Valve was founded 30 years ago today — changed PC gaming forever with Half-Life, then Steam

The Lobby of Valve Headquarters in Bellevue, WA
(Image credit: Tim Eulitz)

Today marks Valve’s 30th birthday. The company was founded on August 24, 1996, by Gabe Newell and Mike Harrington, both Microsoft veterans. It didn’t take long for the PC gaming world to feel Valve’s influence after it rewrote the FPS genre with Half Life (1998) and pioneered an internet-connected games retail model with Steam (2003).

Valve didn’t come from nowhere, and it doesn’t have a bedroom coder story like many of the game publishers of the 8- and 16-bit eras. Both Newell and Harrington were time-served Microsoft employees, with experience spanning 13 years and 9 years at the massive software corporation, respectively. Their in-depth knowledge of OS engineering, large-scale software projects, game porting and programming, and technical ambition were a great foundation for what they would achieve with Valve.

Only two years after its formation, Valve released Half Life. This title changed FPS gaming forever with its scripted sequences, smart enemy ‘AI,’ storytelling, seamless level design, and application of physics. It broke the Doom-a-like mold that many devs had settled into, and Half Life’s influence is still felt in modern-day FPS games.

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Steam is probably Valve’s greatest achievement, though, and powerful rivals are still trying and failing to replicate its success. This online games retail platform got better and better with features like automatic patching, cloud saves, communities, achievements, indie publishing, and - importantly - mod distribution.

Valve was quick to 'industrialize' its game engine and modding to appeal to gamers. The firm’s Source Engine was used by a host of successful games, and its Steam Workshop modding wasn’t just casual fun, with billion-dollar franchises beginning as Valve-supported mods. Valve’s embrace of the above helped it fight off rival online distribution platforms made by powerful and wealthy rivals, and that it prevented deep fragmentation was probably good for the PC platform as a whole.

We remember the first wave of Steam Machines, so Valve isn’t immune to strategic missteps. However, it seems to have found much greater success in the hardware realm with the introduction of the Steam Deck handheld. It clearly wants to rekindle the Steam Machine desktop dream, but the PC industry is having something of a moment right now, with the AI-pocalypse making so many key components of PCs (and consoles, and smart devices) unaffordable. However, the software support for the new hardware thrust, things like SteamOS and Proton, seems to be improving at an enviable pace, clearly worrying Microsoft's Windows and Xbox divisions. If and when we get past this difficult hardware pricing cycle, perhaps other console makers should be worried too.

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Mark Tyson
News Editor

Mark Tyson is a news editor at Tom's Hardware. He enjoys covering the full breadth of PC tech; from business and semiconductor design to products approaching the edge of reason.

  • psyconz
    It's hard to imagine any organisation that has a lot of power being around long without stepping on some toes here and there. Valve has unlocked better gaming for Linux users for free. I've also enjoyed hundreds of free games on Epic Games Store, which is nice, but really it's like a drop in the ocean compared to Valve's open source freebies, which I benefit from daily. Cheers Valve!

    * It is probably just part of their long-term strategy to overtake Windows as the primary gaming platform, but for now, it works for me.
    Reply
  • TerryLaze
    psyconz said:
    * It is probably just part of their long-term strategy to overtake Windows as the primary gaming platform, but for now, it works for me.
    Because they get a lower cut if they sell on windows?!?!?!?
    How does that make sense? Valve gets the same money no matter the platform, their only goal is to make steam available on as many systems as possible, with steam running on linux it also runs on android and that means more potential money for valve.
    They don't care which OS "wins" or is the biggest, as long as they can sell games on all available ones.
    Reply
  • psyconz
    TerryLaze said:
    Because they get a lower cut if they sell on windows?!?!?!?
    How does that make sense? Valve gets the same money no matter the platform, their only goal is to make steam available on as many systems as possible, with steam running on linux it also runs on android and that means more potential money for valve.
    They don't care which OS "wins" or is the biggest, as long as they can sell games on all available ones.
    One of the easiest ways is to get people to think of their primary gaming platform as "Steam" based rather than "Windows" based. But I'm sure they're trying many ways, including what you state, to gain traction. They already have a working OS that they can use, and in my opinion, it's a lot better than Windows. How much of a leap is it to think of what might be possible when it comes to gamer's opinions and choices, in the future?

    Edit: They also have to pay M$ if they want to use M$'s OS on their hardware platforms.
    Reply
  • DS426
    Happy Birthday Valve! *waves my 20 Years of Service on Steam badge*
    Reply
  • Bigshrimp
    Valve has been and for the time being the most consumer friendly platform for PC gaming. The main issues I have with them are their microtransaction and loot box trash they put in their free-to-play games. It's extremely predatory and should be banned, but it makes them a good amount of money so that may not happen any time soon. GOG is great as well, for completely DRM free games.
    Reply
  • alan.campbell99
    Oy now I feel old.
    Reply
  • aberaud
    TerryLaze said:
    Because they get a lower cut if they sell on windows?!?!?!?
    How does that make sense? Valve gets the same money no matter the platform, their only goal is to make steam available on as many systems as possible, with steam running on linux it also runs on android and that means more potential money for valve.
    They don't care which OS "wins" or is the biggest, as long as they can sell games on all available ones.
    Not depending on Microsoft for their revenue is why Valve did it.

    The existence of Steam on Linux is one of the main reasons why Microsoft can't start locking down the Windows gaming ecosystem. Apple is a prime example of what Microsoft could have done.
    Reply
  • TerryLaze
    aberaud said:
    Not depending on Microsoft for their revenue is why Valve did it.

    The existence of Steam on Linux is one of the main reasons why Microsoft can't start locking down the Windows gaming ecosystem. Apple is a prime example of what Microsoft could have done.
    LOL!
    Steam outside of windows is what below 1% right now?!?!
    Steam will be depending on windows for decades to come.
    Also microsoft is getting 0% from any sales on steam, so MS not locking down windows has nothing to do with steam.
    They already have xbox consoles for a locked down environment.
    Reply
  • aberaud
    TerryLaze said:
    Also microsoft is getting 0% from any sales on steam, so MS not locking down windows has nothing to do with steam.
    They already have xbox consoles for a locked down environment.

    At some point, Microsoft was trying to slowly push everyone on the Windows Store.

    It failed, but it showed that Microsoft was very much trying to take some Steam revenue. And by controlling Windows, they could have forced many changes that would have advantaged their own store over Steam, just like what Apple's doing on macOS.
    It's essentially at this time that Steam started to massively invest in Linux.

    Even without much market share, the simple existence of Linux gaming (including the Steam Deck) does a lot a strategic heavy lifting.
    Reply