Oculus Rift Competitor "Totem" Shows Up On Kickstarter

Over on Kickstarter, there's a new virtual reality headset project called Totem. The studio behind the Oculus Rift competitor, Vrvana Inc., is looking to score $350,000 CAD over the next 28 days. The team has already raked in 151 backers pledging $55,967 CAD as of this article.

According to the company, the Totem headset connects to any HDMI source, including tablets, smartphones, consoles and so on that are capable of playing Side-by-Side 3D video or games (SbS). The headset itself includes dual onboard cameras and onboard (secret sauce) video acceleration, the former of which can allow the wearer to see what's going on in the "real world" with the press of a button.

"Current VR headset models restrict you to moving within their external tracking camera's field of view (FOV)," the Kickstarter page said. "When moving too far left or right of the camera placed in front of you or looking behind you, there is no way for these cameras to keep tracking your movements. Our Totem's internal on-board cameras take care of this and give you full freedom to move about in base world so you can do your thing in virtual world."

The company promises low latency thanks to Totem's onboard acceleration. The headset also features lenses that were specially designed for comfort and individual lens focusing, meaning users won't have their glasses smashed against their face. The lenses are also oversized to support 1080p resolution no matter where the user is looking.

"When we designed the Totem, we wanted to create a headset that would be able to evolve with the current fast changing VR space," the Kickstarter page said. "Our two main processing components, the USB microcontroller and the Audio/Video processor (FPGA), are both field-upgradable with firmware updates."

The company indicated that when new features are developed or current parts have been improved, the user will have access to these components immediately. There's even an expansion port so that third-party device makers can create accessories for the headset.

Consumers who pledge $8,000 CAD or more will get to tour Vrvana's offices and lab as well as receive one Totem HMD, a pair of custom stereo ear buds and a private dinner with the team. Pledge $1,000 CAD and receive a special thank-you and a personalized SbS video to watch on the backer's own Totem headset.

The company's Kickstarter page said that the current Totem developer's kit works with games that support the Oculus Rift Developers Kit 1 (DK1). Support for DK2 Rift games is coming soon.

"Many developers are now adding HMD support but one of the problems in the industry is the lack of a universal standard," the page said. "Until this becomes available, we will be including plug-ins for all the major engines that will be simple and quick to use."

Supported game engines include Unreal Engine, Unity, Cryengine and Havok. For a list of specifications, head here.

 

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  • usertests
    Could its cameras be used for a little (if bulky) augmented reality?
    Reply
  • derekullo
    Does not look very durable.
    Totems only have 5 hp.
    Reply
  • lp231
    $8,000CAD to visit their office and have a private dinner with the team? So you basically paid yourself just to be there.
    Reply
  • leeb2013
    2 questions;

    1. does the tour (for pledging $8000) include the flight from Australia to Canada?

    2. is the secret sauce "tomato"?
    Reply
  • kryojenix
    Blegh - need 100 degree field of view!
    Reply
  • fuzzion
    For 8000 they better include some canadian weed
    Reply
  • brandonjclark
    Can't stand Facebook. I'm backing.
    Reply
  • nitrium
    Great another startup abusing passionate fan money all the while cynically itching to sellout to giant corporations as soon as the offer is big enough <cough> Mojang <cough> Oculus. Meanwhile the backers get pretty much bupkis.
    Reply
  • leeb2013
    14190551 said:
    Blegh - need 100 degree field of view!

    good point actually. I tried a friend's Sony VR goggles and it was just like looking at the TV in the lounge. Nowhere near as good as wide aspect/multimonitor.

    I too want it to fill my field of view.
    Reply
  • alidan
    14190551 said:
    Blegh - need 100 degree field of view!

    good point actually. I tried a friend's Sony VR goggles and it was just like looking at the TV in the lounge. Nowhere near as good as wide aspect/multimonitor.

    I too want it to fill my field of view.

    meh, i just imagine a raceing game where i want to turn my head and the view changes... thats what i want... fov would be nice but for me, whatever works is what ill use.
    Reply