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AMD Will Make Hair Prettier With TressFX Shampoo

By - Source: AMD | B 66 comments

It looks like AMD might be releasing its own physics engine, starting with advanced hair rendering.

AMD has announced a new TressFX hair simulation technology. AMD accomplished this in collaboration with Square Enix's studio, Crystal Dynamics. The goal of this is to give the viewers more dynamic hair physics, particularly Lara Croft's hair in the newest Tomb Raider.

The technology would be exclusive to AMD Radeon DirectX 11 graphics cards, and only those that fall under the Gaming Evolved promotion.

TressFX will provide realism to hair rendering in ways that otherwise can only be done with CGI or pre-rendered scenes. The trick to this is DirectCompute, allowing much better visuals with a minimal impact on CPU performance. The technology is similar to Nvidia's PhysX, making the GPU do the computations rather than the CPU. Need a teaser? See below!

For more info, check out AMD's blog.

 

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Top Comments
  • 33 Hide
    zorky9 , February 26, 2013 10:18 PM
    Woohoo! Hope this works with Hitman.
  • 32 Hide
    ikes9711 , February 26, 2013 10:12 PM
    Best slogan ever.
  • 26 Hide
    joecole1572 , February 26, 2013 10:08 PM
    Finally?

    As an AMD video card owner, I am happy that there may be a physx alternative for me. But, I wish someone would make an OpenCL physics alternative that could be run on both nvidia and AMD cards. Who knows, maybe EPIC or CRYTEK can come up with a solution so that we can have a real GPU accelerated physics based game instead of these eye candy enhancements that nvidia and AMD are selling.
Other Comments
    Display all 66 comments.
  • 18 Hide
    dudewitbow , February 26, 2013 10:08 PM
    Just as a statement, its probably not exclusive like this article says. going to quote the blog specifically:

    Quote:
    Graphics cards featuring the Graphics Core Next architecture, like select AMD Radeon™ HD 7000 Series, are particularly well-equipped to handle these types of tasks, with their combination of fast on-chip shared memory and massive processing throughput on the order of trillions of operations per second.



    leading to my assumption that any card can run it, its just that GCN being compute monsters can utilize it much more easily than other choices, as this effect uses DirectCompute, which gpus should have.
  • 26 Hide
    joecole1572 , February 26, 2013 10:08 PM
    Finally?

    As an AMD video card owner, I am happy that there may be a physx alternative for me. But, I wish someone would make an OpenCL physics alternative that could be run on both nvidia and AMD cards. Who knows, maybe EPIC or CRYTEK can come up with a solution so that we can have a real GPU accelerated physics based game instead of these eye candy enhancements that nvidia and AMD are selling.
  • 32 Hide
    ikes9711 , February 26, 2013 10:12 PM
    Best slogan ever.
  • 7 Hide
    plznote , February 26, 2013 10:13 PM
    I want to grow a beard, but the hair doesn't come.
  • 6 Hide
    joecole1572 , February 26, 2013 10:16 PM
    dudewitbowJust as a statement, its probably not exclusive like this article says. going to quote the blog specifically:leading to my assumption that any card can run it, its just that GCN being compute monsters can utilize it much more easily than other choices, as this effect uses DirectCompute, which gpus should have.


    Ah. I still wouldn't rule out AMD running a check to see if you are running an nvidia card and disabling the feature if you are. It's just like how you can't run physx on a system with an AMD as the primary card and an nvidia as a physx card. The nvidia gpu can do physx...but nvidia won't let you because you bought their competitor's card.

    Time will tell and I'll try to be optimistic.
  • 33 Hide
    zorky9 , February 26, 2013 10:18 PM
    Woohoo! Hope this works with Hitman.
  • 10 Hide
    dudewitbow , February 26, 2013 10:19 PM
    joecole1572Ah. I still wouldn't rule out AMD running a check to see if you are running an nvidia card and disabling the feature if you are. It's just like how you can't run physx on a system with an AMD as the primary card and an nvidia as a physx card. The nvidia gpu can do physx...but nvidia won't let you because you bought their competitor's card.Time will tell and I'll try to be optimistic.



    heres a quote from an eidos official
    Quote:
    No there should not be. AMD has always been quite clear about that as well. We are working on features that are specific to the PC platform, but if they are DX11 features they will also work on Nvidia DX11 hardware.

    And while we support features like Eyefinity that does not mean we do not support features like Surround for Nvidia.


    http://forums.eidosgames.com/showthread.php?t=133239&page=2
  • 4 Hide
    joecole1572 , February 26, 2013 10:20 PM
    Some other tech sites are saying that this will work on nvidia cards. If they are right, we might see gpu accelerated physics go mainstream!
  • 3 Hide
    helz IT , February 26, 2013 10:25 PM
    This is not AMD exclusive: http://www.bit-tech.net/news/hardwar.../amd-tressfx/1
  • 1 Hide
    helz IT , February 26, 2013 10:27 PM
    Sorry, here's the link: http://www.bit-tech.net/news/hardware/2013/02/26/amd-tressfx/1
  • 18 Hide
    abbadon_34 , February 26, 2013 10:31 PM
    zorky9Woohoo! Hope this works with Hitman.

    ROTFL ! I don't think anyone else has gotten this yet...
  • 3 Hide
    sykozis , February 26, 2013 10:43 PM
    joecole1572Finally?As an AMD video card owner, I am happy that there may be a physx alternative for me. But, I wish someone would make an OpenCL physics alternative that could be run on both nvidia and AMD cards. Who knows, maybe EPIC or CRYTEK can come up with a solution so that we can have a real GPU accelerated physics based game instead of these eye candy enhancements that nvidia and AMD are selling.

    Bullet Physics API is OpenCL based and works on both AMD and NVidia cards.....just not widely used because game devs don't get financial incentives for using open source APIs...
  • 8 Hide
    athulajp , February 26, 2013 10:49 PM
    zorky9Woohoo! Hope this works with Hitman.

    HIS HAIRSTYLE WAS A CHOICE!!!!
  • 1 Hide
    joecole1572 , February 26, 2013 10:55 PM
    sykozisBullet Physics API is OpenCL based and works on both AMD and NVidia cards.....just not widely used because game devs don't get financial incentives for using open source APIs...


    That's why I was hoping EPIC or CRYTEK would implement something in their engines. Unreal engine is super popular for AAA titles and if Unreal engine 4 had GPU physics, developers wouldn't have to spend so much money for physics features. I think Bullet Physics was only used in 2 games, GTA and Hydrothunder, and both did not utilize GPU physics.
  • 5 Hide
    joecole1572 , February 26, 2013 11:01 PM
    sykozisBullet Physics API is OpenCL based and works on both AMD and NVidia cards.....just not widely used because game devs don't get financial incentives for using open source APIs...


    Also...does anyone else think than nvidia dumbed some of the game's explosions to make the physx accelerated stuff look better in comparison? That is my main gripe with gfx card makers providing incentives to use their tech. It can sometimes lead to...undesirable results. Don't get me wrong, the games come out great...it's just that sometimes companies may want to eliminate conflicts of interest.

    (I think this article has gotten me to conspiracy theoristy).
  • 6 Hide
    dudewitbow , February 26, 2013 11:25 PM
    omnimodis78Nothing about this is original! Go ahead and watch nVidia's "A New Dawn" demo - and go ahead and read their description of that demo regarding her hair, how they achieved it making so lifelike, anyways, I'll make it easy on you: "...The final result looks soft and silky, as if she just jumped out of the shower after an extensive conditioner routine." So this whole "shampoo" nonsense that AMD came up with as their marketing ploy seems rather "borrowed" from nVidia's description.



    the problem was it was a demo. nvidia never took the initiative to make it a reality.
  • 9 Hide
    anxiousinfusion , February 26, 2013 11:27 PM
    Now we just need to find a way to merge PhysX and TressFX.
  • 4 Hide
    Soul_keeper , February 26, 2013 11:31 PM
    I really wish they'd just use opencl for this instead of embracing some proprietary marketing gimmick.
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