Manor Lords is here and we benchmarked it — how much GPU horsepower do you need to play the indie hit?

Manor Lords screenshots
(Image credit: Slavic Magic)

Manor Lords Overview

Manor Lords just entered open early access after seven years of development by indie studio Slavic Magic. If you haven't heard of it before, it's the most wishlisted game on Steam, with over three million people expressing interest. That means we're also interested — interested in seeing how it runs on all the best graphics cards, that is.

The game was built using Unreal Engine, with most of the latest upscaling technologies included. It has DLSS 3.7.0, XeSS 1.3, and FSR ... something. We're not sure what version of FSR was included, as it's open source, and thus, developers can just integrate the code directly into their projects. We'd assume it uses FSR 2.2, but that's just a best guess based on the other upscaling algorithms. We'll assume it's FSR 2.x for now, and we'll talk about the upscaling in more detail below.

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Jarred Walton
Senior Editor

Jarred Walton is a senior editor at Tom's Hardware focusing on everything GPU. He has been working as a tech journalist since 2004, writing for AnandTech, Maximum PC, and PC Gamer. From the first S3 Virge '3D decelerators' to today's GPUs, Jarred keeps up with all the latest graphics trends and is the one to ask about game performance.

  • Paul Basso
    something must be broken really badly to AMD to be outperformed this way. Radeon 7000 XTX outperformed for a 4700super at 4K nonsense!
    Reply
  • Notton
    AMD GPUs have had an issue with Unreal Engine for a while now. It's no surprise they perform worse in a game that uses UE4/5.

    "Why does everyone hate Nvidia but still use them anyways?" It's because of stuff like this.
    AMD, please stop dropping the ball at drivers if you are going to charge a premium for the hardware that doesn't even perform all that well to begin with.

    RX7900XTX still offers a playable experience at 4K ultra, so there is at least that.
    Reply
  • russell_john
    Absolutely no CPU performance specs and using a CPU that has known problems right now.

    Seriously you call this professional?
    Reply
  • tamalero
    Notton said:
    AMD GPUs have had an issue with Unreal Engine for a while now. It's no surprise they perform worse in a game that uses UE4/5.

    "Why does everyone hate Nvidia but still use them anyways?" It's because of stuff like this.
    AMD, please stop dropping the ball at drivers if you are going to charge a premium for the hardware that doesn't even perform all that well to begin with.

    RX7900XTX still offers a playable experience at 4K ultra, so there is at least that.
    "AMD Dropping the ball". I call bull.
    Nvidia sometimes pay hefty sums to have tailored optimizations. AMD has had their way a few times too (like that racing game).
    Let's not forget funky stuff like Nvidia forcing Batman's developer to disable certain things on AMD's chips even if it works fine on them.
    Reply
  • mac_angel
    Paul Basso said:
    something must be broken really badly to AMD to be outperformed this way. Radeon 7000 XTX outperformed for a 4700super at 4K nonsense!
    umm, what GPUs are those?
    Reply
  • mac_angel
    russell_john said:
    Absolutely no CPU performance specs and using a CPU that has known problems right now.

    Seriously you call this professional?
    I think they did a lot of benchmarks as it is. And it shows their test system was a 13900K.
    Also, as many people/media have reported, and Intel made a statement on, it's the settings of the motherboard, not Intel. If you put Intel's limits on the CPU, they run fine.
    Reply
  • Notton
    tamalero said:
    "AMD Dropping the ball". I call bull.
    Nvidia sometimes pay hefty sums to have tailored optimizations. AMD has had their way a few times too (like that racing game).
    Let's not forget funky stuff like Nvidia forcing Batman's developer to disable certain things on AMD's chips even if it works fine on them.
    Yeah, exactly. There is no law or rule against doing that, and AMD's finances are doing fine.
    There's nothing stopping AMD from doing the same thing.
    Yet they don't, and it shows up in a ton of games.

    Why wouldn't you spend time, money, and manpower working with a game dev? If the game runs better, everyone is happier. It's literally win-win-win.
    Reply
  • rustigsmed
    yeah interesting - I was getting about 200-250fps in the early game on a 5950x and 7900xtx at 1440p ultra / native res. late game more like 140-150fps. but I'm on Arch Linux so perhaps there is plenty of room for the AMD proprietry windows drivers to improve yet.
    Reply
  • tamalero
    Notton said:
    Yeah, exactly. There is no law or rule against doing that, and AMD's finances are doing fine.
    There's nothing stopping AMD from doing the same thing.
    Yet they don't, and it shows up in a ton of games.

    Why wouldn't you spend time, money, and manpower working with a game dev? If the game runs better, everyone is happier. It's literally win-win-win.
    it's called Nvidia's monopolistic "The way its mean to be played" XD
    Reply