StarCraft II LAN Dropped Thanks to Piracy

Earlier this week, it was revealed that Blizzard's long-awaited RTS game StarCraft II would not offer LAN support when the first installment eventually goes retail.  In fact, Blizzard's VP of game design Rob Pardo confirmed the company's lack of support during a recent interview with IncGamers, making a firm statement that Blizzard has no plans for LAN support whatsoever. To add insult to injury, Pardo didn't--nor anyone else over at Blizzard--bother to explain the reasons behind the non-existent LAN support decision.

The news caused a negative ripple effect across the gaming community, with many heated fans vowing to boycott StarCraft II and condemning the company, and even lit up the local Tom's comments system. A petition soon found its way online, asking Blizzard to insert LAN support within StarCraft II rather than forcing gamers to rely on Battle.net alone for multiplayer action. The petition has a current total of 16,398 signatures, and even lists five reasons why Blizzard should reconsider LAN support.

However, yesterday Bob Colayco from Blizzard's PR department further explained the company's reason. According to his statement to Joystiq, Blizzard is focusing primarily on Battle.net as the multiplayer gaming destination for all Blizzard titles. 'While this was a difficult decision for us, we felt that moving away from LAN play and directing players to our upgraded Battle.net service was the best option to ensure a quality multiplayer experience with StarCraft II and safeguard against piracy,' he said.

Colayco went on to provide minimal details regarding Battle.net and StarCraft II, saying that advanced communication options, achievements, stat-tracking and additional features require the player to be connected to the service. 'We're encouraging everyone to use Battle.net as much as possible to get the most out of StarCraft II,' he added. 'We're looking forward to sharing more details about Battle.net and online functionality for StarCraft II in the near future.'

StarCraft II fans will get their first taste of the multiplayer portion sometime this summer with the release of a public multiplayer beta. This first installment of the StarCraft II trilogy, Terrans: Wings of Liberty, is expected to ship by the end of the year, with Zerg: Heart of the Swarm and Protoss: Legacy of the Void to follow thereafter.

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  • Well that is just ridiculous. What happens when Blizzard no longer runs compatible Battle.net servers? Or if Blizzard goes under.

    I won't buy this just like any MMORPG.

    If I buy a game I enjoy. I expect to be able to play it any time in the future. Assuming I can find and want to assemble still functioning compatible equipment 20+ years from now.

    Mostly I play single player games. However, the few games I enjoy multiplayer on need to allow LAN play. Such as Age of Empires.
    31
  • geez...and i was looking so forward to this game...

    guess it's a pass for me....
    17
  • "StarCraft II LAN Dropped Thanks to Piracy"

    Moar liek "StarCraft II LAN Dropped Thanks to a Company That Doesn't Care About its Customers and Uses Pirates as a Scapegoat" amirite?
    16
  • Other Comments
  • geez...and i was looking so forward to this game...

    guess it's a pass for me....
    17
  • i think this is a worthy reason to boycott a game rather than bullshit about some other recently announced game

    *cough**cough**L4d2**cough*
    15
  • Well that is just ridiculous. What happens when Blizzard no longer runs compatible Battle.net servers? Or if Blizzard goes under.

    I won't buy this just like any MMORPG.

    If I buy a game I enjoy. I expect to be able to play it any time in the future. Assuming I can find and want to assemble still functioning compatible equipment 20+ years from now.

    Mostly I play single player games. However, the few games I enjoy multiplayer on need to allow LAN play. Such as Age of Empires.
    31