Fallout New Vegas Screens, Details Released
Bethesda released a new batch of screens from its upcoming Fallout RPG.
Tuesday Bethesda Softworks released a new batch of screenshots from the upcoming game Fallout: New Vegas. Developed by Obsidian Entertainment, the upcoming RPG is slated for the PC, Xbox 360 and PlayStation 3 in November 2010, and will take place three years after the conclusion of Fallout 3.
In addition to the screens, Bethesda released a new fact sheet that gives a bit more insight into the upcoming game. As seen in the screenshot shown below, the Companion Wheel streamlines directing of NPC companions. Obsidian also implemented a Reputation System that tracks the consequences of player actions. There will also be a Hardcore Mode thrown in the mix to keep all the twitch gamers happy.
"Special melee combat moves have been added to bring new meaning to the phrase 'up close and personal,'" the company said. "Use V.A.T.S. to pause time in combat, target specific enemy body parts and queue up attacks, or get right to the action using the finely-tuned real-time combat mechanics."
Bethesda also said that Fallout: New Vegas will double the amount of weapons found in Fallout 3. "In addition, Vault-Tec engineers have devised a new weapons configuration system that lets you tinker with your toys and see the modifications you make in real time," Bethesda added.
Sounds like fun.
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can't wait, this is gonna be awesome.
Woah, Looks great, and it's made by bethsuda, So you know it will be pure win!
Yeh, the game isn't about graphics, so hearing the changes is much better than screens.
Maybe it can get the 2010 GOTY?
Or will that be taken by Crysis 2 I wonder?
Fallout 3 was amazing and it sounds like New Vegas will be even better.
Looks interesting. I want to see what California is like after fallout 1...
im looking forward to new vegas, but im more excited about about ES 5
Fallout 3 was one of my favorite games of all time and this looks to be a nice addition to the franchise.
I'm glad Bethesda contracted the development of New Vegas to another company. As amazing as Fallout 3 was, it was seriously hindered by Bethesda's annoying design quirks. Hopefully Oblivion is far from the minds of Obsidian's employees as they work on NV.
as far as i like fallout the combat system needs to be improved, also the animation like walking.

customization is a big plus, maybe they'll make fallout 3 on sale soon?
On the road again, killing those super mutants again. Having fun on the road again. I can't wait.
interesting, still have to finish the original f3
It is obvious that Bethesda's engine is getting old, and most likely none of its weaknesses are fixed for this game. We are promised better melee combat, but Gamebrio is just bad in animation or when displaying damage/wounds/dismemberment. So what are we getting?
1) New plot - in California. Now it gets interesting- will the New Vegas be based on the rich world of Fallout 1-2, or the bland one of Fallout3? I mean things like real world weapons- with descriptions - in Fallout 1-2, versus bland, generic-computer-game-weapons of Fallout3? Will it be more like the world of Fallout2 in Fallout3 graphics, or are we to see post nuclear California suddenly change and become similar to New York?
2) Reputation system - happy to see it being back.
3) Control of NPCs- also very nice to get.
I'm really not sure about this game. I hope for the best, but the short time in development makes it look like its just another way by Bethesda to milk the Fallout franshize and Gamebrio engine. Still, I hope it will surprise me.
Also, I hope that the next Fallout (Fallout4) will get a proper, dedicated engine, not a half-good, second-hand one. Fallout 1 and 2 were deep and realistic- I hope Fallout 4 gets that as well, with fully implemented smart physics, cool but realistic damage and dismemberment, info on items and weapons, respectable power-armor, etc., etc..
Yeh, the game isn't about graphics, so hearing the changes is much better than screens.Maybe it can get the 2010 GOTY?Or will that be taken by Crysis 2 I wonder?
My money would be on SC2.
It's actually being made by Obsidian Entertainment which I'm more excited about since they were founded by members from Black Isle and they worked on Fallout 2.
Also Obsidian did Neverwinter Nights 2. After playing that game I wonder if Obsidian can make a game that isn't buggy. Chances are this one won't be as bad as Never Winter Nights 2 was in bugs since its based on the Gamebryo engine that Bethesda modified. If they don't have a hand in the actual programming of the engine, it might be good.
I'm just happy to see a new Fallout. There hasn't been any DLC in months and Mothership Zeta wasn't that great.
Even though they are the largely the remnants of Black Isle, the developer of FO1/2, I don't know if I can trust them after the lack luster sequels they've made. Alpha Protocol has not had mixed buzz. I'll get excited when the reviews for AP are in.
I've never really liked the Fallout franchise. The third one didn't feel so straight forward and this doesn't look so warm and welcoming either (I know, Fallout is all about the opposite) which isn't in the spirit of an RPG. Also, is it supposed to be a grandscale à la MMORPG or what's up with the graphics?
Guess we'll have to see a bit more of the game to see what this is really made out of.
I'm not too sure I like vats being back. It was fun and all, but it made the gameplay much slower. In every playthru I ended up with the lincoln repeater and vats, just headshotting my way thru the game. If it weren't an option I might've played it more the way I do with borderlands (full throttle, rambo style)
Vegas, I'm excited. I'm assuming we will learn how Cali turned out?
Also Obsidian did Neverwinter Nights 2. After playing that game I wonder if Obsidian can make a game that isn't buggy. Chances are this one won't be as bad as Never Winter Nights 2 was in bugs since its based on the Gamebryo engine that Bethesda modified. If they don't have a hand in the actual programming of the engine, it might be good.
NWN 2's bugs were all due to atari not OE's fault , Atari was pressign OE for a very short dead line ,b ecause atari was ina finacial hole at the time , OE had asked atari for more time to polish nwn 2 , but was denied a dead line extension ... had to put my peice in tired of every oen blaming OE for nwn 2's intial buggy state, check the game out now it's da-n good now after all the patches OE has done. also KoTOR 2 was a gmae they did great with few bugs (though i missed the lack of true romancing that the first KoTOR had).
I really think they need to get back more to the original feel of the series. I enjoyed Fallout 3, don't get me wrong...but in some ways it got too long and drawn out, yet was over too quickly. Maybe it was the running through the wasteland, I don't know. Fallout 1 and 2 just had it right. I'm not really sure why but hopefully they can recapture the essence of the first two games a bit more. Linearity is not always a bad thing, and certainly having your main character die and the game being over before you've really had a chance to roam and conquer the entire game world is a dumb idea. I would really prefer a game where I can run and gun, and not just gun. Having to go home and regear before heading back out is nice, but it would be cool to somehow up the ante on the RPG element. Like, why is it they don't have thousands of levels, rather than only two handfuls? Leveling up frequently is fun.
By run and gun, and not just gun - I meant that I want to be able to see a hoard of mutants, and pick a few off from a distance before OUT running them somehow...perhaps on a motorbike or something.
Also, the introduction of a flying machine of some type...perhaps a jetpack to get from place to place might be fun too. Perhaps not just armor and weapons are found locked away deep in military bunkers...
I've never really liked the Fallout franchise. The third one didn't feel so straight forward and this doesn't look so warm and welcoming either (I know, Fallout is all about the opposite) which isn't in the spirit of an RPG. Also, is it supposed to be a grandscale à la MMORPG or what's up with the graphics?Guess we'll have to see a bit more of the game to see what this is really made out of.
You don't get it, and chances are you never will. The fact that you mention MMORPG proves you have no idea what you are talking about. Fallout has never been about the graphics. Its about the journey and the atmosphere.
I guess we will have the 2010 Best Game Award with this one, just like happened in 2008 with Fallout 3
Now I'll be very happy if Bethesda implement a good coop multiplayer similiar to that one found in Borderlands.
I'm not too sure I like vats being back. It was fun and all, but it made the gameplay much slower. In every playthru I ended up with the lincoln repeater and vats, just headshotting my way thru the game. If it weren't an option I might've played it more the way I do with borderlands (full throttle, rambo style)
So, don't use VATS. I didn't like it either, so just didn't use it.
Also Obsidian did Neverwinter Nights 2. After playing that game I wonder if Obsidian can make a game that isn't buggy. Chances are this one won't be as bad as Never Winter Nights 2 was in bugs since its based on the Gamebryo engine that Bethesda modified. If they don't have a hand in the actual programming of the engine, it might be good.
Obsidian also did the second KOTOR and it crashed much less than KOTOR 1. I also found NWN2 stable after the tons of patches that seemed to take forever to download and install.
I hope the PC version will still support user MODS. Fallout 3 has a crapload of them and some are really good.
So, don't use VATS. I didn't like it either, so just didn't use it.
VATS gave me some really great screen shots that I turned into wallpapers after using Photoshop Elements to clone out the reticle and other stuff.
So, don't use VATS. I didn't like it either, so just didn't use it.
Well I am not like that. If a feature is there, it is to be used.
I took a look at the images. I can't explain it but there's something just a little bit odd about them.