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Doom Gets Played Using a Piano

By - Source: Tom's Hardware US | B 6 comments
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This takes keyboard control to a whole new level.

The id Software classic Doom started to separate the men from the boys with who were incorporating the mouse and those still playing with just keyboard. Now, two decades later, there's yet another way to play Doom: the piano.

Set up in the Virgin Media Game Space is the Doom Piano, which is composed of a £30 old piano, and a "load of wiring."

The piano doesn't add any sort of musical element to the game (aside from making noise while playing), but rather it just maps keyboard controls to keys on the keyboard. It may not be the most efficient way to play the game, but we all have a soft spot in our hearts for one of the most influential shooters of all time.

Check out this Vine clip for a quick video.

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  • -1 Hide
    Jim_L9 , September 17, 2013 12:51 PM
    Couldn't the sound from the piano be fed into an audio processor to control the game? It just seems easier to me than wiring up a piano.
  • 3 Hide
    iam2thecrowe , September 17, 2013 1:31 PM
    Quote:
    Couldn't the sound from the piano be fed into an audio processor to control the game? It just seems easier to me than wiring up a piano.

    maybe the piano didn't actually work. It would make for a rather dramatic composition though...
  • 0 Hide
    rwinches , September 17, 2013 1:35 PM
    Yeah, in the vine vid the piano plays and it's pretty annoying.
  • 1 Hide
    brandonjclark , September 17, 2013 9:49 PM
    WWWWHHHHHYYYYYYYYYY?
  • 0 Hide
    cypeq , September 18, 2013 4:48 AM
    Doom was terrible with mouse... I think author meant Quake, mysts of times long in the past can be confusing.
  • 0 Hide
    christexan , September 18, 2013 7:44 AM
    If you have any inexpensive digital keyboard with a "midi-out" port (most have them), and a (now) cheap midi interface for the computer, you could very simply write a midi-keystroke mapping program, simpler than audio analysis. middle c is "shoot", etc. Only restriction (at least with old midi standards, I'm behind the times though) is I believe a max of around 256 signals per second, but check me on that. No matter though, should be more than enough for controlling doom.