Why Valve Nuked Portal 2's VS. Multiplayer Mode
The competitive multiplayer aspect was a "hot mess."
Valve Software writer Erik Wolpaw revealed that Portal 2 almost had a competitive multiplayer component, however it was removed after early tests. The news came during 1UP's visit to the developer during its 1UP Cross Country Game Tour.
"Along with co-op, [we had] the idea of sort of a competitive Portal multiplayer," he said. "We went down that path, actually, for a little while and had something up and running--the best way to describe it is sort of speedball meets Portal. You know, a sports analog."
Called "spite-your-neighbor," the multiplayer mode involved moving a ball from one end of a space to the other using portals. Competitors would attempt to stop the player by using portals as well--an example described trapping the player with a portal shot onto the ground.
"It quickly became apparent that while it's fun for about two seconds to drop portals under people and things like that, it quickly just devolves into pure chaos," he admitted. "It lost a lot of the stuff that was really entertaining about Portal, which was puzzle-solving. Cooperative puzzle-solving was just a much more rewarding path."
Portal 2 will "ship" with a longer campaign than what was experienced with the original Portal. The sequel will also provide players with a cooperative multiplayer experience when it launches in February 2011.
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Greifing with the Portal gun would have been fun.......
Goodness gracious great balls of fire.
Oh wow... No wait seriously they should give us that VS. gameplay, I want to try it!
Greifing with the Portal gun would have been fun.......
You can probably still greif in the Co-Op. Just because its not VS mode doesn't mean that your portal gun can't shoot portals under the person just to screw with them.
but if they gave us vs. multiplayer they would spend more time balancing it than the rest of the game Team portal two isn't something I'd like to wait ten years for.
The problem was trying to make it a sporting event. Straight up DM would work. "Tag" and Team objective gameplay would also work wonderfully. I think this is an example of Valve thinking too hard. Maybe a portal sucked them out of the box?
yeah a simple deathmatch mode would do the trick. Let modders figure out the other popular game modes....
meybe they'll add MP later in an update?
if they limit player number to 4,8 maybe the chaos will cease considerably? 16 ppl throwing portals at each other really doesn't sound good but it wouldn't hurt to add a simple vs mode like that.
Damn. I can understand building games for being a game with more longevity... still would have been awesome cool for a short while.
Maybe they could find a way to revisit the game in both Cooperative and "Deathmatch" style? I for one really enjoyed bizzare fun games like Rocket Crowbar for Halflife 1. Some of those maps and games were pretty close to a "Hot Mess"
Maybe add in puzzle traps into the maps to make it more fun and more interesting?
The problem was trying to make it a sporting event. Straight up DM would work. "Tag" and Team objective gameplay would also work wonderfully. I think this is an example of Valve thinking too hard. Maybe a portal sucked them out of the box?
Exactly, Capture the Flag, King of the Hill, these were Mods. The original games (Quake, UT, etc..) were straight up deathmatch. True, deathmatch isn't exactly in the Portal storyline, but that doesn't mean people wouldn't want to play it for a little while. I guess the biggest problem would be how you keep all the portals straight with so many people running around shooting them.
Give the portal beam a little force, and you could knock people off their oh-so-carefully prepared trajectories, etc.. etc... You don't need guns to make it fun.
What about a race mode? Two players have isolated, identical courses they must try to get to the end. But instead of normal portal style maps, it's more of a linear arena with less depth
Who cares? The focus should be on single/co-op anyway. Makes for a better game overall, and there are a bazillion multiplayer games for us to partake in anyway.
I don't know why they couldn't find a way to limit the number of portal you can shoot. Say you got X amount of charge on your portal gun and you would have to get an item to recharge it accordingly. I think it could work...
I'm sure someone's going to make a mod that will enable a sort of multi-player mode. Essentially, griffball with portal guns.
Competative multiplayer didn't have to consist of dropping portals under other people but racing to complete a puzzle before the other guy. The maps could be identical and separated by glass so they can see each other. Complete the puzzles before the other guy and win the round.
Pure chaos is a bad thing?
the SNES version of lemmings had a multiplayer component. amazingly, it too always devolved into sheer chaos. most maps put your lemming entrance near your opponents exit... so you see the dilemma. it even featured one called 'rope bridge', yeah my brother didnt just wreck that bridge.

i can see how a portal multiplayer could just turn into griefing of a new level. thankfully they acknowledged that, but perhaps they could also come up with something else that is competitive-ish. look at all the modes they come up with for TF2. valve can do it
well im glad they destroyed it altogether rather than pasting a half-assed multiplayer into the system
*cough cough**bioshock**cough cough*
much longer campaign, I will count for that.
i guess that when they were testing the game they almost stab somebody in anger when the energy ball was almost there and then somebody made a hole in the ground.....
I can see a competitive mode where one player has the start of the portal and a team mate and complete the portal in a 2-on-2 match. That would require coordination and reliance on your team mate.
There's a co-op mod mod for Half Life 2, and it's pretty fun. Co0op in portal sounds pretty sick.
While I am disappointed they won't be a vs. multiplayer, at least they're trying to cut the fat. Good content only.
Pure chaos is a bad thing?
Not always.
To some degree I'm disappointed that I won't be experiencing "pure chaos" anytime soon.
While day dreaming about the release of Portal 2, I thought about the aspect of a head to head multiplayer. The way I saw it, there were things that could kill you in each multiplayer level, and 2-4 players try to kill each other. I just thought it'd be nifty. It doesn't appear killing each other ever crossed the minds of Valve, so I am glad they cut the vs. idea, as taking their minds off it will surely show in the single and co-op storylines, but I hope they consider a literal deathmatch soon, and put it on Portal 3, or just Portal Vs.