Blizzard to Release Diablo III Patch to Fix Design Issues

Now that Blizzard’s managed to patch up most of the problems that came with Diablo III’s launch, it’s announced that in the coming weeks it will be introducing some design patches to tweak the balance of the game.

Those who played as monk and demon hunter who were angry about having abilities nerfed, don’t get your hopes up just yet. Blizzard’s not reneging on the abilities patched in 1.0.1, although it’s offered some explanation as to why these abilities were tweaked. The developers felt that Lingering Fog, Boon of Protection, and Force Armor were all abilities that were so powerful that they were being abused, thus they felt it necessary to nerf these abilities. They also reassured fans that they won’t be nerfing every ability they feel is “good”, just any that may be abused in a way that breaks the game.

They acknowledged that Inferno’s difficulty setting also needs adjusting. Hardcore fans need not worry, they’re not going to make Inferno easier. There’s just a few difficulty “spikes” that the developers saw in the game that they felt needed smoothing out, which they say they’ll do so by better mixing champion, rare, and boss packs.

Fans have also complained that Diablo III significantly altered rare and legendary loot to the point that they no longer were quite as hard to encounter and special as they were in Diablo II. The announcement acknowledged the complaints and offered the explanation that legendary weapons aren’t meant to be the best in game, but simply be another tier of items that players could collect. The developers felt that legendary items were good in comparison to the lower level tiers when comparing levels and explained that legendary items from a lower level are obviously not going to be comparable to a higher level special or rare item. However, they've decided that in the future update, they WILL be buffing up items quite a bit.

Finally, Blizzard is changing up how the artisans will work. The developers want to alter how the blacksmith levels up by lowering the gold requirements for each level, in the hopes of allowing players to craft items good enough to fill in gaps in armor or weapon sets when looting doesn’t prove useful. They’re also lowering the amount of gems required to combine gems to a higher tier so that gem crafting will be more useful to players.

These design updates are all slated for update 1.0.3, which will be coming in the next few weeks. Next week, players will have access to the 1.0.2 update, which continues the now two week old tradition of hotfixing in game issues.

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  • kareed44
    Blizzard does a really good job at addressing issues like this (bugs, balance issues, etc...). They seems to listen to their user's feedback (positive and negative) and make educated decisions on what to change, if anything needs changing at all. They may not be perfect, but I challenge anyone to name a game developer who does it better. They get hammered and flamed by people constantly but when your the best at what you do there are always going to be haters.
    18
  • sliem
    Make the servers stable first.
    17
  • Cy-Kill
    Well, this upcoming patch is missing a major feature...offline play!
    17
  • Other Comments
  • kareed44
    Blizzard does a really good job at addressing issues like this (bugs, balance issues, etc...). They seems to listen to their user's feedback (positive and negative) and make educated decisions on what to change, if anything needs changing at all. They may not be perfect, but I challenge anyone to name a game developer who does it better. They get hammered and flamed by people constantly but when your the best at what you do there are always going to be haters.
    18
  • guruofchem
    Agree with kareed44 - they do seem to work pretty hard to make adjustments, without simply slapping crap on and hoping it works. They may not be ideal, since ideal would be a flawless game at release and there will never be such an animal, but they are better than anyone else I have seen in a lot of years of gaming.
    12
  • sliem
    Make the servers stable first.
    17