Diablo 3 Exploit Makes Wizards Invulnerable
This Diablo 3 exploit can be abused to make Hardcore and Inferno a breeze.
Between server outages and game breaking exploits, Blizzard's had its hands full with Diablo III.
Players have recently uncovered a game breaking exploit that, after executing a series of abilities including teleport, make a wizard invulnerable. The exploit is actually pretty simple to execute, without any need for outside programs.
Once players have executed the specific combination of abilities, the wizard will then turn invulnerable, with enemies either avoiding the character or attacking and missing. The exploit isn't restricted to any mode, and has been tested on every difficulty. The only drawback to the exploit is that it locks players out of some of the character's abilities, but invulnerability in Diablo III is a wonderful boon—especially in Hardcore or Inferno—worth trading a few skills for.
The issue's already was made public on YouTube and the Diablo III forums. It's likely that Blizzard will be throwing out a hotfix to lock down the exploit. After all, such an exploit is ripe for abuse to breeze through beating the game.
At this point D3 is looking like an amusement park for people who want to hack and exploit and make money but a disaster for anyone who just wants to play and enjoy a game.
At this point D3 is looking like an amusement park for people who want to hack and exploit and make money but a disaster for anyone who just wants to play and enjoy a game.
Always-on and server-side game logic allow for game developers to perform basic sanity checks that can't be trusted when running on the client. If they choose not to perform basic sanity checks then they lose all advantage and this crap starts happening.
None of this would be a problem if the game could be played, start to finish, offline. You want my money, Blizzard? You know what you need to do.
Always-on and server-side game logic allow for game developers to implement basic sanity checks that can't be trusted when they come from a client. If Blizzard got lazy and choose not to implement these basic checks then they lost any advantage that they may have gained by moving the game to entirely online.
Lmao it's a little hard to take this serious. Imagine for a moment that D3 was made by an independent developer and take all the hubbubb about online only play. You would think the game is amazing because it is. Sure it didn't deliver everything, especially any PvP or end game content. But this game gets knocked hard for too much.
Well apparently you cared enough to use two IDs to post the same comment.
Some people find that to be more fun. For some it's about struggling through the game to feel that they accomplished something. For others it is about escaping into a fantasy.
I play these types of games for the fantasy aspect. My fantasy is to be the hero womping through bad guys. So for RPG games I like to have savegame editors, cheat consoles or at least trainers. I can't be alone in this or else super hero movies, James Bond and other traditional action movies would not be so popular. Although I don't go too overboard as that can make it boring a good balance is where you crush the minions but bosses give a good fight as in almost any hero movie. These developers forget that and alienate lots of potential buyers.
I understand the need for an MMO to not allow cheating as that would ruin the game for all the non cheaters. For a game that does single and multi-player this is ridiculous. They should have just made an online and offline mode. Nothing you gain offline can be used online. Then the problem is solved. People can play offline in single player mode or multiplayer LAN parties or a separate online function for the auction house and challenging players across the world for elite status.
Besides the auction house is cheating It's just you need to pay money to cheat and get items you did not earn in game rather than enter a code. So Blizzard is okay with cheating as long as they make money.
Other games I play for the challenge so I don't use codes as that would ruin the experience. Mainly this goes for simulators (flight, racing, sports), puzzles and side scrollers.
1. Crafting ... not fun at all they dint put any thoughts into it there is no variety.
The last game that i played Lotro had so much to it.
2. Combat ... Ill give points to the combat/skills in the game. It has good combat. But again
lacks variety
3. PvP ... No pvp yet and by the time it shows up i think ill be already be playing other
games, already a bit bored with diablo 3. Anyways I dont last with a game for
more then 6 months. The PvP will be so limited in this game and I am sure of
it.
4. Fun ... Really no fun playing now.Played Lotro , DnD online, Gw1 still its fun to play if i
load up any of those games even after having played each for more than 5-6
months,
5. Guild ... NOT AT ALL THERE.. how ignorant of Blizzard.
6. Content ... There is so less content. Maps are tiny. With each difficulty they should have
increased the size of the maps e.g inferno should have had 4x larger
dungeons..
7. Group Play ...Even now my friends say they are better off not playing in group. So its not at
all there. If they had guild not just friends list i m sure there would have been
more people playing in groups. how myopic of blizz.
8. Scaryness ... I dont even want to eleborate on this.
What i got from Diablo 3
1. "only hype"
2. a nerfed wow clone crappy game in 2012
3. nerf nerf nerf and now they planning to nerf mf ...
I am unhappy again :S
PS : how did the reviewers gave so high score to this game they should now do a re-review and it should be less then 4/10 !!! It got a pass just because its name is "Diablo".. No way this is Diablo.
that sums it all .. users rating..