OpenGL 4.2 Released

The new version integrates shaders with atomic counters as well as load, store and atomic read-modify-write operations to a single level of a texture. Additionally, there is support for GPU-tessellated geometry, the modification of an arbitrary subset of a compressed texture without having to re-download the whole texture to the GPU for significant performance improvements, and the ability to pack multiple 8 and 16 bit values into a single 32-bit value for efficient shader processing.

“OpenGL 4.2 has integrated feedback from developers that are shipping significant OpenGL-based applications and games, making for a faster, more capable API which will continue to evolve to meet market needs,” said Barthold Lichtenbelt, working group chair of the OpenGL ARB and director of Tegra graphics at Nvidia.

Both AMD and Nvidia said that their products will support OpenGL 4.2 in the immediate future.

Create a new thread in the US News comments forum about this subject
This thread is closed for comments
34 comments
    Your comment
  • mister g
    Didn't Nvidia disable a bit of OpenGL so that their old tech demos won't work on their graphics cards anymore?
    0
  • 11796pcs
    mister gDidn't Nvidia disable a bit of OpenGL so that their old tech demos won't work on their graphics cards anymore?

    Um, why would they do that? Also has anyone heard anything about DX12? Microsoft always likes to release its new API along with their new operating system but of course since Windows 8 is going to be designed differently will MSFT keep that tradition?
    2
  • henydiah
    wow this would be great AMD and Nvidia will follow up as soon as possible, we wait for its development
    0