Ubisoft Patch Makes its Internet DRM Less Painful

The DRM scheme that Ubisoft intends to use on Assassin's Creed II isn't one that PC gamers are looking forward to.

Last month, PC Gamer UK reported that "If you get disconnected while playing, you're booted out of the game. All your progress since the last checkpoint or savegame is lost, and your only options are to quit to Windows or wait until you're reconnected."

While autosave points are frequent in Assassin's Creed II, it still stings to be taken down by your ISP failing, your wireless signal being weak, your router on the blink, or simply just someone pulling any number of plugs. Even worse, what happens when Ubisoft's Master servers are down?

Perhaps in response to the public outcry, Ubisoft has released a v1.01 patch before the game's retail release (set for March 9).

The most notable of fixes are:

  • Game can now be continued from the exact same point when connection is restored
  • Added support for ATI Eyefinity technology
  • Fixed minor performance issues related to some multi-core processors

The top point shows that Ubisoft, while not backing off from its 'Internet-connection-required' stance, is still trying to make things less harsh on the legit gamer.

On the other hand, the copy protection scheme may have already been hacked (at least partially) by software pirates.

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  • toorudez
    So now you can have save points anywhere you want. Just pull the plug when you're finished for the day. Great job Ubisoft!
  • underpatch
    woopdy ducking dooo
  • sunzeal
    as far as i know, DRM protection has already been cracked by crackers.

    Now the problem is that most of people who does not have good net connection or no net connection or wanna play game in their laptops while they are outside will download the pirated copy instead of buying the original one.

    Ubisoft will repent their decession.