Valve Releases OpenVR SDK 1.0, Grants Devs Access To Vive Camera

Valve released a stable version of the OpenVR SDK today that marks the first time third-party developers have had access to the Vive’s front-facing camera.

Valve’s approach to VR is simple: Build the tools that developers need and let them do what they want. The company is not concerned with exclusive titles or exclusive hardware, and has made the entire platform open to anyone. Valve has been regularly updating the OpenVR platform.

Initially, developers are getting access to the poll streaming frames and HMD pose information. Valve said the image is offered as a pre-corrected distorted image, or a corrected undistorted image.

The release notes also stated that preliminary support for screenshots was added to IVRCompositor, but it’s “not stable yet and should be ignored for now.”

You can find the full list of bug fixes, added components and the complete source code at Github.

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  • metathias
    While i applaud Valves willingness to be open, One cant help but wonder if their just announcing this to add fuel to Oculus's current DRM fire. Oculus is being quite Draconian with its content. So they deserve to be roasted. But im not gonna pretend that Valve, Through Steam dont impose their own kind of draconian behavior on developers as well. After all Steam is not Open, And Valve is its gatekeeper. For better, And worse.
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  • kcarbotte
    Anonymous said:
    While i applaud Valves willingness to be open, One cant help but wonder if their just announcing this to add fuel to Oculus's current DRM fire. Oculus is being quite Draconian with its content. So they deserve to be roasted. But im not gonna pretend that Valve, Through Steam dont impose their own kind of draconian behavior on developers as well. After all Steam is not Open, And Valve is its gatekeeper. For better, And worse.


    Valve quietly released this. There's no announcement on the Steam webpage, and I couldn't find anything on any of Valve's websites.

    Also, this is OpenVR, which is simply an API to make VR hardware interface with VR games. SteamVR is separate, and locked down.
    OpenVR allows you to use the SteamVR API to access content, but it doesn't necessarilly need to be content from Steam. AltspaceVR is a good example of this. You can use the Vive, which lauches with SteamVR, but it doesn't launch the app through Steam.
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  • bit_user
    I see Valve is a member of Khronos (https://www.khronos.org/members/), the standards body behind OpenGL and many other open standards. I hope they're working to move this through Khronos' process. It'd be nice to have an official, open standard that's implemented by most or all HMDs.

    I wonder how closely Valve is tied to HTC's Vive effort. As a content developer & publisher, it would be in Valve's interest to have a standard API to simplify portability across different HMDs. So, there's reason to hope.
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