Are we willing to sacrifice image brilliance and saturation for our content to slightly pop out?
Nvidia went through the trouble of putting up its own tent a block away from Taipei 101 for COMPUTEX 2010 visitors. Inside were showcases of various products and hardware using Nvidia technology, including laptops, all-in-one PCs, and reference GPU cards.
But the focus of the venue was clearly Nvidia's push into the 3D market. There were multiple three-display workstations, all running popular video games in 3D mode. For those who haven't tried viewing 3D yet, the screens presented a slightly blurry picture to plain sight. Users have to wear a pair of glasses for a clear image. If the format of the content supports it, objects slightly pop-out for the viewer.
Basically, current 3D technology creates the illusion of depth. Objects closer to the viewer pop out more. The problem is that this illusion isn't usually convincing. Worse, the tinted 3D glasses usually take away some of the saturation and brightness of the picture. The image is still clear, albeit darker and with less difference between the colors.
So there we were, showing off our mad driving skills on NFS: Shift, weaving through a virtual racetrack perceived via 3D glasses. And while we handily won the race, we left with the impression that nVidia's offering was pretty much the same as everyone else's. Wear the glasses for a clear, yet slightly darker image.
Sure, it's sometimes great to see objects pop-out slightly from the screen. But when the experience isn't impressive enough to be a must-have, it's probably best to wait for companies to make consumer 3D level technology more convincing.