Nintendo's Game & Watch hacked and turned into retro emulation beast — Solder job unlocks device from its Zelda-only cage thanks to a custom SD card slot

Modding a Nintendo Game & Watch to be a proper retro emulation handheld
(Image credit: Macho Nacho Productions)

Before there ever was a Game Boy, Nintendo had the Game & Watch, the company's first successful handheld that invented the D-pad. Since the original Donkey Kong G&W, Nintendo has done modern re-releases as recently as 2021 when the Zelda edition came out to celebrate the franchise's 35th anniversary. Now, on Zelda's 40th birthday, an enthusiast has decided to take that Game & Watch and mod it into a proper retro emulator.

Making The Zelda G&W Into A MODERN Emulation Powerhouse Because Nintendon’t | Zelda 40th Anniversary - YouTube Making The Zelda G&W Into A MODERN Emulation Powerhouse Because Nintendon’t | Zelda 40th Anniversary - YouTube
Watch On
Article continues below

Modding a Nintendo Game & Watch to be a proper retro emulation handheld

(Image credit: Macho Nacho Productions)

An ST-Link V2 programmer was then connected to the motherboard by soldering it to the relevant pads. This is what enables communication between a computer — which will retrieve and mod the firmware — and the Game & Watch. Once that was done, Macho Nacho upgraded the memory chip, and it was time to flash the custom firmware.

Lots of PowerShell windows later, the process was completed, and the programmer was removed from the motherboard. He was not quite done with the hardware side of things yet, as even though the custom firmware worked, it still needed to read from something, and that meant adding a microSD card slot to the Game & Watch.

This is perhaps the toughest soldering job of the bunch, as it required individually soldering each contact of a custom ribbon cable to the CPU on the board. That ribbon cable itself had passive components like a capacitor and, of course, the microSD card slot soldered onto it before.

Modding a Nintendo Game & Watch to be a proper retro emulation handheld

(Image credit: Macho Nacho Productions)

Now that the Game & Watch had external storage, Macho Nacho put everything back together, performing the final soldering on the speaker wires to reconnect it, but there was still one thing remaining. The SD card slot needed a cutout on the back shell to ensure it was accessible from the outside.

Thankfully, the modding community already had 3D-printable jigs ready for our host. He used them to drill out the slot, sand it to ensure it doesn't look too DIY, and finally close the Game & Watch back up. At this point, both the hardware and software should be ready (if you prepped the SD card already), and you only need the games.

Modding a Nintendo Game & Watch to be a proper retro emulation handheld

(Image credit: Macho Nacho Productions)

It's easy enough to dump ROMs on the card, so Macho Nacho spent the rest of the video showcasing what this modded Game & Watch can do. It runs Retro-Go, a popular firmware that has lots of support in the community and features a slick, modern UI. The biggest benefit of Retro-Go is its ability to emulate a bunch of consoles — everything from the Sega Genesis to the Turbo Grafx 16.

The games look beautiful on the sharp display with vivid colors, and the ability to save on the go (save states), thanks to Retro-Go, really adds to the portable nature of the device. Think of it as a DIY Miyoo Mini that you can just put in your pocket and forget. Speaking of which, this Game & Watch is even smaller than a Game Boy Pocket, which it can emulate.

Modding a Nintendo Game & Watch to be a proper retro emulation handheld

(Image credit: Macho Nacho Productions)

The controls feel responsive, and the device even has Homebrew support. Macho Nacho unfortunately didn't speak on the battery life, but it should be similar to the retail version. The only real con of modding a Game & Watch like this is the sheer expertise involved in performing the mod.

The software side of things can be handled fairly well by tutorials, but microsoldering isn't for everyone. Thankfully, there are people out there who can do this for you, and some who even sell pre-modded Game & Watch consoles. If you don't want the novelty of the form factor, though, you're likely better off buying an Anbernic, which will be more powerful and come ready out of the box.

Google Preferred Source

Follow Tom's Hardware on Google News, or add us as a preferred source, to get our latest news, analysis, & reviews in your feeds.

TOPICS
Hassam Nasir
Contributing Writer

Hassam Nasir is a die-hard hardware enthusiast with years of experience as a tech editor and writer, focusing on detailed CPU comparisons and general hardware news. When he’s not working, you’ll find him bending tubes for his ever-evolving custom water-loop gaming rig or benchmarking the latest CPUs and GPUs just for fun.

  • usertests
    I watched some of the video. Was it mentioned what SoC is in there? Like a single-core Cortex-A7 or something?

    At about 16 minutes in, it's said to support Game Boy Color, NES, and Sega Genesis.
    Reply
  • Darkhands
    Somewhere, a Nintendo lawyer woke up screaming and covered in sweat and has no idea why yet.
    Reply
  • wakuwaku
    Considering you are a writer at Tom's the least you could do is some provide some additional info like specs as mentioned above. Not just a direct narration of the video? Do we have to pay a premium to Tom to unlock such features of our "enthusiast"?
    Reply
  • cyrusfox
    usertests said:
    I watched some of the video. Was it mentioned what SoC is in there? Like a single-core Cortex-A7 or something?

    At about 16 minutes in, it's said to support Game Boy Color, NES, and Sega Genesis.
    I watched the full video, wasn't in there but you are right.
    Runs on a STM32H7B0VBT6 single-core A7 MCU at 280 MHz, "superscalar" processor, meaning it can execute up to two instructions per clock cycle.
    Reply
  • Findecanor
    invented the D-pad.
    Incorrect. The oldest known device with a D-pad was a game from Tiger Electronics. The patent was filed by William F. Palisek in 1979, and it was released in 1980. The patent for Intellivision's tilting disc controller was filed in the same year.

    The first Game&Watch was released in 1982. Gunpei Yokoi is often credited for the Nintendo's D-pad. However, Nintendo did not file for a patent for a D-pad until 1983 in Germany and 1985 in the US with the inventor listed as Ichiro Shirai — and that patent cites the two earlier I mentioned above.
    Reply
  • usertests
    wakuwaku said:
    Do we have to pay a premium to Tom to unlock such features of our "enthusiast"?
    Literally yes. Some of the premium articles are unlocked, and they are long and seem well researched.

    You get the reheated Sysco slop, and the real draw, the comments section to fight in.
    Reply