Sony will bring ML-based frame generation to PlayStation consoles — the performance-boosting feature is unlikely to arrive this year, though
More frames are coming to the PlayStation.
The PlayStation platform will reportedly receive frame-generation technology, according to the console’s architect. Mark Cerny, who is the lead system architect for the PS4 and the PS5, said in an interview with Digital Foundry that machine-learning-powered frame generation will arrive on Sony’s gaming console. However, it’s unlikely to arrive this year, and gamers seeking higher FPS on the same hardware will likely have to wait until 2027 (or longer) to achieve that capability.
Cerny said in the interview, “The new PSSR uses the same core co-developed algorithm as FSR Redstone’s Upscaling.” AMD released the latest version of its upscaling and frame-generation technology in late 2025 to compete with DLSS 4, with FSR 4.1 dropping recently for RX 9000-series GPUs. The PlayStation architect said that AMD and Sony also co-developed the technology behind FSR Frame Generation and that “an equivalent frame generation library should be seen at some point on PlayStation platforms.”
However, Cerny was quiet when asked whether frame generation would hit the PlayStation 5 Pro or the upcoming PlayStation 6, which will have GPU upgrades that will enhance AI-rendering performance. “All I can say is that we have no more releases planned for this year,” he told the publication.
AMD is working with Sony to develop the next-generation PlayStation, which typically launches about 6 to 7 years after the current one. The company released the PS5 in 2020, with the PS5 Pro following in 2024. Because of this, many expect the PlayStation 6 to launch in 2027. Unfortunately, there are rumors that the company might delay the console until 2028 or even 2029 due to the ongoing chip shortage.
Some hardcore enthusiasts dismiss AI-powered technologies like super resolution and frame generation, calling them “fake pixels” or “fake frames.” However, this is one way manufacturers can deliver higher resolutions and faster frame rates without resorting to beefier, more expensive hardware that requires much more power. More importantly, the technology has improved over the years. Earlier versions of DLSS and FSR come with several downsides, like ghosting; newer releases have fixed those issues, with only the most keen-eyed gamers and pixel peepers able to spot the imperfections. So, by adding these machine-learning-powered features and pairing them with appropriate hardware, console gamers might finally be able to achieve the visual performance of a high-end gaming PC without shelling out the cash for one.
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Jowi Morales is a tech enthusiast with years of experience working in the industry. He’s been writing with several tech publications since 2021, where he’s been interested in tech hardware and consumer electronics.
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LordVile The issue here is that unless you already have a high frame rate it doesn’t really work. Running at 30FPS and using this to up it to 60-90 will feel terrible due to your inputs still being at the 30FPS interval.Reply -
thestryker While I think frame generation can make sense I question how the implementation would work on current consoles. For non-multiplayer games that already have 60 FPS modes this would probably be good to bump up for additional frame smoothing, but going from 30 FPS would make an already bad input experience worse unless they've somehow eliminated overhead.Reply