Star Citizen reaches $1 billion in lifetime funding, 14 years after the project was first announced — game still in early access with no release window, including 'Squadron 42' campaign
Almost half a decade in the oven.
Star Citizen was first unveiled to the world back on October 10, 2012, with a promise to revive the space sim genre on an unprecedented scale. Cloud Imperium, the studio behind the game, initially chose to crowdfund it through Kickstarter but switched to its own platform later once the project expanded in scope. Nearly 14 years later, Star Citizen has just crossed $1 billion in total funding, and there's still no release date in sight.
To be clear, you can play Star Citizen right now; the game does exist in an alpha state with most of the promised features already included, but it's riddled with bugs. Cloud Imperium releases timely updates to add new items and gameplay, along with some very expensive microtransactions. If you back the project, you're given a pledge ship that should be playable in-game... in most cases.
Recently, during the DefenseCon event, the studio revealed the "Anvil Odin" ship that costs $5,000, even though you can't fly it yet. It's supposed to drop via a content patch later on as the team continues development. That's been the story of Star Citizen in general forever — the game seems to be stuck in a perpetual development cycle with over 1,000 employees across various studio locations working on it together.
To put the numbers into context, GTA VI (based on reports) is the only other game in history to have a $1 billion budget. Ubisoft's Beyond Good and Evil 2, originally announced back in 2007, is perhaps the only project predating Star Citizen. It's still unreleased, but unlike Star Citizen's crowdfunded approach, Ubisoft has been working on that game behind closed doors with a private payroll.
Moreover, when Star Citizen was announced, the PS3 and Xbox 360 were nearing end-of-life, and now the PS5 and Xbox Series X|S are nearing end-of-life. This game's development has already spanned across three different console generations. By the time it's out, it would need to be released on PS6 and Xbox Helix as well, which itself raises questions about whether we'll get an outdated product at the end.
Christ Roberts, the architect behind Star Citizen, has hinted at a 2027-2028 release date, saying that the studio plans to formally launch it in a year or two after 'Squadron 42' is out. Squadron 42 is a single-player cinematic adventure set in the same universe. It was announced alongside Star Citizen as a linear, story-focused experience, with both titles originally carrying a 2014 release window.
What changed between now and then is, seemingly, the scale of the project. There was an engine switch from CryEngine to the in-house StarEngine to allow for 64-bit precision. Cloud Imperium added Persistent Entity Streaming (PES) to track object locations in real-time across servers. To make that seamless, Server Meshing was introduced, stitching multiple servers into one universe, dynamically switching players between them as they pass planets.
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Squadron 42 is currently aiming for a release sometime in 2026, but there's no concrete release date, which is concerning given its unique track record. Star Citizen is by far the most expensive crowdfunded game in history, but also one of the most successful ones, since people just keep giving these guys more and more money. Fun fact: Tom's Hardware covered Star Citizen for the first time in late 2012, almost 14 years ago.
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Hassam Nasir is a die-hard hardware enthusiast with years of experience as a tech editor and writer, focusing on detailed CPU comparisons and general hardware news. When he’s not working, you’ll find him bending tubes for his ever-evolving custom water-loop gaming rig or benchmarking the latest CPUs and GPUs just for fun.
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VizzieTheViz There’s absolutely no incentive for them to ever finish this as long as people keep giving them money.Reply
Very curious to see if they ever release anything if people’s patience and or money runs out. I love me a good space sim but I’m not buying into this until I can buy a finished product. -
Blastomonas I also backed the original Kickstarter campaign. Still waiting to play itReply
I get the sneaky feeling that this game as made a few people very wealthy.
Around the same time I also backed Elite Dangerous and that game went on to be released quite quickly and has done really well for itself.
At best, Star citizen seems like a fantastic example of bad project management and at worst, a money laundering scheme. -
txfeinbergs Reply
I mean, they could, but it would come with no ships and you would need to buy one or more. All this game is at this point is a ship collector for rich people. I sort of get the appeal (sort of like collecting hot wheels cars as a kid). Besides, what better way to show off how rich you are to the plebs.S58_is_the_goat said:They should release this game for free at this point. -
hotaru251 I don't really care about the game itself, but there was a lot of cool technical issues they have developed fixes for that are very interesting and if they copyright it can be used in other games. (example being their tech that let one instance interact w/ another w/o any hiccup could change a lot of mmo's)Reply -
call101010 They need to use this game engine to release WingCommander 6 ... or a remake of WingCommander .. Orsomething like how Wing Commander started ... that is when the Kilrathi found the humans and the humans were losing for years. the beginning of the story.Reply -
JTWrenn This game and the idea of whales in pay to win gaming culture really is the perfect encapsulation of what having too much money at the top of an economy does. Whales start to drive all decisions. general quality for everyone but the whales deteriorates. Real competition goes away in favor of pay to win, and heavy weight bullying. It's weird how well it shows the problem.Reply -
WonkoTheSaneUK Reply
That's basically what the single player version "Squadron 42" is - Wing Commander 6, right down to Mark Hamill & John Rhys-Davies on screen.call101010 said:They need to use this game engine to release WingCommander 6 ... or a remake of WingCommander .. Orsomething like how Wing Commander started ... that is when the Kilrathi found the humans and the humans were losing for years. the beginning of the story.
EA wouldn't sell the Wing Commander rights back to Chris Roberts, so he had to change a few things here & there. -
wwenze1 Reply
By the time it releases, there are probably no working PS4/5 left. So, 1 console generation. :ROFLMAO:Admin said:A single game spanning across four different console generations.