Sony Crashes VR Party with Project Morpheus for PS4
Sony is joining the VR party.
The last year or so has been really exciting for VR technology and it looks like Sony is eager to keep up with what's shaping up to be the fastest growing trend in gaming. The Japan-based company today announced Project Morpheus, a VR system for its fourth generation PlayStation 4 console.
Morpheus looks quite different to what we’ve seen from VR companies, eschewing the ski-goggle styling of Oculus and bespectacled aesthetic of CastAR for a visor and headband. It utilizes Sony’s PlayStation Camera as well as accelerometer and gyroscope sensors built into Morpheus itself to track head orientation and movement. That way, when your head turns, the virtual world you're seeing turns too. Throw in Sony’s motion-sensing PlayStation Move and 3D audio technology developed by Sony itself (it re-creates stereoscopic sounds in all directions, changing in real-time) and you’ve got yourself a system that offers a fully-immersive experience without using a single piece of third-party equipment. It boasts a 1080p resolution, a 90-degree field of view and compatibility with DUALSHOCK 4, and Sony has been working on it for years.
Like most of the VR solutions we’ve seen as of late, Morpheus isn’t ready for prime time just yet. Sony has been working on this project for more than three years, and the company says it will continue to develop Porject Morpheus for a "future commercial launch." No, nothing more specific than that, unfortunately.
Right now, Sony is trying to drum up excitement amongst developers. The company is currently working on a dedicated SDK, which it promises will be made available once it's completed. The goal is to have the Project Morpheus prototype serve as the first development kit for PS4 developers. Sony will have Morpheus at GDC this week, and the company says attendees will be allowed take the technology for a spin. Demos will include EVE Valkyrie, Thief, The Castle, and The Deep.
In the meantime, the addition of a big name player like Sony to the VR game is pretty exciting, and it must be pretty scary for smaller companies that have been more vocal about their efforts over the last couple of years. While companies like Oculus VR say they hope to sell their solution as cheaply as possible "while still existing as a company," Sony has a lot more money to dump into R&D, engineering, and marketing. Don't forget, we're talking about a company that famously sold the PS3 at a loss for years. That console launched in 2006 and didn't sell at a profit until 2010. Sony could, if Morpheus matches up to the competition, price everyone else out of the market. Of course, that relies on people already owning the PS4/PlayStation Camera/DUALSHOCK 4 combo necessary to operate Project Morpheus, which is in itself a huge investment for budget conscious gamers. We’ll be at GDC ourselves so we’ll take a trip to the Sony booth this week and let you know what we think.
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Except that the Oculus (the competition you seem to be eluding to) does not work for the consoles, and this device is not for PC. So no, I don't see that happening. Not to mention, did you see the last time Sony released a head mount 3D display? It was a thousand bucks... without all of the extra motion tracking equipment. Sony has never been in the business to be the company that looks to price others out of the market. Everything they sell is priced at a premium simply because of the name Sony, and I don't see that tax going away. Just take a look at their TV division. The example of how friendly they are by selling their PS3's at a lose for their good buddies i.e. the consumer doesn't fly either as ALL the consoles back then, PS1, 2, 3 Dreamcast, N64, Original Xbox, 360.... They all sold the hardware at a loss and eventually turned profit.
Anyways, it's two different market segments.. I'm sure Palmer isn't getting bent out of shape, nor was he attending this "party" that Sony crashed.
Its only driving one 1080p screen. Oculus splits the resolution in half. so each eye actually sees 960 by 1080. But still you points relevant. Even if the PS4 does do 1080p, it wont do it at more than 30fps with 'next gen graphics' which will lead to awful blur and motion sickness.
Also the Oculus has a field of view of 110° as opposed to just 90°. Also the the oculus has a larger screen by 0.6 of an inch (every little helps lol) Rift is also OLED as oposed to LCD. Same resolution though
Its a bit worrying though, when you have to reduce graphics to reach 1080p @60fps. I'm sure PS4 could play gta 4 at 1080p, 60fps, but its not exactly next gen then is it? Are people really going to want to step back a generation in graphics, just to use a VR headset? Interested to see the outcome. All inovation is good, and adds to competition.