Sony will bring ML-based frame generation to PlayStation consoles — the performance-boosting feature is unlikely to arrive this year, though

PlayStation 5 Pro
(Image credit: Sony)

The PlayStation platform will reportedly receive frame-generation technology, according to the console’s architect. Mark Cerny, who is the lead system architect for the PS4 and the PS5, said in an interview with Digital Foundry that machine-learning-powered frame generation will arrive on Sony’s gaming console. However, it’s unlikely to arrive this year, and gamers seeking higher FPS on the same hardware will likely have to wait until 2027 (or longer) to achieve that capability.

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Jowi Morales
Contributing Writer

Jowi Morales is a tech enthusiast with years of experience working in the industry. He’s been writing with several tech publications since 2021, where he’s been interested in tech hardware and consumer electronics.

  • ezst036
    SlopStation?
    Reply
  • LordVile
    The issue here is that unless you already have a high frame rate it doesn’t really work. Running at 30FPS and using this to up it to 60-90 will feel terrible due to your inputs still being at the 30FPS interval.
    Reply
  • thestryker
    While I think frame generation can make sense I question how the implementation would work on current consoles. For non-multiplayer games that already have 60 FPS modes this would probably be good to bump up for additional frame smoothing, but going from 30 FPS would make an already bad input experience worse unless they've somehow eliminated overhead.
    Reply