Aliens: Colonial Marines Delayed Until 2013
So much for shooting acid-spouting Aliens this year.
Gearbox head honcho Randy Pitchford has finally nailed down the release date for Sega's upcoming Aliens-based FPS, but it won't be this year as previously hoped. Both Gearbox and Sega have decided to push the worldwide release date back yet again to February 12, 2013.
Aliens: Colonial Marines was officially announced back in 2008. The game seemingly disappeared after that, likely put on the backburner so that the studio could piece together Duke Nukem Forever and publish a completed product. The Aliens-themed FPS eventually came back into the spotlight and was given a Spring 2012 release date, then a Fall 2012 release date.
Now 2012 isn't even on the radar.
"We've always prioritized the goals we had for the game over any particular launch window," Pitchford writes in a Sega blog here. "The game's development has been invigorating and natural relative to our experience making games and the objectives for it. Because the game was 'announced' with that original press release, it might feel, to those of you who have been waiting for the game since then, that it has been in development a long time.
"In fact, with the release date now set, it turns out that the total development time we have spent creating Aliens: Colonial Marines is about the same length of time as we had spent creating the original Borderlands or the original Brothers in Arms - both games that we had waited to announce until we were much farther along in the development process."
To cool off the engines of disappointed fans, Sega and Gearbox have released a new "Suspense" trailer which can be seen below, but be sure to read the entire blog for a more in-depth reason for the delay. Aliens: Colonial Marines is slated for the Xbox 360, PlayStation 3 and Windows PC when the game arrives in February.

The game takes place in Hadleys' Hope, a place that got nuked by the processing plant and turned into a vapor cloud the size of nebraska...
Then the Sulaco.......
The Sulaco is over by Fury 161... it's prolly sitting there orbiting the planet still or autopiloted back to gateway station.... it's place in the game is cereal wrong...
sigh.
A better plot would've been an Alien egg somehow magically got planted on The Betty in Alien Resurrection... Thereby releasing the Aliens on Earth when they landed on Earth at the end of the movie... Reaking havoc, creating armies of aliens, etc etc
And what Xbox games looks better than that?
Everyone knows that because it's multi platform the graphics are going to be nerfed.
I would be very happy if there was a burly graphics edition released via patches or better yet with the initial release for PC players so that we could enjoy the glory of PC gaming in stead of a console port.
gameplay > graphics
see minecraft
With all that in mind, I'm really not too concerned about any of the inconsistencies because bottom line I am a huge Aliens fan, and I sure as hell aint gonna pass up an opportunity to KIA some acid filled xenos while tromping around the halls of Hadley's Hope.
As for graphics, they could be much worst (See every blizzard game ever made). As a PC gamer I've come to understand that game mechanics / graphics are getting their standards destroyed due to making console portable games. Every once in a while you get a nice game like Crysis or BF3 or CoH or Tera, where they make a game with graphics far beyond that of consoles, but I've learned that 90% or more are going to be dumbed down console ports. Best you can hope for is decent gameplay and "acceptable" graphics.
As for plot (Game isn't out yet, for all you know the game takes place in areas that look similar to the movies but are not the same exact areas, play the game before you judge the plot)
I was also a kid when I saw Alien. I didn't saw it in the movie theater. But saw it on TV, sort of. My parents didn't allowed me to see it, but thank god for betamax. I recorded the movie without anyone noticing. I have to say it scared the crap out of me and made me a fan of the movie.
I hope this game has some nerve wrecking scenes like avp2 had when played with the marines.
Well, it looks like there is more money is serving the console community than the PC community. Consoles are a lot cheaper than a PC with graphics able to drive 1920x1080 and 2560x1600 with all the eye candy turned on. That's just not where the $$$$ is. You can't blame the studios for recognizing this. Funny thing is, for me, that I have a '360 and a PS3 that haven't been lit up in nearly a year.
Now that I finally have a PC I can game on that's not likely to change anytime soon unless there's actually an Ace Combat 7 or new version of HAWX (that's console-only) on their way..
I am with bildo123, I'd love to see AVP2 with an updated graphics engine. Update all the textures and put it on the FEAR engine and I think that would rock. I am curious with all the old games coming to steam, why AVP2 and all the other great lithtech games haven't shown up on steam. That would be awesome, AVP2, NOLF, NOLF2, TRON 2.0, etc.......All in one great pack on Steam. Who knows, may happen yet.
Well, your choice to agree with the fact or not has nothing to do with it's validity. (See the Tom's Article on the new UT4 engine).
Basically, the devs showed off the new UT4 engine, and are now begging the console makers to rethink their next-gen hardware choices, because the current hardware they have chosen will not support the UT4 engine (Which promises both amazing graphics and reduced time to making a working title **they estimate that making a game using the new UT4 engine would be about 50% faster then currently development time standards**
Consoles have been hindering game development for many years now. Devs know there are big bucks to be made in console game sales, and if they have a great idea (but the console in question won't support it) then it gets knocked off the table.
Regardless of what you think, truth is truth.