Intel Launches Its New Suite of Developer Tools for Gaming & Media

Intel's presentation at GDC 2013 introduced a number of new programs, tools and initiatives for software developers that aim to free them to "take applications in new directions."

First among them are two new DirectX extensions for upcoming Intel HD graphics platforms, specifically the 4th Generation of Intel Core processors:

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Tarun Iyer was a contributor for Tom's Hardware who wrote news covering a wide range of technology topics, including processors, graphics cards, cooling systems, and computer peripherals. He also covered tech trends such as the development of adaptive all-in-one PCs.

  • A Bad Day
    I'm assuming the stuff that Intel is working on are not compatible with AMD's or Nividia's implementation?
    Reply
  • dalethepcman
    "The fact that this capability will be available to millions of consumers on forthcoming 4th Generation Intel Core processors is very exciting to us."

    Too bad you won't actually be able to play the game without a video card...

    When these integrated chips can hit 35fps minimum at 1080P, then you can get excited.
    Reply
  • Ranth
    I kinda don't get it. How many will implement this in their code? How many are using intergrated HD graphics for gaming? I personally don't know, I though I don't think there's enough to make it worthwhile to implement, especially if it's intel exclusive..
    Reply
  • ct001
    I can see 'InstantAccess' being quite useful. On both Intel and AMD integrated GPUs the chips share main memory (and often a cache), so this extension may actually see use.

    On top of that CPU/GPU integration is a major bottleneck in many applications and games, with a ton of techniques and tricks trying to get around both the bandwidth bottleneck and the latency. By being able to have both the GPU and CPU read and write the same memory can lead to very fast/tight integration and some really amazing effects that couldn't be realistically done any other way. Even in the case where it brings nothing new to the table, being able to submit smaller batches, or work with buffers in a more natural/dynamic manner will be nice.

    On the other hand I don't see 'PixelSync' seeing any real use.
    Reply
  • yhikum
    I wonder if this is specifically geared toward Intel platform, that is another push for Intel specific compilers.

    And if it is so, one may ask "will software work on AMD platform?". Currently we can observe that software compiled with Intel compilers will do much WORSE on AMD platform due to simple fact that compiler applies optimized code ONLY for Intel CPUS, not AMD ones.

    New development tools would even push discrepancy of performance even further, favoring Intel. Interesting question to ask Intel about this software suite is "will it work with other graphic chipsets equally?"
    Reply
  • joytech22
    I'll tell you now, it'll be the only two features you'll be able to enable on Intel HD4000 chips.
    Reply
  • falchard
    OMG when I think of gaming graphics, I think of Intel first. Primarily, I think I hope this computer does not have Intel IGP.
    Reply
  • janetonly42
    Just what we need, another proprietary format. Long live Open GL/CL
    Reply
  • ojas
    AnandTech has more detail, here. Yes, i'm sort of complaining, because they had this story out 5 days ago and in more detail... :|
    http://www.anandtech.com/show/6863/intels-pixelsync-instantaccess-two-new-directx-extensions-for-haswell

    falchardOMG when I think of gaming graphics, I think of Intel first. Primarily, I think I hope this computer does not have Intel IGP.Haswell GT3e= GT 650m from Nvidia. Just saying.
    Reply
  • ojas
    janetonly42Just what we need, another proprietary format. Long live Open GL/CLThat's not how i understood the article on AT, seems more like Intel's using DX11 to do this stuff, but then it's specific to their APUs. Sounds driver level. Maybe wrong, but then i read this 5 days ago.
    Reply