. Nvidia was also said to be prioritizing production of higher-margin products, including the RTX 5080 and AI hardware, which has further tightened supply of certain gaming GPUs. </p><figure class="inline-layout"><fw-storyblock channel="toms_hardware" playlist="" autoplay="1"></fw-storyblock></figure><p>For potential customers, the latest listings suggest that waiting for premium RTX 50-series cards to return to MSRP may take longer than expected. While Founders Edition models remain the closest option to Nvidia's suggested pricing, they're often low in stock, forcing customers to choose between paying a hefty premium for high-end partner cards or settling for more affordable custom models. </p>
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