Microsoft's Windows 10 October Update includes the DirectX Raytracing API, which lets developers bring real-time ray tracing to games using a familiar platform.
Survios believes that it solved the biggest problems that developers face when creating melee combat games for VR with its Phantom Melee Technology, which it's going to debut at GDC next week.
During the AMD Capsaicin and Cream event at GDC, Survios revealed its next game, "Sprint Vector," and a new locomotion technique to go with it.
Following the launch of the Granite SDK 4.0, we had the chance to speak with Aljosha Demeulemeester, Graphine’s CEO, to get a better understanding of how Granite works and what it’s used for.
The notion of building VR content from within VR is a little bit closer to reality. Unity released the first public experimental build of the Unity VR Scene Editor.
If you’ve been wondering what happened at Valve’s Steam Dev Days conference in October, now you can see for yourself. Valve released the recordings of all the sessions from this year’s event.
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