First DirectX 11 Benchmark Demo Released
Unigine Corp's latest demo is supposedly the first DirectX 11 benchmark.
Unigine Corp. is claiming that its Heaven demo--based on the company's proprietary Unigine engine--is the first DirectX 11-specific benchmark. This isn't the company's first benchmark entry: the Sanctuary and Tropics demos are already used in the field to test GPU capabilities. The latest demo is currently free of charge, and can be downloaded here from the official website.
According to today's press release, Heaven has native support for OpenGL, DirectX 9, 10, and 11. The demo also provides support for ATI's Eyefinity, offers a comprehensive use of tessellation technology, and even pulls its testers into a virtual world with interactive fly/walk-through modes. On a content level, the demo contains the "enchanting magic of floating islands with a tiny village hidden in the cloudy skies."
"The distinguishing feature of the benchmark is a hardware tessellation that is a scalable technology aimed for automatic subdivision of polygons into smaller and finer pieces, so that developers can gain a more detailed look of their games almost free of charge in terms of performance," the company said. "Thanks to this procedure, the elaboration of the rendered image finally approaches the boundary of vertical visual perception: the virtual reality transcends conjured by your hand."
The software requirements for the Windows version include .NET framework 2.0, OpenAL, and the latest stable video drivers. As for the hardware requirements, the tessellation feature requires a GPU with DirectX 11 support. The demo also requires 256 MB of memory, ATI Radeon HD 2xxx and higher, or Nvidia GeForce 7xxx and higher. For optimal performance, Unigine recommends the Nvidia 8800 and the AMD 4800 series.
Guess my Riva TNT2 card will blow up if I attempt to run this benchmark. -k
- Microsoft Windows,
- DirectX ,
- Benchmark ,
- Demo ,
- Tessellation ,
- Heaven
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Nice
Hurray! I now have something for my $800 worth of ATI silicon to do. Anyone know how I can enable tessellation in all my games that I didn't purchase in the future?
Gonna give these a go on the 5850.
LOL tessellation has to be programmed into the game. So unless it supports it, your gonna be out of luck. It will take some time to optimize as well. performance is cut in half with it on for the time being.
also, hit f2 and check out that wire frame with tessellation on.
EPIC. You still have one of those? Any one else?
Even worse perhaps!
An Intel GMA 945Se! (not the total worst, but still not good enough to run the demo or perhaps in lower than 320x240pix or so resolutions)...
EPIC. You still have one of those? Any one else?
I used to have an old 1MB Stealth3D card. Those were the days...
I have one question.... I decided to run it in DX11 mode for kicks, I figured the worst it would do is to have a fit and need to be reinstalled or restarted... It ran just fine. I am using a 4870 wich I hear has some DX11 features but not all of them? Shouldn't it have failed to run?
I benched my card and got an average of 58FPS its a nice graphics demo
Anyway still very cool
No it will not fail to work, just not work. I guess when it comest to the DX11 only test sections of the demo, it just runs them in DX10 mode since it is the best your card can do.
EPIC. You still have one of those? Any one else?
he,he I still have a Voodoo with 2 chips on it, can't remember what series, i think 5, but i might be wrong...
Dont make me dust out the voodoo 2
i still have 3 classic pc rigs i just rebuild all with voodoo2 12mb cards (one rig with 2 in SLI - fk you nvidia
)
also have some voodoo3 pci and agp cards and a voodoo1, voodoo rush, and have some riva tnt's, ati rage's, tridents and matrox g100's etc - those were the days
i remember the first time i ran mechwarrior 3 with my voodoo card. oh man...
*tear
anyway, ive got a 5850 so ill try her out. lets see what this dx11 is all about.
he,he I still have a Voodoo with 2 chips on it, can't remember what series, i think 5, but i might be wrong...
Voodoo 5's were if i remember correctly actually more like 2xVoodoo 4's, and in the voodoo/voodoo2 days a GPU was more like 2-3 chips working together, and the voodoo2 12mb cards were more like an 8mb 3D card with an aditional 4mb for TMU's etc
EPIC. You still have one of those? Any one else?
yaya!! my TNT2 rocked halo PC on all low quality
I keep a Voodoo 3500 under the table for when I need VOODOO POWER!!!
I just ran the benchmark and I don't believe it recognizes crossfire :-/
are there any games that look as good as this benchmark?
I just ran the benchmark and I don't believe it recognizes crossfire :-/
yah, i dont think it does either.. just ran it with 2 3870s and was getting around 40-50fps
well, they are 3870s though
Just got done with the tropic's demo. 5850 and phenom II x4 965. Upped the res to 1920x1200 didn't see it dip below 60fps. Final score: FPS 65.2
Score: 1642
Really beautiful benchmarks. I think DX11's future is bright.
Just got done with the tropic's demo. 5850 and phenom II x4 965. Upped the res to 1920x1200 didn't see it dip below 60fps. Final score: FPS 65.2Score: 1642Really beautiful benchmarks. I think DX11's future is bright.
jealousy...
i want to see tesselation in action
The tessellation is amazing in the Heaven demo, did much worse there though lol. Score was around 650, frame rate at about 21 at 1920x1200
The tessellation is amazing in the Heaven demo, did much worse there though lol. Score was around 650, frame rate at about 21 at 1920x1200
ohh ouch
yahh i saw what tesselation does for stalker call of pripyat... gawd i need money for a 5870
haha 5870 review testing "crystal cave" vs "dangerous dave"
Its sad that all the tessellation engines sitting on ATI cards since 9xxx era wont be used. Even my 4850's tessalator chip will be left collecting dust.
You best buy a new card and forget that you even had unused tessellator before...
There are hardly any DX 10 games out yet, yet alone any DX 11. Fallout 3 was DX 9 as was several others. I'm not sure about Dragon Age but I do know Dragon Age was written for the PC first and ported to the consoles, the way all games should done.
Score of 682 with 27.1 FPS. This thing killed my system lol.
Render: direct3d11
Mode: 1400x1050 8xAA fullscreen
Shaders: high
Textures: high
Filter: trilinear
Anisotropy: 16x
Occlusion: enabled
Refraction: enabled
Volumetric: enabled
Binary: Windows 32bit Visual C++ 1500 Release Oct 22 2009
Operating system: Windows 7 (build 7100) 64bit
CPU model: Intel(R) Core(TM) i7 CPU 920 @ 2.67GHz
CPU flags: 3609MHz MMX SSE SSE2 SSE3 SSSE3 SSE41 SSE42 HTT
GPU model: NVIDIA GeForce GTX 275 8.16.11.9107 896Mb
EPIC. You still have one of those? Any one else?
I still have a 3DFX Orchid somewhere I bought from a mate when he upgraded (I still miss the relay click when switching to '3D'.
My Banshee is on loan to a friend atm tho
EPIC. You still have one of those? Any one else?
I've got a 20 year-old generic 2mb card that to my dads old 486 system. The actual name of the card was something like "GAMING POWER!", the exclamation point was actually part of the title
What worries me about dx11 - and this is just based on what limited information I can see from screenshots - is the attempt to blur the background in a simulated vision "depth of field". For example in the screen shot at the top of this article the background buildings are all fuzzy out of focus which is realistic only if I am focusing on the statue. What if I, as a player, decide to scan my surroundings? Will it be all out of focus because the game assumes I'm looking at the closest object, or the object that is centered on my screen? This could be disastrous.