We described our overclocking process and results previously. Let's see if any of this makes a difference in Crysis:
There are slight differences here, and certainly a few surprises. The first is that impressive overclocks don't always accompany impressive performance increases. In some cases, PC games are bottlenecked by other aspects of the system. For example, PC games can be bottlenecked by the graphics card architecture more than the raw clock speeds. It's important to note that we might be able to see more impressive differences with other game titles, or with a faster test system. In this case, Crysis is traditionally a GPU-limited game, but it doesn't show us the differentiation between overclocking results that we had hoped to see.