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ARM Launches Mali 600 GPUs with OpenCL Support

By - Source: ARM | B 11 comments

ARM has releases the second generation of Mali T600 processors.

The chip designer promises a 50 percent performance increase over the preceding products. However, what makes the new Malis especially interesting is the integration of ARM's Adaptive Scalable Texture Compression (ASTC) texture compression technique as well as support for OpenCL 1.1 Full Profile.

According to ARM, the speed increase is due to increased frequency of the register transfer level (RTL) as well architectural changes to "execute" graphics more efficiently. ARM is offering the Mali 600 design as the T624, which scales from one to four cores, the T628 with one to eight cores. there is also the 8-core T678 flagship with additional ALU support that deliver four times the GPU performance of the T624.

ARM said that its ASTC "significantly optimizes GPU performance and increases battery life in devices" while delivering "higher quality [graphics] than most other formats currently in use." Besides OpenCL, the architecture also supports OpenGL ES 1.1, OpenGL ES 2.0, OpenGL ES 3.0, DirectX 11 FL 9_3, DirectX 11, and Google Renderscript.

ARM is targeting the new processors at smartphones, tablets and smart-TVs.

 

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  • 5 Hide
    NightLight , August 7, 2012 9:54 PM
    those specs are nice!
  • -2 Hide
    nebun , August 7, 2012 10:27 PM
    nice specs or not...i need to see proof on how much more efficient it is when compared with the competition....number speak volumes....fail
  • 6 Hide
    ekho , August 7, 2012 10:28 PM
    DirectX 11 ? interesting...
  • 5 Hide
    annymmo , August 7, 2012 10:49 PM
    IF they can do Direct X 11, they can also do full OpenGL 4.3!
    Give us OpenGL 4.3 you guys, we know the chip can do it anyway because it can do Direct X 11
  • 3 Hide
    razor512 , August 8, 2012 2:52 AM
    If it supports DX11, will it be possible to run dx 9 and 10 code also?


    If so then that will make it easier to port over console and PC games since the most complex parts of the games will not need to be rewritten.


    And if it is truly 50% faster than their previous GPU, then that means we will be at a level of performance close to that of the xbox 360

    (if that GPU can be used on a android based gaming system, or a tablet, then a user can easily use a xbox 360 or PS3 controller which already works with android)
  • 1 Hide
    IndignantSkeptic , August 8, 2012 3:52 AM
    I thought it wasn't until about 2014 that tablets are estimated to reach PS360 game capability.
  • 1 Hide
    Anonymous , August 8, 2012 5:57 AM
    I realistically don't care what API's it supports, anything can be designed support an API. What matters is actual performance at a given resolution. It makes no sense to boast what API's it supports when it can only output those awesome looking graphics at a maximum resolution of 640x360.
  • 2 Hide
    saturnus , August 8, 2012 7:42 AM
    IndignantSkepticI thought it wasn't until about 2014 that tablets are estimated to reach PS360 game capability.


    With a release now it won't be in products on the shelf until 2014 so the estimate is correct.
  • 0 Hide
    ojas , August 8, 2012 1:48 PM
    saturnusWith a release now it won't be in products on the shelf until 2014 so the estimate is correct.

    yeah. i believe nvidia had made that estimate. they know their shit. :D 
  • 0 Hide
    zaxevil , August 9, 2012 10:33 AM
    damn it technology, they grow fast
  • 0 Hide
    peperiro , August 13, 2012 12:51 PM
    This chip can't handle OpenGL 4.0, because this type of GPU's only handle OpenGL *ES* versions, a subset of the 'mainstream' OpenGL. The last version of this is the 3.0.

    And perhaps supports DirectX 11, but is very probable that this not mean that you can run DirectX 10 or 9 code without change. Low power chipsets have very limitations in options and funcionality in comparison with the desk PC GPU's, and the shaders arquitechture and implementation rules have some fundamental differences too.

    The new handhelds GPU's are true impresive, but in numerical power and programation resources are very far to traditional mainstream GPU's and the (now some dated) last generation consoles.