ARM Launches Mali 600 GPUs with OpenCL Support
ARM has releases the second generation of Mali T600 processors.
The chip designer promises a 50 percent performance increase over the preceding products. However, what makes the new Malis especially interesting is the integration of ARM's Adaptive Scalable Texture Compression (ASTC) texture compression technique as well as support for OpenCL 1.1 Full Profile.
According to ARM, the speed increase is due to increased frequency of the register transfer level (RTL) as well architectural changes to "execute" graphics more efficiently. ARM is offering the Mali 600 design as the T624, which scales from one to four cores, the T628 with one to eight cores. there is also the 8-core T678 flagship with additional ALU support that deliver four times the GPU performance of the T624.
ARM said that its ASTC "significantly optimizes GPU performance and increases battery life in devices" while delivering "higher quality [graphics] than most other formats currently in use." Besides OpenCL, the architecture also supports OpenGL ES 1.1, OpenGL ES 2.0, OpenGL ES 3.0, DirectX 11 FL 9_3, DirectX 11, and Google Renderscript.
ARM is targeting the new processors at smartphones, tablets and smart-TVs.
Give us OpenGL 4.3 you guys, we know the chip can do it anyway because it can do Direct X 11
If so then that will make it easier to port over console and PC games since the most complex parts of the games will not need to be rewritten.
And if it is truly 50% faster than their previous GPU, then that means we will be at a level of performance close to that of the xbox 360
(if that GPU can be used on a android based gaming system, or a tablet, then a user can easily use a xbox 360 or PS3 controller which already works with android)
With a release now it won't be in products on the shelf until 2014 so the estimate is correct.
yeah. i believe nvidia had made that estimate. they know their shit.
And perhaps supports DirectX 11, but is very probable that this not mean that you can run DirectX 10 or 9 code without change. Low power chipsets have very limitations in options and funcionality in comparison with the desk PC GPU's, and the shaders arquitechture and implementation rules have some fundamental differences too.
The new handhelds GPU's are true impresive, but in numerical power and programation resources are very far to traditional mainstream GPU's and the (now some dated) last generation consoles.