Unity 4 Game Engine Announced
Unity has announced version 4 of its cross platform game development engine.
The software now features the character animation system Mecanim, which the company acquired last September, support for DirectX 11 as well as support of Adobe Flash as q publishing platform in addition to iOS and Android. The developer environment is offered as a free version as well as a $1,500 Pro edition with the complete feature set. However, the company sells target platform support on an individual basis for $400.
Unity 4 is available for pre-order, and those who do will get access to the Unity 4 Beta.
“We’ve been working on Unity 4 for a long, long time and are happy to finally be able to unveil its imminent arrival and outline its core features that will change the industry,” said David Helgason, CEO, Unity Technologies, in a prepared statement. "The revolutionary animation system and add-on deployments to Adobe Flash and Linux are some of the critical features introduced in Unity 4, which together maintain Unity as the strongest, fastest evolving modern games development platform available."
Unity said that the new engine now also includes 3D texture support, dynamic fonts on all platforms with HTML-like markup, iterative lightmap baking, as well as extensible inspectors for custom classes.
http://www.phoronix.com/scan.php?page=news_item&px=MTEyMTk
http://www.phoronix.com/scan.php?page=news_item&px=MTEyMTk
It's included in the quote. But I agree...
Not really. Great for indie or small budget games but its the best for what you can buy for. Nice for tablet and mobile games.
http://wasteland.inxile-entertainment.com/blog/2012/05/16/inxile-chooses-unity-for-wasteland-2/
considering it was either unreal 1 or 2 cost 750,000$ this is a bargain for what you can do with it.
Unity is still a great deal if you're satisfied with its features, but the big engines (Unreal, CryEngine) are basically free these days for small projects, so there's not much of a barrier of entry.
Apart from the fact that the license for UDK3 is that when you earn over $50,000, Unreal will take 25% from anything earned after that.
less up front burden but a far higher price to pay than what i quoted if your game takes off.
I would just buy me a 'company' car and categorize it as a business expense
Plus Apple already takes 30% from developers at their app store.
As others have said.. no. it is comparing VW to bicycle.
While the big engines can support small platforms, they would be approaching the market from top PC and console games down to mobile.. while Unity is almost better know for its webplayer and mobile support but can do full PC and console games too.
meh, that's normal though, for any product that falls through the distribution chain, unless its an ungodly expensive thing, like a car, its safe to say a good 30-40% is missing due to other costs.