Time to soil your pants.
If the claims from Day 1's Parker Hamilton are correct, then it sounds like PC gamers will need to stock up on adult diapers. Why? Because F.E.A.R. 3 (or F.3.A.R., take your pick) will be the scariest game to ever be released onto the market. Sure, we've heard these kinds of promises before, however with John Carpenter and Steve Niles involved, the claims may have some merit.
But seriously, will F.E.A.R. 3 be scarier than Silent Hill or Dead Space? "Yes," he confirmed in a recent interview. "We indeed do believe F.E.A.R. 3 will continue carrying on the franchise's tradition of scaring the pants off players in unsettling atmospheres and through unpredictable events. In fact, we have developed a generative system that allows players to experience the scares of F.E.A.R. 3 in a fresh and dynamic way each time they play. Whether playing co-operatively with a friend or alone in the dark by themselves, the generative system will keep the players on the edge of their seats."
He also admitted that working with horror writer/director/producer John Carpenter was a great experience, adding that his knowledge of cinematic composition and horror timing was both invaluable and inspirational. "I think that as the video game industry continues to grow, more and more familiar faces from other mediums will continue to be attracted to working with video game developers to bring their visions and areas of expertise to new audiences," he said.
But even if F.E.A.R. 3 is the scariest game on the market, will it be able to stand out in an over-crowded genre? "The FPS genre certainly is a competitive market but we are quite confident that F.E.A.R. 3's unique take on co-op will enhance the F.E.A.R. games' hallmark features of paranormal horror, intense close quarters combat, and immersive story-telling to make it stand out from the crowd," he said.
F.E.A.R. 3 is slated to hit the market in Q3 2010... probably a predictable October 31 date since gamers are already spooked up on Halloween.
F.E.A.R.2 scared the crap out of me till I can't finish the game cause I moved my office back to my house with not really that much people.
F.E.A.R.3 depends on where I am, or I just watch it on youtube, Haha
But weird enough, I don't think Dead Space and Doom3 scares me cause I finish them a few times might due to I know that those monsters are out in space, and F.E.A.R.'s Alma...She might exist...
The penetrator's freaking hilarious, if that counts for anything.
but then again, i have a strong hunch that this is just hype.. it have a feeling it's gonna fall flat on it's face
I've just picked up the original F.E.A.R. (3-pack) on Steam, for $9.99 it's a steal.
The game is excellent and yes, quite unsettling... not for the faint of heart!
I probably will pickup F.E.A.R. 2 next.
Coming off something massive like Far Cry 2, I'm enjoying being 'led' through the disquieting story and not having to think too much.
But it's definitely nasty and scary,
Regards
Through my entire gaming life only two games have made me actually look twice before entering the hallway: Fatal Frame 2 & Penumbra Overture.
I completely agree. The FF series and Silent Hill easily overtake FEAR, System Shock 2, The Suffering, Doom 3, etc.. The scary moments are too predictably mixed in with the action. And I have yet to see any game top "The Cradle" level in Thief 3.
Doom 3 was pretty scary, with the "jump" scares, and sounds of machinery that sounded like alien hisses. Claustrophobic environments really intensify the rush.
Dead Space was probably the best scare game i have played, ever, at least in the earlier levels. The zero gravity and places where you had limited oxygen really contributed to the adrenaline rush. The first time you get grabbed by that worm monster in the wall and sucked in was really memorable. It gave a feeling of helplessness.
Another thing, the aiming gave me a sense of being really human, it was very complex to aim, and nontraditional compared to a normal fps (note i played the pc version) whether because the aiming wasn't well designed, or made like that on purpose. The delayed reaction times and recoils as well as the slow moving speeds of the character added to the intensity and rush when you were surrounded by all the different types of aliens.
Add all the ways you can kill an alien then add a fairly original story. I cannot wait till deadspace 2. I did try deadspace extraction for the wii but the graphics, and the rails game play really stole the realness out of the first game.