Steam hits record $1.7 billion in September 2026 despite soaring PC hardware costs — platform approaches 21,000 new releases in 2026, on track to top $20 billion annually

Steam big picture mode
(Image credit: Future)

PC gaming continues to see an upward trend despite rising hardware costs, as Steam is estimated to have generated a record $1.7 billion in revenue for September 2026. According to Alinea Analytics, Steam had its best September ever with a 13% jump compared to the previous record set in September 2025. It also had its strongest third quarter on record, generating an estimated $5.5 billion in revenue, an increase of 12% from the same period last year. That brings Steam's estimated revenue for the first nine months of 2026 to $16.5 billion, compared to $14.5 billion during the same period in 2025.

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Kunal Khullar
News Contributor

Kunal Khullar is a contributing writer at Tom’s Hardware.  He is a long time technology journalist and reviewer specializing in PC components and peripherals, and welcomes any and every question around building a PC.

  • Jame5
    It's like nobody can afford new hardware, so they are spending their disposable income on software to make the most of what they already have.

    Wild how that works. >.>
    Reply
  • ggeeoorrggee
    Jame5 said:
    It's like nobody can afford new hardware, so they are spending their disposable income on software to make the most of what they already have.

    Wild how that works. >.>
    Not to mention Steam has a wealth of AAA titles that are old enough to run on the hardware people have or can afford.

    The soaring cost of hardware has opened my eyes to the wealth of great games I missed that are now also 20% - 80% less costly.
    Reply
  • bill001g
    Although making more money is a number to brag about the number of games being sold is not so much. Steam always had massive amounts of trash. That has massively increased in the last year or so because of all the AI slop games. You have some indi game maker be successful with some new game concept and you have a large amounts of AI copies within days. Most these games are pretty simple compare to the AAA games. This allows them to be quickly duplicated likely before the original company made much money. The problem is they can't copyright the general concept of their game. Popular games always had copies but it was much more effort when a human had to code them.
    Reply
  • ezst036
    Good, that is more money that will get plowed back into the Linux ecosystem.
    Reply