Unigine Corp's latest demo is supposedly the first DirectX 11 benchmark.
Unigine Corp. is claiming that its Heaven demo--based on the company's proprietary Unigine engine--is the first DirectX 11-specific benchmark. This isn't the company's first benchmark entry: the Sanctuary and Tropics demos are already used in the field to test GPU capabilities. The latest demo is currently free of charge, and can be downloaded here from the official website.
According to today's press release, Heaven has native support for OpenGL, DirectX 9, 10, and 11. The demo also provides support for ATI's Eyefinity, offers a comprehensive use of tessellation technology, and even pulls its testers into a virtual world with interactive fly/walk-through modes. On a content level, the demo contains the "enchanting magic of floating islands with a tiny village hidden in the cloudy skies."
"The distinguishing feature of the benchmark is a hardware tessellation that is a scalable technology aimed for automatic subdivision of polygons into smaller and finer pieces, so that developers can gain a more detailed look of their games almost free of charge in terms of performance," the company said. "Thanks to this procedure, the elaboration of the rendered image finally approaches the boundary of vertical visual perception: the virtual reality transcends conjured by your hand."
The software requirements for the Windows version include .NET framework 2.0, OpenAL, and the latest stable video drivers. As for the hardware requirements, the tessellation feature requires a GPU with DirectX 11 support. The demo also requires 256 MB of memory, ATI Radeon HD 2xxx and higher, or Nvidia GeForce 7xxx and higher. For optimal performance, Unigine recommends the Nvidia 8800 and the AMD 4800 series.
Guess my Riva TNT2 card will blow up if I attempt to run this benchmark. -k
Even worse perhaps!
An Intel GMA 945Se! (not the total worst, but still not good enough to run the demo or perhaps in lower than 320x240pix or so resolutions)...
I used to have an old 1MB Stealth3D card. Those were the days...
I have one question.... I decided to run it in DX11 mode for kicks, I figured the worst it would do is to have a fit and need to be reinstalled or restarted... It ran just fine. I am using a 4870 wich I hear has some DX11 features but not all of them? Shouldn't it have failed to run?
I benched my card and got an average of 58FPS its a nice graphics demo
Anyway still very cool
he,he I still have a Voodoo with 2 chips on it, can't remember what series, i think 5, but i might be wrong...
also have some voodoo3 pci and agp cards and a voodoo1, voodoo rush, and have some riva tnt's, ati rage's, tridents and matrox g100's etc - those were the days
*tear
anyway, ive got a 5850 so ill try her out. lets see what this dx11 is all about.
Voodoo 5's were if i remember correctly actually more like 2xVoodoo 4's, and in the voodoo/voodoo2 days a GPU was more like 2-3 chips working together, and the voodoo2 12mb cards were more like an 8mb 3D card with an aditional 4mb for TMU's etc
yaya!! my TNT2 rocked halo PC on all low quality
yah, i dont think it does either.. just ran it with 2 3870s and was getting around 40-50fps
well, they are 3870s though