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Blizzard Previews Giant Diablo III 1.0.4 Patch

By - Source: GameRanx | B 61 comments

Diablo III's Patch 1.0.4 comes with sweeping changes.

It's been four months since one of the most anticipated PC games of this decade dropped back in May 2012. Despite breaking retail sales records—almost unheard of for a PC-only game—the Diablo III player base began tapering off as players reached Inferno and became bored with the lack of an end game. The game launched without PvP, one of the reasons why Diablo II multiplayer remained fun. Players also complained of the lack of good loot dropped, yet another motivator in keeping players engaged.

To address the various complaints that its fans had with the game, Blizzard promised various design patches, starting with patch 1.0.3, to tweak the game.

Blizzard's just about ready to unveil its next design patch, numbered 1.0.4. Diablo III Systems Designer Wyatt Cheng wrote a blog post on the official site previewing the enormous patch incoming. These are the following changes:

  • To encourage co-op, Magic Find averaging will be removed from co-op multiplayer games. Loot drops will now be dependent on each player's individual Magic Find stat.
  • Also to encourage co-op, the monster health multiplier has been changed from a 75/85/95/110% scaling upon each new player joining to a flat 75% increase overall. Essentially, new players entering the game will not astronomically increase the difficulty of the game.
  • Normal monsters and Elite Packs (Champions and Rares) will no longer have a huge disparity in difficulty. Normal monsters will have a 5-10% increase in health, while Elite packs are having a 10-25% decrease in health. Do note that the increase in difficulty for monsters will come with a four times increase in chance that they'll drop a magic item.
  • Fire Chain and Shielding affixes will be tweaked so that they are no longer quite as difficult to deal with
  • Damage output of monsters will be reduced so that players won't be instantly killed.
  •  To better balance dual weapons and two-handed weapons, Blizzard is giving two-handed weapons a boost with better affixes.
  •  Clarity in skill affix descriptions will be coming too. For example, "Deals 75% weapon damage for 5 seconds" will be changed to "Deals 75% weapon damage over 5 seconds."
  •  Monsters' enrage timers and ability to heal back to full will be removed.
  • High-end items will have their repair costs reduced by 25%
  • New legendary weapons crafted and dropped after 1.0.4 is released will be much improved. This does not apply to existing legendary weapons
  • Invulnerable Minions affix will be removed from the game.

Cheng also explained that sweeping changes were coming for each class. Diablo fans should expect skillsets to be heavily modified. Descriptions of each change will be coming in another blog post, since the changes are so massive.

There's still no sign of PvP yet. Then again, the existence of the auction house does make it a challenge for Blizzard to implement PvP in the first place. Maybe it's something we can expect for Patch 1.0.5?

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Top Comments
  • 26 Hide
    animeman59 , August 14, 2012 12:51 AM
    Playing a single player campaign with network lag is just ridiculous.

    After playing Normal and Nightmare, single and co-op, it just stopped being fun after going through the third time. Especially when the game just becomes frustrating, and doesn't reward you enough to have you keep pushing forward. Why in the hell would my Shaman want to use an item with dexterity? Give me health or intelligence, dammit! My friends and I couldn't imagine the hate that would be generated if we went through Inferno. Slowly, what used to be daily sessions now became a sporadic pickup game, and even then the games wouldn't last for more than an hour.

    Haven't played in almost two months now. Back to League of Legends, and Super Monday Night Combat.
  • 20 Hide
    wiggers , August 14, 2012 12:34 AM
    Hmm. Can't see the 'can play without constant internet connection' improvement. Perhaps on the next patch.
  • 13 Hide
    tomfreak , August 14, 2012 1:17 AM
    aoneonemuahahha Skidrow diablo 3 is all I needed and NOT one cent went to Blizzard! I win ^_^
    if a game that isnt worth buying Original, it isnt worth wasting ur time pirating at all. Spend ur time elsewhere on games u actually bought. Pirating it is only telling Blizzard that you want the game but u wont pay for it. Boycotting it all together by not touching it at all is telling them to change.
Other Comments
    Display all 61 comments.
  • 9 Hide
    Anonymous , August 14, 2012 12:23 AM
    They said PvP will be in 1.1 just fyi :) 
  • 0 Hide
    Ragnar-Kon , August 14, 2012 12:27 AM
    They need PVP to keep it alive.

    Personally... it was my first Diablo game, and it will probably be my last. Beating the game and only being level 30 didn't make me want to beat the game another 2-3 times to get to the max level.
  • 20 Hide
    wiggers , August 14, 2012 12:34 AM
    Hmm. Can't see the 'can play without constant internet connection' improvement. Perhaps on the next patch.
  • 26 Hide
    animeman59 , August 14, 2012 12:51 AM
    Playing a single player campaign with network lag is just ridiculous.

    After playing Normal and Nightmare, single and co-op, it just stopped being fun after going through the third time. Especially when the game just becomes frustrating, and doesn't reward you enough to have you keep pushing forward. Why in the hell would my Shaman want to use an item with dexterity? Give me health or intelligence, dammit! My friends and I couldn't imagine the hate that would be generated if we went through Inferno. Slowly, what used to be daily sessions now became a sporadic pickup game, and even then the games wouldn't last for more than an hour.

    Haven't played in almost two months now. Back to League of Legends, and Super Monday Night Combat.
  • 9 Hide
    bystander , August 14, 2012 12:59 AM
    The problem isn't their DRM, it's the lack of an end game, besides Inferno. Your character stops progressing in skills and stats at Hell, which doesn't take that long to beat. You get one last difficulty, which becomes nothing but a gear check.

    Without level progression, without the need to create multiple characters to try something different, without some sort of reward system in place, other than the increasingly rare chance to get something worth using or selling on the AH due to no item ever leaving the ecosystem, making what is considered decent more and more rare, players become bored and or frustrated.

    Without something to keep people playing, the game becomes old fast. These changes won't keep people playing. It could actually speed people along to quit earlier, because they should more easily beat inferno.
  • -6 Hide
    Anonymous , August 14, 2012 12:59 AM
    YAWN
  • 10 Hide
    dragonsqrrl , August 14, 2012 12:59 AM
    "Monsters' enrage timers and ability to heal back to full will be removed."

    Thank you.
  • 0 Hide
    Anonymous , August 14, 2012 1:02 AM
    Can't play this game. Beat it through once, reached level 35, spent $20 on the RMAH for godly gear. No motivation to play whatsoever. Needs to be more sandbox oriented.
  • 13 Hide
    tomfreak , August 14, 2012 1:17 AM
    aoneonemuahahha Skidrow diablo 3 is all I needed and NOT one cent went to Blizzard! I win ^_^
    if a game that isnt worth buying Original, it isnt worth wasting ur time pirating at all. Spend ur time elsewhere on games u actually bought. Pirating it is only telling Blizzard that you want the game but u wont pay for it. Boycotting it all together by not touching it at all is telling them to change.
  • 3 Hide
    A Bad Day , August 14, 2012 1:19 AM
    Blizzard should look into a DLC that extends the plot-line, significantly.
  • 8 Hide
    bystander , August 14, 2012 1:33 AM
    Tomfreakif a game that isnt worth buying Original, it isnt worth wasting ur time pirating at all. Spend ur time elsewhere on games u actually bought. Pirating it is only telling Blizzard that you want the game but u wont pay for it. Boycotting it all together by not touching it at all is telling them to change.

    I can't say the game is bad. I have played many other games that cost nearly the same, for far less time. It just can't keep you hooked like D2 could, or other online games can.
  • 1 Hide
    logox , August 14, 2012 1:48 AM
    They better not nerf classes. There will be MANY people pissed off.
  • 5 Hide
    theabsinthehare , August 14, 2012 2:03 AM
    They just keep making the game easier and easier and easier and easier. At least those of us that beat inferno back before any of the nerfs have the time stamp on our achievement. Inferno is supposed to be stupid difficult, hence "Inferno."
  • 4 Hide
    schnitter , August 14, 2012 2:45 AM
    Have to admit, removing Invulnerable minions is tempting to get me back. Remove shielding too and I might play an extra week.
  • 4 Hide
    Swolern , August 14, 2012 2:52 AM
    No PvP, No dice!
  • 10 Hide
    audi911 , August 14, 2012 3:19 AM
    Sadly, this game was a complete flop.
    They made a hype about it for something like 4 years. Finally when they released it it was a disaster.
    They completely failed on the characters, you can get Normal and Nightmare pretty easily, finally, you reach Hell and it becomes difficult. Your character feels the pinch of the terrible (almost non existent) drops the monsters give you. Once you get through Hell you get to Inferno which become frustratingly impossible.
    That's for all characters. Then if we want to look at the individual characters and how they are so badly built, you get a barbarian who is next to impossible to fight with in Hell over a Monk who can clear Hell ponies alone.

    It's as if Blizzard decided that they got fed up of having D3 on the drawing board and just put it out there.

    It's sad because Diablo 2 was a monumental accomplishment in terms of gameplay, replay value, and entertainment.

    Had they stuck to the roots of the game I think that this game could have surpassed all expectations, unfortunately, it completely failed. Everyone I know who bought this game stopped playing it with the same reaction.

    The game is terribly designed, there's no replay value, it's too hard, no matter how much I play I can't ever get good drops. The game itself is boring in terms of maps and quests.

    No PvP is terrible.

    I firmly believe that RMAH is also another reason why this game failed so badly. They put so might time and effort into making it work because they make a profit out of every sale they completely forgot about the game.

    I personally would have much rather seen a complete revamp HD remake of D2 than have waited 10 years for D3 which makes me seriously question the competence of the guys behind the drawing boards.

    Shame on you Blizzard for making a game that was supposed to top D2, but instead put out a game that failed miserably.

    In the eyes of the company what counts are sales. In the eyes of the consumer what counts is the game.

    Blizzard wins because the numbers say the game is a block buster. Sadly, this isn't the case for the fan base, anyone who knows D1 and D2 knows that D3 is a flop.

    I guess we now have to wait another 10 years to see if they can make up for their failure.
  • 8 Hide
    theabsinthehare , August 14, 2012 4:09 AM
    audi911Sadly, this game was a complete flop. They made a hype about it for something like 4 years. Finally when they released it it was a disaster.They completely failed on the characters, you can get Normal and Nightmare pretty easily, finally, you reach Hell and it becomes difficult. Your character feels the pinch of the terrible (almost non existent) drops the monsters give you. Once you get through Hell you get to Inferno which become frustratingly impossible. That's for all characters. Then if we want to look at the individual characters and how they are so badly built, you get a barbarian who is next to impossible to fight with in Hell over a Monk who can clear Hell ponies alone. It's as if Blizzard decided that they got fed up of having D3 on the drawing board and just put it out there. It's sad because Diablo 2 was a monumental accomplishment in terms of gameplay, replay value, and entertainment. Had they stuck to the roots of the game I think that this game could have surpassed all expectations, unfortunately, it completely failed. Everyone I know who bought this game stopped playing it with the same reaction. The game is terribly designed, there's no replay value, it's too hard, no matter how much I play I can't ever get good drops. The game itself is boring in terms of maps and quests. No PvP is terrible. I firmly believe that RMAH is also another reason why this game failed so badly. They put so might time and effort into making it work because they make a profit out of every sale they completely forgot about the game. I personally would have much rather seen a complete revamp HD remake of D2 than have waited 10 years for D3 which makes me seriously question the competence of the guys behind the drawing boards. Shame on you Blizzard for making a game that was supposed to top D2, but instead put out a game that failed miserably. In the eyes of the company what counts are sales. In the eyes of the consumer what counts is the game. Blizzard wins because the numbers say the game is a block buster. Sadly, this isn't the case for the fan base, anyone who knows D1 and D2 knows that D3 is a flop. I guess we now have to wait another 10 years to see if they can make up for their failure.


    The game was pretty lame, I'll admit that, but it had nothing to do with difficulty. Hell was pretty easy. Too easy. Inferno was just right. Beat hell without ever grinding for gear and I beat inferno with minimal grinding. Regardless, they were supposed to be really difficult. That was the idea. In fact, Blizzard made it a point that Inferno was going to be extremely difficult before the game even came out, then everyone was all "OMG THIS IS TOO HARD!!! T_T"

    Difficult isn't for everyone. The weird thing is, nobody complains that they can't beat the hardest difficulty levels of other games. They just don't play those difficulty levels, because they aren't good enough to beat them. Like, nobody whined that they couldn't beat Halo on legendary. But, for whatever reason, everyone felt like they were entitled to be able to beat Inferno, and that since they couldn't, it should be made easier. *shrug*
  • 0 Hide
    audi911 , August 14, 2012 4:18 AM
    I agree they did say Inferno would be hard. I totally agree on that. However, what they didn't say was it was going to be hard because the way they set items to drop would be irrational.
    Granted, dropping good items all the time would make it easy, dropping half decent items almost never makes it badly thought out.
    It fun to play the game and beat on the enemies without dying even if it takes a half hour to kill them.
    What's boring is dying every 3 seconds. Repairing, dying, repairing, dying.

    In the end though the game did/does suck. Not only for the difficulty but for everything else that came along with it.

    Maybe we just thought it would be too much like D2 and we are disappointed that it didn't follow in the D2 footsteps.

    It's just too bad that they didn't listen to the fans and worked on the game for so long only to release a flop.
  • 0 Hide
    Pennanen , August 14, 2012 4:26 AM
    Bawww lets make the game easier for casuals.
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