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AMD Unveils ATI Catalyst With OpenGL 3.1

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2:31 PM - August 4, 2009 by Marcus Yam

AMD to Support OpenGL 3.1 and 3.2.

Earlier this year, AMD released its OpenGL 3.0 drivers. Today AMD takes the next step by pledging support for OpenGL 3.1 – and eventually OpenGL 3.2 – on its ATI FirePro 3D graphics accelerators.

AMD said that the new Catalyst drivers supporting OpenGL 3.1 is expected to be available August 12.

"OpenGL 3.1 helps developers to take full advantage of powerful ATI FirePro graphics accelerators that provide performance, stability and visionary innovation for graphics professionals," said Janet Matsuda, senior director, AMD Professional Graphics. "AMD continues to deliver OpenGL support that in turn enhances CAD, digital content creation and scientific application provider offerings. Further, AMD’s OpenGL extensions, such as tessellation, help developers increase the visual quality of 3D objects and enable the creation of highly realistic looking characters, objects and scenery. We look forward to future enhancements that we expect to be available in OpenGL 3.2 and beyond."

Stay tuned for download links to the new drivers next week.

Source : Tom's Hardware US

Talkback
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silversurfernhs 08/04/2009 9:07 PM
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OpenGL 3.2 just came out...

dingumf 08/04/2009 9:26 PM
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I don't think my GPU supports 3.1....

tipoo 08/04/2009 9:56 PM
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silversurfernhs :
OpenGL 3.2 just came out...


It mentions 3.2 in the article.

LATTEH 08/04/2009 9:57 PM
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wait what games use OpenGL 3.0? sorry but i dont know LOL

im always willing to learn..

ProDigit80 08/04/2009 10:17 PM
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OpenGL is more for businesses, with CAD programs, and 3D modeling programs.

They use OpenGL because it's 'open' enough for any programmer to write a code that will show new things,which I think is not the case of Direct X / Direct 3D.
directX has preprogrammed stuff that game developers need to use. Lucky for game developers the functions and possibilities in DX10.x are so many that nearly all possible thought of effects and image generation that could be present in a game, is included.
Those newer versions of DX allow very realistic effects, like water, sunrays shining through objects, and reflections.

bk420 08/04/2009 10:25 PM
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Finally AMD is delivering. :)

nachowarrior 08/04/2009 10:41 PM
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bk420 :
Finally AMD is delivering.



If you hadn't noticed the drivers have been improving ever since amd took over. the 2xxx series was a major improvement, price/graphics/drivers and it's been going up from there. So you can technically say that amd has been whipping ati into shape ever since it acquired them.

anywho, i love open standards, thumbs up for the promise of support.

nukemaster 08/04/2009 11:23 PM
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ProDigit80 :
OpenGL is more for businesses, with CAD programs, and 3D modeling programs.



Open GL is also for games. All those Quake 3 based games are OpenGL. There are also other game engines that rely on OpenGL. Quake 1(glquake), HL1(there was also a DX mode, but OpenGL always ran better) and City Of Heroes/Villains are also OpenGL.

OpenGL is a great way to get cross platform gaming as well since its not Windows only like DX.

Here is a lost of OpenGL games
http://home.pacbell.net/freundj/openglgames/
http://en.wikipedia.org/wiki/List_of_OpenGL_programs

acecombat 08/04/2009 11:52 PM
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LATTEH :
wait what games use OpenGL 3.0? sorry but i dont know LOLim always willing to learn..


Most 3D games that are run on linux, or are cross platform use OpenGL

Cryogenic 08/05/2009 12:01 PM
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elbert 08/05/2009 12:41 PM
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Well of course developers need opengl 3.1, 3.2 first in FirePro. Developers create the new games with these but when will opengl 3.1, 3.2 trickle down to consumer GPU's? Will we need new hardware IE HD5000 to support 3.1, 3.2?

acecombat 08/05/2009 1:07 AM
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Cryogenic :
What games run on Linux ? (Without wine, that is). I don't know of any AAA title that was made to run on Linux natively.


I never said it had to be a AAA title. I was simply answering a users question in a factual way as opposed to berating a user for using the word Linux in a sentence.
-1 to you sir.

matt87_50 08/05/2009 1:27 AM
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it is good that Opengl support continues, for all the shit the EU gives Microsoft, DirectX is the biggest monopoly MS has. the biggest problem with openGL is the extensions (tho this is pretty unavoidable, as the same lib has to work on hardware ranging from phones to cards like this). as tessellation will now be on all directX 11 cards, should it really remain an extension?

Hatecrime69 08/05/2009 3:16 AM
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-1+

Matt87_50 :
it is good that Opengl support continues, for all the shit the EU gives Microsoft, DirectX is the biggest monopoly MS has. the biggest problem with openGL is the extensions (tho this is pretty unavoidable, as the same lib has to work on hardware ranging from phones to cards like this). as tessellation will now be on all directX 11 cards, should it really remain an extension?



biggest problem with opengl currently was taking forever for 3.0 and making it very unimpressive as well

ohim 08/05/2009 1:56 PM
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Matt87_50 :
it is good that Opengl support continues, for all the shit the EU gives Microsoft, DirectX is the biggest monopoly MS has. the biggest problem with openGL is the extensions (tho this is pretty unavoidable, as the same lib has to work on hardware ranging from phones to cards like this). as tessellation will now be on all directX 11 cards, should it really remain an extension?

this is new directx monopoly :))is the developers choice either to use OpenGL or DX not MS`s :P

Anonymous 08/06/2009 10:12 AM
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Rage and the id Tech 5 Engine are using OpenGL on PC and UNIX Platforms!
Native Low level Rendering on the PS3 and DX9 o the XBOX360.

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