Sulon Technologies Reveals Tether-Free Sulon Q AR/VR HMD (Updated)

Sulon Technologies made a surprising announcement today at GDC 2016. The company revealed a new HMD, the Sulon Q, which is designed for virtual reality, augmented reality, and spatially aware computing.

We first talked to Sulon at GDC 2015, where we tried the Cortex prototype, which we thought showed a lot of promise, although it needed work. It appears the company has made some significant improvements to the hardware. We haven’t yet had our hands on the Solun Q, but from the specifications the company released, it is certainly intriguing.

The Sulon Q HMD is a fully tether-free HMD with its own computational system. The headset features an AMD FX-8800P processor and R7 Radeon graphics with four compute cores and eight GPU cores, similar to a game console. Sulon said the headset includes a 2560x1440p OLED display and features a 110-degree viewing angle. The headset also includes AstoundSound Technology for spatial audio processing, and a 3.5mm audio jack to plug in headphones. The Sulon Q comes with a pair of “spatially-optimized” earbuds.

The Sulon Q headset is capable of virtual reality gaming and applications. It’s also capable of augmented reality and gesture recognition thanks to the two cameras found on the front of the HMD. Further, the headset includes a Spatial Processing Unit that maps the environment in real time, using an array of cameras on the headset, which provides headset tracking without external devices.

Swipe to scroll horizontally
Header Cell - Column 0 Sulon Q - Expected Specifications
ExperiencesVR, AR, and spatial computing
External HardwareLightweight, comfortable, ergonomically designed all-in-one tether-free form factor
HardwareAMD FX-8800P processor at up to 35W with Radeon™ R7 Graphics leveraging AMD’s Graphics Core Next architecture 4 compute cores and 8 GPU cores unlocked through Heterogeneous System Architecture (HAS) Sulon Spatial Processing Unit (SPU)
Memory8 GB DDR3L Memory
Storage256 GB SSD
Display2560x1440 OLED display at 90 Hz 110-degree Field-of-View
Audio3D spatial audio powered by GenAudio’s AstoundSound® technology Built-in 3.5 mm audio jack Custom spatially-optimized Sulon Q earbuds Dual noise-cancelling embedded microphones.
TrackingSulon Spatial Processing Unit combining real-time machine vision technologies and mixed reality spatial computer for real-time environment mapping and tracking from the inside outward, dynamic virtualization for VR/AR fusion, and gesture recognition
SensorsAccelerometer Gyroscope Magnetometer Spatial mapping and tracking
SoftwareMicrosoft Windows® 10 “Project Dragon” application for spatial computing AMD LiquidVR technologies for ensure smooth and responsive VR and AR experiences
PeripheralsWireless keyboard and mouse provided in box Any other Windows 10-compatible controllers and joysticks
ConnectivityWiFi 802.11n/ac + Bluetooth 4.0 2 x USB 3.0 Type A Micro HDMI OUT

Sulon said the Sulon Q HMD will come equipped with Windows 10 and will be able to display holographic applications in transparent or opaque windows. The device will let you use hand gestures tracked by the front-facing cameras, but you can also use a keyboard and mouse, which will ship with the headset.

Sulon hasn’t revealed an exact shipping date for the Sulon Q headset, but the company plans to launch in late spring. When we talked to Sulon last year, its plan was the release a developer kit for $499. The price for the Sulon Q remains to be seen.

Update, March 14, 2016, 1:15pm PT: Sulon provided an example of a mixed reality experience using the Sulon Q. This clip of the Sulon Magic Beans demo shows a beanstock growing from the floor of an office and out through the ceiling, while retaining a real world view of the office.

Update, March 14, 2016, 3:40pm PT: Added expected specifictions list. Added lighter images for better detail clarity.

Follow Kevin Carbotte @pumcypuhoy. Follow us on Facebook, Google+, RSS, Twitter and YouTube

 Kevin Carbotte is a contributing writer for Tom's Hardware who primarily covers VR and AR hardware. He has been writing for us for more than four years. 

  • bit_user
    I like the idea of seamlessly slipping between AR and VR. Even blurring the line between the two.
    Reply
  • kcarbotte
    17661012 said:
    I like the idea of seamlessly slipping between AR and VR. Even blurring the line between the two.

    Yeah, me too. I'm very anxious to try this thing out.


    Reply
  • Avus
    with this, I can see my own dick when watching VR porn
    Reply
  • alidan
    see, this is what i wanted in vr up to this point, a way to see the world around you because god knows i don't want to take the thing off every time i have to deal with someone coming up to me.

    just a single camera pass through would be enough.
    Reply
  • kcarbotte
    17662620 said:
    see, this is what i wanted in vr up to this point, a way to see the world around you because god knows i don't want to take the thing off every time i have to deal with someone coming up to me.

    just a single camera pass through would be enough.

    HTC Vive has that already.
    It has a camera that can show you either a windowed color video (attached to your controller in game) and it has the "tron mode" in the chaperone system that lets you see your surroudings in a blue haze.
    Reply
  • willgart
    what's the battery? how many hours the system can be used?
    what about the heat?
    Reply
  • kcarbotte
    17664105 said:
    what's the battery? how many hours the system can be used?
    what about the heat?

    These are all questions that will be answered later.
    Sulon only made the announcement yesterday. What you see are all the details available so far.
    Reply
  • Oaklawn tv news
    I remembering seeing years ago a game accessory which resembled a backpack which one would strap on and plug in the combo power/controller connection. This backpack would respond during the game by producing vibrations and jerks to simulate being hit by bullets, clubs, etc. How about using a backpack device to not only add realism during the game but also be where heavy battery supplies and other processing could be located. Who wants heavy cables hanging from their head such as with the Oculus.
    Reply