Blizzard Speeding Up WoW Development

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Kevin Parrish
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Kevin Parrish has over a decade of experience as a writer, editor, and product tester. His work focused on computer hardware, networking equipment, smartphones, tablets, gaming consoles, and other internet-connected devices. His work has appeared in Tom's Hardware, Tom's Guide, Maximum PC, Digital Trends, Android Authority, How-To Geek, Lifewire, and others.

  • davewolfgang
    I'm going to be honest here - I really think that the drop has more to do with the Economy than anything else.

    Half my guild WANTS to play, but work and money have kept them.
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  • Kamab
    Many people I know stopped playing WoW because of the huge delays between content releases and the slow process by which different classes feel identical across a single role (tank/heal/mdps/rdps/pvp).

    Plus new content has gotten easier and easier. It really depends on who your targeting. WoW does an excellent job of targeting the casual gamer as opposed people that love extremely challenging content (my old guild). From a financial standpoint this probably makes sense, but you lose long term subscriptions from nerdy theory-crafters like me who get bored.
    Reply
  • arael
    It's regurgitated crap. Dumbed down old instances to release as "new and improved!" content.

    After 5 years of playing on and off I'm finally over the game.
    Out with the old, in with the new!
    Reply
  • everix
    That and the fact that expansions and new content can't keep people playing this game anymore. The core mechanics of the game are still the same as they were when WoW was released and frankly, they are starting to get boring. What they need to do is keep the content going but they also need to get a WoW successor going. As someone who's been playing since Vanilla, this game is starting to get old and while a lot of the old players (myself included) buy the expansions to see the new stuff, we get bored of it quickly because, deep down it's still the same game we've been playing for 5+ years.
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  • T_T
    I'd be willing to bet that it's the way the gear-obtaining structure reverted back to pre-LK days. In WotLK, a lot of people were blessed with the easy way to obtain epic-quality gear (doing heroic 5-mans, and ToC, etc). But now that players must commit to serious raiding (or constant heroics to trade in points) for epic gear.
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  • rohitbaran
    with a mere 11.4 million subscribers
    mere! lol! Even with that many subscribers, Activision seems quite well off.
    Reply
  • klbg
    There's no one reason. Saying "people got bored" is a huge generalization. People have been getting bored for 6 years. As early as 2005 you had people threatening to leave because Blizzard was "lazy" with content. The only "dumbed down old instances" have been the two 'newest' 5mans, which are still much different than their first incarnations, and most new players haven't experienced them before anyways. The idea that revitalizing older content is "lazy" kinda surprises me, since many people complain that their old favorites are never run anymore. Besides, Blizzard has clearly put more work in Cataclysm than any prior expansion, and it brings new lifer to the game that's been dead for many years.

    Why did subscriptions drop? Many reasons. The game is getting on in its years, there are many cheaper and newer options. Of course the economy makes things a lot more difficult for many people as well. Personally, I haven't been playing as much because I've been busy.


    But really, don't use your personal negative feelings about WoW or Blizzard to try and explain the decrease, it's just ignorant.
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  • stingstang
    The reason is that everyone knows Rift is out, and it's a huge upgrade from WoW.
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  • klbg
    "The reason is that everyone knows Rift is out, and it's a huge upgrade from WoW."

    I really did lol at this. Just like LotrO and AoC and Warhammer and Aion were all huge upgrades? Rift is probably the least innovative MMO in recent memory.
    Reply
  • JamesSneed
    That ^
    Reply