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Rallycross Comes To 'Project Cars 2'

Slightly Mad Studios revealed Project Cars 2 in February, but it didn’t provide much in terms of what fans could expect in terms of new content. That changed today as the studio released a new trailer that featured a new racing mode — Rallycross.

Unlike traditional motorsport races, rallycross utilizes both tarmac and off-road terrain as part of a looped track. This will highlight LiveTrack 3.0, which is one of the game’s systems that is supposed to accurately mimic a vehicle’s change from one type of terrain to another. You’ll have to make sure that your vehicle of choice is able to perform on both track types in order to get ahead of the competition. Due to the race’s chaotic nature, you’ll see many cars drifting corners or sometimes bumping into other vehicles in an attempt to get first place.

The trailer also features some of the new cars specifically customized for rallycross. This includes modern vehicles such as the Volkswagen Polo RX, the Honda Civic Coupe, and older models like the Ford Escort RS 1600.

An official release date for the game isn’t announced yet, but it’s expected to drop sometime late this year. The game will also support virtual reality HMDs, although specifics weren’t provided. In addition, the game will also support up to 12K resolution (11,520 x 2,160), or three 4K screens next to each other.

NameProject Cars 2
TypeRacing, Simulation
DeveloperSlightly Mad Studios
PublisherBandai Namco
PlatformsPC, Xbox One, PlayStation 4
Where To BuyN/A
Release DateLate 2017
  • dstarr3
    Glad to see Dirt Rally is influencing the industry a bit.
    Reply
  • jaber2
    I will spend more time customizing that actually racing
    Reply
  • 10tacle
    19550079 said:
    Glad to see Dirt Rally is influencing the industry a bit.

    ^^That. But actually as one who was an early "investor" of both PCars and Rally for a over a year prior to their retail releases respectively (read: spent my own money to Beta test), I can say people got bored with PCars pretty quick. This is an interesting addition and reminds me of Polyphony's Gran Turismo PlayStation series. I think SMS felt pressured to offer more in PCars 2 than to actually look at what the competition was doing.

    It will be interesting to compare the car handling between Rallycross on PCars 2 and DiRT Rally. It's going to be a tall order to get up there with Rally on car feel and game play. But it would be nice to change up racing types with friends online without having to stop a current game and then load up another game switching between genres.

    One thing that impresses me the most about the first Project Cars is that it responds very nicely to increased CPU speed, even at 1440p resolution where most games become more GPU bound. Rally and Grid Autosport do as well, but to a lesser extent. Anyway, with that said, this is just insane:

    "The game will also support up to 12K resolution (11,520 x 2,160), or three 4K screens next to each other."

    ^^We don't even have the GPU power to run that at 3x 1440p monitors at a solid 60fps (7680x1440). Not even 1080Ti SLI would do that. Unless of course you crank the quality settings way down like track draw distance and the amount of cars visual on the track. Kind of defeats higher resolution qualities if you ask me. And 3-way 4K? LOL. I don't understand why they even bothered.

    Reply
  • Ian Bell
    We bothered because of this, 3 years back:
    https://www.youtube.com/watch?v=ZyOJG_IPGlY
    :)
    Reply
  • 10tacle
    LOL Ian. What's up. Now let me know the game quality settings that were on that demo line item by line item. (I have both the PC and PS4 versions, one for 1440p for my Steam PC gaming friends, and the other for obviously 1080p for my PS4 gaming friends). But at what cost of reduced visual quality? Car numbers? Shadowing? Grass textures? Track draw distance? Rain? Etc.
    Reply
  • Ian Bell
    Ha! It was high or ultra (check the shadows) but one car for the most part to be fair. :)

    But cards are getting faster...
    Reply
  • 10tacle
    Not knocking you guys. Been with you guys for two years and was on the PCars Steam forum for nearly that long. Keep pushing forward! I am responsible for talking nine people into buying copies of PCars between the PC and PS4 platforms and will push for PCars 2 as well (and hopefully give my opinion to keep tech websites like Tom's to have Project Cars as a gaming benchmark).

    As an original SimBin PC sim racer since the mid-'00s, I know who you and you guys are. Keep it up!
    Reply
  • cryoburner
    19550057 said:
    In addition, the game will also support up to 12K resolution (11,520 x 2,160), or three 4K screens next to each other.
    I really don't think that can be considered "12K" resolution, considering that 8K resolution has 33% more pixels. By that logic, three 720p screens would be considered "4K". : P

    True "12k", if it were to ever become a standard, would have as many pixels as nine 4K screens, not three.
    Reply
  • bloodroses
    19551311 said:
    We bothered because of this, 3 years back:
    https://www.youtube.com/watch?v=ZyOJG_IPGlY
    :)

    That is very cool. :)

    Support for this guy would be awesome though (once hardware catches up)

    http://www.starvr.com/
    Reply