Sign in with
Sign up | Sign in

First StarCraft 2 Patch Detailed, Hitting September

By - Source: Tom's Hardware US | B 62 comments

Blizzard has announced that the first update for StarCraft II will be hitting in a few weeks and detailed just what we can expect when the patch rolls out in September.

StarCraft II publisher Blizzard has released details of what fans can expect from Patch 1.1 when it hits in the middle of September. Patch 1.1 will contain a number of improvements including additional mod features, Editor improvements and bug fixes, some custom game improvements, and support for Nvidia's 3D Vision, along with some tweaks to gameplay that were outlined as follows:

  • Friendly units will no longer provide vision after they're killed. That's right, post-Patch 1.1 we won't have the benefit of those few seconds of field vision that allowed us to jump to the attack location to try and get things under control.
  • The addition of destructible rocks to the Desert Oasis map to make natural expansions easier to protect. The center map watchtower area is being narrowed, too.
  • The zealot build time is being increased from 33 to 38 seconds, and the warpgate cooldown is being increased from 23 to 28 seconds. Blizzard says this is because Zealot rushes are too powerful the window players have to scout for and fend off this rush is too small.
  • On the Terran side of things, Blizzard is going to increase the build time of reapers as well from 40 to 45 seconds. They'll also be increasing the bunker build time from 30 to 35 seconds. Blizzard also says siege tanks are performing too well in all matchups. To combat this problem, Siege Mode damage of the siege tank is going from 50 to 35, +15 vs. armoured. To correspond with this, damage upgrades will be changed from +5 to +3, +2 vs. armoured. The posting goes on to say that overall, they feel that battlecruisers are too strong for their cost, and so they're lowering their damage against ground units from 10 to 8.
  • Also deemed too powerful for the cost are ultralisks. As such, ultralisk damage is seeing a reduction comparable to the changes being made to siege tanks and battlecruisers. Ultralisk damage will be decreased from 15, +25 vs. armored to 15, +20 vs. armored. The ultralisk building attack (Ram) is being removed because the damage rate is too similar to its normal attack, which will be used against buildings instead.

Read more about Patch 1.1 on the StarCraft II Blog.

Discuss
Ask a Category Expert

Create a new thread in the News comments forum about this subject

Example: Notebook, Android, SSD hard drive

This thread is closed for comments
Top Comments
  • 14 Hide
    Anonymous , August 30, 2010 11:43 PM
    > at least there is still SC1 to come back to

    SC1 at its present form is a culmination of "nerfs". Balancing the game is a continuous process.

    If there's one thing I'd like to see nerfed in SC2, it would be those friggin void rays.
  • 11 Hide
    tektek2000 , August 30, 2010 10:10 PM
    I hope lurkers will find there way back.... missed those cute agro moles!
  • 10 Hide
    planchero , August 30, 2010 11:21 PM
    Still waiting for them to get rid of the necessity for internet to play :( 
Other Comments
    Display all 62 comments.
  • 11 Hide
    tektek2000 , August 30, 2010 10:10 PM
    I hope lurkers will find there way back.... missed those cute agro moles!
  • 2 Hide
    TheDuke , August 30, 2010 10:32 PM
    miss those lurkers too
    they're in the map editor but i don't see them making a return until maybe the expansions
  • 4 Hide
    ChromeTusk , August 30, 2010 10:36 PM
    I wonder how the changes will affect the single player story mode.
  • 7 Hide
    vbdotnetrulz , August 30, 2010 10:38 PM
    The ultralisk change is hardly a nerf. They are losing 5 damage against armored, but their cleave ability now applies to buildings as well which is very useful. That being said, I can't wait for the patch.
  • -4 Hide
    pollom , August 30, 2010 11:01 PM
    we want, Multilingual pack for Latin america version!
  • 10 Hide
    planchero , August 30, 2010 11:21 PM
    Still waiting for them to get rid of the necessity for internet to play :( 
  • 4 Hide
    rmse17 , August 30, 2010 11:36 PM
    LoL. They say tanks are doing too well.. but in SC tank siege damage is 70. And it works just fine.

    Blizz... round robin nerfing is not a solution to game balance. Ever notice how 90% of balance changes in all patches (beta and now) are nerfs?

    They nerf a unit, then they have to nerf another, cause it became too powerful following the original nerf, etc, etc. *sigh* at least there is still SC1 to come back to
  • 14 Hide
    Anonymous , August 30, 2010 11:43 PM
    > at least there is still SC1 to come back to

    SC1 at its present form is a culmination of "nerfs". Balancing the game is a continuous process.

    If there's one thing I'd like to see nerfed in SC2, it would be those friggin void rays.
  • 2 Hide
    Godfail , August 30, 2010 11:46 PM
    plancheroStill waiting for them to get rid of the necessity for internet to play


    Necessity is only to activate, just like most Microsoft products (unless you phone them in). As far as custom games go, they are played Peer to Peer, so if you understand basic routing and port forwarding, the furthest you are from another player is two hops on a LAN.
  • -1 Hide
    Godfail , August 30, 2010 11:47 PM
    rmse17LoL. They say tanks are doing too well.. but in SC tank siege damage is 70. And it works just fine. Blizz... round robin nerfing is not a solution to game balance. Ever notice how 90% of balance changes in all patches (beta and now) are nerfs? They nerf a unit, then they have to nerf another, cause it became too powerful following the original nerf, etc, etc. *sigh* at least there is still SC1 to come back to


    Have you actually been playing SC2? Seige tanks really are a lot more powerful than in SC1, it's a different game. And if you don't understand that, I don't think you should be making comments about how to balance.
  • -2 Hide
    zaam , August 30, 2010 11:48 PM
    Darn... there goes my tank strategy.
  • 2 Hide
    alextheblue , August 30, 2010 11:57 PM
    rmse17LoL. They say tanks are doing too well.. but in SC tank siege damage is 70.
    I'm not completely opposed to what they did, but I think they took it too far. I'm a Terran player, btw. They should have changed them to something like 40 damage, +10 vs armored. Good compromise.

    The zealot build time needed nerfing. My protoss friends could pump out an amazing amount of zealots very early on. Chrono boost is pretty amazing too, but with the zealot changes it doesn't matter to me.

    I disagree with the changes to battlecruiser damage. I mean... nerf BCs (which cost 400/300 each and require a Core, not to mention additional upgrades to be effective), increase build time on Reapers and Zealots... but ignore Void Rays? Even my Protoss buddies all lament the fact that Carriers are half dead now. They're just not usually worth it anymore, you can dump out VRs fast and relatively cheap.
  • -6 Hide
    Ch33ky , August 30, 2010 11:58 PM
    Sounds to
    me that blizzard is taking
    a nerf bat to the
    really cheese builds
    this time around.

    All races seem to be
    needing the nerf bat just
    doesn't seem right to me.

    Wonder if blizzard
    is going
    to make it so
    that all
    you can do is mid to late game builds?
  • 5 Hide
    dameon51 , August 31, 2010 12:49 AM
    Here I thought void rays were the big issue.
  • 2 Hide
    hellswaters , August 31, 2010 12:51 AM
    Not happy with this prelim list of changes. Nothing to MMM, nothing to void rays. And no, im not a zerg player.

    Zealot change really hurts toss vs zerg as it will be tough to get that unit out before the zerglings arrive. Let alone a second one.

    Battle cruisers and siege tanks never had a issue with.
  • 2 Hide
    segio526 , August 31, 2010 12:57 AM
    chrisliskIf there's one thing I'd like to see nerfed in SC2, it would be those friggin void rays.

    No, not my precious Void Rays!

    If there is one thing I would love for them to add is auto login on my PC. I can't stand all these companies having to cover their asses by removing useful features for everyone so that a few don't screw themselves over!

    Oh, and how about letting me play the single player without having to be logged in. I couldn't play the other because I couldn't connect to Battle.net (turns out, SC2 wouldn't let me connect as long as I had bittorrent turned on).
  • 0 Hide
    AMW1011 , August 31, 2010 1:02 AM
    Quote:
    The zealot build time is being increased from 33 to 38 seconds, and the warpgate cooldown is being increased from 23 to 28 seconds. Blizzard says this is because Zealot rushes are too powerful the window players have to scout for and fend off this rush is too small.


    Okay, zealot rushes can be a problem, but they aren't the worst rushes. However, this will make it even more difficult for the protoss to fend off a 6 pool from zerg. Protoss were already really weak against 6 pools, now it will be impossible without cannons. This will also make PvP even more of a stalker spam fest.

    Also, the siege tank nerf will go against the protoss too. Its really easy and effective to ambush a Terran ball and get their own siege tanks to soften it up for free. The zerg have the infestors to do the same very effectively. That is why I like the really powerful STs, it makes them a double edged sword.
  • -1 Hide
    AMW1011 , August 31, 2010 1:05 AM
    These changes seem to be just there to help the noobs, while it will complicate competitive play.
  • -2 Hide
    stingstang , August 31, 2010 2:13 AM
    So now terran have what to defend against stalkers? Marines and banshees. I haven't seen a protoss player yet who makes a main army consisting of less than 75% stalkers. Oh boy! Sure, BC's were powerful, but decreasing their attack by 20% is bull. No one used them in 1v1 anyway.(and won)(ok maybe I did once or twice)
    The problem is zerg. I could reaper rush their base, losing them equivalent of 500 minerals within 10 minutes, yet they'll have enough to continuously pump our lings, and eventually enough roaches to kill my army regardless of what I make, or how fast. Don't get on my about strategy unless you're a diamond rank.
  • 0 Hide
    Azriel4444 , August 31, 2010 2:28 AM
    LOL so thats why I liked Siege Tanks so much!
Display more comments