G4 recently conducted a follow-up interview with DICE's Gordon Van Dyke, producer of the World War II FPS, Battlefield 1943. Although the game was released as a downloadable title for Xbox Live Arcade and the PlayStation Network a month ago, G4 decided to check back in to see Dyke's reaction.
Based on numbers provided by Gamerankings, Battlefield 1943 has received admirable review scores (85-percent average for both platforms) and, according to Dyke, the game has seen much success with the console gamers. Unfortunately, the interview doesn't bring good news for PC gamers wanting their share of the action. If fact, Dyke made it clear that Battlefield 1943 will see a slight delay.
Why the delay? Dyke attributes the setback to the Frostbite engine, as this will be the engine's first PC title. "There are also many different and unique only challenges to the PC that has lead to us pushing the release even further to Q1 CY 2010 [early next year]," he explained. "This was a hard pill to swallow, but it was absolutely needed to ensure the features and functionality that PC players have come to expect from Battlefield on PC are not missing. Things like support for DirectX 9 and 10, higher player count (up to 32-player matches), wide peripheral support i.e. joysticks for flying, VoIP, and ranked server provider hosting. So it was and still is the absolutely right decision, for quality sake, to not release until it is ready."
Battlefield 1943, an online multiplayer World War II first-person shooter, takes place in the Pacific Theater of Operations. The game offers three classes: Infantryman, Rifleman, and Scout, and provides only the Conquest multiplayer mode seen in previous titles.
For console gamers, Battlefield 1943 costs 1200 Microsft points on LIVE, or $14.99 on the PlayStation Network.