The Classic EverQuest MMORPG Finally Goes Free to Play
EverQuest now features a free-to-play model.
Sony Online Entertainment has announced that EverQuest has officially gone into Free-To-Play (F2P) mode. The long-standing MMORPG is also celebrating its 13th birthday by offering in-game activities and game updates including improvements to the maps, improved Find Tracking, improved navigation, a zone path finder and more.
"Through 18 successful expansions and countless other game updates, EverQuest has forged its place in history amongst the MMO and online game elite," said Dave Georgeson, director of development of the EverQuest franchise. "With one of the most loyal player communities in the industry, we believe that after 13 years we need to provide them with a wide variety of ways to play the game on their terms. Players can now choose to play in a way that suits them best and continue to expand their game experience…until the next milestone birthday!"
As with EverQuest 2, SOE is providing three models for the classic MMORPG including Free, Silver ($5.00 USD) and Gold ($14.99/Month USD). Free members have full access to the base game and its 17 expansions in addition to four races, four classes, two character slots per server, four bag slots and more. By spending $5 in SOE's virtual shop, free members are automatically upgraded to Silver, which offers a few additional perks like more player character slots, additional bag slots and other perks.
"Originally launched in 1999, EverQuest arrived as a brand new evolution within the respective MMO, RPG and online gaming genres, with continued recognitions over its epic 13-year history for pioneering major concepts such as guilds and raiding online," SOE said on Friday. "EverQuest now joins the ranks of fellow free-to-play favorites DC Universe Online and EverQuest 2– both of which successfully made the transition to free-to-play within the past year."
Once users download the 11.7 MB installation file, EverQuest requires an additional download of 8.32 GB. To get started, head here and hit the big green Play Free button. A Station account is required.
13 years of pay to play when newer games are now lucky to achieve a few years. Not to mention the countless ones that ended completely. You have to hand it to EverQuest it is a piece of gaming history. For the critics please point to me a game you developed that had a 13 year P2P lifespan.
Easier is not always better. Everquest as a raid game is much superior to wow. It harder, involves more people and tougher stratigies. People don't use addon's to make playing their class easier like heal bot
Quakelive.com, quake fans are quite loyal as well!
13 years of pay to play when newer games are now lucky to achieve a few years. Not to mention the countless ones that ended completely. You have to hand it to EverQuest it is a piece of gaming history. For the critics please point to me a game you developed that had a 13 year P2P lifespan.
Well maybe some people do... Virginity must be high to them.
May the virginity gods be with them who play these games and protect them another 13years from girls.
Easier is not always better. Everquest as a raid game is much superior to wow. It harder, involves more people and tougher stratigies. People don't use addon's to make playing their class easier like heal bot
Yeah, Super Mario updated over the years, but... Super Mario 1, 3, and World are much more fun to play than current versions. Can't Raid in Super Mario... Period.
EverQuest updated to EverQuest2 and a future one in the works.
Playability is what people really want. If you want better graphics, you get the newer version.
^ I approve this message
Don't forget about Asheron's Call. Sure it came out 8 months after EQ but it still has it's own loyal following and is still pay 2 play.
When I played WoW I totally roflstomped other healers with way better gear than mine simply because of said skill, and today in SW:TOR I pull 75% of the group's dps on my own and my gear's average. EQ and the experiences I had playing it prepared me for true pwnage. Thank you, EQ, for showing me the path to awesomeness.
I miss EQ leveling in Kunark, when there was enough areas that you could do a honest to goodness dungeon crawl. Original EQ was too crowded. Grouping in Kunark was a lot of fun, when there was enough space, which was pretty much always if you avoided Sebilis (sp?) and Sebilis was a lot of fun for quite some time as long as you were willing to go deep enough.