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Shuttle Enters Monitor World with XP17 LCD

Reality

Games

Since this monitor is designed for LAN Parties, we're entitled to expect it to be perfect for gaming. Well it is... and it isn't.

The 16ms panel performs well, but is always a little short of what a Hydis 20 ms can do. Latency is not really a problem, however. The difference is barely visible to the eye, and only in the fastest action games like Unreal.

The real problem lies elsewhere, namely, in the glass bezel whose job is to protect the panel. Reflections on the surface of the glass are a real problem. If you really want to get around it, you'll have to play in the dark. This may often be the case during a LAN party, but it often isn't under home conditions.

Color-rich games like Unreal Tournament 2004 benefit from the vibrant color rendering, and are fairly pleasant to play. On the other hand, if you're a fan of Doom3, the reflections on the screen surface will be more a problem for you since the game environment is somewhat dark.

Regarding interpolation, don't expect miracles here any more than you would with most TFT monitors. But if you invest in an XP17, it would be a shame not to invest in a graphics card that's worth its salt too. Playing in 1280 is not for limited budgets!

Movies

Here, the same holds true. However, since you often watch a film in the dark, the reflections are less of a problem. As for latency, the panel is sufficiently responsive for action films. The blacks are very deep, as we saw during the measurement phase, which makes it possible to render the dark areas well in a film like The Matrix.