Unreal Engine 5.6 up to 30% faster than the infamously bad version it succeeds -- better graphics fidelity promised, too
CPU utilization also dropped by 17% on average

Unreal Engine 5.6 has been benchmarked, revealing up to an impressive 30% performance gain while boosting graphics fidelity over Unreal Engine 5.4, perhaps finally addressing many of the engine's infamous stuttering issues. MxBenchmarkPC on YouTube showcased an Unreal Engine Paris tech demo running on an RTX 5080 and Core i7-14700F, comparing the 5.6 and 5.4 versions of the engine against each other at 1440p and 4K resolutions.
The YouTuber provided five runs featuring direct comparisons between engine versions, with several standalone runs mixed in. The first two runs involved moving benchmarks featuring a walk around the streets of Paris. The first run was benchmarked at 1440p, while the second was run at 720p to demonstrate a CPU-limited scenario.

In the first run, Unreal Engine 5.6 was 22% faster compared to version 5.4; additionally, CPU usage dropped by around 17% on average across all 16 threads (of the 14700F's 8 P-cores) with version 5.6. The 720p run showed even greater gains for Unreal Engine 5.6, which outperformed version 5.4 by a whopping 30%. The last three runs (with direct comparisons of 5.6 vs. 5.4) involved static shots of different areas of the city. These three runs were anywhere between 15% to 22% faster on Unreal Engine 5.6 compared to version 5.4.
The Paris demo also showcased improved environmental and object lighting in most scenes. Interior scenes are particularly darker with chairs and tables gaining extra shadowing in 5.6 over 5.4. The improved lighting fidelity gives the demo a more photorealistic look in version 5.6, while version 5.4 lighting looks more "gamified" by contrast.
Version 5.6's massive improvement in performance can be attributed to several updates the devs made to the engine. Including offloading more tasks from the CPU to the GPU for workloads related to its Lumen global illumination system, and the introduction of the Fast Genometry plugin that improves open-world loading speeds. Unreal Engine 5.6 is primarily a performance-focused patch targeting 60 FPS with hardware ray tracing on the latest consoles, high-end PCs, and powerful mobile devices.
We have yet to see any games (beyond Fortnite, allegedly) taking advantage of Unreal Engine 5.6. But this new update provides the best opportunity yet for the engine to rid itself of its infamous stuttering issues plaguing many Unreal Engine 5 titles.
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Aaron Klotz is a contributing writer for Tom’s Hardware, covering news related to computer hardware such as CPUs, and graphics cards.
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VizzieTheViz That’s all well and good but can this be used to fix games that are already out there with older versions of the unreal 5 engine or is it just for new games?Reply
Even if it can be back ported to current games were still at the mercy of developers if they take the time to do so.
Well at least hopefully future games on this engine might run better. -
abufrejoval
Nothing automatic, I'm afraid, whether existing games will be upgraded depends on their vendors.VizzieTheViz said:That’s all well and good but can this be used to fix games that are already out there with older versions of the unreal 5 engine or is it just for new games?
Even if it can be back ported to current games were still at the mercy of developers if they take the time to do so.
Well at least hopefully future games on this engine might run better.
My main game, ARK Survival Ascended launched late in '23 as one of the first UR5 titles and has just been upgraded to 5.5 in a major effort, and if I remember correctly, they are planning to do one engine upgrade a year this time around.
The previous variant ARK Survival Evolved launched in '17 as one of the earliest UR4 titles and never saw an engine update AFAIK, mostly I believe they used a private fork and a dev kit out there using it for tons of 3rd party extensions... that could then break.
I've just tried to give UR5.6 a spin, but so far there is no DLSS plug-ins for 5.6 from Nvidia and most of the typical demos (e.g. City Sample) haven't been updated to 5.6, either, so doing an a/b comparison isn't trivial for someone like me who's only ever spent a few hours compiling and running the demos and never dove into real game development.
From the idiot level where I am at, upgrading from 5.4 to 5.6 doesn't seem to involve rewriting the game per-se, it seems to center mostly around optimizations not ground-up new features and technology. But given the fact that even the Unreal demos aren't just compatible with 5.6 from day one, it has to be more involved than just a few clicks. -
hwertz Great that they're getting UE5 up to speed. It seems like a pig compared to UE4, and I don't buy that every single UE5 game is just unioptimized and use so many more resources than any UE4 game.. Good on them to address the speed issues.Reply
Disappointing that it's some major effort to switch though, it would have been nice if (as long as they didn't customize the engine) one could just pull down 5.6 and load up the UE5 games project files in it and let it build, done and done. -
abufrejoval Just doing an initial project open/compile on the ElectricDreams demo... probably half an hour so far...Reply
And that's my 24x7 workstation/VM server host, a 5950X 16-core with 128GB of RAM.
I guess I know who's buying 96 core Threadrippers, at least it's using all the cores for compiles...