Skyrim 1.9 Legendary Patch Now Live on Steam

Skyrim Patch 1.9 which grants the legendary difficulty to grizzled Dragonborn veterans, has gone live on Steam.

Previously, the patch had only been available to those who opted into beta updates for the game.

The new patch, besides fixing a slew of bugs, also allows players to make skills that were maxed out at 100 legendary. The skill tree would essentially be "reset", and players could then re-level through a tree to gain perks and break through the level cap. The Legendary difficulty is analogous to Call of Duty's prestige mode, if you will.

Console players are going to have to wait just a little bit longer for the update. "For console players out there, we’re hoping to release 1.9 later this month," said Bethesda. 

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  • iam2thecrowe
    i dont kile skyrims way of leveling up skills and perks etc. it was best done in Morrowind where you actually had to use a weapon or armour skill to get better at it, and it would just increase the more you used it, which makes sense. So many things about Morrowind i really miss from the newer elder scrolls. Turned from a propper RPG, to a mainstram consolized title. Still not a bad game but legendary patch wont make me want to play it any more.
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  • tomfreak
    it is already live like a few days ago. Why tom news crew is so slow?
    7
  • ashesofempires04
    iam2thecrowei dont kile skyrims way of leveling up skills and perks etc. it was best done in Morrowind where you actually had to use a weapon or armour skill to get better at it, and it would just increase the more you used it, which makes sense. So many things about Morrowind i really miss from the newer elder scrolls. Turned from a propper RPG, to a mainstram consolized title. Still not a bad game but legendary patch wont make me want to play it any more.


    Have you played an Elder Scrolls game since Morrowind? Because that's exactly how the games still work. The only things that have changed are weapon skill consolidation (because having a different skill for 1h blunt, slashing, piercing, ad nauseum was just tedious) and perks that you have to spend points on, to force a specialization rather than simply giving them to you after you reached a certain skill level. It makes for a better game, and allows for a lot more granularity in specialization (especially among magic skills that were previously uninspired and lacking).
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