Microsoft's DirectX Raytracing API Makes Photorealism Easier By Kevin Carbotte published 3 October 18 Microsoft's Windows 10 October Update includes the DirectX Raytracing API, which lets developers bring real-time ray tracing to games using a familiar platform.
Oculus Go Dynamic Clock Speed Adjustments Preserve Battery Life, Reduce Heat By Kevin Carbotte published 22 March 18
Survios Believes It Solved The VR Melee Mechanic Problem By Kevin Carbotte published 15 March 18 Survios believes that it solved the biggest problems that developers face when creating melee combat games for VR with its Phantom Melee Technology, which it's going to debut at GDC next week.
Cloud Imperium Games Adds Faceware Player-Driven Facial Animation To 'Star Citizen' By Kevin Carbotte published 25 August 17
Merge VR Puts $1 Million Up For Grabs To Fund Merge Cube Projects By Kevin Carbotte published 6 June 17
Unity Can Make Your 360-Degree Video Pop With Animations, Volumetric Lighting, Interactivity By Kevin Carbotte published 2 May 17
'Robo Recall' Mod Pack Makes It Easy To Change The Game, And People Are Using It By Kevin Carbotte published 10 March 17
Oxide Games Reveals VR-Only Nitrous 2 Engine, 'Not Enough Bullets' Game By Kevin Carbotte published 1 March 17
Survios Announces ‘Sprint Vector,’ Introduces New VR Locomotion Technique By Kevin Carbotte published 28 February 17 During the AMD Capsaicin and Cream event at GDC, Survios revealed its next game, "Sprint Vector," and a new locomotion technique to go with it.
Graphics Rendering Technology Comes Full Circle: AMD Introduces Forward Rendering Path For Unreal (Updated) By Kevin Carbotte published 28 February 17
HTC Puts $10 Million On The Table To Inspire VR Developers To Better The World By Kevin Carbotte published 19 January 17
Granite Texture Streaming 101: An Overview From Graphine’s CEO By Kevin Carbotte published 23 December 16 Following the launch of the Granite SDK 4.0, we had the chance to speak with Aljosha Demeulemeester, Graphine’s CEO, to get a better understanding of how Granite works and what it’s used for.
Unity Released Its Experimental EditorVR; Here's How To Use It By Kevin Carbotte published 16 December 16 The notion of building VR content from within VR is a little bit closer to reality. Unity released the first public experimental build of the Unity VR Scene Editor.
Rokoko Announces Affordable Smartsuit Pro Professional MoCap Solution By Kevin Carbotte published 13 December 16
Valve's Steam Dev Days Sessions Now Online By Kevin Carbotte published 4 November 16 If you’ve been wondering what happened at Valve’s Steam Dev Days conference in October, now you can see for yourself. Valve released the recordings of all the sessions from this year’s event.