Mario Kart Wii recompiled for PC using AI, with 4K potential and uncapped frame rates — 'first static recompilation of a Wii game' supports over 200 tracks thanks to Retro Rewind compatibility

Mario Kart Wiicompiled
(Image credit: Patchzyy, Nintendo)

The static recompilation craze has just hit a milestone with developer @patchzyy sharing a slick and smooth-looking version of “Mario Kart Wii, rebuilt for PC.” Mario Kart Wiicompiled, created using the help of AI coding, is being teased now, with a video embedded below, but isn’t expected to become available as a beta until next month. That is, if it doesn’t get whack-a-moled somehow by the notoriously litigious Nintendo.

Announcing Mario Kart Wiicompiled - YouTube Announcing Mario Kart Wiicompiled - YouTube
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For context, several developers have been busy with static recompilation projects over recent years. Successes in recompiling games from platforms like the Nintendo N64 (and Xbox 360) have clearly inspired a generational jump, with patchzyy’s claimed “first static recompilation of a Wii game.” From the brief video, it looks pretty good.

Static recompilation transforms the binary machine code into equivalent native code for the target platform, like PC. Digital archivists and retrogaming fans like static recompilation as it can offer higher performance and stability, removing emulation quirks and overheads. It can also make use of the best features of the modern platform, so Mario Kart Wiicompiled is going to run at up to 4K, with an unlocked frame rate. Moreover, in this case, Retro Rewind community mod compatibility is confirmed, which means that recompiled players will be able to access 200+ race tracks.

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At this time, the static recompilation doesn’t use 4K or HD textures or character models. However, these are options open to the community/modders, going forward, just like we see with N64 and other console recompilations.

It will be interesting to see if the Wii’s big gimmick of motion controls, which could be used for Kart steering, will work on Mario Kart Wiicompiled. Perhaps it could even work with original Wii Remotes you might have lying around.

So, are Wii static recompilation title floodgates about to open? There is certainly a nice selection of games folks with Wii disk collections might enjoy playing on their modern PCs connected to their 4K TVs. So, Nintendo might not like seeing this kind of project getting popular, but the devs studiously separate the static recompilation code from the game ‘ROM’ files, which retro gamers may or may not actually own.

Many social media commenters point out that AI was used in the development of Mario Kart Wiicompiled, but that was already made clear in the project FAQ. That document clearly states that AI was used to assist with code only, not for the generation of art or other assets.

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Mark Tyson
News Editor

Mark Tyson is a news editor at Tom's Hardware. He enjoys covering the full breadth of PC tech; from business and semiconductor design to products approaching the edge of reason.

  • usertests
    developer @patchzyy sharing
    Where there's a name, there's a subpoena.
    Reply
  • ezst036
    Released in August?

    Nintendo's lawyers work faster than that!

    People still haven't learned their lesson. Work in the dark. Release first. Then you've created a barnacle that Nintendo cannot get rid of.
    Reply
  • TerryLaze
    usertests said:
    Where there's a name, there's a subpoena.
    ezst036 said:
    Released in August?

    Nintendo's lawyers work faster than that!

    People still haven't learned their lesson. Work in the dark. Release first. Then you've created a barnacle that Nintendo cannot get rid of.
    These projects work by you (the end user) having to supply the original files and running the compiler yourself to get the recompile.
    In other words, nintendo can go suck an egg, if they want to they can crack down on pirate sites that offer the wii game or the finished recompile as an download but they can't do anything against the person making such an project since they don't include any material that belongs to nintendo and they don't make any changes/circumventing/anything themselves, you (the end user) have to do it.
    Reply
  • usertests
    TerryLaze said:
    These projects work by you (the end user) having to supply the original files and running the compiler yourself to get the recompile.
    In other words, nintendo can go suck an egg, if they want to they can crack down on pirate sites that offer the wii game or the finished recompile as an download but they can't do anything against the person making such an project since they don't include any material that belongs to nintendo and they don't make any changes/circumventing/anything themselves, you (the end user) have to do it.
    They can absolutely do something against the person making such a project. They can obtain their information and threaten to initiate a lawsuit. Nintendo doesn't have to be legally correct at any stage to cause someone to incur tens of thousands of dollars in legal fees and stress them out, with the goal of forcing a favorable settlement.

    I believe they have already taken out multiple "legal" projects this way. Or they might have chosen a different mechanism to go after them, such as an alleged trademark violation.
    Reply
  • TerryLaze
    usertests said:
    They can absolutely do something against the person making such a project. They can obtain their information and threaten to initiate a lawsuit. Nintendo doesn't have to be legally correct at any stage to cause someone to incur tens of thousands of dollars in legal fees and stress them out, with the goal of forcing a favorable settlement.

    I believe they have already taken out multiple "legal" projects this way. Or they might have chosen a different mechanism to go after them, such as an alleged trademark violation.
    There have been a ton of nintendo recompiles already, if nintendo had even an inkling of a chance to move legally they would have.

    google:
    N64 RecompilesThe Legend of Zelda: Majora’s Mask: Zelda64Recomp (static recompilation) and 2 Ship 2 Harkinian (full decompilation).Super Mario 64: sm64-port / sm64ex (the pioneering decompilation project with ports to almost every modern device).Bomberman 64: Fully playable native PC build.Bomberman Hero: Dynamic/static recompilation available.Dr. Mario 64: Recompiled native build available.Banjo-Kazooie: Banjo: Recompiled.Star Fox 64 & Quest 64: Active community recompilation and decompilation projects.Dinosaur Planet: Playable via the DinosaurPlanetRecomp tool.Duke Nukem Zero Hour: Recompiled native PC build available.GameCube & Wii DecompilationsThe Legend of Zelda: Ocarina of Time: Ship of Harkinian (the flagship reverse-engineered build featuring custom modding support and high-framerate interpolation).Super Mario Sunshine & Wind Waker: Major backend decompilations are highly active, allowing for native ports.Metroid Prime: The reverse-engineering process is advancing, though static recompiles are still in the beta phases.Chibi-Robo! & Doshin the Giant: Currently undergoing active community decompilation.Note: These fan-driven projects require you to provide your own legally dumped game ROMs/ISOs to build the native executable files.
    Reply
  • adamboy64
    My first thought was that this recompilation is a bit too soon - that is, the game hasn't been out that long, so it could catch Nintendo's eye more than the others. But.. it's actually been 18 years.
    .. That's hard to fathom.
    Reply