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                            <title><![CDATA[ Latest from Tom's Hardware UK in Pc-gaming ]]></title>
                <link>https://www.tomshardware.com/uk/video-games/pc-gaming</link>
        <description><![CDATA[ All the latest pc-gaming content from the Tom's Hardware  UK team ]]></description>
                                    <lastBuildDate>Mon, 28 Sep 2026 11:30:00 +0000</lastBuildDate>
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                                                            <title><![CDATA[ Denuvo cracking group DenuvOwO reportedly disbands ]]></title>
                                                                                                <dc:content><![CDATA[ <p>Irdeto, the company behind the much-maligned and performance-sapping DRM software Denuvo, has just scored itself an apparent win. According to <a href="https://x.com/realCrackWatch/status/2104290304580862231">reports circulating online</a>, DenuvOwO, the group that came up with the hypervisor-based bypass (HV) of Denuvo, has disbanded. Although it wasn't spelled out, a piracy scene source close to the matter stated that the action was probably due to <a href="https://www.tomshardware.com/video-games/denuvo-sues-anonymous-game-cracker-voices38-over-alleged-drm-circumvention-seeks-damages-after-anti-tamper-protections-bypassed-in-26-games">Irdeto's lawsuit</a> against known cracker Voices38. The HV bypass itself, rather than the games, is a DRM-breaking tool, and one that disables system-level protections to run, to boot.</p><p>The well-known CS.Rin forum was oftentimes the first place where links to DenuvOwO HV-bypassed games first appeared, and it has removed all links to said titles and banned some of the group's members. Despite the fact that the site is hosted in Russia, the likely explanation is that since Irdeto is now reaching out to multiple third-party services searching for Voices38's identity, CS.Rin wishes to reduce its exposure to far-reaching laws like the DMCA. </p><p>Although the loss is causing some consternation and concern among the piracy scene, this latest development isn't expected to freeze Denuvo cracking entirely. DenuvOwO's work was based around the usage of common open-source computing tools, and it's expected it'll be relatively easy for others to replicate.</p><p>Meanwhile, Voices38 has previously said "all is fine [...] Everything will continue as normal" regarding the lawsuit and keeps releasing games. Most recently, long-running cracking group RUNE has taken to using Denuvo DRM as cannonball target practice, and a couple days ago released a <a href="https://twistedvoxel.com/assassins-creed-mirage-cracked-version-improves-performance-by-15-over-denuvo-drm/">proof-of-concept crack</a> for <em>Assassin's Creed: Mirage,</em> fully removing Denuvo Anti-Tamper and VMProtect from the executable in one fell swoop.</p><p>Surprising nobody by now, the stripped version appears to run way better than the original, with a 15% boost to average FPS and a 76% uptick in minimum frame rates. This was measured on a beefy rig, too, with an Intel Core i7-13700K and an RTX 5080.</p><p>As an added bonus, the main executable size dropped from 496 MB to 102 MB. That's hardly surprising considering how much the binary resembled a barnacle-encrusted ship — the crack strips out 34 VMProtect-virtualized functions, 200 Denuvo VM cores, 261 function obfuscations, and 25,000 function relocations.</p> ]]></dc:content>
                                                                                                                                            <link>https://www.tomshardware.com/video-games/pc-gaming/denuvo-cracking-group-denuvowo-reportedly-disbands-lawsuit-from-irdeto-has-a-chilling-effect-but-cracking-continues-as-piracy-hub-purges-links</link>
                                                                            <description>
                            <![CDATA[ Denuvo hypervisor-bypassing group DenuvOwO reportedly disbands — lawsuit from Irdeto has a chilling effect, but cracking continues ]]>
                                                                                                            </description>
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                                                                        <pubDate>Mon, 28 Sep 2026 11:30:00 +0000</pubDate>                                                                                                                                                                                                                                <category><![CDATA[PC Gaming]]></category>
                                                    <category><![CDATA[Video Games]]></category>
                                                                                                <author><![CDATA[ editors@tomshardware.com (Bruno Ferreira) ]]></author>                    <dc:creator><![CDATA[ Bruno Ferreira ]]></dc:creator>                                                                                    <dc:source><![CDATA[ https://cdn.mos.cms.futurecdn.net/ZQiPPaXaAuQ4VrVEYnnR7G-320-70.png ]]></dc:source>
                                                                <dc:description><![CDATA[ &lt;p&gt;Bruno Ferreira&#039;s journey kicked off with the venerable ZX Spectrum, a cassette player, and his hopes and dreams. He quickly realized he had more fun figuring out how computers work than he did actually using the things. Kicking off a developer career with C and Assembly before moving to scripting languages, he&#039;s worn many hats, including both database architect and systems administration. As a teen, Bruno co-founded a web development outfit where he was for 17 years before moving on to spend nearly a decade at The Tech Report as a writer, editor, and (of course) developer. In this decade, he&#039;s been at Asus, MLCommons, and HotHardware, among others. When not fiddling with computers and games, his love for music and production sends him off to live shows and festivals. Occasionally, he pretends he can play the guitar and bass.&lt;/p&gt; ]]></dc:description>
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                                <p>Irdeto, the company behind the much-maligned and performance-sapping DRM software Denuvo, has just scored itself an apparent win. According to <a href="https://x.com/realCrackWatch/status/2104290304580862231">reports circulating online</a>, DenuvOwO, the group that came up with the hypervisor-based bypass (HV) of Denuvo, has disbanded. Although it wasn't spelled out, a piracy scene source close to the matter stated that the action was probably due to <a href="https://www.tomshardware.com/video-games/denuvo-sues-anonymous-game-cracker-voices38-over-alleged-drm-circumvention-seeks-damages-after-anti-tamper-protections-bypassed-in-26-games">Irdeto's lawsuit</a> against known cracker Voices38. The HV bypass itself, rather than the games, is a DRM-breaking tool, and one that disables system-level protections to run, to boot.</p><p>The well-known CS.Rin forum was oftentimes the first place where links to DenuvOwO HV-bypassed games first appeared, and it has removed all links to said titles and banned some of the group's members. Despite the fact that the site is hosted in Russia, the likely explanation is that since Irdeto is now reaching out to multiple third-party services searching for Voices38's identity, CS.Rin wishes to reduce its exposure to far-reaching laws like the DMCA. </p><p>Although the loss is causing some consternation and concern among the piracy scene, this latest development isn't expected to freeze Denuvo cracking entirely. DenuvOwO's work was based around the usage of common open-source computing tools, and it's expected it'll be relatively easy for others to replicate.</p><p>Meanwhile, Voices38 has previously said "all is fine [...] Everything will continue as normal" regarding the lawsuit and keeps releasing games. Most recently, long-running cracking group RUNE has taken to using Denuvo DRM as cannonball target practice, and a couple days ago released a <a href="https://twistedvoxel.com/assassins-creed-mirage-cracked-version-improves-performance-by-15-over-denuvo-drm/">proof-of-concept crack</a> for <em>Assassin's Creed: Mirage,</em> fully removing Denuvo Anti-Tamper and VMProtect from the executable in one fell swoop.</p><p>Surprising nobody by now, the stripped version appears to run way better than the original, with a 15% boost to average FPS and a 76% uptick in minimum frame rates. This was measured on a beefy rig, too, with an Intel Core i7-13700K and an RTX 5080.</p><p>As an added bonus, the main executable size dropped from 496 MB to 102 MB. That's hardly surprising considering how much the binary resembled a barnacle-encrusted ship — the crack strips out 34 VMProtect-virtualized functions, 200 Denuvo VM cores, 261 function obfuscations, and 25,000 function relocations.</p>
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                                                            <title><![CDATA[ PS5 emulator successfully runs six titles at a playable 60 FPS ]]></title>
                                                                                                <dc:content><![CDATA[ <p>Developers of SharpEmu — <a href="https://www.tomshardware.com/video-games/playstation/ps5-emulation-ramps-up-in-wake-of-sonys-end-to-physical-media-ps5-titles-now-booting-across-different-emulators-with-rapid-community-development-for-both-2d-and-3d-games" target="_blank">an experimental, open-source PS5 emulator</a> — have successfully run PS5 games at a playable 60 FPS on the emulator. According to an X <a href="https://x.com/CursedIfElse/status/2103612440143339874" target="_blank">post</a> on September 25, the developers reached this milestone for six of 55 titles tested, with 12 — including the six playable — reaching gameplay. According to the developer, the six games are yet to be tested from start to finish; the “playable” designation means the games currently run without issues, although minor graphical or audio issues may persist in some.</p><p>The six 60 FPS titles are <em>Dreaming Sarah, Void Terrarium, New Joe & Mac: Caveman Ninja, Tetris Forever, Hoa, </em>and <em>Tomb Raider IV-VI Remastered</em>. The breakthrough was achieved with SharpEmu v0.0.4-release.2, the emulator’s latest public build released on September 25. According to developers, the build includes upgrades such as improved SPIR-V shader translation and updated Vulkan API support.</p><p>Developed in C#, the <a href="https://github.com/sharpemu/sharpemu" target="_blank">SharpEmu</a> PS5 emulator supports Windows, Linux, and macOS and uses Vulkan and MoltenVK for graphics API calls. <a href="https://www.tomshardware.com/video-games/playstation/open-source-anyps5-dumps-emulation-to-run-playstation-5-console-games-natively-on-pc-amd-zen-2-architecture-enables-proton-like-binary-translation-for-windows-and-linux" target="_blank">PlayStation 5 relies on an AMD Zen 2 x86-64 CPU architecture</a>; therefore, SharpEmu can execute the console's CPU instructions natively on a standard PC rather than translating them from an unfamiliar instruction set. The emulator focuses on loading a game's eboot.bin executable and required system modules, partially handling kernel functions, and processing the game's shader, resource, and AGC graphics submissions.</p><p>For now, <a href="https://www.tomshardware.com/video-games/playstation/ps5-emulation-arrives-on-steam-deck-astro-playroom-showcased-running-at-0-6-fps-milestone-sharpemu-development-shows-promise-despite-unplayable-performance" target="_blank">SharpEmu is still far from handling demanding 3D titles</a>, with only 12 of 55 tested titles reaching a game ready state. Of those 12, only six performed cleanly enough to be designated as “playable” at a full 60 FPS. The developers stress that SharpEmu is still in its early stages, noting that “SharpEmu is an experimental emulator intended for research and educational purposes. This project does not contain any copyrighted system firmware, game data, or proprietary PlayStation assets.” Meanwhile, another emulator, <a href="https://www.tomshardware.com/video-games/pc-gaming/ps5-emulator-can-now-run-the-console-version-of-gta-v-at-up-to-60-fps-on-pc-but-quickly-crashes-as-tweakers-continue-to-optimize-ps5-emulation-advancing-at-an-astronomical-pace-leading-up-to-gta-vi-launch" target="_blank">KytyPS5, recently ran the PS5 version of GTA V at roughly 40 to 60 FPS</a> on a high-end Ryzen 9 9950X3D and Radeon RX 7900 XT system, crashing after the game's opening mission.</p> ]]></dc:content>
                                                                                                                                            <link>https://www.tomshardware.com/desktops/gaming-pcs/ps5-emulator-successfully-runs-six-titles-at-a-playable-60-fps-ps5-emulation-continues-to-gather-momentum-as-developers-improve-shader-translation-and-vulkan-support</link>
                                                                            <description>
                            <![CDATA[ SharpEmu’s latest release can run six tested PS5 games at 60 FPS, with 12 of 55 titles now reaching gameplay state, as developers improve shader translation and Vulkan support. ]]>
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                                                                        <pubDate>Sun, 27 Sep 2026 12:40:00 +0000</pubDate>                                                                                                                                <updated>Sun, 27 Sep 2026 13:32:40 +0000</updated>
                                                                                                                                            <category><![CDATA[Gaming PCs]]></category>
                                                    <category><![CDATA[Desktops]]></category>
                                                                                                                    <dc:creator><![CDATA[ Etiido Uko ]]></dc:creator>                                                                                    <dc:source><![CDATA[ https://cdn.mos.cms.futurecdn.net/BBrMt7jWtSo2Dc3iKoroyD-320-70.jpg ]]></dc:source>
                                                                <dc:description><![CDATA[ &lt;p&gt;Etiido Uko is a mechanical engineer and senior technical writer with over nine years of experience in documentation and reporting. He is deeply passionate about all things engineering and technology, and is an expert in gadgets, manufacturing, robotics, automotive, and aerospace. His work spans content creation for industry leaders across multiple sectors, including Autodesk, Siemens, Xometry, Telus, and Coca-Cola. When he is not writing or keeping up with the latest innovations, you can find him exploring lands unknown. Check out more of his work at etiidowrites.com.&lt;/p&gt; ]]></dc:description>
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                                <p>Developers of SharpEmu — <a href="https://www.tomshardware.com/video-games/playstation/ps5-emulation-ramps-up-in-wake-of-sonys-end-to-physical-media-ps5-titles-now-booting-across-different-emulators-with-rapid-community-development-for-both-2d-and-3d-games" target="_blank">an experimental, open-source PS5 emulator</a> — have successfully run PS5 games at a playable 60 FPS on the emulator. According to an X <a href="https://x.com/CursedIfElse/status/2103612440143339874" target="_blank">post</a> on September 25, the developers reached this milestone for six of 55 titles tested, with 12 — including the six playable — reaching gameplay. According to the developer, the six games are yet to be tested from start to finish; the “playable” designation means the games currently run without issues, although minor graphical or audio issues may persist in some.</p><p>The six 60 FPS titles are <em>Dreaming Sarah, Void Terrarium, New Joe & Mac: Caveman Ninja, Tetris Forever, Hoa, </em>and <em>Tomb Raider IV-VI Remastered</em>. The breakthrough was achieved with SharpEmu v0.0.4-release.2, the emulator’s latest public build released on September 25. According to developers, the build includes upgrades such as improved SPIR-V shader translation and updated Vulkan API support.</p><p>Developed in C#, the <a href="https://github.com/sharpemu/sharpemu" target="_blank">SharpEmu</a> PS5 emulator supports Windows, Linux, and macOS and uses Vulkan and MoltenVK for graphics API calls. <a href="https://www.tomshardware.com/video-games/playstation/open-source-anyps5-dumps-emulation-to-run-playstation-5-console-games-natively-on-pc-amd-zen-2-architecture-enables-proton-like-binary-translation-for-windows-and-linux" target="_blank">PlayStation 5 relies on an AMD Zen 2 x86-64 CPU architecture</a>; therefore, SharpEmu can execute the console's CPU instructions natively on a standard PC rather than translating them from an unfamiliar instruction set. The emulator focuses on loading a game's eboot.bin executable and required system modules, partially handling kernel functions, and processing the game's shader, resource, and AGC graphics submissions.</p><p>For now, <a href="https://www.tomshardware.com/video-games/playstation/ps5-emulation-arrives-on-steam-deck-astro-playroom-showcased-running-at-0-6-fps-milestone-sharpemu-development-shows-promise-despite-unplayable-performance" target="_blank">SharpEmu is still far from handling demanding 3D titles</a>, with only 12 of 55 tested titles reaching a game ready state. Of those 12, only six performed cleanly enough to be designated as “playable” at a full 60 FPS. The developers stress that SharpEmu is still in its early stages, noting that “SharpEmu is an experimental emulator intended for research and educational purposes. This project does not contain any copyrighted system firmware, game data, or proprietary PlayStation assets.” Meanwhile, another emulator, <a href="https://www.tomshardware.com/video-games/pc-gaming/ps5-emulator-can-now-run-the-console-version-of-gta-v-at-up-to-60-fps-on-pc-but-quickly-crashes-as-tweakers-continue-to-optimize-ps5-emulation-advancing-at-an-astronomical-pace-leading-up-to-gta-vi-launch" target="_blank">KytyPS5, recently ran the PS5 version of GTA V at roughly 40 to 60 FPS</a> on a high-end Ryzen 9 9950X3D and Radeon RX 7900 XT system, crashing after the game's opening mission.</p>
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                                                            <title><![CDATA[ 27-year-old GTA 2 gets full path tracing and 60 FPS frame generation via RTX Remix  ]]></title>
                                                                                                <dc:content><![CDATA[ <p>While gamers wait for the release of <em>Grand Theft Auto VI</em>, whether on their consoles or gaming PCs with one of the <a href="https://www.tomshardware.com/reviews/best-gpus,4380.html">best graphics cards</a>, they can relive one of the franchise's most memorable titles. Modder gebdag has unveiled GTA2 RTX Remix, a mod that harnesses Nvidia’s <a href="https://www.tomshardware.com/pc-components/gpus/nvidia-releases-rtx-remix-1-5-with-new-rtx-io-compression-reducing-mod-file-sizes-by-up-to-37-percent-update-also-adds-smooth-normals-and-rtx-remix-skills-agents">RTX Remix</a> technology to add full path tracing and dynamic time-of-day cycles to the 27-year-old classic, <em>Grand Theft Auto 2</em>.</p><div  class="fancy-box"><div class="fancy_box-title">Go deeper with TH Premium: GPUs</div><div class="fancy_box_body"><figure class="van-image-figure "  ><div class='image-full-width-wrapper'><div class='image-widthsetter' ><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="Wh9EZgD8NG9yUioNNgPB3d" name="ASUS RTX 5080 Noctua Edition - Continuing the legacy of acoustic excellence 6-26 screenshot" caption="" alt="Asus RTX 5080 Noctua Edition" src="https://cdn.mos.cms.futurecdn.net/Wh9EZgD8NG9yUioNNgPB3d-1920-80.png" mos="" link="" align="" fullscreen="" width="" height="" attribution="" endorsement="" class="pinterest-pin-exclude"></p></div></div><figcaption itemprop="caption description" class=""><span class="credit" itemprop="copyrightHolder">(Image credit: Noctua)</span></figcaption></figure><p class="fancy-box__body-text"><ul><li><a data-analytics-id="inline-link" href="https://www.tomshardware.com/pc-components/gpus/desktop-gpu-roadmap-nvidia-rubin-amd-udna-and-intel-xe3-celestial?utm_source=edit-links&utm_medium=boxout&utm_term=gpu" target="_blank">Desktop GPU Roadmap</a></li><li><a data-analytics-id="inline-link" href="https://www.tomshardware.com/tech-industry/semiconductors/nvidia-enterprise-roadmap-rubin-rubin-ultra-feynman-and-silicon-photonics?utm_source=edit-links&utm_medium=boxout&utm_term=gpu" target="_blank">Nvidia's Enterprise GPU Roadmap</a></li><li><a data-analytics-id="inline-link" href="https://www.tomshardware.com/pc-components/gpus/testing-directstorage-with-gpu-decompression-do-blackwell-gpus-have-the-upper-hand?utm_source=edit-links&utm_medium=boxout&utm_term=gpu" target="_blank">Testing DirectStorage with GPU decompression</a></li><li><a data-analytics-id="inline-link" href="https://www.tomshardware.com/pc-components/gpus/the-geforce-rtx-30-series-upgrade-matrix-does-your-ampere-gpu-need-an-upgrade-in-2026?utm_source=edit-links&utm_medium=boxout&utm_term=gpu" target="_blank">The GeForce RTX 30-series upgrade matrix — does your Ampere GPU need an upgrade in 2026?</a></li><li><a data-analytics-id="inline-link" href="https://www.tomshardware.com/pc-components/gpus/nvidias-vera-rubin-platform-in-depth-inside-nvidias-most-complex-ai-and-hpc-platform-to-date?utm_source=edit-links&utm_medium=boxout&utm_term=gpu" target="_blank">Rubin in-depth</a></li><li><a data-analytics-id="inline-link" href="https://www.tomshardware.com/pc-components/cooling/the-stout-owl-how-i-built-the-ultimate-noctua-g2-pc?utm_source=edit-links&utm_medium=boxout&utm_term=gpu" target="_blank">The Stout Owl: The ultimate Noctua G2 PC</a></li></ul></p></div></div><p><em>Grand Theft Auto 2</em>, released in 1999, used older graphics APIs such as DirectDraw and an earlier version of Direct3D. The problem is that these legacy APIs create a technical barrier to modern technologies like RTX Remix. Nvidia's platform lacks native support for DirectDraw and only plays well with Direct3D 9. It requires a wrapper to interface with previous versions of Direct3D, which is where the GTA2 RTX Remix comes in.</p><p>Modder gebdag ingeniously developed a custom Direct3D 9 renderer for <em>Grand Theft Auto 2</em>. It acts as a generational bridge between the original game and Nvidia’s RTX Remix. To do so, the mod relies on two DLLs (gta2dx9.dll and gta2dx9_vid.dll) that serve as translators, converting the game's legacy graphics pipeline into a modern Direct3D 9 renderer that RTX Remix can understand. As a result, RTX Remix can interpret Grand Theft Auto 2's visuals in real time and do its magic.</p><p>As you can see in the embedded video below, the mod preserves the core gameplay fans will appreciate while adding a dramatic graphic overhaul to the classic top-down action title. Anywhere City now looks like a living metropolis, with realistic lighting and shadow effects throughout. The dynamic day-night cycle is a great addition that lets you see the sun set and the moon rise. Things like explosions, vehicle fires, or neon signs now have their own light sources with glows and reflections. Press F4 to open the menu and tweak the lighting to your taste.</p><div class="see-more see-more--clipped"><figure><blockquote class="twitter-tweet hawk-ignore" data-lang="en" cite="https://twitter.com/cantworkitout/status/2103360212447244468"><p lang="en" dir="ltr">Here comes a GTA2 RTX Remix mod with full path tracing + dynamic time of day! From modder gabdeg 🤯 pic.twitter.com/dZ0eMyIfms<a href="https://twitter.com/cantworkitout/status/2103360212447244468">September 25, 2026</a></p></blockquote></figure><div class="see-more__filter"></div></div><p>The graphics revamp is just one of the mod’s improvements. Beyond the eye-candy upgrade, it also adds other features to bring <em>Grand Theft Auto 2 </em>up to modern standards. While the original was limited to a 4:3 native aspect ratio, the mod supports widescreen 16:9 displays, giving gamers a more immersive view of Anywhere City. The mod also improves gameplay by adding support for frame rates up to 60 FPS through <a href="https://www.tomshardware.com/pc-components/gpus/we-go-hands-on-with-nvidias-dlss-4-5-dynamic-multi-frame-generation-and-its-5x-and-6x-multipliers-more-generated-frames-now-tailor-made-for-your-monitors-refresh-rate">Frame Generation</a> technology. It also fixes the nuisance of cars and pedestrians popping in at the screen edges.</p><p>GTA2 RTX Remix is an open-source project available on <a href="https://github.com/gebdag/gta2-rtx-remix?tab=readme-ov-file">GitHub</a>. To use the mod, you will need a copy of <em>Grand Theft Auto 2. </em>The modder tested it specifically with version 9.6, which Rockstar Games distributed for free in 2004. You will also need a 64-bit version of Windows 10 or Windows 11, along with the required RTX Remix runtime files.</p><p>RTX Remix has opened the floodgates to a plethora of mods from studios and the modding community that transform some of the most beloved games from our childhood. Now, <em>Grand Theft Auto 2</em> has joined this notable list, which also includes <em>Need For Speed Carbon</em>, <em>Tomb Raider</em>, <em>Max Payne</em>, and <em>The Elder Scrolls III: Morrowind</em>, to name just a few.</p> ]]></dc:content>
                                                                                                                                            <link>https://www.tomshardware.com/video-games/pc-gaming/27-year-old-gta-2-gets-full-path-tracing-and-60-fps-frame-generation-via-rtx-remix-custom-direct3d-9-wrapper-modernizes-classic-with-custom-direct3d-9-bridge-unlocks-dynamic-lighting</link>
                                                                            <description>
                            <![CDATA[ Modder releases GTA2 RTX Remix, a mod that adds path tracing and a dynamic time of day to the 27-year-old Grand Theft Auto 2. ]]>
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                                                                        <pubDate>Sat, 26 Sep 2026 15:10:00 +0000</pubDate>                                                                                                                                <updated>Sat, 26 Sep 2026 15:54:49 +0000</updated>
                                                                                                                                            <category><![CDATA[PC Gaming]]></category>
                                                    <category><![CDATA[Video Games]]></category>
                                                                                                                    <dc:creator><![CDATA[ Zhiye Liu ]]></dc:creator>                                                                                    <dc:source><![CDATA[ https://cdn.mos.cms.futurecdn.net/HhmwL5w9ggUtLCPfqGjTi4-320-70.jpg ]]></dc:source>
                                                                <dc:description><![CDATA[ &lt;p&gt;Zhiye&#039;s passion for computer hardware ignited in his pre-teen years, thanks to a learning moment in which a power connection mishap set his Pentium P54CS system on fire and inadvertently short-circuited his entire home. Over the years, Zhiye&#039;s curiosity evolved into a relentless pursuit of deeper knowledge of computer hardware. A regular kid tinkering with something beyond his comprehension eventually became a power user for one of the world&#039;s top computer hardware brands. His quest to understand the inner workings of computer hardware has led him to become a writer at Tom&#039;s Hardware. When Zhiye isn&#039;t covering the latest processor, graphics card, or putting SSDs through their paces, you&#039;ll often find him overclocking RAM to the rhythm of the latest trance hits.&lt;/p&gt; ]]></dc:description>
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                                <p>While gamers wait for the release of <em>Grand Theft Auto VI</em>, whether on their consoles or gaming PCs with one of the <a href="https://www.tomshardware.com/reviews/best-gpus,4380.html">best graphics cards</a>, they can relive one of the franchise's most memorable titles. Modder gebdag has unveiled GTA2 RTX Remix, a mod that harnesses Nvidia’s <a href="https://www.tomshardware.com/pc-components/gpus/nvidia-releases-rtx-remix-1-5-with-new-rtx-io-compression-reducing-mod-file-sizes-by-up-to-37-percent-update-also-adds-smooth-normals-and-rtx-remix-skills-agents">RTX Remix</a> technology to add full path tracing and dynamic time-of-day cycles to the 27-year-old classic, <em>Grand Theft Auto 2</em>.</p><div  class="fancy-box"><div class="fancy_box-title">Go deeper with TH Premium: GPUs</div><div class="fancy_box_body"><figure class="van-image-figure "  ><div class='image-full-width-wrapper'><div class='image-widthsetter' ><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="Wh9EZgD8NG9yUioNNgPB3d" name="ASUS RTX 5080 Noctua Edition - Continuing the legacy of acoustic excellence 6-26 screenshot" caption="" alt="Asus RTX 5080 Noctua Edition" src="https://cdn.mos.cms.futurecdn.net/Wh9EZgD8NG9yUioNNgPB3d-1920-80.png" mos="" link="" align="" fullscreen="" width="" height="" attribution="" endorsement="" class="pinterest-pin-exclude"></p></div></div><figcaption itemprop="caption description" class=""><span class="credit" itemprop="copyrightHolder">(Image credit: Noctua)</span></figcaption></figure><p class="fancy-box__body-text"><ul><li><a data-analytics-id="inline-link" href="https://www.tomshardware.com/pc-components/gpus/desktop-gpu-roadmap-nvidia-rubin-amd-udna-and-intel-xe3-celestial?utm_source=edit-links&utm_medium=boxout&utm_term=gpu" target="_blank">Desktop GPU Roadmap</a></li><li><a data-analytics-id="inline-link" href="https://www.tomshardware.com/tech-industry/semiconductors/nvidia-enterprise-roadmap-rubin-rubin-ultra-feynman-and-silicon-photonics?utm_source=edit-links&utm_medium=boxout&utm_term=gpu" target="_blank">Nvidia's Enterprise GPU Roadmap</a></li><li><a data-analytics-id="inline-link" href="https://www.tomshardware.com/pc-components/gpus/testing-directstorage-with-gpu-decompression-do-blackwell-gpus-have-the-upper-hand?utm_source=edit-links&utm_medium=boxout&utm_term=gpu" target="_blank">Testing DirectStorage with GPU decompression</a></li><li><a data-analytics-id="inline-link" href="https://www.tomshardware.com/pc-components/gpus/the-geforce-rtx-30-series-upgrade-matrix-does-your-ampere-gpu-need-an-upgrade-in-2026?utm_source=edit-links&utm_medium=boxout&utm_term=gpu" target="_blank">The GeForce RTX 30-series upgrade matrix — does your Ampere GPU need an upgrade in 2026?</a></li><li><a data-analytics-id="inline-link" href="https://www.tomshardware.com/pc-components/gpus/nvidias-vera-rubin-platform-in-depth-inside-nvidias-most-complex-ai-and-hpc-platform-to-date?utm_source=edit-links&utm_medium=boxout&utm_term=gpu" target="_blank">Rubin in-depth</a></li><li><a data-analytics-id="inline-link" href="https://www.tomshardware.com/pc-components/cooling/the-stout-owl-how-i-built-the-ultimate-noctua-g2-pc?utm_source=edit-links&utm_medium=boxout&utm_term=gpu" target="_blank">The Stout Owl: The ultimate Noctua G2 PC</a></li></ul></p></div></div><p><em>Grand Theft Auto 2</em>, released in 1999, used older graphics APIs such as DirectDraw and an earlier version of Direct3D. The problem is that these legacy APIs create a technical barrier to modern technologies like RTX Remix. Nvidia's platform lacks native support for DirectDraw and only plays well with Direct3D 9. It requires a wrapper to interface with previous versions of Direct3D, which is where the GTA2 RTX Remix comes in.</p><p>Modder gebdag ingeniously developed a custom Direct3D 9 renderer for <em>Grand Theft Auto 2</em>. It acts as a generational bridge between the original game and Nvidia’s RTX Remix. To do so, the mod relies on two DLLs (gta2dx9.dll and gta2dx9_vid.dll) that serve as translators, converting the game's legacy graphics pipeline into a modern Direct3D 9 renderer that RTX Remix can understand. As a result, RTX Remix can interpret Grand Theft Auto 2's visuals in real time and do its magic.</p><p>As you can see in the embedded video below, the mod preserves the core gameplay fans will appreciate while adding a dramatic graphic overhaul to the classic top-down action title. Anywhere City now looks like a living metropolis, with realistic lighting and shadow effects throughout. The dynamic day-night cycle is a great addition that lets you see the sun set and the moon rise. Things like explosions, vehicle fires, or neon signs now have their own light sources with glows and reflections. Press F4 to open the menu and tweak the lighting to your taste.</p><div class="see-more see-more--clipped"><figure><blockquote class="twitter-tweet hawk-ignore" data-lang="en" cite="https://twitter.com/cantworkitout/status/2103360212447244468"><p lang="en" dir="ltr">Here comes a GTA2 RTX Remix mod with full path tracing + dynamic time of day! From modder gabdeg 🤯 pic.twitter.com/dZ0eMyIfms<a href="https://twitter.com/cantworkitout/status/2103360212447244468">September 25, 2026</a></p></blockquote></figure><div class="see-more__filter"></div></div><p>The graphics revamp is just one of the mod’s improvements. Beyond the eye-candy upgrade, it also adds other features to bring <em>Grand Theft Auto 2 </em>up to modern standards. While the original was limited to a 4:3 native aspect ratio, the mod supports widescreen 16:9 displays, giving gamers a more immersive view of Anywhere City. The mod also improves gameplay by adding support for frame rates up to 60 FPS through <a href="https://www.tomshardware.com/pc-components/gpus/we-go-hands-on-with-nvidias-dlss-4-5-dynamic-multi-frame-generation-and-its-5x-and-6x-multipliers-more-generated-frames-now-tailor-made-for-your-monitors-refresh-rate">Frame Generation</a> technology. It also fixes the nuisance of cars and pedestrians popping in at the screen edges.</p><p>GTA2 RTX Remix is an open-source project available on <a href="https://github.com/gebdag/gta2-rtx-remix?tab=readme-ov-file">GitHub</a>. To use the mod, you will need a copy of <em>Grand Theft Auto 2. </em>The modder tested it specifically with version 9.6, which Rockstar Games distributed for free in 2004. You will also need a 64-bit version of Windows 10 or Windows 11, along with the required RTX Remix runtime files.</p><p>RTX Remix has opened the floodgates to a plethora of mods from studios and the modding community that transform some of the most beloved games from our childhood. Now, <em>Grand Theft Auto 2</em> has joined this notable list, which also includes <em>Need For Speed Carbon</em>, <em>Tomb Raider</em>, <em>Max Payne</em>, and <em>The Elder Scrolls III: Morrowind</em>, to name just a few.</p>
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                                                            <title><![CDATA[ Nvidia patents AI chatbot to streamline PC game optimization ]]></title>
                                                                                                <dc:content><![CDATA[ <p>A newly published patent shows that Nvidia has been working on an AI chatbot that could make it quicker and easier for developers to optimize their PC games. The chatbot would be capable of receiving a plain English request for help before running diagnostics based on the specific issue at hand.</p><div  class="fancy-box"><div class="fancy_box-title">Go deeper with TH Premium: AI and data centers</div><div class="fancy_box_body"><figure class="van-image-figure "  ><div class='image-full-width-wrapper'><div class='image-widthsetter' ><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="Vh4nY3pMCcmra2ymXah9S7" name="Microsoft data center in Mount Pleasant, Wisconsin" caption="" alt="Microsoft data center in Mount Pleasant, Wisconsin" src="https://cdn.mos.cms.futurecdn.net/Vh4nY3pMCcmra2ymXah9S7-1920-80.jpg" mos="" link="" align="" fullscreen="" width="" height="" attribution="" endorsement="" class="pinterest-pin-exclude"></p></div></div><figcaption itemprop="caption description" class=""><span class="credit" itemprop="copyrightHolder">(Image credit: Microsoft)</span></figcaption></figure><p class="fancy-box__body-text"><ul><li><a data-analytics-id="inline-link" href="https://www.tomshardware.com/pc-components/cooling/the-data-center-cooling-state-of-play-2025-liquid-cooling-is-on-the-rise-thermal-density-demands-skyrocket-in-ai-data-centers-and-tsmc-leads-with-direct-to-silicon-solutions?utm_source=edit-links&utm_medium=boxout&utm_term=datacenter" target="_blank">The data center cooling state of play</a></li><li><a data-analytics-id="inline-link" href="https://www.tomshardware.com/tech-industry/semiconductors/custom-ai-asics-examined-from-broadcom-to-mtia?utm_source=edit-links&utm_medium=boxout&utm_term=datacenter" target="_blank">The custom AI ASIC state of play </a></li><li><a data-analytics-id="inline-link" href="https://www.tomshardware.com/tech-industry/americas-ai-chip-rules-keep-changing-and-the-rest-of-the-world-is-paying-the-price?utm_source=edit-links&utm_medium=boxout&utm_term=datacenter">America’s AI chip rules keep changing — and the rest of the world is paying the price</a></li><li><a data-analytics-id="inline-link" href="https://www.tomshardware.com/tech-industry/gc-2026-press-q-and-a-transcript?utm_source=edit-links&utm_medium=boxout&utm_term=datacenter">GTC 2026: Ian Buck press Q&A transcript — VP of Hyperscale and HPC speaks out on shelving CPX and shipping LPU decode this year</a></li><li><a data-analytics-id="inline-link" href="https://www.tomshardware.com/pc-components/cpus/demand-for-data-center-cpus-has-surged-and-ai-agents-are-responsible-why-the-cpu-to-gpu-ratio-is-more-important-than-ever-for-hyperscalers?utm_source=edit-links&utm_medium=boxout&utm_term=datacenter" target="_blank">Demand for data center CPUs has surged, and AI agents are responsible</a></li></ul></p></div></div><p>PC gamers are well aware of the impact of poor optimization on games. And while there are tools available to developers that help them identify issues and then address them, they require specialist knowledge to use. They also take time, something that developers rarely have — especially as they get closer to a release date.</p><p>The patent, first spotted by<a href="https://patentlyze.com/patent/nvidia-ai-writes-gpu-profiling-code-automatically/"> Patentlyze</a>, could help. It depicts a chatbot-like interface in which developers would be able to outline the issue that they are seeing. They would be able to do so using normal language, allowing even relatively inexperienced developers to use the tool.</p><p>Example questions provided by the patent include "What is causing the micro-stutter during camera cuts?" and "Why is frame time spiking when ray-traced reflections enter the viewport?".</p><p>Once the question has been posed, the AI would then write a diagnostic specific to the issue before automatically running it on the GPU and then providing the results for interpretation. The developer would then be able to implement any fixes and re-run any testing that is still required.</p><p>The patent doesn't make it clear whether there will be any validation or testing of the diagnostic code this tool would create, something that may give some pause. Test results are only as strong as the test that was used to get them, and developers will need to trust that Nvidia's chatbot is up to the job before relying on it.</p><p>However, it's important to remember that companies like Nvidia apply for countless patents every year. Not all of those patents turn into shipping products or features, and there is no guarantee that this one will ever see the light of day. That being said, it does seem similar to G-Assist, a chatbot-like tool that allows gamers to<a href="https://www.tomshardware.com/pc-components/gpus/nvidia-releases-public-g-assist-in-latest-app-to-provide-in-game-ai-assistance-also-introduces-dlss-custom-scaling-factors"> get AI-powered assistance for their GeForce RTX PC</a>. Nvidia has also sought to bring its AI chops to bear on other aspects of gaming, not least DLSS 5 and its<a href="https://www.tomshardware.com/pc-components/gpus/nvidia-shows-off-dlss-5-with-three-ai-modes-for-different-levels-of-detail-upscaler-can-switch-between-models-in-real-time"> multiple AI modes for different levels of detail</a> —<a href="https://www.tomshardware.com/pc-components/gpus/jensen-huang-says-gamers-are-completely-wrong-about-dlss-5-nvidia-ceo-responds-to-dlss-5-backlash"> whether gamers want it or not</a>.</p><p>For gamers, the hope will be that this patent will result in a tool that makes it easier for game developers to optimize their wares ahead of release.</p><figure class="van-image-figure pull-left inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:676px;"><p class="vanilla-image-block" style="padding-top:31.51%;"><img id="Ff8qW7gTwUZFZmPvceeLFd" name="Follow Tom's Hardware" alt="Google Preferred Source" src="https://cdn.mos.cms.futurecdn.net/Ff8qW7gTwUZFZmPvceeLFd-1920-80.png" mos="" align="left" fullscreen="" width="676" height="213" attribution="" endorsement="" class="pull-leftinline"></p></div></div></figure> ]]></dc:content>
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                            <![CDATA[ An Nvidia patent suggests the company could push developers to use a new chatbot as a way to get guidance on how to optimize their new games before release. ]]>
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                                                                        <pubDate>Sat, 26 Sep 2026 13:00:00 +0000</pubDate>                                                                                                                                                                                                                                <category><![CDATA[PC Gaming]]></category>
                                                    <category><![CDATA[Video Games]]></category>
                                                                                                                    <dc:creator><![CDATA[ Oliver Haslam ]]></dc:creator>                                                                                    <dc:source><![CDATA[ https://cdn.mos.cms.futurecdn.net/3XaHYJa7vPsa7PG8i5U8F5-320-70.jpg ]]></dc:source>
                                                                <dc:description><![CDATA[ &lt;p&gt;Oliver Haslam has written about technology of all shapes and sizes for over 15 years, both online and in print.&lt;/p&gt;&lt;p&gt;Having grown up using PCs and spending far too much money on graphics cards and fancy RAM, Oliver switched to the Mac with a G5 iMac. Nowadays, he uses both macOS and Windows depending on the job at hand. Oliver&amp;#39;s previous career in I.T. service management means he&amp;#39;s uniquely placed to understand the complexities of keeping a modern service online. Not that it stops him from getting grumpy when something stops working.&lt;/p&gt;&lt;p&gt;Passionate about mobile apps and the developer ecosystem, Oliver is always keen to try out the hottest new things to hit the various app stores.&lt;/p&gt; ]]></dc:description>
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                                <p>A newly published patent shows that Nvidia has been working on an AI chatbot that could make it quicker and easier for developers to optimize their PC games. The chatbot would be capable of receiving a plain English request for help before running diagnostics based on the specific issue at hand.</p><div  class="fancy-box"><div class="fancy_box-title">Go deeper with TH Premium: AI and data centers</div><div class="fancy_box_body"><figure class="van-image-figure "  ><div class='image-full-width-wrapper'><div class='image-widthsetter' ><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="Vh4nY3pMCcmra2ymXah9S7" name="Microsoft data center in Mount Pleasant, Wisconsin" caption="" alt="Microsoft data center in Mount Pleasant, Wisconsin" src="https://cdn.mos.cms.futurecdn.net/Vh4nY3pMCcmra2ymXah9S7-1920-80.jpg" mos="" link="" align="" fullscreen="" width="" height="" attribution="" endorsement="" class="pinterest-pin-exclude"></p></div></div><figcaption itemprop="caption description" class=""><span class="credit" itemprop="copyrightHolder">(Image credit: Microsoft)</span></figcaption></figure><p class="fancy-box__body-text"><ul><li><a data-analytics-id="inline-link" href="https://www.tomshardware.com/pc-components/cooling/the-data-center-cooling-state-of-play-2025-liquid-cooling-is-on-the-rise-thermal-density-demands-skyrocket-in-ai-data-centers-and-tsmc-leads-with-direct-to-silicon-solutions?utm_source=edit-links&utm_medium=boxout&utm_term=datacenter" target="_blank">The data center cooling state of play</a></li><li><a data-analytics-id="inline-link" href="https://www.tomshardware.com/tech-industry/semiconductors/custom-ai-asics-examined-from-broadcom-to-mtia?utm_source=edit-links&utm_medium=boxout&utm_term=datacenter" target="_blank">The custom AI ASIC state of play </a></li><li><a data-analytics-id="inline-link" href="https://www.tomshardware.com/tech-industry/americas-ai-chip-rules-keep-changing-and-the-rest-of-the-world-is-paying-the-price?utm_source=edit-links&utm_medium=boxout&utm_term=datacenter">America’s AI chip rules keep changing — and the rest of the world is paying the price</a></li><li><a data-analytics-id="inline-link" href="https://www.tomshardware.com/tech-industry/gc-2026-press-q-and-a-transcript?utm_source=edit-links&utm_medium=boxout&utm_term=datacenter">GTC 2026: Ian Buck press Q&A transcript — VP of Hyperscale and HPC speaks out on shelving CPX and shipping LPU decode this year</a></li><li><a data-analytics-id="inline-link" href="https://www.tomshardware.com/pc-components/cpus/demand-for-data-center-cpus-has-surged-and-ai-agents-are-responsible-why-the-cpu-to-gpu-ratio-is-more-important-than-ever-for-hyperscalers?utm_source=edit-links&utm_medium=boxout&utm_term=datacenter" target="_blank">Demand for data center CPUs has surged, and AI agents are responsible</a></li></ul></p></div></div><p>PC gamers are well aware of the impact of poor optimization on games. And while there are tools available to developers that help them identify issues and then address them, they require specialist knowledge to use. They also take time, something that developers rarely have — especially as they get closer to a release date.</p><p>The patent, first spotted by<a href="https://patentlyze.com/patent/nvidia-ai-writes-gpu-profiling-code-automatically/"> Patentlyze</a>, could help. It depicts a chatbot-like interface in which developers would be able to outline the issue that they are seeing. They would be able to do so using normal language, allowing even relatively inexperienced developers to use the tool.</p><p>Example questions provided by the patent include "What is causing the micro-stutter during camera cuts?" and "Why is frame time spiking when ray-traced reflections enter the viewport?".</p><p>Once the question has been posed, the AI would then write a diagnostic specific to the issue before automatically running it on the GPU and then providing the results for interpretation. The developer would then be able to implement any fixes and re-run any testing that is still required.</p><p>The patent doesn't make it clear whether there will be any validation or testing of the diagnostic code this tool would create, something that may give some pause. Test results are only as strong as the test that was used to get them, and developers will need to trust that Nvidia's chatbot is up to the job before relying on it.</p><p>However, it's important to remember that companies like Nvidia apply for countless patents every year. Not all of those patents turn into shipping products or features, and there is no guarantee that this one will ever see the light of day. That being said, it does seem similar to G-Assist, a chatbot-like tool that allows gamers to<a href="https://www.tomshardware.com/pc-components/gpus/nvidia-releases-public-g-assist-in-latest-app-to-provide-in-game-ai-assistance-also-introduces-dlss-custom-scaling-factors"> get AI-powered assistance for their GeForce RTX PC</a>. Nvidia has also sought to bring its AI chops to bear on other aspects of gaming, not least DLSS 5 and its<a href="https://www.tomshardware.com/pc-components/gpus/nvidia-shows-off-dlss-5-with-three-ai-modes-for-different-levels-of-detail-upscaler-can-switch-between-models-in-real-time"> multiple AI modes for different levels of detail</a> —<a href="https://www.tomshardware.com/pc-components/gpus/jensen-huang-says-gamers-are-completely-wrong-about-dlss-5-nvidia-ceo-responds-to-dlss-5-backlash"> whether gamers want it or not</a>.</p><p>For gamers, the hope will be that this patent will result in a tool that makes it easier for game developers to optimize their wares ahead of release.</p><figure class="van-image-figure pull-left inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:676px;"><p class="vanilla-image-block" style="padding-top:31.51%;"><img id="Ff8qW7gTwUZFZmPvceeLFd" name="Follow Tom's Hardware" alt="Google Preferred Source" src="https://cdn.mos.cms.futurecdn.net/Ff8qW7gTwUZFZmPvceeLFd-1920-80.png" mos="" align="left" fullscreen="" width="676" height="213" attribution="" endorsement="" class="pull-leftinline"></p></div></div></figure>
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                                                            <title><![CDATA[ Control Resonant PC performance tested ]]></title>
                                                                                                <dc:content><![CDATA[ <p>2019’s <em>Control </em>followed Jesse Faden into the ever-shifting, paranormally corrupted brutalist innards of the Oldest House, the headquarters of the Federal Bureau of Control, where she became the new FBC director, fought the invading forces of the Hiss, and sought the truth about the fate of her kidnapped brother Dylan.  </p><p><em>Control Resonant </em>marks the next chapter in the siblings’ story, as Dylan reawakens to discover that Jesse has gone missing and that the Hiss threat has escaped the Oldest House and corrupted Manhattan. Using his own powers and guided by the mysterious Board, Dylan sets out to find Jesse, combat the Hiss incursion, and uncover the mysteries of a new paranormal entity at work in the twisted Manhattan cityscape. </p><p>We’ve had access to <em>Control Resonant </em>for the past few days, and we’ve been exploring its performance and image quality across a range of hardware and settings. </p><p><em>Control </em>was one of the first games to show off the capabilities of GeForce RTX 20-series graphics cards and their ray-tracing capabilities, and it was also one of the first titles to incorporate DLSS upscaling. It’s only fitting, then, that<em> Resonant </em>is a technical showcase of its own. It features path-traced lighting effects bolstered by Nvidia’s RTX Mega Geometry tech, as well as support for the full suite of DLSS 4.5 features: Super Resolution (aka upscaling), Ray Reconstruction, and Multi Frame Generation. </p><p>With that extensive spread of cutting-edge rendering tech at its disposal, I expected <em>Resonant </em>to look incredible, as both <em>Control </em>and <em>Alan Wake II </em>did before it. </p><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:2560px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="YX28rxTDFp8P292bsWmxXW" name="CONTROL Resonant 9_18_2026 8_49_47 AM" alt="Control Resonant gameplay" src="https://cdn.mos.cms.futurecdn.net/YX28rxTDFp8P292bsWmxXW-1920-80.png" mos="" align="middle" fullscreen="1" width="2560" height="1440" attribution="" endorsement="" class="inline expandable"><a href='https://cdn.mos.cms.futurecdn.net/YX28rxTDFp8P292bsWmxXW-1920-80.png' target='_blank' class='expand-button icon-expand-image icon' ></a></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Remedy Entertainment/Future)</span></figcaption></figure><p>Even without ray tracing or path tracing and DLSS Ray Reconstruction, <em>Control Resonant </em>already looks good, as we’ve come to expect from Remedy games. If performance is a priority, you certainly won’t make the game bad by leaving RT off. </p><figure role="gallery"><figure><img src="https://cdn.mos.cms.futurecdn.net/dWAeUGgxzrLmvX9FNDKky6-1920-80.png" alt="Control Resonant RT off versus on" /><figcaption>Control Resonant RT off versus RT Ultra<small role="credit">Remedy Entertainment/Future</small></figcaption></figure><figure><img src="https://cdn.mos.cms.futurecdn.net/56z8KQpyfEMhoHitpzRi27-1920-80.png" alt="Control Resonant RT off versus on" /><figcaption><small role="credit">Remedy Entertainment/Future</small></figcaption></figure></figure><p>But ray tracing or path tracing is certainly worth enabling if you can. Outdoors, RT primarily improves the rather blobby shadows and soft reflections that appear in the numerous puddles around Manhattan. </p><figure role="gallery"><figure><img src="https://cdn.mos.cms.futurecdn.net/MWvgniv59H9w7Mg6Wue7kR-1920-80.png" alt="Control Resonant image quality" /><figcaption><small role="credit">Remedy Entertainment/Future</small></figcaption></figure><figure><img src="https://cdn.mos.cms.futurecdn.net/iU5sktDZ4nR39t5bvkSEeR-1920-80.png" alt="Control Resonant image quality" /><figcaption>Control Resonant RT off versus RT Ultra<small role="credit">Remedy Entertainment/Future</small></figcaption></figure></figure><p>Sometimes this is subtle; other times it’s dramatic, as with the railing shadow above. </p><p>At its highest settings, path tracing turns shadows into the crisp, accurate renderings you would expect in direct sunlight and makes reflections much stronger and clearer not only in water but in glass like car and shop windows.</p><p>Inside, RT models the behavior of strong artificial light sources more accurately. Overhead lights properly shadow Dylan’s face from above and let his back fall into darkness if he’s occluding them. Metallic objects like trash cans look and shine like roughed-up metal as you move around them, not a flat and static game asset.</p><figure role="gallery"><figure><img src="https://cdn.mos.cms.futurecdn.net/rRfH2qYbbXDCWb5AhQMfi7-1920-80.png" alt="Control Resonant image quality comparisons" /><figcaption><small role="credit">Remedy Entertainment/Future</small></figcaption></figure><figure><img src="https://cdn.mos.cms.futurecdn.net/Powe3cEinsb99fvWGn6Bn7-1920-80.png" alt="Control Resonant image quality comparisons" /><figcaption>Control Resonant RT off versus RT ultra<small role="credit">Remedy Entertainment/Future</small></figcaption></figure></figure><p>In the examples above, you can see how path tracing accurately represents the light from a fluorescent tube outside the storeroom, casting a hard shadow on the wall and a green glare on Dylan's uniform. WIth RT off, this effect is only represented on the floor. </p><p>Everything looks more alive and more real, in other words, and these subtleties need to be appreciated in motion, not just in stills. I enable path tracing for those moments where something unexpectedly realistic catches the corner of my eye and makes me double back to explore it. </p><p>Despite all the environmental magic that path tracing and DLSS Ray Reconstruction lend to <em>Control Resonant</em>’s setting, that level of polish isn’t evenly applied across all the game’s assets. </p><p><em>Control </em>stood out to me not only for its lighting effects but also for its amazing facial modeling work. In <em>Resonant, </em>however, the character models of Dylan, Zoe, and supporting characters like Langston all look like a step back from the level of detail achieved in past Remedy games. Maybe I’ve been staring at too much DLSS 5 output, but the faces in <em>Resonant </em>don’t match up to the environmental quality, and that gap stands out. </p><h3 class="article-body__section" id="section-control-resonant-raster-gaming-performance"><span>Control Resonant raster gaming performance</span></h3><figure role="gallery"><figure><img src="https://cdn.mos.cms.futurecdn.net/i7mJqqNJ8hoxg2YfSReYTb-1920-80.png" alt="Control Resonant raster performance" /><figcaption><small role="credit">Future</small></figcaption></figure><figure><img src="https://cdn.mos.cms.futurecdn.net/GjVGMZekURFMzmFX9zk9Ub-1920-80.png" alt="Control Resonant raster performance" /><figcaption><small role="credit">Future</small></figcaption></figure><figure><img src="https://cdn.mos.cms.futurecdn.net/SwSY8THW7knWJ8A5nvQWUb-1920-80.png" alt="Control Resonant raster performance" /><figcaption><small role="credit">Future</small></figcaption></figure></figure><p>Our gaming performance results start off with native res, raster-only settings. </p><p>At 1080p Ultra with RT off, <em>Control Resonant </em>is already placing heavy demands on our tested cards. You want an RTX 5060 Ti or better or Radeon RX 9060 XT or better for 60 FPS (ish) average among current-gen cards, or an RTX 4070, RTX 3080, or RX 7800 XT among earlier cards. The RTX 3060 can’t even break 30 FPS on average, and that’</p><p>Radeons also tend to turn in lower 1% lows than GeForces, although that didn’t translate to a bumpy experience with our high-refresh-rate, variable-refresh-rate monitor. If you’re only playing on a 60 Hz display, that difference may be more apparent. </p><p>Even though it still lands above a 60 FPS average at 1080p, the older Radeon RX 6800 XT is stuck with FSR 3.x upscaling, so its output image quality is noticeably worse than RX 9000- or RX 7000-series cards that get FSR 4.1.</p><p><em>Control Resonant </em>is also the first game we’ve tested where the demands of running the DLSS 4.5 transformer upscaling model hits RTX 30-series products hard, so if you’re not trying to perform heroic feats of upscaling, you can probably get a few frames per second back by shifting to older DLSS models at the cost of some output image quality.</p><p>2560x1440 Ultra is similarly punishing. Here, the RX 9070 GRE and RTX 4070 Ti end up just below a 60 FPS average, while the RX 9070 and RTX 5070 Ti end up slightly above it. Any weaker card will likely need lower settings, a dose of upscaling, or both to deliver a smoother experience. </p><p>Finally, at 4K, only the RTX 5090 can deliver the coveted 60 FPS average. Some degree of upscaling, frame generation, or both will be needed on every other graphics card here for this resolution (and possibly on the RTX 5090, depending on your desired experience). </p><h3 class="article-body__section" id="section-control-resonant-ray-traced-performance"><span>Control Resonant ray-traced performance</span></h3><figure role="gallery"><figure><img src="https://cdn.mos.cms.futurecdn.net/jXSRjeswDc4Nwvvb8t222J-1920-80.png" alt="Control Resonant RT Medium Performance" /><figcaption><small role="credit">Future</small></figcaption></figure><figure><img src="https://cdn.mos.cms.futurecdn.net/kLJbrdGU7uRKBkyBwcfo2J-1920-80.png" alt="Control Resonant RT Medium Performance" /><figcaption><small role="credit">Future</small></figcaption></figure><figure><img src="https://cdn.mos.cms.futurecdn.net/V4EFgBDYAFAUYQrSdkzn2J-1920-80.png" alt="Control Resonant RT Medium Performance" /><figcaption><small role="credit">Future</small></figcaption></figure></figure><p>Given the already punishing raster baselines we just saw, we had little reason to believe that RT would be an attainable feat in <em>Control Resonant </em>at native resolutions, and it’s not. </p><p>Enabling even the medium RT preset at 1080p smacks down a wide swath of our tested cards. The RTX 4070 Ti, RX 7900 XTX, and RTX 5070 all land just below the 60 FPS mark, while the RX 9070 XT lands right on it. The RTX 5070 Ti offers a significantly more comfortable average frame rate and 1% lows for a smoother experience. </p><p>At 1440p, even the RTX 5080 isn’t quite enough to manage a 60 FPS average, and at 4K, not even the RTX 5090 can conquer <em>Control Resonant</em> with these settings. Oof. </p><p>These results mean that upscaling and frame generation will be mandatory if we’re going to chase RT glory in <em>Control Resonant</em>. </p><h3 class="article-body__section" id="section-control-resonant-path-traced-performance-with-upscaling-and-frame-generation"><span>Control Resonant path-traced performance with upscaling and frame generation</span></h3><p>There are two problems with trying to gauge competitive performance when we go ham on upscaling and frame generation, as we’re about to here. </p><p>For one, DLSS 4.5 produces a much more stable image than FSR 4, especially at extreme settings like 4K Ultra Performance. FSR 4 can look slightly sharper at rest, as reviewers usually are when creating side-by-side comparison images, but in motion, it can exhibit strong and distracting flickering artifacts, especially on fine structures with repeating elements like fire escapes and chain-link fences. </p><p>DLSS 4.5 isn’t entirely free of those artifacts, but they affect much smaller portions of the screen and to a much less intrusive degree. </p><p>The net result is that DLSS 4.5 frames are not the same as FSR 4.x frames, so that makes for two different experiential variables we have to account for in any comparison: raw performance and delivered image quality.</p><p>And the third variable is that FSR Frame Generation (whether in its ML-powered or traditional shader-based form) isn’t backed up with a robust latency reduction technology like Nvidia’s Reflex or Intel’s Xe Low Latency in <em>Control Resonant.</em></p><p>Radeon Anti-Lag does reduce input latency, but even with the RX 9070 XT in full path-tracing trim, it is at best taking a high input latency and making it somewhat less high. Even with Anti-Lag enabled on the RX 9070 XT, the average latency before framegen is enabled is well above the roughly 60 ms threshold we try not to exceed. </p><p> What’s frustrating is that AMD <em>has</em> a more robust input latency handler for devs to use. Radeon Anti-Lag 2 exists and works well in <em>Cyberpunk 2077</em>. But like FSR 4 Ray Regeneration, it’s not implemented in <em>Control Resonant</em>. </p><p>Worse, FSR Frame Generation isn’t compatible with the performance counters that Nvidia FrameView monitors to estimate PC latency, so we’re left with only our eyes and our guts to decide whether the net result of FSR FG is a truly playable experience. Even Intel’s XeFG supports these performance counters properly, so it’s all the more annoying that AMD doesn’t, even two years after the arrival of FSR 3.1.</p><p>So before we get into these results, bear a couple asterisks in mind. Path tracing as Nvidia envisions it and as <em>Control Resonant </em>implements it—with upscaling, denoising, frame generation, and lag reduction all working together—is not possible to replicate 100% on AMD hardware. </p><p>We include AMD results (and RTX 30-series cards with FSR framegen) as a sort of best-effort reference point for maxed-out RT behavior with this game, but because these are doubled frame rates, any figure below 60 FPS on these charts for RTX 30-series and AMD cards should be understood as an unpleasant (or even unplayable) experience, whether due to input latency, significant artifacting, or both. </p><figure role="gallery"><figure><img src="https://cdn.mos.cms.futurecdn.net/LQjkrxfD82jfQocuoo74dV-1920-80.png" alt="Control Resonant path tracing performance" /><figcaption><small role="credit">Future</small></figcaption></figure><figure><img src="https://cdn.mos.cms.futurecdn.net/iQYjRQ75AUB8YQeSB8zuYV-1920-80.png" alt="Control Resonant path tracing performance" /><figcaption><small role="credit">Future</small></figcaption></figure><figure><img src="https://cdn.mos.cms.futurecdn.net/6K9EE2KBQ6zRxLnyfcXNfV-1920-80.png" alt="Control Resonant path tracing performance" /><figcaption><small role="credit">Future</small></figcaption></figure><figure><img src="https://cdn.mos.cms.futurecdn.net/crfYfkHVrZhzDUf4EqyWdV-1920-80.png" alt="Control Resonant path tracing performance" /><figcaption><small role="credit">Future</small></figcaption></figure><figure><img src="https://cdn.mos.cms.futurecdn.net/yzauxU5mWMb9xjqLkFrwcV-1920-80.png" alt="Control Resonant path tracing performance" /><figcaption><small role="credit">Future</small></figcaption></figure><figure><img src="https://cdn.mos.cms.futurecdn.net/6BfUyXxej6pN6dgiu3CMfV-1920-80.png" alt="Control Resonant path tracing performance" /><figcaption><small role="credit">Future</small></figcaption></figure><figure><img src="https://cdn.mos.cms.futurecdn.net/nsa3N3rEc4GxAM8V3Xt3dV-1920-80.png" alt="Control Resonant path tracing performance" /><figcaption><small role="credit">Future</small></figcaption></figure><figure><img src="https://cdn.mos.cms.futurecdn.net/6y8MFx8q75cz6S7J9BGPcV-1920-80.png" alt="Control Resonant path tracing performance" /><figcaption><small role="credit">Future</small></figcaption></figure><figure><img src="https://cdn.mos.cms.futurecdn.net/9jDxhq7nRDB6nJFJsUpAfV-1920-80.png" alt="Control Resonant path tracing performance" /><figcaption><small role="credit">Future</small></figcaption></figure></figure><p>At 1080p with Ultra RT, DLSS Quality, 2X Frame Generation, and DLSS 4.5 Ray Reconstruction, only the RTX 5050 and RTX 4060 fail to deliver playable input latency. Even the RTX 5060 squeaks in under the 60 ms threshold we want for a responsive experience. That’s great news for the accessibility of path tracing on relatively affordable hardware, or at least what used to be relatively affordable hardware. </p><p>At 1440p with DLSS Performance, the RTX 5060 just barely fails to meet the 60ms mark for acceptable input latency. This is more the territory of the RTX 5060 Ti and up. </p><p>And at 4K with DLSS Ultra Performance, we’d strongly recommend an RTX 4070 Ti or better, although you can get away with an RTX 5060 Ti or RTX 4070 in a pinch. </p><p>The combination of DLSS 4.5 technologies and Reflex makes for a perfectly playable path tracing experience in <em>Control Resonant </em>across a wide range of hardware, and as we’ve already noted, it’s impossible for AMD gamers to enjoy the same experience. </p><h3 class="article-body__section" id="section-bottom-line"><span>Bottom line</span></h3><p><em>Control Resonant </em>marks a new chapter for one of my favorite gaming sagas, and I was thrilled to step back into the Oldest House.  The Hiss-corrupted Manhattan setting looks fantastic, even if I’m still waiting for the story to fully grab me. I need to fully explore the full range of weapon forms, skill trees, and builds the game offers as our protagonist Dylan Faden fights through hordes of Hiss in close-quarters, split-second combat. Death is just one wrong move away in this game, and I've been frequently reminded of that fact. </p><p>For all its path-traced environmental splendor, there are some wrinkles on the tech side in <em>Control Resonant</em> that stand out. The character models, even main characters like Dylan and Zoe, look a bit basic for a 2026 game, especially with all the other graphical fireworks happening around them. Perhaps I’m ruined by DLSS 5 (and perhaps this game was meant to have it alongside more capable hardware), but I've come to expect more from Remedy given the artistic heights of <em>Control </em>and <em>Alan Wake II</em>. </p><p>Any graphical shortcomings like that stand out given how crushing <em>Control Resonant </em>is for many graphics cards. This is a game that really demands some degree of upscaling for good performance on less powerful hardware, and Ultra settings may not be possible on older, lower-end cards, period. </p><p>But at least for Nvidia RTX  50-series gamers, the aggregate improvements to the DLSS 4.5 software stack in 2026 make <em>Control Resonant’s </em>fanciest graphics settings incredibly accessible, and you really should take advantage of every DLSS feature at your disposal in this title. </p><p>Thanks to DLSS 4.5 Super Resolution’s remarkable capabilities, even the RTX 5060 can do path tracing at 1080p with DLSS Quality upscaling, DLSS Ray Reconstruction, and frame generation enabled, all with a reasonable input latency and solid output image quality. And if you’re willing to tolerate slightly higher input latency, you can get away with the same settings at 1440p using DLSS Performance. </p><p>The RTX 5070 provides a great experience at all resolutions with those same settings, and you really only need more powerful hardware like an RTX 5070 Ti if you’re chasing higher DLSS input resolutions. I would normally shout out the RTX 5060 Ti here, but that card’s 16GB version especially is so close in price to the RTX 5070 that you should just get the more powerful card if gaming is your goal.</p><p>The situation is less rosy on the AMD side, even for the latest RDNA 4 cards. FSR 4.x upscaling is available in this title for RX 9000- and RX 7000-series graphics cards, but it isn’t as strong at image reconstruction as DLSS 4.5, so lower RT settings and higher FSR input resolutions may be necessary on RX 9000-series cards than on comparable RTX 50-series hardware to achieve the right balance of performance and image quality. </p><p>And the lagginess of FSR Frame Generation means that you’ll have to carefully test that feature if you want to try to use it to boost smoothness, unlike the general no-brainer that is DLSS 4.5 (M)FG. </p><p>All told, the incomplete implementation of AMD’s gaming tech suite in <em>Control Resonant</em>, as well as the generally lower RT performance of RDNA 4 cards versus Blackwell, means that you can max out RT settings in this game, but you still won’t enjoy the same image quality as on GeForce cards, especially in the areas of the frame that DLSS 4.5 Ray Reconstruction enhances. </p><p>Once again, this situation proves that having a software feature in your toolkit is meaningless if you can’t convince a developer to adopt it. Every new game that comes out with only a patchwork of AMD features like this is another paper cut for RX 9000-series GPU owners who are left with a distinctly lower-tier experience than RTX 50-series cards get. Fine wine, this is not.</p><p>But maybe you’re totally unmoved by RT and neural rendering techniques and just want strong raster performance with a touch of upscaling where it’s needed. RX 9000-series cards deliver that experience with strong performance per dollar in today’s ever-pricier gaming graphics card market. </p><p>Going off what I’ve played of <em>Control Resonant</em> so far, I’d suggest checking some full gameplay reviews to see if it’s for you and perhaps giving it a post-launch point release or two to iron out some minor technical issues we saw.<em> </em></p><p>But one thing is for certain: the full array of Nvidia tech in this title, and its general accessibility across a wide range of hardware, means that a GeForce graphics card is the best way to play it. </p> ]]></dc:content>
                                                                                                                                            <link>https://www.tomshardware.com/video-games/pc-gaming/control-resonant-pc-performance-tested-28-gpus-take-us-back-to-the-oldest-house-and-a-warped-manhattan-cityscape</link>
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                            <![CDATA[ Control Resonant's warped Manhattan cityscape pushes graphics cards to the max thanks to path-traced lighting effects and full support for Nvidia's DLSS 4.5 technologies. We put it to the test to see how it performs on 28 graphics cards from Nvidia, AMD, and Intel. ]]>
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                                                                        <pubDate>Fri, 18 Sep 2026 13:01:36 +0000</pubDate>                                                                                                                                <updated>Fri, 18 Sep 2026 14:03:33 +0000</updated>
                                                                                                                                            <category><![CDATA[PC Gaming]]></category>
                                                    <category><![CDATA[Video Games]]></category>
                                                                                                                    <dc:creator><![CDATA[ Jeffrey Kampman ]]></dc:creator>                                                                                    <dc:source><![CDATA[ https://cdn.mos.cms.futurecdn.net/8JCjGs5yVZds2YdKmzjUDE-320-70.jpg ]]></dc:source>
                                                                <dc:description><![CDATA[ &lt;p&gt;Jeff Kampman has been playing PC games ever since he learned how to fire up freeware CDs from the DOS command line. He started building his own PCs in the mid-aughts and later turned that passion into a career, working as a news and guides writer, reviewer, and ultimately Editor-in-Chief at The Tech Report, where he dove deep on CPUs and GPUs (and more) in pursuit of the smoothest gaming experiences around. Jeff later took on roles at Asus and Intel as a technical marketer before joining Tom&#039;s Hardware. As Senior Analyst, Graphics, Jeff covers everything from integrated graphics processors to discrete graphics cards to the massive data center GPU installations powering our AI future. Jeff is also a hobbyist photographer, Twitch streamer, espresso enthusiast, and runner.&lt;/p&gt; ]]></dc:description>
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                                                            <media:credit><![CDATA[Remedy]]></media:credit>
                                                                                                                                                                                                                                    <media:description><![CDATA[Control Resonant gameplay]]></media:description>                                                            <media:text><![CDATA[Control Resonant gameplay]]></media:text>
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                            <![CDATA[
                            <article>
                                <p>2019’s <em>Control </em>followed Jesse Faden into the ever-shifting, paranormally corrupted brutalist innards of the Oldest House, the headquarters of the Federal Bureau of Control, where she became the new FBC director, fought the invading forces of the Hiss, and sought the truth about the fate of her kidnapped brother Dylan.  </p><p><em>Control Resonant </em>marks the next chapter in the siblings’ story, as Dylan reawakens to discover that Jesse has gone missing and that the Hiss threat has escaped the Oldest House and corrupted Manhattan. Using his own powers and guided by the mysterious Board, Dylan sets out to find Jesse, combat the Hiss incursion, and uncover the mysteries of a new paranormal entity at work in the twisted Manhattan cityscape. </p><p>We’ve had access to <em>Control Resonant </em>for the past few days, and we’ve been exploring its performance and image quality across a range of hardware and settings. </p><p><em>Control </em>was one of the first games to show off the capabilities of GeForce RTX 20-series graphics cards and their ray-tracing capabilities, and it was also one of the first titles to incorporate DLSS upscaling. It’s only fitting, then, that<em> Resonant </em>is a technical showcase of its own. It features path-traced lighting effects bolstered by Nvidia’s RTX Mega Geometry tech, as well as support for the full suite of DLSS 4.5 features: Super Resolution (aka upscaling), Ray Reconstruction, and Multi Frame Generation. </p><p>With that extensive spread of cutting-edge rendering tech at its disposal, I expected <em>Resonant </em>to look incredible, as both <em>Control </em>and <em>Alan Wake II </em>did before it. </p><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:2560px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="YX28rxTDFp8P292bsWmxXW" name="CONTROL Resonant 9_18_2026 8_49_47 AM" alt="Control Resonant gameplay" src="https://cdn.mos.cms.futurecdn.net/YX28rxTDFp8P292bsWmxXW-1920-80.png" mos="" align="middle" fullscreen="1" width="2560" height="1440" attribution="" endorsement="" class="inline expandable"><a href='https://cdn.mos.cms.futurecdn.net/YX28rxTDFp8P292bsWmxXW-1920-80.png' target='_blank' class='expand-button icon-expand-image icon' ></a></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Remedy Entertainment/Future)</span></figcaption></figure><p>Even without ray tracing or path tracing and DLSS Ray Reconstruction, <em>Control Resonant </em>already looks good, as we’ve come to expect from Remedy games. If performance is a priority, you certainly won’t make the game bad by leaving RT off. </p><figure role="gallery"><figure><img src="https://cdn.mos.cms.futurecdn.net/dWAeUGgxzrLmvX9FNDKky6-1920-80.png" alt="Control Resonant RT off versus on" /><figcaption>Control Resonant RT off versus RT Ultra<small role="credit">Remedy Entertainment/Future</small></figcaption></figure><figure><img src="https://cdn.mos.cms.futurecdn.net/56z8KQpyfEMhoHitpzRi27-1920-80.png" alt="Control Resonant RT off versus on" /><figcaption><small role="credit">Remedy Entertainment/Future</small></figcaption></figure></figure><p>But ray tracing or path tracing is certainly worth enabling if you can. Outdoors, RT primarily improves the rather blobby shadows and soft reflections that appear in the numerous puddles around Manhattan. </p><figure role="gallery"><figure><img src="https://cdn.mos.cms.futurecdn.net/MWvgniv59H9w7Mg6Wue7kR-1920-80.png" alt="Control Resonant image quality" /><figcaption><small role="credit">Remedy Entertainment/Future</small></figcaption></figure><figure><img src="https://cdn.mos.cms.futurecdn.net/iU5sktDZ4nR39t5bvkSEeR-1920-80.png" alt="Control Resonant image quality" /><figcaption>Control Resonant RT off versus RT Ultra<small role="credit">Remedy Entertainment/Future</small></figcaption></figure></figure><p>Sometimes this is subtle; other times it’s dramatic, as with the railing shadow above. </p><p>At its highest settings, path tracing turns shadows into the crisp, accurate renderings you would expect in direct sunlight and makes reflections much stronger and clearer not only in water but in glass like car and shop windows.</p><p>Inside, RT models the behavior of strong artificial light sources more accurately. Overhead lights properly shadow Dylan’s face from above and let his back fall into darkness if he’s occluding them. Metallic objects like trash cans look and shine like roughed-up metal as you move around them, not a flat and static game asset.</p><figure role="gallery"><figure><img src="https://cdn.mos.cms.futurecdn.net/rRfH2qYbbXDCWb5AhQMfi7-1920-80.png" alt="Control Resonant image quality comparisons" /><figcaption><small role="credit">Remedy Entertainment/Future</small></figcaption></figure><figure><img src="https://cdn.mos.cms.futurecdn.net/Powe3cEinsb99fvWGn6Bn7-1920-80.png" alt="Control Resonant image quality comparisons" /><figcaption>Control Resonant RT off versus RT ultra<small role="credit">Remedy Entertainment/Future</small></figcaption></figure></figure><p>In the examples above, you can see how path tracing accurately represents the light from a fluorescent tube outside the storeroom, casting a hard shadow on the wall and a green glare on Dylan's uniform. WIth RT off, this effect is only represented on the floor. </p><p>Everything looks more alive and more real, in other words, and these subtleties need to be appreciated in motion, not just in stills. I enable path tracing for those moments where something unexpectedly realistic catches the corner of my eye and makes me double back to explore it. </p><p>Despite all the environmental magic that path tracing and DLSS Ray Reconstruction lend to <em>Control Resonant</em>’s setting, that level of polish isn’t evenly applied across all the game’s assets. </p><p><em>Control </em>stood out to me not only for its lighting effects but also for its amazing facial modeling work. In <em>Resonant, </em>however, the character models of Dylan, Zoe, and supporting characters like Langston all look like a step back from the level of detail achieved in past Remedy games. Maybe I’ve been staring at too much DLSS 5 output, but the faces in <em>Resonant </em>don’t match up to the environmental quality, and that gap stands out. </p><h3 class="article-body__section" id="section-control-resonant-raster-gaming-performance"><span>Control Resonant raster gaming performance</span></h3><figure role="gallery"><figure><img src="https://cdn.mos.cms.futurecdn.net/i7mJqqNJ8hoxg2YfSReYTb-1920-80.png" alt="Control Resonant raster performance" /><figcaption><small role="credit">Future</small></figcaption></figure><figure><img src="https://cdn.mos.cms.futurecdn.net/GjVGMZekURFMzmFX9zk9Ub-1920-80.png" alt="Control Resonant raster performance" /><figcaption><small role="credit">Future</small></figcaption></figure><figure><img src="https://cdn.mos.cms.futurecdn.net/SwSY8THW7knWJ8A5nvQWUb-1920-80.png" alt="Control Resonant raster performance" /><figcaption><small role="credit">Future</small></figcaption></figure></figure><p>Our gaming performance results start off with native res, raster-only settings. </p><p>At 1080p Ultra with RT off, <em>Control Resonant </em>is already placing heavy demands on our tested cards. You want an RTX 5060 Ti or better or Radeon RX 9060 XT or better for 60 FPS (ish) average among current-gen cards, or an RTX 4070, RTX 3080, or RX 7800 XT among earlier cards. The RTX 3060 can’t even break 30 FPS on average, and that’</p><p>Radeons also tend to turn in lower 1% lows than GeForces, although that didn’t translate to a bumpy experience with our high-refresh-rate, variable-refresh-rate monitor. If you’re only playing on a 60 Hz display, that difference may be more apparent. </p><p>Even though it still lands above a 60 FPS average at 1080p, the older Radeon RX 6800 XT is stuck with FSR 3.x upscaling, so its output image quality is noticeably worse than RX 9000- or RX 7000-series cards that get FSR 4.1.</p><p><em>Control Resonant </em>is also the first game we’ve tested where the demands of running the DLSS 4.5 transformer upscaling model hits RTX 30-series products hard, so if you’re not trying to perform heroic feats of upscaling, you can probably get a few frames per second back by shifting to older DLSS models at the cost of some output image quality.</p><p>2560x1440 Ultra is similarly punishing. Here, the RX 9070 GRE and RTX 4070 Ti end up just below a 60 FPS average, while the RX 9070 and RTX 5070 Ti end up slightly above it. Any weaker card will likely need lower settings, a dose of upscaling, or both to deliver a smoother experience. </p><p>Finally, at 4K, only the RTX 5090 can deliver the coveted 60 FPS average. Some degree of upscaling, frame generation, or both will be needed on every other graphics card here for this resolution (and possibly on the RTX 5090, depending on your desired experience). </p><h3 class="article-body__section" id="section-control-resonant-ray-traced-performance"><span>Control Resonant ray-traced performance</span></h3><figure role="gallery"><figure><img src="https://cdn.mos.cms.futurecdn.net/jXSRjeswDc4Nwvvb8t222J-1920-80.png" alt="Control Resonant RT Medium Performance" /><figcaption><small role="credit">Future</small></figcaption></figure><figure><img src="https://cdn.mos.cms.futurecdn.net/kLJbrdGU7uRKBkyBwcfo2J-1920-80.png" alt="Control Resonant RT Medium Performance" /><figcaption><small role="credit">Future</small></figcaption></figure><figure><img src="https://cdn.mos.cms.futurecdn.net/V4EFgBDYAFAUYQrSdkzn2J-1920-80.png" alt="Control Resonant RT Medium Performance" /><figcaption><small role="credit">Future</small></figcaption></figure></figure><p>Given the already punishing raster baselines we just saw, we had little reason to believe that RT would be an attainable feat in <em>Control Resonant </em>at native resolutions, and it’s not. </p><p>Enabling even the medium RT preset at 1080p smacks down a wide swath of our tested cards. The RTX 4070 Ti, RX 7900 XTX, and RTX 5070 all land just below the 60 FPS mark, while the RX 9070 XT lands right on it. The RTX 5070 Ti offers a significantly more comfortable average frame rate and 1% lows for a smoother experience. </p><p>At 1440p, even the RTX 5080 isn’t quite enough to manage a 60 FPS average, and at 4K, not even the RTX 5090 can conquer <em>Control Resonant</em> with these settings. Oof. </p><p>These results mean that upscaling and frame generation will be mandatory if we’re going to chase RT glory in <em>Control Resonant</em>. </p><h3 class="article-body__section" id="section-control-resonant-path-traced-performance-with-upscaling-and-frame-generation"><span>Control Resonant path-traced performance with upscaling and frame generation</span></h3><p>There are two problems with trying to gauge competitive performance when we go ham on upscaling and frame generation, as we’re about to here. </p><p>For one, DLSS 4.5 produces a much more stable image than FSR 4, especially at extreme settings like 4K Ultra Performance. FSR 4 can look slightly sharper at rest, as reviewers usually are when creating side-by-side comparison images, but in motion, it can exhibit strong and distracting flickering artifacts, especially on fine structures with repeating elements like fire escapes and chain-link fences. </p><p>DLSS 4.5 isn’t entirely free of those artifacts, but they affect much smaller portions of the screen and to a much less intrusive degree. </p><p>The net result is that DLSS 4.5 frames are not the same as FSR 4.x frames, so that makes for two different experiential variables we have to account for in any comparison: raw performance and delivered image quality.</p><p>And the third variable is that FSR Frame Generation (whether in its ML-powered or traditional shader-based form) isn’t backed up with a robust latency reduction technology like Nvidia’s Reflex or Intel’s Xe Low Latency in <em>Control Resonant.</em></p><p>Radeon Anti-Lag does reduce input latency, but even with the RX 9070 XT in full path-tracing trim, it is at best taking a high input latency and making it somewhat less high. Even with Anti-Lag enabled on the RX 9070 XT, the average latency before framegen is enabled is well above the roughly 60 ms threshold we try not to exceed. </p><p> What’s frustrating is that AMD <em>has</em> a more robust input latency handler for devs to use. Radeon Anti-Lag 2 exists and works well in <em>Cyberpunk 2077</em>. But like FSR 4 Ray Regeneration, it’s not implemented in <em>Control Resonant</em>. </p><p>Worse, FSR Frame Generation isn’t compatible with the performance counters that Nvidia FrameView monitors to estimate PC latency, so we’re left with only our eyes and our guts to decide whether the net result of FSR FG is a truly playable experience. Even Intel’s XeFG supports these performance counters properly, so it’s all the more annoying that AMD doesn’t, even two years after the arrival of FSR 3.1.</p><p>So before we get into these results, bear a couple asterisks in mind. Path tracing as Nvidia envisions it and as <em>Control Resonant </em>implements it—with upscaling, denoising, frame generation, and lag reduction all working together—is not possible to replicate 100% on AMD hardware. </p><p>We include AMD results (and RTX 30-series cards with FSR framegen) as a sort of best-effort reference point for maxed-out RT behavior with this game, but because these are doubled frame rates, any figure below 60 FPS on these charts for RTX 30-series and AMD cards should be understood as an unpleasant (or even unplayable) experience, whether due to input latency, significant artifacting, or both. </p><figure role="gallery"><figure><img src="https://cdn.mos.cms.futurecdn.net/LQjkrxfD82jfQocuoo74dV-1920-80.png" alt="Control Resonant path tracing performance" /><figcaption><small role="credit">Future</small></figcaption></figure><figure><img src="https://cdn.mos.cms.futurecdn.net/iQYjRQ75AUB8YQeSB8zuYV-1920-80.png" alt="Control Resonant path tracing performance" /><figcaption><small role="credit">Future</small></figcaption></figure><figure><img src="https://cdn.mos.cms.futurecdn.net/6K9EE2KBQ6zRxLnyfcXNfV-1920-80.png" alt="Control Resonant path tracing performance" /><figcaption><small role="credit">Future</small></figcaption></figure><figure><img src="https://cdn.mos.cms.futurecdn.net/crfYfkHVrZhzDUf4EqyWdV-1920-80.png" alt="Control Resonant path tracing performance" /><figcaption><small role="credit">Future</small></figcaption></figure><figure><img src="https://cdn.mos.cms.futurecdn.net/yzauxU5mWMb9xjqLkFrwcV-1920-80.png" alt="Control Resonant path tracing performance" /><figcaption><small role="credit">Future</small></figcaption></figure><figure><img src="https://cdn.mos.cms.futurecdn.net/6BfUyXxej6pN6dgiu3CMfV-1920-80.png" alt="Control Resonant path tracing performance" /><figcaption><small role="credit">Future</small></figcaption></figure><figure><img src="https://cdn.mos.cms.futurecdn.net/nsa3N3rEc4GxAM8V3Xt3dV-1920-80.png" alt="Control Resonant path tracing performance" /><figcaption><small role="credit">Future</small></figcaption></figure><figure><img src="https://cdn.mos.cms.futurecdn.net/6y8MFx8q75cz6S7J9BGPcV-1920-80.png" alt="Control Resonant path tracing performance" /><figcaption><small role="credit">Future</small></figcaption></figure><figure><img src="https://cdn.mos.cms.futurecdn.net/9jDxhq7nRDB6nJFJsUpAfV-1920-80.png" alt="Control Resonant path tracing performance" /><figcaption><small role="credit">Future</small></figcaption></figure></figure><p>At 1080p with Ultra RT, DLSS Quality, 2X Frame Generation, and DLSS 4.5 Ray Reconstruction, only the RTX 5050 and RTX 4060 fail to deliver playable input latency. Even the RTX 5060 squeaks in under the 60 ms threshold we want for a responsive experience. That’s great news for the accessibility of path tracing on relatively affordable hardware, or at least what used to be relatively affordable hardware. </p><p>At 1440p with DLSS Performance, the RTX 5060 just barely fails to meet the 60ms mark for acceptable input latency. This is more the territory of the RTX 5060 Ti and up. </p><p>And at 4K with DLSS Ultra Performance, we’d strongly recommend an RTX 4070 Ti or better, although you can get away with an RTX 5060 Ti or RTX 4070 in a pinch. </p><p>The combination of DLSS 4.5 technologies and Reflex makes for a perfectly playable path tracing experience in <em>Control Resonant </em>across a wide range of hardware, and as we’ve already noted, it’s impossible for AMD gamers to enjoy the same experience. </p><h3 class="article-body__section" id="section-bottom-line"><span>Bottom line</span></h3><p><em>Control Resonant </em>marks a new chapter for one of my favorite gaming sagas, and I was thrilled to step back into the Oldest House.  The Hiss-corrupted Manhattan setting looks fantastic, even if I’m still waiting for the story to fully grab me. I need to fully explore the full range of weapon forms, skill trees, and builds the game offers as our protagonist Dylan Faden fights through hordes of Hiss in close-quarters, split-second combat. Death is just one wrong move away in this game, and I've been frequently reminded of that fact. </p><p>For all its path-traced environmental splendor, there are some wrinkles on the tech side in <em>Control Resonant</em> that stand out. The character models, even main characters like Dylan and Zoe, look a bit basic for a 2026 game, especially with all the other graphical fireworks happening around them. Perhaps I’m ruined by DLSS 5 (and perhaps this game was meant to have it alongside more capable hardware), but I've come to expect more from Remedy given the artistic heights of <em>Control </em>and <em>Alan Wake II</em>. </p><p>Any graphical shortcomings like that stand out given how crushing <em>Control Resonant </em>is for many graphics cards. This is a game that really demands some degree of upscaling for good performance on less powerful hardware, and Ultra settings may not be possible on older, lower-end cards, period. </p><p>But at least for Nvidia RTX  50-series gamers, the aggregate improvements to the DLSS 4.5 software stack in 2026 make <em>Control Resonant’s </em>fanciest graphics settings incredibly accessible, and you really should take advantage of every DLSS feature at your disposal in this title. </p><p>Thanks to DLSS 4.5 Super Resolution’s remarkable capabilities, even the RTX 5060 can do path tracing at 1080p with DLSS Quality upscaling, DLSS Ray Reconstruction, and frame generation enabled, all with a reasonable input latency and solid output image quality. And if you’re willing to tolerate slightly higher input latency, you can get away with the same settings at 1440p using DLSS Performance. </p><p>The RTX 5070 provides a great experience at all resolutions with those same settings, and you really only need more powerful hardware like an RTX 5070 Ti if you’re chasing higher DLSS input resolutions. I would normally shout out the RTX 5060 Ti here, but that card’s 16GB version especially is so close in price to the RTX 5070 that you should just get the more powerful card if gaming is your goal.</p><p>The situation is less rosy on the AMD side, even for the latest RDNA 4 cards. FSR 4.x upscaling is available in this title for RX 9000- and RX 7000-series graphics cards, but it isn’t as strong at image reconstruction as DLSS 4.5, so lower RT settings and higher FSR input resolutions may be necessary on RX 9000-series cards than on comparable RTX 50-series hardware to achieve the right balance of performance and image quality. </p><p>And the lagginess of FSR Frame Generation means that you’ll have to carefully test that feature if you want to try to use it to boost smoothness, unlike the general no-brainer that is DLSS 4.5 (M)FG. </p><p>All told, the incomplete implementation of AMD’s gaming tech suite in <em>Control Resonant</em>, as well as the generally lower RT performance of RDNA 4 cards versus Blackwell, means that you can max out RT settings in this game, but you still won’t enjoy the same image quality as on GeForce cards, especially in the areas of the frame that DLSS 4.5 Ray Reconstruction enhances. </p><p>Once again, this situation proves that having a software feature in your toolkit is meaningless if you can’t convince a developer to adopt it. Every new game that comes out with only a patchwork of AMD features like this is another paper cut for RX 9000-series GPU owners who are left with a distinctly lower-tier experience than RTX 50-series cards get. Fine wine, this is not.</p><p>But maybe you’re totally unmoved by RT and neural rendering techniques and just want strong raster performance with a touch of upscaling where it’s needed. RX 9000-series cards deliver that experience with strong performance per dollar in today’s ever-pricier gaming graphics card market. </p><p>Going off what I’ve played of <em>Control Resonant</em> so far, I’d suggest checking some full gameplay reviews to see if it’s for you and perhaps giving it a post-launch point release or two to iron out some minor technical issues we saw.<em> </em></p><p>But one thing is for certain: the full array of Nvidia tech in this title, and its general accessibility across a wide range of hardware, means that a GeForce graphics card is the best way to play it. </p>
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                                                            <title><![CDATA[ Developer uses GPT-6 Astra to get CoD Black Ops 2 Hijacked map running natively inside Minecraft ]]></title>
                                                                                                <dc:content><![CDATA[ <p>An <a href="https://www.tomshardware.com/tech-industry/artificial-intelligence/sam-altman-says-ai-has-entered-the-singularity" target="_blank">artificial intelligence</a> and games development enthusiast has demonstrated the Call of Duty: Black Ops 2 Hijacked map running natively in <a href="https://www.tomshardware.com/video-games/pc-gaming/minecraft-system-requirements-raised-for-the-first-time-in-17-years-microsoft-now-recommends-16gb-of-ram-and-a-2020s-or-newer-cpu-to-run-the-java-edition" target="_blank">Minecraft</a>. In a post on X/Twitter, Luckey Faraday explains that a browser-based port of <a href="https://www.tomshardware.com/reviews/call-of-duty-black-ops-ii-performance-benchmark,3357-7.html" target="_blank">Black Ops 2</a> they previously created was first inserted into Minecraft and ran “on a PC screen inside” the game. Then, GPT Astra was used to rebuild the project so that the Hijacked map ran “directly on Minecraft’s own OpenGL context.” Video footage shows the 2012 Call of Duty map running full-screen pretty fluidly at around 45 fps.</p><div class="see-more see-more--clipped"><figure><blockquote class="twitter-tweet hawk-ignore" data-lang="en" cite="https://twitter.com/cantworkitout/status/2100417441671110715"><p lang="en" dir="ltr">I got Black Ops 2 running natively in Minecraft.Not through a browser, not on a screen inside the game. I ported Hijacked to Java and it runs directly on Minecraft’s own OpenGL context.The map, collision, bots, navmesh, weapons and rendering are all running inside Minecraft… https://t.co/r8PC15VVo7 pic.twitter.com/sMi2mj1mbp<a href="https://twitter.com/cantworkitout/status/2100417441671110715">September 17, 2026</a></p></blockquote></figure><div class="see-more__filter"></div></div><p>“The map, collision, bots, navmesh, weapons and rendering are all running inside Minecraft as a Fabric mod,” explains Faraday. Fabric is a lightweight, open-source mod loader and development API for Minecraft. Thus, the Black Ops 2 content and Hijacked map are injected directly into Minecraft through this modding framework.</p><p>Faraday runs an <a href="https://whop.com/luckeyfaraday/ai-builders-community-4e/">AI builders’ community</a> where they invite fellow enthusiasts to collaboratively build demos and share logs and code. The way this port was made and rebuilt is a prime example of their process. Specifically, the dev began by making Hijacked playable in a browser. Subsequently, this effort was shoehorned into Minecraft but would exist only as a playable game on 'a PC' inside the sandbox. Then, Faraday decided to task <a href="https://www.tomshardware.com/tech-industry/artificial-intelligence/openais-gpt-6-astra-model-autonomously-completes-portal-in-24-hours-feat-cost-just-usd571-in-tokens">GPT Astra</a> with rebuilding the whole thing in <a href="https://www.tomshardware.com/news/amd-oracle-java,18090.html" target="_blank">Java</a>. With this new code, they were able to run the iconic FPS directly in Minecraft’s OpenGL context.</p><p>Faraday says that there’s “still a lot left to do,” but this compact yacht-based map looks playable enough running in Minecraft, rather than just being displayed in the game. Next up, if the project continues, we might expect additional maps, more weapons, and multiplayer modes.</p><p>Many will know Minecraft as the best-selling video game in history. While it appeals to youngsters for its adventure gaming, creative building, and social aspects, the openness and extensibility of the sandbox mean it also attracts some highly technical minds. This is why it has been behind some spellbinding computer science feats. Examples that immediately spring to mind are the working 5 million parameter ChatGPT model, dubbed <a href="https://www.tomshardware.com/tech-industry/artificial-intelligence/famed-gamer-creates-working-5-million-parameter-chatgpt-ai-model-in-minecraft-made-with-438-million-blocks-ai-trained-to-hold-conversations-working-model-runs-inference-in-the-game" target="_blank">CraftGPT</a>, wedged into the game. </p> ]]></dc:content>
                                                                                                                                            <link>https://www.tomshardware.com/video-games/pc-gaming/developer-uses-gpt-6-astra-to-get-cod-black-ops-2-hijacked-map-running-natively-inside-minecraft-achieves-45fps-performance-using-minecrafts-opengl-context</link>
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                            <![CDATA[ An artificial intelligence and games development enthusiast has demonstrated Call of Duty: Black Ops 2 Hijacked map running natively in Minecraft. ]]>
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                                                                        <pubDate>Thu, 17 Sep 2026 11:17:02 +0000</pubDate>                                                                                                                                                                                                                                <category><![CDATA[PC Gaming]]></category>
                                                    <category><![CDATA[Video Games]]></category>
                                                                                                                    <dc:creator><![CDATA[ Mark Tyson ]]></dc:creator>                                                                                    <dc:source><![CDATA[ https://cdn.mos.cms.futurecdn.net/56vqMYLDaKRHPhHZgbADFR-320-70.jpg ]]></dc:source>
                                                                <dc:description><![CDATA[ &lt;p&gt;Mark&#039;s enthusiasm for computers dampened at an early age by the rubber-keyed Sinclair Spectrum 48K and feelings of Commodore 64 envy. However, in the mid-80s, hope in a digital future was rekindled by the purchase of an Atari 520 STe. Since that time Mark has used a multitude of computers for fun and professional endeavors. He often owned both Macs and PCs but went cold on the former after OS9 was killed off, and warmed to the latter with the introduction of Windows XP.&lt;br&gt;
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Early work years were spent in artwork and reprographics but in the late noughties, Mark started to blog about computers, Taiwanese food culture, and guitar design. This activity led to a full-time position writing about breaking PC tech news for HEXUS, for the best part of a decade. When HEXUS was abruptly closed, Mark helped with the foundation of Club386, before finding a new home at Tom&#039;s Hardware.&lt;br&gt;
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When not wearing through the keycap legends on his PC keyboards, Mark can be found wandering the computer malls of Taiwan&#039;s neon-lit conurbations and enjoying local and international cuisine.&lt;/p&gt; ]]></dc:description>
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                                                            <media:credit><![CDATA[Luckey Faraday]]></media:credit>
                                                                                                                                                                                                                                    <media:description><![CDATA[Dev gets CoD: Black Ops 2 Hijacked map running natively in Minecraft]]></media:description>                                                            <media:text><![CDATA[Dev gets CoD: Black Ops 2 Hijacked map running natively in Minecraft]]></media:text>
                                <media:title type="plain"><![CDATA[Dev gets CoD: Black Ops 2 Hijacked map running natively in Minecraft]]></media:title>
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                                <p>An <a href="https://www.tomshardware.com/tech-industry/artificial-intelligence/sam-altman-says-ai-has-entered-the-singularity" target="_blank">artificial intelligence</a> and games development enthusiast has demonstrated the Call of Duty: Black Ops 2 Hijacked map running natively in <a href="https://www.tomshardware.com/video-games/pc-gaming/minecraft-system-requirements-raised-for-the-first-time-in-17-years-microsoft-now-recommends-16gb-of-ram-and-a-2020s-or-newer-cpu-to-run-the-java-edition" target="_blank">Minecraft</a>. In a post on X/Twitter, Luckey Faraday explains that a browser-based port of <a href="https://www.tomshardware.com/reviews/call-of-duty-black-ops-ii-performance-benchmark,3357-7.html" target="_blank">Black Ops 2</a> they previously created was first inserted into Minecraft and ran “on a PC screen inside” the game. Then, GPT Astra was used to rebuild the project so that the Hijacked map ran “directly on Minecraft’s own OpenGL context.” Video footage shows the 2012 Call of Duty map running full-screen pretty fluidly at around 45 fps.</p><div class="see-more see-more--clipped"><figure><blockquote class="twitter-tweet hawk-ignore" data-lang="en" cite="https://twitter.com/cantworkitout/status/2100417441671110715"><p lang="en" dir="ltr">I got Black Ops 2 running natively in Minecraft.Not through a browser, not on a screen inside the game. I ported Hijacked to Java and it runs directly on Minecraft’s own OpenGL context.The map, collision, bots, navmesh, weapons and rendering are all running inside Minecraft… https://t.co/r8PC15VVo7 pic.twitter.com/sMi2mj1mbp<a href="https://twitter.com/cantworkitout/status/2100417441671110715">September 17, 2026</a></p></blockquote></figure><div class="see-more__filter"></div></div><p>“The map, collision, bots, navmesh, weapons and rendering are all running inside Minecraft as a Fabric mod,” explains Faraday. Fabric is a lightweight, open-source mod loader and development API for Minecraft. Thus, the Black Ops 2 content and Hijacked map are injected directly into Minecraft through this modding framework.</p><p>Faraday runs an <a href="https://whop.com/luckeyfaraday/ai-builders-community-4e/">AI builders’ community</a> where they invite fellow enthusiasts to collaboratively build demos and share logs and code. The way this port was made and rebuilt is a prime example of their process. Specifically, the dev began by making Hijacked playable in a browser. Subsequently, this effort was shoehorned into Minecraft but would exist only as a playable game on 'a PC' inside the sandbox. Then, Faraday decided to task <a href="https://www.tomshardware.com/tech-industry/artificial-intelligence/openais-gpt-6-astra-model-autonomously-completes-portal-in-24-hours-feat-cost-just-usd571-in-tokens">GPT Astra</a> with rebuilding the whole thing in <a href="https://www.tomshardware.com/news/amd-oracle-java,18090.html" target="_blank">Java</a>. With this new code, they were able to run the iconic FPS directly in Minecraft’s OpenGL context.</p><p>Faraday says that there’s “still a lot left to do,” but this compact yacht-based map looks playable enough running in Minecraft, rather than just being displayed in the game. Next up, if the project continues, we might expect additional maps, more weapons, and multiplayer modes.</p><p>Many will know Minecraft as the best-selling video game in history. While it appeals to youngsters for its adventure gaming, creative building, and social aspects, the openness and extensibility of the sandbox mean it also attracts some highly technical minds. This is why it has been behind some spellbinding computer science feats. Examples that immediately spring to mind are the working 5 million parameter ChatGPT model, dubbed <a href="https://www.tomshardware.com/tech-industry/artificial-intelligence/famed-gamer-creates-working-5-million-parameter-chatgpt-ai-model-in-minecraft-made-with-438-million-blocks-ai-trained-to-hold-conversations-working-model-runs-inference-in-the-game" target="_blank">CraftGPT</a>, wedged into the game. </p>
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                                                            <title><![CDATA[ IKEA releases new Skyrim mod that adds gloriously mundane Kallax shelving unit as your newest companion ]]></title>
                                                                                                <dc:content><![CDATA[ <p>IKEA has announced the <a href="https://www.ikea.com/ie/en/cat/kallax-series-27534/">Kallax Storageborn</a> companion creation for players of <em>The Elder Scrolls V: </em><a href="https://www.tomshardware.com/news/enderal-skyrim-mod-acclaim,32986.html"><em>Skyrim </em></a><em>Special Edition</em> on PC or Xbox. But who’d want a set of drab utilitarian Swedish shelves following them around during their adventures in this fantastical role-playing game? The answer is quite a lot of people, it would seem, from the social media feedback we’ve seen. IKEA’s free mod for this iconic RPG also appeals to gamers’ pragmatic instincts with its claims that “your inventory woes end here.”</p><div  class="fancy-box"><div class="fancy_box-title">Go deeper with TH Premium: CPU</div><div class="fancy_box_body"><figure class="van-image-figure "  ><div class='image-full-width-wrapper'><div class='image-widthsetter' ><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="Xh2MupWrRjJPiLLuopmKRB" name="W1103180" caption="" alt="A hand holding the Ryzen 7 9850X3D." src="https://cdn.mos.cms.futurecdn.net/Xh2MupWrRjJPiLLuopmKRB-1920-80.jpg" mos="" link="" align="" fullscreen="" width="" height="" attribution="" endorsement="" class="pinterest-pin-exclude"></p></div></div><figcaption itemprop="caption description" class=""><span class="credit" itemprop="copyrightHolder">(Image credit: Tom's Hardware)</span></figcaption></figure><p class="fancy-box__body-text"><ul><li><a data-analytics-id="inline-link" href="https://www.tomshardware.com/pc-components/cpus/intel-vp-robert-hallock-sets-nova-lake-expectations-teases-return-to-raptor-lake-for-ddr4-platforms-our-full-1-1-interview-transcript?utm_source=edit-links&utm_medium=boxout&utm_term=cpu" target="_blank">Intel VP Robert Hallock sets Nova Lake expectations, teases return to Raptor Lake for DDR4 platforms</a></li><li><a data-analytics-id="inline-link" href="https://www.tomshardware.com/tech-industry/cpu-scaling-with-dlss-investigating-cpu-performance-in-the-age-of-upscaling?utm_source=edit-links&utm_medium=boxout&utm_term=cpu" target="_blank">CPU scaling with DLSS</a></li><li><a data-analytics-id="inline-link" href="https://www.tomshardware.com/pc-components/cpus/intels-one-two-punch-plan-in-desktop-cpus-is-taking-shape-z990-spotted-nova-lake-detailed-raptor-lake-next-teased?utm_source=edit-links&utm_medium=boxout&utm_term=cpu" target="_blank">Intel's one-two punch plan in desktop CPUs is taking shape</a></li><li><a data-analytics-id="inline-link" href="https://www.tomshardware.com/pc-components/cpus/benchmarking-amds-bc-250-offering-steam-machine-like-performance-at-half-the-price-unlocking-40-cus-eight-zen-2-cores-on-the-repurposed-ps5-apu?utm_source=edit-links&utm_medium=boxout&utm_term=cpu" target="_blank">Benchmarking AMD's BC-250, offering Steam Machine-like performance at half the price</a></li><li><a data-analytics-id="inline-link" href="https://www.tomshardware.com/pc-components/cpus/amd-splits-zen-7-into-three-epyc-families-for-2028-and-starts-selling-server-cpus-by-the-agent?utm_source=edit-links&utm_medium=boxout&utm_term=cpu" target="_blank">AMD splits Zen 7 into three EPYC families for 2028 and starts selling server CPUs by the agent </a></li></ul></p></div></div><p>The household furniture giant says it designed this Skyrim mod as it wanted to bring its real world smart storage solutions to the digital domain. Skyrim was chosen, in particular, because gamers in this classic title are “plagued by the evils of encumbrance and disorganization,” asserts IKEA.</p><p>Of course, the furniture maker will have invested time and money into the development of this fully voiced companion mod (voiced by comic actor Matt Berry) for the publicity, too. But there's little to complain about as it's free and entirely optional to your Skyrim experience.</p><div class="youtube-video" data-nosnippet ><div class="video-aspect-box"><iframe data-lazy-priority="high" data-lazy-src="https://www.youtube-nocookie.com/embed/0tBlFZsMuO8" allowfullscreen></iframe></div></div><p>If you are interested in adding the Kallax Storageborn companion creation to your Skyrim experience, you can get it <a href="https://creations.bethesda.net/en/skyrim/details/bb2fbdf4-239e-4945-b69a-a5560fcf5b86/KALLAX_STORAGEBORN">directly from Bethesda here,</a> for free. But before using these eminently practical flatpack DIY shelves in your game and “sending clutter back to the fires of oblivion,” you have to discover and assemble your Kallax through a questline. You’ll find it at the Dwemer furniture store, where you’ll also discover the secrets of Kallax’s origin and have to defeat the Clutter Golem.</p><figure role="gallery"><figure><img src="https://cdn.mos.cms.futurecdn.net/KoKA6F5orQ2p3jbzz955dm-1920-80.jpg" alt="Skyrim Kallax Storageborn companion " /><figcaption><small role="credit">IKEA</small></figcaption></figure><figure><img src="https://cdn.mos.cms.futurecdn.net/oPkq98o54orjqAEwt9Kpem-1920-80.jpg" alt="Skyrim Kallax Storageborn companion " /><figcaption><small role="credit">IKEA</small></figcaption></figure></figure><p>Naturally, you summon this shelving unit in the game with a call of ‘Aya Key Yah.”</p><p>The <a href="https://www.tomshardware.com/video-games/playstation/hardware-modder-builds-overclocked-ps3-pro-v3-with-3d-printed-cooling-mod-dual-noctua-fans-and-server-heatsinks-provide-fps-boost-in-almost-every-game">mod </a>doesn’t just introduce your trusty new Kallax Storageborn companion; you’ll also get access to the Allenblade weapon, some blue and yellow-themed armor,  and a Meatball helmet.</p><p>It is always interesting to see non-tech brands cross over into our reporting realm. The first example that springs to mind is the <a href="https://www.tomshardware.com/news/kfcs-kfconsole-is-real-secret-ingredient-is-intel-silicon">KFC console</a>, but IKEA has dipped its toe into tech more recently by expanding its computer furniture ranges to include products such as the Xbox Gaming Den furniture series showcased at <a href="https://www.tomshardware.com/video-games/pc-gaming/at-least-three-exhibitors-got-robbed-at-gamescom-2026-laptops-and-handhelds-with-unfinished-game-builds-stolen-from-locked-cabinets">Gamescom </a>2026, plus various smart home accessories.</p> ]]></dc:content>
                                                                                                                                            <link>https://www.tomshardware.com/video-games/pc-gaming/ikea-releases-new-skyrim-mod-that-adds-gloriously-mundane-kallax-shelving-unit-as-your-newest-companion-free-collab-provides-a-drab-flatpack-answer-to-your-loot-woes</link>
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                            <![CDATA[ IKEA has announced the Kallax Storageborn companion creation for players of The Elder Scrolls V: Skyrim Special Edition on PC or Xbox. ]]>
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                                                                        <pubDate>Sat, 12 Sep 2026 13:31:55 +0000</pubDate>                                                                                                                                <updated>Sat, 12 Sep 2026 13:45:19 +0000</updated>
                                                                                                                                            <category><![CDATA[PC Gaming]]></category>
                                                    <category><![CDATA[Video Games]]></category>
                                                                                                                    <dc:creator><![CDATA[ Mark Tyson ]]></dc:creator>                                                                                    <dc:source><![CDATA[ https://cdn.mos.cms.futurecdn.net/56vqMYLDaKRHPhHZgbADFR-320-70.jpg ]]></dc:source>
                                                                <dc:description><![CDATA[ &lt;p&gt;Mark&#039;s enthusiasm for computers dampened at an early age by the rubber-keyed Sinclair Spectrum 48K and feelings of Commodore 64 envy. However, in the mid-80s, hope in a digital future was rekindled by the purchase of an Atari 520 STe. Since that time Mark has used a multitude of computers for fun and professional endeavors. He often owned both Macs and PCs but went cold on the former after OS9 was killed off, and warmed to the latter with the introduction of Windows XP.&lt;br&gt;
&lt;br&gt;
Early work years were spent in artwork and reprographics but in the late noughties, Mark started to blog about computers, Taiwanese food culture, and guitar design. This activity led to a full-time position writing about breaking PC tech news for HEXUS, for the best part of a decade. When HEXUS was abruptly closed, Mark helped with the foundation of Club386, before finding a new home at Tom&#039;s Hardware.&lt;br&gt;
&lt;br&gt;
When not wearing through the keycap legends on his PC keyboards, Mark can be found wandering the computer malls of Taiwan&#039;s neon-lit conurbations and enjoying local and international cuisine.&lt;/p&gt; ]]></dc:description>
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                                                                                                                                                                                                                                    <media:description><![CDATA[Skyrim Kallax Storageborn companion ]]></media:description>                                                            <media:text><![CDATA[Skyrim Kallax Storageborn companion ]]></media:text>
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                                <p>IKEA has announced the <a href="https://www.ikea.com/ie/en/cat/kallax-series-27534/">Kallax Storageborn</a> companion creation for players of <em>The Elder Scrolls V: </em><a href="https://www.tomshardware.com/news/enderal-skyrim-mod-acclaim,32986.html"><em>Skyrim </em></a><em>Special Edition</em> on PC or Xbox. But who’d want a set of drab utilitarian Swedish shelves following them around during their adventures in this fantastical role-playing game? The answer is quite a lot of people, it would seem, from the social media feedback we’ve seen. IKEA’s free mod for this iconic RPG also appeals to gamers’ pragmatic instincts with its claims that “your inventory woes end here.”</p><div  class="fancy-box"><div class="fancy_box-title">Go deeper with TH Premium: CPU</div><div class="fancy_box_body"><figure class="van-image-figure "  ><div class='image-full-width-wrapper'><div class='image-widthsetter' ><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="Xh2MupWrRjJPiLLuopmKRB" name="W1103180" caption="" alt="A hand holding the Ryzen 7 9850X3D." src="https://cdn.mos.cms.futurecdn.net/Xh2MupWrRjJPiLLuopmKRB-1920-80.jpg" mos="" link="" align="" fullscreen="" width="" height="" attribution="" endorsement="" class="pinterest-pin-exclude"></p></div></div><figcaption itemprop="caption description" class=""><span class="credit" itemprop="copyrightHolder">(Image credit: Tom's Hardware)</span></figcaption></figure><p class="fancy-box__body-text"><ul><li><a data-analytics-id="inline-link" href="https://www.tomshardware.com/pc-components/cpus/intel-vp-robert-hallock-sets-nova-lake-expectations-teases-return-to-raptor-lake-for-ddr4-platforms-our-full-1-1-interview-transcript?utm_source=edit-links&utm_medium=boxout&utm_term=cpu" target="_blank">Intel VP Robert Hallock sets Nova Lake expectations, teases return to Raptor Lake for DDR4 platforms</a></li><li><a data-analytics-id="inline-link" href="https://www.tomshardware.com/tech-industry/cpu-scaling-with-dlss-investigating-cpu-performance-in-the-age-of-upscaling?utm_source=edit-links&utm_medium=boxout&utm_term=cpu" target="_blank">CPU scaling with DLSS</a></li><li><a data-analytics-id="inline-link" href="https://www.tomshardware.com/pc-components/cpus/intels-one-two-punch-plan-in-desktop-cpus-is-taking-shape-z990-spotted-nova-lake-detailed-raptor-lake-next-teased?utm_source=edit-links&utm_medium=boxout&utm_term=cpu" target="_blank">Intel's one-two punch plan in desktop CPUs is taking shape</a></li><li><a data-analytics-id="inline-link" href="https://www.tomshardware.com/pc-components/cpus/benchmarking-amds-bc-250-offering-steam-machine-like-performance-at-half-the-price-unlocking-40-cus-eight-zen-2-cores-on-the-repurposed-ps5-apu?utm_source=edit-links&utm_medium=boxout&utm_term=cpu" target="_blank">Benchmarking AMD's BC-250, offering Steam Machine-like performance at half the price</a></li><li><a data-analytics-id="inline-link" href="https://www.tomshardware.com/pc-components/cpus/amd-splits-zen-7-into-three-epyc-families-for-2028-and-starts-selling-server-cpus-by-the-agent?utm_source=edit-links&utm_medium=boxout&utm_term=cpu" target="_blank">AMD splits Zen 7 into three EPYC families for 2028 and starts selling server CPUs by the agent </a></li></ul></p></div></div><p>The household furniture giant says it designed this Skyrim mod as it wanted to bring its real world smart storage solutions to the digital domain. Skyrim was chosen, in particular, because gamers in this classic title are “plagued by the evils of encumbrance and disorganization,” asserts IKEA.</p><p>Of course, the furniture maker will have invested time and money into the development of this fully voiced companion mod (voiced by comic actor Matt Berry) for the publicity, too. But there's little to complain about as it's free and entirely optional to your Skyrim experience.</p><div class="youtube-video" data-nosnippet ><div class="video-aspect-box"><iframe data-lazy-priority="high" data-lazy-src="https://www.youtube-nocookie.com/embed/0tBlFZsMuO8" allowfullscreen></iframe></div></div><p>If you are interested in adding the Kallax Storageborn companion creation to your Skyrim experience, you can get it <a href="https://creations.bethesda.net/en/skyrim/details/bb2fbdf4-239e-4945-b69a-a5560fcf5b86/KALLAX_STORAGEBORN">directly from Bethesda here,</a> for free. But before using these eminently practical flatpack DIY shelves in your game and “sending clutter back to the fires of oblivion,” you have to discover and assemble your Kallax through a questline. You’ll find it at the Dwemer furniture store, where you’ll also discover the secrets of Kallax’s origin and have to defeat the Clutter Golem.</p><figure role="gallery"><figure><img src="https://cdn.mos.cms.futurecdn.net/KoKA6F5orQ2p3jbzz955dm-1920-80.jpg" alt="Skyrim Kallax Storageborn companion " /><figcaption><small role="credit">IKEA</small></figcaption></figure><figure><img src="https://cdn.mos.cms.futurecdn.net/oPkq98o54orjqAEwt9Kpem-1920-80.jpg" alt="Skyrim Kallax Storageborn companion " /><figcaption><small role="credit">IKEA</small></figcaption></figure></figure><p>Naturally, you summon this shelving unit in the game with a call of ‘Aya Key Yah.”</p><p>The <a href="https://www.tomshardware.com/video-games/playstation/hardware-modder-builds-overclocked-ps3-pro-v3-with-3d-printed-cooling-mod-dual-noctua-fans-and-server-heatsinks-provide-fps-boost-in-almost-every-game">mod </a>doesn’t just introduce your trusty new Kallax Storageborn companion; you’ll also get access to the Allenblade weapon, some blue and yellow-themed armor,  and a Meatball helmet.</p><p>It is always interesting to see non-tech brands cross over into our reporting realm. The first example that springs to mind is the <a href="https://www.tomshardware.com/news/kfcs-kfconsole-is-real-secret-ingredient-is-intel-silicon">KFC console</a>, but IKEA has dipped its toe into tech more recently by expanding its computer furniture ranges to include products such as the Xbox Gaming Den furniture series showcased at <a href="https://www.tomshardware.com/video-games/pc-gaming/at-least-three-exhibitors-got-robbed-at-gamescom-2026-laptops-and-handhelds-with-unfinished-game-builds-stolen-from-locked-cabinets">Gamescom </a>2026, plus various smart home accessories.</p>
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                                                            <title><![CDATA[ Steam enforces Australian age verification via credit cards ]]></title>
                                                                                                <dc:content><![CDATA[ <p>Today is September 9, and the significance of the date for Australian consumers is that, by law, buying online apps and games now requires an over-18 age verification step. The local law isn't specific about the exact type of verification, only that it offers "appropriate age assurance measures." Valve is complying by asking for a bank card rather than government ID or a biometric check. The problem in the land down under is that while credit cards seemingly all work, debit card support is spotty and conditional.</p><p>This situation isn't unique, as it's basically a repeat of the same existing scenario in the United Kingdom. Valve's <a href="https://help.steampowered.com/en/faqs/view/292B-3DA3-CFC8-97F6" target="_blank">privacy-minded approach</a> is laudable, as a bank card only links a payment method to a name and address. Meanwhile, a government ID is a more dangerous document if it gets leaked; face scans are quite fallible and revealing, and biometrics are intrinsic to the person and not replaceable if exposed — unlike bank cards, which can be canceled and swapped in minutes.</p><p>However, having a card check as the only verification option is causing problems, and many users are already asking for other means of verification, even if they're more invasive, citing Xbox and Sony's services as more accommodating.</p><p>Since credit cards in Australia (and the UK) can only be issued to adults, they work fine for Steam verification. Debit cards, on the other hand, can be carried by minors, and they're only valid for age checks under specific conditions. For now, that seems to be those (a) belonging to the Mastercard network, which introduced its own global automatic age verification check on June 2, 2026, and (b) for which the issuing bank flagged the card product as adults-only. The transaction firm only passes the answer to "is the buyer an adult?" back to the merchant (in this case, Steam), without exposing an actual date of birth.</p><p>A quick harnessing of user reports, mainly from Reddit posts, seems to indicate that debit Mastercards from Commonwealth, Westpac, and Macquarie appear to work, while those from Bendigo, St. George, Revolut, ANZ, and most Visa cards seem to fail the check. Note that this is an evolving situation, so the situation may have changed by the time you're reading this.</p><p>The demographics of credit card ownership definitely don't help matters. Unlike the U.S., where credit cards are the default method of purchase, only about 45% of Australian buyers and 65% of UK punters own one. Perhaps most importantly, within the 18-24 age demographic, only 25% to 30% own a credit card — precisely the people who buy the most games and are the most affected. For both user satisfaction and business reasons, it's seemingly desirable that Steam add verification alternatives.</p> ]]></dc:content>
                                                                                                                                            <link>https://www.tomshardware.com/video-games/pc-gaming/steam-enforces-australian-age-verification-via-credit-cards-debit-card-glitches-and-low-credit-adoption-alienate-core-gamers-privacy-first-mindset-leads-to-dearth-of-options-that-may-hinder-consumers</link>
                                                                            <description>
                            <![CDATA[ Valve starts enforcing Australian age verification law, but its privacy-minded choice of bank card as the only verification method is causing issues with many consumers. ]]>
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                                                                        <pubDate>Thu, 10 Sep 2026 10:30:00 +0000</pubDate>                                                                                                                                                                                                                                <category><![CDATA[PC Gaming]]></category>
                                                    <category><![CDATA[Video Games]]></category>
                                                                                                <author><![CDATA[ editors@tomshardware.com (Bruno Ferreira) ]]></author>                    <dc:creator><![CDATA[ Bruno Ferreira ]]></dc:creator>                                                                                    <dc:source><![CDATA[ https://cdn.mos.cms.futurecdn.net/ZQiPPaXaAuQ4VrVEYnnR7G-320-70.png ]]></dc:source>
                                                                <dc:description><![CDATA[ &lt;p&gt;Bruno Ferreira&#039;s journey kicked off with the venerable ZX Spectrum, a cassette player, and his hopes and dreams. He quickly realized he had more fun figuring out how computers work than he did actually using the things. Kicking off a developer career with C and Assembly before moving to scripting languages, he&#039;s worn many hats, including both database architect and systems administration. As a teen, Bruno co-founded a web development outfit where he was for 17 years before moving on to spend nearly a decade at The Tech Report as a writer, editor, and (of course) developer. In this decade, he&#039;s been at Asus, MLCommons, and HotHardware, among others. When not fiddling with computers and games, his love for music and production sends him off to live shows and festivals. Occasionally, he pretends he can play the guitar and bass.&lt;/p&gt; ]]></dc:description>
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                                <p>Today is September 9, and the significance of the date for Australian consumers is that, by law, buying online apps and games now requires an over-18 age verification step. The local law isn't specific about the exact type of verification, only that it offers "appropriate age assurance measures." Valve is complying by asking for a bank card rather than government ID or a biometric check. The problem in the land down under is that while credit cards seemingly all work, debit card support is spotty and conditional.</p><p>This situation isn't unique, as it's basically a repeat of the same existing scenario in the United Kingdom. Valve's <a href="https://help.steampowered.com/en/faqs/view/292B-3DA3-CFC8-97F6" target="_blank">privacy-minded approach</a> is laudable, as a bank card only links a payment method to a name and address. Meanwhile, a government ID is a more dangerous document if it gets leaked; face scans are quite fallible and revealing, and biometrics are intrinsic to the person and not replaceable if exposed — unlike bank cards, which can be canceled and swapped in minutes.</p><p>However, having a card check as the only verification option is causing problems, and many users are already asking for other means of verification, even if they're more invasive, citing Xbox and Sony's services as more accommodating.</p><p>Since credit cards in Australia (and the UK) can only be issued to adults, they work fine for Steam verification. Debit cards, on the other hand, can be carried by minors, and they're only valid for age checks under specific conditions. For now, that seems to be those (a) belonging to the Mastercard network, which introduced its own global automatic age verification check on June 2, 2026, and (b) for which the issuing bank flagged the card product as adults-only. The transaction firm only passes the answer to "is the buyer an adult?" back to the merchant (in this case, Steam), without exposing an actual date of birth.</p><p>A quick harnessing of user reports, mainly from Reddit posts, seems to indicate that debit Mastercards from Commonwealth, Westpac, and Macquarie appear to work, while those from Bendigo, St. George, Revolut, ANZ, and most Visa cards seem to fail the check. Note that this is an evolving situation, so the situation may have changed by the time you're reading this.</p><p>The demographics of credit card ownership definitely don't help matters. Unlike the U.S., where credit cards are the default method of purchase, only about 45% of Australian buyers and 65% of UK punters own one. Perhaps most importantly, within the 18-24 age demographic, only 25% to 30% own a credit card — precisely the people who buy the most games and are the most affected. For both user satisfaction and business reasons, it's seemingly desirable that Steam add verification alternatives.</p>
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                                                            <title><![CDATA[ Microsoft reportedly gives secret Xbox Game Pass discounts to churned subscribers to reel them back in ]]></title>
                                                                                                <dc:content><![CDATA[ <p>If you play hard to get, you could get Xbox Game Pass for cheaper; at least that is what numerous users are reporting on a Reddit thread. One Xbox Game Pass subscriber shared a screenshot of Microsoft offering them the Ultimate plan for $16.09 for a month, 30% lower than the standard $22.99. Their secret? Cancel Xbox Game Pass almost every month.</p><div  class="fancy-box"><div class="fancy_box-title">Go deeper with TH Premium: GPUs</div><div class="fancy_box_body"><figure class="van-image-figure "  ><div class='image-full-width-wrapper'><div class='image-widthsetter' ><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="Wh9EZgD8NG9yUioNNgPB3d" name="ASUS RTX 5080 Noctua Edition - Continuing the legacy of acoustic excellence 6-26 screenshot" caption="" alt="Asus RTX 5080 Noctua Edition" src="https://cdn.mos.cms.futurecdn.net/Wh9EZgD8NG9yUioNNgPB3d-1920-80.png" mos="" link="" align="" fullscreen="" width="" height="" attribution="" endorsement="" class="pinterest-pin-exclude"></p></div></div><figcaption itemprop="caption description" class=""><span class="credit" itemprop="copyrightHolder">(Image credit: Noctua)</span></figcaption></figure><p class="fancy-box__body-text"><ul><li><a data-analytics-id="inline-link" href="https://www.tomshardware.com/pc-components/gpus/desktop-gpu-roadmap-nvidia-rubin-amd-udna-and-intel-xe3-celestial?utm_source=edit-links&utm_medium=boxout&utm_term=gpu" target="_blank">Desktop GPU Roadmap</a></li><li><a data-analytics-id="inline-link" href="https://www.tomshardware.com/tech-industry/semiconductors/nvidia-enterprise-roadmap-rubin-rubin-ultra-feynman-and-silicon-photonics?utm_source=edit-links&utm_medium=boxout&utm_term=gpu" target="_blank">Nvidia's Enterprise GPU Roadmap</a></li><li><a data-analytics-id="inline-link" href="https://www.tomshardware.com/pc-components/gpus/testing-directstorage-with-gpu-decompression-do-blackwell-gpus-have-the-upper-hand?utm_source=edit-links&utm_medium=boxout&utm_term=gpu" target="_blank">Testing DirectStorage with GPU decompression</a></li><li><a data-analytics-id="inline-link" href="https://www.tomshardware.com/pc-components/gpus/the-geforce-rtx-30-series-upgrade-matrix-does-your-ampere-gpu-need-an-upgrade-in-2026?utm_source=edit-links&utm_medium=boxout&utm_term=gpu" target="_blank">The GeForce RTX 30-series upgrade matrix — does your Ampere GPU need an upgrade in 2026?</a></li><li><a data-analytics-id="inline-link" href="https://www.tomshardware.com/pc-components/gpus/nvidias-vera-rubin-platform-in-depth-inside-nvidias-most-complex-ai-and-hpc-platform-to-date?utm_source=edit-links&utm_medium=boxout&utm_term=gpu" target="_blank">Rubin in-depth</a></li><li><a data-analytics-id="inline-link" href="https://www.tomshardware.com/pc-components/cooling/the-stout-owl-how-i-built-the-ultimate-noctua-g2-pc?utm_source=edit-links&utm_medium=boxout&utm_term=gpu" target="_blank">The Stout Owl: The ultimate Noctua G2 PC</a></li></ul></p></div></div><p>Dynamic win-back discounts are perhaps the oldest trick in the book, but they remain widely used because of their effectiveness in re-engaging customers who have stopped buying a product or, in Microsoft's case, canceled their Xbox Game Pass subscription. These targeted offers, often disguised as "We Miss You" or "Welcome back" deals, aim to win back lost customers with exclusive or time-limited discounts.</p><p>According to the Redditor, they have used Xbox Game Pass on and off for about two years. However, instead of committing to an annual plan, the user frequently paused and resubscribed. In the Redditor's words, they were "not doing any sort of tricks lol...just got the offer randomly because I cancel gamepass almost every month, so maybe this was their way of keeping me."</p><p>This kind of customer behavior is not uncommon among subscription services, since buyers seek to maximize value and avoid unnecessary spending. Apparently, Microsoft seemingly noticed this user and proactively offered a 30% discount, dropping the Xbox Game Pass Ultimate price from $22.99 to $16.09 for a year. And it worked. The Redditor confirmed that they took the offer and locked in for the entire year.</p><figure><blockquote class="reddit-card"  ><a href="https://www.reddit.com/r/XboxGamePass/comments/1w8i4de/got_offered_a_game_pass_annual_subscription">Got Offered a Game Pass Annual Subscription</a><figcaption><cite> from <a href="https://www.reddit.com/r/XboxGamePass">r/XboxGamePass</a></cite></figcaption></blockquote></figure><script async src="//embed.redditmedia.com/widgets/platform.js" charset="UTF-8"></script><p>At least one other Redditor confirmed they also received the same $16.09 offer. The thread quickly filled with additional posts as users shared their experiences with Xbox Game Pass discounts. For example, one Reddit user said that when they logged in with a secondary account on their Xbox console, they saw an $18 offer for 12 months of Xbox Game Pass Ultimate. Their main account allegedly never receives offers like this. Meanwhile, other users chimed in to report receiving $ 20-per-month offers.</p><p>It is unclear what criteria Microsoft uses to distribute these win-back discounts. Many speculate that the company may be considering activity, subscription history, or even multiple accounts. The discounts do not seem limited to the U.S., where the Redditor lives. Users in the thread have reported similar discounts in regions like México.</p><p>Despite Microsoft slashing <a href="https://www.tomshardware.com/video-games/xbox/microsoft-announces-surprise-xbox-game-pass-price-cuts-ends-day-one-call-of-duty-inclusion-ultimate-down-to-usd22-99-while-pc-game-pass-drops-to-usd13-99">Xbox Game Pass pricing</a> earlier this year, many gamers still resort to digital key marketplaces such as Eneba, G2A, or Loaded, where one month of Xbox Game Pass Ultimate can cost as little as $9.28. By running targeted annual promotions, Microsoft can encourage subscribers to stick with Xbox Game Pass, secure long-term revenue, and avoid the risks of month-to-month cancellation.</p><p>However, these targeted discounts raise an important question: should Microsoft not reward loyal Xbox Game Pass subscribers with similar exclusive discounts? Win-back promotions are great for bringing back former subscribers, but long-time users will feel overlooked and see no reason to commit, since the generous deals go to those who cancel and return.</p> ]]></dc:content>
                                                                                                                                            <link>https://www.tomshardware.com/video-games/pc-gaming/microsoft-reportedly-gives-secret-xbox-game-pass-discounts-to-churned-subscribers-to-reel-them-back-in-targeted-offers-slash-up-to-30-percent-off-the-regular-price</link>
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                            <![CDATA[ Microsoft appears to be using dynamic pricing to push select users to commit to Xbox Game Pass. ]]>
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                                                                        <pubDate>Wed, 09 Sep 2026 14:39:23 +0000</pubDate>                                                                                                                                                                                                                                <category><![CDATA[PC Gaming]]></category>
                                                    <category><![CDATA[Video Games]]></category>
                                                                                                                    <dc:creator><![CDATA[ Zhiye Liu ]]></dc:creator>                                                                                    <dc:source><![CDATA[ https://cdn.mos.cms.futurecdn.net/HhmwL5w9ggUtLCPfqGjTi4-320-70.jpg ]]></dc:source>
                                                                <dc:description><![CDATA[ &lt;p&gt;Zhiye&#039;s passion for computer hardware ignited in his pre-teen years, thanks to a learning moment in which a power connection mishap set his Pentium P54CS system on fire and inadvertently short-circuited his entire home. Over the years, Zhiye&#039;s curiosity evolved into a relentless pursuit of deeper knowledge of computer hardware. A regular kid tinkering with something beyond his comprehension eventually became a power user for one of the world&#039;s top computer hardware brands. His quest to understand the inner workings of computer hardware has led him to become a writer at Tom&#039;s Hardware. When Zhiye isn&#039;t covering the latest processor, graphics card, or putting SSDs through their paces, you&#039;ll often find him overclocking RAM to the rhythm of the latest trance hits.&lt;/p&gt; ]]></dc:description>
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                                                                                                                                                                                                                                    <media:description><![CDATA[Xbox Game Pass]]></media:description>                                                            <media:text><![CDATA[Xbox Game Pass]]></media:text>
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                                <p>If you play hard to get, you could get Xbox Game Pass for cheaper; at least that is what numerous users are reporting on a Reddit thread. One Xbox Game Pass subscriber shared a screenshot of Microsoft offering them the Ultimate plan for $16.09 for a month, 30% lower than the standard $22.99. Their secret? Cancel Xbox Game Pass almost every month.</p><div  class="fancy-box"><div class="fancy_box-title">Go deeper with TH Premium: GPUs</div><div class="fancy_box_body"><figure class="van-image-figure "  ><div class='image-full-width-wrapper'><div class='image-widthsetter' ><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="Wh9EZgD8NG9yUioNNgPB3d" name="ASUS RTX 5080 Noctua Edition - Continuing the legacy of acoustic excellence 6-26 screenshot" caption="" alt="Asus RTX 5080 Noctua Edition" src="https://cdn.mos.cms.futurecdn.net/Wh9EZgD8NG9yUioNNgPB3d-1920-80.png" mos="" link="" align="" fullscreen="" width="" height="" attribution="" endorsement="" class="pinterest-pin-exclude"></p></div></div><figcaption itemprop="caption description" class=""><span class="credit" itemprop="copyrightHolder">(Image credit: Noctua)</span></figcaption></figure><p class="fancy-box__body-text"><ul><li><a data-analytics-id="inline-link" href="https://www.tomshardware.com/pc-components/gpus/desktop-gpu-roadmap-nvidia-rubin-amd-udna-and-intel-xe3-celestial?utm_source=edit-links&utm_medium=boxout&utm_term=gpu" target="_blank">Desktop GPU Roadmap</a></li><li><a data-analytics-id="inline-link" href="https://www.tomshardware.com/tech-industry/semiconductors/nvidia-enterprise-roadmap-rubin-rubin-ultra-feynman-and-silicon-photonics?utm_source=edit-links&utm_medium=boxout&utm_term=gpu" target="_blank">Nvidia's Enterprise GPU Roadmap</a></li><li><a data-analytics-id="inline-link" href="https://www.tomshardware.com/pc-components/gpus/testing-directstorage-with-gpu-decompression-do-blackwell-gpus-have-the-upper-hand?utm_source=edit-links&utm_medium=boxout&utm_term=gpu" target="_blank">Testing DirectStorage with GPU decompression</a></li><li><a data-analytics-id="inline-link" href="https://www.tomshardware.com/pc-components/gpus/the-geforce-rtx-30-series-upgrade-matrix-does-your-ampere-gpu-need-an-upgrade-in-2026?utm_source=edit-links&utm_medium=boxout&utm_term=gpu" target="_blank">The GeForce RTX 30-series upgrade matrix — does your Ampere GPU need an upgrade in 2026?</a></li><li><a data-analytics-id="inline-link" href="https://www.tomshardware.com/pc-components/gpus/nvidias-vera-rubin-platform-in-depth-inside-nvidias-most-complex-ai-and-hpc-platform-to-date?utm_source=edit-links&utm_medium=boxout&utm_term=gpu" target="_blank">Rubin in-depth</a></li><li><a data-analytics-id="inline-link" href="https://www.tomshardware.com/pc-components/cooling/the-stout-owl-how-i-built-the-ultimate-noctua-g2-pc?utm_source=edit-links&utm_medium=boxout&utm_term=gpu" target="_blank">The Stout Owl: The ultimate Noctua G2 PC</a></li></ul></p></div></div><p>Dynamic win-back discounts are perhaps the oldest trick in the book, but they remain widely used because of their effectiveness in re-engaging customers who have stopped buying a product or, in Microsoft's case, canceled their Xbox Game Pass subscription. These targeted offers, often disguised as "We Miss You" or "Welcome back" deals, aim to win back lost customers with exclusive or time-limited discounts.</p><p>According to the Redditor, they have used Xbox Game Pass on and off for about two years. However, instead of committing to an annual plan, the user frequently paused and resubscribed. In the Redditor's words, they were "not doing any sort of tricks lol...just got the offer randomly because I cancel gamepass almost every month, so maybe this was their way of keeping me."</p><p>This kind of customer behavior is not uncommon among subscription services, since buyers seek to maximize value and avoid unnecessary spending. Apparently, Microsoft seemingly noticed this user and proactively offered a 30% discount, dropping the Xbox Game Pass Ultimate price from $22.99 to $16.09 for a year. And it worked. The Redditor confirmed that they took the offer and locked in for the entire year.</p><figure><blockquote class="reddit-card"  ><a href="https://www.reddit.com/r/XboxGamePass/comments/1w8i4de/got_offered_a_game_pass_annual_subscription">Got Offered a Game Pass Annual Subscription</a><figcaption><cite> from <a href="https://www.reddit.com/r/XboxGamePass">r/XboxGamePass</a></cite></figcaption></blockquote></figure><script async src="//embed.redditmedia.com/widgets/platform.js" charset="UTF-8"></script><p>At least one other Redditor confirmed they also received the same $16.09 offer. The thread quickly filled with additional posts as users shared their experiences with Xbox Game Pass discounts. For example, one Reddit user said that when they logged in with a secondary account on their Xbox console, they saw an $18 offer for 12 months of Xbox Game Pass Ultimate. Their main account allegedly never receives offers like this. Meanwhile, other users chimed in to report receiving $ 20-per-month offers.</p><p>It is unclear what criteria Microsoft uses to distribute these win-back discounts. Many speculate that the company may be considering activity, subscription history, or even multiple accounts. The discounts do not seem limited to the U.S., where the Redditor lives. Users in the thread have reported similar discounts in regions like México.</p><p>Despite Microsoft slashing <a href="https://www.tomshardware.com/video-games/xbox/microsoft-announces-surprise-xbox-game-pass-price-cuts-ends-day-one-call-of-duty-inclusion-ultimate-down-to-usd22-99-while-pc-game-pass-drops-to-usd13-99">Xbox Game Pass pricing</a> earlier this year, many gamers still resort to digital key marketplaces such as Eneba, G2A, or Loaded, where one month of Xbox Game Pass Ultimate can cost as little as $9.28. By running targeted annual promotions, Microsoft can encourage subscribers to stick with Xbox Game Pass, secure long-term revenue, and avoid the risks of month-to-month cancellation.</p><p>However, these targeted discounts raise an important question: should Microsoft not reward loyal Xbox Game Pass subscribers with similar exclusive discounts? Win-back promotions are great for bringing back former subscribers, but long-time users will feel overlooked and see no reason to commit, since the generous deals go to those who cancel and return.</p>
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                                                            <title><![CDATA[ PS5 emulator can now run the console version of GTA V at up to 60 FPS on PC, but quickly crashes as tweakers continue to optimize  ]]></title>
                                                                                                <dc:content><![CDATA[ <p>The PS5 emulation scene is growing at a rapid pace, perhaps the most rapidly we've ever seen, because the PS5 version of GTA V is now at least playable at up to 60 FPS on PC for a few minutes as modders work to fine-tune their approach. The <a href="https://www.tomshardware.com/video-games/playstation/ps5-emulation-hits-new-milestone-in-record-time-multiple-3d-games-now-playable-in-kyty-performance-and-support-steadily-improving-with-30-fps-gameplay-possible-today" target="_blank">last time we checked in </a>over a month ago, GTA V was still stuck at the initial splash screen while 2D games were running smoothly, and other 3D games were just beginning to perform. Evidently, a lot of progress has been made since then — all in an effort to potentially get GTA VI playable on PC before an official port drops. </p><div class="see-more see-more--clipped"><figure><blockquote class="twitter-tweet hawk-ignore" data-lang="en" cite="https://twitter.com/cantworkitout/status/2096078619026055300"><p lang="en" dir="ltr">PS5 Version of Grand Theft Auto 5 emulated on KyTyPS5 emulator at 40 to 60 fps pic.twitter.com/JJlvqrHCof<a href="https://twitter.com/cantworkitout/status/2096078619026055300">September 5, 2026</a></p></blockquote></figure><div class="see-more__filter"></div></div><p>The video above shows GTA V's starting mission running at roughly 40 to 60 FPS, fluctuating based on how much action is going on. It's the starting mission of the game, so the true test of the open world is still a bit far out. The game is being emulated via <a href="https://github.com/KytyPS5/KytyPS5" target="_blank">KytyPS5</a>, the most prominent PS5 emulator at the moment, alongside ShadEmu. The PC running it has a Ryzen 7 9950X3D CPU and an RX 7900 XT GPU, so admittedly very high-end specs.</p><div class="see-more see-more--clipped"><figure><blockquote class="twitter-tweet hawk-ignore" data-lang="en" cite="https://twitter.com/cantworkitout/status/2085240349497381008"><p lang="en" dir="ltr">More PlayStation 5 games are now running smoothly on Kyty PS5 Emulator.Current playable titles include:• Tomb Raider IV-VI Remastered• STORY OF SEASONS: A Wonderful Life• PAC-MAN WORLD Re-PAC• Double Dragon Gaiden: Rise of the DragonsAll of them are now rendering and… pic.twitter.com/Ms4RCS29mu<a href="https://twitter.com/cantworkitout/status/2085240349497381008">August 6, 2026</a></p></blockquote></figure><div class="see-more__filter"></div></div><p>Unfortunately, as soon as the player gets to the shutter that opens up to police waiting outside, the game crashes. It would've been almost euphoric to see actual gunplay between the character you're controlling and the NPCs shooting at you, but what we already witnessed was highly impressive, nonetheless. This is by far the biggest milestone in the PS5 emulation scene and the closest we've gotten to the actual goal of all this sudden development. </p><p>Case in point, <a href="https://x.com/BrutalSam_/status/2096527374753959956https://www.youtube.com/watch?v=43ke6Swr7yc" target="_blank">a user was able to get past</a> the starting mission and actually into the open world of GTA V. The game was running below 15 FPS, but as soon as Franklin and Lamar's cutscene occurred, the frame rate rose to the mid-40s. The game crashed as soon as the cutscene ended, but remember that GTA V cutscenes are not pre-rendered videos but are instead rendered in real time using the game engine, so this is a very impressive feat for the KytyPS5 emulator. </p><p>GTA V is not a difficult game to run; Android flagships from the past three years can emulate it at up to 60 FPS as well these days. But getting the PS5 version of the game to even be playable on PC in such a short amount of time is a testament to the community's dedication. It's easy to imagine that after seeing the <a href="https://www.tomshardware.com/video-games/grand-theft-auto-6-will-run-at-only-30-fps-on-consoles-at-launch-no-performance-mode-promised-even-the-souped-up-ps5-pro-might-not-get-60-fps-support">GTA VI gameplay reveal</a>, the urge to play it on PC right away instead of waiting for an official release has spiked to an all-time high. </p><div class="see-more see-more--clipped"><figure><blockquote class="twitter-tweet hawk-ignore" data-lang="en" cite="https://twitter.com/cantworkitout/status/2096527374753959956"><p lang="en" dir="ltr">Grand Theft Auto PS5 version PPSA04264 running on PS5 emulator KyTyPS5 forks.(some of the builds are forks, some are local builds)(Yes, GTA 5 is on PC, we know that, the point is the progress for big 3D games).for updates: https://t.co/Hz6VoBrtHh credit to ihc160/Komary pic.twitter.com/en1iKatnmT<a href="https://twitter.com/cantworkitout/status/2096527374753959956">September 6, 2026</a></p></blockquote></figure><div class="see-more__filter"></div></div><p>GTA V actually first booted inside KytyPS5 a week ago before getting to this point, but it's not the only game running well right now. There are at least four other PS5 titles capable of being played at 60 FPS through emulation. The tweet above shows them all running on an RTX 5080 system with a Ryzen 7 5800X3D. We tried one game ourselves — PAC-MAN WORLD Re-PAC — and it ran shockingly well, locked at 60 FPS, even on an RX 6700 XT rig paired with a Ryzen 7 7700X processor. </p><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1648px;"><p class="vanilla-image-block" style="padding-top:49.76%;"><img id="UQT97vjE98fi2sgK37MpMj" name="Screenshot 2026-09-05 214519" alt="The PS5 version of PAC-MAN WORLD Re-PAC being emulated on a PC via KytyPS5" src="https://cdn.mos.cms.futurecdn.net/UQT97vjE98fi2sgK37MpMj-1920-80.png" mos="" align="middle" fullscreen="" width="1648" height="820" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Future)</span></figcaption></figure><p>On the other hand, SharpEmu is also making progress, but that team has a different approach to the same hurdle. They're busy tackling accuracy and infrastructure setup rather than game-specific compatibility, per its GitHub repo. In other words, it means fixing low-level issues that are preventing games like <em>Astro Bot </em>from currently reaching the gameplay state. Astro's Playroom has just barely <a href="https://x.com/BrutalSam_/status/2092711965416186089" target="_blank">reached the point where it boots</a>. </p><p>SharpEmu is delivering a lot of achievements on the handheld side, though, with massive improvements made for the Steam Deck. The post below shows a similar level of performance for Astro’s Playroom compared to a much more powerful RX 7900 XT system with a Ryzen 9 7900X CPU. It's still barely 1 frame per second, and the game doesn't get past the boot screen, but the fact that it's even possible is enough cause for celebration. Remember, this is the worst that PS5 emulation will ever be. </p><div class="see-more see-more--clipped"><figure><blockquote class="twitter-tweet hawk-ignore" data-lang="en" cite="https://twitter.com/cantworkitout/status/2088265652356174132"><p lang="en" dir="ltr">SharpEmu just hit a pretty wild Steam Deck emulation milestone.-Astro’s Playroom booted locally on SteamOS-PS5 emulation running directly on Steam Deck-Roughly 0.5–1 FPS-Only reaches the intro/loading sequence-Completely unplayable right nowThe interesting part isn’t… pic.twitter.com/qL8lLKHwDO<a href="https://twitter.com/cantworkitout/status/2088265652356174132">August 14, 2026</a></p></blockquote></figure><div class="see-more__filter"></div></div> ]]></dc:content>
                                                                                                                                            <link>https://www.tomshardware.com/video-games/pc-gaming/ps5-emulator-can-now-run-the-console-version-of-gta-v-at-up-to-60-fps-on-pc-but-quickly-crashes-as-tweakers-continue-to-optimize-ps5-emulation-advancing-at-an-astronomical-pace-leading-up-to-gta-vi-launch</link>
                                                                            <description>
                            <![CDATA[ A spark was lit under the PS5 emulation scene a couple of months ago and instead of fading over time, it seems to be burning brighter than ever. GTA V now runs between 40-60 FPS for a few minutes before crashing, along with several other games being rendered smoothly. ]]>
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                                                                        <pubDate>Sun, 06 Sep 2026 11:48:08 +0000</pubDate>                                                                                                                                <updated>Sun, 06 Sep 2026 12:55:52 +0000</updated>
                                                                                                                                            <category><![CDATA[PC Gaming]]></category>
                                                    <category><![CDATA[Video Games]]></category>
                                                                                                <author><![CDATA[ editors@tomshardware.com (Hassam Nasir) ]]></author>                    <dc:creator><![CDATA[ Hassam Nasir ]]></dc:creator>                                                                                    <dc:source><![CDATA[ https://cdn.mos.cms.futurecdn.net/SxxNFHt95eGK37mKPhJpdZ-320-70.jpg ]]></dc:source>
                                                                <dc:description><![CDATA[ &lt;p&gt;Hassam is a lifelong PC gamer and tech enthusiast with over five years of experience in PC hardware journalism. His passion began in childhood when he rescued a discarded Pentium 4 processor, straightening its pins with a kitchen knife to revive a Dell Dimension 2400 at the age of seven. Since then, he has followed the advancements in technology, witnessing the evolution of hardware from the era of AMD&#039;s Opteron architecture to Intel&#039;s Smithfield (Pentium D), and the rise of Voodoo GPUs alongside Nvidia&#039;s FX GPUs taking the market by storm to the latest innovations today. As a seasoned writer, Hassam loves to get into the nitty-gritty details of hardware, providing insights on everything from CPUs, Motherboards and RAM to GPUs. When he’s not writing, you’ll find him building custom water-cooled PCs for himself and his friends, attending drag racing events, or collecting niche fragrances.&lt;/p&gt; ]]></dc:description>
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                                                                                                                                                                                                                                    <media:description><![CDATA[PS5 version of GTA V being emulated on a PC]]></media:description>                                                            <media:text><![CDATA[PS5 version of GTA V being emulated on a PC]]></media:text>
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                                <p>The PS5 emulation scene is growing at a rapid pace, perhaps the most rapidly we've ever seen, because the PS5 version of GTA V is now at least playable at up to 60 FPS on PC for a few minutes as modders work to fine-tune their approach. The <a href="https://www.tomshardware.com/video-games/playstation/ps5-emulation-hits-new-milestone-in-record-time-multiple-3d-games-now-playable-in-kyty-performance-and-support-steadily-improving-with-30-fps-gameplay-possible-today" target="_blank">last time we checked in </a>over a month ago, GTA V was still stuck at the initial splash screen while 2D games were running smoothly, and other 3D games were just beginning to perform. Evidently, a lot of progress has been made since then — all in an effort to potentially get GTA VI playable on PC before an official port drops. </p><div class="see-more see-more--clipped"><figure><blockquote class="twitter-tweet hawk-ignore" data-lang="en" cite="https://twitter.com/cantworkitout/status/2096078619026055300"><p lang="en" dir="ltr">PS5 Version of Grand Theft Auto 5 emulated on KyTyPS5 emulator at 40 to 60 fps pic.twitter.com/JJlvqrHCof<a href="https://twitter.com/cantworkitout/status/2096078619026055300">September 5, 2026</a></p></blockquote></figure><div class="see-more__filter"></div></div><p>The video above shows GTA V's starting mission running at roughly 40 to 60 FPS, fluctuating based on how much action is going on. It's the starting mission of the game, so the true test of the open world is still a bit far out. The game is being emulated via <a href="https://github.com/KytyPS5/KytyPS5" target="_blank">KytyPS5</a>, the most prominent PS5 emulator at the moment, alongside ShadEmu. The PC running it has a Ryzen 7 9950X3D CPU and an RX 7900 XT GPU, so admittedly very high-end specs.</p><div class="see-more see-more--clipped"><figure><blockquote class="twitter-tweet hawk-ignore" data-lang="en" cite="https://twitter.com/cantworkitout/status/2085240349497381008"><p lang="en" dir="ltr">More PlayStation 5 games are now running smoothly on Kyty PS5 Emulator.Current playable titles include:• Tomb Raider IV-VI Remastered• STORY OF SEASONS: A Wonderful Life• PAC-MAN WORLD Re-PAC• Double Dragon Gaiden: Rise of the DragonsAll of them are now rendering and… pic.twitter.com/Ms4RCS29mu<a href="https://twitter.com/cantworkitout/status/2085240349497381008">August 6, 2026</a></p></blockquote></figure><div class="see-more__filter"></div></div><p>Unfortunately, as soon as the player gets to the shutter that opens up to police waiting outside, the game crashes. It would've been almost euphoric to see actual gunplay between the character you're controlling and the NPCs shooting at you, but what we already witnessed was highly impressive, nonetheless. This is by far the biggest milestone in the PS5 emulation scene and the closest we've gotten to the actual goal of all this sudden development. </p><p>Case in point, <a href="https://x.com/BrutalSam_/status/2096527374753959956https://www.youtube.com/watch?v=43ke6Swr7yc" target="_blank">a user was able to get past</a> the starting mission and actually into the open world of GTA V. The game was running below 15 FPS, but as soon as Franklin and Lamar's cutscene occurred, the frame rate rose to the mid-40s. The game crashed as soon as the cutscene ended, but remember that GTA V cutscenes are not pre-rendered videos but are instead rendered in real time using the game engine, so this is a very impressive feat for the KytyPS5 emulator. </p><p>GTA V is not a difficult game to run; Android flagships from the past three years can emulate it at up to 60 FPS as well these days. But getting the PS5 version of the game to even be playable on PC in such a short amount of time is a testament to the community's dedication. It's easy to imagine that after seeing the <a href="https://www.tomshardware.com/video-games/grand-theft-auto-6-will-run-at-only-30-fps-on-consoles-at-launch-no-performance-mode-promised-even-the-souped-up-ps5-pro-might-not-get-60-fps-support">GTA VI gameplay reveal</a>, the urge to play it on PC right away instead of waiting for an official release has spiked to an all-time high. </p><div class="see-more see-more--clipped"><figure><blockquote class="twitter-tweet hawk-ignore" data-lang="en" cite="https://twitter.com/cantworkitout/status/2096527374753959956"><p lang="en" dir="ltr">Grand Theft Auto PS5 version PPSA04264 running on PS5 emulator KyTyPS5 forks.(some of the builds are forks, some are local builds)(Yes, GTA 5 is on PC, we know that, the point is the progress for big 3D games).for updates: https://t.co/Hz6VoBrtHh credit to ihc160/Komary pic.twitter.com/en1iKatnmT<a href="https://twitter.com/cantworkitout/status/2096527374753959956">September 6, 2026</a></p></blockquote></figure><div class="see-more__filter"></div></div><p>GTA V actually first booted inside KytyPS5 a week ago before getting to this point, but it's not the only game running well right now. There are at least four other PS5 titles capable of being played at 60 FPS through emulation. The tweet above shows them all running on an RTX 5080 system with a Ryzen 7 5800X3D. We tried one game ourselves — PAC-MAN WORLD Re-PAC — and it ran shockingly well, locked at 60 FPS, even on an RX 6700 XT rig paired with a Ryzen 7 7700X processor. </p><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1648px;"><p class="vanilla-image-block" style="padding-top:49.76%;"><img id="UQT97vjE98fi2sgK37MpMj" name="Screenshot 2026-09-05 214519" alt="The PS5 version of PAC-MAN WORLD Re-PAC being emulated on a PC via KytyPS5" src="https://cdn.mos.cms.futurecdn.net/UQT97vjE98fi2sgK37MpMj-1920-80.png" mos="" align="middle" fullscreen="" width="1648" height="820" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Future)</span></figcaption></figure><p>On the other hand, SharpEmu is also making progress, but that team has a different approach to the same hurdle. They're busy tackling accuracy and infrastructure setup rather than game-specific compatibility, per its GitHub repo. In other words, it means fixing low-level issues that are preventing games like <em>Astro Bot </em>from currently reaching the gameplay state. Astro's Playroom has just barely <a href="https://x.com/BrutalSam_/status/2092711965416186089" target="_blank">reached the point where it boots</a>. </p><p>SharpEmu is delivering a lot of achievements on the handheld side, though, with massive improvements made for the Steam Deck. The post below shows a similar level of performance for Astro’s Playroom compared to a much more powerful RX 7900 XT system with a Ryzen 9 7900X CPU. It's still barely 1 frame per second, and the game doesn't get past the boot screen, but the fact that it's even possible is enough cause for celebration. Remember, this is the worst that PS5 emulation will ever be. </p><div class="see-more see-more--clipped"><figure><blockquote class="twitter-tweet hawk-ignore" data-lang="en" cite="https://twitter.com/cantworkitout/status/2088265652356174132"><p lang="en" dir="ltr">SharpEmu just hit a pretty wild Steam Deck emulation milestone.-Astro’s Playroom booted locally on SteamOS-PS5 emulation running directly on Steam Deck-Roughly 0.5–1 FPS-Only reaches the intro/loading sequence-Completely unplayable right nowThe interesting part isn’t… pic.twitter.com/qL8lLKHwDO<a href="https://twitter.com/cantworkitout/status/2088265652356174132">August 14, 2026</a></p></blockquote></figure><div class="see-more__filter"></div></div>
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                                                            <title><![CDATA[ Former Old School RuneScape dev gets jail time for stealing $400,000 from players  ]]></title>
                                                                                                <dc:content><![CDATA[ <p>A former Jagex employee who used to work on Old School RuneScape (OSRS) was sentenced to a three-year prison term and suspended for two years after he was found guilty of stealing over $400,000 worth of virtual gold and selling it on the black market. According to <a href="https://www.dexerto.com/entertainment/ex-old-school-runescape-dev-sentenced-for-stealing-over-400k-in-virtual-gold-from-players-3406017/"><em>Dexerto</em></a>, 32-year-old Andrew Lakeman, also known as Jed Sanderson, worked on the game starting in 2015 and is known to the community as “Mod Jed.” By 2018, Jagex noticed a pattern: accounts would get recovered under suspicious circumstances, and then valuable in-game items and gold would disappear from them.</p><p>OSRS’s in-game economy is similar to that of the real world, where players can trade items with each other or sell them directly on the Grand Exchange, which functions much like a stock exchange. While we don’t know if OSRS players have built <a href="https://www.tomshardware.com/video-games/pc-gaming/prolific-team-fortress-2-collector-is-selling-his-in-game-case-arsenal-for-an-estimated-usd100-000-1-7-million-items-collected-over-10-years-are-enough-to-fund-a-house-purchase">collections worth $100,000</a> or more like in other titles such as Team Fortress 2, these missing virtual items still hold real monetary value and could have a direct financial impact on its players. </p><p>Jagex initially thought it was a glitch, but a deeper investigation led the company to suspect that it was an inside job. The event wasn’t that catastrophic for Jagex, unlike the <a href="https://www.tomshardware.com/video-games/rainbow-six-siege-is-under-siege-by-hackers-ubisoft-forced-to-take-all-servers-offline-players-randomly-received-billions-of-credits-ultra-exclusive-skins-and-bans-or-unbans">Rainbow Six Siege X hack</a> that shut down the game and forced Ubisoft to take all its servers offline. However, it’s still a major breach for the developer, especially given that the hack was done by its own employee. Failing to act on the issue would break player trust — a crucial metric for a game that averages more than 100,000 players at any given time. </p><p>So, it changed how account recoveries work and also modified its firewall without telling its people, allowing its IT team to track the illegal activity back to Mod Jed. Lakeman denied the accusations and claimed that somebody hacked his account to conduct the thefts, but Jagex fired him anyway and reported the incident to the police. Investigators later discovered that the virtual gold and other in-game items Lakeman stole were eventually sold on the black market for over $400,000. He even held $493,000 in cash in various bank accounts, allegedly as proceeds of cryptocurrency sales, although it’s unclear whether this amount came from his illicit sales. </p><p>He was finally arrested in July 2019 but was only given a three-year sentence, suspended for two years, on September 3. The Cambridge Crown Court also gave him a 150-hour unpaid work sentence, plus 25 days of rehabilitation. “Lakeman was well aware that what he was doing was wrong, and the hundreds of thousands of pounds he gained from selling the in-game items is no different from any other theft,” Detective Constable Andrew McKeane said in a statement by the <a href="https://www.cambs.police.uk/news/cambridgeshire/news/2026/sept/hacker-sentenced-for-stealing-virtual-gold/" target="_blank">Cambridgeshire Constabulary</a>. “Just because it’s virtual, doesn’t mean he shouldn’t face the full force of the law.”</p> ]]></dc:content>
                                                                                                                                            <link>https://www.tomshardware.com/video-games/former-old-school-runescape-dev-gets-jail-time-for-stealing-usd400-000-from-players-virtual-gold-stolen-and-sold-on-the-black-market-before-jagex-caught-the-culprit-using-hidden-firewall-tweaks</link>
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                            <![CDATA[ A former Jagex employee stole over $400,000 worth of in-game items and virtual currency from OSRS players and sold them on the black market. He was eventually arrested and sentenced to a three-year prison sentence, with one investigator saying, "Just because it's virtual, doesn't mean he shouldn't face the full force of the law." ]]>
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                                                                        <pubDate>Sun, 06 Sep 2026 10:30:00 +0000</pubDate>                                                                                                                                <updated>Sun, 06 Sep 2026 12:55:52 +0000</updated>
                                                                                                                                            <category><![CDATA[Video Games]]></category>
                                                                                                <author><![CDATA[ editors@tomshardware.com (Jowi Morales) ]]></author>                    <dc:creator><![CDATA[ Jowi Morales ]]></dc:creator>                                                                                    <dc:source><![CDATA[ https://cdn.mos.cms.futurecdn.net/gM7E2WSDg2wgCFoaDPz9yK-320-70.jpg ]]></dc:source>
                                                                <dc:description><![CDATA[ &lt;p&gt;Jowi Morales is a writer and journalist covering the tech beat since 2021. However, he’s been interested in technology far earlier than that. He started discovering desktop computers when his father brought home a Windows 95 PC, but his first real experience working under the hood of the PC was when the old computer’s hard drive was filled to the brim in the year 2000. He deleted the Windows folder to attempt to rectify the situation, which led to his dad buying a new desktop PC. Since then, he learned a lot more about computers, and he’s always been the go-to tech expert for his family and friends.&lt;/p&gt;&lt;p&gt;Jowi primarily uses a Windows workstation and an Android phone, but he also bought into the Apple ecosystem with the 6th-gen iPad, iPhone 14 Pro Max, and the M1 MacBook Air. Today, Jowi covers hardware and software from Redmond and Cupertino, while also looking at the tech industry in general.&lt;/p&gt;&lt;p&gt;Aside from covering technology, Jowi is an avid photographer and writes about automobiles, aviation, and tanks. You can find his bylines at &lt;a href=&quot;https://www.makeuseof.com/author/jowi-morales/&quot;&gt;MakeUseOf&lt;/a&gt;, &lt;a href=&quot;https://www.slashgear.com/author/jowimorales/&quot;&gt;SlashGear&lt;/a&gt;, and, of course, &lt;a href=&quot;https://www.tomshardware.com/author/jowi-morales&quot;&gt;Tom’s Hardware&lt;/a&gt;.&lt;/p&gt; ]]></dc:description>
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                                <p>A former Jagex employee who used to work on Old School RuneScape (OSRS) was sentenced to a three-year prison term and suspended for two years after he was found guilty of stealing over $400,000 worth of virtual gold and selling it on the black market. According to <a href="https://www.dexerto.com/entertainment/ex-old-school-runescape-dev-sentenced-for-stealing-over-400k-in-virtual-gold-from-players-3406017/"><em>Dexerto</em></a>, 32-year-old Andrew Lakeman, also known as Jed Sanderson, worked on the game starting in 2015 and is known to the community as “Mod Jed.” By 2018, Jagex noticed a pattern: accounts would get recovered under suspicious circumstances, and then valuable in-game items and gold would disappear from them.</p><p>OSRS’s in-game economy is similar to that of the real world, where players can trade items with each other or sell them directly on the Grand Exchange, which functions much like a stock exchange. While we don’t know if OSRS players have built <a href="https://www.tomshardware.com/video-games/pc-gaming/prolific-team-fortress-2-collector-is-selling-his-in-game-case-arsenal-for-an-estimated-usd100-000-1-7-million-items-collected-over-10-years-are-enough-to-fund-a-house-purchase">collections worth $100,000</a> or more like in other titles such as Team Fortress 2, these missing virtual items still hold real monetary value and could have a direct financial impact on its players. </p><p>Jagex initially thought it was a glitch, but a deeper investigation led the company to suspect that it was an inside job. The event wasn’t that catastrophic for Jagex, unlike the <a href="https://www.tomshardware.com/video-games/rainbow-six-siege-is-under-siege-by-hackers-ubisoft-forced-to-take-all-servers-offline-players-randomly-received-billions-of-credits-ultra-exclusive-skins-and-bans-or-unbans">Rainbow Six Siege X hack</a> that shut down the game and forced Ubisoft to take all its servers offline. However, it’s still a major breach for the developer, especially given that the hack was done by its own employee. Failing to act on the issue would break player trust — a crucial metric for a game that averages more than 100,000 players at any given time. </p><p>So, it changed how account recoveries work and also modified its firewall without telling its people, allowing its IT team to track the illegal activity back to Mod Jed. Lakeman denied the accusations and claimed that somebody hacked his account to conduct the thefts, but Jagex fired him anyway and reported the incident to the police. Investigators later discovered that the virtual gold and other in-game items Lakeman stole were eventually sold on the black market for over $400,000. He even held $493,000 in cash in various bank accounts, allegedly as proceeds of cryptocurrency sales, although it’s unclear whether this amount came from his illicit sales. </p><p>He was finally arrested in July 2019 but was only given a three-year sentence, suspended for two years, on September 3. The Cambridge Crown Court also gave him a 150-hour unpaid work sentence, plus 25 days of rehabilitation. “Lakeman was well aware that what he was doing was wrong, and the hundreds of thousands of pounds he gained from selling the in-game items is no different from any other theft,” Detective Constable Andrew McKeane said in a statement by the <a href="https://www.cambs.police.uk/news/cambridgeshire/news/2026/sept/hacker-sentenced-for-stealing-virtual-gold/" target="_blank">Cambridgeshire Constabulary</a>. “Just because it’s virtual, doesn’t mean he shouldn’t face the full force of the law.”</p>
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                                                            <title><![CDATA[ We tested DLSS 5 in NBA 2K27 with every RTX 50-series GPU ]]></title>
                                                                                                <dc:content><![CDATA[ <p>Nvidia's DLSS 5 has arrived in <em>NBA 2K27</em>, and we've been up since midnight testing it across every RTX 50-series graphics card to see what the first official implementation of this tech can do and how it compares to the community-implemented mods that have been circulating over the past couple weeks. </p><p>Before we discuss the performance cost of DLSS 5, many will ask whether this tech is even worth getting excited about, given the intense controversy that it's sparked ever since Nvidia revealed it earlier this year. </p><p>In short: yes, absolutely. </p><p>This first-party implementation of DLSS 5, tuned under the full control of 2K Games' art directors and artists, looks incredible, full stop. If you see it running, you will want to leave it on. It doesn't look like "slop" or a cheap filter. It just looks <em>correct</em>, or at least more correct. </p><figure role="gallery"><figure><img src="https://cdn.mos.cms.futurecdn.net/D5d2hZEJj32qFQNHzmqTvf-1920-80.jpg" alt="NBA 2K27 DLSS 5" /><figcaption><small role="credit">2K</small></figcaption></figure><figure><img src="https://cdn.mos.cms.futurecdn.net/5hJeDM2KvgdkP88oUtS9uf-1920-80.jpg" alt="NBA 2K27 DLSS 5" /><figcaption><small role="credit">2K</small></figcaption></figure></figure><p>For just a couple of examples, without DLSS 5, even at ultra settings and with RT, the game has a slightly "plastic" or "flat" look. Faces can have a waxy uniformity that immediately indicates that you're looking at a video game, not a live broadcast. Hair looks totally and unnaturally flat. The whites of eyes can be unnaturally bright, giving a sort of googly-eye or doll-like effect that immediately broke my sense of immersion. I didn't think any of this would be a big deal for a sports game, but it all stands out. </p><figure role="gallery"><figure><img src="https://cdn.mos.cms.futurecdn.net/r4bbvZqKoQ6CyDjadTX6Mo-1920-80.jpg" alt="NBA 2K27 DLSS 5 comparisons" /><figcaption><small role="credit">2K</small></figcaption></figure><figure><img src="https://cdn.mos.cms.futurecdn.net/gn2zFMMSYEYN8NR6M4eYKo-1920-80.jpg" alt="NBA 2K27 DLSS 5 comparisons" /><figcaption><small role="credit">2K</small></figcaption></figure></figure><p>DLSS 5 breathes incredible life into <em>NBA 2K27</em>. Skin looks like real flesh and blood. Eyes are rendered with the proper tones, depth, and sparkle. Hair looks a billion times more realistic. Every human on screen just looks more <em>alive. </em>You won't entirely forget that you're looking at a game, but it becomes much easier to suspend disbelief and get lost in the action. </p><p>My experience slapping DLSS 5 mods into games has produced promising but sometimes mixed results. If the polished experience that <em>NBA 2K25 </em>delivers is any indication, I can't wait for more studios to get their hands on it and integrate it into their games under the care of the same artists that created them.</p><h3 class="article-body__section" id="section-our-testing-methods"><span>Our testing methods</span></h3><p>We did our best to deliver clean test numbers in the short time we've had with <em>NBA 2K27. </em>Performance in this can be tricky to measure. Benchmarking in the hub worlds or cutscenes will deliver lower performance than on the court, and even then, in-game events like fouls and time-outs will also result in skewed numbers if you're not careful. We picked a repeatable match-up from the game's career mode and sampled 60 seconds of continuous gameplay with DLSS 5 on and off, making sure to restart if we ran into any of the scripted events above. </p><p>We used <em>NBA 2K27</em>'s maximum graphics settings as our baseline, including RT. We tested at native resolutions without upscaling, and we didn't test with Multi Frame Generation enabled. We view MFG as a cherry on top of an already solid baseline experience, not a baseline in itself. </p><p>Our test system is built with the following components: </p><div ><table><caption>Tom's Hardware 2026 GPU Test System </caption><tbody><tr><td class="firstcol " ><p><strong>CPU</strong></p></td><td  ><p>AMD Ryzen 7 9800X3D </p></td></tr><tr><td class="firstcol " ><p><strong>CPU Cooler</strong></p></td><td  ><p>Thermalright Phantom Spirit 120SE</p></td></tr><tr><td class="firstcol " ><p><strong>Memory</strong></p></td><td  ><p>32GB (2x16GB) G.Skill Trident Z5 Neo DDR5-6000 CL30 </p></td></tr><tr><td class="firstcol " ><p><strong>Motherboard </strong></p></td><td  ><p>Asus TUF Gaming X670E-Plus Wifi</p></td></tr><tr><td class="firstcol " ><p><strong>Storage</strong></p></td><td  ><p>Inland Performance Plus 4TB PCIe 4.0 NVMe SSD </p></td></tr><tr><td class="firstcol " ><p><strong>Power supply</strong></p></td><td  ><p>MSI MPG Ai1600TS 1600W </p></td></tr><tr><td class="firstcol " ><p><strong>Operating system</strong></p></td><td  ><p>Windows 11 Pro</p></td></tr><tr><td class="firstcol " ><p><strong>Graphics driver version</strong></p></td><td  ><p>GeForce Game Ready 616.64</p></td></tr></tbody></table></div><p>All of our performance results are captured using Nvidia's FrameView 2.0 utility. We measure graphics card power consumption directly with Nvidia's PCAT hardware power logging tool. </p><p>If you have any questions about our testing methods, let us know in the comments and we'll do our best to answer them. On to the numbers. </p><h3 class="article-body__section" id="section-nba-2k27-1080p-performance"><span>NBA 2K27 1080p performance</span></h3><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:2560px;"><p class="vanilla-image-block" style="padding-top:96.21%;"><img id="PrQfmkMLYvzdJZzEWonXtQ" name="DLSS 5 NBA2K27" alt="DLSS 5 performance" src="https://cdn.mos.cms.futurecdn.net/PrQfmkMLYvzdJZzEWonXtQ-1920-80.png" mos="" align="middle" fullscreen="1" width="2560" height="2463" attribution="" endorsement="" class="inline expandable"><a href='https://cdn.mos.cms.futurecdn.net/PrQfmkMLYvzdJZzEWonXtQ-1920-80.png' target='_blank' class='expand-button icon-expand-image icon' ></a></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Future)</span></figcaption></figure><p>At 1080p, everything from the RTX 5070 on up is CPU-bound without DLSS 5 enabled, even with maxed-out settings and RT on. Turn on DLSS 5, though, and the differences in Tensor Core compute across the cards quickly becomes obvious. But even the RTX 5060 can manage nearly 60 FPS on average with DLSS 5 enabled at 1080p, so almost anybody with a Blackwell card can at least try out the feature. </p><p>Given these results, you might think to enable DLSS Super Resolution (aka upscaling). But because the amount of time needed to run the DLSS 5 model has a fixed cost per output frame that scales with your target resolution and largely dominates the total frame time, especially on lower-end hardware, you may find that enabling DLSS SR doesn't have as much of an effect on performance as we've come to expect. The game still has to wait for that final generative step to occur, even if DLSS SR cuts down some of the total frame time. </p><p>As noted, we didn't use MFG for these tests, simply because there's no need for us to make the numbers on these charts artifically large. If you do want to enable it, the multiplier you want will be determined by your monitor's refresh rate and your own personal tastes. </p><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:2560px;"><p class="vanilla-image-block" style="padding-top:92.50%;"><img id="9pMQGeNCtC6Vt8ec2DA3mQ" name="DLSS 5 NBA2K27" alt="DLSS 5 performance" src="https://cdn.mos.cms.futurecdn.net/9pMQGeNCtC6Vt8ec2DA3mQ-1920-80.png" mos="" align="middle" fullscreen="1" width="2560" height="2368" attribution="" endorsement="" class="inline expandable"><a href='https://cdn.mos.cms.futurecdn.net/9pMQGeNCtC6Vt8ec2DA3mQ-1920-80.png' target='_blank' class='expand-button icon-expand-image icon' ></a></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Future)</span></figcaption></figure><p>We did chart PC latency as estimated by FrameView, so you can get a sense of whether there's enough of a latency budget to enable MFG at all. At 1080p, every card is a solid candidate for enabling MFG without adding unreasonable amounts of input latency, although the RTX 5050 is in a borderline position. And all three of the 8GB cards might have trouble fitting the MFG model into their VRAM with these maxed-out settings and DLSS 5 enabled, so you might need to turn off RT at a minimum to use MFG on these lower-end GPUs.</p><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:2560px;"><p class="vanilla-image-block" style="padding-top:92.58%;"><img id="p8qG5KZz5MnbMu5BHrSinQ" name="DLSS 5 NBA2K27" alt="DLSS 5 performance" src="https://cdn.mos.cms.futurecdn.net/p8qG5KZz5MnbMu5BHrSinQ-1920-80.png" mos="" align="middle" fullscreen="1" width="2560" height="2370" attribution="" endorsement="" class="inline expandable"><a href='https://cdn.mos.cms.futurecdn.net/p8qG5KZz5MnbMu5BHrSinQ-1920-80.png' target='_blank' class='expand-button icon-expand-image icon' ></a></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Future)</span></figcaption></figure><p>As we already saw in early testing of the leaked DLSS 5 builds circulating in the community, enabling the model has a large impact on power consumption, likely due to the intense Tensor Core load required to run the DLSS 5 model. </p><h3 class="article-body__section" id="section-nba-2k27-1440p-performance"><span>NBA 2K27 1440p performance</span></h3><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:2560px;"><p class="vanilla-image-block" style="padding-top:95.31%;"><img id="LSB8znYC8PL6NE2nGp79sQ" name="DLSS 5 NBA2K27" alt="DLSS 5 performance" src="https://cdn.mos.cms.futurecdn.net/LSB8znYC8PL6NE2nGp79sQ-1920-80.png" mos="" align="middle" fullscreen="1" width="2560" height="2440" attribution="" endorsement="" class="inline expandable"><a href='https://cdn.mos.cms.futurecdn.net/LSB8znYC8PL6NE2nGp79sQ-1920-80.png' target='_blank' class='expand-button icon-expand-image icon' ></a></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Future)</span></figcaption></figure><p>Moving up to 1440p separates our cards some more. The RTX 5080 and RTX 5090 are still CPU-limited without DLSS 5. The RTX 5060 Ti 8GB, RTX 5060, and RTX 5050 all get a "Low VRAM" warning with these settings, so if you're trying to push this higher resolution with those cards, you might want to start tuning your DLSS upscaling settings to relieve VRAM pressure, even if it doesn't result in additional performance with DLSS 5. </p><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:2560px;"><p class="vanilla-image-block" style="padding-top:95.31%;"><img id="Ci43NR3iasnUq2apkjWmoQ" name="DLSS 5 NBA2K27" alt="DLSS 5 performance" src="https://cdn.mos.cms.futurecdn.net/Ci43NR3iasnUq2apkjWmoQ-1920-80.png" mos="" align="middle" fullscreen="1" width="2560" height="2440" attribution="" endorsement="" class="inline expandable"><a href='https://cdn.mos.cms.futurecdn.net/Ci43NR3iasnUq2apkjWmoQ-1920-80.png' target='_blank' class='expand-button icon-expand-image icon' ></a></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Future)</span></figcaption></figure><p>But you really want an RTX 5060 Ti at a minimum here to get acceptable input latency with DLSS 5 enabled, and the RTX 5070 is the true baseline for a good experience. At the higher end, the RTX 5070 Ti and RTX 5080 both provide fluid frame rates even without MFG, and you have the latency budget to enable framegen without worry on anything from the RTX 5070 on up. </p><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:2560px;"><p class="vanilla-image-block" style="padding-top:95.31%;"><img id="iU67wQ6qVGMQGLzK2hhtpQ" name="DLSS 5 NBA2K27" alt="DLSS 5 performance" src="https://cdn.mos.cms.futurecdn.net/iU67wQ6qVGMQGLzK2hhtpQ-1920-80.png" mos="" align="middle" fullscreen="1" width="2560" height="2440" attribution="" endorsement="" class="inline expandable"><a href='https://cdn.mos.cms.futurecdn.net/iU67wQ6qVGMQGLzK2hhtpQ-1920-80.png' target='_blank' class='expand-button icon-expand-image icon' ></a></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Future)</span></figcaption></figure><p>DLSS 5's power consumption on all these cards (except the chugging RTX 5050) rises as expected with the higher-resolution output frame we're asking it to generate. Everything from the RTX 5060 up to the RTX 5070 Ti ends up running at its power limit, while the RTX 5080 and RTX 5090 still have room to stretch out. The unconstrained MSI RTX 5090 Lighting Z sucks down a ton of power to deliver its scorching performance. </p><h3 class="article-body__section" id="section-nba-2k27-4k-performance"><span>NBA 2K27 4K performance</span></h3><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:2560px;"><p class="vanilla-image-block" style="padding-top:95.31%;"><img id="88aLgvB7kSPViJgV6Ja3sQ" name="DLSS 5 NBA2K27" alt="DLSS 5 performance" src="https://cdn.mos.cms.futurecdn.net/88aLgvB7kSPViJgV6Ja3sQ-1920-80.png" mos="" align="middle" fullscreen="1" width="2560" height="2440" attribution="" endorsement="" class="inline expandable"><a href='https://cdn.mos.cms.futurecdn.net/88aLgvB7kSPViJgV6Ja3sQ-1920-80.png' target='_blank' class='expand-button icon-expand-image icon' ></a></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Future)</span></figcaption></figure><p>Running <em>NBA 2K27 </em>at 4K with DLSS 5 is extremely demanding, since the model has to generate an output frame with more than twice as many pixels than at 1440p. Even the RTX 5070 Ti is straining here, as its input latency with DLSS 5 is potentially too high to enable MFG while still delivering a responsive gameplay experience. </p><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:2560px;"><p class="vanilla-image-block" style="padding-top:95.31%;"><img id="5UM7nLmarUh9DDx5AzQFrQ" name="DLSS 5 NBA2K27" alt="DLSS 5 performance" src="https://cdn.mos.cms.futurecdn.net/5UM7nLmarUh9DDx5AzQFrQ-1920-80.png" mos="" align="middle" fullscreen="1" width="2560" height="2440" attribution="" endorsement="" class="inline expandable"><a href='https://cdn.mos.cms.futurecdn.net/5UM7nLmarUh9DDx5AzQFrQ-1920-80.png' target='_blank' class='expand-button icon-expand-image icon' ></a></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Future)</span></figcaption></figure><p>You can see why Nvidia only recommends the RTX 5080 and RTX 5090 for a 4K DLSS 5 experience in this title, as they're the only two cards that deliver high enough baseline performance with low enough input latencies to make MFG practical. And even then, the RTX 5080 is on the edge of what we'd consider an acceptable input latency before enabling MFG. </p><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:2560px;"><p class="vanilla-image-block" style="padding-top:95.31%;"><img id="hN3y2mQNGK5Lh9LFYoEdrQ" name="DLSS 5 NBA2K27" alt="DLSS 5 performance" src="https://cdn.mos.cms.futurecdn.net/hN3y2mQNGK5Lh9LFYoEdrQ-1920-80.png" mos="" align="middle" fullscreen="1" width="2560" height="2440" attribution="" endorsement="" class="inline expandable"><a href='https://cdn.mos.cms.futurecdn.net/hN3y2mQNGK5Lh9LFYoEdrQ-1920-80.png' target='_blank' class='expand-button icon-expand-image icon' ></a></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Future)</span></figcaption></figure><p>Our power consumption chart at 4K is a bit of a mess at the low end since the RTX 5050 and RTX 5060 are crushed by the demands of DLSS 5 and end up chugging. Really, though, we're here to see how the RTX 5080 and RTX 5090s handle this incredibly Tensor Core-intensive work. Both cards end up running at their power limits. </p><p>The MSI RTX 5090 Lightning Z shows how much power scaling the GB202 GPU has left in it once you remove the constraint of a single 12V-2x6 connector. We were wondering whether the power numbers we saw from a modded version of <em>Control </em>were a fluke, but DLSS 5 in <em>NBA 2K27 </em>goes even harder and pushes the RTX 5090 Lightning Z to nearly 850W on average in this test. For 48% more power than the RTX 5090 Founders Edition, you get 22% higher performance. </p><p>On a big 4K screen like an OLED TV, a fluid 90 FPS at a native 4K resolution with the level of detail and realism that DLSS 5 adds is an astounding gaming experience. You really haven't seen anything like it. But mere mortals with single-plug 5090s will probably want to enable MFG 2X at a minimum. </p><h3 class="article-body__section" id="section-bottom-line"><span>Bottom line</span></h3><p>It's early days for DLSS 5 performance, and in its first official showing in <em>NBA 2K27</em>, it certainly has a large performance cost—sometimes well over 50% on lower-end hardware. But the generational leap in realism it provides for every human on screen is well worth it to my eye, at least. Now that I've seen a first-party, developer-driven implementation of DLSS 5, I want it in every game where its photorealistic enhancements would make sense, without question.</p><p>And as it's implemented in <em>NBA 2K27</em>, our performance results show that the tech is accessible enough that almost anybody with an RTX 50-series graphics card can try it out and still enjoy a fluid and responsive experience, even without Multi Frame Generation. Most of us aren't playing on 4K monitors, and at 1080p and 1440p, the Blackwell card you may already have is probably up to the task of running DLSS 5 with acceptable baseline performance.  </p><p>DLSS 5 does upend some intuitions we've developed around the interactions of upscaling and frame rate. The large fixed frame-time cost that's required to generate the DLSS 5 output frame is entirely dependent on your target <em>output </em>resolution, making the lowered <em>input </em>resolution of DLSS 4.5 upscaling far less of a performance multiplier than it might otherwise be. </p><p>Given those realities, DLSS MFG can still make for a more fluid experience alongside DLSS 5 with a couple of clicks in a menu—at least assuming you have enough VRAM to hold the game assets, the DLSS 5 model, <em>and </em>the MFG model all at once. On 8GB graphics cards, this may require some tweaking to get working.</p><p>Nvidia has promised to continue improving the fundamental performance of the DLSS 5 model with time, and the fact that it's moved from requiring a dedicated RTX 5090 to run <a href="https://www.tomshardware.com/pc-components/gpus/we-got-a-first-look-at-nvidias-dlss-5-and-the-future-of-neural-rendering-at-gtc-the-results-can-be-impressive-but-theres-work-to-do" target="_blank">in the demos we saw at GTC</a> to running on an RTX 5060 today is a sign that such promises do bear fruit. </p><p>Boosting the fundamental performance of the DLSS 5 model is vital, because as we all well know, prices for most Blackwell cards have spiked across the board to the point that former midrange options like the RTX 5060 Ti 16GB and RTX 5070 are many hundreds of dollars more expensive than their MSRPs and well out of whack with their former performance-per-dollar propositions. A hardware upgrade to get better performance is no longer a no-brainer for many PC builders, and that problem is going to get even worse as the AI boom continues unabated. </p><p>Those elevated prices are also why Nvidia's post-launch pledge to bring the DLSS 5 model to RTX 40-series cards later this year is a welcome development. In our limited experience with community mods, Ada GPUs run the current DLSS 5 model about as well as Blackwell cards do, and gamers who haven't already upgraded from their 40-series cards certainly won't be raring to move off that hardware any time soon. Locking DLSS 5 to new GPUs that are prohibitively expensive to buy for non-technical reasons isn't a winning strategy for goodwill or broad adoption, and it's good to see Nvidia acknowledge that reality. </p><p>For all that, we shouldn't lose sight of the fact that DLSS 5 is a huge, exciting leap forward in the never-ending pursuit of photorealism in real-time graphics. When you toggle it on and off in<em> NBA 2K27</em>, it feels like a generational improvement in rendering technology at the press of a button. Now that I've seen it in action, I don't want to play <em>NBA 2K27</em> without it, and I hope to see more first-party integrations of it soon. </p> ]]></dc:content>
                                                                                                                                            <link>https://www.tomshardware.com/video-games/pc-gaming/we-tested-dlss-5-in-nba-2k27-with-every-rtx-50-series-gpu-first-official-release-comes-with-a-big-performance-hit-but-almost-every-blackwell-card-can-run-it-at-1080p</link>
                                                                            <description>
                            <![CDATA[ We tested Nvidia's DLSS 5 in NBA 2K27 across every RTX 50-series graphics card at 1080p, 1440p, and 4K to see just how much performance it costs to explore the frontiers of neural rendering. ]]>
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                                                                        <pubDate>Sat, 05 Sep 2026 11:00:00 +0000</pubDate>                                                                                                                                <updated>Sat, 05 Sep 2026 15:34:41 +0000</updated>
                                                                                                                                            <category><![CDATA[PC Gaming]]></category>
                                                    <category><![CDATA[Video Games]]></category>
                                                                                                                    <dc:creator><![CDATA[ Jeffrey Kampman ]]></dc:creator>                                                                                    <dc:source><![CDATA[ https://cdn.mos.cms.futurecdn.net/8JCjGs5yVZds2YdKmzjUDE-320-70.jpg ]]></dc:source>
                                                                <dc:description><![CDATA[ &lt;p&gt;Jeff Kampman has been playing PC games ever since he learned how to fire up freeware CDs from the DOS command line. He started building his own PCs in the mid-aughts and later turned that passion into a career, working as a news and guides writer, reviewer, and ultimately Editor-in-Chief at The Tech Report, where he dove deep on CPUs and GPUs (and more) in pursuit of the smoothest gaming experiences around. Jeff later took on roles at Asus and Intel as a technical marketer before joining Tom&#039;s Hardware. As Senior Analyst, Graphics, Jeff covers everything from integrated graphics processors to discrete graphics cards to the massive data center GPU installations powering our AI future. Jeff is also a hobbyist photographer, Twitch streamer, espresso enthusiast, and runner.&lt;/p&gt; ]]></dc:description>
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                                                            <media:credit><![CDATA[2K]]></media:credit>
                                                                                                                                                                                                                                    <media:description><![CDATA[NBA 2K27 gameplay]]></media:description>                                                            <media:text><![CDATA[NBA 2K27 gameplay]]></media:text>
                                <media:title type="plain"><![CDATA[NBA 2K27 gameplay]]></media:title>
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                            <article>
                                <p>Nvidia's DLSS 5 has arrived in <em>NBA 2K27</em>, and we've been up since midnight testing it across every RTX 50-series graphics card to see what the first official implementation of this tech can do and how it compares to the community-implemented mods that have been circulating over the past couple weeks. </p><p>Before we discuss the performance cost of DLSS 5, many will ask whether this tech is even worth getting excited about, given the intense controversy that it's sparked ever since Nvidia revealed it earlier this year. </p><p>In short: yes, absolutely. </p><p>This first-party implementation of DLSS 5, tuned under the full control of 2K Games' art directors and artists, looks incredible, full stop. If you see it running, you will want to leave it on. It doesn't look like "slop" or a cheap filter. It just looks <em>correct</em>, or at least more correct. </p><figure role="gallery"><figure><img src="https://cdn.mos.cms.futurecdn.net/D5d2hZEJj32qFQNHzmqTvf-1920-80.jpg" alt="NBA 2K27 DLSS 5" /><figcaption><small role="credit">2K</small></figcaption></figure><figure><img src="https://cdn.mos.cms.futurecdn.net/5hJeDM2KvgdkP88oUtS9uf-1920-80.jpg" alt="NBA 2K27 DLSS 5" /><figcaption><small role="credit">2K</small></figcaption></figure></figure><p>For just a couple of examples, without DLSS 5, even at ultra settings and with RT, the game has a slightly "plastic" or "flat" look. Faces can have a waxy uniformity that immediately indicates that you're looking at a video game, not a live broadcast. Hair looks totally and unnaturally flat. The whites of eyes can be unnaturally bright, giving a sort of googly-eye or doll-like effect that immediately broke my sense of immersion. I didn't think any of this would be a big deal for a sports game, but it all stands out. </p><figure role="gallery"><figure><img src="https://cdn.mos.cms.futurecdn.net/r4bbvZqKoQ6CyDjadTX6Mo-1920-80.jpg" alt="NBA 2K27 DLSS 5 comparisons" /><figcaption><small role="credit">2K</small></figcaption></figure><figure><img src="https://cdn.mos.cms.futurecdn.net/gn2zFMMSYEYN8NR6M4eYKo-1920-80.jpg" alt="NBA 2K27 DLSS 5 comparisons" /><figcaption><small role="credit">2K</small></figcaption></figure></figure><p>DLSS 5 breathes incredible life into <em>NBA 2K27</em>. Skin looks like real flesh and blood. Eyes are rendered with the proper tones, depth, and sparkle. Hair looks a billion times more realistic. Every human on screen just looks more <em>alive. </em>You won't entirely forget that you're looking at a game, but it becomes much easier to suspend disbelief and get lost in the action. </p><p>My experience slapping DLSS 5 mods into games has produced promising but sometimes mixed results. If the polished experience that <em>NBA 2K25 </em>delivers is any indication, I can't wait for more studios to get their hands on it and integrate it into their games under the care of the same artists that created them.</p><h3 class="article-body__section" id="section-our-testing-methods"><span>Our testing methods</span></h3><p>We did our best to deliver clean test numbers in the short time we've had with <em>NBA 2K27. </em>Performance in this can be tricky to measure. Benchmarking in the hub worlds or cutscenes will deliver lower performance than on the court, and even then, in-game events like fouls and time-outs will also result in skewed numbers if you're not careful. We picked a repeatable match-up from the game's career mode and sampled 60 seconds of continuous gameplay with DLSS 5 on and off, making sure to restart if we ran into any of the scripted events above. </p><p>We used <em>NBA 2K27</em>'s maximum graphics settings as our baseline, including RT. We tested at native resolutions without upscaling, and we didn't test with Multi Frame Generation enabled. We view MFG as a cherry on top of an already solid baseline experience, not a baseline in itself. </p><p>Our test system is built with the following components: </p><div ><table><caption>Tom's Hardware 2026 GPU Test System </caption><tbody><tr><td class="firstcol " ><p><strong>CPU</strong></p></td><td  ><p>AMD Ryzen 7 9800X3D </p></td></tr><tr><td class="firstcol " ><p><strong>CPU Cooler</strong></p></td><td  ><p>Thermalright Phantom Spirit 120SE</p></td></tr><tr><td class="firstcol " ><p><strong>Memory</strong></p></td><td  ><p>32GB (2x16GB) G.Skill Trident Z5 Neo DDR5-6000 CL30 </p></td></tr><tr><td class="firstcol " ><p><strong>Motherboard </strong></p></td><td  ><p>Asus TUF Gaming X670E-Plus Wifi</p></td></tr><tr><td class="firstcol " ><p><strong>Storage</strong></p></td><td  ><p>Inland Performance Plus 4TB PCIe 4.0 NVMe SSD </p></td></tr><tr><td class="firstcol " ><p><strong>Power supply</strong></p></td><td  ><p>MSI MPG Ai1600TS 1600W </p></td></tr><tr><td class="firstcol " ><p><strong>Operating system</strong></p></td><td  ><p>Windows 11 Pro</p></td></tr><tr><td class="firstcol " ><p><strong>Graphics driver version</strong></p></td><td  ><p>GeForce Game Ready 616.64</p></td></tr></tbody></table></div><p>All of our performance results are captured using Nvidia's FrameView 2.0 utility. We measure graphics card power consumption directly with Nvidia's PCAT hardware power logging tool. </p><p>If you have any questions about our testing methods, let us know in the comments and we'll do our best to answer them. On to the numbers. </p><h3 class="article-body__section" id="section-nba-2k27-1080p-performance"><span>NBA 2K27 1080p performance</span></h3><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:2560px;"><p class="vanilla-image-block" style="padding-top:96.21%;"><img id="PrQfmkMLYvzdJZzEWonXtQ" name="DLSS 5 NBA2K27" alt="DLSS 5 performance" src="https://cdn.mos.cms.futurecdn.net/PrQfmkMLYvzdJZzEWonXtQ-1920-80.png" mos="" align="middle" fullscreen="1" width="2560" height="2463" attribution="" endorsement="" class="inline expandable"><a href='https://cdn.mos.cms.futurecdn.net/PrQfmkMLYvzdJZzEWonXtQ-1920-80.png' target='_blank' class='expand-button icon-expand-image icon' ></a></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Future)</span></figcaption></figure><p>At 1080p, everything from the RTX 5070 on up is CPU-bound without DLSS 5 enabled, even with maxed-out settings and RT on. Turn on DLSS 5, though, and the differences in Tensor Core compute across the cards quickly becomes obvious. But even the RTX 5060 can manage nearly 60 FPS on average with DLSS 5 enabled at 1080p, so almost anybody with a Blackwell card can at least try out the feature. </p><p>Given these results, you might think to enable DLSS Super Resolution (aka upscaling). But because the amount of time needed to run the DLSS 5 model has a fixed cost per output frame that scales with your target resolution and largely dominates the total frame time, especially on lower-end hardware, you may find that enabling DLSS SR doesn't have as much of an effect on performance as we've come to expect. The game still has to wait for that final generative step to occur, even if DLSS SR cuts down some of the total frame time. </p><p>As noted, we didn't use MFG for these tests, simply because there's no need for us to make the numbers on these charts artifically large. If you do want to enable it, the multiplier you want will be determined by your monitor's refresh rate and your own personal tastes. </p><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:2560px;"><p class="vanilla-image-block" style="padding-top:92.50%;"><img id="9pMQGeNCtC6Vt8ec2DA3mQ" name="DLSS 5 NBA2K27" alt="DLSS 5 performance" src="https://cdn.mos.cms.futurecdn.net/9pMQGeNCtC6Vt8ec2DA3mQ-1920-80.png" mos="" align="middle" fullscreen="1" width="2560" height="2368" attribution="" endorsement="" class="inline expandable"><a href='https://cdn.mos.cms.futurecdn.net/9pMQGeNCtC6Vt8ec2DA3mQ-1920-80.png' target='_blank' class='expand-button icon-expand-image icon' ></a></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Future)</span></figcaption></figure><p>We did chart PC latency as estimated by FrameView, so you can get a sense of whether there's enough of a latency budget to enable MFG at all. At 1080p, every card is a solid candidate for enabling MFG without adding unreasonable amounts of input latency, although the RTX 5050 is in a borderline position. And all three of the 8GB cards might have trouble fitting the MFG model into their VRAM with these maxed-out settings and DLSS 5 enabled, so you might need to turn off RT at a minimum to use MFG on these lower-end GPUs.</p><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:2560px;"><p class="vanilla-image-block" style="padding-top:92.58%;"><img id="p8qG5KZz5MnbMu5BHrSinQ" name="DLSS 5 NBA2K27" alt="DLSS 5 performance" src="https://cdn.mos.cms.futurecdn.net/p8qG5KZz5MnbMu5BHrSinQ-1920-80.png" mos="" align="middle" fullscreen="1" width="2560" height="2370" attribution="" endorsement="" class="inline expandable"><a href='https://cdn.mos.cms.futurecdn.net/p8qG5KZz5MnbMu5BHrSinQ-1920-80.png' target='_blank' class='expand-button icon-expand-image icon' ></a></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Future)</span></figcaption></figure><p>As we already saw in early testing of the leaked DLSS 5 builds circulating in the community, enabling the model has a large impact on power consumption, likely due to the intense Tensor Core load required to run the DLSS 5 model. </p><h3 class="article-body__section" id="section-nba-2k27-1440p-performance"><span>NBA 2K27 1440p performance</span></h3><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:2560px;"><p class="vanilla-image-block" style="padding-top:95.31%;"><img id="LSB8znYC8PL6NE2nGp79sQ" name="DLSS 5 NBA2K27" alt="DLSS 5 performance" src="https://cdn.mos.cms.futurecdn.net/LSB8znYC8PL6NE2nGp79sQ-1920-80.png" mos="" align="middle" fullscreen="1" width="2560" height="2440" attribution="" endorsement="" class="inline expandable"><a href='https://cdn.mos.cms.futurecdn.net/LSB8znYC8PL6NE2nGp79sQ-1920-80.png' target='_blank' class='expand-button icon-expand-image icon' ></a></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Future)</span></figcaption></figure><p>Moving up to 1440p separates our cards some more. The RTX 5080 and RTX 5090 are still CPU-limited without DLSS 5. The RTX 5060 Ti 8GB, RTX 5060, and RTX 5050 all get a "Low VRAM" warning with these settings, so if you're trying to push this higher resolution with those cards, you might want to start tuning your DLSS upscaling settings to relieve VRAM pressure, even if it doesn't result in additional performance with DLSS 5. </p><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:2560px;"><p class="vanilla-image-block" style="padding-top:95.31%;"><img id="Ci43NR3iasnUq2apkjWmoQ" name="DLSS 5 NBA2K27" alt="DLSS 5 performance" src="https://cdn.mos.cms.futurecdn.net/Ci43NR3iasnUq2apkjWmoQ-1920-80.png" mos="" align="middle" fullscreen="1" width="2560" height="2440" attribution="" endorsement="" class="inline expandable"><a href='https://cdn.mos.cms.futurecdn.net/Ci43NR3iasnUq2apkjWmoQ-1920-80.png' target='_blank' class='expand-button icon-expand-image icon' ></a></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Future)</span></figcaption></figure><p>But you really want an RTX 5060 Ti at a minimum here to get acceptable input latency with DLSS 5 enabled, and the RTX 5070 is the true baseline for a good experience. At the higher end, the RTX 5070 Ti and RTX 5080 both provide fluid frame rates even without MFG, and you have the latency budget to enable framegen without worry on anything from the RTX 5070 on up. </p><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:2560px;"><p class="vanilla-image-block" style="padding-top:95.31%;"><img id="iU67wQ6qVGMQGLzK2hhtpQ" name="DLSS 5 NBA2K27" alt="DLSS 5 performance" src="https://cdn.mos.cms.futurecdn.net/iU67wQ6qVGMQGLzK2hhtpQ-1920-80.png" mos="" align="middle" fullscreen="1" width="2560" height="2440" attribution="" endorsement="" class="inline expandable"><a href='https://cdn.mos.cms.futurecdn.net/iU67wQ6qVGMQGLzK2hhtpQ-1920-80.png' target='_blank' class='expand-button icon-expand-image icon' ></a></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Future)</span></figcaption></figure><p>DLSS 5's power consumption on all these cards (except the chugging RTX 5050) rises as expected with the higher-resolution output frame we're asking it to generate. Everything from the RTX 5060 up to the RTX 5070 Ti ends up running at its power limit, while the RTX 5080 and RTX 5090 still have room to stretch out. The unconstrained MSI RTX 5090 Lighting Z sucks down a ton of power to deliver its scorching performance. </p><h3 class="article-body__section" id="section-nba-2k27-4k-performance"><span>NBA 2K27 4K performance</span></h3><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:2560px;"><p class="vanilla-image-block" style="padding-top:95.31%;"><img id="88aLgvB7kSPViJgV6Ja3sQ" name="DLSS 5 NBA2K27" alt="DLSS 5 performance" src="https://cdn.mos.cms.futurecdn.net/88aLgvB7kSPViJgV6Ja3sQ-1920-80.png" mos="" align="middle" fullscreen="1" width="2560" height="2440" attribution="" endorsement="" class="inline expandable"><a href='https://cdn.mos.cms.futurecdn.net/88aLgvB7kSPViJgV6Ja3sQ-1920-80.png' target='_blank' class='expand-button icon-expand-image icon' ></a></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Future)</span></figcaption></figure><p>Running <em>NBA 2K27 </em>at 4K with DLSS 5 is extremely demanding, since the model has to generate an output frame with more than twice as many pixels than at 1440p. Even the RTX 5070 Ti is straining here, as its input latency with DLSS 5 is potentially too high to enable MFG while still delivering a responsive gameplay experience. </p><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:2560px;"><p class="vanilla-image-block" style="padding-top:95.31%;"><img id="5UM7nLmarUh9DDx5AzQFrQ" name="DLSS 5 NBA2K27" alt="DLSS 5 performance" src="https://cdn.mos.cms.futurecdn.net/5UM7nLmarUh9DDx5AzQFrQ-1920-80.png" mos="" align="middle" fullscreen="1" width="2560" height="2440" attribution="" endorsement="" class="inline expandable"><a href='https://cdn.mos.cms.futurecdn.net/5UM7nLmarUh9DDx5AzQFrQ-1920-80.png' target='_blank' class='expand-button icon-expand-image icon' ></a></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Future)</span></figcaption></figure><p>You can see why Nvidia only recommends the RTX 5080 and RTX 5090 for a 4K DLSS 5 experience in this title, as they're the only two cards that deliver high enough baseline performance with low enough input latencies to make MFG practical. And even then, the RTX 5080 is on the edge of what we'd consider an acceptable input latency before enabling MFG. </p><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:2560px;"><p class="vanilla-image-block" style="padding-top:95.31%;"><img id="hN3y2mQNGK5Lh9LFYoEdrQ" name="DLSS 5 NBA2K27" alt="DLSS 5 performance" src="https://cdn.mos.cms.futurecdn.net/hN3y2mQNGK5Lh9LFYoEdrQ-1920-80.png" mos="" align="middle" fullscreen="1" width="2560" height="2440" attribution="" endorsement="" class="inline expandable"><a href='https://cdn.mos.cms.futurecdn.net/hN3y2mQNGK5Lh9LFYoEdrQ-1920-80.png' target='_blank' class='expand-button icon-expand-image icon' ></a></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Future)</span></figcaption></figure><p>Our power consumption chart at 4K is a bit of a mess at the low end since the RTX 5050 and RTX 5060 are crushed by the demands of DLSS 5 and end up chugging. Really, though, we're here to see how the RTX 5080 and RTX 5090s handle this incredibly Tensor Core-intensive work. Both cards end up running at their power limits. </p><p>The MSI RTX 5090 Lightning Z shows how much power scaling the GB202 GPU has left in it once you remove the constraint of a single 12V-2x6 connector. We were wondering whether the power numbers we saw from a modded version of <em>Control </em>were a fluke, but DLSS 5 in <em>NBA 2K27 </em>goes even harder and pushes the RTX 5090 Lightning Z to nearly 850W on average in this test. For 48% more power than the RTX 5090 Founders Edition, you get 22% higher performance. </p><p>On a big 4K screen like an OLED TV, a fluid 90 FPS at a native 4K resolution with the level of detail and realism that DLSS 5 adds is an astounding gaming experience. You really haven't seen anything like it. But mere mortals with single-plug 5090s will probably want to enable MFG 2X at a minimum. </p><h3 class="article-body__section" id="section-bottom-line"><span>Bottom line</span></h3><p>It's early days for DLSS 5 performance, and in its first official showing in <em>NBA 2K27</em>, it certainly has a large performance cost—sometimes well over 50% on lower-end hardware. But the generational leap in realism it provides for every human on screen is well worth it to my eye, at least. Now that I've seen a first-party, developer-driven implementation of DLSS 5, I want it in every game where its photorealistic enhancements would make sense, without question.</p><p>And as it's implemented in <em>NBA 2K27</em>, our performance results show that the tech is accessible enough that almost anybody with an RTX 50-series graphics card can try it out and still enjoy a fluid and responsive experience, even without Multi Frame Generation. Most of us aren't playing on 4K monitors, and at 1080p and 1440p, the Blackwell card you may already have is probably up to the task of running DLSS 5 with acceptable baseline performance.  </p><p>DLSS 5 does upend some intuitions we've developed around the interactions of upscaling and frame rate. The large fixed frame-time cost that's required to generate the DLSS 5 output frame is entirely dependent on your target <em>output </em>resolution, making the lowered <em>input </em>resolution of DLSS 4.5 upscaling far less of a performance multiplier than it might otherwise be. </p><p>Given those realities, DLSS MFG can still make for a more fluid experience alongside DLSS 5 with a couple of clicks in a menu—at least assuming you have enough VRAM to hold the game assets, the DLSS 5 model, <em>and </em>the MFG model all at once. On 8GB graphics cards, this may require some tweaking to get working.</p><p>Nvidia has promised to continue improving the fundamental performance of the DLSS 5 model with time, and the fact that it's moved from requiring a dedicated RTX 5090 to run <a href="https://www.tomshardware.com/pc-components/gpus/we-got-a-first-look-at-nvidias-dlss-5-and-the-future-of-neural-rendering-at-gtc-the-results-can-be-impressive-but-theres-work-to-do" target="_blank">in the demos we saw at GTC</a> to running on an RTX 5060 today is a sign that such promises do bear fruit. </p><p>Boosting the fundamental performance of the DLSS 5 model is vital, because as we all well know, prices for most Blackwell cards have spiked across the board to the point that former midrange options like the RTX 5060 Ti 16GB and RTX 5070 are many hundreds of dollars more expensive than their MSRPs and well out of whack with their former performance-per-dollar propositions. A hardware upgrade to get better performance is no longer a no-brainer for many PC builders, and that problem is going to get even worse as the AI boom continues unabated. </p><p>Those elevated prices are also why Nvidia's post-launch pledge to bring the DLSS 5 model to RTX 40-series cards later this year is a welcome development. In our limited experience with community mods, Ada GPUs run the current DLSS 5 model about as well as Blackwell cards do, and gamers who haven't already upgraded from their 40-series cards certainly won't be raring to move off that hardware any time soon. Locking DLSS 5 to new GPUs that are prohibitively expensive to buy for non-technical reasons isn't a winning strategy for goodwill or broad adoption, and it's good to see Nvidia acknowledge that reality. </p><p>For all that, we shouldn't lose sight of the fact that DLSS 5 is a huge, exciting leap forward in the never-ending pursuit of photorealism in real-time graphics. When you toggle it on and off in<em> NBA 2K27</em>, it feels like a generational improvement in rendering technology at the press of a button. Now that I've seen it in action, I don't want to play <em>NBA 2K27</em> without it, and I hope to see more first-party integrations of it soon. </p>
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                                                            <title><![CDATA[ Nvidia app update fails to block unofficial DLSS multi-frame generation mod on RTX 40 series gaming GPUs ]]></title>
                                                                                                <dc:content><![CDATA[ <p>When NVIDIA launched the GeForce RTX 50 series, a major part of the hype surrounding the new GPU family was its support for DLSS Multi-Frame Generation. This feature was officially locked to the new RTX 50 "Blackwell" GPUs, but modders have been working on unlocking it for RTX 40-series cards for a while now. NVIDIA is clearly aware of these efforts, as it recently pushed an over-the-air update via the NVIDIA App that seemed targeted at blocking them due to its odd changes. Yet, as <a href="https://x.com/Sebasti66855537/status/2095572572590985246" target="_blank">pointed out by Sebastian Castellanos on X</a>, enterprising hackers had already found a workaround just hours later.</p><p>At the launch of Blackwell, NVIDIA explained that bringing Multi-Frame Generation to previous-generation RTX 40-series cards wasn't possible because those GPUs relied on <a href="https://www.tomshardware.com/pc-components/gpus/nvidia-blackwell-architecture-deep-dive-a-closer-look-at-the-upgrades-coming-with-rtx-50-series-gpus" target="_blank">a hardware optical flow generator</a> incapable of producing multiple interpolated frames per rendered frame. Instead, Blackwell introduced a software-based optical flow method executed directly on the GPU shader cores without requiring the hardware unit. To tech-savvy gamers, the obvious question arose: why not use that same software method on Ada Lovelace GPUs and bypass their hardware optical flow units? NVIDIA showed no interest in enabling this, leading many to assume it was technically impossible.</p><div class="see-more see-more--clipped"><figure><blockquote class="twitter-tweet hawk-ignore" data-lang="en" cite="https://twitter.com/cantworkitout/status/2095805744784224719"><p lang="en" dir="ltr">I uploaded a video on how to enable DLSS Multi-Frame Generation on my RTX 4060 GPU.I tested RE9 and Forza Horizon 6. To be honest apart from the oblivious latency increase, it works extremely well!Thanks to @Sebasti66855537 for notifying me about this mod!Video linked below pic.twitter.com/Tldr9JZIxJ<a href="https://twitter.com/cantworkitout/status/2095805744784224719">September 4, 2026</a></p></blockquote></figure><div class="see-more__filter"></div></div><p>Put simply, it's possible. There are apparently various roadblocks within NVIDIA's software, but the strength of the PC platform lies in its openness; users can <a href="https://www.tomshardware.com/tech-industry/artificial-intelligence/dev-uses-claude-ai-to-create-native-macos-driver-for-obscure-windows-only-printer-linux-container-hack-enables-system-wide-cmd-p-printing-driver-now-available-on-github" target="_blank">freely modify software</a> running on their own hardware. And so, at least three distinct mods have emerged to unlock DLSS Multi-Frame Generation across multiple titles. It began with a <em>Cyberpunk 2077</em> mod by creator "dashdogy" that relied on game-specific modding frameworks, but the technique has since been adapted into a broader ReShade plugin applicable to almost any game, and that's just one of at least three different multi-game unlock mods I found.</p><p>It's obviously in the company's best interest to protect its marketing narrative, and the narrative is that Multi-Frame Generation doesn't work on GeForce RTX 40 series graphics cards. However, user reports across X <a href="https://www.reddit.com/r/nvidia/comments/1w3ycdy/dlss_mfg_working_on_ada/" target="_blank">and Reddit</a> tell a different story. Users report that the mods not only work, but also deliver surprisingly smooth frame pacing. NVIDIA had previously warned that Blackwell's specialized hardware flip metering was <a href="https://www.tomshardware.com/pc-components/gpus/nvidia-dlss-4-is-the-magic-bullet-behind-the-rtx-50-series-touted-2x-performance-reflex-2-multi-frame-gen-ai-tools-come-to-the-fore" target="_blank">mandatory for proper frame pacing</a> with multi-frame generation, but dashdogy noted that his mod backports "Blackwell-specific frame timing instructions to allow Ada to place the frames in the correct positions," suggesting that MFG's purported hardware dependency was greatly exaggerated.</p><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:906px;"><p class="vanilla-image-block" style="padding-top:48.79%;"><img id="CntksbppNk6RFaVQwVJ6vM" name="MFGAdaUnlock-RenoDx-release-0.4-patchnotes" alt="A screenshot of the MFGAdaUnlock-RenoDx GitHub project showing the patch notes for Release 0.4." src="https://cdn.mos.cms.futurecdn.net/CntksbppNk6RFaVQwVJ6vM-1920-80.png" mos="" align="middle" fullscreen="" width="906" height="442" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="caption-text">There are already two more updates after this, both fixing major bugs. </span><span class="credit" itemprop="copyrightHolder">(Image credit: Future)</span></figcaption></figure><p>Earlier attempts to enable multi-frame generation on Ada Lovelace relied on GPU spoofing or hybrid solutions, like combining standard 2x DLSS Frame Generation with AMD's FSR 3 or Lossless Scaling's <a href="https://www.tomshardware.com/pc-components/gpus/nvidia-rtx-3090-and-rtx-3050-team-up-to-hit-144-fps-at-4k-lossless-scaling-turns-old-ampere-gpus-into-a-gaming-powerhouse" target="_blank">software frame generation</a>. Those workarounds were significantly clunkier than native game mods that utilize NVIDIA's own DLSS-G framework. While I couldn't get this latest mod working in the limited time before publication, community developers have not only bypassed the latest roadblocks thrown up by Mean Green, but in fact, they've released <a href="https://github.com/mavismmg/MFGAdaUnlock-RenoDx/" target="_blank">at least two more updates</a> for the mod in the last ten hours since Castellanos' X post.</p><p>All of this coincides rather neatly with the contentious rollout of DLSS 5 "Neural Rendering," which is another technology originally pitched as an RTX 50-series exclusive before NVIDIA made a last-minute reversal to promise it for RTX 40-series cards as well. That shift may well have been driven by hackers porting DLSS 5 Neural Rendering not just to <a href="https://www.tomshardware.com/pc-components/gpus/dlss-5-mod-brings-next-gen-tech-to-old-ampere-gpus-but-frame-rates-are-horrible-most-games-tank-to-single-digits-high-end-gpus-can-hit-up-to-40-fps-in-some-cases" target="_blank">older NVIDIA architectures</a>, but even to AMD Radeon GPUs. Once it became common knowledge that DLSS 5 runs on non-Blackwell hardware, continuing to claim hardware exclusivity risked a major loss of consumer trust. It'll be fascinating to see if NVIDIA will pivot on DLSS Multi-Frame Generation <a href="https://www.tomshardware.com/pc-components/gpus/nvidia-hints-dlss-4-frame-generation-may-extend-support-to-past-gpus-including-rtx-30-series" target="_blank">in the same way</a>. While it would be a nice bone to throw the company's loyal previous-generation customers, we wouldn't bet on it.</p> ]]></dc:content>
                                                                                                                                            <link>https://www.tomshardware.com/video-games/pc-gaming/nvidia-app-update-fails-to-block-unofficial-dlss-multi-frame-generation-on-rtx-40-series-modders-restore-support-across-multiple-games-within-hours</link>
                                                                            <description>
                            <![CDATA[ When NVIDIA launched the GeForce RTX 50 series, a major part of the hype surrounding the new GPU family was its support for DLSS Multi-Frame Generation. This feature was officially locked to the new RTX 50 "Blackwell" GPUs, but modders have been working on unlocking it for RTX 40-series cards for a while now. ]]>
                                                                                                            </description>
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                                                                        <pubDate>Fri, 04 Sep 2026 14:56:38 +0000</pubDate>                                                                                                                                <updated>Fri, 04 Sep 2026 14:57:04 +0000</updated>
                                                                                                                                            <category><![CDATA[PC Gaming]]></category>
                                                    <category><![CDATA[Video Games]]></category>
                                                                                                                    <dc:creator><![CDATA[ Zak Killian ]]></dc:creator>                                                                                    <dc:source><![CDATA[ https://cdn.mos.cms.futurecdn.net/yonJziSpjzVFahKcUonJvi-320-70.jpg ]]></dc:source>
                                                                <dc:description><![CDATA[ &lt;p&gt;Zak Killian is a freelance contributor to Tom&#039;s Hardware who has also written for HotHardware and Tech Report. Ever since typing in games from magazines in ATARI BASIC on his family&#039;s Atari 800XL as a youth, Zak has been deeply fascinated with the capabilities of computers. His passion for gaming as a kid led to more technical engagement with PCs as a teenager, when he first built his own system: an AMD K6. Not long after, he founded his own PC repair shop in the year 2000. Now, decades later, he&#039;s still building and benchmarking new boxes, still gaming in every free hour, and still arguing on the internet with almost any opinion anyone has. Something of a modern-day Renaissance man, he may not be an expert on anything, but he knows just a little about nearly everything. &lt;/p&gt; ]]></dc:description>
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                                                            <media:credit><![CDATA[Nvidia]]></media:credit>
                                                                                                                                                                                                                                    <media:description><![CDATA[DLSS 4 multi frame generation]]></media:description>                                                            <media:text><![CDATA[DLSS 4 multi frame generation]]></media:text>
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                                <p>When NVIDIA launched the GeForce RTX 50 series, a major part of the hype surrounding the new GPU family was its support for DLSS Multi-Frame Generation. This feature was officially locked to the new RTX 50 "Blackwell" GPUs, but modders have been working on unlocking it for RTX 40-series cards for a while now. NVIDIA is clearly aware of these efforts, as it recently pushed an over-the-air update via the NVIDIA App that seemed targeted at blocking them due to its odd changes. Yet, as <a href="https://x.com/Sebasti66855537/status/2095572572590985246" target="_blank">pointed out by Sebastian Castellanos on X</a>, enterprising hackers had already found a workaround just hours later.</p><p>At the launch of Blackwell, NVIDIA explained that bringing Multi-Frame Generation to previous-generation RTX 40-series cards wasn't possible because those GPUs relied on <a href="https://www.tomshardware.com/pc-components/gpus/nvidia-blackwell-architecture-deep-dive-a-closer-look-at-the-upgrades-coming-with-rtx-50-series-gpus" target="_blank">a hardware optical flow generator</a> incapable of producing multiple interpolated frames per rendered frame. Instead, Blackwell introduced a software-based optical flow method executed directly on the GPU shader cores without requiring the hardware unit. To tech-savvy gamers, the obvious question arose: why not use that same software method on Ada Lovelace GPUs and bypass their hardware optical flow units? NVIDIA showed no interest in enabling this, leading many to assume it was technically impossible.</p><div class="see-more see-more--clipped"><figure><blockquote class="twitter-tweet hawk-ignore" data-lang="en" cite="https://twitter.com/cantworkitout/status/2095805744784224719"><p lang="en" dir="ltr">I uploaded a video on how to enable DLSS Multi-Frame Generation on my RTX 4060 GPU.I tested RE9 and Forza Horizon 6. To be honest apart from the oblivious latency increase, it works extremely well!Thanks to @Sebasti66855537 for notifying me about this mod!Video linked below pic.twitter.com/Tldr9JZIxJ<a href="https://twitter.com/cantworkitout/status/2095805744784224719">September 4, 2026</a></p></blockquote></figure><div class="see-more__filter"></div></div><p>Put simply, it's possible. There are apparently various roadblocks within NVIDIA's software, but the strength of the PC platform lies in its openness; users can <a href="https://www.tomshardware.com/tech-industry/artificial-intelligence/dev-uses-claude-ai-to-create-native-macos-driver-for-obscure-windows-only-printer-linux-container-hack-enables-system-wide-cmd-p-printing-driver-now-available-on-github" target="_blank">freely modify software</a> running on their own hardware. And so, at least three distinct mods have emerged to unlock DLSS Multi-Frame Generation across multiple titles. It began with a <em>Cyberpunk 2077</em> mod by creator "dashdogy" that relied on game-specific modding frameworks, but the technique has since been adapted into a broader ReShade plugin applicable to almost any game, and that's just one of at least three different multi-game unlock mods I found.</p><p>It's obviously in the company's best interest to protect its marketing narrative, and the narrative is that Multi-Frame Generation doesn't work on GeForce RTX 40 series graphics cards. However, user reports across X <a href="https://www.reddit.com/r/nvidia/comments/1w3ycdy/dlss_mfg_working_on_ada/" target="_blank">and Reddit</a> tell a different story. Users report that the mods not only work, but also deliver surprisingly smooth frame pacing. NVIDIA had previously warned that Blackwell's specialized hardware flip metering was <a href="https://www.tomshardware.com/pc-components/gpus/nvidia-dlss-4-is-the-magic-bullet-behind-the-rtx-50-series-touted-2x-performance-reflex-2-multi-frame-gen-ai-tools-come-to-the-fore" target="_blank">mandatory for proper frame pacing</a> with multi-frame generation, but dashdogy noted that his mod backports "Blackwell-specific frame timing instructions to allow Ada to place the frames in the correct positions," suggesting that MFG's purported hardware dependency was greatly exaggerated.</p><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:906px;"><p class="vanilla-image-block" style="padding-top:48.79%;"><img id="CntksbppNk6RFaVQwVJ6vM" name="MFGAdaUnlock-RenoDx-release-0.4-patchnotes" alt="A screenshot of the MFGAdaUnlock-RenoDx GitHub project showing the patch notes for Release 0.4." src="https://cdn.mos.cms.futurecdn.net/CntksbppNk6RFaVQwVJ6vM-1920-80.png" mos="" align="middle" fullscreen="" width="906" height="442" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="caption-text">There are already two more updates after this, both fixing major bugs. </span><span class="credit" itemprop="copyrightHolder">(Image credit: Future)</span></figcaption></figure><p>Earlier attempts to enable multi-frame generation on Ada Lovelace relied on GPU spoofing or hybrid solutions, like combining standard 2x DLSS Frame Generation with AMD's FSR 3 or Lossless Scaling's <a href="https://www.tomshardware.com/pc-components/gpus/nvidia-rtx-3090-and-rtx-3050-team-up-to-hit-144-fps-at-4k-lossless-scaling-turns-old-ampere-gpus-into-a-gaming-powerhouse" target="_blank">software frame generation</a>. Those workarounds were significantly clunkier than native game mods that utilize NVIDIA's own DLSS-G framework. While I couldn't get this latest mod working in the limited time before publication, community developers have not only bypassed the latest roadblocks thrown up by Mean Green, but in fact, they've released <a href="https://github.com/mavismmg/MFGAdaUnlock-RenoDx/" target="_blank">at least two more updates</a> for the mod in the last ten hours since Castellanos' X post.</p><p>All of this coincides rather neatly with the contentious rollout of DLSS 5 "Neural Rendering," which is another technology originally pitched as an RTX 50-series exclusive before NVIDIA made a last-minute reversal to promise it for RTX 40-series cards as well. That shift may well have been driven by hackers porting DLSS 5 Neural Rendering not just to <a href="https://www.tomshardware.com/pc-components/gpus/dlss-5-mod-brings-next-gen-tech-to-old-ampere-gpus-but-frame-rates-are-horrible-most-games-tank-to-single-digits-high-end-gpus-can-hit-up-to-40-fps-in-some-cases" target="_blank">older NVIDIA architectures</a>, but even to AMD Radeon GPUs. Once it became common knowledge that DLSS 5 runs on non-Blackwell hardware, continuing to claim hardware exclusivity risked a major loss of consumer trust. It'll be fascinating to see if NVIDIA will pivot on DLSS Multi-Frame Generation <a href="https://www.tomshardware.com/pc-components/gpus/nvidia-hints-dlss-4-frame-generation-may-extend-support-to-past-gpus-including-rtx-30-series" target="_blank">in the same way</a>. While it would be a nice bone to throw the company's loyal previous-generation customers, we wouldn't bet on it.</p>
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                                                            <title><![CDATA[ RPCS3 emulator devs slam Nvidia DLSS 5 as 'AI-slop generator' ]]></title>
                                                                                                <dc:content><![CDATA[ <p>Developers at RPCS3, the open-source PlayStation 3 emulator, have criticized Nvidia’s DLSS 5 technology, calling it an “AI-slop generator.” A number of modders managed to port DLSS 5 to various games last week after the latest neural-rendering tech <a href="https://www.tomshardware.com/pc-components/gpus/modders-get-leaked-dlss-5-running-in-control-early-blackwell-test-drops-rtx-5070-ti-from-71-to-35-fps-at-4k">leaked before the official launch</a>. A few people also went ahead and apparently tested the leaked DLSS 5 DLL on the RPCS3 renderer. According to a post by the official RPCS3 account on X, “Whilst the gaming industry pushes more upscalers and frame generation to hallucinate games and hide their lack of optimisation, we do not ship any of that slop.” </p><p>The post has drawn criticism from certain users, with one calling RPCS3’s response “possibly the dumbest” they could have expected. They argued that DLSS and FSR frame generation can complement game-engine optimizations rather than simply mask poor performance, while Nvidia’s Reflex can help mitigate the latency penalty associated with frame generation. </p><div class="see-more see-more--clipped"><figure><blockquote class="twitter-tweet hawk-ignore" data-lang="en" cite="https://twitter.com/cantworkitout/status/2094878062768685316"><p lang="en" dir="ltr">DLSS 5 on RPCS3?A few people are testing a leaked DLSS 5 DLL on our renderer. We have seen the slop it generates.Whilst the gaming industry pushes more upscalers and frame generation to hallucinate games and hide their lack of optimisation, we do not ship any of that slop. pic.twitter.com/S2GciNbCTK<a href="https://twitter.com/cantworkitout/status/2094878062768685316">September 1, 2026</a></p></blockquote></figure><div class="see-more__filter"></div></div><p>In its response, RPCS3 said that emulators have never-ending goals, and they do not simply target high-end hardware to achieve playable status. The developers also added that modern temporal upscalers are difficult to implement because PS3-era games do not expose the motion-vector data they require. At the same time, RPCS3’s low-level RSX emulation makes reconstructing that data impractical. As a result, the emulator currently relies on spatial upscalers such as FSR 1, bilinear, and nearest-neighbor scaling. </p><p>DLSS 5 is expected to <a href="https://www.tomshardware.com/pc-components/gpus/nvidias-controversial-dlss-5-will-launch-september-3-with-nba2k27-available-on-all-rtx-50-series-gpus-laptops-and-geforce-now">officially roll out starting today</a>, with NBA2K27 being the first game to support the latest tech. Focusing on 3D-guided neural rendering, DLSS 5 aims to deliver movie-grade visual realism and photorealistic lighting in games. The AI model is trained to deduce how complex features of game scenes like characters, skin, hair, and environmental lighting should look in the real world given certain inputs from the game engine, like color buffer and motion vectors, in combination with an input frame. </p><div style="min-height: 250px;">                                <div class="kwizly-quiz kwizly-OKyNRe"></div>                            </div>                            <script src="https://kwizly.com/embed/OKyNRe.js" async></script><p>According to Nvidia, DLSS 5 will also provide different AI models and controls, allowing artists to decide what gets enhanced, where the effect appears, and how strongly it is applied. For players, however, Nvidia wants to keep things simple as DLSS 5 essentially becomes an on/off graphics option, while the detailed decisions about how the AI-generated visual effects are used are handled by the game developer.</p><p>Since DLSS 5 is resource-intensive, gamers should expect a noticeable drop in frame rates, especially with the initial release. Nvidia has also confirmed that DLSS 5 will only be compatible with RTX 50-series desktop and mobile GPUs, as well as GeForce Now. Notably, the recently leaked DLL has allowed some modders to <a href="https://www.tomshardware.com/pc-components/gpus/exclusive-dlss-5-has-already-been-ported-to-work-on-rtx-4000-series-graphics-cards-incompatible-cuda-instructions-get-patched-to-work-on-previous-gen-hardware">successfully port DLSS 5 to older RTX 40-series cards</a>. </p> ]]></dc:content>
                                                                                                                                            <link>https://www.tomshardware.com/video-games/pc-gaming/rpcs3-emulator-devs-slam-nvidia-dlss-5-as-ai-slop-generator-says-industry-pushing-more-upscalers-and-frame-generation-to-hallucinate-games-and-hide-their-lack-of-optimisation</link>
                                                                            <description>
                            <![CDATA[ RPCS3 explains why modern temporal upscalers are difficult to implement in PS3 emulation as modders continue experimenting with the leaked DLSS 5 DLL. ]]>
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                                                                        <pubDate>Thu, 03 Sep 2026 12:10:38 +0000</pubDate>                                                                                                                                <updated>Thu, 03 Sep 2026 12:11:27 +0000</updated>
                                                                                                                                            <category><![CDATA[PC Gaming]]></category>
                                                    <category><![CDATA[Video Games]]></category>
                                                                                                <author><![CDATA[ editors@tomshardware.com (Kunal Khullar) ]]></author>                    <dc:creator><![CDATA[ Kunal Khullar ]]></dc:creator>                                                                                    <dc:source><![CDATA[ https://cdn.mos.cms.futurecdn.net/NDK3ae3zDxAx2BJnMXxBJV-320-70.jpg ]]></dc:source>
                                                                <dc:description><![CDATA[ &lt;p&gt;Kunal Khullar is a contributor at Tom’s Hardware with extensive writing experience in computing. With a deep-seated passion for technology, Kunal has dedicated years to mastering the intricacies of computer hardware components and staying at the forefront of the latest software developments. His journey in the tech world began with hands-on experience in assembling and troubleshooting PCs and laptops as a kid in the 90s, a skill he has meticulously honed over the years. He has worked for various publications covering a range of topics including smartphones, laptops, audio devices, and PC hardware. Currently, he is engrossed with everything happening in the world of computing with a growing obsession for unique PC cases and RGB cooling fans. Through his articles Kunal strives to demystify complex concepts for a broad audience. Kunal is also a casual gamer as he loves to squad up with his friends in &lt;em&gt;Apex Legends&lt;/em&gt;, and claims to have a fairly good taste in music especially when it comes to heavy metal.&lt;/p&gt; ]]></dc:description>
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                                                                                                                                                                                                                                    <media:description><![CDATA[DLSS 5 used on a game running via the RPCS3 emulator.]]></media:description>                                                            <media:text><![CDATA[DLSS 5 used on a game running via the RPCS3 emulator.]]></media:text>
                                <media:title type="plain"><![CDATA[DLSS 5 used on a game running via the RPCS3 emulator.]]></media:title>
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                                <p>Developers at RPCS3, the open-source PlayStation 3 emulator, have criticized Nvidia’s DLSS 5 technology, calling it an “AI-slop generator.” A number of modders managed to port DLSS 5 to various games last week after the latest neural-rendering tech <a href="https://www.tomshardware.com/pc-components/gpus/modders-get-leaked-dlss-5-running-in-control-early-blackwell-test-drops-rtx-5070-ti-from-71-to-35-fps-at-4k">leaked before the official launch</a>. A few people also went ahead and apparently tested the leaked DLSS 5 DLL on the RPCS3 renderer. According to a post by the official RPCS3 account on X, “Whilst the gaming industry pushes more upscalers and frame generation to hallucinate games and hide their lack of optimisation, we do not ship any of that slop.” </p><p>The post has drawn criticism from certain users, with one calling RPCS3’s response “possibly the dumbest” they could have expected. They argued that DLSS and FSR frame generation can complement game-engine optimizations rather than simply mask poor performance, while Nvidia’s Reflex can help mitigate the latency penalty associated with frame generation. </p><div class="see-more see-more--clipped"><figure><blockquote class="twitter-tweet hawk-ignore" data-lang="en" cite="https://twitter.com/cantworkitout/status/2094878062768685316"><p lang="en" dir="ltr">DLSS 5 on RPCS3?A few people are testing a leaked DLSS 5 DLL on our renderer. We have seen the slop it generates.Whilst the gaming industry pushes more upscalers and frame generation to hallucinate games and hide their lack of optimisation, we do not ship any of that slop. pic.twitter.com/S2GciNbCTK<a href="https://twitter.com/cantworkitout/status/2094878062768685316">September 1, 2026</a></p></blockquote></figure><div class="see-more__filter"></div></div><p>In its response, RPCS3 said that emulators have never-ending goals, and they do not simply target high-end hardware to achieve playable status. The developers also added that modern temporal upscalers are difficult to implement because PS3-era games do not expose the motion-vector data they require. At the same time, RPCS3’s low-level RSX emulation makes reconstructing that data impractical. As a result, the emulator currently relies on spatial upscalers such as FSR 1, bilinear, and nearest-neighbor scaling. </p><p>DLSS 5 is expected to <a href="https://www.tomshardware.com/pc-components/gpus/nvidias-controversial-dlss-5-will-launch-september-3-with-nba2k27-available-on-all-rtx-50-series-gpus-laptops-and-geforce-now">officially roll out starting today</a>, with NBA2K27 being the first game to support the latest tech. Focusing on 3D-guided neural rendering, DLSS 5 aims to deliver movie-grade visual realism and photorealistic lighting in games. The AI model is trained to deduce how complex features of game scenes like characters, skin, hair, and environmental lighting should look in the real world given certain inputs from the game engine, like color buffer and motion vectors, in combination with an input frame. </p><div style="min-height: 250px;">                                <div class="kwizly-quiz kwizly-OKyNRe"></div>                            </div>                            <script src="https://kwizly.com/embed/OKyNRe.js" async></script><p>According to Nvidia, DLSS 5 will also provide different AI models and controls, allowing artists to decide what gets enhanced, where the effect appears, and how strongly it is applied. For players, however, Nvidia wants to keep things simple as DLSS 5 essentially becomes an on/off graphics option, while the detailed decisions about how the AI-generated visual effects are used are handled by the game developer.</p><p>Since DLSS 5 is resource-intensive, gamers should expect a noticeable drop in frame rates, especially with the initial release. Nvidia has also confirmed that DLSS 5 will only be compatible with RTX 50-series desktop and mobile GPUs, as well as GeForce Now. Notably, the recently leaked DLL has allowed some modders to <a href="https://www.tomshardware.com/pc-components/gpus/exclusive-dlss-5-has-already-been-ported-to-work-on-rtx-4000-series-graphics-cards-incompatible-cuda-instructions-get-patched-to-work-on-previous-gen-hardware">successfully port DLSS 5 to older RTX 40-series cards</a>. </p>
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                                                            <title><![CDATA[ Nexus Mods acquires SteamDB after 13 years of solo dev work ]]></title>
                                                                                                <dc:content><![CDATA[ <p>It may come as a surprise to many readers (and me) to realize that the venerable <a href="https://steamdb.com/en" target="_blank">SteamDB</a>, used and beloved by a good chunk of PC gamers, was actually a one-man effort. The hero in question is Pavel Djundik (aka xPaw), who's been single-handedly developing, designing, managing, and doing systems administration for most of the site's 13 years of existence. He's earned his figurative retirement and now handed over the reins to well-known modding site <a href="https://www.nexusmods.com/">Nexus Mods</a>.</p><p>In a <a href="https://www.nexusmods.com/news/15597">public statement</a> and <a href="https://steamdb.info/faq/?guildid=215154001799413770">subsequent FAQ</a>, Nexus Mods (NM) clarifies the acquisition situation. To immediately assuage fears, NM says that SteamDB will remain ad-free and won't have any paywalls placed on existing content. Users won't be required to use a NM account to browse the site, nor will there be any forced integration between both properties. The FAQ clearly states that NM "[is] not interested in changing SteamDB into something it isn't."</p><p>The new owners also explain in detail how meshing together both NM and SteamDB has the potential to be extremely beneficial for the modding community, at least at face value and our own experiences with game modding, they appear to have an excellent point. Installing and maintaining a set of mods for a game in this day and age is relatively easy, but anyone who's ever done it knows it's all sunshine and rainbows until a game update drops and breaks your careful curation.</p><p>SteamDB keeps track of game versioning down to individual deployments, complete with release dates, and changed files (a rough analog to a GitHub commits) — <a href="https://steamdb.info/app/1643320/history/">here's the info for <em>Stalker 2</em></a> as an example. Nexus Mods can leverage this information to warn you there's a pending update, execute version pinning (keeping the game locked at a version that's compatible with the mod list), and also know if a mod install or uninstall broke the game installation, since it'll know what the unmodified files are meant to look like. This ought to allow for far better troubleshooting, too.</p><p>As far as the future of SteamDB goes, NM says straight up states the site "needs to make money," as it's relied on donations to Djundik and his daily work for a long while. Despite the monetization intentions, NM says "[it wants] to be smart about it," isn't looking to put ads on SteamDB, sell personal data, or put up paywalls or login walls. The NM folks mention partnerships, integrations, and affiliate links with publishers as ways to keep the numbers in the black, particularly as they intend for SteamDB to have an actual team running it.</p><p><a href="https://steamdb.info/blog/steamdb-nexus-mods/" target="_blank">For his part</a>, Pavel Djundik tells a sadly familiar story: SteamDB was one of his passion projects, but as the site grew, the "self-inflicted workload [took] its toll." According to Djunidk, the radical change of the internet after COVID and the rise of AI sapped his passion further, and working as the sole man in the operation was unsustainable. He'd wanted to hand over the reins for years, but it wasn't until now he found "a worthy partner," particularly one that wouldn't riddle the site with ads. A hearty salute for your service, sir.</p> ]]></dc:content>
                                                                                                                                            <link>https://www.tomshardware.com/video-games/pc-gaming/nexus-mods-acquires-steamdb-after-13-years-of-solo-dev-work-promises-no-ads-no-paywalls-and-smarter-mod-update-tracking</link>
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                            <![CDATA[ Nexus Mods takes in SteamDB under its wing — new owners promise site will remain ad-free and non-paywalled ]]>
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                                                                        <pubDate>Thu, 03 Sep 2026 10:30:00 +0000</pubDate>                                                                                                                                                                                                                                <category><![CDATA[PC Gaming]]></category>
                                                    <category><![CDATA[Video Games]]></category>
                                                                                                <author><![CDATA[ editors@tomshardware.com (Bruno Ferreira) ]]></author>                    <dc:creator><![CDATA[ Bruno Ferreira ]]></dc:creator>                                                                                    <dc:source><![CDATA[ https://cdn.mos.cms.futurecdn.net/ZQiPPaXaAuQ4VrVEYnnR7G-320-70.png ]]></dc:source>
                                                                <dc:description><![CDATA[ &lt;p&gt;Bruno Ferreira&#039;s journey kicked off with the venerable ZX Spectrum, a cassette player, and his hopes and dreams. He quickly realized he had more fun figuring out how computers work than he did actually using the things. Kicking off a developer career with C and Assembly before moving to scripting languages, he&#039;s worn many hats, including both database architect and systems administration. As a teen, Bruno co-founded a web development outfit where he was for 17 years before moving on to spend nearly a decade at The Tech Report as a writer, editor, and (of course) developer. In this decade, he&#039;s been at Asus, MLCommons, and HotHardware, among others. When not fiddling with computers and games, his love for music and production sends him off to live shows and festivals. Occasionally, he pretends he can play the guitar and bass.&lt;/p&gt; ]]></dc:description>
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                                <p>It may come as a surprise to many readers (and me) to realize that the venerable <a href="https://steamdb.com/en" target="_blank">SteamDB</a>, used and beloved by a good chunk of PC gamers, was actually a one-man effort. The hero in question is Pavel Djundik (aka xPaw), who's been single-handedly developing, designing, managing, and doing systems administration for most of the site's 13 years of existence. He's earned his figurative retirement and now handed over the reins to well-known modding site <a href="https://www.nexusmods.com/">Nexus Mods</a>.</p><p>In a <a href="https://www.nexusmods.com/news/15597">public statement</a> and <a href="https://steamdb.info/faq/?guildid=215154001799413770">subsequent FAQ</a>, Nexus Mods (NM) clarifies the acquisition situation. To immediately assuage fears, NM says that SteamDB will remain ad-free and won't have any paywalls placed on existing content. Users won't be required to use a NM account to browse the site, nor will there be any forced integration between both properties. The FAQ clearly states that NM "[is] not interested in changing SteamDB into something it isn't."</p><p>The new owners also explain in detail how meshing together both NM and SteamDB has the potential to be extremely beneficial for the modding community, at least at face value and our own experiences with game modding, they appear to have an excellent point. Installing and maintaining a set of mods for a game in this day and age is relatively easy, but anyone who's ever done it knows it's all sunshine and rainbows until a game update drops and breaks your careful curation.</p><p>SteamDB keeps track of game versioning down to individual deployments, complete with release dates, and changed files (a rough analog to a GitHub commits) — <a href="https://steamdb.info/app/1643320/history/">here's the info for <em>Stalker 2</em></a> as an example. Nexus Mods can leverage this information to warn you there's a pending update, execute version pinning (keeping the game locked at a version that's compatible with the mod list), and also know if a mod install or uninstall broke the game installation, since it'll know what the unmodified files are meant to look like. This ought to allow for far better troubleshooting, too.</p><p>As far as the future of SteamDB goes, NM says straight up states the site "needs to make money," as it's relied on donations to Djundik and his daily work for a long while. Despite the monetization intentions, NM says "[it wants] to be smart about it," isn't looking to put ads on SteamDB, sell personal data, or put up paywalls or login walls. The NM folks mention partnerships, integrations, and affiliate links with publishers as ways to keep the numbers in the black, particularly as they intend for SteamDB to have an actual team running it.</p><p><a href="https://steamdb.info/blog/steamdb-nexus-mods/" target="_blank">For his part</a>, Pavel Djundik tells a sadly familiar story: SteamDB was one of his passion projects, but as the site grew, the "self-inflicted workload [took] its toll." According to Djunidk, the radical change of the internet after COVID and the rise of AI sapped his passion further, and working as the sole man in the operation was unsustainable. He'd wanted to hand over the reins for years, but it wasn't until now he found "a worthy partner," particularly one that wouldn't riddle the site with ads. A hearty salute for your service, sir.</p>
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                                                            <title><![CDATA[ Massive 12TB Steam leak reveals decades of unreleased games ]]></title>
                                                                                                <dc:content><![CDATA[ <p>Valve might've just suffered its biggest data leak in history, but it wasn't a hack or a security breach. Instead, the company left an endpoint to its legacy infrastructure accessible to the public, from where archivists extracted 12-13TB of old game content. The files are still being explored, but we know they include both Valve's internal projects and third-party releases, with an early weapon asset from <em>Half-Life 2 Episode 3 </em>being the key discovery, along with scrapped <em>Portal 2 </em>concepts.</p><div  class="fancy-box"><div class="fancy_box-title">Go deeper with TH Premium: GPUs</div><div class="fancy_box_body"><figure class="van-image-figure "  ><div class='image-full-width-wrapper'><div class='image-widthsetter' ><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="Wh9EZgD8NG9yUioNNgPB3d" name="ASUS RTX 5080 Noctua Edition - Continuing the legacy of acoustic excellence 6-26 screenshot" caption="" alt="Asus RTX 5080 Noctua Edition" src="https://cdn.mos.cms.futurecdn.net/Wh9EZgD8NG9yUioNNgPB3d-1920-80.png" mos="" link="" align="" fullscreen="" width="" height="" attribution="" endorsement="" class="pinterest-pin-exclude"></p></div></div><figcaption itemprop="caption description" class=""><span class="credit" itemprop="copyrightHolder">(Image credit: Noctua)</span></figcaption></figure><p class="fancy-box__body-text"><ul><li><a data-analytics-id="inline-link" href="https://www.tomshardware.com/pc-components/gpus/desktop-gpu-roadmap-nvidia-rubin-amd-udna-and-intel-xe3-celestial?utm_source=edit-links&utm_medium=boxout&utm_term=gpu" target="_blank">Desktop GPU Roadmap</a></li><li><a data-analytics-id="inline-link" href="https://www.tomshardware.com/tech-industry/semiconductors/nvidia-enterprise-roadmap-rubin-rubin-ultra-feynman-and-silicon-photonics?utm_source=edit-links&utm_medium=boxout&utm_term=gpu" target="_blank">Nvidia's Enterprise GPU Roadmap</a></li><li><a data-analytics-id="inline-link" href="https://www.tomshardware.com/pc-components/gpus/testing-directstorage-with-gpu-decompression-do-blackwell-gpus-have-the-upper-hand?utm_source=edit-links&utm_medium=boxout&utm_term=gpu" target="_blank">Testing DirectStorage with GPU decompression</a></li><li><a data-analytics-id="inline-link" href="https://www.tomshardware.com/pc-components/gpus/the-geforce-rtx-30-series-upgrade-matrix-does-your-ampere-gpu-need-an-upgrade-in-2026?utm_source=edit-links&utm_medium=boxout&utm_term=gpu" target="_blank">The GeForce RTX 30-series upgrade matrix — does your Ampere GPU need an upgrade in 2026?</a></li><li><a data-analytics-id="inline-link" href="https://www.tomshardware.com/pc-components/gpus/nvidias-vera-rubin-platform-in-depth-inside-nvidias-most-complex-ai-and-hpc-platform-to-date?utm_source=edit-links&utm_medium=boxout&utm_term=gpu" target="_blank">Rubin in-depth</a></li><li><a data-analytics-id="inline-link" href="https://www.tomshardware.com/pc-components/cooling/the-stout-owl-how-i-built-the-ultimate-noctua-g2-pc?utm_source=edit-links&utm_medium=boxout&utm_term=gpu" target="_blank">The Stout Owl: The ultimate Noctua G2 PC</a></li></ul></p></div></div><p>The archive consists of old Steam content-server data from 2003 to 2013, overlapping with the timeline of the platform's upgrade from the old Steam2 system to SteamPipe. Valve used to distribute games via proprietary NCF (No-Cache File) and GCF (Grid Cache File) formats during the Steam2 era before it transitioned to a standard HTTP file-tree system around March 2013. Therefore, this dump basically acts like a preserved time capsule. </p><div class="youtube-video" data-nosnippet ><div class="video-aspect-box"><iframe data-lazy-priority="low" data-lazy-src="https://www.youtube-nocookie.com/embed/3hPjA09_qY8" allowfullscreen></iframe></div></div><p>During this period, Valve was a much more active game developer, so we get a rare insight into their projects. First up is <em>Left 4 Dead</em>, and the files include an entire early build of the game from June 2008. It has a different HUD, different voice lines cut from the retail release, altered sections of the map, and many unfinished early assets that Valve was recycling from the Terror Strike mod (for <em>Counter-Strike: Condition Zero</em>). </p><div class="see-more see-more--clipped"><figure><blockquote class="twitter-tweet hawk-ignore" data-lang="en" cite="https://twitter.com/cantworkitout/status/2093952160211836966"><p lang="en" dir="ltr">left 4 dead 2 beta dead center map #2the exterior outside of the hotel leads you across the street instead of right, directly to the gunstore.this is like whiplash nothing is the same, its like a dream sequence of what im used to pic.twitter.com/AIcvykRe80<a href="https://twitter.com/cantworkitout/status/2093952160211836966">August 30, 2026</a></p></blockquote></figure><div class="see-more__filter"></div></div><p>Then, there's<em> Portal 2</em>, which is actually said to have been hit the hardest, and modders have similarly reconstructed a playable build from the files. It's a beta dating back to July 2009 when the game was still in its Core Hub era before that concept was scrapped in favor of a more direct sequel. We also get to see early assets from the <em>F-Stop</em> prequel that was in development the year prior, featuring camera mechanics for gameplay.</p><p>An intro sequence shows the player falling down one of the labs. The beta features a completely different GLaDOS, with a more passive role, different voice lines, and new animations. Some of the scenes in this build are so unfinished that they use assets from <em>Team Fortress</em> and<em> Half-Life</em> as placeholders. But perhaps the most exciting discovery here was a 3D weapon model for "Weaponizer."</p><div class="see-more see-more--clipped"><figure><blockquote class="twitter-tweet hawk-ignore" data-lang="en" cite="https://twitter.com/cantworkitout/status/2093817196744933745"><p lang="en" dir="ltr">Prehub GlaDOS Wakeup Sequence https://t.co/Inkid1U9q7 pic.twitter.com/kF5Vf4ssXC<a href="https://twitter.com/cantworkitout/status/2093817196744933745">August 29, 2026</a></p></blockquote></figure><div class="see-more__filter"></div></div><p>Weaponizer is supposedly a concept weapon from the canceled third episode of <em>Half-Life 2</em>. It's been leaked for years and officially shown off by Valve, too, but never in a build form. It's used to turn objects into ammo, but Valve was using it as a placeholder for a handheld Paint Gun before switching to gel drops. Still, the fact that it exists in this early build of <em>Portal 2</em> just goes to show how close we were to getting <em>Episode 3</em>. </p><figure><blockquote class="reddit-card"  ><a href="https://www.reddit.com/r/HalfLife/comments/1w1zlv0/we_got_the_weaponizer_model_repost_bc_other_one">We got the Weaponizer Model (repost bc other one didnt preview the pics)</a><figcaption><cite> from <a href="https://www.reddit.com/r/HalfLife">r/HalfLife</a></cite></figcaption></blockquote></figure><script async src="//embed.redditmedia.com/widgets/platform.js" charset="UTF-8"></script><p>Finally, we got a decent look at <em>CS:GO</em> as well, which looked much more like <em>Source </em>in its early development days, with a more stylized UI and alpha versions of maps. There was an MP5-Active weapon found in the files, suggesting it was part of the original launch roster at some point, along with a bunch of early knife models, cut grenade mechanics, and a Riot Shield brought back from <em>Counter-Strike 1.6</em>. </p><div class="see-more see-more--clipped"><figure><blockquote class="twitter-tweet hawk-ignore" data-lang="en" cite="https://twitter.com/cantworkitout/status/2093874705765720168"><p lang="en" dir="ltr">counter strike 15 is just the weird source port to console.has the escort gamemode visually updated mapshas women playermodelsother than that its just source but for xbox pic.twitter.com/QwmROqH5Xm<a href="https://twitter.com/cantworkitout/status/2093874705765720168">August 30, 2026</a></p></blockquote></figure><div class="see-more__filter"></div></div><p>The archive also includes builds from 2011 that run on <em>Source </em>physics and movement but feature early<em> Left 4 Dead 2</em> engine code and prototype <em>CS:GO</em> UI elements. This was right around the time <em>CS: GO</em> was born as a whole because, up until then, Valve was simply trying to port <em>Source </em>to home consoles. The extensive upgrades made by Hidden Path Entertainment convinced the company to release a new <em>Counter-Strike </em>game entirely.</p><div class="see-more see-more--clipped"><figure><blockquote class="twitter-tweet hawk-ignore" data-lang="en" cite="https://twitter.com/cantworkitout/status/2093770264974680096"><p lang="en" dir="ltr">hey guysguess what i just foundSonic 4 Episode 2, Beta 2 for PC pic.twitter.com/Bda8O3OSTH<a href="https://twitter.com/cantworkitout/status/2093770264974680096">August 29, 2026</a></p></blockquote></figure><div class="see-more__filter"></div></div><p>Those are just a few tidbits from the giant dump that's sure to dish out more information over the coming days. Someone found an early beta build of <em>Sonic 4 Episode 2</em> in the files, so expect to see more from third-party games as well. Valve has not acknowledged the leak so far, but given that even the latest "leak" in this archive is over 13 years old, it's probably not a major internal concern. Besides, all this data was only discovered because of a mistake on Valve's part, not a breach. </p> ]]></dc:content>
                                                                                                                                            <link>https://www.tomshardware.com/video-games/pc-gaming/massive-12tb-steam-leak-reveals-decades-of-unreleased-games-archived-files-include-unseen-half-life-2-episode-3-builds-and-assets</link>
                                                                            <description>
                            <![CDATA[ Early builds of Valve games from 2003 to 2013 have been found in a 12TB archive pulled from the company's old servers. These pre-release versions act like time capsules, preserving the state of the game from before it underwent massive changes. ]]>
                                                                                                            </description>
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                                                                        <pubDate>Sun, 30 Aug 2026 12:48:42 +0000</pubDate>                                                                                                                                <updated>Sun, 30 Aug 2026 13:11:03 +0000</updated>
                                                                                                                                            <category><![CDATA[PC Gaming]]></category>
                                                    <category><![CDATA[Video Games]]></category>
                                                                                                <author><![CDATA[ editors@tomshardware.com (Hassam Nasir) ]]></author>                    <dc:creator><![CDATA[ Hassam Nasir ]]></dc:creator>                                                                                    <dc:source><![CDATA[ https://cdn.mos.cms.futurecdn.net/SxxNFHt95eGK37mKPhJpdZ-320-70.jpg ]]></dc:source>
                                                                <dc:description><![CDATA[ &lt;p&gt;Hassam is a lifelong PC gamer and tech enthusiast with over five years of experience in PC hardware journalism. His passion began in childhood when he rescued a discarded Pentium 4 processor, straightening its pins with a kitchen knife to revive a Dell Dimension 2400 at the age of seven. Since then, he has followed the advancements in technology, witnessing the evolution of hardware from the era of AMD&#039;s Opteron architecture to Intel&#039;s Smithfield (Pentium D), and the rise of Voodoo GPUs alongside Nvidia&#039;s FX GPUs taking the market by storm to the latest innovations today. As a seasoned writer, Hassam loves to get into the nitty-gritty details of hardware, providing insights on everything from CPUs, Motherboards and RAM to GPUs. When he’s not writing, you’ll find him building custom water-cooled PCs for himself and his friends, attending drag racing events, or collecting niche fragrances.&lt;/p&gt; ]]></dc:description>
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                            <article>
                                <p>Valve might've just suffered its biggest data leak in history, but it wasn't a hack or a security breach. Instead, the company left an endpoint to its legacy infrastructure accessible to the public, from where archivists extracted 12-13TB of old game content. The files are still being explored, but we know they include both Valve's internal projects and third-party releases, with an early weapon asset from <em>Half-Life 2 Episode 3 </em>being the key discovery, along with scrapped <em>Portal 2 </em>concepts.</p><div  class="fancy-box"><div class="fancy_box-title">Go deeper with TH Premium: GPUs</div><div class="fancy_box_body"><figure class="van-image-figure "  ><div class='image-full-width-wrapper'><div class='image-widthsetter' ><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="Wh9EZgD8NG9yUioNNgPB3d" name="ASUS RTX 5080 Noctua Edition - Continuing the legacy of acoustic excellence 6-26 screenshot" caption="" alt="Asus RTX 5080 Noctua Edition" src="https://cdn.mos.cms.futurecdn.net/Wh9EZgD8NG9yUioNNgPB3d-1920-80.png" mos="" link="" align="" fullscreen="" width="" height="" attribution="" endorsement="" class="pinterest-pin-exclude"></p></div></div><figcaption itemprop="caption description" class=""><span class="credit" itemprop="copyrightHolder">(Image credit: Noctua)</span></figcaption></figure><p class="fancy-box__body-text"><ul><li><a data-analytics-id="inline-link" href="https://www.tomshardware.com/pc-components/gpus/desktop-gpu-roadmap-nvidia-rubin-amd-udna-and-intel-xe3-celestial?utm_source=edit-links&utm_medium=boxout&utm_term=gpu" target="_blank">Desktop GPU Roadmap</a></li><li><a data-analytics-id="inline-link" href="https://www.tomshardware.com/tech-industry/semiconductors/nvidia-enterprise-roadmap-rubin-rubin-ultra-feynman-and-silicon-photonics?utm_source=edit-links&utm_medium=boxout&utm_term=gpu" target="_blank">Nvidia's Enterprise GPU Roadmap</a></li><li><a data-analytics-id="inline-link" href="https://www.tomshardware.com/pc-components/gpus/testing-directstorage-with-gpu-decompression-do-blackwell-gpus-have-the-upper-hand?utm_source=edit-links&utm_medium=boxout&utm_term=gpu" target="_blank">Testing DirectStorage with GPU decompression</a></li><li><a data-analytics-id="inline-link" href="https://www.tomshardware.com/pc-components/gpus/the-geforce-rtx-30-series-upgrade-matrix-does-your-ampere-gpu-need-an-upgrade-in-2026?utm_source=edit-links&utm_medium=boxout&utm_term=gpu" target="_blank">The GeForce RTX 30-series upgrade matrix — does your Ampere GPU need an upgrade in 2026?</a></li><li><a data-analytics-id="inline-link" href="https://www.tomshardware.com/pc-components/gpus/nvidias-vera-rubin-platform-in-depth-inside-nvidias-most-complex-ai-and-hpc-platform-to-date?utm_source=edit-links&utm_medium=boxout&utm_term=gpu" target="_blank">Rubin in-depth</a></li><li><a data-analytics-id="inline-link" href="https://www.tomshardware.com/pc-components/cooling/the-stout-owl-how-i-built-the-ultimate-noctua-g2-pc?utm_source=edit-links&utm_medium=boxout&utm_term=gpu" target="_blank">The Stout Owl: The ultimate Noctua G2 PC</a></li></ul></p></div></div><p>The archive consists of old Steam content-server data from 2003 to 2013, overlapping with the timeline of the platform's upgrade from the old Steam2 system to SteamPipe. Valve used to distribute games via proprietary NCF (No-Cache File) and GCF (Grid Cache File) formats during the Steam2 era before it transitioned to a standard HTTP file-tree system around March 2013. Therefore, this dump basically acts like a preserved time capsule. </p><div class="youtube-video" data-nosnippet ><div class="video-aspect-box"><iframe data-lazy-priority="low" data-lazy-src="https://www.youtube-nocookie.com/embed/3hPjA09_qY8" allowfullscreen></iframe></div></div><p>During this period, Valve was a much more active game developer, so we get a rare insight into their projects. First up is <em>Left 4 Dead</em>, and the files include an entire early build of the game from June 2008. It has a different HUD, different voice lines cut from the retail release, altered sections of the map, and many unfinished early assets that Valve was recycling from the Terror Strike mod (for <em>Counter-Strike: Condition Zero</em>). </p><div class="see-more see-more--clipped"><figure><blockquote class="twitter-tweet hawk-ignore" data-lang="en" cite="https://twitter.com/cantworkitout/status/2093952160211836966"><p lang="en" dir="ltr">left 4 dead 2 beta dead center map #2the exterior outside of the hotel leads you across the street instead of right, directly to the gunstore.this is like whiplash nothing is the same, its like a dream sequence of what im used to pic.twitter.com/AIcvykRe80<a href="https://twitter.com/cantworkitout/status/2093952160211836966">August 30, 2026</a></p></blockquote></figure><div class="see-more__filter"></div></div><p>Then, there's<em> Portal 2</em>, which is actually said to have been hit the hardest, and modders have similarly reconstructed a playable build from the files. It's a beta dating back to July 2009 when the game was still in its Core Hub era before that concept was scrapped in favor of a more direct sequel. We also get to see early assets from the <em>F-Stop</em> prequel that was in development the year prior, featuring camera mechanics for gameplay.</p><p>An intro sequence shows the player falling down one of the labs. The beta features a completely different GLaDOS, with a more passive role, different voice lines, and new animations. Some of the scenes in this build are so unfinished that they use assets from <em>Team Fortress</em> and<em> Half-Life</em> as placeholders. But perhaps the most exciting discovery here was a 3D weapon model for "Weaponizer."</p><div class="see-more see-more--clipped"><figure><blockquote class="twitter-tweet hawk-ignore" data-lang="en" cite="https://twitter.com/cantworkitout/status/2093817196744933745"><p lang="en" dir="ltr">Prehub GlaDOS Wakeup Sequence https://t.co/Inkid1U9q7 pic.twitter.com/kF5Vf4ssXC<a href="https://twitter.com/cantworkitout/status/2093817196744933745">August 29, 2026</a></p></blockquote></figure><div class="see-more__filter"></div></div><p>Weaponizer is supposedly a concept weapon from the canceled third episode of <em>Half-Life 2</em>. It's been leaked for years and officially shown off by Valve, too, but never in a build form. It's used to turn objects into ammo, but Valve was using it as a placeholder for a handheld Paint Gun before switching to gel drops. Still, the fact that it exists in this early build of <em>Portal 2</em> just goes to show how close we were to getting <em>Episode 3</em>. </p><figure><blockquote class="reddit-card"  ><a href="https://www.reddit.com/r/HalfLife/comments/1w1zlv0/we_got_the_weaponizer_model_repost_bc_other_one">We got the Weaponizer Model (repost bc other one didnt preview the pics)</a><figcaption><cite> from <a href="https://www.reddit.com/r/HalfLife">r/HalfLife</a></cite></figcaption></blockquote></figure><script async src="//embed.redditmedia.com/widgets/platform.js" charset="UTF-8"></script><p>Finally, we got a decent look at <em>CS:GO</em> as well, which looked much more like <em>Source </em>in its early development days, with a more stylized UI and alpha versions of maps. There was an MP5-Active weapon found in the files, suggesting it was part of the original launch roster at some point, along with a bunch of early knife models, cut grenade mechanics, and a Riot Shield brought back from <em>Counter-Strike 1.6</em>. </p><div class="see-more see-more--clipped"><figure><blockquote class="twitter-tweet hawk-ignore" data-lang="en" cite="https://twitter.com/cantworkitout/status/2093874705765720168"><p lang="en" dir="ltr">counter strike 15 is just the weird source port to console.has the escort gamemode visually updated mapshas women playermodelsother than that its just source but for xbox pic.twitter.com/QwmROqH5Xm<a href="https://twitter.com/cantworkitout/status/2093874705765720168">August 30, 2026</a></p></blockquote></figure><div class="see-more__filter"></div></div><p>The archive also includes builds from 2011 that run on <em>Source </em>physics and movement but feature early<em> Left 4 Dead 2</em> engine code and prototype <em>CS:GO</em> UI elements. This was right around the time <em>CS: GO</em> was born as a whole because, up until then, Valve was simply trying to port <em>Source </em>to home consoles. The extensive upgrades made by Hidden Path Entertainment convinced the company to release a new <em>Counter-Strike </em>game entirely.</p><div class="see-more see-more--clipped"><figure><blockquote class="twitter-tweet hawk-ignore" data-lang="en" cite="https://twitter.com/cantworkitout/status/2093770264974680096"><p lang="en" dir="ltr">hey guysguess what i just foundSonic 4 Episode 2, Beta 2 for PC pic.twitter.com/Bda8O3OSTH<a href="https://twitter.com/cantworkitout/status/2093770264974680096">August 29, 2026</a></p></blockquote></figure><div class="see-more__filter"></div></div><p>Those are just a few tidbits from the giant dump that's sure to dish out more information over the coming days. Someone found an early beta build of <em>Sonic 4 Episode 2</em> in the files, so expect to see more from third-party games as well. Valve has not acknowledged the leak so far, but given that even the latest "leak" in this archive is over 13 years old, it's probably not a major internal concern. Besides, all this data was only discovered because of a mistake on Valve's part, not a breach. </p>
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                                                            <title><![CDATA[ At least three exhibitors got robbed at Gamescom 2026 ]]></title>
                                                                                                <dc:content><![CDATA[ <p>Several developers and game publishers at Gamescom 2026 in Cologne, Germany, have reported equipment theft at the exhibition. According to <a href="https://www.videogameschronicle.com/news/its-heartbreaking-numerous-gamescom-devs-say-their-equipment-was-stolen/"><em>Video Games Chronicle (VGC)</em></a>, Mimic developer Ryan Laley, game publisher iam8bit, and Tessera Studios were all hit during the week.</p><div  class="fancy-box"><div class="fancy_box-title">Go deeper with TH Premium: Memory</div><div class="fancy_box_body"><figure class="van-image-figure "  ><div class='image-full-width-wrapper'><div class='image-widthsetter' ><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="xi79WuWDZXzix4Fc7sXNMn" name="hbm-vs" caption="" alt="HBM3E vs HBM4" src="https://cdn.mos.cms.futurecdn.net/xi79WuWDZXzix4Fc7sXNMn-1920-80.png" mos="" link="" align="" fullscreen="" width="" height="" attribution="" endorsement="" class="pinterest-pin-exclude"></p></div></div><figcaption itemprop="caption description" class=""><span class="credit" itemprop="copyrightHolder">(Image credit: SK Hynix)</span></figcaption></figure><p class="fancy-box__body-text"><ul><li><a data-analytics-id="inline-link" href="https://www.tomshardware.com/pc-components/storage/perfect-storm-of-demand-and-supply-driving-up-storage-costs?utm_source=edit-links&utm_medium=boxout&utm_term=memory" target="_blank">AI data centers are swallowing the world's memory and storage supply</a></li><li><a data-analytics-id="inline-link" href="https://www.tomshardware.com/pc-components/dram/samsung-debuts-three-next-generation-memory-technologies-for-ai-data-centers-zhbm-znand-o-and-bv-nand-all-rely-on-advanced-wafer-bonding-technologies?utm_source=edit-links&utm_medium=boxout&utm_term=memory">Samsung debuts three next-generation memory technologies for AI data centers</a></li><li><a data-analytics-id="inline-link" href="https://www.tomshardware.com/pc-components/ram/the-future-of-dram-from-ddr5-advancements-to-future-ics?utm_source=edit-links&utm_medium=boxout&utm_term=memory" target="_blank">The future of DRAM: From DDR5 to future ICs</a></li><li><a data-analytics-id="inline-link" href="https://www.tomshardware.com/tech-industry/semiconductors/hbm-roadmaps-for-micron-samsung-and-sk-hynix-to-hbm4-and-beyond?utm_source=edit-links&utm_medium=boxout&utm_term=memory" target="_blank">High-bandwidth memory roadmap</a></li><li><a data-analytics-id="inline-link" href="https://www.tomshardware.com/pc-components/dram/samsung-sk-hynix-and-micron-face-a-third-dram-price-fixing-lawsuit?utm_source=edit-links&utm_medium=boxout&utm_term=memory" target="_blank">Inside the history of DRAM price-fixing lawsuits</a></li></ul></p></div></div><p>Laley reportedly lost all his laptops from his booth, while iam8bit said in its X post that it’s missing two laptops as well. Meanwhile, Tessera Studios had two laptops and a <a href="https://www.tomshardware.com/reviews/steam-deck-valve-gaming-handheld">Steam Deck</a> taken from its cabinet. Laley’s and iam8bit’s booths are located together in Hall 4.1, next to the west entrance gate, meaning they’re both easy targets for thieves looking for a quick score. However, Tessera Studios is in Hall 10.2, putting it quite far from the other two targets.</p><div class="see-more see-more--clipped"><figure><blockquote class="twitter-tweet hawk-ignore" data-lang="en" cite="https://twitter.com/cantworkitout/status/2093280590996869487"><p lang="en" dir="ltr">My #gamescom cut short. Our equipment was stolen last night from the booth.Police reports have been filed.At a loss for words to describe the feeling. Just defeated. Gonna do my best with what's left of the week. But a huge blow financially and mentally pic.twitter.com/dKpp3Of6df<a href="https://twitter.com/cantworkitout/status/2093280590996869487">August 28, 2026</a></p></blockquote></figure><div class="see-more__filter"></div></div><p>The cost of the stolen equipment will certainly be a huge setback for these developers and publishers, especially for smaller indie creators. However, the bigger loss would be the data on the machines, which often includes unreleased builds of the games they’re demoing at the expo. While they may have backup copies of their work stored in some of the <a href="https://www.tomshardware.com/reviews/best-external-hard-drive-ssd,5987.html">best external SSDs</a>, the fact that a copy of the games they’re working on is out in the wild and could potentially be leaked would chill the blood of any developer and could be <a href="https://www.tomshardware.com/video-games/rockstar-releases-statement-after-a-week-of-gta-vi-leaks-avoids-mentioning-leakers-demands-says-that-gameplay-leaks-have-been-heartbreaking-for-our-team">“heartbreaking” for the team working on it.</a></p><p>“Today at gamescom we arrived at our station in the business area hall to discover that our two laptops had been stolen overnight, despite the presence of Koelnmesse security,” iam8bit said in their <a href="https://x.com/iam8bit/status/2093398808650719323" target="_blank">X</a> post. “These were machines we were using to demo iam8bit Presents titles Petal Runner and Escape Academy 2 to media and content creators during the show. On top of obviously disrupting our very busy appointment schedule, this theft has potentially put unfinished builds of these games at risk of being leaked.”</p><div class="see-more see-more--clipped"><figure><blockquote class="twitter-tweet hawk-ignore" data-lang="en" cite="https://twitter.com/cantworkitout/status/2093421439508463879"><p lang="en" dir="ltr">We were robbed at Gamescom.On Wednesday, we arrived at our booth in the Indie Area to find our cabinet forced open. Two laptops and a Steam Deck were gone.The devices contained not only our Gamescom demo, but also personal, company, and critical information.Here’s our story pic.twitter.com/ZghaSx9RJB<a href="https://twitter.com/cantworkitout/status/2093421439508463879">August 28, 2026</a></p></blockquote></figure><div class="see-more__filter"></div></div><p>“On Wednesday, we arrived at our booth in the Indie Area to find our cabinet forced open. Two laptops and a Steam Deck were gone,” Tessera Studios posted on <a href="https://x.com/tesserastudios/status/2093421439508463879">X</a>. “The devices contained not only our Gamescom demo, but also personal, company, and critical information.”</p><p>Gamescom organizers responded to the issues, saying that although they have arranged for uniformed guards to provide general security, individual booth security must be booked separately. They’ve also advised exhibitors to have insurance against theft, and said these warnings are noted in the terms and conditions for participants, as well as in the event’s technical guidelines.</p><p>“All cases have been reported to us and to the police, and investigations are already underway,” the organizers’ statement read. They also said that security is one of their priorities at the event, but also added, “At an event of this size, however, there will always be individuals attempting to take advantage of the situation.”</p> ]]></dc:content>
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                            <![CDATA[ Several developers, publishers, and studios have had their laptops and handheld consoles stolen at Gamescom 2026. However, the organizers said that it's only responsible for general security, and exhibitors can book individual booth security separately. ]]>
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                                                                        <pubDate>Sun, 30 Aug 2026 12:34:59 +0000</pubDate>                                                                                                                                <updated>Sun, 30 Aug 2026 12:39:29 +0000</updated>
                                                                                                                                            <category><![CDATA[PC Gaming]]></category>
                                                    <category><![CDATA[Video Games]]></category>
                                                                                                <author><![CDATA[ editors@tomshardware.com (Jowi Morales) ]]></author>                    <dc:creator><![CDATA[ Jowi Morales ]]></dc:creator>                                                                                    <dc:source><![CDATA[ https://cdn.mos.cms.futurecdn.net/gM7E2WSDg2wgCFoaDPz9yK-320-70.jpg ]]></dc:source>
                                                                <dc:description><![CDATA[ &lt;p&gt;Jowi Morales is a writer and journalist covering the tech beat since 2021. However, he’s been interested in technology far earlier than that. He started discovering desktop computers when his father brought home a Windows 95 PC, but his first real experience working under the hood of the PC was when the old computer’s hard drive was filled to the brim in the year 2000. He deleted the Windows folder to attempt to rectify the situation, which led to his dad buying a new desktop PC. Since then, he learned a lot more about computers, and he’s always been the go-to tech expert for his family and friends.&lt;/p&gt;&lt;p&gt;Jowi primarily uses a Windows workstation and an Android phone, but he also bought into the Apple ecosystem with the 6th-gen iPad, iPhone 14 Pro Max, and the M1 MacBook Air. Today, Jowi covers hardware and software from Redmond and Cupertino, while also looking at the tech industry in general.&lt;/p&gt;&lt;p&gt;Aside from covering technology, Jowi is an avid photographer and writes about automobiles, aviation, and tanks. You can find his bylines at &lt;a href=&quot;https://www.makeuseof.com/author/jowi-morales/&quot;&gt;MakeUseOf&lt;/a&gt;, &lt;a href=&quot;https://www.slashgear.com/author/jowimorales/&quot;&gt;SlashGear&lt;/a&gt;, and, of course, &lt;a href=&quot;https://www.tomshardware.com/author/jowi-morales&quot;&gt;Tom’s Hardware&lt;/a&gt;.&lt;/p&gt; ]]></dc:description>
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                                                                                                                                                                                                                                    <media:description><![CDATA[the crowd at Gamescom 2026]]></media:description>                                                            <media:text><![CDATA[the crowd at Gamescom 2026]]></media:text>
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                                <p>Several developers and game publishers at Gamescom 2026 in Cologne, Germany, have reported equipment theft at the exhibition. According to <a href="https://www.videogameschronicle.com/news/its-heartbreaking-numerous-gamescom-devs-say-their-equipment-was-stolen/"><em>Video Games Chronicle (VGC)</em></a>, Mimic developer Ryan Laley, game publisher iam8bit, and Tessera Studios were all hit during the week.</p><div  class="fancy-box"><div class="fancy_box-title">Go deeper with TH Premium: Memory</div><div class="fancy_box_body"><figure class="van-image-figure "  ><div class='image-full-width-wrapper'><div class='image-widthsetter' ><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="xi79WuWDZXzix4Fc7sXNMn" name="hbm-vs" caption="" alt="HBM3E vs HBM4" src="https://cdn.mos.cms.futurecdn.net/xi79WuWDZXzix4Fc7sXNMn-1920-80.png" mos="" link="" align="" fullscreen="" width="" height="" attribution="" endorsement="" class="pinterest-pin-exclude"></p></div></div><figcaption itemprop="caption description" class=""><span class="credit" itemprop="copyrightHolder">(Image credit: SK Hynix)</span></figcaption></figure><p class="fancy-box__body-text"><ul><li><a data-analytics-id="inline-link" href="https://www.tomshardware.com/pc-components/storage/perfect-storm-of-demand-and-supply-driving-up-storage-costs?utm_source=edit-links&utm_medium=boxout&utm_term=memory" target="_blank">AI data centers are swallowing the world's memory and storage supply</a></li><li><a data-analytics-id="inline-link" href="https://www.tomshardware.com/pc-components/dram/samsung-debuts-three-next-generation-memory-technologies-for-ai-data-centers-zhbm-znand-o-and-bv-nand-all-rely-on-advanced-wafer-bonding-technologies?utm_source=edit-links&utm_medium=boxout&utm_term=memory">Samsung debuts three next-generation memory technologies for AI data centers</a></li><li><a data-analytics-id="inline-link" href="https://www.tomshardware.com/pc-components/ram/the-future-of-dram-from-ddr5-advancements-to-future-ics?utm_source=edit-links&utm_medium=boxout&utm_term=memory" target="_blank">The future of DRAM: From DDR5 to future ICs</a></li><li><a data-analytics-id="inline-link" href="https://www.tomshardware.com/tech-industry/semiconductors/hbm-roadmaps-for-micron-samsung-and-sk-hynix-to-hbm4-and-beyond?utm_source=edit-links&utm_medium=boxout&utm_term=memory" target="_blank">High-bandwidth memory roadmap</a></li><li><a data-analytics-id="inline-link" href="https://www.tomshardware.com/pc-components/dram/samsung-sk-hynix-and-micron-face-a-third-dram-price-fixing-lawsuit?utm_source=edit-links&utm_medium=boxout&utm_term=memory" target="_blank">Inside the history of DRAM price-fixing lawsuits</a></li></ul></p></div></div><p>Laley reportedly lost all his laptops from his booth, while iam8bit said in its X post that it’s missing two laptops as well. Meanwhile, Tessera Studios had two laptops and a <a href="https://www.tomshardware.com/reviews/steam-deck-valve-gaming-handheld">Steam Deck</a> taken from its cabinet. Laley’s and iam8bit’s booths are located together in Hall 4.1, next to the west entrance gate, meaning they’re both easy targets for thieves looking for a quick score. However, Tessera Studios is in Hall 10.2, putting it quite far from the other two targets.</p><div class="see-more see-more--clipped"><figure><blockquote class="twitter-tweet hawk-ignore" data-lang="en" cite="https://twitter.com/cantworkitout/status/2093280590996869487"><p lang="en" dir="ltr">My #gamescom cut short. Our equipment was stolen last night from the booth.Police reports have been filed.At a loss for words to describe the feeling. Just defeated. Gonna do my best with what's left of the week. But a huge blow financially and mentally pic.twitter.com/dKpp3Of6df<a href="https://twitter.com/cantworkitout/status/2093280590996869487">August 28, 2026</a></p></blockquote></figure><div class="see-more__filter"></div></div><p>The cost of the stolen equipment will certainly be a huge setback for these developers and publishers, especially for smaller indie creators. However, the bigger loss would be the data on the machines, which often includes unreleased builds of the games they’re demoing at the expo. While they may have backup copies of their work stored in some of the <a href="https://www.tomshardware.com/reviews/best-external-hard-drive-ssd,5987.html">best external SSDs</a>, the fact that a copy of the games they’re working on is out in the wild and could potentially be leaked would chill the blood of any developer and could be <a href="https://www.tomshardware.com/video-games/rockstar-releases-statement-after-a-week-of-gta-vi-leaks-avoids-mentioning-leakers-demands-says-that-gameplay-leaks-have-been-heartbreaking-for-our-team">“heartbreaking” for the team working on it.</a></p><p>“Today at gamescom we arrived at our station in the business area hall to discover that our two laptops had been stolen overnight, despite the presence of Koelnmesse security,” iam8bit said in their <a href="https://x.com/iam8bit/status/2093398808650719323" target="_blank">X</a> post. “These were machines we were using to demo iam8bit Presents titles Petal Runner and Escape Academy 2 to media and content creators during the show. On top of obviously disrupting our very busy appointment schedule, this theft has potentially put unfinished builds of these games at risk of being leaked.”</p><div class="see-more see-more--clipped"><figure><blockquote class="twitter-tweet hawk-ignore" data-lang="en" cite="https://twitter.com/cantworkitout/status/2093421439508463879"><p lang="en" dir="ltr">We were robbed at Gamescom.On Wednesday, we arrived at our booth in the Indie Area to find our cabinet forced open. Two laptops and a Steam Deck were gone.The devices contained not only our Gamescom demo, but also personal, company, and critical information.Here’s our story pic.twitter.com/ZghaSx9RJB<a href="https://twitter.com/cantworkitout/status/2093421439508463879">August 28, 2026</a></p></blockquote></figure><div class="see-more__filter"></div></div><p>“On Wednesday, we arrived at our booth in the Indie Area to find our cabinet forced open. Two laptops and a Steam Deck were gone,” Tessera Studios posted on <a href="https://x.com/tesserastudios/status/2093421439508463879">X</a>. “The devices contained not only our Gamescom demo, but also personal, company, and critical information.”</p><p>Gamescom organizers responded to the issues, saying that although they have arranged for uniformed guards to provide general security, individual booth security must be booked separately. They’ve also advised exhibitors to have insurance against theft, and said these warnings are noted in the terms and conditions for participants, as well as in the event’s technical guidelines.</p><p>“All cases have been reported to us and to the police, and investigations are already underway,” the organizers’ statement read. They also said that security is one of their priorities at the event, but also added, “At an event of this size, however, there will always be individuals attempting to take advantage of the situation.”</p>
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                                                            <title><![CDATA[ Quantum computing used in 'first commercial game development' ]]></title>
                                                                                                <dc:content><![CDATA[ <p>Game studio MiTale Ltd. is at Gamescom promoting a narrative-driven post-apocalyptic RPG dubbed <a href="https://store.steampowered.com/app/1411890/CLAY__The_Last_Redemption/" target="_blank"><em>C.L.A.Y. - The Last Redemption</em></a>. You may well have heard the same or very similar descriptions of a new game before, but <em>C.L.A.Y</em>. stands out for its use of <a href="https://www.tomshardware.com/tech-industry/quantum-computing" target="_blank">quantum computing</a> techniques in the creation of game assets as well as for game narrative and procedural systems. MiTale worked with experts from <a href="https://www.tomshardware.com/news/ibm-58-qubit-quantum-computer,39419.html" target="_blank">IBM Quantum Computing</a> and claims this is the “first commercial game on the market utilizing quantum computing in an immersive narrative experience.” Moreover, it reckons this is “the first step toward using real quantum hardware in games to accelerate complex tasks in a manner similar to a <a href="https://www.tomshardware.com/reviews/gpu-graphics-card-definition,5742.html" target="_blank">GPU</a>,” which is rather bold. </p><div class="youtube-video" data-nosnippet ><div class="video-aspect-box"><iframe data-lazy-priority="low" data-lazy-src="https://www.youtube-nocookie.com/embed/zwaR63_lpEI" allowfullscreen></iframe></div></div><p>The official game page on Steam (linked above) doesn’t mention quantum computing, but perhaps it hasn’t been updated with details from this Gamescom announcement, or kept up-to-date with the game development process. A little bit of investigation reveals that C.L.A.Y.’s development seems to have spanned at least six years so far. We’ve been emailed a fuller statement about MiTale’s exploration of quantum games, and there is some more public information about MiTale’s IBM Quantum collaborations on the game’s Gamescom 2026 <a href="https://www.clay-game.com/press" target="_blank">press kit</a>. </p><p>MiTale has been exploring quantum games since 2019. Its work in the games development field has included connecting quantum systems with familiar development environments, including Unity, <a href="https://www.tomshardware.com/news/unreal-engine-5-optimized-amd-threadripper" target="_blank">Unreal Engine</a>, Godot, and the Ink narrative system. However, it has a longer-term goal of integrating real quantum hardware into game development. It hopes to enhance the player-centered design this way, as well as to provide truly unique real-time adjusting experiences in every gaming session.</p><p>Back to C.L.A.Y., this game has leveraged IBM Quantum tech to help MiTale developers generate maps, characters, and graphic simulations. It also hints that using real quantum hardware in PCs could become the new normal, one day. Discrete or integrated quantum accelerators could “accelerate complex tasks in a manner similar to a GPU.” Certainly it wouldn’t be more of a waste of silicon than the <a href="https://www.tomshardware.com/tech-industry/artificial-intelligence/imagination-shifts-ai-strategy-and-abandons-npus-company-secures-dollar100m-in-financing" target="_blank">NPUs </a>in my current <a href="https://www.tomshardware.com/pc-components/cpus/amds-ryzen-ai-400-series-includes-the-first-copilot-desktop-cpu-team-red-refreshes-zen-5-apus-and-strix-halo" target="_blank">AMD Ryzen AI</a> and Intel Core Ultra PC systems.</p><p>Often quantum computers are <a href="https://www.tomshardware.com/tech-industry/quantum-computing/microsoft-announces-majorana-2-quantum-computing-chip-claims-a-practical-machine-will-come-in-2029" target="_blank">pitched as a hifalutin solution</a> “to solve problems that affect all of humanity.” But their touted strengths in complex modeling, optimization, simulation, discovery, and ability to handle vast numbers of variables could also be applied to huge next-gen gaming universes. </p><p>Gaming on quantum computers? <a href="https://www.tomshardware.com/tech-industry/quantum-computing/doom-can-now-run-on-a-quantum-computer-with-quandoom-port-seminal-fps-blood-and-gore-mixed-with-spooky-action" target="_blank">Quandoom </a>has already been there.</p> ]]></dc:content>
                                                                                                                                            <link>https://www.tomshardware.com/tech-industry/quantum-computing/quantum-computing-used-in-first-commercial-game-development-ibm-simulator-generated-maps-characters-and-graphics-in-c-l-a-y-rpg</link>
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                            <![CDATA[ Game studio MiTale Ltd. is promoting a narrative-driven post-apocalyptic RPG, which it claims is 'the first commercial game on the market utilizing quantum computing.' ]]>
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                                                                        <pubDate>Thu, 27 Aug 2026 11:00:00 +0000</pubDate>                                                                                                                                <updated>Thu, 27 Aug 2026 14:04:37 +0000</updated>
                                                                                                                                            <category><![CDATA[Quantum Computing]]></category>
                                                    <category><![CDATA[Tech Industry]]></category>
                                                                                                                    <dc:creator><![CDATA[ Mark Tyson ]]></dc:creator>                                                                                    <dc:source><![CDATA[ https://cdn.mos.cms.futurecdn.net/56vqMYLDaKRHPhHZgbADFR-320-70.jpg ]]></dc:source>
                                                                <dc:description><![CDATA[ &lt;p&gt;Mark&#039;s enthusiasm for computers dampened at an early age by the rubber-keyed Sinclair Spectrum 48K and feelings of Commodore 64 envy. However, in the mid-80s, hope in a digital future was rekindled by the purchase of an Atari 520 STe. Since that time Mark has used a multitude of computers for fun and professional endeavors. He often owned both Macs and PCs but went cold on the former after OS9 was killed off, and warmed to the latter with the introduction of Windows XP.&lt;br&gt;
&lt;br&gt;
Early work years were spent in artwork and reprographics but in the late noughties, Mark started to blog about computers, Taiwanese food culture, and guitar design. This activity led to a full-time position writing about breaking PC tech news for HEXUS, for the best part of a decade. When HEXUS was abruptly closed, Mark helped with the foundation of Club386, before finding a new home at Tom&#039;s Hardware.&lt;br&gt;
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When not wearing through the keycap legends on his PC keyboards, Mark can be found wandering the computer malls of Taiwan&#039;s neon-lit conurbations and enjoying local and international cuisine.&lt;/p&gt; ]]></dc:description>
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                                <p>Game studio MiTale Ltd. is at Gamescom promoting a narrative-driven post-apocalyptic RPG dubbed <a href="https://store.steampowered.com/app/1411890/CLAY__The_Last_Redemption/" target="_blank"><em>C.L.A.Y. - The Last Redemption</em></a>. You may well have heard the same or very similar descriptions of a new game before, but <em>C.L.A.Y</em>. stands out for its use of <a href="https://www.tomshardware.com/tech-industry/quantum-computing" target="_blank">quantum computing</a> techniques in the creation of game assets as well as for game narrative and procedural systems. MiTale worked with experts from <a href="https://www.tomshardware.com/news/ibm-58-qubit-quantum-computer,39419.html" target="_blank">IBM Quantum Computing</a> and claims this is the “first commercial game on the market utilizing quantum computing in an immersive narrative experience.” Moreover, it reckons this is “the first step toward using real quantum hardware in games to accelerate complex tasks in a manner similar to a <a href="https://www.tomshardware.com/reviews/gpu-graphics-card-definition,5742.html" target="_blank">GPU</a>,” which is rather bold. </p><div class="youtube-video" data-nosnippet ><div class="video-aspect-box"><iframe data-lazy-priority="low" data-lazy-src="https://www.youtube-nocookie.com/embed/zwaR63_lpEI" allowfullscreen></iframe></div></div><p>The official game page on Steam (linked above) doesn’t mention quantum computing, but perhaps it hasn’t been updated with details from this Gamescom announcement, or kept up-to-date with the game development process. A little bit of investigation reveals that C.L.A.Y.’s development seems to have spanned at least six years so far. We’ve been emailed a fuller statement about MiTale’s exploration of quantum games, and there is some more public information about MiTale’s IBM Quantum collaborations on the game’s Gamescom 2026 <a href="https://www.clay-game.com/press" target="_blank">press kit</a>. </p><p>MiTale has been exploring quantum games since 2019. Its work in the games development field has included connecting quantum systems with familiar development environments, including Unity, <a href="https://www.tomshardware.com/news/unreal-engine-5-optimized-amd-threadripper" target="_blank">Unreal Engine</a>, Godot, and the Ink narrative system. However, it has a longer-term goal of integrating real quantum hardware into game development. It hopes to enhance the player-centered design this way, as well as to provide truly unique real-time adjusting experiences in every gaming session.</p><p>Back to C.L.A.Y., this game has leveraged IBM Quantum tech to help MiTale developers generate maps, characters, and graphic simulations. It also hints that using real quantum hardware in PCs could become the new normal, one day. Discrete or integrated quantum accelerators could “accelerate complex tasks in a manner similar to a GPU.” Certainly it wouldn’t be more of a waste of silicon than the <a href="https://www.tomshardware.com/tech-industry/artificial-intelligence/imagination-shifts-ai-strategy-and-abandons-npus-company-secures-dollar100m-in-financing" target="_blank">NPUs </a>in my current <a href="https://www.tomshardware.com/pc-components/cpus/amds-ryzen-ai-400-series-includes-the-first-copilot-desktop-cpu-team-red-refreshes-zen-5-apus-and-strix-halo" target="_blank">AMD Ryzen AI</a> and Intel Core Ultra PC systems.</p><p>Often quantum computers are <a href="https://www.tomshardware.com/tech-industry/quantum-computing/microsoft-announces-majorana-2-quantum-computing-chip-claims-a-practical-machine-will-come-in-2029" target="_blank">pitched as a hifalutin solution</a> “to solve problems that affect all of humanity.” But their touted strengths in complex modeling, optimization, simulation, discovery, and ability to handle vast numbers of variables could also be applied to huge next-gen gaming universes. </p><p>Gaming on quantum computers? <a href="https://www.tomshardware.com/tech-industry/quantum-computing/doom-can-now-run-on-a-quantum-computer-with-quandoom-port-seminal-fps-blood-and-gore-mixed-with-spooky-action" target="_blank">Quandoom </a>has already been there.</p>
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                                                            <title><![CDATA[ Valve was founded 30 years ago today ]]></title>
                                                                                                <dc:content><![CDATA[ <p>Today marks Valve’s 30<sup>th</sup> birthday. The company was founded on August 24, 1996, by <a href="https://www.tomshardware.com/peripherals/wearable-tech/gabe-newells-brain-computer-interface-startup-to-reveal-first-chips-later-this-year" target="_blank">Gabe Newell </a>and Mike Harrington, both Microsoft veterans. It didn’t take long for the PC gaming world to feel Valve’s influence after it rewrote the FPS genre with <a href="https://www.tomshardware.com/news/play-half-life-at-70fps-on-a-raspberry-pi" target="_blank"><em>Half Life</em></a> (1998) and pioneered an internet-connected games retail model with Steam (2003).</p><p>Valve didn’t come from nowhere, and it doesn’t have a bedroom coder story like many of the game publishers of the 8- and 16-bit eras. Both Newell and Harrington were time-served <a href="https://www.tomshardware.com/software/windows/microsoft-vows-to-make-windows-11-fly-on-8gb-ram-amid-memory-shortage-optimizations-to-reduce-os-memory-footprint-have-begun" target="_blank">Microsoft </a>employees, with experience spanning 13 years and 9 years at the massive software corporation, respectively. Their in-depth knowledge of OS engineering, large-scale software projects, game porting and programming, and technical ambition were a great foundation for what they would achieve with Valve.</p><p>Only two years after its formation, Valve released <em>Half Life</em>. This title changed FPS gaming forever with its scripted sequences, smart enemy ‘AI,’ storytelling, seamless level design, and application of physics. It broke the <em>Doom</em>-a-like mold that many devs had settled into, and <em>Half Life’s</em> influence is still felt in modern-day FPS games.</p><div class="youtube-video" data-nosnippet ><div class="video-aspect-box"><iframe data-lazy-priority="low" data-lazy-src="https://www.youtube-nocookie.com/embed/TbZ3HzvFEto" allowfullscreen></iframe></div></div><p><a href="https://www.tomshardware.com/video-games/pc-gaming/steam-sales-reportedly-topped-usd11-billion-during-h1-2026-due-to-shifting-trends-staggering-growth-driven-by-influx-of-chinese-players-and-booming-legacy-catalogues" target="_blank">Steam </a>is probably Valve’s greatest achievement, though, and powerful rivals are still trying and failing to replicate its success. This online games retail platform got better and better with features like automatic patching, cloud saves, communities, achievements, indie publishing, and -  importantly - mod distribution.</p><p>Valve was quick to 'industrialize' its game engine and modding to appeal to gamers. The firm’s Source Engine was used by a host of successful games, and its Steam Workshop modding wasn’t just casual fun, with billion-dollar franchises beginning as Valve-supported mods. Valve’s embrace of the above helped it fight off rival online distribution platforms made by powerful and wealthy rivals, and that it prevented deep fragmentation was probably good for the PC platform as a whole.</p><p>We remember the <a href="https://www.tomshardware.com/news/alienware-steam-box-machine-modding,25842.html" target="_blank">first wave of Steam Machines</a>, so Valve isn’t immune to strategic missteps. However, it seems to have found much greater success in the hardware realm with the introduction of the <a href="https://www.tomshardware.com/reviews/steam-deck-valve-gaming-handheld" target="_blank">Steam Deck</a> handheld. It clearly wants to rekindle the Steam Machine desktop dream, but the PC industry is having something of a moment right now, with the AI-pocalypse making so many key components of PCs (and consoles, and smart devices) unaffordable. However, the software support for the new hardware thrust, things like <a href="https://www.tomshardware.com/video-games/handheld-gaming/valve-adds-early-steam-machine-support-in-steamos-3-8-latest-update-brings-performance-gains-better-controller-support-and-desktop-improvements" target="_blank">SteamOS </a>and Proton, seems to be improving at an enviable pace, clearly worrying Microsoft's Windows and Xbox divisions. If and when we get past this difficult hardware pricing cycle, perhaps other console makers should be worried too.</p> ]]></dc:content>
                                                                                                                                            <link>https://www.tomshardware.com/video-games/pc-gaming/valve-was-founded-30-years-ago-today-changed-pc-gaming-forever-with-half-life-then-steam</link>
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                            <![CDATA[ Today marks Valve’s 30th birthday. The company was founded on August 24, 1996, by Gabe Newell and Mike Harrington, both Microsoft veterans. ]]>
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                                                                        <pubDate>Mon, 24 Aug 2026 10:31:08 +0000</pubDate>                                                                                                                                <updated>Mon, 24 Aug 2026 14:39:37 +0000</updated>
                                                                                                                                            <category><![CDATA[PC Gaming]]></category>
                                                    <category><![CDATA[Video Games]]></category>
                                                                                                                    <dc:creator><![CDATA[ Mark Tyson ]]></dc:creator>                                                                                    <dc:source><![CDATA[ https://cdn.mos.cms.futurecdn.net/56vqMYLDaKRHPhHZgbADFR-320-70.jpg ]]></dc:source>
                                                                <dc:description><![CDATA[ &lt;p&gt;Mark&#039;s enthusiasm for computers dampened at an early age by the rubber-keyed Sinclair Spectrum 48K and feelings of Commodore 64 envy. However, in the mid-80s, hope in a digital future was rekindled by the purchase of an Atari 520 STe. Since that time Mark has used a multitude of computers for fun and professional endeavors. He often owned both Macs and PCs but went cold on the former after OS9 was killed off, and warmed to the latter with the introduction of Windows XP.&lt;br&gt;
&lt;br&gt;
Early work years were spent in artwork and reprographics but in the late noughties, Mark started to blog about computers, Taiwanese food culture, and guitar design. This activity led to a full-time position writing about breaking PC tech news for HEXUS, for the best part of a decade. When HEXUS was abruptly closed, Mark helped with the foundation of Club386, before finding a new home at Tom&#039;s Hardware.&lt;br&gt;
&lt;br&gt;
When not wearing through the keycap legends on his PC keyboards, Mark can be found wandering the computer malls of Taiwan&#039;s neon-lit conurbations and enjoying local and international cuisine.&lt;/p&gt; ]]></dc:description>
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                                                            <media:credit><![CDATA[Tim Eulitz]]></media:credit>
                                                                                                                                                                                                                                    <media:description><![CDATA[The Lobby of Valve Headquarters in Bellevue, WA]]></media:description>                                                            <media:text><![CDATA[The Lobby of Valve Headquarters in Bellevue, WA]]></media:text>
                                <media:title type="plain"><![CDATA[The Lobby of Valve Headquarters in Bellevue, WA]]></media:title>
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                                <p>Today marks Valve’s 30<sup>th</sup> birthday. The company was founded on August 24, 1996, by <a href="https://www.tomshardware.com/peripherals/wearable-tech/gabe-newells-brain-computer-interface-startup-to-reveal-first-chips-later-this-year" target="_blank">Gabe Newell </a>and Mike Harrington, both Microsoft veterans. It didn’t take long for the PC gaming world to feel Valve’s influence after it rewrote the FPS genre with <a href="https://www.tomshardware.com/news/play-half-life-at-70fps-on-a-raspberry-pi" target="_blank"><em>Half Life</em></a> (1998) and pioneered an internet-connected games retail model with Steam (2003).</p><p>Valve didn’t come from nowhere, and it doesn’t have a bedroom coder story like many of the game publishers of the 8- and 16-bit eras. Both Newell and Harrington were time-served <a href="https://www.tomshardware.com/software/windows/microsoft-vows-to-make-windows-11-fly-on-8gb-ram-amid-memory-shortage-optimizations-to-reduce-os-memory-footprint-have-begun" target="_blank">Microsoft </a>employees, with experience spanning 13 years and 9 years at the massive software corporation, respectively. Their in-depth knowledge of OS engineering, large-scale software projects, game porting and programming, and technical ambition were a great foundation for what they would achieve with Valve.</p><p>Only two years after its formation, Valve released <em>Half Life</em>. This title changed FPS gaming forever with its scripted sequences, smart enemy ‘AI,’ storytelling, seamless level design, and application of physics. It broke the <em>Doom</em>-a-like mold that many devs had settled into, and <em>Half Life’s</em> influence is still felt in modern-day FPS games.</p><div class="youtube-video" data-nosnippet ><div class="video-aspect-box"><iframe data-lazy-priority="low" data-lazy-src="https://www.youtube-nocookie.com/embed/TbZ3HzvFEto" allowfullscreen></iframe></div></div><p><a href="https://www.tomshardware.com/video-games/pc-gaming/steam-sales-reportedly-topped-usd11-billion-during-h1-2026-due-to-shifting-trends-staggering-growth-driven-by-influx-of-chinese-players-and-booming-legacy-catalogues" target="_blank">Steam </a>is probably Valve’s greatest achievement, though, and powerful rivals are still trying and failing to replicate its success. This online games retail platform got better and better with features like automatic patching, cloud saves, communities, achievements, indie publishing, and -  importantly - mod distribution.</p><p>Valve was quick to 'industrialize' its game engine and modding to appeal to gamers. The firm’s Source Engine was used by a host of successful games, and its Steam Workshop modding wasn’t just casual fun, with billion-dollar franchises beginning as Valve-supported mods. Valve’s embrace of the above helped it fight off rival online distribution platforms made by powerful and wealthy rivals, and that it prevented deep fragmentation was probably good for the PC platform as a whole.</p><p>We remember the <a href="https://www.tomshardware.com/news/alienware-steam-box-machine-modding,25842.html" target="_blank">first wave of Steam Machines</a>, so Valve isn’t immune to strategic missteps. However, it seems to have found much greater success in the hardware realm with the introduction of the <a href="https://www.tomshardware.com/reviews/steam-deck-valve-gaming-handheld" target="_blank">Steam Deck</a> handheld. It clearly wants to rekindle the Steam Machine desktop dream, but the PC industry is having something of a moment right now, with the AI-pocalypse making so many key components of PCs (and consoles, and smart devices) unaffordable. However, the software support for the new hardware thrust, things like <a href="https://www.tomshardware.com/video-games/handheld-gaming/valve-adds-early-steam-machine-support-in-steamos-3-8-latest-update-brings-performance-gains-better-controller-support-and-desktop-improvements" target="_blank">SteamOS </a>and Proton, seems to be improving at an enviable pace, clearly worrying Microsoft's Windows and Xbox divisions. If and when we get past this difficult hardware pricing cycle, perhaps other console makers should be worried too.</p>
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                                                            <title><![CDATA[ Fake GTA VI ISO circulates on the internet a few days after leak, internet sleuths claim 113GB download is padded malware ]]></title>
                                                                                                <dc:content><![CDATA[ <p>A GTA gaming enthusiast highlighted on social media that a 113GB <a href="https://www.tomshardware.com/video-games/catastrophic-gta-vi-leak-is-a-full-working-build-notorious-hacker-cyberleek-taunts-rockstar-games-by-spraying-the-word-leek-onto-a-wall-in-game-with-bullets" target="_blank">GTA VI</a> ISO file is being shared online and asked their followers to “take one for the team” to confirm if it’s a valid build of the game. X user @GTAGolden_ did not mention where they saw the file, but it’s alleged that it was circulating on various Torrent sites. In a reply on X @Aidas29506493 said that they “did some reverse engineering” and confirmed that “it is fully fake and full of viruses.” Further analysis by the internet sleuths indicates that the huge ISO is mostly junk data alongside a 50KB virus.</p><div class="see-more see-more--clipped"><figure><blockquote class="twitter-tweet hawk-ignore" data-lang="en" cite="https://twitter.com/cantworkitout/status/2091194667073204624"><p lang="en" dir="ltr">did some reverse engineering.it is fully fake and full of viruses pic.twitter.com/An6VnSNTkd<a href="https://twitter.com/cantworkitout/status/2091194667073204624">August 22, 2026</a></p></blockquote></figure><div class="see-more__filter"></div></div><p>“The decompiled bytecode literally contains commands to whitelist the entire C:\ drive in Windows Defender (powershell Add-MpPreference -ExclusionPath %SystemDrive%\) and kill security software (taskkill -f),” Name said in one reply to their X post. They also added in another response, “It’s not 100 GB of actual code—it’s just a tiny 50 KB virus padded with 99.99% empty junk (literally endless zeroes).”</p><p>Grand Theft Auto VI is one of the most anticipated games in history, with Rockstar set to release an extended look on Netflix this coming August 27. However, someone has been <a href="https://www.tomshardware.com/video-games/hacker-leaks-gta-vi-gameplay-and-map-to-protest-digital-only-release-claims-pre-orders-are-a-legacy-of-physical-game-releases" target="_blank">releasing leaks of GTA VI gameplay</a> and the entire map of Leonidas, where the game is set. The leaker, who goes by the name of Cyberleek, said that they are doing it because of Rockstar’s decision to release pre-selling digital copies of the game, which Cyberleek claimed to be anti-gamer. They then threatened to keep on revealing clips and snippets of actual gameplay until the publisher issues a public apology and promises “to be better.” Take-Two Interactive has already <a href="https://www.tomshardware.com/video-games/console-gaming/take-two-subpoenas-microsoft-for-windows-device-ids-of-everyone-in-three-discord-servers-in-gta-6-leak-hunt" target="_blank">taken steps to identify the leaker</a>, asking for the device IDs of every member of three Discord servers in an effort to plug or prosecute the leaks. Still, it appears that it will take time before the company could even identify the person or people behind Cyberleek, which could be disastrous as the leaks, so far, have continued daily.</p><p>The hype behind GTA VI, plus all this news of leaks and even a <a href="https://www.tomshardware.com/video-games/catastrophic-gta-vi-leak-is-a-full-working-build-notorious-hacker-cyberleek-taunts-rockstar-games-by-spraying-the-word-leek-onto-a-wall-in-game-with-bullets" target="_blank">complete build</a>, means that many gamers are curious about the game and are likely trying to find a copy online. Because of this, it seems that bad actors are trying to take advantage of the situation and are releasing fake GTA VI ISOs to try and spread malware. While it’s never a good idea to download pirated software online, torrenting an unreleased game is 100 times worse. That’s because it is more likely than not just a virus disguised as a build of the game. The best thing that any GTA VI fan can do presently is to patiently wait for the game’s release in November and to only purchase it as it becomes downloadable. It might even be wiser to watch reviews first before buying the AAA game, so that you know what to expect before spending your hard-earned money.</p> ]]></dc:content>
                                                                                                                                            <link>https://www.tomshardware.com/video-games/fake-gta-vi-iso-circulates-on-the-internet-a-few-days-after-leak-internet-sleuths-claim-113gb-download-is-padded-malware-testers-claim-file-is-99-99-percent-empty-zeroes-with-50kb-virus-embedded</link>
                                                                            <description>
                            <![CDATA[ A 113GB GTA VI ISO file is circulating on the internet, with its file name making it seem like it was the game build that Cyberleek is allegedly in possession of. But upon further investigation, it appears to just be a 50KB virus padded with zeroes to make it look like the real thing. ]]>
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                                                                        <pubDate>Sun, 23 Aug 2026 12:45:00 +0000</pubDate>                                                                                                                                <updated>Mon, 24 Aug 2026 14:37:18 +0000</updated>
                                                                                                                                            <category><![CDATA[Video Games]]></category>
                                                                                                <author><![CDATA[ editors@tomshardware.com (Jowi Morales) ]]></author>                    <dc:creator><![CDATA[ Jowi Morales ]]></dc:creator>                                                                                    <dc:source><![CDATA[ https://cdn.mos.cms.futurecdn.net/gM7E2WSDg2wgCFoaDPz9yK-320-70.jpg ]]></dc:source>
                                                                <dc:description><![CDATA[ &lt;p&gt;Jowi Morales is a writer and journalist covering the tech beat since 2021. However, he’s been interested in technology far earlier than that. He started discovering desktop computers when his father brought home a Windows 95 PC, but his first real experience working under the hood of the PC was when the old computer’s hard drive was filled to the brim in the year 2000. He deleted the Windows folder to attempt to rectify the situation, which led to his dad buying a new desktop PC. Since then, he learned a lot more about computers, and he’s always been the go-to tech expert for his family and friends.&lt;/p&gt;&lt;p&gt;Jowi primarily uses a Windows workstation and an Android phone, but he also bought into the Apple ecosystem with the 6th-gen iPad, iPhone 14 Pro Max, and the M1 MacBook Air. Today, Jowi covers hardware and software from Redmond and Cupertino, while also looking at the tech industry in general.&lt;/p&gt;&lt;p&gt;Aside from covering technology, Jowi is an avid photographer and writes about automobiles, aviation, and tanks. You can find his bylines at &lt;a href=&quot;https://www.makeuseof.com/author/jowi-morales/&quot;&gt;MakeUseOf&lt;/a&gt;, &lt;a href=&quot;https://www.slashgear.com/author/jowimorales/&quot;&gt;SlashGear&lt;/a&gt;, and, of course, &lt;a href=&quot;https://www.tomshardware.com/author/jowi-morales&quot;&gt;Tom’s Hardware&lt;/a&gt;.&lt;/p&gt; ]]></dc:description>
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                                                                                                                                                                                                                                    <media:description><![CDATA[a clip from GTA VI trailer 2]]></media:description>                                                            <media:text><![CDATA[a clip from GTA VI trailer 2]]></media:text>
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                                <p>A GTA gaming enthusiast highlighted on social media that a 113GB <a href="https://www.tomshardware.com/video-games/catastrophic-gta-vi-leak-is-a-full-working-build-notorious-hacker-cyberleek-taunts-rockstar-games-by-spraying-the-word-leek-onto-a-wall-in-game-with-bullets" target="_blank">GTA VI</a> ISO file is being shared online and asked their followers to “take one for the team” to confirm if it’s a valid build of the game. X user @GTAGolden_ did not mention where they saw the file, but it’s alleged that it was circulating on various Torrent sites. In a reply on X @Aidas29506493 said that they “did some reverse engineering” and confirmed that “it is fully fake and full of viruses.” Further analysis by the internet sleuths indicates that the huge ISO is mostly junk data alongside a 50KB virus.</p><div class="see-more see-more--clipped"><figure><blockquote class="twitter-tweet hawk-ignore" data-lang="en" cite="https://twitter.com/cantworkitout/status/2091194667073204624"><p lang="en" dir="ltr">did some reverse engineering.it is fully fake and full of viruses pic.twitter.com/An6VnSNTkd<a href="https://twitter.com/cantworkitout/status/2091194667073204624">August 22, 2026</a></p></blockquote></figure><div class="see-more__filter"></div></div><p>“The decompiled bytecode literally contains commands to whitelist the entire C:\ drive in Windows Defender (powershell Add-MpPreference -ExclusionPath %SystemDrive%\) and kill security software (taskkill -f),” Name said in one reply to their X post. They also added in another response, “It’s not 100 GB of actual code—it’s just a tiny 50 KB virus padded with 99.99% empty junk (literally endless zeroes).”</p><p>Grand Theft Auto VI is one of the most anticipated games in history, with Rockstar set to release an extended look on Netflix this coming August 27. However, someone has been <a href="https://www.tomshardware.com/video-games/hacker-leaks-gta-vi-gameplay-and-map-to-protest-digital-only-release-claims-pre-orders-are-a-legacy-of-physical-game-releases" target="_blank">releasing leaks of GTA VI gameplay</a> and the entire map of Leonidas, where the game is set. The leaker, who goes by the name of Cyberleek, said that they are doing it because of Rockstar’s decision to release pre-selling digital copies of the game, which Cyberleek claimed to be anti-gamer. They then threatened to keep on revealing clips and snippets of actual gameplay until the publisher issues a public apology and promises “to be better.” Take-Two Interactive has already <a href="https://www.tomshardware.com/video-games/console-gaming/take-two-subpoenas-microsoft-for-windows-device-ids-of-everyone-in-three-discord-servers-in-gta-6-leak-hunt" target="_blank">taken steps to identify the leaker</a>, asking for the device IDs of every member of three Discord servers in an effort to plug or prosecute the leaks. Still, it appears that it will take time before the company could even identify the person or people behind Cyberleek, which could be disastrous as the leaks, so far, have continued daily.</p><p>The hype behind GTA VI, plus all this news of leaks and even a <a href="https://www.tomshardware.com/video-games/catastrophic-gta-vi-leak-is-a-full-working-build-notorious-hacker-cyberleek-taunts-rockstar-games-by-spraying-the-word-leek-onto-a-wall-in-game-with-bullets" target="_blank">complete build</a>, means that many gamers are curious about the game and are likely trying to find a copy online. Because of this, it seems that bad actors are trying to take advantage of the situation and are releasing fake GTA VI ISOs to try and spread malware. While it’s never a good idea to download pirated software online, torrenting an unreleased game is 100 times worse. That’s because it is more likely than not just a virus disguised as a build of the game. The best thing that any GTA VI fan can do presently is to patiently wait for the game’s release in November and to only purchase it as it becomes downloadable. It might even be wiser to watch reviews first before buying the AAA game, so that you know what to expect before spending your hard-earned money.</p>
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                                                            <title><![CDATA[ Hacker leaks GTA VI gameplay and map to protest digital-only release ]]></title>
                                                                                                <dc:content><![CDATA[ <p>GTA VI is one of the most hotly anticipated games in history, but Rockstar’s decision to not release a physical copy has hit a sore nerve among fans. Apparently, one of them is a talented hacker who somehow landed their hands on GTA VI gameplay and the entire map and decided to leak them. According to gaming creator NikTek on <a href="https://x.com/NikTek/status/2089774599001288795">X</a>, Cyberleek allegedly leaked the two clips and the entire map of Leonida as a protest against the publisher’s decision to <a href="https://www.tomshardware.com/video-games/pc-gaming/grand-theft-auto-6-preorders-begin-tonight-at-midnight-local-time-in-the-us-heres-where-to-buy-get-yours-now-its-in-the-garage-and-ready-to-roll">sell pre-selling digital copies of the game</a>. They said that they will not stop dropping leaks until the company issues a public apology and commits to doing better.</p><p>"No consumer shall pay for a game through digital storefronts before release and independent review. Physical preorders for tangible media remain permitted. Preorders were not created for gamers. They were created because physical discs had manufacturing limits. In digital distribution, there is no inventory. There is no stock shortage. A digital copy cannot sell out. Yet publishers kept the preorder system and stripped away its only consumer benefit. Now gamers pay early and receive nothing in return except a countdown timer and a cosmetic skin,” Cyberleek said on their website. “If publishers want revenue before launch, they can press discs. Print boxes. Put them on shelves. Earn that money through physical production."</p><p>Aside from this, Cyberleek has two other points in their manifesto: that publishers should not sell “fake” single-player DLCs that unlock content already included in the base game and that any title featuring single-player content must always be available, even when server support ends. These points are issues that many gamers are fighting for, especially as many companies focus on digital games and subscriptions over physical media and one-time purchases. One major example is Sony’s decision to <a href="https://www.tomshardware.com/video-games/playstation/sony-doubles-down-on-axing-physical-game-discs-cfo-reiterates-were-going-to-cautiously-move-this-forward">cut physical media</a>. This move has angered gamers, with many complaining that <a href="https://www.tomshardware.com/video-games/pc-gaming/steam-checkout-banner-clarifies-you-dont-own-the-game-you-buy-gog-takes-a-jab-at-steam-saying-it-gives-users-offline-installers-that-cannot-be-taken-away">we no longer own the games we buy</a>. Unfortunately, Rockstar is following in this trend — even though you can still physically buy GTA VI from retailers, these copies only contain a download code, not physical game discs you can insert into your console. </p><p>NikTek said in another <a href="https://x.com/NikTek/status/2089836599421120565">X</a> post that the leaked clips showed various gameplay details, including basketball games, vehicle loadouts, and openable and closable trunks. There’s also a stamina bar and an honor system similar to Red Dead Redemption 2. The map leak also showed details of the five counties, as well as revealing that there is a massive rail system and many tiny islands that players can explore. Another creator said that these leaked details are already over a year old, but Rockstar has been actively issuing DMCA takedowns against posts that showed these details, meaning these are likely clips of the real thing. After all, the base gameplay has likely already been completed, and the developers probably spent the last few months finalizing the game ahead of its November launch.</p> ]]></dc:content>
                                                                                                                                            <link>https://www.tomshardware.com/video-games/hacker-leaks-gta-vi-gameplay-and-map-to-protest-digital-only-release-claims-pre-orders-are-a-legacy-of-physical-game-releases</link>
                                                                            <description>
                            <![CDATA[ Hacker Cyberleek leaked gameplay clips and the entire map of GTA VI in protest of Rockstar's decision to launch pre-orders of a digital game. They claim that pre-orders were created because physical discs could run out at retailers, meaning gamers will pay more to ensure they have a copy on launch day. But because digital copies cannot sell out, there is no need for a pre-order system. ]]>
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                                                                        <pubDate>Wed, 19 Aug 2026 13:37:23 +0000</pubDate>                                                                                                                                                                                                                                <category><![CDATA[Video Games]]></category>
                                                                                                <author><![CDATA[ editors@tomshardware.com (Jowi Morales) ]]></author>                    <dc:creator><![CDATA[ Jowi Morales ]]></dc:creator>                                                                                    <dc:source><![CDATA[ https://cdn.mos.cms.futurecdn.net/gM7E2WSDg2wgCFoaDPz9yK-320-70.jpg ]]></dc:source>
                                                                <dc:description><![CDATA[ &lt;p&gt;Jowi Morales is a writer and journalist covering the tech beat since 2021. However, he’s been interested in technology far earlier than that. He started discovering desktop computers when his father brought home a Windows 95 PC, but his first real experience working under the hood of the PC was when the old computer’s hard drive was filled to the brim in the year 2000. He deleted the Windows folder to attempt to rectify the situation, which led to his dad buying a new desktop PC. Since then, he learned a lot more about computers, and he’s always been the go-to tech expert for his family and friends.&lt;/p&gt;&lt;p&gt;Jowi primarily uses a Windows workstation and an Android phone, but he also bought into the Apple ecosystem with the 6th-gen iPad, iPhone 14 Pro Max, and the M1 MacBook Air. Today, Jowi covers hardware and software from Redmond and Cupertino, while also looking at the tech industry in general.&lt;/p&gt;&lt;p&gt;Aside from covering technology, Jowi is an avid photographer and writes about automobiles, aviation, and tanks. You can find his bylines at &lt;a href=&quot;https://www.makeuseof.com/author/jowi-morales/&quot;&gt;MakeUseOf&lt;/a&gt;, &lt;a href=&quot;https://www.slashgear.com/author/jowimorales/&quot;&gt;SlashGear&lt;/a&gt;, and, of course, &lt;a href=&quot;https://www.tomshardware.com/author/jowi-morales&quot;&gt;Tom’s Hardware&lt;/a&gt;.&lt;/p&gt; ]]></dc:description>
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                                                            <media:credit><![CDATA[Take Two Interactive]]></media:credit>
                                                                                                                                                                                                                                    <media:description><![CDATA[Grand Theft Auto VI]]></media:description>                                                            <media:text><![CDATA[Grand Theft Auto VI]]></media:text>
                                <media:title type="plain"><![CDATA[Grand Theft Auto VI]]></media:title>
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                            <![CDATA[
                            <article>
                                <p>GTA VI is one of the most hotly anticipated games in history, but Rockstar’s decision to not release a physical copy has hit a sore nerve among fans. Apparently, one of them is a talented hacker who somehow landed their hands on GTA VI gameplay and the entire map and decided to leak them. According to gaming creator NikTek on <a href="https://x.com/NikTek/status/2089774599001288795">X</a>, Cyberleek allegedly leaked the two clips and the entire map of Leonida as a protest against the publisher’s decision to <a href="https://www.tomshardware.com/video-games/pc-gaming/grand-theft-auto-6-preorders-begin-tonight-at-midnight-local-time-in-the-us-heres-where-to-buy-get-yours-now-its-in-the-garage-and-ready-to-roll">sell pre-selling digital copies of the game</a>. They said that they will not stop dropping leaks until the company issues a public apology and commits to doing better.</p><p>"No consumer shall pay for a game through digital storefronts before release and independent review. Physical preorders for tangible media remain permitted. Preorders were not created for gamers. They were created because physical discs had manufacturing limits. In digital distribution, there is no inventory. There is no stock shortage. A digital copy cannot sell out. Yet publishers kept the preorder system and stripped away its only consumer benefit. Now gamers pay early and receive nothing in return except a countdown timer and a cosmetic skin,” Cyberleek said on their website. “If publishers want revenue before launch, they can press discs. Print boxes. Put them on shelves. Earn that money through physical production."</p><p>Aside from this, Cyberleek has two other points in their manifesto: that publishers should not sell “fake” single-player DLCs that unlock content already included in the base game and that any title featuring single-player content must always be available, even when server support ends. These points are issues that many gamers are fighting for, especially as many companies focus on digital games and subscriptions over physical media and one-time purchases. One major example is Sony’s decision to <a href="https://www.tomshardware.com/video-games/playstation/sony-doubles-down-on-axing-physical-game-discs-cfo-reiterates-were-going-to-cautiously-move-this-forward">cut physical media</a>. This move has angered gamers, with many complaining that <a href="https://www.tomshardware.com/video-games/pc-gaming/steam-checkout-banner-clarifies-you-dont-own-the-game-you-buy-gog-takes-a-jab-at-steam-saying-it-gives-users-offline-installers-that-cannot-be-taken-away">we no longer own the games we buy</a>. Unfortunately, Rockstar is following in this trend — even though you can still physically buy GTA VI from retailers, these copies only contain a download code, not physical game discs you can insert into your console. </p><p>NikTek said in another <a href="https://x.com/NikTek/status/2089836599421120565">X</a> post that the leaked clips showed various gameplay details, including basketball games, vehicle loadouts, and openable and closable trunks. There’s also a stamina bar and an honor system similar to Red Dead Redemption 2. The map leak also showed details of the five counties, as well as revealing that there is a massive rail system and many tiny islands that players can explore. Another creator said that these leaked details are already over a year old, but Rockstar has been actively issuing DMCA takedowns against posts that showed these details, meaning these are likely clips of the real thing. After all, the base gameplay has likely already been completed, and the developers probably spent the last few months finalizing the game ahead of its November launch.</p>
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                                                            <title><![CDATA[ $10 Quake shareware CD locked copies of all id Software games behind a flawed encryption scheme ]]></title>
                                                                                                <dc:content><![CDATA[ <p>Back before fast broadband internet came to most homes, game developers released their latest titles through shareware CDs so gamers could try them out before buying. And that's what id Software did when it released <em>Quake </em>in 1996. </p><p>As recounted by Google software engineer <a href="https://fabiensanglard.net/quake_shareware_cd/index.html">Fabien Sanglard</a>, the company put both a shareware version and the complete version of <em>Quake </em>on a CD for just $10. But because the shareware version <em>and</em> the complete game only took up 22MB of a 640MB CD, the remaining 618MB had practically no use. id Software came up with the idea of including full, encrypted versions of all its other titles of the time on the CD, too.</p><p>If you wanted to unlock any of the full games on the disc, you just needed to call the “Quake Unlock Center," present a challenge code displayed by a program on the CD, and hand over your credit card details (or your parents'), after which the person on the other end would give you a code to unlock your game of choice. </p><p>That was a brilliant concept on the surface, as gamers who picked up <em>Quake</em> could just as easily buy any other id game they wanted without having to go to a local retailer. It also meant cutting out the middleman, allowing the developer to get the bulk of the proceeds of the sale.</p><p>Unfortunately, the developer underestimated the threat of hackers and crackers to this model. Freeloaders took to breaking the CD’s encryption as soon as it was released. It took hacker group GNOMON just 39 days to release a tool—QCRACK.exe—that could generate serial numbers for all the games on the CD, making for an incredible return on investment for that $10. </p><p>It turned out that id and TestDrive, a DRM company it had contracted to create the shareware disc, had relied on a form of security by obscurity. Even though the serial number that the agent handed back to anyone buying the game over the phone was semi-random due to the rotating challenge code the unlocking program asked buyers to present along with their payment, it could also be generated using data permanently molded onto the disc.</p><p>And in the days before online authentication, that hard-coded data proved to be the downfall of the entire scheme. The app that unlocked the full version of the games worked by checking whether the serial number the owner typed in matched one generated from the hard-coded local data. If one were to derive the scheme used to retrieve serial numbers according to the challenge code, one could bypass the need for payment entirely. </p><p>And that's exactly what the GNOMON hackers did in a little over a month. The hacking group did not reveal how it built the cracker, and the inner workings of the crack were only revealed in 2018 through reverse-engineering <a href="https://rmolina-co.blogspot.com/" target="_blank">performed by Ruben Molina</a>. </p><p>No matter how the GNOMON figured out id Software’s protection, this revelation was an absolute disaster for the company. In the end, it had to stop the distribution of the shareware CDs, meaning it ended up with 150,000 discs that it couldn't sell because of the existence of the crack.</p><p>The Quake crack shenanigans show that the race between game publishers and pirates has been going even before the advent of the internet. Even today, the infamous Denuvo DRM has already been <a href="https://www.tomshardware.com/video-games/pc-gaming/denuvo-has-been-bypassed-in-all-single-player-games-it-previously-protected-2k-games-and-denuvo-reportedly-retaliate-with-mandatory-14-day-online-checks">cracked in all single-player games</a> that it protected, rendering it effectively useless. Still, the company is likely taking steps to harden its DRM app in this <a href="https://www.tomshardware.com/video-games/pc-gaming/a-brief-history-of-denuvo-drm-and-the-new-hypervisor-bypass-inside-the-cat-and-mouse-game-between-denuvo-and-the-piracy-scene">cat-and-mouse game between anti-tamper software and pirates</a>.</p> ]]></dc:content>
                                                                                                                                            <link>https://www.tomshardware.com/video-games/retro-gaming/usd10-quake-shareware-cd-locked-copies-of-all-id-software-games-behind-a-flawed-encryption-scheme-pay-over-the-phone-system-only-held-up-for-39-days-after-1996-release-leaving-developer-with-150-000-discs-it-couldnt-sell</link>
                                                                            <description>
                            <![CDATA[ id Software included locked versions of its entire game library on the $10 Quake shareware CD it released in 1996. But the system meant to allow gamers to pay for and unlock those titles over the phone proved vulnerable to crackers who discovered a way to unlock every game on the disc for free. ]]>
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                                                                        <pubDate>Wed, 19 Aug 2026 10:30:00 +0000</pubDate>                                                                                                                                <updated>Wed, 19 Aug 2026 11:50:31 +0000</updated>
                                                                                                                                            <category><![CDATA[Retro Gaming]]></category>
                                                    <category><![CDATA[Video Games]]></category>
                                                                                                <author><![CDATA[ editors@tomshardware.com (Jowi Morales) ]]></author>                    <dc:creator><![CDATA[ Jowi Morales ]]></dc:creator>                                                                                    <dc:source><![CDATA[ https://cdn.mos.cms.futurecdn.net/gM7E2WSDg2wgCFoaDPz9yK-320-70.jpg ]]></dc:source>
                                                                <dc:description><![CDATA[ &lt;p&gt;Jowi Morales is a writer and journalist covering the tech beat since 2021. However, he’s been interested in technology far earlier than that. He started discovering desktop computers when his father brought home a Windows 95 PC, but his first real experience working under the hood of the PC was when the old computer’s hard drive was filled to the brim in the year 2000. He deleted the Windows folder to attempt to rectify the situation, which led to his dad buying a new desktop PC. Since then, he learned a lot more about computers, and he’s always been the go-to tech expert for his family and friends.&lt;/p&gt;&lt;p&gt;Jowi primarily uses a Windows workstation and an Android phone, but he also bought into the Apple ecosystem with the 6th-gen iPad, iPhone 14 Pro Max, and the M1 MacBook Air. Today, Jowi covers hardware and software from Redmond and Cupertino, while also looking at the tech industry in general.&lt;/p&gt;&lt;p&gt;Aside from covering technology, Jowi is an avid photographer and writes about automobiles, aviation, and tanks. You can find his bylines at &lt;a href=&quot;https://www.makeuseof.com/author/jowi-morales/&quot;&gt;MakeUseOf&lt;/a&gt;, &lt;a href=&quot;https://www.slashgear.com/author/jowimorales/&quot;&gt;SlashGear&lt;/a&gt;, and, of course, &lt;a href=&quot;https://www.tomshardware.com/author/jowi-morales&quot;&gt;Tom’s Hardware&lt;/a&gt;.&lt;/p&gt; ]]></dc:description>
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                                                                                                                                                                                                                                    <media:description><![CDATA[a person playing Quake III on a computer from 2001]]></media:description>                                                            <media:text><![CDATA[a person playing Quake III on a computer from 2001]]></media:text>
                                <media:title type="plain"><![CDATA[a person playing Quake III on a computer from 2001]]></media:title>
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                            <![CDATA[
                            <article>
                                <p>Back before fast broadband internet came to most homes, game developers released their latest titles through shareware CDs so gamers could try them out before buying. And that's what id Software did when it released <em>Quake </em>in 1996. </p><p>As recounted by Google software engineer <a href="https://fabiensanglard.net/quake_shareware_cd/index.html">Fabien Sanglard</a>, the company put both a shareware version and the complete version of <em>Quake </em>on a CD for just $10. But because the shareware version <em>and</em> the complete game only took up 22MB of a 640MB CD, the remaining 618MB had practically no use. id Software came up with the idea of including full, encrypted versions of all its other titles of the time on the CD, too.</p><p>If you wanted to unlock any of the full games on the disc, you just needed to call the “Quake Unlock Center," present a challenge code displayed by a program on the CD, and hand over your credit card details (or your parents'), after which the person on the other end would give you a code to unlock your game of choice. </p><p>That was a brilliant concept on the surface, as gamers who picked up <em>Quake</em> could just as easily buy any other id game they wanted without having to go to a local retailer. It also meant cutting out the middleman, allowing the developer to get the bulk of the proceeds of the sale.</p><p>Unfortunately, the developer underestimated the threat of hackers and crackers to this model. Freeloaders took to breaking the CD’s encryption as soon as it was released. It took hacker group GNOMON just 39 days to release a tool—QCRACK.exe—that could generate serial numbers for all the games on the CD, making for an incredible return on investment for that $10. </p><p>It turned out that id and TestDrive, a DRM company it had contracted to create the shareware disc, had relied on a form of security by obscurity. Even though the serial number that the agent handed back to anyone buying the game over the phone was semi-random due to the rotating challenge code the unlocking program asked buyers to present along with their payment, it could also be generated using data permanently molded onto the disc.</p><p>And in the days before online authentication, that hard-coded data proved to be the downfall of the entire scheme. The app that unlocked the full version of the games worked by checking whether the serial number the owner typed in matched one generated from the hard-coded local data. If one were to derive the scheme used to retrieve serial numbers according to the challenge code, one could bypass the need for payment entirely. </p><p>And that's exactly what the GNOMON hackers did in a little over a month. The hacking group did not reveal how it built the cracker, and the inner workings of the crack were only revealed in 2018 through reverse-engineering <a href="https://rmolina-co.blogspot.com/" target="_blank">performed by Ruben Molina</a>. </p><p>No matter how the GNOMON figured out id Software’s protection, this revelation was an absolute disaster for the company. In the end, it had to stop the distribution of the shareware CDs, meaning it ended up with 150,000 discs that it couldn't sell because of the existence of the crack.</p><p>The Quake crack shenanigans show that the race between game publishers and pirates has been going even before the advent of the internet. Even today, the infamous Denuvo DRM has already been <a href="https://www.tomshardware.com/video-games/pc-gaming/denuvo-has-been-bypassed-in-all-single-player-games-it-previously-protected-2k-games-and-denuvo-reportedly-retaliate-with-mandatory-14-day-online-checks">cracked in all single-player games</a> that it protected, rendering it effectively useless. Still, the company is likely taking steps to harden its DRM app in this <a href="https://www.tomshardware.com/video-games/pc-gaming/a-brief-history-of-denuvo-drm-and-the-new-hypervisor-bypass-inside-the-cat-and-mouse-game-between-denuvo-and-the-piracy-scene">cat-and-mouse game between anti-tamper software and pirates</a>.</p>
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                                                            <title><![CDATA[ Commemorative golden Doom floppy disks go up for pre-order ]]></title>
                                                                                                <dc:content><![CDATA[ <p>GameStop has listed a <a href="https://www.gamestop.com/collectibles/replicas/products/doom-floppy-disk-limited-edition-imitation-gold-plated-replica/20033777.html" target="_blank">Doom Floppy Disk Limited Edition Imitation Gold Plated Replica</a> at $29.99. Let’s unpick that for a moment. These are imitation floppy disks coated in imitation gold, delivered in a commemorative box. There’s a display stand included, too. However, these are non-functioning '<a href="https://www.tomshardware.com/pc-components/storage/cambridge-university-rescues-data-from-old-floppy-disks" target="_blank">floppy disks</a>' inspired by the Doom v1.2 shareware release and don’t contain any game data. Doom's single-level ‘Knee‑Deep in the Dead’ shareware release is still free to download, though, as it has been for many years.</p><figure role="gallery"><figure><img src="https://cdn.mos.cms.futurecdn.net/KJt67mmbodaQeW64oNiFcN-1920-80.jpg" alt="Doom Floppy Disk Limited Edition Imitation Gold Plated Replica" /><figcaption><small role="credit">GameStop and Fanattik</small></figcaption></figure><figure><img src="https://cdn.mos.cms.futurecdn.net/6FfzxGYkF72YHkgREdZ3cN-1920-80.jpg" alt="Doom Floppy Disk Limited Edition Imitation Gold Plated Replica" /><figcaption><small role="credit">GameStop and Fanattik</small></figcaption></figure><figure><img src="https://cdn.mos.cms.futurecdn.net/hidQhbcSJZUAXNea6n8SUN-1920-80.jpg" alt="Doom Floppy Disk Limited Edition Imitation Gold Plated Replica" /><figcaption><small role="credit">GameStop and Fanattik</small></figcaption></figure></figure><p>“What's more retro than obsolete technology?” asks Fanattik, the collectibles maker behind this useless physical media. “Celebrating the humble 3½-inch, 1.44 MB floppy disk that the game was originally released on back in 1993, this limited edition Doom Floppy Disk Replica plated with imitation gold comes in a box displaying the original game artwork, has a display stand included, and is individually numbered as one of 5,000 worldwide.” Pre-orders are now open at <a href="https://www.gamestop.com/collectibles/replicas/products/doom-floppy-disk-limited-edition-imitation-gold-plated-replica/20033777.html" target="_blank">GameStop in the US for $29.99</a> or directly from <a href="https://www.wearefanattik.com/products/doom-floppy-disk-limited-edition-imitation-gold-plated-replica" target="_blank">Fanattik in the UK at £19.99</a>.</p><p>The 89 x 89 mm dimensions of the golden-but-not-gold and 3.5-inch-but-not-floppies make them at least the correct size. However, if I were buying fake floppies, I think I would appreciate a movable protective sliding mechanism and the write-protect cutout toggle to move, so I could fidget with them from time to time.</p><p>Also, in some ways, it is ironic that game media is now being licensed and hawked to fans, at non-trivial prices, without any game data contained on them. This seems to be a growing trend as the <a href="https://www.tomshardware.com/video-games/playstation/sony-doubles-down-on-axing-physical-game-discs-cfo-reiterates-were-going-to-cautiously-move-this-forward" target="_blank">games industry moves inexorably to a digital-only future</a>. People still covet the physical media so much that they are now willing to pay for it, even without any game data or download code being associated with it.</p><p>The <a href="https://www.tomshardware.com/video-games/retro-gaming/youtuber-makes-doom-run-on-a-smart-cooking-pot-after-a-full-firmware-refresh" target="_blank">original Doom</a> v1.2 shareware edition was released on two floppy disks in Feb 1994, and it is famous for adding modem support to this seminal game. If you paid and registered Doom v1.2, you would get four floppy disks from id Software containing the full three-episode campaign. The registered release disk set stayed on four floppies until the CD-ROM era.</p> ]]></dc:content>
                                                                                                                                            <link>https://www.tomshardware.com/video-games/retro-gaming/commemorative-golden-doom-floppy-disks-go-up-for-pre-order-pair-of-limited-edition-dummy-imitation-gold-plating-disks-and-a-box-are-usd30-at-gamestop</link>
                                                                            <description>
                            <![CDATA[ GameStop has listed a purely ornamental Doom Floppy Disk Limited Edition Imitation Gold Plated Replica at $29.99. ]]>
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                                                                        <pubDate>Sun, 02 Aug 2026 12:45:00 +0000</pubDate>                                                                                                                                <updated>Sun, 02 Aug 2026 19:15:27 +0000</updated>
                                                                                                                                            <category><![CDATA[Retro Gaming]]></category>
                                                    <category><![CDATA[Video Games]]></category>
                                                                                                                    <dc:creator><![CDATA[ Mark Tyson ]]></dc:creator>                                                                                    <dc:source><![CDATA[ https://cdn.mos.cms.futurecdn.net/56vqMYLDaKRHPhHZgbADFR-320-70.jpg ]]></dc:source>
                                                                <dc:description><![CDATA[ &lt;p&gt;Mark&#039;s enthusiasm for computers dampened at an early age by the rubber-keyed Sinclair Spectrum 48K and feelings of Commodore 64 envy. However, in the mid-80s, hope in a digital future was rekindled by the purchase of an Atari 520 STe. Since that time Mark has used a multitude of computers for fun and professional endeavors. He often owned both Macs and PCs but went cold on the former after OS9 was killed off, and warmed to the latter with the introduction of Windows XP.&lt;br&gt;
&lt;br&gt;
Early work years were spent in artwork and reprographics but in the late noughties, Mark started to blog about computers, Taiwanese food culture, and guitar design. This activity led to a full-time position writing about breaking PC tech news for HEXUS, for the best part of a decade. When HEXUS was abruptly closed, Mark helped with the foundation of Club386, before finding a new home at Tom&#039;s Hardware.&lt;br&gt;
&lt;br&gt;
When not wearing through the keycap legends on his PC keyboards, Mark can be found wandering the computer malls of Taiwan&#039;s neon-lit conurbations and enjoying local and international cuisine.&lt;/p&gt; ]]></dc:description>
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                                                            <media:credit><![CDATA[GameStop and Fanattik]]></media:credit>
                                                                                                                                                                                                                                    <media:description><![CDATA[Doom Floppy Disk Limited Edition Imitation Gold Plated Replica]]></media:description>                                                            <media:text><![CDATA[Doom Floppy Disk Limited Edition Imitation Gold Plated Replica]]></media:text>
                                <media:title type="plain"><![CDATA[Doom Floppy Disk Limited Edition Imitation Gold Plated Replica]]></media:title>
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                            <article>
                                <p>GameStop has listed a <a href="https://www.gamestop.com/collectibles/replicas/products/doom-floppy-disk-limited-edition-imitation-gold-plated-replica/20033777.html" target="_blank">Doom Floppy Disk Limited Edition Imitation Gold Plated Replica</a> at $29.99. Let’s unpick that for a moment. These are imitation floppy disks coated in imitation gold, delivered in a commemorative box. There’s a display stand included, too. However, these are non-functioning '<a href="https://www.tomshardware.com/pc-components/storage/cambridge-university-rescues-data-from-old-floppy-disks" target="_blank">floppy disks</a>' inspired by the Doom v1.2 shareware release and don’t contain any game data. Doom's single-level ‘Knee‑Deep in the Dead’ shareware release is still free to download, though, as it has been for many years.</p><figure role="gallery"><figure><img src="https://cdn.mos.cms.futurecdn.net/KJt67mmbodaQeW64oNiFcN-1920-80.jpg" alt="Doom Floppy Disk Limited Edition Imitation Gold Plated Replica" /><figcaption><small role="credit">GameStop and Fanattik</small></figcaption></figure><figure><img src="https://cdn.mos.cms.futurecdn.net/6FfzxGYkF72YHkgREdZ3cN-1920-80.jpg" alt="Doom Floppy Disk Limited Edition Imitation Gold Plated Replica" /><figcaption><small role="credit">GameStop and Fanattik</small></figcaption></figure><figure><img src="https://cdn.mos.cms.futurecdn.net/hidQhbcSJZUAXNea6n8SUN-1920-80.jpg" alt="Doom Floppy Disk Limited Edition Imitation Gold Plated Replica" /><figcaption><small role="credit">GameStop and Fanattik</small></figcaption></figure></figure><p>“What's more retro than obsolete technology?” asks Fanattik, the collectibles maker behind this useless physical media. “Celebrating the humble 3½-inch, 1.44 MB floppy disk that the game was originally released on back in 1993, this limited edition Doom Floppy Disk Replica plated with imitation gold comes in a box displaying the original game artwork, has a display stand included, and is individually numbered as one of 5,000 worldwide.” Pre-orders are now open at <a href="https://www.gamestop.com/collectibles/replicas/products/doom-floppy-disk-limited-edition-imitation-gold-plated-replica/20033777.html" target="_blank">GameStop in the US for $29.99</a> or directly from <a href="https://www.wearefanattik.com/products/doom-floppy-disk-limited-edition-imitation-gold-plated-replica" target="_blank">Fanattik in the UK at £19.99</a>.</p><p>The 89 x 89 mm dimensions of the golden-but-not-gold and 3.5-inch-but-not-floppies make them at least the correct size. However, if I were buying fake floppies, I think I would appreciate a movable protective sliding mechanism and the write-protect cutout toggle to move, so I could fidget with them from time to time.</p><p>Also, in some ways, it is ironic that game media is now being licensed and hawked to fans, at non-trivial prices, without any game data contained on them. This seems to be a growing trend as the <a href="https://www.tomshardware.com/video-games/playstation/sony-doubles-down-on-axing-physical-game-discs-cfo-reiterates-were-going-to-cautiously-move-this-forward" target="_blank">games industry moves inexorably to a digital-only future</a>. People still covet the physical media so much that they are now willing to pay for it, even without any game data or download code being associated with it.</p><p>The <a href="https://www.tomshardware.com/video-games/retro-gaming/youtuber-makes-doom-run-on-a-smart-cooking-pot-after-a-full-firmware-refresh" target="_blank">original Doom</a> v1.2 shareware edition was released on two floppy disks in Feb 1994, and it is famous for adding modem support to this seminal game. If you paid and registered Doom v1.2, you would get four floppy disks from id Software containing the full three-episode campaign. The registered release disk set stayed on four floppies until the CD-ROM era.</p>
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                                                            <title><![CDATA[ Prolific Team Fortress 2 collector is selling his in-game case arsenal for an estimated $100,000 ]]></title>
                                                                                                <dc:content><![CDATA[ <p><em>Team Fortress 2 </em>cases are worth pocket change. There are a few select cases that scale up to a few dollars, and even fewer with a market price in the double digits, but the vast majority of cases are worth a few pennies, no more than a Steam Trading Card. But one player, Vincent Stech, started collecting cases nearly a decade ago, racking up over 1.7 million cases across several Steam accounts. And now, he’s selling the whole collection, with an estimated value of $100,000.</p><p>Stech started collecting cases around <em>Team Fortress 2</em>’s last major update, in late 2017, outside of annual Halloween events that persisted through 2022. In order to accumulate so many cases, Stech largely automated the process, noting that he was careful not to upset the string-pullers at Valve as he amassed a stash of seemingly innocuous digital assets. </p><p>“That’s always been one of my biggest fears over the past decade, is one day they wake up like ‘hey, we don’t like what this guy’s doing,’” Stech told <em>Tom's Hardware</em>. “Because I know people with accounts with like 50,000 items that won’t load, and Valve won’t delete the items off their account, so they just can’t access <em>Team Fortress 2 </em>inventory ever again on their main account.” </p><p>Before understanding Stech’s process, however, we have to start with how <em>Team Fortress 2</em>’s in-game economy works. Like other Valve titles, you’re able to list items you earn in-game on the Steam Community Marketplace, selling them for real dollars or spending real dollars of your own to buy other items. That’s the normal way of doing things, but this in-game economy has grown beyond the bounds of Steam. A lot of transactions happen off the platform.</p><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:602px;"><p class="vanilla-image-block" style="padding-top:61.79%;"><img id="Jckbo2AwzNY88cURG5agBU" name="Imported image 2 - 1785510455120" alt="Backpack" src="https://cdn.mos.cms.futurecdn.net/Jckbo2AwzNY88cURG5agBU-1920-80.png" mos="" align="middle" fullscreen="" width="602" height="372" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Backpack)</span></figcaption></figure><p>Websites like <a href="http://backpack.tf">backpack.tf</a> and <a href="http://stntrading.eu">stntrading.eu</a> take trading off of Steam, allowing you to use in-game crafting materials (along with keys) to buy and sell items. There are several reasons for these third-party marketplaces to exist, not the least of which is bot automation, which is against Steam’s Terms of Service. This exchange of in-game currency for items happens through trades on Steam, creating a separate marketplace where real money doesn’t change hands.</p><p>That’s not where Stech started. “<em>Team Fortress 2 </em>cases, they weren’t worth anything. They were… people were just giving them away because they take inventory spots,” Stech said. “People were deleting things, and so I decided to scoop them up.”</p><p>The problem Stech quickly ran into was inventory space. You can only have a few thousand items in your inventory (Stech told me 4,000 for <em>Team Fortress 2, </em>others say it’s around 2,000). Regardless of the number, it’s far too low a limit to amass nearly 2 million items, even with dozens of alternative accounts. Stech bypassed this issue by using the community marketplace. He listed the cases at very high prices where they were unlikely to sell. That’s because you can have tens of thousands of items on the market “before Steam gets really angry at you.” It effectively multiplies inventory space.</p><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:602px;"><p class="vanilla-image-block" style="padding-top:48.50%;"><img id="n4YxFuHUqFXjjhENphE4zT" name="Imported image 3 - 1785510455120" alt="Team fortress 2 inventory" src="https://cdn.mos.cms.futurecdn.net/n4YxFuHUqFXjjhENphE4zT-1920-80.png" mos="" align="middle" fullscreen="" width="602" height="292" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Vincent Stech)</span></figcaption></figure><p>As his inventory began to grow, Stech started automating the process of taking inventory and accepting trades, the latter of which was handled through a simple batch file. At first, Stech was just buying cases in bulk at relatively low prices, but the inventory escalated once he started digging into Steam’s local pricing in different regions.</p><p>“In Venezuela and, like, Russian [Rubles]... they are very weak currencies compared to the U.S. dollar,” Stech said. “What I found out is the lowest you can sell an item on Steam for us is three cents. For them, it’s a 10th of a penny. So I found this one guy in Venezuela… he would buy almost every case off the Steam Community Market for their extremely low price, and then he would sell it to me, and I would just give him, like, keys. And he was actually a doctor in Venezuela, and they don’t make much at all by comparison to, like, what $50 would be in USD. So a large majority of his income was case money.” </p><p>For context, $50 is equivalent to just over 37,000 bolívares (the official currency of Venezuela). </p><p>Stech’s first cash-out from Steam was $50 when he was around 16 years old. A few years later, he <a href="https://www.youtube.com/watch?v=oCLvfpcCVOQ">cashed out $2,500 to buy his first car</a>. Stech stopped collecting cases about three years ago, and now, he’s looking to sell off the entire collection, which he estimates is worth around $100,000. </p><p>Selling this collection is no easy feat, however. For starters, Steam can break when trades get too large, necessitating hundreds of trades across dozens of different accounts. Further, Stech controls quite a large portion of known cases. “At one point, I calculated I had, like, 17% of all <em>TF2 </em>cases that are publicly known… I would have an extremely hard time selling it off because I am a large [portion] of the market. It’s like, you know, Elon Musk couldn’t dump a lot of his stock.” </p><p>Stech has, apparently, found a buyer that wants the whole collection, however, and the selling process is already underway. “The transaction has kind of started… he has admin privileges on the trade offers he sends to my accounts, so my accounts just automatically accept any trade from him,” Stech said. “An option was for him to just buy the accounts, but we know that is very bannable, so we haven’t done that.” </p><p>Stech says he expects to have the process complete around October. Just as he used case money to buy his first car, he says he plans to use the money from the sale as a down payment on a house. </p> ]]></dc:content>
                                                                                                                                            <link>https://www.tomshardware.com/video-games/pc-gaming/prolific-team-fortress-2-collector-is-selling-his-in-game-case-arsenal-for-an-estimated-usd100-000-1-7-million-items-collected-over-10-years-are-enough-to-fund-a-house-purchase</link>
                                                                            <description>
                            <![CDATA[ One Team Fortress 2 player has amassed a collection of over 1.7 million cases from the game, and after nearly a decade of collecting, he’s selling the collection for an estimated $100,000. ]]>
                                                                                                            </description>
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                                                                        <pubDate>Sun, 02 Aug 2026 10:30:00 +0000</pubDate>                                                                                                                                                                                                                                <category><![CDATA[PC Gaming]]></category>
                                                    <category><![CDATA[Video Games]]></category>
                                                                                                <author><![CDATA[ stephen.warwick@futurenet.com (Stephen Warwick) ]]></author>                    <dc:creator><![CDATA[ Stephen Warwick ]]></dc:creator>                                                                                    <dc:source><![CDATA[ https://cdn.mos.cms.futurecdn.net/uWwzwaway8BM4BERLmtuNE-320-70.jpg ]]></dc:source>
                                                                <dc:description><![CDATA[ &lt;p&gt;Stephen is Tom&#039;s Hardware&#039;s News Editor with almost a decade of industry experience covering technology, having worked at TechRadar, iMore, and even Apple over the years. He has covered the world of consumer tech from nearly every angle, including supply chain rumors, patents and litigation, and more. When he&#039;s not at work, he loves reading about history and playing video games.&lt;/p&gt; ]]></dc:description>
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                                                                                                                                                                                                                                    <media:description><![CDATA[TF2]]></media:description>                                                            <media:text><![CDATA[TF2]]></media:text>
                                <media:title type="plain"><![CDATA[TF2]]></media:title>
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                            <![CDATA[
                            <article>
                                <p><em>Team Fortress 2 </em>cases are worth pocket change. There are a few select cases that scale up to a few dollars, and even fewer with a market price in the double digits, but the vast majority of cases are worth a few pennies, no more than a Steam Trading Card. But one player, Vincent Stech, started collecting cases nearly a decade ago, racking up over 1.7 million cases across several Steam accounts. And now, he’s selling the whole collection, with an estimated value of $100,000.</p><p>Stech started collecting cases around <em>Team Fortress 2</em>’s last major update, in late 2017, outside of annual Halloween events that persisted through 2022. In order to accumulate so many cases, Stech largely automated the process, noting that he was careful not to upset the string-pullers at Valve as he amassed a stash of seemingly innocuous digital assets. </p><p>“That’s always been one of my biggest fears over the past decade, is one day they wake up like ‘hey, we don’t like what this guy’s doing,’” Stech told <em>Tom's Hardware</em>. “Because I know people with accounts with like 50,000 items that won’t load, and Valve won’t delete the items off their account, so they just can’t access <em>Team Fortress 2 </em>inventory ever again on their main account.” </p><p>Before understanding Stech’s process, however, we have to start with how <em>Team Fortress 2</em>’s in-game economy works. Like other Valve titles, you’re able to list items you earn in-game on the Steam Community Marketplace, selling them for real dollars or spending real dollars of your own to buy other items. That’s the normal way of doing things, but this in-game economy has grown beyond the bounds of Steam. A lot of transactions happen off the platform.</p><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:602px;"><p class="vanilla-image-block" style="padding-top:61.79%;"><img id="Jckbo2AwzNY88cURG5agBU" name="Imported image 2 - 1785510455120" alt="Backpack" src="https://cdn.mos.cms.futurecdn.net/Jckbo2AwzNY88cURG5agBU-1920-80.png" mos="" align="middle" fullscreen="" width="602" height="372" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Backpack)</span></figcaption></figure><p>Websites like <a href="http://backpack.tf">backpack.tf</a> and <a href="http://stntrading.eu">stntrading.eu</a> take trading off of Steam, allowing you to use in-game crafting materials (along with keys) to buy and sell items. There are several reasons for these third-party marketplaces to exist, not the least of which is bot automation, which is against Steam’s Terms of Service. This exchange of in-game currency for items happens through trades on Steam, creating a separate marketplace where real money doesn’t change hands.</p><p>That’s not where Stech started. “<em>Team Fortress 2 </em>cases, they weren’t worth anything. They were… people were just giving them away because they take inventory spots,” Stech said. “People were deleting things, and so I decided to scoop them up.”</p><p>The problem Stech quickly ran into was inventory space. You can only have a few thousand items in your inventory (Stech told me 4,000 for <em>Team Fortress 2, </em>others say it’s around 2,000). Regardless of the number, it’s far too low a limit to amass nearly 2 million items, even with dozens of alternative accounts. Stech bypassed this issue by using the community marketplace. He listed the cases at very high prices where they were unlikely to sell. That’s because you can have tens of thousands of items on the market “before Steam gets really angry at you.” It effectively multiplies inventory space.</p><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:602px;"><p class="vanilla-image-block" style="padding-top:48.50%;"><img id="n4YxFuHUqFXjjhENphE4zT" name="Imported image 3 - 1785510455120" alt="Team fortress 2 inventory" src="https://cdn.mos.cms.futurecdn.net/n4YxFuHUqFXjjhENphE4zT-1920-80.png" mos="" align="middle" fullscreen="" width="602" height="292" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Vincent Stech)</span></figcaption></figure><p>As his inventory began to grow, Stech started automating the process of taking inventory and accepting trades, the latter of which was handled through a simple batch file. At first, Stech was just buying cases in bulk at relatively low prices, but the inventory escalated once he started digging into Steam’s local pricing in different regions.</p><p>“In Venezuela and, like, Russian [Rubles]... they are very weak currencies compared to the U.S. dollar,” Stech said. “What I found out is the lowest you can sell an item on Steam for us is three cents. For them, it’s a 10th of a penny. So I found this one guy in Venezuela… he would buy almost every case off the Steam Community Market for their extremely low price, and then he would sell it to me, and I would just give him, like, keys. And he was actually a doctor in Venezuela, and they don’t make much at all by comparison to, like, what $50 would be in USD. So a large majority of his income was case money.” </p><p>For context, $50 is equivalent to just over 37,000 bolívares (the official currency of Venezuela). </p><p>Stech’s first cash-out from Steam was $50 when he was around 16 years old. A few years later, he <a href="https://www.youtube.com/watch?v=oCLvfpcCVOQ">cashed out $2,500 to buy his first car</a>. Stech stopped collecting cases about three years ago, and now, he’s looking to sell off the entire collection, which he estimates is worth around $100,000. </p><p>Selling this collection is no easy feat, however. For starters, Steam can break when trades get too large, necessitating hundreds of trades across dozens of different accounts. Further, Stech controls quite a large portion of known cases. “At one point, I calculated I had, like, 17% of all <em>TF2 </em>cases that are publicly known… I would have an extremely hard time selling it off because I am a large [portion] of the market. It’s like, you know, Elon Musk couldn’t dump a lot of his stock.” </p><p>Stech has, apparently, found a buyer that wants the whole collection, however, and the selling process is already underway. “The transaction has kind of started… he has admin privileges on the trade offers he sends to my accounts, so my accounts just automatically accept any trade from him,” Stech said. “An option was for him to just buy the accounts, but we know that is very bannable, so we haven’t done that.” </p><p>Stech says he expects to have the process complete around October. Just as he used case money to buy his first car, he says he plans to use the money from the sale as a down payment on a house. </p>
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                                                            <title><![CDATA[ Ambitious gamer turns fanless Subway menu PCs into gaming rigs ]]></title>
                                                                                                <dc:content><![CDATA[ <p>An intrepid TechTuber has tested a trio of passive mini PCs from the Subway sandwich chain to check if they can be repurposed for gaming fun. In a recent video, Garkus indicates that the three <a href="https://www.tomshardware.com/news/intel-retires-6th-generation-skylake-cpus-processors,38751.html" target="_blank">Intel Skylake</a>-powered mini PCs that had been displaying sandwich menus above the serving counters for a decade but were saved from scrap/landfill, alongside a matching set of LG digital signage TVs. Spoiler: they are too puny for mainstream AAA gaming in 2026, even after <a href="https://www.tomshardware.com/pc-components/dram/the-ram-pricing-crisis-has-only-just-started-team-group-gm-warns-says-problem-will-get-worse-in-2026-as-dram-and-nand-prices-double-in-one-month" target="_blank">doubling the RAM</a> installed.</p><div class="youtube-video" data-nosnippet ><div class="video-aspect-box"><iframe data-lazy-priority="low" data-lazy-src="https://www.youtube-nocookie.com/embed/1yhBKpUzOSI" allowfullscreen></iframe></div></div><p>Before getting on with the digital signage-to-gaming conversion, Garkus investigated the hardware in hand. Labeling indicated that the three slim mini PCs were all <a href="https://advdownload.advantech.com/productfile/PIS/DS-081/Product%20-%20Datasheet/DS-081_DS(02.12.19)20190522131124.pdf" target="_blank">Advantech DS-081</a> models (official PDF link). Pondering over that data sheet, we see that the variant with the Intel Core i3 6100U, as these were, carries the full designation of DS-081GB-U21A1E.</p><p>The processor is now both long in the tooth and low powered, so immediately we know this 2C/4T @ 2.3 GHz CPU, configured to suck between 7.5W and 15W, won’t be ideal for modern AAA titles. Moreover, the iGPU is the <a href="https://www.tomshardware.com/news/intel-skylake-nucs,30940.html" target="_blank">Intel HD Graphics 520</a> with 24 EUs and clocks up to just 1.00 GHz, sharing the DDR4 system RAM.</p><p>A DS-081GB-U2A1E is quite expandable for such a small, low-powered set-it-and-forget-it unit. It has twin HDMI 1.4, twin Ethernet, four <a href="https://www.tomshardware.com/news/usb-3.0-usb-3.1-becomes-usb-3.2,38699.html" target="_blank">USB 3</a>, audio in/out, and an RS-232 serial port accessible from the outside. Inside, users can configure the machine via twin DDR4-2133 SODIMM slots (up to 32GB total), a SATA III HDD/SSD, and an mSATA port that looked like it was an M.2 2242 slot in the video. This passive machine is designed to run signage 24/7 in environments with 0 ~ 40° C (32 ~ 104 ° F) ambient temperatures. </p><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1081px;"><p class="vanilla-image-block" style="padding-top:76.13%;"><img id="44ByamyoUPg9iUXnGeD9SA" name="DS-081-data-sheet" alt="Advantech DS-081 passive mini PC for digital signage" src="https://cdn.mos.cms.futurecdn.net/44ByamyoUPg9iUXnGeD9SA-1920-80.jpg" mos="" align="middle" fullscreen="1" width="1081" height="823" attribution="" endorsement="" class="inline expandable"><a href='https://cdn.mos.cms.futurecdn.net/44ByamyoUPg9iUXnGeD9SA-1920-80.jpg' target='_blank' class='expand-button icon-expand-image icon' ></a></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: <a href="https://advdownload.advantech.com/productfile/PIS/DS-081/Product%20-%20Datasheet/DS-081_DS(02.12.19)20190522131124.pdf">Advantech DS-081</a>)</span></figcaption></figure><h2 id="setup-and-gaming">Setup and gaming</h2><p>These systems were found to actually come with just 4GB of RAM (one slot used) and with a 64GB SATA SSD installed. They booted to Windows and went straight to kiosk mode, displaying the Subway sandwich menu. We saw an extra 4GB DDR4 stick added to bring the test system(s) up to 8GB RAM in total.</p><p>After a bit of OS wrangling, Garkus decided to set up the salvaged trio of passive mini PCs as follows. One kept <a href="https://www.tomshardware.com/news/microsoft-nagging-windows-10-users-to-upgrade" target="_blank">Windows 10</a>, another got <a href="https://www.tomshardware.com/software/linux/gaming-first-linux-distro-delivers-a-petabyte-of-isos-in-one-month-as-users-avoid-forced-updates-to-windows-11-bazzite-distro-is-another-safe-haven-for-win-10-refugees" target="_blank">Bazzite Linux</a> (because SteamOS balked at the SATA-only storage), then another went <a href="https://www.tomshardware.com/news/hackintosh-mac-motherboards-chameleon-rc5,11577.html" target="_blank">Hackintosh</a> with macOS Monterey installed. </p><p>Gaming tests began with a very light test. The system ran Peggle, and this 2D puzzler posed no problems. After this modest victory, Garkus ambitiously leapt straight to <a href="https://www.tomshardware.com/news/rockstar-games-gtav-delay-specs,28387.html" target="_blank">GTA V</a>. This legendary but now older title could only reach a frame rate of about 15 fps. But it was found to have defaulted to high settings, took ages to get ready to run on Bazzite, then crashed on exit. </p><p>Probably not following best benchmarking practice, the tech tinkerer appears to have decided to test <a href="https://www.tomshardware.com/video-games/retro-gaming/mario-kart-wii-recompiled-for-pc-using-ai-with-4k-potential-and-uncapped-frame-rates-first-static-recompilation-of-a-wii-game-supports-over-200-tracks-thanks-to-retro-rewind-compatibility" target="_blank">Mario Kart Wii</a> emulation performance while GTA V was still compiling shaders… Later, a test run in <a href="https://www.tomshardware.com/video-games/pc-gaming/minecraft-system-requirements-raised-for-the-first-time-in-17-years-microsoft-now-recommends-16gb-of-ram-and-a-2020s-or-newer-cpu-to-run-the-java-edition" target="_blank">Minecraft </a>delivered a wildly inconsistent but roughly 25 fps performance. As is now established as the Garkus testing MO, resolution, quality settings, and so on weren’t shared.</p><p>To conclude the gaming part of the video, the TechTuber suggests that these ex-kiosk machines are probably best suited to emulating older consoles up to the <a href="https://www.tomshardware.com/video-games/handheld-gaming/enthusiast-crams-reversed-engineered-ps2-into-a-handheld-designs-custom-motherboard-bespoke-playstation-2-portable-pairs-modern-features-with-original-silicon" target="_blank">PS2</a> and <a href="https://www.tomshardware.com/video-games/console-gaming/determined-modder-gets-halo-2-running-at-720p-on-the-original-xbox-after-tweaks-to-the-console-hardware-kernel-and-game" target="_blank">original Xbox</a> era. We think that for PS2 emulation, you will still need to restrict yourself to lighter titles and reduced settings for smooth action.</p> ]]></dc:content>
                                                                                                                                            <link>https://www.tomshardware.com/video-games/pc-gaming/ambitious-gamer-turns-three-old-subway-menu-signage-pcs-to-gaming-puny-intel-core-i3-machines-can-only-muster-15-fps-running-gta-5-25-fps-on-minecraft</link>
                                                                            <description>
                            <![CDATA[ An intrepid TechTuber has tested a trio of passive digital signage mini PCs from the Subway sandwich chain to check if they can be repurposed for gaming fun. ]]>
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                                                                        <pubDate>Fri, 31 Jul 2026 10:20:00 +0000</pubDate>                                                                                                                                                                                                                                <category><![CDATA[PC Gaming]]></category>
                                                    <category><![CDATA[Video Games]]></category>
                                                                                                                    <dc:creator><![CDATA[ Mark Tyson ]]></dc:creator>                                                                                    <dc:source><![CDATA[ https://cdn.mos.cms.futurecdn.net/56vqMYLDaKRHPhHZgbADFR-320-70.jpg ]]></dc:source>
                                                                <dc:description><![CDATA[ &lt;p&gt;Mark&#039;s enthusiasm for computers dampened at an early age by the rubber-keyed Sinclair Spectrum 48K and feelings of Commodore 64 envy. However, in the mid-80s, hope in a digital future was rekindled by the purchase of an Atari 520 STe. Since that time Mark has used a multitude of computers for fun and professional endeavors. He often owned both Macs and PCs but went cold on the former after OS9 was killed off, and warmed to the latter with the introduction of Windows XP.&lt;br&gt;
&lt;br&gt;
Early work years were spent in artwork and reprographics but in the late noughties, Mark started to blog about computers, Taiwanese food culture, and guitar design. This activity led to a full-time position writing about breaking PC tech news for HEXUS, for the best part of a decade. When HEXUS was abruptly closed, Mark helped with the foundation of Club386, before finding a new home at Tom&#039;s Hardware.&lt;br&gt;
&lt;br&gt;
When not wearing through the keycap legends on his PC keyboards, Mark can be found wandering the computer malls of Taiwan&#039;s neon-lit conurbations and enjoying local and international cuisine.&lt;/p&gt; ]]></dc:description>
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                                                            <media:credit><![CDATA[Getty / Gerardo Mora]]></media:credit>
                                                                                                                                                                                                                                    <media:description><![CDATA[Subway]]></media:description>                                                            <media:text><![CDATA[Subway]]></media:text>
                                <media:title type="plain"><![CDATA[Subway]]></media:title>
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                            <article>
                                <p>An intrepid TechTuber has tested a trio of passive mini PCs from the Subway sandwich chain to check if they can be repurposed for gaming fun. In a recent video, Garkus indicates that the three <a href="https://www.tomshardware.com/news/intel-retires-6th-generation-skylake-cpus-processors,38751.html" target="_blank">Intel Skylake</a>-powered mini PCs that had been displaying sandwich menus above the serving counters for a decade but were saved from scrap/landfill, alongside a matching set of LG digital signage TVs. Spoiler: they are too puny for mainstream AAA gaming in 2026, even after <a href="https://www.tomshardware.com/pc-components/dram/the-ram-pricing-crisis-has-only-just-started-team-group-gm-warns-says-problem-will-get-worse-in-2026-as-dram-and-nand-prices-double-in-one-month" target="_blank">doubling the RAM</a> installed.</p><div class="youtube-video" data-nosnippet ><div class="video-aspect-box"><iframe data-lazy-priority="low" data-lazy-src="https://www.youtube-nocookie.com/embed/1yhBKpUzOSI" allowfullscreen></iframe></div></div><p>Before getting on with the digital signage-to-gaming conversion, Garkus investigated the hardware in hand. Labeling indicated that the three slim mini PCs were all <a href="https://advdownload.advantech.com/productfile/PIS/DS-081/Product%20-%20Datasheet/DS-081_DS(02.12.19)20190522131124.pdf" target="_blank">Advantech DS-081</a> models (official PDF link). Pondering over that data sheet, we see that the variant with the Intel Core i3 6100U, as these were, carries the full designation of DS-081GB-U21A1E.</p><p>The processor is now both long in the tooth and low powered, so immediately we know this 2C/4T @ 2.3 GHz CPU, configured to suck between 7.5W and 15W, won’t be ideal for modern AAA titles. Moreover, the iGPU is the <a href="https://www.tomshardware.com/news/intel-skylake-nucs,30940.html" target="_blank">Intel HD Graphics 520</a> with 24 EUs and clocks up to just 1.00 GHz, sharing the DDR4 system RAM.</p><p>A DS-081GB-U2A1E is quite expandable for such a small, low-powered set-it-and-forget-it unit. It has twin HDMI 1.4, twin Ethernet, four <a href="https://www.tomshardware.com/news/usb-3.0-usb-3.1-becomes-usb-3.2,38699.html" target="_blank">USB 3</a>, audio in/out, and an RS-232 serial port accessible from the outside. Inside, users can configure the machine via twin DDR4-2133 SODIMM slots (up to 32GB total), a SATA III HDD/SSD, and an mSATA port that looked like it was an M.2 2242 slot in the video. This passive machine is designed to run signage 24/7 in environments with 0 ~ 40° C (32 ~ 104 ° F) ambient temperatures. </p><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1081px;"><p class="vanilla-image-block" style="padding-top:76.13%;"><img id="44ByamyoUPg9iUXnGeD9SA" name="DS-081-data-sheet" alt="Advantech DS-081 passive mini PC for digital signage" src="https://cdn.mos.cms.futurecdn.net/44ByamyoUPg9iUXnGeD9SA-1920-80.jpg" mos="" align="middle" fullscreen="1" width="1081" height="823" attribution="" endorsement="" class="inline expandable"><a href='https://cdn.mos.cms.futurecdn.net/44ByamyoUPg9iUXnGeD9SA-1920-80.jpg' target='_blank' class='expand-button icon-expand-image icon' ></a></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: <a href="https://advdownload.advantech.com/productfile/PIS/DS-081/Product%20-%20Datasheet/DS-081_DS(02.12.19)20190522131124.pdf">Advantech DS-081</a>)</span></figcaption></figure><h2 id="setup-and-gaming">Setup and gaming</h2><p>These systems were found to actually come with just 4GB of RAM (one slot used) and with a 64GB SATA SSD installed. They booted to Windows and went straight to kiosk mode, displaying the Subway sandwich menu. We saw an extra 4GB DDR4 stick added to bring the test system(s) up to 8GB RAM in total.</p><p>After a bit of OS wrangling, Garkus decided to set up the salvaged trio of passive mini PCs as follows. One kept <a href="https://www.tomshardware.com/news/microsoft-nagging-windows-10-users-to-upgrade" target="_blank">Windows 10</a>, another got <a href="https://www.tomshardware.com/software/linux/gaming-first-linux-distro-delivers-a-petabyte-of-isos-in-one-month-as-users-avoid-forced-updates-to-windows-11-bazzite-distro-is-another-safe-haven-for-win-10-refugees" target="_blank">Bazzite Linux</a> (because SteamOS balked at the SATA-only storage), then another went <a href="https://www.tomshardware.com/news/hackintosh-mac-motherboards-chameleon-rc5,11577.html" target="_blank">Hackintosh</a> with macOS Monterey installed. </p><p>Gaming tests began with a very light test. The system ran Peggle, and this 2D puzzler posed no problems. After this modest victory, Garkus ambitiously leapt straight to <a href="https://www.tomshardware.com/news/rockstar-games-gtav-delay-specs,28387.html" target="_blank">GTA V</a>. This legendary but now older title could only reach a frame rate of about 15 fps. But it was found to have defaulted to high settings, took ages to get ready to run on Bazzite, then crashed on exit. </p><p>Probably not following best benchmarking practice, the tech tinkerer appears to have decided to test <a href="https://www.tomshardware.com/video-games/retro-gaming/mario-kart-wii-recompiled-for-pc-using-ai-with-4k-potential-and-uncapped-frame-rates-first-static-recompilation-of-a-wii-game-supports-over-200-tracks-thanks-to-retro-rewind-compatibility" target="_blank">Mario Kart Wii</a> emulation performance while GTA V was still compiling shaders… Later, a test run in <a href="https://www.tomshardware.com/video-games/pc-gaming/minecraft-system-requirements-raised-for-the-first-time-in-17-years-microsoft-now-recommends-16gb-of-ram-and-a-2020s-or-newer-cpu-to-run-the-java-edition" target="_blank">Minecraft </a>delivered a wildly inconsistent but roughly 25 fps performance. As is now established as the Garkus testing MO, resolution, quality settings, and so on weren’t shared.</p><p>To conclude the gaming part of the video, the TechTuber suggests that these ex-kiosk machines are probably best suited to emulating older consoles up to the <a href="https://www.tomshardware.com/video-games/handheld-gaming/enthusiast-crams-reversed-engineered-ps2-into-a-handheld-designs-custom-motherboard-bespoke-playstation-2-portable-pairs-modern-features-with-original-silicon" target="_blank">PS2</a> and <a href="https://www.tomshardware.com/video-games/console-gaming/determined-modder-gets-halo-2-running-at-720p-on-the-original-xbox-after-tweaks-to-the-console-hardware-kernel-and-game" target="_blank">original Xbox</a> era. We think that for PS2 emulation, you will still need to restrict yourself to lighter titles and reduced settings for smooth action.</p>
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                                                            <title><![CDATA[ Gamers compress 80TB map of Minecraft's oldest anarchy server down to a 15TB download  ]]></title>
                                                                                                <dc:content><![CDATA[ <p>Despite the <a href="https://www.tomshardware.com/pc-components/ssds/phison-ceo-claims-nand-shortage-could-last-a-staggering-10-years-says-memory-supercycle-imminent-and-severe-2026-shortages-are-at-hand">storage shortages</a>, a brave team of <a href="https://github.com/2b2tplace/1m_release"><em>Minecraft</em> players</a> has successfully mapped the entirety of 2b2t, arguably <em>Minecraft’s</em> oldest and most notorious server, and have now shared it as a 15TB download of highly compressed data that can be unpacked to the full 80TB archive. The team had to create its own custom compression format to pull off the feat.</p><div  class="fancy-box"><div class="fancy_box-title">Go deeper with TH Premium: AI shortages</div><div class="fancy_box_body"><figure class="van-image-figure "  ><div class='image-full-width-wrapper'><div class='image-widthsetter' ><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="z53fPgXjpKHTpeGv3RHpqj" name="NVIDIA GB200 NVL72 Compute Tray Press Graphic.png" caption="" alt="Nvidia" src="https://cdn.mos.cms.futurecdn.net/z53fPgXjpKHTpeGv3RHpqj-1920-80.png" mos="" link="" align="" fullscreen="" width="" height="" attribution="" endorsement="" class="pinterest-pin-exclude"></p></div></div><figcaption itemprop="caption description" class=""><span class="credit" itemprop="copyrightHolder">(Image credit: Nvidia)</span></figcaption></figure><p class="fancy-box__body-text"><ul><li><a data-analytics-id="inline-link" href="https://www.tomshardware.com/pc-components/storage/perfect-storm-of-demand-and-supply-driving-up-storage-costs?utm_source=edit-links&utm_medium=boxout&utm_term=ai-shortage" target="_blank">AI data centers are swallowing the world's memory and storage supply</a></li><li><a data-analytics-id="inline-link" href="https://www.tomshardware.com/tech-industry/chip-scarcity-assaults-auto-industry-amid-the-worsening-nexperia-and-dram-crisis?utm_source=edit-links&utm_medium=boxout&utm_term=ai-shortage" target="_blank">Chip scarcity assaults auto industry amid the worsening Nexperia and DRAM crisis</a></li><li><a data-analytics-id="inline-link" href="https://www.tomshardware.com/tech-industry/samsung-and-sk-hynix-shorten-memory-contracts-as-pricing-power-shifts-back-to-suppliers?utm_source=edit-links&utm_medium=boxout&utm_term=ai-shortage" target="_blank">Samsung and SK hynix shorten memory contracts as pricing power shifts back to suppliers</a></li><li><a data-analytics-id="inline-link" href="https://www.tomshardware.com/tech-industry/semiconductors/memory-makers-are-set-to-earn-usd551-billion-from-the-ai-boom-twice-as-much-as-contract-chip-manufacturers-forecasts-suggest-that-2026-revenue-will-skyrocket-thanks-to-data-center-demand?utm_source=edit-links&utm_medium=boxout&utm_term=ai-shortage">Memory makers are set to earn $551 billion from the AI boom</a></li></ul></p></div></div><p>The <a href="https://www.tomshardware.com/video-games/fans-release-24tb-million-square-block-archive-of-minecrafts-infamous-2b2t-server-intense-digital-archaeology-project-has-taken-years-to-reach-this-stage">2b2tplace preservation project</a> started in 2024 and finally concluded in April of 2026 after an intensive 22 months of hard work. The team employed 28 bot accounts that tirelessly flew across the vast 2b2t world to map every single block with precision. The sheer scale of 2b2t is staggering because it encompasses well over one million blocks and includes the three primary <em>Minecraft</em> dimensions: the Overworld, the Nether, and the End.</p><p>The 2b2t server has a data footprint that exceeds 80 TB. Even if the team began their efforts before the recent storage shortage, it would still require an immense amount of storage capacity. Storing the entire 2b2t server would demand at least eight 8TB M.2 SSDs or, as an alternative, five 16TB SATA SSDs. Even with traditional storage, you still need three massive 36TB hard drives. We estimate the team has likely spent several thousand dollars on storage equipment, not to mention priority queue purchases and server rental costs, which totaled over $3,000 alone, according to the GitHub page.</p><p>If you are not a big <em>Minecraft</em> fan, 2b2t, short for 2builders2tools, is a <em>Minecraft</em> server characterized by its anarchic nature that launched in 2010. Unlike typical <em>Minecraft</em> servers, 2b2t operates with absolutely no rules, no staff moderation, and no map resets, so players have complete freedom to do whatever they want. Over the years, countless updates have dramatically reshaped the landscape, which has fueled several enthusiasts, including crayne, Fuch, mahan, Steve3, and others, to preserve the original state of 2b2t before it loses all of its essence for good.</p><div class="youtube-video" data-nosnippet ><div class="video-aspect-box"><iframe data-lazy-priority="low" data-lazy-src="https://www.youtube-nocookie.com/embed/zpOhk027LpI" allowfullscreen></iframe></div></div><p>Storing or sharing 80TB of data is insane, especially given the limited availability and overpriced storage solutions today - something on the scale of 2b2t can rapidly cause file sizes to spike to impractical levels. The archival team originally promised back in April to make the archive available in a compressed format, but that obviously created issues. As such, the team engineered a custom file compression format specifically for this project, named .zvcr (Zstd-compressed Version Controlled Regions). Common <em>Minecraft</em> servers use the .mca (<em>Minecraft Anvil</em>) file format, which is fine for single-player worlds or even small servers. </p><p>Unlike the .mca file format, which normally uses Zlib or Gzip compression, .zvcr uses the Zstd (Zstandard) algorithm that yields higher compression ratios. Zstd is superior in every way to Zlib or Gzip, whether it be compression and decompression speed or final file size. As a result, the team was able to compress the entire project to 15TB, saving up to 81.25% of space. So, now instead of needing eight 8TB M.2 or five 16TB SATA SSDs, you only need two or one to store the compressed archive, respectively. Unpacking the archive, on the other hand, is a different story.</p><p>The 2b2t server remains online so that <em>Minecraft</em> players can join in for their daily dose of chaos. Nevertheless, many longtime gamers argue the server has strayed from its anarchic roots. The eventual shift is the main motivation behind the 2b2tplace preservation initiative.</p> ]]></dc:content>
                                                                                                                                            <link>https://www.tomshardware.com/video-games/pc-gaming/gamers-compress-80tb-map-of-minecrafts-oldest-anarchy-server-down-to-a-15tb-download-custom-zvcr-compression-format-and-28-bots-map-1-million-blocks-on-2b2t</link>
                                                                            <description>
                            <![CDATA[ Minecraft enthusiasts come together to archive Minecraft's 2b2t server, which currently weighs over 80TB but is compressed to a mere 15TB. ]]>
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                                                                        <pubDate>Thu, 30 Jul 2026 10:25:00 +0000</pubDate>                                                                                                                                                                                                                                <category><![CDATA[PC Gaming]]></category>
                                                    <category><![CDATA[Video Games]]></category>
                                                                                                                    <dc:creator><![CDATA[ Zhiye Liu ]]></dc:creator>                                                                                    <dc:source><![CDATA[ https://cdn.mos.cms.futurecdn.net/HhmwL5w9ggUtLCPfqGjTi4-320-70.jpg ]]></dc:source>
                                                                <dc:description><![CDATA[ &lt;p&gt;Zhiye&#039;s passion for computer hardware ignited in his pre-teen years, thanks to a learning moment in which a power connection mishap set his Pentium P54CS system on fire and inadvertently short-circuited his entire home. Over the years, Zhiye&#039;s curiosity evolved into a relentless pursuit of deeper knowledge of computer hardware. A regular kid tinkering with something beyond his comprehension eventually became a power user for one of the world&#039;s top computer hardware brands. His quest to understand the inner workings of computer hardware has led him to become a writer at Tom&#039;s Hardware. When Zhiye isn&#039;t covering the latest processor, graphics card, or putting SSDs through their paces, you&#039;ll often find him overclocking RAM to the rhythm of the latest trance hits.&lt;/p&gt; ]]></dc:description>
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                                                                                                                                                                                                                                    <media:description><![CDATA[Minecraft]]></media:description>                                                            <media:text><![CDATA[Minecraft]]></media:text>
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                                <p>Despite the <a href="https://www.tomshardware.com/pc-components/ssds/phison-ceo-claims-nand-shortage-could-last-a-staggering-10-years-says-memory-supercycle-imminent-and-severe-2026-shortages-are-at-hand">storage shortages</a>, a brave team of <a href="https://github.com/2b2tplace/1m_release"><em>Minecraft</em> players</a> has successfully mapped the entirety of 2b2t, arguably <em>Minecraft’s</em> oldest and most notorious server, and have now shared it as a 15TB download of highly compressed data that can be unpacked to the full 80TB archive. The team had to create its own custom compression format to pull off the feat.</p><div  class="fancy-box"><div class="fancy_box-title">Go deeper with TH Premium: AI shortages</div><div class="fancy_box_body"><figure class="van-image-figure "  ><div class='image-full-width-wrapper'><div class='image-widthsetter' ><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="z53fPgXjpKHTpeGv3RHpqj" name="NVIDIA GB200 NVL72 Compute Tray Press Graphic.png" caption="" alt="Nvidia" src="https://cdn.mos.cms.futurecdn.net/z53fPgXjpKHTpeGv3RHpqj-1920-80.png" mos="" link="" align="" fullscreen="" width="" height="" attribution="" endorsement="" class="pinterest-pin-exclude"></p></div></div><figcaption itemprop="caption description" class=""><span class="credit" itemprop="copyrightHolder">(Image credit: Nvidia)</span></figcaption></figure><p class="fancy-box__body-text"><ul><li><a data-analytics-id="inline-link" href="https://www.tomshardware.com/pc-components/storage/perfect-storm-of-demand-and-supply-driving-up-storage-costs?utm_source=edit-links&utm_medium=boxout&utm_term=ai-shortage" target="_blank">AI data centers are swallowing the world's memory and storage supply</a></li><li><a data-analytics-id="inline-link" href="https://www.tomshardware.com/tech-industry/chip-scarcity-assaults-auto-industry-amid-the-worsening-nexperia-and-dram-crisis?utm_source=edit-links&utm_medium=boxout&utm_term=ai-shortage" target="_blank">Chip scarcity assaults auto industry amid the worsening Nexperia and DRAM crisis</a></li><li><a data-analytics-id="inline-link" href="https://www.tomshardware.com/tech-industry/samsung-and-sk-hynix-shorten-memory-contracts-as-pricing-power-shifts-back-to-suppliers?utm_source=edit-links&utm_medium=boxout&utm_term=ai-shortage" target="_blank">Samsung and SK hynix shorten memory contracts as pricing power shifts back to suppliers</a></li><li><a data-analytics-id="inline-link" href="https://www.tomshardware.com/tech-industry/semiconductors/memory-makers-are-set-to-earn-usd551-billion-from-the-ai-boom-twice-as-much-as-contract-chip-manufacturers-forecasts-suggest-that-2026-revenue-will-skyrocket-thanks-to-data-center-demand?utm_source=edit-links&utm_medium=boxout&utm_term=ai-shortage">Memory makers are set to earn $551 billion from the AI boom</a></li></ul></p></div></div><p>The <a href="https://www.tomshardware.com/video-games/fans-release-24tb-million-square-block-archive-of-minecrafts-infamous-2b2t-server-intense-digital-archaeology-project-has-taken-years-to-reach-this-stage">2b2tplace preservation project</a> started in 2024 and finally concluded in April of 2026 after an intensive 22 months of hard work. The team employed 28 bot accounts that tirelessly flew across the vast 2b2t world to map every single block with precision. The sheer scale of 2b2t is staggering because it encompasses well over one million blocks and includes the three primary <em>Minecraft</em> dimensions: the Overworld, the Nether, and the End.</p><p>The 2b2t server has a data footprint that exceeds 80 TB. Even if the team began their efforts before the recent storage shortage, it would still require an immense amount of storage capacity. Storing the entire 2b2t server would demand at least eight 8TB M.2 SSDs or, as an alternative, five 16TB SATA SSDs. Even with traditional storage, you still need three massive 36TB hard drives. We estimate the team has likely spent several thousand dollars on storage equipment, not to mention priority queue purchases and server rental costs, which totaled over $3,000 alone, according to the GitHub page.</p><p>If you are not a big <em>Minecraft</em> fan, 2b2t, short for 2builders2tools, is a <em>Minecraft</em> server characterized by its anarchic nature that launched in 2010. Unlike typical <em>Minecraft</em> servers, 2b2t operates with absolutely no rules, no staff moderation, and no map resets, so players have complete freedom to do whatever they want. Over the years, countless updates have dramatically reshaped the landscape, which has fueled several enthusiasts, including crayne, Fuch, mahan, Steve3, and others, to preserve the original state of 2b2t before it loses all of its essence for good.</p><div class="youtube-video" data-nosnippet ><div class="video-aspect-box"><iframe data-lazy-priority="low" data-lazy-src="https://www.youtube-nocookie.com/embed/zpOhk027LpI" allowfullscreen></iframe></div></div><p>Storing or sharing 80TB of data is insane, especially given the limited availability and overpriced storage solutions today - something on the scale of 2b2t can rapidly cause file sizes to spike to impractical levels. The archival team originally promised back in April to make the archive available in a compressed format, but that obviously created issues. As such, the team engineered a custom file compression format specifically for this project, named .zvcr (Zstd-compressed Version Controlled Regions). Common <em>Minecraft</em> servers use the .mca (<em>Minecraft Anvil</em>) file format, which is fine for single-player worlds or even small servers. </p><p>Unlike the .mca file format, which normally uses Zlib or Gzip compression, .zvcr uses the Zstd (Zstandard) algorithm that yields higher compression ratios. Zstd is superior in every way to Zlib or Gzip, whether it be compression and decompression speed or final file size. As a result, the team was able to compress the entire project to 15TB, saving up to 81.25% of space. So, now instead of needing eight 8TB M.2 or five 16TB SATA SSDs, you only need two or one to store the compressed archive, respectively. Unpacking the archive, on the other hand, is a different story.</p><p>The 2b2t server remains online so that <em>Minecraft</em> players can join in for their daily dose of chaos. Nevertheless, many longtime gamers argue the server has strayed from its anarchic roots. The eventual shift is the main motivation behind the 2b2tplace preservation initiative.</p>
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                                                            <title><![CDATA[ Minecraft system requirements raised for the first time in 17 years ]]></title>
                                                                                                <dc:content><![CDATA[ <p>Microsoft announced that it’s increasing Minecraft’s minimum and recommended system requirements for the first time in 17 years. According to the company’s <a href="https://www.minecraft.net/en-us/article/minecraft-java-edition-system-requirements" target="_blank">blog post</a>, Minecraft: Java Edition will get a spec bump to ensure that the game runs smoothly today and in the future. While it’s understandable that the game’s developers would want to increase the performance of the hardware that the title runs on to implement more advanced features, the new requirements are significantly higher than the previous minimum specification. This could negatively affect players on older hardware that barely hits the minimum requirements, who would have no choice but to upgrade their PCs at a time when <a href="https://www.tomshardware.com/tech-industry/policy/memory-chip-boss-admits-ram-prices-are-abnormally-high-sk-group-chairman-considering-building-a-semiconductor-plant-in-the-us-to-expand-supply-calm-chipflation" target="_blank">RAM prices are at a record high</a>.</p><div ><table><thead><tr><th class="firstcol empty" ></th><th  ><p>Java Edition Minimum (Old)</p></th><th  ><p>Java Edition Minimum (New)</p></th><th  ><p>Bedrock Edition Minimum</p></th><th  ><p>Java Edition Recommended (Old)</p></th><th  ><p>Java Edition Recommended (New)</p></th><th  ><p>Bedrock Edition Recommended</p></th></tr></thead><tbody><tr><td class="firstcol " ><p>OS</p></td><td  ><p>Windows 7, macOS 10.14.5 Mojave, or later</p></td><td  ><p>Windows 10 64-Bit, Windows on ARM, macOS 12+, or Linux 64-bit</p></td><td  ><p>Windows 10 19041.0 or higher</p></td><td  ><p>Windows 10, macOS 10.14.5 Mojave, or later</p></td><td  ><p>Windows 11 64-bit, macOS 14+, or Linux 64-bit</p></td><td  ><p>Windows 10 19041.0 or higher</p></td></tr><tr><td class="firstcol " ><p>CPU</p></td><td  ><p>Intel Core i3-3210 / AMD A8-8600 / Apple M1</p></td><td  ><p>Intel Core i3-10100 / AMD Ryzen 3 3100 / Qualcomm Snapdragon X / Apple M1</p></td><td  ><p>Intel Celeron J4105 / AMD FX-4100</p></td><td  ><p>Intel Core i5-4690 / AMD A10-7800 / Apple M1</p></td><td  ><p>Intel Core i5-12400 / AMD Ryzen 5 5600 / Apple M2 Pro</p></td><td  ><p>Intel i7-6500U / AMD A8-6800K</p></td></tr><tr><td class="firstcol " ><p>GPU</p></td><td  ><p>Intel HD Graphics 4000 / AMD Radeon R5</p></td><td  ><p>Nvidia GeForce GTX 950 / AMD Radeon RX 460 / Intel Arc A310 / Intel i5-6400 (iGPU)</p></td><td  ><p>Intel HD Graphics 4000 / AMD Radeon R5</p></td><td  ><p>Nvidia GeForce 700 series / AMD Radeon RX 200 series</p></td><td  ><p>Nvidia GeForce RTX 2060 / AMD Radeon RX 5600 XT / Intel Arc A580</p></td><td  ><p>Nvidia GeForce 940M / Radeon HD 8570D</p></td></tr><tr><td class="firstcol " ><p>Memory</p></td><td  ><p>2GB</p></td><td  ><p>8GB (discrete GPU) / 12GB (iGPU)</p></td><td  ><p>4GB</p></td><td  ><p>4GB</p></td><td  ><p>16GB</p></td><td  ><p>8GB</p></td></tr></tbody></table></div><p>The new minimum specifications are quite reasonable, with the recommended specs falling squarely within the performance of the most common hardware in June’s Steam Hardware Survey (which also indicates that AMD now has <a href="https://www.tomshardware.com/pc-components/cpus/amd-reaches-almost-45-percent-cpu-share-in-the-latest-steam-hardware-survey-for-windows-gaming-pcs-ryzen-is-steadily-gaining-ground-against-intels-legacy-domination" target="_blank">more than 45% market share</a> compared to Intel). If your system used to be at or higher than Minecraft: Java Edition’s previously recommended specifications, but no longer hits the current minimum requirements, you can switch over to the Bedrock Edition to continue gaming, although you might have to forgo some of your favorite mods.</p><p>If you’re running the bare minimum hardware to play Minecraft, Microsoft said that you could still possibly launch the game, although it warned that you might run into some issues. “These updated recommended system requirements won’t stop you from playing Minecraft: Java Edition today. If your computer falls below the new minimum requirements, Java Edition should still launch,” the company said in the Minecraft blog. “However, its performance and visual quality are no longer guaranteed on below-spec hardware, and it may struggle or fail to launch Java Edition in the future – especially as we transition away from OpenGL and towards Vulkan. We will keep players informed of these changes, especially changes that will sunset hardware that previously supported Minecraft: Java Edition.” </p><p>This means that you’ll have to spend some money to upgrade your system to just to continue playing your favorite game. You don’t have to spend thousands of dollars to get a new PC <a href="https://www.tomshardware.com/desktops/gaming-pcs/ram-machine-case-probably-costs-more-than-the-entire-build-nvidia-rtx-5060-core-ultra-5-cpu-and-32gb-ddr5-8200-ram-are-hiding-inside" target="_blank">or join a giveaway</a> to be able to play, though. If you know what you’re looking for, you can plausibly buy a used gaming laptop or desktop PC for around $350 to $500 — that should give you about a decade or more to enjoy the game if Microsoft keeps its spec upgrade cadence of 17 years for future versions of Minecraft.</p> ]]></dc:content>
                                                                                                                                            <link>https://www.tomshardware.com/video-games/pc-gaming/minecraft-system-requirements-raised-for-the-first-time-in-17-years-microsoft-now-recommends-16gb-of-ram-and-a-2020s-or-newer-cpu-to-run-the-java-edition</link>
                                                                            <description>
                            <![CDATA[ Microsoft is increasing the minimum and recommended system requirements for Minecraft for the first time, 17 years after it launched. Although the system upgrade is quite reasonable and the hardware falls squarely within the most popular components in the most recent Steam Hardware Survey, those playing with a bare-minimum PC would have to upgrade their systems. ]]>
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                                                                        <pubDate>Sun, 26 Jul 2026 12:30:00 +0000</pubDate>                                                                                                                                                                                                                                <category><![CDATA[PC Gaming]]></category>
                                                    <category><![CDATA[Video Games]]></category>
                                                                                                <author><![CDATA[ editors@tomshardware.com (Jowi Morales) ]]></author>                    <dc:creator><![CDATA[ Jowi Morales ]]></dc:creator>                                                                                    <dc:source><![CDATA[ https://cdn.mos.cms.futurecdn.net/gM7E2WSDg2wgCFoaDPz9yK-320-70.jpg ]]></dc:source>
                                                                <dc:description><![CDATA[ &lt;p&gt;Jowi Morales is a writer and journalist covering the tech beat since 2021. However, he’s been interested in technology far earlier than that. He started discovering desktop computers when his father brought home a Windows 95 PC, but his first real experience working under the hood of the PC was when the old computer’s hard drive was filled to the brim in the year 2000. He deleted the Windows folder to attempt to rectify the situation, which led to his dad buying a new desktop PC. Since then, he learned a lot more about computers, and he’s always been the go-to tech expert for his family and friends.&lt;/p&gt;&lt;p&gt;Jowi primarily uses a Windows workstation and an Android phone, but he also bought into the Apple ecosystem with the 6th-gen iPad, iPhone 14 Pro Max, and the M1 MacBook Air. Today, Jowi covers hardware and software from Redmond and Cupertino, while also looking at the tech industry in general.&lt;/p&gt;&lt;p&gt;Aside from covering technology, Jowi is an avid photographer and writes about automobiles, aviation, and tanks. You can find his bylines at &lt;a href=&quot;https://www.makeuseof.com/author/jowi-morales/&quot;&gt;MakeUseOf&lt;/a&gt;, &lt;a href=&quot;https://www.slashgear.com/author/jowimorales/&quot;&gt;SlashGear&lt;/a&gt;, and, of course, &lt;a href=&quot;https://www.tomshardware.com/author/jowi-morales&quot;&gt;Tom’s Hardware&lt;/a&gt;.&lt;/p&gt; ]]></dc:description>
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                                                            <media:credit><![CDATA[Minecraft]]></media:credit>
                                                                                                                                                                                                                                    <media:description><![CDATA[Minecraft]]></media:description>                                                            <media:text><![CDATA[Minecraft]]></media:text>
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                                <p>Microsoft announced that it’s increasing Minecraft’s minimum and recommended system requirements for the first time in 17 years. According to the company’s <a href="https://www.minecraft.net/en-us/article/minecraft-java-edition-system-requirements" target="_blank">blog post</a>, Minecraft: Java Edition will get a spec bump to ensure that the game runs smoothly today and in the future. While it’s understandable that the game’s developers would want to increase the performance of the hardware that the title runs on to implement more advanced features, the new requirements are significantly higher than the previous minimum specification. This could negatively affect players on older hardware that barely hits the minimum requirements, who would have no choice but to upgrade their PCs at a time when <a href="https://www.tomshardware.com/tech-industry/policy/memory-chip-boss-admits-ram-prices-are-abnormally-high-sk-group-chairman-considering-building-a-semiconductor-plant-in-the-us-to-expand-supply-calm-chipflation" target="_blank">RAM prices are at a record high</a>.</p><div ><table><thead><tr><th class="firstcol empty" ></th><th  ><p>Java Edition Minimum (Old)</p></th><th  ><p>Java Edition Minimum (New)</p></th><th  ><p>Bedrock Edition Minimum</p></th><th  ><p>Java Edition Recommended (Old)</p></th><th  ><p>Java Edition Recommended (New)</p></th><th  ><p>Bedrock Edition Recommended</p></th></tr></thead><tbody><tr><td class="firstcol " ><p>OS</p></td><td  ><p>Windows 7, macOS 10.14.5 Mojave, or later</p></td><td  ><p>Windows 10 64-Bit, Windows on ARM, macOS 12+, or Linux 64-bit</p></td><td  ><p>Windows 10 19041.0 or higher</p></td><td  ><p>Windows 10, macOS 10.14.5 Mojave, or later</p></td><td  ><p>Windows 11 64-bit, macOS 14+, or Linux 64-bit</p></td><td  ><p>Windows 10 19041.0 or higher</p></td></tr><tr><td class="firstcol " ><p>CPU</p></td><td  ><p>Intel Core i3-3210 / AMD A8-8600 / Apple M1</p></td><td  ><p>Intel Core i3-10100 / AMD Ryzen 3 3100 / Qualcomm Snapdragon X / Apple M1</p></td><td  ><p>Intel Celeron J4105 / AMD FX-4100</p></td><td  ><p>Intel Core i5-4690 / AMD A10-7800 / Apple M1</p></td><td  ><p>Intel Core i5-12400 / AMD Ryzen 5 5600 / Apple M2 Pro</p></td><td  ><p>Intel i7-6500U / AMD A8-6800K</p></td></tr><tr><td class="firstcol " ><p>GPU</p></td><td  ><p>Intel HD Graphics 4000 / AMD Radeon R5</p></td><td  ><p>Nvidia GeForce GTX 950 / AMD Radeon RX 460 / Intel Arc A310 / Intel i5-6400 (iGPU)</p></td><td  ><p>Intel HD Graphics 4000 / AMD Radeon R5</p></td><td  ><p>Nvidia GeForce 700 series / AMD Radeon RX 200 series</p></td><td  ><p>Nvidia GeForce RTX 2060 / AMD Radeon RX 5600 XT / Intel Arc A580</p></td><td  ><p>Nvidia GeForce 940M / Radeon HD 8570D</p></td></tr><tr><td class="firstcol " ><p>Memory</p></td><td  ><p>2GB</p></td><td  ><p>8GB (discrete GPU) / 12GB (iGPU)</p></td><td  ><p>4GB</p></td><td  ><p>4GB</p></td><td  ><p>16GB</p></td><td  ><p>8GB</p></td></tr></tbody></table></div><p>The new minimum specifications are quite reasonable, with the recommended specs falling squarely within the performance of the most common hardware in June’s Steam Hardware Survey (which also indicates that AMD now has <a href="https://www.tomshardware.com/pc-components/cpus/amd-reaches-almost-45-percent-cpu-share-in-the-latest-steam-hardware-survey-for-windows-gaming-pcs-ryzen-is-steadily-gaining-ground-against-intels-legacy-domination" target="_blank">more than 45% market share</a> compared to Intel). If your system used to be at or higher than Minecraft: Java Edition’s previously recommended specifications, but no longer hits the current minimum requirements, you can switch over to the Bedrock Edition to continue gaming, although you might have to forgo some of your favorite mods.</p><p>If you’re running the bare minimum hardware to play Minecraft, Microsoft said that you could still possibly launch the game, although it warned that you might run into some issues. “These updated recommended system requirements won’t stop you from playing Minecraft: Java Edition today. If your computer falls below the new minimum requirements, Java Edition should still launch,” the company said in the Minecraft blog. “However, its performance and visual quality are no longer guaranteed on below-spec hardware, and it may struggle or fail to launch Java Edition in the future – especially as we transition away from OpenGL and towards Vulkan. We will keep players informed of these changes, especially changes that will sunset hardware that previously supported Minecraft: Java Edition.” </p><p>This means that you’ll have to spend some money to upgrade your system to just to continue playing your favorite game. You don’t have to spend thousands of dollars to get a new PC <a href="https://www.tomshardware.com/desktops/gaming-pcs/ram-machine-case-probably-costs-more-than-the-entire-build-nvidia-rtx-5060-core-ultra-5-cpu-and-32gb-ddr5-8200-ram-are-hiding-inside" target="_blank">or join a giveaway</a> to be able to play, though. If you know what you’re looking for, you can plausibly buy a used gaming laptop or desktop PC for around $350 to $500 — that should give you about a decade or more to enjoy the game if Microsoft keeps its spec upgrade cadence of 17 years for future versions of Minecraft.</p>
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                                                            <title><![CDATA[ Grand Theft Auto Multiverse with real-time portals created by ambitious modder ]]></title>
                                                                                                <dc:content><![CDATA[ <p>The <em>Grand Theft Auto </em>franchise has a rich history when it comes to modding and tinkering, but we're pretty confident the community has never seen anything like this. Created by <em>Dryxio</em>, this new mod combines <em>GTA Vice City</em>, <em>GTA San Andreas</em>, and<em> GTA III </em>into one multiversal entity interconnected through real-time, fully functional portals that let you travel between the three different games as if it were just a regular window. </p><div class="youtube-video" data-nosnippet ><div class="video-aspect-box"><iframe data-lazy-priority="low" data-lazy-src="https://www.youtube-nocookie.com/embed/fpsq2MyWznc" allowfullscreen></iframe></div></div><p>The video above showcases just how insane this mod really is. It starts with CJ on Grove Street in <em>San Andreas</em> shooting at NPCs in different parts of the game (The Strip). Then, he moves toward the pink portal, shoots at NPCs once again, and just casually goes through it to end up in <em>GTA Vice City</em> as Tommy Vercetti. He wreaks havoc, walks back to the portal, and crosses through to <em>Vice City</em> as CJ, only to go to <em>GTA III</em> and repeat the same thing there. </p><p>The craziest part is how these portals genuinely act as windows to another world where you can stand in one game and shoot inside the other one. It's unclear whether there's a limit to the level of interaction, like if you can't drive cars through them, but it's impressive, nonetheless. The video also shows how you can place these portals anywhere in the world in any of the three games yourself. </p><p>All of this begs the question: how? The modder explains that all three games are running simultaneously inside one process, sharing one Direct3D device. Each portal is a live GPU texture; there's no video capture to fake the realism, and the transition to each game happens in real-time via an engine swap. When you walk through a portal, it simply switches to that game's engine while the others keep running in the background.</p><figure role="gallery"><figure><img src="https://cdn.mos.cms.futurecdn.net/yzSH6XvY5B8NYaz5o9CpNc-1920-80.png" alt="Shooting at GTA Vice City from inside GTA San Andreas" /><figcaption><small role="credit">Dryxio on YouTube</small></figcaption></figure><figure><img src="https://cdn.mos.cms.futurecdn.net/FXrLE8DJcuodB2VfDEGNJb-1920-80.png" alt="Shooting at GTA Vice City from inside GTA San Andreas" /><figcaption><small role="credit">Dryxio on YouTube</small></figcaption></figure></figure><p>Each game and its world retain full native functionality such as its own AI, traffic, physics, saves, missions, and even settings. There's no loading screen when you use the portals either; you enter the world on the other side instantly, just the way you saw it before going through. This is largely possible because the source code of each game has been reverse-engineered and recompiled using an open-source engine.</p><p>Dryxio modified <em>re3</em> and <em>reVC </em>— community projects that decompile the original source code of <em>GTA III</em> and <em>Vice City</em> into clean, readable C++ code — and used <em>plugin-sdk</em> to interface with <em>San Andreas</em>. Since these games used the proprietary RenderWare engine that can't render multiple spatial scenes together, an open-source reimplementation of it called <em>librw</em> was used to compile all three games into a single unified process.</p><p>The mod isn't publicly available at the moment, but you can bet everyone in the community now has their eyes on it. It's by far the most technically complex GTA mod ever, one that doesn't even require any understanding of software to grasp its ambition. There's also the elephant in the room known as <em>Rockstar Games </em>that could see this as copyright infringement and order it to be taken down, but for now, it lives as proof of human ingenuity (and vibe-coding). </p> ]]></dc:content>
                                                                                                                                            <link>https://www.tomshardware.com/video-games/pc-gaming/ambitious-modder-creates-grand-theft-auto-multiverse-with-real-time-portals-san-andreas-vice-city-and-gta-iii-all-run-simultaneously-with-cross-game-interactions</link>
                                                                            <description>
                            <![CDATA[ A modder by the name of Dryxio has built perhaps the most impressive mod in the history of Grand Theft Auto by combining three different GTA games into one, connected through real-time, fully functional portals. ]]>
                                                                                                            </description>
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                                                                        <pubDate>Thu, 23 Jul 2026 10:00:00 +0000</pubDate>                                                                                                                                                                                                                                <category><![CDATA[PC Gaming]]></category>
                                                    <category><![CDATA[Video Games]]></category>
                                                                                                <author><![CDATA[ editors@tomshardware.com (Hassam Nasir) ]]></author>                    <dc:creator><![CDATA[ Hassam Nasir ]]></dc:creator>                                                                                    <dc:source><![CDATA[ https://cdn.mos.cms.futurecdn.net/SxxNFHt95eGK37mKPhJpdZ-320-70.jpg ]]></dc:source>
                                                                <dc:description><![CDATA[ &lt;p&gt;Hassam is a lifelong PC gamer and tech enthusiast with over five years of experience in PC hardware journalism. His passion began in childhood when he rescued a discarded Pentium 4 processor, straightening its pins with a kitchen knife to revive a Dell Dimension 2400 at the age of seven. Since then, he has followed the advancements in technology, witnessing the evolution of hardware from the era of AMD&#039;s Opteron architecture to Intel&#039;s Smithfield (Pentium D), and the rise of Voodoo GPUs alongside Nvidia&#039;s FX GPUs taking the market by storm to the latest innovations today. As a seasoned writer, Hassam loves to get into the nitty-gritty details of hardware, providing insights on everything from CPUs, Motherboards and RAM to GPUs. When he’s not writing, you’ll find him building custom water-cooled PCs for himself and his friends, attending drag racing events, or collecting niche fragrances.&lt;/p&gt; ]]></dc:description>
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                                                            <media:credit><![CDATA[Dryxio on YouTube]]></media:credit>
                                                                                                                                                                                                                                    <media:description><![CDATA[GTA San Andreas, GTA Vice City and GTA III running simultaneously and interconnected through portals ]]></media:description>                                                            <media:text><![CDATA[GTA San Andreas, GTA Vice City and GTA III running simultaneously and interconnected through portals ]]></media:text>
                                <media:title type="plain"><![CDATA[GTA San Andreas, GTA Vice City and GTA III running simultaneously and interconnected through portals ]]></media:title>
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                                <p>The <em>Grand Theft Auto </em>franchise has a rich history when it comes to modding and tinkering, but we're pretty confident the community has never seen anything like this. Created by <em>Dryxio</em>, this new mod combines <em>GTA Vice City</em>, <em>GTA San Andreas</em>, and<em> GTA III </em>into one multiversal entity interconnected through real-time, fully functional portals that let you travel between the three different games as if it were just a regular window. </p><div class="youtube-video" data-nosnippet ><div class="video-aspect-box"><iframe data-lazy-priority="low" data-lazy-src="https://www.youtube-nocookie.com/embed/fpsq2MyWznc" allowfullscreen></iframe></div></div><p>The video above showcases just how insane this mod really is. It starts with CJ on Grove Street in <em>San Andreas</em> shooting at NPCs in different parts of the game (The Strip). Then, he moves toward the pink portal, shoots at NPCs once again, and just casually goes through it to end up in <em>GTA Vice City</em> as Tommy Vercetti. He wreaks havoc, walks back to the portal, and crosses through to <em>Vice City</em> as CJ, only to go to <em>GTA III</em> and repeat the same thing there. </p><p>The craziest part is how these portals genuinely act as windows to another world where you can stand in one game and shoot inside the other one. It's unclear whether there's a limit to the level of interaction, like if you can't drive cars through them, but it's impressive, nonetheless. The video also shows how you can place these portals anywhere in the world in any of the three games yourself. </p><p>All of this begs the question: how? The modder explains that all three games are running simultaneously inside one process, sharing one Direct3D device. Each portal is a live GPU texture; there's no video capture to fake the realism, and the transition to each game happens in real-time via an engine swap. When you walk through a portal, it simply switches to that game's engine while the others keep running in the background.</p><figure role="gallery"><figure><img src="https://cdn.mos.cms.futurecdn.net/yzSH6XvY5B8NYaz5o9CpNc-1920-80.png" alt="Shooting at GTA Vice City from inside GTA San Andreas" /><figcaption><small role="credit">Dryxio on YouTube</small></figcaption></figure><figure><img src="https://cdn.mos.cms.futurecdn.net/FXrLE8DJcuodB2VfDEGNJb-1920-80.png" alt="Shooting at GTA Vice City from inside GTA San Andreas" /><figcaption><small role="credit">Dryxio on YouTube</small></figcaption></figure></figure><p>Each game and its world retain full native functionality such as its own AI, traffic, physics, saves, missions, and even settings. There's no loading screen when you use the portals either; you enter the world on the other side instantly, just the way you saw it before going through. This is largely possible because the source code of each game has been reverse-engineered and recompiled using an open-source engine.</p><p>Dryxio modified <em>re3</em> and <em>reVC </em>— community projects that decompile the original source code of <em>GTA III</em> and <em>Vice City</em> into clean, readable C++ code — and used <em>plugin-sdk</em> to interface with <em>San Andreas</em>. Since these games used the proprietary RenderWare engine that can't render multiple spatial scenes together, an open-source reimplementation of it called <em>librw</em> was used to compile all three games into a single unified process.</p><p>The mod isn't publicly available at the moment, but you can bet everyone in the community now has their eyes on it. It's by far the most technically complex GTA mod ever, one that doesn't even require any understanding of software to grasp its ambition. There's also the elephant in the room known as <em>Rockstar Games </em>that could see this as copyright infringement and order it to be taken down, but for now, it lives as proof of human ingenuity (and vibe-coding). </p>
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                                                            <title><![CDATA[ Microsoft announces Xbox Backward Compatibility for PC ]]></title>
                                                                                                <dc:content><![CDATA[ <p>Xbox <a href="https://news.xbox.com/en-us/2026/07/22/xbox-backward-compatibility-on-pc/">has announced</a> a new Xbox Backward Compatibility for PC program, which will let gamers play a selection of classic Xbox titles on PCs and handhelds, a move the company says marks the beginning of a bigger push into Xbox game preservation. The announcement begins with four titles that can now be played on PCs and handhelds, including the ROG Xbox Ally and Ally X. </p><p>"This marks the beginning of a broader effort to preserve XBOX games from the past and bring them to PC over time," the company said in a blog post authored by Xbox "VP next generation" Jason Ronald. Alongside backward compatibility, the company says games will also include new features. The four titles in the announcement are:</p><ul><li><a href="https://www.xbox.com/en-us/games/store/blinx-the-time-sweeper/brg51c5mwfsg" target="_blank"><em>BLiNX: The Time Sweeper</em></a><em> </em></li><li><a href="https://www.xbox.com/en-us/games/store/conker-live-and-reloaded/bvfb8cbs75r6" target="_blank"><em>Conker: Live and Reloaded</em></a><em> </em></li><li><a href="https://www.xbox.com/en-us/games/store/crimson-skies-high-road-to-revenge/c4b8xr1lcxr5" target="_blank"><em>Crimson Skies: High Road to Revenge</em></a><em> </em></li><li><a href="https://www.xbox.com/en-us/games/store/fuzion-frenzy/c2p985h1h42h" target="_blank"><em>Fuzion Frenzy</em></a><em></em></li></ul><p>You can now buy all of these games on PC, and they're also included in all Xbox Game Pass plans. Anyone who already owns these titles digitally on console can also now play them on PC or handheld, with support for Xbox Play Anywhere and Xbox Cloud Gaming. Crucially, this appears to be a digital-only preservation effort, so it won't help anyone who only owns physical copies of these games. <a href="https://www.tomshardware.com/video-games/console-gaming/xbox-reportedly-testing-a-way-to-digitize-physical-games-in-the-wake-of-playstation-killing-game-discs-feature-said-to-go-back-to-xbox-one-era-games">Xbox has reportedly been testing a way to digitize physical games as far back as Xbox One</a>, but that hasn't yet materialized yet.</p><p>Alongside the preserved original gameplay, Xbox claims these games will let users customize graphics settings, with up to 4x resolution scaling, VSync support, Fullscreen and Windowed modes, anisotropic filtering, and enhanced anti-aliasing, with more features to come in the future. Notably, Xbox will add achievements to select original Xbox games on console and PC. </p><p>Users who want to play these titles will need to meet the following system requirements:</p><div ><table><tbody><tr><td class="firstcol " ><p>Spec:</p></td><td  ><p>Minimum requirements</p></td><td  ><p>Recommended specs</p></td></tr><tr><td class="firstcol " ><p>GPU</p></td><td  ><p>Nvidia GTX 950 or AMD Radeon RX 550 or Intel UHD 770 or Intel Arc A310  </p></td><td  ><p>Radeon RX 68005 or Nvidia GTX 1070 Ti or Intel Arc A770 </p></td></tr><tr><td class="firstcol " ><p>CPU</p></td><td  ><p>Min 4 Cores Intel Core i3-8100 or AMD Ryzen 3 1200 or AMD Ryzen Z2 A Processor  </p></td><td  ><p>6 cores and 12 threads Intel Core i5-10400 or AMD Ryzen 5 3600 or AMD Ryzen AI Z2 Extreme </p></td></tr><tr><td class="firstcol " ><p>RAM</p></td><td  ><p>8GB</p></td><td  ><p>8GB</p></td></tr><tr><td class="firstcol " ><p>DirectX</p></td><td  ><p>N/A</p></td><td  ><p>DirectX12 API, Hardware Feature Level 11 </p></td></tr><tr><td class="firstcol " ><p>OS</p></td><td  ><p>Windows 11   </p></td><td  ><p>Windows 11</p></td></tr><tr><td class="firstcol " ><p>Drivers</p></td><td  ><p>Latest Version as of January 2026 </p></td><td  ><p>Latest Version as of January 2026 </p></td></tr></tbody></table></div><p>Microsoft's emphasis on preserving older games is particularly noteworthy given recent backlash against <a href="https://www.tomshardware.com/video-games/playstation/sony-officially-kills-the-playstation-disc-ending-physical-game-production-in-2028-shutting-down-the-playstation-store-on-the-playstation-3-and-ps-vita-systems">Sony over its decision to end physical games with its next console generation</a>, and the shuttering of some of its online stores. While Xbox's digital emphasis on game preservation still can't match the solidarity of physical media preservation, the timing of this announcement seems like more than just a coincidence. </p> ]]></dc:content>
                                                                                                                                            <link>https://www.tomshardware.com/video-games/pc-gaming/microsoft-announces-xbox-backward-compatibility-for-pc-will-let-gamers-play-classic-console-games-on-pcs-and-handhelds</link>
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                            <![CDATA[ Xbox Backward Compatibility on PC will let gamers play classic Xbox games on PC and handheld. ]]>
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                                                                        <pubDate>Wed, 22 Jul 2026 16:09:52 +0000</pubDate>                                                                                                                                                                                                                                <category><![CDATA[PC Gaming]]></category>
                                                    <category><![CDATA[Video Games]]></category>
                                                                                                <author><![CDATA[ stephen.warwick@futurenet.com (Stephen Warwick) ]]></author>                    <dc:creator><![CDATA[ Stephen Warwick ]]></dc:creator>                                                                                    <dc:source><![CDATA[ https://cdn.mos.cms.futurecdn.net/uWwzwaway8BM4BERLmtuNE-320-70.jpg ]]></dc:source>
                                                                <dc:description><![CDATA[ &lt;p&gt;Stephen is Tom&#039;s Hardware&#039;s News Editor with almost a decade of industry experience covering technology, having worked at TechRadar, iMore, and even Apple over the years. He has covered the world of consumer tech from nearly every angle, including supply chain rumors, patents and litigation, and more. When he&#039;s not at work, he loves reading about history and playing video games.&lt;/p&gt; ]]></dc:description>
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                                                            <media:credit><![CDATA[Xbox]]></media:credit>
                                                                                                                                                                                                                                    <media:description><![CDATA[Xbox Ally]]></media:description>                                                            <media:text><![CDATA[Xbox Ally]]></media:text>
                                <media:title type="plain"><![CDATA[Xbox Ally]]></media:title>
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                                <p>Xbox <a href="https://news.xbox.com/en-us/2026/07/22/xbox-backward-compatibility-on-pc/">has announced</a> a new Xbox Backward Compatibility for PC program, which will let gamers play a selection of classic Xbox titles on PCs and handhelds, a move the company says marks the beginning of a bigger push into Xbox game preservation. The announcement begins with four titles that can now be played on PCs and handhelds, including the ROG Xbox Ally and Ally X. </p><p>"This marks the beginning of a broader effort to preserve XBOX games from the past and bring them to PC over time," the company said in a blog post authored by Xbox "VP next generation" Jason Ronald. Alongside backward compatibility, the company says games will also include new features. The four titles in the announcement are:</p><ul><li><a href="https://www.xbox.com/en-us/games/store/blinx-the-time-sweeper/brg51c5mwfsg" target="_blank"><em>BLiNX: The Time Sweeper</em></a><em> </em></li><li><a href="https://www.xbox.com/en-us/games/store/conker-live-and-reloaded/bvfb8cbs75r6" target="_blank"><em>Conker: Live and Reloaded</em></a><em> </em></li><li><a href="https://www.xbox.com/en-us/games/store/crimson-skies-high-road-to-revenge/c4b8xr1lcxr5" target="_blank"><em>Crimson Skies: High Road to Revenge</em></a><em> </em></li><li><a href="https://www.xbox.com/en-us/games/store/fuzion-frenzy/c2p985h1h42h" target="_blank"><em>Fuzion Frenzy</em></a><em></em></li></ul><p>You can now buy all of these games on PC, and they're also included in all Xbox Game Pass plans. Anyone who already owns these titles digitally on console can also now play them on PC or handheld, with support for Xbox Play Anywhere and Xbox Cloud Gaming. Crucially, this appears to be a digital-only preservation effort, so it won't help anyone who only owns physical copies of these games. <a href="https://www.tomshardware.com/video-games/console-gaming/xbox-reportedly-testing-a-way-to-digitize-physical-games-in-the-wake-of-playstation-killing-game-discs-feature-said-to-go-back-to-xbox-one-era-games">Xbox has reportedly been testing a way to digitize physical games as far back as Xbox One</a>, but that hasn't yet materialized yet.</p><p>Alongside the preserved original gameplay, Xbox claims these games will let users customize graphics settings, with up to 4x resolution scaling, VSync support, Fullscreen and Windowed modes, anisotropic filtering, and enhanced anti-aliasing, with more features to come in the future. Notably, Xbox will add achievements to select original Xbox games on console and PC. </p><p>Users who want to play these titles will need to meet the following system requirements:</p><div ><table><tbody><tr><td class="firstcol " ><p>Spec:</p></td><td  ><p>Minimum requirements</p></td><td  ><p>Recommended specs</p></td></tr><tr><td class="firstcol " ><p>GPU</p></td><td  ><p>Nvidia GTX 950 or AMD Radeon RX 550 or Intel UHD 770 or Intel Arc A310  </p></td><td  ><p>Radeon RX 68005 or Nvidia GTX 1070 Ti or Intel Arc A770 </p></td></tr><tr><td class="firstcol " ><p>CPU</p></td><td  ><p>Min 4 Cores Intel Core i3-8100 or AMD Ryzen 3 1200 or AMD Ryzen Z2 A Processor  </p></td><td  ><p>6 cores and 12 threads Intel Core i5-10400 or AMD Ryzen 5 3600 or AMD Ryzen AI Z2 Extreme </p></td></tr><tr><td class="firstcol " ><p>RAM</p></td><td  ><p>8GB</p></td><td  ><p>8GB</p></td></tr><tr><td class="firstcol " ><p>DirectX</p></td><td  ><p>N/A</p></td><td  ><p>DirectX12 API, Hardware Feature Level 11 </p></td></tr><tr><td class="firstcol " ><p>OS</p></td><td  ><p>Windows 11   </p></td><td  ><p>Windows 11</p></td></tr><tr><td class="firstcol " ><p>Drivers</p></td><td  ><p>Latest Version as of January 2026 </p></td><td  ><p>Latest Version as of January 2026 </p></td></tr></tbody></table></div><p>Microsoft's emphasis on preserving older games is particularly noteworthy given recent backlash against <a href="https://www.tomshardware.com/video-games/playstation/sony-officially-kills-the-playstation-disc-ending-physical-game-production-in-2028-shutting-down-the-playstation-store-on-the-playstation-3-and-ps-vita-systems">Sony over its decision to end physical games with its next console generation</a>, and the shuttering of some of its online stores. While Xbox's digital emphasis on game preservation still can't match the solidarity of physical media preservation, the timing of this announcement seems like more than just a coincidence. </p>
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                                                            <title><![CDATA[ GTA 3 and Vice City are now playable inside San Andreas ]]></title>
                                                                                                <dc:content><![CDATA[ <p>A <em>Grand Theft Auto</em> (GTA) modder has developed a mod that lets you run <em>Grand Theft Auto III</em> (GTA 3) and <em>Grand Theft Auto: Vice City </em>(GTA VC) as mini games right inside <em>Grand Theft Auto: San Andreas</em><em><strong> </strong></em>(GTA SA). The modder, <a href="https://www.youtube.com/@dryxiogta">DryxioGTA</a>, demonstrated the feat in a video posted on YouTube on Thursday, running the game on a <a href="https://www.tomshardware.com/how-to/install-windows-11-virtual-machine">Windows virtual machine</a> on <a href="https://www.tomshardware.com/software/operating-systems/macos">macOS</a>.</p><p>In the video, <em>GTA SA’s</em> main character, CJ, can be seen stepping up to a TV, apparently inserted into the game by the mod. Once in front of the TV, the option to start either <em>GTA VC</em> or <em>GTA 3</em> appears. The selected mini-game immediately starts running on the TV. </p><p>Gamers can switch between controlling the main <em>GTA SA</em> game or the mini game, using the F10 key. When controlling the mini-game — say, <em>GTA 3</em>, as in the video — players can play it as normal while the rest of the outer <em>SA</em> game continues to run, with characters roaming about. Similarly, switching control back to the outer <em>SA</em> game leaves the mini-game running on the TV.</p><div class="youtube-video" data-nosnippet ><div class="video-aspect-box"><iframe data-lazy-priority="low" data-lazy-src="https://www.youtube-nocookie.com/embed/-IYkxgmMa3c" allowfullscreen></iframe></div></div><p>Just a few hours after uploading a brief gameplay video, the modder released another video demonstrating an even more mind-blowing mod, this time running <em>GTA Vice City</em> inside <em>GTA 3</em>, inside <em>GTA San Andreas</em>!</p><p>As shown in the clip, the game starts with <em>GTA SA</em>, where players can walk up to a large screen to activate and start running <em>GTA 3</em>. Within <em>GTA 3</em> — now running on the large screen inside San Andreas — gamers can drive to another specific screen and launch <em>GTA VC</em>. So you can be playing <em>GTA SA</em>, switch to a fully functional <em>GTA 3</em> within <em>SA</em>, and then switch again to play <em>Vice City</em> right inside the <em>GTA 3</em> sandbox, all while the other games are simultaneously running.</p><p>The remarkable mods are just one of thousands that developers have created since the game was first released on PC over 20 years ago in 2005. There are also several <a href="https://www.tomshardware.com/news/fan-patches-amd-fidelityfx-super-resolution-gta-v">Mods for other GTA titles</a>. Older GTA games have seen renewed interest as anticipation builds for <a href="https://www.tomshardware.com/video-games/pc-gaming/grand-theft-auto-6-preorders-begin-tonight-at-midnight-local-time-in-the-us-heres-where-to-buy-get-yours-now-its-in-the-garage-and-ready-to-roll">GTA 6</a>, which is scheduled to be released on consoles on November 19 after <a href="https://www.tomshardware.com/video-games/gta-6-delayed-again-this-time-to-november-2026-rockstar-says-extra-time-needed-to-deliver-quality-that-players-have-come-to-expect-and-deserve">several postponements</a>.</p> ]]></dc:content>
                                                                                                                                            <link>https://www.tomshardware.com/video-games/pc-gaming/gta-3-and-vice-city-are-now-playable-inside-san-andreas-a-mod-lets-you-revisit-liberty-city-and-vice-city-without-leaving-san-andreas</link>
                                                                            <description>
                            <![CDATA[ A GTA modder has embedded GTA 3 and Vice City within San Andreas, even nesting Vice City within GTA 3, with all three games continuing to run simultaneously. ]]>
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                                                                        <pubDate>Sat, 18 Jul 2026 17:48:22 +0000</pubDate>                                                                                                                                <updated>Sat, 18 Jul 2026 18:01:48 +0000</updated>
                                                                                                                                            <category><![CDATA[PC Gaming]]></category>
                                                    <category><![CDATA[Video Games]]></category>
                                                                                                                    <dc:creator><![CDATA[ Etiido Uko ]]></dc:creator>                                                                                    <dc:source><![CDATA[ https://cdn.mos.cms.futurecdn.net/BBrMt7jWtSo2Dc3iKoroyD-320-70.jpg ]]></dc:source>
                                                                <dc:description><![CDATA[ &lt;p&gt;Etiido Uko is a mechanical engineer and senior technical writer with over nine years of experience in documentation and reporting. He is deeply passionate about all things engineering and technology, and is an expert in gadgets, manufacturing, robotics, automotive, and aerospace. His work spans content creation for industry leaders across multiple sectors, including Autodesk, Siemens, Xometry, Telus, and Coca-Cola. When he is not writing or keeping up with the latest innovations, you can find him exploring lands unknown. Check out more of his work at etiidowrites.com.&lt;/p&gt; ]]></dc:description>
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                                                                                                                                                                                                                                    <media:description><![CDATA[Rockstar GTA games]]></media:description>                                                            <media:text><![CDATA[Rockstar GTA games]]></media:text>
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                                <p>A <em>Grand Theft Auto</em> (GTA) modder has developed a mod that lets you run <em>Grand Theft Auto III</em> (GTA 3) and <em>Grand Theft Auto: Vice City </em>(GTA VC) as mini games right inside <em>Grand Theft Auto: San Andreas</em><em><strong> </strong></em>(GTA SA). The modder, <a href="https://www.youtube.com/@dryxiogta">DryxioGTA</a>, demonstrated the feat in a video posted on YouTube on Thursday, running the game on a <a href="https://www.tomshardware.com/how-to/install-windows-11-virtual-machine">Windows virtual machine</a> on <a href="https://www.tomshardware.com/software/operating-systems/macos">macOS</a>.</p><p>In the video, <em>GTA SA’s</em> main character, CJ, can be seen stepping up to a TV, apparently inserted into the game by the mod. Once in front of the TV, the option to start either <em>GTA VC</em> or <em>GTA 3</em> appears. The selected mini-game immediately starts running on the TV. </p><p>Gamers can switch between controlling the main <em>GTA SA</em> game or the mini game, using the F10 key. When controlling the mini-game — say, <em>GTA 3</em>, as in the video — players can play it as normal while the rest of the outer <em>SA</em> game continues to run, with characters roaming about. Similarly, switching control back to the outer <em>SA</em> game leaves the mini-game running on the TV.</p><div class="youtube-video" data-nosnippet ><div class="video-aspect-box"><iframe data-lazy-priority="low" data-lazy-src="https://www.youtube-nocookie.com/embed/-IYkxgmMa3c" allowfullscreen></iframe></div></div><p>Just a few hours after uploading a brief gameplay video, the modder released another video demonstrating an even more mind-blowing mod, this time running <em>GTA Vice City</em> inside <em>GTA 3</em>, inside <em>GTA San Andreas</em>!</p><p>As shown in the clip, the game starts with <em>GTA SA</em>, where players can walk up to a large screen to activate and start running <em>GTA 3</em>. Within <em>GTA 3</em> — now running on the large screen inside San Andreas — gamers can drive to another specific screen and launch <em>GTA VC</em>. So you can be playing <em>GTA SA</em>, switch to a fully functional <em>GTA 3</em> within <em>SA</em>, and then switch again to play <em>Vice City</em> right inside the <em>GTA 3</em> sandbox, all while the other games are simultaneously running.</p><p>The remarkable mods are just one of thousands that developers have created since the game was first released on PC over 20 years ago in 2005. There are also several <a href="https://www.tomshardware.com/news/fan-patches-amd-fidelityfx-super-resolution-gta-v">Mods for other GTA titles</a>. Older GTA games have seen renewed interest as anticipation builds for <a href="https://www.tomshardware.com/video-games/pc-gaming/grand-theft-auto-6-preorders-begin-tonight-at-midnight-local-time-in-the-us-heres-where-to-buy-get-yours-now-its-in-the-garage-and-ready-to-roll">GTA 6</a>, which is scheduled to be released on consoles on November 19 after <a href="https://www.tomshardware.com/video-games/gta-6-delayed-again-this-time-to-november-2026-rockstar-says-extra-time-needed-to-deliver-quality-that-players-have-come-to-expect-and-deserve">several postponements</a>.</p>
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                                                            <title><![CDATA[ PC gamer turns Steam games into cartridges with ingenious 2.5-inch SSD system ]]></title>
                                                                                                <dc:content><![CDATA[ <p>A PC gamer has created and demonstrated a handy Steam Game Cartridge system. Over on PCMR, Jibril-sama introduced the system, which blends the old-school console convenience of cartridges with Steam’s awesome and agreeably flexible games library. Ingeniously, it upcycles a bundle of old SATA SSDs into Steam-ready game cartridges using a disk mount detect and execute script on the software side and a <a href="https://www.tomshardware.com/best-picks/best-ssd-and-hard-drive-enclosures" target="_blank">SATA dock</a> on the hardware side. Icing on this already tasty cake is provided by Jibril-sama’s colorfully encased and custom-labeled Steam Game Cartridges. Nice.</p><figure><blockquote class="reddit-card"  ><a href="https://www.reddit.com/r/pcmasterrace/comments/1ux13ui/steam_game_cartridges">Steam Game Cartridges</a><figcaption><cite> from <a href="https://www.reddit.com/r/pcmasterrace">r/pcmasterrace</a></cite></figcaption></blockquote></figure><script async src="//embed.redditmedia.com/widgets/platform.js" charset="UTF-8"></script><p>“Got a couple of used 2.5" SSDs for cheap so I decided to make a Game Cartridge system,” the Redditor casually informs the PCMR masses in the post embedded above. “Games are actually on those SSDs with a script to auto-navigate Steam to the game's page. Auto-starting the game right away is also possible.”</p><p>Further comments by the OP explain that all the drives bought for this project were 128GB in capacity, and €7 a piece ($8). That’s not bad in the current <a href="https://www.tomshardware.com/pc-components/storage/perfect-storm-of-demand-and-supply-driving-up-storage-costs" target="_blank">RAM and NAND crunch</a>, and keeps these files off your built-in primary storage. As many readers will know, PC game libraries can easily grow to hog a lot of storage.</p><p>We reached out to Jibril-sama for some more background info about how the Steam Game Cartridge system is designed to work with as little user friction as possible. They informed us that the system in the video runs Linux and <a href="https://developer.valvesoftware.com/wiki/Steam_browser_protocol" target="_blank">Valve’s Steam URL Protocol</a> is leveraged to navigate to the game's page or launch the game.</p><p>“All it needs is a systemd template to check for a script on the SSD and launch it. And a udev rule to trigger the system,” Jibril-sama told <em>Tom’s Hardware</em>. “So basically: Plug in SSD -> udev rule sees the event -> triggers the systemd daemon -> systemd daemon looks into the SSD and finds the script -> execute the script.”</p><figure role="gallery"><figure><img src="https://cdn.mos.cms.futurecdn.net/tkHhbhBEiGR9YcezgDaw6A-1920-80.jpg" alt="Steam Cartridge Games system" /><figcaption><small role="credit">PrincessMidori</small></figcaption></figure><figure><img src="https://cdn.mos.cms.futurecdn.net/dx6HoGhGFgAip8mrscvB7A-1920-80.jpg" alt="Steam Cartridge Games system" /><figcaption><small role="credit">cakehonolulu</small></figcaption></figure><figure><img src="https://cdn.mos.cms.futurecdn.net/tVuYmNgSgmXmEHoJgrGVt9-1920-80.jpg" alt="Steam Cartridge Games system" /><figcaption><small role="credit">cakehonolulu</small></figcaption></figure><figure><img src="https://cdn.mos.cms.futurecdn.net/JTDUMcuDBav3BEspNBMw6A-1920-80.jpg" alt="Steam Cartridge Games system" /><figcaption><small role="credit">cakehonolulu</small></figcaption></figure></figure><p>Commenters on PCMR have overwhelmingly welcomed the Steam Game Cartridge future teased by this system. Some want to see the system extended to include GOG game libraries. Others query how the system handles the inevitable hefty multi-gigabyte updates that are pushed (even to older games) from time to time. Jibril-sama told <em>Tom’s Hardware</em> that they didn’t plan to deal with updates often, as they didn’t use cartridges for ‘live service’ titles, and they are mostly used for the “games that I want to replay once in a while.” If and when updates have been flagged, “I just let Steam handle the updates and wait a bit before I can play,” they added.</p><p>I’ve had repeated firsthand experience with <a href="https://www.tomshardware.com/video-games/pc-gaming/120-steam-users-now-own-20-000-games-or-more-three-whales-own-over-40-000-games-one-players-library-is-worth-nearly-usd750-000-at-todays-prices" target="_blank">Steam Games libraries</a> being fussy when moving across different PCs, so stretching the library system this way could reveal cracks and wrinkles as more games are tested. We shall see. </p><p>Hopefully, fuller implementation guides, scripts, and resources to help others purchase or <a href="https://www.tomshardware.com/best-picks/best-3d-printers" target="_blank">3D print</a> their own Steam Game Cartridge shells will be shared in due course.</p> ]]></dc:content>
                                                                                                                                            <link>https://www.tomshardware.com/video-games/pc-gaming/pc-gamer-turns-steam-games-into-cartridges-with-ingenious-2-5-inch-ssd-system-games-are-stored-on-128gb-drives-alongside-a-script-to-auto-start-the-title-once-plugged-in</link>
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                            <![CDATA[ A PC gamer has created and demonstrated a handy Steam Game Cartridge system. ]]>
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                                                                        <pubDate>Wed, 15 Jul 2026 12:16:35 +0000</pubDate>                                                                                                                                <updated>Thu, 16 Jul 2026 09:34:26 +0000</updated>
                                                                                                                                            <category><![CDATA[PC Gaming]]></category>
                                                    <category><![CDATA[Video Games]]></category>
                                                                                                                    <dc:creator><![CDATA[ Mark Tyson ]]></dc:creator>                                                                                    <dc:source><![CDATA[ https://cdn.mos.cms.futurecdn.net/56vqMYLDaKRHPhHZgbADFR-320-70.jpg ]]></dc:source>
                                                                <dc:description><![CDATA[ &lt;p&gt;Mark&#039;s enthusiasm for computers dampened at an early age by the rubber-keyed Sinclair Spectrum 48K and feelings of Commodore 64 envy. However, in the mid-80s, hope in a digital future was rekindled by the purchase of an Atari 520 STe. Since that time Mark has used a multitude of computers for fun and professional endeavors. He often owned both Macs and PCs but went cold on the former after OS9 was killed off, and warmed to the latter with the introduction of Windows XP.&lt;br&gt;
&lt;br&gt;
Early work years were spent in artwork and reprographics but in the late noughties, Mark started to blog about computers, Taiwanese food culture, and guitar design. This activity led to a full-time position writing about breaking PC tech news for HEXUS, for the best part of a decade. When HEXUS was abruptly closed, Mark helped with the foundation of Club386, before finding a new home at Tom&#039;s Hardware.&lt;br&gt;
&lt;br&gt;
When not wearing through the keycap legends on his PC keyboards, Mark can be found wandering the computer malls of Taiwan&#039;s neon-lit conurbations and enjoying local and international cuisine.&lt;/p&gt; ]]></dc:description>
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                                <p>A PC gamer has created and demonstrated a handy Steam Game Cartridge system. Over on PCMR, Jibril-sama introduced the system, which blends the old-school console convenience of cartridges with Steam’s awesome and agreeably flexible games library. Ingeniously, it upcycles a bundle of old SATA SSDs into Steam-ready game cartridges using a disk mount detect and execute script on the software side and a <a href="https://www.tomshardware.com/best-picks/best-ssd-and-hard-drive-enclosures" target="_blank">SATA dock</a> on the hardware side. Icing on this already tasty cake is provided by Jibril-sama’s colorfully encased and custom-labeled Steam Game Cartridges. Nice.</p><figure><blockquote class="reddit-card"  ><a href="https://www.reddit.com/r/pcmasterrace/comments/1ux13ui/steam_game_cartridges">Steam Game Cartridges</a><figcaption><cite> from <a href="https://www.reddit.com/r/pcmasterrace">r/pcmasterrace</a></cite></figcaption></blockquote></figure><script async src="//embed.redditmedia.com/widgets/platform.js" charset="UTF-8"></script><p>“Got a couple of used 2.5" SSDs for cheap so I decided to make a Game Cartridge system,” the Redditor casually informs the PCMR masses in the post embedded above. “Games are actually on those SSDs with a script to auto-navigate Steam to the game's page. Auto-starting the game right away is also possible.”</p><p>Further comments by the OP explain that all the drives bought for this project were 128GB in capacity, and €7 a piece ($8). That’s not bad in the current <a href="https://www.tomshardware.com/pc-components/storage/perfect-storm-of-demand-and-supply-driving-up-storage-costs" target="_blank">RAM and NAND crunch</a>, and keeps these files off your built-in primary storage. As many readers will know, PC game libraries can easily grow to hog a lot of storage.</p><p>We reached out to Jibril-sama for some more background info about how the Steam Game Cartridge system is designed to work with as little user friction as possible. They informed us that the system in the video runs Linux and <a href="https://developer.valvesoftware.com/wiki/Steam_browser_protocol" target="_blank">Valve’s Steam URL Protocol</a> is leveraged to navigate to the game's page or launch the game.</p><p>“All it needs is a systemd template to check for a script on the SSD and launch it. And a udev rule to trigger the system,” Jibril-sama told <em>Tom’s Hardware</em>. “So basically: Plug in SSD -> udev rule sees the event -> triggers the systemd daemon -> systemd daemon looks into the SSD and finds the script -> execute the script.”</p><figure role="gallery"><figure><img src="https://cdn.mos.cms.futurecdn.net/tkHhbhBEiGR9YcezgDaw6A-1920-80.jpg" alt="Steam Cartridge Games system" /><figcaption><small role="credit">PrincessMidori</small></figcaption></figure><figure><img src="https://cdn.mos.cms.futurecdn.net/dx6HoGhGFgAip8mrscvB7A-1920-80.jpg" alt="Steam Cartridge Games system" /><figcaption><small role="credit">cakehonolulu</small></figcaption></figure><figure><img src="https://cdn.mos.cms.futurecdn.net/tVuYmNgSgmXmEHoJgrGVt9-1920-80.jpg" alt="Steam Cartridge Games system" /><figcaption><small role="credit">cakehonolulu</small></figcaption></figure><figure><img src="https://cdn.mos.cms.futurecdn.net/JTDUMcuDBav3BEspNBMw6A-1920-80.jpg" alt="Steam Cartridge Games system" /><figcaption><small role="credit">cakehonolulu</small></figcaption></figure></figure><p>Commenters on PCMR have overwhelmingly welcomed the Steam Game Cartridge future teased by this system. Some want to see the system extended to include GOG game libraries. Others query how the system handles the inevitable hefty multi-gigabyte updates that are pushed (even to older games) from time to time. Jibril-sama told <em>Tom’s Hardware</em> that they didn’t plan to deal with updates often, as they didn’t use cartridges for ‘live service’ titles, and they are mostly used for the “games that I want to replay once in a while.” If and when updates have been flagged, “I just let Steam handle the updates and wait a bit before I can play,” they added.</p><p>I’ve had repeated firsthand experience with <a href="https://www.tomshardware.com/video-games/pc-gaming/120-steam-users-now-own-20-000-games-or-more-three-whales-own-over-40-000-games-one-players-library-is-worth-nearly-usd750-000-at-todays-prices" target="_blank">Steam Games libraries</a> being fussy when moving across different PCs, so stretching the library system this way could reveal cracks and wrinkles as more games are tested. We shall see. </p><p>Hopefully, fuller implementation guides, scripts, and resources to help others purchase or <a href="https://www.tomshardware.com/best-picks/best-3d-printers" target="_blank">3D print</a> their own Steam Game Cartridge shells will be shared in due course.</p>
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                                                            <title><![CDATA[ Nvidia and Sega team up to deliver RTX Spark support for future games ]]></title>
                                                                                                <dc:content><![CDATA[ <p><a href="https://www.tomshardware.com/laptops/nvidia-unveils-rtx-spark-superchip-at-computex-2026-new-platform-promises-to-turn-windows-into-an-agentic-ai-os-with-arm-cpu-blackwell-gpu-and-128gb-unified-memory" target="_blank">Nvidia's RTX Spark platform</a> arrives later this year, and the company is hard at work building the partner ecosystem around the GB10 Superchip to ensure that Windows and applications are ready for its agentic AI PC vision. As part of that groundwork, the two companies announced today that <a href="https://blogs.nvidia.com/blog/japan-ecosystem-2026/#sega" target="_blank">Sega will support the RTX Spark platform</a> with its upcoming <em>Virtua Fighter Crossroads</em>, coming in 2027. </p><div class="youtube-video" data-nosnippet ><div class="video-aspect-box"><iframe data-lazy-priority="low" data-lazy-src="https://www.youtube-nocookie.com/embed/4FbsD6YZTnM" allowfullscreen></iframe></div></div><p>The two companies also committed to RTX Spark support for "future Sega titles,” meaning that we might see official support for other evergreen franchises like the <em>Yakuza </em>series, the <em>Persona </em>games, and the upcoming <em>Alien: Isolation 2</em> and <em>Total War: Warhammer</em>.</p><p>Although the companies didn’t go into detail about exactly what full support for the RTX Spark means for Sega games, one would expect that the developer’s titles will be natively compiled for Windows on Arm instead of relying on the Prism x86 emulator for compatibility. </p><p>It also seems safe to expect that future Sega titles will incorporate DLSS technologies like upscaling and Multi Frame Generation in order to deliver the best possible experience on RTX Spark systems. Despite having GPU compute capabilities similar to those of a desktop RTX 5070 on paper, the unified memory architecture and relatively limited memory bandwidth of the GB10 Superchip behind the RTX Spark platform present challenges for gaming performance that are likely to make the incorporation of DLSS tech important for the best experience. </p><p>The relationship between Nvidia and Sega spans over 30 years, tracing its roots to the ultimately abandoned development of the GPU for the Dreamcast console. Despite its eventual decision to use an NEC-produced PowerVR GPU for that system, Sega offered Nvidia a $5 million lifeline that gave the company the runway that it needed to develop and deliver the Riva 128, its first DirectX-compatible GPU.</p><p>That investment proved to be historic, as Nvidia now has a market cap of over $5 trillion and is in the process of shifting the very foundations of computing through its Grace Blackwell and upcoming Vera Rubin AI platforms for the data center. </p><p>Whether the RTX Spark platform reshapes the PC when it arrives in the fall of this year remains to be seen. But if you’re a fan of Sega’s IP, this partnership means that you can at least look forward to a first-class experience with its games on RTX Spark systems. </p> ]]></dc:content>
                                                                                                                                            <link>https://www.tomshardware.com/video-games/pc-gaming/nvidia-and-sega-team-up-to-deliver-rtx-spark-support-for-future-games-partnership-kicks-off-next-year-with-upcoming-virtua-fighter-crossroads</link>
                                                                            <description>
                            <![CDATA[ Nvidia and Sega announced today that the upcoming Virtua Fighter Crossroads will support the RTX Spark platform when the game launches in 2027. Sega is also promising Spark support in its future titles. ]]>
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                                                                        <pubDate>Wed, 15 Jul 2026 11:20:09 +0000</pubDate>                                                                                                                                                                                                                                <category><![CDATA[PC Gaming]]></category>
                                                    <category><![CDATA[Video Games]]></category>
                                                                                                                    <dc:creator><![CDATA[ Jeffrey Kampman ]]></dc:creator>                                                                                    <dc:source><![CDATA[ https://cdn.mos.cms.futurecdn.net/8JCjGs5yVZds2YdKmzjUDE-320-70.jpg ]]></dc:source>
                                                                <dc:description><![CDATA[ &lt;p&gt;Jeff Kampman has been playing PC games ever since he learned how to fire up freeware CDs from the DOS command line. He started building his own PCs in the mid-aughts and later turned that passion into a career, working as a news and guides writer, reviewer, and ultimately Editor-in-Chief at The Tech Report, where he dove deep on CPUs and GPUs (and more) in pursuit of the smoothest gaming experiences around. Jeff later took on roles at Asus and Intel as a technical marketer before joining Tom&#039;s Hardware. As Senior Analyst, Graphics, Jeff covers everything from integrated graphics processors to discrete graphics cards to the massive data center GPU installations powering our AI future. Jeff is also a hobbyist photographer, Twitch streamer, espresso enthusiast, and runner.&lt;/p&gt; ]]></dc:description>
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                                                            <media:credit><![CDATA[Nvidia]]></media:credit>
                                                                                                                                                                                                                                    <media:description><![CDATA[Nvidia Sega]]></media:description>                                                            <media:text><![CDATA[Nvidia Sega]]></media:text>
                                <media:title type="plain"><![CDATA[Nvidia Sega]]></media:title>
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                                <p><a href="https://www.tomshardware.com/laptops/nvidia-unveils-rtx-spark-superchip-at-computex-2026-new-platform-promises-to-turn-windows-into-an-agentic-ai-os-with-arm-cpu-blackwell-gpu-and-128gb-unified-memory" target="_blank">Nvidia's RTX Spark platform</a> arrives later this year, and the company is hard at work building the partner ecosystem around the GB10 Superchip to ensure that Windows and applications are ready for its agentic AI PC vision. As part of that groundwork, the two companies announced today that <a href="https://blogs.nvidia.com/blog/japan-ecosystem-2026/#sega" target="_blank">Sega will support the RTX Spark platform</a> with its upcoming <em>Virtua Fighter Crossroads</em>, coming in 2027. </p><div class="youtube-video" data-nosnippet ><div class="video-aspect-box"><iframe data-lazy-priority="low" data-lazy-src="https://www.youtube-nocookie.com/embed/4FbsD6YZTnM" allowfullscreen></iframe></div></div><p>The two companies also committed to RTX Spark support for "future Sega titles,” meaning that we might see official support for other evergreen franchises like the <em>Yakuza </em>series, the <em>Persona </em>games, and the upcoming <em>Alien: Isolation 2</em> and <em>Total War: Warhammer</em>.</p><p>Although the companies didn’t go into detail about exactly what full support for the RTX Spark means for Sega games, one would expect that the developer’s titles will be natively compiled for Windows on Arm instead of relying on the Prism x86 emulator for compatibility. </p><p>It also seems safe to expect that future Sega titles will incorporate DLSS technologies like upscaling and Multi Frame Generation in order to deliver the best possible experience on RTX Spark systems. Despite having GPU compute capabilities similar to those of a desktop RTX 5070 on paper, the unified memory architecture and relatively limited memory bandwidth of the GB10 Superchip behind the RTX Spark platform present challenges for gaming performance that are likely to make the incorporation of DLSS tech important for the best experience. </p><p>The relationship between Nvidia and Sega spans over 30 years, tracing its roots to the ultimately abandoned development of the GPU for the Dreamcast console. Despite its eventual decision to use an NEC-produced PowerVR GPU for that system, Sega offered Nvidia a $5 million lifeline that gave the company the runway that it needed to develop and deliver the Riva 128, its first DirectX-compatible GPU.</p><p>That investment proved to be historic, as Nvidia now has a market cap of over $5 trillion and is in the process of shifting the very foundations of computing through its Grace Blackwell and upcoming Vera Rubin AI platforms for the data center. </p><p>Whether the RTX Spark platform reshapes the PC when it arrives in the fall of this year remains to be seen. But if you’re a fan of Sega’s IP, this partnership means that you can at least look forward to a first-class experience with its games on RTX Spark systems. </p>
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                                                            <title><![CDATA[ Steam sales reportedly topped $11 billion during H1 2026 due to shifting trends ]]></title>
                                                                                                <dc:content><![CDATA[ <p>According to new research published by Alinea Analytics, Valve has grossed an estimated 11.1 billion dollars throughout the first half of 2026. If correct, the estimates would make it Valve's most profitable half-year on record, as digital storefronts become the norm throughout the games industry. Earlier this month, Sony announced that it would <a href="https://www.tomshardware.com/video-games/playstation/sony-officially-kills-the-playstation-disc-ending-physical-game-production-in-2028-shutting-down-the-playstation-store-on-the-playstation-3-and-ps-vita-systems">stop making new physical PlayStation discs by 2028</a>, instead turning its efforts digital. </p><p>According to a<a href="https://alineaanalytics.substack.com/p/steam-is-having-another-record-year"> Substack post from research firm Alinea Analytics</a>, games sold on the platform accumulated $11.1 billion in revenue in the first six months of this year, which is a 14.5% jump compared to the first six months of 2025. Even more impressively, though, Steam's H1 2026 has posted 8% higher numbers than H2 2025, which includes the lucrative holiday season where most of the biggest sales happen. The store generated "only" $10.3 billion in revenue during the latter half of 2025. </p><p>Steam has been on a consistent incline for 10 years, boasting record revenue numbers almost every successive year. Even if it hits a slump, the data shows Valve has never had two bad years in a row; a recession is always followed by a boom. Alinea says five main factors contribute to the storefront's growth: a surge in Chinese players, higher prices, viral co-op hits, and smarter back-catalogue categories from big publishers. </p><p>The last one is rather ironic, as it involves third-party publishers quietly returning to Steam after their own launchers faltered. Some companies like Activision still inject their proprietary launchers between Steam and the game itself for titles like Call of Duty, but the situation has generally improved.</p><h2 id="what-display-resolution-do-you-use-on-your-primary-monitor">What display resolution do you use on your primary monitor?</h2><div style="min-height: 250px;">                                <div class="kwizly-quiz kwizly-XbDgYW"></div>                            </div>                            <script src="https://kwizly.com/embed/XbDgYW.js" async></script><p>Almost 10 years ago, in the first half of 2017, the platform made a little less than $2.5 billion, which means the H1 2026 revenue is 4.7 times higher, almost quintupling in a decade. Moreover, it's remarkable to believe that Steam also made more in the first six months of this year than it did in the entirety of 2020, when most of us were confined to our homes, free from responsibilities, and with a lot of time on our hands. </p><p>Alinea lists <em>Forza Horizon 6</em>, <em>Resident Evil Requiem</em>, and <em>Crimson Desert </em>as the top three games for Steam's explosive H1 2026 numbers — all of them made almost $200 million. Games from prior years also played a bigger role this time since 2026 releases only accounted for 21% of the $11.1 billion, while 27% of H1 2025's revenue came from 2025 launches; 29% of H1 2024's revenue was accumulated from 2024 releases. </p><p>Amidst all the data, a clear trend is forming. People are looking back in their libraries and appreciating older games more than ever before, while new releases still make an impact if they're universally acclaimed. With the highly anticipated GTA VI coming soon (with no current PC release date), it'll be interesting to see how these numbers change. Now, if only Valve could make more <a href="https://www.tomshardware.com/video-games/console-gaming/valve-steam-machine-review">Steam Machines </a>to play all those older games everyone seems to be playing. </p> ]]></dc:content>
                                                                                                                                            <link>https://www.tomshardware.com/video-games/pc-gaming/steam-sales-reportedly-topped-usd11-billion-during-h1-2026-due-to-shifting-trends-staggering-growth-driven-by-influx-of-chinese-players-and-booming-legacy-catalogues</link>
                                                                            <description>
                            <![CDATA[ Steam made an estimated $11.1 billion in revenue in the first six months of 2026, according to estimates from research firm Alinea Analytics. That's more than it did in the entire pandemic-ridden year of 2020. In fact, even last year's holiday season made 8% less money than H1 2026, making this half Valve's best-ever. ]]>
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                                                                        <pubDate>Fri, 10 Jul 2026 15:25:19 +0000</pubDate>                                                                                                                                                                                                                                <category><![CDATA[PC Gaming]]></category>
                                                    <category><![CDATA[Video Games]]></category>
                                                                                                <author><![CDATA[ editors@tomshardware.com (Hassam Nasir) ]]></author>                    <dc:creator><![CDATA[ Hassam Nasir ]]></dc:creator>                                                                                    <dc:source><![CDATA[ https://cdn.mos.cms.futurecdn.net/SxxNFHt95eGK37mKPhJpdZ-320-70.jpg ]]></dc:source>
                                                                <dc:description><![CDATA[ &lt;p&gt;Hassam is a lifelong PC gamer and tech enthusiast with over five years of experience in PC hardware journalism. His passion began in childhood when he rescued a discarded Pentium 4 processor, straightening its pins with a kitchen knife to revive a Dell Dimension 2400 at the age of seven. Since then, he has followed the advancements in technology, witnessing the evolution of hardware from the era of AMD&#039;s Opteron architecture to Intel&#039;s Smithfield (Pentium D), and the rise of Voodoo GPUs alongside Nvidia&#039;s FX GPUs taking the market by storm to the latest innovations today. As a seasoned writer, Hassam loves to get into the nitty-gritty details of hardware, providing insights on everything from CPUs, Motherboards and RAM to GPUs. When he’s not writing, you’ll find him building custom water-cooled PCs for himself and his friends, attending drag racing events, or collecting niche fragrances.&lt;/p&gt; ]]></dc:description>
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                                                                                                                                                                                                                                    <media:description><![CDATA[Steam Deck]]></media:description>                                                            <media:text><![CDATA[Steam Deck]]></media:text>
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                                <p>According to new research published by Alinea Analytics, Valve has grossed an estimated 11.1 billion dollars throughout the first half of 2026. If correct, the estimates would make it Valve's most profitable half-year on record, as digital storefronts become the norm throughout the games industry. Earlier this month, Sony announced that it would <a href="https://www.tomshardware.com/video-games/playstation/sony-officially-kills-the-playstation-disc-ending-physical-game-production-in-2028-shutting-down-the-playstation-store-on-the-playstation-3-and-ps-vita-systems">stop making new physical PlayStation discs by 2028</a>, instead turning its efforts digital. </p><p>According to a<a href="https://alineaanalytics.substack.com/p/steam-is-having-another-record-year"> Substack post from research firm Alinea Analytics</a>, games sold on the platform accumulated $11.1 billion in revenue in the first six months of this year, which is a 14.5% jump compared to the first six months of 2025. Even more impressively, though, Steam's H1 2026 has posted 8% higher numbers than H2 2025, which includes the lucrative holiday season where most of the biggest sales happen. The store generated "only" $10.3 billion in revenue during the latter half of 2025. </p><p>Steam has been on a consistent incline for 10 years, boasting record revenue numbers almost every successive year. Even if it hits a slump, the data shows Valve has never had two bad years in a row; a recession is always followed by a boom. Alinea says five main factors contribute to the storefront's growth: a surge in Chinese players, higher prices, viral co-op hits, and smarter back-catalogue categories from big publishers. </p><p>The last one is rather ironic, as it involves third-party publishers quietly returning to Steam after their own launchers faltered. Some companies like Activision still inject their proprietary launchers between Steam and the game itself for titles like Call of Duty, but the situation has generally improved.</p><h2 id="what-display-resolution-do-you-use-on-your-primary-monitor">What display resolution do you use on your primary monitor?</h2><div style="min-height: 250px;">                                <div class="kwizly-quiz kwizly-XbDgYW"></div>                            </div>                            <script src="https://kwizly.com/embed/XbDgYW.js" async></script><p>Almost 10 years ago, in the first half of 2017, the platform made a little less than $2.5 billion, which means the H1 2026 revenue is 4.7 times higher, almost quintupling in a decade. Moreover, it's remarkable to believe that Steam also made more in the first six months of this year than it did in the entirety of 2020, when most of us were confined to our homes, free from responsibilities, and with a lot of time on our hands. </p><p>Alinea lists <em>Forza Horizon 6</em>, <em>Resident Evil Requiem</em>, and <em>Crimson Desert </em>as the top three games for Steam's explosive H1 2026 numbers — all of them made almost $200 million. Games from prior years also played a bigger role this time since 2026 releases only accounted for 21% of the $11.1 billion, while 27% of H1 2025's revenue came from 2025 launches; 29% of H1 2024's revenue was accumulated from 2024 releases. </p><p>Amidst all the data, a clear trend is forming. People are looking back in their libraries and appreciating older games more than ever before, while new releases still make an impact if they're universally acclaimed. With the highly anticipated GTA VI coming soon (with no current PC release date), it'll be interesting to see how these numbers change. Now, if only Valve could make more <a href="https://www.tomshardware.com/video-games/console-gaming/valve-steam-machine-review">Steam Machines </a>to play all those older games everyone seems to be playing. </p>
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                                                            <title><![CDATA[ Cracked version of Assassin’s Creed Black Flag Resynced leaked days prior to official release despite Denuvo DRM protection ]]></title>
                                                                                                <dc:content><![CDATA[ <p>Game anti-tamper app Denuvo has been completely bypassed in pre-release versions of Assassin’s Creed Black Flag Resynced, allowing pirates to distribute copies of the game days before its official release. A cracked version of the remake has been circulating since June 7 — more than a month before its July 9, 2026, release date. While the game is a remake of the original Assassin’s Creed Black Flag, which launched way back in 2013, it’s still expected to offer new content and enhanced graphics brought by newer, more capable hardware. </p><p>This isn’t the first major title to be hit by a leak before its official release day this year. Forza Horizon 6 leaked four days before early access and more than a week before its general launch date of May 19. LEGO Batman: Legacy of the Dark Knight and Subnautica 2 also suffered similar leaks, with playable versions of the games circulating online even before early access was opened to players. While Forza Horizon 6 and Subnautica 2 aren’t protected by Denuvo, LEGO Batman: Legacy of the Dark Knight and Assassin’s Creed Black Flag Resynced use the controversial anti-tamper DRM tool.</p><p>Denuvo has been in hot water among gamers, especially as it was <a href="https://www.tomshardware.com/video-games/pc-gaming/denuvo-properly-cracked-in-resident-evil-requiem-bypasses-become-plug-and-play-cracked-version-runs-faster-smoother-and-uses-way-less-vram-and-ram">blamed for performance issues</a> plaguing games that used it. Aside from that, many consider its mandatory 14-day online checks as intrusive, especially for story-driven single-player games where cheating won’t affect the gaming experience of other players. While a few users might’ve understood the studios’ need to protect their titles and reduce piracy, the fact that Denuvo has been <a href="https://www.tomshardware.com/video-games/pc-gaming/denuvo-has-been-bypassed-in-all-single-player-games-it-previously-protected-2k-games-and-denuvo-reportedly-retaliate-with-mandatory-14-day-online-checks">cracked in all single-player games</a> that had it felt like its addition to games is pointless.</p><p>This is especially true now that we’re seeing pirated pre-release versions of games that are supposedly protected by Denuvo. While it’s unclear how Assassin’s Creed Black Flag Resynced leaked, the fact that the app that reduces performance and reminds gamers that <a href="https://www.tomshardware.com/video-games/pc-gaming/steam-checkout-banner-clarifies-you-dont-own-the-game-you-buy-gog-takes-a-jab-at-steam-saying-it-gives-users-offline-installers-that-cannot-be-taken-away">they don’t own the games they buy</a> has seemingly failed at its one job is making users think that it’s unnecessary. </p><p>Game studios need to protect their intellectual property, which is why it’s understandable that they’d want to deploy tools like Denuvo. However, they shouldn't do so at the expense of gaming performance and the user experience, which are some of the primary reasons <a href="https://www.tomshardware.com/video-games/pc-gaming/a-brief-history-of-denuvo-drm-and-the-new-hypervisor-bypass-inside-the-cat-and-mouse-game-between-denuvo-and-the-piracy-scene">why gamers are pushing back against Denuvo</a>. If these anti-piracy measures don’t punish legitimate players with reduced FPS and always-online requirements, among other negative side effects, then most gamers will have zero problems with using apps that protect the makers of their favorite titles.</p> ]]></dc:content>
                                                                                                                                            <link>https://www.tomshardware.com/video-games/pc-gaming/cracked-version-of-assassins-creed-black-flag-resynced-leaked-days-prior-to-official-release-despite-denuvo-drm-protection-denuvo-unable-to-stop-crackers-with-some-finding-ways-to-completely-remove-it-from-other-titles</link>
                                                                            <description>
                            <![CDATA[ Ubisoft's remake of the 2013 game has been circulating online more than a month before its official release date, despite Denuvo DRM protection. Incident questions the effectivity of anti-piracy app, which causes performance hits and requires intrusive online check-ins. ]]>
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                                                                        <pubDate>Wed, 08 Jul 2026 12:29:12 +0000</pubDate>                                                                                                                                                                                                                                <category><![CDATA[PC Gaming]]></category>
                                                    <category><![CDATA[Video Games]]></category>
                                                                                                <author><![CDATA[ editors@tomshardware.com (Jowi Morales) ]]></author>                    <dc:creator><![CDATA[ Jowi Morales ]]></dc:creator>                                                                                    <dc:source><![CDATA[ https://cdn.mos.cms.futurecdn.net/gM7E2WSDg2wgCFoaDPz9yK-320-70.jpg ]]></dc:source>
                                                                <dc:description><![CDATA[ &lt;p&gt;Jowi Morales is a writer and journalist covering the tech beat since 2021. However, he’s been interested in technology far earlier than that. He started discovering desktop computers when his father brought home a Windows 95 PC, but his first real experience working under the hood of the PC was when the old computer’s hard drive was filled to the brim in the year 2000. He deleted the Windows folder to attempt to rectify the situation, which led to his dad buying a new desktop PC. Since then, he learned a lot more about computers, and he’s always been the go-to tech expert for his family and friends.&lt;/p&gt;&lt;p&gt;Jowi primarily uses a Windows workstation and an Android phone, but he also bought into the Apple ecosystem with the 6th-gen iPad, iPhone 14 Pro Max, and the M1 MacBook Air. Today, Jowi covers hardware and software from Redmond and Cupertino, while also looking at the tech industry in general.&lt;/p&gt;&lt;p&gt;Aside from covering technology, Jowi is an avid photographer and writes about automobiles, aviation, and tanks. You can find his bylines at &lt;a href=&quot;https://www.makeuseof.com/author/jowi-morales/&quot;&gt;MakeUseOf&lt;/a&gt;, &lt;a href=&quot;https://www.slashgear.com/author/jowimorales/&quot;&gt;SlashGear&lt;/a&gt;, and, of course, &lt;a href=&quot;https://www.tomshardware.com/author/jowi-morales&quot;&gt;Tom’s Hardware&lt;/a&gt;.&lt;/p&gt; ]]></dc:description>
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                                                                                                                                                                                                                                    <media:description><![CDATA[official Assassin&#039;s Creed Black Flag Resynced art]]></media:description>                                                            <media:text><![CDATA[official Assassin&#039;s Creed Black Flag Resynced art]]></media:text>
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                                <p>Game anti-tamper app Denuvo has been completely bypassed in pre-release versions of Assassin’s Creed Black Flag Resynced, allowing pirates to distribute copies of the game days before its official release. A cracked version of the remake has been circulating since June 7 — more than a month before its July 9, 2026, release date. While the game is a remake of the original Assassin’s Creed Black Flag, which launched way back in 2013, it’s still expected to offer new content and enhanced graphics brought by newer, more capable hardware. </p><p>This isn’t the first major title to be hit by a leak before its official release day this year. Forza Horizon 6 leaked four days before early access and more than a week before its general launch date of May 19. LEGO Batman: Legacy of the Dark Knight and Subnautica 2 also suffered similar leaks, with playable versions of the games circulating online even before early access was opened to players. While Forza Horizon 6 and Subnautica 2 aren’t protected by Denuvo, LEGO Batman: Legacy of the Dark Knight and Assassin’s Creed Black Flag Resynced use the controversial anti-tamper DRM tool.</p><p>Denuvo has been in hot water among gamers, especially as it was <a href="https://www.tomshardware.com/video-games/pc-gaming/denuvo-properly-cracked-in-resident-evil-requiem-bypasses-become-plug-and-play-cracked-version-runs-faster-smoother-and-uses-way-less-vram-and-ram">blamed for performance issues</a> plaguing games that used it. Aside from that, many consider its mandatory 14-day online checks as intrusive, especially for story-driven single-player games where cheating won’t affect the gaming experience of other players. While a few users might’ve understood the studios’ need to protect their titles and reduce piracy, the fact that Denuvo has been <a href="https://www.tomshardware.com/video-games/pc-gaming/denuvo-has-been-bypassed-in-all-single-player-games-it-previously-protected-2k-games-and-denuvo-reportedly-retaliate-with-mandatory-14-day-online-checks">cracked in all single-player games</a> that had it felt like its addition to games is pointless.</p><p>This is especially true now that we’re seeing pirated pre-release versions of games that are supposedly protected by Denuvo. While it’s unclear how Assassin’s Creed Black Flag Resynced leaked, the fact that the app that reduces performance and reminds gamers that <a href="https://www.tomshardware.com/video-games/pc-gaming/steam-checkout-banner-clarifies-you-dont-own-the-game-you-buy-gog-takes-a-jab-at-steam-saying-it-gives-users-offline-installers-that-cannot-be-taken-away">they don’t own the games they buy</a> has seemingly failed at its one job is making users think that it’s unnecessary. </p><p>Game studios need to protect their intellectual property, which is why it’s understandable that they’d want to deploy tools like Denuvo. However, they shouldn't do so at the expense of gaming performance and the user experience, which are some of the primary reasons <a href="https://www.tomshardware.com/video-games/pc-gaming/a-brief-history-of-denuvo-drm-and-the-new-hypervisor-bypass-inside-the-cat-and-mouse-game-between-denuvo-and-the-piracy-scene">why gamers are pushing back against Denuvo</a>. If these anti-piracy measures don’t punish legitimate players with reduced FPS and always-online requirements, among other negative side effects, then most gamers will have zero problems with using apps that protect the makers of their favorite titles.</p>
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                                                            <title><![CDATA[ DLSS Swapper dev warns against using random, user-submitted DLLs that might contain malware ]]></title>
                                                                                                <dc:content><![CDATA[ <p>DLSS Swapper is an open-source app that does exactly what it sounds like — it swaps out the appropriate DLSS files for any game, helping downgrade or upgrade its native DLSS version. While the tool itself is safe, along with the verified files it hosts, users can also upload their own DLLs to the app's GitHub repo. Unfortunately, it seems like some of these files can contain malware, disguised as helpful solutions. </p><div class="see-more see-more--clipped"><figure><blockquote class="twitter-tweet hawk-ignore" data-lang="en" cite="https://twitter.com/cantworkitout/status/2074739861609988390"><p lang="en" dir="ltr">WARNING: There are people uploading DLLs into the DLSS Swapper / Manifest Builder repositories with comments like "this fixed it for me".DO NOT download these files, they are likely malware.<a href="https://twitter.com/cantworkitout/status/2074739861609988390">July 8, 2026</a></p></blockquote></figure><div class="see-more__filter"></div></div><p>To understand how this can even happen, we need to look at the way DLSS Swapper is set up. The app uses a manifest file to dig out DLLs from verified <a href="https://www.tomshardware.com/pc-components/gpus/dlss-swapper-now-updates-fsr-xess-and-dlss-too-supports-all-major-upscaling-frame-gen-technologies" target="_blank">DLSS, FSR, and XeSS</a> libraries. The verification process is thorough, and you won't see any file pop up in-app until its security hashes match official sources. However, it can also detect unknown files from new game releases installed on a user's computer. </p><p>These files are automatically uploaded to the repository as "issues," and the app also includes an option to upload your own DLL to help out fellow gamers. As you can probably guess by now, this is where the problem lies. These files are not vetted and remain in a grey area. DLL files are basically executable code, so if any of them were modified to include malware, you wouldn't even be able to detect it before it's too late.</p><p>The file would've already executed malicious code and installed a crypto-miner, for instance, in the background that hogs your PC's resources until you finally notice something's off. As such, the creator issues a clear warning to not download random files that show up on the GitHub repo, especially if they include comments that claim some sort of miracle cure. Stick to only the sources you trust if you must go outside of the officially supported libraries.</p><p>Previously, the developer already warned against the fake DLSS Swapper website posing as the real thing. Let this serve as your reminder that the <a href="https://github.com/beeradmoore/dlss-swapper" target="_blank">app's GitHub page</a> is the only place you should download DLSS Swapper from. Moreover, keep in mind that hardware support is just as important as software support, so if you have an older GPU that doesn't support the latest upscaling tech, a DLL swap<a href="https://www.tomshardware.com/pc-components/gpus/you-can-upgrade-fsr-3-1-games-to-fsr-4-with-manual-dll-swapping-github-community-discovers-fsr-swapping-works-similar-to-dlss-upgrades" target="_blank"> cannot magically fix that</a>. </p> ]]></dc:content>
                                                                                                                                            <link>https://www.tomshardware.com/video-games/pc-gaming/modding-tool-dlss-swapper-might-infect-your-pc-with-malware-if-you-download-the-wrong-files-app-creator-warns-against-using-random-user-submitted-dlls</link>
                                                                            <description>
                            <![CDATA[ The creator of DLSS Swapper is warning against using random DLLs that claim to fix issues pertaining to DLSS, FSR, or XeSS, even if said file is available on the app's GitHub repo. ]]>
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                                                                        <pubDate>Wed, 08 Jul 2026 12:18:47 +0000</pubDate>                                                                                                                                                                                                                                <category><![CDATA[PC Gaming]]></category>
                                                    <category><![CDATA[Video Games]]></category>
                                                                                                <author><![CDATA[ editors@tomshardware.com (Hassam Nasir) ]]></author>                    <dc:creator><![CDATA[ Hassam Nasir ]]></dc:creator>                                                                                    <dc:source><![CDATA[ https://cdn.mos.cms.futurecdn.net/SxxNFHt95eGK37mKPhJpdZ-320-70.jpg ]]></dc:source>
                                                                <dc:description><![CDATA[ &lt;p&gt;Hassam is a lifelong PC gamer and tech enthusiast with over five years of experience in PC hardware journalism. His passion began in childhood when he rescued a discarded Pentium 4 processor, straightening its pins with a kitchen knife to revive a Dell Dimension 2400 at the age of seven. Since then, he has followed the advancements in technology, witnessing the evolution of hardware from the era of AMD&#039;s Opteron architecture to Intel&#039;s Smithfield (Pentium D), and the rise of Voodoo GPUs alongside Nvidia&#039;s FX GPUs taking the market by storm to the latest innovations today. As a seasoned writer, Hassam loves to get into the nitty-gritty details of hardware, providing insights on everything from CPUs, Motherboards and RAM to GPUs. When he’s not writing, you’ll find him building custom water-cooled PCs for himself and his friends, attending drag racing events, or collecting niche fragrances.&lt;/p&gt; ]]></dc:description>
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                            <![CDATA[
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                                <p>DLSS Swapper is an open-source app that does exactly what it sounds like — it swaps out the appropriate DLSS files for any game, helping downgrade or upgrade its native DLSS version. While the tool itself is safe, along with the verified files it hosts, users can also upload their own DLLs to the app's GitHub repo. Unfortunately, it seems like some of these files can contain malware, disguised as helpful solutions. </p><div class="see-more see-more--clipped"><figure><blockquote class="twitter-tweet hawk-ignore" data-lang="en" cite="https://twitter.com/cantworkitout/status/2074739861609988390"><p lang="en" dir="ltr">WARNING: There are people uploading DLLs into the DLSS Swapper / Manifest Builder repositories with comments like "this fixed it for me".DO NOT download these files, they are likely malware.<a href="https://twitter.com/cantworkitout/status/2074739861609988390">July 8, 2026</a></p></blockquote></figure><div class="see-more__filter"></div></div><p>To understand how this can even happen, we need to look at the way DLSS Swapper is set up. The app uses a manifest file to dig out DLLs from verified <a href="https://www.tomshardware.com/pc-components/gpus/dlss-swapper-now-updates-fsr-xess-and-dlss-too-supports-all-major-upscaling-frame-gen-technologies" target="_blank">DLSS, FSR, and XeSS</a> libraries. The verification process is thorough, and you won't see any file pop up in-app until its security hashes match official sources. However, it can also detect unknown files from new game releases installed on a user's computer. </p><p>These files are automatically uploaded to the repository as "issues," and the app also includes an option to upload your own DLL to help out fellow gamers. As you can probably guess by now, this is where the problem lies. These files are not vetted and remain in a grey area. DLL files are basically executable code, so if any of them were modified to include malware, you wouldn't even be able to detect it before it's too late.</p><p>The file would've already executed malicious code and installed a crypto-miner, for instance, in the background that hogs your PC's resources until you finally notice something's off. As such, the creator issues a clear warning to not download random files that show up on the GitHub repo, especially if they include comments that claim some sort of miracle cure. Stick to only the sources you trust if you must go outside of the officially supported libraries.</p><p>Previously, the developer already warned against the fake DLSS Swapper website posing as the real thing. Let this serve as your reminder that the <a href="https://github.com/beeradmoore/dlss-swapper" target="_blank">app's GitHub page</a> is the only place you should download DLSS Swapper from. Moreover, keep in mind that hardware support is just as important as software support, so if you have an older GPU that doesn't support the latest upscaling tech, a DLL swap<a href="https://www.tomshardware.com/pc-components/gpus/you-can-upgrade-fsr-3-1-games-to-fsr-4-with-manual-dll-swapping-github-community-discovers-fsr-swapping-works-similar-to-dlss-upgrades" target="_blank"> cannot magically fix that</a>. </p>
                                                            </article>
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                                                            <title><![CDATA[ You can now use your Sony headphones as a free real-time head tracker for race and flight simulators on PC, several hundred games already supported ]]></title>
                                                                                                <dc:content><![CDATA[ <p>Sony makes some of the best headphones on the market, and some of their recent models even include a myriad of sensors for spatial audio. These are standard gyroscopes and accelerometers capable of precise tracking, so why keep them limited to just audio features? That's exactly what developer Nicholas Slattery has done with his new project called "<a href="https://github.com/NicholasSlattery/sony-head-tracker" target="_blank">Sony Head Tracker</a>" — it's an app that turns your Sony headphones and earbuds into a real-time head tracker for PC games. </p><figure><blockquote class="reddit-card"  ><a href="https://www.reddit.com/r/pcmasterrace/comments/1uoa1m8/i_made_sony_headphones_work_as_a_free_head">I made Sony headphones work as a free head tracker for 200+ PC games</a><figcaption><cite> from <a href="https://www.reddit.com/r/pcmasterrace">r/pcmasterrace</a></cite></figcaption></blockquote></figure><script async src="//embed.redditmedia.com/widgets/platform.js" charset="UTF-8"></script><p>The app essentially acts as a bridge between the hardware and the software, which is OpenTrack. Sony baked the Android Head Tracker protocol into its headphones' firmware, which is what enabled spatial audio to expand the soundstage on supported devices. This data is ignored by Windows, but Slattery figured out a way to tap into the protocol and read everything it's capturing. </p><p>That includes rotation vectors, gyroscope fields, and Euler Angles (live calculation of yaw, pitch, and roll). The raw data packets are then packaged into a UDP stream that the OpenTrack software can read and understand. OpenTrack supports over 200 PC games and usually works with phones, webcams, and specialized eye or IR trackers, but Slattery's app opens it to an entirely new and ingenious set of devices. </p><p>Currently, Sony's WH/WF-1000XM6, WH/WF-1000XM5, and Sony ULT WEAR (WH-ULT900N) are officially compatible. Older models like the WH-1000XM4 or XM3 won't work because they lack the hardware (sensors) required for the head tracking. Apple's AirPods, which popularized Spatial Audio, use the company's proprietary protocol that doesn't open itself up on any device, as you'd expect, so they're also ruled out. </p><p>Once everything is set up, you just wear your Sony headphones and the in-camera will respond to your head movements, turning around with you. If you look to the side or glance up, the camera will peep there as well, as if you were wearing a VR headset. But keep in mind that this is not a VR replacement as the screen in front of you is still stationary. Regardless, this unlocks another level of immersion for race and flight sims.</p><p>The creator has tested the app to work flawlessly with <em>Microsoft Flight Simulator</em>, <em>Elite Dangerous</em>, and <em>Assetto</em> <em>Corsa </em>already. For those of us not rocking elaborate multi-monitor configs, something like this can serve as a middle ground between a true 6DoF setup and a simple helmet cam in-game, all for free. Sony Head Tracker is also open-source, so we only expect it to improve over time and expand its compatibility. </p> ]]></dc:content>
                                                                                                                                            <link>https://www.tomshardware.com/video-games/pc-gaming/you-can-now-use-your-sony-headphones-as-a-real-time-head-tracker-for-race-and-flight-simulators-on-pc-several-hundred-games-already-supported-enthusiast-creates-open-source-app-that-translates-live-sensor-data-into-in-game-camera-controls</link>
                                                                            <description>
                            <![CDATA[ A new open-source app called Sony Head Tracker, developed by Nicholas Slattery, reads raw sensor data from Sony headphones and earbuds and converts them into something OpenTrack can understand. From there, it can be used for head tracking in over 200 PC games. ]]>
                                                                                                            </description>
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                                                                        <pubDate>Mon, 06 Jul 2026 14:36:21 +0000</pubDate>                                                                                                                                <updated>Mon, 06 Jul 2026 14:37:52 +0000</updated>
                                                                                                                                            <category><![CDATA[PC Gaming]]></category>
                                                    <category><![CDATA[Video Games]]></category>
                                                                                                <author><![CDATA[ editors@tomshardware.com (Hassam Nasir) ]]></author>                    <dc:creator><![CDATA[ Hassam Nasir ]]></dc:creator>                                                                                    <dc:source><![CDATA[ https://cdn.mos.cms.futurecdn.net/SxxNFHt95eGK37mKPhJpdZ-320-70.jpg ]]></dc:source>
                                                                <dc:description><![CDATA[ &lt;p&gt;Hassam is a lifelong PC gamer and tech enthusiast with over five years of experience in PC hardware journalism. His passion began in childhood when he rescued a discarded Pentium 4 processor, straightening its pins with a kitchen knife to revive a Dell Dimension 2400 at the age of seven. Since then, he has followed the advancements in technology, witnessing the evolution of hardware from the era of AMD&#039;s Opteron architecture to Intel&#039;s Smithfield (Pentium D), and the rise of Voodoo GPUs alongside Nvidia&#039;s FX GPUs taking the market by storm to the latest innovations today. As a seasoned writer, Hassam loves to get into the nitty-gritty details of hardware, providing insights on everything from CPUs, Motherboards and RAM to GPUs. When he’s not writing, you’ll find him building custom water-cooled PCs for himself and his friends, attending drag racing events, or collecting niche fragrances.&lt;/p&gt; ]]></dc:description>
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                                                            <media:credit><![CDATA[Sony]]></media:credit>
                                                                                                                                                                                                                                    <media:description><![CDATA[Sony WH-1000XM6 ]]></media:description>                                                            <media:text><![CDATA[Sony WH-1000XM6 ]]></media:text>
                                <media:title type="plain"><![CDATA[Sony WH-1000XM6 ]]></media:title>
                                                    </media:content>
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                            <![CDATA[
                            <article>
                                <p>Sony makes some of the best headphones on the market, and some of their recent models even include a myriad of sensors for spatial audio. These are standard gyroscopes and accelerometers capable of precise tracking, so why keep them limited to just audio features? That's exactly what developer Nicholas Slattery has done with his new project called "<a href="https://github.com/NicholasSlattery/sony-head-tracker" target="_blank">Sony Head Tracker</a>" — it's an app that turns your Sony headphones and earbuds into a real-time head tracker for PC games. </p><figure><blockquote class="reddit-card"  ><a href="https://www.reddit.com/r/pcmasterrace/comments/1uoa1m8/i_made_sony_headphones_work_as_a_free_head">I made Sony headphones work as a free head tracker for 200+ PC games</a><figcaption><cite> from <a href="https://www.reddit.com/r/pcmasterrace">r/pcmasterrace</a></cite></figcaption></blockquote></figure><script async src="//embed.redditmedia.com/widgets/platform.js" charset="UTF-8"></script><p>The app essentially acts as a bridge between the hardware and the software, which is OpenTrack. Sony baked the Android Head Tracker protocol into its headphones' firmware, which is what enabled spatial audio to expand the soundstage on supported devices. This data is ignored by Windows, but Slattery figured out a way to tap into the protocol and read everything it's capturing. </p><p>That includes rotation vectors, gyroscope fields, and Euler Angles (live calculation of yaw, pitch, and roll). The raw data packets are then packaged into a UDP stream that the OpenTrack software can read and understand. OpenTrack supports over 200 PC games and usually works with phones, webcams, and specialized eye or IR trackers, but Slattery's app opens it to an entirely new and ingenious set of devices. </p><p>Currently, Sony's WH/WF-1000XM6, WH/WF-1000XM5, and Sony ULT WEAR (WH-ULT900N) are officially compatible. Older models like the WH-1000XM4 or XM3 won't work because they lack the hardware (sensors) required for the head tracking. Apple's AirPods, which popularized Spatial Audio, use the company's proprietary protocol that doesn't open itself up on any device, as you'd expect, so they're also ruled out. </p><p>Once everything is set up, you just wear your Sony headphones and the in-camera will respond to your head movements, turning around with you. If you look to the side or glance up, the camera will peep there as well, as if you were wearing a VR headset. But keep in mind that this is not a VR replacement as the screen in front of you is still stationary. Regardless, this unlocks another level of immersion for race and flight sims.</p><p>The creator has tested the app to work flawlessly with <em>Microsoft Flight Simulator</em>, <em>Elite Dangerous</em>, and <em>Assetto</em> <em>Corsa </em>already. For those of us not rocking elaborate multi-monitor configs, something like this can serve as a middle ground between a true 6DoF setup and a simple helmet cam in-game, all for free. Sony Head Tracker is also open-source, so we only expect it to improve over time and expand its compatibility. </p>
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                                                            <title><![CDATA[ Half-Life 2 can now run in your browser at over 100 FPS with save states & console support ]]></title>
                                                                                                <dc:content><![CDATA[ <p>Over the years, our internet-surfing machines have evolved to the point that it's now possible to run entire full-length PC games right inside a browser. The latest milestone in this impressive trajectory is a new, <a href="https://hl2.slqnt.dev/" target="_blank">unofficial port of <em>Half-Life 2</em></a><em> </em>developed by <em>Slqnt </em>and <em>98006</em>. It's the complete main campaign of the game, including the two episodic DLCs, accompanied by a host of features that you find on the official release. </p><div class="see-more see-more--clipped"><figure><blockquote class="twitter-tweet hawk-ignore" data-lang="en" cite="https://twitter.com/cantworkitout/status/2069947541043417416"><p lang="en" dir="ltr">A fully playable browser version of Half-Life 2 has just been released to the public. You don't need to download anything, just open the site and play! The webport was created by Slqnt and 98006 in just three months! pic.twitter.com/x88rMgWhxd<a href="https://twitter.com/cantworkitout/status/2069947541043417416">June 25, 2026</a></p></blockquote></figure><div class="see-more__filter"></div></div><p>The game is, in fact, running natively on your computer; there's no cloud streaming involved. Under the hood, the port is powered by WebGL 2, a JavaScript API that bypasses the browser's typical layout engine and talks directly to your GPU to execute graphics-intensive tasks. Then, WebAssembly helps translate C++ code from the Source Engine into JavaScript that the browser can natively understand. </p><p>For storage, the port relies on a virtual file system that calls compressed assets via high-speed web requests. You just need to let the cache build up upon first boot for a few minutes, then you're off to the races. The same method creates .sav files directly in the browser's cache or IndexedDB, which allows you to pick up where you left off, just as if you had <a href="https://www.tomshardware.com/video-games/pc-gaming/half-life-2-gets-a-major-20th-anniversary-update-and-bundles-lost-coast-with-episodes-the-game-is-now-free-on-steam-until-november-18https://www.tomshardware.com/video-games/pc-gaming/half-life-2-gets-a-major-20th-anniversary-update-and-bundles-lost-coast-with-episodes-the-game-is-now-free-on-steam-until-november-18" target="_blank">actually installed the game</a> on your computer natively. </p><p>This port also features the Source console integration, enabling you to pull up a fully functioning developer terminal that can accept classic commands. You can type in cheats to give yourself a gameplay boost or tweak the engine variables as per your liking. While you don't get Steam achievements here (understandably), the game's built-in achievements are still present and accessible through the menus. </p><p>We tried the game on three different devices: a Windows PC with a Ryzen 7 7700X and RX 6700 XT, a OnePlus 12 smartphone, and a modded Nintendo Switch running Android. As you'd expect, the computer ran it the best and without any hiccups. Since this is a very old, non-demanding game, we were able to max out all the settings and play in full screen while achieving over 100 FPS. Frankly, it looked beautiful. </p><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:3840px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="F5LFf7ecDrou7y3kTTtMnM" name="Screenshot 2026-07-05 005417" alt="Half-Life 2 unofficial browser port" src="https://cdn.mos.cms.futurecdn.net/F5LFf7ecDrou7y3kTTtMnM-1920-80.png" mos="" align="middle" fullscreen="" width="3840" height="2160" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Future)</span></figcaption></figure><p>The mobile experience didn't work for us, but other users have reported it performing well, so your mileage may vary. Some bugs, however, remain persistent on the ideal desktop experience as well, with many users pointing out a rather hilarious "zombie" glitch where characters' heads render improperly, leaving their eye sockets vacant like a zombie. Certain complex animations also fail to trigger during intense cutscenes. </p><p>Overall, this is one impressive project, but it remains unofficial, and that means it's subject to a DMCA takedown from Valve. The port is basically at the company's mercy at this point, but Valve is generally community-friendly when it comes to stuff like this. It took Slqnt and 98006 just three months to develop, and the fact that it has survived roughly two weeks on the internet means it might have precedent to stay. </p><p>It's also not the only port of its stature, you can play thousands of old games for free on DOS Zone, including <em>GTA Vice City</em>, and<em> </em><a href="https://thelongestyard.link/q3a-demo/" target="_blank"><em>Quake III </em>is also available </a>as a standalone browser project. Copyrighted IP is the only hurdle for retro revivals like these since the talent from the developers, and the grunt from the hardware, is otherwise abundant. If Valve doesn't make Half-Life 3, the<a href="https://www.tomshardware.com/pc-components/gpus/half-life-2-running-with-just-8mb-of-vram-is-a-beautiful-wireframe-mess" target="_blank"> fans might as well milk the original games</a> as much as possible </p> ]]></dc:content>
                                                                                                                                            <link>https://www.tomshardware.com/video-games/pc-gaming/you-can-now-play-half-life-2-right-inside-your-browser-at-over-100-fps-with-save-states-and-console-support-ingenious-port-recreates-the-entire-game-campaign-using-webgl-2</link>
                                                                            <description>
                            <![CDATA[ An unofficial browser port of Half-Life 2 has popped up online, allowing you to play the original campaign without downloading anything. Developed in just three months by Slqnt and 98006, it even features Source console integration for cheats. ]]>
                                                                                                            </description>
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                                                                        <pubDate>Sun, 05 Jul 2026 11:40:00 +0000</pubDate>                                                                                                                                                                                                                                <category><![CDATA[PC Gaming]]></category>
                                                    <category><![CDATA[Video Games]]></category>
                                                                                                <author><![CDATA[ editors@tomshardware.com (Hassam Nasir) ]]></author>                    <dc:creator><![CDATA[ Hassam Nasir ]]></dc:creator>                                                                                    <dc:source><![CDATA[ https://cdn.mos.cms.futurecdn.net/SxxNFHt95eGK37mKPhJpdZ-320-70.jpg ]]></dc:source>
                                                                <dc:description><![CDATA[ &lt;p&gt;Hassam is a lifelong PC gamer and tech enthusiast with over five years of experience in PC hardware journalism. His passion began in childhood when he rescued a discarded Pentium 4 processor, straightening its pins with a kitchen knife to revive a Dell Dimension 2400 at the age of seven. Since then, he has followed the advancements in technology, witnessing the evolution of hardware from the era of AMD&#039;s Opteron architecture to Intel&#039;s Smithfield (Pentium D), and the rise of Voodoo GPUs alongside Nvidia&#039;s FX GPUs taking the market by storm to the latest innovations today. As a seasoned writer, Hassam loves to get into the nitty-gritty details of hardware, providing insights on everything from CPUs, Motherboards and RAM to GPUs. When he’s not writing, you’ll find him building custom water-cooled PCs for himself and his friends, attending drag racing events, or collecting niche fragrances.&lt;/p&gt; ]]></dc:description>
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                                                            <media:credit><![CDATA[Future]]></media:credit>
                                                                                                                                                                                                                                    <media:description><![CDATA[Half-Life 2 running in a browser thanks to an unofficial port from Slqnt and 98006.]]></media:description>                                                            <media:text><![CDATA[Half-Life 2 running in a browser thanks to an unofficial port from Slqnt and 98006.]]></media:text>
                                <media:title type="plain"><![CDATA[Half-Life 2 running in a browser thanks to an unofficial port from Slqnt and 98006.]]></media:title>
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                                                                                                                                                                    <content:encoded >
                            <![CDATA[
                            <article>
                                <p>Over the years, our internet-surfing machines have evolved to the point that it's now possible to run entire full-length PC games right inside a browser. The latest milestone in this impressive trajectory is a new, <a href="https://hl2.slqnt.dev/" target="_blank">unofficial port of <em>Half-Life 2</em></a><em> </em>developed by <em>Slqnt </em>and <em>98006</em>. It's the complete main campaign of the game, including the two episodic DLCs, accompanied by a host of features that you find on the official release. </p><div class="see-more see-more--clipped"><figure><blockquote class="twitter-tweet hawk-ignore" data-lang="en" cite="https://twitter.com/cantworkitout/status/2069947541043417416"><p lang="en" dir="ltr">A fully playable browser version of Half-Life 2 has just been released to the public. You don't need to download anything, just open the site and play! The webport was created by Slqnt and 98006 in just three months! pic.twitter.com/x88rMgWhxd<a href="https://twitter.com/cantworkitout/status/2069947541043417416">June 25, 2026</a></p></blockquote></figure><div class="see-more__filter"></div></div><p>The game is, in fact, running natively on your computer; there's no cloud streaming involved. Under the hood, the port is powered by WebGL 2, a JavaScript API that bypasses the browser's typical layout engine and talks directly to your GPU to execute graphics-intensive tasks. Then, WebAssembly helps translate C++ code from the Source Engine into JavaScript that the browser can natively understand. </p><p>For storage, the port relies on a virtual file system that calls compressed assets via high-speed web requests. You just need to let the cache build up upon first boot for a few minutes, then you're off to the races. The same method creates .sav files directly in the browser's cache or IndexedDB, which allows you to pick up where you left off, just as if you had <a href="https://www.tomshardware.com/video-games/pc-gaming/half-life-2-gets-a-major-20th-anniversary-update-and-bundles-lost-coast-with-episodes-the-game-is-now-free-on-steam-until-november-18https://www.tomshardware.com/video-games/pc-gaming/half-life-2-gets-a-major-20th-anniversary-update-and-bundles-lost-coast-with-episodes-the-game-is-now-free-on-steam-until-november-18" target="_blank">actually installed the game</a> on your computer natively. </p><p>This port also features the Source console integration, enabling you to pull up a fully functioning developer terminal that can accept classic commands. You can type in cheats to give yourself a gameplay boost or tweak the engine variables as per your liking. While you don't get Steam achievements here (understandably), the game's built-in achievements are still present and accessible through the menus. </p><p>We tried the game on three different devices: a Windows PC with a Ryzen 7 7700X and RX 6700 XT, a OnePlus 12 smartphone, and a modded Nintendo Switch running Android. As you'd expect, the computer ran it the best and without any hiccups. Since this is a very old, non-demanding game, we were able to max out all the settings and play in full screen while achieving over 100 FPS. Frankly, it looked beautiful. </p><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:3840px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="F5LFf7ecDrou7y3kTTtMnM" name="Screenshot 2026-07-05 005417" alt="Half-Life 2 unofficial browser port" src="https://cdn.mos.cms.futurecdn.net/F5LFf7ecDrou7y3kTTtMnM-1920-80.png" mos="" align="middle" fullscreen="" width="3840" height="2160" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Future)</span></figcaption></figure><p>The mobile experience didn't work for us, but other users have reported it performing well, so your mileage may vary. Some bugs, however, remain persistent on the ideal desktop experience as well, with many users pointing out a rather hilarious "zombie" glitch where characters' heads render improperly, leaving their eye sockets vacant like a zombie. Certain complex animations also fail to trigger during intense cutscenes. </p><p>Overall, this is one impressive project, but it remains unofficial, and that means it's subject to a DMCA takedown from Valve. The port is basically at the company's mercy at this point, but Valve is generally community-friendly when it comes to stuff like this. It took Slqnt and 98006 just three months to develop, and the fact that it has survived roughly two weeks on the internet means it might have precedent to stay. </p><p>It's also not the only port of its stature, you can play thousands of old games for free on DOS Zone, including <em>GTA Vice City</em>, and<em> </em><a href="https://thelongestyard.link/q3a-demo/" target="_blank"><em>Quake III </em>is also available </a>as a standalone browser project. Copyrighted IP is the only hurdle for retro revivals like these since the talent from the developers, and the grunt from the hardware, is otherwise abundant. If Valve doesn't make Half-Life 3, the<a href="https://www.tomshardware.com/pc-components/gpus/half-life-2-running-with-just-8mb-of-vram-is-a-beautiful-wireframe-mess" target="_blank"> fans might as well milk the original games</a> as much as possible </p>
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                                                            <title><![CDATA[ Fill your Steam library without spending a single dime — scratch your shopping itch with the Steam Summer Sale Simulator ]]></title>
                                                                                                <dc:content><![CDATA[ <p>Buying and collecting games on your Steam account can be quite fun, and some people have taken this to the extreme, with <a href="https://www.tomshardware.com/video-games/pc-gaming/120-steam-users-now-own-20-000-games-or-more-three-whales-own-over-40-000-games-one-players-library-is-worth-nearly-usd750-000-at-todays-prices">the most expensive Steam library</a> worth nearly $750,000 at current prices. Unfortunately, most of us do not have that kind of money to burn on digital games, which is why programmer and web developer Mike Wang built the <a href="https://www.steamsalesimulator.com/">Steam Summer Sale simulator</a>. This website looks just like the Steam website, and you even have to “log in” with whatever Steam account name you want to make up. Once inside the page, you’ll find $100 in your wallet, and you can just add any game to the cart and check it out.</p><p>If you run out of cash, the wallet will automatically refill to $500, meaning you essentially have an unlimited amount of money to splurge on games. You can also click the + Add Funds button as many times as you want to see your wallet grow to millions of dollars. The website makes cute sounds every time you click the Add to Cart button, making it more inviting to keep adding games. And once you’re satisfied (or tired) from all the clicking, head on to the cart and click Continue to payment to see all the games get magically added to your library one by one with matching sound effects that make it feel like you won the jackpot.</p><div class="see-more see-more--clipped"><figure><blockquote class="twitter-tweet hawk-ignore" data-lang="en" cite="https://twitter.com/cantworkitout/status/2073096720443990256"><p lang="en" dir="ltr">im addicted to buying digital games on steamand the summer sale is not helpingso i made a website that gives me the same dopamine of buying games without spending actual money pic.twitter.com/PHxT75Vpus<a href="https://twitter.com/cantworkitout/status/2073096720443990256">July 3, 2026</a></p></blockquote></figure><div class="see-more__filter"></div></div><p>Aside from getting the dopamine hit of adding games to your library, there’s also a list of 30 achievements you can hit. You may think these are easy, especially since you’re just essentially adding games to the cart and checking them out, but a couple of them require some dedication. One is the Exact Change achievement, which requires you to zero out your wallet. Since it automatically refills if a game’s “cost” is more than your balance, you have to crunch some numbers to make sure that your cart has the same amount as your wallet. The other one requires you to buy every game on the simulator website, which means a lot of clicking.</p><p>While the website might look convincing and have a ton of listed titles, it unfortunately does not have every game available on the Steam store. For example, it’s missing <a href="https://www.tomshardware.com/video-games/pc-gaming/ludicrous-usd999-steam-game-lasts-just-10-minutes-congratulations-on-your-purchase-is-pure-conspicuous-consumption-with-its-golden-ticket-steam-achievement">the $999 Steam Game that lasts for just 10 minutes</a>.</p><p>The Steam Summer Sale simulator may feel like a nonsensical project, similar to the fake food delivery apps that are growing in popularity in South Korea. However, its creator said that they built it to get the dopamine hit of “buying” games on Steam without actually spending money. It’s also quite entertaining, especially with its sound effects and achievements, and I found myself spending several minutes on the website just trying to hit that Exact Change achievement, which is actually quite hard!</p> ]]></dc:content>
                                                                                                                                            <link>https://www.tomshardware.com/video-games/pc-gaming/fill-your-steam-library-without-spending-a-single-dime-scratch-your-shopping-itch-with-the-steam-summer-sale-simulator</link>
                                                                            <description>
                            <![CDATA[ This website lets you "buy" all the Steam games you want without spending anything at all. It was primarily made for the dopamine hit, but the Achievements page is quite engaging, too. ]]>
                                                                                                            </description>
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                                                                        <pubDate>Sun, 05 Jul 2026 11:20:00 +0000</pubDate>                                                                                                                                                                                                                                <category><![CDATA[PC Gaming]]></category>
                                                    <category><![CDATA[Video Games]]></category>
                                                                                                <author><![CDATA[ editors@tomshardware.com (Jowi Morales) ]]></author>                    <dc:creator><![CDATA[ Jowi Morales ]]></dc:creator>                                                                                    <dc:source><![CDATA[ https://cdn.mos.cms.futurecdn.net/gM7E2WSDg2wgCFoaDPz9yK-320-70.jpg ]]></dc:source>
                                                                <dc:description><![CDATA[ &lt;p&gt;Jowi Morales is a writer and journalist covering the tech beat since 2021. However, he’s been interested in technology far earlier than that. He started discovering desktop computers when his father brought home a Windows 95 PC, but his first real experience working under the hood of the PC was when the old computer’s hard drive was filled to the brim in the year 2000. He deleted the Windows folder to attempt to rectify the situation, which led to his dad buying a new desktop PC. Since then, he learned a lot more about computers, and he’s always been the go-to tech expert for his family and friends.&lt;/p&gt;&lt;p&gt;Jowi primarily uses a Windows workstation and an Android phone, but he also bought into the Apple ecosystem with the 6th-gen iPad, iPhone 14 Pro Max, and the M1 MacBook Air. Today, Jowi covers hardware and software from Redmond and Cupertino, while also looking at the tech industry in general.&lt;/p&gt;&lt;p&gt;Aside from covering technology, Jowi is an avid photographer and writes about automobiles, aviation, and tanks. You can find his bylines at &lt;a href=&quot;https://www.makeuseof.com/author/jowi-morales/&quot;&gt;MakeUseOf&lt;/a&gt;, &lt;a href=&quot;https://www.slashgear.com/author/jowimorales/&quot;&gt;SlashGear&lt;/a&gt;, and, of course, &lt;a href=&quot;https://www.tomshardware.com/author/jowi-morales&quot;&gt;Tom’s Hardware&lt;/a&gt;.&lt;/p&gt; ]]></dc:description>
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                                                                                                                                                                                                                                    <media:description><![CDATA[Steam Summer Sale Simulator]]></media:description>                                                            <media:text><![CDATA[Steam Summer Sale Simulator]]></media:text>
                                <media:title type="plain"><![CDATA[Steam Summer Sale Simulator]]></media:title>
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                            <article>
                                <p>Buying and collecting games on your Steam account can be quite fun, and some people have taken this to the extreme, with <a href="https://www.tomshardware.com/video-games/pc-gaming/120-steam-users-now-own-20-000-games-or-more-three-whales-own-over-40-000-games-one-players-library-is-worth-nearly-usd750-000-at-todays-prices">the most expensive Steam library</a> worth nearly $750,000 at current prices. Unfortunately, most of us do not have that kind of money to burn on digital games, which is why programmer and web developer Mike Wang built the <a href="https://www.steamsalesimulator.com/">Steam Summer Sale simulator</a>. This website looks just like the Steam website, and you even have to “log in” with whatever Steam account name you want to make up. Once inside the page, you’ll find $100 in your wallet, and you can just add any game to the cart and check it out.</p><p>If you run out of cash, the wallet will automatically refill to $500, meaning you essentially have an unlimited amount of money to splurge on games. You can also click the + Add Funds button as many times as you want to see your wallet grow to millions of dollars. The website makes cute sounds every time you click the Add to Cart button, making it more inviting to keep adding games. And once you’re satisfied (or tired) from all the clicking, head on to the cart and click Continue to payment to see all the games get magically added to your library one by one with matching sound effects that make it feel like you won the jackpot.</p><div class="see-more see-more--clipped"><figure><blockquote class="twitter-tweet hawk-ignore" data-lang="en" cite="https://twitter.com/cantworkitout/status/2073096720443990256"><p lang="en" dir="ltr">im addicted to buying digital games on steamand the summer sale is not helpingso i made a website that gives me the same dopamine of buying games without spending actual money pic.twitter.com/PHxT75Vpus<a href="https://twitter.com/cantworkitout/status/2073096720443990256">July 3, 2026</a></p></blockquote></figure><div class="see-more__filter"></div></div><p>Aside from getting the dopamine hit of adding games to your library, there’s also a list of 30 achievements you can hit. You may think these are easy, especially since you’re just essentially adding games to the cart and checking them out, but a couple of them require some dedication. One is the Exact Change achievement, which requires you to zero out your wallet. Since it automatically refills if a game’s “cost” is more than your balance, you have to crunch some numbers to make sure that your cart has the same amount as your wallet. The other one requires you to buy every game on the simulator website, which means a lot of clicking.</p><p>While the website might look convincing and have a ton of listed titles, it unfortunately does not have every game available on the Steam store. For example, it’s missing <a href="https://www.tomshardware.com/video-games/pc-gaming/ludicrous-usd999-steam-game-lasts-just-10-minutes-congratulations-on-your-purchase-is-pure-conspicuous-consumption-with-its-golden-ticket-steam-achievement">the $999 Steam Game that lasts for just 10 minutes</a>.</p><p>The Steam Summer Sale simulator may feel like a nonsensical project, similar to the fake food delivery apps that are growing in popularity in South Korea. However, its creator said that they built it to get the dopamine hit of “buying” games on Steam without actually spending money. It’s also quite entertaining, especially with its sound effects and achievements, and I found myself spending several minutes on the website just trying to hit that Exact Change achievement, which is actually quite hard!</p>
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                                                            <title><![CDATA[ 50-feet-long fiber optic HDMI cable and Steam Controller 2 is enthusiasts' answer to the Steam Machine ]]></title>
                                                                                                <dc:content><![CDATA[ <p>Perhaps the real <a href="https://www.tomshardware.com/video-games/console-gaming/valve-steam-machine-review">Steam Machine</a> was the friends we made along the way... is what enthusiast <a href="https://blog.matthewbrunelle.com/my-steam-machine-is-a-50ft-hdmi-cable/">Matthew Brunelle</a><a href="https://blog.matthewbrunelle.com/my-steam-machine-is-a-50ft-hdmi-cable/"> might've said</a> after realizing he already had one at home. Instead of buying Valve's new console for a frictionless experience, Matthew decided to turn his existing PC into the perfect couch-gaming setup, made possible by a really long HDMI cable, a Steam Controller 2, and, of course, Bazzite. </p><p>For the expectedly tech-savvy audience reading this, you might already be making fun of this dude for discovering cables, but hold on a second. Matthew's computer sits in his own room, where it serves as a desktop for work, while his TV sits in the living room. The easiest way to bridge that gap is actually wirelessly, streaming the games over Moonlight or Sunshine, or even Steam's native remote play functionality.</p><p>There will be a noticeable latency penalty with this setup that may or may not bother you depending on what you're playing. Moreover, you're just mirroring your PC's screen this way; it's not actually a console-like experience where the device wakes up and goes to sleep seamlessly. Not to mention, Matthew is running NixOS, so he has to manually hook up the cable and change the sound and display outputs each time. </p><p>In comes Bazzite — Matthew installed the Linux-based OS on a third SSD and plopped it into his computer. Inside, in Steam's "Big Picture" mode, Bazzite automatically handles outputs upon rebooting, switching to the correct display, which is his TV, and remembers to use the HDMI out for sound. This still wasn't enough, however, until two more things came along. </p><p>First is the 50-foot-long fiber-optic HDMI 2.1 cable that can carry the signal over long distances without degradation or latency. It costs $75 and sits there, running along the molding of the house. On the other end, it plugs into a TCL Roku TV that's limited to 60 Hz, but Matthew plans to upgrade to an LG C5 OLED really soon, which should help saturate that cable's bandwidth, especially now that HDMI 2.1 officially supports AMD GPUs on Linux. </p><p>The last piece of the puzzle is the new Steam Controller, which ticks all the boxes for our resident MacGyver. It features symmetrical sticks, large touchpads, back buttons, and excellent compatibility with Steam and Linux. Matthew even mentioned that the DualSense was already good enough for him in this regard, but the Steam Controller 2 is even more comfortable and more reliable, since it doesn't drop the connection at all. </p><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1920px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="5nVYgqxYQ5mcdvmvRTrok7" name="with_dualsense" alt="Valve Steam Controller" src="https://cdn.mos.cms.futurecdn.net/5nVYgqxYQ5mcdvmvRTrok7-1920-80.jpg" mos="" align="middle" fullscreen="" width="1920" height="1080" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Tom's Hardware)</span></figcaption></figure><p>With everything in place, here's how the setup works. Matthew still has to boot his PC and select Bazzite in the boot menu. From that point, Bazzite automatically outputs to his TV in the living room and uses the living room speakers for sound. When Matthew is done with a session, he puts the system to sleep, and it wakes back up right where he left it. Sleep states on Linux-based gaming distros feel just like a console.</p><p>When it's time for work, he restarts his PC and boots back into NixOS, but Matthew finds himself leaving his computer in Bazzite more and more since it's so seamless. He even suggests switching to Bazzite's built-in desktop mode for work if he can't find a convenient solution to the dual-boot dilemma. Speaking of which, the blog post mentions that he is trying to set up hibernate-to-disk on Bazzite.</p><p>If he gets that working, Matthew could save his exact game state, reboot into NixOS to do desktop work, and then reboot back into Bazzite later right where he left off. There's still a manual element, but the transition becomes much more seamless as everything within Bazzite no longer needs to be shut down. Matthew still recommends the Steam Machine for an out-of-the-box experience similar to his, but for him, "a 50ft HDMI cable will do."</p> ]]></dc:content>
                                                                                                                                            <link>https://www.tomshardware.com/video-games/pc-gaming/50-feet-long-fiber-optic-hdmi-cable-and-steam-controller-2-is-enthusiasts-answer-to-the-steam-machine-dismisses-valves-new-console-for-a-diy-bazzite-setup-with-a-controller</link>
                                                                            <description>
                            <![CDATA[ An enthusiast is DIYing his own Steam Machine through ancient, lost methods known as cables that turn his existing PC into the perfect couch gaming setup. As expected, the Steam Controller 2 is also involved, alongside Bazzite. ]]>
                                                                                                            </description>
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                                                                        <pubDate>Sat, 04 Jul 2026 16:58:51 +0000</pubDate>                                                                                                                                                                                                                                <category><![CDATA[PC Gaming]]></category>
                                                    <category><![CDATA[Video Games]]></category>
                                                                                                <author><![CDATA[ editors@tomshardware.com (Hassam Nasir) ]]></author>                    <dc:creator><![CDATA[ Hassam Nasir ]]></dc:creator>                                                                                    <dc:source><![CDATA[ https://cdn.mos.cms.futurecdn.net/SxxNFHt95eGK37mKPhJpdZ-320-70.jpg ]]></dc:source>
                                                                <dc:description><![CDATA[ &lt;p&gt;Hassam is a lifelong PC gamer and tech enthusiast with over five years of experience in PC hardware journalism. His passion began in childhood when he rescued a discarded Pentium 4 processor, straightening its pins with a kitchen knife to revive a Dell Dimension 2400 at the age of seven. Since then, he has followed the advancements in technology, witnessing the evolution of hardware from the era of AMD&#039;s Opteron architecture to Intel&#039;s Smithfield (Pentium D), and the rise of Voodoo GPUs alongside Nvidia&#039;s FX GPUs taking the market by storm to the latest innovations today. As a seasoned writer, Hassam loves to get into the nitty-gritty details of hardware, providing insights on everything from CPUs, Motherboards and RAM to GPUs. When he’s not writing, you’ll find him building custom water-cooled PCs for himself and his friends, attending drag racing events, or collecting niche fragrances.&lt;/p&gt; ]]></dc:description>
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                                                                                                                                                                                                                                    <media:description><![CDATA[Valve Steam Machine]]></media:description>                                                            <media:text><![CDATA[Valve Steam Machine]]></media:text>
                                <media:title type="plain"><![CDATA[Valve Steam Machine]]></media:title>
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                            <article>
                                <p>Perhaps the real <a href="https://www.tomshardware.com/video-games/console-gaming/valve-steam-machine-review">Steam Machine</a> was the friends we made along the way... is what enthusiast <a href="https://blog.matthewbrunelle.com/my-steam-machine-is-a-50ft-hdmi-cable/">Matthew Brunelle</a><a href="https://blog.matthewbrunelle.com/my-steam-machine-is-a-50ft-hdmi-cable/"> might've said</a> after realizing he already had one at home. Instead of buying Valve's new console for a frictionless experience, Matthew decided to turn his existing PC into the perfect couch-gaming setup, made possible by a really long HDMI cable, a Steam Controller 2, and, of course, Bazzite. </p><p>For the expectedly tech-savvy audience reading this, you might already be making fun of this dude for discovering cables, but hold on a second. Matthew's computer sits in his own room, where it serves as a desktop for work, while his TV sits in the living room. The easiest way to bridge that gap is actually wirelessly, streaming the games over Moonlight or Sunshine, or even Steam's native remote play functionality.</p><p>There will be a noticeable latency penalty with this setup that may or may not bother you depending on what you're playing. Moreover, you're just mirroring your PC's screen this way; it's not actually a console-like experience where the device wakes up and goes to sleep seamlessly. Not to mention, Matthew is running NixOS, so he has to manually hook up the cable and change the sound and display outputs each time. </p><p>In comes Bazzite — Matthew installed the Linux-based OS on a third SSD and plopped it into his computer. Inside, in Steam's "Big Picture" mode, Bazzite automatically handles outputs upon rebooting, switching to the correct display, which is his TV, and remembers to use the HDMI out for sound. This still wasn't enough, however, until two more things came along. </p><p>First is the 50-foot-long fiber-optic HDMI 2.1 cable that can carry the signal over long distances without degradation or latency. It costs $75 and sits there, running along the molding of the house. On the other end, it plugs into a TCL Roku TV that's limited to 60 Hz, but Matthew plans to upgrade to an LG C5 OLED really soon, which should help saturate that cable's bandwidth, especially now that HDMI 2.1 officially supports AMD GPUs on Linux. </p><p>The last piece of the puzzle is the new Steam Controller, which ticks all the boxes for our resident MacGyver. It features symmetrical sticks, large touchpads, back buttons, and excellent compatibility with Steam and Linux. Matthew even mentioned that the DualSense was already good enough for him in this regard, but the Steam Controller 2 is even more comfortable and more reliable, since it doesn't drop the connection at all. </p><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1920px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="5nVYgqxYQ5mcdvmvRTrok7" name="with_dualsense" alt="Valve Steam Controller" src="https://cdn.mos.cms.futurecdn.net/5nVYgqxYQ5mcdvmvRTrok7-1920-80.jpg" mos="" align="middle" fullscreen="" width="1920" height="1080" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Tom's Hardware)</span></figcaption></figure><p>With everything in place, here's how the setup works. Matthew still has to boot his PC and select Bazzite in the boot menu. From that point, Bazzite automatically outputs to his TV in the living room and uses the living room speakers for sound. When Matthew is done with a session, he puts the system to sleep, and it wakes back up right where he left it. Sleep states on Linux-based gaming distros feel just like a console.</p><p>When it's time for work, he restarts his PC and boots back into NixOS, but Matthew finds himself leaving his computer in Bazzite more and more since it's so seamless. He even suggests switching to Bazzite's built-in desktop mode for work if he can't find a convenient solution to the dual-boot dilemma. Speaking of which, the blog post mentions that he is trying to set up hibernate-to-disk on Bazzite.</p><p>If he gets that working, Matthew could save his exact game state, reboot into NixOS to do desktop work, and then reboot back into Bazzite later right where he left off. There's still a manual element, but the transition becomes much more seamless as everything within Bazzite no longer needs to be shut down. Matthew still recommends the Steam Machine for an out-of-the-box experience similar to his, but for him, "a 50ft HDMI cable will do."</p>
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                                                            <title><![CDATA[ Private and community servers for Minecraft and COD are illegal and amount to piracy, ESA tells California Senate ]]></title>
                                                                                                <dc:content><![CDATA[ <p>The Entertainment Software Association has told a California Senate committee that private and community servers are illegal and amount to piracy, which would be news to anyone who has downloaded Minecraft's server files from the official website. The ESA gave its opinion while opposing AB 1921, the state’s “Stop Killing Games”-backed preservation bill, with ESA vice president of state government affairs Jennifer Gibbons making the claim about software that publishers provide themselves, since Mojang offers a Minecraft server for free download on its own site. The bill then failed the committee by four votes to three with four abstentions, though it was granted reconsideration.</p><div class="youtube-video" data-nosnippet ><div class="video-aspect-box"><iframe data-lazy-priority="low" data-lazy-src="https://www.youtube-nocookie.com/embed/RgmtdeBIZ2s" allowfullscreen></iframe></div></div><p><a href="https://leginfo.legislature.ca.gov/faces/billTextClient.xhtml?bill_id=202520260AB1921" target="_blank">AB 1921, the Protect Our Games Act</a>, would require publishers of server-dependent games to give players 60 days’ notice before shutting one down, then provide a playable version, a patch, or a refund. Assemblymember Chris Ward, who authored the bill, raised community servers during the hearing as one way to keep games running after support ends. The California Assembly passed it 43 to 16 in May before it moved to the Senate. Gibbons said the ESA considers such servers “piracy,” and argued that community servers are not affiliated with the publisher and don’t uphold the same trust and safety standards.</p><p>Mojang publishes a dedicated Minecraft server as a Java file and <a href="https://www.tomshardware.com/how-to/raspberry-pi-minecraft-server">documents how to run it</a>, while Valve distributes SteamCMD and dedicated-server tools for hundreds of titles, letting players run their own match servers on their own systems. Running a server for a game you’ve bought obviously sits inside what those publishers permit, and for Minecraft, it’s Mojang’s own recommended setup for free multiplayer.</p><p>Minecraft isn't the exception here. Palworld, Valheim, ARK: Survival Ascended, and Counter-Strike 2 all ship official dedicated-server software that runs on a spare PC or a rented VPS. The line the ESA steps over is a technical one, since running a publisher's own server binary is a licensed activity, not the unauthorized copy its piracy comparison implies.</p><p>Gibbons cited the U.S. Trade Representative’s Notorious Markets reports as precedent for the piracy claim, which have named private servers as infringement hubs. Those entries, such as Warmane and Firestorm in the 2018 report, were World of Warcraft servers that let players skirt past Blizzard's subscription, which is an entirely different scenario from running a free-to-play multiplayer server on a game that’s already been paid for. </p><div style="min-height: 250px;">                                <div class="kwizly-quiz kwizly-WnmVAe"></div>                            </div>                            <script src="https://kwizly.com/embed/WnmVAe.js" async></script><p>Those WoW servers exist only because Blizzard never released its own, leaving operators to rebuild the backend from scratch through reverse engineering, which is what drew those copyright claims. AB 1921 compels nothing of the sort; its remedies let a publisher comply by releasing official server tools — exactly what Mojang already does with Minecraft — and a company distributing its own server software obviously can't be infringing its own IP.</p><p>Responding to comments made by Ward that private servers help to keep games alive, Gibbons said, “They’re illegal. They are not in any way affiliated with Microsoft. Microsoft, for Minecraft, has gotten a lot of criticism because of those community servers not employing the same safety standards that Microsoft does on their Minecraft servers.”</p><p>Gibbons also referenced two pending lawsuits against private servers, but didn’t name them, nor did the ESA identify the cases in its written statement, which said private servers infringe publishers’ IP rights and that they reserve the right to act against them.</p><p>AB 1921 builds on California's earlier AB 2426, which requires sellers to disclose that digital purchases are licenses rather than owned copies. Back in April, a brief 30-day DRM check-in left some PlayStation buyers facing <a href="https://www.tomshardware.com/video-games/playstation/sony-rolls-out-30-day-online-drm-check-in-for-playstation-digital-games-players-could-temporarily-lose-access-if-they-dont-keep-their-consoles-online">lost access to games that they had paid for</a> due to this. </p> ]]></dc:content>
                                                                                                                                            <link>https://www.tomshardware.com/video-games/pc-gaming/esa-tells-california-lawmakers-that-private-game-servers-are-piracy</link>
                                                                            <description>
                            <![CDATA[ The Entertainment Software Association, in its infinite wisdom, has told a California Senate committee that private and community servers are illegal and amount to piracy. ]]>
                                                                                                            </description>
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                                                                        <pubDate>Wed, 01 Jul 2026 09:30:00 +0000</pubDate>                                                                                                                                                                                                                                <category><![CDATA[PC Gaming]]></category>
                                                    <category><![CDATA[Video Games]]></category>
                                                                                                                    <dc:creator><![CDATA[ Luke James ]]></dc:creator>                                                                                    <dc:source><![CDATA[ https://cdn.mos.cms.futurecdn.net/C4FAi2KzwaGLUrBqzX5aBM-320-70.png ]]></dc:source>
                                                                <dc:description><![CDATA[ &lt;p&gt;Luke is a freelance technology journalist who has been covering hardware and semiconductors since 2020. He began his career at All About Circuits and has since contributed to EE Power and Laptop Mag. Luke has a particular interest in semiconductors, microelectronics, and the industry shifts that shape the devices we use every day. Above all, he loves making complex technology accessible to experts and enthusiasts alike. Luke&#039;s interest in hardcore computing can be traced back to his university studies, when he responsibly spent his very first student loan payment on a custom-built gaming rig equipped with a GTX 780 Ti. &lt;/p&gt; ]]></dc:description>
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                                                            <media:credit><![CDATA[Minecraft]]></media:credit>
                                                                                                                                                                                                                                    <media:description><![CDATA[Minecraft]]></media:description>                                                            <media:text><![CDATA[Minecraft]]></media:text>
                                <media:title type="plain"><![CDATA[Minecraft]]></media:title>
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                                <p>The Entertainment Software Association has told a California Senate committee that private and community servers are illegal and amount to piracy, which would be news to anyone who has downloaded Minecraft's server files from the official website. The ESA gave its opinion while opposing AB 1921, the state’s “Stop Killing Games”-backed preservation bill, with ESA vice president of state government affairs Jennifer Gibbons making the claim about software that publishers provide themselves, since Mojang offers a Minecraft server for free download on its own site. The bill then failed the committee by four votes to three with four abstentions, though it was granted reconsideration.</p><div class="youtube-video" data-nosnippet ><div class="video-aspect-box"><iframe data-lazy-priority="low" data-lazy-src="https://www.youtube-nocookie.com/embed/RgmtdeBIZ2s" allowfullscreen></iframe></div></div><p><a href="https://leginfo.legislature.ca.gov/faces/billTextClient.xhtml?bill_id=202520260AB1921" target="_blank">AB 1921, the Protect Our Games Act</a>, would require publishers of server-dependent games to give players 60 days’ notice before shutting one down, then provide a playable version, a patch, or a refund. Assemblymember Chris Ward, who authored the bill, raised community servers during the hearing as one way to keep games running after support ends. The California Assembly passed it 43 to 16 in May before it moved to the Senate. Gibbons said the ESA considers such servers “piracy,” and argued that community servers are not affiliated with the publisher and don’t uphold the same trust and safety standards.</p><p>Mojang publishes a dedicated Minecraft server as a Java file and <a href="https://www.tomshardware.com/how-to/raspberry-pi-minecraft-server">documents how to run it</a>, while Valve distributes SteamCMD and dedicated-server tools for hundreds of titles, letting players run their own match servers on their own systems. Running a server for a game you’ve bought obviously sits inside what those publishers permit, and for Minecraft, it’s Mojang’s own recommended setup for free multiplayer.</p><p>Minecraft isn't the exception here. Palworld, Valheim, ARK: Survival Ascended, and Counter-Strike 2 all ship official dedicated-server software that runs on a spare PC or a rented VPS. The line the ESA steps over is a technical one, since running a publisher's own server binary is a licensed activity, not the unauthorized copy its piracy comparison implies.</p><p>Gibbons cited the U.S. Trade Representative’s Notorious Markets reports as precedent for the piracy claim, which have named private servers as infringement hubs. Those entries, such as Warmane and Firestorm in the 2018 report, were World of Warcraft servers that let players skirt past Blizzard's subscription, which is an entirely different scenario from running a free-to-play multiplayer server on a game that’s already been paid for. </p><div style="min-height: 250px;">                                <div class="kwizly-quiz kwizly-WnmVAe"></div>                            </div>                            <script src="https://kwizly.com/embed/WnmVAe.js" async></script><p>Those WoW servers exist only because Blizzard never released its own, leaving operators to rebuild the backend from scratch through reverse engineering, which is what drew those copyright claims. AB 1921 compels nothing of the sort; its remedies let a publisher comply by releasing official server tools — exactly what Mojang already does with Minecraft — and a company distributing its own server software obviously can't be infringing its own IP.</p><p>Responding to comments made by Ward that private servers help to keep games alive, Gibbons said, “They’re illegal. They are not in any way affiliated with Microsoft. Microsoft, for Minecraft, has gotten a lot of criticism because of those community servers not employing the same safety standards that Microsoft does on their Minecraft servers.”</p><p>Gibbons also referenced two pending lawsuits against private servers, but didn’t name them, nor did the ESA identify the cases in its written statement, which said private servers infringe publishers’ IP rights and that they reserve the right to act against them.</p><p>AB 1921 builds on California's earlier AB 2426, which requires sellers to disclose that digital purchases are licenses rather than owned copies. Back in April, a brief 30-day DRM check-in left some PlayStation buyers facing <a href="https://www.tomshardware.com/video-games/playstation/sony-rolls-out-30-day-online-drm-check-in-for-playstation-digital-games-players-could-temporarily-lose-access-if-they-dont-keep-their-consoles-online">lost access to games that they had paid for</a> due to this. </p>
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                                                            <title><![CDATA[ Riot Vanguard finally drops its controversial always-on requirement for anti-cheat  ]]></title>
                                                                                                <dc:content><![CDATA[ <p>Riot Games has announced that it plans to let players stop its Vanguard anti-cheat from loading at Windows start-up, the company has <a href="https://www.riotgames.com/en/news/vanguard-on-demand" target="_blank">announced</a>, ending the boot-time behavior the kernel driver has had since 2020. The new mode, Vanguard On-Demand, loads the driver only when a Riot game launches and unloads it on exit, made possible by a Windows 11 25H2 feature that records driver activity even while Vanguard is dormant. It works only on PCs that also have UEFI Secure Boot, TPM 2.0, Virtualization-Based Security (VBS), Hypervisor-Protected Code Integrity (HVCI), and IOMMU switched on. Riot anti-cheat lead Phillip Koskinas said roughly 35% of players already clear that bar, while about 3% are running incompatible hardware.</p><p>Riot calls the qualifying checklist Vanguard Pre-Check, and many prebuilt PCs and laptops sold in the past couple of years ship with the features on by default, and Koskinas estimates the share of fully secured machines at 34.33% and rising one to two percentage points a month. Everyone else will need to enable the settings manually, and most are UEFI options that Vanguard can’t change, meaning a trip into BIOS for those who want to do so. </p><div class="see-more see-more--clipped"><figure><blockquote class="twitter-tweet hawk-ignore" data-lang="en" cite="https://twitter.com/cantworkitout/status/2069829543276216564"><p lang="en" dir="ltr">Starting later today, Vanguard will be able to run in on-demand mode for players on Windows 11.You just need to enable some optional security features for your motherboard, and your taskbar can have 256 of its pixels back. Take it away, @deteccphilippe. pic.twitter.com/hBytOMKTjm<a href="https://twitter.com/cantworkitout/status/2069829543276216564">June 24, 2026</a></p></blockquote></figure><div class="see-more__filter"></div></div><p>The feature leans on Microsoft's Runtime Driver Attestation Report, built with the company's Xbox OS Security team and new to Windows 11 25H2. It records every driver loaded since boot as a running, append-only hash kept in the TPM, which is the same measured-boot method the Windows Boot Manager already uses for boot-start drivers. Vanguard can then confirm at launch that no vulnerable driver slipped in while it sat idle, closing the gap that forced the always-on design before. Older Windows releases lack that reporting hook, however, so 25H2 is a baseline requirement.</p><p>Riot Games has spent years pushing the same security stack as a barrier to play, having begun enforcing TPM 2.0 and Secure Boot on Windows 11 in 2020. The company drew backlash when it brought it to <a href="https://www.tomshardware.com/video-games/pc-gaming/league-of-legends-adds-unpopular-tpm-20-requirement-vanguard-anti-cheat-update-irks-fanbase-after-windows-11-debacle">League of Legends</a> in 2024, and in December, flagged a <a href="https://www.tomshardware.com/video-games/pc-gaming/critical-motherboard-flaw-allows-game-cheats-riot-games-blocks-valorant-players-that-dont-update-bios-security-patches-pushed-live-by-all-major-motherboard-vendors">pre-boot motherboard flaw</a> across Asus, Gigabyte, MSI, and ASRock boards. Last month, a Vanguard update bricked DMA cheat hardware in a move that was likely tied to <a href="https://www.tomshardware.com/software/valorant-dev-bans-players-who-spent-usd6-000-on-cheats-then-trolls-them-on-social-media-studio-tweets-congrats-to-the-owners-of-a-brand-new-usd6k-paperweight">stricter IOMMU enforcement</a>.</p><p>VBS and HVCI are likely to become sticking points for users who are most likely to want the option to toggle Vanguard’s anti-cheat. Both run parts of the kernel inside a hardware-isolated enclave, and benchmarks have long since shown a small but noticeable degradation to frame rate, which is why many gamers leave them off. Turning VBS on also activates Microsoft's vulnerable driver blocklist, which can disable older peripheral drivers.</p><p>Alternatively, payers can leave Vanguard as-is, with Riot saying it’s not “making anyone change anything” and is willing to wait until the ecosystem matures. </p> ]]></dc:content>
                                                                                                                                            <link>https://www.tomshardware.com/video-games/pc-gaming/riot-vanguard-adds-an-on-demand-mode-that-stops-anti-cheat-loading-at-boot-on-secured-windows-11-pcs</link>
                                                                            <description>
                            <![CDATA[ Riot Games has announced that it plans to let players stop its Vanguard anti-cheat from loading on startup. ]]>
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                                                                        <pubDate>Thu, 25 Jun 2026 16:23:48 +0000</pubDate>                                                                                                                                                                                                                                <category><![CDATA[PC Gaming]]></category>
                                                    <category><![CDATA[Video Games]]></category>
                                                                                                                    <dc:creator><![CDATA[ Luke James ]]></dc:creator>                                                                                    <dc:source><![CDATA[ https://cdn.mos.cms.futurecdn.net/C4FAi2KzwaGLUrBqzX5aBM-320-70.png ]]></dc:source>
                                                                <dc:description><![CDATA[ &lt;p&gt;Luke is a freelance technology journalist who has been covering hardware and semiconductors since 2020. He began his career at All About Circuits and has since contributed to EE Power and Laptop Mag. Luke has a particular interest in semiconductors, microelectronics, and the industry shifts that shape the devices we use every day. Above all, he loves making complex technology accessible to experts and enthusiasts alike. Luke&#039;s interest in hardcore computing can be traced back to his university studies, when he responsibly spent his very first student loan payment on a custom-built gaming rig equipped with a GTX 780 Ti. &lt;/p&gt; ]]></dc:description>
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                                                            <media:credit><![CDATA[Riot Games]]></media:credit>
                                                                                                                                                                                                                                    <media:description><![CDATA[Riot Games Vanguard]]></media:description>                                                            <media:text><![CDATA[Riot Games Vanguard]]></media:text>
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                                <p>Riot Games has announced that it plans to let players stop its Vanguard anti-cheat from loading at Windows start-up, the company has <a href="https://www.riotgames.com/en/news/vanguard-on-demand" target="_blank">announced</a>, ending the boot-time behavior the kernel driver has had since 2020. The new mode, Vanguard On-Demand, loads the driver only when a Riot game launches and unloads it on exit, made possible by a Windows 11 25H2 feature that records driver activity even while Vanguard is dormant. It works only on PCs that also have UEFI Secure Boot, TPM 2.0, Virtualization-Based Security (VBS), Hypervisor-Protected Code Integrity (HVCI), and IOMMU switched on. Riot anti-cheat lead Phillip Koskinas said roughly 35% of players already clear that bar, while about 3% are running incompatible hardware.</p><p>Riot calls the qualifying checklist Vanguard Pre-Check, and many prebuilt PCs and laptops sold in the past couple of years ship with the features on by default, and Koskinas estimates the share of fully secured machines at 34.33% and rising one to two percentage points a month. Everyone else will need to enable the settings manually, and most are UEFI options that Vanguard can’t change, meaning a trip into BIOS for those who want to do so. </p><div class="see-more see-more--clipped"><figure><blockquote class="twitter-tweet hawk-ignore" data-lang="en" cite="https://twitter.com/cantworkitout/status/2069829543276216564"><p lang="en" dir="ltr">Starting later today, Vanguard will be able to run in on-demand mode for players on Windows 11.You just need to enable some optional security features for your motherboard, and your taskbar can have 256 of its pixels back. Take it away, @deteccphilippe. pic.twitter.com/hBytOMKTjm<a href="https://twitter.com/cantworkitout/status/2069829543276216564">June 24, 2026</a></p></blockquote></figure><div class="see-more__filter"></div></div><p>The feature leans on Microsoft's Runtime Driver Attestation Report, built with the company's Xbox OS Security team and new to Windows 11 25H2. It records every driver loaded since boot as a running, append-only hash kept in the TPM, which is the same measured-boot method the Windows Boot Manager already uses for boot-start drivers. Vanguard can then confirm at launch that no vulnerable driver slipped in while it sat idle, closing the gap that forced the always-on design before. Older Windows releases lack that reporting hook, however, so 25H2 is a baseline requirement.</p><p>Riot Games has spent years pushing the same security stack as a barrier to play, having begun enforcing TPM 2.0 and Secure Boot on Windows 11 in 2020. The company drew backlash when it brought it to <a href="https://www.tomshardware.com/video-games/pc-gaming/league-of-legends-adds-unpopular-tpm-20-requirement-vanguard-anti-cheat-update-irks-fanbase-after-windows-11-debacle">League of Legends</a> in 2024, and in December, flagged a <a href="https://www.tomshardware.com/video-games/pc-gaming/critical-motherboard-flaw-allows-game-cheats-riot-games-blocks-valorant-players-that-dont-update-bios-security-patches-pushed-live-by-all-major-motherboard-vendors">pre-boot motherboard flaw</a> across Asus, Gigabyte, MSI, and ASRock boards. Last month, a Vanguard update bricked DMA cheat hardware in a move that was likely tied to <a href="https://www.tomshardware.com/software/valorant-dev-bans-players-who-spent-usd6-000-on-cheats-then-trolls-them-on-social-media-studio-tweets-congrats-to-the-owners-of-a-brand-new-usd6k-paperweight">stricter IOMMU enforcement</a>.</p><p>VBS and HVCI are likely to become sticking points for users who are most likely to want the option to toggle Vanguard’s anti-cheat. Both run parts of the kernel inside a hardware-isolated enclave, and benchmarks have long since shown a small but noticeable degradation to frame rate, which is why many gamers leave them off. Turning VBS on also activates Microsoft's vulnerable driver blocklist, which can disable older peripheral drivers.</p><p>Alternatively, payers can leave Vanguard as-is, with Riot saying it’s not “making anyone change anything” and is willing to wait until the ecosystem matures. </p>
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                                                            <title><![CDATA[ Grand Theft Auto 6 preorders begin tonight at midnight local time in the US; here's where to buy ]]></title>
                                                                                                <dc:content><![CDATA[ <p>The preorder pages for GTA will drop at midnight local time in the US tonight, and you can buy both the Standard and Ultimate editions at the links below. Digital preorders of either variant get a month of GTA+ subscription as a preorder bonus. </p><p>Hype is cyclic. Once upon a time, there was <em>Daikatana</em>, the game that would have John Romero making us his female canine, but flunked hard. Then there was <em>Half-Life 2</em>, a game that still begs for a third installment today. <em>Spore</em> showed us how excellent ideas still need equal execution. In modern times, <em>No Man's Sky</em> and <em>Cyberpunk 2077</em> both had massive hype and massive flops, turned around with many years' labor. And yet to this day, there's nothing quite like the buzz surrounding Rockstar's <em>Grand Theft Auto VI</em>, or as it'll be forever known, <em>GTA 6</em>.</p><p>The Standard edition goes for $79.99 and has the base game, the Vintage Vice City Pack with retro-themed cosmetics, and the '55 Vapid Stanier vehicle. <a href="https://www.express.co.uk/entertainment/gaming/2221504/gta-6-uk-pre-orders-cheapest-price">The Ultimate Edition</a> goes for a cool $99.99 and contains extra side missions and activities, additional vehicles, guns, and a truckload of outfits and other cosmetics for Jason and Lucia both. </p><p>These preorders at retailers mean you purchase a physical box that has a slip of paper inside with a download code, but not physical media. As such, this is for collector's item purposes. Without further ado, click away to your favorite e-tailer. </p><ul><li><strong>Amazon</strong><ul><li><a href="https://amazon.com/s?k=grand+theft+auto+6" target="_blank"><strong>Standard Edition</strong></a></li><li><a href="https://www.amazon.com/s?k=grand+theft+auto+6+ultimate" target="_blank"><strong>Ultimate Edition</strong></a></li></ul></li><li><strong>Walmart</strong><ul><li><a href="https://www.walmart.com/search?q=grand+theft+auto+6" target="_blank"><strong>Standard Edition</strong></a></li><li><a href="https://www.walmart.com/search?q=grand+theft+auto+6+ultimate" target="_blank"><strong>Ultimate Edition</strong></a></li></ul></li><li><strong>Best Buy:</strong><ul><li><a href="https://www.bestbuy.com/site/searchpage.jsp?id=pcat17071&st=grand%20theft%20auto%206" target="_blank"><strong>Standard Edition</strong></a></li><li><a href="https://www.bestbuy.com/site/searchpage.jsp?id=pcat17071&st=grand%20theft%20auto%206%20ultimate" target="_blank"><strong>Ultimate Edition</strong></a></li></ul></li></ul><p>We won't bother rehashing details about the impending sequel to Rockstar's massively successful and still giant money printer <em>Grand Theft Auto V.</em> Suffice to say that the November 19 release is so hotly anticipated that employees are calling sick already, and there are reports of entire workplaces planning to shut down for the day. Many publishers and studios are reshuffling their release calendars so as not to get drowned in what is guaranteed to be the talk of the Internet for at least a few weeks, too.</p><p>Meanwhile, PC gamers will have to wait a year to see the game running natively on their systems and will have to drown their sorrows in one of the literal thousands of games that never make it to consoles. Regardless, Take Two Interactive's revenue is probably going to rival that of some AI companies — but in real dollars.</p> ]]></dc:content>
                                                                                                                                            <link>https://www.tomshardware.com/video-games/pc-gaming/grand-theft-auto-6-preorders-begin-tonight-at-midnight-local-time-in-the-us-heres-where-to-buy-get-yours-now-its-in-the-garage-and-ready-to-roll</link>
                                                                            <description>
                            <![CDATA[ The preorder pages for GTA will drop at midnight local time in the US tonight, and you have both the Standard and Ultimate editions at your disposal. ]]>
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                                                                        <pubDate>Thu, 25 Jun 2026 01:07:43 +0000</pubDate>                                                                                                                                <updated>Thu, 25 Jun 2026 11:35:27 +0000</updated>
                                                                                                                                            <category><![CDATA[PC Gaming]]></category>
                                                    <category><![CDATA[Video Games]]></category>
                                                                                                <author><![CDATA[ editors@tomshardware.com (Bruno Ferreira) ]]></author>                    <dc:creator><![CDATA[ Bruno Ferreira ]]></dc:creator>                                                                                    <dc:source><![CDATA[ https://cdn.mos.cms.futurecdn.net/ZQiPPaXaAuQ4VrVEYnnR7G-320-70.png ]]></dc:source>
                                                                <dc:description><![CDATA[ &lt;p&gt;Bruno Ferreira&#039;s journey kicked off with the venerable ZX Spectrum, a cassette player, and his hopes and dreams. He quickly realized he had more fun figuring out how computers work than he did actually using the things. Kicking off a developer career with C and Assembly before moving to scripting languages, he&#039;s worn many hats, including both database architect and systems administration. As a teen, Bruno co-founded a web development outfit where he was for 17 years before moving on to spend nearly a decade at The Tech Report as a writer, editor, and (of course) developer. In this decade, he&#039;s been at Asus, MLCommons, and HotHardware, among others. When not fiddling with computers and games, his love for music and production sends him off to live shows and festivals. Occasionally, he pretends he can play the guitar and bass.&lt;/p&gt; ]]></dc:description>
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                                                            <media:credit><![CDATA[Take Two Interactive]]></media:credit>
                                                                                                                                                                                                                                    <media:description><![CDATA[Grand Theft Auto VI]]></media:description>                                                            <media:text><![CDATA[Grand Theft Auto VI]]></media:text>
                                <media:title type="plain"><![CDATA[Grand Theft Auto VI]]></media:title>
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                                <p>The preorder pages for GTA will drop at midnight local time in the US tonight, and you can buy both the Standard and Ultimate editions at the links below. Digital preorders of either variant get a month of GTA+ subscription as a preorder bonus. </p><p>Hype is cyclic. Once upon a time, there was <em>Daikatana</em>, the game that would have John Romero making us his female canine, but flunked hard. Then there was <em>Half-Life 2</em>, a game that still begs for a third installment today. <em>Spore</em> showed us how excellent ideas still need equal execution. In modern times, <em>No Man's Sky</em> and <em>Cyberpunk 2077</em> both had massive hype and massive flops, turned around with many years' labor. And yet to this day, there's nothing quite like the buzz surrounding Rockstar's <em>Grand Theft Auto VI</em>, or as it'll be forever known, <em>GTA 6</em>.</p><p>The Standard edition goes for $79.99 and has the base game, the Vintage Vice City Pack with retro-themed cosmetics, and the '55 Vapid Stanier vehicle. <a href="https://www.express.co.uk/entertainment/gaming/2221504/gta-6-uk-pre-orders-cheapest-price">The Ultimate Edition</a> goes for a cool $99.99 and contains extra side missions and activities, additional vehicles, guns, and a truckload of outfits and other cosmetics for Jason and Lucia both. </p><p>These preorders at retailers mean you purchase a physical box that has a slip of paper inside with a download code, but not physical media. As such, this is for collector's item purposes. Without further ado, click away to your favorite e-tailer. </p><ul><li><strong>Amazon</strong><ul><li><a href="https://amazon.com/s?k=grand+theft+auto+6" target="_blank"><strong>Standard Edition</strong></a></li><li><a href="https://www.amazon.com/s?k=grand+theft+auto+6+ultimate" target="_blank"><strong>Ultimate Edition</strong></a></li></ul></li><li><strong>Walmart</strong><ul><li><a href="https://www.walmart.com/search?q=grand+theft+auto+6" target="_blank"><strong>Standard Edition</strong></a></li><li><a href="https://www.walmart.com/search?q=grand+theft+auto+6+ultimate" target="_blank"><strong>Ultimate Edition</strong></a></li></ul></li><li><strong>Best Buy:</strong><ul><li><a href="https://www.bestbuy.com/site/searchpage.jsp?id=pcat17071&st=grand%20theft%20auto%206" target="_blank"><strong>Standard Edition</strong></a></li><li><a href="https://www.bestbuy.com/site/searchpage.jsp?id=pcat17071&st=grand%20theft%20auto%206%20ultimate" target="_blank"><strong>Ultimate Edition</strong></a></li></ul></li></ul><p>We won't bother rehashing details about the impending sequel to Rockstar's massively successful and still giant money printer <em>Grand Theft Auto V.</em> Suffice to say that the November 19 release is so hotly anticipated that employees are calling sick already, and there are reports of entire workplaces planning to shut down for the day. Many publishers and studios are reshuffling their release calendars so as not to get drowned in what is guaranteed to be the talk of the Internet for at least a few weeks, too.</p><p>Meanwhile, PC gamers will have to wait a year to see the game running natively on their systems and will have to drown their sorrows in one of the literal thousands of games that never make it to consoles. Regardless, Take Two Interactive's revenue is probably going to rival that of some AI companies — but in real dollars.</p>
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                                                            <title><![CDATA[ Quake changed gaming forever 30 years ago today ]]></title>
                                                                                                <dc:content><![CDATA[ <p>On this day in 1996, id Software unleashed <a href="https://www.tomshardware.com/news/quake-original-remaster" target="_blank"><em>Quake</em> </a>on the unsuspecting public. The game’s influence is difficult to overstate, with its pioneering 3D engine inspiring the first wave of 3D accelerator PC expansion card purchases, the establishment of online multiplayer competitive culture, and much more. Perhaps its impact on 3D gaming can only be matched by the same development team’s previous outing with <a href="https://www.tomshardware.com/video-games/pc-gaming/doom-port-runs-entirely-on-your-gpu-no-rip-and-tear-wear-on-your-cpu" target="_blank"><em>Doom</em></a>.</p><div class="see-more see-more--clipped"><figure><blockquote class="twitter-tweet hawk-ignore" data-lang="en" cite="https://twitter.com/cantworkitout/status/2069015877052203497"><p lang="en" dir="ltr">Happy 30th birthday, Quake! 🎂🎈 And thank you all for playing. See you later today on https://t.co/uOnB2dub9f. 9pm - 11pm GMT+1. 🎉#quake #johnromero #fps pic.twitter.com/1TBsQfs3wZ<a href="https://twitter.com/cantworkitout/status/2069015877052203497">June 22, 2026</a></p></blockquote></figure><div class="see-more__filter"></div></div><p>At launch, <em>Quake </em>drew criticism for its intense violence and gore, which also echoed <em>Doom’s</em> path to infamy among media and political pundits, and caused problems for ratings boards and regulators. However, id Software ignored such noise, insisting they simply made games they enjoy playing. <em>Quake </em>would be the last major id Software production with the ‘classic lineup’ due to burnout and various personal conflicts, notes <a href="https://en.wikipedia.org/wiki/Quake_(video_game)">Wikipedia</a>.</p><p>Looking more closely at the technology behind <em>Quake</em>, it was clear the dev team eschewed ‘faking it with 2.5D tricks’ like in previous seminal PC FPS titles such as <em>Doom, </em><a href="https://www.tomshardware.com/video-games/retro-gaming/duke-nukem-3d-brought-swaggering-fps-action-to-real-world-environments-30-years-ago-1996-release-broke-the-doom-clone-mold-while-adding-humor-and-personality" target="_blank"><em>Duke Nukem 3D</em></a><em>, System Shock</em>, and others. Instead, <em>Quake </em>hit the scene with true 3D polygonal worlds and character models. The true 3D transformation meant that for the first time in FPS, games could enjoy real 3D collision and physics, as well as things like fully 360-degree vision and movement, and more.</p><p>With id Software’s new game engine arriving in the <a href="https://www.tomshardware.com/pc-components/cpus/intel-released-its-first-pentium-chip-on-this-day-33-years-ago-came-packing-3-1-million-transistors-fifth-gen-x86-chip-built-on-an-800nm-process" target="_blank">Pentium era</a>, but still crushing <a href="https://www.tomshardware.com/reviews/best-cpus,3986.html">the best CPUs </a>of the time, it made a market for PC 3D accelerators. These add-in cards first became essential to PC gamers in the late 90s with full 3D engine titles arriving, led by <em>Quake</em>. So in the same era, we saw important hardware releases like the<a href="https://www.tomshardware.com/reviews/preview-3dfx-voodoo-banshee,72.html" target="_blank"> 3dfx Voodoo</a>, ATI Rage, and Nvidia Riva cards. <em>QuakeGL </em>became the killer app to drive sales of these products.</p><p>As mentioned in the intro, 3D gaming engines and hardware aren’t the only long-lasting legacies we can attribute to <em>Quake</em>. The game also popularized online multiplayer gaming. Another huge influence <em>Quake </em>had was in inspiring (and allowing) the growth of a talented modding community. As well as numerous custom maps and campaigns, the moddability of <em>Quake </em>enabled total conversions like <em>Team Fortress</em> and <em>Quake Rally</em>, to drop a few names.</p><p><em>Quake </em>would inspire imitators, tributes, and influence many more 3D gaming titles in the years and decades to come. There have also been several <em>Quake </em>sequels, remakes, and the game even sparked machinima film-making, where a game’s 3D world becomes a movie set. Many modern developers, including the founders of Valve, first cut their teeth on <em>Quake </em>modding. </p><div class="see-more see-more--clipped"><figure><blockquote class="twitter-tweet hawk-ignore" data-lang="en" cite="https://twitter.com/cantworkitout/status/2069025193620648259"><p lang="en" dir="ltr">Quake turns 30 today. 🎉 Three decades later, you can still dig into the source code that helped shape modern game engines, multiplayer networking, and modding communities. 🎮 https://t.co/mV5q4YdPRM pic.twitter.com/YJh95WTXp5<a href="https://twitter.com/cantworkitout/status/2069025193620648259">June 22, 2026</a></p></blockquote></figure><div class="see-more__filter"></div></div><p>Nowadays, folks have the luxury of the <a href="https://github.com/id-software/quake" target="_blank">complete source code</a> for winquake, glquake, quakeworld, and glquakeworld available on GitHub. It was released “for entertainment and educational purposes,” but under GPL, it can be used for possible commercial projects, too. Those into this kind of digital archaeology may also be interested in the GitHub repositories for <em>Quake 2</em> and <em>Quake III Arena</em>.</p><p>In summary, <em>Quake </em>didn’t just splash down with one big innovation; it was the weight of multiple key advances that made it so important to the history and the future of PC gaming.</p> ]]></dc:content>
                                                                                                                                            <link>https://www.tomshardware.com/video-games/pc-gaming/quake-changed-gaming-forever-30-years-ago-today-seminal-title-established-online-multiplayer-culture-and-made-3d-graphics-accelerators-essential-pc-components</link>
                                                                            <description>
                            <![CDATA[ On this day in 1996, id Software unleashed Quake on the unsuspecting public. The game’s influence is difficult to overstate, with its pioneering 3D engine inspiring the first wave of 3D accelerator PC expansion card purchases, the establishment of online multiplayer competitive culture, and much more. ]]>
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                                                                        <pubDate>Mon, 22 Jun 2026 13:53:11 +0000</pubDate>                                                                                                                                                                                                                                <category><![CDATA[PC Gaming]]></category>
                                                    <category><![CDATA[Video Games]]></category>
                                                                                                                    <dc:creator><![CDATA[ Mark Tyson ]]></dc:creator>                                                                                    <dc:source><![CDATA[ https://cdn.mos.cms.futurecdn.net/56vqMYLDaKRHPhHZgbADFR-320-70.jpg ]]></dc:source>
                                                                <dc:description><![CDATA[ &lt;p&gt;Mark&#039;s enthusiasm for computers dampened at an early age by the rubber-keyed Sinclair Spectrum 48K and feelings of Commodore 64 envy. However, in the mid-80s, hope in a digital future was rekindled by the purchase of an Atari 520 STe. Since that time Mark has used a multitude of computers for fun and professional endeavors. He often owned both Macs and PCs but went cold on the former after OS9 was killed off, and warmed to the latter with the introduction of Windows XP.&lt;br&gt;
&lt;br&gt;
Early work years were spent in artwork and reprographics but in the late noughties, Mark started to blog about computers, Taiwanese food culture, and guitar design. This activity led to a full-time position writing about breaking PC tech news for HEXUS, for the best part of a decade. When HEXUS was abruptly closed, Mark helped with the foundation of Club386, before finding a new home at Tom&#039;s Hardware.&lt;br&gt;
&lt;br&gt;
When not wearing through the keycap legends on his PC keyboards, Mark can be found wandering the computer malls of Taiwan&#039;s neon-lit conurbations and enjoying local and international cuisine.&lt;/p&gt; ]]></dc:description>
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                                                                                                                                                                                                                                    <media:description><![CDATA[Quake]]></media:description>                                                            <media:text><![CDATA[Quake]]></media:text>
                                <media:title type="plain"><![CDATA[Quake]]></media:title>
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                            <![CDATA[
                            <article>
                                <p>On this day in 1996, id Software unleashed <a href="https://www.tomshardware.com/news/quake-original-remaster" target="_blank"><em>Quake</em> </a>on the unsuspecting public. The game’s influence is difficult to overstate, with its pioneering 3D engine inspiring the first wave of 3D accelerator PC expansion card purchases, the establishment of online multiplayer competitive culture, and much more. Perhaps its impact on 3D gaming can only be matched by the same development team’s previous outing with <a href="https://www.tomshardware.com/video-games/pc-gaming/doom-port-runs-entirely-on-your-gpu-no-rip-and-tear-wear-on-your-cpu" target="_blank"><em>Doom</em></a>.</p><div class="see-more see-more--clipped"><figure><blockquote class="twitter-tweet hawk-ignore" data-lang="en" cite="https://twitter.com/cantworkitout/status/2069015877052203497"><p lang="en" dir="ltr">Happy 30th birthday, Quake! 🎂🎈 And thank you all for playing. See you later today on https://t.co/uOnB2dub9f. 9pm - 11pm GMT+1. 🎉#quake #johnromero #fps pic.twitter.com/1TBsQfs3wZ<a href="https://twitter.com/cantworkitout/status/2069015877052203497">June 22, 2026</a></p></blockquote></figure><div class="see-more__filter"></div></div><p>At launch, <em>Quake </em>drew criticism for its intense violence and gore, which also echoed <em>Doom’s</em> path to infamy among media and political pundits, and caused problems for ratings boards and regulators. However, id Software ignored such noise, insisting they simply made games they enjoy playing. <em>Quake </em>would be the last major id Software production with the ‘classic lineup’ due to burnout and various personal conflicts, notes <a href="https://en.wikipedia.org/wiki/Quake_(video_game)">Wikipedia</a>.</p><p>Looking more closely at the technology behind <em>Quake</em>, it was clear the dev team eschewed ‘faking it with 2.5D tricks’ like in previous seminal PC FPS titles such as <em>Doom, </em><a href="https://www.tomshardware.com/video-games/retro-gaming/duke-nukem-3d-brought-swaggering-fps-action-to-real-world-environments-30-years-ago-1996-release-broke-the-doom-clone-mold-while-adding-humor-and-personality" target="_blank"><em>Duke Nukem 3D</em></a><em>, System Shock</em>, and others. Instead, <em>Quake </em>hit the scene with true 3D polygonal worlds and character models. The true 3D transformation meant that for the first time in FPS, games could enjoy real 3D collision and physics, as well as things like fully 360-degree vision and movement, and more.</p><p>With id Software’s new game engine arriving in the <a href="https://www.tomshardware.com/pc-components/cpus/intel-released-its-first-pentium-chip-on-this-day-33-years-ago-came-packing-3-1-million-transistors-fifth-gen-x86-chip-built-on-an-800nm-process" target="_blank">Pentium era</a>, but still crushing <a href="https://www.tomshardware.com/reviews/best-cpus,3986.html">the best CPUs </a>of the time, it made a market for PC 3D accelerators. These add-in cards first became essential to PC gamers in the late 90s with full 3D engine titles arriving, led by <em>Quake</em>. So in the same era, we saw important hardware releases like the<a href="https://www.tomshardware.com/reviews/preview-3dfx-voodoo-banshee,72.html" target="_blank"> 3dfx Voodoo</a>, ATI Rage, and Nvidia Riva cards. <em>QuakeGL </em>became the killer app to drive sales of these products.</p><p>As mentioned in the intro, 3D gaming engines and hardware aren’t the only long-lasting legacies we can attribute to <em>Quake</em>. The game also popularized online multiplayer gaming. Another huge influence <em>Quake </em>had was in inspiring (and allowing) the growth of a talented modding community. As well as numerous custom maps and campaigns, the moddability of <em>Quake </em>enabled total conversions like <em>Team Fortress</em> and <em>Quake Rally</em>, to drop a few names.</p><p><em>Quake </em>would inspire imitators, tributes, and influence many more 3D gaming titles in the years and decades to come. There have also been several <em>Quake </em>sequels, remakes, and the game even sparked machinima film-making, where a game’s 3D world becomes a movie set. Many modern developers, including the founders of Valve, first cut their teeth on <em>Quake </em>modding. </p><div class="see-more see-more--clipped"><figure><blockquote class="twitter-tweet hawk-ignore" data-lang="en" cite="https://twitter.com/cantworkitout/status/2069025193620648259"><p lang="en" dir="ltr">Quake turns 30 today. 🎉 Three decades later, you can still dig into the source code that helped shape modern game engines, multiplayer networking, and modding communities. 🎮 https://t.co/mV5q4YdPRM pic.twitter.com/YJh95WTXp5<a href="https://twitter.com/cantworkitout/status/2069025193620648259">June 22, 2026</a></p></blockquote></figure><div class="see-more__filter"></div></div><p>Nowadays, folks have the luxury of the <a href="https://github.com/id-software/quake" target="_blank">complete source code</a> for winquake, glquake, quakeworld, and glquakeworld available on GitHub. It was released “for entertainment and educational purposes,” but under GPL, it can be used for possible commercial projects, too. Those into this kind of digital archaeology may also be interested in the GitHub repositories for <em>Quake 2</em> and <em>Quake III Arena</em>.</p><p>In summary, <em>Quake </em>didn’t just splash down with one big innovation; it was the weight of multiple key advances that made it so important to the history and the future of PC gaming.</p>
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                                                            <title><![CDATA[ Ludicrous $999 Steam game lasts just 10 minutes ]]></title>
                                                                                                <dc:content><![CDATA[ <p>A curious new game titled <a href="https://store.steampowered.com/app/4693030/Congratulations_On_Your_Purchase/" target="_blank"><em>Congratulations On Your Purchase</em></a> recently appeared on PC digital marketplaces priced at $999. Its main claim to fame is that it is proudly “the most expensive game on Steam.” Buyers who purchase, download, and run this title will enjoy “a first-person luxury experience set inside a palace.” Perhaps most importantly, though, they will collect a ‘golden ticket’ <a href="https://www.tomshardware.com/video-games/pc-gaming/manic-steam-game-collector-first-to-surpass-40-000-game-titles-in-library-usd640-000-digital-collection-took-15-years-to-build" target="_blank">Steam Achievement</a> showing “you are now one of us” with the $999 proudly displayed at its center. It might be a cynical exercise in tapping into those compelled into conspicuous consumption, or it might be satire.</p><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1920px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="dnnxBivMxHGeE9Q6ivUV2G" name="the-palace" alt="Congratulations On Your Purchase" src="https://cdn.mos.cms.futurecdn.net/dnnxBivMxHGeE9Q6ivUV2G-1920-80.jpg" mos="" align="middle" fullscreen="" width="1920" height="1080" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="caption-text">Behold the red-carpeted halls of the palace where you will walk to a wall and make your mark. </span><span class="credit" itemprop="copyrightHolder">(Image credit: <a href="https://store.steampowered.com/app/4693030/Congratulations_On_Your_Purchase/" target="_blank">Worth It Studio on Steam</a>)</span></figcaption></figure><p>While <em>Congratulations On Your Purchase </em>asks for premium money, viewing the promotional video and screenshots doesn’t really give us palatial, luxury, exclusive vibes. It is more like being transported into a game credits screen where one is being congratulated for completing a <a href="https://www.tomshardware.com/video-games/nearly-all-nintendo-64-games-can-now-be-recompiled-into-native-pc-ports-to-add-proper-ray-tracing-ultrawide-high-fps-and-more" target="_blank">Nintendo 64</a> game. The minimum system requirements of a <a href="https://www.tomshardware.com/reviews/nvidia-geforce-gtx-1060-pascal,4679.html">GTX 1060</a> or <a href="https://www.tomshardware.com/reviews/amd-radeon-rx-580-review,5020.html">RX 580</a> definitely seem like overkill for this 3D walking simulator ‘adventure.’</p><p>However, the gameplay, which can last about 10 minutes if you stretch it out, isn’t the point. “The most expensive game on Steam. A palace, a red carpet, paparazzi, and a wall where you leave your name — visible to every owner who comes after you. Ten minutes,” reads the Steam sales pitch – which may be AI-generated according to the small print. “The price is not a mistake. It is the point.”</p><p>Further insight into how the devs hope to get their hooks into the target audience to reel in $999 a pop is provided by the Steam page. “You paid for this. Not accidentally. Not on impulse. You saw the price. You read the description. And then you bought it anyway. Welcome.” </p><p>Towards the end of the Steam page sales pitch, the devs add a paragraph on the philosophical value of this kind of purchase. Of course, the answer isn’t discouraging towards the level of expense. Rather, the choice of how, when, and where to spend your cash is claimed to be “philosophically speaking, unanswerable.”</p><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1920px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="qHhGDAKPdKDDAM8Y2P7RvF" name="the-wall" alt="Congratulations On Your Purchase" src="https://cdn.mos.cms.futurecdn.net/qHhGDAKPdKDDAM8Y2P7RvF-1920-80.jpg" mos="" align="middle" fullscreen="" width="1920" height="1080" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="caption-text">Two purchasers so far? </span><span class="credit" itemprop="copyrightHolder">(Image credit: <a href="https://store.steampowered.com/app/4693030/Congratulations_On_Your_Purchase/" target="_blank">Worth It Studio on Steam</a>)</span></figcaption></figure><p>While <em>Congratulations On Your Purchase</em> may also be <a href="https://www.tomshardware.com/tech-industry/cyber-security/crosswalks-in-silicon-valley-hacked-to-play-satirical-messages-from-musk-and-zuckerberg-sound-a-likes" target="_blank">satirical</a>, it can be added to your Steam Cart, purchased, and thus might raise a nice bit of pocket money for the devs at <em>Minimum Viable Prestige</em> and the publishers <em>Worth It Studio</em>.  Visiting the game's associated website at <a href="https://www.steamelite.zone/" target="_blank">www.steamelite.zone</a> seems to confirm there have been two buyers, so far, leaving two personalized messages on the <em>Congratulations On Your Purchase </em>wall. We'd also grumble that this Steam game isn't even original in its satire/cynicism, as it shares much in common with the $999 Apple iOS app from the noughties dubbed <a href="https://en.wikipedia.org/wiki/I_Am_Rich" target="_blank"><em>I Am Rich</em></a>.</p><p>Our conclusion is that you should definitely spend your money elsewhere this <a href="https://www.tomshardware.com/live/news/amazon-prime-day-2026" target="_blank">Amazon Prime Day</a> week. </p> ]]></dc:content>
                                                                                                                                            <link>https://www.tomshardware.com/video-games/pc-gaming/ludicrous-usd999-steam-game-lasts-just-10-minutes-congratulations-on-your-purchase-is-pure-conspicuous-consumption-with-its-golden-ticket-steam-achievement</link>
                                                                            <description>
                            <![CDATA[ 'Congratulations On Your Purchase' recently appeared on PC digital marketplaces priced at $999. Its main claim to fame is that it is proudly 'the most expensive game on Steam.' Buyers get a golden ticket Steam Achievement. ]]>
                                                                                                            </description>
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                                                                        <pubDate>Mon, 22 Jun 2026 10:56:12 +0000</pubDate>                                                                                                                                                                                                                                <category><![CDATA[PC Gaming]]></category>
                                                    <category><![CDATA[Video Games]]></category>
                                                                                                                    <dc:creator><![CDATA[ Mark Tyson ]]></dc:creator>                                                                                    <dc:source><![CDATA[ https://cdn.mos.cms.futurecdn.net/56vqMYLDaKRHPhHZgbADFR-320-70.jpg ]]></dc:source>
                                                                <dc:description><![CDATA[ &lt;p&gt;Mark&#039;s enthusiasm for computers dampened at an early age by the rubber-keyed Sinclair Spectrum 48K and feelings of Commodore 64 envy. However, in the mid-80s, hope in a digital future was rekindled by the purchase of an Atari 520 STe. Since that time Mark has used a multitude of computers for fun and professional endeavors. He often owned both Macs and PCs but went cold on the former after OS9 was killed off, and warmed to the latter with the introduction of Windows XP.&lt;br&gt;
&lt;br&gt;
Early work years were spent in artwork and reprographics but in the late noughties, Mark started to blog about computers, Taiwanese food culture, and guitar design. This activity led to a full-time position writing about breaking PC tech news for HEXUS, for the best part of a decade. When HEXUS was abruptly closed, Mark helped with the foundation of Club386, before finding a new home at Tom&#039;s Hardware.&lt;br&gt;
&lt;br&gt;
When not wearing through the keycap legends on his PC keyboards, Mark can be found wandering the computer malls of Taiwan&#039;s neon-lit conurbations and enjoying local and international cuisine.&lt;/p&gt; ]]></dc:description>
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                                                            <media:credit><![CDATA[Worth It Studio on Steam]]></media:credit>
                                                                                                                                                                                                                                    <media:description><![CDATA[Congratulations On Your Purchase ]]></media:description>                                                            <media:text><![CDATA[Congratulations On Your Purchase ]]></media:text>
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                            <![CDATA[
                            <article>
                                <p>A curious new game titled <a href="https://store.steampowered.com/app/4693030/Congratulations_On_Your_Purchase/" target="_blank"><em>Congratulations On Your Purchase</em></a> recently appeared on PC digital marketplaces priced at $999. Its main claim to fame is that it is proudly “the most expensive game on Steam.” Buyers who purchase, download, and run this title will enjoy “a first-person luxury experience set inside a palace.” Perhaps most importantly, though, they will collect a ‘golden ticket’ <a href="https://www.tomshardware.com/video-games/pc-gaming/manic-steam-game-collector-first-to-surpass-40-000-game-titles-in-library-usd640-000-digital-collection-took-15-years-to-build" target="_blank">Steam Achievement</a> showing “you are now one of us” with the $999 proudly displayed at its center. It might be a cynical exercise in tapping into those compelled into conspicuous consumption, or it might be satire.</p><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1920px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="dnnxBivMxHGeE9Q6ivUV2G" name="the-palace" alt="Congratulations On Your Purchase" src="https://cdn.mos.cms.futurecdn.net/dnnxBivMxHGeE9Q6ivUV2G-1920-80.jpg" mos="" align="middle" fullscreen="" width="1920" height="1080" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="caption-text">Behold the red-carpeted halls of the palace where you will walk to a wall and make your mark. </span><span class="credit" itemprop="copyrightHolder">(Image credit: <a href="https://store.steampowered.com/app/4693030/Congratulations_On_Your_Purchase/" target="_blank">Worth It Studio on Steam</a>)</span></figcaption></figure><p>While <em>Congratulations On Your Purchase </em>asks for premium money, viewing the promotional video and screenshots doesn’t really give us palatial, luxury, exclusive vibes. It is more like being transported into a game credits screen where one is being congratulated for completing a <a href="https://www.tomshardware.com/video-games/nearly-all-nintendo-64-games-can-now-be-recompiled-into-native-pc-ports-to-add-proper-ray-tracing-ultrawide-high-fps-and-more" target="_blank">Nintendo 64</a> game. The minimum system requirements of a <a href="https://www.tomshardware.com/reviews/nvidia-geforce-gtx-1060-pascal,4679.html">GTX 1060</a> or <a href="https://www.tomshardware.com/reviews/amd-radeon-rx-580-review,5020.html">RX 580</a> definitely seem like overkill for this 3D walking simulator ‘adventure.’</p><p>However, the gameplay, which can last about 10 minutes if you stretch it out, isn’t the point. “The most expensive game on Steam. A palace, a red carpet, paparazzi, and a wall where you leave your name — visible to every owner who comes after you. Ten minutes,” reads the Steam sales pitch – which may be AI-generated according to the small print. “The price is not a mistake. It is the point.”</p><p>Further insight into how the devs hope to get their hooks into the target audience to reel in $999 a pop is provided by the Steam page. “You paid for this. Not accidentally. Not on impulse. You saw the price. You read the description. And then you bought it anyway. Welcome.” </p><p>Towards the end of the Steam page sales pitch, the devs add a paragraph on the philosophical value of this kind of purchase. Of course, the answer isn’t discouraging towards the level of expense. Rather, the choice of how, when, and where to spend your cash is claimed to be “philosophically speaking, unanswerable.”</p><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1920px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="qHhGDAKPdKDDAM8Y2P7RvF" name="the-wall" alt="Congratulations On Your Purchase" src="https://cdn.mos.cms.futurecdn.net/qHhGDAKPdKDDAM8Y2P7RvF-1920-80.jpg" mos="" align="middle" fullscreen="" width="1920" height="1080" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="caption-text">Two purchasers so far? </span><span class="credit" itemprop="copyrightHolder">(Image credit: <a href="https://store.steampowered.com/app/4693030/Congratulations_On_Your_Purchase/" target="_blank">Worth It Studio on Steam</a>)</span></figcaption></figure><p>While <em>Congratulations On Your Purchase</em> may also be <a href="https://www.tomshardware.com/tech-industry/cyber-security/crosswalks-in-silicon-valley-hacked-to-play-satirical-messages-from-musk-and-zuckerberg-sound-a-likes" target="_blank">satirical</a>, it can be added to your Steam Cart, purchased, and thus might raise a nice bit of pocket money for the devs at <em>Minimum Viable Prestige</em> and the publishers <em>Worth It Studio</em>.  Visiting the game's associated website at <a href="https://www.steamelite.zone/" target="_blank">www.steamelite.zone</a> seems to confirm there have been two buyers, so far, leaving two personalized messages on the <em>Congratulations On Your Purchase </em>wall. We'd also grumble that this Steam game isn't even original in its satire/cynicism, as it shares much in common with the $999 Apple iOS app from the noughties dubbed <a href="https://en.wikipedia.org/wiki/I_Am_Rich" target="_blank"><em>I Am Rich</em></a>.</p><p>Our conclusion is that you should definitely spend your money elsewhere this <a href="https://www.tomshardware.com/live/news/amazon-prime-day-2026" target="_blank">Amazon Prime Day</a> week. </p>
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                                                            <title><![CDATA[ Epic Games unveils Launcher V2 in re-attempt to topple Steam, says redesigned storefront is up to 6.5x faster ]]></title>
                                                                                                <dc:content><![CDATA[ <p>Earlier this year, Epic Games <a href="https://www.tomshardware.com/video-games/pc-gaming/epic-knows-its-launcher-sucks-and-is-fully-rebuilding-it-a-faster-more-stable-client-is-on-the-way-with-player-profiles-and-extended-social-features">admitted its launcher sucked </a>and committed to building a newer one that's much more competitive with Steam. Yesterday, at Unreal Fest, the company unveiled a roadmap for the next 12 months, promising significant upgrades in the form of Epic Games Launcher V2. The platform is being rebuilt internally so it's faster and includes a lot more features that will bring it up to parity with Valve's offering.</p><div class="see-more see-more--clipped"><figure><blockquote class="twitter-tweet hawk-ignore" data-lang="en" cite="https://twitter.com/cantworkitout/status/2067644102783459625"><p lang="en" dir="ltr">some other things:• Rebuilding the store from the ground • Adding in-store Patch Notes• Player reviews are finally coming• The store will be 5x to 6.5x times faster • Universal controller support• All this will be in conjunction with Fortnite pic.twitter.com/zLp3ySHUzG<a href="https://twitter.com/cantworkitout/status/2067644102783459625">June 18, 2026</a></p></blockquote></figure><div class="see-more__filter"></div></div><p>The biggest change is a redesigned storefront that's truly personalized to the individual user. Games will be recommended based on taste and playstyle, while the game pages will try to do more than just show the price, title, and cover. Epic Games Store already looks more modern than Steam, so the visual efforts are appreciated, but it's the underlying speediness and a sense of curation that will really matter. </p><p>The v2 launcher will supposedly open up 5x faster on average upon cold boots, while restoring it from the system tray will be 6.5x faster on average. That's a huge improvement, but keep in mind that Epic got these numbers from a ridiculous test bench comprised of a 32-core AMD Threadripper, an RTX A6000, and 128GB of RAM. Not exactly consumer-grade hardware, especially during these times. </p><div style="min-height: 250px;">                                <div class="kwizly-quiz kwizly-ONVdVO"></div>                            </div>                            <script src="https://kwizly.com/embed/ONVdVO.js" async></script><p>There's a lot more coming apart from the upgraded storefront. For instance, Epic will finally add sprawling player profiles with avatars and your game activity. That will enable everything from DMs to better voice chat and game-independent parties. You'll be able to write manual reviews for games instead of relying on star ratings. Developers will be able to add their own patch notes, directly integrated inside the store, aided by a new notification system that'll inform players of the coinciding update.</p><p>The roadmap itself is split into three distinct categories: Up First, Up Next, and On Deck. Chunked installation of Fortnite is among the first new features we'll see, along with cross-region gifting and a private beta for Epic Games Launcher V2. Then, some of the aforementioned improvements are mentioned in the Up Next list, which will also bring the public beta of the new launcher for everyone to try.</p><p>Finally, things like universal controller support, akin to Steam's extensive toolset, will debut toward the end of the next 12 months. New APIs meant to help developers better understand the player base will be part of this update. The redesigned storefront is also part of this timeframe, so don't expect it in the following months. Perhaps the most interesting feature mentioned here is third-party communities, which, if implemented right, could be as useful as Steam Forums. </p><p>All of these little changes, along with the more prominent ones, will combine to form the Epic Games Launcher V2. If this timeline is to be believed, by this time next year, we'll have a much more competitive and robust EGS than ever before. Steam is a great platform in its own right, but competition is always important to drive innovation. Regardless of what you feel about Epic, the company's efforts to rebuild its launcher are ultimately better for the consumer. </p> ]]></dc:content>
                                                                                                                                            <link>https://www.tomshardware.com/video-games/pc-gaming/epic-games-unveils-launcher-v2-in-re-attempt-to-topple-steam-says-redesigned-storefront-is-up-to-6-5x-faster-promises-player-profiles-user-reviews-universal-controller-support-and-much-more</link>
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                            <![CDATA[ Epic Games has just shown off a new year-long roadmap for its launcher, promising to bring community-requested features and a faster overall platform in the next 12 months. ]]>
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                                                                        <pubDate>Fri, 19 Jun 2026 13:57:28 +0000</pubDate>                                                                                                                                <updated>Fri, 19 Jun 2026 14:21:33 +0000</updated>
                                                                                                                                            <category><![CDATA[PC Gaming]]></category>
                                                    <category><![CDATA[Video Games]]></category>
                                                                                                <author><![CDATA[ editors@tomshardware.com (Hassam Nasir) ]]></author>                    <dc:creator><![CDATA[ Hassam Nasir ]]></dc:creator>                                                                                    <dc:source><![CDATA[ https://cdn.mos.cms.futurecdn.net/SxxNFHt95eGK37mKPhJpdZ-320-70.jpg ]]></dc:source>
                                                                <dc:description><![CDATA[ &lt;p&gt;Hassam is a lifelong PC gamer and tech enthusiast with over five years of experience in PC hardware journalism. His passion began in childhood when he rescued a discarded Pentium 4 processor, straightening its pins with a kitchen knife to revive a Dell Dimension 2400 at the age of seven. Since then, he has followed the advancements in technology, witnessing the evolution of hardware from the era of AMD&#039;s Opteron architecture to Intel&#039;s Smithfield (Pentium D), and the rise of Voodoo GPUs alongside Nvidia&#039;s FX GPUs taking the market by storm to the latest innovations today. As a seasoned writer, Hassam loves to get into the nitty-gritty details of hardware, providing insights on everything from CPUs, Motherboards and RAM to GPUs. When he’s not writing, you’ll find him building custom water-cooled PCs for himself and his friends, attending drag racing events, or collecting niche fragrances.&lt;/p&gt; ]]></dc:description>
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                                                            <media:credit><![CDATA[Epic Games]]></media:credit>
                                                                                                                                                                                                                                    <media:description><![CDATA[Epic Games Store ]]></media:description>                                                            <media:text><![CDATA[Epic Games Store ]]></media:text>
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                                <p>Earlier this year, Epic Games <a href="https://www.tomshardware.com/video-games/pc-gaming/epic-knows-its-launcher-sucks-and-is-fully-rebuilding-it-a-faster-more-stable-client-is-on-the-way-with-player-profiles-and-extended-social-features">admitted its launcher sucked </a>and committed to building a newer one that's much more competitive with Steam. Yesterday, at Unreal Fest, the company unveiled a roadmap for the next 12 months, promising significant upgrades in the form of Epic Games Launcher V2. The platform is being rebuilt internally so it's faster and includes a lot more features that will bring it up to parity with Valve's offering.</p><div class="see-more see-more--clipped"><figure><blockquote class="twitter-tweet hawk-ignore" data-lang="en" cite="https://twitter.com/cantworkitout/status/2067644102783459625"><p lang="en" dir="ltr">some other things:• Rebuilding the store from the ground • Adding in-store Patch Notes• Player reviews are finally coming• The store will be 5x to 6.5x times faster • Universal controller support• All this will be in conjunction with Fortnite pic.twitter.com/zLp3ySHUzG<a href="https://twitter.com/cantworkitout/status/2067644102783459625">June 18, 2026</a></p></blockquote></figure><div class="see-more__filter"></div></div><p>The biggest change is a redesigned storefront that's truly personalized to the individual user. Games will be recommended based on taste and playstyle, while the game pages will try to do more than just show the price, title, and cover. Epic Games Store already looks more modern than Steam, so the visual efforts are appreciated, but it's the underlying speediness and a sense of curation that will really matter. </p><p>The v2 launcher will supposedly open up 5x faster on average upon cold boots, while restoring it from the system tray will be 6.5x faster on average. That's a huge improvement, but keep in mind that Epic got these numbers from a ridiculous test bench comprised of a 32-core AMD Threadripper, an RTX A6000, and 128GB of RAM. Not exactly consumer-grade hardware, especially during these times. </p><div style="min-height: 250px;">                                <div class="kwizly-quiz kwizly-ONVdVO"></div>                            </div>                            <script src="https://kwizly.com/embed/ONVdVO.js" async></script><p>There's a lot more coming apart from the upgraded storefront. For instance, Epic will finally add sprawling player profiles with avatars and your game activity. That will enable everything from DMs to better voice chat and game-independent parties. You'll be able to write manual reviews for games instead of relying on star ratings. Developers will be able to add their own patch notes, directly integrated inside the store, aided by a new notification system that'll inform players of the coinciding update.</p><p>The roadmap itself is split into three distinct categories: Up First, Up Next, and On Deck. Chunked installation of Fortnite is among the first new features we'll see, along with cross-region gifting and a private beta for Epic Games Launcher V2. Then, some of the aforementioned improvements are mentioned in the Up Next list, which will also bring the public beta of the new launcher for everyone to try.</p><p>Finally, things like universal controller support, akin to Steam's extensive toolset, will debut toward the end of the next 12 months. New APIs meant to help developers better understand the player base will be part of this update. The redesigned storefront is also part of this timeframe, so don't expect it in the following months. Perhaps the most interesting feature mentioned here is third-party communities, which, if implemented right, could be as useful as Steam Forums. </p><p>All of these little changes, along with the more prominent ones, will combine to form the Epic Games Launcher V2. If this timeline is to be believed, by this time next year, we'll have a much more competitive and robust EGS than ever before. Steam is a great platform in its own right, but competition is always important to drive innovation. Regardless of what you feel about Epic, the company's efforts to rebuild its launcher are ultimately better for the consumer. </p>
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                                                            <title><![CDATA[ Valve to discontinue physical Steam gift cards by the end of 2026 due to scammers ]]></title>
                                                                                                <dc:content><![CDATA[ <p>Valve is bringing an end to one of Steam's longest-running payment options. On its official <a href="https://help.steampowered.com/en/faqs/view/78E3-7431-1E88-AD59#retailers" target="_blank">Steam support page</a>, the company has confirmed that it will be discontinuing Steam gift cards by the end of 2026. It will no longer be restocking physical gift cards at retail stores and expects existing stock to wrap up by the end of the year. Customers with existing Steam gift cards will continue to be eligible to redeem them at any time, subject to applicable local laws. </p><p>For those interested in grabbing one of the last remaining physical Steam gift cards, several retailers should still have them in stock, including <a href="https://www.bestbuy.com/product/steam-wallet-30-gift-card/JJG34YKR8Y">Best Buy</a>. Users who prefer gifting Steam Wallet funds will still be able to purchase and send digital Steam gift cards directly through Steam, meaning the gifting option itself isn't going away, only the physical retail cards are being phased out. </p><ul><li><a href="https://www.bestbuy.com/product/steam-wallet-30-gift-card/JJG34YKR8Y">Buy Steam gift card from Best Buy</a></li></ul><p>According to Valve, ever since the launch of physical Steam gift cards in 2012, scammers have increasingly used them to defraud unsuspecting victims. Over the years, the company has taken several measures to combat the problem, including working with retailers and law enforcement agencies, adding warnings to gift cards, restricting redemption to the currency of a user's Steam Wallet, and even removing cards from sale in regions where suspicious activity was detected. </p><p>Unfortunately, scammers have continued to adapt despite these safeguards. "As we have continued to put more and more restrictions in place, scammers have adapted. They continue to have an impact on Steam customers and other unsuspecting individuals. So we've made the difficult decision to end the Steam Gift Card program at retail stores," the company notes. </p><p>Valve's decision comes just a few weeks after it introduced a <a href="https://www.tomshardware.com/peripherals/controllers-gamepads/valve-opens-steam-controller-reservations-today-at-10-am-pt-after-record-breaking-sell-out-reservation-queue-puts-real-fans-ahead-of-automated-bots">reservation-based system for its newly launched Steam Controller</a> to combat scalpers and automated bots. The $99 controller sold out almost immediately after pre-orders opened, with some units quickly appearing on eBay for as much as $300. In response, Valve restricted reservations to eligible Steam accounts with a purchase history and good standing, helping ensure genuine customers received priority over resellers. </p> ]]></dc:content>
                                                                                                                                            <link>https://www.tomshardware.com/video-games/pc-gaming/valve-to-discontinue-physical-steam-gift-cards-by-the-end-of-2026-due-to-scammers-says-nefarious-actors-continue-to-exploit-them-despite-years-of-restrictions</link>
                                                                            <description>
                            <![CDATA[ Physical Steam gift cards will no longer be restocked at retail stores, though digital gifting options and existing cards will remain supported. ]]>
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                                                                        <pubDate>Wed, 10 Jun 2026 13:20:50 +0000</pubDate>                                                                                                                                                                                                                                <category><![CDATA[PC Gaming]]></category>
                                                    <category><![CDATA[Video Games]]></category>
                                                                                                <author><![CDATA[ editors@tomshardware.com (Kunal Khullar) ]]></author>                    <dc:creator><![CDATA[ Kunal Khullar ]]></dc:creator>                                                                                    <dc:source><![CDATA[ https://cdn.mos.cms.futurecdn.net/NDK3ae3zDxAx2BJnMXxBJV-320-70.jpg ]]></dc:source>
                                                                <dc:description><![CDATA[ &lt;p&gt;Kunal Khullar is a contributor at Tom’s Hardware with extensive writing experience in computing. With a deep-seated passion for technology, Kunal has dedicated years to mastering the intricacies of computer hardware components and staying at the forefront of the latest software developments. His journey in the tech world began with hands-on experience in assembling and troubleshooting PCs and laptops as a kid in the 90s, a skill he has meticulously honed over the years. He has worked for various publications covering a range of topics including smartphones, laptops, audio devices, and PC hardware. Currently, he is engrossed with everything happening in the world of computing with a growing obsession for unique PC cases and RGB cooling fans. Through his articles Kunal strives to demystify complex concepts for a broad audience. Kunal is also a casual gamer as he loves to squad up with his friends in &lt;em&gt;Apex Legends&lt;/em&gt;, and claims to have a fairly good taste in music especially when it comes to heavy metal.&lt;/p&gt; ]]></dc:description>
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                                                                                                                                                                                                                                    <media:description><![CDATA[Steam physical gift cards]]></media:description>                                                            <media:text><![CDATA[Steam physical gift cards]]></media:text>
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                                <p>Valve is bringing an end to one of Steam's longest-running payment options. On its official <a href="https://help.steampowered.com/en/faqs/view/78E3-7431-1E88-AD59#retailers" target="_blank">Steam support page</a>, the company has confirmed that it will be discontinuing Steam gift cards by the end of 2026. It will no longer be restocking physical gift cards at retail stores and expects existing stock to wrap up by the end of the year. Customers with existing Steam gift cards will continue to be eligible to redeem them at any time, subject to applicable local laws. </p><p>For those interested in grabbing one of the last remaining physical Steam gift cards, several retailers should still have them in stock, including <a href="https://www.bestbuy.com/product/steam-wallet-30-gift-card/JJG34YKR8Y">Best Buy</a>. Users who prefer gifting Steam Wallet funds will still be able to purchase and send digital Steam gift cards directly through Steam, meaning the gifting option itself isn't going away, only the physical retail cards are being phased out. </p><ul><li><a href="https://www.bestbuy.com/product/steam-wallet-30-gift-card/JJG34YKR8Y">Buy Steam gift card from Best Buy</a></li></ul><p>According to Valve, ever since the launch of physical Steam gift cards in 2012, scammers have increasingly used them to defraud unsuspecting victims. Over the years, the company has taken several measures to combat the problem, including working with retailers and law enforcement agencies, adding warnings to gift cards, restricting redemption to the currency of a user's Steam Wallet, and even removing cards from sale in regions where suspicious activity was detected. </p><p>Unfortunately, scammers have continued to adapt despite these safeguards. "As we have continued to put more and more restrictions in place, scammers have adapted. They continue to have an impact on Steam customers and other unsuspecting individuals. So we've made the difficult decision to end the Steam Gift Card program at retail stores," the company notes. </p><p>Valve's decision comes just a few weeks after it introduced a <a href="https://www.tomshardware.com/peripherals/controllers-gamepads/valve-opens-steam-controller-reservations-today-at-10-am-pt-after-record-breaking-sell-out-reservation-queue-puts-real-fans-ahead-of-automated-bots">reservation-based system for its newly launched Steam Controller</a> to combat scalpers and automated bots. The $99 controller sold out almost immediately after pre-orders opened, with some units quickly appearing on eBay for as much as $300. In response, Valve restricted reservations to eligible Steam accounts with a purchase history and good standing, helping ensure genuine customers received priority over resellers. </p>
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                                                            <title><![CDATA[ Valve says Steam Machine and Steam Frame 'shipping this summer' ]]></title>
                                                                                                <dc:content><![CDATA[ <p>The Steam Machine seems to be everything that the gaming world is talking about right now, partially because PC building took a nosedive thanks to high prices, and also because it's a Valve product. The console/PC hybrid (PConsole, maybe?) remains a highly anticipated product despite rumors of a price hike. The release is now set in stone and imminent, as Valve has officially <a href="https://store.steampowered.com/news/group/4145017/view/716780409378048027" target="_blank">confirmed the summer 2026 launch window</a> and expanded its Verified program to include Machine and Frame alongside the Deck.</p><p>"Today we are expanding the Verified program to include Steam Machine and Steam Frame, both of which are shipping this summer,"  the company stated. The news should ease the worries of many an expecting gamer, given today's constant worries about AI servers slurping every RAM and NAND chip on the face of the earth, as well as Valve's own statements about component scarcity delaying the release. Plus, the company always works on its own schedule, so much so that <a href="https://developer.valvesoftware.com/wiki/Valve_Time" target="_blank">Valve Time</a> is a term.</p><p>The release of the Machine has been taking flak, given that while Valve was initially hoping for an estimated $600 to $800 price — in the ballpark of the higher-end consoles — the rumored pricing is <a href="https://www.tomshardware.com/video-games/console-gaming/steam-machine-pricing-soars-past-ps5-pro-and-xbox-series-x-in-new-retailer-listing-1tb-sku-shatters-usd1-000-barrier">climbing around or over $1000</a>. This fact is somewhat corroborated by a February statement from a Valve executive who, like most anyone in the world, <a href="https://www.tomshardware.com/video-games/console-gaming/valve-delays-steam-machine-and-says-it-is-reconsidering-pricing-critical-component-shortage-and-costs-behind-the-move">stated the price revision</a> was due to the AI-driven component shortage.</p><p>No manufacturer can escape that particular black hole, as even the PlayStation 5 Pro is currently going for $899. Paying a slice more for seemingly superior hardware and a gigantic library of cheap games arguably makes more financial sense if you're a frequent gamer.</p><p>Steam Verified is a developer-focused program where game makers ensure that their titles are capable of running on the Deck (meaning they'll run fine under Linux), that the UI elements and text are readable at standard resolutions, and that sensible default graphics settings are used. The baseline performance target was 30 FPS at 1280x800 resolution for the Deck, and now 30 FPS at 1920x1080p for the Machine.</p><p>Since those latter figures are bound to cause some confusion, it should be double-noted that they're a <em>baseline — </em>the Machine is advertised as capable of 4K, 60 FPS gameplay with the use of upscaling, or in other words, business as usual. The specifications bear this out, as the CPU therein is a six-core unit with a 30 W TDP target, and the GPU is an RDNA3 design with 28 CUs, a 2.45 GHz clock speed, and a 110 W TDP. For comparison's sake, the entire Steam Deck has a 15 W maximum TDP. The rest of the Verified recommendations for the Machine are exactly the same as the Deck's.</p><p>Despite price hikes, Steam hardware remains popular. Just recently, the <a href="https://www.tomshardware.com/video-games/handheld-gaming/valve-hikes-steam-deck-oled-prices-512gb-is-now-usd789-while-1tb-climbs-to-usd949">Steam Deck instantly ran out of stock even after its price was bumped up to $789 and $949</a>, depending on the version. Given that <em>zeitgeist</em> and the general thirst for new hardware, it looks like the Machine will do just fine. We just hope that Valve makes enough of them and does its best to prevent scalping.</p> ]]></dc:content>
                                                                                                                                            <link>https://www.tomshardware.com/video-games/pc-gaming/valve-says-steam-machine-and-steam-frame-shipping-this-summer-company-confirms-release-window-as-it-expands-verified-program</link>
                                                                            <description>
                            <![CDATA[ Valve Steam Machine summer release is now set in stone — company launch window and expands Verified program ]]>
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                                                                        <pubDate>Fri, 05 Jun 2026 14:43:50 +0000</pubDate>                                                                                                                                <updated>Fri, 05 Jun 2026 14:44:06 +0000</updated>
                                                                                                                                            <category><![CDATA[PC Gaming]]></category>
                                                    <category><![CDATA[Video Games]]></category>
                                                                                                <author><![CDATA[ editors@tomshardware.com (Bruno Ferreira) ]]></author>                    <dc:creator><![CDATA[ Bruno Ferreira ]]></dc:creator>                                                                                    <dc:source><![CDATA[ https://cdn.mos.cms.futurecdn.net/ZQiPPaXaAuQ4VrVEYnnR7G-320-70.png ]]></dc:source>
                                                                <dc:description><![CDATA[ &lt;p&gt;Bruno Ferreira&#039;s journey kicked off with the venerable ZX Spectrum, a cassette player, and his hopes and dreams. He quickly realized he had more fun figuring out how computers work than he did actually using the things. Kicking off a developer career with C and Assembly before moving to scripting languages, he&#039;s worn many hats, including both database architect and systems administration. As a teen, Bruno co-founded a web development outfit where he was for 17 years before moving on to spend nearly a decade at The Tech Report as a writer, editor, and (of course) developer. In this decade, he&#039;s been at Asus, MLCommons, and HotHardware, among others. When not fiddling with computers and games, his love for music and production sends him off to live shows and festivals. Occasionally, he pretends he can play the guitar and bass.&lt;/p&gt; ]]></dc:description>
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                                                                                                                                                                                                                                    <media:description><![CDATA[Steam Machine]]></media:description>                                                            <media:text><![CDATA[Steam Machine]]></media:text>
                                <media:title type="plain"><![CDATA[Steam Machine]]></media:title>
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                            <article>
                                <p>The Steam Machine seems to be everything that the gaming world is talking about right now, partially because PC building took a nosedive thanks to high prices, and also because it's a Valve product. The console/PC hybrid (PConsole, maybe?) remains a highly anticipated product despite rumors of a price hike. The release is now set in stone and imminent, as Valve has officially <a href="https://store.steampowered.com/news/group/4145017/view/716780409378048027" target="_blank">confirmed the summer 2026 launch window</a> and expanded its Verified program to include Machine and Frame alongside the Deck.</p><p>"Today we are expanding the Verified program to include Steam Machine and Steam Frame, both of which are shipping this summer,"  the company stated. The news should ease the worries of many an expecting gamer, given today's constant worries about AI servers slurping every RAM and NAND chip on the face of the earth, as well as Valve's own statements about component scarcity delaying the release. Plus, the company always works on its own schedule, so much so that <a href="https://developer.valvesoftware.com/wiki/Valve_Time" target="_blank">Valve Time</a> is a term.</p><p>The release of the Machine has been taking flak, given that while Valve was initially hoping for an estimated $600 to $800 price — in the ballpark of the higher-end consoles — the rumored pricing is <a href="https://www.tomshardware.com/video-games/console-gaming/steam-machine-pricing-soars-past-ps5-pro-and-xbox-series-x-in-new-retailer-listing-1tb-sku-shatters-usd1-000-barrier">climbing around or over $1000</a>. This fact is somewhat corroborated by a February statement from a Valve executive who, like most anyone in the world, <a href="https://www.tomshardware.com/video-games/console-gaming/valve-delays-steam-machine-and-says-it-is-reconsidering-pricing-critical-component-shortage-and-costs-behind-the-move">stated the price revision</a> was due to the AI-driven component shortage.</p><p>No manufacturer can escape that particular black hole, as even the PlayStation 5 Pro is currently going for $899. Paying a slice more for seemingly superior hardware and a gigantic library of cheap games arguably makes more financial sense if you're a frequent gamer.</p><p>Steam Verified is a developer-focused program where game makers ensure that their titles are capable of running on the Deck (meaning they'll run fine under Linux), that the UI elements and text are readable at standard resolutions, and that sensible default graphics settings are used. The baseline performance target was 30 FPS at 1280x800 resolution for the Deck, and now 30 FPS at 1920x1080p for the Machine.</p><p>Since those latter figures are bound to cause some confusion, it should be double-noted that they're a <em>baseline — </em>the Machine is advertised as capable of 4K, 60 FPS gameplay with the use of upscaling, or in other words, business as usual. The specifications bear this out, as the CPU therein is a six-core unit with a 30 W TDP target, and the GPU is an RDNA3 design with 28 CUs, a 2.45 GHz clock speed, and a 110 W TDP. For comparison's sake, the entire Steam Deck has a 15 W maximum TDP. The rest of the Verified recommendations for the Machine are exactly the same as the Deck's.</p><p>Despite price hikes, Steam hardware remains popular. Just recently, the <a href="https://www.tomshardware.com/video-games/handheld-gaming/valve-hikes-steam-deck-oled-prices-512gb-is-now-usd789-while-1tb-climbs-to-usd949">Steam Deck instantly ran out of stock even after its price was bumped up to $789 and $949</a>, depending on the version. Given that <em>zeitgeist</em> and the general thirst for new hardware, it looks like the Machine will do just fine. We just hope that Valve makes enough of them and does its best to prevent scalping.</p>
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                                                            <title><![CDATA[ DLSS 4.5 Ray Reconstruction update arrives in August for better ray tracing visuals  ]]></title>
                                                                                                <dc:content><![CDATA[ <p>Nvidia has been releasing major improvements to its DLSS suite of neural rendering tech throughout 2026. The first major update came at CES <a href="https://www.tomshardware.com/pc-components/cpus/nvidia-introduces-dlss-4-5-and-multi-frame-generation-6x-at-ces-2026-updated-models-can-generate-higher-quality-upscaled-frames-and-more-of-them-dynamically" target="_blank">with DLSS 4.5 upscaling (or "Super Resolution")</a>, which introduced a more advanced and more computationally intensive transformer AI architecture for better image quality at lower input resolutions. The second was DLSS 4.5 Multi Frame Generation, which introduced 5x and 6x multipliers along with a dynamic mode that shifts multipliers on the fly for the smoothest gameplay experience. </p><p>Now, at <a href="https://www.tomshardware.com/tag/computex">Computex 2026,</a> Nvidia <a href="https://www.nvidia.com/en-my/geforce/news/dlss-4-5-ray-reconstruction-1000-rtx-games-apps-out-now/" target="_blank">has revealed DLSS 4.5 Ray Reconstruction</a>, its advanced denoiser for better ray-traced and path-traced image quality in games. </p><p>For a refresher, DLSS Ray Reconstruction replaces hand-tuned denoisers with a neural rendering model that both infers what pixels should look like in noisy areas where light rays weren't cast and upscales the resulting image to a higher-resolution output. The model uses temporal and spatial inputs from game engines to produce its sharp, stable, and high-fidelity output images. </p><p>DLSS 4.5 Ray Reconstruction, coming in August, improves this set of techniques in three ways. Using an improved transformer architecture, it can process 35% more input data and uses 20% more parameters within the same compute budget as the previous-generation transformer architecture. </p><p>DLSS 4.5 Ray Reconstruction also inherits better spatial awareness and processing of input data from DLSS 4.5 Super Resolution, resulting in more accurate lighting, more stable images, and clearer motion. Nvidia says the mew model has also been trained on a larger data set to improve its utilization of game inputs and offers developers more control over its temporal accumulation behavior, both of which result in improved image quality. </p><p>Unlike DLSS 4.5 Super Resolution, which incurs substantial performance penalties on older hardware, DLSS 4.5 Ray Reconstruction will remain 100% compatible with every GeForce RTX GPU, including RTX 20-series and RTX 30-series products. </p><p>Nvidia touts a couple of scenarios where DLSS 4.5 Ray Reconstruction makes a big difference in image quality, and the improved performance of the model is indeed easily visible. </p><div class="youtube-video" data-nosnippet ><div class="video-aspect-box"><iframe data-lazy-priority="low" data-lazy-src="https://www.youtube-nocookie.com/embed/UXIfEBPEaD0" allowfullscreen></iframe></div></div><p>In <em>Pragmata</em>, the flickering of a laser trap becomes much more dynamic, and it doesn't leave persistent artifacts when those same lasers deactivate. </p><div class="youtube-video" data-nosnippet ><div class="video-aspect-box"><iframe data-lazy-priority="low" data-lazy-src="https://www.youtube-nocookie.com/embed/dSMYgGi0ZvY" allowfullscreen></iframe></div></div><p>And in <em>Alan Wake II</em>, a wall of TVs displaying nothing but static transforms from a mere suggestion into a crisp, convincing reproduction of CRT snow. And the reflections from those TVs on the nearby floor also becomes much more dynamic and lifelike. </p><p>Ray Reconstruction has always been the most specialized of the DLSS model family, so it's perhaps unsurprising that it's the last of the three to be updated this year. Nvidia says it'll come to 27 games in August via the Nvidia App, including hits like <em>Cyberpunk 2077</em>, <em>Hogwarts Legacy</em>, <em>Pragmata</em>, and <em>Resident Evil Requiem</em>. And of course, it's fully compatible with the Blackwell GPU on the RTX Spark.</p><div class="youtube-video" data-nosnippet ><div class="video-aspect-box"><iframe data-lazy-priority="low" data-lazy-src="https://www.youtube-nocookie.com/embed/XYvUsBFkJMA" allowfullscreen></iframe></div></div><p>The benefits of Ray Reconstruction will soon move beyond games, too. Nvidia is bringing this model to Blender, where it will replace slow denoisers that incur significant wait times for the viewport to re-stabilize every time the camera is moved. Along with Nvidia Optix, Ray Reconstruction in Blender promises a much more interactive viewport experience and near-final image quality, resulting in a better representation of one's creative vision and less disruption to the creative flow state. </p><p>We'll be going hands-on with some of Nvidia's latest products and releases at Computex 2026, and it's likely we'll be able to see DLSS 4.5 Ray Reconstruction in action. Stay tuned for more details as we get them. </p> ]]></dc:content>
                                                                                                                                            <link>https://www.tomshardware.com/video-games/pc-gaming/dlss-4-5-ray-reconstruction-update-arrives-in-august-for-better-ray-tracing-visuals-broader-training-data-set-and-second-gen-transformer-architecture-combine-for-improved-image-quality</link>
                                                                            <description>
                            <![CDATA[ At Computex 2026, Nvidia announced DLSS 4.5 Ray Reconstruction, an updated version of its neural RT denoiser with a second-gen transformer architecture and a broader training data set for better output image quality. ]]>
                                                                                                            </description>
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                                                                        <pubDate>Mon, 01 Jun 2026 09:30:00 +0000</pubDate>                                                                                                                                                                                                                                <category><![CDATA[PC Gaming]]></category>
                                                    <category><![CDATA[Video Games]]></category>
                                                                                                                    <dc:creator><![CDATA[ Jeffrey Kampman ]]></dc:creator>                                                                                    <dc:source><![CDATA[ https://cdn.mos.cms.futurecdn.net/8JCjGs5yVZds2YdKmzjUDE-320-70.jpg ]]></dc:source>
                                                                <dc:description><![CDATA[ &lt;p&gt;Jeff Kampman has been playing PC games ever since he learned how to fire up freeware CDs from the DOS command line. He started building his own PCs in the mid-aughts and later turned that passion into a career, working as a news and guides writer, reviewer, and ultimately Editor-in-Chief at The Tech Report, where he dove deep on CPUs and GPUs (and more) in pursuit of the smoothest gaming experiences around. Jeff later took on roles at Asus and Intel as a technical marketer before joining Tom&#039;s Hardware. As Senior Analyst, Graphics, Jeff covers everything from integrated graphics processors to discrete graphics cards to the massive data center GPU installations powering our AI future. Jeff is also a hobbyist photographer, Twitch streamer, espresso enthusiast, and runner.&lt;/p&gt; ]]></dc:description>
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                                                            <media:credit><![CDATA[Nvidia]]></media:credit>
                                                                                                                                                                                                                                    <media:description><![CDATA[A representation of DLSS 4.5 Ray Reconstruction]]></media:description>                                                            <media:text><![CDATA[A representation of DLSS 4.5 Ray Reconstruction]]></media:text>
                                <media:title type="plain"><![CDATA[A representation of DLSS 4.5 Ray Reconstruction]]></media:title>
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                                <p>Nvidia has been releasing major improvements to its DLSS suite of neural rendering tech throughout 2026. The first major update came at CES <a href="https://www.tomshardware.com/pc-components/cpus/nvidia-introduces-dlss-4-5-and-multi-frame-generation-6x-at-ces-2026-updated-models-can-generate-higher-quality-upscaled-frames-and-more-of-them-dynamically" target="_blank">with DLSS 4.5 upscaling (or "Super Resolution")</a>, which introduced a more advanced and more computationally intensive transformer AI architecture for better image quality at lower input resolutions. The second was DLSS 4.5 Multi Frame Generation, which introduced 5x and 6x multipliers along with a dynamic mode that shifts multipliers on the fly for the smoothest gameplay experience. </p><p>Now, at <a href="https://www.tomshardware.com/tag/computex">Computex 2026,</a> Nvidia <a href="https://www.nvidia.com/en-my/geforce/news/dlss-4-5-ray-reconstruction-1000-rtx-games-apps-out-now/" target="_blank">has revealed DLSS 4.5 Ray Reconstruction</a>, its advanced denoiser for better ray-traced and path-traced image quality in games. </p><p>For a refresher, DLSS Ray Reconstruction replaces hand-tuned denoisers with a neural rendering model that both infers what pixels should look like in noisy areas where light rays weren't cast and upscales the resulting image to a higher-resolution output. The model uses temporal and spatial inputs from game engines to produce its sharp, stable, and high-fidelity output images. </p><p>DLSS 4.5 Ray Reconstruction, coming in August, improves this set of techniques in three ways. Using an improved transformer architecture, it can process 35% more input data and uses 20% more parameters within the same compute budget as the previous-generation transformer architecture. </p><p>DLSS 4.5 Ray Reconstruction also inherits better spatial awareness and processing of input data from DLSS 4.5 Super Resolution, resulting in more accurate lighting, more stable images, and clearer motion. Nvidia says the mew model has also been trained on a larger data set to improve its utilization of game inputs and offers developers more control over its temporal accumulation behavior, both of which result in improved image quality. </p><p>Unlike DLSS 4.5 Super Resolution, which incurs substantial performance penalties on older hardware, DLSS 4.5 Ray Reconstruction will remain 100% compatible with every GeForce RTX GPU, including RTX 20-series and RTX 30-series products. </p><p>Nvidia touts a couple of scenarios where DLSS 4.5 Ray Reconstruction makes a big difference in image quality, and the improved performance of the model is indeed easily visible. </p><div class="youtube-video" data-nosnippet ><div class="video-aspect-box"><iframe data-lazy-priority="low" data-lazy-src="https://www.youtube-nocookie.com/embed/UXIfEBPEaD0" allowfullscreen></iframe></div></div><p>In <em>Pragmata</em>, the flickering of a laser trap becomes much more dynamic, and it doesn't leave persistent artifacts when those same lasers deactivate. </p><div class="youtube-video" data-nosnippet ><div class="video-aspect-box"><iframe data-lazy-priority="low" data-lazy-src="https://www.youtube-nocookie.com/embed/dSMYgGi0ZvY" allowfullscreen></iframe></div></div><p>And in <em>Alan Wake II</em>, a wall of TVs displaying nothing but static transforms from a mere suggestion into a crisp, convincing reproduction of CRT snow. And the reflections from those TVs on the nearby floor also becomes much more dynamic and lifelike. </p><p>Ray Reconstruction has always been the most specialized of the DLSS model family, so it's perhaps unsurprising that it's the last of the three to be updated this year. Nvidia says it'll come to 27 games in August via the Nvidia App, including hits like <em>Cyberpunk 2077</em>, <em>Hogwarts Legacy</em>, <em>Pragmata</em>, and <em>Resident Evil Requiem</em>. And of course, it's fully compatible with the Blackwell GPU on the RTX Spark.</p><div class="youtube-video" data-nosnippet ><div class="video-aspect-box"><iframe data-lazy-priority="low" data-lazy-src="https://www.youtube-nocookie.com/embed/XYvUsBFkJMA" allowfullscreen></iframe></div></div><p>The benefits of Ray Reconstruction will soon move beyond games, too. Nvidia is bringing this model to Blender, where it will replace slow denoisers that incur significant wait times for the viewport to re-stabilize every time the camera is moved. Along with Nvidia Optix, Ray Reconstruction in Blender promises a much more interactive viewport experience and near-final image quality, resulting in a better representation of one's creative vision and less disruption to the creative flow state. </p><p>We'll be going hands-on with some of Nvidia's latest products and releases at Computex 2026, and it's likely we'll be able to see DLSS 4.5 Ray Reconstruction in action. Stay tuned for more details as we get them. </p>
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                                                            <title><![CDATA[ Epic Games CEO Tim Sweeney slams Valve over Steam Deck price hikes ]]></title>
                                                                                                <dc:content><![CDATA[ <p>Epic Games' outspoken CEO Tim Sweeney has taken to X to criticize Valve over its recent price hike of the Steam Deck. <a href="https://www.tomshardware.com/video-games/handheld-gaming/valve-hikes-steam-deck-oled-prices-512gb-is-now-usd789-while-1tb-climbs-to-usd949">Valve raised the prices ofits handheld this week</a>, with the 1TB model now costing $949. Even though many consoles have seen their prices <a href="https://www.tomshardware.com/video-games/nintendo/nintendo-is-raising-the-price-of-the-switch-2-by-usd50-starting-in-september-console-will-soon-cost-usd499-but-you-can-avoid-the-price-hike-if-you-buy-now">jump by $50</a> to <a href="https://www.tomshardware.com/video-games/playstation/sony-increases-prices-for-refurbished-ps5-slims-by-usd100-ps5-fortnite-bundle-is-out-of-stock-marking-the-end-of-new-usd399-consoles">$100</a> in recent months, this is still nothing compared to the <a href="https://www.tomshardware.com/video-games/handheld-gaming/valve-hikes-steam-deck-oled-prices-512gb-is-now-usd789-while-1tb-climbs-to-usd949">extra $240 to $300 that Valve slapped on the Steam Deck</a>. The increases have been driven by the memory and chip shortages stemming from the AI infrastructure build-out, but Sweeney wasted no time criticizing Valve on X for the much higher price increases it applied.</p><div class="see-more see-more--clipped"><figure><blockquote class="twitter-tweet hawk-ignore" data-lang="en" cite="https://twitter.com/cantworkitout/status/2060080789547622591"><p lang="en" dir="ltr">Everyone’s being too harsh here. There has been a significant rise in the cost of components that Steam customer spending ultimately funds, and economic trends have created severe disruptions in the component parts supply chain for megayachts. pic.twitter.com/w8iHVdSatK<a href="https://twitter.com/cantworkitout/status/2060080789547622591">May 28, 2026</a></p></blockquote></figure><div class="see-more__filter"></div></div><p>While his post initially mentioned the significant rise in component costs, which everyone is suffering from, he eventually ended it with “severe disruptions in the component parts supply chain for megayachts” in an apparent potshot at Valve CEO Gabe Newell’s penchant for superyachts. While Newell's Valve is behind some of the most notable game franchises in history, including Half-Life, Portal, Left 4 Dead, and Counter-Strike, he also has a love for massive sea-going vessels. <a href="https://luxurylaunches.com/transport/gabe-newell-luxury-yachts.php"><em>Luxury Launches</em></a><em> </em>reports that he owns six vessels, including the 365-foot (111-m) superyacht Leviathan that he took delivery of in 2025, totaling around a billion dollars in value (and not counting the millions he’s spending on maintenance, crews, and other costs). He uses the vessels privately, but also for marine research and ocean exploration. </p><p>Valve’s hardware is generally designed to compete against gaming PCs and does not face off with dedicated gaming consoles that have their hardware costs subsidized by sales of gaming titles. So, if we compare the 512GB Steam Deck’s $789 against the <a href="https://www.tomshardware.com/video-games/handheld-gaming/lenovo-legion-go-2-review">Lenovo Legion Go 2</a> and the <a href="https://www.tomshardware.com/video-games/handheld-gaming/asus-rog-xbox-ally-ryzen-z2-a-review">Asus ROG Xbox Ally</a>, you’d find that it’s still within the same price range. </p><p>As for the rumored <a href="https://www.tomshardware.com/video-games/console-gaming/valve-brings-back-steam-machine-and-steam-controller-hands-on-with-valves-new-amd-based-living-room-gaming-hardware">Steam Machine</a>, the company hasn’t announced the living room PC console’s price yet, but Valve said that <a href="https://www.tomshardware.com/video-games/pc-gaming/the-upcoming-steam-machine-wont-be-subsidized-like-consoles-to-hit-a-more-attractive-price-target-suggesting-high-relative-pricing-valve-engineer-confirms-the-device-competes-with-only-the-pc-market">it won’t subsidize it</a> to make its price closer to the PlayStation or Xbox. Instead, it will be priced similarly to <a href="https://www.tomshardware.com/best-picks/best-pc-builds-gaming">other gaming PC builds</a> — and with memory and storage chip prices the way they are right now, it's possible the Steam Machine may be priced at or above $1,000. But, at the very least, you’d own the hardware you buy, and you can freely replace SteamOS with another operating system should you want to do so.</p> ]]></dc:content>
                                                                                                                                            <link>https://www.tomshardware.com/video-games/pc-gaming/epic-games-tim-sweeney-slams-valve-over-steam-deck-price-hikes-mocks-founder-gabe-newell-over-rising-costs-of-megayachts</link>
                                                                            <description>
                            <![CDATA[ The Epic Games chief took potshots at Valve CEO Gabe Newell's expensive megayacht collection after sharing the Steam Deck's massive price hikes on X. The post compared the $240 to $300 increase on the Valve hardware to the $50 to $100 jumps on the Switch 2 and PlayStation 5 family. ]]>
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                                                                        <pubDate>Fri, 29 May 2026 14:27:01 +0000</pubDate>                                                                                                                                                                                                                                <category><![CDATA[PC Gaming]]></category>
                                                    <category><![CDATA[Video Games]]></category>
                                                                                                <author><![CDATA[ editors@tomshardware.com (Jowi Morales) ]]></author>                    <dc:creator><![CDATA[ Jowi Morales ]]></dc:creator>                                                                                    <dc:source><![CDATA[ https://cdn.mos.cms.futurecdn.net/gM7E2WSDg2wgCFoaDPz9yK-320-70.jpg ]]></dc:source>
                                                                <dc:description><![CDATA[ &lt;p&gt;Jowi Morales is a writer and journalist covering the tech beat since 2021. However, he’s been interested in technology far earlier than that. He started discovering desktop computers when his father brought home a Windows 95 PC, but his first real experience working under the hood of the PC was when the old computer’s hard drive was filled to the brim in the year 2000. He deleted the Windows folder to attempt to rectify the situation, which led to his dad buying a new desktop PC. Since then, he learned a lot more about computers, and he’s always been the go-to tech expert for his family and friends.&lt;/p&gt;&lt;p&gt;Jowi primarily uses a Windows workstation and an Android phone, but he also bought into the Apple ecosystem with the 6th-gen iPad, iPhone 14 Pro Max, and the M1 MacBook Air. Today, Jowi covers hardware and software from Redmond and Cupertino, while also looking at the tech industry in general.&lt;/p&gt;&lt;p&gt;Aside from covering technology, Jowi is an avid photographer and writes about automobiles, aviation, and tanks. You can find his bylines at &lt;a href=&quot;https://www.makeuseof.com/author/jowi-morales/&quot;&gt;MakeUseOf&lt;/a&gt;, &lt;a href=&quot;https://www.slashgear.com/author/jowimorales/&quot;&gt;SlashGear&lt;/a&gt;, and, of course, &lt;a href=&quot;https://www.tomshardware.com/author/jowi-morales&quot;&gt;Tom’s Hardware&lt;/a&gt;.&lt;/p&gt; ]]></dc:description>
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                                                                                                                                                                                                                                    <media:description><![CDATA[Steam Deck OLED: Limited Edition White ]]></media:description>                                                            <media:text><![CDATA[Steam Deck OLED: Limited Edition White ]]></media:text>
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                                <p>Epic Games' outspoken CEO Tim Sweeney has taken to X to criticize Valve over its recent price hike of the Steam Deck. <a href="https://www.tomshardware.com/video-games/handheld-gaming/valve-hikes-steam-deck-oled-prices-512gb-is-now-usd789-while-1tb-climbs-to-usd949">Valve raised the prices ofits handheld this week</a>, with the 1TB model now costing $949. Even though many consoles have seen their prices <a href="https://www.tomshardware.com/video-games/nintendo/nintendo-is-raising-the-price-of-the-switch-2-by-usd50-starting-in-september-console-will-soon-cost-usd499-but-you-can-avoid-the-price-hike-if-you-buy-now">jump by $50</a> to <a href="https://www.tomshardware.com/video-games/playstation/sony-increases-prices-for-refurbished-ps5-slims-by-usd100-ps5-fortnite-bundle-is-out-of-stock-marking-the-end-of-new-usd399-consoles">$100</a> in recent months, this is still nothing compared to the <a href="https://www.tomshardware.com/video-games/handheld-gaming/valve-hikes-steam-deck-oled-prices-512gb-is-now-usd789-while-1tb-climbs-to-usd949">extra $240 to $300 that Valve slapped on the Steam Deck</a>. The increases have been driven by the memory and chip shortages stemming from the AI infrastructure build-out, but Sweeney wasted no time criticizing Valve on X for the much higher price increases it applied.</p><div class="see-more see-more--clipped"><figure><blockquote class="twitter-tweet hawk-ignore" data-lang="en" cite="https://twitter.com/cantworkitout/status/2060080789547622591"><p lang="en" dir="ltr">Everyone’s being too harsh here. There has been a significant rise in the cost of components that Steam customer spending ultimately funds, and economic trends have created severe disruptions in the component parts supply chain for megayachts. pic.twitter.com/w8iHVdSatK<a href="https://twitter.com/cantworkitout/status/2060080789547622591">May 28, 2026</a></p></blockquote></figure><div class="see-more__filter"></div></div><p>While his post initially mentioned the significant rise in component costs, which everyone is suffering from, he eventually ended it with “severe disruptions in the component parts supply chain for megayachts” in an apparent potshot at Valve CEO Gabe Newell’s penchant for superyachts. While Newell's Valve is behind some of the most notable game franchises in history, including Half-Life, Portal, Left 4 Dead, and Counter-Strike, he also has a love for massive sea-going vessels. <a href="https://luxurylaunches.com/transport/gabe-newell-luxury-yachts.php"><em>Luxury Launches</em></a><em> </em>reports that he owns six vessels, including the 365-foot (111-m) superyacht Leviathan that he took delivery of in 2025, totaling around a billion dollars in value (and not counting the millions he’s spending on maintenance, crews, and other costs). He uses the vessels privately, but also for marine research and ocean exploration. </p><p>Valve’s hardware is generally designed to compete against gaming PCs and does not face off with dedicated gaming consoles that have their hardware costs subsidized by sales of gaming titles. So, if we compare the 512GB Steam Deck’s $789 against the <a href="https://www.tomshardware.com/video-games/handheld-gaming/lenovo-legion-go-2-review">Lenovo Legion Go 2</a> and the <a href="https://www.tomshardware.com/video-games/handheld-gaming/asus-rog-xbox-ally-ryzen-z2-a-review">Asus ROG Xbox Ally</a>, you’d find that it’s still within the same price range. </p><p>As for the rumored <a href="https://www.tomshardware.com/video-games/console-gaming/valve-brings-back-steam-machine-and-steam-controller-hands-on-with-valves-new-amd-based-living-room-gaming-hardware">Steam Machine</a>, the company hasn’t announced the living room PC console’s price yet, but Valve said that <a href="https://www.tomshardware.com/video-games/pc-gaming/the-upcoming-steam-machine-wont-be-subsidized-like-consoles-to-hit-a-more-attractive-price-target-suggesting-high-relative-pricing-valve-engineer-confirms-the-device-competes-with-only-the-pc-market">it won’t subsidize it</a> to make its price closer to the PlayStation or Xbox. Instead, it will be priced similarly to <a href="https://www.tomshardware.com/best-picks/best-pc-builds-gaming">other gaming PC builds</a> — and with memory and storage chip prices the way they are right now, it's possible the Steam Machine may be priced at or above $1,000. But, at the very least, you’d own the hardware you buy, and you can freely replace SteamOS with another operating system should you want to do so.</p>
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                                                            <title><![CDATA[ 'Call of Duty Modern Warfare 4' developer promises PC focus  ]]></title>
                                                                                                <dc:content><![CDATA[ <p><em>Call of Duty</em> has a massive gravitational pull. With <em>Modern Warfare 4, </em>developer Infinity Ward has detailed performance optimizations and extensive graphical options for the PC port. Infinity Ward went as far as saying this title <a href="https://www.callofduty.com/blog/2026/05/call-of-duty-modern-warfare-4-announcement#Technology" target="_blank">has a "focus on PC."</a> The studio also dropped support for older consoles for this release, too — only PlayStation 5/Pro, Xbox Series X/S, and Nintendo Switch 2 owners need apply.</p><p>For this entry, Infinity Ward promises a "major leap in visual quality," and says the game was "built natively for current-generation consoles and PC", something many might take to mean that the graphics engine is now free from whichever technical shackles kept it bound to the PlayStation 4 and Xbox One.</p><div style="min-height: 250px;">                                <div class="kwizly-quiz kwizly-Xj35ye"></div>                            </div>                            <script src="https://kwizly.com/embed/Xj35ye.js" async></script><p>When it comes to PC specifics, the studio had a lot to say, namely that there will be platform-specific performance optimizations, and that MW4 will include "multiple upscaling and frame generation options" among "extended graphics options" including support for Nvidia's excellent DLSS 4.5.</p><p>Any AAA release on PC is now expected to have extensive graphical options, upscaling, and frame generation from the get-go, but Infinity Ward's statement is very much welcome regardless — particularly in a landscape of high-budget releases that don't even look all that great while having downright unreal system requirements to run halfway decently.</p><p>The studio says the PC version of the graphics engine offers better ray-tracing and faster-performing ray-traced reflections (all likely due to Ray Reconstruction features of both Nvidia and AMD cards), as well as higher-quality ambient occlusion, shadows, and volumetric effects. Infinity Ward also calls out "competitive-focused settings" to prioritize FPS during intense matches.</p><p>Should it pan out as advertised, Infinity Ward's efforts will be a breath of fresh air. There's no denying the graphical brilliance of the games, but broadly speaking, the PC releases of contemporary entries have been mixed when it comes to performance. While the multiplayer portions are generally well-optimized due to the hyper-fast nature of the gameplay, the single-player campaigns have long been plagued by stuttering, mainly induced by on-demand shader compilation, eliciting entire treatises on how to tune game and driver settings. </p><p>There's also the fact that in this day and age, neither new graphics cards nor fresh consoles are bound to happen soon thanks to the AI hardware crunch. In turn, this hopefully forces major studios and publishers to actually devote more resources to optimization, instead of riding the now-flat wave of regular hardware upgrades. The subpar performance and graphics of far too many modern titles can't hold a lumen to efforts like <em>Crimson Desert</em>, <em>Indiana Jones And The Great Circle, </em>and <em>God of War Ragnarök</em>. Maybe studios not having new hardware to play with is a blessing, so they can work on actually making use of the hardware we already have.</p> ]]></dc:content>
                                                                                                                                            <link>https://www.tomshardware.com/video-games/pc-gaming/call-of-duty-modern-warfare-4-developer-promises-pc-focus-infinity-ward-promises-extensive-optimization-and-is-dropping-older-consoles</link>
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                            <![CDATA[ Call of Duty Modern Warfare 4 drops older consoles and promises extensive optimization and PC-specific options ]]>
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                                                                        <pubDate>Thu, 28 May 2026 17:25:13 +0000</pubDate>                                                                                                                                                                                                                                <category><![CDATA[PC Gaming]]></category>
                                                    <category><![CDATA[Video Games]]></category>
                                                                                                <author><![CDATA[ editors@tomshardware.com (Bruno Ferreira) ]]></author>                    <dc:creator><![CDATA[ Bruno Ferreira ]]></dc:creator>                                                                                    <dc:source><![CDATA[ https://cdn.mos.cms.futurecdn.net/ZQiPPaXaAuQ4VrVEYnnR7G-320-70.png ]]></dc:source>
                                                                <dc:description><![CDATA[ &lt;p&gt;Bruno Ferreira&#039;s journey kicked off with the venerable ZX Spectrum, a cassette player, and his hopes and dreams. He quickly realized he had more fun figuring out how computers work than he did actually using the things. Kicking off a developer career with C and Assembly before moving to scripting languages, he&#039;s worn many hats, including both database architect and systems administration. As a teen, Bruno co-founded a web development outfit where he was for 17 years before moving on to spend nearly a decade at The Tech Report as a writer, editor, and (of course) developer. In this decade, he&#039;s been at Asus, MLCommons, and HotHardware, among others. When not fiddling with computers and games, his love for music and production sends him off to live shows and festivals. Occasionally, he pretends he can play the guitar and bass.&lt;/p&gt; ]]></dc:description>
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                                <p><em>Call of Duty</em> has a massive gravitational pull. With <em>Modern Warfare 4, </em>developer Infinity Ward has detailed performance optimizations and extensive graphical options for the PC port. Infinity Ward went as far as saying this title <a href="https://www.callofduty.com/blog/2026/05/call-of-duty-modern-warfare-4-announcement#Technology" target="_blank">has a "focus on PC."</a> The studio also dropped support for older consoles for this release, too — only PlayStation 5/Pro, Xbox Series X/S, and Nintendo Switch 2 owners need apply.</p><p>For this entry, Infinity Ward promises a "major leap in visual quality," and says the game was "built natively for current-generation consoles and PC", something many might take to mean that the graphics engine is now free from whichever technical shackles kept it bound to the PlayStation 4 and Xbox One.</p><div style="min-height: 250px;">                                <div class="kwizly-quiz kwizly-Xj35ye"></div>                            </div>                            <script src="https://kwizly.com/embed/Xj35ye.js" async></script><p>When it comes to PC specifics, the studio had a lot to say, namely that there will be platform-specific performance optimizations, and that MW4 will include "multiple upscaling and frame generation options" among "extended graphics options" including support for Nvidia's excellent DLSS 4.5.</p><p>Any AAA release on PC is now expected to have extensive graphical options, upscaling, and frame generation from the get-go, but Infinity Ward's statement is very much welcome regardless — particularly in a landscape of high-budget releases that don't even look all that great while having downright unreal system requirements to run halfway decently.</p><p>The studio says the PC version of the graphics engine offers better ray-tracing and faster-performing ray-traced reflections (all likely due to Ray Reconstruction features of both Nvidia and AMD cards), as well as higher-quality ambient occlusion, shadows, and volumetric effects. Infinity Ward also calls out "competitive-focused settings" to prioritize FPS during intense matches.</p><p>Should it pan out as advertised, Infinity Ward's efforts will be a breath of fresh air. There's no denying the graphical brilliance of the games, but broadly speaking, the PC releases of contemporary entries have been mixed when it comes to performance. While the multiplayer portions are generally well-optimized due to the hyper-fast nature of the gameplay, the single-player campaigns have long been plagued by stuttering, mainly induced by on-demand shader compilation, eliciting entire treatises on how to tune game and driver settings. </p><p>There's also the fact that in this day and age, neither new graphics cards nor fresh consoles are bound to happen soon thanks to the AI hardware crunch. In turn, this hopefully forces major studios and publishers to actually devote more resources to optimization, instead of riding the now-flat wave of regular hardware upgrades. The subpar performance and graphics of far too many modern titles can't hold a lumen to efforts like <em>Crimson Desert</em>, <em>Indiana Jones And The Great Circle, </em>and <em>God of War Ragnarök</em>. Maybe studios not having new hardware to play with is a blessing, so they can work on actually making use of the hardware we already have.</p>
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