Microsoft confirms next-gen Xbox, codenamed Project Helix, will be powered by custom AMD SoC and feature 'FSR Diamond' — 'Xbox Mode' is also coming to Windows 11

AMD x Project Helix
(Image credit: A)

At its GTC 2026 keynote, Microsoft took the wraps off Project Helix, announcing the first hardware details for the next-gen Xbox. The company reiterated how Helix will run both console and PC games, while confirming a partnership with AMD for its custom silicon, as expected. The biggest new info from the presentation was a surprise reveal for AMD's next-gen FSR "Diamond" stack that will be deeply integrated within Project Helix. The new "Xbox Mode" that debuted on Asus' Xbox Rog Ally devices will also be heading to Windows 11 this April.

First, let's go over the list of now-confirmed building blocks for the upcoming Xbox console-PC hybrid. It will feature a custom SoC developed by the Red Team — likely featuring an RDNA 5 GPU — with a focus on next-gen raytracing performance. Microsoft namedrops next-gen DirectX, too, but it could be referring to a newer iteration of DirectX 12 that only ships on PC for now.

Project Helix "Innovation" slide at GTC 2026

(Image credit: Microsoft via IGN)

Current-gen Xbox Series consoles already run a version of DirectX 12, but they don't support a lot of the latest features, namely "work graphs" that let the GPU itself drive code execution instead of relying on the CPU. The custom AMD silicon in Project Helix would support this, alongside neural texture compression. Microsoft is also combining DirectStorage and Zstd to accelerate SSD-to-GPU communication in the console.

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Now we come to the juiciest bit, "FSR Next." It seems like Project Helix is being built around neural rendering, and the next-gen FSR stack will play a big part in achieving this. In the slide, Microsoft mentions next-gen ML-based upscaling and ray regeneration for both ray tracing and path tracing, which will be a first for consoles. The company even says Helix will support multi-frame-gen thanks to FSR Next.

After the show, AMD graphics lead Jack Huynh revealed that FSR Next will be called FSR "Diamond" in a separate tweet. He also described Project Helix as a multi-year engineering collaboration between AMD and Microsoft. That certainly makes it sound like an evolving process, something that's more indefinite and supposed to get better over time.

On the other hand, we could infer the above multi-year comment as simply a reference to the development time for the hardware. Huynh also mentions that FSR Diamond will be "natively optimized" for Helix and be a core tenet of the Xbox SDK. Upscaling has always been a key part of how some machines operate and how they're able to hit advertised performance numbers, but never quite so publicly before.

Since the debut of current-gen Xbox and PlayStation devices, AI-based upscaling has taken over the industry with every new game shipping with some version of the tech. It's become a default part of the system requirements, so it makes sense that, years later, consoles — which are basically locked-down x86 computers, too — will also hop on the trend. After all, Project Helix is a PC-console hybrid.

Speaking of consoles that are also just PCs, the new "Xbox Mode" that debuted on Asus' Xbox Rog Ally devices will be heading to Windows 11 this April. To jog your memory: in this console-like mode, Windows limits background processes and telemetry to reduce overhead and squeeze as much out of the hardware as possible. Xbox Mode has already been available as part of the Insider program for months.

Xbox Full Screen Experience announcement for PC

(Image credit: Microsoft)

It was previously known as Xbox Full Screen Experience (FSE), but the name has been updated since. Xbox Mode will roll out to "select markets" first and likely represents the first step in the PC-console unification Microsoft hopes to achieve by the time Project Helix's launches. The Xbox Play Anywhere program, which allows for cross-progression between platforms, was mentioned at the show as another sign of this future.

Speaking of which, "alpha" kits for Project Helix will begin heading out to relevant parties in 2027, which implies a late 2027 launch at best, but component shortages could push that back. A 2027 release would be in line with the typical seven-year cycle that consoles follow, as the Xbox Series S|X debuted in Q4 2020. The only thing left now is to wait and see what kind of response Sony is preparing with its PS6.

Even though the base hardware and neural rendering-first approach would likely be similar between Sony and Microsoft, the former has no interest in appealing to PC anymore. In contrast, Microsoft is almost forcing PC and console together to eliminate the need for even picking a platform. It even told developers at GDC to "build for PC" going forward, further implying that Project Helix is just moonlighting as a console.

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Hassam Nasir
Contributing Writer

Hassam Nasir is a die-hard hardware enthusiast with years of experience as a tech editor and writer, focusing on detailed CPU comparisons and general hardware news. When he’s not working, you’ll find him bending tubes for his ever-evolving custom water-loop gaming rig or benchmarking the latest CPUs and GPUs just for fun.

  • bigdragon
    What's the word on Microsoft's subscription aspirations? Are they going to try and bring XBox Live to PC and start charging for multiplayer games? We all know Games for Windows crashed and burned, but there's a growing worry that Microslop is going to try again.

    I like hosting my own game servers. I like modding my games. I like not paying extra for multiplayer. I do not want Copilot in my games. The idea of Microslop bringing XBox and PC closer together is alarming.
    Reply
  • usertests
    Rumor has it that FSR "Diamond" will only be available on RDNA5.
    Reply
  • Alpha_Lyrae
    usertests said:
    Rumor has it that FSR "Diamond" will only be available on RDNA5.
    Multi-frame gen may be limited to RDNA5 because it needs hardware support (flip metering). If they move the model algorithm to FP4/FP6, along with optical flow, RDNA4 may be able to run some of it (upscaler + Redstone feature levels) at reduced output within FP8 + async compute. Any other new features that require more matrix core performance will probably also be exclusive to RDNA5.

    AMD learned from Nvidia: generate FOMO to improve hardware sales.

    10x increase in RT performance is ambitious. I just hope that's not including MFG in the data and is actually a full 10x increase in RT throughput to prepare for path tracing.
    Reply
  • usertests
    Alpha_Lyrae said:
    10x increase in RT performance is ambitious. I just hope that's not including MFG in the data and is actually a full 10x increase in RT throughput to prepare for path tracing.
    I think RDNA4 is about 2.5x per CU over RDNA2, and RDNA5 is expected to double it again. So 5x.

    We're looking at 68 CUs vs. 52 CUs. Another ~30% makes ~6.54x.

    XSX is 1.825 GHz fixed. Running at ~2.8 GHz instead gets you to 10x. That's plausible but a very high clock for a large GPU.

    This is rough maths but whatever the real numbers are, I think they can get most of the way to 10x before considering what FSR Diamond can contribute.
    Reply
  • thestryker
    While I'm always in wait and see mode these days when it comes to Microsoft I'm hoping this hybrid approach works. I am curious if they're going to converge software or if they're going to keep Xbox OS and Windows separate. I've thought for a while if they could run Xbox games in a container on Windows this could be big for multiplayer gaming. It would likely make for the best anti-cheat for PC gaming.
    Reply
  • Notton
    Alpha kits in 2027?
    That sounds ambitious, though, if true, that lines up with RDNA5 being late 2026 to early 2027.
    Reply
  • TerryLaze
    thestryker said:
    I've thought for a while if they could run Xbox games in a container on Windows this could be big for multiplayer gaming. It would likely make for the best anti-cheat for PC gaming.
    A container would have to be a windows exe that would be accessible by anybody...would that really be good for anti-cheat?
    My guess would be that they will do the same they are doing now with developer mode on consoles, dual boot you into a closed environment protected by tpm and secureboot and whatever else where you have zero control over anything and can only play the games and browse the store.

    That is if they keep up the console ruse at all and don't just make it all into an xbox store front for the PC.
    Reply
  • thestryker
    Notton said:
    That sounds ambitious, though, if true, that lines up with RDNA5 being late 2026 to early 2027.
    PS5/XSX both came out around the same time as RDNA 2 and devboxes definitely came much earlier than launch dates. That would point more towards a 2H 2027 launch window for RDNA 5.
    Reply
  • thestryker
    TerryLaze said:
    A container would have to be a windows exe that would be accessible by anybody...would that really be good for anti-cheat?
    I take it you're not aware of how they were packaging games on the Xbox/Windows store then. Unless developers unlocked everything you couldn't do anything to it at all. Back when it launched this would have been under UWP, but I know that was depreciated and am not familiar with what replaced it. If what's running is sandboxed it's a lot harder to inject code.
    TerryLaze said:
    My guess would be that they will do the same they are doing now with developer mode on consoles, dual boot you into a closed environment protected by tpm and secureboot and whatever else where you have zero control over anything and can only play the games and browse the store.
    This is actually what I'm afraid of them doing because it would definitely be the simplest, aka laziest, route.
    Reply
  • TheyStoppedit
    It will be a Zen 6 12 core, 32GB Unified, and a GPU equivalent to a 4080S, priced at $699
    Reply