Havok Unveils Next-Generation Physics Engine
The company's eponymous physics engine is said to be the culmination of more than 5 years of internal R&D work.
Havok has announced the launch of the third major iteration to its Havok Physics technology that features "significant technical innovations" in performance, memory utilization, usability, and is a "major leap forward" for in-game physics simulation. The release is specifically targeted towards next-generation consoles, mobile devices, and PCs with full compatibility and support for current devices.
According to Andew Bond, Vice President of Technology for Havok, this version has resulted in a "new engine core built around fully continuous simulation that enables maximum physical fidelity with unprecedented performance speeds. Beta versions of the technology have been in the hands of a number of leading developers for some time and we have seen dramatic performance gains with simulations running twice as fast or more, and using up to 10 times less memory. Additionally the new core’s performance is extremely predictable, eliminating performance spikes.”
Laurent Gorga, 2K Czeck's Technical Director, further added that "At 2K Czech, our games demand a physics solution that can scale efficiently and handle highly detailed interactive environments. Having recently moved to the next generation of Havok Physics, we’ve been blown away by how Havok’s new physics technology is able to make highly efficient utilization of all available hardware cores with a very lean runtime memory footprint."
Further information about this version of the Havok Physics engine is expected to be revealed at this year's GDC, held between March 27 and March 29 in San Francisco, California.

More smoke... just more smoke on the screen... so much smoke you won't be able to see anything in front of you but damn look at that smoke... so nice.
And of course the SmokeFX technology will require a GeForce GTX 480 or higher as a dedicated PhysX card... but who cares... look at the smoke... the smoke... so much of it...
More smoke... just more smoke on the screen... so much smoke you won't be able to see anything in front of you but damn look at that smoke... so nice.
And of course the SmokeFX technology will require a GeForce GTX 480 or higher as a dedicated PhysX card... but who cares... look at the smoke... the smoke... so much of it...
LOL you win.
PhysX support on the PS4 :|
Look out guys! Don't click it, you'll make him another few penny's at the exchange of all your information!!!!!1
More smoke... just more smoke on the screen... so much smoke you won't be able to see anything in front of you but damn look at that smoke... so nice.
And of course the SmokeFX technology will require a GeForce GTX 480 or higher as a dedicated PhysX card... but who cares... look at the smoke... the smoke... so much of it...
More smoke... just more smoke on the screen... so much smoke you won't be able to see anything in front of you but damn look at that smoke... so nice.
And of course the SmokeFX technology will require a GeForce GTX 480 or higher as a dedicated PhysX card... but who cares... look at the smoke... the smoke... so much of it...
LOL you win.
No. Unified address space makes things more complicated and harder to debug, that's why it really isn't used today. HSA is platform specific, on top of that it's not in widespread use. I figure HSA will see wide use in game engines around 2015. They'll probably patch Havok later on for this. I doubt they'll ever go with a unified address space. It became taboo for a good reason.
They already said they are going to support it.
have a look at Bullet:
http://bulletphysics.org/
If they can lower that, their GPUs will be significantly better. However this remains to be seen in real world before we can all open up the champagne.
PhysX work in AMD APU if Nvidia wants it to work... It would work very nicely in AMD GPU if Nvidia would want it to work, but they don't... I hope that this New Havok engine will make PhysX obsolete, so no-one would use it... But that is just I. One platform API for PC-is not so interesting, multiplatform like Havok really is!
Ah, just in time for the new PS4 with 16x the memory!