16-hour Xbox outage even stopped physical games from working — company blames licensing issue for incident that prohibited gaming across three generations of console
Microsoft has promised a full post-incident review.
Xbox chief technology officer Scott Van Vliet said in a post on X that a licensing service sitting outside Xbox, which the platform depends on, began failing late on July 26 and took roughly 16 hours to clear, blocking sign-ins, library listings, and game launches across Xbox 360, Xbox One, and Xbox Series X|S. Microsoft restored service at 2:30 p.m. PDT on July 27.
For part of that window, Microsoft's status page warned that players might have trouble launching disc-based games, leaving a physical copy sitting in the tray no more useful than a digital one. Discs on Xbox One and Series consoles carry encrypted XVC packages with attached licenses, rather than acting as bootable media, per Microsoft's documentation.
Earlier today, many players began experiencing issues with sign in, enumerating their game libraries and playing games. The team has worked hard throughout the day to fix the issue, and we've restored service as of 2:30 PM PDT. Nonetheless, this is an unacceptable situation, and… https://t.co/3y9TjxzKlsJuly 28, 2026
Automated monitoring caught the failure overnight, and on-call engineers declared a major incident, according to Van Vliet, who said the team rerouted traffic onto healthy systems while the root cause was still being investigated. Anything requiring an entitlement check broke, including listing a full library and launching an owned game, and several of Microsoft's publishing and store partners depend on the same systems, which is why some titles kept working, and others didn't. "I care less about the one-line root cause," Van Vliet wrote, saying the review will look at why a failure in one service took down that much and why recovery took as long as it did.
Microsoft hasn't explained why disc-based games were caught up in the failure, but its developer documentation splits loss of connectivity into two separate categories: complete loss of internet service, and loss of one or more online services.
Console behavior is built around the first case, where the system reads a game's manifest declaration and launches anything with a mode of play that doesn't require connectivity. The second case, where the network is fine but a specific service isn't answering, is documented only as something individual games should handle without hanging or crashing. During the July 2024 Xbox outage, players recovered access to installed single-player titles by forcing the console into an offline state through Network settings.
Xbox services also went down last week during the early access launch of Halo: Campaign Evolved, and PlayStation Network took a multi-hour outage of its own on July 24. The timing of all this isn’t brilliant, given that Sony recently announced the end of physical disc production for new games in January 2028.
A Change.org petition opposing that decision has since exceeded 348,000 signatures. Microsoft, meanwhile, is testing a disc-to-digital program that grants a digital entitlement tied to a specific disc, and multiple reports say its next console may ship without a drive, though the company hasn't confirmed that. Van Vliet joined Xbox from Microsoft's Azure organization alongside CEO Asha Sharma, weeks before Microsoft cut 3,200 Xbox roles across its 2027 fiscal year and divested five studios.
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Luke James is a freelance writer and journalist. Although his background is in legal, he has a personal interest in all things tech, especially hardware and microelectronics, and anything regulatory.
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usertests ReplyFor part of that window, Microsoft's status page warned that players might have trouble launching disc-based games, leaving a physical copy sitting in the tray no more useful than a digital one. Discs on Xbox One and Series consoles carry encrypted XVC packages with attached licenses, rather than acting as bootable media, per Microsoft's documentation.
Pirates (fully digital!) unaffected. -
bigdragon The gaming and media industries need some serious reforms. We need to move away from the concept of licenses that require remote checks and in which can be invalidated on the whims of the issuer.Reply -
DS426 Reply
Especially for anyone that has a physical disc that's DRM-protected. If these checks are going to exist, they should be only to specifically disallow invalidated physical and digital instances, not as a walled garden who's gate is closed and gatekeeper away while its network is down.bigdragon said:The gaming and media industries need some serious reforms. We need to move away from the concept of licenses that require remote checks and in which can be invalidated on the whims of the issuer.
Worst-case, fail-open; this isn't something that should fail-close.
Punishing legit buyers is going to bring some real backlash before long, and it should. -
TerryLaze Reply
People are saying that ever since TV stations put their logos on the screen to prevent people from making flawless copies...waaaay back in the 1980'sDS426 said:Punishing legit buyers is going to bring some real backlash before long, and it should.
"before long" is taking its sweet time. -
adamboy64 It is interesting to read that physical games went offline as well. Seems like those who are adamant about keeping physical media (as opposed to digital) won't be better off.Reply
What @DS426 mentioned was spot on though. Like - any failure of that verification service should be on Microsoft, not on the owner.
I wonder if part of that though is MS worried about people blocking access to the verification servers through their router, and then never getting verified. Perhaps that's why it's set up the way it is. Maybe the bigger problem is the fact there are these checks to begin with. -
DS426 Reply
Oh I know, unfortunately you're completely right. What's worse is that the current vector has all this heading in the wrong direction, so "before long" is really just fantasy-land speak.TerryLaze said:People are saying that ever since TV stations put their logos on the screen to prevent people from making flawless copies...waaaay back in the 1980's
"before long" is taking its sweet time.