Microsoft's DirectX Raytracing API Makes Photorealism Easier By Kevin Carbotte Microsoft's Windows 10 October Update includes the DirectX Raytracing API, which lets developers bring real-time ray tracing to games using a familiar platform.
Survios Believes It Solved The VR Melee Mechanic Problem By Kevin Carbotte Survios believes that it solved the biggest problems that developers face when creating melee combat games for VR with its Phantom Melee Technology, which it's going to debut at GDC next week.
Cloud Imperium Games Adds Faceware Player-Driven Facial Animation To 'Star Citizen' By Kevin Carbotte
Unity Can Make Your 360-Degree Video Pop With Animations, Volumetric Lighting, Interactivity By Kevin Carbotte
Survios Announces ‘Sprint Vector,’ Introduces New VR Locomotion Technique By Kevin Carbotte During the AMD Capsaicin and Cream event at GDC, Survios revealed its next game, "Sprint Vector," and a new locomotion technique to go with it.
Graphics Rendering Technology Comes Full Circle: AMD Introduces Forward Rendering Path For Unreal (Updated) By Kevin Carbotte
Granite Texture Streaming 101: An Overview From Graphine’s CEO By Kevin Carbotte Following the launch of the Granite SDK 4.0, we had the chance to speak with Aljosha Demeulemeester, Graphine’s CEO, to get a better understanding of how Granite works and what it’s used for.
Unity Released Its Experimental EditorVR; Here's How To Use It By Kevin Carbotte The notion of building VR content from within VR is a little bit closer to reality. Unity released the first public experimental build of the Unity VR Scene Editor.
Valve's Steam Dev Days Sessions Now Online By Kevin Carbotte If you’ve been wondering what happened at Valve’s Steam Dev Days conference in October, now you can see for yourself. Valve released the recordings of all the sessions from this year’s event.